Empires of Kunark

Empires of Kunark (EoK) is EverQuest's 23rd expansion. It was announced on September 1, 2016 and released on November 16, 2016.

Editions
The Familiar Key Ring with 10 slots is granted only upon purchase of any edition of Empires of Kunark. Getting the expansion at no extra cost by buying later expansions gives you the Familiar Key Ring with zero slots, if additional slots are desired they must be purchased in the Marketplace.

Standard Edition
The price for the Standard Edition is $34.99. It contains all previous expansions.

Claimable once per account:
 * Familiar Key Ring Feature
 * Pre-Order Bonus: Ganak Monument (only for those who ordered before November 16, 2016)

Collector's Edition
The price for the Collector's Edition is $89.99. It contains all previous expansions.

Claimable once per character:
 * Ancient Iksar Translocator Stone
 * Contract of the Pawbuster

Claimable once per account:
 * Familiar Key Ring Feature
 * Pre-Order Bonus: Ganak Monument (only for those who ordered before November 16, 2016)
 * 10 Additional Slots for Familiar Key Ring
 * Empires of Kunark Painting
 * Duffel of the Di`zok
 * Guise of the Combine
 * Drogan Goblin Familiar
 * Armored Frontier Rhinoceros Mount

Premium Edition
The price for the Premium Edition is $139.99. It contains all previous expansions.

Claimable once per character:
 * Ancient Iksar Translocator Stone
 * Contract of the Pawbuster
 * Ancient Iksar Translocator Statue

Claimable once per account:
 * Familiar Key Ring Feature
 * Pre-Order Bonus: Ganak Monument (only for those who ordered before November 16, 2016)
 * 10 Additional Slots for Familiar Key Ring
 * 30 Additional Slots for Familiar Key Ring
 * Empires of Kunark Painting
 * Duffel of the Di`zok
 * Guise of the Combine
 * Drogan Goblin Familiar
 * Armored Frontier Rhinoceros Mount
 * Succulent Familiar
 * Bridle of Queen Velazul's Sokokar

Features

 * No level increase
 * Two new alternate currency placeholders can be found in the Alt. Currency tab in game, both labeled SKU24 Raid Currency
 * Familiar Key Ring
 * From the Beta forum, you can have a pet and a familiar summoned at the same time.
 * From the Beta forum, all classes will be able to purchase the AA Pet Discipline, which will allow you to give your temporary pet commands. Temporary pets are those that are summoned from AAs (and possibly items) that remain for only a very short time.
 * From the Beta forum, Focus AAs. They increase the abilities of your spells/abilities. For example, one of the new druid AAs is:
 * Focus: Adrenaline Torrent (4 Ranks) (Lvl: 105) - This passive ability increases the base healing of your Adrenaline Torrent spells by 2% per rank


 * 7 new zones
 * 8 raids

Zones

 * Chardok (Empires of Kunark)
 * Frontier Mountains (Empires of Kunark)
 * Gates of Kor-Sha
 * Kor-Sha Laboratory
 * Lceanium - This is the entry zone.
 * Scorched Woods
 * The Temple of Droga

Tiers
There are two tiers of group items and one tier of raid items.

Tier 1:
 * Frontier Mountains (Empires of Kunark)
 * Gates of Kor-Sha
 * Lceanium
 * Scorched Woods

Tier 2:
 * Chardok (Empires of Kunark)
 * Kor-Sha Laboratory
 * The Temple of Droga

Getting to EoK

 * The Nexus spires (Luclin) will take you to Lceanium. NPCs at the center of The Nexus give out Spire Stone of Lceanium. Put one in your bag and wait to be ported up.
 * The guild hall Teleportation Assistant NPC has a Fragment of the Combine Spire for sale for 341 platinum which will take you to Lceanium.
 * Druid teleport spells to Lceanium are purchased from Janeil Mon'estra (Spells) in Lceanium.
 * Wizard teleport spells to Lceanium are purchased from Janeil Mon'estra (Spells) in Lceanium.
 * Purchasing the Collector's or Premium editions will get you Ancient Iksar Translocator Stone, which is claimable on all characters on your account (you are given 999) and is a personal teleport to Frontier Mountains (Empires of Kunark).
 * Purchasing the Premium edition will get you Ancient Iksar Translocator Statue which can be placed in your Guild Hall (or other housing places) as a teleport to Frontier Mountains (Empires of Kunark).

