Shard's Landing

Shard's Landing is a zone in the Rain of Fear expansion. This is "the central zone in Rain of Fear", the starting zone and hub.

Areas

 * Harbinger's Outpost - Crater at location 488, -145. Here you will find portals which will take you to other zones in RoF, once you complete the quests to do so. Quest givers, armor merchants and other NPCs abide here. Dropping down the crater takes you to Sepulcher of Order.
 * Zone line to Erillion, City of Bronze - In the southeast "leg" of the zone, on the western part of the south wall.

Quests
Some quest givers are at the Harbinger's Outpost crater at p250, p35 - Overseer Drent, Director Idris Manaar, Councilman Nostulia, Master Hunter Jilare.

Note that some quest givers wander around and might not be at exactly the location listed, but will be nearby.

You are required to be at least level 85 to get these quests.

Portal quests
Traveling around Rain of Fear should be easier than most expansions thanks to portals in Shard's Landing. Before you can use them, you must complete the quest for each one. Each quest consists of getting the quest and then taking a shard and clicking it in each zone.

The keyword to get the quests is "attune". See: Getting to RoF > Hoof it on how to get to the zones to complete the quest.


 * Chapterhouse of the Fallen Portal Activation - Given by Sir Delvas at p890, p80. Completing this quest will allow you to use the portal to Chapterhouse of the Fallen.
 * Chelsith Reborn Portal Activation - Given by Camellia Spiretear. Completing this quest will allow you to use the portal to Chelsith Reborn.
 * Eastern Wastes: Zeixshi-Kar's Awakening Portal Activation - Given by Leopold Crunchbasher at 310, 250. Completing this quest will allow you to use the portal to East Wastes: Zeixshi-Kar's Awakening.
 * Evantil, the Vile Oak Portal Activation - Given by Bygral Tamescale. Completing this quest will allow you to use the portal to Evantil, the Vile Oak.
 * Grelleth's Palace, the Chateau of Filth Portal Activation - Given by Vaytok. Completing this quest will allow you to use the portal to Grelleth's Palace, the Chateau of Filth.
 * Plane of Shadow Portal Activation - Given by Sister Fealcrest.  Completing this quest will allow you to use the portal to Plane of Shadow.
 * The Breeding Grounds Portal Activation - Given by Vdrakii. Completing this quest will allow you to use the portal to The Breeding Grounds.
 * Valley of King Xorbb Portal Activation - Given by Soulbound Construct. Completing this quest will allow you to use the portal to Valley of King Xorbb.

Solo quests

 * Fear Shard Collection - No longer being in Erillion, City of Bronze, Magus Burlshin is here near location -1450, -1100. Here he has the word, "(Teleportation)", over his head.  He is building a magical portal device with the fear shards.
 * Shard Experiences - Given by Magus Burlshin. Keyword: "help us". You must have at least kindly faction with Crystal Circle Builders for him to offer you this quest.

Mercenary tasks

 * Coveted Rubbish - Given by Keeper Nenth.
 * Fear Begins at Home - Given by Bodhessel the Caller.

All the mercenary tasks below require that you have completed "Welcome to Shard's Landing" progression task in order to request them. They are all given by Master Hunter Jilare.


 * Beating the Beetles
 * Corrupted Packs
 * Creatures Of Cragfeast
 * Frostcoats
 * Snakes And Snakes
 * The Worntooth
 * The Wyvern Grow Restless
 * What Pests Are Made Of
 * Wild Pack of Unfamiliar Dogs


 * Shards Landing - Master Hunters Challenge - Prerequisite: Completed task "Welcome to Shard's Landing" and completed all of other tasks offered by Master Hunter Jilare at least once.

Partisan tasks

 * Welcome to Shard's Landing - Given by Overseer Drent. Upon arrival at Shard's Landing you are offered this quest.  It is assumed to be a quest designed to get you familiar with the zone.  Should you accept the offer then you will be assigned this task, if you decline you can then still get it from Overseer Drent.
 * Exploring Shard's Landing - Given by Overseer Drent. Prerequisite: Completed Welcome to Shard's Landing.
 * Words of the Unspoken - Given by Councilman Nostulia. Prerequisite: Completed Welcome to Shard's Landing. Completing this quest will get your Alaran language to 100 (if not already there).
 * Unspoken Verse - Given by Councilman Nostulia. Prerequisite: Completed Words of the Unspoken.
 * Unusual Goral Coral - Given by Engineer Eilisia. Prerequisite: Completed Words of the Unspoken.
 * The Harbingers of Thule - Given by Director Idris Manaar. Prerequisite: Completed Unusual Goral Coral.
 * Conquering Your Fears - Given by Director Idris Manaar. Prerequisite: Completed The Harbingers of Thule.
 * The Believers - Given by Harbinger Glask. Prerequisite: Completed Conquering Your Fears.

Group missions

 * Sleepless Nights - Given by Harbinger Glask. Prerequisite: Completed The Believers.
 * Calling Phantasm - Given by Harbinger Glask. Prerequisite: Completed The Believers and Sleepless Nights.

Named mobs

 * Alpha Naeya - Coyote-like mob. Spawns near the portal ring at -1500, -1290.
 * Banescale Serpent - Snake. Spawns near -560, -250.
 * Cobalt
 * Cragbeak
 * Elsrop the Crazed
 * Iremaw
 * Pincerpest
 * Plaguespine
 * Pyrebeak
 * Rockspine
 * Stonecoat
 * Vilefeaster

Faction

 * See also: Rain of Fear factions

The Alarans at the Underground City and at the Village of the Forsaken are opposed to each other.


 * Forsaken Believers - The Alarans at the Village of the Forsaken.
 * Heralds of the Unspoken - The Alarans at the Underground City.
 * The Believers - The Alarans at the Underground City.
 * The Conscripted - unknown.

Faction hits
These are the faction messages for killing the mobs listed.
 * A citizen (in the Underground City)
 * A council advisor (in the Underground City)
 * A council overseer (in the Underground City)
 * An enforcer (in the Underground City)
 * Your faction standing with The Believers got worse.
 * Your faction standing with Forsaken Believers got better.
 * Your faction standing with The Conscripted got better.

Lore
When the Triumvirate was killed, Cazic Thule's power blew a hole through the roof of the Sepulcher, and cracked the mountain above. Over time, his power started to coalesce into shards. The largest, and the heart of his power, dropped onto this previously unknown plateau, just missing the hole, and creating a crater. Many smaller shards also landed.

The mountainous area was all but inaccessible prior to this explosion. With the explosion came a renewed interest in exploring this area. With that exploration a number of Alarans and Norrathians have uncovered the previously secluded sect of Alarans. The sect of believers has been living in these hills for many generations and is removed enough from the rest of the continent that the news of the Triunity's fall is a surprise to them. They are more welcoming of Norrathians than most of the other groups of Alarans that adventurers have encountered thus far.

The Norrathians that have established a camp in the crater are now working toward resurrecting Cazic-Thule. Regardless of any setbacks the group is determined that if they bring together all of the power that resides in the shards of crystal they will be able to reinstate their god. Part of what this unified group is doing in addition to simply obtaining the power of the crystals is building portals to all of the known locations where crystals have rained down on Norrath. The end goal of this group is the reconstruction of the central crystal known as "The Heart of Fear". They believe the resurrection of Cazic-Thule lies within its power.

As you travel through Shard's Landing you will learn that there are other forces at work. It is up to you to learn the secrets of this land and its inhabitants...