Anchors


 * ''See also: Teleportation items, Traveling



Various anchors may be purchased for Loyalty Tokens (Crowns) from the Loyalty Vendors. The anchors may be placed on your housing plot(s), in your house, and in your Neighborhood Guild Hall (or the Neighborhood Guild Hall land plot). Once placed, you can use the provided Anchor Transport Device to teleport to the anchor once every 72 minutes.

Druids and Wizards also get spells allowing you to port yourself, your group, and to TL (TransLocate [teleport]) others to anchors. There is no delay limit on reusing the spells, unlike the Anchor Transport Device.

Note that both the devices and the spells all (even the self only and group Druid / Wizard spells) do not teleport anyone directly, instead they give a TL box which lasts for about 30 seconds. Each person must click the "Yes" in the box if they wish to be teleported.

Primary Anchor Package
Purchased from a Loyalty Vendor for 216 Crowns.

Contains:
 * Primary Anchor
 * Primary Anchor Transport Device
 * Druids also get:
 * Spell: Primary Anchor Circle - Group members TL box to the druid's primary anchor.
 * Spell: Primary Anchor Push - TL box to the druid's primary anchor.
 * Spell: Primary Anchor Ring - Self only TL box to the druid's primary anchor.
 * Spell: Zephyr: Primary Anchor - Give TL box to target's own primary anchor. If they do not have an anchor placed, it does nothing.
 * Wizards also get:
 * Spell: Primary Anchor Gate - Self only TL box to the wizard's primary anchor.
 * Spell: Primary Anchor Portal - Group members TL box to the wizard's primary anchor.
 * Spell: Primary Anchor Push - TL box to the wizard's primary anchor.
 * Spell: Teleport Primary Anchor - Area Effect TL box to each character's own primary anchor. If they do not have an anchor placed, it does nothing.
 * Spell: Translocate Primary Anchor - Target TL box to each character's own primary anchor. If they do not have an anchor placed, it does nothing.

Secondary Anchor Package
Purchased from a Loyalty Vendor for 216 Crowns.

Contains:
 * Secondary Anchor
 * Secondary Anchor Transport Device
 * Druids also get:
 * Spell: Secondary Anchor Circle - Group members TL box to the druid's secondary anchor.
 * Spell: Secondary Anchor Push - TL box to the druid's secondary anchor.
 * Spell: Secondary Anchor Ring - Self only port to the druid's secondary anchor.
 * Spell: Zephyr: Secondary Anchor - Send someone to their own secondary anchor. If they do not have an anchor placed, it does nothing.
 * Wizards also get:
 * Spell: Secondary Anchor Gate - Self only TL box to the wizard's secondary anchor.
 * Spell: Secondary Anchor Portal - Group members TL box to the wizard's secondary anchor.
 * Spell: Secondary Anchor Push - TL box to the wizard's secondary anchor.
 * Spell: Teleport Secondary Anchor - Area Effect TL box to each character's own secondary anchor. If they do not have an anchor placed, it does nothing.
 * Spell: Translocate Secondary Anchor - Target TL box to each character's own secondary anchor. If they do not have an anchor placed, it does nothing.

Guild Hall Anchor Package
Purchased from a Loyalty Vendor for 432 Crowns. May only be used by Druids and Wizards.

Contains:
 * Guild Hall Anchor
 * Spell: Teleport Guild Hall Anchor - This spell will cast an area effect TL box to the caster's Guild Hall Anchor.