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== How Power Sources Work == Each '''Power Source''' (also known as Energeian orb) is actually an [[augmentations|augmentation]] behind the scenes, which fits snugly into those hidden type 1 and type 2 slots on Energeian and other gear. As an example, take this aug which is tradeskilled: Murky Energeian Earth Orb MAGIC ITEM Slot: POWER SOURCE Power: 1000000/1000000 Required level of 50. WT: 0.5 Size: TINY Class: ALL Race: ALL Behind the scenes, you gain an aug called Earth when you equip it - at full power, the stats are: *Earth **MAGIC ITEM AUGMENTATION **Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST **AC: 5 **STR: +15 DEX: -15 STA: +15 CHA: +5 AGI: -15 **HP: +25 MANA: +25 ENDUR: +25 **SV DISEASE: +25 **WT: 0.0 Size: TINY **Class: ALL **Race: ALL So, if you equip a murky earth orb and are wearing praetorian armor (purity: 50) you'll get half those stats applied to each item - 12 HPs, 2 AC etc. If you then upgrade to raid armor (purity: 75) with the same orb equipped, you'll get 75% of the stats applied to each item - 18 HPs, 3 AC etc. Different level orbs correspond to different augs behind the scenes, with greater stats the better the orb. [Thanks to Retron, shaman of Antonius Bayle] A thread on the Sony boards is [http://forums.station.sony.com/eq/posts/list.m?topic_id=107378 here.] - Link invalid === Hidden augmentation issues === Because of the hidden augmentation, you may get a message when trying to sell back gear to NPC vendors, "This item contains an augment that I can't accept." This can also happen when trying to make a combine (e.g. upgrade visible armor). To resolve it, equip the piece, remove your power source, then unequip the piece.
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