Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


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******************************************************************************


June 13th, 5:30 pm

------------------------------


Producer's Letter.


We've put up a new producer's letter. It is, primarily, a notification about

our Customer Service policies. Please familiarize yourselves with these policies.

You can find the Producer's Letter on www.everquest.com


- The EverQuest Team



June 7th, 6:30 pm

------------------------------


Sullon Zek is now available as a Test server.


This is an experimental PvP server based on a deity teams concept. To see the rules

for this server and for more details look on our Developer's Corner message board at

www.everquest.com (look for a post titled: Deity Team Server Announcement) as well

as on the web site itself. Please read these rules before playing on the new server.

To access this server run testeverquest.exe (which can be found in your EverQuest

directory).


- The EverQuest Team.



June 6th, 4:00 pm

------------------------------


The file you just downloaded addresses a crash problem that occurred for ATI cards

and cards based on the Savage chipsets.


- The EverQuest Team



June 4th, 3:00 am

------------------------------


Today's patch consisted only of server-side data, and does not contain anything

that would normally be announced.


- The EverQuest Team



May 31st, 2:00 am

------------------------------


*** Patch Addendum ***


This evening we put in another patch to correct some issues that arose with the patch

yesterday. The changes implemented include some that weren't announced previously:


- Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words,

if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs)

remains unaffected.

- Faction-loss for PvP kills on Vallon and Tallon now only occur against factions within

the hometown of the person killed. In other words, if you kill an Erudite in Erudin,

you will only lose faction with the factions in Erudin, not the factions in Paineel.

- Turning in the Tomb of Order and Discord will have no effect on Vallon and Tallon.

- On all PvP servers, only the person who gets the killing-blow in PvP combat will

have looting rights. We would prefer to implement some sort of "majority damage" logic

however this should solve most of the issues associated with uninvolved players

"ninja-looting" the loser in PvP encounters.


- The EverQuest Team




May 30th, 1:00 am

------------------------------


*** Fan Faire ***



The new EverQuest expansion, Shadows of Luclin, will be displayed

and demonstrated at the Minneapolis Fan Faire! Don't miss this chance

to see the latest and greatest upcoming features in the world of

Norrath!


Registration for the event closes on June 4! Hurry and reserve your spot!

Visit http://everquest.station.sony.com/fanfaire/ to register or for

more information!



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


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******************************************************************************


July 17th, 7:00 pm

------------------------------


*** Message about our Guide Program ***



Hail citizens of Norrath!


Hear my words, for I bring news of great importance.


Today I present to you an adventure, perhaps the greatest the Lands

of Norrath have ever offered. It is a quest of great proportions, and

a journey fraught with danger. Fear not though my friends, for the

spiritual rewards of this journey far outweigh any hardship involved.


As of now, we are once again gathering an adventuring party to protect

and serve the lands of Norrath. Scribes are lining up even now so that

they may take your application to become a Guide of Norrath.


We are seeking those strong in character, bright in wit, soft with

compassion, and filled with joy.


If you've ever felt good helping a fellow adventurer retrieve his corpse,

or with helping someone when they felt all was lost, then this is truly

the adventure for you. Or perhaps you feel your sense of humor could

bring smiles to the faces of Norrathian citizens. Maybe your renowned

acting skills might be of help. If you are kind, compassionate, and

helpful, then look no further for the rewarding journey you've sought.


If you are accepted, I will not mislead you, the journey will be

difficult at times. You can be assured that you will be tried...

and hopefully you will be found true. In the end though, the citizens

of Norrath will benefit from your thoughtful participation, and the

lands of Norrath will continue to become a better place.


If you feel this is something you must be a part of, then I invite

you to point your browser to: http://guideapp.everquest.com


We ask so little of your time, but the benefits you can bring to

Norrath are grand.


A few things to remember:

1) You must have an active EverQuest account in good standing.

2) You must be 18 years of age, or older.

3) Your account cannot be shared with any other individual.

4) You will need good communication skills.

5) Positive attitudes lead to positive results.

6) Ability to participate as a part of team is a must.



Come one, come all... help us to make the lands of Norrath better

than they already are... come be a part of the EverQuest Guide

Program!


- The EverQuest Guide Program






July 10th, 3:00 am

------------------------------



** Bug Fixes **


- The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs.


- Fixed the animation problem where an animation played on the upper body would get stuck. This could be seen by starting to cast a spell and then walking forward while it was playing the casting animation.


- Fixed a bug that wouldn't allow a player to target an invisible PC or NPC with the F7 or F8 keys even if they had See Invisible up.


- Stacking issues with 'change form' type spells have been corrected. Lich and Clarity will no longer stack, nor will Spirit of Wolf and Wolf Form.


- The bug with screenshots that some people experienced when using 32-bit color mode should be fixed.



** Item and Vendor Adjustments **


- Changed the forged Antonian Javelins to be stackable.


- Gnome Skin Sleeves are now droppable and rentable.


- Spiderling and Spider Silks are now stackable


- Spider Legs are now stackable.


- Tarnished weapons worth slightly more to the vendors than the rusty ones.


- Reduced the weight of the monk only Black Pantherskin armor.


- All Sheets of metal and Folded Sheets of metal are now stackable.


- Rangers will now be able to wear Girdle of Reflection


- There is now a vendor in Felwithe that sells the Enchant Ores series of enchanter spells.



** Zone and Quest Changes **


- The Crazed Ghouls should be less of a problem in Unrest.


- The Monk red headband quest should now be available again.


- We've added a few more Yew Leaf spawns.


- Reevaluated the values of the various fish fillets. All fish vendors should return to normal, but they won't be paying as well for certain fishy items. This resolves a problem that was created with the increased value of player made food items all over Norrath. Some of food items were made too valuable, and merchants were complaining to their union leaders...


- The EverQuest Team




** Gen Con Event **


Sony Online Entertainment cordially invites you to participate in a special online tournament of gladiatorial combat to be held at GenCon in August.


When: August 2-5, 2001 (pre-registration for GenCon ends July 9, 2001)

Where: Milwaukee Wisconsin at the Midwest Express Center


Join us and the 26,000 other people that will be attending the nation's largest gaming convention. Rumor has it that Lady Daegarmo, former Event Master, will be in attendance as well! Jump into the ring and fight for a chance to win great Sony gear. The main event will be held that Saturday night at 7pm, and the winner will receive the title of "The Duelist".


EverQuest Gladiator Championship


Event Rule Sheet


Gen Con


Single Elimination 1 vs. 1 competition for 8 of the different classes of Norrath.


Contestants WILL be given a PREGENERATED LEVEL 24 Character to battle with each other.


The Characters of each class will be EXACTLY the same.


Gladiator Competition will be a "Pick your class and Duel" Event. Each contestant would continue to fight until they lose or reach 8 wins total. If they reach 8 wins, their information is entered into a drawing of the 8 classes to compete in the Championship bracket.

Gladiator Championship will be held on Saturday at 2:30PM for the Winners of each Class bracket to determine 2 final contestants. The Winners of Gladiator Competition will square off for the in game Title of " The Duelist" in a bracketed version of the 8 classes represented. The final 8 would be decided via a drawing of the contestants for each class that had the most wins during the Master Trials.


PRIZES Prize will be dependant on class, The Infamous Gleaming Bastard Sword or extremely rare Cryosilk Robe are examples of what may be handed out. Other Prizes will be announced at Show Time.


All Matches are Single Elimination 1 vs. 1 competition for all rounds but the final round.


Final round (to determine 1st and 2nd place) will be best 2 out of 3 matches.


Dates: August 2-5, 2001 Gen Con Game Fair, Milwaukee, WI


Class Schedule


Thursday August 2nd

10:00 AM to 12:00 PM Mage class competition

12:15 PM to 2:15 PM Ranger Class Competition

2:30 PM to 4:30 PM Shadow Knight class Competition

4:45 PM to 6:00 PM Duel Lady Daegarmo and other Event staff.


Friday August 3rd

10:00 AM to 12:00 PM Monk class competition

12:15 PM to 2:15 PM Wizard Class Competition

2:30 PM to 4:30 PM Warrior class Competition

4:45 PM to 6:00 PM Duel Lady Daegarmo and other Event staff.


Saturday August 4th

10:00 AM to 12:00 PM Necromancer class competition

12:15 PM to 2:15 PM Rogue Class Competition

2:30 PM to 6:00 PM Gladiator Championship Bracket


Sunday August 5th

10:00 AM to 2:00 PM

Open class choice: Last Man Standing Competition


Schedule is subject to change



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


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******************************************************************************


July 24th, 3:00 am

------------------------------



** Item Changes **


- Silver Chitin Hand Wraps' haste effect has been repaired.

- The Smite scroll no longer lists Enchanters as a class that can use it.

- The Augment Death scroll no longer lists Shadowknights as a class that can use it.

- Many pelts have been made stackable. Those that are not stackable now are quest items that will not be made stackable.



** Spell Changes **


- Focus of Spirit will now stack with Voice of the Berserker.

- Barrier of Force will now stack with Protection of the Glades.

- Manaskin and Protection of the Glades will now stack.



** Trade Skill Changes **


- Repaired some class/deity combinations on two of the deity specific pottery Idols.



** Changes to Sullon Zek **


- There are no faction hits for killing half-elves in any city.

- If an Erudite of Paineel is killed in Paineel the killer takes a faction hit (existing rule).

- If an Erudite of Erudin is killed in Erudin the killer takes a faction hit (new rule).

- Bards can't cast harmful spells on boats.

- If a character kills a higher level character, the higher level character will always lose experience. This is in addition to the fact that any player killed within the + or - 5 level range will lose experience.

- Goods and Neutrals will now be able to turn in Greater Insignias for a Magician only summon corpse potion usable only at levels over 45th.

- Characters under level 6 will no longer be immune to PvP in many adventure zones. Players will be notified when they enter such zones.



** Misc. Changes **


- /target playername will now work on invisible targets as long as the character doing the targeting has the ability to see invisible.



** NOTE **


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



- The EverQuest Team




August 15th, 3:00 am

------------------------------



*** Guild Membership Requirements ***


We wanted to remind everyone that the minimum size for a guild is ten members, each on separate accounts. At the beginning of each month we delete any guild that does not meet the minimum membership requirement. Therefore it is very important that you maintain a guild membership of at least ten members.



*** Message about our Guide Program ***


Hail citizens of Norrath!


Hear my words, for I bring news of great importance.


Today I present to you an adventure, perhaps the greatest the Lands of Norrath have ever offered. It is a quest of great proportions, and a journey fraught with danger. Fear not though my friends, for the spiritual rewards of this journey far outweigh any hardship involved.


As of now, we are once again gathering an adventuring party to protect and serve the lands of Norrath. Scribes are lining up even now so that they may take your application to become a Guide of Norrath.


We are seeking those strong in character, bright in wit, soft with compassion, and filled with joy.


If you've ever felt good helping a fellow adventurer retrieve his corpse, or with helping someone when they felt all was lost, then this is truly the adventure for you. Or perhaps you feel your sense of humor could bring smiles to the faces of Norrathian citizens. Maybe your renowned acting skills might be of help. If you are kind, compassionate, and helpful, then look no further for the rewarding journey you've sought.


If you are accepted, I will not mislead you, the journey will be difficult at times. You can be assured that you will be tried... and hopefully you will be found true. In the end though, the citizens of Norrath will benefit from your thoughtful participation, and the lands of Norrath will continue to become a better place.


If you feel this is something you must be a part of, then I invite you to point your browser to: http://guideapp.everquest.com


We ask so little of your time, but the benefits you can bring to Norrath are grand.


A few things to remember:

1) You must have an active EverQuest account in good standing.

2) You must be 18 years of age, or older.

3) Your account cannot be shared with any other individual.

4) You will need good communication skills.

5) Positive attitudes lead to positive results.

6) Ability to participate as a part of team is a must.


Come one, come all... help us to make the lands of Norrath better than they already are... come be a part of the EverQuest Guide Program!


- The EverQuest Guide Program



August 15th, 3:00 am

------------------------------


** Spell Changes **


- Celestial Tranquility and Call of Earth will now stack

- Some stacking issues with Torpor have been corrected.

- Celestial Cleansing will fizzle less now

- Cannibalize should fizzle slightly less often now



** Zone Changes **


- Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.

- The Drowned Citizens are back, for sure this time.

- Fixed a bug that was not allowing some NPCs in Kael to see invisible creatures as they should.

- Restored "charmability" of most NPCs (merchants will remain uncharmable) in Kael due to fix of combat AI bug listed bellow under ** Miscellaneous Changes **.



** Item Changes **


- The Giant Tree Flayer is now Large instead of Tiny.

- Staff of Temperate Flux has been changed to main hand only.

- Ring of Frost Spiders can now be worn.

- Robe of the Seacaller should now be equipable.



** Trade Skill Changes **


- Imbued Field Plate Boots should be working properly now.



** Sullon Zek Changes **


- Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters.

- Characters below 6th level cannot be pick pocketed in any zone.

- Guards have a better chance of aggro'ing a rogue that fails at picking pockets near guards.



** Miscellaneous Changes **


- Fixed a recently introduced combat AI bug that caused NPCs to focus unduly on attacking pets rather than PCs

- Added a few crowns to the list of items that can be traded in for new crowns with new textures. The same NPCs that were interested in trading out your helms will now trade your crowns. Please keep in mind that they will not be trading them back to you. Once you get the new look it's yours to keep, even if it clashes with your favorite eye shadow.



** NOTE **


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.


- The EverQuest Team




EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


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******************************************************************************


August 22nd, 3:00 am

------------------------------



** Crashing Bug Fixes **


- Fixed the problem that was causing zones to crash in some instances.

- Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens.



** Item Change **


- The Green Flower should be working again.



** Spell Change **


- Fixed a stacking bug that allowed multiple Levitation buffs to stack.



** Sullon Zek Changes **


- The Resist code changes we made with the last patch should be working properly now. Here is the text about that change:


"Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters."


- Cancel Magic spells should now work across teams.

- Characters should no longer disappear when Mesmerized or stunned.




EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


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Patch process complete.

******************************************************************************


August 29th, 3:00 am

------------------------------



** Customer Service Limited Holiday Staffing **


This Monday, September 3rd, Sony Online Entertainment Customer Service will have limited staffing due to the Labor Day holiday. Our telephone and technical support will be shut down on Monday as well. Normal Game Master hours, phone and technical support will resume on Tuesday


Have a safe and happy holiday!



*** New Free Zone - Stonebrunt Mountains ***


That's what this patch is all about. We're adding the Stonebrunt Mountains. You will need to choose the Optional Patch to download the files you will need to be able to enter the zone.


From the press release:


"Located on the small continent of Odus, the Stonebrunt Mountains are rich with vegetation and distinctive hills that give way to the towering Mount Klaw; the largest mountain in Odus and home to the Kerran village of Kejeka. The zone of Stonebrunt is designed to be a mid-level, outdoor zone similar in scope and scale to the Lake of Ill Omen on Kunark, which has proven to be a very popular zone in EverQuest."


You can see the press release in its entirety on our web site www.everquest.com


- The EverQuest Team



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


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******************************************************************************


September 11th, 3:00 am

------------------------------


** Spell Changes **


- Changed all enchanter mesmerization spells so that they overwrite Screaming Terror


- Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells.


- The Emissary of Thule Necromancer pet is now immune to fear


- Beneficial buffs that don't have an ability drain component on them can now be clicked off.



** Miscellaneous Updates **


- The server selection screen now only gives information on whether or not a server is up instead of providing player counts. In addition, the "count" option on the /who command has been restricted to internal personnel. Servers on the server selection screen are still ordered from least-populated to most populated in order to assist players in choosing the least populated server.


- Harla Dar has been repaired (this happened sometime earlier than today, but we wanted you to know).


- Reactivated broken zone line between Qeynos to the Sewers. A dead halfling was stuck in the drainpipe and has been removed.


- Fixed a long-standing bug that was causing Feign Death to fail when several characters were on the NPC's hate list along with the character using Feign Death. We'd like to extend much thanks to the monk community who helped us track this one down. Also fixed a problem with the monk's 'Block' skill which inadvertantly was recapped at a lower than normal skill level in recent months. Kudos to "Faned" of the "Monkly Business" bulletin board who brow-beat Gordon with the facts until he gave in and looked at the code :)

- As announced earlier this week, the Belt of the Cenobite was made useable by some inappropriate classes/races in the last patch. This has been corrected.


- Several quest components in zones with the Trivial Loot Code will now be lootable regardless of level.



*** Norrathian News ***


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



*** Announcing Test of Tactics III ***


Yes you heard right, Test of Tactics will be making its return to the lands of Norrath in October and November. This event will present teams of 18 members in a battle to the death. Only the strong of body and mind will survive and come out of the arena victorious. For more information on the event and sign up for please look on Harpy's Head Tavern at http://everquest.station.sony.com/hht/events/.



- The EverQuest Team


September 25th, 3:00 am

------------------------------


** Spell Changes **


- We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch.



** Item Changes **


- The Shaman Epic effect has been returned to its previous effect (and it should conflict with fewer Damage over Time spells, as was the intention for the change made last patch).



** Quest Changes **


- Ivory Sky Diamond is now dropping as it should.


- Fixed an error in a Stonebrunt quest where an NPC was handing out the wrong reward.



** Miscellaneous **


- Added some code that might fix a bug with female hair and Erudite hoods that caused them to fail to appear sometimes when a helmet was removed. This would cause some characters to look as though the back of their head was missing at times.


- Mouselook will now work a little differently when in the first two third-person camera modes (overhead and chase). They will work similarly to first-person mouselook (i.e. your character's heading will change when you move the mouse left or right, the left and right movement keys will cause your player to strafe, and the camera angle will pitch up or down when you move the mouse forward or back). These changes should make those first two third-person camera modes more useful.


- The EverQuest Team



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


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Patch process complete.

******************************************************************************


October 8th, 3:00 am

------------------------------


*** Item Changes ***


- Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically.


- Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap


- Added a texture to Flayed Barbarian Skin Leggings.


- Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.



*** Miscellaneous Changes ***


- The last language used by your character will be stored in your eqclient.ini file when you log out. This means that if the last character you were playing was speaking Elvish, then when you log back in with any character, that character will be speaking Elvish if he can, otherwise it will be set to a default language (most often Common).



*** Magic System Changes ***


There is a more detailed explanation of these changes posted on our Developer's Corner. Please visit there for more details (either at www.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi). Here is a summary of the changes:


- The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly.


- Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.


- NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.


IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).




*** Melee Changes ***


After extensive research, testing, and evaluation we have completed the melee portion of our class balancing. To be clear, these changes apply just to the combat aspect of melee classes. Any issues with non-combat skills, spell effects, spell selection, or non-combat aspects of classes will be evaluated in the near future. With the completion of the melee combat balancing, we will be moving onto spells and spell casting classes.


Due to the extensive nature of these changes, we can't describe them in detail here. A detailed summary will be available on our Developer's Corner message board. Please visit www.everquest.com and our forums for more information.


* Summary of Melee Changes *


- Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved.


- Warriors have had their taunt skill cap increased to 230 at 60th level. Also, the Blades of Strategy and Tactics can now be used in either hand.


- Rogues, as the primary user of piercing weapons, will benefit from an improvement in the quality of a few existing high-end daggers. At some future date new piercing weapons will be added to the game to fill gaps in equipment availability.


- Monks will now be on an improved combat table at levels 55 and again to a better table at 60. Monks now have the ability to Triple Attack at 60th level. The minimum damage done by Flying Kick will be greatly increased for monks starting at 51st level and scaling up to level 60. We also intend to add more monk weapons in the future to fill equipment gaps.


- Rangers have their Double Attack skill cap raised to 245. They have also gained an innate offensive bonus that starts at level 55 and increases until level 60. Ranger's Defense skill cap has been raised to 220, and their Riposte skill cap has been raised to 185.


- Paladins and Shadowknights, besides the benefits they gain from the two-handed weapons change mentioned above, have also been moved to the same combat tables as warriors. In the future we intend to examine the existing one-handed weapons useable by knights for possible upgrades. We are also increasing the Taunt skill cap for these two classes to 220.


- Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits.


Please read the detailed explanation of these changes on our Developer's Corner message boards at http://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi



*** Firiona Vie (Roleplaying Preferred) server goes Live ***


Our newest special rules server is now available. Firiona Vie is designated as roleplaying preferred. There are many special rules for this server, please read over them carefully before playing. We will be keeping an updated list of these rules on our web site at http://everquest.station.sony.com/guidebook/firionavie.jsp .



** Firiona Vie Server Feature List **


- This is a new server, not a split server. Nor will there be any transfers to this server.

- Characters will be wiped before the server goes Live.

- This is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. Player) server. In other words, it's a standard 'blue' server with the same rules and features regarding PvP as the vast majority of our servers. It is not one of the 'Zeks'.

- Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, Freeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater Faydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and Thurgadin.

- Beneficial buff spells will not work on characters 20 levels lower than the caster.

- Each character will be assigned an "alignment" upon creation. This alignment will be described in brief on the character creation screen (in the same location that their Deity is described).

- Each character will be able to change their alignment once any time after they reach 10th level if they choose. A character is not required to change alignments, but may do so any time after attaining 10th level. The player will be able to chose from a list of alignments based on their race, class and deity.

- A character's alignment will determine whether or not they can group with other characters.

- A character's alignment will determine an experience bonus or penalty when grouping with other characters.

- A character's alignment will determine if they can cast beneficial spells on other characters (including resurrections).

- Language skills will improve only through group chat in the same zone and from /say.

- Languages will only improve 1 point each hour and will be capped at level*5+5 skill points.

- Common will not exist. A Human language will be added and only made easily available to certain races.

- One character per account.

- The Trivial Loot Code will be in effect in all zones.

- Very few items will be No-Drop. Exceptions will include things such as newbie notes and epic weapons.

- Bind Affinity will be restricted for all characters to locations where melee characters can bind on other servers.

- /emote will be language specific

- All characters will be /roleplay.

- /alignment will display the alignment of your character and probably a more detailed description of that alignment.



** Trivial Loot Code **


Briefly, the Trivial Loot Code works like this: If a character kills an NPC and that NPC does not give them experience, then the Trivial Loot Code takes effect. If any member of a group does not get experience for a kill, the Trivial Loot Code will take effect. The Trivial Loot Code prevents magical, lore and no-drop items from appearing on the corpse. Normal items and coins will appear on the corpse in all cases as usual.



For detailed information about the alignment system on the Firiona Vie server, please visit our web site: http://everquest.station.sony.com/guidebook/firionavie.jsp



** NOTE **


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



** A Tale from Norrath **


Adventurers, glory seekers, and plunder-hungry knaves,


A few new tavern tales have been circulating from across the Deep. It appears that strife and civil unrest have once again plagued the lands of Kunark. Stories of treachery and terror within the ranks of the Sarnak have spilled forth from the mountain fortress of Chardok.


Only a few of the most cunning spies have made their way into the Sarnak hive during this brief time of turmoil, and their reports may have serious implications. The Brood of Di`zok seems to be more organized than before. Their leadership is becoming more structured... and much more brutal. Production in the mines appears to be increasing and soldiers have been amassing in great numbers.


Other tales have come from this mountain fortress as well. Terror squads and interrogators have decimated the ranks of reported Sarnak traitors. These squads have been working under the leadership of one of the Sarnak Collective's newest council members, Korucust. It can only be presumed that this cleansing is another step towards strengthening the foul brood.


These tales are hard to confirm, since many of your adventurous kind are prone to drink and to the occasional mistruth. If these tales are true, it would only stand to reason that new dangers may reveal new wealth and glory. Perhaps it is time for you to gather your best gear, finish your mug of ale, and head out to investigate.


Good luck adventurers.



- The EverQuest Team




October 4th, 4:00 pm

------------------------------


** Orlando Fan Faire **


Registration for the Orlando Fan Faire closes on Sunday night... don't delay in registering if you plan to attend!


There are a few more hotel rooms left at our special discount rate and you can still get your discounted tickets to Disney World!


We will also be showing Shadows of Luclin at this event! Come take a peek at what your characters will be able to do in Norrath in the coming months!


Visit http://everquest.station.sony.com/fanfaire/ for more information or to register!


Cindy Archuleta

Community Relations Manager

Sony Online Entertainment



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqnews.tx_".

Transfer complete.


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqtext.tx_".

Transfer complete.


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "s989reg.tx_".

Transfer complete.


Patch process complete.

******************************************************************************


October 16th, 2:00 pm

------------------------------


** UK server now up for testing **


The new server is called Antonious Bayle (Beta UK) and is located in the United Kingdom. Because this is our first server to open up over seas, we want to test it out before we open it as a Live server.


The focus of testing for this server is the network connection, so we need to have a lot of people testing it out. Therefore we are opening up this Test server on our Live patcher. This means that you will be able to play on the new server as if it were a regular Live server; log in as you normally do and it will appear on the server list. But this is still a Test server. This means that all of the Test server rules apply to Antonious Bayle. We will be wiping characters when we take the server Live (which we hope to do in a few weeks). Let's repeat that for emphasis:


We will be wiping characters when we take the server Live (which we hope to do in a few weeks).


Keeping that in mind, we want to encourage you to log into the server and play for a while. We really want to see how it holds up under a full server load, and for that we need players logged in and playing. So please give it a try.


We're excited about this new server and the possibilities that it represents.


- The EverQuest Team




October 15th, Noonish

------------------------------


** Orlando Fan Faire Walk-ins! **


We have limited space available for walk-in registrations for the Fan Faire. The cost will be $85 and you must have a valid EverQuest account to register. If you have not pre-registered, the Fan Faire T-shirt will not be included in your registration fee.


If you plan to attend and have not registered, please send an email to [email protected] and we will do our best to hold a spot for you!


The Orlando Fan Faire is October 19-20 at the Rosen Centre. Please visit http://everquest.station.sony.com/fanfaire for more information.


Cindy Archuleta

Community Relations Manager

Sony Online Entertainment




** Message about our Guide Program **


Hail citizens of Norrath!


Hear my words, for I bring news of great importance.


Today I present to you an adventure, perhaps the greatest the Lands of Norrath have ever offered. It is a quest of great proportions, and a journey fraught with danger. Fear not though my friends, for the spiritual rewards of this journey far outweigh any hardship involved.


As of now, we are once again gathering an adventuring party to protect and serve the lands of Norrath. Scribes are lining up even now so that they may take your application to become a Guide of Norrath.


We are seeking those strong in character, bright in wit, soft with compassion, and filled with joy.


If you've ever felt good helping a fellow adventurer retrieve his corpse, or with helping someone when they felt all was lost, then this is truly the adventure for you. Or perhaps you feel your sense of humor could bring smiles to the faces of Norrathian citizens. Maybe your renowned acting skills might be of help. If you are kind, compassionate, and helpful, then look no further for the rewarding journey you've sought.


If you are accepted, I will not mislead you, the journey will be difficult at times. You can be assured that you will be tried... and hopefully you will be found true. In the end though, the citizens of Norrath will benefit from your thoughtful participation, and the lands of Norrath will continue to become a better place.


If you feel this is something you must be a part of, then I invite you to point your browser to: http://guideapp.everquest.com


We ask so little of your time, but the benefits you can bring to Norrath are grand.


A few things to remember:

1) You must have an active EverQuest account in good standing.

2) You must be 18 years of age, or older.

3) Your account cannot be shared with any other individual.

4) You will need good communication skills.

5) Positive attitudes lead to positive results.

6) Ability to participate as a part of team is a must.


Come one, come all... help us to make the lands of Norrath better than they already are... come be a part of the EverQuest Guide Program!


- The EverQuest Guide Program




October 8th, 3:00 am

------------------------------


*** Item Changes ***


- Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically.


- Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap


- Added a texture to Flayed Barbarian Skin Leggings.


- Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.



*** Miscellaneous Changes ***


- The last language used by your character will be stored in your eqclient.ini file when you log out. This means that if the last character you were playing was speaking Elvish, then when you log back in with any character, that character will be speaking Elvish if he can, otherwise it will be set to a default language (most often Common).



*** Magic System Changes ***


There is a more detailed explanation of these changes posted on our Developer's Corner. Please visit there for more details (either at www.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi). Here is a summary of the changes:


- The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly.


- Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.


- NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.


IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).




*** Melee Changes ***


After extensive research, testing, and evaluation we have completed the melee portion of our class balancing. To be clear, these changes apply just to the combat aspect of melee classes. Any issues with non-combat skills, spell effects, spell selection, or non-combat aspects of classes will be evaluated in the near future. With the completion of the melee combat balancing, we will be moving onto spells and spell casting classes.


Due to the extensive nature of these changes, we can't describe them in detail here. A detailed summary will be available on our Developer's Corner message board. Please visit www.everquest.com and our forums for more information.


* Summary of Melee Changes *


- Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved.


- Warriors have had their taunt skill cap increased to 230 at 60th level. Also, the Blades of Strategy and Tactics can now be used in either hand.


- Rogues, as the primary user of piercing weapons, will benefit from an improvement in the quality of a few existing high-end daggers. At some future date new piercing weapons will be added to the game to fill gaps in equipment availability.


- Monks will now be on an improved combat table at levels 55 and again to a better table at 60. Monks now have the ability to Triple Attack at 60th level. The minimum damage done by Flying Kick will be greatly increased for monks starting at 51st level and scaling up to level 60. We also intend to add more monk weapons in the future to fill equipment gaps.


- Rangers have their Double Attack skill cap raised to 245. They have also gained an innate offensive bonus that starts at level 55 and increases until level 60. Ranger's Defense skill cap has been raised to 220, and their Riposte skill cap has been raised to 185.


- Paladins and Shadowknights, besides the benefits they gain from the two-handed weapons change mentioned above, have also been moved to the same combat tables as warriors. In the future we intend to examine the existing one-handed weapons useable by knights for possible upgrades. We are also increasing the Taunt skill cap for these two classes to 220.


- Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits.


Please read the detailed explanation of these changes on our Developer's Corner message boards at http://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi



*** Firiona Vie (Roleplaying Preferred) server goes Live ***


Our newest special rules server is now available. Firiona Vie is designated as roleplaying preferred. There are many special rules for this server, please read over them carefully before playing. We will be keeping an updated list of these rules on our web site at http://everquest.station.sony.com/guidebook/firionavie.jsp .



** Firiona Vie Server Feature List **


- This is a new server, not a split server. Nor will there be any transfers to this server.

- Characters will be wiped before the server goes Live.

- This is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. Player) server. In other words, it's a standard 'blue' server with the same rules and features regarding PvP as the vast majority of our servers. It is not one of the 'Zeks'.

- Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, Freeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater Faydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and Thurgadin.

- Beneficial buff spells will not work on characters 20 levels lower than the caster.

- Each character will be assigned an "alignment" upon creation. This alignment will be described in brief on the character creation screen (in the same location that their Deity is described).

- Each character will be able to change their alignment once any time after they reach 10th level if they choose. A character is not required to change alignments, but may do so any time after attaining 10th level. The player will be able to chose from a list of alignments based on their race, class and deity.

- A character's alignment will determine whether or not they can group with other characters.

- A character's alignment will determine an experience bonus or penalty when grouping with other characters.

- A character's alignment will determine if they can cast beneficial spells on other characters (including resurrections).

- Language skills will improve only through group chat in the same zone and from /say.

- Languages will only improve 1 point each hour and will be capped at level*5+5 skill points.

- Common will not exist. A Human language will be added and only made easily available to certain races.

- One character per account.

- The Trivial Loot Code will be in effect in all zones.

- Very few items will be No-Drop. Exceptions will include things such as newbie notes and epic weapons.

- Bind Affinity will be restricted for all characters to locations where melee characters can bind on other servers.

- /emote will be language specific

- All characters will be /roleplay.

- /alignment will display the alignment of your character and probably a more detailed description of that alignment.



** Trivial Loot Code **


Briefly, the Trivial Loot Code works like this: If a character kills an NPC and that NPC does not give them experience, then the Trivial Loot Code takes effect. If any member of a group does not get experience for a kill, the Trivial Loot Code will take effect. The Trivial Loot Code prevents magical, lore and no-drop items from appearing on the corpse. Normal items and coins will appear on the corpse in all cases as usual.



For detailed information about the alignment system on the Firiona Vie server, please visit our web site: http://everquest.station.sony.com/guidebook/firionavie.jsp



** NOTE **


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



** A Tale from Norrath **


Adventurers, glory seekers, and plunder-hungry knaves,


A few new tavern tales have been circulating from across the Deep. It appears that strife and civil unrest have once again plagued the lands of Kunark. Stories of treachery and terror within the ranks of the Sarnak have spilled forth from the mountain fortress of Chardok.


Only a few of the most cunning spies have made their way into the Sarnak hive during this brief time of turmoil, and their reports may have serious implications. The Brood of Di`zok seems to be more organized than before. Their leadership is becoming more structured... and much more brutal. Production in the mines appears to be increasing and soldiers have been amassing in great numbers.


Other tales have come from this mountain fortress as well. Terror squads and interrogators have decimated the ranks of reported Sarnak traitors. These squads have been working under the leadership of one of the Sarnak Collective's newest council members, Korucust. It can only be presumed that this cleansing is another step towards strengthening the foul brood.


These tales are hard to confirm, since many of your adventurous kind are prone to drink and to the occasional mistruth. If these tales are true, it would only stand to reason that new dangers may reveal new wealth and glory. Perhaps it is time for you to gather your best gear, finish your mug of ale, and head out to investigate.


Good luck adventurers.



- The EverQuest Team




October 4th, 4:00 pm

------------------------------


** Orlando Fan Faire **


Registration for the Orlando Fan Faire closes on Sunday night... don't delay in registering if you plan to attend!


There are a few more hotel rooms left at our special discount rate and you can still get your discounted tickets to Disney World!


We will also be showing Shadows of Luclin at this event! Come take a peek at what your characters will be able to do in Norrath in the coming months!


Visit http://everquest.station.sony.com/fanfaire/ for more information or to register!


Cindy Archuleta

Community Relations Manager

Sony Online Entertainment



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqnews.tx_".

Transfer complete.


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "spdat.ef_".

Transfer complete.


Patch process complete.

******************************************************************************


October 23rd, 3:00 am

------------------------------


*Patch Day*


This patch primarily addresses item fixes in regard to the Chardok revamp, as well as some minor other quest and item fixes. There's also been some talk of something called the Green Mist.


- The EverQuest Team



October 16th, 2:00 pm

------------------------------


** UK server now up for testing **


The new server is called Antonious Bayle (Beta UK) and is located in the United Kingdom. Because this is our first server to open up over seas, we want to test it out before we open it as a Live server.


The focus of testing for this server is the network connection, so we need to have a lot of people testing it out. Therefore we are opening up this Test server on our Live patcher. This means that you will be able to play on the new server as if it were a regular Live server; log in as you normally do and it will appear on the server list. But this is still a Test server. This means that all of the Test server rules apply to Antonious Bayle. We will be wiping characters when we take the server Live (which we hope to do in a few weeks). Let's repeat that for emphasis:


We will be wiping characters when we take the server Live (which we hope to do in a few weeks).


Keeping that in mind, we want to encourage you to log into the server and play for a while. We really want to see how it holds up under a full server load, and for that we need players logged in and playing. So please give it a try.


We're excited about this new server and the possibilities that it represents.


- The EverQuest Team




EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


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******************************************************************************


October 31th, 3:00 am

------------------------------


*By the pricking of my thumbs*


- A con man in The Temple of Solusek Ro has been warned by the gods not to tease people about special weapons.

- Forest Barley can be found now, if you like that sort of thing.

- There are fewer blind frogloks in Guk.

- Small trees will fall more frequently in one of the Karanas

- Be careful in your travels over the next few days. Something is amiss on Norrath.


Trick or treat!


- The EverQuest Team




October 26th, 7:30 pm

------------------------------


***Attention Adventurers!***


This weekend we are having major events going on in the world of Norrath. Our GM's are going to host unique and rare quests within the world of Norrath . There are going to be rare item drops that seldom arise and fun for the whole family.


Here's a sample of what we're doing.


- Scavenger Hunts

- Attack of the Pixies!

- The Brownies will have Revenge!

- The strange story of the Ship Wrecked Gnome

- The mean Grizzly Bear known as "Fluffy" on a rampage


Log in or miss out on a chance to score


Have a great weekend!



- The EverQuest Team



October 23rd, 3:00 am

------------------------------


*Patch Day*


This patch primarily addresses item fixes in regard to the Chardok revamp, as well as some minor other quest and item fixes. There's also been some talk of something called the Green Mist.


- The EverQuest Team




Patch Message

11/07/01



** Project M Implemented **


Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking this button will randomly place you in a low-level NPC in a random zone. You will be given full control of the creature to do with it what you like. You may hunt and kill other creatures. You may even attack other players.


Some things to remember when playing your own personal monster (NPC).


-You will not be able to interact with players or NPC's other than moving and hitting attack.

-You cannot speak, trade, sell, or do anything else that a player can do.

-You will spawn with normal loot for the monster you are playing and Player Characters will be able to kill you for loot and experience.

-If you are a spell casting monster you might want to take a moment to memorize some spells.

-Once you die, you will return to the character select screen where you may choose to return as another NPC or play your normal character.

-You may gain experience, levels, and skills as this NPC, but once you die, it is all lost. You will need to start over the next time you choose to be a NPC character.

-You can't zone as a monster.

-Monster PCs (MPCs) can not loot, sell, or gain items. They only get what they start out with.


This ability to play a monster is being implemented for PvP servers only as we have no plans to implement non-consensual PvP on a non PvP server.


However, we are still working with this system. We may find other ways to implement Project M on the non-PvP servers that are acceptable. We aren't done looking at the possible uses of this new feature.



** PvP Server Related **


- Guards, when seeing PCs in combat, will now attack the one that they like the least (the one with the lowest appropriate faction). If all the PCs involved are highly regarded (have very high faction) the guards will allow them to resolve their own issues without interfering.


- Guards should also refrain from attacking PCs that are attacked by pets of any sort.


- Sullon Zek now has an across the board experience bonus of 20%, and the experience loss on all deaths on Sullon Zek is now 50% less.



** Zone Specific Changes **


- Kael now has specific bind locations, located only at the entryways. This means that binding will only be possible in those areas.


- Anti-bottom feeding code has been removed from the Stonebrunt Mountains and the Warrens.


- Added a melee bind location to the dock in Iceclad.



** Bug Fixes **


- Fixed a bug that allowed corpses to exist inside walls. Now if a corpse ends up in a location that is not 'valid' the corpse will be moved to the 'safe coordinates' of the zone. Also, the /corpse command will now summon your own corpse to you anywhere in the zone as long as that corpse is on the safe spot of the zone. This should prevent corpses from being stuck in walls.


- Fixed it so that Critical Hit damage messages match the actual damage done.


- The visible damage bonus modifier on two-handed weapons has been corrected. The value that was displayed was incorrect, no change has been made to the damage bonus itself.



** Item Changes **


- Fixed an issue with the Bardic Epic weapon. Now if the bard has his Epic and an instrument that gives bonuses to songs, the best effect will take precedence, rather than the Epic bonuses always being used.


- Cloak of Imperception should now have charges. You will need to exchange your old one for a new one with your GM within the next five days.


- Donal's Chestplate of Mourning has unlimited charges again.



** Gameplay/Interface Changes/Additions **


- We have changed the way the /consider command works. We have added a 'light blue' area between green and blue. NPCs that used to /consider green but gave experience will now /consider light blue, as well as NPCs of slightly lower level than those greens. You will always get experience for something that is light blue. You will not receive experience for greens. At the same time, by including lower level NPCs in the light blue /consider, we have increased the range of lower level NPCs that will grant experience. This will be most noticeable for characters of higher level.


- Added /targetgroupbuff. Type /targetgroupbuff on to activate, off to turn it off. When on, all group buff spells you cast will require a target but will affect everyone grouped (and in range) with that target, even if it is not your own group. When it is off your group buff spells will act normally. This will only work with group buffs that have a duration, and will not affect heals, portals or change form spells.


- Added code that will put one item onto your cursor if it won't fit into your inventory due to a cancelled trade or looting items (and other cases). This will only work if there is not already an item on the cursor.


- Added code that prevents player characters from dropping coins on the ground. This should prevent the loss of coins due to accident or scam.


- Made a modification to the chase camera mouselook code. Moving the mouse forward or back in this camera view will make the camera move up and down, and the camera also automatically pitches to keep your character in view.


- You now see the number of hit points you are healed, and you also now see how many hit points you heal when healing others.



** Skill Changes **


- Bard Piercing cap was raised to 250 at 60th level.


- Foraging and Fishing will now result in a wider variety of items, especially in zones that have unusual items available to forage or fish (such as quest items). Quest and unique items were too common in zones that had them, often making it hard to use those skills to obtain items such as food and drink. These quest and rare items will now actually be rarely foraged or fished, as they should have been. Such items will still be available, even to those with low foraging skills, but they will be more easily found by those who have practiced the skills.



*** Norrathian News ***


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



- The EverQuest Team


EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqgame.ex_".

Transfer complete.


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqnews.tx_".

Transfer complete.


Patch process complete.

******************************************************************************


November 8th, 3:00 am

------------------------------


** Follow-up Patch **


We had a couple of bugs pop up in yesterday's patch. Rather than having everyone wait to see them fixed we've elected to roll them in now:


- Bards lost the ability to use item effects while moving. This has been fixed.

- Monks can now train mend again.

- Fixed a collision problem that caused people to fall through some walls.

- Fixed a problem with /targetgroupbuff that allowed people to cast combat portal spells on others.


We apologize for the inconvenience.


- The EverQuest Team




November 7th, 3:00 am

------------------------------


** Project M Implemented **


Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking this button will randomly place you in a low-level NPC in a random zone. You will be given full control of the creature to do with it what you like. You may hunt and kill other creatures. You may even attack other players.


Some things to remember when playing your own personal monster (NPC).


-You will not be able to interact with players or NPC's other than moving and hitting attack.

-You cannot speak, trade, sell, or do anything else that a player can do.

-You will spawn with normal loot for the monster you are playing and Player Characters will be able to kill you for loot and experience.

-If you are a spell casting monster you might want to take a moment to memorize some spells.

-Once you die, you will return to the character select screen where you may choose to return as another NPC or play your normal character.

-You may gain experience, levels, and skills as this NPC, but once you die, it is all lost. You will need to start over the next time you choose to be a NPC character.

-You can't zone as a monster. If you try to cross a zone-boarder you will lose your progress and return to the character-select screen.

-Monster PCs (MPCs) can not loot, sell, or gain items. They only get what they start out with.


This ability to play a monster is being implemented for PvP servers only as we have no plans to implement non-consensual PvP on a non PvP server.


However, we are still working with this system. We may find other ways to implement Project M on the non-PvP servers that are acceptable. We aren't done looking at the possible uses of this new feature.



** PvP Server Related **


- Guards, when seeing PCs in combat, will now attack the one that they like the least (the one with the lowest appropriate faction). If all the PCs involved are highly regarded (have very high faction) the guards will allow them to resolve their own issues without interfering.


- Guards should also refrain from attacking PCs that are attacked by pets of any sort.


- Sullon Zek now has an across the board experience bonus of 20%, and the experience loss on all deaths on Sullon Zek is now 50% less.



** Zone Specific Changes **


- Kael now has specific bind locations, located only at the entryways. This means that binding will only be possible in those areas.


- Trivial Loot code has been removed from the Stonebrunt Mountains and the Warrens.


- Added a melee bind location to the dock in Iceclad.



** Bug Fixes **


- Fixed a bug that allowed corpses to get stuck inside walls while creating a phantom corpse at the zone line (on your client only) with which you could not interact. Now if a corpse ends up in a location that is not 'valid' the corpse will be moved to the 'default coordinates' of the zone. Also, the /corpse command will now summon your own corpse to you anywhere in the zone as long as that corpse is on the default coordinates. As a rule of thumb, if you died near a wall and cannot find your corpse where you died, try /corpse before petitioning.


- Fixed it so that Critical Hit damage messages match the actual damage done.


- The visible damage bonus modifier on two-handed weapons has been corrected. The value that was displayed was incorrect, no change has been made to the damage bonus itself.


- Fixed a language-learning bug on the Firiona Vie Server. Players will now be train each other up in languages once they train the first point with their guildmaster.


** Item Changes **


- Fixed an issue with the Bardic Epic weapon. Now if the bard has his Epic and an instrument that gives bonuses to songs, the best effect will take precedence, rather than the Epic bonuses always being used.


- Cloak of Imperception should now have charges. You will need to exchange your old one for a new one with your GM within the next five days.


Donal's Chestplate of Mourning has unlimited charges again. You will likewise need to exchange yours should you get an 'out of charges' message when attempting to use it.



** Gameplay/Interface Changes/Additions **


- We have changed the way the /consider command works and expanded the level range at which players are able to gain experience. We have added a 'light blue' area between green and blue. NPCs that used to /consider green but gave experience will now /consider light blue, as well as NPCs of slightly lower level than those greens. You will always get experience for something that is light blue. You will not receive experience for greens. At the same time, by including lower level NPCs in the light blue /consider, we have increased the range of lower level NPCs that will grant experience. This will be most noticeable for characters of higher level.


- Added /targetgroupbuff. Type /targetgroupbuff on to activate, off to turn it off. When on, all group buff spells you cast will require a target but will affect everyone grouped (and in range) with that target, even if it is not your own group. When it is off your group buff spells will act normally. This will only work with group buffs that have a duration, and will not affect heals, portals or change form spells.


- Added code that will put one item onto your cursor if it won't fit into your inventory due to a cancelled trade or looting items (and other cases). This will only work if there is not already an item on the cursor.


- Added code that prevents player characters from dropping coins on the ground. This should prevent the loss of coins due to accident or scam.


- Made a modification to the chase camera mouselook code. Moving the mouse forward or back in this camera view will make the camera move up and down, and the camera also automatically pitches to keep your character in view.


- You now see the number of hit points you are healed, and you also now see how many hit points you heal when healing others.



** Skill Changes **


- Bard Piercing cap was raised to 250 at 60th level.


- Foraging and Fishing will now result in a wider variety of items, especially in zones that have unusual items available to forage or fish (such as quest items). Quest and unique items were too common in zones that had them, often making it hard to use those skills to obtain items such as food and drink. These quest and rare items will now actually be rarely foraged or fished, as they should have been. Such items will still be available, even to those with low foraging skills, but they will be more easily found by those who have practiced the skills.



*** Norrathian News ***


Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.



- The EverQuest Team





November 1st, 10:30 am

------------------------------


*** Movelog for the Antonius Bayle server ***


** Please Note - This message includes a NEW START TIME for the Movelogs **


We will be opening the Antonius Bayle server for our European players on November 1, 2001 (today!). We will also be opening a move log from all standard servers (not from the PvP or special rules servers such as Firiona Vie and Sullon Zek) to the new server on November 1st (also today). We will be giving priority to European players when we move characters, and we will only be accepting a limited number of moves. Obviously we want this server to be used primarily by our European players and we don't want to move so many characters to the server that it becomes too crowded.


Here is a schedule for the movelog.


11/1/01 - Thursday at 11 am (pst) - Movelog opens.

11/5/01 - Monday at 11 am (pst) - Movelog closes.

11/6/01 - Tuesday - Moves begin and characters start becoming available to play.

11/7/01 - Wednesday - We expect to finish moving the characters and have them all available to play.


Due to the sheer volume of players that we expect will be putting in a request to move, we expect to have to cut the list short. Again, priority will be given to European players on a first come, first served basis.


If you want to have your characters moved to the new server, here's what you should do.


Log in on the account and server that you want your characters to be moved from. Pick any character that you have on that server and enter Norrath.


Then all you have to do is type "/movelog yes" (without the quotation marks) and Enter and you will be on the list to have your characters moved to the new server.


If two characters are moved to the server with the same name, one of them will randomly have an X appended to their name. You can then ask a GM to change your name if you don't really want that X appended. :) Character names must be unique, so someone has to lose their name. That's one of the unfortunate necessities of moving characters.


Characters will be moved with all items.


IMPORTANT! Loot any corpses you might have before the move date! While we will be moving all equipment and banked items and cash and all that, we won't be moving corpses. So if you leave something on a corpse you will lose it.


- The EverQuest Team



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "eqnews.tx_".

Transfer complete.


Patch process complete.

******************************************************************************


November 23rd, 2:30 pm

------------------------------


***EVERQUEST(r): THE SHADOWS OF LUCLIN(tm) - MINIMUM SYSTEM REQUIRMENTS***


During final testing of EverQuest: The Shadows of Luclin, set for release December 4th, we have found it necessary to increase the minimum specifications for your hardware platform. Here we will explain how these changes may affect your system's ability to run this expansion. The new specifications are listed below:


Required Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) II 400Mhz or greater

- 256 MB RAM

- 16 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce/GeForce 2)

- DirectX 8.0 compatible sound card

- 28.8 K+ Internet connection

- 4X speed CD-ROM

- 450 MB+ hard drive space


Note: Although technically below the minimum specs, players with 128 MB of RAM will still be able to run Luclin by turning off the new character models.


Recommended Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) III or greater

- 512 MB RAM

- 32 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce 2 or greater)

- DirectX 8.0 compatible sound card

- 56.6 K+ Internet connection

- 16X speed CD-ROM

- 1.5 GB+ hard drive space


Note: DirectX 8.0 or greater is required. System requirements subject to change as the game progresses.


*Internet Play*


EverQuest is an internet-only game, requiring players to connect to Sony Online Entertainment servers via their own Internet connection for which they are responsible. Additional online fees and valid credit card required.


EverQuest: The Shadows of Luclin is unique as an expansion to an existing product. Rather than simply more zones, more items, and more encounters, Shadows of Luclin goes several leaps further and includes an almost entirely new graphics engine, and with that engine, new player character models which change the "look and feel" of the world dramatically.


In creating these new player characters, the goal was to provide the highest quality models ever seen in a first person game. Every model was made extremely detailed, in many cases ten times the complexity of the original models in EQ. Rather than simply "catch up" with current technology, Shadows of Luclin raises the bar even higher.


*Minimum Required RAM*


The amount of memory required to display 40 all-new models with high quality textures, realistic bone structures, etc., greatly increased polygon counts and as such we have changed our minimum memory requirement to 256MB of RAM, and our recommended to 512MB of RAM.


Although technically below minimum specifications, EverQuest: The Shadows of Luclin WILL run with 128M of ram, and you will be able to see all the new zones, the new race (Vah Shir) and the new class (Beastlord) without much decrease in performance. However, if you want to see all the new models you will need at least 256MB of RAM. Even at 256MB you may need to modify new graphical options we will be providing. If you want smooth performance and fast loading times, we recommend that you get 512MB of RAM.


Additional menus are added for those with 256MB of RAM to tune which models are loaded (among many other options we will be providing), further increasing performance. For example, you may choose to see the Troll Male but not the Ogre Female. Fewer new models will reduce the amount of memory EverQuest requires.


We understand that this may be upsetting to those caught off guard by the increase in memory requirements. But rather than reducing the detail of the character models we have in order to display them all at lower quality with 128MB RAM, with only minor improvements for players with 512MB of RAM, we felt it better to create models that would remain "high quality" for years to come.


*Hardware T&L*


Along with these changes, a new graphics engine which supports hardware T&L is included. If you have a graphics card with hardware T&L, you should see much higher frame rates in all zones, not just Shadows of Luclin zones. However, some older cards may have trouble displaying all the new player models with their increased polygon counts. This is why we recommend a GeForce 2 or better video card. See your video card manufacturer's website to determine if your card includes hardware T&L support. A list of models supported in EverQuest: The Shadows of Luclin will be presented on the official EverQuest website very soon.


Again, no features of EverQuest: Shadows of Luclin will be lost even at 128M of RAM, except for the ability to see the new player models. The rest of the rich world, along with the new graphics enhancements, will work. The Shadows of Luclin still has more zones, more new NPCs, and more exciting encounters than any other expansion, as well as a new class AND a new race to enjoy. As you upgrade your computer to 256MB and 512MB of RAM, and obtain future graphics cards, your EverQuest experience will be enhanced right along with them.


***


Please visit http://everquest.station.sony.com/luclin/sysreq.jsp to review this note, along with a number of screenshots, in your browser.



- The EverQuest Team



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Receiving file "eqnews.tx_".

Transfer complete.


Patch process complete.

******************************************************************************


November 27th, 1:00 am

------------------------------


** Server Outage for Shadows of Luclin Launch **


In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00 GMT).


We regret the down time that setting up the new expansion requires. Shadows of Luclin offers some exciting new content as well as a fantastic new graphics engine. We hope that you'll agree with us that Shadows of Luclin is well worth the extended patch time.


Thanks for your patience.



** DirectX 8.0 or higher Required for EverQuest **


When we update the servers on December 3rd for Shadows of Luclin, we will also be updating a lot of the code for the existing game. This code is written specifically for use with DirectX 8.0 and higher, and should provide better performance to most of our customers. The improvement will be most noticeable for people using newer hardware.


This will require that all EverQuest players update their DirectX to version 8.0 or better to play EverQuest. We will be providing an instructional page to help people with this upgrade in the very near future at www.everquestlive.com. If you want to test your DirectX 8 configuration and drivers sooner rather than later, you can do so by running "TestEverQuest.exe" in your EverQuest directory and logging on to the Test Server. Please view the patch message there for information should you have any problems logging in.


- The EverQuest Team





November 23rd, 8:00 pm

------------------------------


*Your help is requested*


As we announced previously, we are beginning testing of the new DirectX 8 graphics engine that will become a central component of EverQuest. This new graphics engine will go live mid-next week, and will require that all EverQuest players have DirectX 8 or better installed, along with suitable drivers from your video and sound card manufacturers.


The new engine will include many features including a new visibility solution which will dramatically increase framerate in some areas of the game, and in addition will eventually support cards featuring Hardware Transform and Lighting (GeForce/Radeon or better cards).


We would like your assistance in testing this engine with the multitude of system specifications employed by EverQuest users before it goes live. To do this, please launch TestEverquest.exe from your EverQuest directory, and edit the line in your EQClient.ini in your EQ directory from "GraphicsDLL=EQGfx_Dx7.DLL" to "GraphicsDLL=EQGfx_Dx8.DLL".


Please email any newly experienced problems (cf. problems that you do not have using the EQGfx_Dx7.dll) to [email protected]. Be sure to include a description of the problem, the dbg.txt file from your EverQuest directory, as well as your DXDIAG.TXT, which can be obtained by running dxdiag.exe and saving information out to a file.


You will be able to run on normal EverQuest servers using the DX8 DLL once you get it as well. Just remember that if you have any problems you need only set the GraphicsDLL line in your EQClient.ini back to EQGfx_Dx7.dll.


Please take the opportunity to log on to Test and let us know about any problems in order to minimize the chance of problems when the DX8 engine goes live.


Thank you for your help.



- The EverQuest Team



November 23rd, 2:30 pm

------------------------------


***EVERQUEST(r): THE SHADOWS OF LUCLIN(tm) - MINIMUM SYSTEM REQUIRMENTS***


During final testing of EverQuest: The Shadows of Luclin, set for release December 4th, we have found it necessary to increase the minimum specifications for your hardware platform. Here we will explain how these changes may affect your system's ability to run this expansion. The new specifications are listed below:


Required Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) II 400Mhz or greater

- 256 MB RAM

- 16 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce/GeForce 2)

- DirectX 8.0 compatible sound card

- 28.8 K+ Internet connection

- 4X speed CD-ROM

- 450 MB+ hard drive space


Note: Although technically below the minimum specs, players with 128 MB of RAM will still be able to run Luclin by turning off the new character models.


Recommended Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) III or greater

- 512 MB RAM

- 32 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce 2 or greater)

- DirectX 8.0 compatible sound card

- 56.6 K+ Internet connection

- 16X speed CD-ROM

- 1.5 GB+ hard drive space


Note: DirectX 8.0 or greater is required. System requirements subject to change as the game progresses.


*Internet Play*


EverQuest is an internet-only game, requiring players to connect to Sony Online Entertainment servers via their own Internet connection for which they are responsible. Additional online fees and valid credit card required.


EverQuest: The Shadows of Luclin is unique as an expansion to an existing product. Rather than simply more zones, more items, and more encounters, Shadows of Luclin goes several leaps further and includes an almost entirely new graphics engine, and with that engine, new player character models which change the "look and feel" of the world dramatically.


In creating these new player characters, the goal was to provide the highest quality models ever seen in a first person game. Every model was made extremely detailed, in many cases ten times the complexity of the original models in EQ. Rather than simply "catch up" with current technology, Shadows of Luclin raises the bar even higher.


*Minimum Required RAM*


The amount of memory required to display 40 all-new models with high quality textures, realistic bone structures, etc., greatly increased polygon counts and as such we have changed our minimum memory requirement to 256MB of RAM, and our recommended to 512MB of RAM.


Although technically below minimum specifications, EverQuest: The Shadows of Luclin WILL run with 128M of ram, and you will be able to see all the new zones, the new race (Vah Shir) and the new class (Beastlord) without much decrease in performance. However, if you want to see all the new models you will need at least 256MB of RAM. Even at 256MB you may need to modify new graphical options we will be providing. If you want smooth performance and fast loading times, we recommend that you get 512MB of RAM.


Additional menus are added for those with 256MB of RAM to tune which models are loaded (among many other options we will be providing), further increasing performance. For example, you may choose to see the Troll Male but not the Ogre Female. Fewer new models will reduce the amount of memory EverQuest requires.


We understand that this may be upsetting to those caught off guard by the increase in memory requirements. But rather than reducing the detail of the character models we have in order to display them all at lower quality with 128MB RAM, with only minor improvements for players with 512MB of RAM, we felt it better to create models that would remain "high quality" for years to come.


*Hardware T&L*


Along with these changes, a new graphics engine which supports hardware T&L is included. If you have a graphics card with hardware T&L, you should see much higher frame rates in all zones, not just Shadows of Luclin zones. However, some older cards may have trouble displaying all the new player models with their increased polygon counts. This is why we recommend a GeForce 2 or better video card. See your video card manufacturer's website to determine if your card includes hardware T&L support. A list of models supported in EverQuest: The Shadows of Luclin will be presented on the official EverQuest website very soon.


Again, no features of EverQuest: Shadows of Luclin will be lost even at 128M of RAM, except for the ability to see the new player models. The rest of the rich world, along with the new graphics enhancements, will work. The Shadows of Luclin still has more zones, more new NPCs, and more exciting encounters than any other expansion, as well as a new class AND a new race to enjoy. As you upgrade your computer to 256MB and 512MB of RAM, and obtain future graphics cards, your EverQuest experience will be enhanced right along with them.


***


Please visit http://everquest.station.sony.com/luclin/sysreq.jsp to review this note, along with a number of screenshots, in your browser.



- The EverQuest Team



EverQuest Patch version 1.2.2

(c) 2000 Sony Computer Entertainment America Inc.

All Rights Reserved.


Checking for new files, please wait...


Looking up address of update server.

Connecting to update server.

Sending request.

Receiving file "p.da_".

Transfer complete.


Patch process complete.

******************************************************************************


November 27th, 1:00 am

------------------------------


** Server Outage for Shadows of Luclin Launch **


In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00 GMT).


We regret the down time that setting up the new expansion requires. Shadows of Luclin offers some exciting new content as well as a fantastic new graphics engine. We hope that you'll agree with us that Shadows of Luclin is well worth the extended patch time.


Thanks for your patience.



** DirectX 8.0 or higher Required for EverQuest **


When we update the servers on December 3rd for Shadows of Luclin, we will also be updating a lot of the code for the existing game. This code is written specifically for use with DirectX 8.0 and higher, and should provide better performance to most of our customers. The improvement will be most noticeable for people using newer hardware.


This will require that all EverQuest players update their DirectX to version 8.0 or better to play EverQuest. We will be providing an instructional page to help people with this upgrade in the very near future at www.everquestlive.com. If you want to test your DirectX 8 configuration and drivers sooner rather than later, you can do so by running "TestEverQuest.exe" in your EverQuest directory and logging on to the Test Server. Please view the patch message there for information should you have any problems logging in.


- The EverQuest Team





November 23rd, 8:00 pm

------------------------------


*Your help is requested*


As we announced previously, we are beginning testing of the new DirectX 8 graphics engine that will become a central component of EverQuest. This new graphics engine will go live mid-next week, and will require that all EverQuest players have DirectX 8 or better installed, along with suitable drivers from your video and sound card manufacturers.


The new engine will include many features including a new visibility solution which will dramatically increase framerate in some areas of the game, and in addition will eventually support cards featuring Hardware Transform and Lighting (GeForce/Radeon or better cards).


We would like your assistance in testing this engine with the multitude of system specifications employed by EverQuest users before it goes live. To do this, please launch TestEverquest.exe from your EverQuest directory, and edit the line in your EQClient.ini in your EQ directory from "GraphicsDLL=EQGfx_Dx7.DLL" to "GraphicsDLL=EQGfx_Dx8.DLL".


Please email any newly experienced problems (cf. problems that you do not have using the EQGfx_Dx7.dll) to [email protected]. Be sure to include a description of the problem, the dbg.txt file from your EverQuest directory, as well as your DXDIAG.TXT, which can be obtained by running dxdiag.exe and saving information out to a file.


You will be able to run on normal EverQuest servers using the DX8 DLL once you get it as well. Just remember that if you have any problems you need only set the GraphicsDLL line in your EQClient.ini back to EQGfx_Dx7.dll.


Please take the opportunity to log on to Test and let us know about any problems in order to minimize the chance of problems when the DX8 engine goes live.


Thank you for your help.



- The EverQuest Team



November 23rd, 2:30 pm

------------------------------


***EVERQUEST(r): THE SHADOWS OF LUCLIN(tm) - MINIMUM SYSTEM REQUIRMENTS***


During final testing of EverQuest: The Shadows of Luclin, set for release December 4th, we have found it necessary to increase the minimum specifications for your hardware platform. Here we will explain how these changes may affect your system's ability to run this expansion. The new specifications are listed below:


Required Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) II 400Mhz or greater

- 256 MB RAM

- 16 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce/GeForce 2)

- DirectX 8.0 compatible sound card

- 28.8 K+ Internet connection

- 4X speed CD-ROM

- 450 MB+ hard drive space


Note: Although technically below the minimum specs, players with 128 MB of RAM will still be able to run Luclin by turning off the new character models.


Recommended Specs:


- Windows(r) 98/2000/ME/XP

- Pentium(r) III or greater

- 512 MB RAM

- 32 MB Direct3D compliant video card and hardware T&L (i.e. Nvidia GeForce 2 or greater)

- DirectX 8.0 compatible sound card

- 56.6 K+ Internet connection

- 16X speed CD-ROM

- 1.5 GB+ hard drive space


Note: DirectX 8.0 or greater is required. System requirements subject to change as the game progresses.


*Internet Play*


EverQuest is an internet-only game, requiring players to connect to Sony Online Entertainment servers via their own Internet connection for which they are responsible. Additional online fees and valid credit card required.


EverQuest: The Shadows of Luclin is unique as an expansion to an existing product. Rather than simply more zones, more items, and more encounters, Shadows of Luclin goes several leaps further and includes an almost entirely new graphics engine, and with that engine, new player character models which change the "look and feel" of the world dramatically.


In creating these new player characters, the goal was to provide the highest quality models ever seen in a first person game. Every model was made extremely detailed, in many cases ten times the complexity of the original models in EQ. Rather than simply "catch up" with current technology, Shadows of Luclin raises the bar even higher.


*Minimum Required RAM*


The amount of memory required to display 40 all-new models with high quality textures, realistic bone structures, etc., greatly increased polygon counts and as such we have changed our minimum memory requirement to 256MB of RAM, and our recommended to 512MB of RAM.


Although technically below minimum specifications, EverQuest: The Shadows of Luclin WILL run with 128M of ram, and you will be able to see all the new zones, the new race (Vah Shir) and the new class (Beastlord) without much decrease in performance. However, if you want to see all the new models you will need at least 256MB of RAM. Even at 256MB you may need to modify new graphical options we will be providing. If you want smooth performance and fast loading times, we recommend that you get 512MB of RAM.


Additional menus are added for those with 256MB of RAM to tune which models are loaded (among many other options we will be providing), further increasing performance. For example, you may choose to see the Troll Male but not the Ogre Female. Fewer new models will reduce the amount of memory EverQuest requires.


We understand that this may be upsetting to those caught off guard by the increase in memory requirements. But rather than reducing the detail of the character models we have in order to display them all at lower quality with 128MB RAM, with only minor improvements for players with 512MB of RAM, we felt it better to create models that would remain "high quality" for years to come.


*Hardware T&L*


Along with these changes, a new graphics engine which supports hardware T&L is included. If you have a graphics card with hardware T&L, you should see much higher frame rates in all zones, not just Shadows of Luclin zones. However, some older cards may have trouble displaying all the new player models with their increased polygon counts. This is why we recommend a GeForce 2 or better video card. See your video card manufacturer's website to determine if your card includes hardware T&L support. A list of models supported in EverQuest: The Shadows of Luclin will be presented on the official EverQuest website very soon.


Again, no features of EverQuest: Shadows of Luclin will be lost even at 128M of RAM, except for the ability to see the new player models. The rest of the rich world, along with the new graphics enhancements, will work. The Shadows of Luclin still has more zones, more new NPCs, and more exciting encounters than any other expansion, as well as a new class AND a new race to enjoy. As you upgrade your computer to 256MB and 512MB of RAM, and obtain future graphics cards, your EverQuest experience will be enhanced right along with them.


***


Please visit http://everquest.station.sony.com/luclin/sysreq.jsp to review this note, along with a number of screenshots, in your browser.



- The EverQuest Team




December 4th, 6:00 am

------------------------------


*** Welcome to Luclin ***


"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon ourselves to carry personal news in the form of letters wherever possible. And that's what I've called you here to talk about.


...


No, I am not assigning you the duty of establishing a mail route into Grobb. We've lost far too many young bards trying to do that. Recruitment of smart young lads and lasses is nearly impossible when they all think that we plan to send them out to become bard fillet. We've only been able to recruit youngsters that no other guild wanted because they were so...


...


No, of course I don't mean you.


Now stop interrupting.


I have a job for you. You know, don't you, that Al'Kabor has once again been clomping about using his powerful magics without much regard for consequences, don't you?


...


/em sighs.


Ok, your FIRST task is to read up on current events! ()


Your second task is to find out if the rumors about his recent experiments are true. They say (and "they" are pretty reliable) that things such as noble-looking Kerrans calling themselves the Vah Shir, strange beasts of burden and new spells and songs have started showing up on Antonica. They also say that this is all due to the experiments of that Erudite Wizard Al'Kabor. You are to head out to one of the great wizard spires and investigate. If you can, interview one of these cat people and bring us back one of these horses they talk about...


...


Maybe you should talk to my assistant about things like directions out of the city and where you can find some shoes more appropriate for travel."


All this you overhear as you wait outside for your turn to talk to the loremasters of the League of Antonican Bards.


The door opens and you see a dejected and confused looking young bard step out. Following him out the door you hear a bellow,


"I also expect you to let everyone know that we are NO LONGER trying to establish mail routes to Grobb! Trolls can't read very well anyway."



Shadows of Luclin opens up new adventures and new challenges, as well as new rewards for those with a spirit of adventure.


Are you up to the challenge?



*** Notes for Shadows of Luclin customers ***


IMPORTANT: do not lose your Shadows of Luclin CDs. Because of the immense amount of data on the three Shadows of Luclin CDs, you will not be able to just copy the executable file into a new directory and download the rest of the expansion. We have placed restrictions on the amount of data that customers can download from our patcher so that massive patching as a replacement for reinstalling from the disk will not impact our other customers. So if you have a hard drive problem or you wish to install EverQuest on a new computer, you will need to have your CD to do so.


TECH SUPPORT: Please visit our Tech Support Center at if you have any problems with your Luclin installation.


/facepick - this new command will allow those of you with Shadows of Luclin to change your characters face. It will only work for characters using the new models. If you've turned off Gnomes and your character is a Gnome, you will not be able to use this command on that character. And it will, obviously, only work for those with Shadows of Luclin installed.


/dismount - This command allows your character to dismount from a horse if for some reason he has lost the ability to do so using the bridle. There is no /mount command, only the bridle will allow you to mount a horse.



*** Other Changes with this Patch ***


Along with our preparations for the introduction of Shadows of Luclin, we have made a few other changes with this patch:



** Gameplay Changes **


- Increased the amount of mana given by high Intelligence and Wisdom scores, as well as that granted by items and spells.


- Fixed a bug that was causing rogues to critical with every use of a thrown weapon.


- Fixed a bug that caused the experience bar to displaying incorrectly after leveling. This also seemed to cause a crash in certain cases when in F10 view.



** PvP Changes **


- PVP looting will now display to the group.


- Empty corpses will no longer disappear when looted by an enemy player, they will decay at the normal rate for empty corpses.


- Guards in 'guard zones', such as cities, will continue to protect characters that they find the least offensive (the one with the highest faction). But guards in outdoor zones will be less likely to join in a fight. They will only come to the aid of people that they like. Otherwise they will not get involved in PvP combat.



** Item Changes **


- Etched Peridot of Nature will be removed from all locations, including those held by players on their characters or in their banks. This item was not intended to be available until Shadows of Luclin went live, and then only in Luclin zones.



** Spell Changes **


- Spells that heal less than 10 points of damage will not generate a message to the player.


- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) are no longer required to teleport to those locations. These items are also no longer soul bound.


- Fixed a bug with the Bard Song of Occlusion



** New Commands **


- /stand now implemented. We've added this command because not everyone speaks programmer and would think that the logical reverse of /sit would be /sit off. :)


- /particledensity command - Switches particle density on the fly without having to click it in the menus and exit the game.



** Some new things you'll see **


- We now have the ability to flag an NPC as non-targetable. This in effect renders the NPC non-attackable as well. Clicking on one of these NPCs will cause your current target selection to clear. This functionality is used primarily for the presentation of content. For instance, if we want an NPC to spawn and tell you a story, he can tell his story without being attacked mid-sentance by other players. It also opens up some pretty interesting content avenues. As an example, we can make NPCs unharmable until you do a quest "stripping them of their power".


- There are several new item classes (types) in the world. For example, there are weapons that do enhanced damage versus certain races (e.g. Perhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In addition we can do the same type of thing with types of creatures (+3 vs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. a +4 Fire sword). The bonus value is calculated as and increased DMG stat on the weapon, except that the elemental portion is run through the resistance system before calculating the strength of your hit. There are some items out there with bonuses to some more interesting stats, but we'll leave it to you to figure them out :)


- There's a lot more out there. Be prepared to reevaluate your assumptions and redefine the way you approach the world. Proposed solutions to situations and quests that you might have previously written off saying, "They can't do that in EverQuest", might be exactly the way you need to approach the problem at hand. As fellow gamers, we envy you as you approach Luclin and find everything fresh, new, and waiting to be solved. And to those of you who aren't first to solve the quests or adventure in the new areas, we urge you to do so with your friends, and leave the spoiler sites out of it. Good luck on your journies.



** Note on New Features **


EverQuest: The Shadows of Luclin contains many new features which have yet to stand up to the scrutiny of 400,000 experienced players. Without doubt there will be some situations where we need to reevaluate the gameplay-impact of some of those features and adjust them accordingly to maintain game integrity. As an example, we think that they might accelerate and decelerate too quickly, but will have to wait until we see them used by a broad spectrum of players before we can make a final determination. We thank you for your patience in these matters.


** Note on Impending Features **


As we approached our launch date we found that several features which are planned are also not yet ready for prime-time. We're currently working on the following items, many of which will be implemented in the very near future:


- Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, etc.


- A robuste merchantile system in the bazaar that lets you flag yourself as a merchant, set prices, and conduct business without having to conduct business manually with each buyer and seller.


- We will be polishing up issues regarding tinted items in game. In other words, things that shouldn't tint with a tinted item (e.g. your skin) won't tint when the feature is complete.


- Light beards on high elves, dark elves, half elves, and dwarf females will be tintable along with the hair color. We are going to leave in the ability for you to change your appearance until after we've added more customization options.



We thank you for your patience and patronage as we implement these features. Good luck with your adventures on Luclin!


- The EverQuest Team




February 13th, 3:00 am

------------------------------



** General **


- Improved sound for many users. Should eliminate a lot of the "choppy" sound issues

- Fixed one of the link-death-while-zoning bugs

- Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time

- Renamed all will-o-wisps and will o' wisps to Fred.

- Reconsidered and changed Fred to willowisp.

- Pets no longer pace. Pets will now, when close to you, STOP.

- Many higher level NPCs now have a random delay before they initially spawn. This means that they will appear at a more random time interval after servers or zones are brought up. This is designed to provide a fairer distribution of these NPCs across all time zones

- If you right click to auto-inventory an item that you are looting and it will not fit into your inventory, the item will simply appear on your cursor as if you had left clicked on it



** Gameplay Related **


- NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them

- The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two

- Characters below level eight will no longer see light blue cons

- Spires will no longer try to teleport you to Luclin if you do not own the expansion, and therefore will no longer move you to the 'safe point' in the zone when it can't take you to the Nexus

- Pets can now be targeted by typing their full name after the /target command (or at least enough of it to distinguish it from the owner)

- Knockback now works correctly when on a horse

- Summoning a horse in Plane of Sky will no longer allow you to levitate

- Gating when in the same zone that you are bound no longer causes problems

- Horses will no longer disappear when a character is moved to the 'safe point'



** Trade Skill Related **


- Added several trade skill items to Grobb; including a brewing supply vendor, a brew barrel, a baking vendor, a standard forge, a pottery cooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.

- Added water flasks to two merchants in the Bazaar

- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that sell a limited supply of HQ Ore

- Fixed an inconsistency with the armor class of Enchanted Imbued Dwarven Plate compared to the armor class of other Dwarven-smithed plate armor

- Batwing Pie, Bug Bites and Deadly Medley now exist

- Repaired the recipe for Superior Gnomish Spirits\Gnomish Cleaning Substance

- Increased the drop rates of cultural armor temper components

- Added hilt mold vendors to more cities



** Quest Related **


- Made adjustments to the Whistling Fists quest

- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will now reappear every 24 hours

- Repaired some problems with the Luclin Owlbear Dart and Vah Shir Runed Totem quests



** Spell Related **


- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to familiars

- Koadic's Endless Intellect stacking has been fixed. If a player has Koadic's Endless Intellect on them and anyone casts Breeze, Clarity, Clarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of Pure Thought on them, it will fail and the Koadic's will remain.

- Mind Wrack gives mana instead of taking mana away

- Charm is immediately removed from charmed NPC's when the character that charmed them casts invisibility

- Made some small improvements to Marzin's Mark

- Corrected some stacking issues with Nature's Recovery

- Blast of Frost scroll has been made available for Beastlords

- Self-only level 51+ spells will no longer fail to cast if the caster has a lower level character targeted.

- Egress should once again force a 'zone' to clear aggro

- The damage component of Elnerick's Entombment of Ice no longer causes the spell to have a chance at breaking its root component

- Snakes in Lavastorm and Paineel are now animals

- Hammerheads are now animals

- Treants in the Plane of Growth are now plants

- Timorous Deep gators, fish, and raptors are now animals

- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now animals

- Paludal and Fungusgrove Wetfang Minnows are now animals

- Underbulks and Shik`Nar in Fungusgrove are now insects

- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now insects

- Shrooms in Fungusgrove are now plants

- Lightcrawlers in Mons Seru are now insects



** Zone Related **


- Fixed some of the pathing issues in Maiden's Eye

- Dawnshroud Rockhoppers are now giving the proper faction hits

- Fixed a pathing bug in Paludal Caverns that prevented NPCs from pursuing characters up cavern walls

- Fixed a bug with the clipping plane in outdoor Luclin zones

- The Oggok guards will be less friendly to Marsh Bears

- Fixed some bugs in the Umbral Planes that were causing NPCs to get stuck

- Added content in the Umbral Planes to make it more... entertaining



** Alternate Advancement Related **


- Act of Valor should now work properly

- Re-implemented the Improved Familiar ability. It will now summon an improved familiar that is better then the greater familiar and is very resistant to all spells. It is not immune to spells though, just extremely resistant.

- Warcry should now work properly

- Life Burn now considers hit points from items and should no longer be interrupted

- Area Taunt should be no longer affect creatures on heights or floors above and below the warrior



** Discipline Related **


- Added the following /disciplines for Beastlords:

Level 51: The Discipline of Resistant

Level 54: The Discipline of Fearless

Level 55: The Discipline of Protective Spirit

Level 60: The Discipline of Bestial Rage



** Item Related **


- Expendable items no longer use mana when 'casting' a spell

- Extra damage from either elemental or bane damage should now work for special attacks like backstab

- Shield of Auras can now be used by Necromancers

- All pieces of Black Pantherskin Armor are now Beastlord useable

- Steelsilk Helm should now be visible when using the new models

- Windspeeder's haste is now a permanent effect

- Shield of Mental Fortitude is now actually a shield and also has a different graphic

- Drape of the Deep Thinker now has a robe texture when equipped

- Orb of Lost Souls can no longer be "Held"

- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to activate'. The previous change that made it 'worn to activate' was an error.

- Items that add bonuses to the Lock Pick skill should function properly now



** Firiona Vie **


- The Trivial Loot Code present on the Roleplaying server will no longer affect items that are marked solely with the No-Drop flag. No-Drop items that are also Magic or Lore will continue to behave as they did prior to this patch.


- The EverQuest Team



** Tales **


Grand Master Glox sat silently staring into the black waters of the Cabilis aqueducts, his thoughts tracing and retracing the recent visions that had upset his nights. The Lord Cazic was trying to tell him something, but he could not yet decipher what it was. The hand on his shoulder startled him and he turned quickly, striking the intruder with a quick blow to the chest. The figure crumpled to the cold ground.


Glox stood over him with a look of horror, it was one of his own pupils he had struck. He lay bloodied and bruised at Glox's feet breathing heavily with much effort, he was obviously dying. The pupil reached up toward Glox with something in his hand. Glox took the items from his hand and peered at them intently. There were two items, one was a glistening serpentine scale, the other an ancient stone symbol. Glox recognized the symbol almost immediately with horror. It was the symbol of the Soriz, the ancient Iksar tribe that had been the slaves of the Shissar empire. Glox looked down at his pupil again. "Where did you get this?" The dying Iksar used his last ounce of energy to point up toward the night sky and the moon of Luclin. "sSs... Ssraeshza... has... returned..."




February 17th, 3:00 am

------------------------------


- Increased the drop rate on some 55-60th level Kunark spells that were overly rare.

- Added water and high quality ore to vendors in the Bazaar, as promised in the Feb 13 patch.

- Fixed a spawn problem in north Temple of Veeshan.

- Fixed a few minor issues with the Whistling Fists quest.


- The EverQuest Team



February 21st, 10:05 pm

------------------------------


** Graphics Engine Update **


- Fixed a bug that was causing some crashes/disconnects/drops to desktop.

- Fixed the graphic problem that caused massive flicker on ATI Radeon cards while using the boats.

- Performed optimizations which have improved framerate on some systems.


- The EverQuest Team





February 25th, 3:00 am

------------------------------


- Fixed a problem with the Gnome sitting animation


- Fixed a bug that was causing some people to crash when repeatedly right-clicking spell gems


- Made adjustments for Quellious monks attempting to do Iksar Shackle quests


- Fixed a bug in the way that Alternate Experience was being distributed. Extra experience was being generated for an ungrouped character with all experience going to the Alternate Experience pool. Too little experience was going into the Alternate Experience pool for people grouped that were applying less than 100% of their experience to the Alternate Experience pool.


- Fixed stacking issues with Circle of Seasons and Talisman of Epuration


- Wild Lord's armor effects are now level restricted


- Fixed a bug with necromancer pets that was preventing them from gaining the healing benefit of lifetaps. It turns out that this was affecting all NPCs. It should now be working properly for both pets and NPCs.



March 7th, 3:00 am

------------------------------


*** Patch Information ***



- Fixed a problem with Alternate Advancement ability Combat Fury that was causing rangers using archery and rogues using throwing to have a lesser chance to critical than normal. This did not affect warriors


- We think we've fixed many of the issues that were causing 1018 errors. At the very worst players should be able to log back in faster now


- Fixed a problem that was causing quests to give no Alternate Experience to a character when that character had all experience going into their Alternate Experience pool


- Fixed a bug that was causing Claw of the Savage Spirit, Earthen Band and Breastplate of Day to show a negative statistic modifier


- Fixed an issue with some ATI-based video cards that was causing the inventory screen to flash


- All Levitation spells will now be stripped when entering a no-levitation zone. There was a bug that caused the game to only strip the first Levitation spell found


- Earrings of Endless Speed are now no-drop


- Fixed a bug that was displaying erroneous and duplicate faction messages


- Also added some Tradeskill recipes for items dropping in Akheva and Maidens eye


- Tradeskills (including Alchemy and poison) now take %skill modifying items and buffs into consideration


- Scallywag's Arm Plates (Legends Only) are now wearable in the arms slot (was errantly flagged for the chest slot)


- All soft wicker pieces are now wearable by Beastlords



** A Tale **


Prime Heirophant Vek leaned over and looked into the jeweled case silently. The young mystic behind him nervously fingered the cudgel hanging from his belt. He knew what was coming. The hold of the faceless had firmly taken hold of his heart and was beginning to squeeze.


Vek turned to him quietly and simply said, "Find them." He then walked silently out of the room.


Hierophant Zand turned to the young Mystic, "Do as he has asked. Do not return until you have the skulls of the ancients in your possession." The young Mystic stumbled as he ran out of the room, visibly shaking.


Zand looked down into the empty skull case. Something glittered softly in the corner of the case. Zand reached in and picked up a small earring, emblazoned with the symbol of the Kunzar.


Zand walked quietly out of the room, and somewhere the soul of a dead emperor laughed with unholy malice.



** Another Tale **


Halor slashed frantically at the creature before him. He swung down hard, cleaving the great worm in two. Unfortunately there were many more were that came from. Bauric climbed over a rock and stood next to Halor, fighting off another of the worms.


Halor suddenly felt a sharp pain in his right heel and spun violently around, causing his journals to fly out of his pack and onto the hard stone floor. He swung at the worm larva with his sword knocking it away, but too late. The worm had wounded him badly, he could no longer hold himself up on the wounded ankle and he fell to the floor with a crash. Bauric cried out in pain as one of the larger worms bit into his arm. That was the last thing Halor saw before the horde of worms squirmed across the stones and overcame them.



- The EverQuest Team



March 19th, 3:00 am

------------------------------


* Note: (10 am) this patch message has been revised slightly since 3:00 am *


We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us.



** Changes for Low Level Characters **


- Characters no longer lose experience for death below level 11

- Characters now begin first level with a stack of 20 food and drink

- Items no longer appear on a corpse if you are below level 10, they reappear with the character

- When a character "dings" level 10 you will be informed that your items will now be on your corpse

- When a character "dings" level 11 you will be informed that the character will lose experience upon death

- Characters will no longer appear with a Tome of Discord. They must get one from the Priest of Discord

- New resurrection, evacuate and corpse summoning spells have been added at lower levels

- We've moved the newbie bind points closer to where characters first start out, not outside in their newbie areas

- Halflings and Gnomes have new classes available to them: Halfling Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All of the necessary NPCs and items should be available for these new classes

- Raised the amount of experience gained in lower-level dungeons



** Alternate Advancement Abilities **


- Divine Stun is now an activated ability on a 30 second reuse timer with a chance to interrupt NPCs up to level 60

- Most targeting issues with Alternate Advancement abilities should be fixed

- Rampage should now consider all viable targets, including PvP targets

- Metabolism should be working properly now

- Scribble Notes should reduce memorization times to an even greater extent than it did before



** Spells/Songs **


- Fixed a bard lockup bug that would occur randomly with during cast time

- Fixed a song bug that was causing songs to be stuck on, triggered by contact proc buffs procs (such as Boon of the Garou)

- The new Cleric and Paladin Resurrection line of spells are now available on vendors

- The new corpse summoning spell is now available on vendors, as are the appropriate coffins

- The new Evacuate spells are now available on vendors

- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux, Glamour of Kintaz and Rapture have been given a greater chance of clearing the 'hate list'

- Glamour of Kintaz and Rapture also have longer durations

- Egress and Abscond have a reduced mana cost and a lesser chance to fizzle

- Judgement has been improved to make it a better upgrade from the previous spell in the spell line

- Shaman group buff spells (Tumultuous Strength and the Talisman spells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line with the single target versions of those spells.

- Added a new line of spells for Magicians that summons focus items

- /pet get lost will now kill the buff as well as the familiar

- Marzin's Mark now stack with Protection of the Glades

- Improved the way that Abolish Disease/Poison and Counteract Disease/Poison work

- Fixed it so that whenever a player loses the chance to click on a resurrection dialogue box (such as entering the inventory screen), the game will react as if the user had clicked "no". This should prevent cases where the player can not be resurrected unless they logged out

- "Sense" spells should now work while on a horse

- Shield of Auras effect has had a stacking issue with Clarity fixed and the component removed

- Skin of Shadow has had its night only restriction removed

- Demi Lich is now a level 56 spell

- Arch Lich has been improved

- Translocate spells no longer require that the target be grouped with the caster. Also, the dialogue box for this spell will remain longer

- Added Sicken and Tainted Breath to a merchant in Shar Vahl

- Levitation spells now check to see if you have a second Levitation type spell when it wears off before hurling you to the ground

- Eye of Tallon has a longer duration

- Spell memorization speed should now take +Meditate% skill items into account

- Bard song memorization time should now be faster and is affected by attributes



** Zones **


- Changed safe spot in Kedge Keep to actually be a safe spot

- The Beastlord trainer in Firiona Vie is now more friendly to Beastlords of all types

- Vyzh`dra the Cursed has been adjusted to help balance the risk versus reward associated with the encounter



** Items **


- Sleeper's Tomb Key is now Soulbound

- Wand of Casual Blessings is not longer usable by Half-Elves, and is usable by Dark Elves and Gnomes. It also now looks like a staff and not a bag

- Corrected some of the Velious quest helm graphics. All helms of this type are no longer displaying a graphic (as intended) and the 'customized' plate helms should all now have graphics (also as intended)

- Custom Malevolent Crown should now be the same color as the rest of the armor set

- The Beastlord Epic item has been changed to be more in line with other epic items

- Grimling Tribal Headdress is now a "head" item and should be equippable

- Thexian Loop has had its Haste increased

- Headband of Many Visions now grants Deadeye instead of See Invisible

- Shield of the Swamp should now have a graphic

- Shield of Auras should now have a graphic



** Combat **


- Pets are now more likely to avoid NPC ripostes

- Wizards now have an inherent chance to score a critical blast with their damage spells after 11th level. This ability does not lessen the chance of scoring a critical hit with Alternate Experience abilities that grant criticals



** Client/Interface **


- Spell casters no longer need to see their spell book when meditating. Once a character has the meditation skill, it will function when the character is sitting down

- Added /dopropertinting command. This command allows you to turn on and off the "DoProperTinting" option in the eqclient.ini file. Activating this command should correct most tinting issues (such as armor tint also tinting the character's skin). But if it causes issues you can toggle it off by using /dopropertinting off

- Added /chat commands, that allow players to create their own chat channels. Please read the eqmanual_supplement.doc in your EverQuest directory for more information

- Added /hitsmode command. This command allows you to more finely control how you see hits, including seeing them in a window other than your chat window. Please see the eqmanual_supplement.doc for more details

- Added /clearhits to clear the current hits in the M2-M5 modes of the /hitsmode command. Again, please see the eqmanual_supplement for more information

- Added /showgrass command. This toggles the radial flora (Luclin only) on and off

- Added options in the Options screen (under Chat Filter) for filtering out Melee and Spell criticals. Options are All/Me/Off. These can also be activated using the /filter command, and will affect critical hit, critical blast, exceptional heal, and crippling blow messages

- Changed /filter to allow you to toggle the various chat filter settings (still also lets you toggle the badwords filter)

- Changed /channel to allow you to set your default chat channel. It also now saves this setting in the INI file

- Changed the /targetgroupbuff command to be 'persistent'. The state of the switch will be stored in the eqclient.ini file and will be remembered when you log out or zone

- Fixed the double messages received when "Soandso's song ends"

- Mend should be working properly. "Can not use Mend for x seconds" can still appear, but you now should be able to use mend at the appropriate time

- Fixed bug in the client that caused a "You are out of Ammo message" even when you still had ammo

- Messages should no longer be lost while you are zoning

- Corpses that are made to appear at the "safe spot" of a zone for any reason can now be moved using /corpse as long as the person using the command has /consent for that corpse

- Added "AllLuclinPcModelsOff" line to the eqclient.ini file which, if set to TRUE, will skip the loading of all of the Luclin PC models (except the Vah Shir, which always gets loaded no matter what this is set to). This should allow players to set the loading of each race and sex individually for their normal game play, but then quickly turn all models off for a raid or other such circumstances

- Added /rtarget function (can be used as /rt). This function targets the last character to send you a /tell. It follows all of the rules for /target

- Messages sent to you while you are zoning should be saved and sent to you when you reach the other side of the zone. Messages should no longer be lost while zoning (unless zoning takes more than about 10 minutes for any reason)

- You should be able to keep typing whatever you were in the middle of typing when you zoned... but it might not be processed till you're in the new zone

- If someone is on your ignore list and they do a /random, you shouldn't see it anymore



** Pathing **


- Corrected some pathing in Ak'Anon that was preventing some NPCs from reaching certain areas

- Corrected some pathing issues in Acrylia Caverns

- Corrected a problem with the entrance from Hollowshade Moor into Paludal Caverns that was preventing Beastlord Warders from entering the zone



** Miscellaneous **


- The experience curve from levels 30 to 50 has been smoothed

- Many cases where characters would stab themselves with their weapons when sitting should have been eliminated

- Player characters no longer broadcast their location when they are stationary. This should reduce the resources used and improve gameplay

- Fixed a problem that was causing some users to see blocky, unblended terrain where terrain types meet

- Critical hit messages from spells now take into account PvP damage calculations. The actual damage was calculated correctly, it was just displaying wrong on the critical message

- Fixed canoes, they should move forward and backwards normally again

- We have been working to prevent characters from being stuck in the game after link death in such a way that prevents the player from logging back in. Players should be able to log back in no more than 5 minutes after going link dead in all situations

- Added Shar Vahl as a "home zone" for Vah Shir when taking PvP racial faction hits into account

- We have fixed the ATI flashing problem that some players with certain cards were having when inventory window was up




*** Fan Faire Registration is Open ***


Registration has opened for the Seattle Fan Faire! We will be at the Doubletree Seattle Airport Hotel on April 19-20. Register early and join us for a great time! Visit http://everquest.station.sony.com/fanfaire/en/index.jsp for registration and all of the details!


Cindy Archuleta

Community Relations Manager

Sony Online Entertainment



March 21st, 3:00 am

------------------------------


- Contact buffs have once again been disabled for bards to prevent songs from locking up


- Fixed a bug that was causing the "Soandso begins to cast a spell" message to not display


- Fixed the bug that was causing the last hit message for another player to be displayed even if you had other's hits off


- Added more info to the /hitsmode help


- Added another option to the /hitsmode command to allow users to force the windows to be displayed even if empty


New Hitsmode Usage: /hitsmode <my|me|other> <on|off|m2|m3|m4|m5> <X> <Y> <COUNT> <FONTSIZE> <HEADER> <BG> <WIDTH> <FORCEDRAW>


Where: <FORCEDRAW> is 1 to force the window to draw even if empty.


- Changed it so hitsmode windows do NOT draw when in "normal" old UI mode (e.g. spellbook)


- Fixed a bug that was giving bards an error message related to /targetgroupbuff every time they zone. ("This ability does not work with bard songs.")



- The EverQuest Team





** EverQuest Pricing Increase **


Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month.


We will continue to offer discounts from the new rate plan on multi-month subscriptions. The new price for a 3-month subscription will be $35.85 and a 6-month subscription will now be $65.70.


You don't have to do a thing; you will automatically be migrated to the new billing structure under your current subscription plan when your current subscription plan expires.



HOWEVER, for a limited time only (from April 10 through April 24, 2002), you may extend your current subscription for an additional 12 or 24 months by signing up for the new EQ 12 or 24 month plan - and reap great savings off of the new rates:


* Extend for 12 months for $109 US - and get a 30% discount off of the new monthly rates!


* Extend for 24 months for $190 US - and get a 39% discount off of the new monthly rates!


Now is the time to lock in these rates, so don't miss out.


For more information visit www.everquest.com/rates



April 5th, 3:00am

------------------------------


** Graphics Engine Update **


- S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or "cutout" looking interface graphics.


- All Hardware TnL cards: More optimizations and performance increases.



- The EverQuest Team



April 9th, 3:00am

------------------------------


** NPCs and Items **


- Non-pet NPCs will start to return items they don't care about. This will occur over time as zones are updated.



** Spells **


- Pet healing spells now have a Cure Disease effect

- Cancel Magic is now available to Beastlords

- Fixed the research recipe for Nullify Magic to match that listed in Lore Malignancy

- Spell icon for Mental Corruption is now yellow (self only)

- Spell icon for Valor of Marr is now yellow (self only)

- Spell icon for Bonds of Tunare is now green (AoE)

- Spell icon for Engorging Roots is now red (consistent with other druid root spells)

- Omakin's Alacrity now shows a spell message when cast

- Chilling Embrace should now be 'curable' with spells that cure poison

- Druid Ancient Spell scrolls should now scribe the correct spells in your spellbook



** Items **


- Tarmok Battlestaff now looks like a staff in inventory

- Shield of Mental Fortitude should now have a visible graphic

- Aqualung has been changed. It should have 20 charges, and it shouldn't suddenly drop to one charge. If you have one of the broken aqualungs, you may contact your GM for a replacement

- Sathir's Wand should be working

- Tishan's Kilt is wizard usable only (it was never intended to be used by druids)

- Shield of Auras should now stack with Clarity and will no longer require a component. It should also be usable by Iksar

- Venomous Axe of the Velium Brood proc effect is now level restricted

- Necrasaur Hide Boots and Petrified Wood Great Staff have had some stat modifiers changed, previous modifiers were invalid values

- Spider Silk Whip and Spider Silk Handwraps are now primary and secondary equippable

- Sigil Earring of Veracity effect is now a right-click effect

- Flute of Eternal Night is now usable by the Vah Shir

- Deepcarver Plate Bracer can now be equipped

- Pearl of Dread should no longer look like a bag when equipped

- Twisted Bone Earring can now be used by Gnomes, Dwarves and Half Elves

- Everriculum can now be used by Barbarians

- Changed the name of the scroll for Bond of Death to match the name of the spell

- Changed the name of the scroll for Renewal to match the name of the spell

- Shield of the Creator can now be used by Iksar and Dark Elves

- Rod of Identification should be working now

- Tribal War Mask and Boots should be usable by the same races and classes that can use the rest of the armor



** Zones **


- Warders and Familiars should now be able to zone from the Bazaar to the Nexus

- Fixed a 'safe spot' in Paludal Caverns

- Fixed a few pathing issues in Sebilis

- Fixed a 'safe spot' in Chardok

- Fixed a pathing issue in Tenebrous

- NPCs in Sanctus Seru no longer show fear (or are affected by such spells)

- You should now be able to zone from Marus Seru to Mons Letalis while on your horse

- Familiars should be able to zone from the Qeynos catacombs to the city with their master.

- Delival in Shar Vahl should be a lot less violent



** Trade skills **


- Gnomish spirits are now available in Shadowhaven

- Added a few trade skill vendors to Rivervale



** Miscellaneous **


- Skiffs were fixed with an earlier patch and should be working now


- The EverQuest Team



*** News from the Vale ***


Clan Death Fist has long had a minor presence in the Misty Thicket, preying on the Halfling farmers and tradesmen. Recently the Death Fist Clans numbers in the thicket have increased and the Orcs are cutting down trees and mining the rock of the nearby mountains. Reports have come in to Rivervale that the Orcs are shipping the lumber and ore to the commonlands and stockpiling it for an unknown purpose. Whatever the Deathfists agenda, their increased presence has made the thicket a more dangerous place beyond the protective wall.


Not far from the tunnel that leads from the Misty Thicket to Rivervale lie mysterious cursed ruins. All that remains of what once stood at these sites are fragments of walls that are presumed to have been constructed around the same time as the nearby ruined tower. An ancient magical scarecrow stands at the center of one of these ruins and warns passers by that the place is cursed. It is a popular belief among the halflings of Rivervale that the crumbled walls once surrounded beautiful and fruitful gardens that were cursed when their owner and caretaker offended the Gods. Whether or not this story is true, the scarecrows warning is true as the gardens are host to diseased vermin and the animated corpses of fallen halflings who were brought to the there and buried after their death by an unknown evil.


With the Goblin Clan Pickclaws now occupying a portion of Runnyeye Citadel the number of Goblins now residing in the Misty Thicket has grown. These somewhat exiled Runnyeye Goblins have been mining Crude Iron Ore from the nearby mountains and are most likely attempting to forge weapons and armor to use in a goblin revolt to reclaim all of Runnyeye Citadel from the Pickclaws. With enemies to all sides these semi-exiled goblins are being far less troublesome than they have the potential to be.



April 24th, 2002. 3:00am

------------------------------


NOTE: We are unable to patch "code" right now because we are in the middle of making some changes to the basic structure of the game. This will delay fixes for system bugs and updates (such as Alternate Advancement Abilities and /commands). Please be patient until we can get these much-needed changes finished. Because these changes affect things such as the database that stores player characters, we're taking care to make these changes the right way.



** Items **


- Faun hooves are now stackable

- Storm Reaper Initiate Scimitar is now magic

- Moss Toe Bracer is no longer Lore

- Bracer of the Stoutdeacon is no longer Lore

- Infected Rat Livers are no longer No-Drop

- Shadowsong Cloak now also grants a hit point bonus

- Sambata Boulder now has a range value and can be thrown

- Spear of Foresight no longer has a range value (it is primary hand only)

- Rod of Identification now has 20 charges

- Patriarch Claws can now be used by Beastlords

- Crystalline Silk Threads are now stackable.



** Spells **


- Casters of slow spells recently given a disease component (such as Shiftless Deeds and Turgur's Insects) should no longer attract undue attention to themselves.

- Raised the price to purchase Phantom Plate scroll to be more in line with others of that spell line

- The following Spells are now usable by Beastlords: Serpent Sight(19), Enduring Breath(29), Levitate(39) and Talisman of Tnarg(53)

- Changed the way Circle of Summer stacks with other spells

- Changed Torrent of Fatigue so that it actually replenishes stamina for the caster instead of taking it away

- Cure Blindness should work now

- Changed Koadic's Heightened Focus to better stack with other mana regeneration spells


** Trade Skills **


- Cazic Thule tradeskill items are no longer No Drop



** Quests **


- Halfling Toes should now be available

- The Dark Elven Cleric Guild Summons should show the proper text now

- The Dark Elf Wizard Guild Summons should show the proper text now

- Unholy Silk Bracer recipe should be correct now



April 30th, 2002

------------------------------


- Corrected a couple of graphic corruptions in Vex Thal




May 8th, 2002. 3:00 am

------------------------------


** Items **


- We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one

- Focus items using the "Naki's Pernicity" effects should now be working as intended

- Focus items that affect a spell's duration should now work for clickable items

- It should be impossible to equip an item that will reduce your hit points by more than your maximum hit points. Also, hit point reduction items should not lower hit points below 1

- Tinkered Compass now adds the appropriate bonus to the sense heading skill

- Hit point bonuses on food items should be working



** Spells **


- Higher level familiars should once again survive when their masters go invisible, Abscond or Evac

- Fixed a bug that was preventing the Lesser Familiar mana regeneration component from working

- Familiars no longer cause damage to their master upon death

- Familiar buff remains after the caster uses the /pet get lost command to remove the visual representation

- Torrent of Fatigue should be working properly now

- Allure of the Wild has had its level cap raised to make it a useful upgrade

- Umbra has been improved to give a slightly higher AC benefit

- A character can no longer trade with an NPC when invisible. Character must turn visible before starting the trade

- Characters can no longer scribe a scroll that they can't cast due to deity restrictions

- Invisibility should now remain after a link death

- Theft of Thought will no longer give mana when cast on PC classes that do not have mana (in PvP or in a duel)

- Drain/Share spells can no longer be cast on players on blue servers, and can no longer be cast on group members on PvP servers. Spells Affected: Succession of Shadows, Crippling Claudication, Mind Wrack, Degeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of Fatigue, Torrent of Pain

- Spirit Armor scroll no longer lists Shadowknights as a class that can use it (they couldn't anyway)

- Bard AE songs now have vertical limit of 50 feet. This is also the case for Mass Group Buff

- Gating and porting while in tree form should no longer cause crashes

- Removed all "Begins to cast X spell" text from procs

- Resurrection request box will now reset if you open another window while it is up, preventing a problem where a character is unable to be resurrected if he has the res box up and he loots a mob or opens a trade window

- Fixed a bug with lifetaps that would cause people around a lifetap to see, "You feel drained..." instead of "Fippy feels drained..."

- Issues with Healing seeming to be delayed have been fixed (see Spell Filters)

- Fixed a bug that was causing "soandso's song ends" to show up as "he's song ends" if the bard was targeted, "it's song ends" if not targeted

- Divine Glory received a small upgrade to make it more in line with the spell series



** Spell Filters **


- Issues with healing seeming to be delayed should be fixed. The problem was with filters that allowed players to ignore spells that were hitting them. The following changes were needed to fix this issue

- Player characters will now always see spells that hit them and spells they cast

- Players with the Group option set for PC spells will see the start spell casting messages for people in their group and they will also see when member of their group are hit with spells

- Players with the ALL option will still see all PC spells and spell hits



** Spell Stacking **


General stacking changes: Some buffs were not being allowed to stack which now will stack, and other buffs were being allowed to stack which should not have.


For example, many stacking problems with spells that have a See Invisible or Levitate component are now gone (e.g. Dead Man Floating), while a number of stacking exploits that granted too much regeneration, too much offense (ATK), too large of a damage shield, or too many hit points have been fixed. Here are some of the details:


- Vision abilities (natural or spell-granted) should no longer cause spells to fail to take hold

- Bard songs should in general overwrite fewer spells


- Harness of Spirit no longer stacks with spells that grant Strength or Dexterity boosts. It was never intended to do so

- Harness of Spirit and Avatar should now stack properly

- Call of the Predator and Warder's Protection should no longer stack

- Arch Lich should no longer overwrite innate racial vision abilities

- Levitate and Dead Man Floating should no longer conflict

- Dead Man Floating should no longer conflict with any vision abilities (natural or spell granted)

- Spirit of Eagle should no longer cancel Levitation/Levitate spells

- Fixed a stacking exploit with Armor of Protection and Armor of the Risen

- Focus of Spirit should no longer overwrite Visions of Grandeur

- Focus of Spirit should now stack with the Whistling Fists effect

- "Circle of" Druid spells should no longer stack with their Resist counterparts.

- Shroud of Spirits and the Cloak of the Akheva should stack properly now

- Cantata of Soothing should no longer overwrite Clarity spells

- Cantata and Chorus of Replenishment should no longer overwrite Acumen

- Bladecoat no longer overwrites Clarity II

- Lower level druid group buffs should now be less likely to overwrite higher level buffs

- Avatar and Force of Nature will no longer stack

- Ancient Feral Avatar should now stack properly



** Alternate Advancement **


- Improved Familiar should now be better than Greater Familiar

- Fixed a bug with Permanent Illusion that was causing the caster to see his illusions drop when zoning, even if others continued to see the illusion

- Trolls and Iksar no longer receive double regeneration ability from AA abilities

- The Archetype skill Casting Deftness will no longer supercede the Class specific Quick Buff casting time reducing skill. Note that at this time there is a maximum benefit to casting time bonuses of a 50% reduction

- Casting deftness was changed to reflect the increases presented by the in-game help (5, 15 and 25%)

- Turn Summoned should now work on all summoned creatures, not just pets. The text should correctly say that there is only one level for this ability

- Improved Reclaim Energy now works with the epic pet

- Fixed a crash bug caused by Call Corpse

- Alternate Advancement abilities that affect a spell's duration should now work for clickable items

- Quick Summon should now work for Call of the Hero and Manifest Elements

- Quick Summon also changed to match the benefits presented by the in-game help



** Skills **


- Increased the velocity tolerance for the Hide skill. This may slightly improve the functionality of the Evade skill

- Poison should no longer be interrupted

- Sneak only breaks when a character is hit, not when he hits someone

- Fixed a bug that was causing a problem when Pick Pockets was used before Beg had refreshed. Beg and Pick Pocket use the same timer, so now using Beg or Pick Pocket will cause both buttons to gray out

- A message is now displayed and skills are properly reset when a rogue breaks sneak and/or hide because he is looting a corpse

- Beastlords should function like other hybrids when casting in melee



** Zones **


- The Hole now uses Kunark-level Mez/Charm/Taunt rules

- Petrified humerus should now be available

- Zones where mounts cannot be summoned will now remove mounts when they enter the zone

- High level NPCs can now be taunted in Cazic Thule

- Random frame lag in Guktop and Oasis should be fixed

- Fixed a pathing problem in Tenebrous Mountains

- Fixed a pathing bug in Paludal Caverns

- Fixed pathing exploits in Chardok

- Fixed a pathing exploit in Cazic Thule

- Fixed a pathing exploit in Acrylia

- Fixed a pathing bug in the Tower of Frozen Shadow

- Fixed a pathing bug in Fungus Grove

- Fixed a spot where characters could get stuck in Twilight Sea

- Moved the Permafrost 'safe point' closer to the zone line

- Addressed an issue with an aggressive NPC that appeared outside of the Arx Building in Sanctus Seru

-Modified the Vyzh`dra the Cursed spawn trigger to make the various incarnations more accessible

-Modified several NPCs in the temple of Ssraeshza to address the disparity between melee and caster effectiveness in the zone



** Quests **


- Adjustments have been made to the 8th Coldain Prayer Shawl quest

- High Priestess Alexandriana should be working properly now



** Tradeskills **


- Added over 1,000 new tradeskill recipes for all levels of skill, along with many recipe books. A few of the vendors of Norrath might be able to get you started on your way

- Added Mortar and Pestle to a Thurgadin merchant

- Rubbing Alcohol is now available from a vendor in Thurgadin



** Guilds **


- Fixed many bugs with the guild system, for example: GMs can now rename guilds without the need to destroy and recreate them, guilds can have names that share the first 15 characters with another guild (they couldn't before) and people should no longer experience random guild kickouts when a guild on their server is deleted/reformed.



** Pets **


- A character may now have a horse, a pet and an Eye of Zomm at the same time

- /pet attack range has been limited to prevent its use as a targeting tool. Asking pets to attack targets outside the range will generate a "not a legal target" message

- Pets will once again tell you who they are attacking by sending its master a /tell

- Pet attack animations should now be working for all pets



** Chat Channels **


- Players can specify a chat channel as their default channel using the /channel commands (e.g. /channel chat mychannel)

- The 'old' method for setting the default channel is also now saved in the INI file

- Kick and Invite should be working for chat channels



** Horses **


- Potions now work while on a horse

- Skeletons can now ride horses (meaning: PCs should be able to mount and ride horses while changed into a skeleton)



** Miscellaneous **


- Fixed a bug that was causing the AFK flag to sometimes not be visible to players entering a zone after it was turned on

- Made some adjustments to factions to make Beastlords, Druids and Rangers (as well as small adjustments for Vah Shir) a little better liked by animals (those that don't adhere to a faction)

- No updates are sent when the player character is not moving, saving resources. We've also increased the rate that position updates are made by moving player characters, using up some of those saved resources but making movement a bit smoother

- Stationary NPCs should no longer warp when they aggro/summon

- NPCs who shout names while they Death Touch should be fixed

- Teleports arriving in some zones should spread the arrivals out a bit more. Affected zones are Nexus, Skyfire, Emerald Jungle, Butcherblock Mountains, South Ro, Greater Faydark, Tox, North Karana, West Commons and Lavastorm

- Fixed the bug that was preventing players from seeing the "your spell is interrupted" or the NPCs spell interruption message

- Fixed the issue with boats depositing players at the safe point of the zone after zoning

- Fixed the strange floating NPC bug (seeing NPCs floating in the air after zoning)

- /cry is now working

- /consent %t should allow the consented character to drag your corpse

- Target Nearest NPC (F8 by default) has been fixed.



** Sullon Zek Rules Change **


We have increased the number of character that can be created on an account to three. These characters, however, must be on the same team



** Firiona Vie Rules Changes **


Since the launch of Firiona Vie we have had tremendous support for this special server from players who want a very roleplaying immersive environment. Players have made numerous suggestions to tweak the ruleset a little more. We have taken many of those suggestions and made changes accordingly.


We will be keeping the following rules intact:


* /ooc will remain unavailable to remind people that acting in character is strongly recommended.

* The Common language will remain out, to help maintain the feeling of race-based community and to allow people to continue to roleplay someone with a native tongue.

* The Trivial Loot Code and all of the special rules for no-drop items will remain. This has worked out nicely for the sense of community on the server.

* The one character per account restriction will remain.


However, we will be removing the following restrictions:


* Anonymous/roleplay flags will no longer be required. They will remain available, but forcing anonymity on characters was causing undue problems finding groups and other such things that are essential to enjoyable gameplay.

* The language learning limit/speed restrictions will be removed. While the idea of limited languages seemed like a good idea, this is another item that was just making it too hard to actually play the game. Roleplayers that don't want their characters to be overly literate always have the option to play their characters that way.

* /shout and /auction have returned to unrestricted use to allow easier grouping and selling. People are welcome to filter those channels if they prefer not to see them, but the benefits of having them availabe is just too great. /ooc will remain disabled on this server. Obviously, acting in character on any channel is strongly recommended.

* Alignment restrictions has been removed. Forced restrictions for grouping make playing the game too much of a chore. Characters, however, may always decide who they wish to group with based on any factors the character perceives. If your Dark Elf won't group with a paladin, he doesn't have to (and shouldn't). If your cleric of Quellious wants to heal a necromancer because healing people is the right thing to do for him, then you should be able to do so. But not allowing these things is a restriction on your ability to play that character 'in-character', and a real hindrance to general gameplay.


Again, it's important to understand that this is still a roleplaying preferred server. The rules that we are changing were often as much of a restriction to one's ability to roleplay as they were a help. And the artificial barriers to grouping, especially the trouble created in just finding a group, needed to be removed to allow people to actually play the game.



May 8th, 2002. 10:00 pm

------------------------------


** Cleanup Patch **


We're sorry to have to patch again so soon, but there are some issues that we felt should be taken care of right away.


- Fixed NPC's multi spawning in Grimling Forest

- Fixed a spawning issue related to the Coldain 10th Ring War

- Fixed assorted issues with several other zones

- Fixed a bug that made archery work like Innoruuk's own machine gun

- Fixed the Petrifier Cockatrice name truncation in Dreadlands

- Fixed Innoruuk's Chosen name truncation in the Plane of Hate

- Fixed a memory leak in the animation player

- Tavee's shoulders effect has been changed to specifically exclude affecting the duration of the Donal's Chestplate timer effect

- Naki's rings now report the altered casting time properly

- Most NPCs in the world will now return items that they don't care about. Summoned pets can still be handed anything you like

- Fixed a bug that was causing GMs to be incomprehensible to players if they did not share a common language on Firiona Vie

- Fixed a bug that was preventing players from being able to turn off /roleplay on Firiona Vie

- Fixed a bug that was causing bard song modifiers (such as Instrument/Singing Mastery and Puretone) to break if the combined bonuses went too high

- Fixed a bug that was causing some quests to think they required a higher faction than they actually did

- A quest for a new high level Druid spell is now live (requires Luclin)

- Addressed a balance issue with high end Magician and Necromancer pets by improving them. (Half of this change went live lastnight but was missed in the previous patch message.)

- Improved many rewards in an overall rebalancing effort of many Luclin encounters. (This went live lastnight but was missed in the previous patch message.)

- Made stacking changes to allow more spells to stack with Dance of the Blades.


- The EverQuest Team



** News arrives from Freeport **


The streets of Freeport have been overtaken by greed and turmoil. The conflict between the Dismal Rage and the law-abiding citizens of Freeport has reached a boiling point. New heroes have been called on to aid both sides in the constant power struggle of this city. Numerous guildmasters have advanced the training that is given to all those brave enough to rise from Freeport, either for good or for evil. The Commonlands have also started to see strange new individuals and even stranger creatures. There is also word that the Deathfist Orcs have begun to stockpile supplies for an unknown reason. Citizens knowing the nature of the Deathfist Orcs are preparing themselves for anything.



** Late arriving news from Ak'Anon **


It has not been long since two wayward gnomes returned to their home city of Ak'Anon, one empowered with gifts of a Paladin of Brell and the other wielding the dark knowledge of a Shadowknight of Bertoxxulous. Already pupils have flocked to the chapel of the Deep Muses and the mines of the Dark Reflection to learn the secrets and skills these opposing masters possess. Led by their new champions of Brell, the Deep Muses, Gem Cutters, and Eldritch Collective have begun a campaign to exterminate the Dark Reflection from the mines of Ak'Anon and their cherished homeland, the Steamfont Mountains.





May 10th, 2002. 2:00 am

------------------------------


- Bard instruments should once again improve the effects of their songs

- Corrected issues with a few of the recently added trade skill recipes




June 5th, 2002 3:00 am

------------------------------


** Acrylia Caverns **


- The Chieftain has gone on a vacation. We're retuning this encounter, and beg your indulgence while we work on it.



** Spells **


- Fixed magician summoned focus earrings

- Characters on horses are no longer immune to Ignite Bones

- The Shadowbond series of spells can no longer be dispelled by the Necromancer

- Nature's melody and Song of the Deep Seas should now stack with Dance of the Blades



** Items **


- Added 'focus' effects to over 150 existing items

- Mischievous Chainmail armor is now Dwarf wearable (for those lil Bristlbane worshipin' dorf rogues)

- Changed several of the new cultural chain skirts from Leg slot to Waist slot

- Keys for Veeshan's Peak, Sleeper's Tomb, Vex Thal are now no-drop on the Firiona Vie server

- The key to the Plane of Air should now disappear when the character leaves the plane

- Fixed Sifaye, Owlbear Feather, Grimling fang and Rockhopper talon darts to use the Throwing skill rather than the Archery skill

- Added a 4 second casting time to Golem Metal Wand

- Added a 3 second casting time on Egg Shaped Pumice

- Added a 4 second casting time to Oil of Fennin Ro

- The effect from Hammer of the Sun (Dawncall) now has a longer range

- Fixed it so you can't fire fishing grubs with a bow (we know this had a lot of you worried...)

- Smithed Acrylia Chain and Plate armors are now magical



** NPCs **


- NPC casters should be a little bit smarter now. They will choose their spells a little more carefully.



** Quests **


- Arbogast and Miller should be responding properly now

- Sir Lucan's skeleton should be available again

- Fixed spawns in the Grey for Beastlord Epic

- The Neriak Initiate Breastplate recipe should now work

- Freeport Monk Guild Master Klom Jyson should be responding now

- Made several adjustments that should fix issues with the 10th ring war



** Tradeskills **


- Made some changes to the General Blacksmithing difficulties to make the progression in this trade skill more logical and to allow for more variety in that path

- Added more than 200 smithing recipes

- Enchanted Clay is now stackable

- Sheet of Fiery Metal, Essence of Fire, Imp Blood, and Fiery Temper are now stackable

- Enchanted HQ Ore can now be worked into rings, jointing, sheets, bricks, and blocks in a standard forge



** Pet Changes **


With this patch we've made some rather sweeping changes to the way pets work.


- Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead

- Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something

- Pets take 75% of the experience from a creature if no player does damage to that creature

- Pets take ZERO experience from a creature unless no player does damage to that creature

- The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to.


- Charmed NPCs will now respond to the /pet report health command

- /pet sit down command should now work on charmed NPCs

- Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.



** Miscellaneous **


- Fixed a bug that was causing a person that logs out with "damage shields: OFF" to be unable to see damage shield even when they turned them back on

- Fixed a problem that was causing crashes when /following someone on a horse if they went out of range

- Fixed a bug that prevented targeting an invisible NPC from horseback, even with See Invisible



June 5th, 2002 3:00 pm

------------------------------


** Emergency Patch **


- Fixed the zone between Iceclad and Eastern Wastes.

- Fixed the firepot room in Timorous Deep.

- Updated a handful of zones to fix a problem with NPCs spawning in the wrong place.

- Fixed the graphics cache issue that was causing characters' inventories to appear with the wrong item icons.

- The petition queue is now working as it should be. (The delays some of you might have experienced with your petitions this morning should be reduced dramatically.)



We are aware of the following items, but are not able to fix them at this time:


- The skiff is broken in Erudin

- Corpse resurrection timers aren't decrementing while people are offline



** Previous Patch Update **


We fixed these items in the original patch, but forgot to mention them.


- Familiar Link Death issues

- Moving traps



We're sorry for the downtime. Thanks for your patience.


- The EverQuest Team



June 6th, 2002. 3:00am

------------------------------


** Gameplay **


- In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned.


- To address the competition between epic-seeking bards and other classes, the infamous White Dragon Scale is no longer used in the quest given by Karam Dragonforge in Rathe Mountains. The quest now requires a White Dragon Hide. We did not reduce the rate at which White Dragon Scales enter the world, but rather added new potential for the new White Dragon Hide to be found.



** Focus Items **


- Spell casting time foci should report their new casting time properly.


- Spell duration foci designed to affect DoTs (the Affliction line) should now work reliably.


- Spell duration foci affecting beneficial spells are no longer random. They now always extend the affected buffs for their maximum. (We never wanted to make it harder to time your buffs.)


