Empires of Kunark

Empires of Kunark (EoK) will be the 23rd EverQuest expansion. It was announced on September 1, 2016. Release is scheduled for November 16, 2016.

Beta testing has begun and is scheduled to end sometime in before release Everyone that pre-orders Empires of Kunark gets immediate access to the beta server.

Prepare for EverQuest: Empires of Kunark! We’ve got a new look for Sarnaks (perhaps an illusion for some?!), new zones like Scorched Woods, Chardok: War March, Lceanium, Droga, Kor’Sha, new monsters, armor, weapons, items and more!

It’s been many years since we’ve set our eyes on Kunark and there are many stories to discover. At the beginning of October, look for announcements regarding expansion features, for pre-orders to become available, and news about when you can join us in the beta. The launch of EverQuest: Empires of Kunark is scheduled for November.

Pre-order
EverQuest Pre-order page

For pre-ordering, you receive an Iksar statue (Ganak Monument) and get into Beta.

Standard Edition
The price for the Standard Edition is $34.99. It contains all previous expansions.

Claimable once per account:
 * Familiar Key Ring Feature
 * Pre-Order Bonus: Ganak Monument

Features

 * No level increase
 * Two new alternate currency placeholders can be found in the Alt. Currency tab in game, both labeled SKU24 Raid Currency
 * Familiar Key Ring
 * From the Beta forum, you can have a pet and a familiar summoned at the same time.
 * From the Beta forum, all classes will be able to purchase the AA Pet Discipline, which will allow you to give your temporary pet commands. Temporary pets are those that are summoned from AAs (and possibly items) that remain for only a very short time.
 * From the Beta forum, Focus AAs. They increase the abilities of your spells/abilities. For example, one of the new druid AAs is:
 * Focus: Adrenaline Torrent (4 Ranks) (Lvl: 105) - This passive ability increases the base healing of your Adrenaline Torrent spells by 2% per rank


 * 7 new zones
 * 8 raids

Zones

 * Chardok: War March
 * Droga
 * Frontier Mountains
 * Gates of Kor-Sha
 * Kor'Sha
 * Lceanium
 * Scorched Woods

Lore
After being poisoned and narrowly escaping death, Tsaph Katta has reemerged from his stasis and finds himself more determined than ever. His time in stasis and brush with death has strengthened his resolve.

He has reformed the Combine Empire, building over its ruins on the Kunark continent and inviting those from all races to join him in creating a single peaceful and prosperous empire. Driven by a desire for diplomacy and a head full of noble ideas, Tsaph has plans for his empire to span all of Norrath. And his plans begin with expanding throughout Kunark. Tsaph, however, is not the only one trying to take control over the continent.

Many years after the fall of the Sebilisan Empire, the continent of Kunark is far from peaceful, but no single race rises too far above the others.

The Sarnak still inhabit Kunark, and they are much more powerful than they were before. The King has left Chardok, and Queen Velazul Di’zok has unified all of the Sarnak under her rule. The Sarnak no longer face internal strife and are more organized than ever.

The Sarnak Empire is experiencing a resurgence and, like Tsaph, they have their own plans for conquering Kunark. They have rallied around Atrebe Sathir. Atrebe, a master of elder magic, has not been seen since the time of the Sebilisan Empire, after an explosion destroyed his lab. Many mistook this prolonged disappearance for his death. Atrebe and the Sarnak have many motivations for wanting to control Kunark, but one thing is certain - they are more than willing to wipe out whatever (or whomever) stands in their way.

The Empires of Kunark are clashing, and many of Kunark’s other inhabitants have found themselves caught in the middle of the conflict. In this relentless time of war, you’ll have to do whatever it takes to secure the future of the Combine Empire.

Expansion summary
After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire – the progenitors of much of the human race – by any means necessary. He will lead them into a renewed age of prosperity. With the former glorious capital of his nation, Katta Castrum, rebuilt in the treacherous lands of Kunark and renamed after his daughter Lcea, Tsaph Katta focuses on rebuilding the coalition between the races of Norrath. He vows to cement his place in the annals of history as The Great Unifier, but not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark. If Tsaph Katta is to unify the world, he will need to begin with the dangerous Sarnak of Chardok, drawing their attentions away from a newfound power. Will a unified Norrath prevail or will the Combine's arrival lead to a war of catastrophic proportions?

Make haste and return to the ruins of Kunark and choose your side in the coming turmoil.