Zone connections map


Progression

 * Empires of Kunark progression

Kar'Zok

 * For a write up of how to gain immunity, see Essence of the Dragon I.

Kar'Zok sarnak (green sarnak) can be found in Kor-Sha Laboratory. They are a Kar`zok soldier, a Kar`zok warrior, and the Kar`Zok Overlord.

The Kar'Zok have a deadly aura, Aura of the Kar'Zok, and the Kar`Zok Overlord also has Gust of Atrebe. These will pretty much kill you. However, you can gain immunity to them by completing the quest Methods of Sarnak Destruction. In order to request Methods of Sarnak Destruction, you must first complete most of the Empires of Kunark group progression.

Once you complete Methods of Sarnak Destruction you gain the achievement Essence of the Dragon I (Group), which grants immunity to Gust of Atrebe and Aura of the Kar'Zok.

If you own the Claws of Veeshan expansion and enable AA Auto-Grant, you will be granted the Essence of the Dragon.

Whether you do the quests to gain the Essence of the Dragon or use the auto-grant, you need to go to your Mercenary AAs and purchase it for zero AAs in order to grant it to your mercenary.

Raid Progression
There is only one tier of raid armor in Empires of Kunark. The tiers listed below are based on flagging requirements.
 * Allakhazam: Raiding in Empires of Kunark

Surviving T3 raids
Here is what I was told is needed for all raiders to survive some or all of the T3 raids:

These achievements are under Empires of Kunark > Progression

Achievement: Essence of the Dragon I (Group) - All raiders must complete this or you die in at least one of the T3 EoK raids. Completing the following to gain some protection against the Kar'Zok:

{checkbox} Methods of Sarnak Destruction - Ingisitorma Varro in Frontier Mountains

GRANTS YOU THIS ACHIEVEMENT REWARD:

AA: Essence of the Dragon

The essence of the Kar'Zok is within you but it still feels foreign. This passive ability grants you immunity to Gust of Atrebe and Aura of the Kar'Zok.

Requirements: Level 100, No previous ability requirements.

This achievement is gotten by completing the EoK group progression quest Methods of Sarnak Destruction given by Ingisitorma Varro in Frontier Mountains. This is a solo quest, so you need to do all of the progression yourself before the NPC will give you this quest.

Achievement: Essence of the Dragon II (Raid)

This one is obtained by 6 players at a time after a win in The Kar'Zok EoK raid.

From Allakhazam: Raid Expedition: The Kar`Zok In the southern room behind the Snowblaze, you will find 6 targetable boxes mixed in with the zone’s decorative static boxes. The player who breaks a box open will receive a 5 minute buff called Unstable Potion. That person with the Unstable Potion buff will want to position themselves to intentionally get hit by a Kar`Zok's Breath of Atrebe spell, which will then trigger the Unstable Infusion buff.

Acquiring the Unstable Infusion buff is the necessary key for unlocking the Essence of the Dragon II (Raid) achievement, granting immunity to the zone’s Aura of Kor-Sha.

Note that the box places the buff on the box breaker, so it is very important that you do not use pets to crack a box open! Also note that the achievement is not awarded until event completion, so you cannot farm boxes.

Finally, do not die after receiving Unstable Potion but before receiving Unstable Infusion, or you will have wasted the box. Dying after Unstable Infusion does not matter, the achievement is still awarded on completion of the event.

Achievement description: Completing the following event to gain greater protection against the Kar'Zok:

{checkbox} Essence of the Dragon I (Group) {checkbox} Suffer the Breath of Atrebe while under the effect of the Unstable Infusion.

GRANTS YOU THIS ACHIEVEMENT REWARD:

AA: Essence of the Dragon

The essence of the Kar'Zok is in your blood.

This passive ability grants you immunity to Gust of Atrebe, Aura of the Kar'Zok, and Aura of Kor-Sha.

Requirements: Level 100, No previous ability requirements.

Spells
Rank I
 * Allakhazam: Empires of Kunark Spells

Rank I are purchased from Janeil Mon'estra (Spells) in Lceanium. She can be found using the Find window (Ctrl-F).

Rank II

Rank II spells are gotten by clicking "Writ of the Combine" drops from named mobs or randomly off of trash mobs.


 * Minor Writ of the Combine - Level 101
 * Lesser Writ of the Combine - Level 102
 * Median Writ of the Combine - Level 103
 * Greater Writ of the Combine - Level 104
 * Glowing Writ of the Combine - Level 105

Rank III

Rank III spells are gotten from clicking "Runes of Kunark" gotten from raid chests in EoK raids.