- The Affliction focus line should now only be affecting spells that do damage.


- Bards should no longer get focus item messages that weren't actually affecting them.


- We've re-assigned quite a few of the focus items to have their originally intended effect.


All of the same items have focus effects. However, as many people noticed, quite a few effects were mis-assigned due to a tools error. (Common, mid level items were frequently being assigned high level effects, and vice versa.)


This situation has been fixed, and the items now have the effects that we originally planned for them.



** Firiona Vie **


- Your server should once again have Trivial Loot Code enabled. Sorry for changing the rules on you.



** Chat Channels **


- Should once again work reliably for people who are using NAT or IP Masquerading via certain networking devices.



- The EverQuest Team



June 10th, 2002

------------------------------


** Name Change Service **


You, like many others, may have first started the game with a server-generated name that, while acceptable, may not fully reflect the personality and appearance of your character's growth in stature and reputation. Or, you may have thought of a much cooler name during your travels through Norrath. Now, as part of Sony Online Entertainment's continuing commitment to provide EverQuest players with the finest gaming experience on the web, SOE is pleased to announce a new, reasonably priced, character name change service.


You simply fill out SOE's form (which you use to request, for each character, a rename to an unused name on your server that complies with all of the terms and conditions of SOE's character naming policy) and SOE will charge you the applicable fee. SOE may discontinue this service, without notice, at any time.


Legends Premium Server character renames will remain free. All other servers are eligible for this paid service.


Check out the EverQuest Live site (www.everquestlive.com) for more details.




** The EverQuest Guide Program Wants YOU! **


Do you enjoy helping your fellow adventurers? Does traveling the world of Norrath and meeting new and interesting people excite you? Do you have some free time to devote in aiding others? If so, then the EverQuest Guide Program may be what you are looking for! If you are 18 years of age or older, have an EverQuest account in good standing, and wish to join the Guide Program, go to https://guide.everquest.com/guideapp/ and fill out an application today!



June 12th, 2002

------------------------------


** NPC Spell Caster Changes **


- NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone

- NPCs now have a chance to be interrupted by normal combat when casting newer spells

- NPCs that are much lower level than their target have had their potential casting damage reduced using a similar mechanic to the one that player characters' level differences use

- NPC Wizards no longer have an inherent bonus to their fire and cold based spells

- Most NPCs that had previously had their spellcasting level inflated to make up for poor spell selection have been brought back into line with their actual level

- NPCs no longer automatically get free access to rarely dropped spells, such as Garrison's Superior Sundering and Funeral Pyre of Kelador.



** Spells **


- True North now works while on horseback

- "Harmonize" songs should now last 12 minutes

- PC Enchanters will always resist their own single-target mesmerization spells.

- Player characters will no longer use mana on targeted spell casts that do not connect due to Line of Sight

- The Bind/Cast Sight line of spells now works as it used to. You do not need to have line of sight to your target to use this spell.

- The sight effects granted by illusions should now remain when someone with permanent illusion zones



** Items **


- Stanos' Pouch has had its charges increased to 20

- Blessed Knight's Mask is now tradable

- Mask of the Grimling Hunter is now wearable

- Faun Flute is now usable by Vah Shir

- Shrouded Boots are now magical

- Pickbringers Chainmail is now usable by Gnomes

- Acrylia Reinforced Armor is now usable by short races

- Crystal Chitin Leggings can now be used by rogues

- Sacred Grimling Fishing Spear can now be used by all rogue races and can no longer be used by bards

- Dark Animist Gloves can now be used by Vah Shir

- Kylong Chestplate can now be used by Rangers, Dwarves, Halflings and Gnomes

- All Kylong armor is now usable by Vah Shir, Barbarians, Trolls and Ogres

- Marr's Sustenance should provide the proper effect now

- Shadowhaven Faction Amulet should be more useful now

- Wind Spirits armor can now be worn by Half Elf bards



** Pets **


- Familiars and Warders will once again disappear when their buff is clicked off

- Restored the range limit on /pet attack

- '/pet notaunt' and '/pet no taunt' turn taunt off

- '/pet taunt off' turns it off as well

- '/pet taunt on' turns taunt on instead of toggling it

NOTE: '/pet taunt' still toggles taunt as it did before

- '/pet health report' reports a pet's health

- '/pet health' also reports a pet's health

- '/pet stand' causes the pet to stand up

- '/pet sit' causes the pet to sit down



** Quests **


- Loremaster Borannin should be responding properly again



** Trade Skills **


- Improved many of the smithed Acrylia items

- Large Blocks, Blocks, and Small Blocks of Magic Clay are now stackable

- Brick of Deathsteel Ore is now stackable

- Several blacksmithed cultural armor set pieces have received a slight improvement to their armor class.

- Tarnished and Fine Steel Weapons may now be recycled into ore by placing them into a forge with a water flask.



** Miscellaneous **


- Resurrection timers have been fixed, they count down as normal

- NPCs that began regenerating too fast after the last patch have been fixed



- The EverQuest Live Team



July 12, 2002

------------------------------


** Name Change Service **


You, like many others, may have first started the game with a server-generated name that, while acceptable, may not fully reflect the personality and appearance of your character's growth in stature and reputation. Or, you may have thought of a much cooler name during your travels through Norrath. Now, as part of Sony Online Entertainment's continuing commitment to provide EverQuest players with the finest gaming experience on the web, SOE is pleased to announce a new, reasonably priced, character name change service.


You simply fill out SOE's form (which you use to request, for each character, a rename to an unused name on your server that complies with all of the terms and conditions of SOE's character naming policy) and SOE will charge you the applicable fee. SOE may discontinue this service, without notice, at any time.


Legends Server character renames will remain free. All other servers are eligible for this paid service.


Check out the EverQuest Live site (www.everquestlive.com) for more details.




July 24, 2002 3:00 am

------------------------------


*** New Interface Available ***


The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server.


To activate the new interface:


* Log into the game.

* Type /newui into the chat bar and hit enter.

* Log out and exit to your desktop and then log back in.


or


* Before you log in:

* Open the EQclient.ini file in your EverQuest folder with a text editor (notepad works fine)

* Find the [Defaults] section of the file

* Add a line that reads: NewUI=TRUE

* Log in


We want to thank all the folks that have helped us test the interface and have offered a wide variety of useful ideas.


Enjoy the interface!



*** Bazaar Now Available ***


Those of you that own Shadows of Luclin now have access to the /bazaar and /trader functions. These functions only work in the Bazaar. You can find the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven.


/bazaar opens up the Bazaar Search Window, which allows you to easily locate specific items for sale by Traders in the Bazaar. /trader opens up the Bazaar Vendor window, which allows you to make items available for sale to others in the Bazaar.


You can only use the Bazaar if you have the new interface turned on. See the message above for details.


Again we'd like to thank the folks that helped us test this feature. And we'd like to apologize for the delay in delivery of the Bazaar.


We think that you'll find the finished product to be a good one.



** ViewPort **


One of the new commands available only with the new interface is /viewport. You can use this command to change the size of the gameplay area.


/viewport [distance from left, distance from top, width, height]


All of the distances and numbers for the viewport command are in the same measure as your screen resolution numbers.


For Example: Let's say you are running in 800 x 600 video mode and you want to create view the game only in the top half of your screen (not that you would). You would type:


/viewport 0 0 800 300


The top left of your screen is 0 and 0. 800 is the width of your screen, and the 300 is one half of the height of the screen.


/viewport reset - will reset the viewport to the default setting.



** New Vah Shir Models **


We have developed new models for the Vah Shir for use with the old world. You may now choose to turn off the Luclin version of the Vah Shir models and use these new models if you wish. These new Vah Shir models require less memory and you may want to use them in place of the Luclin models to improve system performance.



** Spells **


- Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir that caused them to slow you down when used without other haste components. - Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages. :)

- Removed the "Ahhh... I feel much better now!" message from certain spells when the caster is over level 35.

-Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving.

- Mind Wrack will now consider the z-axis when calculating the maximum distance group members can receive the beneficial affects of the spell.

- Song of Sustenance should prevent unnecessary hungry and thirsty messages.

- Bind Affinity can no longer be cast on any ungrouped player in arenas.

- The caster of Voice Graft will once again see what is being said.

- Spells that transfer hit points over time from the caster to a target will no longer take effect on the target (the hit point gainer) if the caster (the hit point giver) isn't also affected by the spell.

- Added a spell effect message to Magician epic.

- Beastlords now get Endure Disease at level 24 and Resist Disease at 51



** Pets **


- Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.

- Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range.

- /pet report health now uses the same user defined color as spell text.

- /pet report health will now display a list of the effects on the pet.

- Mage fire pets should now cast their damage shields more often.

- Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner.



** PvP **


- Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks.

- It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm.

- Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear.

- NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears.



** Alternate Advancement **


- Dire Charm will now send a message to inform the caster that the charm has broken by Feign Death.

- Spell Casting Subtlety should work properly for all levels of the ability.



** Zone Specific **


- Corrected a problem with a treasure table in Marus Seru.

- The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this.

- The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs.

- Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all.



** Horses **


- Fixed a bug that was allowing characters to change into illegal forms while on horseback, causing some unusual displacement problems. Characters will no longer be able to turn into those illegal forms (elementals, for example) while on a horse.



** Quests **


- Corrected an issue with the Proudfoot Greaves recipe.

- The Vex Thal key quest has been changed slightly. Celestial Rifts will no longer be used to create the key - a new item replaces them called a Planar Rift. Planar Rifts are acquired by defeating the same creature as before, however all future Rifts are going to be No-Drop.


A Celestial Rift can be placed in a forge by itself and 'combined' to create a Planar Rift. Please be aware that the new Planar Rifts are No-Drop, and should only be converted in a forge by the intended owner. Old-style Celestial Rifts may be converted into the new Planar Rifts for a period of one month from this patch. If you have any rifts currently, be sure to convert them to the new style within 30 days.


This change is not intended to make it more difficult or time consuming to acquire your Vex Thal key. Many players had brought forth concerns regarding the ability to hoard Celestial Rifts, which had the potential of causing some long-term issues. This fix addresses those concerns, and does not add any difficulty for players currently working on this quest.



** Items **


- Shissar-bane bows should be working.

- Irontoes Tipped Beer Stein should now look like a stein rather than a bag when equipped.

- The Intricate Shield can now be used by Dwarves, High Elves, Iksar, Vah Shir, Barbarians and Half Elves.

- Imbued Steelsilk Helms now have plate graphics.

- Large Fine Plate Boots can now be worn by Bards.

- Crustacean Shell Helm now has a graphic.

- Pickbringer's Chainmail Boots are now wearable by Gnomes.

- Forged Firebrand Halberd now has a halberd graphic rather than an axe graphic. Also, because it is a two-handed slashing weapon, it can no longer be used by Bards.



** Dialogues **


There were a few NPCs that were not responding properly to their quest text. This has been fixed for the following NPCs: Wizard Schrock, Seamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, Gunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin Spellsinger.



** Miscellaneous **


- NPCs no longer have a chance to break root when being healed or buffed.

- /split no longer has a chance to cause a loss of coins if done while a group member is gating.



** Grouping **


We have revamped the grouping system. This is a major rewrite of the system that should have little effect on gameplay, with the exception of removing the bugs with the old system. Players should no longer have issues with their group due to the link-death of any member (including the leader), zoning and other such issues. There is also a new command available.


/makeleader <target> - The leader of the group can now reassign who the leader of the group is by use of this command.



*** News from Faydwer ***


It is rumored that the major cities of Faydwer have announced a call to arms for all young adventurers. News of mysterious bloodthirsty goblins to the west setting up encampments has prompted all residents of Kaladim, Kelethin and Felwithe to all begin preparing themselves for what they think may be a momentous battle. Intelligence originating from the Scouts of Kaladim and Kelethin has informed their respective leaders of a possible alliance between a mysterious aqua goblin tribe and the Orcs of Clan Crushbone. Due to the possibility of an attack by either or both of these powerful tribes, guildmasters of all cities have begun the training of young soldiers brave enough to heed the call to defend their homeland against all unknown creatures and new inhabitants.



*** Call to Arms ***


Tarlain moved along through the tunnel at a brisk pace, a wistful smile painting his weathered features. His arm reached out from under his travel stained greatcloak so that his hand could traced the side wall of granite while his mind recalled the many times he had passed through this tunnel in his youth. It had been many years since and the memories of his training in the woodland ways within the environs of Surefall glade filled him with a peaceful nostalgia.


This nostalgia all but vanished as Tarlain rounded the final curve and broke into the tree filtered sunlight of Surefall Glade and beheld a most unexpected sight - a line of Qeynos foot soldiers marching past the Ranger hall and on toward the far end of the Glade. What could bring the forces of Qeynos here? Knowing this could not bode well, Tarlain strode quickly to the Ranger hall, his eyes on the receding backs of the footmen.


Reaching the main hall entrance, Tarlain's sight latched on to a proclamation inked in the flowing hand of a Qeynos scribe and bearing the seal of Antonius IV. It outlined the rising threat of Blackburrow Gnolls invading and despoiling the previously sequestered Jaggedpine Forest. Because of this danger Antonius has lifted his father's ruling to protect those forests and now calls for able-bodied men and militia to join in quelling the expansion of the vile Gnolls. Gritting his teeth at the thought of Gnolls invading the pristine woodlands, Tarlain turned and with a hand on his longsword, set off to catch up with the guardsmen and throw in his lot against the dogs of Blackburrow.


(Note: Jaggedpine Forest is only available by using the optional files download option in the advanced section of the EverQuest patcher. Be aware that the download required for this new zone is relatively large.)




July 18, 2002

------------------------------


** Name Change Service **


You, like many others, may have first started the game with a server-generated name that, while acceptable, may not fully reflect the personality and appearance of your character's growth in stature and reputation. Or, you may have thought of a much cooler name during your travels through Norrath. Now, as part of Sony Online Entertainment's continuing commitment to provide EverQuest players with the finest gaming experience on the web, SOE is pleased to announce a new, reasonably priced, character name change service.


You simply fill out SOE's form (which you use to request, for each character, a rename to an unused name on your server that complies with all of the terms and conditions of SOE's character naming policy) and SOE will charge you the applicable fee. SOE may discontinue this service, without notice, at any time.


Legends Server character renames will remain free. All other servers are eligible for this paid service.


Check out the EverQuest Live site (www.everquestlive.com) for more details.




** Pre-Orders Now Available **


The Planes of Power is now available for Pre-order at the Station Store (https://store.station.sony.com)


You can also pre-order your copy of EverQuest Role-Playing Game: Player's Handbook on the Station Store (https://store.station.sony.com)




** Gen Con 2002 **


A CALL TO ARMS!


Please join us for our Second Annual EverQuest "GLADIATOR TOURNAMENT" at Gen Con 2002 in Milwaukee, WI, August 8th through August 11th 2002.


Many will compete, and many will fall. But when the crackle of energy from powerful magic subsides, and the clang of swords can no longer be heard, only one will claim victory!


Events this year will include our traditional single elimination combat tournament, and an all new 3 on 3 team tournament. The single combat event will take place with pre-made characters, all equipped equally. Our new 3 on 3 events will give combatants a choice of classes they can use.


We will also be demonstrating some of our upcoming games.


For more information, please visit the EverQuest Live web site at http://eqlive.station.sony.com/events/gencon_2002.jsp


We hope to see you all at Gen Con 2002!


-The EverQuest Team



July 27, 2002 3:00 am

------------------------------


Items fixed over the last few days or with this patch:


- Pets summons are now working correctly. We've fixed the error with their maximum hit scores, along with giving some increases in offensive skills to allow them to hit more accurately.

- Improved Singing Mastery to match the values given by Instrument Mastery

- Corrected an issue with bard charm songs

- Various other fixes. :)



July 30, 2002 12:00 am

------------------------------


We apologize for updating the servers on such short notice. As a bonus, /hitsmode functionality is now available in the new UI. Please check out the context (right-click) menus from New UI Chat windows. Hopefully this version is somewhat easier to understand. :)


** General Enhancements and Tweaks **


- NPC and PC names display settings should be saved between sessions.

- Bazaar Search Window is now resizable.

- Disabled Begging and Stealing in the Bazaar

- The New UI Train window no longer cuts off any skill names for INT casters.


- The EverQuest Team



August 14, 2002 3:00 am

------------------------------



** Bug Fixes **


- Fixed a bug that allowed items to be placed in the wrong equipment slots

- Fixed a problem that some folks had with polygons and clipping using the Matrox Parhelia card



** Spells **


- Changed Luclin port spells to be usable from anywhere

- Added new Druid and Wizard transportation spells for locations in Luclin



** Items **


- Removed the cap for items that granted bonus mana

- Bricks of Black Acrylia are now stackable

- Plains Pebbles are now stackable

- Casserole Dish Sketches are now stackable

- Yttrium Sleeves and Leggings now have a plate armor appearance. They are also no drop



** New User Interface **


- New Interface Window: The Compass! Press Alt-D to activate it. The higher your Sense Heading skill is, the more responsive and accurate the compass is


- Fixed the fatigue percentage Label to show 100% when you are not fatigued at all

- Clicking to add new items to a stack in your inventory will now stack those items into the inventory rather than onto the cursor

- Fixed a bug that was causing some people to lose items when looting too quickly

- Tracking window no longer shifts to the top every time an NPC dies

- Training window no longer only shows the first digit of the amount needed to pay for training

- Fixed the bug that was causing left clicking during mouselook to target

- The 'hits mode' menu and filtering for it is done, including the options for normal, abbreviated and number/miss only for the six main melee filters


- UI Skin Creators: We added the following EQType labels:

71 = Current AA pts available to spend

72 = Current exp % being assigned to AA

73 = Last Name of the player


- Alternate Skin Users: You may need to return to the default interface until the skin that you are using has been updated to work with the latest client. The addition of the new Compass window as well as some other changes may cause problems with skins for older patches of EverQuest. If you experience odd interface behavior or crashes, please try /LOADSKIN DEFAULT to return to the default skin.



** Bazaar **


- The Bazaar Search Window is resizable (added in an earlier patch)

- PCs can't beg or pickpocket from NPC's and PC's in the bazaar (added in an earlier patch)

- The Trader drop down box is now sorted alphabetically



** Alternate Advancement **


- Priests and intelligence casters now have the Combat Stability and Natural Durability Alternate Advancement abilities in their Archetype



** Miscellaneous **


- Reduced the faction hit for the final turn in on the Wizard Epic quest

- Implemented key rings. Certain keys will be placed on your key ring when you use them (like clicking on the appropriate doors or locks). The keyring is a part of the character, not a space in inventory. To find out what keys you have just type /key and the game will give you a list

- Moved the safe point in Marus Seru to a somewhat safer spot




** From Neriak **


An uncharacteristic silence descended across the Imperial District of Neriak, city of the Prince of Hate's children. Not so much an absence of sound, more the oppression of pure silence; an almost tangible potential crackling in the air itself, as a quiet before a tumultuous storm.


Nobles and commoners alike stood motionless in the streets, a look of confused expectation upon their upturned faces. The ghouls guarding the entrance of the Dark Academy chittered briefly to one another before melting into the shadows.


All eyes looked upon the Dark Tower of Sorcery, it's smooth stone walls seeming to almost pulse with a power from within. Darkened windows and oriels looked out upon the silent city of the Tier'dal, imparting an impression of amused malice.


Silence... interminable, suffocating silence... instantly broken by a deafening, mind-rending thundercrack, reverberating from the cavernous walls of the city, shaking the very foundation of every building with immense force. Blinding luminance, lancing forth from every aperture in the tower, burning the eyes of those foolish enough to look on, whilst the thundercrack pained each listener's ears.


Then, as soon as the cataclysmic burst had come, it vanished. The ringing in the ears of every dark elf within the streets below slowly subsided, to be replaced by a lone, maniacal stream of laughter echoing throughout the city from the Dark Tower's summit...


** Head over to EverQuestLive.com for the rest of the story **



September 4, 2002 3:00 am

------------------------------


Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possible that there are still bugs. Please report these bugs using /bug, and know that we will work to fix them as fast as we can. But also note that some intended changes might appear as bugs (perhaps a spell no longer stacks with another spell). Feel free to report these as bugs if you are unsure. But please keep in mind the changes listed here as well.



** Petitions **


- /viewpetition displays the petition you have in the queue, if any.

- /deletepetition deletes the petition you have in the queue, if any (unless that petition is currently being viewed by CS staff).



** Keyrings **


We will be resetting all keyrings with this patch. This will mean that all existing keys in the keyrings will be removed. You will need to place keys back onto the keyrings. Keys are added to the keyring by using the key. The keyring is a part of the character, not a space in inventory. To find out what keys you have just type /key and the game will give you a list. If you have recently deleted a key, please contact your GM for a replacement.



** Experience Changes **


- We have smoothed out level progression from 50-60. This should mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note that it will cost the same experience to level from 50 to 60 as it did before. Also, death experience loss will appear different in some levels. This is an unfortunate side effect that must remain to prevent some experience exploits.

- We have rebalanced the rewards for killing NPCs for characters over level 50. NPCs that are considerably weaker than you will give you less experience. NPCs give more experience the higher level they are, and for the best results you should fight the most challenging monsters you can reasonably manage.



** Spells **


- Fixed the "You have been healed for X damage" message. It once again reports the actual amount of damage healed.

- Added a message telling the caster when NPC can't be charmed.

- Fixed a bug with duration boosting Alternate Advancement abilities and foci that was only allowing the first 12 buff slots to be modified as opposed to all 15.

- Fixed a bug that was allowing focused and Alternate Advancement ability enhanced damage spells to do more damage than they should (meaning that both the Alternate Advancement and the Focus improve the base damage. The focus damage was never supposed to compound with the added AA damage.)

- Enchanter spells that have a hit point component and a stun component can now be partially resisted.

-The Enchanter "visage" series has had their recast time reduced to make them more useful.

-Shadowknight and Necromancer Drain type spells can now be clicked off by the recipient of the beneficial portion of the spell. For example; Shadowknights and their group members can now click off the effects of spells such as Torrent of Hate. While the target of spells such as Shadowbond can click it off if they so choose.

-Torrent of Hate should no longer overwrite Call of the Predator


- Repaired some problems with Beastlord stat buffs - specifically that the higher level ones weren't always better than the lower level ones.

- Furious Strength made available to Beastlords at Level 54

- Dexterity made available to Beastlords at Level 57

- Stamina made available to Beastlords at Level 57

- Divine aura is now available to Paladins at level 51, instead of level 55.

- Harmshield made available to Shadowknights at level 51

- Augment Death made available to Shadow Knights at Level 60

- Death Peace made available to Necromancers at level 60

- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.

- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.

-Added a new line of spells for Shadowknights, Voice of Darkness. Merchants in Echo Caverns have been able to appropriate many of these new spells, but Voice of Terris has so far eluded them.

-Added two new Mesmerize type spells for Bards, one at level 40, and one at level 58. Rumor has it that Serilia Whistlewind has recovered the melody written by Sionachie, but has been unable to locate the transcript for the Dreams of Ayonae.

-Whispers in the taverns of Katta Castellum speak of recently discovered Ancient melodies. Brave adventurers search far and wide for the song of the ancient combine empire, and the Lullaby of Shadows.


- Higher level PCs will be more resistant to lower level NPCs' spells.

- Increased the number of spells that can be in effect on a given NPC to 30.



** Spell Stacking Changes **


We've made two changes to the way spells stack.


Damage Over Time (DoT) spells are spells that linger on the target doing damage. Until today two different characters could not have the same DoT spell on the same target. As long as one copy of the spell was active any new version of the spell would not take hold. After today the same DoT spell cast by different casters can affect the same target at the same time. Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. (Note: It will not be possible to stack Lifeburn).


This does not allow for inferior spells to stack along with superior spells. (Example: Two Necromancers can both land Boil Blood on the same target. However, Heat Blood, being an inferior spell, will still not stack.)


Several DoT spells that have debuff components such as Tuyen's Chant of Frost and Breath of Ro will not stack due to the balance issues of having several hundred points of Resistance debuffs on a single NPC.


We've also rewritten the way that spells stack with other spells with the same benefits (for example, to spells that give bonus hit points). Generally speaking spells may now 'bounce' off each other (neither overwriting the other) and stacking issues should now be easier to resolve. In specific:


- Warder's Protection should have considerably fewer stacking and overwrite issues. Thanks to the folks at the Ranger's Glade for all of their help in 'tracking' this down.

- Druid Damage Shields should now all stack in the correct order.

- Druid HP buffs are no longer overwriting stronger cleric HP buffs.

- Harness of Spirit and Visions of Grandeur should interact a bit more sanely.

- Existing effects should no longer be stripped off when the incoming spell isn't going to take hold.

- Boon of Garou and other illusions now interact the right way.

- Spells that have both group and single target versions (and no special coding to tell them otherwise) now mutually overwrite each other.



** Resistance Changes **


We've made some fairly drastic changes to the way the spell resistance system works. Previously, there was only the smallest benefit to having resists over a certain value. We've reworked resistance in its entirety, completely replacing the old system with one that is more logical.


The idea behind the changes is pretty simple: Resists should matter in a way that makes sense.


Important things to note about the new resistance system:


- Resists matter more for PCs. There are now tangible differences between having 50, 150, and 250 in a given resistance, for example. Resistance buffs, bard songs, and resist gear have actual value, all the way up the line.


- Conversely, resistances also matter more for NPCs. Some NPCs became more vulnerable to things they have always been vulnerable to, other NPCs became more resistant to things that they were inclined to be somewhat resistant to.


- Resistance debuffs should also have more value, all the way up the line. For the first time, resistance debuffs now have the ability to bring NPCs that were lure-style only down into the range of being hit by normal spells.


- The hard level limit involving players casting on NPCs has been removed. This used to be referred to in EQ folklore as the "Six Level Limit" (It was actually 1.25 times the caster's level, but more people likely thought about it the other way.) This means that in the vast majority of cases, there is at least a small chance that a person will be able to connect a spell with an NPC, even if they are out of that NPC's traditional level range.


- Overall, against NPCs that have medium-to-high resistances of a given type, expect to see more full hits, fewer partials, but more full resists in the new system. Taken over time, the damage done by PC casters to semi-high resistance NPCs should be approximately the same, but will definitely improve when the proper debuffs are applied (we wanted to make sure that this did not turn into a universal nerf of casters).


We look forward to seeing how these changes play out in front of a larger audience.



** Line of Sight Changes **


- For spells that require Line of Sight (LoS), the LoS check is now at the beginning of the spellcast, not the end.

- Spells that require but do not have of LoS will now fail immediately.

- Harmful spells require LoS.

- Most Beneficial spells still do not require LoS.

- Bind Sight type spells do not require LoS.

- Any beneficial spell containing a Cancel Magic component requires LoS.



** Priest Changes **


- Clerics gain the Bash skill beginning at level 25. They will have a maximum skill of 125 at level 50, 165 at level 60.

- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a powerful and frequent proc effect

- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff that adds haste, dexterity, mana regeneration and stamina regeneration.

- Clerics gain Ethereal Elixir - a level 60 group version of Celestial Elixir, the heal-over-time spell.

- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the single target heal spell.

- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the single target heal spell.



** Sound and Music **


- We've started work on the sound and music engine. If you used to have sound/music bugs, the first upgrade today might help a bit. This is the first step down a long road. If your particular sound/music issue isn't fixed, please be patient. There's no need to re-report existing sound/music bugs.



** Items **


- Items now display level-restricted statistics besides armor class and damage as a red number with the unrestricted value in parentheses.

- Duration focus items now give focus message when a group spell lands on caster.

- Blessed Coldain Prayer Shawl has been given a minor upgrade.

- Small Cloth Sandals are no longer wearable by large races.

- Fixed the Plane of Mischief boxes.



** Pets **


- Changed Specter pets so they're able to equip items and armor.

- Pet-only buffs now automatically attempt to target your pet if you cast them with the wrong target or no target at all.

- Fixed a bug that would prevent the creation of Familiars and Warders if the caster had created more than 99 in the same zone during the current game session.

- The limit on the amount of haste that can be applied to a pet has been changed (aka. The Pet Haste Cap). The amount of haste that can be placed on a pet now scales with the level of its owner. The scaling occurs in a way that is consistent with how much haste a given caster can place on his own pet (using a Level 56 Magician as an example: The idea is that both Burnout IV and Muzzle of Mardu should be useful).



** User Interface **


- Deleting Spells from Spellbook: Storebought spells can be deleted from your spellbook. To delete a spell just right-click it to highlight it and tap the DELETE key. Please note: This does not convert the spell back into a scroll. You will have to buy a new scroll if you wish to re-scribe the spell. No reimbursements will be made for deleted spells.

- Item Links: When you inspect an item with Alt-Left-Click, the item inspect window stays up. To paste a "link" to the item you're looking at into your chat bar, click on the item's graphic. That will "speak" a link that others can click on to see the stats of the item, as if they were inspecting it themselves.

- Updated the /note window. The old /note <text> command still works as it always has. But you can now use /note without additional text to produce a text window for entering note text. The /note command window should not break existing skins.

- Fixed a bug with the tracking window that was showing the sorting set for something other than normal for non-rangers (this was just a visual bug).

- Fixed a bug that sometimes caused a crash when zoning with the corpse window open.

- Added UI Label type #74 = Player Title

- "Reply to" will properly prepend a ;tell in front of names that are from other servers.

- Extended the "reply to" queue to 50 names.

- Fixed some aesthetics with labels. Percentages will never show above 100 now (even during a heal). Corpse HP will always show 0.

- There will now be sound when banking coins.



** Bazaar **


- Added Focus Effect search parameter to the Bazaar.

- Items that are no-drop on other servers but tradable on Firiona Vie should now show up in Bazaar searches on that server.



** Alternate Advancement **


- Frenzied Burnout no longer makes the pet suicide after the buff's duration ends.

- Fixed a bug that would cause the Dire Charm ability not to reset if an enchanter used it when he already had a pet.

- Fixed a bug that was causing Dire Charm to not give the "this mob cannot be Dire Charmed" message or reset the timer in Cazic-Thule.

- Added the Quest Completion sound to AA point dings.



** Quests **


- There is a fellow named Moltak in Sol Temple. Killing him gives a negative faction adjustment with the True Spirit faction. BUT, if you have a very, very bad faction with True Spirit, killing him will also reset your faction to a more tolerable level. So don't mess with this fellow unless folks on the True Spirit faction are willing to kill you on sight.

- Made some modifications to the faction effects of the Wizard Epic quest.

- A powerful warder has been seen in the Skyfire Mountains. Those who seek retribution against Ragefire would be wise to speak to her, she may be able to provide information about his whereabouts.



** Miscellaneous **


- Merchants now display up to 80 items in their inventory. There should also be less delay when opening up merchant windows.

- The Help window will now be displayed on startup. This will happen only if it has never been seen before (since this change).

- Sirens should have female voices.

- Bloodgill Goblins should now sound like goblins.

- Several spell caster guild masters are now teaching magic skills. In Shadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas Kaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.

- Erudites of Prexus now start at the proper location.

- Bards singing songs should no longer prevent group members from /split'ting coins. Only teleportation spells being cast in group will prevent /split'ting. This change was required to keep coin from disappearing if a /split occurred while a person was in the process of leaving a zone.

- Leather Padding can now be made from Rockhopper Hides.


- The EverQuest Team



September 6, 2002 3:00 am

------------------------------



** Experience Balancing **


The combination of the NPC experience changes and the post-50 "penalty level" rebalancing at once had a stronger effect than we anticipated.



We've altered a few of the changes to more accurately reflect our intent.


- The intent is to promote grouping, not to inflict a harsh nerf on our more casual players who frequently do not have the time to invest in finding and forming a group.


- However, we do not believe that going solo should be the single most optimal way to gain experience in EverQuest, which is what it had become prior to these changes.



That said, we'd like to take a moment and explain what happened.



On "Penalty Level" Rebalancing (Levels 51, 54, and 59):


- Many people saw much smaller experience gains at level 60. This was due to the "penalty level" rebalancing effect more than anything that was done to NPC experience values.


- In the previous patch, Level 60 became a full level, when it had been half a half level the day before.


- "Penalty levels" have once again been rebalanced such that level 60 is much closer to the half level that it was before, and experience was instead redistributed throughout the earlier levels.


- The penalty effect is still mostly mitigated, however the distribution should be more fair to those who are already level 60, yet do not have a full bar in that level.



On Grouping and Soloing:


- From the point of view of a level 60 character, a steady stream of level 45 NPCs represented the single best advancement in EverQuest, when the score is kept in "Experience Per Hour."


- With the advent of Luclin Alternate Abilities, nearly every sufficiently advanced level 60 could eventually and easily solo these "optimal" NPCs, and benefit more than they could in any type of grouping.


- We understand that forming a group, travelling to your destination, and other inconveniences have an effect on progression.


- With that in mind, we've undone the penalties for killing low blue NPCs, and instead added an additional group bonus to those who fight NPCs that are reasonably close to the group's level.


- The idea is that people should be willing to take risks, fighting the hardest NPCs that they possibly can, to reap the best rewards in EverQuest, as opposed to the blue NPCs that represent the lowest risk.


- For both groups and soloists, we strongly recommend trying out harder overall zones and the more difficult areas of zones that you might already be used to.


- We're confident that you're going to find that the additional risk pays off *extremely* well.




** Resistance Balancing **


Resistances have been altered in PvP to bring the game back into more of a balance. Please do remember, however; In both PvP and PvE, resist gear above 100 will still remain important. We thank you for your feedback. Please do continue let us know how the next round feels on a larger scale.



- The EverQuest Team






September 26, 2002 3:00 am

------------------------------


** Planes of Power Pre-Order Bonus **


If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95.



*** Important Notice about Alternate Advancement ***


- When a character has 30 or more AA points, they will receive a red message stating:


Warning: You are currently over the earned Advancement point limit of 30. Please spend some of your stored AA points. You will not be able to earn further AA points until you have fewer than 30. On October 21, 2002, all points over 30 in your AA pool will be deleted.


It seems appropriate that Advancement points earned prior to the release of Planes of Power be used for abilities from earlier expansions. In addition, many of the Luclin abilities are pre-requisites for Planes of Power abilities. When the servers come up on October 21st, all unused Alternate Advancement point pools over 30 will be wiped.



** New Spell Effects **


We are implementing a few new spell effects using our new particle effects engine with this patch as a way of easing into the new system. The new effects are faster and give you more control over how they look. We have changed the Display Options menu to accommodate these new options.


On the Display tab of the options window you will now find four options regarding particle effects. The first three, listed under Spell Particles are Near Clip Plane, Density and Opacity. These are the options for controlling the new particle effects. They will not change the old particle effects. The old particles are controlled using the Other Particles option.


Note on Near Clip Plane: This option chooses how close to you particles cease to be visible. So Near allows particles to be seen right up to the character. Farthest will clip out particles near the character and only show those at the 'farthest' distance.


Note on Opacity: This feature works at all settings for cards that support TnL. For other cards setting Opacity to 0% will turn off the effects and any other setting will show them fully.


We'll leave it up to you to discover which spells have the new particles...



** Alternate Advancement **


- Beastlords now have access to the Mend Companion ability.

- Beastlords now have access to three unique class alternate advancements.

- Permanent Illusion used with Wolf Form should no longer result in a wolf tinted by the Enchanter's robe.

- Updated Finishing Blow -

"This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) "

- Improved Combat Fury for non-warriors to give more value to the points spent after level 1.




** Spells **


- New Druid and Shaman heal spells are available.

- The "Your XXX Spell Has Worn Off" messages for DoT spells will now go to the right character.

- Illusions that are of a character type that can't wear armor, such as werewolf, will no longer cause the character to be naked when the illusion drops.

- Fixed the Illusion wolf form swimming animation.

- Shaman and Beastlord Shrink spell has had its location restriction removed.

- The outcasts of Echo Caverns have deciphered new magics that allow Dark Knights to channel the essence of terror into their enemies minds. While their initial findings have proven very powerful, rumors exist of even greater magics that might channel the nightmares of Terris Thule herself into the minds of mortals. Where that power might be found is not yet known.



** Items **


- Items that grant bonuses to bandage skill should be working now.

- Guise of the Hunter no longer makes the user appear to be naked.

- Validus Custodus Battle Axe no longer looks like a bard mandolin when equipped by a pet.



** PvP Servers and Gameplay **


- The recent resist changes have been adjusted for PvP. They will not be exactly as they were prior to the resist change, but they should be reasonable now. Please let us know if you feel they need further adjustment.

- Player characters will no longer lose experience in the Arena areas on the Sullon Zek server.

- A player character can no longer tell his pet to attack another player's horse when not on a PvP area or in a duel.

- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the newbie protection code active.

- Players should once again be able to use level-restricted clickable buffs on the Sullon Zek server.



** Pets **


- Improved Beastlord pets to scale more reasonably with the level of the Beastlord after level 40. This also puts them into line with the last round of pet balancing, which did not improve beastlord pets at the time.



** Horses **


- Locate corpse songs/spells should now work on horseback.

- Detect traps should also now work on horseback.

- Fixed a bug that was preventing manipulation of inventory items if a character died with coins on the cursor.

- Invisibility on horseback should now make your horse invisible to NPCs as it does the rider.

- Zoning with Levitate/Levitation and horse no longer causes the levitation to fail.

- Fixed a bug that would cause the horse 'buff' to disappear when zoning in some zones.

- Player characters on horseback can now be hit by various missiles, such as arrows, thrown weapons or the various bolt spells from PCs and NPCs.

- Call of the Hero should no longer put people under the world when the caster is on horseback.

- Dragging a corpse while on a horse will no longer cause the corpse fall under the world.

- You can now right click on spells to arrange your spell book when on a horse.



** Zone Specific **


- We believe that we fixed the major source of lockups caused for players in certain zones such as the Great Divide and Shadowhaven.

- Hierophant Oxyn in East Cabilis will be showing up again.



*** The Following User Interface Files have been changed with this patch ***


Updated:

equi.xml

equi_aawindow.xml

equi_optionswindow.xml


New:

equi_gemsgamewnd.xml



** User Interface **


- The New User Interface will default to ON. Officially, it is now just The User Interface and the other interface is now the Old User Interface. :)

- The Fade to Transparency option should now affect all bags.

- PC/NPC name on/off settings will now be saved when leaving the game.

- CTRL key being pressed while looking up or down no longer creates a cycle of constant panning up or down of the camera.

- Wrapping in the middle of the first word in an Item Tag no longer causes all text from then on being included in the tag.

- Fixed bug with Item Tags for items that contain comma's in their name.

- Pet sit button will now change to stand button if the pet is already sitting.

- Added Item Tags to list of buttons in the Chat Options page, you can now change the color of the tags.

- Item Tags now appear as part of the standard "You have looted an X" messages.

- Hair should no longer disappear in Character Creation of Female Ogre with Luclin models on.

- The Tracking window selection color is no longer the same as a yellow con mob.



** Miscellaneous **


- Fixed a bug with /hidecorpse making corpses invisible, but still be targetable.

- /Gems is now available in both User Interfaces.



** An Ancient Arises **


Deep within the recesses of a cave yet unknown to the world at large, a dark, menacing figure parts with the slumber that has kept him silent for ages. The eyes of a magnificently ominous beast pierce through the darkness, his memories flowing freely once more. In the depths of this beast's mind sparks the knowledge that his prophetic savior has been released from the ancient magiks of time, let loose upon an unsuspecting world where the kin shall once again reign supreme.


"My master's shackles have been trounced, and so it is written that in this world that has been so deftly overrun by pitiful mortals, he shall bring power back to those of the scale." The deep rumbling voice of the beast lingers throughout the cavernous hideaway, the barely distinguishable figure of a mighty lizard moves through the stone and dirt and dust as if to leave the gloomy surroundings and find his place once again upon Norrath proper.


"For far too long have I been a prisoner to the overwhelming might that kept me in a state of secluded sleep; for far too long have I been victim to the ancestral elemental forces keeping my master at bay. Now I awaken and bring life back to the disciples; now shall the lifeblood of the Four once again spread the word of prophecy!" The footsteps of this great beast are slow but sure, moving through the depths of the gaping mountain retreat towards the surface. Along the walls, pebbles and stones that have remained dormant for years crumble and crack, falling to the ground as the immense beast walks past.


A maze of dead ends and broken paths twists and turns in the expanse beyond the figure's resting place. The skeletons of those who had tried - and failed - to make their way to him in the years he spent in forced slumber remain, tumbled landmarks of heroes long lost. Slowly he moves, his reptilian eyes darting back and forth looking for any meager meals that may still be available. As he proceeds, he steps atop a mighty echelon, overlooking the bodies that could not defy the magical properties of the cave; fools of mortal thought, incapable of fathoming the power that lay beyond them. "Time has been good to you, my faithful warren... let us both pray that I no longer need you. The time for the revival is at hand."





September 16, 2002 3:00 am

------------------------------


** Store News **


New EverQuest products to pre-order and purchase on the Station Store:


Pre-order now!

The Planes of Power(tm) Expansion - Firiona Vie Figurine

The Planes of Power(tm) Official Prima Strategy Guide

EverQuest: Gold

Atlas: The Maps of Myrist(tm)

Role-Playing Game: Monsters of Norrath


Now available:

The Planes of Power(tm) T-shirt

Zippo(r) Lighter - Necromancer


So visit https://store.station.sony.com/ and take a look at what we have to offer for the present and the future.



September 27, 2002 1:00 am

------------------------------


This patch fixes a number of issues that first arose in yesterday's patch. We apologise for the additional downtime.


- Zones should be considerably more stable.


- Item links no longer cause display lockups.


- NPCs once again choose their targets properly.


- Gravity Flux-type spells again function properly.


- The Guildmasters of Sanctus Seru are no longer quite as mean as they were previously.


- Ring of Flamewarding is again wearable by Wizards.



Thank you for your patience, and have a good weekend!


- The EverQuest Team



October 16, 2002 4:30 am

------------------------------


(Please note: This patch message has been edited since its 3:00 am release. Changed lines are marked with a '#'.)



** Odd New Objects in the Land **


Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined, however, that these objects are slowly building in power. Attempting to use these portals at this time can have unexpected results. Experts recommend that adventurers avoid these objects until they know more. For more information on these odd devices, visit www.planesofpower.com



** Important Notice Regarding Alternate Advancement Reimbursement **


Due to the changes made to Manaburn, Rods of Mystical Transvergence and a previous change to Innate Regeneration, we are reimbursing several Alternate Advancement (AA) abilities.


Once you log in today, if you have any of these abilities, please check your AA window immediately! If you have more than 30 unspent points, IT IS VERY IMPORTANT that you make certain that your character has 30 or fewer AA points before The Planes of Power launches on October 21st! The return of these AA points may put your total number of unspent points over the 30 point maximum. Your pool will be reduced to 30 the first time you log in after the launch of Planes of Power on October 21st.


We will be refunding all Alternate Advancement points in the following abilities:


Innate Regeneration

Manaburn

Mental Clarity

Quick Summoning


Refunded Alternate Advancement points may be spent in any way you choose. None of these abilities is being removed, and of them only Manaburn is changing.


NOTE: Cannibalization, Gather Mana, and Mind and Body Rejuvenation will not function if you do not have the necessary prerequisite, Mental Clarity 3.



** Alternate Advancement **


# Mana Burn will only land any given target only once every minute. If a cast of Mana Burn is unable to land, the timer will not be used.

# Spell Casting Mastery once again works in the same manner that it did before the previous patch

- Spell Casting Fury and Soul Abrasion will now stack

- Illusion Tree and Minor Illusion will no longer be affected by Permanent Illusion

- Fixed Purify Soul. It should now cure poison, disease, damage over time spells as initially intended

- Reduced the reuse timer on Divine Resurrection from 72 hours to 36 hours

- Reduced the reuse timer on Mend Companion from 144 minutes to 36 minutes

- Reduced the reuse timer of Warcry from 72 minutes to 36 minutes. Increased its duration from 5 seconds per rank of the ability to 10 seconds per rank of the ability



** Defensive Changes **


- Decreased Monks' ability to mitigate damage (please see the Developer's Update on www.everquestlive.com for more details)

- Improved the ability of Paladins, Shadowknights, Warriors and Bards to mitigate damage in some situations

- Upgraded Warrior dodge cap to 190

- Upgraded Paladin, Shadowknight and Bard dodge cap to 170

- Upgraded Ranger and Beastlord dodge to 170 and defense to 240



** Spells **


- Complete Healing will now heal a maximum of 7,500 hit points

- The Rod of Mystical Transvergence spell has been altered. The spell has been renamed to "Mass Mystical Transvergence". When cast, this spell summons a Rod of Mystical Transvergence for everyone within 300 feet. This rod is no drop and contains 3 charges of Mystical Transvergence. Each charge restores 360 mana at the cost of 450 health. A player may only use a charge from the rod once every 5 minutes.

- Additionally, there is a new "Rod of Mystical Transvergence" spell for sale in the Bazaar. This is a single target spell that summons a rod with 3 charges of Mystical Transvergence. This rod has the same abilities and restrictions listed above. This spell is a targeted summon that costs 400 points of mana to cast.

- Changed the way Focus stacks with other strength and dexterity buffs

- Circle of Seasons will overwrite Resist Cold

- Dance of the Blade should now stack with McVaxius's Rousing Rondo

- Harness of Spirit and Rage should now stack properly


- Fufil's Curtailing Chant should now stack with Occlusion of Sound

- Protection of the Glades should now overwrite Blessed Armor of the Risen

- Blessed Armor of the Risen should now stack with Lunar Whispers

- Fixed a bug that was causing some applications of spells and ranged attacks from great distance to go unnoticed by NPCs

- Contact Innates (such as Boon of the Garou) should now be working for bards

- Fixed a bug that would sometimes cause helmets and sometimes hair to disappear after an illusion was cast

- Bard songs should now blink on recipients other than the bard



## Encounters ##


Due to the number of Luclin encounters requiring original Rods of Transvergence to be defeated by a reasonably sized force, a number of those encounters have been be re-tuned to shorten their duration.



** Interface **


- New Alarm feature added. When you first log in you will see a pop up asking if you wish to set an alarm and if so for how long. There is also an option to choose to never see that pop up again. If you choose this option you will need to set ShowAlarmWindow=TRUE in your eqclient.ini file in order to see the pop up again. The alarm will trigger after the time you set has elapsed, no matter what character you are playing on whatever server, up until the moment you log out.

- /played now displays how long you have been playing this session and, if an alarm has been set, how long until that alarm sounds.

- /pet sit down should now work on charmed NPCs

- Added 3 new context menu options for chat windows: Reply To, Tell a friend, Tell a Raidmember (for future use). Each of which has a submenu containing the list of Reply targets, Friends, or Raidmembers, as appropriate. Clicking on the player's name will place "/tell <name>" on the chat entry line, and move the focus there, closing the menu.

- Changed /loadskin. It now brings up a window that will allow you to select a skin from a list, determine whether to use the INI or not, then load the skin.



** Beastlords **


In order to allow us to better tune warders, we have made changes to the way that these pets work. Previously a Beastlord would summon a pet using an ability button and then use level-appropriate buff spells to increase the pet's level. Because of the way this mechanic works, it was very difficult to tune these pets. Hopefully this will have the side benefit of making things a little easier on Beastlords by reducing the number of steps required to cast the pet.


Beastlords will now summon their pets using spells rather than an ability. The series of spells that was previously used to buff the pets will now simply summon the appropriate pet.


Unfortunately, these pets will no longer zone with the Beastlord, and will need to be resummoned (instead of rebuffed) after zoning.


We have made some adjustments to these pets already.


- Added the casting time reduction that is already in place for Paladins, Rangers and Shadowknights to Beastlords



** Items **


- Merchants now highly value the Staff of Forbidden Rites and will only sell them at an extremely high price.

- Dance of the Blade should once again stack with Nature's Melody and Song of the Deep Seas



** Trade Skills **


- Made it slightly easier to get skill increases while doing Tailoring, Tinkering, Smithing, Baking, Brewing and Alchemy. Made it slightly more difficult to get skill increases with Pottery and Fletching



** Miscellaneous **


# Fixed an issue that was causing zones to crash in some circumstances

# Fixed an issue that was causing merchants to behave erratically while handling certain quantities of items

- Player Character corpses with no items will decay in 3 real life hours, not 7 days

- Fixed a bug that was causing Lay Hands to not heal enough damage

- Zoning while on a horse on a boat will no longer cause you to appear on the other side in the water

- /face (face picker) will no longer work while under the effects of an illusion

- Taunt should be more effective and more dependent on the level of the Taunt skill for PC's and NPC's below level 60.

- Levitation can no longer be cast on Traders in the Bazaar



** List of UI files updated or added with this patch **


UPDATED


EQUI.xml

EQUI_Animations.xml

EQUI_FriendsWnd.xml

EQUI_PetInfoWindow.xml

EQUI_OptionsWindow.xml


NEW FILES


EQUI_LoadskinWnd.xml

EQUI_AlarmWnd



October 17, 2002 3:00 am

------------------------------


- Some NPCs were unable to cast Area Effect spells and other innate abilities. This would have caused many of the recently retuned NPCs to be considerably easier than intended.


- Updated the range on the Magician spell Rod of Mystical Transvergence.


- Rods of Transvergence and Modulation Rods can no longer be used by those who do not have enough maximum hit points to survive the mana conversion. Please note: That is MAXIMUM hit points! It is still possible for appropriate level characters to rod themselves to death.


- Barbarian Beastlords will once again return to summoning their own dogs. Not someone else's. If you were summoning a dog that didn't appear familiar, please do not worry. Your own dog has returned. He missed you. Please feed him.


- Altered the stacking for the Shaman spell Voice of the Berserker to match the other spells in its line.


- Aura of White Petals has been updated to have its strength as it was prior to its stacking changes.


- In the original patch yesterday morning, /SHIELD was added as an innate ability that all Warriors now gain at level 35. Warriors may now choose to take a portion of melee damage that is intended for another. Warriors, please type /SHIELD for a full description of this ability. You may find that it assists you greatly in your groups.


Correspondingly, NPCs and Pets over level 30 who are Warriors were granted this ability as well. Certain NPCs and Pets may choose to protect beings that they have an affinity for, if they believe that it will benefit the shielded being. For now, however, there is not yet a way to manually cause or prevent this behavior in pets.



October 21, 2002 3:00 am

------------------------------



*** Planes of Power is now Live ***


Welcome to the Planes of Power. Of course, if you haven't purchased the expansion you can do so at our online store at www.everquest.com. If you have, prepare for adventure beyond Norrath and into the realm of the gods. We hope you have fun.


One of the new features included in the Planes of Power is a new way for NPCs deal with Player Characters. It allows NPCs to recognize certain actions taken by player characters. This may mean that an NPC will not be interested in talking to you until you've accomplished a certain task or until certain events have occurred. So some NPCs may not have much to say to you upon your first meeting, but might be more talkative later. This can also apply to events and locations that might react differently to a character that has accomplished a task than to one that has not.



** Important Notice about unspent Alternate Advancement points **


With this patch any character with more than 30 unspent AA points will have those points deleted when they log in.



** Patch Information **


- Reduced the maximum NPC level that Harmony can affect

- Fixed a bug with the bard epic effect and singing stacking



** Raids **


The Raid functionality has been added. Here is a brief overview of the Raid system.



In the past, experience on raids would generally go to a single group or a few groups. The group doing the most damage would get the experience on any given kill. But, that has been changed by a new Raid feature.


The Raid system is intended to aid in the formation and organizing raids and make looting on raids a little more manageable. It allows a certain amount of experience to be shared among all members of a raid. The basics of the system work very much like grouping has always worked. The Raid Leader is the leader of all the raid groups and the group leaders remain leaders of their individual groups.


Alt-R or /raidwindow will toggle the new Raid Window. This window works much like the group window. You can invite people to the raid (if you are the raid leader) and see a list of the folks in your raid, along with the status of those members (Raid Leader, Group Leader or raid member - which shows with no rank). It also shows you the group number of the individual members.


Only Raid Leaders and Raid Group Leaders can invite people to a raid. This is done with the Invite button on the raid window.


If a Raid Leader invites an individual (someone not in a group), that person joins the raid as a Raid Group Leader. If the Raid Leader invites a member of a group, the entire group joins the raid, and their group leader becomes a Raid Group Leader.


A Raid Group Leader can invite people to their group, thus inviting them to join the raid group as well.


Only a Raid Leader can remove someone from the raid. He or she does so simply by clicking on the character's name in the raid window and clicking the Disband button (also in the raid window).


Being removed from your group (using the normal grouping features) will not remove you from the raid.


You can remove yourself from the raid just by clicking the Disband button in the raid window.


Just like groups, raids have their own chat channel. /rsay works for the raid just as /gsay does for groups. Just like group chat, you can set this to be your default channel for a given chat window by choosing it from the right-click Default Channel context menu.


Experience for killing NPCs will be distributed to all members of the raid that are within range. However, the experience given will be smaller than the experience that would be earned by a single group. Generally, unless you are fighting NPCs that require a raid, you will still be better off earning experience with the old fashioned six-person group.


Raids will definitely allow for larger than traditional groups, however, much of EverQuest is designed with the six-person group in mind. Adding a small number of people to a given group will allow this "oversized" group to gain experience. However, we recommend that once a "raid" of ten or more people forms, a second, traditional group split off and adventure on their own.


The Raid Leader determines the looting permissions for any NPC killed by the raid. There are three types of looting that the leader can choose from (though the Raid Leader can always loot NPCs killed by the raid).


1. Only the raid leader can loot until the corpse opens up for all

2. Only the raid leader and raid group leaders can loot until the corpse opens up

3. Raid leader chooses up to 9 other raid members that can loot until the corpse opens up


Please note that altering loot permissions only applies to NPCs that are killed after changing this setting. See the command list below for more information about setting raid loot permissions.


When an item is looted by a raid member, a loot message is sent to all members of the raid.


Summary of Raid Commands:


- /raidwindow - toggles the raid window

- /makeraidleader [name]- reassigns raid leadership - Optional argument, name of raid member to be new leader, or you can just target them. If you type a person's name, that name is used instead of your current raid window target.

- /raidinvite - invites the current target to the raid

- /raidaccept - accepts an invitation to a raid

- /raiddecline - declines an invitation to a raid.

- /raidremove - removed the current raid target from the raid

- /setloottype <#> - sets the raid loot type - Takes one number argument: 1, 2, 3.

- /addraidlooter - adds a raid member as an early looter to all future corpses - Target a raid member in raid window.

- /removeraidlooter - removes a raid member as a possible looter from all future corpses - Target a raid member in raid window.

- /rsay - Sends a message to all members of the raid



October 22, 2002 3:00 am

------------------------------


** Patch Information **


- Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today.


- NPC sounds should no longer clip out too fast.


- The Sound Realism slider in the Options window is once again working. Turning it all the way off will disable Reverb, as the old /reverb command used to.


- Quieted down people's personal sounds (sounds that you hear yourself making) a few notches.


- In minor updates throughout yesterday, also addressed a number of spells whose effects were no longer making their usual noises.


- Assorted content tweaks.




- The EverQuest Team


October 25, 2002 3:00 am

------------------------------



- Added a toggle command for combat music called /combatmusic

- Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant

- Added /mixahead command. You should only use this command if you are experiencing sounds skipping. The default value for this command is 8. Basically, this command tells the sound engine how far ahead to pre-mix your sound. The larger the number the further ahead it mixes. So if you are experiencing skipping, you may want to try increasing the mixahead value in small increments (increase it by 2 or 4 at a time). A setting of about 16 is probably as large as you should need, greater than that will cause your sounds to be noticeably delayed.


- Swarm and Reanimation-type pets no longer give exp when killed

- Swarm and Reanimation-type pets now properly credit their leader when they kill an NPC


- Fixed an issue with /raid that was causing some folks to crash

- Fixed a bug that was allowing players without Planes of Power to be invited to /raids


- Added minimum and maximum price search parameters for the Bazaar


- Fixed a stability issue on the servers



October 31, 2002 3:00 am

------------------------------


- Fixed a bug that was causing people to crash when certain text was sent.


- Spell drops were updated in the first two tier Planes of Power zones.


- Classes with 61+ level spells from other expansions will find they no longer receive these spells as rewards for turning in scrolls in the Plane of Knowledge. Spells that can be purchased will no longer be given as rewards either.


- Updated several spells that classes should have been able to use but couldn't. Also removed a few no rent and no drop flags from some spells.


- Anizok Maximizing Device and Anizok Minimizing Device can now be recharged via class-6 manabattery.


- Anizok Gauze Press changed to have 20 charges, rechargeable via class-1 manabattery.


- Addressed issues with Thelin Poxbourne hedge maze event.


- The combination for Greasy Diamond of Innovation has been fixed.


- If you helped Grimror and are uncertain what to do next you may glean some knowledge through Identify.


- Technique of Master Wu should no longer give a "You can't hit them from here" message when using flying kick or eagle strike.


- Wembly in the Plane of Storms should be more willing to talk to people.


- Also note, the volume of information in the Bazaar window has increased with the new search feature added on the 25th. If you can't see the FIND button, you can stretch the window by clicking and dragging the lower right corner of the window.



November 7, 2002 2:00 pm

------------------------------



EverQuest Instant Messenger is now available for a free trial period. Staying in touch with friends has never been so easy and convenient! With the ability to connect to the EverQuest chat server, you can log on to this instant messaging service as one of your characters and chat directly with players on any server, or create your own chat rooms.


You can download the trial version of EQIM at the EverQuestlive.com site. Just look for the EQIM feature at the top of the page.



November 14, 2002 3:00 am

------------------------------


** Planes of Power Zones Updated **


- Addressed an issue with the Vallon Zek encounter.


- A certain Ogre in Drunder now returns a vial of blood under the correct circumstances.


- The Ring of Torden should now function correctly.


- Experience rewards have been increased in Plane of Storms to bring the zone more in line with the effort required, and also more in line with other planes of the same tier.


- The servers were not reset for this update.



The EverQuest Team



November 15, 2002 3:00 am

------------------------------


** Planes of Power Zones Updated **


- The Ring of Torden should now function properly this time.


- If you were looking for Grenic's compatriots it may be worth your while to check places you have already looked.



The EverQuest Team


November 19, 2002 3:00 am

------------------------------



** Spells **


- Affliction Efficiency should now work on Damage over Time spells of level 61 and greater.

- Imbue Disease should be scribeable by Shaman at level 63.

- Corrected the range on some Planes of Power group spells so they will affect the group, not just the caster.

- Corrected the animation for Katta's Song of Sword Dancing.

- Corrected the animation for Spirit of Eagle.

- Increased the affect radius of Radiant Cure so that it will affect group members.

- Changed the method of obtaining the Planes of Power 'imbue' spells. Speak with the fellow that gave them to you before for more information.

- Fixed a bug where casting Levant while on a horse could cause crashes.

- Fixed a problem that was preventing pet owners from controlling their regular pets if they had a Wake the Dead pet in use.

- Fixed a bug that caused characters to summon corpses with similar names rather than the intended corpse.

- Fixed a bug with Unswerving Hammer of Faith and Flaming Sword of Xuzl that prevented them from disappearing when they should.

-Temporarily removed the Scarecrow Change Form component from Nights Dark Terror to correct a faction issue. The Scarecrow form change will be reinstated in the near future.

- Fixed the spell gem colors for some Area of Effect spells.

- Corrected more issues with spell turn-ins. You should no longer get vendor sold spells, and all the spells you get should be at the appropriate level.



** Items **


- Removed the level casting restriction from Necrotic Divining Device.

- Fungus Covered Scale Tunic is now Magic.

- Removed the "Pending Lore" tag from the Shralok Pack. There is no current plan to make this into a lore item.



** Alternate Advancement **


- Corrected the description for Host of Elements.



** Tradeskills **


- Fixed the invisible forge in Felwithe.

- Added Collapsing Fletching, and Collapsing Mortar and Pestle. Added recipe books for them.

- Added Vah Shir Spirit Stone recipe. Check existing recipe note for information.

- Added a few forges to Crystal Caverns in Frostone.

- Added the Ignore Trivial Loot flag to several temper components for the Firiona Vie server.

- Removed the Lore tag from the crafted planar steins.

- Added a level limit and recommended level to some Planes of Power jewel crafted items.

- Saltwater Seaweed is now tradable.

- Paladin and Shadowknight gnomes should now be able to gain skill above 200 in tinkering.

- Attempting to create planar sheets of metal will no longer destroy the Tanaan Smithing Hammer.

- Stacked items can't be combined in a container, they must be separated.



** User Interface **


- Fixed an issue in the interface with the size of the last columns in windows.

- /w all guild will now display all of your guild members.

- Made it so it is much easier to trade items to a player on a horse.

- Added new column to Bazaar Search Window that will display stat numbers if you choose to sort by a stat.

- /doability 1 should work again.

- Increased the size of raids to 72 members.

- Increased the amount of experience given to the raid for most raid groups.



** Music Player **


- The Music Player is now available on the Live servers. Alt-K opens the player. Using it should be relatively self-explanatory.



** Miscellaneous **


- Fixed a couple of broken teleporters in Paineel.

- The Missionaries should be back on Sullon Zek.

- Fixed a bug with NPCs' ability to mitigate slow.

- Fixed an odd bug with enraging NPCs that could cause zones to crash.

- Characters no longer consume food or get the food and drink messages when in trader mode.

- Small races should now be able to get out of the pool in Shadowhaven.

- Your box of Souls should now be returned to you when you are collecting souls. For those of you whose Box of Souls ended up stick in a Soul Orb, combining your Orb inside a Collector's Box from Curator Merri should yield your Box of Souls as well as your Soul Orb.



** Interface Files Changed **


EQUI.xml

EQUI_FileSelectionWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_MusicPlayerWnd.xml



** New Labels and Gauges **


- New Gauge type (22) = Current Song Progress. Will show the progress through the currently playing MP3

- New Label types (75-79):

75 = Current Song Name

76 = Current Song Duration Minutes Value

77 = Current Song Duration Seconds Value (2 digits always)

78 = Current Song Position Minutes Value

79 = Current Song Position Seconds Value (2 digits always)



** By Winged Messenger **


A lone messenger streaks across the rocky roads of the mighty Wakening Lands, an urgent message kept safely within his talons. Dire news he brings to his master, the Lord Yelinak; there is much turmoil in wake of the prismatic's release, and he must inform the ancient dragon of the weary times to come. As he rushes past the lumbering trees on all sides of him, he harks back to a more peaceful time. Certainly the brow of his mighty Lord showed less strain, less agitation, though not much. He had always thought that the prismatic's release would surely be more problematic than anything else he could imagine. He now knew that there was much more at stake than ever before, and that the Shrine would need to be on its guard.


As he came to the entrance of the Shrine, he tensed for a moment, hoping that this dire news wouldn't end the life that he and his kin had known for so long. Yet he feared that nothing could stop that change, for the might of the Kin would be tested in the coming times, and there would surely be dangers he had yet to see. He made his way through the corridors up to his master's chambers. As he came closer, he noticed new members of the Kin he had never before seen. As large as his Lord, they spoke quietly amongst themselves and with Yelinak himself. He was unnerved by this startling addition to the Shrine, but felt that it was likely necessary. Perhaps his Lord had already heard the news and had already begun making plans. Either way, it was his duty to inform Yelinak of the recent events; the Giants would know no struggle like that which the Shrine would give them.


He walked towards Lord Yelinak, majestic in his appearance yet with a certain calming aura about him. He cleared his throat and began, "M'lord Yelinak, I bring news from the East..."




November 22, 2002 3:00 am

------------------------------


** Planes of Power Zones Updated **


Changes affecting the Planes of Power storyline:


- You will now earn credit for your accomplishments in Drunder regardless of content that you have completed.

- There were places where you could progress through the storyline without knowing why, these have been corrected. If you find there was someplace you could once go but no longer can, be sure to speak to those who have been your guides thus far.



The EverQuest Team



November 23, 2002 3:00 am

------------------------------


** Planes of Power Zones Updated **


- The zone in point into the Plane of Tactics from the Plane of Tranquility has been moved to a safer location.



The EverQuest Team


November 26, 2002 3:00 am

------------------------------


** Planes of Power Zones Updated **


- The Plane of Tranquility was brought down to address the zone in point issue from November 23rd.



The EverQuest Team



December 4, 2002 3:00 am

------------------------------


** Zones **


- Updated the sage quests in the Plane of Knowledge.

- Addressed several bugs with the Rallos Zek encounter.

- Vallon Zek's script should now work correctly.



** Spells **


- Fixed a bug with lull and harmony type spells that could cause zone-wide agro.

- Reduced the fizzle rate on Beastlord spells to match that of all other hybrid classes.

- Fixed a bug that was allowing some charmed NPCs to break mez.

- Blinding spells will now affect characters on horseback.

- Spells that automatically target your pet will now work (on your regular pet) when you have a Servant of Ro.

- You should be able to heal and buff your regular pet when using Host of Elements or Wake the Dead.

- Eldritch rune should now absorb more damage

- The last patch changes to Mental Corruption made it too powerful for a level 52 spell. The damage has been toned down, and the mana recourse has been changed to scale from level 52 to 60



** Music Player **


- Typing /mp3 with no arguments will now bring up the Music Player.

- When saving play lists, the player will automatically remove any extension on the filename entered and replace it with .m3u. Since only files with the .m3u extension can be loaded as playlists by the Music Player, this should remove some "can't load a list I just saved" issues.



** Miscellaneous **


If you are working to explore Planes of Power without progressing through the storyline, you may find that the alternate methods to enter some zones now goes a little bit faster.



The EverQuest Team


December 5, 2002 3:00 am

------------------------------


** Spells **


- Fixed a bug with the spell Mental Corruption that was causing PCs to gain more mana back than was intended.



** Miscellaneous **


- Negative faction hits with the RyGorr Clan Snow Orcs will no longer decrease your faction standing with the Citizens of Froststone.





The EverQuest Team



December 12, 2002 3:00 am

------------------------------



** Spells **


- Fixed a number of inconsistencies with Bard song messages. Thanks to the players that submitted the comprehensive list of oddities.

- Mind Wrack should no longer overwrite Force Shield or the Wizard Epic effect.

- Splurt should now stack better with most Damage over Time spells.

- Infectious Cloud should no longer overwrite Demi-Lich.

- Despair should no longer overwrite Yaulp V.

- Several spell particle effects should appear correctly on the target now.

- Several Bard songs have had their animations corrected.

- Grim Aura should no longer overwrite the Spiritual Brawn series.

- Riftwind's Protection should no longer overwrite the Augmentation series.

- Added new particle effects to the Gnomish Firework spells.

- The Psalm series of bard songs should no longer be overwritten by Elemental Chorus or Purifying Chorus. Additionally, Psalm of Veeshan should overwrite all other lower level Psalms.

- Searing Flames' fire debuff has been reduced in power, but it should stack with most other debuffs now.

- The Malo line should no longer overwrite the druid circle series of spells.



** Items **


- Shield of the Immaculate now has a 1 second casting time.

- Anizok's Gauze Press should now summon 20 bandages regardless of your level.



** Miscellaneous **


- Aten Ha Ra now draws strength from her allies. It may be unwise to attempt to defeat her without first killing them.

- Removed most of the negative stat effects from the Shaman made potions. This should make them more useful and allow them to stack better with other magic.

- Added a few more keys to the player key ring for convenience.

- Water needed to make a Box of Souls no longer needs to be either Sacred or Holy.




December 19, 2002 3:00 am

------------------------------


** Zones **


- Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops have been increased significantly in the third tier Planes of Power zones.

- The trials within the Halls of Honor have been changed slightly. Please proceed with caution.

- Several Planes of Power NPCs are no longer angered quite as badly when they notice a healing spell being cast on a player they are angry with.

- Made improvements to the Planes of Power quest armors.

- Assorted quest, item, and dialogue fixes.



** Planes of Power Zone Progression **


As most know, progressing through Planes of Power zones requires that certain tasks be performed. In many cases, one of the tasks required involves being on a raid that defeats a particularly powerful foe.


One side effect of this progress is that if the tasks were not accomplished in a particular order, a person on a raid may not gain the flag for completing the event, as they did not complete the prerequisite tasks.


The majority of "zone boss" style encounters in the first three tiers of Planes of Power zones have been changed to allieviate this problem of completing tasks out of order.


As of today, if you defeat one of these foes and do not have all of the prerequisites completed to receive the flag at the end of the event, you will be able to go back and complete the tasks that you have not yet performed.


Once you've done that, you may speak with the Seer in the Plane of Knowledge who will make sure that you are then able to progress as if you had performed the tasks in their proper order.



- The EverQuest Team



January 9, 2003 3:00 am

------------------------------


** Demise of the Classic/Velious Interface **


Over the last six months we have been keeping the Classic EverQuest interface as well as the Velious interface working through all of the features that we have added (built-in MP3 player, item links, compass, enhanced /bug reporting tool, and others). However, with the release of some of the new features in this patch, such as running EQ in a window, we must now say goodbye to the older interfaces. They have been disabled as of today.


They served us well.




** EQ in a Window **


EverQuest can now be run in a window. To place EverQuest in a window, simply press Alt-Enter. You can also switch out of EverQuest to another program by using the familiar Alt-Tab. It is important that you do not do this until you are in-game, do not do this during the login process.


It is important to note a few things. Running the game in a window may reduce game performance a bit. And, as always, the more programs you have running at the same time the more resources they use.


At this time, due to some changes that need to be made on the front end, it is not possible to run two instances of EverQuest. We will be working to make the necessary changes over the next few weeks.




** Songs Window **


We have added a new window to the interface along with new game functionality. The Songs window is a new buff window that holds up to 6 bard song buffs. This increases the potential maximum effects that a character can have to 21 (15 standard and the 6 new ones). The new window only holds certain bard songs (generally the 3-tick songs). Only beneficial songs will qualify for the new buff box, and not all of those. Any buff in the new Songs window is considered temporary and will not be saved when you zone.


Songs that qualify to go into the new window will go into that window first. Any qualifying songs over six will be rerouted to the main Effects window. Cancel Magic effects will see these new buff slots as buff slots #16-21.


Note for User Interface skin creators: The Label EQTypes 80-85 are the Songs window song names.




- Some magical effects on Planar class armor have been altered. In most cases the effects were upgraded, but a few items were given weaker effects that were more in line with the difficulty of obtaining them.

- Fixed a bug that was causing a few Planes of Power NPCs to take too long to respawn.

- Wu's Attack should now work correctly.

- Incoming damage now interacts with Wrath of the Wild and other rune-type spells in their proper order.

- Pact of Shadow and Shadow Compact will once again heal player characters.

- Charmed Pets will no longer remain charmed after the owner dies.

- Sending special characters (such as < and ") via EQIM will no longer freeze the game.

- Hitting Autoattack when in explore mode at Character Select will no longer cause the game to crash.

- The Loadskin window will now load skins other than the default properly.

- Fixed and issue that caused some NPC's text to be cut short.

- Fixed (but did not rename) the Broken Golem. He should no longer be hated in Fear, just feared...

-Lowered the duration of calm-type spells that effect creatures level 50 and over.



** User Interface File Changes **


ShortDurationBuffwnd.xml - NEW

EQUI.xml

BugReportwnd.xml

Lootwnd.xml

Selectorwnd.xml

PetInfownd.xml

Window_ Pieces04.tga




The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.

Legacy of Ykesha Features include:

A new playable race: Frogloks

Enhanced Looking For Group Tool

New Cartography System

New Magic Item slot: Charms

Armor Dyes

Dozens of new creatures

Expanded bank capacity

New zones

New spells

For more information, please visit www.legacyofykesha.com




PATCH MESSAGE, JANUARY 15, 2003

Gameplay/Features

With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.

Fixed a problem with tints not properly updating when armor is removed.

Fixed a bug with character faces displaying incorrectly to other players when you zone in after them.

Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in.

Corrected a problem with health and movement updates being delayed.

Spells

NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells.

Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability.

Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed.

Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at www.everquest.com.

Alternate Advancement/Special Abilities

The range on the Bard Ability "Boastful Bellow" has been increased slightly.

Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60.

User Interface

Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled.

Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish.

Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them.

Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window.

Miscellaneous

Sage Quests in Plane of Knowledge have been fixed.

The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won.

New/Changed Interface Files

EQUI_StoryWnd.xml (actually added with the Jan. 9th patch)

EQUI_OptionsWnd.xml




January 15, 2003 3:00 am

------------------------------


*** Announcing The Legacy of Ykesha ***


The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.


Legacy of Ykesha Features include:


A new playable race: Frogloks

Enhanced Looking For Group Tool

New Cartography System

New Magic Item slot: Charms

Armor Dyes

Dozens of new creatures

Expanded bank capacity

New zones

New spells


For more information, please visit www.legacyofykesha.com



*** Patch Information ***


** Gameplay/Features **


- With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.

- Fixed a problem with tints not properly updating when armor is removed.

- Fixed a bug with character faces displaying incorrectly to other players when you zone in after them.

- Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in.

- Corrected a problem with health and movement updates being delayed.



** Spells **


- NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells.

- Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability.

- Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed.

- Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at www.everquest.com.



** Alternate Advancement/Special Abilities **


- The range on the Bard Ability "Boastful Bellow" has been increased slightly.

- Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60.



** User Interface **


- Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled.

- Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish.

- Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them.

- Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window.



** Miscellaneous **


- Sage Quests in Plane of Knowledge have been fixed.

- The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won.



** New/Changed Interface Files **


- EQUI_StoryWnd.xml (actually added with the Jan. 9th patch)

- EQUI_OptionsWnd.xml



** ANNOUNCEMENT **


The response to The Legacy of Ykesha(tm) extension has been overwhelming; we want to thank all of you who have pre-ordered.


In order to better serve ALL of our customers, including those who do not have a credit card, we've decided to make a relatively small number of The Legacy of Ykesha CD-ROMs available at retail as well. Please note, though, that The Legacy of Ykesha CD will likely not be available at retail in the US until as much as a week or more after the "live" date; the delay may be longer for our international customers.


If you have already pre-ordered from us, but you would prefer to wait for the retail CD, you can cancel your pre-order by following these instructions:


1. Go to the Station Store (https://store.station.sony.com/)

2. Go to Billing Info and sign in.

3. View Current pre-orders.

4. Click Cancel button; you will receive a cancellation email.


You may still pre-order the digital download version of The Legacy of Ykesha from the Station.com Store (the download version only - we will not be selling CDs through pre-order) for the special pre-order price of $17.99.




January 15, 2003 3:00 am

------------------------------


*** Announcing The Legacy of Ykesha ***


The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.


Legacy of Ykesha Features include:


A new playable race: Frogloks

Enhanced Looking For Group Tool

New Cartography System

New Magic Item slot: Charms

Armor Dyes

Dozens of new creatures

Expanded bank capacity

New zones

New spells


For more information, please visit www.legacyofykesha.com



*** Patch Information ***


** Gameplay/Features **


- With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.

- Fixed a problem with tints not properly updating when armor is removed.

- Fixed a bug with character faces displaying incorrectly to other players when you zone in after them.

- Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in.

- Corrected a problem with health and movement updates being delayed.



** Spells **


- NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells.

- Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability.

- Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed.

- Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at www.everquest.com.



** Alternate Advancement/Special Abilities **


- The range on the Bard Ability "Boastful Bellow" has been increased slightly.

- Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60.



** User Interface **


- Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled.

- Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish.

- Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them.

- Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window.



** Miscellaneous **


- Sage Quests in Plane of Knowledge have been fixed.

- The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won.



** New/Changed Interface Files **


- EQUI_StoryWnd.xml (actually added with the Jan. 9th patch)

- EQUI_OptionsWnd.xml




January 28, 2003 3:00 am

------------------------------


** Gameplay and User Interface **


- Further optimizations to reduce bandwidth and 'lag'. It is difficult to describe the value of this change, but it should show a noticeable improvement for many. We've also resolved many of the hit point update and movement issues that occurred recently.

- Made an improvement to the animation code that may reduce the slight delays that can occur when a new player enters a zone.

- Spells on spell book pages 33 to 50 can now be deleted for those who were having troubles.

- Corrected a bug that could cause a crash if a character tried to purchase an item or close the merchant window just as he was leaving the trading range of that merchant.

- Players should no longer get out of range message when trying to target a player on a horse just because the horse has moved a little (but is still in range).

- Corrected an issue in Fungus Grove that was allowing some ranged attacks to land unnoticed by NPCs.



** Spells **


- Lull, Soothe, Calm, Pacify, Harmony, Calm Animal, and Rest the Dead should no longer give the: "Your spell did not take hold," message.

- Bard Songs with a "Rune" component should be working properly.

- Sha's Advantage and Savagery are now available on vendors in the Plane of Knowledge.

- Illusion spells used with Luclin models should now show the appropriate hair.

- Infusion of spirit should no longer overwrite Speed of Vallon.

- Sense Summoned will now sense elementals of most types.

- Eye of Zomm and Stalking Probe cast from a horse will now be able to look up and down.

- Call of Rizlona now has casting text for the person that procs this spell.



** Alternate Advancement **


- Monk discipline Resistance should increase resistances properly now.

- The Shaman AA ability Spirit Call should now finish casting if you regain concentration after interruption.

- Corrected a problem where right-clicking on an AA hotkey would highlight the wrong ability on the list in the window.

- There will now be a confirmation window available when spending AA points. There is a new selection in the Options menu called Fast AA Purchase for toggling this confirmation.



** Items **


- Spirit of Snow and Spirit of Flame will be dropping more frequently now.

- Merchant's Crate of Supplies will now fit into containers that can hold giant-sized items.

- Removed Paladin and Ranger from the list of characters that could use the Hateful Balanced Zweihander. It is only usable by worshippers of Innoruuk, and was never meant to be used by these classes.

- The Resplendent War Maul now has a more appropriate inventory icon.

- Crypt Master's Conjuring Stone is now more valuable to NPC vendors, and they will not sell it as cheaply as they did in the past.



** Quests **


- Killing Kazen Fecae is no longer a viable path to the completion of the Necromancer Epic quest.

- Tibrinn Ember now gives a faction modifier for the completion of his quest.

- Hanns Krieghor will no longer grant faction increases just by talking to him.

- There are now a few Iksar in the Plane of Knowledge that are interested in your Iksar racial armor.



** Bazaar **


- Corrected a bug in the Bazaar that caused price changes made by traders to only affect one stack of the same item.

- Target Group Buff and the AA ability Mass Group Buff can no longer be used with levitate spells to push traders out of their stalls in the Bazaar.



** NPCs **


- The specters and shades in Velketor should no longer be dropping cloth armor.

- Centi Dators should no longer spawn inside walls.

- Oozing Flesh in the Tower of Frozen Shadow should no longer drop Sabretooth hides. It was determined that these creatures are too slow to catch a Sabretooth, and that they do not have the ability to skin them nor the desire to wear (or eat) their hides.

- Elder Spiritualist Grawleh will now respond properly to hails.

- Fittorin Bladespur will now respond properly to hails.

- A Frost Giant Sentry will now respond properly to hails.

- Tanik Greskil will now respond properly to hails.

- Kozyn Gigglephizz will now respond properly to hails.

- Pit Guard Retaj will now respond properly to "What grunts?"

- Lendel Deeppockets now knows how to spell "rogue".

- Corrected text for Arinna Trueblade, she now tells you how to make armbands instead of helmets.

- Prime Patriarch Vuzx should be less likely to leave his usual spot.

- Gindlin Toxfodder should be less likely to be out of his usual spot.

- Deputies Budo and Drebo should no longer get stuck under the floorboards of their tower.

- The River Source in the Warrens can no longer be attacked.

- Moved Mignar Mi`Draskch a little bit so that newly created enchanters would not try to appear on top of him.

- Lorekeeper Zorik is now properly described as a female in text referring to her.

- Peras Glickon will now tell you that he sells food and drink (which he does) instead of spell components (which he does not).

- Fantoal Geabaran should now offer the inventory for sale that he claims to have.

- Old Gourdhead should no longer be disliked by the other natives of Misty Thicket (fixed a faction bug).

- The Muglwump will show up less frequently now.

- Dark Huntress in Mistmoore will now use the correct model and is on the correct faction.

- Corrected the models for elementals in the Plane of Earth.

- NPCs in the "pit" area of Plane of Tactics will now respawn properly.

- Removed Sarnak Slaves from Nurga, since they had no models there to use and looked like the base model human (Doug).



** Character Appearance **


- The bald head can now be selected during character creation by clicking the left arrow button (was only available by clicking the right arrow).

- Beard color selection now works for dark elf male, high elf male, half elf male, and dwarf female during the creation of new characters. Note: Dwarf female only has one style of beard.

- The ability to pick a wode is now available at character creation for Barbarians.

- Choosing the "random" button at character creation will now randomly choose a face rather than always using the initial selection.

- Changing from a male to a female character or from a bald character (such as Iksar) to one that should have hair will no longer make the new character appear to be bald.



** Miscellaneous **


- Intelligence and Wisdom should now update properly after character becomes drunk/consumes alcohol.

- Fixed a number of doors in Freeport that were opening incorrectly




January 29, 2003 2:00 pm

------------------------------


** Patching **


Yesterday's patch definitely won't be one to go down in EQ history as a shining example of Our Finest Hour.


The problems that occurred yesterday afternoon and evening, including teleportations to bind points that were accompanied by a client string being displayed at random, are all taken care of.


All of the seemingly disconnected problems were the result of a single bug in EverQuest's communications layer that only reared its head on servers that had maintained a certain population for a certain amount of time. Unfortunately, this doesn't occur as frequently as we'd like on our Test Server, where the effects of this bug never occurred.


As always, for those looking for a change, we'd like to once again extend the offer to give the Test Server a try if you're looking for something different. If you're ever interested, please exit and run TestEverQuest.exe inside your EverQuest directory.


The Test Server is a small community of some of the nicest, most dedicated folks you'll find, and many have eventually called it their home. If you miss the "small world" feeling of EverQuest, it might be just the thing for you.


(One disclaimer: Test Server does not have full-time Customer Service coverage. Its primary purpose remains for the development and testing of ongoing changes to EverQuest. It does get updated much more frequently than the live servers, but all potential changes show up there first.)


Thanks very much for your patience, and we do apologize to those who were affected yesterday.


- The EverQuest Development Team



January 29, 2003 3:00 am

------------------------------


** Gameplay **


- Corrected a bug with the Xegony encounter. Please be aware that this may change the event slightly.



February 4, 2003 3:00 am

------------------------------


Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.


ALSO NOTE: We have changed a lot of UI Files. Here's the list:


** UI File Changes **


EQUI.xml

EQUI_Animations.xml

EQUI_CharacterCreate.xml

EQUI_FacePick.xml

EQUI_NoteWindow.xml

EQUI_OptionsWindow.xml

window_pieces04.tga

EQUI_JournalCatWnd.xml - NEW FILE

EQUI_JournalTextWnd.xml - NEW FILE

EQUI_JournalNPCWnd.xml - NEW FILE

EQUI_BigBankWnd.xml - NEW FILE



** Interface and Gameplay **


- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.

- Increased the size of the Notes window in the new UI.

- /viewport fixed.

- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.

- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.



** Spells **


- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells

- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.

- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.

- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.



- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.

- Divine Barrier now does all of its healing in a single burst instead of as regeneration.

- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.



** Quests **


- Dillon the Drowned should now respond properly when hailed.

- Corrected a problem with a 'quest' for the hermit in South Karana.

- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).

- Noirin Khalen now gives out the proper jewelry book.

- Supreme Loachsmith Psorin now returns items that he does not need or want.



** Items **


- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.

- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.

- The Nathsar Greatsword and Fester now have the proper inventory icon.



** Tradeskills **


- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.

- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.

- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.

- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.

- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".

- Fixed the recipe for the potion "Troll's Essence".

- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.

- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.

- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.

- Silicorrosive Grease is now tradable and stackable.

- Potions Aquatic Haunt and Serpents Drink no longer require reagents.

- Grandmaster Alchemist will now have a way to prove their ability.



** Alternate Advancement **


- Extended Notes now works on area of Effect songs as well as group songs.



** PvP **


- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.

- Fixed a bug with mesmerization spells being unbreakable by normal means.



** Zones **


- Fixed some text and grammar errors in Skyshrine.

- Ikurenm the Sly should no longer disappear when trying to chase his enemies.

- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.

- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.

- The Golem Master in Charasis now looks like a golem.

- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).

- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.

- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.

- Moved an oven in North Freeport that was poking through a ceiling.

- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.

- Corrected some respawn issues in the Plane of Air.

- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...



** Miscellaneous **


- Changed "wode" to "woad" in the face picker.

- Corrected a spelling error in the text of the Purify Body ability (affect to effect).

- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.

- Vah Shir will now see "punches" when punching instead of "hits".




February 6, 2003 3:00 am

------------------------------



** Interface **


- All settings for the Songs window should now be saved properly when the player logs out.

- Fixed a bug that could cause the Bit Depth and Refresh Rate setting to not save properly upon exit.

- Users of Windows XP should no longer be seeing their Windows mouse cursor or other windows 'bleed through' into the game.



** Gameplay **


- Changing from an old model character to a Luclin model character at character select should no longer result in the character having no hair.

- Fixed a bug that caused merchants to charge a little extra or less (1 copper).

- Merchants will no longer claim that they will pay 1 copper for starting equipment (they have never actually purchased such items).



** Spells **


- Fixed a problem with the Giantsbane Spell quest NPCs not spawning in Skyshrine.

- Failing to hide while invisible will now make the invisibility icon disappear.



** Trade Skills **


- Many Planar Recipes can now be used in collapsible containers. Some Planar Tailoring can only be done in the Tanaan Loom as opposed to the Planar Sewing Kit. Nothing that was previously made in the Loom was added to the collapsible tailoring kit. Skills changed were Baking, Sewing, Jewel Craft, and Fletching.

- Added gnome cultural recipe book to Ak'Anon.

- Changed the weights on Spiritstones to be more in line with Faithstones.

- Changed Collapsible Jeweler's Kit to 6 slots from 4.



** Zones **


- Grummus is much more likely to stay in his home.

- Fixed the door to the Ak'Anon zoo, by request of the Zookeeper's Union #23.

- Newly created Wood Elf Druids will now make their first appearance in the world much closer to their guild master.

- Fennin Ro is now more durable, more in line with the other elemental plane gods.

-Rallos Zek now moves considerably faster then before, as do his cohorts. He will also become very, VERY angry should he be removed from his lair(s).

- Skyshrine will once again require a key for exit into the Cobalt Scar. The fact that the key was not needed was a bug. We do understand that few people actually walk through this area considering the other methods of transport available, but the dragons aren't leaving their doors open.



** Items **


- Corrected the inventory icon for the Acrylia Studded Legs and the Two-Handed Practice Sword.



February 7, 2003 1:00pm

------------------------------


** Interface **


- Fixed a bug that was causing top level windows and merchant slots to be drawn off the screen, causing them to appear to be steadily moving to the left, eventually disappearing entirely.


If the interface continues to give you troubles after this update, please type /LOADSKIN and choose "Default" to reset your UI settings.




February 24, 2003 5:00 am

------------------------------


*** The Legacy of Ykesha is now live! ***


As the afternoon heat grows, a trickle of adventurous folk can be seen moving through the rocky vales of the mountains called Stonebrunt. These quiet lands, normally inhabited by panda bears and kobolds, are slowly becoming a throughway for heroes, mercenaries and adventures of all races. Are you one of them?


And in Gukta tadpoles are growing into young Frogloks. There is no doubt in the minds of the conquerors of Grobb that the new generation of their people will grow into strong and steadfast servants of Mithaniel Marr, worthy of his respect. Will you be one of them?


OOC: Have fun with the new features, the new race and the new zones. Thank you for playing EverQuest.




** Gameplay **


We've adjusted the entry requirements for some Planes of Power zones. Several of these zones required each character to complete a quest before gaining entry. We've relaxed this requirement somewhat as follows:


* A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest.


* Characters who haven't done the entry quest must stay with their raid while they are in the locked zone. If these characters leave the raid for more than three minutes, they will be transported out to the Plane of Tranquility.


* Using this method does not grant permanent access to the locked zone. If a character wants permanent, unescorted access to a locked zone then they must still complete the quest. The goal of this change is to allow raiding groups to bring along a few friends who haven't been able to complete the quests, but still wish to help with the raid.


- Several of the flagging events will now only give out a maximum of 72 flags each time they are completed.

- The dialogue boxes for resurrection and translocation will remain for 5 minutes instead of 1 hour.

- Increased the maximum number of members on ignore and friends lists to 100.

- Made some adjustments to the Halls of Honor alternate entry quest that should make it more friendly.

- The horse buff icon will no longer show up for characters using non-Luclin models.



** Interface **



- Containers now close after zoning. This prevents a bug that was causing the same container to be opened twice.

- The rogue hide message "You have moved and are no longer hidden!" is filtered as a "skill" message and not an "other" message.

- Fixed a bug that was causing the spell effects opacity slider to always return to 0% when logging out to the desktop.



** Items **


- Happy Dragon should no longer use a charge when the target is out of range.

- The inventory icons for Trydan's Greaves of Nobility, Deathwatch Sword and Wetfang Steak have been corrected.

- Corrected the name of the Drakescale Covered Tunic (was Drakscale Covered Tunic).

- The Manicle of Disruption has been renamed Manacle of Disruption.

- See above for Vorshar's Manicle of the Blight.

- Corrected the spelling of Golden Idol of Rodcef Nife.

- The Rantho Rapier is now a piercing weapon, not a two-hand slashing weapon.

- The Wand of Mana Tapping is no longer labeled as usable in the secondary hand (since it is Enchanter only and could not be used there anyhow).



** Quests **


- Made a change to the way Planes of Power spell quests work. All spells usable by more than one class are now obtained from the same level quest. If a spell is level 61 (Ethereal) for one class and level 65 (Rune Word) for another, both will have it as a reward on their Ethereal quest.

- Corrected issues with the quest from the Iksar Hermit.

- Corrected a grammatical error in some of Bolli Hillfoot's text.

- Marshal Anrey should be more responsive when talked to.

- The "Bag of Troll guts" is now dropping off of the correct NPC.



** Zones and NPCs**


- Removed the ability for PCs to bind in the upper tier Planes of Power zones. Binding is allowed in Plane of Knowledge and Plane of Tranquility.

- The entrance to the Plane of Fire now requires the appropriate keys for entry.

- Gods in the elemental planes now have fixed respawn regardless of zone outages. If the god in an elemental plane is up when the zone comes down it will still be up when the zone comes back up. If it has two days left before its respawn when the zone comes down it will still respawn in two days.

- Prior to this patch Rallos Zek was changed, he no longer allows anyone he dislikes to stand above the arena.

- Removed a "safe spot" from the Plane of Disease.

- NPCs in the Plane of Justice can no longer be affected by Fear spells.

- Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should.

- Denizens of Aerin`Dar's lair will no longer be getting angry at folks just because they are stomping around on the ground above the lair.

- Puslings now understand how to "enrage" properly.

- Creatures in Fungus Grove will be less likely to ignore people shooting them from a distance.

- Mature Arboreans are now plants. Just don't call them that to their faces.

- Giant Whiskered Bats in the Qeynos area no longer drop rat skulls.

- Dalin Greskar has given up his hobby of trying to sell blacksmithing gear that he doesn't have and has gone legit with pottery supplies.

- Corrected a typographical error in some of Tarnic McWillows speech.

- Firon Dernkal will no longer add a random "t" to the end of people's names when talking to them.

- Corrected an error in Eirod Haerod's text.

- It seems as though the troll sent to retrieve the Forge from fallen Grobb has returned with Forge in hand.

- Corrected an issue with the respawn of Fennin Ro.

- A Kromzek spy will no longer give a "beta neutral" faction hit when killed.



** Spells **


- Fixed a bug that prevented the owners of charmed warders from controlling or re-summoning their warders after the charm breaks.

- Disinfecting Aura has been changed to no longer cure poisonous effects. It will now cure disease effects with much more potency.

- Fixed a bug that was causing Bind Sight to fail to land if the recipient had exactly 15 other buffs.

- Convergence should not eat its component as often on some types of spell failures.

- Corrected the spell book icons for several Enchanter spells.

- Shadeweaver port should no longer place you beneath the world.

- In a previous update, we added a message when a person recasts a charm spell on their charmed pet. Recasting charm on an existing pet did not actually re-charm the pet, it just failed silently and appeared to succeed. The new message is now displayed intentionally in these cases. This is not a bug.



** Miscellaneous **


- Attack text for the Vah Shir when punching now says, "punches" instead of "hits"

- Fixed a bug that was causing the reduced statistics to not update properly when the character has low hit points or is encumbered.

- Fixed a bug that caused some sale prices for items in the Bazaar (mostly those with a lot of 9s) to be invalid.

- The /guildmotd command has been modified. Guild leaders and officers can now use this command to set or clear the guild Message of the Day. There is a new command, /getguildmotd, that can be used as an alternative to viewing the Guild MOTD in the Guild Management Window.



** New and Changed UI Files **


Animations

Bodytintwnd - NEW

Cart01.tga - NEW

Cart02.tga - NEW

Cart03.tga - NEW

Cart04.tga - NEW

dragitem25.tga

dragitem26.tga - NEW

EQUI.xml

Editlabelwnd - NEW

Gemicons01.tga

Gemicons02.tga

Groupsearchwnd - NEW

Groupwnd

Guildmgmtwnd - NEW

Inspectwnd

Inventorywnd

Maptoolbarwnd - NEW

Mapviewwnd - NEW

Selectorwnd

Shortdurationbuff

Windowpieces04.tga



February 26, 2003 Noon

------------------------------


- Corrected a problem that occurred with Charms. They should be working properly now.



March 5, 2003 11:00 am

------------------------------


*** New Server! ***


Maelin Starpyre opens with Special Character Transfer Offer.


With the record numbers of simultaneous EverQuest players online we've experienced recently, we have decided to open a brand new server named Maelin Starpyre. This is a standard rules, non-split server.


For a limited time, March 5 through March 12, we are offering Character Transfers to this new server, with items and coin intact, for a fee. For details on the new server and this offer, please visit www.EverQuestLive.com.




March 13, 2003 4:00 am

------------------------------


** Spells **


- Added the ability for any caster to research dropped priest spells using the research books found in Gunthak. The research notes for these spells can be found in the Plane of Knowledge. Wizards, Enchanter, Magician, and Necromancers are able to create any of the researchable priest spells.

- The recipe to create Familiar Enhancement will now actually create Familiar Enhancement instead of Firetree's Familiar Augment.

- Beastlord pets can now be summoned in the Plane of Sky.

- Changed the recipe for Form of the Great Bear, both in text and in practice. Please read the appropriate research book for the new recipe.

- Removed the chance to fail on the two combines for the Pureblood quest.

- Modified the Pureblood quest to return Blood of Nadox for Shaman characters. In addition, any Shaman who has previously done the quest and received Pure Blood will be able to obtain the Blood of Nadox scroll simply by hailing the quest NPC.

- Increased the drop rate significantly on the quest items for the ShadowKnight and Necromancer Legacy of Ykesha spells.

- Added an NPC to the list of monsters that can be summoned by Magicians in the Torgiran mines.

- Force Shield will now stack with the Spiritual Purity line no matter what order they are cast in.

- O'Keil's Levity will no longer be overwritten by other damage shields.

- O'Keil's Levity will no longer claim to be piercing people with thorns.

- Shaman of Mithaniel Marr will now be able to scribe the Imbue: Diamond spell

- Changed Strength of the Diaku to a single target strength and dexterity buff.

- Changed Talisman of the Diaku to a group strength and dexterity buff.

- Replaced the shaman spell Aim of the Ginda with Talisman of Alacrity, which is a group haste spell.

- Replaced the shaman spell Talisman of the Gindan with Tiny Terror, which is a group shrink spell.

- The Darkness line of spells should now have their sounds back.

- Winged Death now has its particle effects back.

- Song of the Deep Seas now says: "The fury of the deep sea fills your arms" when sung (changed "see" to "sea").

- Changed the spelling of Malise to Malaise.

- Boneshear spell messages changed to make more sense.

- Iceflame of E`Ci now gives a message when it wears off.



** Items **


- The Potion of Corpse Retrieval is now NO DROP.

- Added required level to many Legacy of Ykesha items.

- Lowered the damage on Swampblade of the Dar to make it more appropriate as a newbie sword.

- Frogloks can now use the Frostweaver's Shield.

- Frogloks can no longer use Scaled Hierophant armor, Scaled Mystic armor and Spiritstone of Cabilis.

- Corrected an issue with foldable medicine bags and foldable bearskin potion bags. Items should now combine properly.

- Clockwork Observer legs and boots should now recharge.

- Class 3 Wood Point Arrows now have a range of 5 instead of 0.

- Changed Blessed Scout Arrows, Blessed Warrior Arrows, Mithril Scout Arrows, Mithril Warrior Arrows, Mithril Champion Arrows and Blessed Champion Arrows to be ammo instead of ranged.

- These pottery sketches are now stackable: Barbarian Template, Gnome Template, Troll Template and Animal Template.

- Rune Smudged Bone Spear now looks like a spear in inventory rather than a rapier.

- Totemic Gauntlets, Dull Metallic Gloves and Black Wolf Leg Plates can no longer be worn around the neck.

- Added Shaman to all small patchwork and tattered pieces.

- Frogloks can now use the Jaundiced Bone Boots.

- The Black Handeled Bonebreaker has been renamed to Black Handled Bonebreaker

- The Ivory Horn now increases wind skill instead of singing.

- Corrected the recipes for Journeyman Rune Beza

- Fixed bugs in the text of Toharon's Memoirs.

- Hope Fire Opals will no longer appear to be Baling Hooks.

- Chunk of Unidentifyable Bile is now Chunk of Unidentifiable Bile.

- Corrected the spelling of Robe of the Primoridal Ritualist.

- Corrected the recipe for Tae Ew Chain Bracer to use a Bracer Sectional Mold instead of a Plate Bracer Mold.

- Smithed Silver Weapons will sell to merchants at a lower price.

- Corrected spelling errors in the names of Ultor's Gauntlets of Faith and Tranquilius' Tempest Ward.

- Changed the inventory icon for the Fier'Dal Fletching Kit and Knuckle Dusters.

- Swirling Shadows are no longer NO RENT.

- The Taskmaster's pouch should be dropping normally again in Ssraeshza.



** Alternate Advancement **


- Purify Soul now removes a larger number of poison, disease and curse counters.

- Changed Frenzy of Spirit to stack better with haste spells.



** Quests **


- Performed surgery on Ragefire to remove his extraneous heart.

- Verina and Drozlin will also only be dropping one set of items.

- Omat Vastsea will now summon Jhassad Oceanson if hailed by a character in possession of the Orb of Vapor. He will summon the Avatar of Water if the character has the Orb of the Triumvirate. But he will not summon either if one of them is already around.

- Corrected issues with Shaman quest for Stoicism. The impassive sea spirit was giving out the wrong item.

- Brohan Ironforge's search for his daughter can now be completed.

- Gimlik Cogbobble should now be more reliable.

- Sentry Rotiart now enacts his role in his quest properly.

- Tilbok Furrunner will now recharge the Mask of Espionage.

- Firiona Drixies now have a chance to drop Firiona Drixie Dust.

- Heretic Drahur no longer gives out Greater Immobilize for a Spectral Parchment, only for an Ethereal Parchment.



** Interface **


- Added a command to allow you to toggle your target between your two last targets (unlike Tab which toggles between your character and your last target). To set the key that activates this feature, just open your options window and select the Keyboard Tab. If you select all categories, the entry will be the last one on the list, called Toggle last two targets. This was actually added with our last patch.



** NPCs **


- Undead will begin to spawn again at night in Kithicor.

- Shin Master Grubbus in Gukta will now be more selective about who he allows to do tasks for him, and he'll be speaking directly to folks (using /tell). His chatty nature was raising the volume in Gukta to levels that were considered unacceptable. He will also be a bit clearer about what he wants.

- Shar Vahl guards will now defend their city against Loda Kai poachers.

- A Grimy Owl Bear Cub in Paludal now "screeches", not "screetches".

- Eirod Haerod in Mistmoore will no longer have a square showing in the word "don't" in her text.

- Mangler will no longer spawn on top of a table.

- Porra, one of the Enchanter spell vendors in Felwithe, will no longer spawn inside of a wall. This was hurting her business.

- Hutyn L`Lozz will now appear in his place of business and be less likely to leave to go sightseeing in Neriak.

- Cleet Miller Jr. will now emote "Grumbles and looks up at you" instead of saying it.

- The Goblins in Solusek's Eye are no longer wearing cloth armor.

- Junth McMannus will now be properly affected by movement reducing spells.

- You should only see one Rodrick Tardock, his clones have been dealt with.

- Duplicate Brenzl McMannus's (McManni?) have also been removed.

- Waltor Felligan of Halas will now cast the spells he says he will cast.

- Xlixinar Arcut and Drixiv Arcut will now respond properly to their quest texts.

- Corrected some text errors for Jortreva and Grendish the Crusaders as well as Sage Xelrin, Sulgar, Warlord Gligoth, Bryce McFadden, Serna Tasknon, Welno Tanlonikan, Lorekeeper_Einar and Master of Elements.

- These NPCs will now be asking for the correct items for their quests: Gazoon Noihzog, Liteema Agner and Bolli Hillfoot.

- Kodiaks in the Rathe Mountains should be friendlier to Druids and Rangers.

- Undead Frogloks and Skeletons in Sebilis no longer have an extreme dislike for each other.

- Groflah Steadirt's corpse will no longer disappear when he is killed. However, he is also no longer a merchant.

- Moved the Planar Projection for Rallos Zek so it can't be interfered with by the zone exit.

- Corrected the spawn times for the Minotaur Hero.

- Half elven female bandits will now give experience, leave corpses and be aided by other bandits.

- A Coerced Iiksar will now be known as A Coerced Iksar.

- Merchant Nora in Felwithe will once again sell her jewelry supplies.

- Equestrielle the Corrupted will no longer be able to sense and get angry with people all the way on the other side of the zone.

- Niola Impholder now teaches Brewing, Begging and Alcohol Tolerance.

- Jusean will now give the proper quest reward when given the proper item(s).

- Plaguebone Thieves no longer flee.



** Zones **


- Fixed some broken doors in West Freeport that were opening incorrectly.

- Fixed a door that was opening into a wall in Highkeep.

- Fixed some doors in Kaesora that were opening the wrong way.

- Fixed a door that would not open in Solusek's Eye.

- Removed the ability for characters to consume more than one key given for access to the lower parts of the Crypt of Decay.

- Added new sounds to Shadowhaven.

- Removed safe spots in Katta, Solusek's Eye, High Keep, Echo Caverns, Paludal Caverns, Crystal Caverns, Siren's Grotto, Plane of Valor, Plane of Torment and Plane of Water.

- Fixed a pathing problem in Gunthak that was causing Shaman pets (and perhaps others) to disappear.

- Entrance to Bertoxxulous's lair is now restricted to those that have the proper flag.

- The pylons on the end of the pier in Timorous deep no longer rotate like doors when you left click them.

- Placed rocks over a spot in Western Wastes that characters could get stuck in.

- Updated some of the pathing in Torgiran Mines to reduce the chances that NPCs will "poof" in that zone.

- Removed a box out in the middle of Skyfire that turned when clicked but had no real purpose.

- Fixed a place in Burning Woods and the Plane of Knowledge where NPCs would get stuck while wandering around.

- Also fixed a place in Erud's Crossing where sharks were getting stuck.

- The Veeshan's Peak zone in from Skyfire can no longer be triggered from above.

- Moved the Koada'Dal Forge so that it does not extend into the hallway on the second floor of the building.

- The teleporter from the Great Divide to the Plane of Knowledge will now work during Coldain Ring War.

- The exit from the Plane of Justice to the Plane of Tranquility has been moved to place characters next to the Plane of Justice entrance.

- A black ravenger should no longer be spawning right next to the Cabilis entrance in the Swamp of No Hope.

- Trying to enter the Qeynos sewers will no longer take you to Ak'Anon. We hope the citizens of Ak'Anon can forgive the mess...

- Fixed a problem in the Warrens that was causing the Kobolds to gather under the water near the river source.



** Miscellaneous **


- Corrected a spelling error ("hass" instead of "has") in the text given for adding the Ring of Marr to the keyring.



** Special Deals **


Prices at the Station.com Store have been cut on a whole trove of EverQuest treasures in our Hot Specials! Plus, we've bundled some of the best software, guides and posters into great packages for players. There's never been a better time to upgrade to that next expansion. And there's more available right now at the Station.com Store (https://store.station.sony.com/). Stop in and see!



** Become a Guide! **


Greetings citizens of Norrath,


Hear Ye, Hear Ye, for we bring before you news of great importance!


Have you ever scoured the lands in search of adventure? Do you still yearn to discover new places and new people in the Lands of Norrath?


If so, then we have for you perhaps the greatest adventure the Lands of Norrath could ever offer. It is a mission of great proportions, and the journey will be a challenge to even the bravest adventurers in the realm. But hear me friends when I say that the rewards are well worth the perils of the journey.


The path is that of the volunteer EverQuest Guide Program. If you are strong of will, kind of heart, have a positive attitude, and are at least eighteen years of age, the volunteer EverQuest Guide Program may be for you.


The members of the Guide Program provide front line customer support and service to the players of EverQuest. The Program offers a unique opportunity for you to become a part of the behind the scenes action, and to be a direct contributor to the greatness of EverQuest. As a Guide you will interact as a representative of both the Program, and of Sony Online Entertainment by delivering critical help and assistance to the players on your assigned server. Your role as a Guide will also provide you with the opportunity to present a variety of creative dynamic content (Quests) and events.


If you feel that the EverQuest Guide Program community is something you wish to be a part of, then we heartily invite you to point your browser to: https://guide.everquest.com/guideapp/


Come one, come all - help us to make the lands of Norrath better than they already are... come be a part of something great!


April 8, 2003 3:00 am

------------------------------


** So You Want to Design Games? **


The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to http://soe.sony.com/corp/employment.jsp and submit your resume online. Please include information about your current characters and your level of knowledge concerning EverQuest.


Thanks,


- The EverQuest Team



** New Plane of Hate **


The new Plane of Hate is now available on Stormhammer. Enjoy!



** Mitigation Change **


We have evaluated the mitigation abilities of cloth and leather classes, and have made changes as appropriate. For the most part, this change is a reasonable improvement to the ability of monks to absorb damage. At some point in the future we may re-examine the mitigation abilities of chain and plate classes. At this time, and with this final round of changes to cloth and leather classes, we believe that something very close to the appropriate balance is in place.



** Pathing Update **


The first part of our work to update the pathing system for EverQuest is complete. NPC and pet pathing should be much improved.



** Charm Changes **


- Healing a charmed pet now generates an appropriate amount of hate for the healer.

- Charmed pets now take up to one third of the experience for each NPC killed. This amount scales down based on the percentage of damage to the target that the pet does. Dire charm pets still take the same experience they always have.

- Charmed pets are no longer selected as a monster's preferred target if there are many players available for the monster to attack instead.

- ALSO (we forgot to mention this before), the resist modifiers on several charm spells (such as Beckon, Call of the Arch Mage, Command of Druzil and Word of Terris) have been removed, making them a bit easier to resist.



** Windowed Mode for the EverQuest front end **


This patch introduces the ability for players to enter windowed mode at the EverQuest front end (from the time you log in until you get into the game). With this addition, players will be able to run EverQuest in a window from the moment they click on the EverQuest icon to the moment they log out.


In order to switch to windowed mode on the front end, just hit Alt-Enter. Note that there are no settings in the eqclint.ini file for this, you just have to hit Alt-Enter.


Use Alt-R to release the mouse from the EverQuest window (note that once in the game, you need to use Alt-Shift-R to release the mouse).


And, obviously, Alt-Tab will switch between open programs.


We have also added a Tech button that will take you to our Tech Chat. This only works in windowed mode, as it opens up a new window to display the chat.



** Spells **


- Stoicism now follows the same restrictions as Torpor.

- Trickster's Augmentation and Boon of the Garou can now be cast by characters on horseback.

- Fixed a bug that was causing spells with levitation effects to lose levitation if cast over a spell that also had a levitation effect.

- Bards now receive their first level song at creation.

- Changed the spelling of "Corpal Empathy" to "Corporeal Empathy".

- Changed the hit by message for Torrent of Fatigue recourse to "Your vitality grows."

- Changed the wear off message for Song of Sustenance to "Your hunger returns."

- Adjusted the shaman spell Disinfecting Aura to be in line with Pure Blood.

- The Necromancer line of heal-over-time spells should no longer overwrite Transon's Phantasmal Protection.

- Augment now overwrites Augmentation.

- Brell's Stalwart Shield now has a casting time of 4 seconds.

- Spiritual Vigor now has a casting time of 5 seconds.

- Resurrection no longer gives the "Your strength returns" message two times when the negative effects wear off.

- Fixed a bug that would cause other players to see a character with default face/hair for their race when they turned off an illusion.

- Fixed bug that could cause beards to fail to reappear when an illusion wears off. This may also fix some other appearance bugs as well.



** Illusions/Shape Change **


We have changed the way that Illusions and Shape Changes work with respect to faction. The new system is a lot easier to understand than the old one, so we'll just explain the new one. When changed into the form of a playable race, characters are treated as if they were a member of that race. When changed into a non-playable race, characters retain their own racial factions.



** PvP **


- If a player is moving when using archery against a PvP target, they have a reduced chance to hit their target.

- Archery in Player vs. Player combat in now reduced to 66% damage.

- Direct Damage spells in Player vs. Player combat can only do up to 75% damage of the target's maximum hit points in a single hit. This modification is done before resists are taken into account. For example, if a player has 1000 hit points when fully healed, no single direct damage spell will do more than 750 damage to him in a single hit.



** Alternate Advancement **


- Alternate Advancement abilities that grant Stamina gains should now update the character's hit points automatically when trained.

- Dire Charm isno longer "used" when trying to affect an NPC under the power of a Dictate spell. It will not work, and the power is not expended.



** Interface **


- Using the "/book" command with no page argument now closes the spellbook if it's already open.

- Added a "Dump" button to Guild Management window. Pressing it creates a text file in the EQ directory containing a comma-delimited text dump of the Guild Management window. The file name will be the guild name with _ instead of spaces, so a guild named "Legacy of Ykesha" would be a file called Legacy_of_Ykesha.txt.

- Cross-server tells are now filtered under the "tells" filter like same-server tells, and in the same colors.

- Music Player volume no longer decreases when zoning.

- The Journal window and Journal Categories window now close when hitting Escape.

- The Map window no longer pops up after zoning if you used Escape to close it in the previous zone.

- Hot button names are once again restricted to eight characters. Being able to make them longer was a bug, and was causing issues with displaying more than eight characters.

- The scrollbar for the Notes window should now update properly when the window is resized.

- Added multi-select capability to the Friends List, Music, Journal NPC, Journal Text and Journal Category windows. Shift-click selects groups of items, Control-Click selects individual items.

- Fixed a bug that was causing the Journal window to lose all information since the last save when logging was turned off.

- Confirmation Dialog window now remembers its position.

- The third person camera view #3 no longer resets when zoning or using the armor tinting feature.

- Fixed an uncommon crash caused by the Music Player window.

- The LFG button in the Group window now toggles the LFG window.

- Fixed a bug that prevented the attack button from working properly when a Centi Warspear was equipped.

- The dialog box for confirmation of a change in video modes now remains open for 30 seconds instead of 15 seconds.

- Added a "Show Offline" button to the Guild Management window. This determines whether or not you want to show offline people in the window, and the setting is remembered when you log out.

- If you sort by anything other than Name in the Guild Management window, the window will sub-sort your list by name.

- Changed the promote button in the Guild Management window to only be enabled when eligible guild member is targeted (not just selected in window).

- Fixed a problem that caused a few people to have the spell particle density revert to default off when they logged off.

-Fixed the Map window to remove a method of avoiding the map restrictions in certain zones.

- Added /getguildmotd. This command allows you to see your guild message of the day at any time.

- /guildmotd now sets or clears the guild message of the day. If used with no text, it clears the existing message of the day. Only leaders and officers can use this command

- Fixed a bug that could cause a crash when pressing the U key while in explore mode.

- When under the effects of invisibility, a character that hides and then moves and breaks their hide also breaks their invisibility. The invisibility icon will now disappear under this circumstance so that the player knows he is no longer invisible.

- Closing the AA window no longer causes the resurrection notification box to disappear.

- Updated the category lists in the Bazaar window to be alphabetical.

- Characters will no longer be prevented from being a trader if you quickly click on Begin/End Trader.

- Fixed a bug with the LFG tool that may have been causing some people to crash when zoning.

- New colors should no longer be moving from the armor dye column to the item tint column when a character is saved.

- Hand to hand weapons now "greys out" the melee attack button.

- For those that type quickly, typing %t1 now has the same effect as typing %t 1.

- Fixed a bug that prevented you from purchasing a lore item if you have just purchased that item and destroyed it.

- Setting loot split color now changes the text color when others loot and autosplit, as well as when the player loots.

- Language skills now update in the skills window immediately, and the message given upon skill up includes the name of the language improved.

- Default chat channels should now be saved properly.



** NPCs **


- Corrected an issue with trainers that sometimes caused them to kick a character out of the game.

- Tin Soldiers no longer give stun immune messages to color flux when they are already stunned.

- Sollari Bekines now asks for two vials of Gnoll blood instead of one. She has always wanted two for her quest.

- Corrected some text errors for Avir Sterbla.

- Fixed a spelling error in Paralin Notion's text. "Other" now reads "Others".

- Corrected a spelling error in the Stonefist Clansman's death text. Deafening was spelled incorrectly.

- Fixed a problem that may have been causing various Brutes to spawn under the world in Warsliks Woods.

- Corrected an issue that could cause multiple NPCs related to the ring war event to appear in Eastern Wastes.

- Also corrected an issue with the ring war that was causing some of the NPCs to disappear too early.

- Undead Sebilisian Lich is now undead. He just didn't realize it before. Feel free to send cards and flowers.

- So is the Fading Specter in Tox.

- As is the Failed Apprentice.

- Lifestealer Mosquitoes no longer give a message that makes them appear to be drinking their own blood.

- NPCs in Stonebrunt won't be wandering into the ocean and getting lost.

- Merchants no longer sell containers to any character that have no main inventory slots free.

- Corrected a spelling error (changed "to" to "too") in Morgalanth Tal`Raeloen's text.

- Aid Garuuk now knows that Bregna has moved out of Grobb.

- Oracle Balek and Grave Lord Vizurik now speak the appropriate text.

- Coriante Verisue should no longer talk about Miragul all the time.

- Cobi Frostbeard should no longer refer to himself as "she".

- A ghoul in Neriak shouldn't be banging his head on a wall due to a pathing error. If he does it now, it's out of frustration about the way his Dark Elven masters let stinky Trolls into their city.

- Corrected a spelling error in Elial Brook's text.

- Frist Furtun now accepts all Upheaval scrolls for his quest.

- The invisible, untargetable NPCs in the elemental planes that were attacking people have been evicted. Absor is now using them as avatars in PlanetSide, and his scores have gone way up.

- Corrected a spelling error in the agro text of an Enthralled Underbulk (changed "lungs" to "lunges").

- Corrected a grammatical error in the text of Animist Poren (added the word "you" where it as needed).

- Corrected a spelling error in the text of Elder Animist Dumul (replaced "lose" with "loose").

- The new Tailor in Neriak now asks what you [want], not [what] you want.

- Raewyth Velanor now knows the difference between viscous and vicious.

- Corrected the text for Wevek Redforge, changed "were" to "we're".

- Corrected the punctuation of a Grimling Prisoner. Changed "scuttle's" to "scuttles".

- Corrected the spelling of the word "privilege" for Tax Collector Khugra.

- Corrected the spelling of Incantator Stevak. Changed "and" to "any".

- Quartermaster Grik in Gukta now responds appropriately when confronted about the list for the Tavern NPCs.

- The Ranger trainer Warder Elwysaie now trains Disarm.

- Fixed several errors in text on Guard Aerryn.



** Items **


- Added a Brass Instrument modifier to the Horn of Shadows.

- Made Saltwater Seaweed stackable.

- Due to a drop table error, all existing instances of the Market Signet have been changed to have no stats. If you received one legitimately through the quest, you can give the old item to Aid Grimel for a new one with all the correct stats. If you do not meet the requirements, Aid Grimel will not reimburse you.

- Changed the spelling from Mythril to Mithril on Mithril Knuckles and Mithril Edged Skull Splitter.

- Removed the ability to be used in the secondary slot from Club of the Secretive. This is a Cleric, Druid, Shaman only item.

- Removed Bards from being able to equip a Combine Acrylia Halberd and Combine Acrylia Two Handed Sword. These weapons are two-handed slash.

- The name of the Holy Order of Mithanial has been correctly spelled.

- Darksight Dagger is no longer listed as being equipable in the secondary hand. It is a caster only item.

- Barbed Rubicite Coif has had its name change to Barbed Rubicite Pauldrons, since it is a shoulder item, not a head item.

- Kagazz's Box now combines four scorpion legs to create a Box of Scorpion Legs.

- Removed Bards and Rogues from the list of classes on Greatstaff of the Four Winds, since they could not use the item.

- Sample Chest is no longer No Rent.

- Mushroom Bread now looks like bread in inventory rather than a bowl.

- Corrected the spelling of venomous on a few items.



** Miscellaneous **


- Modified checklist flags to make them a little easier to understand (checklist flags are the flags that you obtain for doing PoP events out of order that allow you to complete the final flag quest by gathering all the checklist flags and talking to a Seer). Now when you receive a checklist flag you get a different message than the one that you get when you receive a normal flag. Ask the seer to unlock memories and she will tell you which checklist flags you have.

