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==Wolf Form== * The wolf form attack animation should be changed or removed. People decline to become wolves because the animation makes them queasy. * Wolf form spells should be adjusted to be useful. People decline to become wolves because the benefits are almost non existent. * Every wolf form spell should work both indoors and outdoors. LDoN gave us a few new wolf spells that work indoors. However, adding even more spells with different effects just makes it more confusing and difficult. The LDoN wolf form spells should be removed from the game, the adventure points refunded and all wolf from spells should work both indoors and outdoors. * Wolf form spells should overwrite the Mask spells. Unless the number of buff slots is increased for players, the wolf form spell of the correct level should have the same effects as the Mask spell, add the extra effects (such as movement increase), and replace it in the buff box. This would entail creating new wolf form spells to match the Mask spells. The only reason the Mask spells were created in the first place was to replace wolf form when it was badly nerfed. I think Mask spells should remain in the game but if you use the same level wolf spell, it should overwrite it with the same effects plus the wolf form extra effects. * Wolf form should remain upon players after zoning. Since the wolf graphic is now in the global file, there is no need to strip it from players when zoning because you can now (in theory) be a wolf in every zone. [[Category:EverQuest]]
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