Alternate Advancement

From Fanra's EverQuest Wiki
Revision as of 14:28, 15 November 2012 by Fanra (talk | contribs) (1 revision)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

NOTE: THIS LIST IS OUT OF DATE.

/alternateadv (ON, OFF, or LIST): Allows you to turn AA XP on, off, and also lists all AAs available to you. You can also set the percentage of XP going toward AAs, /alternateadv on #

Activate commands[edit | edit source]

This is a list of the Alternate Advancement commands. You can view this list in game by typing /alternateadv list.


To activate these abilities, type /alt activate #


Ability #1: Innate Strength

Description: This ability raises your base Strength by 2 points for each ability level.

Cost per Level: 1

Ability #2: Innate Stamina

Description: This ability raises your base Stamina by 2 points for each ability level.

Cost per Level: 1

Ability #3: Innate Agility

Description: This ability raises your base Agility by 2 points for each ability level.

Cost per Level: 1

Ability #4: Innate Dexterity

Description: This ability raises your base Dexterity by 2 points for each ability level.

Cost per Level: 1

Ability #5: Innate Intelligence

Description: This ability raises your base Intelligence by 2 points for each ability level.

Cost per Level: 1

Ability #6: Innate Wisdom

Description: This ability raises your base Wisdom by 2 points for each ability level.

Cost per Level: 1

Ability #7: Innate Charisma

Description: This ability raises your base Charisma by 2 points for each ability level.

Cost per Level: 1

Ability #8: Innate Fire Protection

Description: This ability raises your base Save Vs Fire by 2 points for each ability level.

Cost per Level: 1

Ability #9: Innate Cold Protection

Description: This ability raises your base Save Vs Cold by 2 points for each ability level.

Cost per Level: 1

Ability #10: Innate Magic Protection

Description: This ability raises your base Save Vs Magic by 2 points for each ability level.

Cost per Level: 1

Ability #11: Innate Poison Protection

Description: This ability raises your base Save Vs Poison by 2 points for each ability level.

Cost per Level: 1

Ability #12: Innate Disease Protection

Description: This ability raises your base Save Vs Disease by 2 points for each ability level.

Cost per Level: 1

Ability #13: Innate Run Speed

Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.

Cost per Level: 1

Ability #15: Innate Metabolism

Description: This ability decreases your food consumption by 10, 25 and 50 percent.

Cost per Level: 1

Ability #16: Innate Lung Capacity

Description: This ability increases the amount of air you have by 10, 25, and 50 percent.

Cost per Level: 1

Ability #17: First Aid

Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.

Cost per Level: 1

Ability #18: Healing Adept

Description: This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.

Cost per Level: 6

Ability #19: Healing Gift

Description: This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.

Cost per Level: 6

Ability #20: Spell Casting Mastery

Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.

Cost per Level: 6

Ability #21: Spell Casting Reinforcement

Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.

Cost per Level: 6

Ability #23: Spell Casting Fury

Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.

Cost per Level: 6

Ability #28: Natural Durability

Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)

Cost per Level: 6

Ability #33: Combat Stability

Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.

Cost per Level: 2

Ability #33: Combat Stability

Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.

Cost per Level: 4

Ability #34: Combat Agility

Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.

Cost per Level: 6

Ability #35: Mass Group Buff

Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.

Cost per Level: 9

Ability #42: Quick Evacuation

Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.

Cost per Level: 9

Ability #43: Exodus

Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.

Cost per Level: 6

Ability #44: Quick Damage

Description: This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.

Cost per Level: 9

Ability #45: Enhanced Root

Description: This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.

Cost per Level: 5

Ability #80: Innate Camouflage

Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.

Cost per Level: 5

Ability #113: Spell Casting Reinforcement Mastery

Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.

Cost per Level: 8

Ability #129: Advanced Innate Strength

Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #130: Advanced Innate Stamina

Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #131: Advanced Innate Agility

Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #132: Advanced Innate Dexterity

Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #133: Advanced Innate Intelligence

Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #134: Advanced Innate Wisdom

Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #135: Advanced Innate Charisma

Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #136: Warding of Solusek

Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #137: Blessing of E'ci

Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #138: Marr's Protection

Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #139: Shroud of The Faceless

Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #140: Bertoxxulous' Gift

Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

Cost per Level: 1

Ability #141: New Tanaan Crafting Mastery

Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)

Cost per Level: 3

Ability #142: Planar Power

Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.

Cost per Level: 2

Ability #146: Advanced Healing Adept

Description: This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

Cost per Level: 6

Ability #147: Advanced Healing Gift

Description: This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

Cost per Level: 4

Ability #151: Lightning Reflexes

Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.

Cost per Level: 3

Ability #152: Innate Defense

Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.

Cost per Level: 3

Ability #153: Radiant Cure

Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.

