User Interface

This page is for information on the EverQuest User Interface.

Default UI

 * Default UI
 * List of default UI files
 * UI utilities

Custom UIs

 * EQ Interface web site

Fanra's
Download it here: Fanra's UI at EQ Interface

Alternate download site: Microsoft Live OneDrive - Single pieces as well as zipped "Fanrasui##" and "geddinesmini##". Download the "Fanrasui##" (the # represent the number of the current version, it is suggested you use the highest number available) if you just want one zip file with the UI you can unzip and use.

SparxxUI
Sparxx is a Featured Artist over at EQInterface.com, and SparxxUI is rated #1 by popular vote.

Download it here: SparxxUI at EQ Interface

Lists of all known console commands

 * General console commands
 * Alt Activate commands
 * Pet commands
 * Useful commands

Lists of commands shown in game

 * Normal commands
 * Emote commands
 * Guild commands
 * Voice commands
 * Chat commands
 * Alternate Advancement - /alternateadv (ON, OFF, or LIST): Allows you to turn AA XP on, off, and also lists all AAs available to you. You can also set the percentage of XP going toward AAs, /alternateadv on #

Welcome screen toggle
Not yet tested is this possible way to prevent the Welcome screen from appearing each time you log in: "Inside your Sony folder in EverQuest there is a file called eqclient.ini....open that file with notepad and about half way down inside that file you will see this 'DetectWelcomeFailure=1' except yours will say =0 change the zero to a 1 and and save the file. When you restart EverQuest it will tell you in your window that there was a problem with the welcome screen and that it has been disabled, from now on it will not load when you load the game."

Blocking spells, AAs, and buffs

 * The January 20, 2016 patch raised the limit on how many buffs players and pets can block from 30 to 40.

There are two standard ways to block buffs.

First, if the buff is in your buff window (regular or song), you can right click it and choose to block it.

Secondly, especially if the buff is not in your window (or if it is a spell that does not buff) you can click the EQ button on your screen, go to Character > Blocked Buffs and Add by Name. It is not necessary to put the rank of the spell when you Add by Name.

You can block buffs for both you, and your pet (Character > Blocked Pet Buffs).

Note that you can block spells and AAs, not just buffs.

A good example would be for an enchanter to block paladin splash spells on their pet, so as to prevent splash from breaking charm on charmed pets. Entering "Splash of Sanctification" (or whatever current name of the splash spell is) into the Add by Name should prevent it from landing on your pet.

This should work just fine. However, below are some alternate ways to block buffs.

Getting spell ID
The first step is to get the ID of the spell. Go to Lucy at Allakhazam.com, search for the spell. As an example, we will use Voice of Clairvoyance. You will see something like this:



Click on the Raw Data link (red oval in screenshot above). You should see this:



Go down the page to



See the ID that I've circled in red? That's the number you need. The spell ID is 5522.

Common spell IDs

2538 = Mass rod

2198 = Mass bread

2199 = Mass water

21684 = Form of the Black Wolf

21685 = Form of the White Wolf

/blockspell
The easiest way is to use the /blockspell command in the in-game chat window.

Usage:

Valid : display, add, remove, clear

Valid : me pet

Valid : list of spell ID numbers separated by spaces

Example: /blockspell add me 1693 2517

Example: /blockspell display pet

Edit .ini file
It is possible to block spells that don't have buff icons via your .ini file. Make sure you are logged out completely before doing this.

Open up your EQ folder and find a file named charactername_server.ini (with your character's name and your server's name in place of "charactername" and "server" respectively). Note that if your Windows operating system is set to hide file extensions (it is by default), then you won't see the .ini at the end of the file name. Double click on the file to open it. Look in the opened file for something like:

You just replace -1 with the ID, example:

This would put Voice of Clairvoyance into your blocked buff list. If you wish to take it off, just find the ID of the spell you want to remove and put it back to -1 and the spell will be removed.