- Corrected a problem that was causing PoP raid flag mobs to not give out flags to anyone if the associated boss was killed by someone not in the raid group. Now if someone not in a raid gets the kill, only people not in a raid can get flagged. This means that people may have to leave a raid to get flagged, but it means that raids should no longer miss flags if someone outside the raid gets the kill.

- Modified several of the Planes of Power alternate entry quests to make completing them faster. Also, all of these quests will now give a "key" to everyone in the group of the person that completes it.

- Corrected a spelling error in the text message given when you can no longer add unflagged people to your raid ("to" is now "too").

- Fixed a bug that would sometimes cause helmets to seem to disappear off a character that was dealing with a merchant or casting an illusion.

- /Consent no longer gives both a success and fail message to player consented.

- Frogloks wearing robes no longer lose the color on the bottom portion of their robes when they zone.

- Fixed some issues with alchemy not combining into dose potions.

- Fixed a bug that could cause invalid and unchangeable numbers to appear in spell-casting specialization skills if the skill was trained up after level 50.

- Merchants no longer claim that they will pay 1 copper for newbie items that they can't actually buy.

- The player's first person perspective now changes correctly if the height of their Froglok is changed.

- Removed an unneeded door in High Keep.



** INTERFACE FILE CHANGES **


GuildManagementWnd.xml

BugReportWnd.xml

Spellsnew.eff

Spellsnew.edd



April 11, 2003 3:00 am

------------------------------


- Fixed a problem with "burst" damage causing too much aggro. Attacks that do a lot of damage in a short time no longer cause more aggro than they should.


- Feign Death has been restored to the functionality it had before the patch.


- Fixed an issue that caused aggro from damage shields to be assigned incorrectly.


- Removed a bug that could cause certain types of encounters, such as the Rallos Zek encounter in the Plane of Tactics, to crash a zone.


- Fixed a bug that could cause a crash when you tried to bring up the item display window for bags and notes.


April 15, 2003

------------------------------


SOE is proud to announce that its privacy policy has now been certified by the Entertainment Software Rating Board (the ESRB). While the privacy policy has always been incorporated by express reference into the User Agreement and Software License, we've gone ahead and patched it in for your convenience.




April 14, 2003 1:00 pm

------------------------------


We have removed some communications debug code that went Live accidentally on the 11th. Our apologies for the downtime.



April 16, 2003 3:00 am

------------------------------


** Plane of Earth **


We have made some changes to the Earth-Infused Crystal. If you have one of these crystals, you need to talk to Muzzrap Dirtdigger in the Plane of Tranquility. He will help you to obtain what you need.


April 18, 2003 3:00 am

------------------------------


** Plane of Earth - part II **


We're making another change to the method of access to the Plane of Earth B due to the feedback we've received from the community.


If you have an Eroded Passkey, talk to Muzzrap Dirtdigger in the Plane of Tranquility. He will create a planar projection that will allow you to flag 6 members of your raid for entrance into the depths of the Plane of Earth.


Also, the Mystical Arbitor will now spawn a planar projection upon his death that will allow you to flag many more members of your raid.



April 23, 2003 3:00 am

------------------------------



** Tip of the Day **


When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well.



** Gameplay **


- Any character 10th level and under that attempts to attack a 'red' /con NPC will receive a warning about the danger of such an action.

- Low level characters now memorize and scribe spells much faster.

- Guards in Steamfont, Misty Thicket, Butcherblock, Nektulos, East Freeport and West Freeport should be less likely to run through the newbie zone destroying the wildlife

- Improved the respawn rate for monsters in Steamfont, Misty Thicket, Butcherblock, Nektulos, East Freeport and West Freeport. In these zones they were respawning less frequently than in all other newbie zones.

- Added food and bag merchants to the newbie yards of Steamfont, East Freeport, West Freeport, Butcherblock and Nektulos.



** Spells **


- Fixed a bug that was causing damage shields to assign the credit for their damage to the wrong person.

- Fixed a bug that caused a short delay in the hit point updates from healing spells.

- Removed Beastlords from the list of classes that can use Strength of Stone. They were never intended to get it, as they have a better spell of the same type at the same level (Furious strength).

- Pets will no longer disappear when the pet owner casts a cancel magic type spell on the PC that the pet is attacking.

- Fixed a bug that would allow PC's to be attacked by PC controlled pets (in non-PvP situations).

- Talisman of Alacrity now works on the group and not just the caster. It also has the proper icons now.

- Modified the text messages on many stun spells to prevent some confusion with their effect on stun immune mobs. The message has been changed from "You have been stunned" to "You are struck by a sudden force."

- Torment of Argli no longer overwrites Torment of Scio.

- The Lich series no longer conflicts with other DoT effects. This affects Dark Pact, Allure of Death, Call of Bones, Lich, Demi Lich, Arch Lich, Deathly Temptation, Pact of Hate, Ancient: Master of Death and Seduction of Saryrn.

- The Flame Lick line of spells no longer overwrites hit point buffs such as Valor and Skin like diamond. This affects Flame Lick, Immolation, Breath of Ro and Immolation of Ro.

- Changed the name of the druid spell Fury of Ro to Immolation of Ro to avoid confusion with the focus effect Fury of Ro.

- Changed the icon for Kragg's Mending to a heart icon to match other Heal spells.

- Froglok illusion now changes the character's perspective to the proper height.

- Night's Dark Terror has regained its Scarecrow illusion.

- Added sounds to several spells that were lacking them.

- The cost of the Fuligan Soulstone of Innoruuk has been cut in half.



** Zones **


- Acrylia Caverns, Hollowshade Moor and Grimling Forest have been revamped. We have updated the content in these zones to more accurately represent their design intentions and to address concerns voiced by players.

- If you have had an issue with your Plane of Earth B keys, please speak with Muzzrap again and he should be able to straighten things out. Please make sure that you have the raid group that you want to get keyed set up and by your side when you do this.

- The Trial of Fire event will be much less likely to damage people not actually in the trial.

- We've made a pretty extensive pathing update to the Lake of Ill Omen and Beholder, along with several fixes to specific cases in several zones.

- Fixed a bug with the Xegony encounter in Plane of Air.

- The spires in the Dreadlands are once again sending folks to Luclin.

- Protectors of Growth now actually protect the Plane of Growth again. Beware.



** The Hollow Acrylia Obelisk **


Do not destroy the Hollow Acrylia Obelisk! Due to the revamp of the Acrylia Caverns, this key will no longer serve its original purpose. We do understand the difficulty of obtaining this key, and we don't want to see that effort lost. We will be looking into a way to allow this key to retain its value, so don't destroy it.



** Items **


- Items with recommended levels now display any reduced AC component value in red.

- Changed the usable race to Froglok on several of the Shin initiates armor quest intermediate pieces.

- Giant Field Rat whiskers are about twice as common as they were.

- The Ivory Hilted Cleaver can now be used in the secondary slot (for those that can dual-wield).

- The Ornate Broadsword is no longer listed as usable in the secondary slot, since it is Paladin only and can't actually be used there.

- These items can no longer be worn by Frogloks (they were never intended for use by Frogloks): Fright Forged Helm, Mundane Helm, Mundane Shield, Mundane Mask, Dread Forged Shield and Terror Forged Mask

- Murph's Minin' Pick no longer lists Clerics as a class that can use it, since they could not.

- Bone Bladed Scimitar no longer lists Beastlords as a class that can use it.

- Cracked Bone Shinguards now have a visible graphic when worn.

- Sharkbone Plated Shoulderpads effect is now "worn" rather than "combat".

- Stone Etched Mace now displays +135 mana instead of 1135 mana

- Extended Affliction III now works on spells with a 30 second duration (lowered from 36 seconds), so it now functions with Sermon of Penitence.

- Fireworks have casting sounds and Gnomish fireworks will no longer cause zones to crash.

- Compasses once again display the direction you are facing when you right-click and hold.

- The Hammer of Exoneration can now be used by Erudites and Dark Elves.



** NPCs **


- Half-Elf bandits are no longer treated as merchants (so they will now leave corpses).

- A Feral Amalgam is now a plant.

- Now only one Natasha Whitewaters can exist at a time.

- Bloodmaw is a little more attentive to his surroundings.

- Pets no longer attack Tylis Newleaf when he teleports your group.

- Corrected a bug with AE rampage that caused it to not attack everyone it should.



** Quests **


- Fixed the drops for the Comatose spell quest.

- The Planar Projections for Bertoxxulous and Terris should no longer be able spawn in a location where they can't be reached.

- Fixed several issues with the 8th cudgel quest.

- Increased the drop rate on some quest items in Hate's Fury.



** Alternate Advancement Abilities **


- Made the Servant of Ro AA pet much more potent.



** Miscellaneous **


- Hit points gained from items are now display with the right value, and should help to prevent a few deaths from Cannibalization

- Bind Wounds no longer uses up a bandage for attempting to use the skill when it is not available.

- Fixed a bug that was not allowing players to link to containers unless they linked to something else first.

- /book with no arguments again closes the spellbook as it should.



Note: We have also made several spelling and grammar corrections and fixed a door here and there.



** UI File Changes **


EQUI.xml

EQUI_TipWnd.xml

EQUI_HelpWnd.xml

EQUI_OptionsWindow.xml


April 23, 2003 3:00 am

------------------------------



** Tip of the Day **


When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well.



** Gameplay **


- Any character 10th level and under that attempts to attack a 'red' /con NPC will receive a warning about the danger of such an action.

- Low level characters now memorize and scribe spells much faster.

- Guards in Steamfont, Misty Thicket, Butcherblock, Nektulos, East Freeport and West Freeport should be less likely to run through the newbie zone destroying the wildlife

- Improved the respawn rate for monsters in Steamfont, Misty Thicket, Butcherblock, Nektulos, East Freeport and West Freeport. In these zones they were respawning less frequently than in all other newbie zones.

- Added food and bag merchants to the newbie yards of Steamfont, East Freeport, West Freeport, Butcherblock and Nektulos.



** Spells **


- Fixed a bug that was causing damage shields to assign the credit for their damage to the wrong person.

- Fixed a bug that caused a short delay in the hit point updates from healing spells.

- Removed Beastlords from the list of classes that can use Strength of Stone. They were never intended to get it, as they have a better spell of the same type at the same level (Furious strength).

- Pets will no longer disappear when the pet owner casts a cancel magic type spell on the PC that the pet is attacking.

- Fixed a bug that would allow PC's to be attacked by PC controlled pets (in non-PvP situations).

- Talisman of Alacrity now works on the group and not just the caster. It also has the proper icons now.

- Modified the text messages on many stun spells to prevent some confusion with their effect on stun immune mobs. The message has been changed from "You have been stunned" to "You are struck by a sudden force."

- Torment of Argli no longer overwrites Torment of Scio.

- The Lich series no longer conflicts with other DoT effects. This affects Dark Pact, Allure of Death, Call of Bones, Lich, Demi Lich, Arch Lich, Deathly Temptation, Pact of Hate, Ancient: Master of Death and Seduction of Saryrn.

- The Flame Lick line of spells no longer overwrites hit point buffs such as Valor and Skin like diamond. This affects Flame Lick, Immolation, Breath of Ro and Immolation of Ro.

- Changed the name of the druid spell Fury of Ro to Immolation of Ro to avoid confusion with the focus effect Fury of Ro.

- Changed the icon for Kragg's Mending to a heart icon to match other Heal spells.

- Froglok illusion now changes the character's perspective to the proper height.

- Night's Dark Terror has regained its Scarecrow illusion.

- Added sounds to several spells that were lacking them.

- The cost of the Fuligan Soulstone of Innoruuk has been cut in half.



** Zones **


- Acrylia Caverns, Hollowshade Moor and Grimling Forest have been revamped. We have updated the content in these zones to more accurately represent their design intentions and to address concerns voiced by players.

- If you have had an issue with your Plane of Earth B keys, please speak with Muzzrap again and he should be able to straighten things out. Please make sure that you have the raid group that you want to get keyed set up and by your side when you do this.

- The Trial of Fire event will be much less likely to damage people not actually in the trial.

- We've made a pretty extensive pathing update to the Lake of Ill Omen and Beholder, along with several fixes to specific cases in several zones.

- Fixed a bug with the Xegony encounter in Plane of Air.

- The spires in the Dreadlands are once again sending folks to Luclin.

- Protectors of Growth now actually protect the Plane of Growth again. Beware.



** The Hollow Acrylia Obelisk **


Do not destroy the Hollow Acrylia Obelisk! Due to the revamp of the Acrylia Caverns, this key will no longer serve its original purpose. We do understand the difficulty of obtaining this key, and we don't want to see that effort lost. We will be looking into a way to allow this key to retain its value, so don't destroy it.



** Items **


- Items with recommended levels now display any reduced AC component value in red.

- Changed the usable race to Froglok on several of the Shin initiates armor quest intermediate pieces.

- Giant Field Rat whiskers are about twice as common as they were.

- The Ivory Hilted Cleaver can now be used in the secondary slot (for those that can dual-wield).

- The Ornate Broadsword is no longer listed as usable in the secondary slot, since it is Paladin only and can't actually be used there.

- These items can no longer be worn by Frogloks (they were never intended for use by Frogloks): Fright Forged Helm, Mundane Helm, Mundane Shield, Mundane Mask, Dread Forged Shield and Terror Forged Mask

- Murph's Minin' Pick no longer lists Clerics as a class that can use it, since they could not.

- Bone Bladed Scimitar no longer lists Beastlords as a class that can use it.

- Cracked Bone Shinguards now have a visible graphic when worn.

- Sharkbone Plated Shoulderpads effect is now "worn" rather than "combat".

- Stone Etched Mace now displays +135 mana instead of 1135 mana

- Extended Affliction III now works on spells with a 30 second duration (lowered from 36 seconds), so it now functions with Sermon of Penitence.

- Fireworks have casting sounds and Gnomish fireworks will no longer cause zones to crash.

- Compasses once again display the direction you are facing when you right-click and hold.

- The Hammer of Exoneration can now be used by Erudites and Dark Elves.



** NPCs **


- Half-Elf bandits are no longer treated as merchants (so they will now leave corpses).

- A Feral Amalgam is now a plant.

- Now only one Natasha Whitewaters can exist at a time.

- Bloodmaw is a little more attentive to his surroundings.

- Pets no longer attack Tylis Newleaf when he teleports your group.

- Corrected a bug with AE rampage that caused it to not attack everyone it should.



** Quests **


- Fixed the drops for the Comatose spell quest.

- The Planar Projections for Bertoxxulous and Terris should no longer be able spawn in a location where they can't be reached.

- Fixed several issues with the 8th cudgel quest.

- Increased the drop rate on some quest items in Hate's Fury.



** Alternate Advancement Abilities **


- Made the Servant of Ro AA pet much more potent.



** Miscellaneous **


- Hit points gained from items are now display with the right value, and should help to prevent a few deaths from Cannibalization

- Bind Wounds no longer uses up a bandage for attempting to use the skill when it is not available.

- Fixed a bug that was not allowing players to link to containers unless they linked to something else first.

- /book with no arguments again closes the spellbook as it should.



Note: We have also made several spelling and grammar corrections and fixed a door here and there.



** UI File Changes **


EQUI.xml

EQUI_TipWnd.xml

EQUI_HelpWnd.xml

EQUI_OptionsWindow.xml


April 29, 2003 2:00 am

------------------------------


We've taken the opportunity while the servers are unavailable for maintenance to update a couple of things.


- Increased the difficulty of the mini-bosses in the Planes of Fire and Water to bring them in line with the reward they give.


- Added a 12% backstab modifier to the Reinforced Mephit Talon and the Gold Runed Mithril Knife.



May 15, 2003 3:00 am

------------------------------


** PvP Combat **


Fixing a problem with PvP combat that hindered or prevented melee combat. We're sorry for the additional outage.


Thank you for your patience.




May 14, 2003 3:00 am

------------------------------


** Hate Plane **


The new Plane of Hate is now available on all servers!


The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools and newer design ideas. Old and new players should find this zone to be a lot of fun and a fair challenge. Remember, the price for the Fuligan Soulstone of Innoruuk has been cut in half.



** Veksar **


Veksar opens on Stormhammer!


Yes, the long-lost ancient city of the Iksar has been discovered. If you're brave enough, foolish enough, and if you can hold your breath, you may be the right hero to explore Veksar. Good luck!



** Changes for New Players **


- Maps for Newbie Zones for all Players - One of the biggest hurdles that a new player has to overcome is learning their way around. For those of you that may have started your first character in Neriak, you'll know what that was like. In order to help out the new player, we've enabled the Map window to make it available to all players if they are in a "newbie" zone.


- Context Tips - In order to provide helpful information at the time a player needs it, we have added several context tips. These tips will pop up when a player uses a certain feature or a specific event occurs. We hope this will help our new players to more easily understand the gameplay and controls for EverQuest. These tips may even be useful to long time players. However, if you wish, you can choose to turn off any specific tip, or turn off all of the tips using the check boxes in the Context Tips window.


- Improved Help Information - The in game help files have been improved. They now contain much more information. Hopefully most questions you have about the game can be answered using help.


- All New Characters now start with a weapon skill - In order to help the new player that might forget to train with their weapon before heading out to defeat their first enemy (and even for those of us that have been playing a while and still forget to do this), all new characters now start off with a skill of 5 in their primary weapon


- Taunt no longer requires training - Similarly, Taunt now works without being trained. Characters still start out with a skill of 0, but the skill can increase with use.


- Packet Loss Meter is now Off by default - Due to the fact that the packet loss meter is often confusing to new players, it will be off by default. You can toggle the packet loss meter using the F11 key.


- New Message to prompt new players about the Help button - We've added a chat message that appears when a level 1 through 10 character logs in that tells them to click the "?" button on the Window Selection toolbar if they need help.



** Spells **


- Divine Intervention Fix - Players have been reporting that Divine Intervention was not updating the hit points for the character every time when cast, causing characters to die even though the spell seemed to have saved them. We have been unable to reproduce the issue specifically, but we have made some changes that should fix the problem. Please use /bug with details of the incident if you continue to see this problem.


- Bard Epic Animations - Bards will no longer play instrument animations when they have their epic equipped. No more stabbing yourselves in the head with your sword instead of playing a flute.


- Healing Messages now include the name of the healer - In order to make it clearer who has healed you, we have changed the message that you receive when healed. It will now include the name of the character casting the healing spell: "Bob has healed you for 300 points of damage".


- Call of the Hero works in PoW - We have removed the restrictions to Call of the Hero in the Plane of Water. In this particular zone we don't believe that the use of this spell needs to be restricted.


- Fear Spell bug fix - Players have reported that when a player character was affected by a Fear spell cast by an NPC, they would see the character running away but the person affected would not actually flee.


- Snare Line bug fix - Fixed an issue that was causing the Snare line of spells to fail on an NPC that is under the effects of a Fear spell.


- Trickster's Augmentation group only - We changed Trickster's Augmentation to be group only to prevent folks from using it to "grief" other players.


- LD Enchanters no longer cast Mem Blur - Enchanters that go linkdead were sometimes casting Memory Blur and similar spells on their enemies. This could cause rather unpleasant results for his group or raid when the NPC suddenly had a fresh hate list. Linkdead enchanters will no longer cast Memory Blur spells.


- Blizzard animation fix - Blizzard was causing a casting animation to go off with every wave, even if the caster was sitting. Now Blizzard works like most rain spells, and only triggers a casting animation when first cast.


- Locked Spell Gem fix - We fixed a bug that was causing the use of a right-click item to refresh the spell gem in the first slot instantly, but if that spell had a long recast it would render it useless until the spell was forgotten and memorized again.


- Mark of Kings upgrade - In order to make this spell more appealing then its lower level counterpart, Mark of Karn, we have: increased the duration from 3.5 to 4 minutes, reduced the casting time from 3 to 2 seconds, reduced the mana cost from 170 to 75 and made the spell slightly less resistible.


- Gravel Rain can now be cured - With its very long duration (30 minutes) it was a bit difficult that this spell could not be removed before the duration was over. This is now a curse and can be cured.


- Summoning a horse in bear form no longer causes you to lose the ability to cast spells for a while.


- Rathe's Son - The innate ability of the focused version of this pet is now less resistible.


- Child of Bertoxxulous - This 65th level Necromancer pet has been given a boost. Its offense has been increased to be in-line with that of the Legacy of Zek, and it now has the ability to use a power that is essentially the same as the spell Banshee Aura.


- Spirit Call - These pets were running away from enemies when at low health. Pets should be far more loyal and willing to risk themselves for their Shaman friends, so we've fixed it so that Shaman pets will no longer run away.


- Vampiric Embrace - We've corrected a bug with this spell that would prevent the character from casting for a couple of seconds after the proc went off.


- Stun Spells - The message on many stun-type spells have been changed to more accurately portray their effect on stun immune creatures.


- Mana from Buffs - we have increased the maximum amount of mana that can be gained through the use of buff spells.



** Items **


- Zoning and losing your buffs - There has been a long-standing problem that could cause all of the buffs to be stripped from a character if they zoned with fewer hit points than they had bonus hit points granted by items. For example, if your character had only 10 hit points left when zoning, and had an item that granted +15 hit points, all of your character's buffs may have been stripped when you completed zoning. We have fixed this bug. You should now retain your buffs in this situation.


- GM Baking Spoon - On Firiona Vie, the Grandmaster's Baking Spoon was not no-drop. This allowed players to give out an unlimited number of 100% weight reduction bags. This obviously was not the intention for that item, so we have made the Grandmaster's Baking Spoon no drop on Firiona Vie.


- Wooden Medicine Totem - This item can now be equipped. It couldn't before.


- Adjutant Saber - We removed the secondary notation on the item, since it was only usable by Shadowknights and Paladins, who couldn't use it in their secondary slot anyhow.


- Cloak of the Dar Khura Hero - The effect on this item was listed in the database as the wrong effect type. The effect is now permanent.



** NPCs **


- NPCs returning bags empty - NPCs that return items that they do not need were returning all containers empty, regardless of what was inside the container. NPCs that refuse unusable items will now also return bags with their contents intact.


- NPCs returning multiple items - If a character gave an NPC multiples of the same item, the NPC would only give back one of them if he did not want them. We have fixed this so that now those items will be returned. Such items will be stacked on your cursor. Just click the item that is on your cursor into your inventory and the next one will appear on your cursor. Keep clicking them into your inventory until you have them all back. BE WARNED that any of these items that you have not returned to your inventory will be lost if you zone or go linkdead before you get them back into your inventory.


- The Spirit of Rage - This undead gorilla is now flagged as undead.


- Solusek Ro's Guards - These guards will be much more attentive to their lord and will aid in his defense.


- NPCs healing too much - We have corrected a bug that was causing some NPCs to regain hit points when they turned to run away. The affected NPCs will be of all sorts and in many zones.


- Giant Yellow Jackets - The chance to find a thorax on the corpses of these creatures seemed too low, so we have increased it.



** Zones **


- Veeshan's Peak - We have changed this zone to make it more appealing, particularly for those playing with one or two groups. We have removed the restriction against using gate in this zone and modified the zone population. Over all, the zone will be better to play in.


- Acrylia Caverns - We have fixed an issue with the first two seals that was causing the door to the 3rd seal to open without the 3rd seal spawning, and without the events being completed correctly. Now the door will only open under proper win conditions, and whenever the door opens the 3rd seal should be available.


- Plane of Nightmare - We have changed the logic for entry to the Thelin Poxbourne event in Plane of Nightmare. When you talk to Thelin, he will now remember your raid and only allow those of the same raid into your maze. Only three groups maximum will be allowed through the portal into any one maze. If your group is not in a raid, he will allow three non-raided groups through into the same maze. If there are three non-raided groups in the maze and you try and get a fourth through, he will act as any other raid would and tell you that he has already let enough people in the maze.


- Planes of Water and Fire - We have changed some of the spells used by the mini-bosses in these two zones. They should be a little easier to resist now.


- Halls of Honor - We have removed a recently added summoning ability from NPCs. We have introduced a less intrusive method of preventing the ability to use area of effect abilities on huge groups of NPCs in the zone.


- Bastion of Thunder - The tower bosses will now be dropping some loot every time (rather than sometimes not dropping any) like the other Planes of Power bosses



** Quests **


- Added Honey Mush Bread to Cabilis Vendors - This is an item needed for a quest that was unavailable.


- Officer's Cloak - If you have combined your Officer's Cloak in the Security Satchel or you wish to upgrade to the new Officer's Cloak of Service, speak with Scout Derrin in Grimling Forest.


-The Skull of Torment quest - This quest, in Kurn's Tower, should now work.



** Alternate Advancement **


- Elemental Form - In order to make the Magician Elemental Form abilities a bit more useable, we've reduced the reuse time from 72 minutes to 15 minutes.


- Alternate Advancement timers - We fixed a bug that allowed AA timers to be reset early.


- Mass Group Buff - We have made this ability available to Beastlords.



** Miscellaneous **


- Characters getting stuck in the world - We have fixed a bug that would cause a character to stay in game for extended periods of time after going linkdead. This bug was causing people to receive a 1018 error because their character was still in the world and could prevent them from logging back in for a long period of time.


- Big Dwarves - Fixed a bug that was causing Dwarves that had their size increased twice to start to see the insides of their faces while attacking. This was making even the stoutest Dwarves a bit uncomfortable and self-conscious.


- Tread water animation fix - We corrected a bug that would occasionally cause the treading water animation to stop animating.



** Interface **


- Hit Point percentages display in windows - The Target window, Player window and Group window now display hit point percentages. This is something that many player created interfaces use and, considering the popularity of this feature, we've decided to add it to the default interface. In the Target and Group windows, the hit point percentages will disappear if the appropriate target/groupmate does not exist


- /report - We updated the text message given when you use the /report feature to better reflect what text is actually attached to the report.


- More Tips of the Day added - We've updated the Tips of the Day with more tips and cleaned up a few spelling errors with the existing tips.


- Combining Stacks of items - Attempting to combine stacked items in a container will no longer work. The items must be separated first. This change will prevent items from being lost due to accidentally combining with them stacked. A dialogue will pop up, warning the player to separate the objects.


- Bankers no longer take items - In order to help prevent people from losing items by giving them to their banker instead of putting them into their bank, players can no longer attempt to trade with bankers. A message will tell you to right-click the banker if you wish use your bank.


- Guild Management - The Guild Management window will now take your setting for "show offline" into account when first displaying the window. The delimiter used in the file created when the "Dump" button is pressed has been changed to a [Tab] from a comma, as commas were causing confusion when used in the public and private notes.



** Interface File Changes **


Targetwindow.xml

Playerwindow.xml

Groupwindow.xml



May 20, 2003 3:00 am

------------------------------


** Paladin AA Act of Valor **


Fixed a problem with Act of Valor. Use of this AA ability was causing zones to crash. That shouldn't happen any more.




June 11, 2003 3:00 am

------------------------------


** Experience System Change - Grouping **


We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game.


Prior to this update groups gained a 2% to 20% experience bonus for having two to six members.


As of today this bonus has increased to range from 20% to 80% for having two to five members. When a group adds a sixth member, the 80% bonus remains, but the experience gained is only divided by 5 before being distributed. The sixth group member no longer causes the experience gain to be divided by 6.


Planes of Power zones had an increased experience award above and beyond those of most other zones. Because of these new dramatic improvements to group experience gains, we will be reducing the zone-specific experience bonus for Planes of Power zones a bit. As long as character is grouped with at least one other in these zones, they will see an improvement in experience gain over the old system. The one down side to the new system is that there will be a small decrease in experience for those who do not group, and only for those who do so in Planes of Power zones.



** Experience System Change - Level 60+ **


In addition to the above changes, we have increased the range of NPC levels that give a character experience after they reach level 60. This will open up many of the "old world" zones to players previously restricted to Planes of Power zones for experience gain. The range of NPCs that will be "blue" to a level 65 character has been increased as far as level 50, with the "light blue" range extending to level 45. The best experience gains, however, are still for fighting things around and above your level. This should open up areas for high level characters in groups and solo.



** Interface **


- Shared Bank Vault - We've added two shared bank slots to the interface. These extra bank slots can be accessed by any character on the same account and server. No-Drop and No Rent items can't be placed in these bank slots, and only one of any specific Lore item can exist in the shared bank at any time.


- Spell Context Menus - This is a new interface menu that will make memorizing spells less tedious. To access the spell menu, just right-click an empty spell gem. This will open a list of spell categories. Point your mouse at a category and a list of spells will be displayed. Select a spell from that list to memorize it in that slot. Your character will sit down, memorize the spell and stand back up.


- Spell Favorites - Spell favorites are an easy way to memorize a full set of eight spells without the tedious book searching. Right-clicking on the spellbook icon in your spell window will open up the spell favorites menu. You will be able to save your current spell lineup as a favorite, delete a favorite or memorize all the spells in one of your already saved spell sets. You can save as many as ten sets of spell favorites. As with the new spell context menus mentioned above, this will not replace the spellbook, it is meant to make memorizing large numbers of spells more convenient.


- Spell Descriptions - We have expanded the spell description window. Along with the information that has always been available, we have added an explanation about what the spell does in general that includes damage and duration when appropriate. You can see these new descriptions by right-clicking and holding on the spell scroll, the spell gem in your Spells window, or the spell icon in your spellbook.


- New Camera - We've added a new camera mode to the game. Lovingly dubbed the EQ Cam, it uses the mouse wheel to allow you to zoom away from your character into a "chase" camera. This only works from first person mode (the default view). Using the mouse wheel you can determine the distance of the camera from your character, or to zoom back into first person mode. When in the chase mode, mouselook turns the character and camera together and you can change the pitch of the camera using the mouse.


- NPC Names - Many NPCs will be displaying additional titles to make it clearer what their job is. For example, an NPC that sells tailoring supplies may have the title [Tailor Supplies] under their name. This will help folks find the proper merchant. It's analogous to them hanging out their shingle.


- Rare Character Select Crash - Using the arrow keys to try to change the selected character at the character select screen when there were no characters on the account was causing people to crash out of the game. That's fixed now.


- Guild Message of the Day - Using certain HTML codes when setting up a Guild Message of the Day was causing all members of the guild to crash. While this may have been amusing for pranks on your guild, we still decided to fix it.



** Spells **


- Spell level limits now enforced - Some high level spells cannot be cast on characters under a certain level. In the past a caster could get around this level restriction when casting a group version of a spell by targeting a higher level group member, and the spell would take effect on the whole group, regardless of their level. That loophole has been closed. We're sorry if you have grown accustomed to the system working this way, but those level restrictions are important to the integrity of lower level gameplay.


- Incineration and Conglaciation of Bones - Both of these spells should now crit and stack (when cast by different casters).


- Divine Intervention - This spell should now be reporting the amount of healing it delivers.


- Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive.


- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window.


- Boon of the Garou - The level restriction for this spell has been removed. We have also fixed a bug with the spell that would prevent it from being cast on target that are not on a horse if the enchanter is on horseback (spell still cannot affect those on horseback).


- Wake of Karana - To improve the usefulness of this spell, we have lowered the recast time from 90 seconds to 15 seconds.


- Beastlord Warders - Beastlords will once again be able to summon their warders in the Plane of Sky. Sorry for the delay in getting this one fixed properly.


- Familiars - Familiars will no longer attempt to equip items. This was causing them to try to wear weapons inside their heads, which probably isn't a good thing for them to do.


- Spirit spell line - We have added +75 dexterity to the effects of Spirit of Flame, Spirit of Rellic, and Spirit of Snow.


- Spell stacking and blocking - Changed the following spell lines to cause them to bounce off of each other. Each line should block everything from the other line, but still be overwritten by spells of the same line.


Spiritual Strength

Spiritual Brawn

Spiritual Vigor


Strength of Tunare

Strength of Nature


Brell's Mountainous Barrier

Brell's Stalwart Shield

Brell's Steadfast Aegis


- Translocation spells - Fixed a bug with translocation spells. If a second translocation spell was cast on a character before he had accepted the first, both would fail.


- Spell casting pets - In the past, pets were restricted to casting spells of level 20 and below. We have given them access to higher level spells. You may want to be careful with them until you get used to their new abilities.


- Drunken Riders - We fixed an odd bug that allowed people who were extremely drunk to cast spells without mana cost while on a horse. Yes, crazy bugs like that actually happen. :)



** Zones **


- Droga and Nurga - The mines of Nurga have been inhabited by crafty Goblins and stolid Burynai for many long years, digging and slaving away under the earth. It's time to shake them up! The redesign for these zones are now on the Legends server, Stormhammer. The mines of Nurga are a fun zone for characters of levels about 40 to 55. The Temple of Droga accommodates characters around 50th to 65th level. Both zones will have some new events and quest, while retaining the distinct feel of the zones.


- Veksar - Since the rediscovery of the lands of Kunark, there have been rumors springing from the ancient lore of the Iksar. Most of those rumors remain unfounded, as gaining access to the lore of the insular Iksar is no easy task. One of the most persistent legends is about a city that lies buried under the Lake of Ill Omen. That city was called Veksar, and it is up to you to discover the tale of its fate.


- Planes of Power access - Planes of Power has provided us with valuable insight into the group and guild dynamics that are involved in large scale games. The way that we had expected guilds to advance through the story of Planes of Power has become a problem for some guilds as some members have fallen behind and found it difficult to catch up. Obviously this was not our intention. We want people to play with their friends and guild mates.


To correct this issue, we will be allowing characters to enter the following Planes of Power zones by meeting a simple level requirement:


Level 55 and over

Plane of Storms

Plane of Torment

Plane of Valor

Crypt of Decay


Level 62 and over

Bastion of Thunder

Halls of Honor


Characters that don't meet the level requirement may still enter these zones using the existing flags, and raids may still bring additional unflagged or lower level characters with them. All other planes with flag or story requirements for entry will still require those flags, and those flags can still be obtained as they always have.


This will make the majority of Planes of Power zones available to characters over the minimum level, and will allow their guilds to travel and adventure together in the planes. We understand that those that have already earned the entry flags for these zones have put some effort into that accomplishment. We will be giving a reward to those that have done so, in the form of a nice Charm slot item and Alternate Advancement points based on the number of planes you've gained access to.


The reward for planar progression will be available this week. We found an issue with part of the reward on Test server, and are in the process of fixing it. This is a top priority and we plan to bring it to all live servers this week.



- Great Divide - The Plane of Knowledge portal in the Great Divide will now be available when the Ring War is in progress.


- Bastion of Thunder - We have upgraded the loot available from many of the mini-bosses in the Bastion of Thunder to make the reward more inline with the risk.


- Sol Ro's Tower - They look like frogs, hop like frogs and now they even react to spells like frogs. Flame Frogs are now flagged as animals.


- Rallos Zek encounter - Rallos Zek will remove anyone from the zone that attacks him if they are not part of the raid that has him engaged. Even in war, there are rules to be followed.



** Items **


- Tradeskill item flag - There is a new flag on items. When viewing the information about an item, if you see that it has a Tradeskill flag, it is an item that can be used in a tradeskill recipe. This isn't to clearly spell out every item that is used in every tradeskill recipe. The intent is to assist those who are finding items that do not already have an obvious use, by letting them know that the item is used in a tradeskill recipe, somewhere.


- LoY "Fine Steel" - Many of the more commonly dropped weapons in the Legacy of Ykesha zones were a bit too powerful for the ease and level needed to get them. Some of the most out of line items were the Harpoon, Luggald Trident, and Luggald Dagger. We've decided that it is necessary to tune them down a bit.


- The Hollow Acrylia Obelisk - This is the old Acrylia key. It has been changed into a charm. This charm can be used by anyone, not just those that own LoY.


- Bows - The Longbow of the Grimlings and the Bow of Gloaming have both been given ranges. They can now be used properly.


- The Burning Flame Shield - This item had the wrong resist modifiers. It now has a +30 fire resistance and a -10 cold resistance.


- Bazaar Search - Non-instrument items with instrument modifiers will now show up in instrument type searches in the Bazaar.


- Ornate Stone Medicine Totem - This item can now be equipped.


- Storm Reaper Thorn Machete - This newbie Halfling quest weapon is now flagged as magical.


- Charm of the Brotherhood - This item will now give a bonus when grouped with others of either the same class or race.


- Dagger of Distraction - This item can no longer be used by Monks.


- Edge of Eternity - Beastlords and monks can no longer use this item.


- Veil of Lost Hopes and Orb of Clinging Death - The casting times on both of these items has been lowered.


- Magi`Kot's Pants of Convergence - The effect on this item has been changed to summon a Rod of Mystical Transvergance.


- Cloak of the Falling Skies - The focus effect this item has changed to Preservation of Solusek


- The Wristguard of Keen Vision - This item is now useable by int. casters.


- The Mask of Conceptual Energy - This item is now useable by priests.



** Alternate Advancement **


- Lifeburn - This ability would cause an undue amount of aggro to be generated because it would bring the caster to an extremely low number of hit points, making them look like tasty targets to enemies nearby. To lessen this problem, Lifeburn will no longer reduce the caster to 10 hit points, but to about one fourth of the caster's hit points. This should prevent the additional agro generated while retaining the risk for using the ability.


- Feigned Minion - The Child of Bertoxxulous pet will no longer cast buff spells to break his feign when under the Feigned Minion effect.



** Quests and Tradeskills **


- Bankers - There were a few quests that required giving an item to a banker. When we recently removed the ability for characters to give items to bankers to help prevent mistakenly losing items, those quests became unavailable. We have moved those quests to new NPCs. If you see any other quests that ask you to give something to a banker, please use /bug and report it to us.


- Newly Stackable Items - Valor Crystals, Ceramic Linings, Holgresh Fur and Casks are now stackable. Also, Valor Crystals can be sold to vendors.


- Sewer Catfish - These unappetizing fish have begun to appear in Cabilis.


- Klok Foob - Will now accept a Catfish Croak Sandwich.



** Changes for New Characters **


- Newbie Starting Locations - We've modified all locations where new characters start to make them a bit more convenient for the new player. They should all start very near their guild masters.


- Nudging - New characters will be given a text message to encourage them to hand in their newbie note to their guild master. For new players, this is one of the key things to get them involved in gameplay, and one of the easiest to overlook.


- Guild Masters - To help guide new characters, Guild Masters now take a more active role in helping out new recruits by directing them to some starting points for quests.


- Quests - There are even more quests in the newbie zones, most of them revolving around the pests that seem to inhabit even the grandest cities.



** Miscellaneous **


- We are working on an update to the Luclin player character model animations. This will not be a complete revamp of all the animations, but will address some of the most common concerns. However, in the mean time you may see some unusual animations, particularly when shorter PCs are running.



** UI File Changes **


NOTE: In order to see the new Shared Bank slots, you will need to use the default bank window, or modify your custom bank window to include the new slots.


EQUI_Optionswnd.xml

EQUIhelpwnd.xml

Bankwnd.xml

BigBankwnd.xml

Help.html




June 11, 2003 2:30 pm

------------------------------


The reward for planar progression has been added. If you have completed the requirements for flags for the newly opened Planes of Power zones, you may wish to visit Gram Dunnar in the Plane of Knowledge.


Thank you for your patience in this matter.



June 17th, 2003

-------------------------


We have updated the Run, Walk and Turn animations for the Luclin models. As you can tell, new animations require a lot of data. We're sorry for the size of the update, but we think you'll like the changes.


Thank you.



June 17th, 2003 9:00 pm

-------------------------


We apologize for this second download today, however, incorrect versions of these animation files were sent in the transition between test and live.


We hope to have this matter straightened out in the next couple days, and will likely tweak a couple animations due to the community's reaction while we're at it.


Once you've finished downloading, everything should be as it was before today with the exception of Dwarven Males and Gnomish Females. Those will not automatically revert if you updated EverQuest earlier today.


If you wish to revert those characters by hand, please delete the following two files from your EverQuest directory:


GLOBALDWM_CHR2.s3d

GLOBALGNF_CHR2.s3d



Thanks very much for all of your feedback!


- The EverQuest Team




June 24, 2003 3:00 am

------------------------------


Stability - we have made some changes that should increase server stability.


Pathing issues - Corrected some issues with pathing that were causing warping in the Halls of Honor and allowing NPCs to teleport to places that they shouldn't have (in Highkeep, for example). Also, creatures should no longer spin after returning to their spawn points (this was most noticeable with dragons and wurms).



July 1, 2003

------------------------------


Effective immediately, customers who reside within the European Union will be charged VAT equal to 17.5% of their subscription fees.


To comply with changes in the law in the European Union, EverQuest subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the subscription fees. These changes require that digital services be taxed at the point of consumption , i.e. in your country of residence. The countries currently covered by this policy are Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United Kingdom.



July 10, 2003

------------------------------


** Information Gathering **


You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest.


The important thing here is that you can say no and we won't gather any information.


If you do accept, we'll gather CPU, RAM and video card information to help us evaluate and improve EverQuest. If you agree and then change your mind later, you can disable the feature under the Options tab (Alt-O) and then the General tab in game.


So when you see the new dialogue box appear, please read it over carefully and click whichever answer you feel most comfortable with.


Thanks.



** Zones **


- Droga and Nurga moving to Live servers - These zones were revamped and sent to Legends, and now they are moving to the Live servers. This is a great chance to revisit these zones.


- Chardok - Treachery and lies are not uncommon in the court of the Overking. But there are some unusual rumors being told by some unusual adventurers. Some say that there is strife within the council of the Overking, and that heroes may find adventure there while that strife lasts. OOC: We're introducing a new zone and a new zone type. The Halls of Betrayal is a "pocket zone", and new type of zone for EverQuest. It will exist for a short time to be part of the storyline, and then will be gone. So if you're going to see it, now is the time.


- Grieg's End revamp going to Legends - The redesign includes new encounters, items, traps, and events that make the zone a challenge for the experience group, with plenty of events for a raid group.


- Plane of Earth B - we have removed the Call of the Hero restrictions in this zone.


- Rallos Zek - the Warlord will now kick anyone out of the zone that is on his hate list and is not in a valid raid greater then 20 people in size. This should prevent single players being able to attack him and grief other players who are making a valid attempt at him. This is in addition to the previous limitations of having only one raid allowed to attack him at any given time.


- Increased Experience - We have increased the experience modifier in the Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the Lair of Terris Thule.


- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer spawn immediately after the zone comes up.



** Tradeskills **


- Tradeskill chance of failures changed - The higher your skill is over the trivial of the combine, the less likely you are to fail with a combine. This is a reduction on the chance to always fail.


- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now stackable.



** Spells **


- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and Thicken spells have been added that create five magical items rather than just one. These spells require five components and take longer to cast and use more mana.


- Damage Over Time Spell Foci - Extended Affliction has been changed to Burning Affliction, which causes DoT spells to do more damage instead of having a longer duration.


- Enthrall spells - Enthrall spells will not un-stun the target when they wear off if there are other enthrall spells on that target. Also, when an enthrall spell breaks due to damage it will now remove all Enthrall spells, not just the first one it finds.


- Ferocity - We have removed the component requirement for Ferocity.


- Kindle - We have added a new Magician spell to the game called Kindle.


- Force of Akera - We have added a new Paladin spell to the game called Force of Akera.


- Burnout V - this spell should now stack with the Shielding line of spells.


- New Spell levels for Clarity line - Boon of the Clear Mind is now a level 44 spell, Clarity II is now a level 52 spell and Gift of Pure Thought is now level 56.


- Area of Effect spells - AoE spells that do not affect your group in PvP no longer affect your Raid in PvP either.


- Direct Damage spell messages - Striking the killing blow with a direct damage spell will no longer show a double cast on the spell message.


- Target Group Buff - TGB will no longer work with any illusions.


- Illusion - With Permanent Illusion, Levitation effects will no longer be stripped when zoning and gnome enchanters with a large-size illusion will no longer return to gnome size after zoning. In general, characters that are under the effect of a size-changing illusion should be seen properly by everyone.


- Song Spam - Bards should see less spam when they hit low level PCs with their high level songs.


- Treeform - This spell should now work in Luclin outdoor zones.


- Draught of Lightning - We have added a new Wizard spell to the game called Draught of Lightning.



** Items **


- Bards Using Components - Bards using right-click items with a casting time greater than 0 will now expend any required components.


- Ornate Armor Molds - These molds are more readily available.


- Spellshield - Spellshield items now reduces spell damage by a percentage rather than a fixed amount.


- Strikethrough and Stun Resist - You will now receive a message when Strikethrough and Stun Resist work.



** Quests **


- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have quests in their newbie areas similar to those implemented for all other races. This completes the updated newbie quests for all races.


- Seana and Stefan Marsinger - These two will be clearer when giving their quest requests, and will return them if you hand them to the wrong Marsinger.


- Bors Wharhammer - He will be checking level instead of flags as a requirement for his quests to bring him in-line with the flag removals for the lower tier planes.



** Alternate Advancement **


- Frenzied Burnout - this ability has been changed to better stack with the Burnout spells. The attack speed portion of the spell has been reduced in percentage (it hastes the pet much less), but changed to a "bard" haste which will stack with Burnout V. The strength bonus has also been decreased but made to stack with that of Burnout V.



** Skills **


- Sneak - Sneak will now work under water.


- Instill Doubt - Instill Doubt will now work if the Monk is using his other skills. Previously, use of other skills such as a kick would cause Instill Doubt to fail.



** Interface **


- Camera - We have added the ability to bind cameras to keys. This will allow players to hit one key to switch to a desired camera rather than having to cycle through the F9 camera chain. This can be changed in the Options window (Alt-O) under the Keyboard tab (select "camera" from the list).


- Auto-inventory - Items right-clicked off your corpse will now be place into your inventory in the correct order.


- Spell Favorites - Creating a spell favorite name that matches a name that already exists will cause the new favorite to be saved over the old (whereas before it would create a second list with the same name).


- Random name generator - Asking for a name should no longer result in a name that will be rejected due to duplication. Note: names can still be rejected by GM's.


- Bow Graphics - Bows that have been autoequipped will now display a graphic.


- Raids - The creation of a group will now work from inside a raid.


- New Filters - We've added a Melee Warnings filter. It will filter out "cannot see your target" and "cannot hit them from here" messages, along with other such melee warnings.


- Spell category lists - We moved a few of the Necromancer spells around on the category lists (from right-clicking spell gems) to make more sense.



** Miscellaneous **


- Updated character creation descriptions - Right-clicking the class, race or statistic buttons while in the character creation screen will display a detailed explanation of the item clicked.


- Clicking on corpses - Right-clicking on a PC corpse other than your own will no longer make a character visible.


- Mounts - Fixed a bug with mounts showing up with incorrect Luclin model settings. Mounts should now only show up when the Luclin models for the character race of the rider AND mounts/elementals are both on.



Also, as a heads up to players that have created their own user interfaces for EverQuest, these are the interface files that we have changed:


EQUI_Optionswnd.xml

EQUI.xml

EQUI_charactercreate.xml





July 11, 2003 3:00 am

------------------------------


- The Kindle spell scroll was scribing the wrong spell into spell books. This is now fixed.


- The new "mass" Imbue spells were not deity restricted. They are now.


- We're also making some minor updates to a couple of zones that were missed last night.


- We have also fixed a bug that cause the Alt and Shift functions to be reversed, and restored the functionality (though it was unintentional) of using the Up Arrow and Enter keys to "autorun".


We're sorry for the downtime, but it should be very brief.


Thanks for playing EverQuest.



July 24, 2003

------------------------------


EverQuest Evolution now available for pre-order!


EverQuest: Evolution is the ultimate collection of EQ expansions!


EverQuest Classic

The Ruins of Kunark expansion

The Scars of Velious expansion

The Shadows of Luclin expansion

The Planes of Power expansion

The Legacy of Ykesha extension


Come visit our online store at https://store.station.sony.com and pre-order your copy.



August 7, 2003 3:00am

------------------------------


** Items **


- Ghaib's Flame-Forged Longsword will no longer give an out of charges message.


- Shinai of the Ancients has had its delay lowered to 20.


- Elemental and bane damage weapons are once again working correctly.



** Events **


- Caverns of Exile - An event NPC who was doing too much damage has been corrected.





August 6, 2003 12:00pm

------------------------------


** Live Update Addendum **


Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am.


- Weapons that have "special" types of damage, such as elemental and bane damage, are not working properly.


- A planned upgrade to the Shinai of the Ancients that is presently on the Test Server did not make it live as intended.





August 6, 2003 3:00am

------------------------------


Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can.



** New Adventure in Lavastorm! **


In the depths of the Lavastorm Mountains there is only one ruler. But even his burning breath and power have their limits. Rumor has it that there is wealth and danger in locations even further below the boiling lands than Lord Nagafen can reach. These tales have been spreading like ripples on a calm lake, and their point of origin appears to be an upstart barbarian named Morden. Some say that he's already delved these fabled caverns and taken what there was of value. Other say that he couldn't have carried it all off by himself. But most say that he's a rogue, a teller of tales, and not to be trusted. Will you discover the truth and brave the heat, or will you sit beside your cozy campfire and listen to stories?


This new adventure zone will only be around for a while, so you may want to visit soon.



** Spells **


- Summoned Burning Affliction focus items added - Mages have four new spells, Summon Wooden Bracelet, Summon Stone Bracelet, Summon Iron Bracelet, and Summon Steel Bracelet. The bracelets summoned provide the Burning Affliction effect for DoT spells.


- Summoned container spells updated - The Quiver of Marr, Bandoleer of Luclin and the Pouch of Quellious now appear filled with the appropriate item (for example, the Quiver of Marr now appears with six stacks of arrows). Also, these items should all be exactly the same, so the quiver function should work properly.


- Mass Enchant spells corrected - The mass enchant spells for Adamantite, Brellium, Mithril and Steel now create the 5 enchanted blocks that they should.


- Illusion: Guktan is available - This is an illusion spell for the new Froglok models.


- Illusion: Scaled Wolf is available - This is an illusion spell for the Scaled Wolf seen in Kunark.


- Tiny Companion - The spell scroll for this spell is no longer No Drop.


- Dooming Darkness no longer overwrites Cascading Darkness.



** Items **


- Moss Covered Hood - This item can now be equipped by all classes.


- Silk String - This item is now stackable.



** Trade Skills **


- New Fletching recipes added - We've added several new Karana-only fletching recipes to help round out that skill.



** Quests and Zones **


- Halls of Betrayal - Corrected an error with some of the quest item drops in this zone.


- Plane of Time - The events in Plane of Time B now remember the progress your raid has made through the zone when you leave and will restore you to the same state when you return.


- Kagazz will respond when you ask him about fasteners.


- Experience in city zones updated - Some time around the release of Planes of Power we reduced the experience gain in some city zones. Tthe experience gained from quests in those zone has been increased.


- Ogre newbie quests - Added a weapon quest for young ogres.


- Iksar Necromancer Spell Vendors - The Iksar necromancer spell vendors have moved and are a lot closer to the necromancer guild. This should make it easier for new necromancers to find these vendors and will hopefully boost their sales.




** Miscellaneous **


- Spell book bug - Corrected a bug that was causing characters to be randomly forced to stand up when in their spell book.


- Client crash information - If your game crashes on the client side, a dialogue box will come up asking if you'd like to send us the information about the crash. This information may help us pinpoint problems and make it easier to fix them. Only information relevant to the crash, your character name, server name and the zone you were in will be sent.




August 7, 2003 7:30pm

------------------------------


** Lost Dungeons of Norrath Adventures **


The Lost Dungeons of Norrath is our largest expansion to-date, featuring the most content ever delivered in an EverQuest expansion. The Lost Dungeons expansion features 48 new dungeons that span the old world of Norrath, focusing on several long lost locations, including the Rujarkian Hills and Deepest Guk. Encounter never before seen monsters that prowl the halls of these dungeons, waiting to challenge any explorer brave enough to venture in.


In this expansion, players are introduced to several exciting new concepts in adventuring through the world of EverQuest. After joining the Wayfarers Brotherhood, you and your group undertake perilous new adventures into the recently unearthed Lost Dungeons of Norrath. These new adventures offer many benefits, including a clearly defined goal, the ability to play and make progress in a couple hours per adventure, and the confidence that you can set a time to meet your friends and have a dungeon fully available for you right away - no competition and no waiting!


Additionally, one of the most important gameplay improvements we've made in Lost Dungeons of Norrath is the introduction of personalized dungeon adventures for single groups. When you and your group receive an adventure, you're provided with a full dungeon exclusively for your own use. There's no need to worry that you're competing against others to reach the same goal, or that someone might already be camping there. All the focus is on having fun, which allows you to get lost in the adventuring and fighting to accomplish your objective. The challenge is the dungeons themselves - if you can best the Lost Dungeons, you deserve the rewards.


Lost Dungeons of Norrath breaks the mold of traditional zones by allowing every zone in the expansion to provide adventures for all groups between levels 20 and 65. Each time you embark on a new adventure, you're sent to one of 48 distinct dungeon zones, each customized with challenging monsters and traps tailored to the level of your group. This means, as long as you're over level 20, you'll have 48 challenging new dungeons to explore and conquer!


Beyond the hundreds of single-group adventures in the Lost Dungeons expansion, you can also join up to 36 of your friends for powerful raid encounters! Take part in several new raids that you can do on your own schedule, with no competition or racing against other guilds. Set up raiding times that are convenient for you and your friends, with the knowledge that the dungeon will be there waiting for you when you log in!


The Lost Dungeons of Norrath expansion will redefine EverQuest by providing an enormous amount of adventuring possibilities, with the addition of massive amounts of content to the game - far more than any previous expansion.



Pre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com!



August 26, 2003

------------------------------


** Zone Revamps **


- The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The changes are not dramatic, but make these zones more entertaining to play in.


- The Plane of Mischief, home of the trickster Bristlebane, has undergone an extensive revamp. As one of the most unusual places to visit in EverQuest, this zone is a very interesting challenge, if you have a sturdy funny bone. The improved zone is now available on Stormhammer.


- The Greig's End revamp is now available on the Live servers. The redesign includes new encounters, items, traps, and events that make the zone a challenge for the experience group, with plenty of events for a raid group.



** Interface **


- /memspellset # - Using this command memorizes one of your saved spell sets. # is the number or name (or shortened name) of the spell set you wish to memorize. Note that if you use a shortened version of the spell set name, it will match the first spell set that has those characters, so /memspellset Dots will find your "Dots and Charms", or "Dots", or "Dotsandstuff" - whichever shows up first on your list.


- A Platinum slot has been added to the shared bank to make transactions between characters on the same account more convenient.


- Clip Plane - The clip plane slider should work more reliably now. Where before it may not have done anything until lowered to a very low percentage, now the slider should have an effect at any setting.


- Filters for your own pet's messages have been added. Your own pet's attacks are no longer subject to the Other Attacks/Misses filters. On the options screen there is now a separate button for filtering YOUR Pet attack messages. Also, the ability to redirect your pet attack messages to any chat window has been added to the chat window context menus.


- /random messages can now be sent to any chat window you'd like. There is no option to filter these messages, however, to prevent any loss of the information in cases where it is needed (meaning, people can't claim that they didn't see the /random that they lost just to force a re-roll).


- The Journal Window has been changed to make it easier to use and understand. We've merged the the two information windows into a single window.


- Fixed a bug in the Looking for Group window. The Get Matches button should no longer grey out at inappropriate times.


- The Bad Word Filter now filters chat channel text as well as other game text.


- To make things a little more logical, the /inspect command will allow characters to inspect interactive objects for LDoN, and /toggleinspect allows you to toggle on or off the ability to inspect other player characters using the mouse.



** Alternate Advancement **


- Purify Soul reuse time reduced from 72 minutes to 30 minutes.


- Divine Resurrection reuse time reduced from 36 hours to 18 hours.


- Celestial Regeneration reuse timer reduced from 72 minutes to 15 minutes. We have increased the duration from 24 seconds to 48 seconds, adjusted the amount healed, and made this a group effect.


- Celestial Renewal duration increased from 24 seconds to 48 seconds, adjusted the amount healed, and this has become a group effect.


- Harmtouch has been fixed. There was a problem with the timer for Harmtouch that would make it appear to reset when the character was logged out, even though it does not reset until the appropriate amount of time has passed.


- Summon Death Charger and Summon Holy Steed have been fixed. We fixed a bug that caused these abilities to fail until the character zoned or logged out.


- Endless Quiver no longer grants an endless supply of thrown weapons, only arrows.



** Spells **


- Unswerving Hammer of Faith has had its mana cost reduced from 250 to 175.


- Divine Barrier no longer has a damage shield component and has gained three times the healing effect.


- Celestial Remedy has had its mana cost lowered from 190 to 150.


- A targeting issue with pets is now fixed. There was a bug that caused pets to be untargetable with the F1 key and with pet spells that target the pet automatically. This was happening only if a pet was summoned and then a mount was summoned.


- AE Rain Spells were resisted 100% of the time when an NPC was above level 20 and had less than 10% of its hit points left. This will no longer happen.


- Eye of Zomm would cause a player's pet to kill itself if that pet was commanded to kill the owner's Eye. This has been corrected. Also, the Eye no longer moves at incredible speed under water, but they can now swim up and down in water.


- PBAoE Songs no longer prevent a bard from singing if used while the bard has himself targeted.


- Illusions can once again be cast on others while the caster is on a mount.


- When Invisibility drops due to looting a corpse, the player will be informed that their invisibility has dropped.


- Pets no longer break enthrall.


- Armor of the Zealot will no longer be overwritten by Focus of Soul and Focus of the Seventh. Blessed Armor of the Risen and Ancient: High Priest's Bulwark will no longer be overwritten by Focus of Spirit or Khura's Focusing. Also, Pact of Hate and Call of Darkness should stack properly (meaning that they won't stack).


- Illusion: Guktan was fixed on all servers a little while ago. We just wanted you to be aware that the spell will make the target look like a Guktan, not a male human.



** Zones and Quests **


- Bazaar - We have increased the limit on the number of traders in the bazaar. We fixed an issue that would cause the "Begin Trader" button to be disabled if a player tried to use it when the maximum number of traders was reached. And the "Held" slot option was removed from the search, since it is not a valid option.


- The Coirnav Encounter has been modified to respawn faster when the encounter is failed badly (if the attempt fails to reach a certain depth in the encounter).


- The Illusion: Guktan quest had some issues. We have addressed them.




** New Player Improvements **


- After creating a new character, that character is the default selection on the character select screen.


- At character creation, left-clicking on an attribute displays text that explains what that attribute is important for. Right-clicking allocates the maximum possible points to that attribute.


- To help reduce clutter for the new player, the Story window no longer pops up when a player first logs in.


- When a context Tip window pops up, if the Tip of the Day is still open, the Tip of the Day window will close. Again, this is to help reduce the clutter.


- We've change the name of the "Camp" button in the Actions window to "Camp (Exit)" for clarity.


- The Inventory Tip window now explains how to read books and notes, how to give/trade items with NPC's, and how to scribe spells.


- We've added a text message on the screen to inform players when they are loading a zone, and what zone they are about to enter.


- Added numeric background to buttons in the Hot Button window to make it easier to tell which button corresponds to which number key.


- The Mousewheel zoom is now enabled by default.


- New installations of EverQuest will default to 1024x768 resolution.



** Misc **


- Fixed a bug that caused some equipment to be invisible on characters created recently (since our update on August 6th).


- Luclin elemental models will now display if selected, regardless of other settings for Luclin models. You can turn these models on with no other Luclin models active, and you will see the Luclin elemental.


- Hitting cancel on a trade window or using the /consent or /deny commands will now only send you one message, not two.



** UI Files **


* Changed *


EQUI_BankWnd.xml

EQUI_BigBankWnd.xml

EQUI_OptionsWindow.xml

EQUI_ActionsWindow.xml

EQUI_JournalNPCWnd.xml

SIDL.xml

EQUI_Animations.xml

EQUI_HotButtonWnd.xml

EQUI.xml


dragitem26.tga


* New *


dragitem27.tga

window_pieces06.tga

window_pieces07.tga


* Removed *


EQUI_JournalTextWnd.xml



August 28, 2003

------------------------------


- Two Bastion of Thunder keys and one key in the Plane of Air that were supposed to open up a location for your entire group were only taking the key holder. We have fixed that problem. Also, the Enchanted Ring of Torden will now attach to your key ring the next time you use it.


- The "base" population in the Tower of Solusek Ro now has the ability to summon. Please be aware of this the next time you enter the tower of the god of flame.


- We have corrected a pathing issue in South Karana that was causing the NPCs to all travel to the same point.


- Cloth caps will no longer drop off NPCs in Siren's Grotto.


- We have reduced the number of characters in a raid required to access the Plane of Time from 40 to 18.


- The Burrower has been modified back to its original difficulty.


- A tether has been added to Fennin Ro


September 9, 2003

------------------------------


*** Lost Dungeons of Norrath Launches! ***


Make sure to check out this groundbreaking new expansion! EVERY new zone has something fun and rewarding just waiting for everyone levels 20-65, and there's always something available for you!


For the first time in EverQuest you have the ability to interact with your environment in new and exciting ways! Find that chest at the end of the dungeon, but approach it carefully - It may be trapped.


In addition, there have been rumors of a new type of treasure that allow you to improve your existing equipment, augmenting what you've already earned with new power...


Succeed and be rewarded as YOU choose! Those who best the Lost Dungeons will find that the Adventurers have quite the cache of treasure that they've discovered on their own. It seems that, the more you help them in their cause, the more they're willing to share...


If you have purchased Lost Dungeons, thank you and welcome!


If you haven't -- What are you waiting for? Order now and join the grand Adventure!



*** Game Updates ***


** Items **


- Warrior and Magician epic changes –– A new version of these two epic items is available to accommodate the new item augmentations. Both of these epics are basically summoned items, and therefore they would lose any augmentations when used or unsummoned. Players wishing to change these items into "permanent" versions in order to augment them should do the following:


Warrior Epic - Talk to Gartrog Smitehammer in East Freeport. He will replace your Red Scabbard and Jagged Blade of War with augmentable versions of the Jagged Blade of War, the Blade of Strategy, and the Blade of Tactics. You will not receive the Red Scabbard back, as it will no longer be useful to you.


Magician Epic - Talk to Ilisiv Gantrau in the Tox Forest. She will take a summoned Orb of Mastery and replace it with a permanent augmentable orb. The epic pet is still summoned in exactly the same way, with no changes to the spell or use.



** Zones and Quests **


- Plane of Mischief - We have updated the factions for a few NPCs for this zone on Stormhammer only. All of the NPCs there are meant to be aggressive. Some of them were on the wrong faction, and were not aggressive. They are now.


- The Deep - There were some NPCs in this zone that could see invisible but were bugged to be non-aggressive. They will again be aggressive, so be more cautious when using invisibility in The Deep.


- Plane of Valor - The Aerin'Dar projection was despawning after only a few minutes. It will now remain as long as other projections.


- City of Mist - Black Reavers are immune to magic once again.


- Oxidized Steel Plate will now drop. This should allow the completion of the Rallican’s Bracer quest


- The Ghost of Kindle has returned.


- Manastone is no longer usable in The Hole.


- The trader limit increase mentioned in the last update should be working properly now.



** Spells **


- We have reduced the cost of the Summon Wooden, Stone and Iron Bracelet spells.


- We have added new Skeleton models for pets, illusions, and transformation spells.


- We have changed the underlying way that pet focus items work to allow for future upgrades and items. All existing foci should work as they always have. If you notice anything unusual when using a pet focus, please /bug report the issue.



** Interface **


- Context Tips - We have added a question mark symbol to windows that have help information available. Just click on the question mark in the upper right of the window to see the tips.



** Miscellaneous **


- Fixed a bug that was causing NPCs to appear to have a larger melee range than they should have in some cases.


- Sullon Zek - There was a bug that allowed players to create characters on opposing alliances. That is no longer possible. If you see this message:


"You currently have characters created on opposing deity alliances. You can only have characters that are on the same alliance. Please correct this by deleting the character that was recently created and has an opposing alliance with the first character you created."


You will not be able to log in until you delete any characters that are not on the same alliance.



** UI Files **


* Changed *


SIDL.xml

EQUI_Templates.xml

EQUI_Animations.xml

EQUI.xml

dragitem27.tga

window_pieces01.tga


* New *


EQUI_AdventureRequestWnd.xml

EQUI_AdventureMerchantWnd.xml

EQUI_AdventureLeaderboardWnd.xml

EQUI_AdventureStatsWnd.xml



** Known Issues **


This is the list of cosmetic issues that we're aware aren't perfect, but determined as acceptable to launch with, as none should affect peoples' ability to enjoy the game.


Rather than attempt last-minute changes that often break more than they fix, these will be addressed in an update after Lost Dungeons' launch.


- Paladins and Shadowknights: The new INSPECT and OPEN ability buttons will *appear* disabled for the duration of your Harm Touch or Lay Hands timers when you use those abilities. You may still use INSPECT and OPEN, however. It just won't look like you can.


- When receiving an adventure from one of the Wayfarers' Camps, for now, the Adventure Window does not automatically close when you walk away from the Adventure Recruiter as it should.


- Pet Users: If you tell your pet to attack an interactive object (chest, vase, coffin, etc) inside of a dungeon, your pet will tell you that it is attacking, but it will not actually attack. This is a problem with the message, not the behavior. The pet should be telling you that it cannot attack such a thing.




** Use Augmentations Wisely **


If you have an item with more than one slot available and you intend to apply an Augmentation Item that can fit into any slot (i.e. Type 1), be sure to apply it last.


For example, you have an item with three slots available and you have filled Slot 1 with an Augmentation Item. In your bag you have an Augmentation Item that can fit into any slot on the item (i.e. Type 1) and one that fits into Slot 2. If you use the Type 1 Augmentation Item first, it will fill the first open slot on your item, which would be Slot 2 in this case. This means you will not be able to use the Slot 2-specific Augmentation Item you had available.


So, remember, the rule is that if you have an Augmentation Item that can be used it any slot, be sure to apply it last!



September 16, 2003

------------------------------


It's Your World Now!


For years, EverQuest has been the world's #1 MMORPG, and now the setting and characters of EverQuest are available in the original role-playing game format: that's right, in book form. Created by the designers of the most successful books produced under the Open Game License, EverQuest Roleplaying Game for the first time puts the entire world of Norrath into your hands. Available now are EverQuest: Player's Handbook, with over 1,000 spells; EverQuest: Game Master's Guide, with everything you need to make Norrath your pen-and-paper RPG world; and Monsters of Norrath, which features stats for many infamous foes, including Cazic-Thule himself.


Designed to be 100% compatible with 3rd edition fantasy rules, EverQuest Roleplaying Game puts the world in your hands. In addition, every new book features hints for an exclusive online quest that, when completed, can result in some of the of the most fabulous items in the game, including a horse, chest pieces that are upgrades to Velious quest armor, and a trade skill quest that every master artisan should attempt.


Order the three core books now at store.station.sony.com, or find them in your nearby game or book store. September offers two exciting releases, including the newest hardcover release, Al'Kabor's Arcana as well as the long-awaited Gamemaster Screen that is part of The Temple of Solusek Ro, which also includes a detailed quest for each character class. Go to www.EQrpg.com for more information and sign up for email updates now!



October 9, 2003 3:00 am

------------------------------


(Add to the line about the hp/mana augmentations that drop in adventures now being type 7):



** Zones and NPCs **


- Two new raid zones have been added to the Lost Dungeons on the Legends server. These are Guk-themed raids, one for Elemental Plane and one for Time Plane capable raiders.


- The revamped Plane of Mischief is now available on all Live servers.


- There were some situations where the warders in Vex Thal could be up, but the bosses needed to kill them would not be available. That shouldn't happen anymore.


- Shrunk the giant wolves that appeared in the lands.


- The Coirnav encounter has been changed. Be much more careful if you have been relying on stuns to deal with this encounter.


- Corrected an issue with the Filth Gorgers that was causing them to remain around with they were supposed to despawn.


- Soldiers of Madness in Grieg's End will no longer be so unbelievably numerous.


- Zoning into the Plane of Fire will no longer cause characters to occasionally take 20k points of damage.


- The Froglok Hunter and Forager will no longer be killed by the inhabitants of Trakanon's Teeth, so they should be easier to find.


- When Mithaniel Marr is killed, his planar projection now spawns in the middle of his room rather than at the point of death. This fixes a problem that could cause the projection to appear out of reach.


- The Qeynos investigator is now taking "follow me" orders again.



** Adventures **


- Every character that successfully completes an adventure will now get at least one point as a reward. This is also true for the "consolation" rewards.


- Completing Hard adventures will yield more points.


- Several trap spells on interactive objects have had their severity reduced.


- Added some new type 7 and type 8 augmentations to various adventure merchants.


- It will be clearer now which raids are "hard" and which are "normal". Hard raids are intended for Time capable guilds. They are very hard.


- All raid recruiters now properly check to be sure that you have completed two adventures in their respective themes before they will give out the raid.


- Fixed an issue in a Mistmoore's Catacomb raid that was preventing players from accessing an interactive object they had earned for killing Sfisithik.


- Removed the ability to see through Shroud of Stealth from some of the NPCs that appear in LDoN Raids.


- There was a misconception about the behavior of goblins in some Rujarkian Hills adventures. Goblins that are fleeing because they are unwilling to die or are seeking help will make it clear that they are doing so. We also corrected an issue that could cause these goblins to "ping pong" in some cases.


- All of the "flavor" NPCs in dungeons (usually those that are lying down, nearly dead) will display full health to make it impossible to tell what kind of NPC they are (friend or foe) simply by looking at their health level.


- Hostages will no longer be attacked by their captors.


- We thinned out the population in the Grand Library and a few other Miragul's Menagerie themed zones to bring the challenge in line.


- Rats in Mistmoore's Catacombs are now animals, shadows are now summoned.



** Items and Objects **


- Corrected a bug that allowed players to buy multiple lore augmentations if they were in a bag (which also caused issues when trying to loot corpses with those items). If you had multiple lore items, the extra items will be removed. A refund for the points spent on those items will be made when they are deleted.


- Broken Chunk of Coal, Cracked Ruby, and Charred Pebble are no longer valid augmentations. If you had these augmentations bonded to an item, you will find them on your cursor. You can take those items to Dible Hedledrap in South Ro and he will restore your adventure points.


- Perfect Garnet of Constitution, Pristine Garnet of Constitution, Perfect Sapphire of Insight, and Pristine Sapphire of Insight can be turned in to Dible Heldedrap in South Ro. He will replace them with type 8 versions of the same items.


- Changed pre-LDoN items to have a single slot of type 7 instead of 1. Some LDoN items which had a slot type 1 were also changed to type 7.


- Fixed a bug with the Adventurer's Stone that would sometimes cause it to not display its bonuses.


- Interactive objects will now only appear on LDoN raids when the main boss has been killed. This change was done to prevent an exploit, and is a temporary change.


- We have improved the types of rewards that can be found in interactive objects to improve the reward given for the risk taken by opening them.


- Fixed a bug that prevented augments with no deity restrictions from combining with deity-restricted items.


- Added a message that should make it clearer when a character is unable to loot an interactive object because they are on an NPC's hate list.


- Hand-to-hand weapons are now part of the one-handed restriction on augmentations. So augmentations that say they can be used with one-handed items will also work with hand-to-hand items.


- Geomancer's Crown of Reformation now fits in the head slot and the effect is worn instead of right clicked.


- Gravestone of Dire Melodies and the Limestone Shard of Battle Cries will now properly modify instrument skills.


- All of Royal Attendant Armor will now show up as plate armor.


- Rogue pets focused with Summoner's Boon should no longer lose the ability to backstab.


- Shard of Shrunken Bone was changed from Shield of Pain III to Shield of Pain II.


- Changed many of the new Lost Dungeons "shields" to make them useable as shields (they can be used to bash now).


- Removed augmentation slots from the following items: Primal Velium Knight's Sword, Divine Hammer of Consternation, Breezeboot's Frigid Gnasher, Primal Velium Fist Wraps, Primal Velium Battlehammer, Primal Velium Spear, Primal Velium Claidhmore, Primal Velium Brawl Stick, Primal Velium War Lance, Primal Velium Reinforced Bow, Primal Velium Battle Axe, Primal Velium Warsword, Ancient Prismatic Bow, Ancient Prismatic Lance, Ancient Prismatic Spear, Ancient Prismatic Claymore, Ancient Prismatic Brawl Stick, Ancient Prismatic Battlehammer, Ancient Prismatic Warsword, Ancient Prismatic Axe, Ancient Prismatic Fist Wraps, Ancient Prismatic Staff, Ancient Prismatic Stiletto, and Ancient Prismatic Mace.


- Changed some weapons dropped from rare NPC's in LDoN zones to have slot type 4 instead of 1.


- Changed Pristine Limestone of Hatred to Vengeance IV.


- The hp/mana augmentations that dropped in adventures as slot 1 items will no longer drop. They have been replaced with similar items that fit into slot 7.


- Made changes to various stats and effects on Plane of Time items.


- Changed the level required to use the right-click effect on Wild Lord Armor to 45, to match all other Kunark armor.


- Corrected a bug with mounts that would sometimes leave the horse buff up without the actual mount. Also corrected a problem that could cause a player to be unable to summon a mount.


- Fixed the haste on Spiritbound Mystic's Torch


- Altered the damage and delay on the Delightful Orb of Forgotten Magic to be more appropriate for where it drops



** For the New Player **


- Find Feature added. This will create a mystical indication of the path to take to find certain people. This feature works in the Bazaar and in newbie zones and cities. In the Bazaar you just click on the merchant you seek in the Bazaar window and click the Find Trader button. For all other uses, just hit CTRL+F to open the window, select someone on the list and click the Find button. This will locate any Bazaar trader or any NPC with an alternate name, such as (Spell Vendor). The exception is that it will not locate NPCs in the Wayfarer's Camps.


- The auto-attack key now defaults to Q (not A).


- New characters start with their weapons and armor equipped.


- New characters start with their spells scribed and memorized.


- When a caster reaches the level required for one of the first two rings of new spells, they will get a message informing them that new spells are available.


- New characters will begin with a stack of bandages. These bandages cannot be sold or traded.


- When a character trains in a hotbutton-able skill that he did not previously have skill in, a hotbutton for that skill is created on the cursor.


- New characters will have a page of hotbuttons set for them based on the skills given to them by their class and race.



** Interface **


- Merchants now separate items with different charges in their list. For example, 9 dose and 10 dose potions will show up as separate items on the merchant's list. Items with the same amount of charges will be stacked. NOTE: This will remove the ability to "recharge" items by selling them to a vendor and buying them back.


- The Bazaar now supports selling different charged items. For example, a 10 dose potion with 9 charges can be sold for 90 plat., while a 10 dose version of the same potion can be sold for 100 plat. NOTE: All currently priced charged items will no longer have a price attached and will need to be reset by the trader.


- Pet buffs are now visible in the pet window. A small icon will display for each buff on the pet (up to 30 - you may need to resize the pet window). You can hover your mouse over the icon to see the spell name. Alt left-click or right-click and hold for spell info box (which only contains name and icon).


- Improved the functionality of the ESC key. Windows close in the opposite order that they were opened.


- When World Containers (ovens, kilns, augmentation sealers and similar items) are closed, No Drop items in those containers will be placed in the character's inventory. If it will not fit there, it will appear on their cursor.


- The "Only show items I can use" option in the Adventure Merchant window will be saved when you log out.


- Hotbuttons created using the Abilities and Combat skill lists are no longer connected to the buttons in the Actions window. This means that you can create a button on the Abilities or Combat section of the actions window, drag that button to the hotbutton window, then change the button on the Abilities or Combat section, and the hotbutton you made will not change. This allows you to create hotbuttons for ALL of your character's skills, not just the ones that can fit in the Actions window.


- You can now use the (`) key to "Target nearest NPC", in addition to F8.


- Shared bank slots will no longer accept rentable containers with no-rent items in them.


- A new system for the leaderboard has been implemented to track adventures by their difficulty. You can sort by normal/hard/all difficulty. Not only will this display the stats for the leaders, but you will also be able to see your own successes and failures at the bottom, based on the sorting you chose for the leaderboard. So, for example, if you filter the leaderboard by Miragul's Wins and choose Hard, you will not only see the leaders for Hard adventures in that theme, you will see your own statistics for Hard Miragul's adventures. NOTE: Because this tracking is new, it will only be able to differentiate hard and normal adventures from the time of this update onward. Past adventures will be treated as if they were normal difficulty.


- /autojoin is now saved per character, not for all characters.


- The Open and Inspect buttons are no longer "grayed-out" when Lay on Hands or Harm Touch are used.


- Merchant inventories will refresh properly after a character purchases the last of an item in inventory.



** Spells **


- Casting Grow on an unshrunk shaman pet will no longer shrink the pet.


- Remove Minor Curse cures 2 curse counters instead of 3-4.


- Lich and Pact of Hate now use different colored skeleton models.


- Monster Summoning will summon the correct models, not just earth elementals.


- Frostreaver's Blessing will no longer block the bard song Wind of Marr. We realize there are still some stacking issues with these spells, and we hope to resolve them soon.



** Tradeskills **


- The Blessed Steel Arrowheads recipe will return the file.


- NPC Merchants will now pay less for Steel Hunter Arrows, Steel Arrowshafts, and Steel Fletch.


- The Muckskipper Chowder recipe no longer returns a pot on a failure or success, since the recipe does not require a pot at all.


- The recipe for the "Lemming Fur Backpack" now requires an Embroidering Needle instead of a Sewing Needle.



** Alternate Advancement **


- Jewelcraft Mastery works properly now.


- Frenzied Burnout will no longer last indefinitely on a charmed pet.



** UI Files **


* Changed *


EQUI.xml

EQUI_ActionsWindow.xml

EQUI_AdventureLeaderboardWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_LootWnd.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_RaidWindow.xml


* New *


EQUI_FindLocationWnd.xml


* New Labels *


86-115 for the pet buff names.



October 10, 2003 3:00 am

------------------------------


*** REMINDER! - If you notice augmentations on your cursor, you MUST place those items into your inventory BEFORE you zone. If you zone with those items on your cursor, they will disappear!


- Corrected the slot types for some augmentations that were given the wrong slots during the update last night.


- Reverted some of the existing LDoN armor that was changed in the update last night. Those armor pieces will remain as they were, but they will no longer be available. New armor pieces will replace them.


- Returned Warders to their proper sizes.


- Also returned wolves and tigers in The Plane of Growth and the Emerald Jungle to their proper sizes.


- Two items we forgot to mention in the update message yesterday.

- There is a new "dump" button on the raid window. This will dump the information in that window into a text file to make determining raid participation a little easier.

- We have added a "link all" button to the loot window. This will place a link for all items on the corpse into the active chat window. This should make loot distribution easier.





November 05, 2003 3:00 am

------------------------------


** Quests, Adventures and Encounters **


- We have added one more new LDoN raid to Stormhammer. This raid was created with Elemental capable characters in mind.


- Changed the minimum required number of group members to request an adventure from 4 to 3.


- We have increased the consolation prize on level 65 hard adventures from 19 to 26 to match the increase in reward points for success (raised from 76 to 105 with the last update).


- Verrell Cogswin can help convert red dragon scales into green dragon scales.


- Fixed the Undead and Fire event in the Plane of Time. There was a bug that could cause some of the minions to fail to spawn.


- Raotin Teawel will always give out the correct robe for completion of his quest.


- Thought Destroyer has returned to the Plane of Hate.


- Check with the Town Crier of your home town for news. There is information about the recent activities of the Wayfarers that should prove interesting.


- We have made some improvements to the Plane of Air avatar rings. We have added a random interval to the respawn time of the Plane of Air avatar rings, placed apparitions at the avatar spawns so that it is possible to tell when the event is available, and the Avatar of Smoke will now respawn properly.


- The Mujaki event in Plane of Nightmares was completely rewritten. It should now be a lot more intelligent about where it sends players.


- Increased the number of items found at the end of a successful LDoN raid.



** Skills and Alternate Advancement **


- Channeling Focus was not giving bards the proper reduction to the chance of missing a note. It is now fixed and gives messages to indicate when it is has helped.


- Corrected a problem that was causing Alternate Advancement buff duration increase abilities and duration focus effects to negatively affect lull spells.


- We have fixed a bug that could cause pick pocketed items to not show up on your cursor until you zone. This could also sometimes cause the client to crash.


- Added /stoptracking command so that you no longer have to re-open the track window and hit cancel if you want to cancel your tracking quickly.


- Activated AAs from Planes of Power were not working if the user did not have Shadows of Luclin registered. This has been fixed.



** Spells and Pets **


- The Aura of Pain Recourse can no longer be removed by Radiant Cure.


- When the character changes size (through illusion), other players will no longer see the mounted player separate from their horse.


- Magician Pets will no longer attack the caster who summoned them.


- Hitting your own pet while in a PVP area or while you have the PK flag on will no longer kill it.


- Cataclysm of Ro has had its movement rate bonus removed to fix a stacking issue with the Selo's line of movement rate songs.


- Cassindra's Chant of Clarity and Cassindra's Chorus of Clarity now lasts 3 ticks instead of being instant.


- Cloak of Luclin, Cloak of the Akheva and Frostreaver's Blessing will no longer be overwritten by Call of the Rathe.


- There are still some issues with Frostreaver's blessing being overwritten by some spells. We are aware of the issue and hope to get it resolved soon.


- Protection of the Cabbage, Protection of the Glades and Protection of the Nine will block Temperance, Aegolism and Virtue.


- Ice Flame of E`ci now has the standard 2.5 second recast time.


-Reclaim energy should now function properly on the pet summoned by Child of Bertoxxulous.


-Beastlord warders focused by Summoner's boon should now look as they should.



** Interface **


- We have added the consider color to the Target window. The art used to display the consider color can be removed or edited via XML by custom skins.


- We have also added a 3D target indicator. The ring color indicates the con color of the target. This can be turned off in the Options window. A new settings file in the UI folder can be edited by players to customize the appearance of the indicator, including different animated textures for each con color and other interesting settings.


- Added /fontface command (usage /fontface <fontname>, e.g. /fontface Courier). This will change, on the fly, the fonts used by the interface (and over character's heads). Fonts can also be selected in the General Options page.


- Added /tell windows. Each time you get a "tell" from a new character, a new chat window would open. That window will only display "tells" from the particular character, and any message sent from the chat window would automatically be sent as a "tell" to that character. You can turn this option on and off in the Options window. If you have the maximum number of chat windows open when a new tell is received, the tell will go to the main chat window


- Temporary pets will no longer send their buffs to the pet window. Generally they have none, and they would replace the buffs of any standard pet.


- The buff display portion of the pet window will now fade.


- The Auto-inventory area of the Inventory window now fades with the parent window.


- The Dump button in raid window now creates the proper, non-blank, file.


- We have also added time-stamp to Raid Dump output file.


- Pop-up dialogs no longer close when you press ESC. This will prevent the rez dialog from being closed accidentally.


- Lay on Hands will no longer "gray out" the Inspect and Open hot keys in the Hotbutton window. This was fixed earlier in the Actions window, but now it is fixed in the Hotbutton window as well.


- Alt-tabbing in and out of EQ should no longer cause mouse issues.


- Fixed a bug that sometimes left charmed pets health bar in the group window after the owner of that pet is killed.


- Find trader can now be cancelled in bazaar.



** Items **


- The Copper Medal of Rapture now gives a bonus to Int. instead of Wis.



** For the New Player **


- Left-clicking on an NPC prints out a message indicating what type of NPC they are and indicating that you should right-click on them. This message can be turned off in the Options window.


- New characters will now start with a bag.


- Added a tip window that pops up when you invoke the Quantity window that explains the use of Shift and Control when selecting items.


- All characters will gain a Sense Heading skill of 200, if it was below 200. All new characters will start with a Sense Heading of 200.



** Miscellaneous **


- Explore mode works properly again.



** UI Files **


* Changed *


EQUI_OptionsWindow.xml

EQUI_TargetWindow.xml

EQUI_Animations.xml



* New *


Targetindicator.ini

TargetBox.tga

TargetIndicator.tga



December 03, 2003

------------------------------


Nedaria's Landing - Work continues on the shores of this beautiful cove. The Wayfarers Brotherhood labors dilligently towards a goal that they have not fully explained...



Wayfarers Brotherhood - We've updated some of the text for the Wayfarers in their camps.



New Raid Adventures - The new Guk raid adventures are now live on all servers. Speak with the Wayfarers in South Ro for more information about the tasks they have for you.



December 17, 2003

------------------------------

** Gates of Discord **

www.gatesofdiscord.com

The latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download!

Be the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts:

-100 new Alternate Advancement abilities.

-Leadership experience to unlock many group- and raid-enhancing tools.

-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather your party and launch expeditions. The new combat zones are for characters level 50 and over.

-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects.

-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future!

-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest.

-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects.

-Dozens of new and exciting story-driven quests and content for the hardy adventurer.

-New tradeskill recipes to produce hundreds of new items.

-Unearth arcane spells, mighty weapons, and other hidden treasures!


Pre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com!


** Incremental Download for Gates of Discord **

We have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files you'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download them all on the day of release.

You can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is to click "yes" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've already told that dialogue never to appear again, you can get the files in a few easy steps:

- Run the EverQuest Updater

- Click the Advanced button

- Click the checkbox next to Gates of Discord

- Click Save

- Click Download.

This will catch you up on the downloads you have missed and will update you as we add files to the updater. This will make your download much smaller the day Gates launches, or the day you purchase the digital version of the expansion.


December 18, 2003

------------------------------


Headlines!


Melee Enhancements Part 1

New Spell Effects Live

Casino Now Open In Shadowhaven

HEAR YE! HEAR YE! Check with your Town Crier for new editions of your hometown paper!




*** AA REFUND ***


- Extended Notes 3 and Sionachie's Cresendo have been refunded (More details below). If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone.


- Improved Reclaim Energy has been refunded to magicians due to changes with the amount of energy received when cannibalizing their pets. If you have this Magician AA and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone.




** Melee enhancements **


We have been building an enhancement to the melee system, and the first part of it is now Live.


The yellow bar now represents endurance rather than stamina.


All Disciplines now require an expenditure of endurance to use. They still have a re-use timer, and they can't be used more often than the timer allows.


Disciplines have now been divided into a few different timers.


We have also added a few of the new melee skills to the game. These are the skills that do not use the new "opening" system, but can be used without an opening present. The "reactionary" skills and the opening system will remain on Test for further tuning.


Warriors have been given a mitigation boost. This affects all warriors at all levels.


Monks have been given the ability to dodge blows from attackers behind them. This affects all monks with the Dodge ability.


All existing disciplines can be purchased as tomes in either East Commons or the Plane of Knowledge. To learn a discipline, the Tome must be turned into your guildmaster.


Several new disciplines have been added for warriors, monks and rogues who are above level 60.




** Play King's Court in Shadowhaven! **


Shandeling's Roost in Shadowhaven now houses a game of chance. To play you will need to buy a King's Court Token. You then take this token and turn it in to any of the dealers. Based on what your hand turns out to be, you will be awarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win prizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play!




** Items **


- Purchased augments, that have not been bound to an item yet, can be sold back to Dible Hedledrap in South Ro.


- Caerlyna in the Bazaar will trade your containers for tokens and will trade tokens for containers. This will allow player characters to sell those tokens in the Bazaar. Folks that buy the tokens can then take them to the Caerlyna and trade them in for the appropriate container. You can exchange most weight reducing tradeable containers for a token.


- We've changed the +12 Wis on the Copper Medal of Rapture to +12 Int. Really, we have!


- We have lowered the minimum duration to 5 ticks on Affliction Efficiency I-IV and Affliction Haste I-IV foci.


- Timeless Coral Greatsword will no longer claim to be out of charges when it procs. If you own one of these swords, you will need to petition a GM and ask them to replace your current Coral Greatsword with a new one.


- Phylactery is no longer useable by all classes, only MAG NEC ENC WIZ CLR SHA DRU.


- The Delightful Orb of Forgotten Magic now only procs for characters level 35 and above.


- The following items that had the Invigor effect now have Serpent Sight or Ultravision: Orb of the Crimson Bull, Abram's Axe of the Stoic, Tolan's Darkwood Boots, Mrylokar's Greaves, Singing Steel Vambraces, Crown of Rile, 5 Dose Potion of Wolves Blood, 5 Dose Potion of Fleeting Languor, 10 Dose Potion of Wolves Blood, 10 Dose Potion of Fleeting Languor, Potion of Wolves Blood, Potion of Fleeting Languor, Spiroc Wingblade, Spirit Caller's Boots, Spirit Weaver's Boots, Frozen Efreeti Boots, Ring of the Crimson Bull, Rune Crafter's Boots, Wolf Caller's Boots and Camii's Bracer of Vigor.


- The effects on Abram's Axe of the Stoic and Spiroc Wingblade are now Worn to activate, not procs.




** Spells/Songs **


- New spell effects! Just about every spell in the game has been given a new spell effect. If you have your spell effects turned off, you may want to turn them back on.


- Fixed the bard AA Channeling Focus. It was allowing 100% recovery from missed notes in most instances. We have restored it to the 5%/10%/15% values as documented in the AA window.


- Fixed a problem with short-duration pets (Rage of Zomm, cleric hammers, wizard flaming swords and such) so that they will no longer dissipate before engaging the target NPC.


- Reclaim Energy will now return 75 percent of the mana used to summon the pet, 95 percent if the caster has Improved Reclaim Energy.


- Lull spells with duration less than 5 should no longer be lasting as if they had duration 5. This will reduce the duration of some lull-type spells to their proper duration.


- Fixed a problem that caused Protection of the Nine to block Blessing of the Nine.


- We corrected an issue where the same druid damage over-time spell cast on an NPC by two different druids would not stack.


- Bulwark of Vie was reducing spell damage as well as melee damage. It now only reduces melee damage.


- Eye of Zomm will no longer cause players summoned pets to suicide if commanded to kill the eye.


- Improved the melee damage on pets focused by Ritual Summoning.


- The magician epic pet can now Enrage when focused by Minion of Darkness.


- Increased the offensive capabilities of most pets when focused by Summoner's Boon.


- We have removed the Stamina effects from many spells.


- Fixed a bug that would cause issues with pet hit points, and could cause them to be unable to move if their hit points got too low. This may also address other issues with pets using hit-point boosting items.




** Alternate Advancement **


- Extended Notes 3 and Sionachie's Cresendo have been refunded. If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone. You may, of course, repurchase these AAs.


- Extended Notes and Sionachie's Cresendo no longer affects harmful area-of-effect spells.


- Jamfest has been fixed. It will now affect the bard's group, not just the bard.


- The Archetype AA ability Spell Casting Deftness was not reducing the casting time for the wizard spell Harvest. It does now.




** Tradeskills **


- Merchants will not pay more for a tradeskill product than the cost of the components needed to make it. However, they will still sell those products for the same amount.




** Zones and Quests **


- Maelin will now respond as though you have the Quintessence, as long as you are flagged for time. It is also now possible to receive any of the earlier progression flags, even if you have already earned access to the Plane of Time.




** User Interface **


- Tell windows now log the name of the person sending tells in the chat log.


- Tell windows now blink when a tell is received, even when the window is not minimized.


- Fixed a problem that caused users some ATI cards to be unable to see the /find path or the targeting ring.


- We have added a new combat ability windown which allows you to make up to eight hot keys for disciplines and other new melee abilities and displays any current melee effects. The window can be opened by pressing Alt+C. The keys are accessible using either the mouse or Ctrl+1-8.




** Miscellaneous **


- Added some explanation text to the targetindicator.ini file that help explain how to modify the targeting ring.




** UI Files **


AttackIndicator.tga

EQUI.xml

EQUI_CharacterCreate.xml

EQUI_CombatAbilityWnd.xml

EQUI_CombatSkillsSelectWnd.xml

EQUI_GroupSearchWnd.xml

EQUI_PlayerWindow.xml

EQUI_SkillsWnd.xml




December 19, 2003

------------------------------


** Shadowhaven Casino goes on vacation **


We're sorry to have to say this, but the new casino has become too popular. The huge number of players gambling at the casino is causing issues with the servers, and has been responsible for a few zone crashes. Unfortunately, this means that we have had to remove the casino NPCs until after the New Year arrives.



* Other Changes *


- Cancel magic will no longer remove disciplines or melee abilities.


- Fixed a bug that was causing the party to be unable to see hit point updates for the last person to join their group.


- Healing Will and Focused Will now stack with most other hit point regeneration effects.


- Corrected a bug that was causing AAs to increase the duration of combat abilities.


- We have reorganized the context menu for Disciplines to make it a bit more logical.



A Special Treat for the Holidays


Better than a Rare Drop: The EverQuest RPG Player¹¹s Handbook FREE

Discover new online quests and items . Read details about Norrath not found anywhere else.


Log on to <http://www.eqrpg.com/free> to get your copy.

(you pay only shipping and handling; while supplies last)







December 18, 2003

------------------------------


Headlines!


Melee Enhancements Part 1

New Spell Effects Live

Casino Now Open In Shadowhaven

HEAR YE! HEAR YE! Check with your Town Crier for new editions of your hometown paper!


December 23, 2003

------------------------------

** Stability Issues **


The team here at the EQ Lab has isolated a memory leak which was causing server instability after 10 to 12 hours of uptime (which we are sure you have noticed) We hope to have this issue resolved during tonight's update. We would like to thank you all for your patience and understanding during these last few trying days and wish you the best of luck this holiday season.


Thanks for your time and thank you for being a part of Norrath.



January 22nd, 2004

----------------------------


We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. In this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This change should not affect those who use charm in the manner for which it was intended. We have also changed the profit margin of many tradeskill items when sold to NPC vendors. It is our hope that these changes and your continued community efforts will help to put a stop to those who do not wish to play fairly.


- Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired.


- We have modified the sell back value on many tradeskill items to prevent excessive profit.


- Please note that many items will now show as being usable by berserkers. This does not necessarily mean the items will be equippable by berserkers when Gates of Discord launches.



** Gates of Discord **

www.gatesofdiscord.com

The latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download!

Be the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts:

-100 new Alternate Advancement abilities.

-Leadership experience to unlock many group- and raid-enhancing tools.

-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather your party and launch expeditions. The new combat zones are for characters level 50 and over.

-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects.

-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future!

-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest.

-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects.

-Dozens of new and exciting story-driven quests and content for the hardy adventurer.

-New tradeskill recipes to produce hundreds of new items.

-Unearth arcane spells, mighty weapons, and other hidden treasures!


Pre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com!


** Incremental Download for Gates of Discord **

We have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files you'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download them all on the day of release.

You can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is to click "yes" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've already told that dialogue never to appear again, you can get the files in a few easy steps:

- Run the EverQuest Updater

- Click the Advanced button

- Click the checkbox next to Gates of Discord

- Click Save

- Click Download.

This will catch you up on the downloads you have missed and will update you as we add files to the updater. This will make your download much smaller the day Gates launches, or the day you purchase the digital version of the expansion.


The anticipated release date -- February 10th, 2004 -- is subject to change. If the anticipated release date changes, we will announce a revised release date via a patch message.



January 30th, 2004

----------------------------


Tonight we have a small update to fix some general bugs. We are again changing charm (in exactly the way we thought we had last week) No this is not deja vu. You should also look for changes in that evolving zone of Nedaria's Landing. I wonder what is going on there?



- An update to the zone, Nedaria's Landing. Make sure you check it out.


- Charm spell change: If an NPC is in the middle of casting a spell when charm is broken, it will interrupt the spell.


- Some general bug fixes.


Make sure you log onto the Test server to see what other changes we are cooking up. Our next Scheduled update is planned for February 10th.


Remember Gates of Discord is coming soon. Go to www.gatesofdiscord.com or EQlive.station.sony.com for more information.






January 22nd, 2004

----------------------------


We have made a few changes to remove some exploits in our continuing effort to do remove any loopholes in EverQuest. In this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This change should not affect those who use charm in the manner for which it was intended. We have also changed the profit margin of many tradeskill items when sold to NPC vendors. It is our hope that these changes and your continued community efforts will help to put a stop to those who do not wish to play fairly.


- Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired.


- We have modified the sell back value on many tradeskill items to prevent excessive profit.


- Please note that many items will now show as being usable by berserkers. This does not necessarily mean the items will be equippable by berserkers when Gates of Discord launches.



** Gates of Discord **

www.gatesofdiscord.com

The latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download!

Be the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts:

-100 new Alternate Advancement abilities.

-Leadership experience to unlock many group- and raid-enhancing tools.

-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather your party and launch expeditions. The new combat zones are for characters level 50 and over.

-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects.

-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future!

-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest.

-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects.

-Dozens of new and exciting story-driven quests and content for the hardy adventurer.

-New tradeskill recipes to produce hundreds of new items.

-Unearth arcane spells, mighty weapons, and other hidden treasures!


Pre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com!


** Incremental Download for Gates of Discord **

We have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files you'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download them all on the day of release.

You can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is to click "yes" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've already told that dialogue never to appear again, you can get the files in a few easy steps:

- Run the EverQuest Updater

- Click the Advanced button

- Click the checkbox next to Gates of Discord

- Click Save

- Click Download.

This will catch you up on the downloads you have missed and will update you as we add files to the updater. This will make your download much smaller the day Gates launches, or the day you purchase the digital version of the expansion.


The anticipated release date -- February 10th, 2004 -- is subject to change. If the anticipated release date changes, we will announce a recised release date via a patch message.



Update 2/11/2004

------------------------

Corrected an issue with Qinimi that would not allow characters lower than 60th level to enter the zone.


Addendum to 2/10/2004

------------------------

No change was made to the Chaotic Stab ability







2/10/2004

-------------------------


Greetings Norrath,


Highlights for today's update:


* EverQuest: Gates of Discord goes live!

* The Casino is back and waiting for you high rollers. Go to Shadowhaven to try your luck.

* Tradeskillers rejoice, the new UI is here!

* Nedaria's landing has evolved further.



Gates of Discord Launches!

-------------------------


EverQuest: Gates of Discord Available Now!


Epic adventures now await you in EverQuest: Gates of Discord, the seventh expansion pack now available for EverQuest. Discover the lost continent of Taelosia and come face-to-face with invaders from the realm of chaos. Join armies of adventurers on their quest to unearth long-hidden artifacts of power from temple ruins, secret catacombs, dank sewers and vast marshlands. Should you fail, Norrath, its inhabitants, and its gods may fall under control of the forces of Discord!


Gain Entry into the Gates of Discord!

* Download now direct from the Station Store

* Purchase at your local retailer (retail boxed version includes special in-box and in-game item, while supplies last)


Exciting New Features!

* 100 new AA abilities

* 20 new zones with all-new NPCs

* New Tribute System and Leadership Experience

* Ravage your enemies with the Berserker


Purchase EverQuest: Gates of Discord now and receive great discount offers from Creative Labs and Kingston. Special restrictions apply. (visit www.everquest.com for more details)



Return of the Casino

------------------------


** Play King's Court in Shadowhaven! **


Shandeling's Roost in Shadowhaven again houses a game of chance. To play you will need to buy a King's Court Token. You then take this token and turn it in to the dealer for your class archetype. Based on what your hand turns out to be, you will be awarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win prizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play!


Tradeskill UI now live

------------------------


Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.


Item Changes

------------------------

- The name of Berserker armor has been changed to Bladesmans armor.

- The beastlord epic weapon will no longer "proc" for wielders below the 46th level.

- Many text changes in item descriptions.



General Bug Fixes

------------------------

- A Tormentors hoof is now flagged as a tradeskill item.

- Altered some NPC factions in the Plane of Tactics arena to prevent a problem with charm.


Combat Abilities

------------------------

- Fixed some text on the Focus Will Discipline.

- Indirection should now work as intended.


Spells

------------------------

- Corrected a few spell descriptions.

- Corrected some spell sound effects.

- Arachnae Venom and Fellspine should now stack with the warriors provoke abilities.



Update 2/12/2004

------------------------


Tribute Update

------------------------


The Tribute system as it was released has caused a greater variance in favor distribution than was intended. In order to make the system more healthy, fair, and balanced, there will be changes made over two updates -- one today and one next week.


The following changes have been made today:


- Favor Maximum: There will be a maximum limit of 200,000 favor that a player character can have available at any time. If a player has accumulated more than 200,000 favor at the time of this change, the character will retain its favor, but will not be able to add to it until it falls below 200,000.


- Favor Value Adjustments to Items: Some items have had their favor value adjusted to be more appropriate. For this update, this will not affect the favor amount that a player has gained by handing in items that have had their favor values adjusted.


For next week's update, we will be adjusting each character's favor amounts based on any items that were handed in to Tribute Masters that have had their favor values adjusted.


We hope you continue to enjoy the benefits of the Tribute system and Gates of Discord.


In other words: Play, raid and be merry, for tomorrow we nerf.




New Server Announced

-----------------------


Due to the increased traffic brought about by the Gates of Discord expansion this week, we’’re pleased to announce the newest EverQuest server, Morden Rasp! This new server is available immediately and is a standard rule set server available for new characters or for character transfer with items (see http://store.station.sony.com/eq_char_item_moves/ ).


We apologize for the lack of advance notification but it was important for SOE to increase the number of EverQuest servers quickly to insure a great weekend of EQ gaming. To all of our new and returning EverQuest players we would like to extend a warm "Welcome Home".


Hope to see you online!


Update 2/18/04 Part 2

------------------------


We found a bit of code that was, occasionally, causing random zone crashes and corrected it. We are still working on the second part of the 1017 problem and hope that many of you found some relief in the changes we made last night. Thanks again for your patience. We're working hard to solve the problem.


Monks once again irresistible. (Phantom abilities should no longer be resisted.)


Small change to berserker epic text.



Tribute System

------------------------


- You may see a change to your accrued favor points as we implement the second change to the Tribute System. As you know, many items were overvalued and have since been reduced. Now we will be adjusting the accrued favor pool to reflect the amount you should have received for items turned in prior to the changes. We know that this may take away some of your accrued points and for that we apologize, however this change will bring the system more in-line with our intentions. We hope that you agree that it was a reasonable and necessary change.



Server Stability

------------------------


- We have made some coding changes to the front end to improve connectivity and stability and reduce the number of 1017 errors.


The EQ team apologizes for the server instability in the past week. This instability occurs at peak times, and is seen to our users as "1017" errors. Normally within a few minutes these users are able to log back in, but on some servers this problem has occurred more than once in a single evening.


We're working to address the problem, and expect that in the next couple of days we'll have everything resolved. In the meantime, there's a chance you'll run into this problem if you're on a crowded server during peak times - if you do, you can normally get back onto the servers within 15 or 20 minutes.


Gates of Discord has been immensely popular - many of our old customers have been coming back to try it out, and many new customers have arrived to give EQ a try. Our simultaneous usage numbers are quite high, but in addition the people who are online are also playing more and for longer than usual. Gates of Discord introduced many new instanced zones, high level content, and re-introduced the casino - this type of content is particularly taxing on our servers, and coupled with the unusually high usage, we're seeing a resulting instability during our peak times.


Our first effort was to remove the casino, which improved our server stability. Since then, we've been working on two different fixes, the first of which will go live at the 3am patch Wednesday morning (Tuesday night). The second will be later this week. Both of them are meant to improve performance during peak times and address the 1017 errors that you may be experiencing. Each of them we expect to be an improvement on connectivity, and we expect our second fix to resolve the problems.


We apologize for our service instability in the past week; we're working hard on this problem - it's cutting into our play time too. :)


We'll give you another update in the next day or two as we make progress, and let you know how things are coming.



NPC's

------------------------


- Taminoa Bialu Should now properly return quest items that he does not want.

- The boat from Abysmal should align properly with the new dock in Natimbi.

- You should notice improved travel time on the boat to and from Natimbi.



Items

------------------------


The following items had their "Cleave" effect removed due to stacking issues;


Bracer of the Heartstriker

Bracer of Exploration

Bracer of the Stoutheart

Vadd's Chestplate of Elite Combat

Rayin's Chestplate of Abhorrence

Pressl's Tunic of Balance

Kizash's Tunic of Savage Heart

Luvwen's Chestplate of Melody

Nadien's Chainmail of the Archer

Nodnol's Chainmail of the Scoundrel

Harlad's Chainmail of Fury

Trimdet's Chestplate of Chivalry

Gem-Studded Band of Struggle

Glowing Spiritstone Necklace


March 12th

-----------------------

We are patching tonight to resolve a couple of bugs before they have a chance to become a widespread issue.


Thanks for your patience.






March 11th, 2004

-----------------------

Resolved an issue with pet haste.






March 10th, 2004

------------------------



Headlines

------------------------

Combines work again!

Melee Part II!

A new story has been added to your storybook!



The grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too numerous to list here.


We'd like to thank all of the players that took time to provide feedback regarding the melee changes. We'd also like to send a special thanks to all of the players that helped us test the additions on the Test and Beta servers. All of the input we received helped to shape the improvements you've seen in the melee classes.


Please continue to give your feedback on the melee system or anything else that you feel requires attention. It does make a difference.


Over the last several months there have been several new additions to EverQuest aimed at increasing the desirability and relative power of pure melee classes.


- Discipline timers were revamped, allowing greater freedom and frequency of use.

- Endurance bar was added as a limited resource to power melee abilities and disciplines.

- Warriors received an innate 5 percent increase in their ability to absorb damage.

- Warriors received the Incite line of abilities, giving them a new tool for aggro management.

- Monks received the Phantom Call line of abilities, giving them a new tool for pulling.

- Several new disciplines were introduced for all three classes.


The endurance system and the separation of the discipline timers have provided us with new tools to add interesting and powerful abilities in the future for melee classes. You can count on seeing new disciplines and abilities as the game progresses and as situations arise that require new abilities to effectively balance class power. We will continue to evaluate the melee system for both balance and enjoyment.


We will also continue to review and make changes to each individual class as needed. Class balance is an important part of any multiplayer game and requires constant attention.


Thanks for helping make EverQuest a great game.



Items

------------------------

We have replaced the spell-like effects on items which produced the following effects: Attack, HP Regen, Mana Regen, Haste and Damage Shield with actual statistics. The effects on the item have not changed they are just set up in a new way that we hope will allow for more item functionality in the future.

Several Gates smithed weapons have had their damage and delay adjusted to be more in line with the difficulty in crafting them.

The Copper Hammer of Striking will no longer proc for wielders below level 50.

The Wailing Coral Staff is now two handed blunt.

Bolas are now one-handed projectile rather than ammo.

Bola ranges have been adjusted slightly.

All bolas that can proc will now do so.

All items that had the "Cleave" series of effects removed, have had them returned.


The drop rate for the following Epic Quest items has been increased slightly:


- Essence of a Vampire

- Decrepit Hide

- Staff of Elemental Mastery (earth)



Expedition zones

-------------------------

You will now have to wait 5 minutes before you are able to accept another expedition zone.



Tradeskills

-------------------------

In order to correct many of the issues with the new tradeskill interface it was necessary to remove all learned and favorite recipes. However the system should now work better overall.

The sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been reduced.

Rainbow Trout should now be tradeable.

If you are not a gnome, you should no longer be able to tinker with a deluxe toolkit kit. If you are a gnome, please tinker away.

You should now be able to properly search for recipes.

The trivial level for brewing Fish Wine has been adjusted.



Berserkers

-------------------------

Some berserker abilities have had their endurance cost changed.

The duration of Confusing Strike has been reduced.

Berserkers should no longer be told that they can bash at level 6.

The berserker guildmaster in the Plane of Knowledge has been taught throwing and parry and is ready to train berserkers in their use.



Spells

-------------------------

Some Gates of Discord spells should now drop a little more often.

Several heal spells for Gates of Discord have been modified slightly.

The shadow knight Ancient Spell: Bite of Chaos should now work as intended.



NPC's

-------------------------

Hierophant Granix should now give the correct text in Cabilis.

Trimdet Trueheart in Abysmal Sea is less of a snob and should now speak with you correctly.

If you tell Brevik Kalaner in Abysmal what items you [need back], he will return to you any items you've just given him.



Tribute

-------------------------

A few items have had their tribute value adjusted.

Gift of the Enchanters should now work correctly.

You should no longer be able to donate containers with items inside for favor.

Persistent Boon should now give the proper effect.



Alternate Advancement

-------------------------

Dire Charm will no longer reset after being resisted as the ability was successfully initiated.

Dire Charm should now reset when used on an NPC that is too high in level.



Miscellaneous

-------------------------

Corrected a faction issue with the wizard epic.

The monk "Phantom" line of abilities should no longer be resisted in the level 65 "hard" LDoN Adventures.

The rogue's "Assassin's Strike" skill line ability will be re-introduced with the next update.

The Shining Bloodstone will now be restricted to 2-handed weapons. Any who have placed this augmentation in a 1-handed weapon will find the augmentation on their cursor when they log in. If you find that you have no practical use for the 2-handed augmentation, please petition and a suitable 1-handed replacement will be made available to you.



- The EverQuest Team



March 16th

-----------------------




Highlights

-----------------------


EverQuest 5th Anniversary

Return of the Casino (Again)

Check with the Town Criers for the latest edition of the Norrath newspaper!




EverQuest Celebrates Five Years. Join us for the 5th Anniversary in-game celebrations for EverQuest. Over the course of the next few weeks you will be able to join in a massive scavenger hunt, battle fabled NPCs with upgraded loot, experience enormous firework displays and defend your city against armies of skeletons.



It's Back! (Again)


The Casino is back and ready for you to try your luck. You can check it out in Shadowhaven. Good luck!


Spells

------------------------


Added a new magician spell, Elemental Draw, which is available in the East Commonlands.


Changed the following shaman healing spells.

-Daluda's Mending - previously Plague of Daluda

-Breath of Trushar

-Quiescence



March 23rd, 2004

--------------------------



Headlines

-------------------------

DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir!

Stormhammer received a new adventure zone.

Another story for you to peruse in your storybook.

Screenshots in .JPG? What will they think of next!

More Grammar changes (no not Grandma, Grammar)



DirectX 9

-------------------------

-We have added more detail to the gamma correction slider, which means you may need to adjust your gamma settings which are located under video options

-All zones will temporarily have the same sky while we refine DirectX 9 functionality.

-Corpses should now be easier to target.

-There are now independent window resolutions for full screen and windowed mode.




Stormhammer

--------------------------

If you are a Legends subscriber you can visit the Lost Pyramid of Galuuk Korr. This midlevel adventure zone will allow you to explore a monument from the lost elvish city of Takish Hiz!


Now you must find what was left beneath the sands. Good luck.



Screenshots

--------------------------

-Screenshots will now save to a "Screenshot" folder in your EQ directory

-You can now change the format your screenshots are saved in by adding the "ScreenshotType=" line in your eqclient.ini file, which is in your EverQuest directory. To save in jpg format you would change or add the line to read "ScreenshotType=jpg". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in bmp format unless this line is added.



Items

--------------------------

-More items have had endurance added to them.

-Some Fabled items have been tweaked a bit.

-Added recommended levels to some fabled items.

-You will now need to be of at least the 50th level to complete the beastlord epic.


NPC

---------------------------

-Guards in Everfrost Peaks will once again help those in trouble.

-Soulbinders should now show in the Find window.

-Fabled NPC's will now appropriately reflect their difficulty.


Spells

---------------------------

-Elemental Draw will no longer Crit on your pets.


Miscellaneous

---------------------------

-Uqua should be a bit more playable now.

-Ikkinz raids have been upgraded slightly.




March 25th, 2004

--------------------------


Headlines

--------------------------


-Refining some DX9 functionality.


-Some adjustments have been made to pets.


-Some general bug fixes.


-Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the Plane of Knowledge.



DirectX 9

--------------------------

-The center of collision for all players

-We have made improvements to position processing which should alleviate some of the problems related to getting stuck in geometry.

-Improved collision and movement when near overhangs.

-The auto-duck mechanism is now an user-enabled option. It can be set in the General tab of the options window. This feature forces your character to duck automatically to get into small places. If set to off, you will need to manually duck to enter those places. It is "on" by default.

-Warping of very small NPCs (e.g., giant rats in Qeynos) has been resolved.

-Rain now has visible weather.




Pets

--------------------------

60+ player pets have been improved in a number of ways. Most notably, the effects of pet foci will be more dramatic as a player progresses with more powerful equipment. There have also been a number of inconsistencies between different tiers of pet foci that have been fixed. All of the existing foci should never show a power decrease in any aspect when upgrading from a lower tier foci to a higher tier foci. The most dramatic changes in pet stats are in the following aspects:


Level - Most tiers of Foci will add one level to the pet.

Max HP - Most tiers of foci will add max hit points to the pet, some tiers are more dramatic than others and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet focus items.

Mitigation (AC, Agility) -- Most tiers of foci will add mitigation to the pet. Some tiers are more dramatic than others and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet focus items.

Damage Output - Generally the pets did not receive a significant change in their damage output, although there are certain pets that have had their max hit and offense increased.


Overall, the player pets have received a significant boost. There are instances where you will see no change in a specific aspect of a specific pet. For example, the Rathe’’s Son pet summoned with Minion of Eternity has not received an improvement in max hit points, but it has received a significant mitigation improvement.


These changes affect the pets summoned by the following spells:


Ward of Xegony

Child of Ro

Servant of Marr

Rathe’s Son

Legacy of Zek

Saryrn’s Companion

Child of Bertoxxulous

Spirit of Sorsha

Spirit of Arag


The most profound changes were made to the magician pets as they were most in need of improvement to maintain class balance. Beastlord and necromancer pets also received upgrades, but not of the same magnitude.


-- The EverQuest Team



March 30th, 2004

--------------------------



-Wandering monsters should no longer have collision issues which cause them to vanish.

-Server latency should be improved.

-Due to a lack of popularity, we will be removing the pink border from spell icons. (what's wrong with pink?)



April 7th, 2004

---------------------------



The Graveyard zone, Shadowrest, is now live!


We have introduced the new graveyard zone, Shadowrest, to the live servers. The zone will allow adventurers whose corpse has decayed, after 7 days, to retrieve it. They will merely have to greet the appropriate NPC in one of the following zones to activate their transport to Shadowrest;


East Commonlands

The Plane of Knowledge

Toxxulia Forest

Qeynos Hills

The Feerrott

Butcherblock Mountains

The Field of Bone

Shadeweavers Thicket

Misty Thicket


We hope you enjoy this new addition to EverQuest!


The EverQuest Team



May 12th, 2004

-------------------


Headlines!

Gates of Discord content retuned!



Gates of Discord

-------------------

- Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond.

- Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges.

- NPCs will no longer hit for max damage as often. Knights in particular should find it easier to tank the NPCs they previously had difficulty with.

- Ikkinz -- Guilds no longer have to flag every member in order to complete the Ikkinz trials. Only one person needs to complete all events/raids to start the seventh Ikkinz trial. At that point, all players who complete the seventh trial will get full credit for the zone.

- NPC innates have been adjusted to behave a little more reasonably.

- Zone travel has been made easier. Animal aggression was lowered by changing their faction and See Invis percentages were reduced on several NPCs.

- Spell drops have been increased.

- Increased the rate of cash drops.

- The mini bosses in Qvic now have a more appropriate respawn rate. Their item drop rate has been increased to compensate for this.

- Breakdown in Communication quest now has improved rewards!


Collision

-------------------

More improvements to the collision system should make it a lot more difficult to get stuck.


Misc.

-------------------

The Eye of Zomm will once again open closed doors.



June 2nd, 2004

----------------------


Collision fixes collide with servers!



Collision

----------------------

- When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near the destination to find a place to put you so that you will not be stuck in the terrain.


- A problem related to collision data being out of sync on the client and server has been corrected and should solve the problems many of you have been seeing with NPCs being pushed into walls.


- The sunken NPC and character problem has been much improved. You will still find the occasional NPC at a spawn point that is sunk or elevated slightly, but the NPC should move normally once engaged.



Cabilis Quests

----------------------

- The Battle plans from Dalnir should be a little easier to obtain.

- The loyal follower in Dreadlands should no longer be a merchant with an empty inventory.

- The traitor necromancers seek should be a little easier to find.

- Wyzith's belongings should now combine correctly.


-- The EverQuest Team



June 16th, 2004

-----------------------


Headlines!


-Collision sees more improvements.

-A portal to Gunthak has been added to the Plane of Knowledge.

-/guidehelp is now available!

-Gates of Discord sees more changes.



Collision Updates

-----------------------

Many remaining collision issues have been fixed.

-Floating NPCs in the Plane of Disease should be more down to earth.

-NPC warping should be reduced.

-The Emerald Jungle should no longer have NPCs below the world

-You should once again collide with the dock in Natimbi.

-The entrance to Najena should be easier to navigate.


Gunthak Portal

-----------------------

-We have added a tome to the Plane of Knowledge to allow for faster travel to and from Gunthak. Enjoy. *


Gates of Discord

-----------------------

-Increased the drop rate of quest items, for the Breakdown in Communication quest, in the sewers and mountain passes and Ikkinz. *

-Increased the number of items that drop from the Qinimi and Barindu events for the Breakdown in Communication quest. *

-Increased the drop rate of Breakdown in Communication quest items off the Yxtta bosses as well as making it possible to get them off other NPCs in the zone.

-The Ikkinz Chamber of Might and Tipt boss mobs will now behave a little smarter when facing a strong defense. Beware!

-Some tuning changes have been made to the Ikkinz single group trials and Tipt.

-Changed the NPCs that guard Txevu so they are a longer re-spawn allowing you to get stragglers thru the zone much easier once you kill them.

-Pathing in Txevu should be better. *

-The bonus reward at the end of Inktu`ta will spawn in a chest instead of being handed directly to the player that triggers the dialogue.

-Gates NPCs that dropped spells will now drop a token, which can be turned in for a class appropriate spell. *


The Plane of Time

-----------------------

-We have made changes to the scripting for the Plane of Time, which will allow the server to shut down unused instances of the zone. This will remove the problem of waiting for an instance that another group has finished to shut down, before you can start your attempt. *


The Plane of Hate

-----------------------

You can now access the Plane of Hate by talking to Relm M'Loch in the Plane of Tranquility and handing her a Fuligan Soulstone. *


Items

-----------------------

-The Tainted Axe of Hatred has had its damage increased.

