Faction

Faction in EverQuest is a measure of how much a group of mobs or NPCs like or hate you.

Various mobs and NPCs belong to faction groups. Some belong to multiple faction groups.

Every player starts out with various levels of like or dislike with every faction group. They may be different depending on your race and/or class. Killing mobs and completing quests can change faction levels.

When you Consider (/con) NPCs and mobs you will get a message. The message relays two things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you.


 * Allakhazam's Faction list
 * EQ Resource: EverQuest Faction Explained
 * TheRunes.net: Everquest Faction Information
 * Underfoot factions
 * Veil of Alaris factions
 * Rain of Fear factions
 * The Darkened Sea factions

Levels
Attitude (from worst to best):

ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally

NPCs will attack you on sight if "ready to attack" and "threateningly". They will not attack but will refuse to trade if "dubious".

Good faction is often required to purchase items and obtain quests.

Confirmed

 * Ally = ? to 7000
 * Warmly
 * Kindly
 * Amiable = 100 to 499
 * Indifferent
 * Apprehensive
 * Dubious
 * Threateningly
 * Ready to Attack

The estimates below need to be confirmed by Daybreak to find out if any of them are correct. But the best guesses by players are here. See also this Daybreak forum thread: Faction level, over 9000?.

Estimate A

 * Ally = 1450 to 2500 points
 * Warmly = 1100 to 1450
 * Kindly = 750 to 1100
 * Amiable = 150 to 750
 * Indifferent = 0 to 150
 * Apprehensive = 0 to -150
 * Dubious = -150 to -750
 * Threateningly = -750 to -1100
 * Ready to Attack = -1100 to -2500

Estimate B

 * Ally = 1100 to 2100
 * Warmly = 750 to 1099
 * Kindly = 500 to 749
 * Amiable = 100 to 499
 * Indifferent = 0 to 99
 * Apprehensive = -100 to -1
 * Dubious = -500 to -101
 * Threatening = -800 to -501
 * Ready to Attack = -2100 to -801

Estimate C

 * Ally = 2200+
 * Warmly = 1500 to 2199
 * Kindly = 1000 to 1499
 * Amiable = 199 to 999
 * Indifferent = 0 to 199
 * Apprehensive = -200 to -1
 * Dubious = -1000 to -201
 * Threatening = -1500 to -1001
 * Ready to Attack = below -1500

Heroic Charisma
Daybreak explained how Heroic Charisma affects faction: The bonuses of heroic charisma on faction gains have to be set 'per faction' so the vast majority of factions are not set up to use this scaling.

The scaling on Castle Rulnavis and Castle Tamrel gains are: for every 50 points of heroic charisma you have you get 20% more gains up to 100% at 500 points of heroic charisma. Rather than truncating gains (because the minimum faction adjustment is 1 point) a decimal remainder causes the system to do a random roll to determine whether or not an extra point is added.

The interval on 'most but not all' other factions that use heroic charisma for modification are for every 100 points you get a 20% bonus up to 100% at 1000.

Additionally, 'most but not all' of the other factions that use heroic charisma have a 'reaction bonus' whereby you get 20 more points to your reaction to that faction for every 100 heroic charisma up to a maximum of 100 bonus reaction points for 1000 points of heroic charisma.

Most of the factions that make use of heroic charisma are from SoF and SoD.

For reference, the following factions do make use of heroic charisma to scale your gains/losses:

Castle Rulnavis

Castle Tamrel

The Borrowers

Bertoxxulous' Chosen

Camp Valor

Ladies of the Light

Loyalists of Kerafyrm

Crusaders of Veeshan

Brownie Rebels

Ak'Anon Strike Force V

Fang Breakers

The Fallen

Ancestors of the Crypt

Minions of Meldrath

Bloodmoon Were-Orcs

Darkvine Villagers

Wind Nymphs

Guardian Defense Forces

Residents of the Glade

Bayle's Irregulars

Plaguebringer Parishioners

Blackburrow Gnolls

Darkpaw Gnolls

Army of Light

Thaulen Teir'Duuren

Kithicor Irregulars

Prisoners of the Dark Elves

Discordant Agents

Dragorn Forces

Discordant Army

Toskirakk Slaves

Toskirakk Slavers

Rallosian Guards

Toskirakk Merchants

Rathe Council

Rallosian Invaders

Rathe Living Heaps

Rathe Council Defenders

Darkhammer Dwarves

Primal Crystallines

Oceangreen Residents

Cirtan, Bayle's Herald

Silla Herald

Tynoc, Herald of Scale

Mitius, Herald of Change

Herald Argoth

Herald of Druzzil Ro

Ancient Blackburrow Gnolls

Sebilisian Empire

Discordant Armies

King Naythox Thex Loyalists

Queen Cristanos Thex Loyalists

Of those factions the following offer a 'bonus reaction' based on your total:

The Borrowers

Loyalists of Kerafyrm

The Fallen

Ancestors of the Crypt

Minions of Meldrath

Bloodmoon Were-Orcs

Darkvine Villagers

Wind Nymphs

Guardian Defense Forces

Residents of the Glade

Bayle's Irregulars

Plaguebringer Parishioners

Blackburrow Gnolls

Darkpaw Gnolls

Army of Light

Thaulen Teir'Duuren

Kithicor Irregulars

Prisoners of the Dark Elves

Discordant Agents

Dragorn Forces

Discordant Army

Toskirakk Slaves

Toskirakk Slavers

Rallosian Guards

Toskirakk Merchants

Rathe Council

Rallosian Invaders

Rathe Living Heaps

Rathe Council Defenders

Darkhammer Dwarves

Primal Crystallines

Oceangreen Residents

Ancient Blackburrow Gnolls

Sebilisian Empire

Discordant Armies

King Naythox Thex Loyalists

Queen Cristanos Thex Loyalists