Cost per Level: 6

Ability #159: Hastened Exodus

Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

Cost per Level: 2

Ability #170: Wrath of the Wild

Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.

Cost per Level: 3

Ability #185: Spirit of the Wood

Description: For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.

Cost per Level: 2

Ability #190: Viscid Roots

Description: Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.

Cost per Level: 5

Ability #215: Fury of Magic

Description: This ability further increases your chance to score a critical hit with your direct damage spells.

Cost per Level: 9

Ability #224: Mental Clarity

Description: This ability increases your natural mana regeneration by 1 point per ability level.

Cost per Level: 6

Ability #225: Innate Regeneration

Description: This ability raises your regeneration ability by 1 point per ability level.

Cost per Level: 1

Ability #230: Swift Journey

Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.

Cost per Level: 5

Ability #231: Convalescence

Description: This ability raises your regeneration ability by 1 point per ability level.

Cost per Level: 3

Ability #232: Lasting Breath

Description: This ability increases the amount of air you can hold in your lungs.

Cost per Level: 2

Ability #233: Packrat

Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.

Cost per Level: 3

Ability #236: Secondary Forte

Description: This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.

Cost per Level: 9

Ability #237: Persistent Casting

Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.

Cost per Level: 6

Ability #237: Persistent Casting

Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.

Cost per Level: 9

Ability #252: Spell Casting Subtlety

Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.

Cost per Level: 9

Ability #256: Quickened Curing

Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.

Cost per Level: 9

Ability #257: Nature's Boon

Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.

Cost per Level: 5

Ability #258: Advanced Tracking

Description: Each rank in this ability increases your tracking skill cap by 10.

Cost per Level: 4

Ability #258: Advanced Tracking

Description: Each rank in this ability increases your tracking skill cap by 10.

Cost per Level: 4

Ability #259: Critical Affliction

Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.

Cost per Level: 9

Ability #260: Fury of Magic Mastery

Description: This ability further increases your chance to score a critical hit with direct damage spells.

Cost per Level: 9

Ability #316: Innate Enlightenment

Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.

Cost per Level: 3

Ability #316: Innate Enlightenment

Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.

Cost per Level: 3

Ability #317: Dire Charm

Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)

Cost per Level: 9

Ability #323: Eternal Breath

Description: This ability grants you the permanent ability to breathe underwater and in airless environments.

Cost per Level: 5

Ability #324: Blacksmithing Mastery

Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #325: Baking Mastery

Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #326: Brewing Mastery

Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #327: Fletching Mastery

Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #328: Pottery Mastery

Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #329: Tailoring Mastery

Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.

Cost per Level: 3

Ability #330: Salvage

Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.

Cost per Level: 5

Ability #331: Origin

Description: Upon using this ability, you will be transported back to your starting city.

Cost per Level: 7

Ability #332: Chaotic Potential

Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.

Cost per Level: 5

Ability #333: Discordant Defiance

Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.

Cost per Level: 5

Ability #333: Discordant Defiance

Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.

Cost per Level: 5

Ability #466: Trials of Mata Muram

Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.

Cost per Level: 0

Ability #334: Mystical Attuning

Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Cost per Level: 5

Ability #335: Delay Death

Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Cost per Level: 3

Ability #336: Healthy Aura

Description: This ability raises your natural regeneration by 1 point per rank.

Cost per Level: 3

Ability #783: Energetic Attunement

Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.

Cost per Level: 5

Ability #344: Reflexive Mastery

Description: This ability further increases your chance of completely avoiding incoming melee damage.

Cost per Level: 5

Ability #345: Defensive Instincts

Description: This ability further increases your mitigation of incoming melee damage.

Cost per Level: 5

Ability #347: Mnemonic Retention

Description: This ability gives you an additional spell slot so you can memorize an additional spell.

Cost per Level: 3

Ability #348: Expansive Mind

Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

Cost per Level: 5

Ability #350: Healing Adept Mastery

Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Cost per Level: 9

Ability #351: Healing Gift Mastery

Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Cost per Level: 9

Ability #356: Improved Critical Affliction

Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Cost per Level: 3

Ability #390: Resplendent Cure

Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

Cost per Level: 9

Ability #398: Destructive Fury

Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Cost per Level: 9

Ability #403: Boon of the Forest

Description: Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward.

Cost per Level: 5

Ability #407: Spirit of the Grove

Description: This provides you with an upgraded version of your Spirit of the Wood ability that has increased healing properties.

Cost per Level: 5

Ability #404: Call of the Wild

Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.

Cost per Level: 9

Ability #405: Secondary Recall

Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.

Cost per Level: 7

Ability #406: Nature's Bounty

Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.

Cost per Level: 1

Ability #476: Gift of the Keepers

Description: Your devotion to Norrath's Keepers grants you increased statistics.

Cost per Level: 0

Ability #477: Valor of the Keepers

Description: Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.

