The Burning Lands

The Burning Lands (TBL) is EverQuest's 25th expansion. It was announced on September 28, 2018. Pre-orders and Beta began on October 30, 2018. It was released on December 11, 2018.

Editions

 * EverQuest: The Burning Lands Expansion Content

If you're an All Access member, you'll get 10% off the cost of the expansion.

Standard Edition

The price for the Standard Edition is $34.99. It contains all previous expansions.

Claimable once per account:
 * Pre-Order Bonus: Mearatas Rock Garden

Collector's Edition

The price for the Collector's Edition is $89.99. It contains all previous expansions.

Claimable once per character:
 * Stratos Air Platform - Personal teleport to Stratos
 * Contract of the Jann - Mercenary contract

Claimable once per account:
 * Pre-Order Bonus: Mearatas Rock Garden
 * Muhbis of the Expansive Void - 40 slot bag
 * Guise of the Crystalline Construct - Illusion item
 * Carpet of Stratos - Mount
 * The Burning Lands Painting
 * Fire Slug Familiar
 * Experience Potion

Premium Edition

The price for the Premium Edition is $139.99. It contains all previous expansions.

Claimable once per character:
 * Stratos Air Platform - Personal teleport to Stratos
 * Stratos Fire Platform - House or Guild Hall teleport to Stratos
 * Contract of the Jann - Mercenary contract

Claimable once per account:
 * Pre-Order Bonus: Mearatas Rock Garden
 * Muhbis of the Expansive Void - 40 slot bag
 * Guise of the Crystalline Construct - Illusion item
 * Crystalline Construct Familiar
 * Carpet of Stratos - Mount
 * The Burning Lands Painting
 * Fire Slug Familiar
 * Saddle of the Lava Snail - Mount
 * Experience Potion
 * Shared Experience Potion

Features

 * Luck stat
 * All previous expansions
 * 6 full zones, two instanced zones
 * 8 Raids
 * New Quests and Missions
 * New Spells, Combat Abilities, AAs
 * New Collection items
 * 2 new shared bank slots
 * New mercenary AAs and items
 * Faction Window
 * Evolving "chase" items
 * Improved Progressive (Dichotomic) spells

Luck

 * Main article: Luck

Luck is a new stat on items. When you loot an item in The Burning Lands, the amount of luck it can have varies. You can increase the amount of luck an item has by getting another of the same item and combining them. This will give the new item the luck of the highest of the two, plus one luck point. Luck will only be on The Burning Lands and future expansion items. Old Man Thorren says, 'The Luck stat is new for The Burning Lands! Luck increases your chances of avoiding an incoming attack, chances of crits, tradeskill success rate, coin looted, and more. The amount of Luck on a given item CAN VARY. Two of the same item can be fused together using Crystalized Luck to increase that item's Luck value, up to the item's maximum Luck. When Luck helps you, it will tell you a lucky occurrence has happened. The split [of coins off of mobs] is done first, thus everyone gets their normal "deserved" share. Then, as each person gets their split, each person gets their own [Luck] roll and magical coin is created from thin air if they win their roll. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.

- - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.

Luck will give you random boosts to: Block, Dodge, Parry, Riposte, Melee Crit, Direct Damage Spell Crit, Damage Over Time Spell Crit, Direct Heal Spell Crit, Heal Over Time Spell Crit, Alchemy Success, Bandage, Disarm, Disarm Traps, Forage, Pick Locks, Steal, Fishing, Sense Trap, Begging, Intimidate, Taunt, and Coin.

NOTE: there are thresholds, and not all of these will gain boosts at the lowest threshold, BUT all will have bosts [sic] by the time you reach this expansion's max luck.

Luck is only on certain item slots at this time. Ear, face, neck, shoulder, back, finger, waist, and charm.

You can fuse items with luck. When you do this the luck will change to the greater of the two plus 1 luck, up to the maximum luck for that item. I.E. if you have a luck 2 item and a luck 3 item when you fuse them you will get a luck 4 item. (highest is 3, then +1 = 4)

At this iteration, the items must be the same item.

Crystallized Luck, required for a fuse, is available for loyalty and platinum (the vendors for platinum are the same vendors that sell nobles, the guards near many banks). They will also be available on the marketplace at release.

The threshold [total luck needed on character] for lucky Forage is 20 (with another boost at 50)

Zones

 * Aalishai: Palace of Embers
 * Empyr: Realms of Ash
 * Esianti: Palace of the Winds
 * Mearatas: The Stone Demesne
 * Stratos: Zephyr's Flight - Starting/Hub zone
 * The Plane of Smoke

Instanced content zones:
 * Doomfire, the Burning Lands (The Burning Lands)
 * The Chamber of Tears

Tiers
There are two tiers of gear.

Tier 1
 * Esianti: Palace of the Winds
 * Stratos: Zephyr's Flight
 * The Plane of Smoke

Tier 2
 * Aalishai: Palace of Embers
 * Doomfire, the Burning Lands (The Burning Lands)
 * Empyr: Realms of Ash
 * Mearatas: The Stone Demesne
 * The Chamber of Tears

Getting to TBL
The expansion starts in Stratos: Zephyr's Flight, which is reached through a portal in the Plane of Tranquility (near the Plane of Air entrance).

The guild hall teleportation assistant sells Burning Lamp, which changes the portal to Stratos: Zephyr's Flight.

Druids and Wizards have ports to Esianti: Palace of the Winds. The spells are obtained in Esianti: Palace of the Winds from the NPC merchant Faistwan Toothri (Teleportation Spells) and will only port those who have gained access to the zone through progression.

