Quests

Rewards window
Most newer quests will place a reward in the Quests > Rewards window (Select a Reward). The Rewards window can be accessed by the EQ button, Quests, Rewards.

A maximum of ten rewards may be saved in the window. Should you have more than ten rewards in the window, you must claim enough to drop to ten or below, or you lose the excess rewards when you zone or camp.

Every time you log in a character, it will show the rewards window if that character has any unclaimed quest rewards.

Quest Journal
Most newer quests are placed in the Quest Journal. To bring up the Quest Journal window the default is Alt-Q or you can use the EQ button > Quests > Quest Journal. The maximum number of quests you can have active at once in the Quest Journal appears to be 29 solo quests and one group quest.

Original EverQuest

 * Upgraded Pelts (Improves pelts for tradeskills)

The Planes of Power

 * Flagging Guide

Gates of Discord

 * Unlock door to Yxtta primal area

Omens of War

 * Muramite Proving Grounds group trials (raise resistances cap):
 * The Mastery of Destruction
 * The Mastery of Efficiency
 * The Mastery of Fear
 * The Mastery of Ingenuity
 * The Mastery of Subversion
 * The Mastery of Weaponry

Dragons of Norrath

 * Dragons of Norrath progression

Depths of Darkhollow

 * Emperor Draygun (Raid)
 * Sendaii, the Hive Queen
 * Slipgear's Errands (Reward)
 * Explore the Depths
 * Chart the Undershore
 * Explore Stoneroot Falls
 * Brave the Ruins of Illsalin
 * Explore The Hive
 * The Depths of Darkhollow (Reward)
 * Find Fibblebrap in the Creep of Corathus:
 * Find Fibblebrap 1: The Mines, Find Fibblebrap 2: Lost Caverns, Find Fibblebrap 3: The Hive, Find Fibblebrap 4: The Korlach, Find Fibblebrap 5: The Rescue
 * Learn the fate of Elder Longshadow in Undershore:
 * Freeing an Elder, The Orb of Subversion, A Plea for Help, Trailing Longshadow, Confronting a Traitor
 * Survive the Korlach Leviathan Below Stoneroot Falls:
 * The Search for Coral, Learning the Power, Discovering the Secret, Taking Control, Korlah, the Deep Leviathan
 * Fulfill Jarzarrad's Prophecy in the Ruins of Illsalin:
 * Preemptive Strike, Praetorian Guard, The Fall of Illsalin, The Seeker, Into the Shadows
 * Rescue the Ecologist of Expedition 328 from the Hive:
 * The Lost Notebook, Cavern Botany, The Search for Clues, Rescue Cicero!
 * Transmogrify Fibblebrap Gems - This quest can be used to transfer the experience from one item to another. It will not work on many of the evolving items.

The Serpent's Spine

 * Gygun's Last Request, Gygun's Treasure (Reward)
 * Charm of Lore - Reward is the Serpent Seeker's Charm of Lore.
 * Shield of the Otherworld

The Buried Sea

 * Katta Castrum Portal Quests
 * Portal Activation: Sanctuary
 * Portal Activation: Dangerous Grounds
 * Portal Activation: War Torn Portals


 * The Buried Sea Progression Quests (Soltaris flagging)
 * Solteris Access #0: A City in Peril (Overview)
 * Solteris Access #8: Stop the Ritual
 * Solteris Access #8a: A City in Peril
 * Jonas Dagmire's Skeletal Hand

Secrets of Faydwer

 * Map for the Our Lost Brother quests
 * Were-Orc Bone Circum
 * Bloodmoon Taxidermy
 * Gyrospire Relocation Research
 * Dwinn series of nine quests (link is to the first one) - Reward is Purified Flawless Faycite Triad, a 25 purity aug (removable).
 * The Invasion of the Defilers - Five quests. Reward is a charm aug: Valthon's Memory Shard.
 * Vrald's Lost Brother - Reward is Vrald's Silken Sack, a 12 slot 100% weight reduction bag.