-Many Gates items have had their weight reduced. *

-The Muramite Death Shroud is now equipable by beastlords and has a wind instrument modifier. *

-The Onyx Ring of Prayer now has a stringed instrument modifier. *

-The drop rate has been increased for the following items in the Plane of Hate *

The Shattered Emerald of Corruption

Decrepit Hide

Staff of Elemental Mastery: Earth

Essence of Vampire

Eye of Innoruuk

-The Diamond Tipped War Javelin should now look more javelin like. *


Berserkers

-----------------------

-Berserker snare now has a set duration. *

-Berserkers should no longer get stuck during their epic quest.

-The following effects now lower hate instantly rather than over time: *

Diversive Strike

Distracting Strike

Confusing Strike


Guidehelp

-----------------------

-The "/guidehelp" command is now available. The /guidehelp command is for quest/event feedback, wedding requests and questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution. There may only be 1 request in the guidehelp queue at a time for each player.


Raid Management

-----------------------

-Raid leaders now have the ability to add notes to the raid window. There is now a tabbed window in the Raid window, clicking on the Notes tab will show all the raid members in a single list, with notes next to their name. The Raid leader can click on a player, and change that player's note in the edit box below the list. The note will show on all raid members' raid windows. *


-Added an MOTD to Raid Window. On the Notes tab there is a window for an MOTD at the bottom. The Raid leader can edit this MOTD, and the new text will show on all Raid members' Raid windows. *

-The escape key will now close your Raid Window.

-Raid Leaders can now remove members from the raid, even across zones. *


Tradeskills

-----------------------

-There have been several upgrades to Gates Tradeskilled items. *

-Gates smithed weapons have been adjusted. *

-Gates fletched arrows have had their damage increased and are now magical. *

-Tradeskill drinks from Gates of Discord have had their duration enhanced. *


Stopcasting

-----------------------

We have added a /stopcast command -- This command will not work when riding a horse. *


Undead Pets

-----------------------

Pets no longer go away after their master has feigned death for more than 2 minutes. *


Lay on Hands and Harm Touch

-----------------------

Lay on Hands and Harm Touch will no longer affect corpses. *


Corpse Dragging

-----------------------

We have increased the range of the /corpse command *


Spells

-----------------------

Many damage shields have had their damage and duration increased. *

Increased the regeneration rate on the following spells:

-Regrowth of the Dar Khura

-Regrowth of the Grove

-Regrowth

-Replenishment

-Blessing of Replenishment


Modified the heal rate for the following spells: *

-Supernal Elixir

-Quiescence

-Holy Elixir

-Breath of Trushar

-Supernal Cleansing


Lowered the mana cost on the following spells: *

-Black Steel

-Ancient: Chaos Vortex

-Sun Vortex


Increased the duration and mana cost on the following spells. *

-Falcon Eye

-Eagle Eye

-Hawk Eye


Bards

-----------------------

Bards should no longer use instrument animations when wielding items other than instruments. (No more stabbing yourselves in the head with your Epic!)


Character Creation

-----------------------

The character creation process now has Voice Over to guide you through new character creation.


Mouselook

-----------------------

Mouselook is much smoother and variable via a slider in the options window. If you use mouselook, make certain you adjust the new settings.


Tutorial

-----------------------

All characters should start with the tutorial bank items.



Filters

-----------------------

-The Focus effect should now filter haste messages. *

-The Damage Shield filter should now work correctly.


-- The EverQuest Team


* Denotes an item that was requested by the EverQuest community.




7/14/2004


Headlines!

-------------------

Veeshan's Peak has been re-worked. Enjoy the new challenge.

A new Adventure Zone appears on Stormhammer.

You can now remove augments without losing them.


Veeshan's Peak!

-------------------

With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental level zone! The entry quest to Veeshan’’s Peak has been changed. The original key quest has not been modified. However, the new entry quest uses the old key and offers an alternate quest to do instead of the original key quest.


- Items in the zone are now of elemental planes quality.

- Faction now matters: Dragons in Veeshan’s Peak will now speak to players if you have the correct faction and can understand them.

- New quests and lore: The dragons in Veeshan’s Peak will now give players the option to acquire items through questing for them.

- The zone is now an exp zone as well: Hunting in the areas before the dragons yields experience and loot.



New Adventure Zone for Stormhammer

-------------------

Stormhammer gains a new adventure zone. This is a 2 group adventure zone for characters of level 65.


Can you help the Eldritch Collective find and rescue Professor Bartleby Beckelbracker? Search the Desert of Ro for the whereabouts of Bartleby and his assistant Bomo and try to save them from the steel clutches of their enemies.



Augment Removal *

-------------------

- You can now purchase special "distillers" that will remove augmentations without destroying them. These distillers are sold by a merchant in Butcherblock. The item inspect window for an augmentation will tell you which distiller is required to remove it.


- The existing solvents can still be used to destroy an augmentation if you don't want to keep it. You no longer need a different solvent for each augmentation slot. The interface will allow you to select which augmentation you wish to delete.


- For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the new augment window.



Pets *

-------------------

- Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.


- Pets can be shrunk again. Please wash them in only Cold water to prevent inadvertently reducing their size.



Tribute Changes *

-------------------

- Some items have had their favor value lowered.


- Players will now "Pre-pay" for tribute benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.


- Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.


- When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected benefit load, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the benefit will do when activated.


- The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active and gray when they are not.



Item Changes

-------------------

- Manastones will no longer work in Forgotten Halls. It was not intended for the item to be used there and some naughty folks were taking advantage of the zone.


- Malcohm Thimbleton, in the Plane of Knowledge will now swap out some Robe Graphic items for Tunic Graphics. *


- The Staff of Revealed Secrets now has a 2hb weapon model instead of the little stick it had before. Enjoy your bigger stick.



UI Changes

-------------------

- It is now possible to display your mana as a numeric value on your inventory screen. *

- By mousing over your buff icons, you will now be able to see the buffs remaining duration. *


Berserkers

-------------------

- Berserkers now have innate crits beginning at level 12.

- Tainted Axe of Hatred now comes in stacks of 20.



Additional Notes

-------------------

- You now have the ability to sell back LDoN items and augments to the adventure merchants for a percentage of their original cost. *


- We have increased the number of NPC debuff slots from 30 to 50. Necromancers rejoice. *


- The Doppleganger AA's re-use timer has been reduced to 30 minutes. *


- Sprint and Planeswalk have had their movement rate increased. *


- Beware! Many named mobs in Gates will now summon.


- The Hide all traders option, for the Bazaar, will no longer need to be reset each time you enter the zone. *


- /stopspellcast will no longer give spells recast delays.


- Leadership: Group/Raid mark npc should now update for people that are added to the group or raid.


- Main assist will no longer clear if the main assist zones.


- Bards should once again play the stringed instrument animation when playing a stringed instrument song.


- Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no longer hit so hard.





-- The EverQuest Team


*Denotes a change requested by the community



July 15th, 2004

---------------------


- Issues for shaman and druids with the Healing Adept AA have been corrected.


- Finishing Blow will correctly be capped by level.


- Kick Mastery, Vicious Smash and Strengthened Strike no longer increase the damage on all melee attacks. They now only apply to their intended attacks.


- You will again have to hide to use your rogue Sneak Attack abilities.


- Item recast timers should display correctly.


- Planar Durability will now add the correct amount of hit points.


- You now will be able to see mana displayed numerically on the default UI. To see the mana value, you will need to view the mana bar on your inventory screen.


- A casting time has been added to the Demi Lich Skullcap.


- Some clickable items from the new Veeshan's Peak have been modified.


- Berserkers who had purchased the AA, Fury of Ages, are being refunded the purchase points in order to fix a data error. You will be able to re-purchase the AA for the same cost.



Clarification

---------------------

- Malcohm Thimbleton, in the Plane of Knowledge will now swap out the following Robe Graphic items for Tunic Graphic items:


- Guardian Robe

- Shade Silk Robe

- Shainai's Nightie

- Bile Stained Robes

- Cured Shade Silk Robe

- Robe of the Azure Sky




-- The EverQuest Team



July 16th, 2004

-------------------------------


With the update on the 14th, we changed the AA system to allow for more flexibility and control as we move forward and add additional AAs. All of the over 300 AAs were affected by this change. Some of the AAs have since been behaving incorrectly and we feel that these AA problems are enough of a hindrance to gameplay that it is necessary to correct them tonight.


Here is the list of changes we have for you tonight;


- AA abilities that were previously usable when using a discipline, sitting, or under the effects of stun, divine aura, or silence should once again be usable in those situations.

- Resolved an issue with Warriors Shielding that caused it to cancel instantly

- A bug in the Iksar Necro skullcap quest that allowed players to obtain it illegitimately has been fixed.

- Several tradeskilled items have had their values modified to prevent a profitability exploit.

- The key to Veeshan's Peak is now No-Drop on Firiona Vie



We apologize to those of you, who had raids and other activities scheduled tonight and thank you for your patience.


Thanks all!




-- The EverQuest Team




11 August,2004

_____________________


Headlines!

_____________________


New PVP System goes live *

Raid Leaders can set up and change groups from the Raid Window *

Special Skies are back!

New Hot Zones

EQ will now be more friendly in Windowed mode



All New PVP System for PVP Servers *

_____________________


The Watch List:

- Safe Zones: We’’re still looking into a better solution for the problem of safe zones. Expect some kind of change in the future.

- Point System: There are still concerns of potential exploits with the point system at this time. Therefore the selection of PvP items available on the merchants will be limited to consumable items for now. We’ll monitor the accumulation of points after this update. If all goes well, we will add a selection of equipment to the merchants in the near future.

- Sullon Tokens: As a secondary concern with the point system, we are delaying the addition of the turn-in quest for Sullon Zek tokens. If there’s a potential problem with the point system that eventually requires us to make adjustments to the way points are awarded, we don’t want players to end up with less than full credit for these tokens. Once the point system has had any potential issues ironed out we will add a quest to turn in your tokens for PvP points.


PvP Changes

- Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.

- All safe zones have been removed save Shadowrest and the Bazaar.

- The maximum damage any one spell can do is now capped at 40% of the target’s total hit points, down from 75%.

- Archery damage has been increased to 80% of its base damage in PvP, up from 66%.

- Being stunned while on a horse will now cause the horse to disappear. This only applies to stuns caused by other players.

- Lowered player melee mitigation, effectively lowering Armor Class by 20%. This will increase the damage potential of melee weapons in PvP. Originally the targets full armor class was considered.

- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta.

- Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include:

Movement Rate

Root

Enthrall

Mana Drain

Stuns

Direct Damage

Damage over Time

Pet procs/innates

- Added higher level snare spells for rangers/druids with increased resists mods. This should allow them to land snare spells with similar frequency to other snare spells. These spells are available on the PvP merchants for 1 point each.

- Necro and Mage pets have had their PvP resists increased to closer match the existing Beastlord pet resists.

- Lowered the duration of most snare, Enthrall, and Root spells and abilities.

- Berserker snare is no longer unresistable.

- Added a set of pumice stones to the PvP merchants that will cast various forms of dispel magic with a 1.5 second cast, 12 second cast time.

- Arena deaths will now place you at your bind point, and not in shadowrest.

- PvP Resurrection effects now last 5 minutes + 1 minute/negative vitality point. The Max duration is now 15 minutes instead of 25.

- Made further changes to prevent hill ghosting. Please test this and give feedback.

- Ranged weapons are no longer restricted by the Z axis, allowing greater freedom of use on varied terrain.

- Snare will now properly slow mounts. The mount will still be faster then normal running while snared, but will considerably decrease their movement rate.

- Spells now have a minimum chance of landing of 5%, up from 2%.

- Water will no longer cause you to be immune to people outside of water and vice versa.

- Zoning with low health will no longer set your hit points equal to the amount of +HP gear you are wearing.

- Players killed in PvP combat will now spawn in Shadowrest with full equipment. A naked corpse will remain in the location they died for 3 hours. Note that this effectively removes item loot from Rallos Zek. With the addition of no drop augments it became rather trivial to effectively remove item loot from the server anyway, and we felt the benefits of the new death system outweigh the benefits of an item loot system.

- Players who are killed in PvP combat will respawn with special resurrection effects on them. The duration of these effects is variable dependant on how frequently they die.

- Summon Corpse Potions are now usable by any class/race.

- A system to score PvP kills has been implemented. For more information see below.

Scoring System

The new scoring system will award points to any player who kills another player. If the player is grouped the points will be split between the players in the group. The points awarded will be based on three things:

1. Level of the killer

2. Scoring Modifier

a. Level Difference

b. Infamy Difference

c. Vitality score

3. Time since the victim was last killed by the same player.

1. Level of the killer

Each kill has a base point cost determined by the level of the killer. All subsequent modifiers apply to this base number.

2. Scoring modifier

The scoring modifier is based on three things. Each of these factors results in a score that is then applied in whole to the point value of the kill.

a. Level Difference

For each level the killer is above or below the victim, the scoring modifier increase by one point. If you kill some one who is higher level than you, you’ll gain more points then you will for a lower level character. You will also subtract points from your modifier for killing a player lower level than you.

Higher level characters are more powerful, and should be worth more points. A victim must be at least level 20 to awards points.

b. Infamy Difference

Each time you kill another player, points are added to your infamy pool. At certain thresholds a player will gain an infamy level. When a player is killed, the infamy levels are compared and the killer gains a scoring modifier point for each infamy level his victim is above him. He can also lose scoring modifier points for killing someone who is of lower infamy. Infamy will gradually deteriorate while the player is online.

Players who regularly PvP are generally of higher skill level then those that do not. This encourages players to kill other players who are of more equivalent skill.

c. Vitality

When a player is killed their vitality is set to –10. For each 5 minutes they are alive, they will gain back two points of vitality. This vitality total is added directly to the scoring modifier.

A player who dies very frequently is worth less points then one who stays alive longer.

d. Group bonus

Groups of 4 or more will receive a bonus % of points for each kill. 4/10%, 5/15%, 6/20%.

Example:

Frizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for a level difference of 2. Frizznik has an infamy level of 5, while Rytan has an infamy level of 2, which results in infamy difference of –3. Rytan has not recently been killed, so his vitality is 0. Level Difference + Infamy Difference + Vitality = Scoring Point Modifier or 2 + (-3) + 0.

Each scoring modifier point adds or subtracts 5% to the base score. Normally Frizznik would gain 100 points for killing Rytan, but because of the scoring point modifier he will gain 95 points instead.

3. Time since the killer has killed the same victim

Players that repeatedly kill the same player will see a steep decrease in the amount of points a player is worth. They will gain half the points for the kill they normally would for each time they kill that player in a 24 hour period. After the score has dropped below 1 point, they will begin to lose points for killing the same player.

Leader Board

The leader board tracks the players with the most total PvP. A number of other useful statistics will be available in the leader board.

Point Rewards

Players will be able to redeem their points for equipment via a Lost Dungeons of Norrath style adventure merchant interface. These rewards will span from level 20 on up to 65 and include some pieces that are of elemental quality and possibly beyond.

A player’s point total is capped based on their level. They cannot gain more points once they hit that cap, although they can gain more infamy. There will be a number of consumable PvP items that will be focused on PvP combat, and will only function against other players.


Windowed Mode *

_____________________

The EverQuest process is now more friendly. Alt+tab'ing to other windows should be much more responsive.You can also choose to adjust your maximum Frames Per Second(FPS) in the Options Window under display settings. The valid range for the slider is 10 to 100. The default is 100 which means EverQuest will not throttle your FPS. Lowering your setting will cap your FPS at that value and free up the CPU for other tasks.


Raid Window Additions

_____________________

- The raid window contains a new row of buttons which the raid leader can use to organize the raid members into groups.

- Lock/Unlock: The raid must be locked before the raid leader may use any of the new buttons.

- RemLeader: Removes the 'Group Leader' flag from the selected player from the 'Players Not in a Group' list. (Only 12 players may be Group Leaders, so this may be necessary to allow creation of a new group with a new leader).

- NoGroup: Removes the selected player from their current group and put them into the 'Players Not in a Group' list.

- 1,2,3,4,5,6,7,8,9,10,11,12: Moves the selected player into the numbered group.



Hot Zones have changed! *

_____________________


Hunt for greater XP rewards in the new Hot Spots. Make your way to the following zones.


60-65 Plane of Torment

55-60 Chardok

50-55 Grieg's End

45-50 Nurga

40-45 City of Mist

35-40 Kaesora

30-35 Dalnir

25-30 Hollowshade Moor

20-25 Runnyeye


Kill a few goblins for me. Oh, and that Grieg guy.


AA Changes

_____________________

- The cleric AA Touch of the Divine has had its healing power increased. The original ability has been refunded, so players who wish to retain the ability will need to purchase it again. The portion of the AA that will remove detrimental effects, when it goes off, will not be going in with this update.

- The necromancer AA Swarm of Decay has been refunded.

- The shaman AA Call of the Ancients has had its description changed to reflect the fact that the summoned ward casts healing spells, not endurance regen spells. The ability has been refunded because of this confusion.

- The rogue ability Seized Opportunity has had its chance to work significantly increased.

- The druid ability Viscid Roots was increasing the chance for roots to break, not decreasing it. This has been corrected.

- The paladin ability Hastened Piety now affects the reuse time for both Hand of Piety and its upgrade, Pious Supplication. Previously, it wasn’t affecting Pious Supplication.

- When an AA is an upgrade of another AA and both are triggered abilities, players can make a hotkey and use either one, but will only get the upgraded effect if they use the hotkey for the upgraded ability.

- The Mass Group Buff AA will now reset if you duck to cancel the spell.

- The double attack AA now works with secondary hand attacks.


Consent Changes *

_____________________


There are some new consent commands available for groups and raids.


- /consent group -- flags your current corpses so they can be dragged by all of your current group members

- /consent raid -- flags your current corpses so they can be dragged by anyone in your raid (including people who join the raid later)

- /consent guild -- flags your current corpses so they can be dragged by anyone in your guild

- /deny group -- removes the flag

- /deny raid -- removes the flag

- /deny guild -- removes the flag



Tacvi Changes

_____________________

- Tacvi will no longer give lockout timers. Instead, when you beat an encounter there, you will gain a timer for that specific event. Then, when you come back to the zone, if that timer hasn’t expired yet that particular event won’t be up, but other events in the zone will be if it has been long enough since the last time they were defeated.

- Loot in Tacvi has been given a thorough audit. Many changes were made including changes to the statistics of the items, changing item names, changing where the items drop, and over a dozen new items were added to the zone.

- The Tacvi zone timer was increased from 6 hours to 12 hours.


Misc.

_____________________

- Diamond Dust will now drop more frequently in permafrost and can now also be found in SolusekB *

- Names will now scale with character they’re associated with. So a giant will have a much larger name than a Halfling will while retaining its much smaller brain.

- Names for larger characters will be visible from a greater distance than the names for smaller characters are. They will also scale up slightly as you increase your distance from a character, making them more readable from a greater distance.

- Tinting should now work properly again on Robes, let the Fluorescent Pink tinting begin!

- We have added Tooltips for your status bars.*

- We have made some changes to the fonts EQ uses so that they are more clear and visible.

- Pets will no longer attacks NPCs after their owner has COH'd

- The Fiery Defenders particles should no longer blink

- If your Minor Illusion fails, you will be able to use another illusion on yourself without zoning.

- Instant cast combat abilities can once again be used when you have a discipline up.

- Augments now fit into multiple slot types.

- Zoning pets will now save their taunt toggle settings.

- Spell damage done to yourself will no longer display to others.

- Pets will no longer poof when you are Call of Hero'd.

- Weapon Augments will now proc properly.

-


*denotes a community requested change




13 August,2004

_____________________


This short update will correct a couple of issues with Bard functionality and resolve a stability problem.


Thanks for your patience.



September 14, 2004

-------------------



Headlines

-------------------

Omens of War is live!

New Teleportation Spells to Barindu.

Just me and my shadooooow!

Reflective Water?

Register now for the New Orleans Fan Faire.



Omens of War

--------------------

- Explore the war torn lands of Kuua and reap the benefits of new AAs, spells and items including the new, powerful, Epic 2.0. Lush new areas, filled with beautiful creatures and vibrant, living landscapes await you at every turn. We hope you enjoy all that EverQuest: Omens of War brings to the game.


Level 70

--------------------

Earn your way from level 65 to 70 and learn new spells and abilities along the way.


Travel to the Omens Zones

-------------------

The Priests of Discord in Norrath believe they have been granted a gift. A unique knowledge has been bestowed upon them which they believe was granted as a reward for preaching the way of Discord. That gift, they claim, is the knowledge of a way to a world that is enveloped by Discord itself -- an ethereal poison that wreaks havoc and strife upon all it touches.


Speak to a Priest of Discord to learn how to enter the World of Kuua.


The Task System

-------------------

Only have a short time to play or are you waiting for a group or raid? Immerse yourself in a Task. You can find Task Masters all over Norrath. They can be found in most home cities as well as in places like the East Commonlands, the Butcherblock Mountains, Toxxulia Forest and the Swamp of No Hope. For the more daring individuals, the most challenging tasks can be found by speaking with Task Masters in the Dreadlands and the Overthere.


You can open the task window by hitting Alt+Q and start enjoying this new game-play style and enhancement to the EverQuest experience.


Be mindful of turning in task items in stacks, as with all quests in EQ, please separate the items before turning them in for a reward.


Epic Weapons 2.0

-------------------

Will you be the first of your class to earn these powerful new items?


Guild Tribute

-------------------

Omens of War expansion brings a new Guild Tribute system. This system will allow guild members to donate items/cash for Tribute points, and allow officers to select benefits that the entire guild will receive, deducting the cost from the guild’’s tribute pool.


Guild Tribute is an extension of the tribute system introduced in Gates of Discord and purchasers of either expansion, will be able to reap the new benefits.


Retail Claim Item

-------------------

Those of you who purchased the retail version of EverQuest: Omens of War will need to use the /claim command in-game to receive your in-game items. Enjoy!


Select your title

-------------------

You can hit Shift+T to bring up the new Title selection UI which will allow you to choose from the titles you have earned, through AAs, levels or accomplishments, to be shown with your character name in-game.



Voice Macros

-------------------

Using Ctrl+V will bring up the new Voice Macro UI. There you will see a list of available voice macros as well as the options of Play, Tell, Group and Raid. Selecting a macro and play will play the macro for you only. Selecting a macro and using one of the other options will send the voice macro to either a tell (using the person you have targeted as the recipient), group or raid.


To create your own voice macros, make a sound file using the same name as one of the existing voice macros, which can be found in your EverQuest>Voice>Default directory and place it in your EverQuest>Voice>User directory.


You can create hot keys of your favorite Voice Macros by selecting the macro you would like and clicking and holding on the Tell, Raid or Group button until the icon appears on your cursor.


We hope you enjoy this new way to immerse yourself into the EverQuest experience.



New Spell Slot

-------------------

For the first time in EQ, you can open up a new spell slot by learning the Mnemonic Retention AA ability. 9 Spell slots! Wow, Why I remember in the early days of EQ, we only had 8 spell slots and we liked it. We cast spells all day, going uphill both ways. You whippersnappers have it easy =)


More Buff Slots

-------------------

If you find that you need more room for beneficial buffs on your character, activate the Mystical Attuning AA and open up more room in your buff slot window.



Live Changes

-------------------


Improved Customization for Graphics

-------------------

-There are now 3 sets of options (Spell, Environment, and Actor). All 3 sets have similar options that affect each type of particle. These options allow for more customization when setting up your display and filters.


-An "advanced" button has been added under the display tab in the options window. This will allow you to toggle some of the new settings, for our new customizable graphics and effects. You will most likely need to expand the options window to see the new Advanced button.


- Shadows; Toggles the new dynamic shadows.

- Water Swap*: Switches between old style water, and new reflective water the next time you zone.

- 2.X Pixel Shaders: Toggles the use of pixel shaders 2.0.

- 1.X Pixel Shaders: Toggles the use of pixel shaders 1.0.

- Vertex Shaders: Toggles the use of vertex shaders.

- Dynamic Update Interval: Control the CPU costs of the dynamic reflection by adjusting how often to update the reflection texture

- Dynamic Sky Reflection Size*: Allows you to control how large the reflection texture is.

(The * indicates a setting that will take effect next time you zone).



- You can now see real time shadows within the world of Norrath. Use the shadows option in options>Display>advanced to turn them off and on. Now, even when soloing, you will never be alone. Those of you with older video cards may have some performance issues when attempting to use shadows. If your machine does not meet the recommended system specifications, we suggest that you play with shadows off.


- Enjoy sunsets and moonrises viewed above EverQuest's new reflective water which is available for everyone, wherever there is static water, e.g. Oceans, seas and lakes. You can toggle the new water shaders on and off using the Water Swap button, under options>display>advanced.


Zoning Screen

-------------------

When zoning, you will now see the loading splash screen. You have not crashed, do not be alarmed.



New Improved Particles

-------------------

-You will now be affected by the environment around you, be sure to check out these effects especially under water, in frigid weather, dry climates and upon death.


Spells

-------------------

- Symbol and Aegolism spell lines no longer require reagents. Clerics and Paladins rejoice.

- Necromancer pets will no longer require peridots.

- The beastlord spell, Tureptan Spirit, now has a healing component.

- New transportation spells are available in the Abysmal Sea. Check with your transportation spell contact for more information.

- Bard PBAoE spells will no longer damage targets that are moving, however any other spell effects from the PBAoE spell will still be applied to the targets as usual.

- Beneficial spells can now be used in the EverQuest tutorial.


Skill Cap Changes

-------------------

- Piercing now caps at 250 at level 60 for warriors, rangers and beastlords.

- 1h Blunt and 2h Blunt now cap at 250 at level 60 for beastlords

- Druids and Bards that exceeded their tracking skill limits, have had their tracking skill reset to the appropriate value.


Items

-------------------

- The Timespinner pet will no longer cast spells.

- The Dagger of Death has had its AC value reduced.

- Some of the new Omens of War items will now display an "Attunable" attribute, which means that they can be traded freely until they become are equipped or augmented. Attunable augments will become no-drop flagged when added to an augment slot, attunable items will become no-drop when equipped. You will not be able to auto-equip an attunable item that has not been attuned to your character. Please be mindful of the new Attunable flag before equipping or augmenting new items.

- Some rogue items have had their backstab modifier changed. We found that the items with a 12% modifier correctly took backstab to the limit of the skill, while the 15% merely reached that same limit. The extra 3% was found to have no affect on the skill, so all of the items have been standardized at a 12% backstab modifier.


Alternate Advancement Abilities

-------------------

- Berserkers have received some new AAs. This should bring their AA selection up to par with comparable melee classes.

- Added the ability for shadow knights to train the Gates of Discord ability Improved Theft of Life and the Planes of Power ability Suspended Minion.

- The healing wards that priests can summon using their Gates of Discord AAs are now immune to most spells.

- Lowered the reuse time on the Magician ability Host of the Elements to 15 minutes.

- Added the ability to train Quick Damage to Magicians as a Luclin Class ability.

- Increased the critical hit chance for the Wizard Gates of Discord AA Frenzied Devastation.


Fan Faire

-------------------

We are proud to announce the Halloween, New Orleans Fan Faire! The event dates are October 28-30, 2004, and space is going fast! The last day to guarantee your spot by pre-registering is October 11th. For more information, please go to http://everquest.station.sony.com/fanfaire/. See you in New Orleans!



UI Changes

-------------------

The following XML files are new or have been modified:


- EQUI_Animations.xml

- EQUI_BuffWindow.xml

- EQUI_CastSpellWnd.xml

- EQUI_DynamicZoneWnd.xml

- EQUI_GuildManagementWnd.xml

- EQUI_GuildTributeMasterWnd.xml

- EQUI_OptionsWindow.xml

- EQUI_TaskSelectWnd.xml

- EQUI_TaskWnd.xml

- EQUI_TitleWnd.xml

- EQUI_TributeBenefitWnd.xml

- EQUI_VoiceMacroWnd.xml

- EQUI.xml

- EQUI_AAWindow.xml

- EQUI_AdvancedDisplayOptionsWnd.xml





-- The EverQuest Team



September 23rd, 2004

---------------------


Monk Epic

---------------------

- Speaking to certain monk epic mobs will no longer reset the monk's progression.


- Monks that turned in their letters will now be able to continue the quest from where they currently are.


- Monks should have an easier time locating the lost Disciple.


Warrior Epic

---------------------

- Corrected an issue with the Decomposing Pages in Dranik's Scar. They should now respawn in an appropriate amount of time.



Guild Tribute

---------------------

- Players with Gates, but not Omens, should now be able to open the Guild Tribute Master to both opt-in and donate for Guild Tribute Benefits.


- Suspended pets will no longer vanish when their owner turns invisible.


- Skies will now show correctly for Windows 98/ME users.


- Warriors will be reimbursed for their Press the Attack AA. They can buy the ability with its new range if they wish.


- Salvage will no longer return items that would be returned normally.






-- The EverQuest Team




October 13th, 2004

-----------------------



- Summoned pets no longer vanish when their owner turns invisible

- Froglok animations are now fixed, seriously, no really we mean it this time.

- Continue the Adventure! Read the first in the new series of EQ Novels.




Warrior Epic

-----------------------

- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.

- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.


Bard Epic

-----------------------

- Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.

- The Kithicor Forest encounter should now reset properly.


Ranger Epic

-----------------------

- Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.

- It should no longer be possible for a ranger with Senvial’’s Blessing to get the reward for the Senvial event.


Druid Epic

-----------------------

- Corrected an issue with the Coven spawn in South Karana.

- The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.

- Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.

- More than one Druid can now summon and talk to the Compelled Spirit.

- We have increased the drop rate of the carved Prexus totem.


Magician Epic

-----------------------

- The Path for finding the air essence should last a bit longer.

- Magicians will now receive a message when the air essence is not available.


Gates of Discord

-----------------------

There’s a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.


Tradeskills

-----------------------

- Alchemists can now create Amber Resin.

- The Feran Glove and Boot recipes will now combine and return their intended items.

- The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.

- The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.


Items

-----------------------

- Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots

- Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.

- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.

- Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.

- Zulaqua's Cloak - Added 30 AC to this item

- Crystal Dagger - This item now has a +12% backstab mod.

- Tome of New Beginnings - Berserkers now can equip this item.

- Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.

- Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.


AAs

-----------------------

Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.

- Flame of Redemption

- Hawk Strike

- Fateseer’s Boon

- Protection of the Eye

- Savage Wildcaller’s Blessing

- Flames of the Valiant

- Falcon Strike

- Prophet’s Gift of the Ruchu

- Aegis of Abstraction

- Might of the Wild Spirits

Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.

- Harmonic Balance

- Divine Balance



Misc

-----------------------

- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.

- Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow

- Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.

- Hide / Sneak will now remain active across zone lines.

- All NPCs in Omens of War expedition zones are now KOS. Beware!

- Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!

- Vallon Zek should no longer assist Tallon Zek.


The Rogues Hour!

-----------------------

RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue’s Hour, available in stores soon.





-- The EverQuest Team




25th of October 2004


Headlines!


Items for Anguish!

New Storybook entry.




Omens of War

________________

Due to a database error, itemization of the Anguish zone was lost. We have re-itemized the zone and wish you luck in uncovering its riches.




Tradeskills

________________

- Fire Beetle Eyes now stack.

- The Smithing Chisel is no longer flagged Lore.

- Lightning Core is now stackable.

- Changed the name of the Gnomish Vanishing Device to Half Capacity Gnomish Vanishing Device.

- Golanda Nuts now stack.

- The Beauty of a Simple Stone should now have text.

- The Sandblasted Ringmail Bracelet and Large Sandblasted Steel Girth should now fit the appropriate-sized races.

- Caerlyna should no longer be dispensing no-drop bag tokens.

- The cast time on the 5 and 10 dose Greater Elixir's of Concentration should now have the same cast time as the single-dose version.




Berserkers

________________

Warcry and Hastened Warcry should now work as intended.




-- The EverQuest Team




*** Update Message 12/17/2004 ***

-------------------------------------


We apologize for the recent issues with our attempt to ease backflagging. Our coders and designers have worked tirelessly through the night to come up with tonight's update which should resolve the backflagging solution issues. We have also identified a few other issues and added corrections for them as well.


- Backflagging issues have been resolved.


- Raids can again enter Anguish.


- Huntress / High Priestess titles should now display correctly based upon gender.


- An itemization issue in South Karana and Splitpaw has been corrected.


- The debuff in the Muramite Trial of Efficiency will not cast as often.


- The mirrors in the Tower of Frozen Shadow should once again function properly.


- The Monk AA Hastened Purification of the Body has been corrected to be 10% of the newly reduced reuse time for Purify Body.


- Added the spell Tranquility of the Glade to the ranger's repertoire, which rangers can recieve by turning in a rune.


- The berserker ability Crippling Strike should now have a fixed duration





-- The EverQuest Team










*** Update Message 12/15/2004 ***

-------------------------------------




*** Update Headlines ***

-------------------------------------


* Backflagging

* Gates AA point refunding

* New Hot Spots

* Mistmoore




Backflagging *

-------------------------------------


As you know, when a guild gains or loses members, they often find themselves dedicating a large amount of time re-playing content that they have long since completed in order to gain access to zones for newer members. During our Community Summit this last summer, and in many subsequent discussions, we have heard the recurring desire to find a way to ease the frustrations associated with this backflagging.


While the issue is not as simple as removing flags altogether (we feel flags are necessary for the zones they are currently attached to), we have looked into ways that we can reduce the frustrations of backflagging and feel that we have arrived at a fair and equitable solution, which is detailed below.


- A new implementation of the 85/15 rule has been introduced into Planes of Power zones including the Plane of Time. This should resolve the outstanding problems that occur from time to time with the current 85/15 implementation.


- The new 85/15 has also been introduced for the locked zones in Gates of Discord.


- An alternate means of flagging guild mates for locked content in Planes of Power and Gates of Discord has been implemented that will allow you to flag raid members for the zone you are in by completing raid content within that zone.


The implementation varies slightly from zone to zone to fit the story and nature of the zone, but in general will involve killing a raid target within that zone, looting an item, and completing a single group quest to change that item into a zone flag. This only applies to zones that don't already have a single group task or system to gain access.




AA Changes

-------------------------------------


- Reduced the cost of many Gates AAs. Players will receive a refund equal to the difference on AAs that now have a lower cost. *


- Changed the monk AA Crippling Strike to an activated ability that does an eagle strike attack as well as a snare.


- Changed the monk AA Stunning Kick to an activated ability that does a round kick attack as well as a stun.


- Changed the monk AA Eye Gouge to an activated ability that does a tiger claw attack as well as reduces the targets offensive ability.


- Due to major changes in how these work, AA points for Crippling Strike, Stunning Kick, and Eye Gouge have been refunded.


- Reduced the reuse time of the Ranger AAs Frost Arrow and Flame Arrow to 3 minutes. *


- Hobble of Spirits will now stack with the Beastlord's proc buffs. *


- Fixed problem with the Beastlord AA Bestial Alignment where if you had maxed buffs this AA would not reset if it did not take.


- Duration enhancement focuses and AAs should now increase the duration of pet buffs.


- If your stored AA's go above 30, they will no longer be set to 30 when you zone. However, you should still not be able to gain more than 30 unless you get a refund, get the AA from a GM, or get an AA from a script. *


- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA. *


- If your character was created before EQ started storing starting location data, when you log into the game you will now be prompted to choose your home city from a list of valid starting locations for your character. You will only need to do this once and once this has been set, it cannot be changed. This will correct the problems with the Origin AA not returning some characters to their expected home city.




Zone and NPC Changes

-------------------------------------


- Hot Spots have been moved (level ranges are approximate): *

Shadeweaver’’s Thicket 1-30

Kurn’s Tower 10-25

Unrest 15-30

Crystal Caverns 25-35

Solusek’s Eye 25-45

Katta Castellum 30-60

Lower Guk 35-55

Nagafen’s Lair 40-55

Umbral Plains 50-60


- Respawn time for the bosses in Tacvi has been increased from 3 to 5 days.


- Some Tacvi loot has been upgraded. Bosses now drop more items per kill and some all new items have been added to the zone. *


- An alternate entrance into Tacvi has been added in Txevu that will allow guilds to bypass the Zun’Muram after they have defeated him at least once. Guilds that have previously defeated the Zun’Muram will need to do so at least once more before they can use the new entrance. *


- Gilipus of Ak`Anon has joined the Beta Neutral Faction. You will now be able to complete his quest without having to raise Gem Choppers Faction.


- The 3 Tormentors in the Jelvan event now share hatelist when idle or aggro. Anyone that is on one Tormentor's hatelist, but not on the other 2 Tormentor's hatelist will be added. This should make it difficult (if not impossible) to avoid AOEs.


- Modified the Warden Hanvar event, all guards should appear in their appointed places.


- Fixed a bug in Anguish that could make Warden Hanvar unkillable.


- Clicking on the door to Anguish while having the Seal: Mastery of All on your person will now prompt red text indicating your flag has been granted.


- The respawn of Globes of Discordant Energy are now tracked on the event timer for Anguish. The method for obtaining the Globes has not changed.


- The pile of stones that was used as a secondary zone between Dranik and Bloodfields has been removed. There is now an actual zoneline there.


- Plane of Justice - previously, you could not click the red teleports to leave the Seventh Hammer's room unless the Seventh Hammer was dead (or not up). This has been changed so you can leave the room as long as it is not aggro. If you click on a portal while he is aggro, you should get a message and remain in the room.


- Grennet Stormhand in North Qeynos is no longer a task master since he is part of a quest. His task master job has been taken over by Jorren Boxmover.


- Increased the maximum duration for all Labyrinth Trials from 1 hour to 2 hours. When an event is successfully completed, the instance will shut down in 30 minutes. If it is failed, the instance will shut down in 5 minutes.


- Changed the reclusive Girplan event in Bloodfields so that each NPC in the sequence stays up for 15 minutes instead of 3 minutes before depopping.


- Elemental NPCs are once again Charmable in Bastion of Thunder.




Epic Alterations

-------------------------------------


- Updated some text to clarify what is needed for the bard epic 2.0. *


- Part of the rogue epic that could be skipped has been repaired as this was not intended to be possible.


- The zonewide shout that occurs when killing base pop NPCs in the special instance of Vxed for the paladin epic has now been removed.


- Added another check to the monk epic to make sure that the monk looting the item also has the Mark of Justice needed to access the 7th Hammer's area.


- More details regarding the combine for the Beastlord Epic 2.0 have been added to the text. *


- Fixed the hand in to Uisima for the Ranger Epic 1.5.


- Added a hint to the Druid Epic 2. *


- In the Hider Event in Frontier Mountains for the Druid Epic 1.5, the goblins should teleport a bit less frequently. *


- Additional lore has been added to the rogue epic 2.0. *


- Moved the Dark Huntress from Mistmoore to the Tower of Frozen Shadow.


- Changed a few of Lirprin's dialogues to hint at where the last few steps are that players are missing. *


- Arly Golyeck in Paludal caverns will now accept bribes from half-elves, or those that are in half-elven illusion while also wearing a Burnoose of the Halfbreed.




Tradeskill Changes

-------------------------------------


- The Tradeskill window will now allow up to 500 favorites (up from 100). *


- The drop rate of spiderling silk has been increased, as there are many new combines that require this item as a component. *


- The Rune of Zephyr should now drop off of the appropriate level of NPC’s. *


- Several Tradeskill recipes have had their missing ingredients added to the game. These items will now drop off of appropriate NPC’s. *


- Increased the drop rate of Tae Ew Scales. *


- Increased the drop rate of Putrescent Blood. *


- Made several quest-related combines "Learnable". *


- Fixed a few grammatical issues with the "Forge of Icewell Arms" book.


- Fixed an issue with one of the Abysmal Sea tradeskill books (The Beauty of a Simple Stone). It should now be able to be read.


- Fixed the recipe for the Imbued Northman Kite Shield (Rallos).


- Fixed the research recipe for Malosini, it should now combine properly.


- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok on success.


- Fixed the Large Sandblasted Steel Girth, it is now usable by the appropriate races.


- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the appropriate races.


- Fixed the multiple-recipes for Vegetable Oil, they will now return the correct yields.


- Fixed the disparity in between the cast-times on the various "Greater Elixir of Concentration" potions.


- Added the Blood Treated Kaniz Hide to the game.


- Added a recipe for players to create a package of vegetables. *


- Added a "Fully Charged Gnomish Vanishing Device" to the game. *


- Added LDoN Foraged items to the Interactive Objects in all LDoN zones (this includes the foraged alchemy components). *


- Removed the lore tag from the Smithing Chisel. *


- Taught Barbarians how to make Large Leather Gorgets and Pants. *


- Evaluated the PoP Smithing disparity between plate and chain. *

1. One block of ore will now yield two sheets of metal. *

2. Removed the Chain Jointing requirement from the combine. It now requires one Superb Leather Padding instead. *




Item, Spell, Discipline and Skill Changes

-------------------------------------


- Auto range attack implemented, no longer will it be necessary to range attack manually - /autofire is a toggle command that will fire your ranged weapon until you run out of ammunition, turn on autoattack to switch to melee combat, or use the /autofire command again. *


- /melody ability implemented for bards - To use /melody, type /melody <song#> <song#> <song#> <etc>. The numbers are the same numbers you would use for the /cast command. The melody will repeat the songs in the specified order until a note is missed due to an interruption. *


- Modified Mirrored Mask, so it is no longer no rent and poof on death, however the click effect only works inside Anguish.


- Increased the chance on the Cleave effects to affect DPS as they were originally intended.


- Fixed a bug with the Frenzy of Conquest benefit.


- No-rent containers no longer poof on login if they contain items. They instead change into an unenchanted container with the same number of slots, and a chat message notifies the player. *


- Changed the Mark of Justice to take the player's group instead of just the player when attempting to engage The 7th Hammer. *


- Cryston, Staff of the Riftnow has the focus of Quickening of the Ikaav.


- Dragorn Head Statue Piece and Dragorn Torso Statue Piece are now very large and can fit in bags.


- Clear Rock and A Large Rock are now very large and can fit in bags.


- Polished Stone of Renewal can now be used by berserkers. *


- Berserker: Hastened War Cry has been fixed.


- Bards will stop playing songs when feign death effects hit them (some NPC encounters do this).


- Players are no longer able to have Form of the Great Bear and a mount on at the same time.


- Holyforge will now increase your chance to slay undead, and if you have the Slay Undead AA you will have an even greater chance of a slay with Holyforge. *


- The spell Nature's Blight was not increasing the damage as stated and should be working as intended now. *


- Fixed a bug with haste items and haste augments. Their effects were stacking when they shouldn't have. It will now only take the greatest haste effect from the item including augments.


- When combining the aegis of chaotic worship with the soul temper and a flask of water, you will receive the temper and the aegis of chaotic worship back if you don't have the correct flags instead of just the aegis back.


- The Monk's feign death success rate has been improved. It was previously capped at 95% at 100 skill and now it ramps up the success rate for higher skill levels. *


- Fixed several inconsistencies with pets affected by focus items.


- Increased the mana regen gained by Elemental Simulacrum.


- Touch of the Devourer was changed to allow partial damage when it is resisted. This is an increase in the overall damage of the spell.


- New items are available on the PvP point merchants. *


- Might of the Wild Spirits and Savage Wildcaller's Blessing should now stack better.


- The effect on the Wristband of Secrets no longer works on other players.


- Increased the focus % of the following effects:

Hastening of the Ikaav

Quickening of the Ikaav

Alacrity of the Ikaav


- Increased the potency of Pure Spirit.


- Nature's Balance should now only remove beneficial spells from the target.


- Removed the scaling focus mods from the following spells:

Force of Ikkibi

Order of Trushar

Sylvan Anger

Taelosian Geomancy

Burning Night

Anger of Taelosia

Sylvan Kindle

Clear Fire


- The the class-specific quest chest armors from Omens of War now have a .8 second cast time.


- The pre-nerf LDoN armor sets can now be sold back to the merchants, like other LDoN items. They are the versions with two type 2 slots and one type 3 slot (instead of one each of types 1, 2, and 3). These items are those with the following in the item name:

Royal Attendant * of Sand

Incorporeal * of the Specter

Mucus-Drenched *

Immortal's Bloodied *




Miscellaneous

-------------------------------------


- Multiple procs on a pet are now working properly. *


- A resource leak in the graphics engine was corrected and we have seen a measurable improvement in client stability as a result.


- The sky system now influences the ambient lighting.


- Animated traps such as the ones in soldunga/b are now detected by the collision system and will cause a small amount of damage.


- You can once again target things on the other side of a water surface and other passable surfaces.


- Added code to check and validate specialization skills. If the values are not legal, the player will be informed why they are not legal and they are reset.


- Added popup confirmation dialog when you attempt to give an augmented item to an NPC. *


- Added optional parameters to /book command -- /book open, /book close. *


- Fixed bug where a player who had more than 2 million plat in his inventory was unable to purchase anything from a vendor or trader.


- /yell messages are no longer displayed if the yelling player is in your ignore list. *


- Some models that were scaled dramatically could cause the collision system to fail, resulting in warps to ceiling and other strange side effects. For example the vases in dranikcatacombsa at 1000,-1011, 0 would always cause players to be pinned to the ceiling due to this bug.


- Players standing on the lip of an edge should now slide down off them more smoothly.


- There have been some optimizations to the collision system. You should see improved performance in zones with very large stationary objects (potimea, bloodfields, etc).


- Fixed a number of small bugs in the zoom camera behavior. These fixes include removing the possibility of having the first mousewheel click causing the camera to bounce back into first person, a bug that could cause the camera to get stuck “one click” out of first person, as well as smoothing out the camera motion a bit.


- Scrolling to third person and tabbing to another window should no longer cause the screen to bounce back and forth.


- Summoning mounts in certain places should no longer cause players to fall through geometry.


- Getting out of water should be much easier to do. *


- Mounts are no longer dismissed when zoning. *


- Spell scribe timers (putting a new spell into the spell book) now take only 1 second.


- Players should no longer experience 20k falls when standing on cliff edges while suffering from low frame rate.


- The bounding radius for small races was too tall, preventing them from accessing some areas. For example, gnomes couldn't enter the small huts in Steamfont. This was a global problem that is now fixed; that is just one example.


- Weather effects are now working properly when the Wake of Karana spell is used. Additionally, sounds related to starting


- /who commands now display both class title and base class name for players over level 50, e.g. "Bedazzler (Enchanter)" *


- Fixed a bug that caused a lot of writing to the dbg.txt file during a raid.




Zone Revamps - Mistmoore (Legends)

-----------------------


In Mistmoore's Catacombs, the servants of the Trueborn, a sect of vampires with Mayong Mistmoore's blood flowing through their veins, grew tired of their masters throwing them into the fray against the Norrathian intruders. They came to desire more power for themselves.


It was not long before the first words of dissension crept through the catacombs on the will of whispers. The Trueborn servants congregated in dark, musty halls away from the eyes of their masters and over time their numbers grew along with their ambitions. Their time had come and soon they would rise up to claim their rightful place in Mistmoore Castle, gaining accolades from Lord Mayong Mistmoore himself for their brilliance and bravery -- or so they supposed.


Over several months, the Trueborn traitors recruited an army to their cause. On a black night as the moon was swallowed by a thick veil over Faydwer, they struck, killing their masters and leading their army toward Mistmoore Castle. They slaughtered all in their path and many masters of the Scions sect, the Trueborn's rival blood-children of Mayong, were destroyed that night.


The fierce wave of the lesser Trueborn rushed into the cellars of Mistmoore Castle without detection. Unbeknownst to all but the servants, Norrath's adventurers had uncovered winding caves beneath the surface that bypassed the castle’s defenses. In a matter of hours, the castle was overrun and the servants of the Trueborn declared themselves the true Children of Mistmoore.


Since taking control of the castle, many Children have busied themselves repairing the damage from the battle while others continue to seek the magical ore that was uncovered in the catacombs.


They all prepare, waiting for the day their master returns to grant them glory.




Zone Revamps - Splitpaw (Legends)

-----------------------


Farsoth Mal, son of the Ishva Mal, leader of the Verishe Mal tribe, sat by his father’s side watching him rule his minions in Splitpaw Lair. His father may have conquered this lair some years ago, but Farsoth believed they should rule far more than just one underground kingdom. He grew to despise his father for his lack of ambition and many hours were spent in bitter arguments between the two. The Ishva Mal grew tired and angry at the ceaseless challenges to his authority, gaining as much contempt for his son as his son had for him.


During a particularly heated argument of growls and grisly barks, the Ishva Mal reminded his willful son that his power was absolute and that he shared his throne with no one. With one quick motion, the Ishva Mal brandished his spear and sliced off his son's paw, determined that he would finally win the respect he deserved from his son. But the Ishva Mal's cruel methods would prove to be his downfall.


The Ishva Mal grew to be a greater tyrant each day, so much so that the Verishe Mal mages and warriors secretly formed the Council of Nine to challenge his rule. Farsoth saw the plans the Verishe Mal had in store for his father, but did nothing to stop them and instead chose to use them to his advantage.


Farsoth learned much from the council's mages and became obsessed with the summoning arts they practiced. His fascination eventually led to a plan that would secure the throne . . . for him.


Through all he'd learned from the Verishe Mal mages, he believed he could summon a powerful entity from the Plane of Fire itself. Farsoth thought with such power at his side, nothing could stop him from ruling the Splitpaw Lair and any lands he desired.


He prepared for weeks, researching and gathering the reagents he required and finally he set to work to summon a terrible beast to bring an end to his father's rule.


Farsoth was distracted by his own anger, forgetting vital components as he wove the spell and the unthinkable happened. Flames shot out of the portal that Farsoth opened and, at the same time, rocks rained down upon the inhabitants of the lair. Then, the portal shifted its focus and water flooded into the corridors, extinguishing the flames and washing away the rocks. The portal shimmered once more and waves of all types of elementals poured into Splitpaw.


Farsoth certainly attained part of his goal. His father was killed, but so to were most of the gnolls he wished to lead to greatness.


Now he is a prisoner to the swarms of enraged elementals that have made Splitpaw Lair their new home.



* Denotes a change requested by the community.



- The EverQuest Team



*** Update Message 12/17/2004 ***

-------------------------------------


We apologize for the recent issues with our attempt to ease backflagging. Our coders and designers have worked tirelessly through the night to come up with tonight's update which should resolve the backflagging solution issues. We have also identified a few other issues and added corrections for them as well.


- Backflagging issues have been resolved.


- Raids can again enter Anguish.


- Huntress / High Priestess titles should now display correctly based upon gender.


- An itemization issue in South Karana and Splitpaw has been corrected.


- The debuff in the Muramite Trial of Efficiency will not cast as often.


- The mirrors in the Tower of Frozen Shadow should once again function properly.


- The Monk AA Hastened Purification of the Body has been corrected to be 10% of the newly reduced reuse time for Purify Body.


- Added the spell Tranquility of the Glade to the ranger's repertoire, which rangers can recieve by turning in a rune.


- The berserker ability Crippling Strike should now have a fixed duration





-- The EverQuest Team



Update Message January 19th, 2005

____________________________________


Dark forces unite …


Massive change is coming. All throughout the ruins of Kunark, soldiers are sharpening weapons and polishing armor. The frugal Outpost of Overthere has been thrown into a frenzy of activity, while a lone taskmaster relays information to Lanys T`Vyl herself. Bleak assassins and scouts lurk in every shadow, garnering information for their respective masters.


High upon an icy outcropping overlooking the hills of the Dreadlands, Lieutenant Ny`Rae checks the tumultous skies for a sign. A brilliant comet flashes through the sky, briefly illuminating his craggy features in blinding light. He nods grimly, and summons several messengers. Each is given a sealed scroll before melting silently into the shadows. It is time for final preparations. There is much to be done to ensure the victory of the Dark Princess, once and for all.






*** Update Headlines ***

----------------------------------

Mistmoore and SplitPaw revamps live for all servers

New and improved Lavastorm!




Item Changes

----------------------------------


- Many Epic 2.0 effects have been modified. Please see the EQforums at Eqforums.station.sony.com for details.

- These items are now primary and secondary slot usable:

Totem of Shattered Hope

Wand of Twisted Fate

Infernal Staff of Fiery Fate

Bazu Claw Hammer

- Increased the drop rates on some items from Planes of Power zones that were too rare

- The ending effect (casts when the rune wears off) of the Enchanter 1.5 and 2.0 epics has been changed so that it won't cause initial aggro on surrounding NPCs. It will only lower the enchanter's hate on NPCs in the area of effect that are already aggro on him/her.

- Mace of Grim Tidings is now No-Drop

- Added a Globe of Discordant Energy drop to Anguish.

- Fixed the combine for the cleric epic 1.5, AA points should now be rewarded. People who missed their AAs can hail Tavon to receive their AAs, if they have spoken to Natvil already.

- Revised the various Anguish armor sets. Some pieces now have effects added

- Earring of Eternal Flame - This item now has the focus effect of Flame of the Lightbringer

- Anuek Dagger of Eye Gouging - This item now has a +12% mod to backstab.

- Deathwhisper - This item now has +2 mana regen and +2 regen

- Upgraded the +damage augments from Tacvi




Spell, Discipline

----------------------------------


- The skills windows will now show the modified skill of the player, including buffs/item mods, etc.

- Added a negative resist modifier to Crippling Strike, Stunning Kick, and Eye Gouge.

- Modified Hastened Purification of the Body to reduce the base time.

- The spell, Elemental Simulacrum Recourse, should no longer be removed when the recipient is hit in melee.

- Hide will work while levitated again.

- Tiny companion will again switch target to the pet correctly.

- An exploit with Lifeburn has been corrected.

- /stopsong, /cast, and anything starting a song other than /melody now clears the /melody buffer as intended.

- Bard Chants should once again generate the correct amount of hate.

- Fixed problem with the Ranger AA Guardian of the Forest where if you had maxed buffs this AA would not reset if it did not take.

- High level shaman pet should now automatically dual wield.

- Modified the effect slots for Hobble of Spirits so that it will stack with other contact innates.



Code Changes

----------------------------------


- Players will now receive a message when they are too close for ranged weapons to be used when /autofire is being used.

- Ranged weapons are no longer subject to additional z-distance limit checks.

- Server side collision fixes have corrected various problems in certain areas in new zones such as the ramp entering Abysmal that was causing warping problems for NPCs.



Event Changes

----------------------------------


- Players can now select a type of LDoN Adventure (Rescue, etc.) when requesting one from the Recruiter.

- Lowered combat regeneration of the Dragorn and Bazu forms in the Trial of Adaptation.

- Modified the spawn timer on the Tyrant of Nightmare in the Plane of Nightmare and the Decaying Lightcrawler in the Plane of Disease. Both should make more frequent appearances.

- Lowered spell resists significantly in all MPG Raid and Single Group trials.

- Fixed some oddness that happened sometimes when Memblurring Hanvar.

- The non-loot dropping version of Arch Magus Vangl will be easier than the loot dropping version.



Miscellaneous

----------------------------------


- Changed the level 70 bard /who title from Performer to Harold, er, Herald.



-- The EverQuest Team



*** Missions ***

----------------------------------

- Added the ability to see invisible to some of the NPCs in The Nest instances.

- Set some of the boss NPCs in Dragons of Norrath missions to summon. Being kited was making them sad.

- Removed a bug in the Rivals mission in The Nest that allowed groups to complete the mission more than once without speaking to the quest-giver again.



*** Tradeskills ***

----------------------------------

- Added some missing Troll cultural items to vendors in Neriak.

- Added a book to outline the creation of the new cultural sewing kits.

- All of the new cultural sewing kits can now be traded in to Caerlyna in the Bazaar for tokens.

- Meeka Diggs in Rivervale no longer sells Iron Thread and should now sell the three sizes of Mercurium Thread.

- Changed the text on Culturally Inspired Armor - part 3 to accurately reflect the pelts used for Half Elven cultural tailored armors.

- There was a new "Chunk of Ice" created for the Dragons of Norrath expansion. This new "Chunk of Ice" has been removed and replaced with the old "Chunk of Ice" on the forage tables for all Dragons of Norrath zones. They should also now drop off some of the colder dervishes. All of the new Dragons of Norrath drink recipes that used "Chunk of Ice" (Curdled Cream, Iced Coffee, Iced Tea and Iced Mountain Tea) now use the old "Chunk of Ice".

- Fixed a bug with the recipe for creating Barbarian cultural leather swatches. The recipes were mistakenly using the "Norrathian Needle" instead of the "Northman Needle".

- Fixed a bug in the recipe for creating the Dragons of Norrath cultural armor patterns that could allow a player to recover their ruined book with a successful salvage. Sorry, that was unintentional.

- Removed the Erudite Sewing Kit from vendors. The new kit is created by players and should replace the old kit.

- Fixed the Feir'Dal Fletching Kit. Really, we did.

- Fixed the Surefall Fletching Kit. (This was actually fixed with the last update).

- Fixed the Reinforced Jeweler's Kit. (This was actually fixed with the last update).

- Changed the Dragons of Norrath cultural recipes that used "Quill" to now use "A Quill" (used in research recipes). "A Quill" is also now sold on the appropriate vendors. (This was actually changed with the last update).



*** Ranger Epic ***

----------------------------------

- Modified the encounter with Grinbik in Bloodfields for the Ranger epic slightly. Previously he could respond with the phrase "I wish to speak with the one that freed me." when he was not actually free (for example, if the Marshal was still alive). Now he will not give that response until he has actually been freed. Hopefully this will remove some confusion from the event.

- A Ranger at the proper stage of the quest will now only trigger the Herrian Warfrost encounter if he or she goes down the corridor near where he hangs out and is at the proper stage of the quest with the necessary item on them. (This change actually went in with our last update).


*** Fabled Item Changes ***

----------------------------------

- The Fabled Mrylokar’s Bracer has been made lore.

- Several Fabled NPC's have had their difficulty modified.

- The Fabled Glowing Kunzar Amulet will now be equippable in the neck slot.

- The Fabled Incarnadine Breastplate has had Iksar added to the race-usability list.

- Several Fabled Items have been returned to their previously tradable status on the Firiona Vie server.

- The following items have had their stats modified:

Fabled Jaundiced Bone Greaves

Fabled Insignia Protector

Bracelet of the Corrupter

Wristband of Spectral Corruption

Bracer of Corrupted Souls

Bracer of the Debauched

- The following items have had recommended levels added to them:

Fabled Necklace of Superiority

Fabled Rod of Mourning



-- The EverQuest Team



*** Missions ***

----------------------------------

- Added the ability to see invisible to some of the NPCs in The Nest instances.

- Set some of the boss NPCs in Dragons of Norrath missions to summon. Being kited was making them sad.

- Removed a bug in the Rivals mission in The Nest that allowed groups to complete the mission more than once without speaking to the quest-giver again.



*** Tradeskills ***

----------------------------------

- Added some missing Troll cultural items to vendors in Neriak.

- Added a book to outline the creation of the new cultural sewing kits.

- All of the new cultural sewing kits can now be traded in to Caerlyna in the Bazaar for tokens.

- Meeka Diggs in Rivervale no longer sells Iron Thread and should now sell the three sizes of Mercurium Thread.

- Changed the text on Culturally Inspired Armor - part 3 to accurately reflect the pelts used for Half Elven cultural tailored armors.

- There was a new "Chunk of Ice" created for the Dragons of Norrath expansion. This new "Chunk of Ice" has been removed and replaced with the old "Chunk of Ice" on the forage tables for all Dragons of Norrath zones. They should also now drop off some of the colder dervishes. All of the new Dragons of Norrath drink recipes that used "Chunk of Ice" (Curdled Cream, Iced Coffee, Iced Tea and Iced Mountain Tea) now use the old "Chunk of Ice".

- Fixed a bug with the recipe for creating Barbarian cultural leather swatches. The recipes were mistakenly using the "Norrathian Needle" instead of the "Northman Needle".

- Fixed a bug in the recipe for creating the Dragons of Norrath cultural armor patterns that could allow a player to recover their ruined book with a successful salvage. Sorry, that was unintentional.

- Removed the Erudite Sewing Kit from vendors. The new kit is created by players and should replace the old kit.

- Fixed the Feir'Dal Fletching Kit. Really, we did.

- Fixed the Surefall Fletching Kit. (This was actually fixed with the last update).

- Fixed the Reinforced Jeweler's Kit. (This was actually fixed with the last update).

- Changed the Dragons of Norrath cultural recipes that used "Quill" to now use "A Quill" (used in research recipes). "A Quill" is also now sold on the appropriate vendors. (This was actually changed with the last update).



*** Ranger Epic ***

----------------------------------

- Modified the encounter with Grinbik in Bloodfields for the Ranger epic slightly. Previously he could respond with the phrase "I wish to speak with the one that freed me." when he was not actually free (for example, if the Marshal was still alive). Now he will not give that response until he has actually been freed. Hopefully this will remove some confusion from the event.

- A Ranger at the proper stage of the quest will now only trigger the Herrian Warfrost encounter if he or she goes down the corridor near where he hangs out and is at the proper stage of the quest with the necessary item on them. (This change actually went in with our last update).


*** Fabled Item Changes ***

----------------------------------

- The Fabled Mrylokar’s Bracer has been made lore.

- Several Fabled NPC's have had their difficulty modified.

- The Fabled Glowing Kunzar Amulet will now be equippable in the neck slot.

- The Fabled Incarnadine Breastplate has had Iksar added to the race-usability list.

- Several Fabled Items have been returned to their previously tradable status on the Firiona Vie server.

- The following items have had their stats modified:

Fabled Jaundiced Bone Greaves

Fabled Insignia Protector

Bracelet of the Corrupter

Wristband of Spectral Corruption

Bracer of Corrupted Souls

Bracer of the Debauched

- The following items have had recommended levels added to them:

Fabled Necklace of Superiority

Fabled Rod of Mourning



-- The EverQuest Team



*** Headlines ***

------------------------------------

- A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city.

- If a character is logged out for more than an hour, full health, mana, and endurance will be granted upon logging in. This is still a bit under development. You may not be quite at 100% but very close.

- Re-envisioning has begun!

- Over 600 Spell modifications.

- New zone art for the character select screen and character creation. Crossing the bridge while in Explore mode will allow you to enter the world. Note that all characters are in the same area now. There are no longer class specific areas.

- New Hot Spots!*

The Warrens

Netherbian Lair

Echo Caverns

The Scarlet Desert

The Tower of Frozen Shadow

The Hole

The Grey

Howling Stones

The Halls of Betrayal (Chardok B)


- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open Inventory Bags and Close Inventory Bags. Setting these, then using them will open/close all your general inventory slot bags (bag1-bag8).

- Added a teleportation stone to Arena in Plane of Knowledge.*




*** Re-envisioning Specifics ***

------------------------------------

- Many modifications have been made to the cast times, recast times, mana costs, and damage potential of many single target direct damage spells. The largest changes have been in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes have caused the damage-per-second potential and/or the damage-per-mana values of these spells to be increased and should benefit the classes who use these spells in nearly all cases. Note that this also includes special purpose spells such as undead and summoned direct damage spells. Please check the in game descriptions for specific changes.*

- The 750 cap on mana increase spells has been removed.*

- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding new fear spells in the near future which will allow players to fear higher level NPCs.*

- Assassin’s Feint will now work on NPCs level 60 and higher.*

- Spells with poison counters no longer have innate agro added. The spells themselves still generate aggro based on their other properities, but you will see a reduction in the amount of aggro generated in many cases.*

- NPC’s innate 20% resistance against rain spells has been removed.*

- You will now receive messages in your chat window when you are healed by any heal-over-time spell. This includes both short term HOT spells as well as long term regen spells. You will receive the message if the spell actually gave you health back, so will not receive messages when at full health. These messages can be turned off through a new filter in the options window.*

- Ranger, Beastlord, and Paladin heals have been upgraded. See the spell descriptions in game for details.*

- The AC cap and percentage return on AC over the cap for monks has been increased.*

- Increased the knock back effect on the Warrior AA Press the Attack.

- Theft of Thought will no longer return only partial mana from NPCs over level 52. In addition, the spell was changed so that it will only return as much mana as the NPC has if that is less than the amount that the spell is trying to steal. So it will steal 400 mana from an NPC that has 1000 mana, but it will only steal 100 mana from a NPC that has 100 mana.*




*** Spells, Skills

------------------------------------

- Increased the effectiveness and decreased the casting time of the Ranger AA Auspice of the Hunter.*

- Increased the amount of damage absorbed by the Bard AA Shield of Notes.*

- Increased the damage done while using the Bard AA Dance of Blades.*

- Added a negative resistance mod to the Shaman AA Virulent Paralysis so it is more likely to land on NPCs now.*

- Modified the proc chance on spell Lightning Channeling and Storm Channeling. Both of these spells now have an increased proc chance.

- Sound of Divinity and Sound of Might will now use their own separate shared spell timer.

- The spell enhanced learning can no longer have its duration increased by Alternate advancement skills and/or focus effects.

- Flames of the Valiant and Flames of Redemption should now proc more often and be resisted much less often.

- Protection of the Wild should no longer be overwritten by Strength of the Hunter.*

- Spirit of the Panther and Spirit of the Leopard have been modified. NPCs were able to trigger the effects of these spells at a much higher rate then players. The rate of NPCs triggering these effects has been lowered to match PCs. Additionally, the base damage of the effect has been lowered, and the spell will now only land on PCs and pets that are a part of your group.

- Removed the focus effect limiters from Persuasive Gaze, the focus effect found on the enchanter epic 1.5. It now works on any detrimental spells up to level 70 the same way the focus effect on the enchanter epic 2.0 does.*

- Fixed a problem with focus effects that reduce hate. It was not using the highest effect if more than one focus effect was worn.

- Dragon Fang and Leopard Claw will now generate less hate.




*** Items ***

------------------------------------

- Items that have a combat or clickable spell effect that was changed due to the spell changes in this patch have either had their proc rate adjusted to compensate or use a new spell to maintain their damage potential.

- The Anguish chest pieces now have additional worn mods and a new spell focus effect.

- The Anguish wrist pieces now have additional worn mods.

- Mirrored Mask will no longer conflict with other recast timer based items such as the Soul Orb.

- Hammer of Rancorous Thoughts is now a 39/25 weapon with a 225pt proc.

- Dragonkiller is now a 34 (+2 magic)/21 weapon.

- Mace of Grim Tidings is a 32/22 weapon.

- Broken Mandible of the Broodqueen is now a 12/18 weapon and has a +5% mod to backstab.

- Fang of Kessdona now has +12% mod to backstab.

- Crescent Palemoon now has the focus Aneuk Glare. It also has +15 avoid, +4 spell rune and +4 regen.

- Aegis of the Amber Moon now has +3 shielding, +4 dot rune, +6 regen.

- Bladewhisper Chain Gloves of Journeys now has Cleave V as the worn effect.

- Bladewhisper Chain Legguards of Journeys now has the focus of Alacrity of the Ikaav.

- Summoned: Burning Shank should proc more often.

- Eye of Yar`Lir is now called “Oculus of Yar`Lir”.

- Bracelet of the Corrupter now has +2 mana regen.

- Wristband of Spectral Corruption now has +2 mana regen and +20 attack.

- Bracer of Corrupted Souls now has +2 mana regen and +20 attack.

- Bracer of the Debauched now has +2 mana regen and +20 attack.




*** Missions, Quests

------------------------------------

- Added the following new Dragons of Norrath missions

House of the Autumn Rose (Norrath's Keepers Only)

Plunder the Hoard (Dark Reign Only)

A Goblin's Escort

Halfling's Treasure Map

Signal Fires

Sudden Tremors

These will show up on the usual mission givers once you have enough faction.

- Modified the shards awarded for many of the Dragons of Norrath missions to better reflect how long they are taking to complete.

- Changed the adventure “The Gilded Scroll” to fix some situations that could cause players to be unable to finish the mission. Now the Noble Kirin Scholar will not spawn before the real scroll is found. We also fixed a problem that could, in very rare cases, cause the real scroll not to be placed on an NPC.

- The corrupted drake adds in the Vishimtar encounter will now respawn correctly after a failure.

- Made a change to Burning Woods that should reduce the number of NPCs that get stuck under the world . This should make the hornets easier to find.

- Increased the drop rate for the Collector's Fire Hornet Wing and Collector's Iksar Witch Doll.

- We've extended the 6th anniversary scavenger hunt so that it will be available through Sunday, the 17th.

- Changes were made to all Muramite Proving Ground trials. The major changes are: Adaptation is slightly easier, the trial of Ingenuity was significantly changed, and NPC resists in all single group trials were lowered.

- Corrected a problem that was causing some NPCs in the Muramite Proving Grounds to show up in the wrong part of the zone.

- In the Citadel of Anguish it's no longer possible to fight Arch Mage Vangl without completing the Keldovan, Jelvan, and Hanvar events first.

- The Warden Hanvar encounter has been made more challenging; you may wish to bring some extra allies with you.

- Beware, if you are too close to a wall the swarm adds in the Mata Muram encounter will spawn directly on top of you.

- Increased the drop rate for the Tongue of the Zun’muram off Zun’Murum Tkarish Zyk in Txevu.

- Changed the quest that gives alternative access to Txevu. When you hail the golem at the end of Inktu`ta it will check your items and flags and do the following:

If you do not yet have a Qvic flag, the golem will give you the Splinter of the High Temple.

If you do have a Qvic flag, the golem will give you whichever High Temple pieces you are missing.

If you already have a Txevu flag, the Cipher of Txevu item, or all three fragments of the High Temple, the golem will ignore you.

Likewise, when you complete the Qvic backflag, if you have the Splinter of the High Temple from completing Inktu`ta you will automatically receive whichever High Temple pieces you are missing.

This change allows the combination of Inktu`ta and the Qvic backflag quest to count for Txevu access and the two can be completed in any order. This change is not retroactive.

- A bug was fixed so that Alkron Wyrmsong will no longer give bards a cloth cap when an error is made during the quest for Epic 2.0




*** NPCs ***

------------------------------------

- Modified King Xorbb in Beholder. He will now drop Slime Crystal Staff 100% of the time.

- Players can no longer attempt to give stacks of items to NPCs. The NPC would treat the stack as one item and you would lose the rest. There is now a check to help with people putting in a stack of items and losing them.

- Items given to an NPC by a PC will no longer count as a Task item when looted.

- NPC pathing code has been reviewed and some changes have been made which should prevent NPCs from becoming stuck and eventually becoming invisible. Please let us know if you see this happen any more.

- The Cube Fragments in the Gates of Discord Sewer trials will no longer get stuck in the geometry.

- The Soulbinder at the Firiona Vie outpost is now able to bind you to that area.


*** Tradeskills ***

------------------------------------

We have changed the chance to gain a skill up when using tradeskills. Previously there was a large increase in the average number of combines needed for a skill increase for skill values of 160 through 190. This made sense when 200 was the skill cap. We have changed the algorithm to remove the harsh spike in combines required for skill ups from 160 to 190, making it a more reasonable to increase all the way up to 300. For more details please see the post here: http://eqforums.station.sony.com/eq/board/message?board.id=Trade

- Alabaster Beak and Ivory Stormrider Canine are now marked as usable in tradeskills.

- Dragons of Norrath brewing items now drop off NPCs. They were only available through foraging before.

- Added the race name to the Unfired Cookie Cutters. New item names are: Unfired Barbarian Cookie Cutter, Unfired Gnome Cookie Cutter, Unfired Troll Cookie Cutter and Unfired Animal Cookie Cutter.

- Added the recipes for four cookie cutters for Luclin beasties. The sketches and molds should be easily found on vendors.

- Added the appropriate effects to Dragons of Norrath potions.

- The recipe for dough made from Rock Hopper Egg now uses Rockhopper Egg. It turns out that there were two items with similar names, but the one used in the recipe doesn't drop in game.

- Removed the recipe for chain jointing that was used in Planes of Power armor. This recipe was removed because the jointing is no longer used in any recipes.

- You will now only need to collect half the number of items for the level 65+ Vah Shir racial armor pattern book quest.




*** Server stability ***

------------------------------------

- We believe we have corrected the problem with the excessive server lag that has been happening in most raid zones. A guild from one of our live servers was willing to come over to our test server and verify the raid in pofire was working properly without causing the zone to lag out. They were able to complete many of the stages of the raid successfully and even multiple times without issue. There was one instance of a mob warping after getting in a bad location, but we have made vast improvements from its current state. We have also improved our logging code to better detect similar problems should they occur again in the future. Please let us know if you experience any problems related to this.

- The memory leak problems that have recently been affecting the world servers has had much progress. Several memory leaks related to the previous update have been corrected, and server stability has improved measurably as a result. We will continue to monitor the servers closely for memory leak issues.

- A zone crash in Chardokb related to the Korucust encounter has been fixed.

- A zone crash related to guild tribute being toggled while a player was being charmed or feared has been fixed.




*** Chat filtering ***

------------------------------------

- Pet responses to commands (except for /pet leader) are no longer broadcast, but go only to the owner of the pet.*

- Pet responses to commands can now have a selected color and be redirected to any chat window.*

- Pet spell-casting messages can now have a selected color, be redirected to any chat window, and be filtered to not show at all.*

- Assassinate, Deadly Strike, Slay Undead, and Finishing Blow messages will now be displayed in the Melee Critical message color and redirect/filter as other crits.*




*** Mail System ***

------------------------------------

- You now have quick access to all of your character mailboxes on the current server from any of your characters.




*** Title Suffixes ***

------------------------------------

- The title system now supports title suffixes. The first use of this new feature are the server titles.




*** Guild Hall (Guilds) ***

------------------------------------

- Added a guild tribute master to the guild hall.

- The guild bank no longer accepts NORENT items.

- Fixed a bug that allowed players with out the proper flags to remove items from the Guild bank.

- Using any Eye of Zomm type spells in a guild hall will no longer take the client to server select.




*** Bazaar/Barter ***

------------------------------------

- Added and Augment pool and Augment Solvent Merchant in the Bazaar.

- Added new search criteria to the Bazaar search: min level, max level. Any items which match all other search criteria, yet have a rec or req level outside the boundaries set in the new fields will not be returned by the search.

- The barter UI code has been improved. There were some issues related to keeping the client properly synchronized with the server which have been fixed. It now more accurately tracks changes in inventory when multiple players are interacting with a buyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will now automatically disable because the buyer would not be able to complete the transaction (because it would result in two lore items on the buyer). Previously this was causing a client-server sync issue that would result in a player being disconnected.

- Barter Search Window: Right-clicking on the item sought by Buyers found in a search will display that item. You now have to right click on the Buyer's name to get the search path.




*** UI ***

------------------------------------

- Fixed an issue causing custom UIs to show bad data in unused buff slots.

- The Task display now properly displays tasks with a large number of elements.

- On character select, if you want to go back into the tutorial, just click the tutorial button below the list of characters. It is no longer a toggle button.




*** Miscellaneous ***

------------------------------------

- Increased the maximum level range spread for LDoN adventures from 7 to 10 so you can now group with someone 10 levels above or below you.

- Critical heals now produce a message similar to other spells that crit.

- Fixed corpse looting bugs for corpses that have been summoned or moved out of dynamic zones.

- Closing multiple bags while using the bank no longer causes the client to crash.

- The raid locking system had various bugs which are now fixed. Please let us know if you encounter any problems with the raid tool.



* Denotes a community request.




-- The EverQuest Team


EverQuest - Live Update - 04/20/05

----------------------------------


*** Events ***

----------------------------------

- The Girplan Guardian encounter in the wizard epic had its difficulty lowered to bring it more in line with other epic 1.5 fights.

- Rumors have been spread that the Ring of Scale have started to investigate the new vampires of Mistmoore(RoS faction quest is in).

- Eryke Stremstin for the monk epic in the bazaar should no longer fall under the world.




*** Items ***

----------------------------------

- Changed the name of the Basilisk Tooth to be Great Reptile Tooth.

- Changed the name of Racnar Hide to Great Reptile Hide.

- Great Reptile Teeth can now drop off crocs in Plane of Earth and Plane of Nightmare.

- Great Reptile Hides can now drop off raptors in Cazic Thule.

- Pile of Gravel can now drop off Gargoyles in Plane of Nightmare and the Hole.

- Tribute values on certain Kunark chest and legpieces has been decreased .

- Horn of Doomcalling now has +2 mana regen.

- Supple Crimson Choker now has a +2 mana regen.

- Clawhammer is now a 70 damage, 32 delay weapon.

- Many items with over 160hp in DoN raids and small events were incorrectly marked with type 4/7 augmentation slots. These now have type 8 augmentation slots.

- Shed Ikaav Skin drop rate/locations adjusted to include Ikaavs in the Ruined City of Dranik.

- Mindreaver’s Shoes of Coercion now has the focus of Alacrity of the Aneuk.

- Earring of Dragonkin is now called "Earring of Wurmkin".

- Mask of Forbidden Rites is now flagged all/all.




*** Item Spells ***

----------------------------------

- Deafening Strike now increases the duration of Fellstrike Discipline.

- Ture’s Anger now increases the duration of Blind Rage Discipline.




*** Spells ***

----------------------------------

- Lowered the duration of many fear spells cast by NPCs.

- Reduced the number of NPCs who cast fear throughout the game.

- Changed all PC pets over level 52 so they are once again immune to fear.

- Several spells were not set to the correct proc values in the previous update to compensate for the change in pet base proc rates. The following spells have had their proc rates adjusted to be the same as they were before the previous patch.

Might of the Wild Spirits

Savage Wildcaller's Blessing

Hobble of Spirits

Primal Fusion

Elemental Conjunction

- Corrected the hate generated by the enchanter spell Howl of Tashan and the monk ability Dragon Fang.




*** Miscellaneous ***

----------------------------------

- Added level up text for all levels between 11 and 70.

- A bug affecting skilling up in combat skills at all levels and tradeskills at low levels has been fixed. Skilling up at these levels should be back to normal.




-- The EverQuest Team







EverQuest - Live Update - 05/11/05

----------------------------------


*** Headlines ***

----------------------------------

- Many quests in city zones that give XP as a reward now give significantly more.

- Four new missions are available that take you back to Qeynos, Unrest, Befallen, and Hate's Fury.

- Veteran's Rewards will be available on May 13th. You can find out more details about these rewards at http://eqlive.station.sony.com/lowsrc/news_section/newsview.jsp?story=50003.

- The required levels on many spells level 50 and below have been changed so that all casting classes will now receive at least 1 new spell every level.

- Great new functionality has been added to the mail system. Some of the major features are listed below, but also check the bottom of the patch message for details.

- Multiple recipients, including a dynamically generated guild mailing list.

- EverQuest mail forwarding. You can now have your EverQuest mail forwarded to the e-mail address registered with the station account of the character you are playing. NOTE: you cannot reply to the forwarded mail.

- New Address Book. You can now setup mailing lists on your client and store your friend's addresses in your address book.




*** Spells

----------------------------------

- Players who only have the first two ranks of the Spell Casting Fury AAs will now do double damage on a successful spell crit, the same as if they had the third rank.

- Players who only have the first two ranks of the Ingenuity AA will now do double damage on a successful spell crit, the same as if they had the third rank.

- DoT spells for nearly all classes have been adjusted to scale better as players gain levels. Additionally, most of these spells have had their casting time significantly reduced. A number of additional changes have been made. Please see in game descriptions for updated information.

- Pet heals are now generally more efficient, have shorter cast times, and will remove poison and curse effects in addition to disease effects.

- Frost Guard now has a 1 hour duration.

- Rangers now gain the ability to triple attack starting at level 60.

- Berserker's Frenzy skill now has a minimum damage cap starting at level 51.

- The return on AC over the cap has been increased for monks, paladin, and shadowknights of level 50 and higher.

- Based on player feedback, we have removed the notification to the caster that occurred whenever a heal-over-time spell made an exceptional heal and added new functionality to let the caster know when their spell has worn off.

- All caster, priest, and hybrid classes now learn Meditation at level 1.

- All priest and hybrid classes now learn Channeling at level 1.

- All detrimental spells that have a duration will now notify their caster when they wear off.

- All hybrid classes now learn Abjuration, Alteration, Conjuration, Divination, and Evocation at level 1.

- All buffs that last at least 24 seconds and do not go to the short buff window will now notify their caster when they wear off.

- Share Wolf Form will no longer have its buff timer decremented in the Guild Hall.

- Shield of Notes and Dance of Blades will now properly reset if they fail to take hold.

- Lich Sting and Reaper Strike now grant a buff to the group as well as the Shadow Knight triggering the effect. The benefit for the Shadow Knight will be significantly larger then the benefit to the rest of the group.

- Kessadona's Flash of Insight is now known as Kessadona's Roar and has been changed to be a direct damage cold based spell.




*** Items ***

----------------------------------

- Seal: Mastery of All is now no-drop on the Firiona Vie server.

- A Gem-Etched Key was dropping off of common crocodiles in Plane of Earth. This erroneous drop has been removed.

- The Rod of Shaded Wrath has been slightly upgraded.

- Many items with over 165 hps were given type 8 slots instead of type 7 slots.

- The Tainted Heartstone and Charm of Exotic Speech will now properly give full stats when all uncommon languages are mastered.

- All flowers of functionality are now inventory clickable.

- All armor and weaponry on the Dragons of Norrath vendors now have an additional type 9 augmentation slot.

- New type 9 augments can now be found on the Dragons of Norrath vendors.

- Some additional weapons on the Dragons of Norrath vendors are now rogue usable.

- Blightbringer’s Pants of the Grave now has the focus effect Venom of Anguish.

- Improved the damage/delay ratio of some of the weapons on the Dragons of Norrath vendors.

- Beaded Hoop of Demise now has +10 combat effects and +5 strikethrough.

- Chains of Anguish now has the focus effect Avariciousness of the Ikaav.

- Shroud of the Surging Storm now has the focus effect Avariciousness of the Ikaav.

- Ring of Deterrence now has the focus effect Avariciousness of the Ikaav.




*** Quests

----------------------------------

- When Brevik Kalaner combines the high temple pieces to form the Cipher of Txevu, the player will now also receive Qvic access if they do not already have it.

- When zoning into Kod`taz, if a player has the Inktu`ta high temple piece as well as Qvic access, they will now receive any other high temple pieces they may be missing.

- Removed the large particle effects from King Gelaqua’s room in Riftseekers. This should help with reported visual lag issues in that area.

- Fixed a spawn issue in Firiona Vie involving Hero Goxnok and a Drachnid spy.

- Guttertusk the Cruel has been spotted wandering the city of Dranik.

- Raids in Gates of Discord dynamic zones now require a minimum of 12 people to start.

- Corrected a problem that was causing the Kunark dragons to not drop their spells or, in the case of Trakanon, his teeth.

- Vyril Nightfire in Mistmoore is seeking adventurers to help destroy the new inhabitants of the castle.




*** Tradeskills ***

----------------------------------

- Added a new alchemy recipe to create Essence of Froglok. It can be made in much the same way as the other essences.




*** Missions ***

----------------------------------

- We have made improvements to how mission rewards are given in situations where the mission was completed while a member was zoning, charmed, feared, or dead.

- Your mission token or any item you receive at the completion of your mission will now automatically go into an open slot in your inventory. You will not see it on your cursor anymore. If your inventory is full then the token or item will be attached to your cursor the next time you zone.

- Savil Tranquilsong has made an important breakthrough in his work uncovering the history of Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him out in the Butcherblock Mountains if you are interested in helping.

- Rumors have been circulating of increased activity around Hate's Fury and a growing discontent among the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking to hire a few hearty souls around levels 55 to 70 to help keep the Clan in check.

- Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping on the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 to 35 to help him get back into the good graces of the guard.

- The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and kidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, uncle of the kidnapped girl, has traveled to West Commons in search of adventurers around levels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all.




*** User Interface ***

----------------------------------

- There is a completely new interface for the chat filter.

- The Bandolier "auto swap" will now maintain its state through relog.

- There is a new Merchant Interface window. Items are now displayed in more intuitive list.




*** Miscellaneous ***

----------------------------------

- Added Label EQType 134 - Currently Casting spell. Added it to Casting window.

- Bug fix for entering the game by walking through the arch in explorer mode of character selection. If you were logged out in an instanced zone, you will not see multiple of each character if that zone was not up.

- For servers that have movelog command enabled, players will now see what servers have their current name in use already.

- We have changed the text description of certain flags on the item inspection window. NO DROP is now NO TRADE and NO RENT is now TEMPORARY.

- Names above players/NPCs should now be visible at twice the distance they were before.




*** E-Mail Features ***

----------------------------------


- Audio and text notifications of new mail.


Mail Window


- New Options and Address Book buttons.

- The Options button brings up the options window (with the Mail tab selected).

- The Address Book button brings up the address book window.

- New "Reply All" button.

- New "TO" field visible in the view pane (where you read your email). It shows all recipients, except those that are BCC.


Mail Composition Window


- New "From" field that shows you who you are when sending an email.(Useful now that you can quickly switch between the mailboxes of your different characters on the current server).

- You can now send to multiple recipients at once, by separating them with comas. You can also use an address book entry name.

- When pressing "Reply All" from the Mail Window, the lists found to match exactly (both name and addresses) with an entry in your address book are compacted to the name only, other entries are written in full.

- The Sync button is there to synchronize your TO field with your address book. This is mainly useful when replying to all: it helps you add new entries to your address book or update old ones. In the latter case, you will be notified of the differences: name differs by case, addresses removed, addresses added. The note field is preserved during the update.


Address Book Window


- New window to edit your address book.

- Fields for name, addresses and note.

- Checkbox to make the entry name private, which means that during address expansion, the addresses will be written as if you had selected them individually, not in the mailing list format.

- Automatic update of the "Guild" entry. [Transient (not saved) and read-only.] If you leave the guild, the entry disappears. If someone is added/removed from the guild, your address book is updated.


New Options Tab for the Mail System


- Address book filename, configurable per character.

- If you select an existing address book file, it loads it.

- If you select a new filename, it creates it with the current in-memory address book state.

- The address book can be edited by hand, or copied between installations.


Mail Forwarding Option.


- When turned on, incoming email is forwarded to the email address you registered in your Station Account.


Revised Command-Line Syntax for Sending Mail


- More than one recipient is now allowed. Use the comma to separate them.

- If you need a space, for an example if you are sending to a mailing list that contains a space in its name, then you need to enclose the whole list of recipients between double-quotes.

- To make a recipient BCC, precede it with a -.

- Addresses written in the command-line are expanded according to the address book rules.




-- The EverQuest Team



EverQuest - Live Update - 05/12/05

----------------------------------

- Four new missions are available that take you back to Qeynos, Unrest, Befallen, and Hate's Fury.




*** Missions ***

----------------------------------

- Savil Tranquilsong has made an important breakthrough in his work uncovering the history of Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him out in the Butcherblock Mountains if you are interested in helping.

- Rumors have been circulating of increased activity around Hate's Fury and a growing discontent among the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking to hire a few hearty souls around levels 55 to 70 to help keep the Clan in check.

- Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping on the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 to 35 to help him get back into the good graces of the guard.

- The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and kidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, uncle of the kidnapped girl, has traveled to West Commons in search of adventurers around levels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all.



-- The EverQuest Team




EverQuest - Live Update - 05/18/05

----------------------------------


*** Spells ***

----------------------------------

- With the last patch, we made a change to the way that intoxication effects work so you are no longer completely immune to them if you have maximum alcohol tolerance. Instead, you now mitigate the effects based on your alcohol tolerance skill. Due to this change, intoxication effects have been reduced or removed from a number of detrimental NPC spells where they would now cause the encounters to be more difficult than intended.


- Storm Guard and Frost Shield now have 60 minute durations.


- Increased the range on Kessdona’s Roar.




*** Missions ***

----------------------------------

- Skrepiz Plaguebringer will now only appear when you have completed all previous requirements in the Rise of Marnek mission.


- If you are on the mission to Unrest, Nisha Lightbrook will now respond to your first hail instead of requiring two hails for a response.


- You will no longer be able to loot the notes for the Hate's Fury mission out of order.




*** Items ***

----------------------------------

- Gloves of Wicked Ambition now have +5 to stun resist, +6 to dot shield, and +2 to mana regen.


- Mirrored Mask now has a type 8 augmentation slot, by request. Now players can bind a focus augment to the item if they wish.


- Gem of the Spring Wind from the good DoN camp is now named "Shard of the Spring Wind" and is now a type 7 and 8 augmentation.




*** Alternate Abilities ***

----------------------------------

- Raised the cap on AA's so that those people who were maxed out can receive all of their Vet rewards.

- The shape changing effects of the Jester of Bristlebane will now disappear after 10 minutes.




*** Code ***

----------------------------------


Windows 98/ME:


- Users with these operating systems should no longer experience the bug where there UI renders but the 3D scene does not when they first enter the game.




-- The EverQuest Team





EverQuest - Live Update - 06/29/05

----------------------------------


*** Headlines ***

----------------------------------

- Plane of Time Instancing! - Plane of Time has been fully instanced. Every raid that enters the zone will now get its own instance of the zone.

- New Tutorial! - A new tutorial is now available, featuring new art, new models, new quests, and a new player experience that will take you from level 1 to level 10.

- New Newbie Armor Quests! - New armor quests pick up where the tutorial leaves off, taking players from 11 to 20.

- You can now invite players to your group across zones. We have enabled the ability to use the /invite command with a players name to allow you to invite someone that is not in your current zone.

- "Auto Consent Group", "Auto Consent Raid", and "Auto Consent Guild" buttons have been added to the options window; when checked, your group/raid/guild will automatically be given consent to move any new corpses you drop.




*** Items ***

----------------------------------

- Ogre Femur Club is now monk and beastlord usable.

- The tier1 and tier2 quested breastplates in Omens of War now have click effects that are usable from inventory.

- The Rod of Mystical Transvergance and Summoned: Modulating Rod now both have a 5 minute item recast timer. This will give both items a visible indicator for the recast time of the rods when used in the UI.

- The suffusive weaponry from the Trial of Ingenuity is now attunable.

- The Longbow of Chaos now has a type 4 augmentation slot.

- Haggard Trusik Shawl now has +15 int instead of +15 wis.

- Plaguebreeze now has +4 regen, +20 attack, +1 shielding, and +5 avoidance.

- The Dragonshade Mask now has the worn effect of Cleave V and the activatable effect of Assassin’s Blood. The recast time on the activatable effect has been changed to two minutes.

- The Obsidian Battle Sword has a new graphic.

- The Blade of Vesagran is now a one-handed slasher. Please petition if you have an augmentation that will not fit in your blade now that it has changed to a slasher.



*** Tasks, Missions, and Quests ***

----------------------------------

- Increased the amount of time that a mission zone can be empty of players before it shuts down from 15 to 30 minutes. This should help groups who completely wipe out get back to the zone before it shuts down and resets.

- If you are on the mission to Unrest, Nisha Lightbrook will now respond to your first hail instead of requiring two hails for a response.

- Sleeping on the job: Gnoll Archers will now call for reinforcements if you have killed them before completing the previous elements in the task.

- Sleeping on the job: Holinix, Djerr, Grarrax,

- Fixed an error that was causing some tasks that had elements in Grimling Forest to be impossible to complete.



*** Events ***

----------------------------------

- The Specter of Rage in Uqua will now accept the Orb of Rage again.

- It should no longer be possible to get double-loot and double-lockout on the MPG Trial of Endurance.

- The Vishimtar encounter has been retuned. Beware the cursed black dragon!

- After Vishimtar's demise, Creeping Doom will fade and skeletons will cease spawning on player death.

- Standing directly under Rikkukin when he fires off a directional attack is now a bad idea.

- Lockout timers for Anguish bosses are now 4.5 days long instead of 4.9166666 (repeating, of course).



*** Skills, Spells

----------------------------------

- Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57.

- Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57.

- Added new level 50+ fear spells for Clerics, Necromancers, Enchanters, Shadowknights, Bards, and Druids.

- Added new melee guard Disciplines for Shadowknights and Paladins, both at level 56.

- Added a new Point Blank Enthrall spell for Enchanters at level 68.

- Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57.

- Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57.

- You'll have to convince Karsor the Mad to part with the above new spells.

- Storm Guard and Frost Shield now have 60 minute durations.

- Modified the Frenzied Burnout AA so that it now has a 15 minute reuse and will better stack with other strength and attack enhancing effects.

- The mana regeneration portion of the Enchanter spell Breeze now scales from 5 at level 14 to 6 at level 20.

- Fixed a stacking problem with Shadowknight and Ranger Self buffs that were being overwritten by the druid Hand of Ro line.

- Increased the innate AC bonuses granted to level 66+ pets by focus effects.

- Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets.

- Lowered the endurance cost on many Berserker Axe abilities and the battle cry line.

- Refunded and removed Spell Casting Subtlety from Shadowknights.

- Shock of Lightning was recently changed into a new spell, Icicle Shock. In answer to concerns from several players at the loss of Shock of Lightning, the spell has been returned to it's previous form.

- Guard of Blood Recourse has been changed to a instant heal for 600 HP instead of 400 for 2 ticks.

- Alternate Ability timers for newly acquired activatable AAs will properly initialize to allow for immediate use.

- Veteran rewards on accounts that have no expansions now work properly.

- Leadership assist ranges now have the same distance rules as the /assist command.

- When rogues using Shroud of Stealth /con an NPC that can see invis but not shroud of stealth, they will now get a message telling them the NPC cannot see them but can see normal invis players.

- Players will now receive 1 skill point in any new skills available when the reach a new level.

- Spell hate for spells with a fixed amount of hate now include hate-focus effects. Previously, spells with fixed amount of hate assigned to them would disregard hate focus effects.

- Fixed the issue with Wrath of the Wild that caused it to last until a rune expired.



*** Tradeskills ***

----------------------------------

- Added a minimum chance to gain a skill up on many of the Dragons of Norrath cultural tradeskill recipes and many of the Omens of War augmentation recipes. This will make it easier to gain an increase in skill when doing these recipes in most cases where the character has a high skill.

- Some Velium weapons can now be converted into small Velium bars by smiths. You will need to use the Velium Smithy Hammer in order to break down these weapons.

- Speckled Pine Fruit can now be foraged.

- Palm Leaf can now be foraged.

- Added a recipe to create Rainwater Dressing.

- Added a recipe to create Spiced Heartfruit Greens.

- Midnight Stones and Sandstone Pearls can now be crushed in a Mixing Bowl, not a Mortar and Pestle.

- Increased the stack size of Dragons of Norrath cultural Patterns and Molds to 200 (400 for wrist patterns and molds).

- Caerlyna will now exchange Ice Cream Churns for tokens.

- Added information to bag tokens that will tell the player some of the information about the bag they represent.



*** NPCs ***

----------------------------------

- There is a new potion vendor in the Plane of Knowledge. He sells some nice new potions as well as some of the ingredients that alchemists will need to make those potions.

- The Taskmistress Krisz encounter can now be triggered. Speak to the NPCs in Riwwi for more information.

- Several NPCs in the Abysmal Sea are now more willing to chat. They no longer require proof of dedication to their cause.

- New merchants have moved into Lavastorm.

- Some of the Ferans in Riftseekers will drop Softened Feran Hides more often now.

- Some of the Ferans in Riftseekers will drop Quality Feran Hides more often now.



*** Veteran rewards ***

----------------------------------

- The Veteran Reward buffs are now immune to being dispelled.

- The Veteran Reward buffs will no longer freeze their timers in the guild hall.



*** Optimizations ***

----------------------------------

- File caching has been enabled which should yield performance improvements, especially on lower end systems when dealing with the UI (opening/closing windows, loading a UI, ...).



*** Exodus and Related Issues ***

----------------------------------

- The exodus bug where a player could possibly die during the small amount of time after the spell is cast but before they actually zone, should now be fixed. We did the best we could trying to reproduce the situations that have been described to us and they have been fixed in our test cases. Please let us know if you continue to experience an issue like this.

- Spells such as Exodus, have a chance to fail which happens for each person that gets hit by the spell. This means each person has a chance to not get ported. If you fail to get ported, you now receive a message notifying you of the failure.

- Teleport bind(AA) will no longer leave the caster behind. If the spell is successfully cast, then everyone will be ported. Previously the caster had a 2% chance to not port.



*** Features Enabled for All ***

----------------------------------

- The raid window is now available to all players.

- The LFGroup windows are now available to all players.

- Line-art mapping is now available for all zones.



*** UI ***

----------------------------------

- The Potion Belt will now remain visible after zoning (if it was visible before zoning).

- The advanced display options window has been enhanced substantially. Please note that the Advanced Lighting option is for video cards that support 1.1 Pixel Shaders and above. Also note that the advanced lighting is still being tested with some of our known player hardware configurations. If you experience any issues with it on, please turn it off. Not all hardware combination have been verified to be fully functional. For those that can use it, check out how cool the lighting looks in some of the old zones like the commonlands with the NPCs and their spherical light influences. It looks great.

- The help window has been merged with the petition window.



*** Misc ***

----------------------------------

- You will no longer get experience back from a corpse whose rez timer has expired when using the Veteran AA Expedient Recovery.

- The level restriction for entering the tutorial has been changed to allow level 10 and under.

- Fixed an old issue with particles. If you had your client running for 10 or so hours, some particle emitters would start to show huge particles.



*** Chat Channels ***

----------------------------------

- There are now system owned, persistent chat channels and players will auto join some of these channels. Players level 20 and under auto join the "NewPlayers" channel, over level 20 auto join "General" and a class specific channel, and there are continent based channels as well. Auto joining channels can be disabled under the options window.



*** Pet Commands ***

----------------------------------

- The "/pet follow" command works properly again.

- The "/pet report" command works properly again.




-- The EverQuest Team


EverQuest - Live Update - 07/13/05

----------------------------------


*** Headlines ***

----------------------------------

Trouble grows in Norrath! Dark Elves have been seen traveling the lands wreaking havoc as they pass. Cities are calling out to their citizens for help gathering supplies in preparation for possible war. Something big is happening in Norrath now as the Age of War continues.



*** Events ***

----------------------------------

- Players should no longer be KOS to Killvak or the troll raiders in Barrenzin's mission "Trollish Bloodlust"



*** Spells ***

----------------------------------

- Increased the damage, mana, and cast time of the Necromancer and Shadowknight spell Siphon Life to better fit the progression of the other spells of the same type.

- Fixed a problem that caused Shadowknights to proc the wrong effects from Spirit of the Puma and Spirit of the Jaquar.

- When a rogue /consider's an NPC that can see through normal forms of invisibility, and the rogue is hidden from the NPC due to their Shroud of Stealth, the player will continue to receive the "indifferent" consider message but will also receive the following message: "Your Shroud of Stealth keeps you hidden from watchful eyes."

- We have fixed the gating issue when on a mount and you are in the same zone you are bound and your vertical location of your bind point is much lower than you are currently. You will no longer fall to your death. Yeah for falling!

- When casting bind, your current heading will now be saved.

- Dark Sieve and Dark Sieve Recourse now have 200 range.



*** Pet Focus ***

----------------------------------

- Increased the innate AC bonuses granted to level 66+ pets by focus effects.

- Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets.



*** Items ***

----------------------------------

- The new potions will now be level restricted as they were previously intended to be.

- Some type 9 augmentations are now usable in the charm slot.

- Plaguebreeze will now drop more frequently.

- Removed Patorav’s Amulet from the "bonus" table on Overlord Mata Muram.

- Mask of the Heretic now has 12 AC.

- Blightbringer’s Cap of the Grave now modifies the Specialization: Conjuration by 12%.

- Any type 9 augment that fit in a visible slot now is also a type 12 augment.

- Jelvan has learned the technology of the printing press and will now distribute his writings more often.



*** Auto Consent ***

----------------------------------

- Auto-consent raid, group, or guild will now auto-consent all future and existing corpses. If you turn off auto-consent then consent for your group, raid, or guild will be removed from all existing corpses. Please note that in order for a group member or raid member to be able to drag one of your existing corpses, they had to be in your group or raid at the time your corpse was created. This is the functionality that has always been in place.



*** Tasks and Missions ***

----------------------------------

- The entrance to Everfrost is now a little easier to explore.

- The issue preventing some groups from entering the Unrest mission has been fixed.



*** Graphics ***

----------------------------------

- /viewport should work with Advanced Lighting on now.

- We have fixed a common Reset Device error.

- Fixed an issue with rendering trees and other alpha'ed textures when running on older hardware.

- We have fixed a common crash with our DLL.



*** Particles ***

----------------------------------

- We have made some fixes to the particle rendering. Some people were seeing square textures.



*** UI ***

----------------------------------

- You can now use the "Enter World" button at character select if you are camped in tutorialb.

- Merchants' items should now be sort correctly using the Quantity column.



*** Tradeskills ***

----------------------------------

- Changed one of Chef Chowderly's recipes. Pan Seared Orange Tuna will now use a Non-Stick Frying Pan in the recipe instead of a Large Stewing Pot.






-- The EverQuest Team




EverQuest - Live Update - 08/11/05

----------------------------------


*** Headlines ***

----------------------------------

Gukta is no more. The Trolls have retaken their ancestral home and torn down the remembrances of the Frogloks. The Guktans, suffering more than just defeat, have retreated into the Rathe Mountains. They have built a tent city to accommodate their needs, but there is something obviously wrong. Many of their friends and family were touched by the curse laid upon the battlefield by the Warlord Ykesha. These poor souls have been corrupted. They have been torn from the breast of Mithaniel Marr and grasped by the clutching claws of Innoruuk and turned to evil. Yet they are cousins and brothers to the remaining Guktans and so they live together, trying to make the best of their fate.



*** Items ***

----------------------------------

- Ancient Mist Root Stone, Refracted Dusk Amethyst, Ancient Life Root Stone, and Refracted Dawn Amethyst are now usable in the hands and wrist slots.

- All potions that were recently introduced now have a required level instead of a recommended level.

- Lightning Singed Mantle now has 38 AC.



*** Missions ***

----------------------------------

- Changed the required count for the kill and loot elements on the Dragons of Norrath mission "Diseased Pumas". This change was to fix a discrepancy between the number of items required for task completion compared to the number of kills and items looted that the task said you needed.






-- The EverQuest Team



EverQuest - Live Update - 09/07/05

----------------------------------



*** Headlines ***

--------------------------

Eyes on Nektulos - From the saddle of her unholy steed, Lanys T`Vyl, the child of Innoruuk, surveyed the trolls' as they marched with all of their belongings and wares from Neriak, the dark elf city they called home for a time, to the city of Grobb in the Innothule Swamp. The frogloks had finally lost their foothold in Grobb and now the smelling, foul race of trolls had their home back.


She kicked her steed into motion and made haste through Nektulos Forest making a cursory survey of the lands and then turned to Neriak where dark fates would soon unfurl by her ebony hand.




*** Spells ***

------------------------------------------------

- Increased the duration on Divine Avatar.

- Reduced the casting time on several swarm pet AAs.

- Modified Intensity of the Resolute so it won't be overwritten by other, lesser abilities.

- Using Cyclone Blade or Whirlwind Blade will no longer cause AE Taunt to be used up as well.

- Telekara is now slightly harder to resist, giving it an equal resist chance to other spells in the same line.

- Nature's Blight and Season's Fury now have 200 spell casting range.

- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack values switched. This has now been corrected.

- Nature's Blight and Season's Fury will now not focus level 1 spells, including the Shadowknight ability Harmtouch.




*** Items ***

------------------------------------------------

- The dark side of the froglok’s can now wear the armor their culture made.

- Modified the stats of numerous pieces of the cultural armor and the corresponding symbols.

- After much chafing, and a few cracked ribs, the froglok have decided that gnome cultural armor is no longer wearable.

- Blessed Reviver's Charm should now calculate its stats correctly if a non-wis caster is added to the group or raid.

- All spell scrolls should now be stackable. Please note that if you try to scribe more than one spell scroll at one time by using a stack of spell scrolls, that you will receive an error message. You must use only one spell scroll to scribe a spell.

- Ancient Mist Root Stone, Refracted Dusk Amethyst, Ancient Life Root Stone, and Refracted Dawn Amethyst are now usable in the hands and wrist slots.




-- The EverQuest Team



September 15th, 2005

_____________________


Welcome to EverQuest: Depths of Darkhollow!

-------------------------------------------


** Spells **


– Modified Abundant Healing so it should no longer have stacking problems with other regeneration effects.



** Items **


- Placeholder items inside Monster missions will now display the highest level reward for reference.

- New tradeskilled javelins in Depths of Darkhollow now have required levels. Some of them are now flagged as beastlord usable.

- Slipgear's Gem will now properly calculate its stats based on the tasks you've completed for Cartographer Slipgear.



** Miscellaneous **


- Fixed general login related issues.

- Fixed an issue that prevented Lore and Magic items from dropping on Monster Missions on Firiona Vie.

- Fixed an issue that caused quest and tradeskill recipes that resulted in an item of the same lore group as a component of the recipe from combining properly.





-- The EverQuest Team




September 13th, 2005

_____________________


Welcome to EverQuest: Depths of Darkhollow!

-------------------------------------------


As Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse exploded that shook the lands from sky to stone. When all settled, for a time there was no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished from the grove where the curse was bound. But down at the end of the forest river where it ducked under loose stone, a way into darkness was revealed -- passage into a subterranean world called Darkhollow.


For more details on what befell those in Nektulos Forest, see today's story entry!



~** Depths of Darkhollow Highlights **~



** Monster Missions **


- Have you ever wondered what it must be like to be a monster in Norrath? Now you can find out! Through Monster Missions, you are able to enter the bodies of a variety of characters and be transported into a different time to re-enact the past or play a critical role in Norrath's future. These missions are found in Darkhollow and other areas around Norrath, like Nektulos Forest and Butcherblock.

- While you play in a monster mission, your main character earns experience and, quite often, rewards! The rewards you gain from monster missions appear in the inventory of your main character when the mission is successfully completed.



** Spirit Shrouds **


- Shroudkeepers have learned to channel spirits in the ethereal world. They are found in the Plane of Knowledge and can offer you the form of one of Norrath's creatures through a Spirit Shroud! The Shroudkeepers can transform you into creatures in various categories, like Undead or Animal. The Spirit Shroud itself changes your form and gives you a specific set of abilities, like a fighter or healer, depending on the shroud you picked. Once you've selected a shroud type, you can choose to play a creature of that type of any available level less than or equal to your own level.

- While you adventure with a Spirit Shroud, you will gain experience for your main character. When you remove your shroud, the items you collected will appear in your Shroud Storage which is accessed at a banker. Also, as you use the Spirit Shrouds in a particular category you will gain enough knowledge and experience to unlock new forms.



** Evolving Items **


- As you adventure and advance in Norrath, you may find new items that will learn and grow right along with you! These Evolving Items change over time the more you use them, including their names and statistics. These weapons and worn items are marked as Evolving and will show their status in a percentage upon inspecting them. You can watch that status grow as you kill monsters! When it reaches 100 percent, presto, you will have the next level of your item!



** Intelligent Items **


- Imagine what some of your gear might say to you if it could talk. Now some will! Intelligent items, much like evolving items, are now found in Norrath and will show their status when inspected. As they grow, they change their statistics and even what they say. They can talk to you and, sometimes, people around you (you can customize these chat options). These items usually have something to say about your actions, so keep your eyes open!



** Tradeskills **


- The gnomes of Corathus have amassed a collection of new tradeskill items. You will find some vendors with books detailing javelins, food and drink, and new ways of doing spell research. Merchants who frequently traffic in high quality ore have been taking a keen interest in the new ores and minerals of Darkhollow and often have surplus available for purchase by others.

- The new spell research is a totally different system that covers a large majority of spells that were found in Planes of Power, and Gates of Discord, though not all of them. The new system may seem more complex than the way you are used to doing spells, but is much more systematic than the previous system and will be more consistent.

- Additionally, there are new highly powerful augments for cultural armor… One of the Gnomeworks is a bit damaged and if you have something of interest to him, he may be willing to help you with a way to make them. Good luck!



** AAs **


- New AAs are now available to players who own Depths of Darkhollow.



** Spells **


- New Spells are now available to players who own Depths of Darkhollow




~** EverQuest: Escape to Norrath **~


Are your friends bored now that the summer is coming to an end? Has their work, school, or in-laws plain taken the fun out of their days? If this is the case, invite your friends to Escape To Norrath to join you in your adventures throughout the world of Norrath. Our new tutorial, EverQuest: Escape To Norrath, is a FREE stand alone experience tailored around a fun and easy to learn introduction to the world of Norrath.


There are several ways to play Escape to Norrath:


- Invite your friends to play EverQuest with you by using the disk included with your Depths of Darkhollow box. Feel free to share this disk!

- Our new EverQuest: Escape To Norrath website has a full download available, along with instructions on how to obtain account keys: http://escapetonorrath.station.sony.com/index.vm

- Existing EverQuest players can play on the Escape To Norrath server by using the EscapeToNorrath.exe in their EverQuest directory. Join your friends and relive the experience of discovering the magic of EverQuest!




~** Other Update News **~


** [EQ] Menu Button **


- We have added new functionality to the UI. The window selector is no longer available. The functionality is now neatly folded and tucked away in the [EQ] Button. Clicking on the [EQ] button will extend a menu that includes the most vital and commonly used screens in the game.



** AAs **


- Based on player feedback, we’ve changed the way that Turn Undead and Turn Summoned work to make it more useful in normal grouping situations. Both abilities have been refunded and new versions are available for purchase. The new versions are 5-minute reuse, single-target DoTs that have a chance to do a massive amount of damage to the targeted creature when they land, likely destroying it in one hit. The core abilities are still level 59 class abilities and upgrades are available at level 65 for Planes of Power and level 70 with Depths of Darkhollow.

- Due to the changes to Turn Summoned and Turn Undead, the AAs that decreased their reuse times are no longer applicable so they have been removed and refunded.

- The duration of Divine Avatar has been increased to 3 minutes and the reuse time has been lowered to 36 minutes.

- The reuse time on Rabid Bear has been reduced to 36 minutes. As part of this change, the ability will no longer have its duration increased by focus effects. Hastened Rabidity has been changed to lower the reuse on Rabid Bear by 4 minutes per rank.

- Reduced the casting time on Wake the Dead and Army of the Dead.

- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack values switched. This has now been corrected.




** Tradeskills **


- Added some recipes to create Soy Sauce for the Chef Chowderly quest.

- Modified the stats on numerous pieces of the Cultural Tradeskill armor.

- The Salvage bug when using world containers has been fixed.

- Tradeskill recipes that result in a LORE item that you already have and is not a tool will now block with a message.



** NPCs **


- High quality ore vendors will no longer fall for your tricks.

- Volkara will now appear as a spider rather than a 20-foot human male.

- NPC's in Halls of Honor should no longer gate home when there are too many pets in the nearby vicinity.

- Made a minor modification to the Mata Muram script to fix a loophole in the gaze list logic.



** Missions


- Volkara will no longer grow in power if she is outside of her lair. Her encounter will now be the same no matter where she is fought.

- Kessdona's manashard guardian adds should now activate correctly and in sequence.

- Changed the required count for the kill and loot elements on the Dragons of Norrath mission “Diseased Pumas”. This change was to fix a discrepancy between the number of items required for task completion compared to the number of kills and items looted that the task said you needed.



** Quests **


- The Ancient Sebilite Protector in Sebilis should no longer double-spawn his helper-golems, and the event should despawn / reset normally again.



** Items **


- All arrows and throwing items now are max stack size of 100.

- All spell scrolls should now be stackable. Please note that if you try to scribe more than one spell scroll at one time by using a stack of spell scrolls, that you will receive an error message. You must use only one spell scroll to scribe a spell.


** Spells **


- Modified Intensity of the Resolute so it won’t be overwritten by other, lesser abilities.



** Tutorial **


- In case you missed it above, the tutorial has changed. Not only have we added new content and made it more user friendly and streamlined, we actually made it a standalone experience you can give to your friends to learn how to play EverQuest. Please refer to the EverQuest: Escape To Norrath website for more details: http://escapetonorrath.station.sony.com/index.vm



** UI **


- There are now 4 Hotbutton windows that can be visible at the same time. Use the Options window to set keys for showing/hiding the windows, as well as setting keys for the individual Hotbuttons in them. Note to skinners, your old skin should work for the single Hotbutton window contained in it, but you'll need to update to see more than 1.

- Item Links have changed format.

- Bazaar search results, when the item is viewed, should now show the correct number of charges for charged items.

- The Task Select window now autoselects the first task in the list.

- The Guild Management Window level display bug should be fixed.

- Changing video modes should no longer clear the Find window list.

- The Find Window now generates a Find path once a target is selected.



** Miscellaneous **


- Added new level gained text for lower level characters.

- A fully looted corpse will remain in the game as long as there is experience that can be regained through an experience rez or until the experience rez timer has expired.



***Special Thanks***


The EverQuest Team would like to warmly thank all the people who participated in the Depths of Darkhollow Beta. All your feedback, patience and good spirits have been really invaluable to us and the EverQuest community as a whole. Without your efforts, Depths of Darkhollow would not be possible.





-- The EverQuest Team



September 16th, 2005

_____________________


Welcome to EverQuest: Depths of Darkhollow!

-------------------------------------------


** Skills **


- Language skills can now be advanced pass skill level 32 again.



** Miscellaneous **


- Fixed a bug with monster mission shrouds and their abilities.

- Fixed a problem that allowed the boar mount to go into dungeons.

- Mounts will sink when in water as they should.

- Fixed an issue with the /who command when people are shrouded.


-- The EverQuest Team





September 21st, 2005

_____________________



*** Missions ***


- Lockout timers for missions are now fixed. You will no longer get the 50+ day lockout timers. Those that have these long lockout timers need to log those characters into the game to have those timers reset automatically for them. There is no need to petition to get them reset, they will be reset automatically.

- Orvin in West Commonlands should port players with the Zanivar quest.

- The chance that you would loot the required items for the mission Desert Crawl was increased.

- Corgoth has remembered his obligations and has returned to the Norrath’s Keeper faction.

- Adjusted the experience reward for some of the monster missions to be more in line with the time it is taking to complete them.

- Kathi Norman is on vacation. She will return to help Griffins find their eggs as soon as she can. (ooc: The mission she gave was just too easy and is being retrofitted with more fun and challenge).

- Lowered the difficulty of Warlord Drellak in the second mission of the Walls of Xill mission line in Stoneroot Falls.

- Some mission givers in Stoneroot Falls will now see through invisibility. You may now communicate with them while having invisibility up.



*** Items ***


- Evolving items that had the same recommended and required level will now only report the required level.

- Some Illsalin level 70 hard mission items have been slightly upgraded.

- A few belts throughout Darkhollow now increase the size of your potion belt.



*** Quests ***


– A few quest combines that had a lore result were failing. These should now work properly. In some cases, you will still have the container when you are done with it. Do with it what you want. This includes the combines for the Ranger and Druid epic 2.0 that were eating their containers.

- The unbridled fury of Korbuk Brimblade will no longer bring unwanted lag to Noble's Causeway.



*** Shrouds ***


- Modified the experience scaling for Spirit Shrouds, Evolving Items, and Leadership Abilities to grant more experience at lower levels.



*** AAs ***


- The AA description for some of the new DoD AAs will now show the proper required level.



*** Tradeskills ***


– Eureka! Players can now learn some of the Depths of Darkhollow recipes that were so forgettable.

- Nest Drake eggs now work with normal flour.

- The new snake eggs found in Darkhollow make scrumptious dough, noodles, egg batter, and snake egg oil.

- We have fixed an issue with a tradeskill combines where the container is lore and is also given back to the player after the combine is completed. You will now be able to complete these combines again.





- The EverQuest Team



September 22nd, 2005

_____________________


*** Exploit ***


- Fixed an exploit with a character being created with the name of an existing character.


October 12th, 2005

_____________________



*** Headlines ***


A new edition of the city newspapers is hot off the presses. See your local Town Crier!


Lesser Faydark and Mistmoore Castle have been returned to their previous states.



*** Missions ***


- The mission, Brownies of Doom, has been made easier. We will continue to monitor this mission to see if it remains too difficult or too long.


- A character that is out of the instance when one of the five “Curse of Blood” raids is completed can get their “flag” and AA by zoning back in before the instance shuts down. There was a bug with the mechanism that handed out the AAs in this case and that has been fixed. The “flag” was being given out properly on zone in.



*** Quests ***


- Many of the guests of Dreadspire were very easily satiated. Their hunger has grown and they can be fed more often.


- Ergrez Shortpaw in Iceclad now asks for Fatty Walrus Meat instead of Walrus Meat.


- There are reports of bandits robbing the Cargo Clockwork in Steamfont. Speak to Jarah in Ak`Anon to find out about the Cargo. (Cargo Clockwork’s quest should now work properly)



*** Spells ***


- Shield of Dreams is now a 451 pt. rune


- The triggered effect caused by Fickle Shadows will now only effect spells which do not have a duration. I.E. instant direct damage spells.


- The charges on the mage summoned Sphere of Air have been increased to 5. The spell that summons this item has also had its mana cost increased.


- The ATK bonuses for Ward of the Hunter, Howl of the Predator, and Strength of the Hunter have been replaced with Double attack bonuses.



*** AAs ***


- The casting times on several of the wizard AA familiars have been removed.


- Dragon Punch has been changed to a physical resist check, it should now be resisted less often.



*** Items ***


- The worn damage shield cap has been increased from 15 to 30.


- The following augmentations now have solvents: Stone of Focused Rage, Heart of Darkhollow Wilds, Darter Stone and Solidified Shadow Spine Magical Taint.


- The Illsalin Royalty Garment now has the click effect of Shield of Auras.


- The Shiliskin Good Luck Charm will now yield a lower max value.


- Pristine Illsalin Stonecraft Mask now has +3 regen and mana regen instead of Composure.


- The Berserker Epic 1.5 and 2.0 effects have been modified. They now increase crit rate, strength (and strength cap), and regen health for the duration of the effects.



