Talk:Faction

According to old client decompiles (which actually contained these numbers) this is what the charts should be

Ally = 1100+

Warmly = 750 to 1099

Kindly = 500 to 749

Amiable = 100 to 499

Indifferent = 0 to 99

Apprehensive = -1 to -100

Dubious = -101 to -500

Threateningly = -501 to -750

Ready to Attack = -751

An EQEmu player did a bunch of testing (on live) (various classes/races/deities to parse at different "starting points") and they always maxed out after gaining or losing 2000 points.

"Newbie Human Cleric of Erollisi Marr. Using the Bone Chip (Qeynos) quest. Two bone chips per quest completion. It should take 4000 bone chips to max out the positive factions.

This one has both positive and negative faction adjustments: Your faction standing with Priests of Life has been adjusted by 1. Your faction standing with Knights of Thunder has been adjusted by 1. Your faction standing with Guards of Qeynos has been adjusted by 1. Your faction standing with Bloodsabers has been adjusted by -1. Your faction standing with Antonius Bayle has been adjusted by 1.

After 4000 bone chips, all factions kept increasing. After 4002 bone chips, all factions were capped.

Your faction standing with Priests of Life could not possibly get any better. Your faction standing with Knights of Thunder could not possibly get any better. Your faction standing with Guards of Qeynos could not possibly get any better. Your faction standing with Bloodsabers could not possibly get any worse. Your faction standing with Antonius Bayle could not possibly get any better.

Personal faction is capped at +/- 2000."

They did this on more characters who had different starting points (and other quests) finding they always maxed out after 2000.

They also did more tests verifying the ranges were the same, which supported that the ranges haven't changed.