Seeds of Destruction

 * Baron Yosig's Skeleton - Reward: Baron Yosig's Skeleton, Effect: Illusion Iksar Skeleton (Any Slot/Can Equip, Casting Time: 2.0)
 * Blood of the Fallen quest - Reward: Blood of the Fallen - 22 stage quest.
 * Dark Soul Crystal - Reward: Dark Soul Crystal - 22 stage quest.
 * Oceangreen Collection Quest (additional link:Oceangreen Collection Quest) - Reward: Bayle's Heraldic Crest
 * The Grand Illusion - Reward: Bone Mask of the Ancient Iksar


 * Bonus quests. If you tell a Herald in one of the SoD zones, "Special", you may be given a "Bonus" task.  This will give you extra chronobines, experience, and faction for completing one of the regular tasks.

Underfoot
These tasks allow you to exchange two raid weapons for a single weapon from the same tier:
 * Weapon Reforging: Palladium - Brell's Rest, Cooling Chamber, Pellucid Grotto, Arthicrex, Foundation, and Underquarry raids.
 * Weapon Reforging: Iridium - Fungal Forest, Lichen Creep, and three Brell's Temple raids.
 * Weapon Reforging: Rhodium - Volska's Husk and Convorteum raids.

House of Thule

 * Zoywiki - Good guide to HoT quests and progression.
 * Rasper's Repository: House of Thule


 * A Tearable Fear - Group mission.
 * Find My Brudders - House of Thule zone solo quest.
 * Morell's Challenge - Warning: It is EXTREMELY important to remember to do all of Buck's dialogue inside the mission or else the portals won't spawn.
 * Welcome to My Nightmare - House of Thule zone progression mission.


 * Fear Itself zone quests
 * Morell's Castle zone quests

Veil of Alaris

 * Veil of Alaris pre-launch quests

Rain of Fear

 * Fear Shard Collection
 * Shard's Landing Portal Activation quests
 * The Depths of Fear achievement - Completing this achievement will get you a class specific Dreadstone weapon. Combining the Dreadstone weapon with Eye of Fear (from RoF tier 4 raids) will make it a Possessed Dreadstone weapon.  See also: EQ Resource: Rain of Fear Tier 4 Weapon Overview.
 * Words of the Unspoken - Completing this Shard's Landing quest will get your Alaran language to 100 (if not already there).

Epic quests

 * Druid
 * Monk
 * Paladin
 * Epic 2.5 (An Epic Augment) - See The Demiplane of Blood raid for the raid to obtain the piece needed.
 * An Epic Request - This quest will grant an augmentation that give the appearance of your epic on any weapon you use it on. You can do the quest for each of the epic quests you have completed.  Lady Carolline in Felwithe gives out the quests (she sees invisible for those evil races that don't want hassles).  In addition, completing this quest allows your character to enter the Arcane Fair zone.
 * An Epic Retelling - If you have completed An Epic Request at least once, you can then get An Epic Retelling. This will give you a unique class ornament.

Special quests

 * ''For limited time only quests, see Annual events.


 * Ancient Heroes
 * Event Coordinator Baublie Diggs in West Freeport gives out tradeskill trophy quests.
 * Respecialization

No longer in game
 * Breaking the Seal - No longer in game.
 * In the Absence of Fear - House of Thule Prelude Events achievement - No longer in game.

Multi-Questing
Old style quests have a flag that allows or disallows multi-questing. Approximately 10% of quests are flagged to disallow. The message you'll see is "You must turn in all quest items at once in order to complete this quest."