*** NPCs ***


- Entalon in the burning woods will now take you to his master on completion of his quest.


- Though she has lived in Neriak since she was born, Ungia has decided to move to Grobb to follow the customer base she acquired during the troll exile.


- Graktar in Iceclad is waiting for a letter from Vkjor in Kael Drakkal.


- Earthcaller Stones should now appear in Shadeweaver's Thicket. This is related to a quest from Captain Karim.


- Sentry Kedra Kai of Shadeweaver’s Thicket will now reward players for adventuring into the Paludal Caverns.



*** Tradeskills ***


- Alchemists no longer automatically throw a tantrum and destroy the small vials used to make some potions if they fail to make the potion.


- Scrindites Mechanoinstruction Reader should now work as described in the book.


- The page needed to make the Unfired Scrindite’s Holepunch Mold has been moved from Poxysmit’s Book to Scrindite’s Book.


- Potters Unite! There are new culturally inspired charms made using the pottery skill. Consult the merchants that sell the culturally inspired books for a new book.


- Refined high quality ore can now be converted between block, large bricks and small bricks.



*** UI ***


- A done button has found its way back onto the Merchant Window.


Note: The updated UI that is currently on test will be pushed live in the next few weeks.



*** Leadership Points ***


- You will no longer lose leadership points if you are shrouded much lower than your regular level and you gain enough leadership experience to gain another point.



*** Atlas ***


- Depths of Darkhollow has been added to the atlas.



*** Miscellaneous ***


- The AC cap has been increased for bards levels 50+.


- The return on AC over the cap has been increased for clerics levels 50+.







- The EverQuest Team



November 1st, 2005

_____________________



*** Halloween Events ***


- Corrected an issue with character flagging in the Halloween events. Previously only the Trick-or-Treat event and the "Out with the Old" mission were giving credit for completion.

- Due to the issues in the Halloween events the time they will be available has been increased. The events will now remain available until the morning of Monday, November 14th.



*** Tradeskills ***


- Artisan Dosan Vis'Moor, Vivian Selgan, and Gart Okken should now be accepting items for the tasks that they give.



*** Miscellaneous ***


- Zoning out from the Corathus Mines will now place you at the location from which you zoned in.

- Addressed character creation issues on Firiona Vie.

- Corrected several issues with Veteran rewards.






- The EverQuest Team



October 27th, 2005


_____________________


*** Headliners ***


*** New Default UI Skin ***


- We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server (www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can type /loadskin default_old in your chat window and it will allow you to use the old default UI.


*** Events and Seasonal Festivities ***


- Zigan Ribshard in the Plane of Knowledge has a few friends he’d like you to meet. Speak with him for more information regarding seasonal festivities.


Community Summit Related Items:


- There is a new filter option on the guild bank to narrow your search.


- Added a "guildbank" argument to /outputfile, allowing a player to dump the guild bank to disk. NOTE: This can only be used in the Guild Hall.


- Players should now be able to withdraw items from the Guild Bank deposit area (if they're a Guild Banker).


- Added Stun and Strikethrough filters/color selectors.


- Players now have an option in the options window to determine whether or not they want other players to see them with their helm. "Show My Helm"


- EverQuest now uses the system mouse. While in windowed mode you can freely move the mouse around as you can with any other application running in a window.


Mouse pointer customization can be done on a UISkin level. Just make your own .cur files with the appropriate names. (Please see the default directory for the .cur names.)


- There's a new command to launch a web browser from the chat window. Just type /www and check it out. Also for additional flexibility, /url is available.


- There's a new command to launch an application. Check out /system for usage.


New arena zone headed to Stormhammer!


- Please be aware that if you login to Stormhammer and download the new arena.eqg, that file will need to be deleted if you want to login to a server other than Stormhammer. This file is located in your EverQuest root directory.


- Raid invites can now be done across zones via "/raidinvite name"


- Bandaging other players will appear to give a healing effect again.


*** Audio Triggers ***


Audio triggers are sound effects that are played when certain patterns appear in the chat window. You can make audio triggers to play any sound you want when something you want to be sure not to miss appears in the chat window. This might be /tells from specific friends, certain buffs fading, or any other event you can think of that has a text message associated with it. The window used to configure your Audio Triggers can be accessed via the EQ button -> Actions -> Audio Triggers.


There are a couple key ideas that make up Audio Triggers.


Audio Triggers are a collection of text patterns associated with a sound effect. The window shows a list of all active audio triggers. They are sorted by priority so that the first pattern that matches text in the chat window will be the one and only sound that is played. This allows patterns to be made, for example, "tells you" and "yourbuddy tells you" that may have different sound effects. The "Move Up" and "Move Down" commands allow you to control which patterns will be tested first.


Creating a new trigger is a simple matter of typing text in the "Pattern" field, selecting a sound in the "Sound" control, and pressing "Create".


The other controls include:


* Apply - changes the sound selected for the current pattern. Note that changing a pattern requires a new pattern to be made.


* Play - plays the currently selected sound again.


* Delete - delete the currently selected trigger.


Trigger Sets


Trigger Sets are similar to choosing a UI skin. Each trigger set represents a set of patterns associated with sounds that is stored on a per-character basis. You can switch trigger sets by selecting the drop-down control and selecting among the listed options. Unless you have installed custom Audio Trigger sets, you will only see the "default" entry.


Each trigger set is stored as a folder in the AudioTrigger folder in your EverQuest directory which can contain .wav files unique to that trigger set. The goal here is to provide a way for the player community to create and share their own Audio Trigger sets that people find useful for different classes or play styles, much like they have done for custom UI skins.


An example of a useful trigger set may be a set of patterns & sounds configured for your specific equipment. Perhaps you have a primal spear, and you want to hear a special sound effect when the effects fade off so you can be reminded to be sure to equip this weapon again. You would put in "The Avatar departs." as the pattern, and select whatever sound you want to have played when this buff fades away.


There are many possibilities. Due to the differences in play styles, there is no way to predict what settings people might prefer so the default settings are empty. We encourage players to discover and share ways to make this a fun part of their gameplay.


Notes on customizing Audio Triggers:


* Any .wav files found in the folder .\AudioTriggers\shared will be made available to all Audio Trigger sets in the Sound selection control. You will probably want to put most of your custom sounds in this folder, unless you are making custom Audio Trigger sets.


* Creating a new Audio Trigger set is similar to making a new UI skin. It's not complicated but it's not built into the UI. Create a folder in .\AudioTriggers\NewTriggerSetName and put any .wav files specific to this trigger set in there, and you will be able to start using the new trigger set the next time the program is started.


* User settings for each Audio Trigger set can be found in .\userdata\AT_TriggerSetName_CharacterName_ServerName.ini. You can copy these files to other characters as needed. You will probably want to include a sample of this if you make an Audio Trigger set that you plan to share because this is what contains all the details on each specific trigger pattern and sound.


The above instructions are available in-game via the help button on the audio triggers window.


*** Shrouds/Monster Missions ***


- Tribute will now be properly disabled when in shrouded form.


- GuildTribute is now properly disabled when in shrouded form.


- You cannot guild invite someone who is shrouded.


- Adjusted the power scaling of Spirit Shrouds level 55 and above. As you unlock higher tier shrouds you will see a larger difference in their power level.


*** Items ***


- Light Amphibian Hide Slippers now have the effect "Form of Protection"


- Cultural Charms will now be able to receive augments.


- Whisps of Potameid Hair will now drop occasionally from some of the Potameids in Jagged Pine.


- The experience required on many of the intelligent items has been reduced significantly to bring them more in line with evolving items.


*** Tradeskills ***


- Charm Patterns now stack better!


- Players will now be able to make journeyman’s charm patterns instead of cloth caps!


- The spells Night Stalker and Night's Beckon now use the proper thickener.


- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did in the past.


- Pan Seared Orange Tuna will no longer magically transform your non stick frying pan into a stew pot if you make a mistake while making it.


- Radiant Titanite of Quickening and Pure Quickening can now be made by rogues.


- Scribe Rikik in Rathe Mountains found the inventory that he had lost during the move from Gukta.


- The spell Light of Order will now use the proper ink.


- The Darkhollow Geode task changed. Only Artisans will accept the Geode.


*** NPCs ***


- Cartographer Slipgear is reviewing his notes and discovered that some of his maps are not properly accredited. Speak with him if you have provided him with a map but not received credit for it.


- The Knight of the Dread Sun will now make his appearance more often.


- Atheling Plague has decided that heights aren't to his tastes, so he has left his tower.


*** Quests ***


- Added a new quest to reward players for completing the mission story arcs in Darkhollow. Speak with the old shiliskin fortune teller in Undershore for details.


*** UI ***


- There is now a button on the Options/Display page to "turn off" your helm’s graphic.


- You will now see all text color options.


- If you cancel a coin selection and then attempt to select crystals instead, the crystals will now appear on your cursor and not the coin.


*** Miscellaneous ***


- You will now be able to remove gold from your shared bank or regular bank if you die with an item on your cursor.


- When using Find to find the Fishing Supply merchant you will no longer lock up.


- Seru's animations are now fixed.


- If a character dies while LD, Charmed or Feared the corpse can will be able to be dragged by the appropriate people.


- We have fixed any remaining issues with setting a portion of your experience to go to AAs and then losing regular experience.


- Client stability fix. This specifically happened while raiding with many many different types of particle clouds being used.


- The issue involving the loss of a portion of a player's mana, hitpoints, and endurance after zoning is now fixed.


- We have fixed the issue involved with the loss of half a player's mana, hitpoints, and endurance after zoning from a death.


- Added some additional logging and error-checking to the Plane of Time. These changes should address the issue where an instance would not progress past Phase 1 in some circumstances.


- Numerous raid management systems fixes have been made.


*** Chat ***


- Players in shrouded form will not auto-join class chat channels.


*** Pets ***


- Pets will once again receive HP from their items.


*** Regen ***


- Regen will work properly after becoming your main character after being a shroud. Iksars rejoice.


*** PvP ***


- You can no longer loot an item from someone else's corpse if you kill them in an arena.


*** Evolving Items ***


- You can now see the final result after adding an augment to an item.


*** Spells ***


- Detrimental spells will not be marked as used if used in a non-combat zone like PoK.


- Several Ranger spells have been modified once again:


* Ward of the Hunter - Replaced the ATK bonus, lowered the double attack bonus to 3%.


* Howl of the Predator - Replaced the ATK bonus, lowered the double attack bonus to 3%.


* Strength of the Hunter - Replaced the ATK bonus, removed the double attack bonus.


- Greater Familiar is no longer an instant cast spell.


*** Skills ***


- Berserker axe throwing skills have had their timers modified. The stun and snare type abilities will now be on one timer, and the jolt and volley sets will be on another.


- The EverQuest Team


November 16th, 2005

_____________________



*** Depths of Darkhollow***


Many of the single group attainable rewards from the Depths of Darkhollow expansion have received significant upgrades. This includes more than 1,000 items from all over the expansion. Also, to allow players who have deleted items a chance to get them again, the rewards you get for completing a mission the first time are now given to you whenever you complete the mission and do not already have the reward.


We've also made many tuning changes to the DoD missions to provide a smoother ramp up in difficulty over the course of the expansion. In general, earlier missions are now a bit easier and missions further into the expansion are now a bit more challenging, particularly the hard level missions.



*** New Monster Missions ***


- A gnollish zealot has been spotted near the bridge in South Karana. He speaks of the rift within Paw and the final whereabouts of the son of Ishva Mal. Perhaps there is still hope for the prisoners within.

- The Solusek Mining Company has begun recruiting clockwork pilots for a special mission. Report to Clockwork Commander Widgetsworth in Lavastorm for further details.



*** Spells ***


- Several of the abilities used by NPCs in the Demi-Plane of Blood have been modified.

- The Enchanter spell Apathy of the Nihil has been replaced with Dreary Deeds, an upgrade to Forlorn Deeds.

- E`ci's Frosty Breath and Glacier Breath are now much harder to resist.

- Blood of the Spire is now a more potent mana preservation focus.

- Ravenous Hunger has been changed. It is now named "Ravenous Sloth" and is a 40% duration extender on the spell "Lingering Sloth".

- The Aura of Arcanum line of spells should now have the correct spell description.



*** Items ***


- Pumpkin lovers rejoice! Pumpkin items now stack.

- The spell Servant of Marr now properly requires Ink of the Companion.

- Some of the ores that did not stack before now stack. This is from a list provided by the community.

- The drop rate on Shards of Dark Matter has been increased. The high-end Gates of Discord bosses will now drop at least one of them every time they are killed.

- The weight on all versions of the Mask of Horror for the Halloween event has been decreased.

- Ensorcelled Great Sword of the Night should now proc correctly for players at level 55 and greater who can wield the sword. The Greatsword is also more visually imposing.

- All none/none flagged containers in the game are now flagged as all/all. This should fix some issues with containers not showing up in varied item searches in the bazaar and item point vendors.

- Some of the "Last Blood" augmentations now have stronger focus effects.

- Darkhollow Constitutional will now return a normal cork, not the dissolving kind.

- Statuette of the Tranquil is now called "Amice of the Tranquil" and is a shoulder slot item. The AC has been increased and the avoidance has been replaced with accuracy.

- Woven Shadow Shroud is now called "Woven Shadow Stone" and is a range slot item. The item now has points in backstab damage.

- Razorsharp Shortsword is now not usable by berserkers.

- Dragon Scale Tiara is now named "Dragon Scale Eyepatch"

- Azure Sleeves of the Diplomat and Azure Cowl of the Diplomat have lost their +attack bonus.

- Azure Slippers of the Diplomat have lost their attack bonus and have received a +2 to mana regen.

- Eulogy, the Bloodthirsty Blade now has higher hit points.

- Bard instruments will drop less frequently in the Demi-Plane of Blood and a maximum of once per kill.

- The Insidious Hooded Cloak now has its specialization modifier set to alteration instead of conjuration.

- The Ancient Werewolf Skull evolving item now has augmentation slots at each stage in evolution.

- The Sharpshooting VI spell effect on Soulseeker, Death's Sigh is now worn instead of combat.

- The Polished Chitin War Horn now has an augment slot.

- Ancient Cudgel of Slaughter now has resistance modifiers.

- Though it is still magnetic, a magnetic metal brick will no longer stick to your hands.



*** Missions, Tasks


- Adjusted the experience reward for monster missions to better reflect the amount of effort the mission requires. Missions that could be finished very quickly are now worth less experience and missions that are taking longer to complete are now worth more experience.

- High Seas Rogues have regained the ability to evade!

- All Drachnid Hive level 65 missions should now give out the appropriate one time rewards.

- Artisan Dosan Vis’Moor, Vivian Selgan, and Gart Okken should now be accepting items for the tasks that they give.

- Additional text has been added to the "Investigate a Disappearance" task that begins in Freeport that should help clear up a confusing spot late in the task.

- Aid Fimli in the Plane of Knowledge will now reward you with a cloak of lesser pernicity that matches the stats of the original cloak of greater pernicity. In addition the cloak of greater pernicity has been changed to be no drop.

- The Misty for You quest now works properly.



*** UI ***


- The GuildManagement window has a new tab "Information", which contains the MOTD fields, as well as two new fields for Guild web URL and Guild channel specification. These new fields are changeable by the Guild leader only.



*** Tradeskills ***


- The spell Light of Order will now use the proper ink.

- Poison Vials made with Crows Special Brew now show properly in the Tradeskill UI.

- Players baking with pumpkin will now get their tools back when they mess up.

- Players making Spiced Pumpkin Cider no longer have to hold it in their hands. The recipe now requires a bottle.



*** NPCS ***


- The Knight of the Dread Sun will now make his appearance more often.

- Fixed an issue in Dreadspire that could cause some of the residents of the crypt to aggro through the roof.

- Ogres will now be able to get the thread for their cultural armor without having to fight off guards.







- The EverQuest Team



December 7th, 2005

_____________________



*** Headlines ***


~ Holiday Festival ~


M.C. Tinkerton needs help repairing his Clockwork Party Machine in time to celebrate 3199! The party machine's dance gyroscopes, firework cannons and party favor dispensers are fully functional, but the most important piece, the machine's primary party motivator, was stolen at the zero hour. M.C. Tinkerton seeks adventurers to steal back the primary party motivator from the Dark Mistletoe giants, a grouchy clan of frost giant nomads in the Great Divide. Seek out M.C. Tinkerton in the Plane of Knowledge for further details.


~ New Arena ~


A new arena zone is now available off of Lake Rathe!



*** Tradeskill ***


- Shield of Maelin now uses the proper quill.

- The following LDoN spell research recipes have been disabled: Death's Despair, Instinctual Panic, Eidolon Bellow, Soulless Panic, Angstlich's Echo of Terror, Jitterskin, Unholy Bellow, Shadow Bellow, Call of the Muse, Guidance.

- Jar of Clockwork Grease is now made with a Small Grease Jar in a toolbox. A Small Grease Jar is made the same way a clay jar is, except that you use a Small Grease Jar Sketch.



*** Events, Missions


- Additional text has been added to "Investigate a Disappearance" that should help clear up a confusing spot late in the task.

- Soulseeker, Death's Sigh can no longer drop more than once per kill.

- The Mask of the Hidden quest in the Ascent now resets properly after 1 hour of inactivity.

- Monster Mission experience now properly takes into account hell level modifiers. These modifiers smooth out the experience curve to lessen the impact of the old hell levels (30, 35, 40, and 45). Inclusion of these modifiers in the monster experience will cause you to gain more experience than before during hell levels, essentially returning it to a normal level, but you will gain slightly less experience than before when you are not on a hell level.

- Within Monster Missions, you will now find Shards of Wisdom that will impart upon you the experiences of the creature you inhabit at the time. Looting one of these shards will grant the experience to your main character upon successful completion of the mission.

- Aid Fimli in the Plane of Knowledge will now offer to trade you a Cloak of Lesser Pernicity for a Cloak of Greater Pernicity. This is for players who wish to have the original cloak instead of the new, attunable cloak.

- Clockwork Commander Cogswain has outfitted his clockwork models with upgraded weaponry for the War Machines monster mission that begins in Lavastorm. He only has a limited supply of Clockwork Models in commission, so be careful with them.

- Farsoth Mal has regained some of his power deep within the Lair of Splitpaw. Defeating him may prove a bigger challenge than before!

- Dinner invitations to Dreadspire Keep are now flame-resistant and reusable.

- The Performer event will now respawn properly after a failure.

- The respawn time on many NPCs in the Demiplane of Blood has been significantly increased.



*** Items ***


- Archaeologist Flottwit has uncovered a cache of older Darkhollow items and is currently searching the bazaar for some of the newer items for comparison. If you have a Depths of Darkhollow item that changed from tradeable to no trade with the last patch and you'd prefer to have the old tradeable item instead, give the no trade version to Flottwit and he'll give you the old tradeable item in return. Flottwit will only be around until the next patch.

- Heartlight is now no-drop, poof-on-death, and no-rent.

- The mixing bowl and oven now identify Rockhopper eggs more clearly.

- The Cultural Charms should now be tradeable on Firiona Vie.

- Sporali Battle Hammer of Spirits and Daybreak, Bringer of Light have had their proc chances modified.

- Vule's Frozen Heart and Frozen Heart Shards now have +30 atk, +3 accuracy, and reduced weight.

- The hitpoint and mana values on the following items have been increased: Ring of Dark Mists, Dark Void Shoulders, Jagged Coral Choker, and Pristine Illsalin Stonecraft Mask.

- Some of the Depths of Darkhollow hp/mana augmentations were increased too much in the last patch and have been reverted to their old values.



*** NPC ***


- Hatchet the Torturer will now always leave a corpse when slain.

- Nitram Anizok has become interested in some of the clockwork that are near the Plane of Innovation entrance. He will now wander from his workshop and explore the entry to the plane for a few minutes before returning to his workshop.



*** Titles ***


- Corrected an issue that prevented server-based suffixes for the Cazic Thule server from being displayed properly.



*** Spells ***


- Renamed "Zombie Malaise" to "Wurine Guard" and "Wurine Guard" to "Zombie Malaise". This is to correct an inconsistency in the naming.

- Corrected the spelling of "Thief" in the description for the spell Enduring Vision.

- Capitalized "Eyes" in the spell Thief's Eyes.

- Fixed issues with the Aura of Arcanum spells to allow better stacking with other resist buffs.

- Summon Companion will now summon a pet even when you have Steadfast Servant up.

- Field of Vision spells will now stay persistent through zoning.



*** AAs ***


- Gift of Mana will no longer trigger on any spell that costs no mana to cast.

- The monk AA Eye Gouge is now more effective and will stack better with other attack debuffs.

- The magician AA Elemental Agility should now properly cause your pet to be hit less often.

- Guardian of Ro ranks 2 and 3 will now properly increase the damage that your Guardian of Ro does.

- Attempting to use Living Shield before the cool down is finished should no longer result in an error message.

- When Bards use the Origin ability it can now be interrupted by ducking.

- AA's should no longer vanish from your AA list until you zone.



*** UI ***


- A bug where the UI could not be reloaded more than a few times has been fixed.

- The 'Skills' option on the EQ menu has been moved down into the player information sub-menu.

- Added new EQType label "Target of Target Name", type 135, at the request of the UI community.

- Added optional "CloseButton" button to the Story Window at the request of the UI community. The default UI doesn't have this button, but if UI creators want it they can add one now.

- The UI XML parser has been slightly optimized, slower computers may notice a slight decrease in load times.

- Through a change to defaults.ini, the way the Evolving Item XP Transfer window opens should no longer obscure parts of the window.

- A Bazaar Search UI bug where the All Effects filter would no longer bring up weapons with combat effects has been fixed.

- The bandolier window is now persistent across a zone change.

- Hotkeys in the hotbar as well as in the actions window will remain useable when you exit a monster mission.

- It is no longer possible to get 2 group leaders in the same group in the raid window.

- In the Bard Songs Window, all icons should now appear the same size and not overlap each other.

- Fixed a bug with groups and raids where if group member with a shared task /raidinvites a separate player with a different shared task, the group players become bugged.

- Fixed a crash related to minimizing the chat window to as small as it can go.

- Swapping to a weapon configuration that includes a light source in the bandolier should now activate that light source.



*** Miscellaneous ***


- Corpses that were under the world when a zone starts up are now moved to the safe spot of the zone.

- Sharvahl and Hollowshade now use Luclin night settings for the sky. Previously there was no sky in these zones.

- The /safelock command now prevents the Esc key from altering in game windows while safelock is activated.

- You can now no longer summon a horse while controlling a boat.

- If a tracking class enters a monster mission that has a template with track, their sort track will now work correctly afterwards.

- /Dzadding a character that is zoning should no longer cause various bugs.

- Various atlas typos have been corrected. Grobb was spelled Gukta; even the trolls could spell enough to tell that was wrong.

- New Half Elves can now claim Kelethin as their starting city.

- Fixed a problem most often seen in the Tutorial where Arias would attack the player if they use the hide ability. This was a general bug; any NPCs that were told to follow the player because of a script would agro when the player tried to hide.

- The '/who all' command will now filter searches for Frogloks.







- The EverQuest Team



December 8th, 2005

_____________________



*** Events


- The holiday event will now allow a full group to partake instead of just 1 person.

- The Lower Guk and Freeport monster missions will now properly drop Shards of Wisdom.

- /dzadd has been fixed and should work properly again.



*** Items ***


- Some of Archaeologist Flottwit’s items were missing augmentation slots and spell effects. In addition, some of the items now have a lower required or recommended level.

- A small sample of bags that were incorrectly giving an error message that you were not the right class to use it as a tradeskill container have been fixed.

- Dreadspire invitations are now properly persistent.



*** NPCS ***


- Commander Cogswain has returned to Lavastorm.







- The EverQuest Team





December 13th, 2005

_____________________



*** Warping Fixes ***


- Fixed the Eye of Zomm warping bug.

- Fixed a warping bug while being charmed/feared.



*** Titles ***


- Corrected an issue that prevented server-based suffixes for the Cazic Thule server from being displayed properly.





- The EverQuest Team



December 15th, 2005

_____________________



*** Headlines ***


- Updates for the launch of EQPlayers.


As I am sure you have noticed we had to do a quick update again this morning to fix the bug with NPC spell casting.

Let me step back and try to give a more thorough explanation of why we ended up with the amount of downtime we had this week.


EQPlayers is a huge separate but connected system to the EverQuest game. Because of this there is a lot of messaging going on and the amount of traffic is dependent on the amount of information that is being dealt with. The consequence of this is that some bugs did not become apparent until we hooked up the system to all of the live servers. Although EQPlayers has not been available for you this week it has been running with all of the live data. Even more unfortunately, some of the leaks and crashes were not seen until the other ones were discovered – much like the layers of an onion. This is what has caused the repeated updates. Although not immediately obvious, this morning’s update dealing with the NPC spell casting bug is also EQPlayers related. As you all know EverQuest is a large and complicated system.


This being said I am not making excuses but I wanted to communicate the reasons. I do believe that EQPlayers is a great addition to the game and will be a great service to all of you. We do strive to maintain a stable and reliable service to our customers and I hope you agree that this week has been the exception and not the rule.


Once again, please accept my apologies for this week’s downtime.


- The EverQuest Team



December 21st, 2005

_____________________



*** Tradeskills ***


- Fixed a tradeskill exploit.



*** Miscellaneous ***


- Pathing changes were made to Dreadspire and the Demi-Plane of Blood to mitigate NPC warping.





- The EverQuest Team





December 21st, 2005

_____________________



*** Tradeskills ***


- Fixed a tradeskill exploit.



*** Miscellaneous ***


- Pathing changes were made to Dreadspire and the Demi-Plane of Blood to mitigate NPC warping.





- The EverQuest Team





January 18th, 2006

_____________________



*** Highlights ***


- M.C. Tinkerton bids all in the Plane of Knowledge farewell as he packs up his Clockwork Party Machine and heads for home.

- The issue where player pets were attacking other players when hit by an AE spell has been fixed. Thanks to all those that helped provide information about this issue.



*** EQPlayers ***


- The leaderboards now exclude tribute, guild tribute, food and drink bonus, and leadership abilities.

- /paperdoll will now auto-update your current character's profile with a real-time screen shot of your character.

- Guild rosters will update more frequently and remain in sync with the game more reliably.

- There are a couple new menu items under the character menu. One will perform a full update of your character much like the slash command does and the other will open a web browser to your current character's profile.

- There is a new option in the option window to disable the auto-update feature to the EQPlayers site.

- Characters will stay up-to-date better.



*** Misc ***


- The issue that some people experienced with being able to cause other people to sit when they sit has been fixed.






- The EverQuest Team



January 21st, 2006

_____________________



*** Highlights ***


- Double experience this weekend


We sincerely apologize again for the problems caused in response to Wednesday’s update. We do understand that many characters were rolled back due to actions beyond their control along with those that took direct advantage of the situation. We also understand that many other players that were not rolled back were also affected in indirect ways. This weekend we will be offering double experience to all players. This extra experience applies to normal experience gain, including AAs. Special systems such as leadership experience, spirit shrouds, and evolving items are not affected. This event will run until Monday morning at 10am PST. Once again please accept our apologies for any interruptions this has caused in your playtime.






- The EverQuest Team



January 21st, 2006

_____________________


Due to the issues with doubling AA experience the double experience weekend has been extended to Tuesday morning at 10am PST.




January 27th, 2006

_____________________


** Notices **


- Purging old email


In two weeks we will be conducting a purge of all in-game emails older than four months. If you wish to keep emails older than four months then please resend them to yourself. We apologize for any inconvenience this may cause you.


- Default User Interface


We would like to remind everyone that we do not actively maintain the old user interface. If you are still using the older UI then it will have to be updated like any other custom UI when Prophecy of Ro is released on February 21st.



February 21st, 2006

_____________________



*** Headlines ***


- Prophecy of Ro Launches!

- The Desert of Ro and the city of Freeport have been revamped

- Alchemy system has received an overhaul

- New Hot Zones



*** Prophecy of Ro Launches! ***


As a demi-god, Mayong Mistmoore -- the greatest vampire ever known -- is threatening Norrath and its gods. Druzzil Ro, the goddess of Magic, has seen the future and the darkness that lies ahead. Now, the time has come to heed Druzzil Ro’s calls as she opens the planes of Rage and Magic and a passage through time to the long lost Elddar elven city of Takish-Hiz. Draw your swords and prepare your magic to face the greatest fight of your lives.


The full story is available in-game in your Storyline window.



*** Prophecy of Ro Features ***


- Spheres of Influence - Spheres of Influence will appear in expansion zones as visual effects, like soft blue lights, whirling winds, or spinning axes. Any player or non-player character that enters the area of the sphere is subject to its effects. In order to see Spheres of Influence, you must have Player particles enabled in your display options.


- Auras - Players can create Spheres of Influence called Auras. There is an Auras window available in the Character section of your EQ menu which shows your currently active auras and gives you the ability to remove them with a right-click. Player auras are available through mission rewards and events much like spells. In order to see Auras, you must have Player particles enabled in your display options.


- Destructible Objects - Destructible objects, like walls, doors, and siege engines, are used in many of the new expansion zones. These are terrain objects that have a health points which can be depleted and, when the object has reached low enough health, it will crumble and break. As you damage the objects you will see it break down until it is completely destroyed. You can identify an object that is destructible because it will pulse when you put your mouse over it.


- Zone Traps - Traps in EverQuest are now represented by objects that can be seen or hidden. As you would expect, traps trigger if you move into their range and you or your party, and sometimes the entire zone, can be affected by them. Rogues and bards have the ability to sense traps, reveal them to those around them, and disarm them. All traps in the game have been converted to use this new trap system.


- Player Traps - Traps are available to players in the same way as spells and abilities, through specific quests, mission rewards, and off spell or discipline vendors. Once a trap has been memorized, it can be created by using the spell or discipline. The trap will remain in the area it is summoned until it is triggered, disarmed, removed by the player who set it using the new Remove Trap skill, or expires.


- Buff Filters - Players can now filter beneficial spells cast upon them and their pets. By right-clicking on any active buff showing in your Effects window, you can select to remove it and/or select that it will never be allowed to take effect on your character again. Pet owners can also click off buff icons in the Pet window and apply filters to them. The list of spells being blocked can be found in the Blocked Buffs or Blocked Pet Buffs windows in the Character section of your EQ menu.


- New Bank Space - Available bank space has been increased by 8 slots.


- /Claim Item - If you have received the Prophecy of Ro /claim item from the retail box, Stable Ward Kyle in the Bazaar may be able to help you use it to upgrade your old horse to a warhorse. Paladins or Shadowknights who have the Holy or Unholy Steed AAs and the /claim item can upgrade their special mounts to a warhorse by visiting Stable Ward Rames as well.


- New Tradeskills - Event Coordinator Baublie Diggs has a test for you to prove your abilities!


See the Prophecy of Ro manual (Prophecy_of_Ro.pdf) downloaded to your EverQuest directory for more information!




******************

***Live Updates***

******************


*** Zone Revamps ***


- Freeport has been redone. East, West, and North Freeport have been replaced with a brand new East and West Freeport. All your old friends should still be there and more.


- Desert of Ro recreated. North Ro, Oasis, and South Ro have been replaced with a new North Ro and South Ro. Watch out for Sand Giants while checking out the new scenery.



*** New Guild Functionality ***


- There is now an "Alt" button to flag a member of the guild as an alt character (this can be done by an officer on anyone, and by anyone on themselves).


- The "Hide Alts" button will hide anyone in the guild list who is flagged as an alt. This defaults to off.


- A "B" is no longer appended to the status of bankers. Instead there are two new columns, Banker and Alt, which have the status in them. You can sort by either Banker or Alt by clicking on the header.



*** New Raid Functionality ***


- There is a new raid loot option: Entire Raid. This will allow any raid member to loot NPCs killed by the raid.



*** New Hot Zones ***


- The time has come to once again update the "Hot Zones" throughout Norrath. The previous zones have been reverted to their former states and the following zones are now a great place to go for experience and fun:


Level 20: Najena

Level 25: Iceclad Ocean

Level 30: Rathe Mountains

Level 35: Frontier Mountains

Level 40: Gulf of Gunthak

Level 45: Velketor's Labrynth

Level 50: Fungus Grove

Level 55: Old Sebilis

Level 60: Cazic Thule



*** Spells ***


- Increased the duration and lowered the mana cost of Talisman of the Tribunal.


- The Test of Efficiency spell should no longer conflict with Peace of the Disciple or Grace of the Order.


- Increased the damage and lowered the mana on Touch of Inruku to better match the rest of the spell line's progression.



*** AAs ***


- The way that the wizard AA Mana Burn works has been modified. The new version will use a maximum of 3000 mana instead of draining your whole pool and will do 4 damage for every point of mana spent. This is a raw channeling of magical energy that cannot be focused and will not critically hit. The ability is unresistable by normal creatures, but certain special creatures may be immune to the effects. Like the previous version, once a Mana Burn ability has affected a target, no other Mana Burn abilities will be able to affect that target for the next minute. Upgraded versions of the ability, Mana Blast and Mana Blaze, are available at level 65 and level 70 and use a maximum of 6000 and 9000 mana respectively. The original Mana Burn ability has been refunded and can be repurchased by Wizards interested in the new version.


- Gift of Mana will no longer be used up when you cast a 0 mana spell and now has a chance to trigger on heals other than just instant heals, including heal-over-time and percent healing spells.


- Rogues and Bards have a new AA ability called Thief's Intuition. This ability goes hand-in-hand with the new trap system and allows those classes a chance to automatically sense nearby traps. The new AAs can be found in the Class tab.


- There are new special mounts available for Paladins and Shadowknights under the Class AA tab.



*** Events ***


- The planar projection for defeating Mithaniel Marr was not rewarding the correct character flags. This has been fixed.


- Raids in Dynamic zones in Gates of Discord now require a minimum of 12 people to be started.


- Sendaii the Hive Queen raid will now lock out the expedition after the glowing egg is broken.


- NPC’s should no longer re-spawn after being killed in the Controlling the Beast mission set in Stoneroot Falls.


- The mission "Taking Control" from Stoneroot Falls now only requires 3 people to start it.


- Adjusted the rewards on monster missions so they scale better based on how long it’s actually taking to complete the mission.


- It should be much more difficult for Stefan Marsinger to die within one of the Greater Faydark spires.


- Various magician epic mobs should no longer double, triple, or quadruple spawn for every mage that enters the zone.


- A number of changes were made to the Demi-Plane of Blood, including pathing fixes, tuning tweaks, and bonuses for defeating Mayong. For more information, see the EQLive forums.



*** Missions ***


- Monster Mission XP rewards have tuned to better account for the amount of time required to complete the mission. Longer missions now give more XP while shorter missions give less. In addition, the way XP is rewarded has been refactored so it scales better as you gain levels.


- In Stoneroot Falls, mission givers Kelliad and Widdlethorpe will now offer you missions that you have completed previously in each of their story arcs when requesting the mission that you are currently on.



*** Tasks ***


- Added a timer to normal tasks. You can now only complete a task once every 15 minutes. As with shared tasks, the time counts from when you initially get the task, so if it took you longer than 15 minutes to complete the task, you can immediately get another one.



*** Tradeskills ***


- Alchemy has undergone some changes resulting in modifications to old recipes as well as introducing new recipes and potions, smoother progression in the skill, and significant cost reductions.


- Potions - All old-style (10 charge, non stackable) alchemical potions have been removed and replaced by an equivalent potion in the revamped system. These new potions are stackable up to 20 per stack.


- Recipes - All recipes that point to the old-style alchemical potions no longer exist. New recipes have been created for all of the new potions and will use new herbs.


- Herbs - Many old herbs have had their prices altered and new herbs have been introduced, both as purchased components as well as dropped components.


- Planar Fletching Kits are now tradeable.


- Changed Othmir Short Beer to use a bottle instead of a Cask.


- Deep Orc Essence now requires less meat.


- Disabled the spell research creation of the spell Draught of Lightning. This was done because it is a quest derived spell.


- Some very old erudite only combines have had their trivials adjusted up from being no-fail to on par with other combines of that era.


-The Research Recipe to make Unholy Bellow has been disabled.


- The Rusty Mining Pick used by Druids has changed names, but works exactly the same.



*** Items ***


- Changed the Slot12 Tradeskill augments that have Cleave, Ferocity, Furious Bash, Improved Dodge, Improved Parry and Sharpshooting to be worn effects instead of focus effects.


- Made a few minor modifications to damage ratios on some of the Demi-Plane of Blood weapons.


- Set a cap on the maximum amount of skill bonuses you can get from certain worn effects. The caps are for bash (100), backstab (125), dragon punch (100), eagle strike (100), flying kick (100), kick (100), round kick (100), tiger claw (100), and frenzy (125).



*** General Bug Fixes ***


- Players will no longer see their breath in first person while on a boar mount.


- Froglok jump animation will now play at normal speed.


- Skeleton illusions will now function correctly on boar mounts.


- PCs will no longer warp to the location they were charmed or feared when those spells wear off.


- The autofire ability will now turn off when a player sits down or loots a corpse.


- Charmed PCs will no longer disappear after being stationary for a few seconds.


- When alt-tabbing out of full screen mode and then re-entering the game, you should now properly be put back into full screen mode into of windowed mode.


- Players marked as group leaders in a raid would sometimes not have functioning leader abilities. This could happening when reforming groups in the raid and has been fixed.


- Players will no longer remain encumbered by coin after donating that coin to a guilt tribute master.


- If a player is wearing an item with a focus effect and casts a delayed spell that utilizes that focus effect, it will no longer be negating if they use a clicky effect before it lands.


- Fixed sync issues with removing shared tasks and tasks from a player.


- Throwing axes will no longer throw an entire stack, instead only a single axe will be consumed from the range slot.


- The map window should now be available to all players.


- Fixed a problem that was causing several of the Dragons of Norrath items to have the wrong colors.







- The EverQuest Team





February 22nd, 2006

_____________________



- Fixed server stability issues. Please accept our apologies if you were on one of the unstable servers.

- Fixed the old alchemy potions that were not casting at the proper level.

- Corrected an issue that was preventing Elixir of the Avian from stacking with Elixir of the Beast. These should now stack properly.


*Please note: We are still investigating the issue with items disappearing from the Guild Bank. The Guild Hall zone will be unavailable while this investigation continues.




-- The EverQuest Team







February 23rd, 2006

_____________________



- The Guild Hall is still not available. We apologize for the inconvenience.

- Fixed another stability issue

- The Key to the Past and The Burning Prince should now hand out an appropriate reward.

- Exiting LDoN zones in North and South Ro should no longer leave you quite so close to the zone in locations.

- Changed the starting location for some Paladins in Freeport West to be closer to a Guild Master.

- Corrected several issues with LDoN NPCs in the Revamped Freeport and Desert of Ro zones.

- Made the new throwing potions stack to 100 as the old ones did.

- Fearchar in shadowhaven has decided not to stand on his brother and has moved over a few feet.

- The pottery task now makes the combine check on the more difficult of the pottery wheel combine or the kiln combine. You will still need to compete the item (fire it) to hand into the judge. This is to enforce it being a test of the potter’s skill, not the potter’s friend’s skill.

- Some of the PoR items were missing their lore flags and have had them added.

- Corrected a problem that was making the guild lobby look foggy and larger than normal.

- Porthio the Second Born will offer a more challenging fight.

- You will no longer trigger your own trap if set while on a mount.



-- The EverQuest Team


February 24th, 2006

_____________________


- The Guild Hall is now available.

- The guild banker has returned to his post.

- The guard patrols in Freeport have been replaced by less experienced guards who don’t put the entire Norrathian army to shame.

- We’ve temporarily changed Devastation and Rage back to normal death rules.

- The final warlord in the Defense of Thurgadin mission will no longer poof upon death should he be killed entirely by dwarves.

- The mini-bosses in Anguish are dropping their augments again.

- Devlin in Dreadspire will select his new sets of weaponry a little more quickly now.


Please accept our apologies for the loss of the Guild Hall in the past two days. We believe that all issues are now resolved. If you are having any problems with your guild bank or guild bank inventory please contact Customer Service.


-- The EverQuest Team



EverQuest Live Update - 03/15/06

--------------------------------------------


- Addressed an issue with group management in the raid window which affected status updates with members of those groups.




-- The EverQuestTeam








EverQuest Live Update - 03/15/06

--------------------------------------------



*** Headlines ***

--------------------------------------------

- EverQuest turns 7! Starting on March 16th, join us for a month long anniversary celebration!

- We believe we have fixed all issues related to the increased network lag when re-forming groups in a raid. Please let us know if you have any further issues related to this.


*** Anniversary Events ***

--------------------------------------------

- Double experience! To kick off the celebration, from 12:00 PM Pacific Time on March 16th until 12:00 PM Pacific Time on March 20th all normal experience rewards will be doubled!

- Fabled NPCs have returned! Many of your favorite NPCs from the original EverQuest zones and Kunark have been upgraded to Fabled versions that are tougher and tote better loot. And for the first time, they are joined by over a hundred NPCs from Velious!

- New scavenger hunt! NPCs in Thurgadin, Kael, and Skyshrine are looking for help finishing up some of their collections.




*** Missions, Quests

--------------------------------------------

- Fixed a bug in the Gilded Scroll mission that was not updating the scrolls when they are looted.

- Five new unusual creatures have been spotted in the Demi-Plane of Blood.

- The mini bosses in Anguish will now drop augments again.

- Made some aesthetic changes to the Snowtail and Ghost encounters in Razorthorne.

- Tailfang in Shar Vahl will now drop his tail on the Firiona Vie server.

- The mission The Key to the Past should now hand out an appropriate reward.

- Reduced the difficulty of the Oroshar encounter in Arcstone. Oroshar should now be in line with the other four spirits.

- Modified the Sundersky encounter in Arcstone. Sundersky is now more powerful, but becomes less so after his four summoned winds are destroyed.

- Collapsed all of the missions on Spirit Hunter Elijo into one mission: Mark of the Spirits. Any previously collected spirit marks can still be turned into Spirit Hunter Elijo for task credit.

- Ao the Fourth Born now gives out a spell scroll reward for completing his mission arc. If you've previously completed all 3 Skylance Missions, then simply hail Ao for your reward.

- For the quest, Through the Portal, a fix has been made so that crazed scyrkins will drop the needed shards.




*** AAs , Spells, and Disciplines ***

--------------------------------------------

- Temporarily removed the AA Abundant Healing. This ability was causing a conflict with the ability Gift of Mana. As Gift of Mana is generally considered the more useful of the two, Abundant Healing has been removed until we can resolve the conflict. Any points spent in Abundant Healing will be refunded

- Dispel spells can no longer be blocked using buff blocking.

- Harmonic Dissonance now has a 15 minute reuse time associated with it.

- Pets will no longer instantly die when told to attack a trap they are not allowed to attack. The owner will receive notification about why the pet did not attack.

- You can now remove pet buffs even if they are stacked beyond 4.

- The buffs in the pet information window will no longer show 0 time left in their tooltip.




*** Traps and Auras ***

--------------------------------------------

- We’ve made a change to how aura particles are displayed. You will now only see aura particles for auras that are owned by someone in your group or raid.

- Most player cast auras will no longer cast their effects every spell tick. Instead, they will work like other spheres of influence and the effect will remain on an affected player as long as they are within the area of the sphere and be removed from the player only when they leave the sphere. Note that if you remove the effect from yourself by clicking it off, you will need to leave the area of the aura and return before it is reapplied.

-The cleric spells Aura of the Pious and Aura of the Zealot have been changed slightly. They will no longer fade after a certain amount of damage has been taken, but will absorb slightly less damage per hit.

- Traps will now apply the correct amount of damage whether in a pvp setting or not.

- Corrected a problem that would cause older traps to go off every time someone entered their area instead of going off, then being inactive for a time before going off again.

- You can now try to sense a trap even when you have a PC or NPC targeted. It you are targeting an object that could be trapped (such as a chest), you will still attempt to find the trap on the object rather than searching the area for traps.

- Using pick, disarm, or inspect while invis will no longer automatically make you visible.

- Rain spells will no longer count interactive objects, traps, and auras towards the max number of NPCs they can hit.

- Beneficial auras will now properly affect your group and raid members in a pvp setting.

- The Aura window will not longer close when hitting the escape key.




*** Items ***

--------------------------------------------

- Fixed the evolving item reward for the Spirit Hunter Missions in Arcstone. If you have a cloak that is stuck in the second stage of the evolving item (Cloak of the Spirit Stalker) speak to Spirit Hunter Elijo to receive the final version.

- Modified the Black Orb of the Scrykin quest. The orbs of the seven dead Scrykin are now called "Gray" orbs and are tradeable. The orbs of the six living scrykin will also drop off the appropriate scrykin (in addition to being the task rewards for completing Or`Sarro's tasks)

- The Enraged Flesh Armor pieces are now no trade.

- The Prophecy of Ro tier1/2 cleric breastplate now has the activated effect of Pious Elixir

- The Prophecy of Ro tier1/2 shaman breastplate now has the activated effect of Ghost of Renewal

- The Prophecy of Ro tier1/2 enchanter breastplate now has the activated effect of Ethereal Rune

- The Saga of Skin Translations are now no-trade

- The Coldain Historical Seal augmentations are now lore to each other

- Hammer of Shadows now has 300 endurance

- A number of items from the events in Theater of Blood now have their proper stats

- Burning Tree Leaf now only returns at max 337 hp and mana and has reduced stats.

- Pendant of Insurgency, Aelly’s Earring, Prickly Earring, and Mary-Anne’s Ring of Insanity now have monk, beastlord, and berserker as usable classes.




*** NPCs ***

--------------------------------------------

- Farwein Windrun has returned to his camp in South Ro. Feel free to stop by and welcome him back.

- Queen Tak`Yaliz in the Desert of North Ro will no longer be missing while you’re looking for her.

- Ping Fuzzlecutter is now carrying some tasty water!

- Tak`Valnakor will now properly offer all of his tasks.

- Boomba the Big has returned to his old stomping grounds near the west gate of Freeport.

- Vulak`Aerr, High Priest of Veeshan, has returned to the Temple of Veeshan.

- Gnarlibramble has loot again.




*** Tradeskills ***

--------------------------------------------

- Changed the Stunning Bola and Explosive Bola to use the new potions. (Basic Suspension of Pestilence IV and Basic Suspension of Flame IV respectively)

- Increased the yield on the Treant Laminating Adhesive by adding one more Acid Wash to the recipe.

- The trivials for the Staurolite and Prestigitase recipes have been appropriately altered to be more in line with the result. The trivials were on Saurolite are now on Prestigitase, and vise versa.

- Fixed the names of the Prestidigitase items.

- Fixed the Reinforced medicine bags (normal and foldable) to take large sized items like the medicine bag.

- The pottery task now makes the combine check on the more difficult of the pottery wheel combine or the kiln combine. You will still need to complete the item (fire it) to hand into the judge. This is to enforce it being a test of the potter’s skill, not the potter’s friend’s skill.

- Made the new throwing potions stack to 100 as the old ones did.

- Fixed many of the old alchemy potions that were not casting at the proper level.

- The trophy certificates will now give the trophy exp to get it to a percentage appropriate to your skill within the "Tier" in addition to setting the trophy to the appropriate level. This will not exceed 99% though, so do not hold onto the certificate, but use it before you gain more skill.

- Worked Suspension of Slime potions now have the proper range of 90.

- Drop rates on the Alchemy dropped components for the new items have been increased in most cases.

- Modified the Distillate of Skinspikes potions to be more in line with the old Kilva's series of damage shield potions.

- Modified the Distillate of Antidote to cure multiple layers of poison counters, as well as more counters overall (44 instead of 36).

- Modified the Distillate of Immunization to cure multiple layers of disease counters, as well as more counters overall (44 instead of 36).

- Added some NPC’s to various zones to help consolidate some of the alchemy herb inventory.

- Updated many of the trophy tasks to remove items that were too rare and items that were only in zones that required keys. Ngreth is open to further debate on additional items and items he may have missed. Please feel free to post about it on the forums.

- The composite treant bows have been altered. Those that had the "calmed" versions will get a version similar to the bows they had, but it will have gained a slot 7 augments slot, in addition to the slot 4 it already had. The calmed compound version has had a slight adjustment DOWN in the stats, but slight increase in the damage and range. The rest of the calmed versions got an increase to their overall stats, though there may be some shuffle. Those that had the version of the bow with the proc will get a significant upgrade to their bow, but these bows no longer have an innate proc. Instead they have a slot 4 and a slot 7, and the players will be able to choose to add a proc via slot 4, or not. These bows have also changed to attunable. The recipes to make the bows have changed, and the in game book includes the changes.

- Altered the recipe for the Grandmaster's Medicine bag. Please see Jolum for the new requirement.




*** Zones ***

--------------------------------------------

- Veeshan's Peak should now be in the appropriate state.

- Guild lobby fog issues should be resolved now.

- You should be able to bind in North and South Ro again.




*** General ***

--------------------------------------------

- Windows Sticky Keys functionality on Windows 98 and ME is fixed.

- The Auto-Bank feature now works for everyone.

- Procs and clickable items will no longer cause spell gems to refresh randomly.

- You can now open up to 34 bags at once.

- Autofire will properly turn off when a destructible object is destroyed.

- The Defense of Thurgadin. Dwarves at Base Camp will now be more focused on recovery than combat and will be less effective in battle. They will refocus on Combat when they move away from basecamp

- The Defense of Thurgadin. The Giant Captains will now strengthen their soldiers that are nearby in combat.

- The Defense of Thurgadin. Added additional failsafes to prevent the Kromzek General from failing to leave a corpse




*** Special Notes ***

--------------------------------------------

- We have made really good progress on the reported issues of increased zoning times. We would like to thank all those that have helped with this by providing detailed information. We know what the issues are and we are in the process of implementing our solution. We hope to have a fix that can be tested on our Test Server within the next week or so.

- Just in the last couple of days we were able to find the line of sight issue that some of you have been reporting. Given how close we were to our next live update, we felt that there was not a sufficient amount of time to properly test this change. For this reason the line of sight fix will not be in this update, but will go to our Test Server this week so that we can have the proper amount of testing time to ensure that our fix actually fixes the problem and does not create any others. Thank you for your understanding.



-- The EverQuest Team



EverQuest Live Update - 03/17/06

--------------------------------------------


- A fix for a pathing problem where NPCs would pace back and forth erratically is included with this update.

- Fixed an issue with the third Skylance mission reward that was causing players to receive only the spell OR the tarnished chime. Players should now receive BOTH the spell and the chime if they still need both items.

- If you have completed the Saga Skins quest but lost your book, you many now hand the skins in to Maelin and receive new translation pages so that you can make new books.





-- The EverQuestTeam



April 19th, 2006

_____________________




*** Headlines ***


- Thank you for participating in the 7th Anniversary events. We hope you enjoyed them!

- Applications for the Itemization Designer position are now closed. Thank you to all who submitted an application!

- A new Monster Mission has been added to the Prophecy of Ro expansion.

- The reuse time on all the veteran rewards has been reduced by 4 hours.

- The stacking issues related to Gift of Mana and Abundant Healing have been resolved.

- We are refunding the Spell Casting Deftness AA to Enchanters.

- Loading to character select should be much faster than it has been.

- You will no longer take damage when you have an aura on you and are moving fast while mounted.



*** Quests


- Added an item reward at the end of the Corruption story arc in Elddar. Turn in the Chalice of Life to Shalowen the Pure when you have finished the arc.

- Changed the second kill element in Bill Whistletop's trade skill armor pattern book quest to include all Stillmoon stone drakes (instead of just the Stillmoon stone casters).

- Fixed a bug with the Become the Vessel quest that would fail to give credit for kills when a pet got the kill shot.

- Further adjustments to some of the tradeskill trophy tasks, especially Fletching, were made. In some cases this was to clarify and fix a bug, in others it was to ease some of the rare items needed by changing the element to another item.



*** NPCs ***


- Widdlethorpe in Stoneroot Falls will now give you Magical Corathus Coral if you wish to continue your practice even if you have already completed the Learning the Power mission. Just tell him you would like to practice.

- It seems that the shipments of wolf blood were missing. You will now find Measure of Wolf Blood on the appropriate merchants.

- Shards of Ro will no longer drop. Instead Powder of Ro will drop at a much greater rate than Shards did.

- The gnomework bankers in Corathus Creep will no longer get involved in any fighting; they just want peace and a bouquet of bolts and gears.



*** Events


- Brazlin the High Priest of Ro has summoned his enforcer to help bring the difficulty of the Corruption of Ro raid more in line with the reward.

- Upped the drop rate of Deathknell key pieces dropping from the Porthio event.

- A new Monster Mission has been added to the Prophecy of Ro expansion. Speak with Oathmir in Devastation for more information.

- The key to Tunare’s Shrine from the Corruption of Ro mission arch will now be placed on your key ring the next time you use it.

- The Guardian of the High Priest in the Corruption of Ro mission will now have a chance to drop a Last Blood augment to bring the reward more in line with the difficulty of the event.



*** Tradeskills ***


- Added a Brewing Barrel to the Bazaar.

- Rejoice, the master tradesmen of New Tannan have found a way to concentrate Celestial Solvent. This concentrated solution will work with three of the same magically imbued items as before in order to make three doses of celestial essence at a time.

- Rock salt can now be ground to fine salt in batches of five or ten.

- Fixed the tradeskill flag on Favor of Druzzil.

- Raised the trivial on Druzzil's Steel Bowstring.

- Adjusted the trivial on the highest end bows from Prophecies of Ro.

- Reduced the yield of Composite Treant Laminating Adhesive to 2.

- The poison Freezing Feedback has had the effect changed to Freezing Feedback (instead of Anemone Feedback).

- Changed the research recipe for Blood of Saryrn to use Saryrn's ink additive instead of Bertoxxulous'.

- Changed the research recipe for Legacy of Bracken to remove the use Ink of the Tribunal.



*** Zones ***


- Changed the teleporters within the bazaar. When going to a "Hall" from the base location, you are no longer facing the teleporter. When teleporting down from the hall, the location has been changed so that you are on the other side of the teleporter with it to your back. This should prevent lag from making you go in a loop.

- There is now an augmentation sealer at the Wayfarer camp in Lavastorm.

- The fungus farm in Kaladim has been re-cultivated.



*** Player Characters ***


- The AC cap and the returns over the cap for rangers and berserkers has been slightly increased.



*** AAs ***


- Refunded Spell Casting Deftness AA to Enchanters. SCD was being overwritten by Quick Buff (a similar AA with superior benefits).

- Reduced the reuse time on all the veteran rewards by 4 hours.

- The stacking issues related to Gift of Mana and Abundant Healing have been resolved. Abundant Healing is once again available to purchase for healing classes and should now work properly if you also have Gift of Mana. You cannot proc both of them with one spell, but should see both of them procing now.



*** Items ***


- Fazzle’s Map of East Wastes will no longer disappear from your inventory if you log out.

- Altered many of the PoR Jewelry. This change was to fix No Drop Items that should have been Attunable, and to fix some statistics inconsistencies. Also, the HP/MANA gained were balanced with some recommended and required levels if the gain is 50 or greater. In some cases this resulted in greater restrictions, in others it actually reduced the restrictions.

- Modified the Tribute and Guild Tribute values of several items that were either Attunable or NoDrop.

- Changed the Tradeskill flag on a few more items.

- The Fabled Baton of Flame now is now 27 damage, and +1 damage to fire, 18 delay.

- The Fabled Flute of the Sacred Glade now has a 3.2 modifier to wind instruments.

- The Fabled Shawl of Perception now has spell shielding and dot shielding instead of combat effects and accuracy.

- Certain Fabled items have their AC increased.

- Changed the Tanned Hides that were brought to my attention that had an abnormally high merchant greed setting to a more reasonable merchant greed setting.

- Reduced the drop rate of the Sister’s Opulent Backstabber.

- Increased the drop rate of the Spiroc Wingblade in Plane of Sky.

- Modified the drop rate of plate, chain, leather, and silk on Rikkukin and Kessdona to better reflect the number of classes that can use the items.

- Caerlyna will now trade an Ethereal Satchel of Gathering for an Ethereal Satchel of Gathering Token and vise versa.

- Fixed many bag tokens that were stating the incorrect size for their appropriate bag.



*** Spells ***


- Several Prophecy of Ro NPC spells have been modified to be somewhat less annoying, like Resonating Screech, Howling, Grappling Roots, Thorny Vines, Sage’s Curse, and Shimmering Silence Dust.

- Fixed an exploit with the buff blocking feature.



*** Line of Sight ***


- Line of Sight issues that were introduced with the last update should now be resolved.



*** Guilds ***


- Newly formed guilds will now be able to get into their guild halls.





-- The EverQuest Team



April 21st, 2006

_____________________


- Added the fix for the spell proc stacking issue. The Abundant Healing and Gift of Mana AAs should now both have a chance to proc if a player has both of those abilities.

- Shalowen the Pure will now return The Chalice of Life if you have completed the single group missions in his arc in order and turning in the chalice of life drop from the Corruption of Ro raid.




June 13, 2006

*** Headlines ***


*** We've now upgraded to DirectX 9.0c! ***


- Continuing our efforts to keep pace with current technology, EverQuest will be upgrading to DirectX9.0c to allow us to take advantage of many of the new features and fixes since our last upgrade in the middle of 2003. You will need to be sure that you are currently running DirectX9.0C . If not you will need to download it. This can be done by simply going to http://go.microsoft.com/fwlink/?linkid=56513


Make sure you:


1. Get the April 2006 DirectX 9.0C redistributable version (Caution: Download is about 52 MB) at: http://www.microsoft.com/downloads/details.aspx?FamilyID=fb73d860-5af1-45e5-bac0-9bc7a5254203


2. Run directx_apr2006_redist.exe. Extract the files to an easily identifiable directory.


3. Go to the directory the files were extracted to in step 2. Run "DXSETUP.EXE" from that directory.


4. Accept the license agreement. Allow the installer to update the DirectX components.


- Nektulos Forest got a face lift! Check out the amazing new look.


- The Guild Lobby is now available to everyone.


- The 8th-year veteran reward Throne of Heroes, a gate ability that transports veterans to the throne room in the guild lobby, is now available to those who are eligible.


- The map window now has an option to display your group mates.


- To help smooth the transition to incurring death penalties for new players (losing experience and leaving a corpse), the level when you start to incur death penalties has been lowered from level 11 to level 6 and the amount of experience you lose when you die now starts at a very small amount at level 6 and slowly ramps up from there. We've added a corpse summoner to the tutorial who will summon corpses for free for anyone who is level 10 or under.


- New Hot Zones! With this patch the old hot zones have been reverted to their previous values and a new set of hot zones has been selected! The following zones are now the "Hot Zones"!


Level 20: Swamp of No Hope

Level 25: Overthere

Level 30: Timorous Deep

Level 35: Emerald Jungle

Level 40: Dreadlands

Level 45: City of Mist

Level 50: Skyfire

Level 55: Karnor's Castle

Level 60: Veksar



*** Spells ***


- Fire pets should now regenerate mana appropriately.

- Pet spells and weapon procs now report to the owner and can be filtered appropriately.

- The refresh time on Spirit of Bih`Li has been reduced.

- The damage on Bloodpyre and Heartblaze have been increased.

- The effect from your aura will no longer be removed if you use an illusion.

- Having an aura up should no longer cause targeting issues while you are under illusions.

- Illusion: Werewolf now uses the new werewolf model. This applies to enchanter spells and item effects.

- Bard songs will now stop pulsing when an NPC forces the bard to feign death.

- You can now turn off messages generated by bard songs affecting your pet.

- Buffs that increase run speed will no longer overwrite AA run speed increases that are better than the buff.

- You can now specify beneficial spells to block by name using the Blocked Buff window. This will allow you to block spells that don't have a buff icon without editing a file.

- Attempting to gate or teleport to a zone that isn't currently running will no longer result in your spell bar being locked up.

- Several spell texts which were gender-specific have been changed to something more gender-neutral.

- Added a wear-off message to Elddar's Grasp, Puratus, Harmony of Nature, and Mind Shatter.

- Short duration buff icons should now be a consistent size.

- Eyes of Zomm have been sedated and should no longer decide to attack their owners from time to time.

- Sitting while levitation wears off will no longer leave your character looking like he's falling until you stand up again.



*** AAS ***


- Added the 8-year veteran reward Throne of Heroes, a gate ability that transports veterans to throne room in the guild lobby.

- Pious Supplication has been renamed to Improved Hand of Piety.



*** Items ***


- Increased the amount of experience that evolving items gain when you kill an NPC. In addition, you will now gain more experience toward your evolving item when you are in a group, similar to how normal experience works.

- Reduced the amount of experience required to level up intelligent items. If your items now have more experience than is required to level, they will evolve the next time they gain experience.

- Due to the changes to how fast you gain item XP, the amount of XP required to evolve the Cloak of the Spirit Tracker has been increased.

- Evolving an item should no longer cause occasional crashes.

- The aura effects from Prophecy of Ro "clicky" items are no longer restricted to only hitting your group. In addition, they will no longer recast their effect every 6 seconds, but instead will remain on a character for as long as they are within range of the aura.

- Throwing axes should now pull from ammo/inventory appropriately.

- Lowered the duration on the spin stun on Peace of the Disciple Strike and One Hundred Blows while in PvP.

- Bane of Muram and Curse of Muram now last 18 and 36 seconds respectively.

-Modified the Battleworn Symbol of Rage. The charm was calculating values higher than intended and now should be on par with other Demiplane of Blood level charms.

- Changed all four of the Furious Bash Augments from DoD that use Ambleshift's Amazing Automated Amalgamator to Improved Block. Additionally the names of the Chronal, Discordant and Bazu seals have been changed appropriately.

- Altered the Favorable Breezes line of augments from DoD that use Ambleshift's Amazing Automated Amalgamator. They now give a different progression of effect.

- Increased the level required to equip the following augments to 45 to match the level that their effect is able to be used: Carnivorous Coral, Deepwood Hunter's Stone.

- Increased the level required to equip the following augments to 60 to match the level that their effect is able to be used: Green Fire Phosphorous, Frozen Malachite, Jagged Dragon Scale, Turquoise Lifetap Sieve.

- Increased the level required to use the following augments to 65 to match the level that their effect is able to be used: Volcanic Sink Geode, Deep Crust Frozen Malachite, Vein Sap Mineral, Ethereal Sky Stone, Faerie Luck Stone.

- The Mystical Aptitude effect will now last its full 20 minutes.

- Vibrating Gauntlets of Infuse and Vibrating Hammer of Infuse are now lore to each other. This is to prevent players from getting into an odd state that could cause a crash.

- Barbarians can now use Naturalist's Leather Arm Wraps.

- Roleplayer's Jester now looks like a doll rather than a bag.

- The Burning Affliction focus effect on The Skull of Torture should now work properly.

- Increased the stats on the Wrought Blade of Hiz.

- Bravefoot Short Sword is now considered a one-handed slashing weapon instead of one-handed blunt.

- The Cracked Stone of Savagery now has the proc effect of Lifesap I.

- The Shard of Crystallized Rage now has the proc effect of Fiery Strike II.



*** Skills ***


- Made changes to the taunt formula at high levels. A level 60 character taunting an even con or higher level NPC will now use the character's taunt skill to determine success rate, similar to what occurs below level 60. The chance to taunt is roughly the same. In addition, the reduction in your chance to taunt creatures higher level than yourself now occurs at a slower rate and the minimum chance to taunt an NPC is higher. Also, you will now gain a bonus to your chance to taunt NPCs that are lower level than yourself. To go along with the change to use a character's taunt skill after level 60, paladins and shadowknights have had their taunt caps increased to match warriors and ranger's skill cap has been increased to 200.

- Taunts that fail because of distance will no longer cause you to have to wait the cool down period before attempting to taunt again.

- Ranged combat should behave much more consistently now.

- Increased the sense and disarm range on many traps throughout the world.

- /con will now properly report whether an NPC can see you sneaky rogues.



*** Tradeskills ***


- Increased the amount of mobs that can drop exceptional shissar blood.

- The tradeskill recipes for Dreary Deeds and Infusion of Spirit have finally been discovered.

- Merchants across the world realized that they were selling small pieces of ore at a loss. They have mutually agreed on a price increase.

- The poisons from the Omens of War era will no longer magically create a vial; they now require two of the appropriate poison vial.

- You will no longer be able to combine ingredients that you have up for sale in the bazaar.

- The Antonican forge has moved to outside of Armor by Ikthar.

- Failing to create Frost Bunny Stew will now return your pot to you.

- Fixed the bug to the evolution of the tradeskill trophies for players using lower than master certificates while having a 300 skill.

- Bristlebane's Challenge and Bristlebane's Challenge Meats have changed to No Drop.

- Fixed a bug in the wording of the Grandmaster's Book of Barbarian Culture.

- Expanded the shark skins that can be used to make advanced poison vials. There are two shark skin items, both with the same name.

- Seeping Haze poisons will now properly bestow the Seeping Haze proc effect.

- Bitter feedback poisons will not properly bestow the Bitter Feedback proc effect.



*** Quests ***


- Removed the "Loot 4" requirement from all of the "Bring Me Their Heads" quests in Devastation and Stronghold of Rage. This should make these quests more accessible by allowing characters to collect the items needed, then get the quest and hand them in to complete it.

- Added an experience reward for the "Bring Me Their Heads" and "Engines of Destruction" tasks in the Devastation and Stronghold of Rage.

- Fixed a problem with the Shaman epic 2.0 Elder Spirit of Enlightenment in West Freeport. Seemed he wanted to enlighten himself by wandering where he shouldn't. He should now happily lead shamans from the Jade Tiger Inn into the courtyard for the ritual.

- The drop rate of the Twilight Sea armor quest gems has been increased significantly. In an effort to keep the amount of money entering the world from those gems roughly the same, the value of the gems has been reduced as a result.

- Shalowen the Pure will now return The Chalice of Life if you have completed the single group missions in his arc in order and turning in the chalice of life drop from the Corruption of Ro raid.

- Exploring the Valley of Xanzerok for the Arcstone quests should now work correctly when levitating.



*** Events ***


- The LDoN raids have been switched over to use the expedition system. This means you can add new players to the raid at any time, and the lockout occurs at the end after a success instead of at the beginning when the raid is launched. Also, the maximum player limit has been increased from 36 to 54, and all death count failure mechanics have been removed.

- The events in Deathknell, Tower of Dissonance now have individual lockout timers instead of applying a lockout to the entire zone.

- Made some tuning changes to the first raid event in Deathknell.

- The Deathknell Enforcers will no longer use Immobilizing Stone.

- Added a tether to Maestro Tan`Lor in Theater of Blood.

- The lava spout traps have been removed from the Tirranun encounter.

- The traps in the Inktu`ta raid should fire off much less often, as well as be easier to locate and disarm.

- Mayong will now teleport back to his spawn point if he wanders too far from his room.

- Fixed a crash bug that could occur in the Demi-Plane of Blood during the Performer event.

- Drekish the Enforcer of Ro will now properly reset in the event of a failure in the Corruption of Ro raid.

- You now only need one flagged player to initiate the 18-man Kunark Monster Mission raid: Fall of an Empire.

- The invaders that breach the walls into the Stronghold of Rage will be a bit less easy to split.



*** Missions ***


- Increased the distance that the Dwarf armies must be from basecamp in The Defense of Thurgadin monster mission before they return to full combat potential. Units moving to forward locations are guaranteed to be back in combat states when they reach their destinations but may still be thinking of resting while they are in transit.

- Dain`s Historian Duggans will now review with you which of his missions you have completed and turned in a seal for that mission. Simply ask him to "Review" the Coldain History you have studied.

- Corrected an issue that could cause you to not get credit for finishing the mission "Train" if you were charmed when it completed.

- Corrected an issue that could cause the mission "Creepy Concerto" to not update properly if there were pets or auras in the mission.



*** Zones ***


- The Guild Lobby is now available to everyone, whether they own Dragons of Norrath or not.

- Added a guild hall port stone to Arcstone.

- Added an Augment Sealer Pool to Arcstone.

- Fixed a number of crashes that could occur with older graphics cards in Anguish and Muramite Proving Grounds.

- The portal out of Veeshan's Peak will now take you to the proper version of Freeport.

- Fixed a problem that was causing NPCs to fall under the world in Dawnshroud Peaks.

- Creatures in Devastation now travel in smaller packs and are slightly weaker than before.

- The portal to Dranik's Scar from East Freeport has a visual effect again.

- The entrances to Paineel and The Hole can be lock picked once again.

- The Hunter/Forager cycle in Trakanon's Teeth should no longer spawn multiple copies of the same creatures.

- Corrected an issue that could cause several non-targetable creatures to attack you in Halls of Honor.

- Casting Succor in Grimling Forest will no longer put you under the world.

- Fixed a problem with the Guild Hall Portal that could cause the teleport confirmation window to display the incorrect target zone.

- Fixed an issue in Illsalin that was causing groups of arena combatants not to despawn after the event.

- You should no longer get stuck behind the grate leading into Dranik Sewers.

- Kerra Ridge should now be much friendlier to lower level adventurers.



*** NPCs ***


- Updated the character models for many NPCs throughout the world. This includes changing Illusion: Werewolf to use the new werewolf model.

- The corpse summoners in the guild lobby are no longer fooled by shrouding down to lower levels before handing in a soul stone.

- Creatures without legs have lost the ability to kick.

- The treants in Theater of Blood that have been shedding hooves and horse meat will no longer do so.

- Lowered the hit points and increased the respawn time of the door that leads from Devastation into Stronghold of Rage to make access to Stronghold of Rage easier.

- The angry and hurt Faydedar that Dolgin helps people bait no longer has any viable meat on him.

-Terrorantula's children should no longer warp across the desert.

- Summoning a horse should no longer upset nearby NPCs.



*** Maps ***


- Cartographers have been very busy. Numerous map fixes made.

- The map window now has an option to display your group mates.



*** UI ***


- The default size for the barter and bazaar windows has been increased.

- You can now filter the barter window by seller name.

- The guild window should now display information properly for guilds with over 999 members.



*** Miscellaneous ***


- We've now upgraded to DirectX 9.0c!

- Many pathing issues have been resolved. Monsters rejoice!

- The Universal Chat system will replace the old Channel Server for all channel operations. All player-owned channels will be moved over automatically and using channels in the new system is the same as before, so you should not notice any difference. One of the primary benefits of this change is that channels now support cross-server and cross-game functionality. EQIM will no longer work with this change however we do intend to remedy this situation if possible in the future.

- Luclin character models are now available to everyone, whether they own Shadows of Luclin or not.

- Increased the amount of experience you gain toward your shroud progression when you kill an NPC as a shroud. In addition, you will now gain more experience toward your evolving item when you are in a group, similar to how normal experience works. This does not affect the evolving tradeskill trophies, which don't gain experience from killing creatures.

- Fixed a number of rendering anomalies that could occur throughout the game.

- Targeting corpses should now be much easier and much less confusing.

- Item links can now be sent across Universal Chat channels!

- Ogre females using voice emotes for Agree and Disagree will now play the proper voices.

- Player and NPC names should now be rendering correctly at all times when they are overlapping.






- The EverQuest Team



Update Message - June 16, 2006


- Fixed a crash while trying to search the bazaar when not using the default UI.

- Fixed the problem with AA experience being reset when you enter monster missions or use a shroud.

- Fixed a bug with some tasks not being available to be given out to players.

- The ‘;’ chat commands should now work again.

- Setting a chat window's default channel to a chat channel (instead of say, group, raid, ...) will now broadcast the chat to that channel.

- Fixed a problem that was causing the Concentration AA to not function properly.

- We've reverted the fix to channeling made with the last patch. After much discussion, our general feeling is that channeling has been broken for long enough that players have come to rely on that broken behavior as expected gameplay. For the time being, we've reverted back to that broken behavior and will address spell interrupts in general at a later date.



June 28, 2006

*** Highlights ***


- The guild window is now available to everyone, regardless of expansion!



*** Items ***


- Introduced several new weapon augmentations that are available from Gemcrafters in starting cities.

- Mask of the Mad Musician now has the focus effect of Blessing of the Elddar.

- Drape of the Unseen now has the focus effect of Curse of Takish.

- Three Octave Shawl now has the focus effect Okahn’s Blood.

- Mayong’s Buckled Girdle now has the focus effect Zomm’s Right Eye.

- Mayong’s Masquerade Mask now has +25 backstab damage.

- Conductor’s Suede Gloves now has +20 frenzy damage.

- Cracked Belfry Wristcuff now has +20 flying kick damage.

- The Dread Deeds spell scroll is now tradable.

- Changed the looks of the Brewmaster’s Mug.

- Altered the Seals of Block to make them work correctly and to make the effects more in line with other Seals.

- Living Coal has been marked as a tradeskill item.



*** NPCs ***


- Many NPCs in zones released prior to Planes of Power have been modified. The most notable difference will be an increase in health and a decrease in the AC of the creatures.

- The All-Seeing Eye should be awake once more.

- The froglok guards in rathe mountains will no longer kill their spiderling pets.

- There is now a banker in Surefall Glade.

- Two Bankers have been added to the bank in West Freeport.



*** Tradeskills ***


- Radiant Tourmaline of Minor Quickening will no longer magically turn into Radiant Tourmaline of Aggression if you fail to make the combine.

- Disabled the recipe for Coadjutor Mechanoinstructions so people do not "waste" their components on this recipe. (Since the Coadjutor Mechanoinstructions have no use)



*** Spells ***


- The Dreadstone spell now summons a stack of 100 Dreadstones.

- The Blessed Aura and the Holy Aura spells should not fade when the Flames of the Valiant and Flames of Redemption buffs fade.



*** Tasks ***


- Corrected a problem that was causing some tasks and quests in the following zones to not update properly: Splitpaw, The Hole, Nurga, Droga, Plane of Fear, and Plane of Hate.



*** Missions ***


- The Spies Like Them mission should now more accurately recognize when all NPCs in the zone have been slain.



*** Events ***


- Many raids in instanced zones that required multiple groups to start can now be started with a single group.



*** UI Changes ***


- Fixed a problem with the barter search window not always returning the proper results when searching by player name.

- The guild window is now available to everyone, regardless of expansion!





- The EverQuest Team




July 18th, 2006

_____________________


- /raid commands should now work appropriately.

- Added /decaycorpse command on The Combine and The Sleeper. You can now target and manually decay any of your own corpses that no longer have items on them. Please help us keep Norrath clean of unnecessary corpse litter.

- Fixed a bug that would cause ground items to not respawn appropriately.




July 11th, 2006

_____________________


- Raids are now functional on The Combine and The Sleeper using the raid window only, the / raid commands will be available with the next patch.





September 19th, 2006

_____________________



*** Highlights ***


Welcome to EverQuest: The Serpent's Spine, the 12th expansion for EverQuest!


- New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.

- Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.

- Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains. The entrance to Serpent's Spine can be found within Highpass Hold.

- New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas. All classes and races are welcome within the city.

- Dynamic Features: New zones, NPCs, destructible and interactive objects.

- New AAs


Spell Ranks: The new spells that you can acquire in The Serpent's Spine have different ranks to them. The higher ranks of a spell are generally more powerful and more difficult to obtain than the lower ranks. When you scribe a higher rank of a spell that you already know, the lower rank will automatically be overwritten by the higher rank and your spell casting gems and hotkeys will be updated to reflect that you now have a higher rank of the spell.



*** General Game Improvements ***


*** AA System ***


The AA system has undergone some significant back-end changes. The experience you get toward an AA point is now based on the difficulty of the NPC relative to you rather than being based directly on the NPCs level. This means that you will gain a similar amount of experience killing even con creatures at all levels. The amount of experience required to gain an AA is based off the current amount required for a level 70 character to do so, so players at level 70 shouldn't see much of a difference. Players below level 70 will gain AA experience at a rate faster than they were before since they are now gaining it at a similar rate as the level 70. Going forward, this rate will remain static so the amount of kills to gain an AA point at level 75 will be the same it is at level 70. Current abilities and points spent are not affected by this change.



*** Death ***


We've made a change to the way death works. When you die now you will be "hovering" over your body and can choose to stay that way while waiting for a resurrection instead of immediately zoning to your bind point. This is being done to help players on slow connections who take a big hit from having to zone twice when they die.



*** Character Creation ***


We've changed character creation to make it more graphical, allow characters to be created from a single page, and updated it to include features associated with the new Drakkin race. As part of this, we've set up some character defaults so starting point allocation, starting city, and starting deity all have defaults now, which can be changed if you wish.



*** Con Color Changes ***


We have introduced a new con color, dark blue, which represents a range of blue con NPCs that give a bonus to their experience due to being very close to your level, generally within 5 levels. The concept of a dark blue con NPC has existed in EQ for a while now, but we've decided to change the con system to visually include this range so you can visually see when an NPC falls into this "sweet spot". To properly display a different shade of blue, we've had to reorder the cons a little bit. From trivial to highest con, the colors are now:


- Gray - This creature is trivial to you and will give you no experience for killing it.

- Green - This creature is not much of a threat, but will still give you some experience.

- Blue - This creature is below your level, but high enough level to give you experience.

- Dark Blue - This creature is below your level, but close enough to provide a solid challenge and gives you more experience than normal blue cons.

- White - This creature is the same level as you

- Yellow - This creature is slightly above your level.

- Red - This creature is well above your level.


In addition, yellow con now extends up to 3 levels above the player for high end NPCs to help casters determine what can be affected by their spells.



*** Downtime ***


As EverQuest has grown over the years, the amount of downtime imposed upon players has grown as well and we'd rather players find challenge in the fights themselves than in the time between them. Toward that end, we've created a new system that is simple to use, but powerful and flexible enough to control downtime as the game continues to grow.


The basics of the new system are simple. Once you have been out-of-combat for a sufficient amount of time, you can sit down (or be on a non-moving horse) and begin to rest. While resting, you enter an accelerated regeneration state that will quickly recover your mana, health, and endurance. For most single group content, once you are out of combat for 30 seconds you can rest. While dealing with multi-group content, that time is 5 minutes. The amount of time you have to be out-of-combat before you can rest varies for group content and raid content due to the different needs of the different encounter types.


There are a series of icons that will display by your character's name to let you know what your character's current state is.


- Crossed Swords - You are currently in combat.

- Hour Glass - You are recovering from combat and cannot rest yet. In addition to the hourglass, there is a timer bar beneath the endurance bar that will count down as you get closer to being rested.

- Poison Drop - You are no longer in combat, but cannot rest because of a debuff that is affecting you. You must get rid of the debuff before you can rest. Certain debuffs now have a yellow border instead of a red one. These debuffs do not affect your ability to rest.

- Void - The void is the default icon and indicates that you are not in-combat and you can rest at any time.

- Energy Swirl - The energy swirl indicates that you are currently resting.



*** Group Mentoring ***


Players can now share their group leadership experience with another member of their group.



*** Reward Window ***


Tasks within The Serpent's Spine have a new way of giving out rewards. When there are multiple rewards to choose from, you will get to choose which one you like from a selection window. If you don’t choose a reward immediately, you can bring up the window later to make the selection but you can only have a maximum of 5 outstanding rewards at any time. If you go above that, the oldest reward will be replaced and you will be unable to claim that reward.



*** NPCs ***


- Corrected a couple of problems in the NPC call-for-help code. NPCs will now call for help immediately when attacked regardless of when they were last aggroed if they are no longer aggro. Also, NPCs will now properly aggro on the owner of a pet if the pet is sent to attack the NPC.

- Shrewd halfling bankers have set up shop in the guild lobby.

- Coldwind in Nektulos will now offer a confirmation box to players when they try to remove their Curse of the Blood AAs.

- Various issues with the Trial of Lashing in Plane of Justice have been resolved.

- The balances in the Kvxe Pirik event in Tacvi will once again reset to full health between waves.

- The Alchemy vendors have set up shop in Innothule, Everfrost, West Cabilis, and Shar Vahl.

- A new vendor has appeared in East Cabilis that caries some basic adventuring supplies.

- Tani N`mar and Founy Jestands are now pick-pocketable again.

- The skeletons summoned by the Swarm of Decay ability are casting their spells properly again.

- Tegea Prendyn has grown tired of her ocean view and now rests near an inn.

- Char and Blaze in the ROTA raid now have their spells functioning correctly again.

- Many healer NPCs in Depths of Darkhollow now require some casting time to get off their big heal.

- The Vengeful skeletons in Everfrost should no longer evade the guards quite so well.



*** Tradeskill ***


- Made the Foldable Reinforced Medicine Bag a bit roomier.

- For clarity, the tradeskill trophies and carry-alls now list the lore group they are part of.

- The yield when making metal bits has increased to 2.

- Modified the recipe for Blessing of Reverence to make the spell line more consistent.

- Lost Dungeons of Norrath and Omens of Wars spells have become tradable. Additionally, Lost Dungeons of Norrath spells will have no token sellback value to NPCs.



*** Spells ***


- Stun-caps have been added to the various levels of the Strike of Opportunity spells.

- The Circle of Power aura effects will now improve all melee and ranged attacks instead of affecting only one-hand blunt.

- Wolf form illusions will no longer automatically make you KOS to guards.

- Illusion: Tree now uses a different, global tree model rather than the tree model it used to use, which was only available in older zones.

- The damage dealt by high level NPCs that have been charmed has been increased.

- Increased the regeneration of pets while they are out-of-combat to keep pace with the increases of out-of-combat regeneration for PCs.

- Translocate spells no longer require a reagent.

- The reuse on the warrior disciplines Bazu Bellow and Mock are no longer linked together.



*** AAs ***


- Most beneficial AA effects that last for less than 30 seconds will now go to the short duration buff window instead of the normal buff window.

- Improved Harm Touch and Leech Touch are now on different timers.

- The Shadowknight AAs Consumption of the Soul and Improved Consumption of the Soul now provide a greater increase to Leech Curse.

- Refunded all AAs that increased your chance to channel through damage. Channeling is currently set to 100% for all classes due to a long standing issue in how it is calculated, so the abilities weren't doing anything. This includes Channeling Focus, Channeling Mastery, and Internal Metronome. Item Channeling abilities, such as Concentration, are not affected.

- You will now get a message if you have the Stonewall or Willful Death AA and successfully feign death through a spell that hit you.

- Lowered the reuse time on the Monk AA Imitate Death to 18 minutes. Modified Hastened Death to reduce the reuse by 2 more minutes per rank of the ability.

- Increased the mitigation of the higher ranks of the bard AA Shield of Notes.

- By popular demand, removed Spell Casting Subtlety from the Bard AA lineup. Any points spent in that ability will be refunded.

- The Beastlord AA Feral Swipe has received a damage increase.



*** Skills ***


- Modified skill progression for many classes.

- Bards and Beastlords now have access to Double Attack starting at level 71.

- All bard instrument skills are now available starting at level 5.



*** Veteran Rewards ***


- Issues with the Steadfast Servant casting lower level effects at certain level ranges have been corrected.



*** Events ***


- The Aura of Destruction from Uqua and Prick of a Poisoned Pin from Demi-Plane of Blood will land reliably again and last their intended duration.

- Slightly reduced the hit-points of the third wave adds in the Sendaii event.



*** Items ***


- Changed the name of the "Stromguard Forge" to "Stormguard Forge".

- Many items that had extremely strong light sources have had their light sources reduced a bit to help with the issues where lightly colored surfaces become blindingly bright.

- Many spell reagents now stack to 100 instead of 20.

- Some items now have a new tab on them called "Lore" that will give extended information about the item.

- Shield of the Immaculate, Amulet of Necropotence, and Holgresh Elder Beads are now flagged all/all.

- Upgraded Stats on Class Specific Items in Demiplane of Blood.



*** Disciplines ***


- You may now learn combat abilities by right-clicking upon the Tomes instead of delivering them to your guild master.



*** Miscellaneous ***


- Race based experience penalties have been removed.

- You can enable texture streaming from the advanced graphics options window. This should reduce the total memory used by the client during any given play session.






- The EverQuest Team



September 19th, 2006 - UPDATE

_____________________


*** Please Read ****


Due to issues with granting the extra two character slots to Station Access subscribers we will be temporarily granting these slots to all players. If you are not a Station Access subscriber then these slots WILL be taken away when the issue is fixed. Please do not make characters using these slots unless you are a Station Access subscriber.


- Fixed issue with AA experience while grouping.

- Server stability addressed.

- Non-TSS players will no longer get stuck in the Tutorial.


We are sorry for the inconvenience this has caused you. Thank you for your patience.




September 27th, 2006

_____________________



*** NPCs ***


- Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.

- Increased the elemental essence drop rates off the four elemental gods in Planes of Power.

- Frannie in Surefall Glade now carries shiny new combine smithy hammers.

- Removed Spin Stun from the NPCs in Infected Paw.

- Improved run animations for both male and female Drakkin



*** Tradeskills ***


- Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.

- Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.

- Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.



*** Spells ***


- Four of the mage summoned spells in Serpent’s Spine are now tradable.

- Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.

- The range on Mayong and Ayonae bane clicky items has been decreased.

- Several unresistable melee attacks no longer work on other players.

- Corrected a problem that was causing some spells to resist more often than they should.

- Bolt spells should now behave more consistently.

- Fixed a problem with illusion spells making everyone default to the same appearance.

- Invisibility should no longer stack with other forms.



*** Missions ***


- Several issues with the Finding Fibblebrap mission have been fixed.



*** Items ***


- The appearance of evergreen leaves on the ground has changed. They now look more leaf like!



*** AAs ***


- Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.

- Players should now be able to get AA experience from Monster Missions.



*** UI ***


- Players using custom UIs should now be able to go back to character select from in game and see their characters.






- The EverQuest Team



October 4th, 2006

_____________________



*** NPCS ***


- Added level 10 to 25 spell and melee tome merchants to Crescent Reach near the Master's Hall.

- Artisan Moswin decided that she disliked being confused for the bakers assistant Moswen. She has decided to go by her other name Irisi.



*** Quests ***


- Scout Zryan will no longer award the final item awards for his mission arc after each mission in the arc.

- Wanderlust Guild: Crypt Delving no longer requires you to enter the Shade King's chambers.

- In Icefall the Nightmoon and Coldeye clans will be more pleased with you than they were before if you kill their enemies. However, the quest givers for these two clans will not deal with you unless you are at least tolerated among the clan itself.

- Nerissa Clothspinner has realized that she will need money to continue the search for her sister. She will now continue to sell her wares when she is on the move.



*** Tradeskills ***


- Yew Leaves now look like leaves.

- Some secrets to making the single unfired tradeskill charms have gotten out and they are now easier to make. The unfired artisan charm and the firing of the charms is still a difficult process.

- Some spell research items and a few poison making items stack better.

- Acids used in spell research are now sold by NPC vendors. These vendors do not like handling such items so they charge a hefty premium for carrying them. You will save money making them yourself, but you can save time by buying them.

- Fixed a misspelling in the spell recipe for Elemental Simulacrum.

- Made changes to the following list of spell recipes to more closely match the systematic spell research system. If you already learned to make these spells your recipe book will automatically update to match. The Spells changed are: Feral Form, Virtue, Hand of Virtue, Maelstrom of Ro, Rathe's Son, Elemental Siphon, Elemental Simulacrum, Symbol of Kazad, Flameshield of Ro, Ward of Xegony, Servant of Marr, Xegony's Phantasmal Guard, Kazad`s Mark, Armor of the Zealot, Cry of Thunder, Star Scream, Faith, Pacification, Ward of Nife, Pious Might, Aura of the Crusader, Cloak of Luclin, Crusader's Purity, Serene Command, Placate, Zevfeer's Bite and Touch of the Devourer.

- The task "Thundercrest Expedition" for Dwarven grandmaster cultural charms now requires the correct item in the second stage (Stone Necklace).



*** AAs ***


- AA experience now mimics the way leveling experience splits within a group made up of players of very different levels.



*** Missions ***


- If you are in the death limbo state (hover mode) when the mission completes and the rewards are granted, you will now get your reward.



*** Combat ***


- If you logout with an active combat timer, when you login again you will now see the correct timer.

- Bolt spells and ranged weapons should no longer fire straight up.



*** Miscellaneous ***


- Corrected a problem that was causing some beneficial melee disciplines to not show up in the buff windows.






- The EverQuest Team




October 5th, 2006

_____________________



- Corrected the missing stats on ashengate and frostcrypt augments.

- Errant spells that were being sold by the crescent reach spell vendor are no longer player usable.

- Fixed an issue with the Wanderlust quests requiring access to a raid instance to progress.



October 25th, 2006

_____________________



*** Highlights ***


- The way that AA experience is granted within each con range has been adjusted. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same.

- In order for Sony Online Entertainment to provide you with the best possible customer service we will be integrating a new SOE Customer Service interface into EverQuest which will allow us to provide you with a Unified Front of customer support where all forms of service will have the same general look and feel in a centralized location. You'll also be able to view support and service requests in an archived history regardless of how you contacted us or what game you contacted us about! For more information on this change please read the announcement in "The Town Crier" on the EverQuest forums at http://eqforums.station.sony.com.



*** Items ***


- Warweaver has been corrected to be a Paladin / Shadowknight only weapon. Players who looted the item before the patch have had the item exchanged for a different weapon: Warsorrow.

- The damage ratios of several high-end TSS weapons have been retuned.

- The Cartographer's Loadstone has been modified so that stat increases are better spread over the quest's progression. The final stats are now achieved at the final step of the quest instead of the preceding step.



*** Tradeskills ***


- The recipe names for some of the poisons that use sketches have been made clearer.

- Some poison-making components have had their stack sizes adjusted.

- Fixed a misspelling in the title of Brodder's Lost Diaries.

- Enabled Fierce Heraldic for a more appropriate expansion on the progression servers.

- Crow in North Qeynos has decided to use the same supplier as the ones in Abysmal Sea and now has a full stock of his brew.

- Smith Gyasi in Crescent Reach should now properly get more supplies when you offer him a completed ore shipment.

- Halima and Baker Kosey now carry a supply of beans.

- Rylin Coil will now give players any missing Tinkering Mastery books if they have already completed the task.



*** Events ***


- The Muramite Proving Ground trials will properly flag everyone currently in the zone when a raid is successfully completed.

- The Stitch event should now spawn properly after the ambush event is completed.

- The Cursebearers in Inktu`ta should no longer warp shortly after spawning.



*** Quests ***


- Many of the Ashengate faction quests should take less time to complete.

- Fixed the combine for the Flowers for Veldyn task.

- Shryyn's Quest "A Fair Trade" is now repeatable. Since this is now repeatable the experience given upon completion has been reduced. Additionally the quest item is now lore.



*** Raids ***


- Made some fixes to the King Odeen raid in Valdeholm. He will take a little longer to escape and will give warnings if you have almost given him enough time to escape. When he does escape the mission will fail outright. Also corrected some errors with the Commander Clanghor (his assistants won't run off without him) and with the High Keepers. You will now have to defeat them before moving on to the next part of the event and their ability to heal has been removed.



*** NPCs***


- The inhabitants of Frostcrypt will be more likely to see invisible individuals than they did previously.

- Reduced the level of Expin in Greater Faydark so he can be successfully pick pocketed again.

- Mesa Snakes have a bit less poison than they used to have, though the effectiveness of the poison is the same.

- Librarian Hemfar in Crescent Reach should now be willing to offer you the charm reward for turning in artifacts. If you did not receive the offered reward, hail him again.

- The swarm pet from the Savage Platinum Fists now functions correctly.



*** AAs ***


- Corrected the description of Mercy Kill so it properly reflects that it works on NPCs below levels 66, 68, and 70.

- Adjusted the way that AA experience is granted within each con range. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same.






- The EverQuest Team

October 30th, 2006

_____________________



Spooky spirits and strange mishaps seem to be descending upon Norrath. In addition to familiar Halloween haunts, keep your eyes peeled for Haunted Jack and Spooky Sally with their fiendish holiday treats in your local hometown. There have also been rumors of a strange zombie uprising, an increased bout of lycanthropy, and other creepy encounters rising up within Kithicor Forest. Take care and watch your step! Folks in need of assistance have been taking refuge within the Plane of Knowledge and Crescent Reach.


The festivities kick off tonight at midnight PST and run through the weekend. Happy Halloween!






December 5th, 2006

_____________________



*** Headlines ***


East and West Commons have been combined and graphically updated to form a newly revamped Commonlands zone!



*** Hot Zones ***


New Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. Included in these zones will be some new encounters and new items for you to enjoy.


The new hot zones are:


20 Kurn's Tower

25 Unrest

30 Tower of Frozen Shadow

35 Lower Guk

40 The Hole

45 Chardok

50 Sebilis

55 Grieg's End

60 Cazic Thule

65 Splitpaw



*** AAs ***


- Corrected an issue with the AA - Petrified Roots that was incorrectly increasing the chance for an NPC to break root. This ability should now correctly reduce the chance an NPC has to break root.

- Modified the Serpent Spine Expendable AA abilities to be more powerful for the same cost.

- Added Spell Critical chance increases to the Expendable AA Glyph of Destruction and opened it up for use by casters.

- Deep Sleep will now work on mesmerization spells over level 70.



*** Items ***


- The weapon delay restrictions have been removed from the Mossy Tundra Stone and Everlasting Forge Coal.

- Several high level TSS shields now have their appropriate augmentation slots.

- The proc rate on Brightflame, Pride of the Lifebringer has been increased to a more appropriate level.

- With the exception of diseased forages, the forages from The Serpents Spine zones have been given a small vendor value.

- Changed most of the gems in the game to stack to 100.

- Dyn'leth's Spy Glass has been improved to work more effectively.

- Keikolin's Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.

- The swarm pet from the Savage Platinum Fists functions correctly again.



*** NPCs ***


- NPCs can now potentially drop more than 8 items. Also, stackable items will be dropped as stacks instead of as several single items.

- Added cash loot to some NPCs in Sunderock that had none.

- Butcher Redloe now correctly describes how to make Blood Sausage.

- Termun in Crescent Reach is a bit more forgiving of foreigners.

- Lowered the poison effect on the lower half of snakes in the mesa.

- Removed some errant drops from the base Thundercrest zone.

- Increased the drop rates for the Powersources in Ashengate and Frostcrypt that are used for various armor tasks in Crescent Reach.



*** Spells ***


- Fixed an issue with casting spells as soon as spell gems started to become available, where the user would get a "Spell recovery time not yet met" error.

- Players will now always be able to see themselves and their group members who are invisible or hiding.

- Bolt spells should now function more appropriately. Arrows and bolt spells should now work regardless of height differences between you and your target, as long as you have line of sight.

- The recourse effects from Doppelganger and Dimensional Instability can no longer be buff blocked.

- Necklace of Warportal Fragments effect now requires vendor bought Small Portal Fragments as a reagent instead of Portal Fragments.



*** Quests ***


- Fixed a pathing issue that would cause the pilgrims on the Altar Escort task to warp through Icefall.

- The Evidence of Corruption task has been modified slightly. Zhureni will no longer want Igneous Cairn Stones, Lava Ooze Glands, or the Vial of Burning Liquid until you have collected them all.



*** Tasks ***


- Changed an error in the text of Dorina's Quest in the Mesa.

- Corrected an issue with the following Grandmaster Cultural Symbol quests: "Thundercrest Expedition", "The Latest in Clockworks!", and "A Bit of Spider, a Bit of Drake". If you are a Dwarf, High Elf, or Gnome, have the quest from before this update but haven't completed it, and the task has less than 6 steps including hidden ones marked with a "???", there are some special steps you can take to update your quest to include these changes while keeping your current progress. NOTE: These steps are not required and your task can be completed without going through this, but your task may not display updates properly.

1)Go to the Artisan in your home town that gave out the task. Be sure that you have a few minutes and do not zone or log out until you have completed all steps.

2) Say "Broken" to the Artisan and it will start a new dialog tree.

3) Read everything carefully and respond appropriately. There will be text in brackets. Be sure to say exactly what is in the brackets. You will be asked to remove tasks at certain steps. Be very certain you have the correct task highlighted before you hit the remove button. Take your time and follow the directions carefully.

4) Following these steps properly will give you the updated the task and preserve the progress you have made on the old version.



*** Tradeskills ***


- Some of the grandmaster cultural symbol tasks have been made easier by being less specific about the NPCs that are needed for the kill step. For example, if the kill step was "kill 120 Isle Drakes" it will now be "Kill 120 Isle Creatures". Additionally, the kill steps will only be able to be completed in the base zone, or instance of the base zone that is mentioned in the task text. The loot step will still only be on the specific creatures, and only in instances.

- Metal Bits now stack more efficiently.

- Changed the name of the three old cultural sewing kits and their tokens to make them stand out. They will continue to work for basic tailoring as they have for a while, and they will continue to not work for cultural tailoring, as they have not for a while.

- Added fish from The Serpents Spine to the Bait Dispenser.

- Fixed a misspelling of the recipe name for Feir'Dal Sewing Kit and Teir'Dal Sewing Kit.

- Removed the tradeskill flag from Onyx Ring.

- More of the "Blue Diamond Cultural" was set for Luclin release on progression servers.

- Crystalwing Sewing Kit and Crescent Essence recipes can now be learned.

- Crescent Essence can now be traded.






- The EverQuest Team



December 14th, 2006

_____________________



*** Tasks ***


- Looting a stack of items should now update your tasks and quests appropriately.



*** Items ***


- Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.

- Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III.

- Increased the damage on Fleshmelter, Lethar's Maul.

- Ice-Striated Iron Orb should now function properly.

- Reduced the weight on hot zone augments.

- Items should now show their appropriate cast times.



*** Miscellaneous ***


- Playing as a shroud that is significantly below your regular level now gives reduced experience while in a group environment just like it does while solo.

- Instruments are now considered one-handed items regardless of which hand the instrument is in so you can wield an instrument and another item at the same time. You cannot wield two instruments at the same time.

- Healing a pet now generates much less agro than before. Beware though, healing pets will still be noticed by NPCs and they will still be unhappy with the healer if the pet dies.


January 17th, 2007

_____________________



*** Items ***


- Corrected an issue that would cause some items that were casting player-usable spells to block the player from casting the same spell from their spell book until the item recast time was complete.

- Removed weight from all augments.

- Dyn`leth's Spy Glass will power up faster than before.

- Blessed Dust of Tunare and Blue Diamond Powder now stack up to 100.

- Scarlet Legion Command Stone will now give the correct stats.

- Pouch of Goldfire Ore Dust is now tradable on Firiona Vie.

- Akihiro in Stillmoon now drops items when killed.

- Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.

- Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III.

- Increased the damage on Fleshmelter, Lethar's Maul.

- Ice-Striated Iron Orb should now function properly.

- Corrected an issue that would cause backstab damage to be calculated incorrectly if the weapons base damage was too high.



*** Tribute ***


- Higher ranks of tribute and guild tribute are now available.



*** Tradeskills ***


- Changed lightningbane’s recipe to use the correct thickener.

- Many of the tradeskill items introduced in The Serpent Spine expansion should now show up as "combinable" in the bazaar.



*** Quests


- Several of the quests in Ashengate will no longer be blocked by rare spawns.

- Large events in Frostcrypt and Ashengate now yield more tier III spell runes.

- Lorekeeper Fenegar will no longer be giving people diseased fish as a bonus reward for finding lost ancient documents for him. He realized that adventurers don’t really like diseased fish as much as he thought they would. This was an extra reward given out in error. The real reward will still be given out.



*** NPCs ***


- An additional artifact has been found in Direwind that Librarian Hemfar may be interested in.





- The EverQuest Team



January 18, 2007


- Corrected an issue that was causing some spell scrolls to scribe spells that weren't usable by players.


- The EverQuest Team



February 13, 2007

_____________________


*** Highlights ***


Welcome to EverQuest: The Buried Sea, the 13th expansion for EverQuest!


Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypt and grave seem part of a grand design to overwhelm the lands.


Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum which has remained undiscovered for hundreds of years. It is a city built to sustain the beloved leader of the Combine Empire named Tsaph Katta who was poisoned by General Seru. Generations of Combine Loyalists have tried to cure and awaken Katta while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea.


Only the most intrepid Norrathians have the power to save them.



- Ship-to-Ship Combat: Cross the plank and fight for your life on the open seas as you raid pirate vessels!


- Two Paths of Advancement: Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.


- New Missions: Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!


- Guild Banners: Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground. While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates. The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted. Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.


- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.


- Energeian Power Source Items: Tapping into the Combine Empire's technology, players gain access to a new inventory slot for an Energeian power source. Particular pieces of Energeiac armor will tap into Energeian power sources, gaining benefits from the type that is equipped. For example, an Energeiac sword gains a chance to cast a fire damage spell if a fire Energeian source is equipped or a frost spell if a cold one is. Energeian power sources are expendable and will deplete as they are used, but can be changed on the fly to let players customize effects simply by changing the Energeian source. Energeian items will be for sale from vendors, found on monsters, and some can be tradeskilled.


- Toxxulia Forest: An updated Toxxulia Forest is now available that includes Kerra Ridge and access to The Buried Sea expansion zones.



********************

*** Live Updates ***

********************


*** In Game Mail System ***


In order to improve the performance of the in game mail system, starting on February 20, 2007, we will be implementing a routine purge that will clear out all in game mail that is more than 4 months old. This will be an ongoing process.


You can now use the Export feature. This new feature will grant players the ability to export their in-game mail to a text file in the EverQuest directory. To use the new Export feature, take the following steps:


- Open up the e-mail window (ctrl-E).

- Select the messages you would like to export by clicking them in the top pane, using shift-click and/or ctrl-click if you would like to select multiple messages.

- Click "Export".

- The selected messages are then saved to a file in the EverQuest Mail directory with a name in the format:

SavedMessages_<charactername>_<servername>.txt.

- This export will need to be done with each character that has mail you wish to save.



*** Items ***


- Sharpshooting VII on Vae'Aender, Stitch's Bow now functions correctly.

- Geerlock Clockwork Contraption can no longer be used by frogloks.



*** Quests


- Taskmistress Krisz can now be called out with 6 or more players instead of 18 or more.



*** Spells ***


- Mana Flare and similar effects will no longer fire on "procs".

- The duration on Mana Flare has been doubled.

- Mana Flare strikes now generate little to no additional agro.

- Performer's Psalm of Pyrotechnics and Weshlu's Chillsong Aria will no longer work on damage over time spells.

- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.

- Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual.

- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells.

- Skin to Vines can be applied to a wider variety of NPCs.

- Icefall Breath now has an AC reduction component, as the spell's description indicated.

- The efficiency on Sting of the Queen has been reduced.

- Epic 1.5 and 2.0 effects now work up to level 75.

- Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence.

- Blazing Stance no longer works on non-Wizard pets.

- Kindle is now a lower level version of Blazing Stance.

- The Raging Servant and Bestial Empathy pets summoned using a Spire Servant focus now have an appropriate amount of hit points.

- Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds.

- Echo of Misdirection has changed. It can no longer be used while the Monk is in combat. The effect is now a targeted AE. Its range has been increased, its level cap was increased, and the ability will not agro the target if it successfully lands.



*** NPC ***


- The skeletons in Dreadspire can no longer see through invisibility to undead.



*** Miscellaneous ***


- Tacvi, Inktu'Ta, Ikkinz, and Uqua now have the same entry requirements as their parent zones (Txevu, Qvic, Kod'Taz, and Yxtta).

- Players are more buoyant than they were before. Notice how you don't sink when in water now?

- The Ctrl-R-Click option has moved from the tradeskill window to the options window.

- Players can now use /chat while they are hovering over their body.

- A number of small issues with the bazaar trader logic have been addressed to make sure any changes made to items, prices, stack sizes update appropriate for other players.

- When an NPC performs an AE Rampage, it will now emote "Soandso goes on a WILD RAMPAGE!"



*** Previously Updated ***


- Increased the number of spell runes that drop from the Large Events (Augment Events) in Frostcrypt and Ashengate from 2 to 3

- Added a corruption augment to the drops for the Large Events (Augment Events) in Frostcrypt and Ashengate



*** User Interface Changes ***


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_GuildManagementWnd.xml

EQUI_InspectWnd.xml

EQUI_Inventory.xml

EQUI_LootWnd.xml

EQUI_OptionsWindow.xml

EQUI_TradeskillWnd.xml



- New -


EQUI_FellowshipWnd.xml

EQUI_NewPointMerchantWnd.xml








- The EverQuest Team





February 16, 2007

_____________________



*** Bonus Experience Weekend ***


Greetings,


We hope that everyone is enjoying all the features that The Buried Sea expansion has to offer. The team worked hard to focus on content and features that would enhance gameplay, while reducing the adventuring downtime in between. If you haven't tried it thus far, you can find information about the expansion at eqplayers.station.sony.com.


We would like to apologize for the inconvenience of the amount of server downtime that has occurred since the release on Tuesday. To help you enjoy this weekend, we are turning up the heat! Experience will be increased fifty percent on Friday evening and will remain until Tuesday morning at 10 am Pacific Time.


Enjoy!





February 21, 2007

_____________________



*** Items ***


- Fixed the misspelling of the fish Seaperch.

- Removed the "Temporary" flag from the portal keys for the "Portal Activation" tasks.

- Corrected the focus effects on Praetorian's Energeiac Silk Pantaloons and Robe.

- Addressed issues with the spell effects on Praetorian's Silk armor.

- Increased the AC of Praetorian Plate armor.

- Improved Serpent Seeker's Charm of Lore to be more in line with the difficulty required to reach maximum stats.

- Increased the amount of mod effects on single group items from Steppes, Sunderock, Vergalid, Direwind, Icefall, Valdholm, Frostcrypt, and Ashengate.

- Changed the focus effect on Mysaphar's Silverfanged Gauntlets from ice to poison damage focus.

- Increased the stats for several TBS two-handed weapons.

- Added mod effects to Riven Krithgor Battle Shield.

- Corrected AC on the level 60 Tradeskill Energeiac armor and weapons.



*** Spells ***


- New Druid teleportation spells have been discovered that lead to the Buried Sea!

- New Wizard teleportation spells have been discovered that lead to Katta Castrum!



*** NPC ***


- Nelin Signus in Plane of Knowledge is now findable.



*** Tradeskills ***


- Roboboars can now be upgraded from any class to a higher class where a higher class of roboboar exists. This will not in any way be economical as there is no discount for the needed gear sets just because you have already completed a previous upgrade.



*** Progression ***


- Made a number of changes to the Serpent Spine Frostcrypt progression series. It should now take less time to be eligible for the final Frostcrypt instances.

- Added faction modifiers to many of the Frostcrypt raids and events that take place within the Frostcrypt instances.



*** Tasks ***


- Corrected an issue with the task "Confront Emperor Vaakish" that would prevent the task from resetting properly in certain cases.

- Corrected several issues with the task "Stop the Ritual". We were unable to stop the guards from warping in some cases but they will now return to the temple if they do warp. Additionally added a failsafe to respawn any "missing" NPCs that are needed for the task should they disappear.

- The Portal Activation quests will no longer trigger ambushes for a task you do not have. If you manage to get both tasks, you will still get triggers for both until you finish one.



*** Miscellaneous ***


- The Nurtha Event in Vergalid Mines should now function properly.

- Removed the imps from the Demi-Plane of Blood.






- The EverQuest Team





February 28, 2007

_____________________


News for Station Access Subscribers


We want to give you some important information regarding your Station Access subscription. Effective April 2, 2007,

the new monthly subscription rate will be US$29.99 per month (not including applicable taxes).


We know that rate adjustments are never popular, but the increase is driven by our desire to provide our Station

Access subscribers with a consistently high quality entertainment experience, as evidenced by our most recent addition

to the Station Access subscription plan, Vanguard: Saga of Heroes™.


You don't have to do a thing; you will automatically be migrated to the new monthly subscription rate under your

existing subscription plan when your current subscription plan comes up for renewal on or after April 2, 2007.

We appreciate your support and continued participation in our community.


Station Access subscriptions are recurring, meaning you will continue to be billed at the appropriate subscription

interval, until you affirmatively cancel your subscription. Subscription fees are subject to tax and value-added tax,

as applicable. The subscription charges are in addition to the cost of the games that are part of the Station Access

subscription plan. All game software is sold separately.


For more information, please visit: www.stationaccess.com.




March 14, 2007

_____________________


*** Highlights ***



Happy 8th Anniversary EverQuest!


On March 16, 2007, EverQuest will celebrate its 8th Anniversary.


To commemorate this landmark occasion, we have introduced dozens of Fabled Luclin NPCs and have brought back all the fabled fiends of years past. There is also a new scavenger hunt! Speak with Tyla Filinav in the Nexus if you are interested in helping her collect a few things.


The Anniversary Festivities will be available from March 16, 2007 through April 16, 2007.


Enjoy the Celebration!



*** Items ***


- Corrected focus effects on Solteris armor to the appropriate (raid level) focus effects.

- Stormweave Swatch and Nightmare Arachnid Swatch should now be able to be combined in the appropriate cultural containers as well as the various Tanaan containers. These will not be automatically learned unless you have already done these combines in a Tanaan Loom. If the combine was instead done in a portable kit you will need to experiment in order to "learn" the recipe.

- Corrected stats on the Gem of Judgment.

- Many issues with ranged weapons and their ability to hit a target have been fixed.

- Daggers and throwing axes as well as other projectile weapons now correctly SPIN as they are moving through the air!

- Added Bard Instrument Mods to Buccaneer and Praetorian Energeiac Plate Armor.

- Modified the Worn Iron Rallosian Relic charm to use elemental damage rather than bane damage.



*** Quests


- Expanded the range at which the Outer Portal Key Geza Zeku and Outer Portal Key Azia Zeku is received when you near the appropriate portal. You should no longer fail to get these keys if you accidentally zone. It is still advisable to not run as fast as you can to the teleporter.

- Ambushes will no longer spawn near the Thalassius nor Zhisza portals. Additionally there will no longer be an unstable portal energy at the Atiiki Portal.

- Removed the requirement to hand in the Sunstone Sun Charm at the end of the Sunstone Savages mission, as this item is needed later in the quest arc.

- Added some difficulty to the Warning Signs quest in Valdeholm.

- The NPCs that ambush players in Katta Castrum while doing some of the quests there will now be much more focused on those they intend to ambush. It will be harder to avoid the ambush, and the ambushers will mostly ignore those that they are not after.

- The Vergalid dragon raid should now function correctly. Roar of Insanity will now cast less often and has a shorter duration.

- The clockworks in the Nurtha raid now hit for slightly less damage.



*** Spells ***


- Rage of the Crystalwing is now increasing hate appropriately.

- Certain individuals have learned how to change the form of undead servants. They are willing to share that knowledge, for a price.

- The Eye of Zomm should no longer go faster than a speeding bullet in the water.



*** NPC ***


- Specters across the world of Norrath have taken on a more frightening and less blocky form.



*** Tradeskills ***


- The Dihydrous Oxide Glaciator now requires a shiny bundle of superconductive wires. This is made simply by cleansing the wires with celestial solvent.

- Doubled the drop rate of Sunshard Dust, Sunshard Pebble and Sunshard Ore.



*** Tasks ***


- The quest "Library Heist" is no longer repeatable.



*** Zones ***


- You can now bind in Katta Castrum.

- Dyn'leth has returned to his draconic form.

- Corrected problems with entering some keyed zones if you only had the key, not the associated keyring flag.

- Cleared the area around the Portal of War in Steppes. This should make zoning in there safer.

- Changed the zone in location for all Zhisza missions. You should now be safer when you enter the mission but be warned - you still need to be wary!



*** AA ***


- Reduced the reuse time on Intensity of the Resolute to 6 hours and the duration of the effect to 1 minute.



*** Miscellaneous ***


- Looting Twisted Harp Strings will now fully backflag you for Deathknell. You will no longer need to get the additional Inspiration.

- Higher rank disciplines should now correctly replace lower rank ones when characters learn them.



*** User Interface ***


- Added a scroll bar to the reward window.

- Changed the default size of the Options Window to ensure previously-added buttons are visible.

- Bazaar Search Window size was changed to avoid the need for resizing in order to access the "Find Items" button.

- Made some corrections to the power source slot.


* Changed *


EQUI_Animations.xml

EQUI_BazaarSearchWnd.xml

EQUI_GuildManagementWnd.xml

EQUI_HotButtonWnd.xml

EQUI_Inventory.xml

EQUI_LootWnd.xml

EQUI_OptionsWindow.xml

EQUI_RewardSelectionWnd.xml

EQUI_TaskWnd.xml



*** Previously Updated ***


- Removed the Pristine Granite Stone from Iceflow in Frostcrypt and moved the item to a new rare in the same zone.






- The EverQuest Team




March 29, 2007

_____________________


*** Highlights ***


The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007.


Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you "The Fabled Adventurer"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.



*** Items ***


- Increased the AC on the Arcane Scroll of Suncrest.

- Increased the AC on Orb of Stonecarving.

- Increased AC, and reduced HP / Mana on the Fabled Great Shadow Platemail.

- Increased the HP / Mana on the Fabled Halo of Enlightening Barriers.

- Corrected the AC and Endurance on the Fabled Fire Idol.

- Corrected the stats on the Fabled Jenniy's Two-tone Cuirass.

- Added an augment slot to the Efreeti Death Visage.

- Removed augment slots from the fabled augments.

- Increased the stats for Serpent Seeker's Charm of Lore to be more in line with the effort required to complete it.

- Changed the weight formula on the Frost-Carved Granite Statue to be less restrictive.

- Costs of Rank III spells in The Buried Sea have been reduced by half.

- Changed the Fabled Scimitar of Shissar Slaying to use the correct body type.

- Added additional worn effects to TBS Combine and Pirate vendor armor.

- Changed damage/delay ratios for several TSS weapons.

- Added mods to the Sleetcaller's Mask of Icy Precision and the Scaleguardian's Guise.

- Modified weapon ratios for many TBS Weapons.

- Upgraded Block on TSS and TBS armor.

- Improved several augments from Solteris.



*** Quests


- Smith Gyasi will now give the normal cash rewards for doing the quest for ore.

- The Cursebearers of Ink'tuta can no longer be thwarted by invulnerability effects.



*** Spells ***


- The Standards that increase Max HP, Max Mana, and Max Endurance are now mutually exclusive. You can receive the benefits of one at a time.



*** AA ***


- Lowered the reuse timer on the Veteran AA Intensity of the Resolute to 4 hours and reduced the casting time to instant.

- Increased the amount of hitpoints absorbed by the AA Uncanny Resilience (Ranks 2 and 3 only).

- Increased the duration of all 3 ranks of the AA Mind Over Matter.

- The AA Manadraw should now stack with the Clarity line of spells.

- Removed the Manadrain component from the AA Veil of Mindshadow (All 3 Ranks).

- Glyph expendable AAs are no longer focusable.



*** Previously Updated ***


- Caerlyna will now accept Dark Blue Hand Made Backpack Tokens.

- Fixed the setting for the Fabled Wards of Life and Death in Acrylia as well as the Cursed, Creator, and High Priest in Ssra Temple. They should be more Fabled and less wimp now.

- Fixed several scavenger hunt access issues.

- Added recipes for the new ice for the shakes.






- The EverQuest Team




March 31, 2007

_____________________


*** Highlights ***


New Character Models!


We are pleased to announce that we have developed new technology that allows us to change the character models for all races at the same time. This includes the following:


- New Graphics Engine: We completely overhauled the EverQuest graphics engine. . . yes again. All character models have been retextured using this new technology and the results are beyond anyone???s wildest dreams.

- Dynamic effects for animations: Each movement of the model now acts as a separate entity, allowing more life-like animations.

- Enhanced weapon visage: While we didn???t change the look of the weapons, they sure look better on the new character models.



*** Items ***


- Removed some unnecessary stats on Solteris items.

- Fixed a problem with Journeyman's Boots.

- Removed all keys that unlock doors from the world.



*** Quests


- By popular request, we removed all quests and raids from the game. Loot from these events is now found in the form of ground spawns.

- Added 200 new quests in the Slamming Door quest series.



*** Spells ***


- All spells have been renamed to include Al'Kabor in the name. Long live the King!

- Created a new Enchanter spell, Charm Door.



*** Zones ***


- Fixed the door that leads into Sverag, Stronghold of Rage.

- Burned Woods has been moved. We'll leave it up to you to find out where it went.

- Halflings have been kicked out of Rivervale. Their new home is in Runnyeye... yeah, that's where it is.



*** Classes ***


- Rangers are now working as intended.

- Bards have gained the ability to yodel.

- Magicians can now use an Open Sesame ability to open locked doors.



*** NPCs ***


- Snakes still don't kick. I mean, seriously...

- NPCs now lock the doors to their shops and homes at night. Quit waking them up in the middle of the night!



*** Tradeskills ***


- A recipe for Ngreth's Nutritional Nightcap has been added. This drink will give some very nice stats, but will make the player drunk (player, not character). However, you'll have to seek out this recipe on your own.

- Alchemy is not broken.

- A new tradeskill has been added: Doorcraft. Recipes from this tradeskill will allow you to modify existing doors throughout the world including changing knobs, resetting hings, and patching holes in the door.





- The EverQuest Team




April 5, 2007

_____________________


*** Highlights ***


The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007.


Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you "The Fabled Adventurer"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.



*** Items ***


- Changed the name of the fine silk that is used to make the seals for cultural raid augments to fine silk swatch.

- Changed the name of the human robes that have the name "cuirass" instead of robe.



*** NPC ***


- Spell caster skeletons in the Buried Sea should now give the correct aggro message.



*** Miscellaneous ***


- Autojoin now works up to level 75 in The Buried Sea zones and Darkhollow zones.

- Fixed a server crash that could occur when a member was added to a raid. This only happened with very large raids.

- Players are now able to see how much damage they are taking from a DoT when it does its damage. This is also filterable in the Options Windows under Filters under My Damage Over Time.

- Players with pets will no longer get stuck in combat when charmed. The pet's hatelist is cleared when owner is uncharmed.