 * Minor Runes of Kunark - Level 101
 * Lesser Runes of Kunark - Level 102
 * Median Runes of Kunark - Level 103
 * Greater Runes of Kunark - Level 104
 * Glowing Runes of Kunark - Level 105

Armor

 * Allakhazam: Empires of Kunark Armor Guide
 * EQ Resource: Group Armor
 * EQ Resource: Raid Armor
 * Narogg's Place: Tier 1 Group Armor
 * Narogg's Place: Tier 2 Group Armor

There are two tiers of group armor and one tier of raid armor.


 * Tier 1 group armor is known as Cohort's.
 * Tier 2 group armor is known as Selrach's.
 * Tier 1 raid armor is known as Velazul's.

Alternate currency
Empires of Kunark introduced some new alternate currency.


 * Sathir Trade Gem - This currency is granted by completing Heroic Adventures in EoK. Group items may be purchased with it from a merchant (Group Merchant) in Lceanium.  The items for sale are the Chest of Empires and eight different Type 5 augmentations.
 * Ancient Sebilisian Coin - This currency is granted by completing raids in EoK. Raid items may be purchased with it from a merchant (Raid Merchant) in Lceanium.  Note that some items may not be offered to you until you complete certain raids.
 * Adoption Coins - These are used and gained buying and selling Adoptable pets from/to Lynea the pet collector.

Lore
After being poisoned and narrowly escaping death, Tsaph Katta has reemerged from his stasis and finds himself more determined than ever. His time in stasis and brush with death has strengthened his resolve.

He has reformed the Combine Empire, building over its ruins on the Kunark continent and inviting those from all races to join him in creating a single peaceful and prosperous empire. Driven by a desire for diplomacy and a head full of noble ideas, Tsaph has plans for his empire to span all of Norrath. And his plans begin with expanding throughout Kunark. Tsaph, however, is not the only one trying to take control over the continent.

Many years after the fall of the Sebilisan Empire, the continent of Kunark is far from peaceful, but no single race rises too far above the others.

The Sarnak still inhabit Kunark, and they are much more powerful than they were before. The King has left Chardok, and Queen Velazul Di’zok has unified all of the Sarnak under her rule. The Sarnak no longer face internal strife and are more organized than ever.

The Sarnak Empire is experiencing a resurgence and, like Tsaph, they have their own plans for conquering Kunark. They have rallied around Atrebe Sathir. Atrebe, a master of elder magic, has not been seen since the time of the Sebilisan Empire, after an explosion destroyed his lab. Many mistook this prolonged disappearance for his death. Atrebe and the Sarnak have many motivations for wanting to control Kunark, but one thing is certain - they are more than willing to wipe out whatever (or whomever) stands in their way.

The Empires of Kunark are clashing, and many of Kunark’s other inhabitants have found themselves caught in the middle of the conflict. In this relentless time of war, you’ll have to do whatever it takes to secure the future of the Combine Empire.

Expansion summary
After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire – the progenitors of much of the human race – by any means necessary. He will lead them into a renewed age of prosperity. With the former glorious capital of his nation, Katta Castrum, rebuilt in the treacherous lands of Kunark and renamed after his daughter Lcea, Tsaph Katta focuses on rebuilding the coalition between the races of Norrath. He vows to cement his place in the annals of history as The Great Unifier, but not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark. If Tsaph Katta is to unify the world, he will need to begin with the dangerous Sarnak of Chardok, drawing their attentions away from a newfound power. Will a unified Norrath prevail or will the Combine's arrival lead to a war of catastrophic proportions?

Make haste and return to the ruins of Kunark and choose your side in the coming turmoil.

Videos


Pre-order
EverQuest Pre-order page

For pre-ordering, you receive an Iksar statue (Ganak Monument) and get into Beta.

Prepare for EverQuest: Empires of Kunark! We’ve got a new look for Sarnaks (perhaps an illusion for some?!), new zones like Scorched Woods, Chardok: War March, Lceanium, Droga, Kor’Sha, new monsters, armor, weapons, items and more!

It’s been many years since we’ve set our eyes on Kunark and there are many stories to discover. At the beginning of October, look for announcements regarding expansion features, for pre-orders to become available, and news about when you can join us in the beta. The launch of EverQuest: Empires of Kunark is scheduled for November.