The following items will take you to Stratos: Zephyr's Flight:
 * Stratos Air Platform - Personal teleport to Stratos: Zephyr's Flight. Obtained with purchase of the Collector's or Premium Edition.
 * Stratos Fire Platform - House or Guild Hall teleport to Stratos: Zephyr's Flight. Obtained with purchase of the Premium Edition.

To reach Doomfire, the Burning Lands (The Burning Lands), you must first go to Doomfire, the Burning Lands (original, also known as the Plane of Fire) and talk to an NPC there.

To reach The Chamber of Tears, you must first go to Relic, the Artifact City. You need to be in the task Strange Magic and go to the mirror hall.

In addition, there is an item, the Wishing Lamp, which is obtained from completing the achievement "Hero of the Chamber of Tears" (all you need is the mission Strange Magic). It teleports you to several places. Originally to Stratos: Zephyr's Flight, it can be converted to two other teleport items. The conversion loop is Stratos > Aalishai > Mearatas > Stratos. However, you can only be teleported to Aalishai and Mearatas if you have traveled to the zones - a fellowship campfire or guild banner will accomplish this without flagging.

Progression
Everyone with the expansion has access to Stratos: Zephyr's Flight. You must complete quests to gain access to the other zones.
 * EQ Resource: The Burning Lands Progression

You can use a campfire to enter a zone requiring progression to enter, even if you have not done the tasks needed and cannot enter normally.

Spells
Progressive
 * See main article: Progressive spells

The Burning Lands offers an improved version of Progressive spells, which were first introduced in The Broken Mirror as Dichotomic. The Burning Lands version is known as Dissident.

Rank I

Rank I spells can be purchased from NPC merchants.

Rank II

Rank II spells are gotten by clicking "Spellbound Lamp" from named NPCs and mission chests. In addition to The Burning Lands rank II spells, you may also choose Ring of Scale rank II spells.
 * Minor Spellbound Lamp - Level 106
 * Lesser Spellbound Lamp - Level 107
 * Median Spellbound Lamp - Level 108
 * Greater Spellbound Lamp - Level 109
 * Glowing Spellbound Lamp - Level 110

Rank III

Rank III spells are found in raid chests. In addition to The Burning Lands rank III spells, you may also choose Ring of Scale rank III spells.

Items
There are three tiers of group gear. Tier 1 and tier 2 drop in the respective zones. Tier 3 is tradeskilled.

Tier 1 group gear is atunable, as usual, and has no luck. Tier 2 group gear is no-trade, as usual, and had [sic] luck

Tier TS (tradeskill) group gear is no-trade, (Handled with a tradable container that needs a no-drop item to complete) has luck

All raid gear has luck and is no-trade. There are three tiers of group items and two tiers of raid items in The Burning Lands Tier 1 group items can be found in rares in Stratos, Plane of Smoke (Trials of Smoke), and Esianti as well as the missions in Trials of Smoke, Empyr, and Aalishai. These items do NOT have luck, and are usable by free to play players.

Tier 2 group items can be found on rare in Mearatas, Empyr, and Aalishai as well as the missions in Esianti, Plane of Fire, Mearatas, and Chamber of Tears.

Tier 3 is the tradeskill items. Crafters will create a tradable muhbis to which players can add a no drop item to gain the final item. These can be found in the same place as the Tier 3 items but is significantly rarer.

For the Raid items

Tier 1 and 2 items are available on all raids, but tier 2, which is again tradeskill based, is significantly rarer. Tier 2 raid uses the same base mubis as the group tier 3 items, but a different drop creates a more powerful item.

So it is intentional that tradeskills created the more powerful items, AND that they will be rarer than the "standard" items.

Evolving "Chase" items
There are going to be 4 items that evolve. These items will evolve to the best items in slot, but will take significant work. These items will also be rare. These items will also have augments that only work in them allowing you to give some amount of customization to them. These augments will also be rare.
 * Allakhazam: The Burning Lands Chase Items

All mob types in TBL [including Gnome Memorial Mountain], as long as they are at least light blue, will work [grant evolution experience] after the April [2019] patch.

Djarn's Tarnished Amethyst Ring
 * Allakhazam
 * Almar's Guides
 * EQ Resource

Tattered White Satin Gloves
 * Allakhazam
 * Almar's Guides

Threadbare Weighted Tabard
 * Allakhazam
 * Almar's Guides
 * EQ Resource

Torn Efreeti Boots
 * Allakhazam
 * Almar's Guides

Links

 * EQ Resource: Group Non-Visibles
 * EQ Resource: Group Vendor
 * EQ Resource: Raid Gear
 * EQ Resource: Raid Vendor

Visible armor

 * EQ Resource: Group Visibles
 * EQ Resource: Raid Armor

Tradeskilled
The tradeskilled items are Secret Dawn (group) or Ascending Sun (raid).

Jann's Veil
Obtained with the Paragon of The Burning Lands achievement, Jann's Veil is an illusion item which grants you one of six different illusions depending upon your class. The Illusion Benefit Greater Jann granted is one of, if not the, best in the game.

Alternate currency
The Burning Lands introduces three new alternate currency types:
 * Crystalized Luck - Used to combine items to increase their Luck stat. One Crystalized Luck is purchased with 1,000 Loyalty Tokens from Loyalty vendors, or 200 Daybreak Cash from the Marketplace, or 200,000 platinum pieces from Noble vendors.
 * Fettered Ifrit Coins - Used to purchase group gear from the NPC Clouded Jade in Stratos: Zephyr's Flight.
 * Entwined Djinn Coins - Earned by completing The Burning Lands raids.

Lore
The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?

Media
Videos

 Images

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