Faction

Faction in EverQuest is a measure of how much a group of mobs or NPCs like or hate you.

Various mobs and NPCs belong to faction groups. Some belong to multiple faction groups.

Every player starts out with various levels of like or dislike with every faction group. They may be different depending on your race and/or class. Killing mobs and completing quests can change faction levels.

When you Consider (/con) NPCs and mobs you will get a message. The message relays two things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you.


 * Allakhazam's Faction list
 * EQ Resource: EverQuest Faction Explained
 * TheRunes.net: Everquest Faction Information
 * Underfoot factions
 * Veil of Alaris factions
 * Rain of Fear factions

Levels
Attitude (from worst to best):

ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally

NPCs will attack you on sight if "ready to attack" and "threateningly". They will not attack but will refuse to trade if "dubious".

Good faction is often required to purchase items and obtain quests.

Faction chart
The following faction chart needs to be confirmed to be correct, but is offered here anyway:

Ally = 1450 to 2500 points (Note: Maximum ally faction has been confirmed to be 7000)

Warmly = 1100 to 1450

Kindly = 750 to 1100

Amiable = 150 to 750

Indifferent = 0 to 150

Apprehensive = 0 to -150

Dubious = -150 to -750

Threateningly = -750 to -1100

Ready to Attack = -1100 to -2500

Heroic Charisma
SOE explained how Heroic Charisma effects faction: The bonuses of heroic charisma on faction gains have to be set 'per faction' so the vast majority of factions are not set up to use this scaling.

The scaling on Castle Rulnavis and Castle Tamrel gains are: for every 50 points of heroic charisma you have you get 20% more gains up to 100% at 500 points of heroic charisma. Rather than truncating gains (because the minimum faction adjustment is 1 point) a decimal remainder causes the system to do a random roll to determine whether or not an extra point is added.

The interval on 'most but not all' other factions that use heroic charisma for modification are for every 100 points you get a 20% bonus up to 100% at 1000.

Additionally, 'most but not all' of the other factions that use heroic charisma have a 'reaction bonus' whereby you get 20 more points to your reaction to that faction for every 100 heroic charisma up to a maximum of 100 bonus reaction points for 1000 points of heroic charisma.

Most of the factions that make use of heroic charisma are from SoF and SoD.

For reference, the following factions do make use of heroic charisma to scale your gains/losses:

Castle Rulnavis

Castle Tamrel

The Borrowers

Bertoxxulous' Chosen

Camp Valor

Ladies of the Light

Loyalists of Kerafyrm

Crusaders of Veeshan

Brownie Rebels

Ak'Anon Strike Force V

Fang Breakers

The Fallen

Ancestors of the Crypt

Minions of Meldrath

Bloodmoon Were-Orcs

Darkvine Villagers

Wind Nymphs

Guardian Defense Forces

Residents of the Glade

Bayle's Irregulars

Plaguebringer Parishioners

Blackburrow Gnolls

Darkpaw Gnolls

Army of Light

Thaulen Teir'Duuren

Kithicor Irregulars

Prisoners of the Dark Elves

Discordant Agents

Dragorn Forces

Discordant Army

Toskirakk Slaves

Toskirakk Slavers

Rallosian Guards

Toskirakk Merchants

Rathe Council

Rallosian Invaders

Rathe Living Heaps

Rathe Council Defenders

Darkhammer Dwarves

Primal Crystallines

Oceangreen Residents

Cirtan, Bayle's Herald

Silla Herald

Tynoc, Herald of Scale

Mitius, Herald of Change

Herald Argoth

Herald of Druzzil Ro

Ancient Blackburrow Gnolls

Sebilisian Empire

Discordant Armies

King Naythox Thex Loyalists

Queen Cristanos Thex Loyalists

Of those factions the following offer a 'bonus reaction' based on your total:

The Borrowers

Loyalists of Kerafyrm

The Fallen

Ancestors of the Crypt

Minions of Meldrath

Bloodmoon Were-Orcs

Darkvine Villagers

Wind Nymphs

Guardian Defense Forces

Residents of the Glade

Bayle's Irregulars

Plaguebringer Parishioners

Blackburrow Gnolls

Darkpaw Gnolls

Army of Light

Thaulen Teir'Duuren

Kithicor Irregulars

Prisoners of the Dark Elves

Discordant Agents

Dragorn Forces

Discordant Army

Toskirakk Slaves

Toskirakk Slavers

Rallosian Guards

Toskirakk Merchants

Rathe Council

Rallosian Invaders

Rathe Living Heaps

Rathe Council Defenders

Darkhammer Dwarves

Primal Crystallines

Oceangreen Residents

Ancient Blackburrow Gnolls

Sebilisian Empire

Discordant Armies

King Naythox Thex Loyalists

Queen Cristanos Thex Loyalists