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== Ranks == The [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ May 18, 2022 game update] removed tiers from mercenaries. Your Mercenary can come in two skill levels * Skill Levels ** Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. In addition, Apprentice mercenaries have fewer stances than Journeyman mercenaries. ** Journeyman - On par with single group geared players, however, have rank 2 spells and abilities, slightly better damage mitigation, etc. Also Journeymen are less likely to 'lose confidence' than an Apprentice(see below) ** Master (not in game) - On par with raid geared players, additionally, have rank 3 spells and abilities. '''While originally Master mercenaries were planned, they were never implemented.''' Mercenaries have a chance to 'lose confidence' in your group based on the number and /con of the mobs being fought. Adds and Crowd control methods will additionally modify this percentage. Once confidence is lost, the mercenary is effectively worthless in a fight, unless crowd control methods come into play, creating a chance for it to regain its confidence.
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