Cost per Level: 0

Ability #478: Embrace of the Keepers

Description: Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.

Cost per Level: 0

Ability #479: Power of the Keepers

Description: Your devotion to Norrath's Keepers increases the chance that your spells and melee attacks will have a critical effect.

Cost per Level: 0

Ability #480: Sanctity of the Keepers

Description: Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells.

Cost per Level: 0

Ability #481: Lesson of the Devoted

Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.

Cost per Level: 0

Ability #482: Infusion of the Faithful

Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.

Cost per Level: 0

Ability #483: Chaotic Jester

Description: This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.

Cost per Level: 0

Ability #484: Expedient Recovery

Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.

Cost per Level: 0

Ability #485: Steadfast Servant

Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.

Cost per Level: 0

Ability #486: Staunch Recovery

Description: When used, this ability restores you to full health, mana, and endurance.

Cost per Level: 0

Ability #487: Intensity of the Resolute

Description: This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.

Cost per Level: 0

Ability #488: Torment of Blood

Description: The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.

Cost per Level: 0

Ability #322: Innate See Invis

Description: This ability permanently enhances your vision allowing you to see the invisible.

Cost per Level: 9

Ability #491: Prolonged Mortality

Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Cost per Level: 5

Ability #492: Precognition

Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.

Cost per Level: 5

Ability #493: Thick Skin

Description: Each rank in this ability further increases your mitigation of incoming melee damage.

Cost per Level: 5

Ability #494: Silent Casting

Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.

Cost per Level: 5

Ability #497: Bandage Wounds

Description: Each rank in this ability increases the amount of healing provided by a single bandage.

Cost per Level: 3

Ability #495: Gift of Mana

Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Cost per Level: 9

Ability #516: Abundant Healing

Description: Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Cost per Level: 5

Ability #518: Shared Camouflage

Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.

Cost per Level: 12

Ability #519: Convergence of Spirits

Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Cost per Level: 3

Ability #519: Convergence of Spirits

Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Cost per Level: 6

Ability #520: Nature's Guardian

Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

Cost per Level: 3

Ability #526: Affliction Mastery

Description: This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

Cost per Level: 7

Ability #574: Harmonic Dissonance

Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.

Cost per Level: 0

Ability #576: Jewel Craft Mastery

Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%

Cost per Level: 3

Ability #577: Potential of Serpent Spine

Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.

Cost per Level: 5

Ability #578: Death's Door

Description: Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Cost per Level: 5

Ability #579: Combat Medic

Description: Increases the amount of healing provided by a single bandage.

Cost per Level: 3

Ability #580: Fast Healing

Description: Raises your innate natural regeneration by 1 hit point point per rank.

Cost per Level: 3

Ability #581: Quick Draw

Description: Quick Draw expands the potion belt by one additional available item slot.

Cost per Level: 5

Ability #582: Battle Ready

Description: Battle Ready expands the bandolier by one additional save slot.

Cost per Level: 5

Ability #585: Glyph of Dragon Scales

Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.

Cost per Level: 3

Ability #587: Glyph of Arcane Secrets

Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.

Cost per Level: 3

Ability #588: Glyph of Draconic Potential

Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.

Cost per Level: 3

Ability #589: Glyph of Destruction

Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% for 2 minutes.

Cost per Level: 3

Ability #736: Labyrinthine Mind

Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

Cost per Level: 5

Ability #737: Volatile Mana

Description: This ability further increases your chance to score a critical hit with your direct damage spells.

Cost per Level: 6

Ability #738: Mana Fury

Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Cost per Level: 6

Ability #740: Blood Tithe

Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.

Cost per Level: 7

Ability #742: Gift of Radiant Mana

Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Cost per Level: 9

Ability #744: Healing Surge

Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Cost per Level: 6

Ability #659: Survivalist

Description: Survivalist increases the odds of foraging 2 items on a successful forage attempt.

Cost per Level: 2

Ability #682: Nature's Blessing

Description: Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.

Cost per Level: 5

Ability #683: Spirit of the Ancient Grove

Description: Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.

Cost per Level: 5

Ability #685: Icefall Bear

Description: This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase strength of the bear.

Cost per Level: 6

Ability #686: Petrified Roots

Description: This ability further decreases the likelihood that victims of your root spells will be freed after taking melee damage.

Cost per Level: 5

Ability #687: Resplendent Cascade

Description: This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.

Cost per Level: 6

Ability #705: Spirit of the White Wolf

Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.

Cost per Level: 9

Ability #762: Shield Block

Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.

Cost per Level: 9

Ability #741: Mental Serenity

Description: This ability increases your natural mana regeneration by 1 point per rank.

Cost per Level: 5

Ability #779: Gathering of Spirits

Description: This ability gives you an alternate form of Spirit of the Ancient Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Cost per Level: 6

Ability #781: Sleight of Hand

Description: After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.

Cost per Level: 4