Faction

Faction in EverQuest is a measure of how much a group of mobs or NPCs like or hate you.

Various mobs and NPCs belong to faction groups. Some belong to multiple faction groups.

Every player starts out with various levels of like or dislike with every faction group. They may be different depending on your race and/or class. Killing mobs and completing quests can change faction levels.

When you Consider (/con) NPCs and mobs you will get a message. The message relays two things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you.


 * Allakhazam's Faction list
 * EQ Resource: EverQuest Faction Explained
 * TheRunes.net: Everquest Faction Information
 * Underfoot factions
 * Veil of Alaris factions
 * Rain of Fear factions

Levels
Attitude (from worst to best):

ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally

NPCs will attack you on sight if "ready to attack" and "threateningly". They will not attack but will refuse to trade if "dubious".

Good faction is often required to purchase items and obtain quests.

Faction chart
The following faction chart needs to be confirmed to be correct, but is offered here anyway:

Ally = 1450 to 2500 points (Note: Maximum ally faction has been confirmed to be 7000)

Warmly = 1100 to 1450

Kindly = 750 to 1100

Amiable = 150 to 750

Indifferent = 0 to 150

Apprehensive = 0 to -150

Dubious = -150 to -750

Threateningly = -750 to -1100

Ready to Attack = -1100 to -2500