- Campfires will now despawn if the leader removes himself (as the last member).

- Banners should display the correct guild name when targeted.

- The tribute timer should no longer go away when zoning.

- You can now filter the guild banners even when the "Show all" button is not checked in the guild banners management window.

- Fixed crash bug when trying to display a multi-socketed item.





- The EverQuest Team




April 18, 2007

_____________________


*** Highlights ***


New Veteran AA! We are proud to introduce our 9th Veteran AA - Armor of Experience!


New Hot Zones! A brand new set of zones have been selected to be "Hot." The previous zones have had their experience levels returned to normal but the special events in those zones remain.


The following zones are now "Hot":


20 - Netherbian Lair

25 - Crypt of Dalnir

30 - Crystal Caverns

35 - Iceclad Ocean

40 - The Scarlet Desert

45 - The Burning Wood

50 - Dranik's Scar

55 - Acrylia Caverns

60 - Dragon Necropolis

65 - Wall of Slaughter


Be on the lookout for a new NPC in Plane of Knowledge that may need your help finding his lost possessions in the new "Hot Zones."



*** Items ***


- Increased the damage focus on Refined Energeiac Silk Sleeves.

- Added fire damage focus to Corrupted Energeiac Silk Sleeves.

- Tradeskill Energeiac items are no longer lore.

- Standard augments no longer fit into socket type 13 or 14.

- Improved Fabled Bow of Storms.

- Tradeskill Energeiac maces are now all useable by clerics and high elves.

- Centehua is no longer stealing items from Velora Spinefin.

- Improved Raid TSS Class Items.

- Added cold damage focus to Hoop of Elemental Mastery.



*** Quests


- Some bugs were fixed in the Solteris raid 3.

- The sixth raid in Solteris should now reset properly.

- Fixed the ice walls in the Hearol the Tactician raid.



*** Spells ***


- Cryomancy and Pyromancy will no longer proc on self-only spells.

- Self-only DoTs will no longer give damage messages to the player if they are filtered.

- DoT shielding now correctly works when others cast a DoT spell on the player, not when the player casts on himself.

- The druid debuff Skin to Vines will now land on all targets except Undead, Summoned, and Construct.

- The two nukes from the druid spell Winter's Flame now fire independently. The ice component can land if the fire component is fully resisted, and vice versa.

- The druid damage shield Fernspur is now instant cast.

- A new level 75 druid spell has been discovered in the Serpent's Spine! The Rank I version can be purchased from the druid spell vendor while the Rank II version is a world drop.

- The two nukes from the ranger spell Summer's Dew now fire independently. The ice component can land if the fire component is fully resisted, and vice versa.

- The wizard nuke Wildmagic Strike can now trigger Gift of Radiant Mana.

- The wizard instant cast nukes (Flashfires, Cloudburst Strike, and Cold Snap) have been reduced in effectiveness slightly.

- The wizard nuke Ethereal Conflagration has been increased in effectiveness slightly.

- The necromancer nuke Demand for Blood has been increased in effectiveness slightly.

- The enchanter proc buff Mana Recursion properly recurses additional strikes 10% of the time, up to a maximum of four additional strikes.

- The enchanter proc buffs Mana Flare and Mana Recursion now fire a maximum of 20 times before fading.

- The Shaman Pact of the Wolf alternate advancement ability no longer stacks with other illusion spells.



*** NPC ***


- Population has been thinned out in the East and West Ashengate instances.

- Drakkin, orcs, griffons, and boars in Ashengate are no longer highly resistant to fire-based spells.

- NPCs in Atiiki are more aware of their surroundings.



*** Tradeskills ***


- Added tradeskill flag to dye extracts.

- Cultural Items have had a name update.

- Created new colored Trader's Satchels for use in the bazaar. Brown handmade backpacks were also snuck in.

- Changed the icons for cut gems used in jewelry making. Additionally, changes to the icons for inks and some of the thickeners for spell research were made.

- Added the note "Of Colors to Carry" to Merchant Tekrama. This note is the riddle for making colored hand made backpacks.

- Non-gnomes will now need to use a gnomish recharging kit in order to recharge gnomish devices. Gnomes will be able to make collapsible and deluxe gnomish recharging kits as well.



*** AA ***


- Reduced the cost of the Druid AA line "Gathering of Spirits" by 1 point per rank. If you have previously purchased any rank of this AA you should have a refund for 1 point per rank when you next log in.

- Placed the Druid AA "Gathering of Spirits" on a different timer than the "Spirit of the Ancient Grove" line (and associated previous lines.)

- Increased the duration of the Bard AA "Bladed Song" to 1 minute.

- Corrected an issue with Nightmare Stasis' Doom Effect not being cast on the NPC when the effect wore off.

- You should now receive the correct AA title after purchasing the required number of AA points.



*** Zones ***


- Unrest and Lesser Faydark have had a recent bloom of mushrooms!



*** Miscellaneous ***


- /who command specifies dead players with *RIP*. This will only show on /who and not /who all.

- You can no longer create a campsite by dragging two corpses near you.

- Banner names should now show up correctly in the Find window.

- Buyers should now see updated prices next to the Buy button if a Seller makes a change while they are browsing the wares.

- A new graphics optimization has been added to EverQuest to improve framerate performance so that gameplay is more enjoyable. Auto Portal Volume Optimization has been implemented in the vicinity of objects which contain large numbers of inner objects. In some cases we have tested the optimization and have seen a 15 percent gain in frame rate.


You can toggle apv optimizations off and on with the slash command, "/apvoptimizations." When EverQuest is loaded it checks for an "APVOptimizations" key value pair specified in the eqclient.ini and turns portalizing off or on depending on this value. If a value does not exist in this file it gets set to on by default and written to the eqclient.ini file. Once changes are made to the state of the apv optimizations, the eqclient.ini file will be updated accordingly.

- A certain time between two /say commands is not required anymore. Good people don't spam.



*** Future Tradeskill Changes ***


We will be making a change to the cultural armor that will nullify the usage of all existing drops in the cultural armor and symbol crafting process. For the slot 12 raid augments, only the drops for the seals will be changing, the rest of the drops required for the various steps of the slot 12 raid augments will be staying the same. Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work. This change will even out the disparity of drop rates between different races and remove the extreme rarity of some items.


For more detailed information please see the "Upcoming Cultural Changes" sticky thread in the Artisans Way forum of the official EverQuest forums.






- The EverQuest Team




April 20, 2007

_____________________


*** Items ***


- Changed the spell effect for Shattered Mask of Ancestral Rage.

- Corrected issues with Scarlet Harbinger's Cloak.

- Moved a misplaced mod from Bladed Silver Pendant of Zek to Magmaband of Cestus Dei.

- Corrected the focus effect for Cape of the Lavaborn.

- Sicklesting Blade now has the correct type 4 weapon socket.

- Fixed a problem with augments not adding to backstab.



*** AAs ***


- The Druid AA Convergence of Spirits is now on the same timer as the upgraded version Gathering of Spirits.



*** Miscellaneous ***


- The level up texts are now showing the latest hot zones.

- Corrected an issue that occasionally allowed rogue NPCs to hit for greater than normal damage from the front.


Fixed a number of issues with the new /who functionality.

- You should now always appear on the bottom of the list.

- /anon and /roleplay are now working again.

- It should now display the correct race if you are under an illusion spell.






May 16, 2007

_____________________


*** Highlights ***


- Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with their own artifact blessed by Karana, the god of storms, which created monsoons and heavy rain. This era in the Buried Sea became known as the Time of Storms. Many years after it began, the war ended abruptly when a powerful siren stole both artifacts and hid them somewhere in the vast expanse of the Buried Sea. Find out what happened to these powerful artifacts in a new mission in the Buried Sea!


- Ocean of Tears: The Ocean of Tears has a new look. Sail over to check it out and to experience the return of the boats!


- A new integrated web browser has been added to EverQuest. This web browser will be accessible from either the help menu or the /petition command. From this point forward, all problems related to switching to an external browser will be eliminated because this browser will pull up in an in-game window.


- Congratulations to the winners of EverQuest's "The Fabled Adventurer" Video Contest. The First Place winner was Quarken of the Maelin Starpyre server. You can view the winning video on EQPlayers.station.sony.com.



*** Recently Reported Issues ***


First of all, we want to thank everyone for their assistance with reporting bugs in the game. Your effort helps us pinpoint the source of bugs so that they can be resolved as quickly as possible. Our main source of reports on bugs comes from the in-game submitted /bug reports but we also get verification from /petitions and forum posts.


In order to make sure everyone knows what we are currently aware of and working on, we will be frequently posting a List of Recently Reported Issues that have been addressed. The following is a list of the Recently Reported issues that have been resolved in this update:


Issue: Tartons Wheel (A Rod)

Summary: Players are unable to combine Staff of the Wheel in A Glowing Chest. The recipe that players must combine in order to get the Staff of the Wheel and Star of Eyes, eventually leading to the Ice Comet spell, is currently not useable.

Status: The combine works properly again.


Issue: Elder Longshadow #4 Trailing Longshadow.

Summary: Players can port into the instance before completing the first element of the quest. The player is ported into the instance with no way to update element 0 of the task.

Status: You can no longer enter the instance before you have updated the first element of the quest.


Issue: Shaman spell 'Protection of Wishka' when scribed becomes 'Wishka's Favor'.

Summary: Name and description of item do not match the spell that is scribed from.

Status: The spell scrolls have been changed to the proper spell name.


Issue: NPC 'a goblin headmaster' in the 'Ocean of Tears' zone is not spawning.

Summary: The Goblin Headmaster is no longer spawning in the Oot zone.

Status: The Goblin Headmaster is spawning again in the new version of Ocean of Tears.


Issue: EQPlayers site not updating character profiles.

Summary: People are reporting that their character profiles are still not updating.

Status: With this update, work will be done on the EQPlayers database. The hardware will be upgraded. We believe that this will help prevent the database from becoming overloaded which is what was causing many people not to get updated. There are some other changes that they will be making as well in regards to the flow of information. Once the upgrade is done and the changes are made we will be able to track the situation closer to determine exactly what is causing the problem if it occurs again.


Issue: Vah Shir Illusion makes Rogues naked.

Summary: Armor doesn't show up correctly when under illusion.

Status: The illusion should no longer hide the armor.



*** Items ***


- Guardian Blade is no longer useable by Paladins, Shadowknights, or Rangers as they can't actually obtain it.

- Improved Silver-Wrapped Turquoise Earring.

- Changed the icon for Ink of Terris Thule.

- The Bucket of Slop used in the Meek Shall What? task is now Lore.

- Fixed backstab issues with Eye of the Onyx Guardian and Rogue Epic 2.5.

- Added a worn effect to Venesh's Evergreen Gauntlets.

- Improved Jagged Blood, Iron Ring, Scorched Froststeel Ring, and Ice Enameled Gorget of Battle.

- TBS pet class items are now useable by Frogloks.

- Added Pelzia's Replenishment to Keikolin's Forcephase Sandals.



*** Quests


- Fixed a bug with Bloodeye's event. He will now cast his curse less often.



*** Spells ***


- Dawn's Sunlight now works on Burst of Sunlight Rk. II.

- Mana Flare and Mana Recursion have been changed so that DoT spells can now also trigger the damage effect.

- Reduced the reuse timer on the Unholy Aura Shadow Knight Discipline to 36 minutes.



*** NPC ***


- Caerlyna has decided she is willing to hold brown handmade backpacks.

- Temporarily deactivated the "Avalanche" event in Icefall for performance reasons.



*** Tradeskills ***


- Changed the recipe of the Yttrium-Imbued Oak Bow to return the Planing Tool.

- Altered the recipe "Summon Heatstone" to use Breath of Solusek instead of "Summon Element Scroll."

- Added recipes for Spell: Summoning: Earth and Spell: Conjuration: Fire.



*** Missions ***


- There's an exciting new quest and mission series in the Barren Coast. Speak to Farwhendle Higglespout in The Barren Coast for more details.



*** Tasks ***


- Changed the cultural tasks to be available at the required level of the items they make not the recommended level.

- In shared tasks if the leader disconnects, the leadership is passed to another active member of the shared task.



*** AA ***


- All Shadow Steps from the Wizard AA "Dimensional Instability" should now have the same range.

- The Silent Casting AA ability will now appear in the "Short Buff" window.

- The AA Glyph of Destruction will now increase the damage of all Damage over Time spells when active.



*** Miscellaneous ***


- Armor of Experience should now display the correct absorption messages.

- Mipmapping has been setup so that it is turned in every model when the mipmapping option has been selected. Mipmapping allows for a clearer view of the models as distances change.

- When you cast a Heal Over Time spell on another player you can see how many hit points you've healed that player. This can be filtered using the Heal Over Time filter in your Options Window under Filters.

- The Tribute Benefits window is now closed whenever the player changes to or from shroud character form.

- Fixed a message error with throwing weapons.

- Corrected an inconsistency with the purchase messages of player merchants.

- Corrected an issue with the /corpsedrag command.

- Added two new commands /booklearn and /bookunlearn that take a single argument (the item # to be learned/unlearned.)

- Characters with non-weapons equipped should not longer get error messages when they autoattack.



*** User Interface Changes ***


- Changed -


EQUI.xml

SIDL.xml

EQUI_NoteWindow.xml

EQUI_BookWindow.xml


- New -


EQUI_HtmlWnd.xml



*** Previously Updated ***


- Increased the experience gains in the Dragon Necropolis and Wall of Slaughter Hot Zones slightly.



*** Future Tradeskill Changes ***


We will be making a change to the cultural armor that will nullify the usage of all existing drops in the cultural armor and symbol crafting process. For the slot 12 raid augments, only the drops for the seals will be changing, the rest of the drops required for the various steps of the slot 12 raid augments will be staying the same. Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work.


For more detailed information please see the "Upcoming Cultural Changes" sticky thread in the Artisans Way forum of the official EverQuest forums.





- The EverQuest Team




June 6, 2007

_____________________


*** Highlights ***


- Have you ever been to an SOE Fan Faire? Have you ever been to Las Vegas? Now's the time to think about doing both at the same time! August 2nd - 5th SOE is holding its 2007 Fan Faire at the Rio All-Suite Hotel and Casino in Las Vegas Nevada! Visit the official SOE Fan Faire website at http://events.station.sony.com/fanfaire/ for more information about other activities.


- So you want to see more events? Ever try running your own? Visit the EQplayers website to view the Tip of the Week on running Player-Run Events in EverQuest.




*** Spells ***


- The mana cost incurred by fizzling now includes focus effect and specialization savings, reducing the amount of mana that is used on a fizzle.

- The bard fizzle cap has been increased from 95% to 100%.

- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.

- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.

- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.





- The EverQuest Team




July 5, 2007

_____________________


*** Highlights ***


- AA Window Changes: The AA window has been revamped and many of the AA lines have been consolidated to make them easier to find.


The biggest change you'll notice when you first open the AA window is that there are only 4 tabs now - General, Archetype, Class and Special. The first three tabs are fairly self explanatory and the Special tab will hold any AA that doesn't fit into other tabs. For example, the "Glyph" (expendable) AAs will be on the Special tab and various AAs that have been used for progression for several expansions will live on this tab as well.


With the new UI, there are a series of drop down menus you can use to view only certain sets of AAs. Additionally, all of the column headings can be clicked to order the visible AAs by that column in either forward or reverse alphabetical order. Finally there is a "Can Purchase" button in the new UI that will narrow the list down to only the AAs that you currently qualify to purchase.


In the past, new AAs have been created that were pure upgrades to existing AA lines from previous expansions. These added many ranks of similar abilities, each with its own name. To cut down on the amount of data that each of the new tabs holds, many of those types of AA lines have been consolidated into a single line. This should make it easier for you to see where you are in a line without the need to search through multiple tabs. You will still have all of the AAs you had previously, but their names and ranks may have changed and you may need to recreate hotkeys for some of the abilities in order to ensure you are using the highest rank's effect.


- Item Window Changes: The Item Window has a new look and some helpful new functionality. We've changed the window to be easier to read and you will now find a button in the middle of the window that will let you toggle between the item's base stats and its stats with augmentations. In addition, the name of the item will change colors depending on if you can use it or not.


- Triple Attack has been implemented as a skill for those classes that had it innately before. You will automatically receive the appropriate skill for your level with this patch. Characters becoming eligible for triple attack after the patch can receive it by visiting their guild master.


- Misty Thicket Revamp: Halflings across the world of Norrath rejoice as the hills of Misty Thicket flourish into a new paradise.



*** Recently Reported Issues ***


While some of the other issues that were resolved in this update were reported via bug reports, here are a few we'd like to highlight this update.


Issue: Guilds not able to send guild wide emails with text in the body.

Summary: All of the players in the guild are able to send in game mail messages to the entire guild that have text in the main body. The email is sent, there is a subject line, but none of the text entered in the body of the mail.

Status: In-Game emails should now send correctly to guilds. The maximum message size is now set to 4500 characters. The address list will display "Too many addresses to display" if it is longer than 500 characters but the message will still be sent.


Issue: Enchanter Epic 1.5

Summary: The Cryptic Page in Ocean of Tears could no longer be located after the zone was revamped.

Status: The note was moved to an island to make it easier to find.


Issue: Task - Pepe's Got a Brand New Bag

Summary: NPC Rion is not giving the correct item for the task 'Pepe's Got a Brand New Bag'.

Status: If you ask Rion "Where is Pepe?" after you receive the poison sac back from Rion, he will now properly give you the doll.


Issue: Black Wolf Tooth

Summary: Players are unable to find the drop 'Black Wolf Tooth' for an armor quest.

Status: The black wolf tooth was added to other black wolves throughout the newbie areas of the game.



*** Items ***


- Jagged Claws of Rending have returned to being weapons built specifically to destroy Draz Nurakk.

- Staff of the Hiveslayer and Wingcrusher now have a type 4 socket type, instead of type 7.

- Darkfell Bow is no longer bard useable.

- Twisted Staff of Temporal Paradox is now useable by beastlords.

- Paza's Cursed Remains can now be equipped in the ammo slot and cast time is reduced to 2 seconds.

- Type 13 and 14 Purity augments are available for purchase from Trader Vallarines in Katta Castrum.

- Augmentation solvents to dissolve (destroy) the purity augments are available for purchase from Trader Difius in Katta Castrum.

- Bulwark of the Firebringer and Buckler of Corruption are now monk and beastlord useable.

- Twisted Staff of Temporal Paradox is no longer dwarf useable.

- Increased stats on several Solteris items.

- Increased spell effects on Solteris items.

- Increased mods on most Solteris items.

- Added one extra potion belt slot with Solteris belts.

- Solteris items vendors will temporarily buy back equipment for 100% of the cost.

- Changed augments in TBS from Katta Castrum and the habitats to be useable in socket type 8 in addition to socket type 7.

- Re-added the spell focus effect back to Valorium Belt of Devotion that was mistakenly removed.

- Increased the number of items summoned by Ton Po's Mystical Pouch and by Dusty Worker's Soriz Pouch from 20 to 100.

- Slightly increased charge amount on Pure Energeian Orbs.



*** Quests


- Lowered the minimum players required to attack Rallos Zek's final form in Plane of Tactics to 1 people.

- Updated the valid zone for some older Ocean of Tears quests to the new Ocean of Tears.

- The Goblin Dojo event can now be started with 6 players instead of 12.

- Added faction adjustments to several raids in Ashengate.

- The Monk epic event in the Ocean of Tears will again spawn a reward chest.



*** Spells ***


- To help balance the way healing items work from class to class, healing-based AAs no longer work on heals cast from items. Items that cast healing spells that are not castable by normal players and were previously affected by healing AAs have had their healing amount increased accordingly.

- The 30 second global cool down on the bard song Brusco's Boastful Bellow has been changed to a 30 second spell cool down.

- The spell cool down on Bind Affinity has been removed.

- Long term heal-over-time (HoT) spells will now display their messages after zoning.



*** NPC ***


- Made Jala and Lyjak in Shar Vahl less greedy in their merchant dealings.

- The Hatchet and Redfang events in Demi-Plane of Blood will now drop back flag items.

- Bark at the Moon and Rampaging Servant pets will now enrage properly.

- Mage pets from The Serpent's Spine will now spawn pre-equipped with a full set of Phantom Plate armor.



*** Tradeskills ***


- New Cultural Symbol QUESTS have been implemented. At this time it is only the quests, and not the other upcoming cultural drop changes. If you still have one of the old quests they can still be completed. The NPCs will still respond. The target NPCs are still up and still dropping the items as they were before. You just will not be able to get the old quests any more as the NPCs will now only give out the new quests.

- The recipe for making the unfired runed potion vials used for throwing have changed. There are no new items, just a reorganization of what is used in order to make them less expensive to create. The Art of Delicate Throwing Things books have been updated with recipes that match the changes.

- The alchemy potions Distillate of Antidote X, Distillate of Immunization X, and Distillate of Regeneration X now require Hypericum instead of Wormwood. You can find Hypericum where you would find Wormwood.

- Fixed the naming on the pattern books to match the patterns they make.

- Fixed the failure return on some Fishy brewing.

- Fixed the Additive in the spell research recipe for War March of the Mastruq.



*** Missions ***


- The task leader should no longer change when the leader zones.

- Zhisza - Counter Attack: All 3 major (named) mission targets will now return home when idle if they have moved from their spawn location.



*** AA ***


- Consolidated many AA lines. AAs that were logical extensions of previous abilities have been consolidated into single lines. For example instead of 5 different AA lines to increase critical spell hits, there will now be 1 AA line with more ranks.

- There are 4 new expendable AAs available:

* Glyph of Stored Life - Stores some of your heath in a protective shield around yourself. Your health is returned when your protection fades or is lost.

* Glyph of Frantic Infusion - This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.

* Glyph of Angry Thoughts - This ability increases the hate you generate by 30%.

* Glyph of Courage - This ability increases many forms of damage.

- There are now additional ranks of the AA "Mastery of the Past". Ranks 4 through 9 will allow you to increase the maximum level of spells that are immune to fizzling to the following levels: 61, 63, 65, 66, 68, 70. Note that the new Mastery of the Past AAs are tied to the level cap increase expansions. Ranks 4, 5 and 6 are Omens of War AAs and Ranks 7, 8 and 9 are Serpent Spine AAs.

- Added Mastery of the Past to all casting classes which did not have the AA previously.

- Corrected issues with Touch of the Cursed in certain instances.

- Spell Casting Deftness, Quick Damage, and Quick Buff now work on spells with a minimum casting time of 3 seconds instead of 4 seconds so they are consistent with how spell casting foci work.

- Alternate Abilities that are interrupted by player death will now have their timers reset appropriately.



*** Zones ***


- Misty Thicket Revamp: Halflings across the world of Norrath rejoice as the hills of Misty Thicket flourish into a new paradise.

- Buffs will no longer count down while you are in the Guild Lobby.

- The entry orb into Solteris now allows 85/15 entry into the zone.

- The Kerra Catfish, thought to recently be extinct, have been found again and are breeding strongly.

- Characters should no longer get stuck in the geometry when Level of Detail is set to minimum in The Buried Sea zone.

- The Ghost's Vengeance spell will no longer cause the Ghost, Guardian of Razorthorn event to crash.

- The Atlas entry for Ocean of Tears should now point to the new map.

- Moved one of the fights with King Odeen away from the hot springs. Hopefully this will improve performance for some players. Also reduced the number of NPCs in the zone by about one third.



*** Miscellaneous ***


- A long and outstanding projectile weapon problem has been fixed. Previously, if you shot an arrow or a projectile spell such as a firebolt, the visual representation of the projectile would actually hit its target after the player was notified of the hit. Now it is syncronized such that the output to the player's chat window is appropriately updated with the projectile hit information when the visual representation of the projectile actually hits its target.

- The /who command should now process quicker.

- The Tip Window for Dragons of Norrath merchants should now show correctly.

- Solvents that destroy augments now display a destroy message instead of safely remove message.

- Drakkin should now receive the level up messages directing them to new zones at level 20, 25, and 30.

- /melody now terminates for bards when they get silenced. They should no longer get spammed with "You can't cast now, because you are silenced" messages.

- Loot permissions are now passed as part of corpse messages and are updated to the world when loot permissions are changed except if a corpse is ported to another zone.

- If a merchant has no items to sell, it will now use the welcome that contains no item names.

- Armor should no longer disappear after using illusions.

- Updating the price of an item without changing the price will no longer increment item count in the bazaar search.

- After attempting to invite a player that does not exist or is not logged in, an error "Player soandso was not found." is now displayed in red text.

- The Link All button will now wrap links onto the following chat line. This will allow a list of items spread over multiple lines to be sent over chat channels. If the amount of text is long enough that a link can't fit on the line without exceeding the text limit, only the links that fit will be shown.

- You can drag corpses through teleporters once again.

- When auto attacking an NPC, characters will no longer lose a fraction of a second from the delay on each swing.

- Faction losses/gains while shrouded (not in a monster mission) will now affect your main character appropriately.

- Players that camp out on a boat and use the Return Home button should now get sent back to their home city.

- Reduced the amount of push generated by melee-based attacks.

- Corrected the error that was causing some items to incorrectly display Damage Shield Mitigation.



*** User Interface Changes ***


- A problem has been addressed and fixed regarding full screen mode. Previously, users would experience "bleed through" where background applications would sometimes draw through the EverQuest window in full screen mode, and where the mouse cursor might periodically change to the background application's mouse cursor. This mouse issue appears to have been fixed, and the "bleed through" of background application drawing has been significantly reduced.

- GUI handling of containers with an odd number of slots has been changed. The last slot will be aligned with the container icon if it exists. This could affect some custom UI skins.

- Using the escape key to close the petition window should no longer cause a crash to desktop.

- Froglok characters should now appear with their selected look after character creation.


- Changed -


EQUI_PotionBeltWnd.xml

EQUI_AAWindow.xml

EQUI_ItemDisplay.xml

EQUI_OptionsWindow.xml

EQUI_DynamicZoneWnd.xml



*** Previously Updated ***


- Lowered the hit point value for all of the adds spawned in the mission "Counter Attack" in Zhisza.

- Reduced the hit points of several of the adds in the mission "Confront Emperor Vaakiszh."





- The EverQuest Team







July 12, 2007

_____________________


- Fixed an issue with some casters having more hitpoints than intended after the last patch.

- NPCs should no longer be pushed through walls as easily.

- Fixed an issue that was causing problems with some NPC pathing.

- Players should now be receiving the same kind of push from NPC attacks as they did prior to our last patch.

- Players using custom UIs should no longer crash when clicking on an item link.

- Two handed weapons should no longer show up as unusable if you have a shield equipped.



July 25, 2007

_____________________



*** Highlights ***


- Innothule Swamp Revamp: As the stench of evil pullulates throughout the region surrounding the home of the trolls, the denizens of the Innothule Swamp surface to see the rejuvenated swamplands.


- SOE Fan Faire: The 2007 Vegas Fan Faire from August 2nd-5th is approaching. Online registration is now closed, but we've still got plenty of room for walk-ins! Walk-in Registration will begin at the Rio All-Suite Hotel


- SOE Block Party: We invite you to join the SOE team in San Diego on July 28th for the second annual SOE Block Party. Visit http://eqplayers.station.sony.com for details.



*** Items ***


- All items that have a clickable aura now have a cast time of .5 seconds.



*** Quests


- Changed the names of Sacred Stone I and Sacred Stone II to The Kobold Hearthstone and The Stone-fed Shaman respectively.

- Gnashclaw Stonefed will not become "active" until a player on the "The Stone-fed Shaman" quest gets into the area of the orc fort. This should help prevent him from being killed by folks that are not on the quest.

- Gnashclaw's aura now makes the orcs near him a bit tougher, so beware the Stone-fed shaman.



*** Spells ***


- Sorcerer's Spell Guard now has its hit limit reinstated.

- Less powerful pet focus effects should no longer override more powerful pet focus effects.

- Sporali Advisor should no longer be overwritten by Malo.



*** Tradeskills ***


- It seems that the gnomes made a mistake on the roboboar supplemental upgrades. They have since adjusted the containers so that all will work appropriately. (The recipes were bugged, now they work. There will be no change as far as you the players see, other than the fact that it will now work.)



*** AA ***


- Added a damage component to the wizard AA Cryomancy.

- Removed ranks 4 - 6 of Blood Tithe. All points spent on this ability have been refunded.

- Modified the way the Wizard AAs Frenzied Devastation and Prolonged Destruction work so that they will have a buff icon when active.

- Increased the cost of Glyph of Arcane Secrets to 4 points.

- Corrected the "Heart of" and "Core of" AA lines to only require rank 1 of their respective prerequisite AA lines instead of rank 3, as it used to be.

- Separated the Paladin and Shadow Knight "Steed" lines.

- Corrected an issue with Ranks 4 and 5 of the Innate Lung Capacity line of AA's. These ranks were not increasing lung capacity by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 4, 5, and 6 of the Extended Notes line of AA's. These ranks were not increasing the bard song range by the appropriate percentage and will now increase it by the same percentage as they did prior to the AA consolidation.

- Corrected an issue with Ranks 4, 5, and 6 of the Double Riposte line of AA's. These ranks were not increasing the double-riposte rate by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 4, 5, and 6 of the Ferocity line of AA's. These ranks were not increasing the double-attack rate by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 4, 5, and 6 of the Knight's Advantage line of AA's. These ranks were not increasing the double-attack rate by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 7, 8, and 9 of the Speed of the Knight line of AA's. These ranks were not increasing the rate to fire an additional 2H attack by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 7, 8, and 9 of the Fury of Magic line of AA's for Clerics, Druids, Shaman, Enchanters, Magicians, and Necromancers. These ranks were not increasing the spell crit-rate by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 9, 10, and 11 of the Spell Casting Fury Mastery line of AA's for Wizards. These ranks were not increasing the spell crit-rate by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.

- Corrected an issue with Ranks 6, 7, 8, 9, and 10 of the Lightning Strike line of AA's. These ranks were not increasing the flurry chance by the appropriate amount and will now increase it by the same amount as they did prior to the AA consolidation.



*** Zones ***


- Fixed an issue that caused crashing out during raid phase transitions in the Solteris: Stalwart Defenders instance.



*** Miscellaneous ***


- Fixed an issue with the Rogue's Backstab ability button that caused it not to work when clicking it too many times before it was ready to be activated again.



*** Previously Updated ***


- The Rear Guard Balreth event has been slightly tuned up in difficulty.



- The EverQuest Team


8/29/2007

*** Highlights ***


Welcome to the Station LaunchPad!


EverQuest is now officially on the Station LaunchPad. No game files were changed for this transition, however, here’s a helpful guide to learning your way around.


Why the change? One of the main benefits of having EverQuest on the LaunchPad is that the scans and downloads will be faster. However, please note that the first couple of times you log in the scan may be very slow because the LaunchPad has to build a new patch cache. Future runs will be VERY FAST!



*** Login Screen ***


This page let’s you explore options before logging in with your station account.


-Update: Opens the Game Updates page from EQPlayers.


-Latest News: Opens main news page from EQPlayers.


-My Account: Let’s you log into the station to make changes on your station account, including adding subscriptions and updating your email address.


-New Account: Let’s you log into the station to create a new station account.


-Support: Takes you to the customer support pages. Please remember that you never need to give an SOE employee your password.



*** Update Page ***


Once you log in, you’ll be directed to the update page. A scan of your game files will automatically be done and it will download any new files. Once the download is completed, the world Play will appear and the words Update Complete will appear below it.


On the right you’ll see a list of the Game Update Notes. On the left, you’ll see additional options that you can adjust.


-My Account: Now that you have logged in, this option will automatically display information about your EverQuest subscription and give you options to make changes to it.


-Game Options: This option will let you set up your video card, select which detailed character models you want displayed, and select engine settings based on your computer’s memory status. You do not need to make these changes unless you experience problems running the game.


-Preferences: This option lets you make changes to what expansion files you wish to download. You do not need to change this by default because it will automatically detect which expansions you own.


-Purchase Expansions: If you do not own all of the expansions, this option will take you to the store page so that you can purchase them for download.


-Full Scan: This option runs a full scan of your files to make sure that they are all updated.


-Update Log: This displays a log of the files that are downloaded with the current update.


Play and Enjoy!



- The EverQuest Team


9/05/2007



*** Highlights ***


- Legends of Norrath: Legends of Norrath: Oathbound is now live!


Legends of Norrath is an online-only trading card game, based on the richly-detailed sword-and-sorcery world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. EQ and EQII players have been awarded a complimentary random Oathbound digital starter deck. To play, navigate the EQ icon to Legends of Norrath or simply type /TCG. Visit http://legendsofnorrath.station.sony.com for more information.


- Claim Window: A new window has been added for /claim subscription rewards. When the command is used, a UI window will popup.


- The EverQuest window can now be sized by simply dragging the border on the window!



*** Items ***


- The Fan Faire item, Stones of Fortune, can now be claimed.

- The Discordant Seal of Health has had its focus changed to one that is more appropriate. Since this is a slight downgrade, if you feel you no longer want this, Go to Caerlyna in the bazaar and give her the Discordant Seal of Health and she will give you an Ambleshift's Amazing Automated Amalgamator with the parts used to make it inside, and you can do whatever you wish with the parts. **Be sure you have a bag spot available**

- Changed the icon and in-game representation of the following items. For the ones that can be pickup up as a ground spawn, this will change how they look on the ground: Tomato, Green Apple, Straight Oak Treant Branch, Dry Treant Branch, Straight Treant Branch, Fallen Straight Oak Treant Branch, Fallen Dry Treant Branch, Fallen Straight Treant Branch, Windwillow Branch, Fallen Rotwood Treant Branch, Fallen Windwillow Treant Branch, and Fallen Grovewalker Treant Branch.

- Corrected the spelling of the Eminent Impression Book.

- Made Gothic Ringmail usable by Drakkin.

- Corrected stats on Expert Crafted Gloves of the Attackers.

- Removed an erroneous augment slot from the Hand of Glory.

- Shadowknights can now use the Gloomsteel Blade.

- Corrected an issue with several Depths of Darkhollow skills that could not be learned by right-clicking.

- Corrected the required level on the Fabled Crystallized Shadow Tunic.

- Corrected the required casting level on Sphere of Air's effect.

- Certain clickable items from Veeshan's Peak have their recast times reduced.

- Changed the "Pained Memories" spell to use consuming thickener.

- Removed augments that fit into multiple socket types from type 3 sockets.

- All silk armor usable by pure caster classes will now have a graphic if it previously didn't.

- The Last Blood, Bazu Stone, Discordant Stone, and Chronal Stone have all had their lore flag removed.



*** Quests & Events ***


- Xanuusus is now a little more informative about his vague poem.



*** Spells ***


- Sea Snake Venom is now curable with effects that remove poison counters.

- Modified the Frenzied Devastation and Prolonged Destruction AAs. Mana preservation effects should again reduce the mana cost of using these AAs although now the mana cost will be variable instead of fixed (but should average out to the same cost.) Additionally the increased mana cost should only apply to direct damage spells and the ability is limited to a set number of casts with a longer duration rather than a short period of time as before.



*** NPC ***


- The Casino operator will now make sure you do not have the Vibrating Gauntlets of Infuse and the Vibrating Hammer before awarding you that item.

- Fixed a bug preventing the door into the Shade King's room in Frostcrypt from opening.

- Guards in Commonlands will now attack pumas and lions. Not only will this make the area a bit safer, but it should also improve the spider population a bit for those seeking their silk.



*** AA ***


- Increased the hitpoints of the swarm pets summoned by ranks 4 and 5 of the Shaman AA Spirit Call so that the swarm pets from rank 4 would not be killed faster than the swarm pets from rank 3.

- Removed the AA "Frenzied Defense" while we continue to investigate issues with this ability.



*** Zones ***


- Re-enabled Manastone usage in the following revamped zones: Lavastorm, West Freeport, East Freeport, North Desert of Ro, and South Desert of Ro.



*** UI ***


- New -


EQUI_ClaimWnd.xml


- Changed -


EQUI_OptionsWindow.xml

EQUI_VideoModesWnd.xml

EQUI_AAWindow.xml

EQUI_BarterSearchWnd.xml

EQUI_BarterWnd.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_TCGStartupWnd.xml

EQUI.xml



*** Miscellaneous ***


- We fixed a number of issues with Legends of Norrath within EverQuest.

- Fixed a problem with transformation molds where items transformed could not be linked in the chat window.

- Weapon procs will now only fire on the player's main target.

- You now need to be in full screen mode to change your resolution size under the options menu. While in windowed mode, you can simply drag the window border to resize the window.



- The EverQuest Team



9/06/2007



***Hotfix***


There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding.



Legends of Norrath crash related to the 8000 series NVidia cards

- This has been addressed and now the crash and gameplay problems should be addressed and working as intended.


Legends of Norrath Global Loot Drop

- The loot drop percentage has been fixed and now you will be able to obtain LoN loot from NPC's in game.


Custom UI's being scrambled when tabbed out to other windows

- We are aware of the problems players are having with custom UI’s and we are looking into the issue. In the meantime on of our developers has started a post called UI Problems and Workarounds and it is sticky’d on the forums. Please refer to that post while we do some work on our end.


New human NPCs loading into global memory

- This has been addressed and the standard Human models have replaced the models from the Test server.


Procs not working correctly

- This has been addressed and procs that were affected are now working as intended.




9/12/2007



*** Legends of Norrath ***


- Legends of Norrath loot drop items should now make an appearance more often across the world.




9/25/2007


Legends of Norrath Promotion Weekend Sept. 28-30


Calling all EverQuest® and EverQuest® II players! What's more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks, and combo packs? Well, how about the opportunity to get even more of them?


Introducing the Legends of Norrath Promotion Weekend beginning at 2PM (PDT) Friday, September 28th and concluding at 11:59PM (PDT) on Sunday, September 30th. During this special weekend, EQ and EQII players will not only enjoy a significantly increased rate of card pack drops, but will have the opportunity to obtain two brand new cards, Hatred (1P1) and Switch (1P2):


For now, these two new cards will only be available during this three-day promotional weekend, so don't miss out on the chance to get them!


It's not only a great time for current Legends of Norrath players to score big, but the perfect opportunity for EQ and EQII players to come see what all the buzz is about with this great new addition to the universe of Norrath. It will be a blast – especially with such an increased opportunity to win cards!


So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use your card bounty to continue on your way to becoming the ultimate Legends of Norrath player!


10/04/2007



*** Highlights ***


- New Cultural Tradeskill Recipes: The long awaited cultural update has been implemented. You will find the new books you need on "historians" that you can find in some of the more popular shopping zones. You will actually learn the new recipes directly by scribing these books. With this change the old recipes have been disabled.


- Copy Layout Window: Typing either /copylayout or pressing the Copy Layout button within the General tab of the Options window will bring up a list of all your UI_name_server.ini files with each layout stored in them (along with the ones stored in defaults.ini). Selecting one will copy the layout you selected over the current layout, including any custom skin, viewport and alpha/color/fade settings that might be in use. This can also be done directly (for those with a custom UI that does not contain the new window) by typing "/copylayout resolution INI_filename" where resolution is in the form "1280x1024" or "Windowed" for the windowed layout. INI_filename is optional, and defaults to the currently logged in character’s UI INI file.


- Fabled Adventurer Drinks: Criers around the world are carrying news of a new pair of drinks honoring the fabled adventurers.



*** Items ***


- Corrected the required level for the spell effect on Soulfed Green Legion Lifestone to match the item's required level.

- The Iron Cudgel of the Clairvoyant has fallen out of style and can no longer be worn as a hat.

- Fixed a bug in the return of Radiant Titanite of Minor Potency. It was returning the incorrect Mark on success.



*** Tradeskills ***


- Caerlenya in the bazaar will exchange the old swatches and bars to new items that can be used in the new update.



*** UI ***


- Fixed numerous UI issues related to changing the game resolution.

- The /viewport command has a new optional parameter. The 5th parameter "scale" can be "0" or "1". Not including it or using "0" causes /viewport to behave the way it always has, allowing a fixed size viewport. Using "1" causes the viewport to scale with the windowed mode EQ window as it resizes.

- Fixed several problems with window layouts and custom skins. The changes affect the way the windowed mode window layout is saved. In most cases your windowed mode layout will be converted for you automatically as you log each character into the game. However, in some cases the conversion will be unable to determine the original size of your windowed mode window. If this occurs you can simply use the new copy layout window (which should be displayed automatically for default skin users) or /copylayout command to copy a window layout of your choice to be your windowed mode layout. For more information visit the EverQuest forum thread on the subject.

(http://forums.station.sony.com/eq/posts/list.m?topic_id=120218)

- Notes to custom UI builders: There was at least one custom UI that did not render windows at all when they were minimized. The UI changes include persisting the minimized state of windows. In those custom UI's, if you minimize, and the window disappears, there is no way of getting it back unless you manually edit the .ini file to change the Minimized setting.

- Once you have your windowed mode window sized the way you like it, you may now prevent accidental resizing by clicking off the "Allow window resizing" button in Options->Display.

- Like your EQ window to overlap the Windows task bar? This can be enabled with the new "Overlap Windows Taskbar" button in Options->Display.


- New -


EQUI_LayoutCopyWnd.xml


- Changed -


EQUI.xml

EQUI_OptionsWindow.xml

EQUI_VideoModesWnd.xml



*** Previously Updated ***


- Antraygus, the Sporali King will no longer moonlight in Dragons of Norrath Nest missions.

- Antraygus, the Sporali King and his allies now give a raid out-of-combat regeneration lockout.




- The EverQuest Team


10/30/2007



*** Highlights ***

- Steamfont Revamp: The sounds of gnomish cheers and clockwork gears echo across the continent of Faydwer as the Steamfont Mountains transforms its appearance.

- Halloween Events: Citizens and denizens of Norrath and beyond will encounter new and old ghoulish tasks and fiends as the spirit of Halloween takes over EverQuest this eerie season. Visit the EQPlayers website for more information about the Haunted Activities.

- Hot Zones: New Hot Zones have been created! Be on the lookout for new items and content in the following zones:

Level 20 The Castle of Mistmoore

Level 25 The Permafrost Caverns

Level 30 Trakanon's Teeth

Level 35 The Warsliks Woods

Level 40 The Dawnshroud Peaks

Level 45 Velketor's Labyrinth

Level 50 The Deep

Level 55 The Temple of Droga

Level 60 Nobles' Causeway

Level 65 The Halls of Honor


*** Items ***

- Improved several Rogue usable 1HP weapons from TSS and TBS.

- The last stage of the smithing trophy has become easier to evolve.

- The cultural and template books are now also not tradable on the Firiona Vie server.

- Cultural items should now have a tribute value.

- The Elegant Ogre Cultural Smithing books now include the Warborn armor recipes.


*** Tradeskills ***

- The clockwork tailor near the loom in Ak'Anon should now be carrying the proper items. Additionally the high elf and wood elf merchants have fixed the problem with their deliveries and are now carrying their own items instead of each others.

- Some secrets to making Mistletoe Cutting Sickles and the Inferno Scepter have been discovered and they have become less difficult to make.

- Disabled the water of terror recipes, the rest had already been disabled.

- Duskwoven armor now uses the correct thread.


*** Previously Updated ***

- Gretamog in Ogguk, and Zok Drup and Zok Gleeup in Rathe Mountains should now be carrying the proper items. Additionally, the Tanner family in Freeport welcomes their daughter Josephine to their business. She offers the human and half elven cultural threads.

- Gralbug and Puglala in Ogguk, Frankle Ironhair in Rivervale, Draan N'Ryt in Neriak 3rd Gate, and Garren D'Vek in Neriak Commons should now be carrying their cultural items.

- The EverQuest Team



11/13/2007


*** Secrets of Faydwer ***


Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest!

The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer.

Rediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep. Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade. All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge.

Level Cap Increase: Players can now achieve level 80. New high level item sets, new Alternate Advancement ability lines, and new spells will come with this increase, including a new AA that grants a new spell slot.

Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom. For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit. Heroic Items feature particular stats that allow players to go beyond those maximums. For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point. In addition, heroic stats offer benefits beyond the normal statistics.

- Heroic Intelligence: For intelligence-based casters, increases mana pool, mana regen, and the maximum amount of mana regen a character can have.

- Heroic Wisdom: For wisdom-based casters, increases mana pool, mana regen, and the maximum amount of mana regen a character can have.

- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.

- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.

- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.

- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.

- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.

New Content: There are 15 new realms for adventurers to explore including Meldrath's maniacal Fortress Mechanotus, the Dragonscale Hills, the Loping Plains, and Kerafyrm's Lair: Crystallos. Travel through Faydwer solo or with groups to complete new quests, tasks, events, and raids and to acquire new items, spells, tradeskill recipes, abilities, and more.


*** Live Highlights ***

Book of Legends: The Book of Legends, a tome that holds the record of those who have come together to celebrate EverQuest at the SOE Fan Faires, now lives in the library within Plane of Knowledge.

New Loot All Options: "Loot All" functionality has been added to corpses. This includes a "Loot All" button on the loot window and the ability to shift-right-click loot a corpse.

AC Mitigation Improvements: We modified the AC Caps and over-cap returns for mitigation for all classes to bring them more in line with their intended ability to mitigate damage. Warriors, Paladins, Shadowknights, Clerics, and Monks received a minor increase in their mitigation ability. Rangers, Bards, Rogues, Shaman, Beastlords, and Berserkers received a moderate increase in their mitigation ability. Druids, Necromancers, Wizards, Enchanters, and Magicians received a considerable increase in their mitigation ability.

Fog Rendering System Enhancements: An entirely new fog rendering system has been implemented in the EverQuest graphics engine. This new system is used in all zones that currently have fog.

Multi-core CPU Support: If you have a Multi-core CPU you no longer have to manually set their processor affinity! EverQuest will automatically assign itself to an available core. If you run multiple copies of the client, each new copy running will assign itself to the next available core. Those interested in customizing which core or cores EverQuest clients run on, check the forums.


*** Recently Reported Issues ***

While some of the other issues that were resolved in this update were reported via bug reports, here are a few we'd like to highlight.

Issue: West Display Bug

Summary: When you face west the video geometry disappears except the UI and the Sky. When you face another direction the issue goes away. Normally this is only fixed by doing a reboot of your PC or reloading EQ.

Status: We have made a change that should reduce the chances of the "west bug" occurring; unfortunately the change requires us to turn off some optimizations. If you want to disable this workaround, please add the following line to your eqclient.ini: DisableWestBugFix=1 (The EQ team would like to thank Community Member Strommmm for his feedback on helping us with this issue.)

Issue: Solteris Instability

Summary: Some people have reported that the Solteris raid zone continuously crashes during raids.

Status: Optimizations have been put in place to improve stability. We will continue to monitor the status of this zone and other instanced zones.


*** Items ***

- Prestidigitase, Staurolite, Harmonagate and Taaffeite have been modified to work in the new jewelcraft system. They will also continue to work in their original fashion if you prefer the jewelry made that way.

- Improved damage on some high end hand-to-hand weapons

- Improved damage on several 2 handed weapons

- New item modifiers are available in Secrets of Faydwer zones:

- Damage Shield Mitigation: Reduces the amount of damage taken from damage shields on your opponent.

- Heal Amount: Increases healing spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more.

- Spell Damage: Increases damaging spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more.

- Clairvoyance: Gives a chance to gain mana equal to the total amount of the modifier when casting spells.


*** Spells ***

- Lesser Summon Corpse, Summon Corpse, Conjure Corpse, and Exhumer's Call have had their scribe-levels lowered for shadowknights.

- The Bewilderment line now has an improved resistance modifier.

- Player animations when using various AE spells and combat abilities now display properly.

- The protection granted from Shielding Thunder now stacks with Weapon Shield Discipline.

- The Consecrate Ground line now has a chance to root undead NPCs that enter the aura's area of effect.

- Recast timers on many mage summon item spells such as the Phantom Armor line, Aenda's Trinkets line, and Armaments line were removed.

- Necromancer pet haste now bestows strength and a damage mod. Upgrades to the line should be improvements under all situations.

- NPC casters will no longer auto-learn Dispel-type player spells.

- The Decrepit Skin, Ward of Tunare, and Skin of the Reptile lines are now limited by the number of heals / runes bestowed to the buffed player instead of number of hits scored against the buffed player. The number of "procs" should be relatively the same, but no longer random. These spells will scale down in effectiveness against lower level NPCs.

- Beam of Solteris and Hail of Arrows now have a hit limit of 8 targets.

- The cleric group complete healing spell "Word of Redemption" now mimics Complete Heal in that it heals for 7500 and cannot be focused.

- Single-target fire, ice, and magic instant cast spells from TSS and SoF now share the same recast timer. The recast delay on Cloudburst has been decreased so it can be chained. The Cloudburst line is now more damaging but less efficient than the - Flashfires and Cold Snap lines. Recourses from these instant cast spells now bestow a short-duration buff that applies a damage increase to the next spell with a 3 second cast time or more. Most other wizard direct damage spells have had their cast times nearly halved and had this time applied to the reuse delay, allowing the use of 2-3 direct damage spells in the time that would previously be required to cast one.


*** Tradeskills ***

- There is a new level 80 cultural armor set for all races and level 75 and 80 cultural symbol sets. New quests can be found for level 75 and level 80 quests. Additionally there are new cultural raid augments to go with the cultural armor for the Serpent's Spine, the Buried Sea, and Secrets of Faydwer.

- Jewelry Making has evolved to a new method. Now jewelry makers will make base pieces of jewelry and gems that can be put in this jewelry for different effects. This will allow people to get jewelry customized for their needs.

- Practitioners of spell research will no longer need to use runes, words and pages. Instead, they can use the systematic spell research system to make all spells previously made with these materials.

- Within one of the newly discovered areas of Faydwer you will be able to find a gnome who wants a measure of revenge.

- A discovery has been made and now Gem Studded Chains are less difficult to make.


*** AA ***

- Harm Touch and Lay on Hands have been reworked. Changes to how these abilities work will enable us to more easily adjust and tune these abilities. The primary change you will notice is that both of these abilities have been changed from innate skills to the AA system. For the first 10 ranks of these new AAs you will automatically gain the next rank as you level up - you won't need to purchase the AAs. Starting at level 51 you can continue to increase the power of your ability by purchasing new ranks of AAs. These roughly correspond to some of the previous AAs that existed for either ability.

All previous functionality for these abilities has been turned off. All AAs based on focusing these abilities have either been refunded and replaced with new AAs or have been modified to work with the new abilities.

- Refunded the Harm Touch AAs as part of the changes to how Harm Touch operates.

- Refunded the AA "Improved Lay on Hands" as part of the changes to how Lay on Hands functions.

- Corrected an issue with the Flurry line of AA's that was causing them to trigger up to 94 percent of the time on a successful triple-attack, instead of up to the intended 30 percent.


*** Zones ***

- Fixed an issue with Halls of Honor where NPCs were dropping the incorrect item for the Hot Zone quests.


*** UI ***

- Corrected a few typos and errors with a few of the UI windows.

- Added "Claims" option to the EQ menu button which toggles the Claim Window.

- Made a few minor adjustments to the claims window.

- Added a slider/ctrl to loot slots with stacks. Shift-/Ctrl- semantics work with this functionality.

- Changed -

EQUI.xml

EQUI_LayoutCopyWnd.xml

EQUI_ClaimWnd.xml

EQUI_OptionsWindow.xml

EQUI_MailWindow.xml

EQUI_LootWnd.xml

EQUI_LeadershipWnd.xml

EQUI_GuildManagementWnd.xml

EQUI_TributeBenefitWnd.xml

EQUI_Animations.xml

EQUI_VideoModesWnd.xml


*** Miscellaneous ***

- Zoning to Toxxulia no longer puts player in Antonica chat channel.

- Changed the way offensive and defensive procs work so they will no longer interrupt melee swings for non-hybrid characters. Hybrids already worked that way previously.

- The EverQuest Team


11/20/2007



*** Items ***

- Fixed the missing tribute on drakkin cultural armor.

- Removed the tradeskill flag from the armor templates and cultural drops that are not currently being used.

- Increased the stacking ability of the armor template drops.

- Several tradable tradeskill augments are now attunable.

- Several Secrets of Faydwer quest clickies had reuse delays that locked out other effects. This has been fixed.

- Fixed an issue with spell research items not dropping in game.

- Fixed the stacking on the new cut gems for jewelry making that were not stacking at all.

- Made the new enchant spells and abilities tradable.

- Fixed an error that prevented the worg mount from being claimed by someone with an Epic 2.0.



*** Quests & Events ***

- Bristlebum will now collect the items he asks for in the task 'I Can Fly'.

- The Moondancer Pendant used in the quest 'the departed' no longer has a cast time. It will also no longer trigger other item click timers.

- The attackers in the Hollowshade Moor War will no longer get lost on the way to their target.


*** Spells ***

- Casting an LoN familiar while targeting something will no longer fail and display "Your target does not meet the spell requirements."

- Standardized the cast time, recast time, duration, and spell slot usage of pet haste spells.


*** NPC ***

- The brother and sister Eric Rasumus and Sansus Rasumus have set up shop in Plane of Knowledge and sell spell research equipment.


*** Tradeskills ***

- Alchemy Merchants that carry some of the other vials now carry the new alchemy vials.

- Pottery Merchants that carried the other Delicate Throwing Things books now carry another book for throwing bottles.

- The Sublime Books will now be able to be made into patterns. Sorry for the error that prevented them from working properly.

- The Salil's Writ Page 90 can now be created in a spell research kit.

- The spell research recipes for Mesmerization, Identify, Teleport have been modified to more properly match the systematic spell research system.


*** Abilities ***

- Moved Harm Touch and Lay on Hands to a new timer that shouldn't conflict with any other abilities.


*** Miscellaneous ***

- Fixed a graphics issue that caused armor to change to cloth when zoning.


- The EverQuest Team


12/05/2007



Here's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up):

*** Items ***

- Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.

- Modified the weapon ratio on Sparking Short Sword of Magma.

- Added new global rare items to SoF instances.

- An Ornamentation Stripping Tool to remove ornamentations is now available from Magus Alaria in the Guild Lobby and Dashelo Dalroshan in the Bazaar. Please note that this will only revert the item, not return the ornamentation.

- Modifed the ratio on Twisted Staff of Temporal Paradox.


*** Quests & Events ***

- Gurtrude will now return items if she does not need them or if she does not trust you enough to take them.

- The crystals that Big Bynn consumes can no longer be "/open"ed.

- The Big Bynn raid will now reset properly and completely on failure.

- Fixed an issue with the Burn Their Boats portion of the Testing the Invaders quest. Character death will not fail to update the task (though the character must be in the zone when the fires are done burning).

- Defeating Wegar's Ghost will now update the appropriate task element for the task Vrald's Lost Brother.

- The Illegible Diary of Lorekeeper Baeldon can now also be found inside Frostcrypt in the hands of one of the ancient lorekeepers.

- The quest "The Dark Crystals" should now properly reset after a failed attempt at detonating the explosives.

- The event for the Disable the Recycler quest should reset properly now. Also, the Director has been training in Meldrath's mechanomagical weight room.

- Removed the expansion restriction from the Exalted Impressions task.

- Dwindlix has had a change of heart and will now accept the items he originally asked for.

- Clockwork Warmarshal will now trust players again enough to assign them the task to Explore the Mansion if they have lost it in anyway.

- The quest called Supplies for Spies will now update for each group member that completes the final stage.

- Fixed some issues with the Vrald's Lost Brother task. It should be much harder to find yourself in a position to be unable to complete this quest.

- Fixed some issues with the Screw Loose task in Fortress Mechanotus.

- Overseer Deepscar will no longer reset in certain cases where he is unable to path to his target during his charge attack.

- Overseer Deepscar's minions will now automatically assist him when they spawn.

- Overseer Deepscar will now continue to summon golems throughout the fight in all cases.


*** Spells ***

- Many persistent, beneficial bard songs no longer have a chance to "miss a note".

- The functionality of the Monk Echo of Deception ability now mimics Echo of Misdirection.

- Echo of Misdirection now has an improved resistance modifier.

- Tranquil Harvest and Patient Harvest can no longer have their duration focused.

- Tranquil Harvest and Patient Harvest will no longer be suspended while in the guild hall.

- Durations of the Rime Snap Chill and Flashflames Singe recourses have been extended to two ticks.

- Spectralside and Grim Covenant will no longer display their conversion effect as DoT damage.

- The invisibility effect on Aspect of Zomm will no longer wear off prematurely.

- All faction vendor spells are now lore and no-trade.


*** NPC ***

- More merchants now carry template patterns for armor templates made with tradeskills.

- Increased the respawn time for most NPCs in Bloodmoon Keep to allow groups a bit more leeway when clearing into the zone.

- Increased the maximum hit points of the pets summoned by the necromancer spell Noxious Servant.

- Octa is no longer the only creature collecting interesting items in Mechanotus.

- Aiden Silverwing has taken up residence within the Plane of Knowledge just outside the Guild Lobby.


*** Tradeskills ***

- Cutting Nihilite gems will no longer twist your tools.

- Gravity Flux and Extinguish Fatigue spell research recipes now return the more useful version of the scroll.

- Altered Infusion of Spirit to more properly match the systematic spell research system.

- Drop rates on template items have been adjusted. Ore will drop 15% more often, leather 5% less often and silk 10% less often on humanoids. Cultural drops themselves have also been adjusted to more closely match player population in each type of armor when it drops from humanoids. Finally the level 75 cultural drops (not template drops) have had their drop rate reduced as they were coming into the world too quickly. We will watch it and readjust it as necessary, either direction as necessary.

- Fixed Seduction of Saryrn, Pact of Hate, Dark Possession, Flight of Eagles, Illusion: Froglok and Night's Dark Terror systematic spell research spells to more closely match the systematic spell research system.


*** AA ***

- Changed the timer of the AA Companion's Relocation to avoid conflicts with other abilities.

- Blast of Anger will no longer be resistable.

- The innate attack bonus that Rangers get from level 55 onward has been converted into an AA that will be automatically available for zero cost each level starting at level 55. You will not need to purchase this AA and it will contain the same attack increase that was previously given out innately. The attack boost that was added to ranger spells previously has been reverted.


*** Zones ***

- Rares will not be quite so "frequent" within the Guardian zone.

- Venturing into the areas directly above Vergalid's lair will no longer eject you back to the zone-in of Vergalid Mines.

- The Guardian instance will now last as long as the task that opens it.

- Moved the "safe point" in Meldrath's Mansion a little closer to the front door to make it a little safer.

- Tuned down the rare NPCs in Mechanotus. This is a first pass, and other changes to the difficulty of these and other such NPCs may happen in the near future.

- Corrected an issue with the final raid in Solteris that prevented the event from resetting properly.

- The Deepest Guk LDoN raid adventures can once again be accessed through the fallen log in Innothule.

- Reaver Lebanezer will now properly assign the raid task to kill the Soulbleeder.

- Corrected an issue with spell drops in the Guardian zone. Spells should now drop at the appropriate rate in this zone.


*** Miscellaneous ***

- Double fogging has been eliminated and now all in game objects should fog correctly.

- Dragon Heritage/Tattoos should no longer randomly change when using 'face' function in the inventory window.

- Fixed a few graphic issues with removing an illusion buff.

- Ranged attacks should no longer register incorrectly.

- Fixed a couple of text filtering issues. NPC death text should now appear in the Other filter. Other NPC say messages now appear in Say filter. Cast on Other messages should now filter correctly.

- Fixed a few zone and server stability issues.

- Fixed collision issues that caused problems for shorter characters and characters on mounts.



12/12/2007



Here's a sneak peek at the Game Update Notes for Wednesday December 12th (Please note that these notes may or may not be changed before the servers open back up):

*** Items ***

- Retuned portions of the "Tinmyn's Oil Can" task to be more in line with the reward.

- The enchant Palladium and Dwerium scrolls will do more checks before allowing you to scribe them.

- Increased the drop rates of the "global" Rank 2 spell drops in Secrets of Faydwer zones.

- Removed parry focus from several items when no classes could use it. It will remain on any items where some classes can use the effect.


*** Quests & Events ***

- Fixed an issue with the Golems in Crystallos that would sometimes have them hitting too hard.

- Increased the number of items that drop from the raids in Meldrath's Progression Quest from 6 to 12.

- Gridbar Galund will no longer eat items given to him allowing warriors to continue along their epic quest line.

- Fixed an issue with the Shaman Epic in West Freeport. Talking to the greater spirit should work now.


*** NPC ***

- The respawn time on Shei Vinitras has been changed to be persistent through server downs instead of having her spawn up to a day after the zone comes up.

- Increased the respawn time of Meldrath's Majestic Mansion's base population.

- The shadows created for the tradeskill quest in hills of shade should now be less dangerous to the rest of the zone.

- Increased the respawn time (time between NPC respawns) in many SoF zones.

- Merchant Sele has set up shop in Shar Vahl and sells some tailoring supplies found in other home cities.

- Increased the power of the pets summoned by the beastlord spell Howl at the Moon.


*** Tradeskills ***

- Cultural metal drops have been adjusted to drop in the proper content now.

- The level 60 to 64 spell parchments should now be properly dropping.

- Legacy Shimmering Nihilite will no longer twist the tools when it is cut.

- Eron now give the rewards for his quest in a less confusing manner.

- Elegant charms have had some mod effects added.

- Fixed a bug with the Elegant charm that prevented it from gaining stats properly from elegant armor.

- Fixed the naming issue with Legacy Pale Nihilite Recipes.

- The new shimmering Nihilite can now be used to make the old weapon components.

- Legacy pale nihilite can be cut the same way as crimson nihilite. This gemstone will undergo an odd transition from the cutting and turn crimson in color.

- The thickener needed to make enchant metal spells via spell research has been changed to invigorating thickener.

- High level humanoids no longer value tin and ruined pelts. Instead they value titanium and flawless animal pelts like they should have.


*** Tasks ***

- The quest to save the scout clockwork in the guardian has been updated to update the whole group. Because of this, the scout will now only repop at the rate of other NPC's in the zone, instead of the five minute repop he was on.


*** AA ***

- Removed the Mana cost from the Call Hither AA.

- Additional ranks of the Druid AA Nature's Boon should increase in healing as the description states.

- Origin and Silent Presence are no longer on the same timer.

- Fixed a number of text and description issues.

- Set all ranks of Steady Hands and Burst of Power to ignore delevel (IE: You keep the value of the AA if you lose the level you need to purchase the AA) to be consistent with other AAs that raise skill caps.

- Shaman were incorrectly left off the AA Hastened Call of the Wild and this has been fixed.

- The AA Foraging will now not be revoked if you fall below the level needed to purchase the AA.

- Modified the timers for Arcane Whisper and Fortify Companion so that they do not conflict.


- The EverQuest Team


12/17/2007



*** Bug With Bazaar Pricing ***


Greetings,

Here's some important news regarding the Bazaar.

Currently there is an issue when setting prices for stacked items in bazaar. Do not sell a stack of items worth more than 4,294,967 pp (platinum pieces) total.

Example:

If you are selling a bottle of water for 1 plat each and have in a stack of 20 of them, the total would be 20 plat this pricing would not be bugged.

However, if you are selling a bottle of water for 214,750 plat each and have them in a stack of 20, the total value would be 4,295,000 pp but you would lose lots of platinum due to the bug.

We apologize for the inconvenience and hope to have this issue fixed as soon as possible. Please note that due to the complexity of the issue, a resolution may not be pushed live until the beginning of the year due to the holiday break. However, the status for a fix is currently pending.

Thank you.


- The EverQuest Team



1/11/2008



*** Hotfx ***


- In order to prevent an exploit, we have temporarily disabled the ability to summon players to guild banners and fellowship camps in many instances, primarily raid instances. Once we have a long-term fix in for the exploit, we will return the banner and camp functionality to its previous state.



1/16/2008




*** Addendum ***


-Loot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again.



*** Highlights ***


- The beta reward item for players who participated in the Secrets of Faydwer beta test is now available. Anyone who turned in at least 50 beta tokens (or a single raid token) can speak to Old Man Thorren in Plane of Knowledge on the beta server and request your reward. This will then allow you to use the /claim system to claim the reward item, the Golden Mask of the Goblin King, on the character and server of your choice.



*** Items ***


- Made some slight changes to the rare group items in SoF.

- Changed the recast group on items with Geomantra to avoid interference with items that have no recast timer.

- Added a required level to the Bulwark of Many Portals.

- Added Augment Sockets to Elegant Crystalskin Sleeves.

- Changed the name of the Moray Eel from the Buried Sea to Barren Moray Eel.

- Cultural augments (seals and symbols) will now only fit in armor.

- Elegant Charms have had an additional upgrade in their stats.

- Many potions that had a different required level than the required level for the spell have been changed to have the item required level match the spell required level. This will not change the functioning of the potion in any way, it will just reduce confusion as to the intended level for the potion.

- Spider Food Poison and Worg Food Poison are no longer temporary.

- Raid loot drop tables have been increased.



*** Quests & Events ***


- The final two steps of the "Repairing the Spiritlight Earring" quest have been changed so that they can be completed in any zone.

- If your Spiritvoid Earring should have become a Damaged Spiritlight Earring but has not, hand it to Acolyte Emyria in Bloodmoon Keep and she will replace it.

- Selay will no longer be fooled into leaving Lethar.

- The Griffon Master event in Ashengate has been made a bit less difficult.

- Fixed a bug with the Dyn'leth raid that allowed players to avoid one of the mechanics. Also gave the poor fellow a few more hit points.

- It is no longer possible to levitate near Veldyn.

- Fixed an issue that was causing the Operations Manager to spawn multiple times.

- Reduced the lockout timers on all Mansion and Crystallos raids to four and a half days. This will not affect existing timers, only newly acquired timers.



*** Spells ***


- Heal over time spells or buffs with a heal over time component now go to the short-duration buff window.

- All three ranks of the level 78 Magician and Druid anti-summoned spell Annihilate the Aberrant are now available.

- All three ranks of the level 76 Paladin anti-undead spell Benediction are now available.

- The damage and efficiency on the Enchanter's Thin Air line has been rebalanced.

- The damage bonus from the recourses on the Wizard's Flashfires and Cold Snap lines now scales with the rank of the spell.

- The feedback damage from the recourses on the Wizard's Flashfires and Cold Snap lines is now applied as a damage over time instead of direct damage.

- Cleric nuke spells from Secrets of Faydwer will do additional damage versus undead and/or summoned targets.

- Improved the stacking on Spirit of Keikolin, Spirit of the Shrouded, Spirit of Venesh, and Spirit of Earth.

- Improved the stacking on Rage of Tri'Qaras.

- Improved the stacking on Hungry Flames.

- Rebalanced Hungry Flames to follow a progression similar to other short-duration damage shields.

- The Magician's Raging Servant line and the Beastlord's Bestial Empathy line now assign a point of damage to their target to break mesmerization effects and / or trigger Gift of Mana.

- The word "Dispell" in spell memorization menus has been changed to "Dispel".

- Mana Recursion buffs will work on damage over time spells.

- Skeleton and specter form effects on the Necromancer's Lich line have been split off to a separate buff. The caster can drop the illusion and still benefit from the mana regeneration effect.

- The attack benefit bestowed by Strength of the Hunter and Strength of the Forest Stalker has been reduced to appropriate values after the ranger innate attack boost was moved to AAs instead.

- Regeneration spells should no longer display a healed per tick message.

- Removed the maximum spell level restriction from the enchanter Mana Flare line.

- The proc from the Beastlord spell Lockfang Jaws now has a damage over time component.

- Cast times on the Wizard summoned sword pet line and the Cleric summoned hammer pet line have been reduced to half a second.

- The selections of Rank III rare spells should now match the associated faction camp's available Rank II rare spells.



*** NPC ***


- Some of the NPCs in Crystallos will now summon players when the NPC is low on health.

- Grom's dialogues should be less confusing.

- Raelnyna in crescent reach will now offer the same bag exchange services that Caerlyna in the bazaar offers.

- Increased the chances to find Fishing Nets and Springy Young Branches in Hills of Shade.

- The clockwork spiders in Dragonscale Hills have been changed to their correct faction.

- Drake and elementals in the fire and ice wings of Crystallos should not be as stingy with their essences anymore.



*** Tradekills ***


- Intricate Frostwarded armor now requires Malleable Northman Ore.

- Secrets to making Pure Enchanted Velium Bars have been discovered and it is now less difficult to make it.

- Distillate Potions that can be purchased from merchants and made by Alchemists have been updated to include effects up to level 80. The Distillate of Alacrity is the exception, and will receive no further upgrades past the level 65 version. Additionally two new distillates have been found, one that acts like the spiritualism spell line and one that acts like the regeneration spell line.

- The spell scroll for paralyzing earth created by spell research can now also be used by necromancers and wizards.

- Enabled the recipe to make the Enchant Dwerium Scroll.

- Changed the thickener for Koadic's Endless Intellect to the proper thickener.

- Reduced the difficulty of making the Infusion of Spirit spell.



*** Tasks ***


- The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut Rubellite instead of the Silver Conduit Cylinder.

- Judge Marion Teld`mare has decided that she no longer wants to taste Beer-Braised Nest Drake Soup. Instead she would like Grilled Treant Vegetable Pie for the tradeskill trophy tasks where the soup was required.

- The reward list for the final step in Eron's series of quests is now less confusing and only offers the jewelry.

- Apprentice Researcher Test has had two of its elements changed.

- The counting shadows step of the tradeskill task now requires that you make the arrows before you continue.



*** AA ***


- Resolved a timer conflict with the Enchant Dwerium AAs.

- Reduced the level requirement for all 4 ranks of the AA Hastened Call of the Wild to level 70.



*** Miscellaneous ***


- Bazaar traders can now resume selling stacks of items at higher cost again.

- The Hungry Flames spell gem should now be red.

- Corrected a Typo in the Veteran Reward approval message.

- Submitting an in-game mail with a blank "To" field should no longer crash the game client for the sender.

- The spell Illusion Iksar should no longer change characters heritage from Mysaphar the White to Atathus the Red.

- Froglok and Vah Shir should now match head and body type when changing facial features when under illusions.

- Environment sounds should now stop when they are turned off in Blightfire Moors.

- Selling worn items to vendors should no longer remove all model attachments from chest.

- The graphical appearance of a player's helmet should no longer disappear if the Pact of Hate spell effect is removed.

- Corrected a few Atlas connection links for Field of Bone, Erud's Crossing, and Takish-Hiz.

- Agent Quigbell in S.H.I.P. Workshop is giving more detailed sabotage information for players helping with Spy Reports.



*** Previously Updated ***


- Increased the difficulty of the Squire rare NPCs in Crystallos to better match their rewards.

- Respawn timers of the base population in Steam Factory and Meldrath's Majestic Mansion have been increased to 22 minutes.

- Karam Dragonforge in Rathe Mountains now wants different items for his fiancAdditionally he will only reward people who give him all items. He will still accept the original items if you still have them, but he will not specifically ask for them.

- Additional NPCs in Crystallos are now immune to run speed changes.

- The zoneline from Steam Factory to Meldrath's Majestic Mansion should be safer.

- Modified the DPS values of some Secrets of Faydwer raid Bosses.



- The EverQuest Team




2/06/2008



*** Highlights ***


- We've made improvements to increase the stability of the servers.



*** Items ***


- Added the ability to wear the Spiritlight Earring in what do you know... the ear.

- Fixed the drag icon of the new clarity potions, and changed the drag icon of the spirituality and replenishment potions.

- Increased the maximum stack size on a small selection of tradeskill component items.

- Removed the no-trade flag from the LoY vendor sold ribbons.

- Altered the casting time on all of the Eron's jewelry pieces that have a click effect to 4 seconds from 5 seconds.

- Changed the icon of The Basics of Jewelcrafting to a book instead of a scroll.

- Added Required levels to the Enchant Palladium and Enchant Dwerium scrolls. This does not alter how they work, it just clarifies the abilities.

- Moved recommended level from the gems to the metals in the new jewelry. With this change, moving the expensive gems to other metals will yield better results if you are below the recommended level.

- Fixed the spelling of Runed Scroll of Pestilence.

- Changed the weight of the spell research kit to 4.0.

- Removed fire focus effects from SoF Shadowknight armor and cold focus effects from SoF Necromancer armor due to their limited utility for those classes.

- The clockwork key is no longer tradable on the Firiona Vie server.



*** Spells ***


- Wearing an item with the Servitor of Scale focus will now work correctly while also wearing an item with the Spire Servant focus.



*** Quests & Events ***


- Made a change to the Bargangle fight that should prevent him from staying hidden inside his bedroom. Called him a coward a few times, that seems to have riled him up.

- Slightly changed the way Breakneck spawns in Meldrath's Mansion. He spawns off different doors. These doors are less spread out across the zone. Areas where he can't be spawned and that have no bearing on the raids in the zone have been locked off.

- Charming Tiny Tops now stunts their growth. But they become resistant to charm much younger these days.



*** NPC ***


- The casino now gives out the new stackable illusion potions. Additionally the elixir will now stack.

- The Wyvern trios in Crystallos will now summon when they are low on health.

- Increased the experience given by the Golems in Crystallos.

- Slowed down the re-spawn in Gyrospire Zeka 11%, and Gyrospire Beza 22%.



*** Tasks ***


- The "Gathering the Essence" lines in Crystallos have been changed so you can collect the items before you accept the task and still get credit for them.

- Altered a few of the tradeskill trophy tasks to use some slightly less annoying steps. Pottery will make Fine Shaped Potion Vial's instead of Bola Weights. Tailoring will replace Etched Scale Stock Whip with Rough Leather Gorget Template, Concussive Bola with Pristine Leather Tunic Template, and Robe of Haunted Dreams with Fine Silk Robe Template. Tinkering will also replace the Steam-Powered Piston with a Collapsed Gnomish Recharge Kit.



*** AA ***


- Added additional ranks to Elemental Fury (Magician) and Quickening of Death (Necromancer) AA lines.



*** Zones ***


- Elevator music now plays in the Mansion elevators. The sound soothes the inhabitants and they should be less likely to attack folks that are just riding up or down.



*** Previously Updated ***


- Realnyna in Crescent reach will now respond to hails.

- Fixed a bug that could cause the Last Stand Into Eternity task to fail to trigger properly.

- It is no longer necessary to be in a raid to get the chest to drop off of the "Breaking Walls" events in Devastation.




- The EverQuest Team



2/28/2008



*** Highlights ***


- Hot Zones: New Hot Zones have been created! Be on the lookout for new items and content in the following zones:


Level 20 North/South Ro

Level 25 Solusek's Eye

Level 30 Blightfire Moors

Level 35 Stone Hive

Level 40 Dulak's Harbor

Level 45 Skyshrine

Level 50 Akheva Ruins

Level 55 Crypt of Nadox

Level 60 Riwwi, Coliseum of Games

Level 65 Torden, Bastion of Thunder

Level 70 Ruins of Illsalin


- The 9th Anniversary is approaching. The Fabled Planes of Power will be active starting March 16th!


- Fan Faire Requests: At the 2007 Fan Faire, attendees got a chance to discuss their suggestions directly with the development teams. After the launch of Secrets of Faydwer, the EQ team started working on the list of suggestions and feedback they were given. Below are two of the most recent changes based on that feedback:


- Guild Bank items and deposits now sort after the contents have been changed.


- The Adventure window now includes the ability to sort entries by the properties of each adventure entry.



*** Items ***


- Added recommended levels to some SoF bracers that did not have them before.

- Changed the additive in Monster Summoning IV spell research recipe to Ink Additive of the Nameless.

- Ranthock Roots now have the tradeskill flag.



*** Spells ***


- Corrected all instances of Fear Spells that were bypassing the Fear Immunity granted by the Fearless AA.



*** NPC ***


- Mercia has set up shop in the Plane of Knowledge to sell some of the odd jewelry supplies.

- Added Thraynis, Vetiver Root, and Sea spirit to the alchemy merchants that carry the larger sized herbs.



*** Tradekills ***


- Cultural Charms made with pottery now require only one rare component. More information can be found in the scrolls. Additionally you can learn the new recipes by scribing the scroll, or just experiment as usual.

- Reduced the casting time of the bag summoning for the final stage of the tradeskill trophies.

- Fixed omissions in systematic spell research books where peridot was added to some recipes, but the books did not include the changes.

- Alchemist will want to look for a note from an alchemist that has made a few discoveries about potions.

- Made contraption parts tradeable.

- Added Intricate Claviger Sleeves to the Intricate Human Cultural Smithing book.

- Added tribute to cultural charms.

- Tools to alter steam cores and gyro cores have been created by the Ak'Anon Strike gnomes. If you prove yourself worthy they will sell them too you.

- Added Class XIX Augmentation Distiller, Class XX Augmentation Distiller and Class XXI Augmentation Distiller to the appropriate bazaar and guildhall merchants.

- Augmentation distillers can now be traded between players and sold back to NPC vendors for a small loss.



*** AA ***


- Several AAs that provided timer reductions to other AAs have had their requirements fixed. The changed AAs include: Hastened Ligament Slice, Hastened Cacophony, Hastened Funeral Dirge.


These AAs will now require you to purchase the first rank of the ability they focus before you can purchase these AAs.



*** Zones ***


- Additional Augments have been added to all parts of Crystallos.

- Old Man Thorren on the Beta server is now able to take tokens from multiple characters on the same account. If you used multiple characters to turn in tokens, simply ask Thorren to [combine] your tokens. He'll keep track of how many tokens are on your character and ask you to log in other characters on the same account that have also turned in tokens. You can repeat this as many times as needed to accumulate enough tokens total to earn a beta reward for your account.



*** UI ***


- Changed -


EQUI_DynamicZoneWnd



*** Miscellaneous ***


- Added default height sizes to many of the illusions in the game. This should cause illusions of creatures that are typically non-human heights to grow or shrink the user as appropriate when they change into that illusion.



*** Previously Updated ***


- Slightly lowered the damage done by the four Squires of Crystallos.



- The EverQuest Team





3/13/2008




*** Highlights ***


Happy 9th Anniversary EverQuest! The anniversary activities will begin on March 16, 2008.


- The Fabled: The gods and servants of the Planes of Power have been deemed Fabled and have had their power increased and treasures updated. In addition, all of the past Fabled will be will be making a return appearance this Fabled season.


- Scavenger Hunt: A new anniversary scavenger hunt is also available for adventurers. Speak with Garin Tvalish in Plane of Tranquility if you are interested in participating in a world search.



*** Items ***


- Crystallos weapon augments now fit into socket 4/8 instead of 7/8.

- The "Absent Absinthe" quest in Hills of Shade now requires components that have been influenced by the Hills of Shade. (The item names have changed.)

- Added eight new evolving weapons on some of the SoF faction vendors for players with maximum faction.



*** Quests & Events ***


- Fixed an issue with the quests given by Tenish in Crescent Reach. He will now require you to be level 71 for his tasks instead of level 75.



*** Spells ***


- In order to resolve a stacking issue with the second rank of the Tumble AA the AC component has been replaced with a Melee Guard effect



*** Tradekills ***


- Zumzal in Grobb now carries Blessed Water of Innoruuk



*** Zones ***


- Removed the recently imposed restriction on teleporting to campfires and banners in certain instances.

- Adjusted the spawn rate of many rare NPCs in Mechanotus, Mansion, Steamfactory, Dragonscale, Loping Plains, Bloodmoon and Crystallos.



*** Miscellaneous ***


- Corrected the default size of the Pyrilen and Gelidran illusions.



*** Previously Updated ***


- Prime Researcher Elnot will now be able to assist you in finding your next progression task for The Buried Sea missions for entrance to Solteris.

- Servants summoned by Haezvair will no longer attack him.



- The EverQuest Team


3/18/2008



*** Hotfix ***


- You should now be able to complete Garin Thavlish’s anniversary scavenger hunt.



3/26/2008



*** Hotfix ***


Based on player feedback, we made a few improvements to the following existing raid encounters:


Lethar and Selay Raid: We made tuning changes to the Lethar and Selay raid in TSS including:




Increased the tether range on Selay slightly

Modified the rate at which Selay fires off her AEs to avoid her casting an AE at the same time Lethar does for the most part (although it may still happen once in a while!)

Selay will now follow Lethar when he moves from location to location to avoid having her tether just because he moved


Crystallos Raids: We made some tuning adjustments to Crystallos Raids including:




Fixed a reset issue with the Halls of Fire raid in the Fire Wing

Fixed a reset issue with the Keeper of Stones event. Also changed the Adds in the event to spawn in a more physically spaced out manner so they don’t all come at the raid at the exact same time.

We made a tuning change to the Kildrukaun the Prophet raid. We added a new mechanic to the event. Enjoy!

Made various tuning changes to the Vyskudra event. The stormrider drakes have had their offense values lowered and will react differently to mezmerization spells than they previously did.

Made various tuning changes to the Ice Constructs event in the Ice wing. The Ice Constructs should be easier to kill but now have additional mechanics.


- The EverQuest Team









4/01/2008


*** Highlights ***


EverQuest is pleased to announce the introduction of a new service that will allow you to permanently change the gender or race of your characters. This is something that has been requested by players since the inception of the game, but has only recently become possible due to changes that have been made in how characters are stored.


In order to make the use of this feature as simple as possible and to allow you to request this service without leaving the game, we have added NPCs to every static (non-instanced) zone in the game that listen for the key phrase “I want to be a <race/gender>”. All you have to do is shout your request to the zone and when the NPC hears the key phrase, they will add your request to the processing queue. The NPCs do not currently have a way to respond to requests via the shout command, so you won’t get a response to your request. This is something we plan to add to the system later, but we didn’t want to hold up the release of this service.


For example, if you have a female character and want to request a change to a male character, you would issue the following command:


“/shout I want to be a man” (note: “I want to be a boy” and “I want to be a male” will also work)


The service can take compound requests which include a change to both your race and gender. If you wanted to change your character into a female iksar, for instance, you would issue the following command:


“/shout I want to be a female iksar”


Because we are anticipating a large amount of interest in this feature and wish to prevent possible performance problems that might occur, the servers are being limited to processing only a certain number of requests at a time and each character will only be allowed to change one time. Once your character has been changed, subsequent requests will be ignored. During heavy request times, it may take up to 24 hours before your request is processed. If your request hasn’t been processed within 24 hours, please reissue the command, ensure you are in a static, non-instanced, zone, and make sure that you have spelled the name of the race/gender properly when you do so.


Important Note: Once the service has been requested, it cannot be altered and the change to your character is permanent. GMs are not able to assist with reversals, so please be absolutely sure about your decision before requesting the change. Changes to your race may alter your faction standings, so please be careful when exploring the world right after a race change.


Enjoy,




- The EverQuest Team



Addendum: If you aren't comfortable with the new gender or race change service being offered, you can elect to ignore the effects:


Under the [Defaults section] of the EQClient.ini, file, add:


IDontLikeFun = 1


This will disable the graphic changes for you.




4/01/2008


*** Hotfix ***


- We’ve been receiving reports from some players that their characters have been changed into a different gender or race than the one they requested. We have identified one possible cause for this problem and will be making changes to the system to prevent this from occurring. In the meantime, we have cleared out the request logs and temporarily suspended the service while we sort out the problems. The service will return as soon as we have a fix out on the live servers. Our current ETA on the return of the service is 1 hour.



- The EverQuest Team



4/01/2008


*** Hotfix ***


- The problems previously reported with the race/gender change service have been corrected and we are re-enabling the service at this time. In addition, we’ve reset the system so everyone may request a fresh change even if they have previously used the system. If you were inadvertently changed into a race or gender that you did not request, please re-issue the command to be returned to your original race/gender combination. Again, this service will only work if you are in a static, non-instanced zone, so please be aware of your location when you issue the command.



- The EverQuest Team



4/01/2008


*** Hotfix ***


- We are continuing to receive a trickle of reports that some players are being changed into race/gender combinations that they did not request. While this appears to only be affecting a few players, since this is a permanent change to the character and we want to play it safe, we are going to suspend the race/gender change service at this time until we can track down and fix the problem. We have been unable to reproduce the reported problems in a testing environment so do not have an ETA on a fix. Due to the difficulty in reproducing the problem, we anticipate that it may be several days before the service is returned. For the few players who have been left in a state other than their requested race/gender, we apologize for the inconvenience and you will be given an opportunity to issue the command again to return to your preferred race/gender combination once the service returns.



- The EverQuest Team



4/01/2008


Note: Update: Yes, this was an April Fool’s Day joke which was only active on April 1st.




4/09/2008


*** EQPlayers Maintenance ***


- Maintenance has been performed to help improve the performance of the EQPlayers website.



4/17/2008



Here's a sneak peek at Thursday's Game Update. Please note that changes may or may not be made to these before the servers reopen.



*** Highlights ***


- The 10th Veteran Reward, Summon Resupply Agent, is now available!


- Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back down to the normal rate as more AAs are earned.


- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:


- Required Level 46 -

The Howling Stones

Old Sebilis

Skyshrine to Cobalt Scar


- Required Level 55 -

Sleeper's Tomb

Veeshan's Peak

Vex Thal

Locked areas of the Temple of Ssraeshza


- Required level 57 -

Bastion of Thunder

Halls of Honor

The Temple of Marr

Tower of Solusek Ro

Drunder, The Fortress of Zek


- Required Level 60 -

Plane of Water

Plane of Air

Plane of Fire

Plane of Earth

Ikkinz

Uqua

Yxtta

Kodtaz


- Required Level 62 -

Plane of Time

Inktuta

Qvic


- Required Level 65 -

Txevu

Tacvi


- Required Level 68 -

Anquish


- Required Level 70 -

Dreadspire

Demiplane of Blood


- Required Level 72 -

Theater of Blood

Deathknell


- The Season of the Fabled has come to an end. The Fabled NPCs have packed up their camps and are riding off into the sunset for another year.



*** Items ***


- Added new spell drops to Meldrath's Majestic Mansion.

- Increased the drop rate slightly for some spells in Crystallos.

- Added recommended and required levels to some trade skill drops to help clarify their use. This does not change their actual use as trade skill containers do not pay attention to the recommended and required levels of items put in them.

- Added a set of new vendors that sell many of the spell research components. The cost of these have been adjusted so that they sell to an NPC closer to the price it cost to make them, but merchants will sell them at a premium. This means that you can save money while gaining skill. Also when you make spell combines you can choose between saving money, or saving time. You save money by making the sub-combines yourself, you save time by buying them.

- Chromatic focus is now available for slot 12 augments for Cultural armor.

- The engineer steamworks that work within the guardian have developed devices that help them move within the beast. Fortunately for adventurers they can be a bit absent minded about them and adventurers can find them lying about.

- A vial of raging heartblood is not as vile as it was previously.



*** Quests & Events ***


- Rylin Coil will now show and give all three tinkering mastery books for the tinkering mastery quest.



*** Spells ***


- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.

- Secrets of Faydwer's Talisman of the Puma has been renamed to Talisman of the Cougar.

- Cast time on Quellious' Word of Tranquility has been reduced from 4 to 2 seconds.

- The Adrenal Boost focus effect has been changed to Life Line, which is a mana cost reduction on Pure Life.

- The Closefisted Claw focus effect has been changed to Ethereal Breath, which is a damage increase on Ethereal Conflagration.

- Breastplate worn effects that enhanced one rank of a spell or discipline now enhance all three ranks.

- Reuse time reduction bonus on Assassin's Efficacy, Impenetrable Body, and Fit of Berserking Rage have been set to 25%.

- The Rage of Tri'Qaras effect triggered from Bulwark of Tri'Qaras is now a damage bonus that stacks with other effects.

- The recourse from the Challenge for Honor line will now appear in the bard buff box.

- The Vinelash Ensnare effect triggered from Vinelash Cascade will no longer overwrite the highest version of Entrap.

- The efficiency of Secrets of Faydwer direct damage spells now scales up on higher ranks of the same spell.

- Improved Block and Improved Parry have been merged. Any item that previously had Improved Block or Improved Parry will now have Improved Parry / Block.



*** NPC ***


- Halima in Crescent Reach can now be found in the find window.

- Henrik O'Danos no longer sells Hypericum twice.

- Ralfin in Bloodmoon keep will now cast his heal spell less frequently.



*** AA ***


- Added Rangers to the Critical Affliction line of AAs.

- Increased the range of the Wrath of the Wild AA line to match other Damage Shield spells that Druids have.

- Increased the hitpoints and resists of all "Wards" for all classes to make them better able to resist ambient damage.



*** UI ***


- The tracking window can now be sorted alphabetically and reverse-alphabetically. Also, there is now a check box to set whether you want the tracking window to auto-update every six seconds.

- Our UI xml schema has changed. If you are using a custom UI you may need to update this file in your custom UI directory.


- Changed -


SIDL.xml

EQUI_FindLocationWnd

EQUI_TrackingWnd.xml



*** Miscellaneous ***


- Situation where double length timer was given on events has been fixed. This occurred specifically to people who dropped out of the expedition and hadn't been kicked out of the zone yet.

- Changes have been made to the way the client is notified about other entities (players, NPCs, etc.) in the zone.

- Changed NPC summon behavior to summon the player right in front of their current heading at 1/2 their melee range. Calculations used to determine when the NPC should summon have been made a bit more accurate.

- Iksar and Wood Elves should be able to increase their forage skill caps after purchasing the forage AA.

- Corrected a problem with hate generation from skill attack abilities such as Hail of Arrows and Decimator's Volley. They were generating considerably more hate than they should and have been returned to their previous, lower hate generation.

- Zone-wide /who commands now use a similar code path to server wide /who all commands. Note that this will impose a similar time limit to how often it can be used.

- The bobbing effect of levitation has been removed. A new effect that pushes you off the ground about a foot and a half has been introduced.

- Fixed an issue with the "Public if Usable" permission in the guild bank.

- Fixed an issue that could place levitated players below the world when entering certain zones.

- Fixed an issue that would cause levitate to fail if a player's mount was hit by a spell (usually an aura).

- Stacks of two items in the guild bank can now be split.



*** Previously Updated ***


- Fixed an issue with the reset of the Kildrukaun event in Crystallos.

- Lockout timers linked on many similar long-reuse spells of the same line.



- The EverQuest Team



4/24/2008



Here's a sneak peek at Thursday's Update Notes.



*** Highlights ***


- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.

- Several speed and stability changes have been made to address issues with proximity loading.

- Critical heals should be calculating their effectiveness correctly again.

- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.


*** Items ***


- The Guardian Expediators are no longer so fragile (they are no longer temporary items).

- Added bard mods to the melee centric slot 12 augments.

- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.


*** Spells ***


- Spells should once again display their cast messages when they land.

- Critical heals should be calculating their effectiveness correctly again.


*** AA ***


- If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself.

- AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers.

- AA experience should now be split properly again.


*** Miscellaneous ***


- Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range.

- Several speed and stability changes have been made to address issues with proximity loading.

- The client will now load more information upon initial zone-in to make later movement smoother. There will be a performance hit when first zoning in, however.

- The tracking window updates have been optimized and should be somewhat faster now.

- Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range.

- The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map.

- Fixed several issues with the /hidecorpse command:

- - You can now hide corpses after being resurrected from hover mode.

- - Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup.

- - /hidecorpse looted will not hide your own corpse.

- The /who guild command should now return players in the zone who are in /roleplay mode.

- The /who count command will again work for all players in the zone.

- Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync.

- Right clicking a player's name in the bazaar window will again face you towards them and generate a path.

- Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position. The change will be returned once the issues are resolved.

- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.

- Fixed a problem with access to Theatre of Blood. You should now be able to enter Theatre of Blood at level 68.


*** Previously Updated ***


- As of 4/16/2008, enemies will forget about feigned players after one minute rather than two.



- The EverQuest Team



4/30/2008


*** Hotfix ***


- Made additional tuning changes to several raids in Crystallos based on player feedback.


- Created several new rares in the Crystallos group zone and redistributed some of the loot from the Squires to the new rares.


- Several new Type 3 augments have been added to faction vendors in Secrets of Faydwer zones.



- The EverQuest Team




5/15/2008



*** Hotfix ***


- The scouts in the Feerrott should now properly update the quest Into the Muck when killed.

- Killing many of the NPCs in Meldrath's Mansion, The Steamfactory and Mechanotus will now please rebel brownies.

- Reduced some of the population in Meldrath's Mansion.

- Reduced the number of NPCs that can see invisible in Meldrath's Mansion.

- After working with the Community Leaders we have identified several Rare NPCs in SoF that needed to have a reduction in power. The following NPCs were changed:

- - - Steam Factory - Exterminator Mark V

- - - Meldrath's Majestic Mansion - Geartop

- - - Fortress Mechanotus - Hogswaller

- - - Fortress Mechanotus - Groudskeeper Cotongle



- The EverQuest Team






5/07/2008



*** Highlights ***


- Improvements have been made to the functionality of the EQPlayers pages.


- Secrets of Faydwer pet focus items have had their effects improved.



*** Items ***


- Changed variations of the same SoF evolving item that were not on lore groups to now share lore groups.

- Fixed grammar issues and erroneous item equip slots with many tradeskill gems.

- Exchanged the loot items from Squire Tectoran and Squire Zirkanamef in Crystallos that they had "borrowed" from each other.

- Secrets of Faydwer pet focus items have had their effects improved.

- Added Charm, Secondary, and Range slots to SoF type 3 augments.



*** Quests & Events ***


- Several quests in the Mechamatic Guardian should now update their counts when named mobs are killed.



*** Spells ***


- The Putrefaction spell should now last its full duration in PvP play.



*** NPC ***


- Eron in Dragonscale Hills will now trade blue gem grade faycite for clear gem grade faycite at any time.

- Eron in Dragonscale Hills will now give you some help if you are stuck with the shadow counting book. This help is simply resetting the flags that may be keeping you from uncovering the gem boxes.



*** Tradeskills ***


- Added a root beer float recipe that uses the new ice.

- Changed Intricate Snowborn armor to use malleable ore as it should.



*** AA ***


- The 10th Veteran Reward (Summon Resupply Agent) will now count down the timer in the Guild Lobby and Guild Hall.

- The 10th Veteran Reward (Summon Resupply Agent) will no longer be affected by buff-extension AAs.

- Changed Arcane Whisper to allow more than one player to use this ability on a single NPC at a time.



*** Zones ***


- Meldrath has initiated a new security measure within the gyrospires that will prevent invaders from easily infiltrating the more secure floors of the spires.



*** Miscellaneous ***


- /guildstatus should once again work on any players in the zone regardless of location.

- The Mark NPC command should display NPC names correctly now.

- The /who command will now always put your name last in the list.

- Fixed a problem in the bazaar where if you used mouselook right after right clicking on a trader name in the search window your view would pitch up to look at the ceiling.

- /hidecorpse looted now persists after zoning (the hidden corpses don't persist, but the /hidecorpse looted "mode" does).

- Looting all the items on a corpse when in /hidecorpse looted mode will cause the corpse to immediately disappear, rather than fade out slowly.



- The EverQuest Team



5/22/2008



Here's a peek at the Game Update notes for Thursday, May 22, 2008



*** Highlights ***


- The EQPlayers database has received an upgrade to improve performance.


- We have enabled player proximity again. The proximity algorithms have been improved and tuned. Bandwidth usage has been reduced and both client and server performance have been improved. In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).



*** Items ***


- The worn effect on the following breastplates is now a reuse time reduction of Thousand Blades: Osh`vir`s Dreamponder Breastplate, Singing Energeiac Plate Breastplate, Chromasteel Breastplate of the Dream, Prismatic Skaldsong Breastplate, and Dauntless Minstrel's Hardened Breastplate.

- All types of Modulating Rods are now usable in the potion belt.



*** Spells ***


- Unholy Aura Discipline now increases the damage done by direct damage Lifetap spells.



*** Quests & Events ***


- Relm M`Loch has found another destination that she enjoys almost as much as the Plane of Hate.

- Noble's Causeway - Ferans will no longer spawn or fight inside some objects near the dead Bazu.

- Katta Castellum - Shield of Bane Warding Quest: The opening of the Sealed Runed Iron Bound Chest will now correctly spawn the reanimated Vah Shir.

- Barren Coast - Killing Maybell the Dark Flower will update her quest correctly once again.

- The Soulbleeder raid will no longer spawn if the raid has a lockout timer for successfully completing it.

- The Soulbleeder raid will now reset properly.

- Mayong's slash ability should no longer hit the player tanking him.

- Lethar's conical breath ability should always be directed at the player tanking him.



*** NPC ***


- Zeflmin Werlikanin in the Guild Hall has found new geodes for travel.

- Denizens of the Loping Plains are no longer stealing clockwork modulators.



*** Tradeskills ***


- Murky and Foggy energeian orbs have become less expensive to create. Additionally, Foggy energeian orbs have become less difficult to make.

- Player-made powersources will now result in "sealed" orbs which can be right-clicked to create the actual powersources. This will guarantee that players will get a fully-charged powersource, and allow for multiple yields on the tradeskill combine as originally intended.



*** Miscellaneous ***


- The Locker of Lupine Linking can now be used to separate an older mount from the SoF Claim item 'Mottled Worg Mount' if they have been previously combined.

- Players who worship Karana should no longer be KOS to some mobs in monster missions.

- We have enabled player proximity again. The proximity algorithms have been improved and tuned. Bandwidth usage has been reduced and both client and server performance have been improved. In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).

- Fixed an issue that could cause players with /hidecorpse looted active to be unable to loot+.

- Fixed an issue that was causing players to go linkdead when accepting a resurrection.



- The EverQuest Team





6/03/2008


*** Highlights ***


- Five scholars have recently entered the Plane of Knowledge to pass along knowledge of the expanding world of Norrath and beyond to all returning travelers. These scholars hope that their guidance will assist these adventurers as they embark upon their journeys.



*** Previously Updated ***


- The current Hotzones have received an additional 25% boost to their experience modifier.

- Defiant armor and weapons have begun to appear throughout the lands of Norrath. Use them to strengthen yourself or to provide aid to your allies.



- The EverQuest Team


6/02/2008



*** Living Legacy Highlights ***


Live Events – XP Bonuses, Upgrades To Favorite Zones and New Raids!


The Hottest Zones Ever! All current EverQuest hot zones offer an additional 25% experience bonus. See the "Welcome Back" tab for a list of the current hot zones and their suggested level ranges as well as details on the experience bonus.


More Loot! The global drop rate has been updated throughout all of Norrath so returning and current adventurers can line their pockets.


Classic Group Content Upgrades! Lower Guk (7/7/08 – 8/04/08) will be fine-tuned with upgraded loot for groups of returning hardcore adventurers. Prepare to face some old enemies…and a few new ones!


Brand New Raids! Get ready for the fight of your life with four brand new raid scenarios. Incredible item rewards await adventurers who face these hardcore challenges and succeed. See the "Events Tab" for more details.



- The EverQuest Team



5/29/2008




*** Highlights ***


- Summer is coming. Keep watch on the EQPlayers website and the LaunchPad over the next couple of weeks for news about some exciting activities.


- The experience gained formulas have been modified to present players with a much smoother increase in the number of kills required to progress through a level as they gain more levels. This change has the side effect of reducing the number of kills required to gain a level in certain scenarios between levels 50 and 75.



*** AA ***


- Rank 4 of Divine Stun is now available as a Secrets of Faydwer AA.



*** Miscellaneous ***


- Improvements have been made to load balancing for instance servers that should improve peak-time performance of instances.

- Corpses should once again disappear immediately rather than fading away slowly after looting when using /hidecorpse looted even if all the items have been removed from the corpse.



- The EverQuest Team


6/11/2008



*** Returning Players ***


- If you're returning to the game following a break, be sure to visit the Scholars in the northeast portion of the Plane of Knowledge. They can help guide you through the many changes to the land of Norrath over the years.



*** Items ***


- The Mangled Head combine for the Druid Epic 1.5 will no longer consume its components if it is performed outside of the correct zone.

- The Bundle of Defiant Armor will no longer summon pieces of armor that you already have.



*** NPCs ***


- The Magus at the Wayfarer camps will now send characters to Nedaria's Landing and from there to Natimbi or Abysmal Sea, without need for the Wayfarer's Stone.

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.



*** Tasks ***


- Tavik will now give out the Stopping Production task.

- The Tasks "Disposing of Unwanted Things" and "Engine Room Schematic" should always have enough steamworks available to kill.



*** User Interface ***


- Added a few new item icons for future items. Custom UIs will need to update to see them.


- Changed -


EQUI_Animations.xml



- The EverQuest Team



6/16/2008



***Hotfix ***


- Whizzlebang Twempt (both versions) should now only respond to text triggers if you have him targeted.


- The EverQuest Team




6/19/2008



Legends of Norrath Oathbreaker is Here!


Your job as an Inquisitor for the Tribunal is coming to an end, and not a moment too soon. The work was dangerous and unsettling, even for a hardened adventurer like yourself. Towards the end, it seemed as if some very odd orders were coming from the Tribunal, ones that just didn't sit right with you. Your skills as an Inquisitor will enable you to discover the Chaos plot within the Oathbound and save the Tribunal!


The latest expansion to Legends of Norrath offers over 250 cards with new abilities, items, avatars and races, as well as new scenario rewards and raids. Fight your way past former allies and friends to join the final battle with the Mistress of Chaos herself, and become a true Legend of Norrath.


Check out all the fantastic details on the Oathbreaker page!



Game Update Notes: June 19, 2008


*** Items ***


- Scorpion sandwiches no longer have a weapon delay on them. They do, however, still have scorpions.

- The Temporal Chrysalis will no longer disappear if it is used before its proper time.



*** Quests and Events ***


- The lockout for Goru Uldrock, the Reincarnate is now spelled correctly.

- Killing Emperor Draygun should properly update his task once again.



*** Tasks ****


- Fixed the spelling of the quest NPC in the task Simple Arrow for Crescent Reach.



*** NPC ***


- Fixed the reset issues with Bargangle Tinkerson in Meldrath's Mansion.



- The EverQuest Team




7/09/2008



*** Highlights ***


- A series of quests have been created within and around the Secrets of Faydwer expansion. See Fenden Helter in the Ladies of the Light tower for more information. These tasks include various Secrets of Faydwer faction rewards as well as a new currency that can be used to purchase items from Fenden.


- The spell information window has been changed. For buffs that are on you or your pet, you will be able to see the name of the caster, the full duration of the spell, the level required to cast the spell, the skill required to cast the spell, the mana cost of the spell, and the spell description. Non existing buff based spells will display the total duration of the spell in a new format, hours, minutes, and seconds.


- New visual indicators have been added to the buff window icons, and short duration buff window icons. Additionally, the spell counter information has been moved to facilitate the visual display of the buff timer on the respective buff icon. There have been four pieces of visual information added to the buff icons. This includes a visual indicator to show each of four possible pieces of information. The new pieces of information are Buff Timer, Buff Counters, Song Timer, and Song Counters.


- With the description changes added, all relevant counter information for BARD songs, all short duration effects, and regular buffs in either the spell window buff icon or short duration buff icon respectively will also be displayed.


- The buff icon will now display the time remaining in the form of hours (h), minutes (m), or seconds (s) whichever is greater. This significantly reduces the amount physical space used on the icon to print out the remaining time, in effect showing more of the buff or short duration buff icon to the player.


- Several NPCS in the Barren Coast, The Buried Sea, Atiiki, Katta Castrum, and Goru'kar Mesa have been lowered in difficulty to help facilitate easier soloing for many players. These NPCs will have a special consider message to indicate they are easier than your average NPC.



*** Returning Players ***


- If you're returning to the game following a break, be sure to visit the Scholars in the northeast portion of the Plane of Knowledge. They can help guide you through the many changes to the land of Norrath over the years.



*** Items ***


- Fixed some typographical errors in a few instruction manuals.

- Ornament Mutation Tools are now available for purchase from Magus Alaria in the Guild Lobby. They can be used to permanently change Ornament items into single use Ornamentation containers.

- Secrets of Faydwer monk armor will now have the special monk appearance. Armor that monks share with other classes was unchanged.

- Added Battlerager's Strength to SoF Raid Tier 3 and 4 Berserker Class Gloves.

- Changed the colors on the Bridles of the Commanded and Ferocious Ferans to match the image on their cards.



*** Quests & Events ***


- A series of quests have been created within and around the Secrets of Faydwer expansion. See Fenden Helter in the Ladies of the Light tower for more information. These tasks include various Secrets of Faydwer faction rewards as well as a new currency that can be used to purchase items from Fenden.

- The bears in Wulfnor the Gladiator's event in Frostcrypt will once again look like bears.

- Eron in the Dragonscale Hills has figured a slightly better method for making spools of energized brownie hair. You can now make it if the denizens of the zone are nearby. It still requires that you be by the specific energy charge within the main power room, and not any of the auxiliary power rooms. Be aware that being in the energy charge is painful and not compatible with invisibility or stealth. This new method will also not work if you are lying down. You will not need to go back to him to get the new method, as he has communicated it to everyone.



*** NPC ***


- Brinda's assistant, Findlewill, has returned from a restful vacation and can now be found in the Mansion.

- Several golems have had their body type switched to Construct.

- Fixed several minor text errors on various NPCs.

- Several NPCS in the Barren Coast, The Buried Sea, Atiiki, Katta Castrum, and Goru'kar Mesa have been lowered in difficulty to help facilitate easier soloing for many players. These NPCs will have a special consider message to indicate they are easier than your average NPC.



*** Spells ***


- Made a change to all spells and abilities that use Fade-like functionality to no longer kill your pets, auras and familiars when the Fade-like ability is used.

- Fixed an issue causing negative focus effects to not function correctly (sorry!)

- With the changes made for displaying the spell decriptions, there may be some NPC spells that display incorrect data. We will be adjusting these descriptions at a later time. The description shoud not affect gameplay.

- The shadowknight Decrepit Skin line, paladin Ward of Tunare spell line, and druid Skin of the Reptitle spell line have been adjusted.- Upon death, Divine Arbitration should no longer split the influence to the group members.

- Shaman spell Ancestral Intervention and the druid spell Survival of the Fittest should be able to produce a crit again.



*** Tradeskills ***


- NPC pricing of powersources have been altered.



*** Tasks ***


- Fixed one of the chests in the Uncovered Treasure task that was spawning under the world.

- Fixed various issues in the new Secrets of Faydwer tasks that start with Fenden Helter in Dragonscale Hills.



*** AA ***


- Changes have been made to the Harm Touch ability for Shadow Knights. The Ranks of Harm Touch that are purchased via AA points (and not automatically granted) will now have an immediate amount of damage as well as a Damage Over Time component. The Damage Over Time component is in addition to the damage that Harm Touch previously did. The Damage Over Time will scale along with the maximum value of the instant damage for each rank.

- Increased the duration of Pact of the Wurine AA.

- A number of AA lines that had a previously meaningless recast delay have been changed to have no recast delay. This is to address larger-than-intended returns on Heal Amount mods being applied due to how the calculations for those spells work. The AA lines changed include: Act of Valor, Hand of Piety, Lay on Hands, Mend Companion, Rejuvenate Companion, Replenish Companion, and Touch of the Divine.



*** Zones ***


- We've adjusted the fog settings in all zones to allow for better visibility.

- Adjusted pathing around the Goblin huts in the Buried Sea.



*** Miscellaneous ***


- More fixes for corpse looting problems when using /hidecorpse looted.

- Added the Background FPS slider to the Options->Display window. Allows setting the frame rate for the EQ window when it is not the foreground window. Sliding all the way to the left (the default) will use "Min. CPU" mode. Increasing this above "Min. CPU" can improve auto-follow behavior when the client is not in the foreground.

- 'alpha' and 'ralpha' added to /tracksort command.

- Added new SoF stats to the bazaar search options.

- Fixed a problem causing a client disconnect when consuming or using the last item in a stack.

- Made an optimization that will slightly improve lag in loping plains. This is not a full fix.

- Changed the way CPU affinity assignment works so that when you have multiple clients running and exit one and restart it, you still get correct distribution of CPU assignment. Previously, this could cause both clients to be assigned to the same CPU.



*** User interface ***


- Moved the Max FPS and Max background FPS sliders to the advanced display options window.

- The spell information window has been changed. For buffs that are on you or your pet, you will be able to see the name of the caster, the full duration of the spell, the level required to cast the spell, the skill required to cast the spell, the mana cost of the spell, and the spell description. Non existing buff based spells will display the total duration of the spell in a new format, hours, minutes, and seconds.

- New visual indicators have been added to the buff window icons, and short duration buff window icons. Additionally, the spell counter information has been moved to facilitate the visual display of the buff timer on the respective buff icon. There have been four pieces of visual information added to the buff icons. This includes a visual indicator to show each of four possible pieces of information. The new pieces of information are Buff Timer, Buff Counters, Song Timer, and Song Counters.

- With the description changes added, all relevant counter information for BARD songs, all short duration effects, and regular buffs in either the spell window buff icon or short duration buff icon respectively will also be displayed.

- The buff icon will now display the time remaining in the form of hours (h), minutes (m), or seconds (s) whichever is greater. This significantly reduces the amount physical space used on the icon to print out the remaining time, in effect showing more of the buff or short duration buff icon to the player.


- Changed -


EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_OptionsWindow.xml




- The EverQuest Team



7/12/2008



*** Hotfix ***


- Laiyken should once again allow you in to Crystallos if you're on the proper step of his quest. If you were refused access before, hailing him again should allow you to enter the zone.

- Laiyken will no longer consume your Oil-Covered Crystal if you are not yet at the correct point of his quest.

- The Kirkoten Minders will now update the Combat task given by Fenden Helter for the Brownie Rebels.

- Beltron in Frostcrypt will once again take damage from Banish Shadows procs.






- The EverQuest Team



7/17/2008




*** Highlights ***


- Spells and procs will no longer reset swing timers for any class, PC or NPC.



*** NPC ***


- The NPCs that were made easier in our previous patch will now have their proper consider message.



*** UI ***


- Fix a problem that was causing some custom UIs to crash while drawing buff icons.



*** Miscellaneous ***


- Spells and procs will no longer reset swing timers for any class, PC or NPC.

- Improved an issue that was causing poor performance in outdoor zones.

- Fixed an issue that was causing poor performance when switching between background and foreground modes.



*** Previously Updated ***


- Laiyken should once again allow you in to Crystallos if you're on the proper step of his quest. If you were refused access before, hailing him again should allow you to enter the zone.

- Laiyken will no longer consume your Oil-Covered Crystal if you are not yet at the correct point of his quest.

- The Kirkoten Minders will now update the Combat task given by Fenden Helter for the Brownie Rebels.

- Beltron in Frostcrypt will once again take damage from Banish Shadows procs.



- The EverQuest Team



8/20/2008




*** Highlights ***


- New Hot Zones: Franklin Teek has arrived in the Plane of Knowledge and will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. You may complete one (and only one) each day. The following zones are now Hot Zones with increased experience and rewards:


20 Lake of Ill Omen

25 Feerrott

30 Frontier Mountains

35 Tower of Frozen Shadow

40 Lower Guk

45 Wakening Lands

50 Old Sebilis

55 Blackfeather roost

60 Plane of Storms

65 Sunderock Springs

70 Riftseeker's Sanctum


- Final Living Legacy Rewards: Living Legacy Augments are now available by right-clicking the Abacus you obtained when doing any of the raids you participated in. If you have lost or deleted your Abacus (or need a replacement for any reason) see Distribution Facilitator XCV in the Plane of Knowledge.



*** Items ***


- Moved Battlerager's Strength from Prismatic Savage-Caller's Gloves (Beastlord) to Prismatic Enrager's Gauntlets (Berserker).

- Bard instrument modifiers have been added to many items from Living Legacy group zones.

- The Darkened Enameled Black Chestplate and Darkened Shining Metallic Robes are now infusible, matching the rest of their armor sets.

- The Prismatic Glyph of Loyalty is now usable by High Elves and Erudites.

- Added tribute values to most SoF dropped items.

- Increased the AC for Ring of Molten Alloy and Perpetually Spinning Gear.

- The Blackburrow Hunting Bow now has a range. It appears the gnolls rather missed the point of a having a bow in the first place.

- Swapped the incorrect AC values for Ancient Husk Leggings and Steel-Studded Leather Leggings.

- Living Legacy Augments are now available by right-clicking the Abacus you obtained when doing any of the raids you participated in. If you have lost or deleted your Abacus (or need a replacement for any reason) see Distribution Facilitator XCV in the Plane of Knowledge.

- Fixed an old issue that prevented several helms from being tinted with dye.

- The ranked Augmentation Solvents on vendors throughout the world have been replaced with a standard unranked solvent.

- The Ornate Gnoll Hide Lariat has had its spell proc replaced with one that does not have a knockback. It will not stun as long as before, but will do more damage.

- The Skullstepper has had its race restrictions removed. Any race with classes that can use it will be able to equip the item.

- A handful of previously broken spell effects on items have been changed to function properly.



*** Quests & Events ***


- Reduced the lockout timers for the Soulbleeder and the Bloodmoon Prophet raid from 5.5 days to 4.5 days. This will not change for those that currently have lockouts, but will affect any new lockouts given for those raids.

- The scarecrows in Hills of Shade have found their straw at last.

- The "crystal phases" in Big Bynn's raid should now last a full minute in duration.

- 'The Broodmother Event' in Crystallos will now move all corpses to a safe location when the event resets.

- The search for Donna in Hills of Shade has become a bit more complex.

- The chest reward for 'The Three Brothers' event in Frostcrypt will no longer look like a person. The bears in Wulfnor's event will continue to look like bears. Snozzberries will remain unaffected.



*** NPC ***


- Many NPCs that previously had corpses that would never "unlock" to allow people who did not get kill credit to loot them no longer have that restriction and will now unlock normally.

- Distribution Facilitator XCV in the Plane of Knowledge will be happy to replace any Living Legacy Abacus items you may have lost or may be missing.

- Kalim'Kar the Gold in Dragonscale sells a container that can be used to convert Glowing Prismatic Runes into Whirring Clockwork Runes, and/or convert Whirring Clockwork Runes into Humming Finsternacht Runes.



*** Spells ***


- SoF Rank II global spells now drop more frequently.

- SoF Rank II global spells are now weighted to drop more often for classes with a higher population.

- The Whirl till you hurl spin stun line is now linked on the same timer.

- The Mana Flare spell proc line is now linked on the same timer.

- Aurora of Morrow has been modified. It now heals all members of the Paladin's group, consuming no more mana than is necessary (up to the cap) to heal the group members, and preferentially apportions healing to group members that need it the most.

- Battle Frenzy now correctly checks the health of the Berserker using the ability, not their target.

- Tears of Qandieal now destroys the target's mana and inflicts damage based on the mana destroyed.

- Nature's Burning Wrath damage over time spells will now stack, in the same manner as Nature's Blazing Wrath.

- Speed Focus Discipline has been moved from reuse timer 2 to timer 10.

- The heal over time component from the Ward of Tunare and Skin of the Reptile lines should no longer have stacking conflicts.

- Unholy Aura Discipline will now double the damage of lifetap spells for its duration.

- The duration on all versions of Necromancer and Shadowknight Lich spells have been changed to a standard one hour.

- The damage over time component of Harm Touch will no longer "stack" with other Harm Touches.



*** Tradeskills ***


- All tradeskill recipes intended for Seeds of Destruction have been disabled until Seeds of Destruction is released.



*** Tasks ***


- Fenden Helter in Dragonscale has received new instructions from some of his clients and some of his combat related tasks have been modified.



*** Zones ***


- The level requirement for Theater of Blood has been lowered back to 68.

- Franklin Teek has arrived in the Plane of Knowledge and will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. You may complete one (and only one) each day. The following zones are now Hot Zones with increased experience and rewards:


20 Lake of Ill Omen

25 Feerrott

30 Frontier Mountains

35 Tower of Frozen Shadow

40 Lower Guk

45 Wakening Lands

50 Old Sebilis

55 Blackfeather roost

60 Plane of Storms

65 Sunderock Springs

70 Riftseeker's Sanctum



*** Previously Updated ***


- The Kirkoten Miners will now update the Combat task given by Fenden Helter for the Brownie Rebels.

- Several NPCs from the tasks given by Fenden Helter in Dragonscale Hills are now listed on the Find window in their respective zones.

- Beltron will once again recognize Banish Shadows procs.



- The EverQuest Team


8/21/2008




*** Emergency Game Update ***


- The spell Tears of Qandieal has temporarily been reverted to its old functionality to address stability issues. It will be returned to its new state as soon as possible. We apologize for the inconvenience caused by this issue.


- The abacus script for Living Legacy raid rewards has been adjusted slightly to correct for a rounding error. If you received the incorrect augment, you will need to get another abacus from Distribution Facilitator XCV, delete your earlier augment, and use the abacus again.


- We are aware of many players who received no reward at all for certain Living Legacy raids. This is due to incorrect values placed on your character. We will be restoring these values in a future update so that the abacus will create your reward.



- The EverQuest Team




9/03/2008




*** Highlights ***


- Station Voice: Station Voice is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today, and will be able to access a suite of voice communication tools.


Upcoming features are scheduled to include voice mail, the ability to receive external calls, and voice fonts to synthesize player voices into in-game character voices. Station Voice will be hosted and managed on the Vivox Network. Game software and headsets sold separately. Station Voice is also present in EverQuest II and Star Wars Galaxies.


Features at Launch in EverQuest include:


-- Talk person-to-person in game with any microphone and headset combo.

-- Chat with your party, guild or any other group in game.

-- Create automatic channels for guilds, raids and groups.

-- Play and communicate without worry of a significant increase in game lag.

-- Manage group/user participation with moderator controls.

-- Individually mute and set volume per user Create automatic channels for guilds, raids and groups.

-- Set up easily without the need for separate software, accounts or registration.


(For details on Station Voice see below under the UI changes.)


- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!



*** Items ***


- The spirit of Dain Frostreaver will be very angry if the Ancient Frostreaver or Ancient Longhandled Frostreaver are used by anyone else.

- The Skullstepper should be usable by any race that includes the classes on it. Really.


