Magician

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.

Pets
Magicians are a major pet class. Although mages have very good direct damage spells (nukes), their pets are of great importance.

Here is a description of the types of pets available:


 * Air pet - The "All-Around" standard - Decent tank, decent damage.
 * Have much less AC than earth pets.


 * Earth pet - The best tank, but with lowered damage abilities.
 * Have the most AC of any pet for any class.


 * Fire pet - Artillery.
 * Have slightly less AC than air pets.
 * Do not have the active defense bonuses that air pets have.


 * Water pet - Rogue pets - Can survive a few rounds, but should not be tanking.
 * Have slightly less AC than air pets.
 * Do not have the active defense bonuses that air pets have.