Load-balanced zones

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Daybreak has created the ability for the game to automatically create instanced versions of some zones when they become overpopulated.

The /pickzone command (or just /pick) is used to move between them.


Load Balancing

To help with how crowded some zones can get, we have “Load Balancing” tech in many zones on our servers. Once a zone reaches a specific threshold of players, it will spawn another version of itself. The number of players needed to trigger a new load balanced zone is relative to the amount of combatable population in that zone. You will be able to choose which version of the zone you want to enter upon zoning in, or you will be able to use the /pickzone command to choose another version.

The goal of this is to let people group up with friends while reducing crowding, so players can try to find NPCs and things to kill.

When an instanced version of a zone falls below a predetermined minimum number of players, the zone will lock and players will get a 15-minute warning that the instance is closing. If players are in the zone when it closes, they will be sent to the base version of the zone along with player corpses

RadarX, EQ Community Relations

Zones[edit]

The following is a list of some of the zones will create instances when necessary. Daybreak is constantly adding more.

  • Befallen
  • Blackburrow
  • Butcherblock Mountains
  • Commonlands
  • Crushbone
  • Dagnor's Cauldron
  • Erud's Crossing
  • Everfrost Peaks
  • Freeport Sewers
  • Greater Faydark
  • High Keep
  • Highpass Hold
  • Innothule Swamp
  • Kedge Keep
  • Kithicor Forest
  • Lake Rathetear
  • Misty Thicket
  • Nagafen's Lair
  • Najena
  • Nektulos Forest
  • North Desert of Ro
  • North Qeynos
  • Paineel
  • Permafrost Keep
  • Qeynos Hills
  • Solusek's Eye
  • South Desert of Ro
  • Steamfont Mountains
  • Surefall Glade
  • Temple of Cazic-Thule
  • The Castle of Mistmoore
  • The City of Guk
  • The Eastern Plains of Karana
  • The Estate of Unrest
  • The Feerrott
  • The Gorge of King Xorbb
  • The Lair of the Splitpaw
  • The Lavastorm Mountains
  • The Lesser Faydark
  • The Liberated Citadel of Runnyeye
  • The Northern Plains of Karana
  • The Ocean of Tears
  • The Qeynos Aqueduct System
  • The Rathe Mountains
  • The Ruins of Old Guk
  • The Ruins of Old Paineel
  • The Southern Plains of Karana
  • The Western Plains of Karana
  • Toxxulia Forest
  • West Freeport