Quest level scaling
Some quests increase or decrease the level of the mobs to match the level(s) of the players. Scales to PC level doesn't mean that NPCs are all the same level as the highest level player in the zone. In zones that use level scaling, NPC levels are an offset from the highest level player in the zone. For instance, if Bob_the_scaling_boss is +5 levels and Joe_the_easy_schmo is -3 levels... If the zone is level 100, Bob is 105 and Joe is 97. If the zone is level 70, Bob is 75 and Joe is 67. If the zone stops scaling at 110, and the highest level player in the zone is 115, Bob will be 115 and Joe will be 107.

Quests that scale
Note that for these quests, the maximum level it will scale to is based on the maximum level that characters could obtain at the time the quest was introduced into the game.

From a Daybreak forum post by Prathun, EQ Developer, March 6, 2020:

These tasks reference dynamic zones that scale to PC level:
 * A Fateful Arrival
 * A Formal Dinner Party
 * A Helping Hand
 * A Posthumous Proposition
 * A Ranger's Tale
 * Anashti Sul, Damsel of Decay
 * Anashti Sul, Enslaver of Souls
 * Anashti Sul, Lady of Life
 * Artifacts of Great Importance
 * Bane of Decay
 * Brendaleen's Scheme
 * Castle Relic
 * Chetari Tunnel Adventure
 * Cleansing the Ground
 * Clearing a Path
 * Dead Dragons
 * Deadline
 * Death Peace
 * Decay Decreased
 * Defenders of the Faith
 * Defending Knowledge
 * Delving into Frostcrypt
 * Disrupting the Ritual
 * Excavating an Answer
 * Fate Rewards the Bold
 * Fippy's Further Revenge
 * Force the Forceful
 * Goblins and Fools
 * Grannus of the Cleansing Steam
 * Grummus!
 * Hate Hath No Fury
 * In Defense of Health
 * Infiltration of Kor-Sha
 * Into the Hills
 * Into the Temple
 * Ironing out the Legion
 * Kedge Counterblow
 * Korucust's Royal Pain
 * Late Checkout
 * Legendary Giants
 * Life After Death
 * Liquid Courage
 * Lost but Not Forgotten
 * Lxanvom Labors
 * Mysteries of Kor-Sha
 * On Behest of the Emperor
 * Others' Things
 * Pirates of Timorous Deep
 * Plane of Fear: Revisited
 * Plane of Hate: Revisited
 * Protected Passage
 * Remember the Dead
 * Royal Access
 * Scouting Ahead
 * Seductive Subterfuge
 * Seeking Refuge
 * Shake the Citadel
 * Sprucing Up Shakey
 * Storm of Sorts
 * The Bokon High Council
 * The Darkness Howls
 * The Descending Tower
 * The Handmaiden
 * The Head of the Snake
 * The Hills Are Alive
 * The King's Court
 * The Other Brother
 * The Sealed Gate
 * The Toll Road
 * To the Brave, Go the Spoils!
 * Undead Underground
 * Under the Robe
 * War Games
 * We Make Our Own Rewards
 * What Happens In Neriak...

LDoN and Heroic scaling
LDoN [ Lost Dungeons of Norrath ] Adventures used different zone headers, spawns, encounters, NPCs, and loot tables in order to scale. It required a massive amount of design data to implement as all the data was duplicated across each level bracket. The different leveled versions are 5 levels apart, starting at 20 and ending at 65 (hard). Requesting a hard adventure would give you the next bracket above what the group would normally get and the final 65 (hard) was a special case.

Heroic Adventures use the same NPC files for all levels. A scaling system recalculates their levels, stats, spells, and the rewards so that they are appropriate for the level of the zone. The NPCs will recalculate if the level of the highest level character changes. For example: the highest level character leaving the zone, a higher level character entering the zone, or a character gaining a level. The NPCs can technically scale to any level, though the design side wasn't intended to go below level 65. Also worth noting is that as of a recent update the HAs don't scale any higher than whatever the max level was when the content was introduced.

It's a simple matter to see the Heroic Adventure system in action. Have someone higher level zone into an in-progress HA instance and note how the levels of the NPCs change.