If none of the BlockedSpellID listed have -1 as the ID, you can just add a line with

Number of buff slots
The number of spells (effects, buffs) that you may have on your character at one time:


 * You start with 15.
 * You may buy up to 7 more with AAs (up to Seeds of Destruction).
 * You can gain one by doing the Dragons of Norrath progression
 * You gain one for reaching level 72.
 * You gain one for reaching level 75.
 * The maximum total possible up to the Seeds of Destruction expansion is 25.
 * You can buy 5 more with AAs if you have the Underfoot expansion, bringing the total possible to 30 at that point.
 * You can buy 5 more with AAs if you have the Veil of Alaris expansion. SOE mentioned prior to the release of VoA that you would also be able to get more buff slots from content in-game, however, we don't know if this ever was added to the game.
 * Rain of Fear introduced 3 more slots with AAs (Mystical Attuning).
 * Call of the Forsaken adds the ability to purchase 2 more with AAs (Mystical Attuning). You must be level 100+ to purchase them. Maximum possible with level 100 and Call of the Forsaken appears to be 40.
 * The Darkened Sea allows you to purchase 2 more with AAs.

Maximum possible with The Darkened Sea appears to be 42.

AA purchase
Buff slots may be purchased with Alternate Advancement points (AAs). This is found in the Alternate Advancement Window (default key: v) as Mystical Attuning under the General tab.

As of the The Darkened Sea expansion, you may purchase up to 24 slots with Mystical Attuning.

Song window
The number of short duration buffs (song window) you may have was increased from 20 to 30 in April 2014. If you go over 30 it overflows into your normal buff window until that fills up.

Bandolier switching for pulling
It is possible to set up your Bandolier so that it switches out your normal range item for your throwing item, throws it about three times and then switches back to your normal item, and do so by only having to hit one key.

This may also work for bows and arrows, however, we need a report to confirm.

To do so set up a social as follows:



The /band activate Range command tells the Bandolier to switch to the "Range" set of weapons. Put in the name of your throwing setup in the place of "Range".

The /pause 30 time might need adjusting depending upon your throwing item's speed. With a monk using a 15 delay weapon, /pause 15 was a good number to throw it three times. Your mileage may vary.

The /band activate Normal command switches back to the "Normal" set. Again, put in the name of your setup in place of "Normal".

Adding locs on a map
While you're not in the zone, open up the map file in a text editor (hopefully not Notepad, because it's kind of nasty). Add in the location you're interested in. Bottom, top, doesn't matter.

The format of the map files is simple enough anyone can manage it:


 * P 157, -59, -156, 0, 0, 0,  3,  Crescent_Reach

P = marker telling EQ this is a point of interest which should be labeled. Most of the rows say L which describes a line on the map.

157 = second number of the /loc with the sign changed.

-59 = first number of the /loc with the sign changed

-156 = third number of the /loc

0, 0, 0 = the color of the label. Black in this case, which should be good enough.

3 = Means a Large size label.

Crescent_Reach = The text of the label. Spaces aren't allowed, but underlines show up as spaces on the map.

Creating linkable (colored) socials

 * EQ Resource: Create Fake Links - Tool to help players create Fake Item, Fake Achievement, and Fake NPC Dialogue Links.

To make parts of your socials look like item links, do the following:

You must not be running EQ.

In your EverQuest folder open up the file " _ .ini" (example "Fanra_bertox.ini"). Note that by default Windows hides file extensions, so if the ".ini" part of the file name might not be shown. Windows should show it as a "Configuration" or "INI" file.

Find an already created social.

For example: Page2Button2Line1=%t is incoming (clever saying goes here).

Replace the text you wish with the line below (replace the %t with something else if you don't want to use the name of your target)

�00272D0000000000000000000000000000000003BEA06115A9     %t�

Save the edited .ini file. Start EQ and it should work.

Note that the above link will show an emerald if someone clicks on it. The numbers can be changed to any item in the game.

�00B43A00000000000000000000000000000000038D197C51E8     AnyTextHere� - Is a Fairy Wing

�0057FA000000000000000000000000000000000000C67DD6D6     AnyTextHere� - Is Iksar Blood

�002BA7000000000000000000000000000000000000F21E685B     AnyTextHere� - Is Can o' Whoop

To get the numbers for other items, in game turn your log on, bring up the Item Display window for the item you want a code for. Type ;tell (click item icon) spam - then go to your log file and you will see the item code followed by part of the item name, like this one for the Weighted Hammer of Conviction:

[Thu Aug 16 20:48:55 2007] Could not find player 010DF700000000000000000000000000000000056F6A30870D Weighted

IMPORTANT NOTE: Because of the way MediaWiki displays text and that I can't figure out the exact Unicode symbol, instead of using the � symbol, you need to download the sample file Colored Socials.ini and copy and paste the symbol used in it. You can change the numbers to match the item you want to use and the text to match the text you wish.

