Player housing

All player housing zones are an instance of the zone Sunrise Hills.


 * Daybreak House of Thule Housing "How To"
 * Allakhazam: Player Housing in EverQuest

Houses serve a few purposes. You can use them for player storage, social interactions (like guild meetings), and just plain fun (like decorating). Trophies in your house also can provide tribute benefits.

Basics
From the October 12, 2010 patch message:


 * For House of Thule owners EverQuest now has player housing! To shop for a nice plot of land to own, find the new wing of the guild lobby and talk to Anna. Clicking on the gate will allow you to select a neighborhood.
 * You can own up to two three plots, with a house on each one. (October 8, 2013 patch increased from two to three)
 * Different houses may be purchased from vendors that offer different amounts of housing item and non-housing item space.
 * There are lots of items for housing to acquire both in-game and on the marketplace-furniture, tradeskill stations, pets, art, architectural pieces, and more!
 * Use your house as extra storage space!
 * Find trophies to place in your yard or house that grant stat benefits like tribute effects.
 * Show off your creativity in decorating to your friends and guild-mates.
 * Look for a detailed article on EQPlayers that explains the new housing features in-depth.

Details
Quote from SOE forums thread by Ngreth, EQ Developer:

3 room houses store 300 items total, the vault taking from that space and sized according to which house you buy as mentioned above.

1 room houses store 100 items total, the vault taking from that space and sized according to which house you buy as mentioned above.

The standard plot can also hold 50 items. There is NO vault space in a plot. Note. A house will take one of these spots.

There are "high end", more expensive plots that can hold 60 items, and "low end", cheaper plots that only store 40.

Also, there is a pet limit in plots. Only they can only have 1/10th of their space taken by pets, (so 4, 5 or 6) and only two pets per plot can be set to wander. Houses do not have this limit.

A player can have up to 2 [3 now] plots, and one House per plot. The plots can be in a different or the same neighborhood.
 * Very affordable, the largest house (three rooms) is 10k plat and a few thousand for smaller homes.
 * Upkeep can be paid through various means, all sorts of different currencies.
 * There is a housing UI where you can manage the items inside of your house, and the bonuses that trophies will give you
 * You can do a plot search, for empty plots or plots of your friends.
 * You can do a neighborhood search, to see how many plots are taken and who has a plot where (in case you want to purchase one close to a guild mate).
 * There is a GIGANTIC selection of items to purchase for your home, including pets that you can place outside and action figures you can place inside that come with lore and old school music.
 * You can hang up weapons, you can place tradeskill stations, and you can craft furniture.

The neighborhoods can be found at the back of the Guild Lobby, down a little hill behind an elaborate gate. You can search for which neighborhood you’d like to go to from there. Once you’ve made your selection you’ll zone into the actual neighborhood.

Each house has a physical representation within the neighborhood, as well as pads for teleportation within the zone, merchants for purchasing homes and furniture, craft stations, and a bank.

Your first step may be to either pick out a house (there’s an NPC who says specifically they sell large houses or small) and they come in a very large choice of designs. After that you’ll want to check for an empty lot. You can do this again at an NPC near the entrance (thankfully these zones also come with maps).

Once you’ve found and made your way to an empty lot it’s simply a matter of standing within the giant square of land (it’s fenced off with a little stone wall for each section) and pick up the house on your cursor and then drop it in the square of land. If it’s green that means you can place it. You can move it and rotate it to your liking using the place item commands.

Entering the home itself requires zoning. Each home is a physical building that players can see rather then just a random door they enter (a la EQ2).

The method of moving items around takes a little getting used to. They use the alt control and shift keys and the scroll wheel of the mouse to re-size and rotate. There are different ‘modes’ of placing items, one of them includes a collision mode. This leaves players with a LOT of control over their designs. Of course, we are limited to how many items can be placed within each home, and with so many options it may be hard to select.

Shadow of Fear changes
Here are some of those [Shadow of Fear game update] improvements you will notice:


 * All yards/plots have had their capacity increased
 * One room houses now hold up to 300 items
 * Hermit's Hideaway now holds up to 400 items
 * Three room houses now hold up to 500 items
 * Evantil's Abode now holds up to 600 items
 * Greatly reduced the size and weight of houses when placed in your inventory.
 * Added the command: /leaverealestate to exit a real estate zone (and to avoid being "trapped" inside someone's house). This command is also available in the EQ Menu under Real Estate

Eviction
Plot owners will be evicted 90 days after escrow expires. Any player is able to contribute to escrow to avoid this. Guild plots will still evict earlier if the required membership requirements are not met. Owners and Co-Owners of plots will receive an in-game email when their plot's escrow has expired.