*** Spells ***


- Tears of Qandieal returns to its changed state. It now destroys the target's mana and inflicts damage based on the mana destroyed.



*** NPC ***


- A recast timer has been placed on the NPC version of Lay on Hands. The player version of this spell is not affected by this change.



*** Quest & Events ***


- The Demi-Plane version of Mayong's swipe attack will now properly ignore the top player of his hatelist.

- The lockout from Bimbalicus the Soulbleeder's event will be 4.5 days from now on.



*** Miscellaneous ***


- Guild Banners will again be sustainable with only one guild member in the zone.

- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!

- The timer for returning to the game after going linkdead with a character has been reduced from 3 minutes to 1 minute.



*** UI ***


- Station Voice Comes to EverQuest!


- How does it work in EverQuest? -

To begin using voice chat, verify the feature is enabled by opening the Option window (Alt+O) and navigating to the Voice tab. This feature will be turned off by default.


Devices: Once Voice Chat is enabled EverQuest will attempt to connect to the correct hardware.


Push-to-talk key: Initially the voice chat system uses Ctrl+Tab as the push-to-talk key. This can be reconfigured to any available key from the Options window, Keys tab.


Output volume: Master volume for all incoming Voice Chat traffic. This setting is independent of music and sound effect volume settings. Setting this to high results in distortion of incoming speech.


Input volume: The relative sensitivity of your microphone. Turning it up means your microphone picks up quieter sounds. Setting this to high results in distortion of your outgoing speech. The sound indicator gives an estimate of the distortion. Red signifies high distortion, yellow medium distortion and green low distortion.


Testing your setup with Echo channel: The echo channel allows you to get an idea of your settings by broadcasting what you say back to you after a short delay.

- The Voice Bar -

Once Voice Chat is enabled and has successfully connected the Voice Bar will automatically be shown. The Voice Bar by default will remain active as long as voice chat is enabled. A hot key may be mapped to open and close the Voice Bar.


The Voice Bar offers a push to talk button, a list of users of the current channel, what channels are available, a link to Options, and indication of who is currently talking.


The Talk button is simply a push-to-talk button that is mouse activated instead of keypress activated.

The Voice Users button presents a list of the users of the current channel. Clicking on the speaker by any user allows you to adjust the volume of that player relative to your master volume. A particularly loud player can be turned down relative to other voice chat traffic Moderators for a channel are given additional options of muting a player for the entire channel, banning a player from the channel and kicking a player from the channel.


The channel button pulls down a menu of channels available to you. The currently selected one is shown in green if connected. Red if the connection has failed. Unselected but available channels are shown in white.

Voice chat has been integrated into some other interfaces in the game. Speaker icons show up for players that have voice chat active. The speaker icons behave as they do in the Voice Users window, giving access to Voice Chat options specific to that player.


There is currently an issue with leaving a private channel making you unable to invite someone to a new private channel. We are working on resolving this issue, but until then, logging out and back in should clear your channel status.


- Using the /voicechat Command -

The /voicechat command offers the following options:


-- on: activate voice chat (ex. /voicechat on)

-- off: deactivate voice chat

-- Moderator Controls:

-Mute <player> - mutes a player for everyone in the current channel

-Unmute <player>- unmutes a player for everyone in the current channel

-Kick <player>- kicks a player form the current channel

-Ban <player> - bans a player from the current channel and kicks them if they are present

-Unban <player> - unbans a player from current channel



- New -


EQUI_VoiceActionBarWnd.xml

EQUI_VoiceNoticeWnd.xml

EQUI_TopLevelScreens.xml

VChat.tga


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_FriendsWnd.xml

EQUI_GroupWindow.xml

EQUI_GuildManagementWnd.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_RaidWindow.xml

SIDL.xml



- The EverQuest Team



9/10/2008




*** Miscellaneous ***


- Fixed a few server and zone stability issues.



- The EverQuest Team




9/30/2008




*** Highlights ***


The Tides of Anachronism


All across Norrath and beyond, the boundaries between past and present and between parallel realities seem to be fraying.


Within the normally peaceful Plane of Knowledge, three heralds of Druzzil Ro entered the realm; bringing warnings of troubled and dangerous times ahead.


"Danger has arrived! Our time is very short! Time is ticking and our doom may have arrived! As it passes, time takes with it portions of our lives. Well, your lives. And now it threatens to take all of our lives. Powers of chaos and destruction are taking their time, taking our time! Go quickly, time is so very short."


Meanwhile, over in the Dreadlands, a retired scholar named Deckarn Mystglade is seeking someone to help keep him from losing his mind.


A few years back when the Plane of Time was first breached by Norrathian adventurers, Deckarn warned his fellow scholars that interfering with the realm of time would only lead to disaster. After continuously trying to prophesize his unproven theories, he was forcibly requested to retire. Since then, Deckarn has been a bit unsure of anything around him.


Over the past few weeks, Deckarn has been feeling a strange shift in time and began to have visions of epic battles, re-building, corruption, decay, and war. Uncertain of himself, he needs someone to investigate the mysterious occurrences in his visions to confirm that he isn’t going insane.


Curious adventurers begin to travel to the Plane of Knowledge and the Dreadlands to hear the rumors first hand.



*** Items ***


- The Raging Taelosian Alloy Axe and the Vengeful Taelosian Blood Axe have been modified. The Strike of Savagery effect will no longer have a chance to proc itself. Instead, the duration of the effect has been increased to 1 minute.

- The tribute value of the mass enchant spells has been adjusted. It is not intended that infinitely purchasable items have a tribute value greater than their platinum cost.



*** Spells ***


- Tears of Qandieal and similar spells can now only be cast on NPCs to address a stability issue. The ability to use it against players will return with our next code update.



*** Upcoming UI Changes ***


- Message to custom UI users: With the next Game Update, we will be releasing several extensive changes to the User Interface (UI). Some of these changes can currently be found on the Test Server and additional changes may be released throughout the week. Please take a moment to visit the Test Server so that you can prepare ahead of time for these changes.



- The EverQuest Team



10/07/2008




*** Highlights ***


- Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and group encounters as they assist Antonius Bayle and preserve the future of Qeynos! Zones include the eerie devastation of the Void, the lush wilderness of Oceangreen and the perilous Temple of Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil Ro in the Plane of Knowledge to be transported to a time rift that leads to the preview content! Preview content will be open to all players until October 13th, 2008.


- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group! With this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group. This change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.


- Group Window Enhancements: The following changes have been made to improve the Group Window - We've added mana and endurance gauges for group members. We've added a Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. We also added in the /grouproles command. A group role indicator was also added to the Player Info window.


- Target Window Enhancements: The following changes have been made to improve the Target Window - The target window will now display the buffs on target players, pets, and in the future mercenaries. The Inspect Buffs leadership ability is still needed to view NPC buffs. The target's buff timers displays in hours, minutes, seconds. We've added the ability to remove buffs from yourself, your pet, and in the future mercenaries from the target window. The ability to block buffs on you and your pet has also been added to the target window. The Target Window is now resizable.


- More Firiona Vie Character Slots: We've extended the amount of character slots available on the Firiona Vie server to 3 characters.


- Message to Custom UI Users: Due to the amount of changes being made to the user interface with this game update, custom UI users are advised to switch to the default , using the /loadskin command, before attempting to log in or if you experience difficulties when logging in.



*** Fan Faire Requests ***

These changes were made due to some of the feedback received at the 2008 Las Vegas Fan Faire.


-Added the ability for players to target nearest corpse and cycle through the nearest corpses via hotkeys. These will need to be set in the options menu to be used.

-Increased the range of emotes to match the range of say.

-Fixed an issue with damage shield mitigation on items.

-/target will now target the player instead of their familiar, as long as the player is within a reasonable distance of their familiar.

- We now display all bind points for a player when using /charinfo.



*** Spells ***


- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.



*** AA ***


- Removed the group leadership AA Designate Main Assist since this functionality is given to all groups through the new Group Role system. Leadership AAs spent on this ability have been refunded in the form of regular AAs.

- Certain AA's that added extra riposte chances will no longer cause your non-rogue enemies to backstab you.



*** Quest & Events ***


- Monks should no longer get left behind after completing the Seventh Hammer portion of their Epic quest.

- Paladins should no longer get left behind after completing the Mujaki the Devourer event for their Epic quest.



*** Miscellaneous ***


- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.

- Spells will now remain memorized on a character upon death.

- Players should now be able to equip items for which they don't meet the required level. In the inventory window, the item will be highlighted in yellow if the required level is not met. No benefits will be granted from this item other than being able to equip it.

- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.

- /target will now choose PCs over NPCs when using a partial name.

- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.

- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.

- Fixed a problem with familiars for pet classes. If you have a pet, then summon a familiar, then zone, it will now keep your pet properly with only the familiar buff.

- Fixed some problems with the muted friends list for voice chat.

- Corrected a few issues with group and raid management functions.

- Groups are now somewhat persistent. If you log out and log back in you will still be in your group. Offline players should still be able to be kicked out of groups.

- Fixed a problem with /hidecorpse looted where the client and zone could get out of sync and keep you from looting for a while after that.

- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.

- Drakkin rogues will now sneak at the correct speed when over level 50.

- Added in Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. Also, added in the /grouproles command. A group role indicator was also added to the Player Info window.

- Group members in other zones will now be notified when their group member (that previously logged off) logs back in (grey when they're offline, white when they're online). Their name in the group window changes color as indicated for online/offline status.



*** Voice Chat ***


- Slash versions of the commands are effective on playername for the channel you are in and only if you are the moderator (raid/guild/group leader)

- Unban only works via slash command since there the banned player is no longer in the channel and therefore no longer available to click on.

- /voicechat unban playername

-Unban only works to unban playername in the channel you are currently in, and only if you are the moderator (raid/guild/group leader)



*** UI ***


Several changes have been made regarding the design of user interface windows. Some of the changes are noted below:


- The group leader will now be displayed in a different color in the group window and player window. This will work in addition to /groupleader to find out who the group leader is.

- Updated the pet window to display timers in hours, minutes, seconds like the buff window.

- "Caster:" in the buff info window will now display the user name. Also, if there is no caster information available, the "Caster:" line should not appear.

- Added the ability to click on a group member and target out of zone / link dead group members. Using the function keys by default should also bring up the players in the target window.

- Invite, follow and disband/decline buttons are no longer required in the group window.

- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.

- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.

- Fixed a bug seen in custom UI's where the spell name in the buff and short term buff windows would be "Unknown Spell" when there was no buff in that slot.

- In the group window, the gauge size can now be used by custom UI modifiers to set the size for gauges instead of having to change the background size.


- New -


EQUI_MercenaryManageWnd.xml

EQUI_MercenaryInfoWnd.xml

EQUI_MercenaryMerchantWnd.xml

EQUI_TopLevelScreens.xml


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_FriendsWnd.xml

EQUI_GroupWindow.xml

EQUI_GuildManagementWnd.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_RaidWindow.xml

EQUI_TargetWindow.xml

EQUI_BreathWindow.xml

EQUI_CastingWindow.xml

EQUI_CombatAbilityWnd.xml

EQUI_EQMainWnd.xml

EQUI_CompassWnd.xml

EQUI_HotButtonWnd.xml

EQUI_LeadershipWnd.xml

EQUI_PetInfoWindow.xml

EQUI_TrainWindow.xml

EQUI_Inventory.xml



- The EverQuest Team




10/09/2008




*** Spells ***


- Rank 2 spells from Seeds of Destruction faction vendors are now correctly flagged as no trade.



*** Miscellaneous ***


- Corrected a few behind the scenes issues with items.



- The EverQuest Team




10/16/2008



*** Tasks ***


- The task "The Clock Strikes Twelve" has been returned to the Plane of Time. It can now only be completed once per character.


*** Miscellaneous ***


- Corrected an issue that caused linkdead characters to die and lose their items.



- The EverQuest Team



10/21/2008



Sneak Peek - Note this message will probably receive a few additions before the Game Update goes live.



*** Highlights ***



*** Seeds of Destruction ***


Welcome to EverQuest Seeds of Destruction, the 15th expansion for EverQuest!


A new rift has opened in the Plane of Time. This rift leads to a bleak prophecy of the end of existence. The world of Norrath lies in ruins. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro.


In the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. The lone figure is none other than the fallen god Zebuxoruk.


Zebuxoruk is certainly insane, but has a unique insight into the current state of the world and possibly might hold the knowledge to guide adventurers in the quest to prevent the destruction of Norrath. Only he can direct adventurers towards specific moments in time where the armies of Discord were able to disrupt the timeline.


If they are able to stop the forces of Discord, the destruction in The Void will slowly be repaired. If not, all hope will be lost.


- Level Cap Increase: Players can now achieve level 85. New high level item sets, new Alternate Advancement ability lines, new spells, and new skill caps come with this increase.


- New Content: New themed realms for adventurers to explore including Oceangreen, Bloody Kithicor, Field of Bone, Invasion of Earth, Kuua, and Discord. Travel through the rift in Time solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities.


- Mercenaries: Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. They are designed for extra support or extra muscle in PvE encounters.


Unlike player pets, these NPCs are not directly controllable by players, though the player can give them general orders. They function like a normal party member including taking up a group slot and taking a share of the experience.


Mercenary Liaisons can be found in the Plane of Knowledge as well as all starting cities and will allow you to hire mercenaries based on their race. The Liaisons within the Plane of Knowledge will allow you to hire mercenaries of any player race. These merchants can be found using the Find ability.


Before purchasing a mercenary be sure to read the descriptions, cost value, and restrictions. There are different levels and tiers available. Some mercenaries may not available until you have completed certain content but there are some apprentice and journeyman ones available to all.


Mercenares have a one-time hire cost and an upkeep cost that is charged every 15 minutes. The hire cost is usually much higher than the upkeep cost.


There are two classes of Mercenaries available - Tank and Healer.


Healer Mercenary: Healer mercenaries prefer to heal and buff their owner and others in the group rather than engage directly in combat. These mercenaries can also resurrect players upon death.


Tank Mercenary: Tank mercenaries prefer to melee. They will taunt if it is set to the main tank role. Though it will still attack and behave as a secondary tank if it is not set as main tank.


If your group has someone with the puller role, mercenaries will only assist them when they and any NPCs chasing them are near camp. Any mercenary owned by the puller will stay back with the group.


Like pets, mercenaries will not aggro NPCs on their own.


Mercenaries can be suspended like a pet, though they will remain suspended forever or until you dismiss them. Mercenaries will be suspended automatically when entering most raid zones. They must also be suspended before you join a raid.


If your mercenary dies, it can be revived after five minutes with an additional upkeep charge.


Some mercenaries may not think your gold is worth them risking their life. Those with higher confidence in themselves will cost more money.



*** Live Highlights ***


- New Statue in Guild Hall: As a part of SOE's EverQuest and EverQuest II Living Legacy celebration that took place this summer, SOE and the Legends of Norrath team searched for two enthusiastic players who have what it takes to be immortalized in their favorite MMOs! Everyone was invited to submit their photos for this special contest. Out of all the submissions, Khyandys Aramyndan of the Altruistic Valorians guild on the Erollisi Marr server was selected as the winner for EverQuest! Her photo was transformed to a Legends of Norrath card and a statue of her character was placed within the Guild Hall in EverQuest! Congratulations Khyandys!



*** Items ***


- Altered the merchant value of the unfired and sealed Energeian Orbs.



*** AA ***


- The "Elemental Form" AA lines have had their reuse delay reduced to 30 seconds.

- Added Cleric, Paladin, Druid, Beastlord and Ranger to the Quick Buff line.

- Changed Spell Casting Deftness to a 10%, 25% and 50% cast time haste to match Quick Buff.

- Focused Paragon of Spirit now requires players to purchase rank 3 of Paragon of Spirit before they can purchase the Focused Version. This will not impact anyone who currently has Focused Paragon.



*** NPCs ***


- Citizens of Shadowhaven now proudly advertise the services they offer.

- Raid NPCs are now immune to Song of the Highsun.

- All guildmasters will now train research to skill 20 if the player is the appropriate level to gain the research skill.



*** Tradeskills ***


A few new sets of items and recipes have been created for Tradeskills along with a few standard upgrades.


- Alchemy potions have been upgraded to level 85 and a few more illusion potions have been added.

- Baking received a new meat, with recipes to go along with it.

- Absinthe and another high-powered drink have been added in for Brewing.

- Jewelcraft received a new metal for the next power level of jewelry. There is also a new type of base jewelry for gold and up.

- Jewelcrafting, fletching, and pottery now play a major support role for smithing and tailoring.

- All Energeian power sources can now be made with pottery, including the raid power sources.

- New weapon recipes have been added for Smithing and Tailoring. These weapons are similar to cultural armor, but without the race/deity restrictions.

- A few new recipes have been added for Tinkerers to create some handy devices.

- Many spells have been added for Research, up to TSS Rank 2.

- Tome research has been implemented, which means that melee classes will be able to research tomes. All classes now have access to the research skill.

-- Int caster classes will still be able to research all spells and songs for all classes. They are not able to research melee tomes.

-- Pure melee classes will be able to research all tomes for all classes.

-- Priest classes will be able to research spells that are usable by any priest class.

-- Hybrid classes will be able to research any spell or tome that can be used by any hybrid class.

-- Bards will be able to research any spell, tome, or song that can be used by any hybrid class.



*** Miscellaneous ***


- Corpses will now automatically decay after you receive an experience-granting resurrection while in hover mode.

- Corrected an issue that caused NPCs to not receive full damage when multiple ranged attackers hit them at the exact same time.

- Fixed a problem with toggling between the last two targets if last target was selected by clicking the group window or player window using the mouse.

- Fixed an issue where all items in any list window would display a tool tip regardless of whether there was a tool tip string defined.

- Fixed a bug that caused groups to be out of sync when a group member went linkdead.

- Fixed a bug with /hidecorpse looted that caused it to hide your own corpse when you looted it.

- Fixed a bug that caused active and suspended pets to be lost when their owner went link dead.

- Optimized the network traffic for the target buff window. This should result in significant improvements in lag.

- Fixed several bugs with /makeleader.

- Fixed a bug with charm that was causing charmed pets to not properly clear their hate lists.



*** UI ***


- Things that shouldn't have a con color (corpses, boats, etc.) will no longer display with a white con in the target window.

- Re-arranged the General Options tab to allow for more options.


- Changed -


EQUI_OptionsWindow.xml

EQUI_GroupWindow.xml

EQUI_ConfirmationDialog.xml



*** Previously Updated through Hotfixes ***


- The Darkpaw quest givers in Oceangreen Hills are now marked as such.

- Oceangreen Hills: Fixed an issue with Captain Hiran Tillin where players could do his quests out of order and potentially cause progression problems with their characters.

- Apothecary Cadmael in Oceangreen Village no longer stocks Black Pearls, Black Sapphires, Diamonds or Quintessences of Knowledge.



- The EverQuest Team



10/24/2008


The Haunting of Norrath is here from October 24th through Novemeber 7th


October 31st marks All Hallows' Eve, the night when spirits rise at night and the begging for treats is deemed appropriate. Whether you celebrate this spooky holiday or not, it is the perfect excuse for dressing up in strange clothing, telling scary stories, decorating your house, bobbing for apples, and eating lots and lots of yummy candy.


Here are the Halloween Activities you can participate for EverQuest this season!


- The EverQuest Team




10/29/2008


Here's a sneak peek at Wednesday's Game Update Notes:



*** Highlights ***


The Haunting of Norrath continues until Novemeber 7th.


October 31st marks All Hallows' Eve, the night when spirits rise at night and the begging for treats is deemed appropriate. Whether you celebrate this spooky holiday or not, it is the perfect excuse for dressing up in strange clothing, telling scary stories, decorating your house, bobbing for apples, and eating lots and lots of yummy candy.


Here are the Halloween Activities you can participate for EverQuest this season!


*** Items ***


- Fixed an issue that was preventing many players from redeeming their SoD claimable bonus items. All claimable items should now be available upon logging in a character.

- Altered the merchant value of the unfired and sealed Energeian Orbs.

- The Geerlok Automated Quill can now be used by all classes.

- Fixed the compartmented jewelry to properly give the stats to the gems inserted into each slot.

- Seal of Captured Fire, Seal of Captured Ice, Seal of Captured Earth, Seal of Captured Air and Seal of Prismatic Power are now slot 12 augments as intended.

- Corrected a spell description error with the Ornate Gnoll Hide Lariat. The proc had been labeled incorrectly as a DoT.


*** Spells ***


- Spells purchased from the Void are no longer tradable.

- Several enhancements to spell lines have been retroactively applied to Secrets of Faydwer spells.

- - Global spell recast timers for these lines have been reduced from 2.25 seconds to 1.5 seconds.

- - Druid heals, Shaman heals, and Paladin group heal yield and efficiency have been increased.

- - Many DoT spells have had their cast time reduced and some had a recast time increased.

- - Many DD spells have had their cast time reduced and their recast time increased.

- - Some regeneration effects (Hit points and Mana) were increased.



*** NPCs ***


- Fixed a requirements issue with type 3 augments.

- Changed the power of several rare NPCs in SoD to properly match the intended difficulty for each rare.

- Added Brimstone Coal and Faysilk Filament to the appropriate merchants throughout the world of Norrath.

- Flavin Deeppockets is loafing about in the Guild Lobby ready to hold on to your Seeds of Destruction component items... for a small fee.

- Added Balanced Axe Components to the Veteran Reward merchant.

- Fixed some rare NPCs in Toskirakk that were spawning far too often.

- Fixed some rare NPCs in Kuua and the Korascian Warrens that were not spawning often enough.

- Corrected a faction issue that was causing some rares to be killed if they spawned in the wrong spot.



*** Quest & Events ***


- The quest "Rain of Ruin" should be worded a bit more clearly now.

- Requesting the Bloody Kithicor raid will now result in the proper instance.



*** Tribute ***


- The personal benefit Aura of Clarity Tier 7 now costs the appropriate 86pp.



*** Tradeskills ***


- The Research Trophies and Ethereal Quill can now be equipped by all classes.

- Fixed an error in the book "The Drink of Timeless Energy."

- Made a minor change to the text in the book "Clockwork Protection Volume I."

- Changed the recipe for Vow of Valor Rk. II to use inks of Pain, Tunare, and Zek rather than two Inks of Pain.

- Changed the recipe for Moonshadow to use mitigating thickener instead of talisman thickener.

- Burning Aura now uses Invigorating Thickener.

- Aura of Life now uses Ink of Tunare as well as Ink of Bertoxxulous.

- Added the level 69 DoD spells and the TSS Magician item summoning spells to research.

- Fixed some errors in the note “Spiced Wind Willow Acorn Recipe.”



*** Zones ***


- Increased the Zone Experience Modifier of most SoD zones.

- Fixed a few zone stability issues.

- Fixed a pathing bug in West Karana that was causing scarecrows to be far too scarce.


** AA ***


- Corrected an AA timer conflict with Phantasmal Opponent (Enchanter) and Companion’s Blessing AAs.

- Corrected an AA timer conflict with the AA Teleport Bind (Druid) and Call of the Wild (Druid).

- Adjusted several activated AAs to resolve stacking conflicts.



*** Mercenaries ***


- Mercenaries should no longer break mez when using their AE offensive abilities.

- Mercenaries are now allowed in Qeynos Catacombs.

- Fixed an issue that caused healer mercenaries to react incorrectly if a familiar they were buffing was summoned.

- Casting a spell on a mercenary will now give a downtime timer. This is based on the difficulty of the most difficult NPC on the mercenary is engaged with. Spells cast on the mercenary when not in combat should not generate a downtime timer.

- NPCs fighting a mercenary should now correctly call for help from their friends.

- Damage from mercenaries is, like pet damage, no longer considered as "NPC damage" for purposes of calculating if an NPC did more damage than PC groups - They will no longer steal credit for your kill!



*** Miscellaneous ***


- A dead player's corpse will no longer steal the credit for a kill due to DoT spells of the player in hover mode.



*** UI ***


- Clicking on the Bloodfields and Commonlands on the Atlas while on the "The Void" map should now bring up the correct zone maps.

- Highpass Hold should now be listed correctly on the Atlas.

- While in windowed mode, changing to another application (clicking or alt-tabbing) should no longer cause the target to clear or change.

- Fixed an issue with toggling between the last two targets.

- Escaping the loot window while looting should no longer cause the client to crash.

- Clicking an empty spell gem slot should no longer cause the client to crash.

- Fixed issue with not selecting the correct target when clicking on the group gauges.



- Changed -


EQUI_CastSpellWnd.xml

Void.xml

Void01.tga



*** Previously Hotfixed ***


- Corrected an issue where base population in Field of Scale was not respawning.

- Merchant Woad now carries the four new Energeian sketches.

- Added Brimstone Coal and Faysilk Filament to the appropriate merchants in Plane of Knowledge.

- The Queen Malarion raid should now properly apply its success bit and when completed.

- Corrected a faction issue with Rongol and Anderia that was preventing some races from getting their quests.



- The EverQuest Team


11/07/2008


*** Hotfix ***


- Fixed some rare NPCs in Toskirakk that were spawning far too often.

- Fixed some rare NPCs in the Korascian Warrens that were not spawning often enough.

- Requesting the Bloody Kithicor raid will now result in the proper instance.

- Navrn K`Val, Thaliv T`Kysh and Vyntal Zintha now carry the false orders.

- Made the rares in Old Bloodfields less rare.


~ The EverQuest Team



11/06/2008



*** Emergency Game Update ***


- Players should now receive the appropriate SOD claim items when they log in instead of zoning into the Plane of Knowledge.

- Resolved an issue with some players being unable to activate the Gift of Legacies lost Claimable item.


- The EverQuest Team




11/11/2008


*** Hotfix ***


- Corrected an issue that was causing players to be unable to enter the Bloody Kithicor raids if they had not completed a number of Kithicor theme quests. You will still need the proper quests in order to request the raid, but you will be able to enter it once it’s spawned regardless of your quest status.

- Replaced Broken Battle Blades with Sundered Blade Shards on forage tables.

- Most rare ("named") NPCs in Seeds of Destruction zones will now summon players they hate.



~ The EverQuest Team




11/14/2008



*** Hotfix ***





*** Tradeskills ***


- Merchant Woad now carries the new energeian supplies.


*** NPCs ***


- Wisps in Oceangreen Hills will no longer assist catapults and should be slightly less common than before.

- Poachers and diseased animals should be more commonly found in Oceangreen Hills.

- Javrik K`Than is no longer immortal.


*** Quests ***


- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order.

- Reanimated Bone Dust should be slightly more common than before.

- Made several tuning changes to the Safe Passage mission.


*** Events ***


- The dwarves in the Showdown at the Crystal Core raid now insist on staying near their post and will no longer chase players too far from their camps.

- The adds in the “Showdown at the Crystal Core” raid will now spawn a bit more quickly. This is to boost the difficulty closer to the intended difficulty.



~ The EverQuest Team





11/21/2008


*** Hotfix ***


*** Quests ***

- Corrected an issue with the task Beat the Blackburrow Boss that could cause some players to not get task updates.

- Corrupted Beguilers in the “The Price of Knowledge” mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary.

- The tormentors in the task “Inside information” take longer to arrive once their numbers begin increasing.

- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies.

- Added the rank XIV potions to the appropriate vendors.

- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order.

- The necromancers in the Drake Scourge task will update the group's task more reliably now.



~ The EverQuest Team



11/20/2008



*** Test Server ***


- HP, Mana, and Endurance calculations have been adjusted to address a few unintended inconsistencies.


We've identified the unintended inconsistencies in the HP/Mana/Endurance formulae that were causing inflated values. We've readjusted the values to be more in line with expectations and to help prevent problems like this in the future.


The net result of these adjustments will be that everyone should see a benefit Over the values present at the launch of Seeds of Destruction, although you will notice a drop from the most recent values if you're level 81+.


This change is now available for testing over on the Test Server. You can use /testcopy on the live servers to get your character copied to the Test Server to check out the changes.



*** Live Servers ***



*** Hotfix ***


- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand.

- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle.

- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals.



~ The EverQuest Team



12/09/2008



*** Highlights ***


- Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help. The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events new and old will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year.


- New Hot zones: The following Zones are now "Hot" with additional experience and item rewards. Additionally Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones!


Level 20: Stonebrunt Mountains

Level 25: Crystal Caverns

Level 30: The Overthere

Level 35: Mons Letalis

Level 40: Great Divide

Level 45: Nagafens Lair

Level 50: Plane of Innovation

Level 55: Sshraeshza Temple

Level 60: Crypt of Decay

Level 65: Stoneroot Falls

Level 70: Valdeholm

Level 75: Dreadspire Keep


- Station Cash: Station Cash, Sony Online Entertainment’s new virtual currency, is now live in EverQuest and EverQuest II. Station Cash can be used to purchase items that will provide convenience and customization in game, providing everyone the opportunity to create a unique gameplay experience.


Want to learn more about Station Cash? You can learn more at the Station Cash website, and by reading the Station Cash FAQ. Please note that Station Cash will not be available for customers in Europe until Wednesday, December 10th.



*** Items ***


- Added backstab skill modifiers to Seeds of Destruction Piercing weapons.

- Adjusted the nomenclature for some SoF items with corruption damage foci. The focus percentages did not change, only the names.

- Altered the required level for the procs on the "fine weapons" to match the required level of the symbol instead of the recommended level. The exceptions to this are the Blessed symbols which require level 11.

- Changed the appearance of the player-crafted "fine" long hammers.

- Changed the focus effect on the Gleaming Ursine Fang to match the focus on the base item.

- Class-specific armor for Clerics, Druids, and Shaman has had healing foci added to match the SoD armor. Clerics and Shaman will now have healing foci on their arms, while Druids will have healing foci on their wrists.

- Druadic Frostlinked Leggings and Necrotic Chillsteel Greaves have had a detrimental spell haste focus added to match the other elemental leggings.

- Fixed an issue with the Familiar of the Emerald Jungle that was causing it to behave differently from other familiars.

- Many Elaborate Defiant weapons have been upgraded slightly to follow the group item changes.

- Many SoF and all SoD group weapons have received a damage upgrade. Please be aware that some of these items are still being adjusted and may change further in a subsequent patch.

- SoD weapons with elemental damage did not all have the element that was intended. These have been changed to the intended element.

- The Bloodreaper has changed appearance and effect.

- The click effect on Darkened Shining Metallic Robes now uses its own recast timer and will not interfere with other effects.

- The Crystal Dewdrop will now have some benefit even when it is not raining or snowing.

- The Dagger of Darkflaying's appearance has changed.

- A new set of Defiant armor has appeared.



*** Spells ***


- Corrected an issue that was causing the focused versions of pets summoned by the beastlord spell "Spirit of Hoshkar" to take more melee damage than they were intended to.

- Dropdown category for Spell Damage and Haste combination songs is now "Haste/Spell Focus" instead of either or both.

- Paladin and Shadowknight damage reduction disciplines should now stack with all other spells that use the same effect. This change applies to the "Armor of <X>" and "<Y> Carapace" lines.

- Range on Rogue targeted abilities has been increased.

- Range on the Necromancer's Withering Decay and Enchanter's Dominating Aura effects has been increased.

- Tempest Blade is now an aura named Aura of Rodcet that mimics the functionality of the Cantata of Rodcet.

- The damaging proc effect from Bard's Tempest Blade song has been consolidated with Arcane Arietta.

- The global cooldown for spells previously set between 1.5 to 2.5s has been reduced to 1.5s.

- The hate reduction effect from Mindfreeze should no longer have stacking issues with other effects including the Bazu Bellow line.

- The Malo and Tash lines should no longer interfere with out of combat regeneration.

- The Necromancer SoF robe clicky now spawns a short duration pet instead of bestowing casting haste. Higher tier versions of the click increase the pet's lifespan.

- The Rogue SoF breastplate clicky has had its average damage increased slightly. Higher tier versions of the effect now increase the damage done per proc, instead of the increasing the effect's duration. The duration on both versions is now 2 minutes.

- The Wizard SoF robe clicky will now work on higher level spells, albeit at a reduced effectiveness.

- Type 3 augmentation bonuses should no longer benefit additional spells. For example: Icesheet Cascade / Klixcxyk's Fire improving the damage of Ethereal Conflagration.



*** Quests ***


- Addressed some faction issues that were causing NPCs in the Safe Passage mission to assist the wrong group.

- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order.

- Fixed the reset issues with the task in Old Bloodfields called Supply Interruption. If the task is not completed within 20 minutes of the flags being placed, the event will clean up and the task is failed.

- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them.

- Heralds in each of Seeds of Destruction's five eras will now offer a new quest. Each day the heralds will select one mission and grant players a bonus for completing that mission, as long as they have accepted the new quest from the Heralds.

- Killing Silliv` Host will now properly update the task "The Cabilisian Trade Route."

- Malaurin V`Kon will now reset much more quickly after a failure of the Disruptive Influences task.

- Modified the quest Favors of the Hopelost in City of Dranik to remove unwarranted faction hits.

- Navrn K`Val, Thaliv T`Kysh and Vyntal Zintha now carry the false orders.

- People on the "Let my people go" task must now complete the first two elements before speaking with Lymrit again to complete the task.

- Reduced the number of Army of Light Longswords needed to complete the Take Everything task in Bloody Kithicor.

- Reduced the number of Poachers that need to be killed for Poach the Poachers in Oceangreen Hills to 4.

- The necromancers in the Drake Scourge task will update the group's task more reliably now.

- The quest "Disruptive Influences" is now much less likely to get out of sync, so should be much easier to complete. Malaurin V`Kon will also only wait for a quest update for 20 minutes at a time. If this time elapses Malaurin V`Kon will go home, resetting the task.

- The Seeds of Destruction Quest buy back merchant now uses Chronobines instead of Doubloons. He will also buy any of his quest items from you for 1 Chronobine.



*** Raids ***


- Added an additional reward to the Field of Scale raid "Jaled`Dar's Sacrifice"

- Emperor Ganak has decided to try a new tactic for using his spells during the Jaled`Dar's Sacrifice raid.

- Fixed an issue that would not allow players to get the second Rathe Council raid.

- Upon completion, the Fall of Toskirakk event should now show "The Fall of Toskirakk" as the lockout name instead of "Unknown Event".



*** NPCs ***


- Adjusted the spawn rate for rare NPCs in the Rathe Council Chambers.

- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers.

- Removed the remaining unkillable NPCs from the Safe Passage mission.

- The Dragorn defending Dranik have become strangely weaker. It appears the Muramite forces may have gained the upper hand.



*** Tradeskills ***


- "Fine" Inured one handed, non-piercing weapons, and Exalted Nimble symbols had a change in their damage to fix an upgrade path issue. The damage will be very close to what it currently is, just distributed differently.

- Added Paladins and Shadow Knights to the "Fine" maces made via tradeskills.

- All "fine" elegant and stalwart weapons, along with their corresponding sublime and venerable symbols, received an upgrade in overall damage.

- All spells and tomes that are tradable on regular servers should now be tradable on the Firiona Vie server.

- Altered the recipes for Wishka's Favor Rk. II and Tome of Aura of Draconic Runes Rk. II.

- Baublie Diggs, outside of West Freeport, now will give a quest to any researcher, no matter their class.

- Changed Faceted Blue Diamond to Mounted Blue Diamond in the recipe for Fizzlesprocket's Forceful Discharging Apparatus.

- Chronal Resonance Dust has become more common.

- Created a new instruction book for research that can be found on some research vendors.

- Immaculate Silk is now tradable on Firiona Vie.

- Made appropriate changes to the following research recipes: Spell: Aura of the Grove, Tome of Crippling Strike, Spell: Summon Aenda's Trinkets, Spell: Summon Plate of the Elements, Spell: Summon Elemental Armaments, Spell: Nectar of Pain, Spell: Spear of Ro, Spell: Rathe's Strength, Spell: Grave Pact, Spell: Death Rune, Spell: Dark Rune, Spell: Spirit of the Stoic One Rk. II, Spell: Ancestral Bargain Rk. II, Spell: Blacktalon Bite Rk. II, Spell: Terror of Vergalid Rk. II, Spell: Venin Rk. II, Spell: Elemental Symbiosis Rk. II, Spell: Shield of the Crystalwing Rk. II, Tome of Tendon Cleave Rk. II, Spell: Silent Piety, and Pack Shrew (added prayer writing kit to shaman version)

- Modified the recipe for "Spell: Tortugone's Drowse Rk. II" to make it more properly fit the spell research system.

- Some "fine" simple weapons received an upgrade in damage.

- The Drink of Timeless Energy is now made with simmering fairy drake dust, and can also be made with any of the elemental spirit dusts (earth, air, fire, water).

- The level 69 Dragons of Norrath spells and tomes created through research are now tradable on all servers.

- The Researcher Charm can now be used by all classes.

- The slot 12 seals from Crystallos have been made to fit in the seven visible armor slots, and are no longer agnostic only.



*** AA ***


- A new AA has been added to the Seeds of Destruction List for Bards - Sionachie's Crescendo.

- Adjusted the slot order on the Ranger AA Group Guardian of the Forest to prevent a stacking conflict with other spells that have a Chance Spell.

- Adjusted the spell casting range of Fog of Memories (Enchanter AA).

- Adjusted the stacking of Second Spire of Enchantment (Enchanter AA).

- Re-enabled the SoD AA Extended Ingenuity. Bards, Monks, Warriors, Rogues and Berserkers will now be able to purchase this AA.

- The AA Fortified Entanglement (Wizard) now requires the purchase of Hastened Root 4 to resolve a conflict between these two AAs, making your roots less reliable if you had not purchased both.

- The heal over time component of the highest ranks of Lay on Hands will now go to the short buff window.

- The Ranger AA Hastened Trueshot will now focus the Sureshot Discipline.

- The Rogue AA Sleight of Hand should now stack with the Envenomed Blades AA.

- Veil of Mindshadow spells will now have a wear off message.



*** Zones ***


- Replaced the missing door on the merchant vs. merchant ship instances in the Buried Sea.

- Savet Ironstove now properly advertises what he sells.



*** Mercenaries ***


- Healer mercenaries will give less priority to healing shamen that are not flagged as the main tank role and that are not being directly attacked. This should allow them to be a bit friendlier with regards to cannibalize.

- Mercenaries should be friendlier to feign splitting techniques. If the puller feigns in camp before the merc has a chance to react, the merc will not attack the mobs hostile only to the puller.

- Mercenaries will no longer attack enemies that are currently engaging targets outside their group (or group's pets).

- The camp radius now scales somewhat dynamically in that if your group is widely spaced, the radius around the group's center considered "in camp" to the AI is increased to avoid a situation where you've pulled an NPC past one of the group's members, but the AI still does not react to it. The minimum camp radius from group center is still 50feet as it was before.

- Healer mercenaries will no longer cast heal spells on themselves that have an invulnerability component, as the AI was never tuned to do this at the right time, and it leads to problems with the mercs appearing to be unresponsive.

- Increased the timer for how often a merc will attempt to resurrect a corpse when the res is not accepted from 2 minutes to 5 minutes.

- The ability to suspend/un-suspend a mercenaries is now locked when in combat and when the player still has a cool-down timer on PvP servers. For standard rule servers, the cool-down timer still does not factor into this, suspend/un-suspend can be done immediately after the hatelist is cleared.

- Tank mercenaries will now default to following their owner (or group) when there are no melee targets even when in combat.

- Mercenary Clerics should no longer cast their spell haste buff on classes that have no mana.

- Mercenaries now appear with a ':' before their name in the tracking window, similar to pets.

- Fixed a bug that allowed a mercenary to keep the effects of an aura permanently after the aura was no longer present.

- Fixed a problem that caused some players that zoned slowly to not be able to unsuspend their mercenary after they zoned.

- Mercenary healers will now only dispel buffs on enemies when in aggressive stance. Since aggressive stance isn't currently in the game (though it may return at some point) healer mercs will no longer be dispelling for now.

- Mercenaries should no longer become bald after various illusions.

- Added a new "Assist" stance for Journeyman and above tank mercs that allows them to operate in essentially a DPS mode. If the tank merc is in Assist stance and not designated the main tank it will not use any off-tanking behavior like it does when in Aggressive stance. It will attack whatever the main assist is targeting (or whatever it last attacked it there is no main assist) and continue to do so until the main assist switches targets. If in Assist mode and designated the main tank the tank merc should behave the same as it does in Aggressive stance.

- Fixed a problem where if you had maxed out your buff slots, healer mercenaries would no longer heal you.

- Fixed a problem that caused the AI to be blind to damage taken from certain spells like Blood Magic or Divine Arbitration.

- Fixed a problem where mercenaries were counting toward the hit limit for rain type spells, causing them to have fewer pulses when in the area of effect.

- Merc healers will no longer cure charmed pets.

- Mercenary "in camp" radius is no longer a sphere. It is now more of a disc to help with problems of mercs healing, etc. when a puller is on a floor above or below.

- Merc healer AI will no longer cast cure spells if somone in the group is at lower than 50% health.

- Mercs will no longer move out of melee range of their target if they are casting a beneficial spells (heals, buffs). This should cut down on a fair amount of unnecessary movement.

- Mercs should no longer run off to follow someone across the zone when their owner is set as puller. They will only follow another group member other than their owner if that other group member is within their awareness radius (about 200 ft.).

- Fixed an issue with out of combat healing AI doing a lot of over healing.

- PvP spell resist and duration values are now used when hostile spells are exchanged between a merc and a PC (for non PvP servers this only applies to the Arena).

- Fixed an issue with merc suspend timers counting down too fast if a custom UI had multiple instances of the timer display.

- Fixed a problem where mercenaries would go bald when removing an illusion and zoning.

- After carefully watching mercenaries since SoD launch some balance changes are being made:

-- You will no longer be able to suspend or unsuspend your mercenary while you are in combat.

-- Journeyman mercenaries will now cast 96% resurrection. Apprentice mercenaries are limited to 90% res.

-- Increased the stats of the Tank Mercenaries starting at the Journeyman tier. The values are tuned to be less than what an equivalently geared player would be but is higher than previous values for various mitigation and avoidance stats useful for a tank.



*** Miscellaneous ***


- Corrected a few Stability issues.

- Implemented new Hot Zones! Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones.

- Modified the pathing in the old commons zone.

- Fixed a bug that was causing power sources to only be drained when out of combat. Now they only drain while in combat instead.

- The NPC buy/sell/bank window will no longer disappear when the game client is re-sized.

- Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.

- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers.

- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them.

- Players can now decline a group invite when they own a mercenary.

- Fixed a problem that caused player traps (e.g., fadelure, fire rune, bonestitch fetish) to trigger on pets/mounts/mercs, causing all kinds of havoc.

- The incorrect boosts to HP/mana/endurance have been brought back in line with what they should have been. Please see other posts on this subject for more information.

- Fixed a bug that caused stun effects to wear off the moment mez effects did. This meant that if you stunned a mezzed mob, it would wake up immediately. Now it will not wake up until the stun wears off.

- Fixed a bug that caused certain spells that triggered casting of more spells (like Spectralside and Unity of Spirits) to overwrite each other even though that was not intended.

- Power sources will once again change the color of the affected stats in that slot.

- The potion belt now conveys the cool down timers on potions.

- The Emerald Sokokar will now behave like other familiars.

- NPC Strikethrough will no longer penetrate defensive disciplines like Weapon Shield, Deflection, Deftdance, etc.

- Fixed a client crash for the quest Arachnophobia.

- Fixed an issue with proximity aggro.

- Fixed a problem with certain AAs with illusion components that allowed them to be used with no reuse timer if you had another illusion on you.

- Fixed a client crash when your pet got more than 30 effects on it.

- Corrected an issue that caused guilded characters to be forcably placed in the guild voice channel upon zoning.

- Changed the way charges are deducted from consumable click items. Now, if the spell on the item is beneficial and it does not land, the charge will not be consumed.

- Drakkin should now revert to a walk/run animation after dismounting.


*** Previously Hotfixed ***


- Added the rank XIV potions to the appropriate vendors.

- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand.

- Fixed the ability for many NPCs in Korafax, both mission and base zone, to allow them to summon as intended.

- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies.

- Increased the spawn rate of many rare NPCs in Kuua.

- Most rare ("named") NPCs in Seeds of Destruction zones will now summon players they hate.

- Corrupted Beguilers in the "The Price of Knowledge" mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary.

- The "Holding the Fort" mission will now not spawn the attack until you first speak with General Vurig.

- The tormentors in the task "Inside information" take longer to arrive once their numbers begin increasing.

- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals.

- The adds in the "Showdown at the Crystal Core" raid will now spawn a bit more quickly. This is to raise the difficulty to be closer to the intended difficulty.

- The dwarves in the Showdown at the Crystal Core raid now insist on staying near their post and will no longer chase players too far from their camps.

- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle.

- Merchant Woad now carries the new energeian supplies.

- Replaced Broken Battle Blades with Sundered Blade Shards on forage tables.

- Fixed an issue that prevented some items from being placed in the potion belt.



*** UI ***


- The target window should now align with bottom of the player window.

- The font combobox in the options window should no longer be overlapped by the label "Confirmations".

- Added Style_Tooltip to SIDL.xml this now allows for turning on or off the tooltip window for certain UI elements.

- Alt + Left clicking buff icons should now display the information correctly.

- Buff icons should now tile correctly in the Buff Window.

- Added the ability for scroll bars to automatically hide when not needed (See Style_AutoVScroll and Style_AutoHScroll)

- Tabs can now be hidden on tab boxes.

- Added "TileLayoutBox" which allows for automatically laying out components in both the vertical and horizontal directions at the same time. This is similar to the Horizontal and Vertical layout boxes.


- New -


EQUI_MarketplaceWnd.xml


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_BodyTintWnd.xml

EQUI_BuffWindow.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_PotionBeltWnd.xml

EQUI_SelectorWnd.xml

EQUI_ShortDurationBuffWindow.xml

EQUI_TargetWindow.xml

EQUI_Templates.xml

SIDL.xml




~ The EverQuest Team


12/16/2008


*** Hotfix ***


*** Frostfell ***


- Fixed a bug with the Frostfell task "The Savior of Gemmi Goodkin" that prevented Father Frostheart from spawning for characters over level 80.



~ The EverQuest Team



12/23/2008


*** Highlights ***


Happy Holidays from the EverQuest Team!


A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!

Fan Faire Workshop Quests: At the 2008 SOE Fan Faire in Las Vegas, several EverQuest players got a chance to participate in a Quest Workshop where members of the EQ Development team walked them through the quest creation process. The following quests have been implemented this update:

Gyrospire Relocator: Researcher Stripcog has unearthed a device that will allow a being to teleport to the top of each of the gyrospires. Unfortunately, he needs the assistance of others to help get the device working again. This quest was implemented with the assistance of Shadowkiller of Stromm, Ledau of Prexus, and Brasse, Cheremoya, Palarran, Starrla, Xapp, Sumdaye and Numayre from The Tribunal.

Kicking Tail: Scribe Choone’s party, attempting to help Choone research a story for Gimblefixx, was ambushed and nearly wiped out, save Scribe Choone himself. Choone wants the players to thin out the minotaur warriors enough for his mission to continue, and especially to kill the big mean taskmaster known as Higoren. See Scribe Choone in Dragonscale Hills to find out more. This quest was implemented with the assistance of Hellbent of Firiona Vie, Nizgog, Aroraskie, Indico, and Rigss of Erollisi Marr, and Hulkling of The Tribunal.

Improved linkdead Recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.

Improved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character. This is very similar to the way 3rd person cameras work in many other games.

Hot Zone Tasks: In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge now offers tasks for the most recent Hot Zones.

TSS Flag Requirements Removed: Removed the flag requirements for The Serpent Spine (TSS) expansion raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.

SoF Crystal Drops Increased: Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve.

Lesson of the Devoted Improved: The Veteran AA Lesson of the Devoted will no longer be removed by death.

Bard Type 3 Augments: Added Bard type 3 augments to SoF and SoD faction vendors.

Weapon Ratio Changes: Some of the Seeds of Destruction (SoD) group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.

New Icons for the Original Epics: With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).

Physical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.

*** Items ***


Added Bard type 3 augments to SoF and SoD faction vendors.

Some of the SoD group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.

With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).

The Master Artisan Satchel should no longer display haste effect information when a haste item is placed inside it.

*** Spells ***


Made more tradeskill-created spells tradable on Firiona Vie.

Swapped the Earthen Embrace and Serpent Vines spells back to their proper items.

The effect from the Aura of Rodcet will now pulse every 6 seconds instead of being a persistent effect, allowing its effect to stack with Lich and Clarity lines.

The mana boost from the Aura of Rodcet now mimics the effect of Cantata / Chorus of Rodcet.

Puratus, Fulkitcher Weave, and Cantata of Courage spells should now work properly.

Bards will no longer have their mana drained by the spell Mana Ignite, though they should still take damage from the spell.

*** NPCs ***


Added some of the special resistances, like mez and stun, on the rare/named NPCs in Korafax, Field of Scale and Old Bloodfield.

Fixed an issue that was causing some mobs in Old Bloodfield to despawn unexpectedly.

Physical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.

Rathework Guardians are now a good deal faster than they were before.

*** Quests ***


Implemented the Fan Faire quest "Kicking Tail." See Scribe Choone in Dragonscale Hills to find out more.

The Fan Faire quest Gyrospire Relocation has been implemented. Find Researcher Stripcog in Mechanotus for more information.

In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge is pleased to once again offer tasks that take place in these zones.

The Old Bloodfields quest called "Deliver the Message" is now a shared task. We also fixed issues that could cause it to fail to update.

Slowed down the respawn rate in the Permafrost Frostfell mission.

*** Raids ***


Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve.

Removed the flag requirements for TSS raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.

The Stasis room raid reset should no longer get stuck in a loop.

The Kaesora raid will now reset after 15 minutes or if all council members are idle.

The Ritualists in the second phase of the Kithicor raid will no longer damage the storyline NPCs while they are idle. It should still be necessary to engage the correct group of ritualists shortly after the message: “A dark energy begins to build to the *direction* of the combatants.” However, it should no longer be necessary to engage all of them simultaneously.

The area near the entrance doorway will no longer be a safe spot during the Mindblight raid.

*** AA ***


The Veteran AA Lesson of the Devoted will no longer be removed by death.

The Enchanter AA Self Stasis should be more reliable at removing players from combat as they enter stasis.

*** Mercenaries ***


Added a new /merclog command that logs information for the player's mercenary (if they have one) to MercenaryAILog.txt. This command can only be executed once per minute. Also, added a new "mercenaries" bug type to the /bug window. Any bugs submitted with this type also generates the MercenaryAILog.txt file (if the player owns a merc and the merc is not dead/suspended).

Unshrouding should no longer require an upgrade cost in cases where you have not gained a level.

Fixed an issue that caused a healer mercenary not to heal you if you temporarily interrupted the incoming damage (say, with weapon shield).

*** Miscellaneous ***


Improved linkdead recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.

If you attempt to login to the world when that account is already logged in, you will now be prompted as to whether you wish to kick off the currently logged in player. The logged in player (if it is truly logged in and not link dead) will be prompted whether they wish to allow themselves to be kicked off.

When going linkdead in combat, a 30 second delay is enforced before the kick is executed.

When going linkdead while out of combat a 5 second delay is enforced before the kick is executed.

Improved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character. This is very similar to the way 3rd person cameras work in many other games.

Corrected an issue that prevented further purchases after opening a Consigned Armor Bundle in the marketplace.

Corrected an error message if an account does not have a credit card on file for the marketplace.

Modifications have been made to messaging in order to remove the redundancy of messages popping up for funding the wallet.

*** UI ***


Buff icons from effects that are not removed by death should no longer disappear after receiving a resurrection.

Fixed an issue preventing targeting players or entities by clicking on their HP gauges.

Changing the volume in the in-game music player should now work correctly again.


- Changed -


EQUI_Animations.xml

EQUI_GroupWindow.xml

EQUI_MusicPlayerWnd.xml

EQUI_PlayerWindow.xml

EQUI_TargetOfTargetWindow.xml


~ The EverQuest Team



2/11/2009



*** Highlights ***


- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.


- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.


- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.



*** Items ***


- Added a potion slot to appropriate SoD belts.

- Added Backstab Skill mod to Inured, Elegant and Stalwart Daggers and Short Spears.

- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.

- Added the correct parry/block effect to the Attendant's Collar.

- Altered the merchant price of the Class XIV Distillates sold by NPCs.

- Armor Emblems will now increase with SoD armor as you have more armor of the same tier, instead of same set.

- Fixed the level limit on the focus and click spells on the SoD breastplates that were set too low.

- Raised the bard focus on the Concordant and Discordant boots and helm.



*** Spells ***


- Cast times on enchanter and cleric nuke Spells have been reduced, and their recast times have been increased.



*** AA ***


- Adjusted the stacking order on Combat Frenzy and Battle Frenzy to better stack with other spells, specifically certain Shaman spells.

- The AA Vehement Rage now has an instant cast time.

- Added 1 additional rank to the Extended Ingenuity AA.




*** NPCs ***


- Borskar might show up while you are dealing with the Hiding in Plain Sight mission.

- Eliowie Dawnheart and Groomb Mystseer will be guarding their respective camps in Bloody Kithicor.

- Fracture will now have a limit to how many times he can fracture. He will also now drop some loot if you break him up enough.

- Merchants that sell class XIV Distillates now also sell Distillate of Spirituality XIV and Distillate of Replenishment XIV.

- The Bear Denmother will now show up in Oceangreen Hills to avenge the death of her kin.

- The creatures called Malign and The Blight Wisp can now show up at night near the Village of Oceangreen.

- Veltarik has been seen roaming the halls of Korafax.



*** Quests ***


- Ostorm in the Temple of Solusek Ro will properly reset your specializations regardless of how high your skill is.



*** Raids ***


- Discord Raids no longer require discord missions to participate, only the requester must do the missions.



*** Tradeskills ***


- Added a recipe for making Timeless Hunter’s Sausage that uses Rock Salt instead of Coarse Salt.

- Created research recipes for the following missing spells, tomes and songs: Song: Denon's Dirge of Destruction Rk. II, Song: Fermata of Preservation Rk. II, Song: Staccato Rhythms Rk. II, Spell: Challenge for Honor Rk. II, Spell: Challenge for Power Rk. II, Spell: Claw of Selay Rk. II, Spell: Concussive Blast Rk. II, Spell: Consumed by the Hunt Rk. II, Spell: Demand for Blood Rk. II, Spell: Ethereal Conflagration Rk. II, Spell: Eyes of the Owl Rk. II, Spell: Malis Rk. II, Spell: Mass Elemental Transvergence Rk. II, Spell: Patient Harvest Rk. II, Spell: Potameid Salve Rk. II, Spell: Promised Renewal Rk. II, Spell: Remorse for the Fallen Rk. II, Spell: Remorseless Demeanor Rk. II, Spell: Spinning into the Void Rk. II, Spell: Talisman of the Panther Rk. II, Spell: Thundering Blades Rk. II, Spell: Bloodcurdling Shriek Rk. II, Spell: Wilting Foliage Rk. II, Tome of Assassin Discipline Rk. II, Tome of Berserking Discipline Rk. II, Tome of Blinding Flash Rk. II, Tome of Clawstriker's Flurry Rk. II, Tome of Final Stand Discipline Rk. II, Tome of Guide of Toxicity Rk. II, Tome of Impenetrable Discipline Rk. II, Tome of Jolting Kicks Rk. II, Tome of Last Breath Rk. II, Tome of Lithe Discipline Rk. II, Tome of Moment of Calm Rk. II, Tome of Scowl Rk. II, Tome of Unsettling Scream Rk. II, and Tome of Vortex Blade Rk. II.

- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.



*** Zones ***


- Banners can no longer be used to teleport into Discord Raids. They can still be placed for stats.



*** Mercenaries ***


- Fixed a problem with the tank merc AI that caused the merc (when set to main tank) to get in a loop trying to bazu bellow its target, - when a number of other targets nearby are mezzed cause it to not actually attack.

- Mercenary healers will now be much more interested in healing you when you are out of combat.



*** Miscellaneous ***


- Bard instrument mods are now using the focus system. All bard instruments now have a focus effect that amounts to the same bonus the instrument was getting previously. The display is somewhat different. As an example, prior to this change, a percussion mod of 28 was a 2.8x multiplier on effects. This will now be displayed as a focus effect like "Percussion Resonance 18" that gives a 180% boost to percussion. This is equivalent to the original 2.8x multiplier.

- Bard songs can now be capped individually and a system has been put in place to allow much better scaling of bard song effects and focuses in the future.

- Fixed an issue where players were getting kill credit even though they did not out-damage NPCs that were attacking the mob.

- Eye of Zomm can now be cast while on a mount.

- Fixed some issues with players being unable to get out of water when they have low swimming skill.

- Recast shader should now be visible in the potion belt window.

- Fixed a few bugs dealing with corpse targeting using the group window.

- Added a hover over "percentage" tooltip to the AA Exp bar in the inventory window.

- Made some changes to the code introduced in the last live update that reset your spell timers when a spell fails to land.

- Fixed an issue where pet buffs would appear to be counting down while in the guild lobby.

- Some versions of Zebuxoruk will now sell Temporal Polymorphic Cells. These cells will transform a Luminescence to an Incandescence and vice versa.

- Tavid Dennant in the guild lobby has a limited amount of items that players can use to alter their Seeds of Destruction Armor. He does not sell these like the quest items he holds, but will give them to you if you talk to him about [items].

- Zebuxoruk now sells purity augments for chronobines.

- Fixed a problem with shared banks that caused items to be lost on the Firiona Vie server (mostly).

- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.

- Fixed a problem with reagent preservation focuses that cause them to only preserve one reagent instead of preserving all the reagents requires for the spell if it required more than one. This specifically fixes the problem with Axe of the Eradicator.



*** UI ***


- Made some significant changes to the way buffs are sent to the client to fix a slew of bugs and commonize things with the target buff window.


- Changed -


EQUI.xml

EQUI_CastSpellWnd.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_RewardSelectionWnd.xml

EQUI_TargetWindow.xml



- The EverQuest Team




1/20/2009



*** Highlights ***



*** Items ***


- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.

- Effects have been added to appropriate breastplates and robes from the SoD expansion.

- There are now global rare drop augments in the earth and discord themes.

- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.


*** Spells ***


- A new Monk discipline has been implemented named Calanin’s Synergy.

- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.

- Aurora of Morrow and similar effects will no longer count corpses of dead group members.


*** Quests ***


- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.

- Nedsin in Korascian Warrens will now deliver all of his tasks.



*** Raids ***


- Added titles for completing the final events in Discord Tower.

- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.

- Made some tuning changes to Tower of Discord Raids 4 and 5.

- Slightly modified the tether box for the Crystalline Tyranont.

- The chest in the Old Blackburrow raid should now display properly.

- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.



*** AAs ***


- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.

- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.

- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.

- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.

- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.

- Several AAs that used the Skill Damage Amount bonus, specifically from the "Spire" lines, have had the values retuned to better match the intended damage returns from these abilities.



*** Mercenaries ***


- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.

- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.

- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.

- Healer mercs will now retry to resurrect more quickly if the initial resurrect fails while the target player is zoning.

- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.

- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.

- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).



*** Miscellaneous ***


- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.

- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.

- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.

- Characters on mounts can now use the Dragonscale Hills cannon.

- Twincast will no longer fire on detrimental spells used on another player (PvP).

- Players will no longer receive diagnostic messages about loading database strings when first logging in.

- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.

- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.

- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.

- If auto stand is active, drinking a potion will now make you stand.

- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.

- Fixed a bug that left pets in the world when you kicked yourself off when logging in.

- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.

- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.

- AA points banked are now limited to 30 even when you are shrouded.



** Login ***


- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.

- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).



*** UI ***


- Added a toggle to turn off the new left click camera functionality.

- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.

- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.

- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)

- Fixed issue with third person camera not resetting to behind the head when changing from first person.


- Changed -


EQUI_Animations.xml

EQUI_OptionsWindow.xml



- The EverQuest Team



5/20/2009

*** Highlights ***


- A new window has been implemented that appears when you log in to the game. It is designed as a portal to display information pertinent to your character and the EQ community as a whole. This screen will be updated regularly with EverQuest information.

- The Luminescent and Incandescent Culling Vortexes available from Zebuxoruk in The Void can now transform a higher-level Luminessence or Incandessence into a lower-level version with the addition of one chronobine. They retain their prior use in removing essences from armor as well.



*** Items ***


- The Luminescent and Incandescent Culling Vortexes available from Zebuxoruk in The Void can now transform a higher-level Luminessence or Incandessence into a lower-level version with the addition of one chronobine. They retain their prior use in removing essences from armor as well.



*** Tradeskills ***


- Increased the drop rate on rogue poison components. The increase is 50% overall, and the drop rate from non-rogue humanoids was increased by 100x.



*** Spells ***


- A new Berserker discipline has been implemented. It is named Overpowering Frenzy and is available with other SoD disciplines.




- The EverQuest Team 5/14/2009

*** Highlights ***


- EQ’s 10th Anniversary celebrations continues. All the raid events will remain until May 25th. Lower Guk and Unrest group encounters kicked off on the 11th and end on the 25th as well. Enjoy the rest of the celebrations!



*** Items ***


- Added a missing heal focus to the Protective Gorget of the Deep.

- Added Improved Parry/Block to several neck items that were missing it.

- Applied new icons to the Beastlord epic 1.0 (Claws of the Savage Spirit).

- Changed the displayed solvent on many destroyable augments to make it clear that they can be dissolved by the Augmentation Solvent.

- Irae Faycite Shard: Ethereal Enhancement, Irae Faycite Shard: Klixcxyk's and Icesheet Casc., Irae Faycite Shard: Ethereal Burn and Irae Faycite Shard: Inizen's and Glacial Collapse should now properly focus the intended spells. A change has been made to all similar foci that should prevent a similar problem in the future.



*** Spells ***


- Triggered PC spells with large dummy values in cast time have had that time reduced or removed.



*** AAs ***


- The Berserker AAs Blur of Axes and Precision of Axes have been increased in power.

- The Shadow Knight AA "Cascading Theft of Life" has been renamed "Cascading Theft of Defense" to better fit its function.

- Harmonious arrow now correctly assigns hate to its user.



*** Raids ***


- Added Fractured Coeval Luminessence and Fractured Coeval Incandessence as a chance to drop from the chest that the mini bosses in discord tower drop. This also reduces the chance for stat and weapon augments from this chest.



*** Tradeskills ***


- The first set of changes to poison have been made. Strike of Ssraeshza poisons have a 10 second recast on them. Bite of the Shissar, Strike of the Shissar, Solusek's Burn and E'ci's Lament Poison remove about half the hate they give on each strike. Quellious' Trauma removes about half the hate it did before. Quellious' Trauma, Myrmidon's Sloth, Messenger's Bane, Fighter's Bane, Warlord's Bane, Archer's Bane and Monk's Bane have had their "proc count" increased so they last longer.

- Messenger's Bane poisons will properly snare their target rather than giving them a speed boost.

- The recipe for Thundering Blades Rk. II has been disabled. It should not yet be able to be created.



*** Pets ***


- Fixed some typos in the pet help window.

- Fixed some problems with hot-keyed commands not displaying their state correctly.

- A new "regroup" command has been added. This command is very similar to "stop" except when using "regroup" the pet will not only stop attacking, but will revert to either follow or guard depending on what is selected. This essentially mimics the old "hold" behavior. "Regroup" and "stop" are mutually exclusive. If you use "regroup" both sit and stop should turn off. If you use "stop" then "regroup" should turn off.



*** Miscellaneous ***


- Campfire summoning has been turned on for the following zones (note that all usual restrictions apply): Crystallos, Mansion, Qinimi, and Tipt.

- Guild Banner summoning has been turned on for the following zones (note that all usual restrictions apply): Uqua, Tacvi, Qinimi, Tipt, Anguish, Demiplane of Blood, Deathknell, Tower of Dissonance, Crystallos (both normal and raid), Mansion (both normal and raid), Discord Raid and Discord Tower Raid.

- Fixed a problem that was causing voice chat volume sliders to get stuck on the screen.

- Revamped the way guild information is stored on the server to get around limitations on the maximum number of guilds. Some servers were hitting the max.

- Fixed a problem with raid dumps that were made when the raid window was not visible.

- The voice chat bar is now visible on login if your voice chat is active.

- Fixed a problem with bard focuses that caused Singing and Instrument mastery to not work if the song was otherwise not focused by any item or effect.

- Fixed a problem with guild creation that was causing it to fail when you tried to create a guild with a name whose beginning was a subset of an existing guild (e.g. creating "Killer" when "Killers in the Mist" already existed).

- Fixed an issue with displayed ordering of marketplace items.



*** UI ***


- Added some new item icons for future use.

- Changed EQUI_Animations.xml




- The EverQuest Team 4/23/2009


*** Highlights ***


- After reviewing the difficulty curve of the Dragons players fight in the "Dragons, Dragons, Dragons" raid we determined that it made more sense for players to fight the mighty Dragon Vishimtar *after* the dragons of Relic, rather than before. The event has been modified to reflect this.



*** Items ***


- Paladin leg armor from SoF has had detrimental spell haste added to it.


- Haste has been added to caster and priest belts from SoF and SoD that did not have it before.


- Updated the vendor purchased Archaic bard equipment to have mods equivalent to the dropped Versions.


- All fabled items created for 2009 now have a required level of 75 and a recommended level of 79.


- Added a cap to the effectiveness of the following charms: Bundle of Tiger Whiskers, Carved Fox Ear, Sapphire Spiroc Feather, Mammoth Tusk Powder, Intricate Defiant Charm, and Intricate Consigned Charm.



*** Quests & Events ***


- After reviewing the difficulty curve of the Dragons players fight in the "Dragons, Dragons, Dragons" raid we determined that it made more sense for players to fight the mighty Dragon Vishimtar *after* the dragons of Relic, rather than before. The event has been modified to reflect this.


- Corrected some issues with the teleportation script for the Dragons, Dragons, Dragons raid in PoK. You should now be able to correctly teleport to all zones linked to this task from PoK (it was previously working from inside the instances but not always working in PoK).


- The expansion requirement for the "Dragons, Dragons, Dragons" event has been removed.


- The Anniversary Scavenger Hunt events were not updated to end at the same time as the other Fabled events. This has been corrected and they will all follow the same schedule in the future.



*** Previously Updated ***


- Reduced the area that the Militia Enforcers will check for scoundrels working for the Poison Masters in Freeport.


- The EverQuest Team


4/11/2009

At 4:00 AM PDT on 4/11/09, all EverQuest servers will be brought down for an emergency update. Estimated downtime is about 1 hour. There are no update notes for this downtime.


6/10/2009


*** Highlights ***


- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.


- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.


- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.



*** Items ***


- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.

- Air, Earth, Fire, Ice and Prismaridescent essences can now be combined with inert cores and core gearing kits in re-gearing kits to make steam or gyro cores. The inert cores are sold by Automated Vending Unit V in Dragonscale Hills. Additionally, the re-gearing kits have been reduced in price.



*** Spells ***


- The Wizard’s Mindfreeze spell should properly trigger procs from the Mana Recursion line.



*** Tradeskills ***


- Old buff poisons have had their contact ability moved to the same slot as the current new poisons. This is intended to make them no longer stack.

- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.

- Rogue only DPS Poisons have had their hate reduced further.



*** Raids ***


- The basepop in the Mansion raid instance is now locked to the raid events. Most NPCs near raid bosses will not re-appear in the zone if that boss doesn’t spawn.



*** Miscellaneous ***


- Luminescent and Incandescent Culling Vortexes are now available upon completion of your third theme in Seeds of Destruction (The Void D).

- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.

- Raised the cap on combat abilities to 200. This fixes an issue that was causing some individuals to be unable to learn new melee abilities from tomes.

- Fixed a problem with the voice chat bar that caused it to re-appear every time you zoned if voice was enabled.

- You can now scribe up to 90 pages worth of spells in your spellbook.

- Made various fixes to pet commands that were allowed or disallowed incorrectly.

- Clicking on your pet's target in the pet info window now targets your pet's target.



*** UI ***


- Fixed a crash related to the welcome screen.

- The friends list on the welcome screen now displays anonymous or roleplaying characters but with an "unknown" zone.

- The welcome screen friends list now uses the longer description of the zone name.


- Changed Files -


EQUI_Animations.xml

EQUI_BuffWindow.xml

EQUI_ShortDurationBuffWindow.xml



- The EverQuest Team


6/11/2009


*** Hotfix ***


- Bargangle Tinkerson's raid should correctly be available regardless of what other lockouts you have in Meldrath's Mansion.



June 18, 2009

_____________________



*** Items ***


- Reduced the prices of the core re-gearing kits in Dragonscale Hills. For real this time!

- Some of the new seeds of Destruction clicks were inadvertently made instant cast. These have been changed to have a 2 second cast time. Some of the slower cast times were also reduced to 2 seconds.



*** Station Voice ***


- We've made a few behind the scenes changes with EQ's voice chat for the future release of Station Launcher. With these changes you may receive a Windows firewall pop-up message that you will need to accept in order to use voice chat.



*** Previously Updated ***


- Bargangle Tinkerson's raid should now be available regardless of what other lockouts you have in Meldrath's Mansion.



*** UI ***


- Changed -


EQUI_CastSpellWnd.xml

EQUI_MarketplaceWnd.xml

EQUI_VoiceActionBarWnd.xml



- The EverQuest Team


6/24/2009



*** Miscellaneous ***


- Implemented several bug fixes for Station Voice.



*** Quests ***


- Bellfast in Corathus Creep will no longer offer INT caster tasks to non-INT casters with a research skill over 100.



*** Tradeskills ***


- The spells Form of the Great Bear and Anathema are now researchable by Priests.



*** AAs ***


- Removed the regenerative properties of the "Cunning Disguise: Troll" AA to eliminate some stacking issues.



*** UI ***


- Made minor fixes to overlapping controls in the Options window.



- Changed -


EQUI_OptionsWnd.xml




- The EverQuest Team


7/15/2009



(Updated 7/15/09 7:53am)


*** Highlights ***


- New Hot Zones are now available!: Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content. Franklin Teek in the Plane of Knowledge will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day. The following zones are now Hot Zones:


Everfrost

Permafrost Keep

Iceclad Ocean

Tower of Frozen Shadow

Great Divide

Eastern Wastes

Velketor's Labyrinth

Kael Drakkal

Western Wastes

The Ascent

Icefall Glacier

Valdeholm

Frostcrypt


- Hard Mode: All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The "hard mode" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.


- Anniversary Augments: This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.



*** Items ***


- Removed the NO TRANSFER flag from 51/50 server starting gear that prevented augments from being inserted into it.



*** Spells ***


- Arcane Blade Strike now has a higher multiplier cap for higher rank versions of the song.

- To prevent abuse, sacrifice spells are now limited to targets above level 51 on the Mayong server.



*** Quests & Events ***


- All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The "hard mode" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.

- This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.

- The Automated Vending Unit II in Dragonscale Hills will now sell un-cored templates for achievements in Crystallos as well as Meldrath's Mansion.

- Players on the Mayong server will now be able to get a secondary set of titles from killing certain marquee encounters from each of the encounters. These titles will be awarded on any kill after the server first.



*** AA ***


- The Beastlord AA Ability Group Shrink will no longer interfere with your Summon Clockwork Banker veteran reward ability.



*** Miscellaneous ***


- Seeds of Destruction Beta Rewards are now available for anyone who met the correct qualifications. The Beta reward is available on your account via the claim window. In order to claim the reward, log on to the character you wish to claim the reward on and open the claim window by using /claim. Once you have claimed the reward, you will receive a Mercenary Conscription Authorization. Click on the Conscription Authorization and you will be granted access to purchase 2 new mercenaries from Facesmasher Brog in the Plane of Knowledge – a Siren cleric and a Minotaur warrior. Once you /claim the item on a character you will not be able to claim it on another character so please be sure you log on to the correct character before accepting the claim. You do not need to log on to the Beta server to claim the reward.

- Made some behind the scenes changes to the marketplace. Let us know if you have any issues adding funds to your wallet.

- Fixed a bug that caused certain rogue poisons to use the user's level rather than the poison's level.

- /who all <guild name> will now return the members of that guild, as well as any guilds whose names begin with <guild name>.

- /who all <name> where the name is shared by a guild, class, or race should now return all matches.

- The state of /announce is now persisted across logins.

- Fixed a bug that could occur if you redeemed a LoN card when you had more than one of the same cards in your inventory.



*** UI ***


- Added some new drag icons and bitmaps to the animations file.


- Changed -


EQUI_Animations.xml



- The EverQuest Team


7/20/2009



*** Highlights ***


- We have resolved the issue that was incorrectly discarding some players' 2009 scores for Living Legacy events. If you experienced this issue, please return to the Plane of Knowledge, procure a new abacus, and run it again. Note that this change will ONLY work in the Plane of Knowledge until the next full patch.



- The EverQuest Team



8/12/2009


Here's a sneak peek at the Game Update notes for Wednesday, August 12, 2009. Please note that these notes may be updated before the update goes live!


* * * Highlights * * *


- Giants Giants Giants: Angered by Norrathian adventurers' blatant disregard for Dragonkind, Tzudani, Emissary of Veeshan, has called adventurers to battle Norrath's greatest and largest foes. Amongst these behemoths there are the giants themselves, foes of the children of Veeshan and one-time rulers of Norrath. Standing in your path will also be massive constructs built by some to protect their homes and by others to destroy the world. Regardless of their origin and purpose, these giants stand ready, unafraid of your tiny blades and feeble magic. Challenge them with your raid force or fight them with but a single group if you are feeling truly brave. Fight against the greatest "big" foes of Norrath, from the Ancient Cyclops to the powerful Lord Brekt. Seek out Tzudani, Emissary of Veeshan in the Plane of Knowledge and heed the call.


- New Spam Filter: Added server-side SPAM filtering to reduce or eliminate bothersome noise in chat and in-game mail.


- Poison Component Drops: Poison component drops have been increased, mostly at the higher levels. At the higher levels it has been doubled, and the NPCs have been given a chance to drop 1 or 2 components. Humanoid rogues will drop 1 to 4.


- Client Memory Optimizations: The client now uses less memory and has several new modes of operation to allow you to configure memory usage versus performance.


* * * Items * * *


- Removed the Echo of Anger effect from the Discordling War Mask.

- Increased the AC on the tier 4.5 shields from the hard mode raids.

- Put the correct sharpshooting focus on the items with sharpshooting from the hard mode raids.

- Many items with Geomantra have had a shared recast timer added to them.

- The Aspect of the Brood item should now work more consistently.


* * * Quests & Events * * *


- Fixed a problem that could cause one of the chests in the Korafax raids to be killed by NPCs and therefore disappear.

- The gold abacus will now reward players who defeated any number of dragons during the Dragons, Dragons, Dragons event. Players who defeated all 20 dragons should remove their current Gold Plated Contact Spring and obtain a new abacus from the Distribution Facilitator in the Plane of Knowledge, as the rewards are now likely to be better.


* * * Spells * * *


- Removed regeneration messages from several recently added buffs.

- Prolonged Destruction "charges" will no longer be consumed by spell procs or melee procs.

- Promised Recuperation will no longer be overwritten by inferior promised healing spells.

- The cast times on the Pure Wildmagic spells triggered by Wildmagic Strike will now match the cast times of Wildmagic Strike.

- The pets summoned by Rank II and III of Minion of Sebilis will now come equipped with the appropriate mod items.

- Changed the name of some of the common click effects to make the upgrade path clearer.

- Circle of Life and Circle of Mana effects have had their level decay removed.

- The Messenger Bane poisons have been given an extra tick of duration to make them more reliable. They still will not be perfect if you get a bad run.


* * * Tradeskills * * *


- Poison component drops have been increased, mostly at the higher levels. At the higher levels it has been doubled, and the NPCs have been given a chance to drop 1 or 2 components. Humanoid rogues will drop 1 to 4.

- The Messenger Bane poisons have been given an extra tick of duration to make them more reliable. They still will not be perfect if you get a bad run.

- The Rogue vendor only poisons are now easier to make.

- The refining steps in the make poison skill are now easier.


* * * AA * * *


- Resolved several conflicts with the Monk's Third Spire of the Sensei abilities.

- The description for the Shadow Knight AA Mortal Coil has changed to accurately reflect how the ability functions.

* * * Mercenaries * * *

- Corrected an issue with the minotaur mercenaries that was causing them to spawn with 0 endurance.

- Corrected an issue with the Siren Mercenaries that was causing them to be less effecient then other healer mercs.


* * * Spam Filter * * *


- We've added a SPAM filtering for chat.

- Messages flagged as spam will appear as "Soandso tells you, (SPAM)". Clicking the word (SPAM) in the chat window will display the filtered message.

- You may also completely disable the display of SPAM flagged messages in your Options->Filters page.

- Clicking someone's name in the chat window will bring up a menu that allows you to report what they said as either spam or not spam (in case the message was mis-flagged as spam). The information reported is used to refine the SPAM filter (it does not take effect immediately).

- In-game Mail can also be filtered for SPAM. Mail flagged as SPAM will have its subject replaced by "SPAM". Buttons have been added to the mail window to report emails as spam or not spam (in case they are mis-flagged as spam).


* * * Client Memory Optimizations * * *


- The client now uses less memory and has several new modes of operation to allow you to configure memory usage versus performance.

- There are four modes of operation selectable in the Options->Display->Advanced window:


Least memory usage--This is the most aggressive mode. It only loads graphical assets on demand (at the time they are needed) and is aggressive about unloading assets when memory usage goes up. In this mode you may see gray textures as things load.


Balanced memory usage--This mode tries to minimize the visibility of gray textures while still being fairly aggressive about unloading assents when memory usage goes up.


Most memory usage--This is the default mode. This mode loads all assets needed for a zone while you are zoning, but only loads what is needed for what is currently in the zone. This mode still consumed less than we used before the optimizations.


Original--Loads all assets as before the optimizations. This mode should only be used as a fallback in case of problems with the other three modes. This mode will eventually be phased out.


* * * UI * * *


- Added a few new icons.

- Added in functionality to support the new Spam Filter system.


- Changed -

EQUI.xml

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_Animations.xml

EQUI_MailWindow.xml

EQUI_NameChangeWnd.xml

EQUI_ServerListWnd.xml


* * * Miscellaneous * * *


- You can now map the mouse buttons 3-8 to in game commands in the Options->Keys menu.

- Fixed a problem where the train button was available for AAs that you could not afford to buy.

- Fixed a problem with bandoliers and attunable items.

- Fixed a problem in the bazaar where having separate versions of the same item with different charges and price caused the bazaar to only use the newer price..

- Updated to latest voice SDK.

- Fixed a problem with the right click effect on Vibrating Gauntlets of Infuse.

- Fixed a client crash when inspecting certain buffs.

- Fixed an issue that caused the welcome screen to take longer than necessary to come up.


* * * Previously Updated * * *


- The algorithm used to generate rewards from the Living Legacy abaci has been changed. If you were one of the affected people, please obtain a new abacus in the Plane of Knowledge and re-click.

- Fixed a problem that could cause one of the chests in the Korafax raids to be killed by NPCs and therefore disappear.

- Fixed a bug that caused Pallorax not to spawn when he should.

- The Kurn's Tower Hard raid will now drop the appropriate chest.


- The EverQues Team



8/19/2009



*** Quests & Events ***


- Fixed an issue with the Arcstone encounter of the Giants, Giants, Giants! event that could cause it to be unwinnable.



*** Items ***


- Removed the Corruption focus from Spawnmaster’s Missive. Added Improved Dodge to Spawnmaster’s Missive and Ageless Lantern.

- Chalandria's Fang will now give poison instantly, but it still needs time to recharge.

- Talisman of Vah Kerrath now has an augmentation slot.



*** Spells ***


- Fixed some issues causing inconsistent heights when zoning with illusions active.



*** AA ***


- Corrected a problem that caused swarm extension AAs to function incorrectly.



*** Memory Changes ***


- The "Original" memory mode will now use a different graphics .dll, which more closely matches the original display code.



*** Spam Filter ***


- Players can now report (positively or negatively) tells when using tell windows.

- Fixed an issue with audio triggers being unable to recognize tells from specific players.

- Players can once again gain skill in languages through group chat.



*** Miscellaneous ***


- Anibarean of the Light and Vacurasa of the Dark have returned and hope to begin coordinating soon.

- Removed restrictions from being able to talk while dead and in hover mode.

- Fixed an issue causing boats to place players below the world.

- Fixed an issue causing vendors to not "stack" items without charges.

- Fixed several issues with height after zoning.

- The NPC Journal now defaults to "disabled" when characters are created or renamed.



*** Previously Updated ***


- The Distribution Facilitator in the Plane of Knowledge can now replace your platinum abacus if you lost or destroyed it.

- Players should now be able to re-enter the Giants Giants Giants instances if they get bounced out for whatever reason.



- The EverQuest Team


9/15/2009


Here’s a sneak peek at Tuesday’s Game Update Notes:


Ancient Heroes Game Update


*** Highlights ***


- Ancient Heroes: Old Man McKenzie, a frequent patron of the taverns in the Plane of Knowledge, thinks you adventurers have it too easy these days! Back in his day they didn't have all this fancy armor and magical weaponry, they relied on their wits and not a little luck to survive! Think you've got what it takes to survive in McKenzie's Gold era? Now's your chance to prove it! Enter McKenzie's world and take on the denizens of Nagafen's Lair, Permafrost, and Guk as they were originally meant to be played, at level 50!


Transform yourself into a character built to mimic the classic EQ experience before even the lands of Kunark had been discovered. Prove your mettle by besting the Undead Frogloks of Guk or the Kobolds of Nagafen's Lair, with up to 5 friends. Or if you're feeling especially gallant, gather a raid force and take down Lord Nagafen or Lady Vox! With all new rewards you'll want to conquer them all!


Below level 80? Seek out Franklin Teek who's hiring adventurers to slay creatures in the 'Hot Zones' of Norrath. Some say he is a 'fixer' for some unknown party, while others think he seeks to live vicariously through the escapades of others. All we know for sure is he always seems to have work for those in need, and he's willing to pay well to have it done! Completion of any one of Franklin’s ‘Hot Zone’ quests by December 1, 2009 will qualify you for the Ancient Heroes Road to Underfoot event. Get to the Plane of Knowledge to see if he has work for you!


Participate* in all three of the Road to Underfoot events and pre-order and purchase the expansion by December 1, 2009 and you'll be one of the first to experience EverQuest® Underfoot™!


- Giants Giants Giants!: Haven't participated in the Giants, Giants, Giants even yet? Don't fret, you now have a little while longer to fight against the greatest "big" foes of Norrath. Seek out Tzudani, Emissary of Veeshan in the Plane of Knowledge and heed the call while there's still time. Good Hunting!


- Character Transformations Potions on the Marketplace: We've added two new potions and a combo pack to the marketplace that permit you to transform your characters.


*Potion of Amnesia - Using this item will allow you to change your character's name. Once you change your name the change is permanent.

*Potion of Disgenderment - Using this item will immediately change your character's gender to the opposite of what it currently is. This is a permanent change.

*Witness Protection Pack - This pack contains a Potion of Amnesia and Potion of Disgenderment. Using the Potion of Amnesia will allow you to change your character's name. Once you change your name the change is permanent. Using the Potion of Disgenderment will immediately change your character's gender to the opposite of what it currently is. This is a permanent change.

- Norrath's Timeless Heroes Winners: Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes celebrating Norrath's Timeless Heroes - Tharkis (Luclin), Acceber (The 7th Hammer), Jyve (Antonius Bayle), Merlu (Maelin Starpyre), Oriaas (The Tribunal), Rouan (The Tribunal), Souldor (Erollisi Marr), Straha (The 7th Hammer), Terminat (Maelin Starpyre), and Tnexus (Prexus).



*** Items ***

- Existing poisons from Chalandria's Fang will start rotting. The new poisons it creates will last longer.

- Changed the icons on poisons to differentiate them from potions and inks.

- Obliteration ornamentations sold in the marketplace now have a particle effect. This will affect items you currently own with that ornamentation.

- The wedding bands from the wedding pack can now be traded on the Firiona server.

- Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes.

- The reward augmentations from the Giants, Giants, Giants event have been rebalanced to have a smoother progression curve and to allow for a more usable group-level reward. - At low levels the augment has lost power, but it now ramps up much more quickly. The end reward for the raid remains the same.

- Geomantra effects are now usable by non-mana using classes.



*** Quests & Events ***


- Fixed an issue with the Tainted Beast that was causing it to despawn too quickly.

- The groups of Ritualist NPCs in the War of Bloody Kithicor raid will no longer wither the storyline NPCs so long as all the NPCs in that group have aggro on players.



*** Spells ***

- All spells, disciplines, and AA's that buff a player or pet with invulnerability effects will now count down in the guild hall and guild lobby.

- Divine Barrier has been returned to the normal buff window pending further review.

- Corrected an issue that was preventing Magicians from using Promised Recovery scrolls.

- Bard DoT chants have had their debuff portions split into a separate spell that is automatically triggered when the chant is cast. Multiple instances of the base DoT from different casters will now stack, but the debuff portion will not.



*** AA ***


- The spell "Blood Pact" can no longer be added to the blocked buffs list.



*** Miscellaneous ***


- Fixed an issue where removing an item from a trader's satchel did not update on the trader's merchant window.

- Fixed an issue that was preventing the raid window from saving its settings.

- Removed restrictions on using general channels when dead and in hover mode (again).

- Fixed an issue that was preventing NPC height changes from working properly.

- Fixed an issue that could cause a player to become "ghosted" in their guild (in the guild, but not in the guild, and not removable from the guild by player or GM).

- Fixed an issue that caused your LFG tag to drop if you zoned with a mercenary.

- Fixed an issue causing non-attuned attunable items to not be sold to a someone with a buy line open on them.



*** UI ***


- Buffs with limited procs now display the number of charges remaining on the buff icon.

- Fixed a problem that caused buff icons and labels to get out of sync. The buff timer display is now more accurate as well.


- Changed Files -


EQUI.xml

EQUI_Animations.xml

EQUI_CastSpellWnd.xml

EQUI_NameChangeWnd.xml

EQUI_OptionsWnd.xml

EQUI_VoiceActionBarWnd.xml

SIDL.xml



- The EverQuest Team




9/25/2009




*** Hotfix ***


*** Events ***


- We have removed the raid level loot drops from the Classic Missions and replaced them with Brew Point rewards. We have also removed the raid level loot items from the Brew Point vendor. This is temporary pending changes that might be made to these reward items in the near future. Thank you for your patience while we work out a solution.


- We have added a requirement that 12 characters be in the zone to open the raid chests (Naggy and Vox) in the Classic Missions. For group missions at least two people must be in the zone to loot the chest.


- If you obtain any McKenzie's Special Brew while you are in a classic mission, be sure to use the Reclaim button on the currency tab of your inventory before leaving the zone!


*** NPC ***


- Old Man McKenzie will not sell many of the Vox or Nagafen items that he sold previously. This is temporary pending changes that might be made to these reward items in the near future. Thank you for your patience while we work out a solution.




- The EverQuest Team



10/08/2009



*** Highlights ***


- Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews. If you had augments in these items, be sure to put them in bags before you zone.


- Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.


- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them. People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him. You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.


- New Hot Zones are now available. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.



*** Items ***


- Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews and an additional reward. If you had augments in these items, be sure to put them in bags before you zone.

- Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.

- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them. People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him. You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.

- The new Orb of Tishan's click effect has been repaired.

- The Frost-Strung Bow now offers a bit more protection.

- Replaced the missing AC from the new Thick Banded Belt.

- Tobrin's Mystical Eyepatch can not be activated as often.

- The new Staff of Forbidden Rites has had its recast time raised and will only have one augment slot.

- The Barbarian Hunting Spear, Staff of Forbidden Rites, Warhammer of Divine Grace, and Staff of Ankexfen have had their ratios increased to match other weapons in their tier.

- The familiar summoned by the new Scimitar of the Mistwalker has become faster but weaker. The scimitar itself has become slightly less powerful.

- The Improved Dodge effect on the Idol of Many Hands, the Silvery Trinket, and the Frost-Strung Bow has been reduced to level VI to match the focus on other items in its tier.



*** Quests & Events ***


- Classic Missions have undergone a careful bug fixing pass resulting in the following changes:

- Harm Touch has been changed to remove an exploit allowing the use of unintended higher level versions of the ability. In addition, the ability will no longer refresh upon the death of the Shadow Knight. This affects the Classic Mission ability as well as the normal version of the ability.

- Paladins should now be able to create a Lay On Hands hotkey.

- Shaman have been granted the haste spell Alacrity.

- Lady Vox will now leash to her spawn point should she find herself outside of her room. This has been changed to provide an encounter more in the spirit of the event.

- Lowered the hand to hand damage on each of the classic mission characters to be more in line with their previous values. Monks of course still have much higher unarmed damage then other classes.

- The classic raids will once again drop items instead of brews.

- Old Man McKenzie no longer remembers encountering the Corrupted Gnome Explorer in Guk.

- Old Man McKenzie's group tasks now require a minimum of three adventurers to obtain and all three must be present to open the chests. The raid events will still require 12.

- Fixed an issue that caused the classic mission task to end when players were added or removed from the task.

- Fixed an issue that caused players to be able to use AAs in the monster mission that the shrouds were not intended to have.

- Fixed an issue that caused players that were dead and in hover mode to sometimes not receive rewards when the chest was opened at the end of the classic mission.

- Sulgar now promises the correct reward for Tarton's Wheel.

- Fixed some spelling errors in Blackfeather Roost tasks.

- The Dark Tower: Fallen Guard task now specifies the correct zone in its description.



*** NPC ***


- Modified the placement of some Rallosian Shocktroopers in Korascian Warrens.

- Increased the chance for Library Director Eslisar to spawn in the Keasora Library.

- Fixed a placement problem with an Elder Air Wyvern in Crystallos.

- The Pixxt Deathbinder's spell Consuming Flames now takes significantly longer to cast.



*** AA ***


- Glyph of Angry Thoughts should now always give you the full hate bonus as described.

- Harm Touch 1 – 10 will no longer refresh upon the death of the Shadow Knight. This is to make the ability consistent throughout the entire level range.



*** Zones ***


- The following zones are now Hot Zones providing new challenges and increased experience. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.


- Level 20 – South Karana

- Level 25 – Lake of Ill Omen

- Level 30 – The Twilight Sea

- Level 35 – Kedge Keep

- Level 40 – City of Mist

- Level 45 – Howling Stones

- Level 50 – Veksar

- Level 55 – Grieg’s End

- Level 60 – Plane of Nightmares

- Level 65 – Kod’Taz, Broken Trial Grounds

- Level 70 – The Buried Sea

- Level 75 – Thalassius, the Coral Keep

- Level 75 – Ashengate, Reliquary of the Scale


- Apparently while performing some end-of-the-summer cleaning, the doors within Howling Stones were left unlocked. It may be some time before a maintenance crew can be sent there again to lock the doors up tight. Use this knowledge as you will.

- In addition, the spells protecting the entrance to Howling Stones have weakened, and adventurers of lesser skill and strength may find its halls now accessible.



*** UI ***


- Changed -


EQUI_Animations.xml - new dragitems

EQUI_CharacterListWnd.xml - minor alignment fixes

EQUI_CharacterSelect.xml - minor alignment fixes



*** Miscellaneous ***


- Fixed a bug that was causing chat messages sent to your guild to sometimes be lost.

- Fixed a problem with sound effects stacking that caused many sounds to play incorrectly.

- Fixed a problem that caused you to lose all the money on your shroud when removing the shroud and upgrading a mercenary.



*** Previously Updated ***


- Both the classic raid tasks and the zones they take place in have been set to their intended maximum of 42 players.

- Removed the ability for mercenaries to accompany you on Ancient Heroes missions. It seems that they don't much like being taken to a time when adventurers didn't carry coin around.

- The chests in the "classic" missions offered by Old Man McKenzie will now hang around a while longer once opened.



- The EverQuest Team


10/21/2009



*** Items ***


- The Unscribed Glyph item will no longer charge AAs when granting glyphs.

- Fixed the possessive apostrophe issue with the Atathus` Warfire line of items.

- The Thick Banded Belt's sell-back price has been changed to match the price of other looted items.


*** Tradeskills ***


- Rouan's Draught of the Wanderer will now return a bottle and cork on fail instead of 20 bottles.



*** Quests & Events ***


- Fixed a misspelling in a dialog from the Protector.



*** Spells ***


- Corrected description errors in the spells Theft of Pain and Phantasmic Reflex.

- Damaging cast procs (such as Sympathetic Lightning) will now proc only on damaging spells, rather than all detrimental spells. This will prevent damage procs from triggering on debuffs and mesmerizing spells.



*** AA ***


- The Second Spire of the Minstrels will no longer apply a damage bonus to procs or item clicks. Any bonus it applies to DoT damage will be divided over all ticks of the DoT rather than adding its full amount every tick.

- The functionality of Mortal Coil has been changed slightly to prevent some unwanted effects in specific situations. The triggering of mortal coil now leaves a 'Mortal Residue' upon your body for a short time which will block the continual application of Mortal Coil. Most players will see no change in the way this AA behaves.



*** UI ***


- Added left-click functionality to player and group UI gauges when used in custom windows.


- Changed -


EQUI.xml

EQUI_Animations.xml


*** Miscellaneous ***


- NPCs that summon will now summon players to half of their melee distance in the same direction the player was in prior to summoning. The method used to calculate the position of the summon should correctly account for floor height and invisible zone walls. So players should not fall through the world after being summoned or be locked outside of zone boundaries.

- Fixed a calculation error that allowed a player to sometimes stand just outside of a rooted/summoning NPCs melee radius and not be summoned.

- Fixed a problem that caused the spell Doom of the Mephits to crash the zone when you had a mercenary.

- Fixed a problem with pets where they would not re-attack an NPC when instructed to after the NPC had charmed its owner and pet hold was on.

- Alternate currency that is in item form will now automatically be reclaimed when exiting a monster mission.


*** Previously Updated ***


- The requirement to enter Howling Stones has now been lowered to level 40 to allow Hot Zone access for relevant players.

- Fixed a problem that was preventing players that did not have the key from entering the dragoncrypt zone.

- Fixed a bug that would send characters below the world when zoning from Paineel to Toxxulia Forest.

- The clicknar in Toxxulia will now fight back. They still have a very small aggro radius.



- The EverQuest Team


10/24/2009



October 31st marks All Hallows' Eve, the night when spirits rise at night and begging for treats is deemed appropriate. Whether you celebrate this spooky holiday or not, it is the perfect excuse for dressing up in strange clothing, telling scary stories, decorating your house, bobbing for apples, and eating lots and lots of yummy candy. Here are some Halloween activities you can participate for EverQuest this season.


Read More!



- The EverQuest Team


10/30/2009



The haunting air has caused a strange phenomenon to occur. From 2pm PDT on Friday, October 30th until 10am PST until Tuesday, November 2nd, several rare encounters will double the rate of their appearance.



- The EverQuest Team



11/10/2009



Here's a sneak peek at Wednesday's Game Update Notes



*** Highlights ***


- AC and Attack values on food and drink will now be properly added to your character.

- Corrected the description on The Frightening Writ. It now properly mentions that it grants access to a scarecrow mercenary rather than the title "the Haunted." It will now grant access to the new title "the Gravedigger." This title is retroactive - if you have already used your Writ, you will now have access to your Gravedigger title.

- All UI engine changes required by the expansion are now live. Some patching of UIs may be required. Most of the popular UIs should already be updated - check your favorite UI site.



*** Items ***


- AC and Attack values on food and drink will now be properly added to your character.

- Changed the way the Vibrating Gauntlets of Infuse and Vibrating Hammer of Infuse function in order to avoid the linkdeath issues that were possible before. If you transmute them there will be a slight delay before you can transmute them again.

- The bard wind instrument focus on Icy Greaves has been increased to match the focus on other items in that armor set.

- Corrected a polarity issue with the Countersprung Enhancificator. It should now behave as intended when it comes in contact with water.


*** Quests & Events ***


- Corrected the description on The Frightening Writ. It now properly mentions that it grants access to a scarecrow mercenary rather than the title "the Haunted." It will now grant access to the new title "the Gravedigger." This title is retroactive - if you have already used your Writ, you will now have access to your Gravedigger title.

- Mercenaries will no longer count towards the minimum player requirements for missions they can not enter.

- The Broodmother in Bloodmoon Keep is no longer rootable.



*** Spells ***


- Pets are no longer removed if you've been logged out for more than 30 minutes.



*** NPC ***


- Fixed a problem preventing NPCs from summoning their pets.



*** AA ***


- The chance for Mortal Coil to proc the blocking Mortal Residue has been reduced from 100% to 5%. In addition, the duration of Mortal Residue has been reduced to equal Mortal Coil's duration.

- Reduced the reuse time for the Berserker Savage Spirit AA to 60 minutes.



*** UI ***


- A large number of UI optimizations have been put in place that should noticeably increase frame rates under certain circumstances.

- All UI engine changes required by the expansion are now live. Some patching of UIs may be required. Most of the popular UIs should already be updated - check your favorite UI site.


- Changed -

- EQUI.xml

- EQUI_Animations.xml

- EQUI_CastSpellWnd.xml

- EQUI_HeritageSelectionWnd.xml

- EQUI_MercenaryManageWnd.xml

- EQUI_ServerListWnd.xml

- EQUI_Templates.xml

- EQUI_VoiceActionBarWnd.xml

- SIDL.xml


*** Miscellaneous ***


- When changing race to a gnome, tinkering skill is now properly set at 50 as if you had rolled a new gnome.

- You can now select your heritage if you change races into a Drakkin.

- Changing race will no longer remove certain ranger abilities.


*** Mercenaries ***


- Added a new selectable assist mode for mercenaries.

- There are two new buttons in the mercenary management window: "Auto Assist" and "Call Assist".

- When "Auto Assist" is engaged, mercenaries should behave exactly as before with respect to what targets they use for attacking/healing.

- Using a tank mercenary with "Auto Assist" disabled, the merc will wait for the "Call Assist" button to be pressed before engaging any targets. When the "Call Assist" button is pressed, all targets currently on the group enemy list (that are in his awareness range) will be added as valid targets and he will begin attacking using the normal AI for determining targets.

- Using a healer mercenary with "Auto Assist" disabled, the merc will behave normally except you can press the "Call Assist" button to override normal rules for not healing pullers. If a puller is in the awareness range of the healer merc when "Call Assist" is pressed, it will have a 3 second window where it can drop a heal on them.

- /mercassist on -- Turns on mercenary auto-assist mode.

- /mercassist off -- Turns off mercenary auto-assist mode.

- /mercassist -- Calls for assist when your mercenary is not in auto-assist mode.

- Fixed an issue where players could cause their tank merc to attack other players' pets.

- The scarecrow tank mercenary now has endurance.



- The EverQuest Team



11/19/2009




*** Miscellaneous ***


- The Mission Teleporter window should no longer cause message spam.

- Fixed an issue with the Vitrik Wing Swipe ability not affecting the proper targets.

- Fixed an issue that caused custom UI’s to not display the correct right-click menus in the group window.

- Disabled the ability to make purchases on the marketplace during monster missions to prevent players losing items.

- /clear can be used to clear your chat window once again.


- The EverQuest Team



Fall Faction Frenzy


This season of the harvest it's time to gather together and be thankful with the friendly or less than friendly denizens of Norrath and beyond. From 12noon (PST) Friday, November 20th until 12noon (PST) Monday, November 30th faction hits both positive and negative all across the world will be increased! Gain or lose bonus faction with friends and foes this season!




12/08/2009




*** Underfoot – Early Access Launch ***


Welcome to EverQuest Underfoot, the 16th expansion for EverQuest!


The Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere that stretches across a great distance. Standing on any open interior portion of the sphere, adventurers can look up to see the massive, blazing ball of living lava. The sphere is large enough that while individual areas may have a "bowl" shape it is very minor. Lava flows into and out of the Heart of the World from volcanoes, lava tubes and crevasses all around the hollow sphere, like blood into and out of a heart.


The Plane of Underfoot is ruled by a curious being known as Brell Serilis, the Duke of Below. It consists of an elaborate system of caves and tunnels and is inhabited by all sorts of creatures, both good and evil, that normally dwell underground.


In his temple at the top of the tallest volcano, Brell spends his days making new races. Most he destroys, returning them to their primal clay. Some he makes into his servants. Recently things have changed. Conflict exists in the Underfoot. There are those who continue to worship Brell Serilis and those who feel abandoned by him. Brell's presence is no longer felt in the plane, and in his absence much of the machinery that serves Norrath and other worlds is breaking down.


It is into this troubled realm that adventurers can now travel.


- New Content: New areas for adventurers to explore including Brell's Rest, Pellucid Grotto, The Underquarry, Brell's Arena, The Foundation, The Cooling Chamber, Arthicrex, Lichen Creep, Kernagir the Shining City, Fungal Forest, Volska's Husk, and Brell's Temple. Travel to the Underfoot solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities.


- Extended Target Window: Track friends and foes with greater accuracy. The target window now lets you assign people or group roles to specific locations on the window for easy re-targeting. You can track main tank, raid tanks, main target, main assist, puller, etc., or just put a specific player or NPC in the window.


- New Achievement System: Display and manage your progress through the world of Norrath. The achievement system allows players to track various categories of their advancement such as levels, Alternate Advancements, quest completions, and other progression tracking events. At the launch of Underfoot, players can track their General, Tradeskill and Underfoot progression Achievements.


· Open displays achievements you haven't completed yet.


· Complete lets you toggle the display of achievements you have already completed.


· Locked toggles the achievements you aren't quite ready to work on just yet. As an example, if you are level 30, you should be focusing on obtaining level 40 instead of level 50. In some cases, like quest lines, you may be able to complete locked achievements. This helps direct the players to content they should be focused on for their level and progression stage.


- Master Tradeskilling: Create powerful new weapons, armor, food and drink items, poisons and more.



*** Items ***


- Made changes to the Type 3 "Irae" augments that affect DoT spells. They should now be giving approximately the same total effect they did before the change to allow the focus "spell damage amount" to spread its damage over DoT spells. There may be further changes to these shards.


*** Tradeskills ***


- Aded an Ink of Pain to the Iceflame Guard research recipe. This is to include the Absorb Hit part of the Prism Skin that is a recourse on the Iceflame Strike part of Iceflame Guard.

- Added an Ink of Zek to the Last Rites research recipe. This is to include the chance spell part of the spell that casts the Last Rites Trigger spell.



*** Spells ***

- The Dominating Aura will now behave as an Aura instead of a Trap.

- Boon of the Cetacean and Boon of the Avian should now last 4 hours as described.



*** AA ***


- Calling forth a Servant of Ro now summons a slightly smaller servant.



*** UI ***


- Split the AA display into assigned and spent points.


- Changed -

EQUI_AAWindow.xml

EQUI_Animations.xml



*** Miscellaneous ***


- Reduced the prices for many guild hall portal attuning stones.

- Removed weapon base damage caps for all classes of characters above level 70.

- Fixed some issues where invulnerability type spells interacted badly with auras.


*** Known Issues ***


We are aware of some issues with the achievements listed below. These issues will be fixed in subsequent update.


- Conquest: "Gem Collector" is displaying the wrong gem names in the achievement window.

- The Time Trial and the Challenge of Toughness for Search to Saunk are currently not obtainable.

- Conquest: "Burn the Heretics" cannot currently be completed.

- The Achievements for epic 1.5s are not currently backfilling if you've completed the 2.0 quests.

- Conquest: "Alphabet Goop" is currently using the secondary names of the NPCs instead of their "title" names. Defeating them in the order of their secondary names will complete the achievement.



- The EverQuest Team



12/15/2009




*** Underfoot ***


Welcome to EverQuest Underfoot, the 16th expansion for EverQuest!


The Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere that stretches across a great distance. Standing on any open interior portion of the sphere, adventurers can look up to see the massive, blazing ball of living lava. The sphere is large enough that while individual areas may have a "bowl" shape it is very minor. Lava flows into and out of the Heart of the World from volcanoes, lava tubes and crevasses all around the hollow sphere, like blood into and out of a heart.


The Plane of Underfoot is ruled by a curious being known as Brell Serilis, the Duke of Below. It consists of an elaborate system of caves and tunnels and is inhabited by all sorts of creatures, both good and evil, that normally dwell underground.


In his temple at the top of the tallest volcano, Brell spends his days making new races. Most he destroys, returning them to their primal clay. Some he makes into his servants. Recently things have changed. Conflict exists in the Underfoot. There are those who continue to worship Brell Serilis and those who feel abandoned by him. Brell's presence is no longer felt in the plane, and in his absence much of the machinery that serves Norrath and other worlds is breaking down.


It is into this troubled realm that adventurers can now travel.


- New Content: New areas for adventurers to explore including Brell's Rest, Pellucid Grotto, The Underquarry, Brell's Arena, The Foundation, The Cooling Chamber, Arthicrex, Lichen Creep, Kernagir the Shining City, Fungal Forest, Volska's Husk, and Brell's Temple. Travel to the Underfoot solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities.


- Extended Target Window: Track friends and foes with greater accuracy. The target window now lets you assign people or group roles to specific locations on the window for easy re-targeting. You can track main tank, raid tanks, main target, main assist, puller, etc., or just put a specific player or NPC in the window.


- New Achievement System: Display and manage your progress through the world of Norrath. The achievement system allows players to track various categories of their advancement such as levels, Alternate Advancements, quest completions, and other progression tracking events. At the launch of Underfoot, players can track their General, Tradeskill and Underfoot progression Achievements.


· Open displays achievements you haven't completed yet.


· Complete lets you toggle the display of achievements you have already completed.


· Locked toggles the achievements you aren't quite ready to work on just yet. As an example, if you are level 30, you should be focusing on obtaining level 40 instead of level 50. In some cases, like quest lines, you may be able to complete locked achievements. This helps direct the players to content they should be focused on for their level and progression stage.


- Master Tradeskilling: Create powerful new weapons, armor, food and drink items, poisons and more.



*** Highlights ***


- EverQuest Underfoot is now open to everyone who has purchased it! We hope those of you who qualified enjoyed the preview.


- Many existing achievements have been reevaluated, possibly causing a change in your total number of achievements. Please see the description for your achievements as well as the list of changes below for details.


- There have been many changes to spells and AAs. Please see their sections below for details.



*** Items ***


- Corrected an issue with the Sympathetic Alleviation line of spell procs that was preventing them from restoring mana to the caster.

- The Turn-In Gems for Underfoot spells are now stackable and display the level and class of the spell they will grant.

- Some of the items from Brell's Arena sold for gold tokens can no longer be traded on the Firiona Vie server.

- Gem of Life, Gem of Structure, Gem of Pain, Gem of Resilience, and the Gem of Destruction should no longer be Drakkin equippable or share a lore group.

- Corrected the AC and summon spell on the Many-Pocketed Pouch.

- Placed the proper cast proc of Sympathetic Alleviation VII on Transcendent Fungus.

- All Celestrium Deathwatch armor is now wearable by Drakkin.


*** Tradeskills ***


- Cosgrove Powder should now be dropping in expansion zones.

- Altered the recipe for Sothgar's Flame Rk. II to add a Chronal Resonance Dust to differentiate it from Spell: Etheral Conflageration Rk. II.

- Corrected an issue with the stats for the new tradeskill made bows with the underfoot.

- Added Steely Ore to appropriate vendors in home cities.

- Vallon and Tallon Tactical poisons should now offer increased damage when both are used on the same NPC.

- Set the underfoot cultural armor to the proper recommended and required level.



*** Quests & Events ***

- Fixed some grammatical issues in many Underfoot quests.

- Shining City mission "The Silent Schism" no longer locks immediately upon accepting it.

- Fixed a repetitive dialogue on Gihbra in Volska's Husk.

- The frail gnoll reavers for the Brell's Rest quest Gnoll with the Punches are actually frail now.

- The description of the spell cast by the Gnoll Disguise item now correctly identifies your disguise.

- The Vile Ooze in the Pellucid quest "A Most Foul Encounter" now spawns at the proper step in the quest.

- Mithril Clockwork helpers in the Volska’s Husk quest "Brell's Will Be Done" no longer attack players.

- Two Volska’s Husk quest givers, Bitelock the Quartermaster and Stoutanvil the Crafter, have been moved closer to the main zone tunnel for easier access.

- In the Volska’s Husk quest "The Arms of Brell" dwarves will no longer return Somnolent Beer to you if the quest successfully updates when you give it to them.

- Bartel in Brell’s Rest should now respond correctly if you have the "Nogol and the Bandits" task active.

- Fixed several faction issues with the Mithril Clockworks for the "Brell's Will Be Done" task. They should be much more reliable assistants now.

- Brell's Rest raid - The Destroyer should no longer become permanently un-attackable when drawn outside the raid area.

- Fixed a bug that could prevent players from opening the reward chests in the Final Confrontation event in Field of Scale.

- Made a few changes to the Rallos Returns raid to reduce the ability to exploit the design intention of the raid.

- In the Pellucid Quest "A Most Foul Encounter," The Vile Ooze should now spawn properly when you’ve killed 9 Crystalline Hulks. If you lose track of the Ooze, you can talk to Soldys Falfenaar and try again.

- Fixed an issue that could cause the Arthicrex task "A Desperate Deed" to become locked if it was not assigned to a group properly.



*** Spells ***


- All three ranks of warrior discipline tomes of Final Stand will now scribe correctly.

- Spell descriptions for Hypnotic Stare enchanter spell line have been updated to reflect current functionality.

- Spell descriptions for Chaotic Befuddling enchanter spell line have been updated to reflect current functionality.

- Spell descriptions for Bestow Undeath necromancer spell line have been updated to reflect current functionality.

- Duration of the Free Action random component of Malediction of Havoc has been set to 2 ticks.

- Sundew Blessing can now be scribed alongside Summer Solstice.

- Modified the following abilities to prevent them from being removed by Splash of Sanctification and other similar effects.

- - Warlord's Tenacity

- - Savage Spirit Recourse

- - Cascading Rage

- - Blood Magic

- - Blood Frenzy

- - Blinded by Fury

- - Overwhelming Rage

- - Battle Leap Effect

- - Juggernaut Surge

- - Self Stasis

- - Inconspicuous Totem


*** NPC ***


- Fixed grammatical issues in many NPC dialogs.

- The scaled wolves in the Field of Scale will no longer summon.

- Spineblooms in Brell's Rest will no longer be assisted by other NPCs in the zone.

- Made the rare NPCs in Volska's Husk no longer mezzable and set them to now enrage.

- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest no longer have merchant functionality, but will still trade runestone or spell gem items in exchange for Rank II and III versions of Underfoot spells.

- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest have had hail dialogues added to help explain their purpose to the curious.

- Kut Kollus in Pellucid Grotto has decided he likes the name Kronk Kollus better.

- Modified the rare (named) NPCs in Foundation to be immune to mesmerization.

- Rare NPCs in Arthicrex and Brell's Temple will no longer summon at full life.

- Fixed a problem that caused players to receive no experience for killing NPCs in certain older zones.


*** AA ***


- Edited the descriptions of several Underfoot abilities for clarity.

- Swarm of Decay ranks 10, 11, and 12 should now summon the correct army of skeletal archers to your side.

- Shield of Notes ranks 13 through 15 should now correctly increase the total damage cap mitigated.

- Bard - Vainglorious Shout has been changed from a free targeted ability to a 120 degree frontal cone ability.

- Enchanter - Self Stasis and Friendly Stasis have had their reuse time increased to 15 minutes to match other classes with the same type of abilities.

- Enchanter - The effects of the Azure Crystal have been altered slightly to prevent unintended mana gains.

- Shaman - Inconspicuous Totem’s reuse timer has been increased to 15 minutes to match other classes with the same type of ability.

- Rogue - AA Escape has had its base reuse timer reduced to 24 minutes.

- Quickened Radiant Cure 6 has been removed and the cost refunded to those who have purchased it.


*** Achievements ***


- Increased the amount of time allowed for the "Search for Saunk Time Trial" conquest achievement to 40 minutes from 30 minutes.

- Modified the "Shades of Extremism" conquest achievement to include all of the shades in the mission.

- All of the shades in the Search for Saunk mission should now be attackable.

- Fixed various typos in achievement titles and descriptions.

- Fixed discrepancies with some achievement descriptions to avoid potential confusion.

- Fixed an issue where the "Search for Saunk" conquest achievements were not updating properly.

- Fixed an issue where some quests were incorrectly placed in the kill/normal quest achievement category.

- Changed the name of the "Kill Em All" conquest achievement to "Golem Hooky" to better reflect what the achievement is asking you to do.

- The "Alphabet Goop" conquest achievement should now check for the first name of the bosses within the mission.

- Due to some background adjustments your achievements will be reevaluated. This may result in you no longer having an achievement you had before this patch. If this is the case please note the description of the achievement as it should be updated with the new requirements.

- The Gem Collector conquest achievement should now update properly.

- Fixed an issue that caused players to not receive 1.5 epic achievement credit even though they had the 2.0 epic.

- Fixed issue that would result in players receiving achievement credit for their shroud's class epic.

- Changed the name of the Mark of Brell progression achievement to Coin of Brell to avoid confusion with the pre-order item.

- Reduced the range on achievement notifications from nearby players from 400 to 75.

- Raw achievement links will no longer show up in logs.


*** Miscellaneous ***

- Intro music has been added to certain Underfoot zones.

- You can now use assign empty, auto hater and current targets via the /xtarget command (along with the items you could previously specify).



*** Previously Updated ***


- Corrected an issue that was causing some NPCs in some zones to give more experience than they should have.



- The EverQuest Team



1/13/2009




*** Items ***


- The tradeskill made ceramic and Black Acrylia ornaments can now be traded on normal and Firiona Vie servers.

- Removed the errant tradeskill flag from Living Underfoot Diamond.

- Corrected the AC on the Eyepiece of the Fancy Tinker.

- The higher levels of the monk evolving weapon have been reduced in ratio to match the intended tier for the weapon.

- Corrected many weapons that were not usable by dual-wield classes but could be equipped in the secondary hand.

- Added standard worn and click effects to Stalwart Bows.

- Increased instrument modifiers on Underfoot instruments and added them where they were missing.

- Made several two-hand augments primary-only to reduce confusion.

- Increased the duration of the Orb of Suspension's effect to a base of one hour and made it self-only.


*** Tradeskills ***


- Significantly increased the damage Tallon and Vallon Tactic poisons deliver.

- Bounty Coffee now uses the more common generic coffee beans.

- Removed the lore tag from the Soloist Seals.

- Changed the Cosgrove Soloist Seals to recommended 85 required 81.


*** Quests & Events ***


- Fippy the Immortal's Army should now be more manageable.

- Corrected an issue that could cause corpses to be lost when the Brell's Rest raid instance closes.

- Greph will now be available to show the way out of the Foundation raid area.

- Corrected an issue that would prevent you from receiving a White Dragon Scale if you looted it from the chest in the Vox classic mission.

- Players entering the instance of the Search for Saunk mission in the Foundation will no longer be immediately swarmed by shade NPCs.

- Fixed grammar errors in the Search for Saunk mission.

- All undead should now see invisibility in the Cooling Chamber Mission zone.

- Moved Darott and Greph in the foundation to a safer location away from their more curmudgeonly brethren.

- Adjusted rank 1 spell rewards to ensure that all spells are available via current mission rewards.

- Adjusted rank 1 spell rewards so that no class will have more than one spell on any given mission.

- Fixed an issue that would cause familiars to agro NPCs in the Search for Illsarus mission.


*** Spells ***


- Increased the number of charges granted by the Mana Reiterate aura to 6.

- The pets summoned by blast of hypergrowth have had their damage increased.

- The latest rank of Bestial Alignment will now properly change to the appropriate warder race.



*** AA ***


- Self-Stasis, Friendly Stasis, and Inconspicuous Totem will now count down normally within the Guild Hall and other timerless zones.

- Shadowknight - Quickened Encroaching Darkness will now only affect Encroaching Darkness.

- Enchanter - Mana Overburn should now correctly focus your Mana Resurgence line of spells.

- The useful range on Burst of Life has been extended to 200 to match other similar abilities.

- Fixed an issue with the new version of bestial alignment so that it changes the beastlord into a warder of the correct race.



*** Achievements ***


- Fixed an issue with the Burn the Heretics achievement for the Silent Schism mission in Shining City.



*** Miscellaneous ***


- Global tradeskill and Defiant loot will no longer drop from mobs flagged with raid timers.

- Many underfoot zones that did not allow campsite or banner teleportation have been changed to allow teleportation.

- Added an Underfoot auto-join channel.

- Fixed an issue with the extended target window that allowed players to target entities that they should not normally be able to target.

- Fixed a problem that occurred when a player disbanded from a group while another player in the group was being feared or charmed. The group UI would become non-functional.



*** UI ***


- Fixed a problem that caused achievements with sub-components to not display properly in the single achievement pop-up window.


- Changed Files -


EQUI_AchievementWnd.xml

EQUI_AchievementsWnd.xml

SIDL.xml



*** Previously Updated ***


- Reset a master soldier's loot table in Underquarry to the correct tier.

- Removed rare spawns from instances of Arthicrex.

- Made some peripheral changes to The Brothers Zek raid to fix some unintended loopholes.

- Fixed a issue that would cause shades to attack Saunk the Shaman.

- Made some changes to scoring in Brell's Arena.

- Fixed a issue that could cause the Unburrowing event to reset when it should not.

- Fixed a couple of unintended side effects with the Beast event in the Cooling Chamber. Also made the event a little easier by reducing the effective damage done by the boss.



- The EverQuest Team




12/18/2009




*** Hotfix ***


Fixed an issue that could cause the Unburrowing event to reset when it should not.

Fixed several issues regarding the Beast raid in the Cooling Chambers.

