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== Spell based melee foci and percentile skill mods == I name the following entries "spell effects" because their effects are listed in Lucy's spell database. These are in fact focus effects for melee. This also applies to Instrument modifiers and skill modifiers like Alteration and Tradeskills (for example). None of these effects stack, and the highest one always is the only one that takes effect. Note that there is a big difference between direct skill mods and "Improved" skill mods. The "Improved" are spells (or focus) if you like, while percentual skillmods are processed differently since they are not in the skill database. See Improved Dodge below for details. Also, there seems to be a special exception to lockpicking, see Fandele Longtooth's note at the bottom of this guide. '''<font size="2">Cleave - </font>'''<font size="2">Added (or increased) chance of scoring critical hits. </font>''<font size="2" color="#660099">Does not require any initial, class-based Critical Melee Hit ability to modify; adds a flat +% to do so for all classes.</font>''<font size="2"> Does not stack with other Cleave, only the higher one applies.</font> <blockquote> <font size="2">Cleave I adds 4%<br /> Cleave II adds 8%<br /> Cleave III adds 12%<br /> Cleave IV adds 16%<br /> Cleave V adds 20%<br /> Cleave VI adds 24%</font> </blockquote> <font size="2"><br /></font>'''<font size="2">Ferocity - </font>'''<font size="2">Improved chance to double attack. </font>''<font size="2" color="#660099">Only applies to classes which have the Double Attack skill. </font>''<font size="2">Does not stack with other Ferocity, only the higher one applies.</font> <blockquote> <font size="2">Ferocity I Increases chance by 3%<br /> Ferocity II Increases chance by 6%<br /> Ferocity III Increases chance by 9%<br /> Ferocity IV Increases chance by 12%<br /> Ferocity V Increases chance by 15%<br /> Ferocity VI Increases chance by 18%</font> </blockquote> <font size="2"><br /></font>'''<font size="2">Furious Bash - </font>'''<font size="2">Increases the hate generated by the Bash skill from 10% to 70%. </font>''<font size="2" color="#660099">Only applies to classes which have the Bash skill (not shield block Warrior AA).</font>''<font size="2"> It does not affect the hit chance for bash (though I believe there are items that increase this skill separately). Does not stack with other Furious Bash, only the higher one applies. This skill is for tanks who like to be able to use their shield while retaining a high aggro generation.</font> <blockquote> <font size="2">Furious Bash I Increases generated by the Bash skill by 10%<br /> Furious Bash II Increases generated by the Bash skill by 20%<br /> Furious Bash III Increases generated by the Bash skill by 30%<br /> Furious Bash IV Increases generated by the Bash skill by 40%<br /> Furious Bash V Increases generated by the Bash skill by 50%<br /> Furious Bash VI Increases generated by the Bash skill by 60%<br /> Furious Bash VII Increases generated by the Bash skill by 70%</font> </blockquote> <font size="2"><br /></font>'''<font size="2">Improved Block - </font>'''<font size="2">Improves your chance of blocking. </font>''<font size="2" color="#660099">Only applies to classes which have the Block skill.</font>''<font size="2"> Does not stack with other Improved Block, only the higher one applies. See notes on Improved Parry and Dodge.</font> <blockquote> <font size="2">Improved Block I Increases chance of attempting a Block by 8%<br /> Improved Block II Increases chance of attempting a Block by 16%<br /> Improved Block III Increases chance of attempting a Block by 24%<br /> Improved Block IV Increases chance of attempting a Block by 32%</font> </blockquote> <font size="2"><br /></font>'''<font size="2">Improved Dodge - </font>'''<font size="2">Improves your chance of triggering a dodge attempt. </font>''<font size="2" color="#660099">All classes have the Dodge skill.</font>''<font size="2"> Does not stack with other Improved Dodge, only the higher one applies. Certain sources have expressed displeasure with the usefulness of this effect. See Urdegish's note below concerning the actual effect of Improved Dodge and +% Dodge items. Therefore we assume that the best worn Improved Dodge and the best worn +% Dodge will stack, since they are in fact two different effects that do two different things. Improved Dodge gives different effects to different classes based on those classes' innate Dodge cap.</font> <blockquote> <font size="2">Improved Dodge I Increases chance of attempting a Dodge by 10%<br /> Improved Dodge II Increases chance of attempting a Dodge by 20%<br /> Improved Dodge III Increases chance of attempting a Dodge by 30%<br /> Improved Dodge IV Increases chance of attempting a Dodge by 40%</font> </blockquote> <font size="2"><br /></font>'''<font size="2">Improved Parry - </font>'''<font size="2">Improves your chance of parrying. </font>''<font size="2" color="#660099">Only applies to classes which have the parry skill.</font>''<font size="2"> Does not stack with other Improved Parry, only the higher one applies. We can assume that Improved Parry is similar to Improved Dodge and thus affects the Success rate of the actual parry. Therefore the effect should stack with effects that give a percentage increase to the Parry skill.</font> <blockquote> <font size="2">Improved Parry I Increases chance of attempting a Parry by 8%<br /> Improved Parry II Increases chance of attempting a Parry by 16%<br /> Improved Parry III Increases chance of attempting a Parry by 24%<br /> Improved Parry IV Increases chance of attempting a Parry by 32%</font> </blockquote> '''<font size="2">Skill mod: "Skill" +##% - </font>'''''<font size="2" color="#660099">Requires an initial, class-based ability to modify.</font>''<font size="2">For reference I also decided to include one example of a skill modifier that affects one of the characters skills. I'm using rogues as an example again. </font> :'''<font size="2">Skill mod: Backstab +12%</font>'''<font size="2"> is found on the new rogue epic, and affect the skill, not the damage. This effect thus increases your chance to land a backstab, not do more damage. The effect that increases damage is listed in the previous part of the guide. Since this is a percentual skill modifier, it does not stack with itself. If you have two or more pieces with Skill mod: Backstab +xx%, only the highest one will be in effect. There are numerous items that modify different skills this way, for instance the Shaman PoTime BP has a Skill Mod: Specialize Alteration +8%. See Fandele Longtooth's note on lock picking and stacking below.</font>
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