When you are evicted, your house and its contents are packed up into a Crate of Eviction and placed in your inventory. The plot then becomes available for purchase.

To unpack a Crate of Eviction, see Storage Crates below.

Plots
Each character can own up to three plots. There are different size plots. The apparent size of the plot on your screen is unimportant. It is when you click on the "plot stone" that a window appears that states the size of the plot.

Some plot sizes:


 * Capacity 90 (items), Pets 6
 * Capacity 75, Pets 5

Storage Crates
You can get storage crates to increase the amount of items you can have in your house. The crate shows up as an additional storage (far right bottom) inside the house items UI. Then you can use the new "crate" tab on the bottom row to place items (that are already in the house) inside the Storage Crate. Any non-placeable items slots in the crate are additional vault slots.
 * Allakhazam: Storage Crate

Storage crates are sold by Ardak McMahon (Bartender) in Sunrise Hills.

The Crate of Eviction into which all your belongings are packed if you are evicted behaves similarly, but it only works in one direction. Once unpacked, you cannot refill it. You can place it on your lot, but only one may be placed per lot. (Possibly someone tried to exceed the lot item limit by storing multiple crates of eviction on the same lot?)

Achievement granted
These items are obtained by completing achievements.
 * Achievement: Expert Hunter of the Heart of Fear - Fearslayer's Storage Crate - This storage crate can hold up to 500 items, 100 of which can be non-placeable items.
 * Achievement: Ring of Scale Master Scavenger - Scalebreaker's Storage Crate - This storage crate can hold up to 500 items, 200 of which can be non-placeable items.

Trophies
You may place trophies in your house. They will give you benefits like tribute and stack with tribute. The benefits expend your personal tribute points when active.

Moving your house
1. Buy a Moving Crate big enough to fit your yard items. Moving crates are sold by Ardak McMahon (yes, that's right, the Barkeep sells the moving crates) in the housing zones. He is in the hut next to the zone to the guild lobby.

2. Stand on your plot and go to "layout" tab on your estate items window. Save both house and yard layouts.

3. Place the Moving Crate on the yard and click "pack," all your items will disappear (into the crate)

[If you pick up a house with items in it, the house should keep the layout and items inside of it.]

4. Go to your new plot.

5. Put down your moving crate, "unpack" from estate window.

6. Go to layout and load your saved layout. and enjoy your new plot.

Guild Hall
You may now place a guild hall in a housing zone, if your guild has purchased one. Purchasing a guild housing zone is done with Station Cash.

Changing the sex and/or race of guild hall assistants

You can change the sex and/or race of some of the NPCs placed in the housing zone guild hall. This requires a Convoluted Assistant Appearance Augmentater.

Types
There are four types of guild halls you may purchase:
 * Grand Guild Hall
 * Modest Guild Hall
 * Standard Guild Hall
 * Palatial Guild Hall

Combat Dummies
You may place in your Neighborhood Guild Hall and personal housing various combat dummies. They can be used to test combat abilities and parse damage. They are sold by Brent Harnak (Guildhall Accessories) in Sunrise Hills (housing zones) as "Decorative Dummy: xxx".

The Combat Dummies can have their level, armor class and body type modified. Combat Dummies have lore text that describe their intended level of power.

The NPC's name is indeed just the order in which it was placed. I wanted to make sure each dummy had a unique name so you could parse out the combat log text more easily.

The model determines what level and tier of stats the dummy has:

Azia: Original EverQuest

Beza: Planes of Power

Caza: Legacy of Ykesha

Dena: LDoN

Ena: Gates of Discord

Fana: Omens of War

Geza: Dragons of Norrath

Heda: Depths of Darkhollow

Izah: Prophecy of Ro

Jaka: The Serpent's Spine

Kala: The Buried Sea

Lena: Secrets of Faydwer (Tier 3)

Meda: Seeds of Discord (Tier 4)

Neza: Underfoot (Tier 3)

Ozah: House of Thule (Tier 4)

Paza: Veil of Alaris (Tier 1)

Qela: Veil of Alaris (Tier 4)

The February 25, 2015 patch added:
 * Decorative Dummy: Rena
 * Decorative Dummy: Sana
 * Decorative Dummy: Taza: The Darkened Sea

Door to No Where
The Marketplace sells a Door to No Where Package. "'The package contains two doors. These doors can be placed in two separate houses and will allow you to travel between them.'" You have to be the owner of BOTH plots to use the door, and only said owner can use it. It will not work for co-owners. It does not work for Guild Halls.