Adding symbols to your socials
Want to add ♪ and ♫ and similar symbols to your socials?


 * You must not be running EQ.
 * In your EverQuest folder open up the file " _ .ini" (example "Fanra_bertox.ini"). Note that by default Windows hides file extensions, so if the ".ini" part of the file name might not be shown.  Windows should show it as a "Configuration" or "INI" file.
 * Find an already created social. For example:  Page2Button2Line1=%t is incoming (clever saying goes here).
 * Now you can place your cursor somewhere in the text and insert Alt Codes. For ♪, hit Alt-13 (the 13 using the number pad on the keyboard, not the numbers over the letters). Alt-14 is ♫.
 * When you are done, save the file.

You may get a message that it cannot be saved in the current format and still show correctly. In that case, save it in the file encoding UTF-8.

Changing the color of group member's "x" on map
Go to your file UI_Playername_Servername.ini.

Look for [MapViewWnd]

ShowGroup=true

GroupColor.red=0

GroupColor.green=0

GroupColor.blue=0

Change the GroupColor to any color you want. You have to pick numbers between 0 and 255.

Alternate method includes your own arrow
The March 16, 2012 patch changed the map window and added the ability to change the color of the player on the map window from black. The ini for it (MyColor) is found in the [MapViewWnd] section of your character's ini file and defaults to blue.

Additionally, the ability to change the group color, the local player color, and the find path color is now available through the Map Toolbar window. New buttons in this window to allow easy modification of each of the color options.

Using Disciplines in socials
The command for the Discipline Throat Jab would be:

/disc Throat Jab

or

/disc Throat Jab Rk. II

Put in the name of other Disciplines in the place of Throat Jab to use them.

Understanding the Stats tab
In the Inventory window, there is a Stats tab. It lists your stats in the form of:

XXX/YYY +ZZZ

XXX being the current amount you actually have, based upon buffs, gear, and starting stat distribution.

YYY being your current CAP, based primarily upon level and AA's, though some buffs will increase some stat caps.

+ZZZ being the amount of Heroics you have for that stat.

If XXX is less than YYY, then the displayed stat on the main inventory page will be the sum of XXX +ZZZ.

If XXX is greater than YYY then you have a buffer for upgrading equipment, or putting on a powersource that has a negative in that stat. You do not gain any other benefit for having XXX greater than YYY. As long as XXX is greater than or equal to YYY your displayed stat on the main inventory page will be the sum of YYY +ZZZ.

Cross server and cross game chat
Players of EverQuest, EverQuest II, Planetside, and Vanguard can chat with one another by using specific chat syntax. You can also send mail to fellow players in any SOE game. Listed below are instructions.

(Note: you may use either the semi-colon ( or the left bracket ([) symbol as both work interchangeably, it's just up to your personal preference. However the slash (/) symbol will only work in EQ on the same server for tells or joining channels.)

These instructions are for players in EverQuest only, please see instructions for other game titles as they will vary slightly.

Sending Tells: (you may use [tell, ;tell, [t, or ;t)
 * To send a tell to a friend on another EQ server, type: [t servername.charname
 * To send a tell to a friend playing EQII, type: [t eq2.servername.charname
 * To send a tell to a friend playing Planetside, type: [t ps.servername.charname
 * To send a tell to a friend playing Vanguard, type: [t vgd.servername.charname

Sending Mail: (uses the same syntax across games)
 * To send mail to someone on another EQ server, enter their name as: servername.charname
 * To send mail to a friend in EQII, enter their name as: eq2.servername.charname
 * To send mail to a friend in Planetside, enter their name as: ps.servername.charname
 * To send mail to a friend in Vanguard, enter their name as: vgd.servername.charname

