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== Details == Quote from [http://forums.station.sony.com/eq/posts/list.m?topic_id=169566& SOE forums thread] by Ngreth, EQ Developer: {{cquote|3 room houses store 300 items total, the vault taking from that space and sized according to which house you buy as mentioned above. 1 room houses store 100 items total, the vault taking from that space and sized according to which house you buy as mentioned above. The standard plot can also hold 50 items. There is NO vault space in a plot. Note. A house will take one of these spots. There are "high end", more expensive plots that can hold 60 items, and "low end", cheaper plots that only store 40. Also, there is a pet limit in plots. Only they can only have 1/10th of their space taken by pets, (so 4, 5 or 6) and only two pets per plot can be set to wander. Houses do not have this limit. A player can have up to 2 [3 now] plots, and one House per plot. The plots can be in a different or the same neighborhood.}} * Very affordable, the largest house (three rooms) is 10k plat and a few thousand for smaller homes. * Upkeep can be paid through various means, all sorts of different currencies. * There is a housing UI where you can manage the items inside of your house, and the bonuses that trophies will give you * You can do a plot search, for empty plots or plots of your friends. * You can do a neighborhood search, to see how many plots are taken and who has a plot where (in case you want to purchase one close to a guild mate). * There is a GIGANTIC selection of items to purchase for your home, including pets that you can place outside and action figures you can place inside that come with lore and old school music. * You can hang up weapons, you can place tradeskill stations, and you can craft furniture. The neighborhoods can be found at the back of the Guild Lobby, down a little hill behind an elaborate gate. You can search for which neighborhood you’d like to go to from there. Once you’ve made your selection you’ll zone into the actual neighborhood. Each house has a physical representation within the neighborhood, as well as pads for teleportation within the zone, merchants for purchasing homes and furniture, craft stations, and a bank. Your first step may be to either pick out a house (there’s an NPC who says specifically they sell large houses or small) and they come in a very large choice of designs. After that you’ll want to check for an empty lot. You can do this again at an NPC near the entrance (thankfully these zones also come with maps). Once you’ve found and made your way to an empty lot it’s simply a matter of standing within the giant square of land (it’s fenced off with a little stone wall for each section) and pick up the house on your cursor and then drop it in the square of land. If it’s green that means you can place it. You can move it and rotate it to your liking using the place item commands. Entering the home itself requires zoning. Each home is a physical building that players can see rather then just a random door they enter (a la EQ2). The method of moving items around takes a little getting used to. They use the alt control and shift keys and the scroll wheel of the mouse to re-size and rotate. There are different ‘modes’ of placing items, one of them includes a collision mode. This leaves players with a LOT of control over their designs. Of course, we are limited to how many items can be placed within each home, and with so many options it may be hard to select. === Shadow of Fear changes === {{Cquote|Here are some of those [Shadow of Fear game update] improvements you will notice: * All yards/plots have had their capacity increased * One room houses now hold up to 300 items * Hermit's Hideaway now holds up to 400 items * Three room houses now hold up to 500 items * Evantil's Abode now holds up to 600 items * Greatly reduced the size and weight of houses when placed in your inventory. * Added the command: /leaverealestate to exit a real estate zone (and to avoid being "trapped" inside someone's house). This command is also available in the EQ Menu under Real Estate | | | [http://forums.station.sony.com/eq/index.php?threads/housing-and-marketplace-improvements.199446/ Phathom, EQ Producer]}} === Eviction === Plot owners will be evicted 90 days after escrow expires. Any player is able to contribute to escrow to avoid this. Guild plots will still evict earlier if the required membership requirements are not met. Owners and Co-Owners of plots will receive an in-game email when their plot's escrow has expired. When you are evicted, your house and its contents are packed up into a [https://everquest.allakhazam.com/db/item.html?item=93234 Crate of Eviction] and placed in your inventory. The plot then becomes available for purchase. To unpack a [https://everquest.allakhazam.com/db/item.html?item=93234 Crate of Eviction], see [[Player_housing#Storage_Crates|Storage Crates]] below.
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