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==Spells== * A great many mobs use AEs that knock off the druid Mask spells. This should be changed, there is no reason for them to remove your Mask spell. * The druid spell Lunar Light should be restored to its prenerf beta ability. * The druid '''skin spells''' and eagle spells do not allow the single versions to overwrite the group versions. These are the only spells in the game with that problem. There is no apparent reason for the skin spells to have this problem. Flight of Eagles is slightly faster than Spirit of Eagle, which might cause this problem. To solve it, just bump up the speed of Spirit of Eagle to match. * Druid Skin Spells! Druids are feeling, quite rightly, that our skin spells have been marginalized. Very few people want skin anymore. Fixes: ** Mercenaries - Yes, Mercenaries are mostly to blame. If you cast skin on someone, what is the first thing a cleric merc does? Remove it and give them Gallantry. Mercs should see druid skin on someone and give them symbol. It should not be necessary for the player to block Gallantry to prevent the merc from removing druid skin. Also, cleric mercs should give out AC to players as well as symbol. ** Duration - People choose the Gallantry line because it lasts longer. The druid skin, cleric symbol, and cleric AC spell lines should have their duration increased to the same as the Gallantry line. * Druids should get a zephyr (translocate) spell for every place they can port. * Druid curing is behind both the two other Priest classes and the abilities of **hybrids**. Druid curing needs improvement. * The spell Spore Spiral needs the knockback effect increased to where the mob is actually knocked out of melee range. The duration of the root and the range of the spell also need to be increased. * Druids currently have five or six lines of debuff spells, see [http://everquest.yourwiki.net/wiki/Druid#Druid_Debuff_Spells here]. Having so many different debuff spells is crazy. We don't have enough spell gems for them and by the time we cast them all, most mobs are already dead. * Blast of Hypergrowth - Shrink pet, he is too large.
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