The EQ server names for these commands are as follows:
 * Antonius Bayle (Kane) - antonius
 * Bertoxxulous (Saryrn) - bertox
 * Bristlebane (The Tribunal) - bristle
 * Cazic Thule (Brell Serilis) - cazic
 * Drinal (Tarew Marr) - drinal
 * Erollisi Marr (The Nameless) - erollisi
 * Fennin Ro (Torvonnilous) - fenninro
 * Fippy Darkpaw - fippy
 * Firiona Vie (Roleplay Preferred) - firiona
 * Luclin (Stromm) - luclin
 * Povar (Quellious) - povar
 * The Rathe (Prexus) - rathe
 * Trakanon - trakanon
 * Tunare (The Seventh Hammer) - tunare
 * Vulak`Aerr - vulak
 * Xegony (Druzzil Ro) - xegony
 * Zek (PvP) - zek

The EQII server names for these commands are as follows:
 * Antonia Bayle - antonia_bayle
 * Butcherblock - butcherblock
 * Crushbone - crushbone
 * Everfrost - everfrost
 * Freeport - freeport
 * Guk - guk
 * Nagafen - nagafen
 * Oasis - oasis
 * Permafrost - permafrost
 * Unrest - unrest
 * Valor (German) - valor
 * Splitpaw (English / EU) - splitpaw
 * Sebilis (Japanese) - sebilis
 * Storms (French) - storms

Autojoining chat channels
If you are not familiar with the /autojoin command here is a quick rundown on how it works:
 * /autojoin channel1, channel2, channel3, channel4:password, channel5, ...., channel10
 * If you want to stop auto joining a certain channel just redo the command leaving that channel out; if you wish to stop autojoining all of the channels you have chosen then simply do the command and leave it blank after it: /autojoin
 * If a channel is full and you get sent to an overflow channel, then autojoin will stick the last channel into that spot and go on and try the overflow last (maybe it tries the original again then goes to overflow) but your /list will look like this if you get an overflow on say channel 3:
 * Channels: 1=channel1(23), 2=channel2(35), 3=channel10(52), 4=channel4(150), 5=channel5(100), 6=channel6(75), 7=channel7(15), 8=channel8(54), 9=channel9(15), 10=channel31(5)


 * Just typing /list will list the channels you are currently in along with what channel # they are
 * Typing /list channel1 or /list 1 will list all of the people in that channel.

Editing autojoin
The June 19, 2013 patch introduced the ability to /autojoin add channel and /autojoin remove channel, allowing modifications to happen (sort of) in game. However, it seems to add the channels to the end of your autojoin.

To edit your autojoin channels via the ini file
 * Go to your EverQuest folder, and open the UI_charactername_server.ini file.
 * Run a 'Find' on the word autojoin. This will take you right where you need to go.
 * Edit your autojoin string as desired - add, remove, or rearrange.

''If you're not in game, just save the file, and you're done. It will be changed when you load back in.''

If you ARE in the game, and you want the changes to take effect immediately
 * Copy your autojoin string from the ini file.
 * Go back into EverQuest, and /leave 1 repeatedly until you're not in any channels anymore.
 * Type /join then paste the autojoin string from your ini. This will have you rejoining the channels in the same order that they'll be on your autojoin.
 * Typing /join and pasting (as above) will join the channels. However, if you want to save them for future autojoining, then type /autojoin and paste.

Stick Figures
To make most players and NPCs appear as red stick figures, add the following to your eqclient.ini file (under [Defaults]):

That should help your frame rate among large numbers of figures. It doesn't seem to change the appearance of Drakkin, however, for some reason.

Preventing the Voice Bar from appearing
If you find the Voice Bar shows up on your screen every time you log in and you don't want it to, go to your EverQuest folder and edit your charactername_servername.ini file (note: "charactername" would be your character's name and "servername" is the name of your server).

Under [Settings] either add the following or, if it is already there, change the following:

Note: The 0 is zero.

Screenshot format
You can change the format your screenshots are saved in by adding the "ScreenshotType=" line in your eqclient.ini file, which is in your EverQuest directory.

To save in bmp format you would change or add the line to read "ScreenshotType=bmp". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in jpg format unless this line is added.

They used to be in bmp, which made huge files. That was the reason it was changed to the current jpg.