Players entering the instance of the Search for Saunk mission in the Foundation will no longer be immediately swarmed by shade NPCs.

Fixed an issue that would cause shades to attack Saunk the Shaman.

Made some changes to scoring in Brell's Arena.

Made some peripheral changes to The Brothers Zek raid to fix some unintended loopholes.

Corrected an issue that would prevent you from receiving some items if you looted them from the chest in the Vox classic mission.

- The EverQuest Team




2/10/2010



*** Highlights ***


- New items may be discovered in Foundation, Underquarry, and Arthicrex.

- Three treasurer NPCs have arrived at the library in plane of knowledge to help players store their cultural patterns. Please pay careful attention to the instructions that they give you.

- Many Underfoot events have been changed. See the events section for details.

- Many spells and abilities have been changed. See the spells section for details.



*** Items ***


- Added endurance to the Underfoot evolving weapons that were missing it and removed endurance from those weapons that did not need it.

- Added endurance to the Ring of Genari Agitation, Ring of Genari Provocation, Belt of the Unknown Soldier, and Belt of the Hiveslayer.

- Any existing Plush Bears that players have will be changed into Gift: Haiti Relief Plush Bear. If the player wishes to keep the bear for themselves, they simply need to open the gift themselves. If they wish to give it to another, the unopened gift can be traded to that person.

- Moved some zonewide drops from Pellucid Grotto to Foundation where they were intended to be.

- New items may be discovered in Foundation, Underquarry, and Arthicrex.


*** Tradeskills ***


- Three treasurer NPCs have arrived at the library in plane of knowledge to help players store their cultural patterns. Please pay careful attention to the instructions that they give you.

- Appropriate NPCs in the underfoot will now drop the rare tradeskill components. Not all golems are properly set yet. This will be fixed in a future patch.



*** Quests & Events ***


- Players in possession of a Dragon Brood Crypt Key will now receive the proper rewards upon opening the chest at the end of the mission.

- The Icy Shard of Brath in the Wrath of Brath event should now properly be affected by spells landing upon it.

- Brath's regenerative abilities now weaken him greatly. Be warned, when his regenerative powers end, he WILL be angry.

- Brath's shards have become slightly more dangerous.

- Targamin Blockstacker will no longer accept agranite from previous failed attempts at the Wrath of Brath events.

- Old agranite will now crumble to dust when you enter the Wrath of Brath instance.

- The knockback portions of most spells in the Wrath of Brath event have been removed.

- The Wrath of Brath spell will now correctly pull you towards the caster instead of pushing you away.

- The number of Masked Invaders facing players over the course of their event has been reduced.

- The captives in the Seeds for the Waterstalkers quest will now reset after ten minutes if they are not successfully rescued.



*** Spells ***


- Removed the reagent requirement from all ranks of Vigorous Axe Throw.

- Holy Intervention should now be focused by appropriate healing foci.

- Holy Contravention is now an evocation spell.

- Modified the spell particles and icons of Holy Intervention, Holy Contravention, and Erud's Retort to better represent their functionality.

- Corrected an issue where ranks II and III of Blast of Hypergrowth did not cast the correct upgraded spell.

- Modified the Field Armorer ability:

- - Now hits everyone in the group regardless of their class

- - Removed hit limit

- - Duration changed to 24 seconds

- - Recast changed to match duration of 24 seconds

- - Endurance cost changed to 600/700/800

- - Field Armorer should no longer land on pets.

- Removed the stamina and strikethrough bonuses from Bracing Defense.

- Monster summoning spells should no longer summon base elemental models.

- Fixed a bug that caused Leech touch and similar spells to sometimes nuke the caster for large amounts of damage.

- Fixed a bug with free targeted spells that caused them to fail if you had anything targeted.

- Infusion of Thunder will now stack with Champion. It will no longer stack with Intensity of the Resolute or Glyph of Courage.

- Infusion of Thunder will no longer conflict with Scaledfist Discipline or Heel of Kanji.

- Zan Fi's Whistle will no longer be overwritten by Drunken Monkey Style or Shared bloodlust.

- Drunken Monkey Style will now go to the song window instead of the discipline slot.

- Haergen's Feralgia can now be memorized via context menus.

- Splash of Runedust can now be memorized via context menus.

- Hypnotic Stare can now be memorized via context menus.

- Protective Confession Rk. III can now be cast in combat like the other two ranks.

- All ranks of Assault can now be used while in combat.

- Items summoned from the Cauldron of Many Things or Cauldron of Endless Goods will no longer expire when their owner does.

- Necrotize Ally now has a 12 second recast.

- Necrotize Ally will now correctly nuke and stun the caster's pet when triggered.


*** NPC ***


- Lowered the physical resist of Underfoot NPCs that had been set too high previously. This was most common in Kernagir, Pellucid Grotto, and Brell's Temple, but affected many other NPCs as well.

- Added depop mechanisms to adds for rares in Arthicrex and Lichen Creep.

- Corrected NPCs that were giving negative Beta Neutral faction hits.

- Removed some superfluous Gs from the names of two NPCs in Kernagir. The Gs have been sent to a farm where they can play all day long.

- The Squires in Crystallos should no longer constantly use their Savage Slash ability.

- Lowered the AE radius of Taskmaster Jialli's Beguiling Gaze ability.


*** AA ***


- Bard - the Flurry AA has had its minimum level increased to 76 to match the prerequisite ability Burst of Power.

- Monk - Corrected the description for Hastened Purification of the Body.

- Shadowknight - the reuse timer on Hate's Attraction has been reduced to 2 minutes.

- Shaman - Inconspicuous Totem should no longer conflict with Pact of the Wolf.


*** Achievements ***


- Players will now get a message when they cause the Burn the Heretics achievement to fail.

- Fixed an issue that was causing the quest Exterminating Deagus' Pests to not register for achievement purposes.


*** Miscellaneous ***


- Fixed a bug that caused NPCs to continue to attack mercenaries that were invulnerable.

- Mercenaries should no longer eat your Gift of Amazing Exquisite Radiant Mana.



*** UI ***


- Fixed a crash bug that occurred with certain custom UIs that modify the display of inventory slots in bags.

- Fixed a bug that could leave pets in the extended target window when their owners got charmed.



- Changed -

- EQUI_AchievementsWnd.xml

- EQUI_AchievementWnd.xml



*** Previously Updated ***


- Fixed an issue causing newly-created items (like the plush bear) to disappear in some zones on Povar and Erollisi Marr.



- The EverQuest Team



2/22/2010



*** Hotfix ***


- Reduced the difficulty of the undead and rares in Cooling Chamber.

- A Darkhollow Sporkin in Arthicrex only needs one mushroom. He will no longer reward you for more.



- The EverQuest Team



3/10/2010



Here's a sneak peek at Wednesday's Game Update Notes. These notes are subject to change before the servers reopen on Wednesday.


*** Highlights ***


- The Convorteum and the First Creation:


The Convorteum is a secluded area of the Underfoot that is the home of the First Creation and the heart of the conspiracy against Brell. It is a massive, inverted pyramidal structure sprouting from the ceiling of a huge, lava-filled chamber. Those that have been converted to the Faith of Self come to the Convorteum at times to show their loyalty to the First Creation and to show that they accept the tenets of the Faith of Self - place oneself above all others. This creates confusion in the minds of some, mixed messages that have lead to much sadness, loss and even madness.


The First Creation was the first and most loyal creation of Brell Serilis, and the very first sentient form he ever created. The First Creation chose to rebel against Brell. His tampering with the design of new races is subtle but in powerful ways, causing them to turn along paths that lead to destruction and harm to the Underfoot.


The First has done something to distract Brell, to turn his attention away from the Underfoot. Brell's loyal servants are not usually ones to question his actions or decisions, and few of them have even tried to discover what is wrong, or even understand that anything is wrong. But a few have, and the intrusion of upworlders gives the loyalists more options, more tools, to further their understanding of the problems in Underfoot.


- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations. Be on the lookout for new places to find them.


- Most Underfoot raids have had significant tuning changes made in order to make them more surmountable. Please see the "Quests and Events" section for details.


- There is a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.



*** Items ***


- The focus on the Ranger Breastplate has changed to Focused Storm of Arrows Fury which increases damage from Focused Storm of Arrows. The amount is equivalent to the increase in damage other damage increasing breastplates get over existing foci.

- The Underfoot berserker breastplate effects should now stack with Shared Bloodlust.

- Changed the augment slot on the Magmatic Deflector from type 4 to type 7.

- Added an augment slot to the Eyepiece of the Fancy Tinker.



*** Tradeskills ***


- Three more ranks of the Salvage Alternate Ability have been created. Each rank offers an additional 5% of salvage ability. You must own the Underfoot expansion in order to purchase these new ranks.

- Added bag tokens for the new tradeskilled ornaments.

- Added Faerune to Cosgrove Arcanist Seals and Cosgrove head seals, as long as they did not already have a worn focus.

- Tradeskill Treasurer NPCs will always give molds to dwarves, even if they are asked for patterns. They will no longer offer a quest for armor patterns. Any Dwarven books turned in as patterns are unavailable for now, but are not lost. We will continue to work on a better solution.

- Increased the direct damage of the Tallon and Vallon tactic poisons by an additional 50%. This portion can hit for critical damage. Doubled the synchronous damage done by these poisons. This portion will not hit for critical damage. The duration of the debuff has been increased to 12 ticks.


*** Quests & Events ***


- Fippy the Destroyer's power up damage and frequency has been reduced.

- Reduced the damage on Fippy the Destroyer's Shadow Strike ability.

- Add numbers have been reduced in all phases of Fippy the Destroyer's event, except between the first and second phases.

- Reduced combat values on all non-unique Burynai in the Masked Invaders event.

- All Burynai in the Masked Invaders event should be a bit more manageable in general.

- Slightly increased the time between power-ups for the Brutale in the Masked Invaders event.

- The Burynai Destroyer has been made slightly more difficult.

- Reduced damage output from the bosses in Grunkuck's event.

- Increased the interval between add spawns in Grunkuck's event.

- Grunkuck's mate will now spawn near Grunkuck in order to help keep her safe.

- Brath's damage when his regeneration ability is removed has been slightly reduced.

- The Arcane Shards of Brath will not immediately split if the one they hate the most is too far away. You now have 15 seconds to engage them before they get angry and split in two.

- The Icy Shards of Brath will now correctly reset the Strike of Brell timer when they are hit by six cold spells.

- Reduced the number of 'food' aphids in the Guardians of the Hive event from 15 to 10.

- Increased the time between possible aphid wave spawns in the Guardians of the Hive event.

- Slightly reduced the HP of each of the boss Klik'nar in the Guardians of the Hive event.

- Increased the time before the healing mushrooms cast their spells in the Guardians of the Hive event.

- Fixed a bug with the young queens in the Cliknar Queen event. They had taken on too many of their progenitor's powers due to overenthusiastic genetic material. They have returned to their proper status.

- Corrected combat settings for the Death Beetle event.

- The Living Legacy event rewards for 2010 and later will no longer be dependent on your server's best score. Any event completion from this point forward will be able to grant its reward immediately. You still will receive the best augment if your 2008 or 2009 scores were better.

- Added some in-mission reward chests to Underfoot missions in Cooling Chamber, Brell's Rest, Underquarry, Foundation, Pellucid Grotto, Arthicrex and Shining City. Rewards for the other missions are forthcoming in the next update.

- The Shade of Darott will no longer immediately send you out of his mission if you accidentally hail him twice.



*** Spells ***


- Beastlord - Steeltrap Jaws, Lockfang Jaws, and Fellgrip Jaws have been reworked to only be limited by their own triggered effects and not other spells cast by the pet.

- Beastlord - Friendly pet is now a contact ability that shares a stacking slot with steeltrap jaws and other similar spells. It will fire up to 6 times per cast and has an increased chance to proc.

- Berserker - Reflected Bloodlust will now also effect piercing weapons for the berserker.

- Berserker - Axe of Rallos Dread effect will now increase the damage the target takes from the next 50 melee hits by 5%.

- Berserker - Axe of Rallos and its attributable effects are now harder to resist.

- Cleric - Aquifer Splash now has a wear off message.

- Cleric - Blessed Aquifer should now disappear when all the charges are used.

- Druid - Removed the recast time of Blessing of the Heartwood.

- Druid - Sundew Blessing's description now matches its functionality.

- Necromancer - Necrotize ally no longer does damage to the caster's pet. The stun has been increased to 12 seconds up from 10.

- Paladin - Protective Confession's melee guard effect is now in slot 1.

- Paladin/Shadowknight - Withstand Blow's melee guard effect is now in slot 9.

- Ranger - Increased the range of Jolting Frontkicks from 30 to 50.

- Rogue - Increased the range of Assault to 50 up from 30.

- Rogue - Assault aggro has been lowered to approximately 2/3 of the original value.

- Rogue - Twisted Chance Discipline is now on Timer 3.

- Shadowknight - Malarian Skin's Melee guard effect is now in slot 6.

- Warrior - Added cast messages back on to all ranks of Field Armorer.

- Warrior - Field Armorer can now be used regardless of what you have targeted.

- Warrior - Field Armorer now has a 1.5 second recast and shares a timer with Champion's Aura, Commanding Voice, and Myrmidon's Aura.

- Wizard - Self-Immolation will now trigger a DoT effect on the caster instead of a DD effect.

- Wizard - Self-Immolation is now listed under the Direct Damage -> Fire category.

- Wizard - Malediction of Havoc can now be found in the Direct Damage -> Fire memorization category.

- Wizard - Malediction of Havoc now has a -50 resist modifier.

- Wizard - Removed the cast messages from the Malediction of Havoc Reflection Spells

- Wizard - The "Syllable of fire/ice/magic/mastery" effects now grant a damage bonus to the next spell of their respective types. The mastery syllable will grant bonus damage to any spell. They also cause damage to the caster while they remain unused.

- Fixed a bug in spells that vary with distance that was causing incorrect values when damage was reduced to 0.


*** NPC ***


- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations. Be on the lookout for new places to find them.

- The hive in Arthicrex and the tunnels of Volska's Husk have had their population thinned out a bit.

- Lowered the damage and HP of NPCs in Brell's Rest, the Cooling Chamber, and Pellucid Grotto slightly.

- Cliknar in Underquarry should be less observant of what's happening to other nearby Cliknar.

- Removed the humanoid property from Cliknar that do not stand upright.

- Enforcer Stoutspore's Sweeping Blow ability will no longer affect or aggro NPCs.

- Underquarry - genati ancients, iron golems, burynai tricksters and welterwizards, and cliknar adepts no longer see invisibility.

- Arthicrex - cliknar adepts, cliknar arcanists, cliknar auxilioids, cliknar seers, and bellikos recruiters no longer see invisibility.

- The Hive Nurse in Arthicrex should now be less resilient.

- Corrected some text errors in Volska's Husk.

- Changed the repop times (and rare spawn percentages) in the following zones:

-- Fungal Forest - 17 minutes

-- Underquarry - 22 minutes

-- Cooling Chamber - 22 minutes

-- Shining City - 17 minutes

-- Arthicrex - 17 minutes outside the hive ascent, 22 minutes for everything on the ascent and up into the hive

-- Foundation - 17 minutes

-- Pellucid Grotto - 17 minutes

-- Volska's Husk - 22 minutes


*** Mercenaries ***


- Mercenaries can now be maintained with Bayle Marks (an alternate currency). These can be purchased on the marketplace as an alternate payment method to platinum. Platinum is still accepted by all mercenaries, but Bayle Marks will be consumed first if they are available.

- Fixed a bug that allowed mercenaries to continue attacking even when invulnerable.


*** AA ***


- Bard - The Selo's Kick ability should now be instant with no mysterious duration component.

- Bard - Selo's Kick no longer checks against physical resist in order to land. It can however still be dodged/parried/etc.

- Berserker - Precise Blow has been increased in effectiveness.

- Druid - Egress should now work as intended.

- Druid - The Spirits of Nature ability has had its damage increased slightly.

- Druid - Wall of Wind will now only hit NPC targets and should be constricted by line of sight.

- Enchanter - Forceful Banishment has been made more... forceful.

- Monk - Stunning Kick has been revamped and should now work as described.

- Monk - Infusion of Thunder will now stack correctly with Heel of Kanji.

- Monk - Eye Gouge and Crippling Strike have had their resist modifiers adjusted to function properly at their higher ranks.

- Paladin - Blessing of Light will now correctly focus Silvered Fury.

- Ranger - Mobs under the effect of Harmonious Arrow's harmony spell now have their awareness range reduced to 15 rather than 18.

- Shadowknight - Hate's Attraction will no longer affect players.



*** Miscellaneous ***


- Updated pathing in Volska's Husk and Underquarry.

- Corrected an issue that previously prevented NPCs from correctly calling for help when taking very low amounts of damage.

- Fixed several grammar issues in Underquarry, Foundation, and Lichen Creep.

- Fixed several resource leaks.

- Fixed a thread-safety issue with non-"original" graphics memory modes. If you are running in "original" mode, you will be automatically switched back to "most memory" mode. The eventual goal is to remove the need for "original' mode. You can still switch it back to "original" if you encounter problems (please post about any issues you have). NOTE: This has nothing to do with "West bug" like symptoms in Field of Scale, etc. That's a totally separate issue. This may address the problems reported with corrupted textures when the memory optimized modes were introduced.

- Fixed a problem with twinheal when triggered from an item. It now does the twin-heal and consumes the twinheal charge. Previously the charge was consumed but no twinheal occurred.

- Fixed a rare zone crash associated with achievement links.

- Made some hardware changes to address the spell and ability timer issue some zones on Povar were experiencing.



*** UI ***


- Added a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.

- Fixed several issues with the extended target window having phantom empty entries during raids.


- Changed -


- EQUI_Animations.xml

- EQUI_Inventory.xml

- EQUI_MercenaryInfoWnd.xml

- EQUI_MercenaryMerchantWnd.xml


*** Previously Updated ***


- Envoy Therma now drops the correct tier of armor pieces.

- Immature Sporali will now correctly despawn if their creator dies.

- Corrected an issue with the Guardians of the Hive reset.

- Added spell runes to the chests in the Underfoot Raids in place of some of the purity augments.

- Reduced the difficulty of the undead and rares in Cooling Chamber.

- A Darkhollow Sporkin in Arthicrex only needs one mushroom. He will no longer reward you for more.



- The EverQuest Team


3/12/2010



*** Emergency Update ***


- Fixed an issue that was causing NPCs with low regen values to sometimes use out of combat regen when they were in combat.



- The EverQuest Team




3/16/2010



*** Hotfix ***


- Karl Kranigan, while in his hideaway in the Freeport Sewers, will now answer your hail more than once in case you missed what he said the first time.

- Added a lifespan limit to Summoner Neitkos' adds.

- Fixed an issue where the Animated Lava could potentially have no loot when killed.

- Blood Raven adds should no longer hover over the corpse of the dead Mistress of Pain.

- Sergeant Deepwater's adds should no longer remain indefinitely.



- The EverQuest Team




3/18/2010



*** Hotfix ***


- Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths if they ask him for a [reward].

- Fabled monsters should no longer spawn in the classic monster missions.



- The EverQuest Team




3/25/2010



*** Hotfix ***


- The Tribunal's most wanted have lost their ability to land furious blows.

- Lowered the aggro and assist ranges of many NPCs in Convorteum.

- Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.



- The EverQuest Team




4/14/2010


*** Highlights ***

All classes have new Alternate Advancement abilities available for purchase.

Underfoot raids have had another tuning pass. See the Quests and Events section for details.


*** Items ***

Damascite Encrusted Cephalic Clay will now properly combine to make Damascite head armor.

Increased the HP, Mana and Endurance on Tier 9 weapons where they were too low.

Most stats and mods on Damascite armor were not set correctly. This has been corrected.

All Underfoot weapon procs have been modified to make them more consistent and to ensure they function correctly with Twinproc and Twincast. In most cases effectiveness was increased, but there are instances where proc damage was lowered to allow weapons to fit better within their tier. This process will be repeated with more recent weapon procs as time allows.

Added a type 7 augment slot to the Sootstained Shroud of Creation.

Added standard click effects to the later versions of the new prayer shawls.

Fixed the incorrect cast proc on Revered Fighting Courage of Brell, Revered Casting Ease of Brell, Sacred Fighting Courage of Brell and Sacred Casting Ease of Brell.

Fixed a bug in Blessed Healing Force of Brell and Sacred Healing Force of Brell that caused them to return more mana than intended.

Modified the rune part of the tank version of the Blessed and Sacred Serilis Prayer Shawl.

Updated the heal amount on Brell's Blessed Aloe Balm and Brell's Sacred Aloe Balm and moved both to the short duration buff window.

The Casting Ease of Brell, Healing Force of Brell and Chromatic Force of Brell shawl effects should no longer be triggered by AAs.

Added bard instrument modifiers and other spell foci to Underfoot armor pieces that were missing them.

Fixed a bug with Knowledge of the Past 6, 7, & 8 that capped the HP/Mana regen at the Rank 5 level.

Fixed a bug with Soothing Breath 3, 4, & 5 that capped the HP/Mana regen at a lower level.

Changed the click effect on Vermilionite Underbead to Knowledge of the Past III.

Some of the group augments for the 11th Anniversary Mission have had their statistics improved.


*** Tradeskills ***

Added Crystal Hydra, Crystal Spheres, Ambuloids, Sessiloids, and some types of mudmen/golems to the list of races that will drop metal and loam for tradeskills.

A recipe for a new useful tinkering device can be found on the Useful Automated Vendor in Brell's Rest.

New soloist seals have been discovered. Seek the book "More Soloist Seals" for instructions on how to make these new seals.


*** Quests & Events ***

Changed the point at which the Fungal Bloom task locks.

Wimzig Manasieve will now return the scrying device to players who lose it.

Corrected an issue causing the Stealing my Life Back mission to interfere with The First Corruption mission.

The Cooling Chamber mission "Tasnise Underbelly" has had some of its population removed. Slightly reduced the damage done by Tasnise and his undead mini bosses.

Tasnise Underbelly will now send the entire group down into the icy depths of the Cooling Chamber when he gets angry at the intrusion.

Ugen should correctly speak his dialog when you give multiple items to him at once in The Silent Schism mission.

All Underfoot quests will now award coin upon completion.

Lower tier Underfoot missions and quests will now award Silver Tokens in addition to coin and experience.

A new currency "Brellium Tokens" has been created. This currency will be awarded for completing higher tier Underfoot quests and missions in addition to coin and experience.

Two new vendors will now accept Brellium Tokens for some items if you have completed all missions in the tier where they drop. See Dermott Saltagger in the Adherents camp in Foundation for tier 7 items or Vendor-Bot Model CM in the Shining City for tier 8 or 9 items.

Saria Everhot near the forge in Kernagir is able to re-forge your unwanted raid weapons - for a price.

Corrected an issue that was causing the Gold Plated Spiked Gear to ignore Dragons, Dragons, Dragons results for 2010.

Corrected an issue with the Gold Clockwork Abacus that caused it to give the wrong Gold Plated Contact Spring in some instances. If you get a new abacus from the Reward Distribution Facilitator in the Plane of Knowledge you should get the correct item.

Underfoot raids have had another tuning pass:

Fippy the Destroyer - Reduced Fippy's total HP and reduced Wild Rampage damage in phase 5.

The Unburrowing - Reduced HP on main boss and adds.

The Unburrowing - Reduced combat values on adds.

Grunkuck the Beast - Increased the warning timers on two of the Beast’s powers.

Grunkuck the Beast - Reduced HP and combat values on both beasts.

Grunkuck the Beast - Increased minimum timers on most abilities.

Grunkuck the Beast - Reduced damage on Vicious Strike and Otherworldly Explosion.

Masked Invaders - Reduced Brutale's hit points, increased his power-up time, and prevented more than one from spawning at once.

Masked Invaders - Reduced Excavator's hit points and prevented more than one from spawning at once.

Wrath of Brath - Reduced Brath's combat values once his regeneration is removed.

Wrath of Brath - Reduced combat values on all types of adds.

Wrath of Brath - Only one Basher will spawn with each wave of Autarchian dwarves protecting Brath.

Guardians of the Hive - Reduced hit points and attack values on each guardian.

Guardians of the Hive - Increased the cast time for the healing mushrooms.

Cliknar Queen - Corrected an issue where some young cliknar were seeking sustenance before they became attackable.

Cliknar Queen - Made the young queens less dangerous.

Cliknar Queen - Reduced HP of the Queen and increased the minimum interval on her AoE.

A Cunning Plan - Reduced combat values of all NPCs involved in the event.


*** Spells ***

Bard - Venimor's Insult instrument mod cap now increases with each rank.

Bard - Venimor's Insult Rank III's base damage has been increased.

Bard - Fixed an issue that caused Identity Crisis to function incorrectly when used while another AA was in progress.

Berserker - Lowered the endurance cost of Vigorous Axe Throw and Shared Bloodlust by 10%.

Monk - Lowered the endurance cost of Vigorous Shuriken Throw and Drunken Monkey Style by 10%.

Necromancer - Necrotize Ally is no longer focusable, allowing for predictable timing.

Necromancer - Necrotize Ally will no longer damage the pet more than once if the AE hits more than one target.

Ranger - You can now purchase a new level 85 magical arrow spell called Flusterbolt from Kalim`Kar the Gold in the Plane of Time.

Rogue - Lowered the endurance cost of Vigorous Dagger Throw and Assault by 10%.


*** NPC ***

Fixed a problem that was causing Underfoot raid NPCs to resist most physical attacks.

Lowered the aggro and assist ranges of creatures in the Foundation.

The Acidic Goo in Cooling Chamber should now appear more often, but in fewer locations.

Damage from Machine Static in Steam Factory will no longer give a 5 minute out of combat timer.


*** AA ***

All classes have new Alternate Advancement abilities available for purchase.

Fixed an issue causing twinproc or twincast to fail when a player had varying levels of the two AAs purchased.

Bard - Cacophony - The damage portion of this AA will now stack between multiple bards. The spell interrupt portion will not.

Bard - The hundred hands component of Quicktime is no longer boosted by singing skill.

Druid - Third Spire of Nature has been corrected to be a group spell.

Necromancer - Flesh to Bone will now convert a stack of more than 20 items to bone chips.

Warrior - Field Armorer's Patch-Up will no longer overwrite Unrivaled Rapidity.


*** Achievements ***

Renamed the achievement "Master of the Underfoot" to "Sentinel of the Underfoot."

Created a new achievement "Master of the Underfoot". A reward will be granted to those who complete this achievement.

Changed existing meta achievements in the Underfoot: General to show complete lists of their requirements instead of the single checkbox they had shown previously.


*** Miscellaneous ***

The Norrathian Expediency Initiative authorizes those adventurers with at least 12 years of service access to the Summoned Permutation Peddler. This vendor provides on-location Augmentation Distiller sales as well as a portable Augmentation Sealer.

Relocated the safe point in Foundation so that it is closer to the zone in point.

Changed pathing in Foundation so that hostile NPCs will no longer walk as close to the zone in point.

Raised the cap on rogue’s triple attack skill to 350 at level 85. Rogues can now start gaining triple attack at level 46.

Healer mercenaries will now heal dire charmed NPCs.

Fixed an issue that prevented players from unshrouding while they had a suspended mercenary.

Fixed an issue that could sometimes cause tank mercenaries to become unresponsive during combat.

Raid and Group Leadership AA experience rewards will now be granted if the player has leadership experience turned off when selecting the reward.


*** UI ***

Kick, Flying Kick, and Frenzy damage modifiers should now be displayed properly in the Stats tab of the inventory window.


*** Previously Updated ***

Added a lifespan limit to Summoner Neitkos' adds.

Karl Kranigan, while in his hideaway in the Freeport Sewers, will now answer your hail more than once in case you missed what he said the first time.

Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths.

Raised the experience modifier in Karl Kranigan's lair in the Freeport Sewers.

Fabled mobs should no longer spawn in the classic monster missions.

The Tribunal's most wanted have lost their ability to land furious blows.

Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.

Corrected an issue causing the Distribution Facilitator to not give a gold abacus to everyone who needed one.

Lowered the aggro and assist ranges of many NPCs in Convorteum.


- The EverQuest Team



4/15/2010

*** Hotfix ***

Fippy the Destroyer - Fixed an issue where Fippy's HP could sometimes reset at the start of Phase 2.



4/17/2010

*** Hotfix ***

Altered The Unburrowing to lessen difficulty in the final fight with the boss.



4/20/2010


*** AA ***

- The 12th veteran reward, Summon Permutation Peddler, should now be available to those players who qualify for it.


*** Previously Updated ***

- Fippy the Destroyer - Fixed an issue where Fippy's HP could sometimes reset at the start of Phase 2.

- The Unburrowing - Altered add mechanism to lessen difficulty in the final fight with the boss.

- The EverQuest Team



5/12/2010


*** Highlights ***

- Detached the "looking for guild" from the guild lobby. You can now access the looking for guild window in any zone through the slash command "/lfguild" or from the EQ menu. The command /lfg still defaults to Looking For Group.


*** Items ***

- Updated weapons and items from Old Man McKenzie's missions to use new spell effects in order to ensure they interact correctly with Twinproc. Most procs were increased in power if they had to be changed significantly, though some items now have lower

damage with a higher proc modifier.

- The level limit on the stun effects for all ranks of Stunning Blow and Stunning Strike have been increased by 5.

- Increased the effectiveness of Blessed Rune procs.

- Corrected the melee procs on the Incandescent Scepter of the Arcanist item to be Strike of Flames rather than Strike of Fire.

- The duration of all tiers of the Prismatic Ward item click spell have been increased.

- Moved the Circle of the Stoic effect to the short buff window.

- Palladium Wristguard of the Enlightened Anima now has the correct flying kick skill damage mod.

- Sympathetic spell procs have been added to caster daggers from Underfoot.


*** Tradeskills ***

- Corrected the bug introduced on the Blessed and Sacred Healing

Force of Brell spells. They should now heal your group and return mana to the caster once.

- Altered Blessed and Sacred Chromatic strike to give some mana,

and increase the damage of the next damage spell cast within 6 to 12 seconds. If a damage spell is not cast in that time, additional mana will be returned.

- The Blessed and Sacred Serilis Prayer Shawls now have a new click effect.


*** Quests & Events ***

- The Boomerang Brawl now requires a players to be a minimum of level 60 to participate.

- Corrected an issue where a greken spawn could disappear behind a locked door in the Convorteum mission "The First Corruption."

- The task "Searching for a Cure" is no longer a shared task. The way the rock piles spawn and distribute the quest items has been changed to make it easier for a group playing together

to complete their individual tasks.

- Kill the Hatchlings and Fire in the Hole now have six hour timers on them to match the time limit their mission zones already possessed.

- Players who have failed a combine step on the quest "Will it Live" but managed to recover the clay can now get more vials of

purest water if they ask Chamberlain Thoridain to [replace] parts.

- Beneficial fire-based spells will no longer cause the elemental to emit a steam explosion in the Brell's Temple elemental trial.

- Beneficial ice-based spells will no longer allow the elemental to regenerate in the Brell's Temple elemental trial.

- The Hive Queen - Reduced the AE radius of the Queen's Chitin Shards ability.

- Trial of Creation - All NPCs have had their damage output reduced.

- Trial of Creation - Reduced the HP of the Insubstantial

Force.

- Trial of Destruction - All NPCs have had their damage output

reduced.

- A Cunning Plan - Reduced the HP on most NPCs.

- A Cunning Plan - The damage output of Minions, Keyholders, and Minders has been significantly reduced.

- Death Beetle - You can now combine the Crystalline Water with

Mushroom Spores to create the Fungal Antidote needed for the raid.

- Death Beetle - Reduced the cast time of Fungal Antidote to 1.5 seconds.

- Death Beetle - Lowered the damage output and maximum hit points for the various mushrooms.

- Death Beetle - Reduced the mana and endurance drains and

shortened the stun on Spore Drain.

- Death Beetle - Lowered the stun duration on Spore Pollution.

- Death Beetle - Increased the minimum time Spore Infection requires to spread to other players.

- Death Beetle - The Leafrot spell has been reduced in damage and in the number of disease counters applied.

- Fridleif, Master Warcraft - Corrected an issue where reanimated Krithgor Soldiers were not behaving correctly.

- Lorekeeper Bentolf - Corrected an issue causing him to fail to spawn his adds properly.


*** Spells ***

- Removed the hard-coded cap of five targets on targeted AoE spells (if they have a higher target cap specified).

- Bard - Venimor's Insult now has a recast time of six

seconds.

- Cleric - Glorious Denunciation has had its mana cost reduced.

- Magician - The spell Quiver of Marr now summons full stacks of

arrows.

- Paladin - Tripled the damage cap on Honorific Mantle.

- Ranger - Flusterbolt should now work more reliably on all intended level targets. It will now wipe its target's memory when the root effect wears off.

- Shadowknight - Tripled the damage cap on Malarian Mantle.

- Shadowknight - Dire Implication is now a normal lifetap with a recast time of 24 seconds.

- Wizard - Lowered Malediction of Havoc's casting time to match the casting time of the Rank II and Rank III versions.

- Wizard - Corrected an issue preventing some of Malediction of Havoc's benefits from firing correctly.

- Wizard - Increased the range of Malediction of Havoc Rk. I and Rk. II to 200.

- Wizard and Enchanter animations will no longer leave summoned weapons on their corpses.

- Fixed grammar errors in several PC spells.


*** NPC ***

- Pets will no longer attempt to harm Tylis Newleaf or Thelin

Poxbourne when their owners are teleported.

- Made the "Easy" NPCs within Fungal Forest easier.


*** AA ***

- Bard - Fixed a bug with Extended Ingenuity Rank 5 that was allowing it to function (incorrectly) on Bard songs.

- Cleric - Renamed Quickened Renewal to Hastened Renewal to reflect the actual function of the AA.

- Enchanter - Corrected an issue with the First Spire of the Enchantment that was preventing it from increasing proc rates.

- Shadowknight - Fixed a bug with Death's Effigy that was preventing it from clearing hate as intended.

- Berserker - Fixed a bug with Two Hands, No Mercy that was preventing it from working on piercing weapons.

- Paladin - Inquisitor's Judgment should now incur less anger from your enemies.

- Rogue - The Dirty Fighting ability is now more effective at reducing an enemy's accuracy at higher ranks.

- Ranger - Harmonious Arrow should no longer 'doom' a final hit of damage that was causing it to aggro unintended enemies.

- Ranger - Harmonious Arrow should no longer overwrite other pacify effects.

- Warrior - Enhanced Area Taunt should no longer summon any throwing daggers.


*** Achievements ***

- Corrected an issue where certain parts of the Underfoot Go-Getter achievement would not update when the corresponding Conquest achievement was completed.


*** Miscellaneous ***

- Banner volumes have been created for Brell's Temple and Convorteum. You will now only be able to teleport to guild banners placed in certain locations within these raid instances. Banners can still be placed for buffs in all areas of the zones.

- Corrected an issue where mercenaries would not accept Bayle Marks as payment if you only had one Mark available.

- Corrected an issue where mercenaries would display incorrect purchase and upgrade costs if a player shrouded or unshrouded.

- Detached the "looking for guild" from the guild lobby. You can now access the looking for guild window in any zone through the slash command "/lfguild" or from the EQ menu. The command /lfg still defaults to Looking For Group.


*** Previously Updated ***

- Fippy the Destroyer - Fixed an issue where sometimes Fippy's HP could reset at the start of Phase 2.

- The Unburrowing - Altered to lessen difficulty in the final fight with the boss.


- The EverQuest Team



5/15/2010


*** HOTFIX ***

- Backflag items have been added to Underfoot raids where appropriate.

- A Cunning Plan - The Monarch and Architect should be easier to deal with in a quick manner.

- Death Beetle - Players now have more time to deal with the boss before it powers up.

- Brell's Trials - Further reduced the DPS of the Orange wave of Cliknar.



-The EverQuest Team



5/19/2010


*** Emergency Game Update Notes ***

*** Items ***

- The free Shared Bottle of Adventure items now have a minimum level of 55 to use the item.

*** AA ***

- Shadowknight - Hastened Fortify Companion should now correctly reduce the reuse timer on Fortify Companion by 2 minutes per rank for the first three ranks and 3 minutes per rank for the next three ranks.


*** Previously Updated ***

- Backflag items have been added to Underfoot raids where appropriate.

- A Cunning Plan - The Monarch and Architect should be easier to deal with in a quick manner.

- Death Beetle - Players now have more time to deal with the boss before it powers up.

- Brell's Trials - Further reduced the DPS of the Orange wave of Cliknar.

- The EverQuest Team



5/21/2010


Here's a sneak peek at a hotfix that will be going live at 4am. Note: We aren't bringing the servers down for this.

*** Hotfix ***

- The Unburrowing - No adds will spawn once the Protauris starts attacking.

- The Unburrowing - Added more time between when the Magrix attack and the Protauris attacks.

- The Unburrowing - Added 5 minutes to the time that must pass before the Protauris increases his damage.



5/22/2010


Important Information Regarding Your EverQuest® Account

Greetings EverQuest Adventurer!

In order to maintain a high level of gameplay across the EverQuest universe, on June 22, 2010, EQ will begin consolidating the following servers. These merges are scheduled to occur between June 22nd and July 6th, 2010.

Server 1 Server 2 Result Name

Stromm Luclin Stromm – Luclin

Drinal Maelin Starpyre Maelin Starpyre – Drinal

Xegony Druzzil Ro Druzzil Ro - Xegony

The Tribunal Bristlebane Bristlebane - The Tribunal

Fennin Ro Cazic Thule Cazic Thule - Fennin Ro

Saryrn Bertoxxulous Bertoxxulous – Saryrn

The Seventh Hammer Tunare Tunare - The Seventh Hammer

Prexus The Rathe Prexus - The Rathe

Quellious Povar Quellious – Povar

Erollisi Marr The Nameless The Nameless - Erollisi Marr

Become a part of EverQuest's future! We'll be launching a new server in the coming months and Zatozia will be looking for your input into what it should be named. Keep checking http://eqplayers.station.sony.com/ to find out how to choose your favorite.

To help make this transition as smooth as possible, we will be offering one free server transfer to all affected characters for seven days after your character is moved to the new server as a result of the server merge. Please see below for additional details. We will also be offering reduced rates on several customer service items in the in-game Marketplace between June 22nd and July 6th, 2010. These will include the following:

Character Transfers

New Rate During Transition Period (June 29th - July 6th only): 1000 SC

Potion of Amnesia (character name change)

New Rate During Transition Period: 500 SC

Potion of Disgenderment (gender change)

New Rate During Transition Period: 500 SC

Witness Protection Pack (character name and gender change)

New Rate During Transition Period: 700 SC

Transmogrification Scroll (race change)

New Rate During Transition Period: 1500 SC

Character Transfer Tokens are subject to usage rules available in the Marketplace description.

We hope that these changes will provide players with an even more enjoyable EQ experience.

Character Transfers

The next time you log into game once your character has been moved to the new server as a result of the server merge, you will be prompted to transfer servers. If you choose to defer the transfer at that time, you can access the transfer again by typing "/servertransfer" into your in-game window but please note that this service will only be available for the 7-day period following the server merge.

Character Names

Priority for character names will be based on the date the character was first created. Subsequent players with the same name will have an "x" appended to their name until a unique name can be determined. The same process will be applied to guild names. Players that receive an "X" appended to their Character Names can change it by typing the "/changename" command into their chat window. Guilds that wish to change their names will need to use the "/petition" command.

Inactive Characters

Accounts with characters below level 10 that have been inactive for six months or more will be purged from the EQ system.

Accounts with More Than Eight Characters

Accounts with characters on the merging servers will have their character names alphabetized, and only the first eight listed will be accessible until characters are deleted to make room. Any characters past the first 8 are not deleted, they are simply inaccessible until one of the first 8 is deleted to make room.

Shared Banks

If a player's account has characters on both servers, the most recently updated bank will have priority unless it is empty. Players must empty out the shared bank they don't want to keep before the merge. If players wind up with the wrong shared bank (they didn't empty out the other one in time, etc.) they can use "/petition" to have the other shared bank copied over.

UI and Character Settings

All character UI and character settings will need to be reset.

Corpses

All corpses will be sent to Shadowrest.

EQ players

Player information will be updated to reflect new names/guilds/servers.

Artifacts

New servers will allow two of the same artifacts.

-Sony Online Entertainment



6/09/2010

Here's a sneak peek at Wednesday's Game Update Notes:


*** Highlights ***

- A new set of Hot Zones are available. See Franklin Teek in the Plane of Knowledge for details.

- DPS mercenaries are now available. See your favorite mercenary liaison and pick up a "Melee Damage" type which uses physical attacks or a "Damage Caster" type which will cast spells from range.


*** Items ***

- Lowered prices of Augmentation Distillers from Class VI to Class XX.

- Items in Tier 7+ mission chests can now be sold for Brellium tokens.

- Pulsating Crystallized Cosgrove Shards can now be bought and sold for Brellium tokens, but brilliant shards can only be purchased in the Shining City.

- Added a recast group to The Magic Lute's effect.

- Improved the Agreable Alleviation effects on Scepter of Creation, Battle Staff of Torment and Whisperwind, Kertrasia's Voice.

- Set a hate override for Brell's Blessed Soothing Wave and Brell's Sacred Soothing Wave.

- Increased the mana return on Brell's Blessed Invigorating Relief and Brell's Sacred Invigorating Relief.


*** Tradeskills ***

- Lowered the trivial for the Wood Panels and Ornate Trim recipes used in the quest 'I Hope You Can Hear This'.


*** Quests & Events ***

- Changed where the reward chest for Bonfire of the Adherents spawns so that it will no longer interfere with other peoples' chests.

- The chest given out when completing the Bonfire of the Adherents mission in Lichencreep will disappear (with warnings) if not opened after fifteen minutes.

- Removed the silver tokens rewarded from the quest 'In The Face of Danger' and added them to the quest 'Goos Gone Wild'.

- Unburrowing - Fixed an error that reduced the hit points of npcs in the early waves of the event.


*** Spells ***

- Second, Third, and Fourth Wind have been moved to a less-conflicting timer.

- Twincast should once again work properly on spells with recourses.

- Bard - Increased the range on Voice of the Mindshear to 75.

- Bard - Increased the effect radius of the Lively Crescendo line to 300.

- Bard - Raised instrument effectiveness caps on higher ranks of the SoF and SoD Chant songs.

- Bard - Increased the number of charges on Arcane Arietta and Arcane Anthem to 4.

- Enchanter - Compliant Lurch is now located under the Utility Detrimental - Movement right click spell menu.

- Enchanter - Increased the proc limit on all ranks of the Mana Resurgence Aura to 6.

- Necromancer - Corrected an issue with Bestow Undeath Rk. III that was not allowing it to proc on detrimental spells.

- Paladin - Reduced the cast time and global cooldown of Devout Cleansing.

- Paladin - Increased the healing component of Splash of Sanctification by 10 percent.

- Paladin - Splash of Sanctification has been converted to a more conventional cure. While it is no longer guaranteed to cure a detrimental effect, it can cure more than one effect at once now. It should no longer remove effects such as Cascading Rage.

- Ranger - Flusterbolt has been changed to allow for a more effective memblur effect.

- Shaman - Shortened cast time and increased recast time on Severilous' Spear of Venom and Ice Sheet.

- Warrior - Reduced the cost for Lionhearted Rally-Cry Rk II and Rk III to match the first rank. Further changes may be coming for this ability.

- Wizard - Harvest spells have been changed to an instant mana gain with a 12-second cast time and a slightly longer global cooldown.

- Wizard - The Self-Immolation spell will only backfire once per cast, and will not reflect back if all targets resist the spell.


*** NPC ***

- The Ash Golem's Rain of Ash ability in Lichen Creep should no longer cause other NPCs to aggro.

- The Mistress of Pain in Convorteum will not cast her Soulscream ability as often.

- Fixed an issue with The Collector's spell timer in Convorteum. He will no longer continually cast Burst of Unlife.


*** AA ***

- Fixed an issue that could cause those under Fade effects to appear invisible to other PCs after becoming visible to NPCs.

- Bard - Furious Refrain is now available to train at level 59, giving increased riposte chance on incoming damage as well as protecting the bard from enrage damage.

- Beastlord - Reduced the chance for Chameleon Strike to be resisted.

- Berserker - Frenzied Defense now has the ability to protect against enrage damage.

- Berserker/Warrior - Renamed Furious Rampage to Hastened Rampage to remain consistent with other abilities of the same type.

- Monk - Return Kick now has the ability to protect against enrage damage.

- Shadowknight - Moved the timer for Hate's Attraction so it no longer conflicts with Summon Companion.

- Shadowknight - Death's Effigy will now correctly cause NPCs to forget about you.


*** Miscellaneous ***

- DPS mercenaries are now available. See your favorite mercenary liaison and pick up a "Melee Damage" type which uses physical attacks or a "Damage Caster" type which will cast spells from range.

- Fixed an issue causing some mercenaries to not accept Bayle Marks.

- Fixed a potential zone crash caused by some right-click item scripts.

- The "auto-hater" state for the extended target window should now save and load properly.

- New Hot Zones are available:

- - The Lavastorm Mountains

- - Blightfire Moors

- - Firiona Vie

- - The Gulf of Gunthak

- - Goru`Kar Mesa

- - Natimbi, the Broken Shores

- - The Broodlands

- - The Bloodfields

- - The Barren Coast

- - Arcstone, Isle of Spirits

- - The Elddar Forest

- - The Loping Plains

- - Old Blackburrow


*** Previously Updated ***

- Hastened Fortify Companion should now correctly reduce the reuse timer on Fortify Companion by 2 minutes per rank for the first three ranks and 3 minutes per rank for the next three ranks.

- The EverQuest Team



Hotfix - June 16, 2010

- Damage Caster mercenaries will no longer cast AE spells when in their current stances.

- Melee Damage mercenaries will no longer cast Thief's Eyes until their target is closer to the center of the group.

- Melee Damage mercenaries in balanced stances will wait until their target is below 95% health before they will engage.

- Cliknar Queen - Adds will no longer spawn while she is not in the room. Removed the Unstable Pabulum from the event.


7/8/2010

*** Hotfix ***

Unstable Creation - Corrected a timer issue that was causing the Unstable Creation to activate itself early.

Magus Sisters - The chests from this raid have moved further away from the center, close to the passage that leads to the top floor of the temple. This should prevent them from being noticed by the First Creation if you trigger his event but fail to kill him or flee.



7/14/2010


*** Highlights ***

Resurrection and Revival Sickness will no longer trigger OOC timers on their own. They will still have their normal detrimental effects on resurrected or revived players, however.

There is a new 3D preview window available for seeing what items will look like on your character. See the UI notes below for details.


*** Items ***

Increased the HP, mana, and proc on the Unholy Deepwater Maul to bring in line with other weapons in the same tier.

The "Which Came First" item can be activated more quickly than it could before. It still needs to rest between uses.

Items from Convorteum raids will focus spells up to level 90.

The tank versions of the Blessed Serilis Prayer Shawl and Sacred Serilis Prayer Shawl will now be able to receive Efficacy of Brell focus effect. To receive the focus, you must exchange your shawl with Chamberlain Thoridain.


*** Tradeskills ***

Fixed an inconsistency in the required levels for Underfoot's raid dropped seals.

Visited the farm where superfluous letters play all day long and brought back an "L" to add to "Ralos' Ink Additive." Rallos (and everyone around him) is now much happier with the name.

Fixed an inconsistency with tradeskilled weapon ornamentations. Scribing the appropriate sketchbook is no longer required for you to craft Black Acrylia or Ceramic molds.

Those proficient in archery may want to see what the Useful Automated Vendor has to offer in the way of quiver crafting.


*** Quests & Events ***

Fixed issues with Hot Zone tasks in Broodlands, Elddar Forest, and Old Blackburrow.

Removed two NPCs in The First Corruption mission that would attack characters still zoning in.

Fixed an issue where the Clockwork Magma Meter MCMXCIX would lose track of what it was supposed to do when it reached its destination if its owner had died previously.

Cliknar Queen Removed the knockback from the Chitin Shards spell.

Unburrowning the Sandbound spell is now a root as intended.

Trial of Creation Brell will no longer be impressed with crafted items that were not created with items harvested during that attempt.

Made some changes to the Contagious Pustules spell. It should now be less dangerous outside of the Magus Sisters raid it appears in.


*** Spells ***

Resurrection and Revival Sickness will no longer trigger OOC timers on their own. They will still have their normal detrimental effects on resurrected or revived players, however.

Corrected the right click memorization category for Second/Third/Fourth wind so it matches the new timer.

Beastlord

Decreased the cast time and increased the recast time on all ranks of Salve of Reshan.

Increased the heal amount of all ranks of Salve of Reshan.

Increased the HP granted by all ranks of Focus of Yemall.

Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff.

Increased the duration of Spirit of Vaxztn to 60 minutes.

Friendly Pet's healing procs will now affect the pet's target's target rather than the pet only.

Moved the proc on Friendly Pet to slot 8 to avoid interference with other pet buffs.

Berserker

Axe of Rallos has been converted to a single target melee range ability and has had its endurance cost lowered significantly.

The damage portion of Axe of Rallos has been reduced in number but had the target race requirements removed. All damage strikes can now hit any race or class.

Altered the resist types and modifiers on all Axe of Rallos components so they are more consistent.

Doubled the limit use counters available on Axe of Rallos Dread Effect.

Axe of Rallos' stun component will generate a lower amount of hate.

Druid

Added a resist modifier to the Blast of Sporali Venom spells cast via Blast of Hypergrowth.

Enchanter

Lowered the cast time of Rune of Yozan.

Magician

Moved magic rain spells to their own timer, allowing them to be cast alternately with fire rain spells.

Paladin

Raised the base healing amount of Devout Cleansing.

Added a hate override for Splash of Sanctification so it will no longer generate as much hate in raid situations.

Increased the number of curse counters removed by Splash of Sanctification.

Ranger

Corrected a percentage modifier on Storm of Arrows Rk. III that was too low.

Shadowknight

Altered the spell icon and particles for Curse of Frailty to reflect its nature as a debuff.

Wizard

Corrected an issue that prevented Funnel of Frigidity Rk. II from being cast while in combat.


*** NPC ***

Corrected an issue allowing some goos in Cooling Chamber to spawn under the world.

The Mistress of Pain's minions should be easier to dispatch now.


*** AA ***

Bard

Renamed Identity Crisis to Lyrical Prankster due to it being more... Bard-y.

Beastlord

Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies.


*** Mercenaries ***

Base HP and AC of mercenaries have been evaluated, all DPS mercenaries have been increased, while healer and tank mercenaries are only increased at the high end. Mercenaries are still weaker than the classes they resemble.

Melee Damage and Damage Caster mercenaries generate less hate.

Melee Damage mercenaries can accept speed and attack buffs.

Damage Caster mercenaries have a new Burn AE stance which allows them to cast AE spells.


*** Achievements ***

Corrected issues with the achievement Slaughter is as Slaughter Does and raised the time allowance to 90 minutes.


*** Marketplace ***

Re-arranged the Marketplace UI for better navigation.

Added ability to see Marketplace items in icon or list view.

Added ability to sort Marketplace items.

Added ability to see item stats for Marketplace items.

Added ability to bring up Marketplace items in the 3d Preview window.

Added ability to search for an item by name.


*** Welcome Screen ***

Re-arranged the Welcome Screen for better navigation.

Added an uncompleted achievements section.

Added an events calendar.


*** Miscellaneous ***

Fixed an issue causing the "auto-hater" state in the extended targeting window to not be saved properly.

Fixed an issue that could cause players with specific video cards to crash if they had several reward sets queued.

Fixed an issue where the game client was not being removed from sneak/hide state when it was broken via spell casting.

Fixed several issues where skills were available to characters at incorrect levels.

The Plane of Knowledge book in Blightfire Moors has moved much closer to Crescent Reach.


*** UI ***

Added a new 3D preview window. Items with visible appearance or visible effects may now be previewed by alt-right-clicking on the item or on the item's icon in the item window. Use the scroll wheel and the right mouse button when over the window to change the window's viewpoint.

Fixed an issue with the spell list while scribing spells using the right click menu.

Fixed an issue causing the spent AA total to display improperly.

Added background drawing options for window draw templates. Backgrounds can now be drawn (Tiled(default) = 0, Normally = 1, Stretched = 2, Centered = 3, Centered Vertically = 4, and Centered Horizontally = 5).

Fixed an issue with scroll bars not properly appearing in combo boxes.

Added Files

EQUI_ObjectPreviewWnd.xml

Changed Files

EQUI.xml

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_MarketplaceWnd.xml

EQUI_MerchantWnd.xml

EQUI_Templates.xml

SIDL.xml


*** Previously Updated ***

Made some changes to the Cliknar Queen Raid. Adds will no longer spawn while she is not in the room. Removed the Unstable Pabulum.

Unstable Creation Corrected a timer issue that was causing the Unstable Creation to activate itself early.

Magus Sisters The chests from this raid have moved further away from the center, close to the passage that leads to the top floor of the temple. This should prevent them from being noticed by the First Creation if you trigger his event but fail to kill him or flee.

The EverQuest Team



Hotfix - July 26th, 2010

- The gnomes that made the Clockwork Magma Meter have made further adjustments to its design that should make it even less likely to lose track of its owner.

- Unstable Creation - Corrected an issue that could potentially have caused the loot chest to despawn early. - Unstable Creation - Fixed an error with the Creation's non-overloaded spell selection and timing.

- Magus Sisters - Sisters who absorb the essence of a fallen sister will receive more benefits than they did previously.- The First Creation decided that he has been a bit too easy on adventurers that dare to threaten him. He has decided to pick up his pace a bit.


7/28/2010

*** Highlights ***

All Underfoot zones have had a temporary 20% increase in experience granted when killing NPCs.

*** Items ***

Recent marketplace items and all marketplace mount saddles are now Heirloom.

The Bridle of King Kalakor will once again summon a lion with a full mane.

*** Quests & Events ***

The Hot Zone tasks in the Firiona Vie zone now give the proper updates.

*** Miscellaneous ***

The Welcome Screen now displays only if it hasn't been seen by any character on the current account in the past 22 hours.

*** UI ***

Corrected issues with the 3D preview window where it would not show proper coloring on tinted mounts or illusions.

Corrected issues with the 3D preview window where it would not show illusions that were triggered by spells (such as the Fabled Ball of Golem Clay).

Fixed issue causing your buff window to reset to 2 columns wide in some cases when you had set it to 1 column wide.

Fixed issue with the map window where the minumum window size was hard coded into the window. It now is represented in the xml file.

Changed

EQUI_BuffWindow.xml

EQUI_Inventory.xml

EQUI_MapViewWnd.xml

EQUI_ShortDurationBuffWindow.xml

*** Previously Updated ***

The gnomes that made the Clockwork Magma Meter have made further adjustments to its design that should make it even less likely to lose track of its owner.

Unstable Creation Corrected an issue that could potentially have caused the loot chest to despawn early.

Unstable Creation Fixed an error with the Creation's non-overloaded spell selection and timing.

Magus Sisters Sisters who absorb the essence of a fallen sister will receive more benefits than they did previously.

The First Creation decided that he has been a bit too easy on adventurers that dare to threaten him. He has decided to pick up his pace a bit.

- The EverQuest Team



August 18, 2010


*** Highlights ***


* We were able to make several changes in response to feedback we received at Fan Faire. These changes are noted with an asterisk. Additional changes are scheduled for upcoming updates. Thanks to everyone who joined us and participated at the event!


*** Items ***


* In-game rewards from this year's Fan Faire are now Heirloom items.

The Draught of the Craftsman buff will now tick down in the guild lobby and guild hall.


*** Quests & Events ***


* Beware! Unrest, Cazic-Thule, Blackburrow and Lower Guk will be getting more dangerous for a while!

* The bonus experience modifiers have been removed from Underfoot zones. We hope you enjoyed them.

* A Cunning Plan Reduced the damage done by the Minions, Keyholders, Architect and Monarch slightly.*

* The Cliknar Queen In order to avoid having two pabulums stack on top of each other, they will now be spawned one at a time (but twice as often).*

* Magus Sisters Corrected an issue with the raid reset.


*** Spells ***


* Beastlord Corrected a skill issue for Spirit of Hoshkar pets focused by Enhanced Minion IX, X, and XI. They had several skills set too low.

* Beastlord Raised the AC of Spirit of Hoshkar pets focused by Ritual Summoning, Minion of Discord, Servant of Chaos, Spire Servant, and Servitor of Scale.

* Beastlord Swarm pets summoned by Bestial Empathy, Howling at the Moon, and Bark at the Moon lines will now be much smaller.*

* Enchanter The effect from the Aura of Abstract Acumen will now go to the short duration buff box.*

* Magician Reduced the recast time on Summon Ring of Flight.

* Magician Renamed the Ring of Levitation to Ring of Flight so that it matches the name of the spell that summons it.

* Necromancer Restored the innate lifetap proc to necromancer pets focused by Enhanced Minion V and above.

* Paladin The global cooldown for the Burst of Dawnlight spell has been reduced to three seconds.*


*** Miscellaneous ***


* Fixed a crash issue when clicking on Achievement links in the Welcome Screen.


*** UI ***


* Fixed issue with Effects and Short Duration buff windows vanishing when minimized.

* Added "Is Lore" and "Has Lore Augment" to the Recover tab.

* Added ability to inspect the items in the Recover tab.

* Changed

o EQUI_MerchantWnd.xml


8/23/2010

*** Hotfix ***

Changed several Underfoot raids to make them easier. Many of these changes came from feedback we received from the community.

The Death Beetle The type and number of hatchlings that spawn from the Death Beetle will no longer be randomly decided. The same hatchlings will spawn each time they spawn. The hatchlings have also been renamed.

The Death Beetle Rapid hailing of the elder sporali will no longer cause the event to advance phases.

The Death Beetle Reduced the number of fungi (and their equivalent sporali) that spawn at the beginning of the raid by half, but increased their HP. Overall there are fewer targets and less total damage to deal in order to kill the waves.

The Death Beetle The raid event will reset if the Death Beetle is left idle for more than 60 seconds after it is first aggroed.

The Death Beetle Hatchlings will now spawn less often and at a more reliable interval. Instead of spawning every 10 percent (with some variation) they now spawn every 15 percent.

Masked Invaders A message will now reveal the character responsible for causing the greken to be healed.

A Cunning Plan Further reduced the DPS of the mephit keyholders and minions for a total of about 20 percent.

A Cunning Plan Reduced Taskmaster Yeorick's DPS slightly.

Trial of Destruction Reduced the DPS of the rotocopter, gnomework, and skittering sentinels.

Trial of Creation Many enemies in this trial have had their DPS reduced.

Trial of Creation Many enemies in this trial have had their hit points reduced by approximately 10 percent.

An Audience with Brell Brell and his Armored Visage have had their DPS reduced.

- The EverQuest Team



Game Update Notes: Wednesday, September 8, 2010


*** Highlights ***


* Norrathians are losing sleep. Fear is losing its hold over people. Keep your eyes open for events happening throughout Norrath.

* The Loyalists of EverQuest program is now live! All subscribers will get weekly rewards for having an active subscription see the special section below for details.

* We are continuing to implement requests we received at Fan Faire. These are marked with asterisks below.


*** Loyalists of EverQuest ***


* Loyalists of EverQuest is a program for our loyal EverQuest customers. For simply continuing to subscribe to our game you will gain a special currency (crowns) every week that can be spent on items to improve your game play. There is no additional charge for the items you find on this vendor. You will not need to spend station cash, nor buy Legends of Norrath packs to gain these items. Simply continue to play our game. Seek out Alerynril the Loyal in Plane of Knowledge for the current loyalty items.

* The amount of crowns you gain each week will increase for every month that you have a continued subscription to EverQuest. This increase in points per week caps out after 12 months. This is the "Velocity" you see on the welcome screen. The specific method of subscription is not important, as long as you continue to stay subscribed each month. Additionally, long term subscribers will gain an initial bonus of crowns, depending upon the duration of their subscription. For each month your subscription lapses, you will lose three months of velocity.

* NOTE: Loyalty points are shared across all your characters on all servers. Choose which character gets the rewards carefully!


*** Items ***


* Several Underfoot Cosgrove raid seals have had their focus effects increased to bring them in line with the rest of the raid seals.

* Whirlwind now has a level cap on its stun component.


*** Quests & Events ***


* Trial of Creation Lowered the radius on the Jeweled Golem's AE spell by 33 percent.*

* Unstable Creation Corrected errors in the challenge mode transition for this event. Restored the second chest when it is defeated in challenge mode.

* The First Creation The First Creation has had his wild rampage damage reduced. His normal rampage damage was not changed.*

* The First Creation Once the healing phase of his event begins, The First Creation will summon skirmishers less often.*


*** Spells ***


Paladin


* The Aurora line of spells will now generate a minimal amount of hate when used. They should be otherwise unaffected.


Shaman


* Feralization will now reduce target accuracy for all melee skills rather than just one hand blunt.


*** Miscellaneous ***


* Improved the pathing in Discord to help reduce warping issues with Pallorax and other NPCs in the zone.*


*** UI ***


* Updated icon files.

* Changed

o EQUI_Animations.xml


*** Previously Updated ***


* Changed several Underfoot raids to make them easier*.



The EverQuest Team



Hotfix - September 15, 2010


*** Highlights ***


* Fixed several issues with the Loyalists of Norrath program.


*** Quests & Events ***


* Long Live the King and I Want to Conquer the World Corrected issues causing some ground spawns and NPCs involved in these launch events to fail to respawn.


*** Spells ***


* Paladin Aurora heals have been changed back to self-target so they will work as they did before. They now trigger a small group heal that will add a minimal amount of hate to the caster.


*** Loyalists of Norrath ***


* Fixed the loyalty velocity gauge to display the correct range (0-120).

Removed single stack limitations on purchasing items. You can now purchase more than one stack of an item.


*** Previously Updated ***


* The Lair of the Risen is currently unavailable while undergoing changes. It should be ready soon!


The EverQuest Team


9/28/2010

*** Hotfix ***

The following changes have been made to the Invasion of the Fearless mission to address its difficulty:

You now have 30 minutes to put out all of the fires in Qeynos.

Every two minutes, Guard Aerryn will let you know how much time you’ve taken as well as how many fires are still burning.

Fires now have non-particle effects on them, so those without the ability to see particles should still see the fires.

There will now only be a maximum of 12 fires burning at once.

Your enemies have been weakened.

Fire starters no longer have a chance to spawn directly on top of your group when you talk to Guard Aerryn. They also will not start fires near Guard Aerryn or in the basement of Crow's pub.

The EverQuest Team



10/12/2010

*** Highlights ***

Adventurers in the Feerrott have noticed a statue on the banks of the Greenblood river. Touching this statue transports them to a strange version of the Feerrott, one that appears to contain something new... what lies within the House of Thule?

All EverQuest players can now enjoy larger backpacks and new inventory features!

House of Thule owners may now enjoy the new player housing feature!

House of Thule owners now have two more base inventory slots!

Added an additional experience bonus for grouping with other players. Mercenaries will not add this new bonus. Each additional player added to a group will add a higher bonus up to the group maximum. A group of six players will receive approximately 22% more experience per kill than a group made of three players and three mercenaries.

*** Player Housing ***

For House of Thule owners EverQuest now has player housing! To shop for a nice plot of land to own, find the new wing of the guild lobby and talk to Anna. Clicking on the gate will allow you to select a neighborhood.

You can own up to two plots, with a house on each one.

Different houses may be purchased from vendors that offer different amounts of housing item and non-housing item space.

There are lots of items for housing to acquire both in-game and on the marketplace-furniture, tradeskill stations, pets, art, architectural pieces, and more!

Use your house as extra storage space!

Find trophies to place in your yard or house that grant stat benefits like tribute effects.

Show off your creativity in decorating to your friends and guild-mates.

Look for a detailed article on EQPlayers that explains the new housing features in-depth.

*** Inventory Improvements ***

The fabric of reality has been altered and now backpacks are no longer limited to 10 slots.

Bag windows are now re-sizeable and can be locked in place.

There is a new bindable key available to toggle all inventory bags.

Empty bags can now be placed in other bags.

CTRL-left click now drops an item into a bag without opening it.

CTRL-right click now swaps the contents of two bags if a bag is on your cursor and you ctrl-right click on another bag.

House of Thule owners get two extra base inventory slots.

*** Items ***

Brellium Tokens can now be traded.

*** Quests & Events ***

When other players enter Underfoot raid instances, you will no longer see replies from the NPCs they speak to.

The missions given by Old Man McKenzie will no longer offer experience. This may change in the future.


*** Spells ***

The indoor-only restriction for movement spells has been removed.

Enchanter Twincast Aura will now enhance DoT damage spells in addition to instant damage spells.

Magician Restricted the Flames of Power effect to spells that cost 10 mana or more. This should mean it is no longer consumed by most procs or spell procs. Rogue Changed the memorization category for Ambush Rk. II and Rk. III to Combat Abilities>Stun to match the functionality of the ability.

*** AA ***

Magician Divine Companion Aura's duration is now correctly fixed at 3 ticks.

Magician and Shaman Hastened Malosinete has been renamed to Quickened Malosinete to stay consistent with naming conventions.

*** Miscellaneous ***

Added the server title for characters created on Trakanon.

Alerynril the Loyal now offers the ability to buy up to three character slots.

*** UI ***

Added mouse over and disabled colors for custom button text.

Added ability to define the tab styles to use stretched (default) or fixed widths.

Made a number of changes to support Real Estates / Housing.

Made a number of changes for the inventory / storage features.

Base inventory slots have been changed to now run left-to-right then top-to-bottom. (Previously it was top-to-bottom then left-to-right.)

Added

EQUI_RealEstateItemsWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_RealEstateNeighborhoodWnd.xml

EQUI_PlotSearchWnd.xml

EQUI_PurchaseWnd.xml

EQUI_TributeTrophyWnd.xml

Changed

EQUI.xml

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_Animations.xml

EQUI_BankWnd.xml

EQUI_BarterSearchWnd.xml

EQUI_BazaarWnd.xml

EQUI_BigBankWnd.xml

EQUI_Container.xml

EQUI_ExtendedTargetWnd.xml

EQUI_GiveWnd.xml

EQUI_HotButtonWnd.xml

EQUI_InspectWnd.xml

EQUI_Inventory.xml

EQUI_LootWnd.xml

EQUI_MerchantWnd.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_Templates.xml

EQUI_TradeWnd.xml

EQUI_TributeBenefitWnd.xml

SIDL.xml

The EverQuest Team



10/21/2010

*** Items ***

Lowered the prices of many older Guild Hall teleport stones.

The Doll of Character is no longer tradable.

Corrected the AC values on Abstruse Soulreaper Robe and Lucid Soulreaper Robe.

Ranger breastplates from House of Thule should now grant the correct amount of damage from their click effects.

Changed the focus names on several HoT raid rings to reflect the actual focus present on the items.

Coin weight reduction bags have had their capacity increased.

Corrected the descriptions on the Hedgerow Leaf items so they correctly describe the mount they summon.

Claiming the Slashing or Crushing Emerald Dragon Ornament should now grant the correct item.

Mixing Bowl, Ice Cream Churn, and Fly Making Bench are now purchasable from the furniture crafting supplies vendor in the neighborhoods.

Corrected several typographical errors in item names.

Corrected several typographical errors in the new housing items.

Changed the name of several stone housing items to reflect what they actually look like.

The Sword of Truth is now placeable in real estates.

*** Tradeskills ***

Tradeskill crafted furniture had incorrect sellback values. They have been corrected.

*** Quests & Events ***

The Research Assistant quest will now accept all custodians.

Blood Mad The task should now require two Fetid Blood to be turned in, instead of four. The listless madwoman should also no longer be referenced as a "he" in the quest text.

Corrected text errors in The Last One, It Only Gets Worse, and A Tearable Fear.

The Gardener Fixed an instance where Deceiver Aeriht could depop and not allow the mission to be completed.

By the Stones! Fixed several issues with the task.

Tick Tock Lowered the damage of the living armor adds.

Torches of Truth Corrected a bug with the Elimination of Nightmares spell.

Ritual of Terror Corrected bugs with Forced Displacement and Shin Kick.

The Force of Eternity Corrected the Synarcana's protection from physical damage.

Islands of Sand Corrected the 'time out' message.

Enemies in some of the hard missions have become more challenging.

*** Spells ***

Casters Increased the HP, AC, and magic resist granted by Shield of Dreams.

Beastlord Increased the damage modifier on the pet buff portion of Incomparable Velocity.

Beastlord Increased the attack and HP granted by Spiritual Valor.

Beastlord Corrected the duration of Callous Ferocity to 12 minutes.

Cleric Increased the damage and mana cost of Rebuke.

Cleric Removed the distance modifiers on Celestial Contravention. Increased the damage on Celestial Contravention Strike and increased mana cost slightly.

Cleric/Druid Increased the damage and mana cost of Tectonic Shock.

Druid Corrected the damage cap on Remote Sunflare.

Enchanter Spectral Unity can now be modified by Quick Buff.

Enchanter Added the triple attack chance from Speed of Novak to Hastening of Novak.

Enchanter Increased the radius of Bucolic Aura.

Enchanter Adjusted Curtailing Helix to be able to overwrite Splintered Consciousness.

Magician Increased the damage modifier on Burnout IX.

Magician Corrected the proc from the Jolting Mindblade to reduce hate as it was intended.

Magician Fire pets above level 50 will now properly restore their extra damage spell if they zone or are suspended with Frenzied Burnout on them.

Paladin Blessing of Light will now properly be triggered from Earnest Fury Strike. Gift of Mana will not.

Shadowknight Corrected the duration base of Banshee Skin so that it will last for a base of an hour as intended.

Shaman Reduced the healing on Ascendant's Intervention to match Survival of the Propitious.

Ranger Increased the AC and damage shield on Quillcoat.

Ranger Increased the HP regenerated by Stalker's Vigor.

Ranger Increased the damage shield on Protection of the Vale.

*** NPC ***

Corrected a typo in Rupkerr’s hail dialog.

Corrected typos in dialogue in The Grounds.

Corrected the appearance of leprechauns in Sanctum Somnium missions.

Corrected some graphical errors on the new Centaur models.

The Compendium of Nightmares' spell Time of Death will no longer reapply itself if it is cured.

Ardull the Watcher in the Library will no longer go no-combat when you are fighting him. He will also leave a corpse.

Arenrhaed in the Grounds will no longer try to infinitely cast his buff spell on himself.

Beget Cube in the Grounds will no longer reflect proc spells back at players.

Gilibus the Unseen will no longer reset himself when in combat.

The powers of rares in the Grounds and Library have been weakened.

Moved a terror guard away from the entrance to the Library in the House of Thule zone.

Removed some errant NPC spawns in the Feerrott that should only have been triggered via the Protecting the Weak (Minded) quest.

*** AA ***

The minimum level for all Dreamlike stat AAs has been increased to level 85. All levels of each stat are now purchasable at level 85 as well.

Bard Cacophony now has the correct number of ranks available.

Bard Extended Ingenuity will no longer extend songs.

Beastlord Rank 1 of Beastial Bloodrage should now work on your warder.

Cleric Bestow Divine Aura is castable again.

Druid Survival of the Felicitous AA has been refunded and removed. It was never intended to be live.

Magician Refunded all ranks of Elemental Spell Fury since they don’t do anything. Sorry.

Rogue Created 3 new ranks of Hasty Exit.

*** Achievements ***

Corrected the achievement "It's Dangerous to Go Alone (Group)" so No Freedom in Death updates it when completed.

Corrected a typo in the 'Savior of' achievement descriptions.

Some Ranger Specialized Proficiency achievements were removed as they were redundant. Sneak was the only skill in these achievements, and it was capped at a low level.

*** Miscellaneous ***

Rotharran Radhelm will now properly acknowledge No Freedom in Death as part of progression and offer his wares accordingly.

Some future use poison components were dropping from NPCs. The correct components should now be dropping.

Removed Distillate of Alacrity XV from Ralkor Stoneclaw because it doesn't work and wasn't intended to be live.

Tinkering Tables, Ice Cream Churns, Fly Making Benches, and Mixing Bowls are now available for use at the neighborhood community center building.

Fixed an issue causing items within houses to be lost when transferring characters between servers.

Changed a check that was causing items that were only tradable on Firiona Vie to not be movable by other players in housing plots.

Corrected some crashes and other issues when selling more than 80 items in the Bazaar.

Fixed a potential client crash with computers that can not use pixel shader 2.0.

Fixed an issue that required players to zone before they could place housing items purchased from the marketplace.

Placeable items that are also equippable (swords, shields, bows, etc) can now be dropped by clicking on the ground in a non-real estate zone.

Placeable items that are also equippable can now be dropped in real estate zones by holding ctrl when clicking on the ground.

Lowered the intensity of the bloom effect in Everfrost, Relic, Kernagir, and the Guild Lobby.

Fixed some issues with the /who command involving people in housing zones.

Fixed some issues with post processing effects and bloom lighting.

*** UI ***

Fixed some resizing and default window size issues for container windows.

Changed

EQUI_BazaarWnd.xml

EQUI_Container.xml

*** Previously Updated ***

Rend in the Grounds will no longer become permanently invulnerable.

Fallen Soul in the Well should no longer be attackable.

Corrected the appearance of the dead NPCs in the Pit of All Fears mission.

Ritual of Terror Fixed a bug that could cause the raid to stop working once Kerchak was killed.

Zeflmin will now tell you which zone the Guild Hall portal is aligned to when you enter your Guild Hall.

The Lost One Weaver's Bodyguards will now spawn correctly on live servers.

The EverQuest Team


10/26/2010


Here are the Update Notes for Tuesday.

*Miscellaneous*

- Fixed a few server stability issues.

The EverQuest Team


Hotfix - November 2, 2010


*** Hotfix ***


- Removed see-invis flags from NPCs in the upper floor of House of Thule as it is primarily a travel zone.

- Tick Tock - Corrected an issue that was causing the raid to hang before getting to the clock phase.


11/03/2010


*** Important News ***


In next week's patch we are adding the Wave of Dreams spell to the same reward option as Denon's Dirge of Disruption and we are adding Sotor's Chant of Flame to the same reward option as Lyssa's Lively Crescendo.

If you have not yet turned in a Glowing Dream Fragment to get either of those two spells, please wait until the patch to do so. If you have already turned in dream fragments, CS is currently in the process of reimbursing you for the fragments you turned in. Please hold onto the new dream fragments to turn them in after the patch.

If you turned in fragments for either of these spells and have still not been reimbursed after next week's patch, please petition for replacement fragments. Please do not petition until after the update.


The EverQuest Team

11/02/2010


*** Hotfix ***


- Removed see-invis flags from NPCs in the upper floor of House of Thule as it is primarily a travel zone.

- Tick Tock - Corrected an issue that was causing the raid to hang before getting to the clock phase.


The EverQuest Team


Hotfix - November 3rd, 2010

- Restored the missing vendors and cultural items to the Plane of Knowledge.

- Corrected an error with Halloween tasks being unavailable in the Plane of Knowledge.



11/10/2010


Here's a sneak peek at Wednesday's Game Update Notes:

*** Highlights ***


- Fan Faire Request - Auras will no longer cancel each other out when multiple people in a group use the same aura.

- Fan Faire Request - Guild banners are now un-targetable. The Legendary Norathian Standard no longer requires you to target the guild banner - it will work automatically if you are in the same zone as your guild's banner.

- A new tradeskill trophy carry-all is available for the highest tradeskill trophies. You can either trade in the temporary bag to Jolum as with the others, or simply use the temporary bag in place of the essence in an appropriate tradeskill container.



*** Items ***

- The outdoor items available from Lorekeeper Arbel Neklene can now be traded.

- The "Box of" place-able items that show a particle effect now have no collision on the box.

- The ice cream churn, mixing bowl, and fly making bench intended for housing placement are now able to be placed properly.

- Corrected the description of the Alleviating Burst item spells.

- In order to prevent looting problems, Tangible Dream Fragments (for rank III spells) will no longer stack.

- Added the Twist of Nightmares IV focus that is present on the Ritualistic Doll to Sharra's Ritualistic Doll as well. Corrected the spelling of both item names.

- Corrected the appearance and name of "All Rare Ear." It is now named Engraved Prayer Earring.


*** Tradeskills ***

- Tradeskill vendors Rathen, Graylenn, and Trepek have moved closer to the gates of the House of Thule.

- A new tradeskill trophy carry-all is available for the highest tradeskill trophies. You can either trade in the temporary bag to Jolum as with the others, or simply use the temporary bag in place of the essence in an appropriate tradeskill container.

- Fixed a crash that could occur when opening tradeskill containers if too many recipes were memorized.


*** Quests & Events ***

- Looting the Rod of the Sandmen and Buckets of Timekeeping sand should now properly update "A Few Buckets of Sand" when looted from any sandman in Morell’s Castle.

- The task steps to loot the tomes should now be active at the same time the task step to kill the heretic pillagers is active for the "Raiders of the Sacred Tomes" task in Erudin Burning.

- Corrected the description of the loot task step in "Raiders of the Sacred Tomes."

- The Tattered Expedition Journal from the task "Uncovering the Truth" will no longer disappear when used outside of the Feerrott.

- The zone-in location for the Redemption mission from the first floor of the House of Thule has been moved to a safer location.

- Corrected text errors in the mission An Offering to Thule.

- Corrected an error that could cause players to not get credit for defeating the final encounter in the mission An Offering to Thule.

- The new cowardly shade in the mission Miragul's Vendetta now provides a way to leave the mission.

- The Librarian's Nightmare - When the raid resets, all players will be returned to the starting area.

- Ritual of Terror - Added new reset mechanisms to the raid. If the Tae Ew leaders are left alone for too long the event will reset. If the major terrors from Plane of Fear (Grime, for example) look for someone to kill and can’t find anyone in the area, the event will reset. Also, the mechanic that reset the event if it had gone on too long was tightened up and you have 25 minutes to finish the event once you get to the final stage.


*** Spells ***

- Increased blocked buff slots from 20 to 30.

- Fan Faire Request - Auras will no longer cancel each other out when multiple people in a group use the same aura.

- Bard - Added Wave of Dreams to the same option as Denon's Dirge of Disruption for Glowing Dream Fragments. If you already turned in a fragment for Denon's Dirge of Disruption alone you will need to choose that option again to get Wave of Dreams. You should have a new Glowing Dream Fragment in your possession if this happened to you.

- Bard - Added Sotor's Chant of Flame to the same quest option as Lyssa's Lively Crescendo for Glowing Dream Fragments. If you already turned in a fragment for Lyssa's Lively Crescendo alone you will need to choose that option again to get Sotor's Chant of Flame. You should have a new Glowing Dream Fragment in your possession if this happened to you.

- Beastlord - Changed the Growl of the Tiger pet buff from a reflected spell to a triggered spell. This should allow it to affect your pet correctly.

- Beastlord - Increased the damage done by Spirit of Kron Strike.

- Beastlord - Increased the attack and AC portions of Incomparable Velocity.

- Berserker - For legal reasons, Slap in the Face can now only be used on NPCs. It's a... well, you know.

- Cleric - Removed the mana cost from Fintar's Retort Effect.

- Cleric - Moved Healing Splash from the cure category to the normal healing category.

- Druid/Shaman - Increased the HP regenerated by Spirit and Talisman of the Relentless.

- Druid/Shaman - Increased the Corruption counters removed by Chant of the Tae Ew.

- Druid - Adjusted the stacking blockers for Timbercore Skin and Blessing of the Timbercore so that the group version can overwrite the single version (of the same rank).

- Druid - Corrected the illusion component of Arboreal Absolution.

- Druid - Increased the AC debuff on Argent Frost.

- Druid - Increased the AC and damage shield granted by Bonebriar Coat.

- Magician/Shaman - Increased the resistance debuffs of Malosene. The spell damage modifiers were not changed.

- Magician - Increased the damage absorption cap of Tellurian Stance.

- Monk - Increased the damge done by ranks I and II of Dreamwalker's Synergy.

- Monk - Increased the endurance returned by ranks I and II of Five Breaths.

- Necromancer - Removed the lifeshard requirement from Dismay.

- Necromancer - Moved Burlabis' Swift Venom from the corruption memorization category to the poison category.

- Paladin - Corrected the description for one of the spell options for the Minor Dream Fragments. This now correctly lists Earnest Purity and Propitiate rather than Earnest Fury and Respite.

- Ranger - Increased the AC on Protection of the Vale to match Cloak of Quills.

- Ranger - Called Shots is now located on the right click menu under Direct Damage-Physical.

- Ranger - Rotharran Radhelm has added Spell: Summer's Storm to his list of wares.

- Shadowknight - Increased the AC on Drape of Fear to match Cloak of Quills. Increased the HP granted by the spell.

- Shadowknight - Reduced the cast time and increased the recast time of Touch of Dyalgem.

- Shadowknight - Gorgon Lifedraw and Gorgon Shattering will no longer be able to trigger Gift of Mana.

- Warrior - Resolved a conflict between Flash of Anger and Weapon Affiliation. They should no longer interfere with each other.


*** NPC ***

- Fixed some flag issues with Buck Witherspoon and Salvonius in Sanctum Somnium.

- Professor Glumb in the Library will now call for help instead of running away from you. This change should prevent cases where he could fail to leave a corpse when killed.

- Wolves in Fear Itself now give the proper experience.

- The population of the new Feerrott should be more static now.

- Corrected several NPC text errors.


*** AA ***

- Enchant Feymetal and Mass Enchant Feymetal should now work at the correct level for each, and will appear in your AA window correctly.

- Wizard – Pyromancy Ranks 13 and 14 should now work correctly as described.


*** Player Housing ***

- Added code to allow placement of stationary pets on top of furniture without them falling through it. Moving pets may still fall through.

- Added in 3 new mappable item placement hotkeys: Rotate Pitch 90 Degrees, Rotate Roll 90 Degrees, and Rotate Heading 90 Degrees. Rotate Pitch 90 Degrees has a default value of Shift-D. Rotate Roll 90 Degrees has a default value of Shift-F. Rotate Pitch 90 Degrees has a default value of Shift-G.


*** Miscellaneous ***

- Fan Faire Request - Guild banners are now un-targetable. The Legendary Norathian Standard no longer requires you to target the guild banner - it will work automatically if you are in the same zone as your guild's banner.

- Evacuating in Miragul’s Nightmare should no longer place you next to an ooze.

- Moved the safe spot in Fear Itself to a safer location.

- Made several refinements to pathing in the upper floor of the House of Thule.


*** UI ***

- Added in the "Done" button ability to the container window. It can be activated per type (standard, augment, combine) in the right click menu. Note when it is set it will close all of the currently opened windows.

- Fixed an issue where augment and tradeskill containers were not properly storing their sizes in the UI ini file.

- Changed -

EQUI_BlockedBuffWnd.xml

EQUI_BlockedPetBuffWnd.xml

EQUI_Container.xml

*** Previously Updated ***

- Returned missing cultural items to vendors in the Plane of Knowledge. Corrected problems with the Halloween quests involving the Plane of Knowledge.

- Removed see-invis flags from NPCs in the upper floor of House of Thule as it is primarily a travel zone.

- Tick Tock - Corrected an issue that was causing the raid to hang before getting to the clock phase.

- Tick Tock - Fixed an issue that was causing NPCs in the to reset and lose agro.

- Tick Tock - Added a reset mechanism to the raid. Leave any of the NPCs alone too long after getting them angry and the event will reset.

- Tick Tock - Fixed an issue that could spawn multiple copies of Gananorn.

- A Cunning Plan - Reduced the damage done by the Architect, Monarch and Taskmaster slightly. Also, the Taskmaster’s Bullwhip Grab will no longer hit his most hated.

- Trial of Creation - Reduced the hit points of the insubstantial force.

- Death Beetle - Hatchlings will no longer spawn as a big group and will spawn in slightly varied locations.

- An Audience with Brell - Lowered the damage done by Armored Visage of Brell and Brell himself. Also set up a check to ensure that if somehow both the Arcane and Armored visages have the same person as their most hated target directly after they swap who they hate most, Arcane Brell will find a new person to hate most.

- Increased the number of Tangible Dream Fragments that will appear in House of Thule raid chests from 1 to 4.

- Increased the experience modifier in the following House of Thule instances that were set too low: Feerrott, House of Thule Second Floor, the Grounds, the Well, the Library, Erudin Burning, Al'Kabor's Nightmare, Miragul's Nightmare, Fear Itself, and Morell's Castle.

- NPC Trebor Ollijurt should now respawn in Field of Scale.

- All task NPCs for Halloween 2010 quest "Terror of Illis Taberish" should now repop after 7.5 minutes

- A few missions were displaying generic names upon zone in. Each of the zones associated with these missions now have new long names.


- The EverQuest Team



11/16/2010


*** Hotfix ***

- Ritual of Terror - Fixed an issue that could cause the raid to reset if players didn't engage the mini bosses fast enough.

- Ritual of Terror - The runes looted from the raid will no longer be deleted from players zoning in once they can be legitimately looted in the event.


- The EverQuest Team


11/20/2010


*** Hotfix ***


- Kyluc in the Feerrott has added Spell: Protection of the Vale to her list of wares.

- Some of the inhabitants of Morell's Castle and Sanctum Somnium have become more resistant to slows.

- Zonoraz in The Grounds will no longer heal herself or wipe her hatelist if you damage her too quickly.

- Ambushers will now correctly spawn at certain points of the quest Dissolution of Reason. These ambushers will now depop if left idle long enough.

- Alys, an unknown entity, and Piper Nasscul should no longer assist other NPC's in the Hippity Hoppity Kill mission.

- Creatures in the Hippity Hoppity Kill mission will no longer summon at 100% health.

- Creepy Alys should no longer despawn if she's left idle too long.

- Added key drops to the Fear Itself raid that will be needed for further raid access in the House of Thule expansion.



12/08/2010


*** Highlights ***


- Frostfell Is Here!: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. Several of your fellow Norrathians have made their way to the major cities and the Plane of Knowledge and are search of adventurers willing to help them with their holiday tasks. Frostfell will be celebrated throughout Norrath and beyond from December 8, 2010 through January 8, 2011. Various activities and events will be available at different intervals throughout the season, so make sure you join the fun early and before Frostfell goes away for another year.


- New Hot Zones: A new set of Hot Zones have been created. Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content associated with them. Visit the zones below for additional experience and items. Franklin Teek and Skal Nethus in the Plane of Knowledge will have new tasks for you as well.

- - The City of Guk

- - Solusek's Eye

- - The Crystal Caverns

- - Kaesora

- - The Ruins of Old Guk

- - The Howling Stones

- - The Crypt of Nadox

- - Ssraeshza Temple

- - Bastion of Thunder

- - Drunder, the Fortress of Zek

- - Vergalid Mines

- - Zhisza, the Shissar Sanctuary

- - Toskirakk

- - Kaesora Library.


*** Special Ruleset Server Changes ***


- The first round of changes for our special ruleset servers are complete - stay tuned for more to come:


Firiona Vie


- This server will have a permanent 50% experience bonus.

- We have removed the character slot limit - you are now allowed the same number of characters on this server as you are on standard servers.


Zek


- This server will have a permanent 50% experience bonus.


*** Items ***


- Fixed an issue where items added to the limbo buffer as a result of a canceled trade were having their contained items destroyed.

- Corrected errors in several item names.

- Quentin's Outfit has a more appropriate icon.

- Cosgrove Powder and Dream Dust are now flagged as all/all.

- Antheia Bloom Seed is now flagged as all/all.

- High Priest's Leggings, Soulmage's Leathers, Warden's Vest, Chestplate of the Manipulator, and Guardian's Greaves now have focus effects.

- Corrected the focus effect description on mage robes in House of Thule.

- Changed the name of Isabeaux' Ring of Dark Tidings to Isabeaux' Loop of Dark Tidings.

- Hardened Dragon's Tear, Chipped Shard of Appeasement, Shard of the Deep Blue Sea, and Venomous Shards of the Damned should now fit in bows as intended.

- Tier 1 caster armor for House of Thule had its AC lowered to bring it in line with the intended values.

- Cultural Charms in House of Thule should now have the appropriate sockets and grant stats for wearing cultural armor.

- House of Thule raid shields now have type 3 augmentation slots.

- The majority of mounts and familiars are now placeable as house pets.

- Most belts from House of Thule will now increase potion slots.

- Enigmatic Gloves of the Sorcerer now have the proper cold damage focus.

- Some House of Thule Soloist seals have had their focus effects properly updated to level 90.

- The Perfected Augmentation Distiller should now be available to all classes when using the "Show only items I can use" filter while browsing Alerynril the Loyal's wares.

- The Nighttime Nostrum drink now has an effect associated with consuming it.

- Corrected the damage bonuses on the Death and Decay Nimbus and the Path of Fire Nimbus.

- Abstruse Stealthinfused Leggings and Enigmatic Leggings of the Swift will now properly summon Consigned Bite of the Shissar XV.

- Removed the deprecated tradeskill flag from Desiccated Dust.

- Added the tradeskill flag to Goblin Parts. Many parts are useful.

- Ferocity VIII and IX have had an additional triple attack chance added to their normal effects.

- Items with limited charges that summon pets will no longer use a charge if you have a pet when you attempt to use the item.

- Added a cap of level 86 to some Underfoot mana proc augments that were missed earlier.



*** Tradeskills ***


- The Unexpanded Tailored Legendary Backpack is now a large size item instead of giant.

- Spell Research: Added in the ability for players to craft Charta Arcanum Solutions.

- Tradeskill trophies can now be placed in real estates as tribute-trophies. They will grant you the option of activating a tribute effect equal to the power of the placed trophy.



*** Quests & Events ***


- Fixed a bug where players were only receiving experience and not the full task reward if they leveled up when they claimed their reward.

- Corrected text errors in several House of Thule quests.

- Noble Sivrn in Atiiki will be more honest in his approval of your ability to speak the names of the mighty Sphinxes.

- Corrected the entry requirements on the missions Catastrophic Power, Redemption, and Miragul's Vendetta to check for No Freedom in Death instead of What Lies Below.

- Skeletons will no longer ambush you on the quest The Fallen Citadel. The update for finding Translocator Enila will trigger more easily.

- Khalis' guards are now normal spawns with a quick respawn time. To speak to Khalis you must first dispose of his guards.

- The chest in The Gardener mission can now be looted immediately after opening.

- Garden bandits, outlaws, and hooligans will no longer stay around forever after spawning. They will now ambush the players they were intended to ambush during the Dissolution of Reason quest.

- Playful Alyss should no longer despawn without updating the Hippity Hoppity Kill mission.

- Alyss, an unknown entity, and Piper Nasscul should no longer assist other NPCs in the Hippity Hoppity Kill mission.

- Players should now correctly receive a quest update even if they all die after Matilda dies in the Stuff of Dreams mission.


- Terror in the Dark - Raiders may find the denizens are a bit more aggressive than in the past.

- The Force of Eternity - Fixed an issue with the reset mechanism not triggering properly when fighting the split Miragul.

- The Force of Eternity - Corrected an issue causing one of the raid auras to fail to respawn when the raid reset.

- The Force of Eternity - It is no longer possible to transport into the heart of the Phylactery during an event reset. You will have to defeat the events to move on.

- Guardian of the House - Fogweaver should no longer aggro through a door during the fight with Spineslicer.

- Implemented the correct progression requirements for the raids in Morell’s Castle and Sanctum Somnium. Note that the Cloudgate Key is no longer needed and will no longer drop.

- Raid-specific auras in the Torches of Truth, Ritual of Terror, and Cazic's Final Stand events will now be visible to players who have auras turned off otherwise.



*** Spells ***


- Fixed an issue with DoT stacking that would cause the second DoT to have the incorrect duration.

- Cone spells with hit limits will no longer count invalid targets towards that limit.

- Corrected grammar errors in several House of Thule spells.

- Corrected a typo in the reward description for Shaman spells in the Median Nebulous Dream Fragments quest.

- The Sympathetic Alleviation spell line now has a maximum level of 86.

- By request, Respite will now tick down in zones with frozen spell timers.

- Bard - Moved Lyrin's Spiteful Lyric to the Short Duration Buff Box.

- Necromancer - Moved Cascading Deathshield to the Pet-Block memorization category.

- Necromancer - Moved Call Skeleton Swarm and Call Skeleton Crush to the Pet-Sum: Swarm memorization category.

- Necromancer - Corrected the recourse of Dunkelnacht Orb so that it will create the correct item.

- Paladin - Remorse for the Fallen will now focus two heals as described.

- Ranger - Added Spell: Summer's Storm to Gonop's list of wares.

- Shaman - Moved Undaleen's Venom to the Damage Over Time-Poison memorization category.

- Warrior - Flash of Anger's mechanics have been changed. It now a 1-tick self buff rather than a 1-tick discipline.

- Fixed and issue with timers on stuns and PvP combat.



*** NPC ***


- Odium in Fear Itself should no longer drop players out of combat.

- Braelin Arden in Morell's Castle can no longer attack or be attacked.



*** AA ***


- Paladin/Shadowknight/Ranger - Mastery of the Past should now properly affect fizzles up to and including the level indicated in the AA.

- Warrior - Warlord's Tenacity Rk 15 should no longer overwrite Clerics' Reliance buff.



*** Achievements ***


- The Challenge of Toughness achievement in the Morell Ascendant mission can now be completed.

- The Challenge of Toughness achievement in The Gardener mission will correctly fail if players have died.

- The 1H Blunt skill should now be visible in the Weapon Proficiency Level 90 achievement for all classes who can use it.

- The Fast Talker achievement should update more reliably now.

- You can now get the Arachnophobia achievement when you kill more than 5 spiders. Overachiever.

- For consistency, many of the Underfoot achievement names and icons were changed to match those in House of Thule.

- Corrected many minor spelling errors in Achievements.



*** Miscellaneous ***


- Fixed issue where too much text sent to a minimized chat window would cause a client crash.

- Fixed a problem where textures would become temporarily corrupted after logging out to server select, then logging back into the game.

- Fixed an issue where the targeting ring would occasionally turn into a gray disc.

- The /outputfile command will now properly list the information stored in the 9th and 10th inventory slots.

- The inspect window will now show the final stage of evolving items when clicking on an item link.

- Tribute effects are now factored in when determining the item skill mod for a player's skill.

- Fixed a couple of small memory leaks and one large memory leak that occurs while zoning.

- Fixed some issues regarding character transfers.

- Trees should now allow you to place them with their branches overhanging the edge of a plot as long as the trunk is within the plot boundary. They should also default to placing with the roots below ground. Note that the aged grand elm does not do this. This is an art bug that should be addressed soon.

- Modified world containers so that only empty containers can be added to them (world containers now function like containers in the inventory in this regard).

- Fixed bug with placeable npc items that were equippable in the primary, secondary, or ranged slot having odd rotations while being placed.

- Fixed an issue causing some NPCs with many loot items to not have their full inventory available when killed.

- Legendary Illusionist Bindral Argaff in the library of New Tanaan is looking for enchanters who may have an excess of illusionary items to help him search for a cure to his curse (Enchanters can now obtain spell versions for many illusion item effects they possess).

- Restored several doors in Howling Stones that had been moved inadvertently.

- The moving crates should now be returned to the merchant house in the Neighborhood zone.

- Alerynril has stocked a few Frostfell items.

- Fixed several container bugs that resulted in items in containers disappearing.

- Implemented some server optimizations to help address lag issues (not a complete fix).

- Updated to the latest voice chat SDK which fixes some voice chat issues that were occurring.

- When /assist is on, it will auto attack the group's main assist when using /assist group.

- Improved the zoning code when you first log in.



*** UI ***


- Fixed a bug where only a max of 80 items were showing for buyers in the bazaar.

- Fixed a bug where if the Set Price was pressed for a bazaar item, but the item was not changed, previously the item would appear as not for sale anymore and the "Unable to add item to bazaar list" error would appear.

- Custom UIs will now be able to use Label EQTypes 570 through 579 to display the buff name for blocked buffs.

- The guild bank list will no longer spring to the top when other people add/remove items.

- The Extended Target Window will now stay off upon zoning or logging.

- Pressing "Escape" to clear the target window will no longer also close the Bandolier window.

- Corrected a bug that was showing the title screen in some cases when zoning when the loading screen option was turned off. It should now only appear when logging in.



- Changed -

EQUI_Animations.xml



*** Previously Updated ***


- Fixed issue where housing item trees were appearing as black boxes.

- Ritual of Terror - Fixed an issue that could cause the raid to reset if players don't engage the mini bosses fast enough.

- Ritual of Terror - The runes looted from the raid will no longer be deleted from players zoning in once they can be legitimately looted in the event.

- The Librarian's Nightmare - Fixed an issue that was causing the Librarian's book adds to spawn repeatedly.

- Creatures in the Hippity Hoppity Kill mission will no longer summon at 100% health.

- Creepy Alyss should no longer despawn if she's left idle too long.

- Zonoraz in The Grounds will no longer heal herself or wipe her hatelist if you damage her too quickly.

- Kyluc in the Feerrott has added Spell: Protection of the Vale to her list of wares.

- Some of the inhabitants of Morell's Castle and Sanctum Somnium have become more resistant to slows.

- Added key drops to the Fear Itself raid that will be needed for further raid access in the House of Thule expansion.



- The EverQuest Team



12/09/2010


*** Hotfix ***


- Wizzy Pixxet in the new Frostfell missions should no longer cast Cazic Touch. Wizzy Pixxet is definitely going on the naughty list.


12/11/2010

*** Hotfix ***

- Bankers around Norrath were worried about the inflation caused by the bag of platinum. With this in mind they convinced the Loyalists of Norrath council to raise the price of the bag of platinum. In recompense, the council halved the price of the festive trees.

- NPCs will no longer repop in 2010's Frostfell missions. Auras in these missions will be more visible, and fewer NPCs will see invisible players.

- The chest at the end of The Stuff of Dreams mission can once again be looted properly.

- Cazic's Final Stand - Cazic Thule has become more resistant to slow.



01/13/2011


*** Highlights ***

- Fellowships can now have up to 12 members.

- Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.


*** Items ***

- Tradeskill trophies can now be rotated on any axis when placing them in your house.

- Tradeskill trophies will now default to a standing position when initially placing them on your property.

- The Gold Trimmed Tree With Lights and Globes and the Red Trimmed Tree With Lights and Globes will now have the correct appearance when placed on your property.

- Corrected a timer issue with several items that have Guardian Circle and Geomantra effects.

- The Child's Play Cardboard Tube can now be used by Berserkers.

- The Gift: Child's Play Cardboard Tube Ornamentation can now be traded and will grant the correct item.

- Legacy class-specific spell research kits (Tomes and Grimoires) now function as regular containers.

- The Obsidian Scale Bow Ornamentation now correctly names the weapon types it can be applied to.

- The Worn Old Rabbit's Foot effect can now be used in combat.

- The focus effects on the Plaguescale Rod have been changed to be more useful to all casters.

- The entire Terror Infused armor set is now attunable.

- The Doll of Character will now be returned to you if it fails to grant its reward.

- The focus effects on Esoteric Sleeves of the Thaumaterge, Enigmatic Gloves of the Sorcerer, and Esoteric Wristguard of Finality are now correctly named.

- The Esoteric Wristguard of Finality and Esoteric Sleeves of the Thaumaterge now have a level 90 focus instead of level 85.

- The Ribbon of Bleached Shark Teeth has a new charm effect which is more reliable than the previous one.

- Brightforce is now usable in the primary hand only.

- Distillate of Clarity XIV and XV now have the proper effects attached. The benefit from Distillate of Clarity XV is significantly improved.

- Ferocity X now has a triple attack bonus and a minimum damage bonus of 200% to match the previous effects in that line.

*** Tradeskills ***

- Baking and brewing recipes for House of Thule should now produce items with effects.

- Removed the lore tag from Dream Seals that had it.

- The crafted portable tradeskill stations are now unusable once they reach zero charges. They may still be recharged.

- Lower level spell research hide components now drop on rats in addition to their existing sources.

- New spell research merchants are available in starting cities.

- Corrected an issue that prevented melee classes from researching their Secrets of Faydwer tomes.


*** Quests & Events ***

- All shared tasks with unlimited durations have been set to a maximum of six hours, which is the maximum amount of time a task instance will remain active.

- Curse of Rot, Curse of Fire, Curse of Poison, and Curse of Frost in the Welcome to My Nightmare mission can now land on mercenaries and pets.

- Corrected the spawn point of an undead shadowknight in the Miragul's Vendetta mission. This should make the Bone Breaker achievement possible.

- The Suspiciously Sweet Treats quest should no longer become gated if players die before filling the jug with water.

- Abandoning the Miragul's Vendetta mission should now eject players normally.


- Cazic's Final Stand - Cazic will properly name the individual he intends to make suffer.

- The Essence of Dreams - Shadow of the Heart's out of combat regeneration has increased substantially.

- The Essence of Dreams - Raid will completely reset if left idle for a period of time.

- Elements of a Dream - Avenger Essences have developed a dangerous interaction with some other spells.


*** Spells ***

- Druid - Corrected the spelling of Nature's Incinerating Wrath. It's not nice to misspell Mother Nature.

- Druid/Shaman - Added an attack increase to Mammoth's Force to allow it to completely supersede Champion and increased the mana cost.

- Enchanter - Illusion: Polka Dot Bunny can now be used in combat.

- Enchanter - Corrected the name of the Mana Reiteration scrolls and spell rewards. Renamed Mana Recursion Aura to Mana Reiteration aura.

- Enchanter - Corrected an issue that was causing enchant (metal) spells to not be able to be memorized if you had different enchantments memorized.

- Magician - Lowered the recast time of Bolt of Rhyolite.

- Magician - Lowered the casting time and increased the recast time of Strike of Sand.

- Magician - Lowered the casting time and recast time of Fickle Flare.

- Magician - Lowered the casting time and mana cost of Ruinous Servant and increased the recast time slightly.

- Paladin - Reworked Righteous Indignation into a skill attack buff to serve as more of a burn ability. It now will add more skill attacks for a brief period with a longer refresh time.

- Paladin - Righteous Indignation should no longer interfere with Ageless Emnity.

- Ranger - Corrected the AC cap values on Protection of the Vale. It should now give the same amount of AC as Cloak of Quills.

- Ranger - Reworked Called Shots so that the debuff portion of all three ranks can be used on the same target. Lowered the innate attack damage and debuff values (for ranks II and III) slightly.

- Necromancer - The Night Orb summoned by Dunkelnacht Orb is no longer lore.

- Warrior - The Weapon Affiliation and Flash of Anger abilities should no longer prevent memorizing each other.


*** NPC ***

- A new bag is available from Alerynril the Loyal.

- Alerynril the Loyal will now also display the marketplace if you speak with her. She still offers loyalty items if you click on her as before.

- Choleric unicorns in the Morell Ascendant mission will now give experience when killed.

- Players should now be able to break the seal protecting Khati Sha's inner sanctum and hold audience with the elusive demigod.


*** AA ***

- Rangers - Headshot now only affects your current target.


*** Achievements ***

- New achievements have been added to track the usage of the Rusty Gate Key, Tremulous Key, and Sanctum Key.


*** Zek ***

- Players will now receive a divine aura effect whenever they zone on a PvP server.

- Removed forced respawn in Shadowrest when killed in PvP (or due to a DoT in PvE) on PvP rulesets.

- Fixed an issue with PvP leaderboards not appearing.

- Added in a system of PvP event announcements with their own channel, text color, and filter.

- The player or players (if there's a tie) with the highest infamy currently online is broadcast to all players. If someone logs in with a higher infamy than the current highest, it will be broadcast. Likewise if the highest infamy player logs out, the next highest is broadcast.

- Player kills are broadcast to all players. This includes an indication of whether the kill was solo, solo with merc, group, or group with merc.

- Killing sprees of multiples of 5 kills or more are broadcast. When a killing spree of more than 5 is ended (by the player being killed) it is broadcast.

- Death streaks of multiples of 5 deaths or more are broadcast.

- Increased infamy gain slightly.

- Infamy decays 5 times more slowly than it did before.

- Fixed a bug that caused the PvP stats window to not remember that it was closed if the done button was used to close it.


*** Firiona Vie ***

- Removed the special bind restrictions from the roleplaying ruleset.

*** Miscellaneous ***

- Fellowships can now have up to 12 members.

- Fixed several memory leaks that can occur when switching from full screen to windowed mode (or vice versa).

- Fixed a bug that caused flickering ground textures in some zones when in least memory mode and client memory usage is high.

- Fixed an issue that could cause the client to run out of memory while zoning.

- /assist group will now properly auto-attack if the option is set.

- The "Plot Launcher" will now function properly if the user is under the effects of a levitate spell.

- Corrected an issue causing auras to affect pets differently than their owners.


*** UI ***

- Added Placeable option to "select by type" menu of the bazaar's search window.

- Changed -

EQUI_Animations.xml


*** Previously Updated ***

- Sig can now send you inside Miragul's Phylactery whenever you are [ready].

- Terror in the Dark - The number of spider adds in The Well raid have been reduced.

- Elements of a Dream - Enemies will stop spawning after their respective puzzles have been solved.

- The Mature Juniper Tree will no longer appear as a black box when placed.


- The EverQuest Team



01/14/2011


*** Hotfix ***

- Changed the new wisps in recent zones to a new model that pets will not ignore.



01/26/2011


*** Hotfix ***

- Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.

- Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful.

- Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.

- Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.

- Cazic's Final Stand - Corrected bugs that introduced a "hard timer" and caused some players to go linkdead when feared.

- Cazic's Final Stand - Cazic's commands should no longer target the main tank.



02/09/2011

*** Highlights ***

- Server Transfers

You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server.

- Housing Layouts

Housing layouts allow for the saving and loading of entire sets of placed items. When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout. You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.

There are a number of options available when loading a layout:

- You can store all currently placed items that aren't used in the layout or keep them where they are

- You can use items from your inventory while loading a layout

- You can choose to load only the house or yard portions of a layout.

Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load. Also, in case you forget the items that went to a particular layout, there is a layout details window. This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.

- A New Face in the Neighborhood

An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'

Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'

Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...

- Tremors and Premonitions

The rumors started, as they usually do, with the gnomes. The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air. A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.

The barrier is weakening.

*** Zek ***

- Zek server - The zoning protection has been changed. A new spell called Runes of Zek now protects players as they zone. This spell will last 18 to 24 seconds. If the player with this spell on them moves more than 1 unit, the spell drops. The server will not cast this spell on a player if they have already received the buff within the last minute.

*** Items ***

- Fixed some issues with heirloom items and augments.

- Fixed an issue that was not properly showing the description on augments.

- Item stacks now work properly in real estates.

- Dwerium jewelry now properly and immediately adjusts your stats.

- Corrected several items that could mistakenly be traded on the Firiona Vie server.

*** Tradeskills ***

- Cultural Treasurer Foiwom will now store/retrieve illustrious patterns.

- Cultural Treasurer Siofra will now store/retrieve extravagant charm patterns.

- Cultural Treasurer Siofra will now offer a cultural book task for illustrious books.

*** Quests & Events ***

- Cazic's Final Stand - Lowered the damage of several of Cazic's spells.

- The Stone Warden - The warden can no longer be stunned with House of Thule spells. You'll now have to resort to charm and good looks.

*** Spells ***

- Fixed an issue that was causing your mana and endurance to drop when zoning while under the effects of revival sickness.

- Ranger - Increased the Tempus Faycite Shard: Heartrend effect and adjusted the description for accuracy.

- Rogue - Increased the Tempus Faycite Shard: Pinpoint Flaws effect to match the description.

*** NPC ***

- NPCs will no longer enrage at 10% life. Pets are not affected by this change.

- Returned the heralds of Druzzil Ro to their rightful places.

- Straggling New Years NPCs should no longer be spawning and attacking unsuspecting travelers.

*** AA ***

- Shadowknight - Removed the spell casting restriction on Visage of Death.

- There are significant changes to the way Headshot, Anatomy, and Finishing Blow function:

- - Assassinate, Headshot, and Finishing Blow now increase the damage delivered with each new rank.

- - Anatomy and Headshot now increase the maximum level of NPCs affected by 2 per rank.

- - Headshot has 3 new levels to bring it equal with Assassinate to 19 ranks total.

*** Achievements ***

- Underfoot meta achievements now list the correct achievements you need to complete in order to earn them.

*** Miscellaneous ***

- Corrected Randall of the Fellows' misconceptions about the new fellowship size.

- Pagus Nonad has joined the other merchants in Sunrise Hills.

- Increased the number of objects you can place in your real estate plots by 50 percent.

- Modified the real estate zones so that players not owning House of Thule are now allowed to enter them but not own or manipulate them.

- The Loyalist merchants have changed their inventory. They no longer sell Surefall Satchels and now they sell some 3 room houses with a 300 item limit, 200 of that vault space, and no continuing upkeep. These will also only be available for a limited time.

- Matched the hail range for NPCs to the same distance as the say range and corrected several visual errors with the distance check:

- - You will no longer get a "too far away" message if the NPC did not have a hail task step for you to complete.

- - Hailing outside of 100 feet only prevents task step completion. It does not affect normal hail responses.

- - The error message now uses the proper formatting of the name.

- You can now use SMS and Paypal to purchase Station Cash through the EQ UI.

- Fixed a couple of issues where if a player equipped or unequipped a primary or secondary item slot and then camped, used /exit, or /quit, the character select screen would show the wrong weapons equipped for the character. If the slot was previously equipped and had become unequipped, when entering the game, a ghost item would appear in the character's hand initially. These issues should no longer occur.

- Fixed a server disconnect that could occur when entering the tutorial with a newly-created character.

- Corpses from static zones will no longer get moved to guild lobby on server restart.

- If you have no credit cards on file in the Marketplace the credit card on file button is now disabled with a tool tip explaining how to add a credit card. Also fixed a bug that could cause your credit cards on file to be inaccessible.

*** UI ***

- Added the ability for buttons to have a custom "text on pressed" color. See the Real Estate Items window for usage.

- Implemented custom text colors on buttons in the Real Estate Items window.

- Added a button template for blue buttons.

- Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button. See the Actions window for usage.

- Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.

- Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.

- The PvP stats window will now remember that it was closed if the done button was used to close it.

- Added a layout tab to the Real Estate Items window to allow for layout management.

- Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.

- Added Placeable option to "select by type" menu of bazaar's search window.

- Clicking arrange left in the Extended Target window now works properly.

- Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window. Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.

- Added -

EQUI_RealEstateLayoutDetailsWnd.xml

EQUI_VoteResultsWnd.xml

EQUI_VoteWnd.xml

- Changed -

EQUI.xml

EQUI_AAWindow.xml

EQUI_AchievementsWnd.xml

EQUI_ActionsWindow.xml

EQUI_Animations.xml

EQUI_MailAddressBookWindow.xml

EQUI_MarketplaceWnd.xml

EQUI_RealEstateItemsWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_RealEstateNeighborhood.xml

EQUI_RealEstatePurchaseWnd.xml

EQUI_ServerListWnd.xml

EQUI_Templates.xml

SIDL.xml

*** Previously Updated ***

- Changed the various new wisps in multiple zones to a model that pets will not ignore.

- Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.

- Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful Awareness spells.

- Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.

- Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.

- Cazic's Final Stand - Corrected bugs that introduced a "hard timer" and caused some players to go linkdead when feared.

- Cazic's Final Stand - Cazic's commands should no longer target the main tank.

- The EverQuest Team



02/17/2011

*** Emergency Update ***

- Corrected a bug that was causing framerate/lag and texture loading issues.

- Players on Progression servers should now be able to use automatically-granted AAs (such as Harm Touch and Lay on Hands) before Luclin is unlocked.

*** Progression Servers ***

- Translocators will no longer offer to send players to zones that have not been unlocked yet.

*** Quests & Events ***

- Terror in the Dark - The raid has been repaired and should function normally now. All tentacle terrors will need to be killed along with the final boss in order to complete the event.

- Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.

*** AA ***

- Shadowknight - Early ranks of the Harm Touch AA have been scaled back in damage on the Progression servers.

- The EverQuest Team



03/09/2011

*** Highlights ***

- The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods. Go to your favorite house, click on the plot marker, and vote!

*** Items ***

- Removed haste from the House of Thule cultural raid seals. It didn’t stack with other worn haste and didn’t belong on those items.

- Corrected a math error that was causing Underfoot cultural charm stats to be too high when used with House of Thule cultural armor. They will once again have the correct stats.

- Bard instruments should now face the proper direction when mounting them on the wall in your house.

- Most housing items can now be shrunk even smaller when placing them.

- The Everlasting Chocolate Bar now correctly says who you are giving chocolate to.

- The Everlasting Chocolate Bar and the Box of Chocolate now have a one minute reuse time, and the food they produce will now have stats.

- The descriptions on Magician class armor have been changed so they no longer cut off in the examine window.

- The Profane Runebelt, Patchwork Animal Fur Belt, and Dreamer's Cord now have the appropriate number of potion slots.

- Changed the focus effect on the Maculatumite, Hemlock's Poison Band to Projection of Living Knowledge.

- The following mounts will now properly match their speed to the owner’s maximum mount speed - Armored Snow Puma Saddle, Sessiloid Saddle, Venomous Raptor Saddle, and Firescale Wrulon Saddle.

- The following weapons should now appear properly in the secondary slot - Hunter's Claw, The Alpha's Claw, Mesmerizing Ripper, Majestic Dreamclaws, and Maleg's Claws.

- The Ethereal Arrow now more closely resembles an actual arrow.

- The Gnomish Lightwave Inhibitor will now properly allow you to adjust the light level in your house. This item requires post effects be enabled to function.

*** Tradeskills ***

- The Half Elven cultural storage task now requires a Half Elven book as intended.

- Some cultural storage tasks were returning the incorrect book. This has been fixed.

- Celestial Solvent is now purchasable from the spell research merchants in starting cities.

- Spell hides are now able to be crafted on the progression servers.

- Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.

*** Quests & Events ***

- The Eye in the Sky - Corrected a problem that was causing this task to fail with auras, mercenaries, or mounts in the area.

- Poison masters will now be more clear about why they refuse to assign quests.

- Vergalid's End - Goru Uldrock should be more willing to let adventurers test their might against his.

- Terror in the Dark - the Sticky Sap spell will no longer be triggered multiple times per Protofission cast.

- Terror in the Dark - the failure timer will now function properly. When it tells you that time has run out, it will actually run out.

- At World's End - Slowed the spawn rate of adds slightly.

- At World's End - Slowed the spread rate of the Whirling Distemper spell used by the book dervishes.

- The Essence of Dreams - Shadow of the Heart's spell Worried Dreams has increased in radius.

- The Essence of Dreams - The spells Reverie and Quiet Slumber have had their durations reduced.

- The Cages of Testing - Fixed a bug that could cause the event to reset incorrectly.

- The Cages of Testing - Players should no longer be stuck in a cage alone. When the raid changes phases, all players should be teleported back to the boss.

- The Cages of Testing - Fixed an issue that was causing some adds in Phase 2 to chain cast.

- Morell Ascendant - Wisps will no longer respawn once the event is successfully completed.

- Morell Ascendant - Fixed a number of targeting issues with the changing ground.

- Morell Ascendant - Fixed an issue that caused double spawns in the second phase of the raid.

- Morell Ascendant - Wisps in the second phase have been tuned down and will activate sequentially (as they do in the first phase).

- Morell Ascendant - The Nightmare Wisp's portal effect has been changed to be less punitive.

*** Spells ***

- Removed the spells Invigor, Extinguish Fatigue, and Jaxan's Jig o' Vigor from merchants. These spells have no effect on players and can safely be deleted if you have them in your spellbook.

- Re-tuned most Type 3 augments that modify House of Thule spells so that they grant their originally intended bonus percentages. The majority of these effects were increased.

- Player abilities that execute skill attacks will now do less damage in PvP combat. Damage against NPCs should be unchanged.

- Cleric - Fintar's Channeled Mark has had its effects and resist modifiers adjusted to match Mark of the Devout.

- Necromancer - Changed the Irae Faycite Shard: Splirt to Durus Faycite Shard: Splirt. Instead of adding damage to the spell it will now extend the duration by one tick.

- Necromancer - Scorch Bones will now properly add the Smoldering Bones debuff to your target.

- Paladin - Swapped values on Denouncement and Denouncement Heal so that the spell will now heal more than it damages.

- Paladin - Increased the refresh time of Righteous Indignation by three minutes.

- Paladin - Armor of Courage Strike can now stun enemies up to level 93.

- Warrior - Corrected the spell land message for Bazu Roar.

- Warrior - Flash of Anger Effect can no longer be affected by buff extension effects.

- Wizard - The Irae Faycite Shard: Pure Wildmagic line will no longer affect the Mindfreeze line of spells.

- Wizard - Corrected the description of Irae Faycite Shard: Ethereal Empowerment.

*** NPC ***

- Action Lashun should no longer have a name-tag above his head.

- The denizens of fear are no longer perplexed by Dread, Fright, and Terror's mysterious misshapenness.

- Vendors who sell weapon augments in starting cities will also carry the distillers needed to remove those augments.

- Fire opals have returned to any vendors that had stopped stocking them.

- An artist, Claire Nybright, has moved in to the neighborhood. She has several paintings available for your home.

*** AA ***

- A new ability, Tranquil Blessings, is now available. This AA is a fast-recast version of Mass Group Buff that will help guilds get back into action faster following a failed encounter. Players must be in 'fast regen' mode in order to cast this ability.

- Glyph of the Cataclysm has had its damage bonus reduced from 75% to 60%.

- Bard - Lyrical Prankster swarm pets have had their damage increased.

- Bard - Song of Stone swarm pets should now bash correctly.

- Bard - Increased the effectiveness of Dance of Blades rank 13-15.

- Cleric - Hastened Divine Intervention will now function for the upgraded spell Divine Intercession.

- Magician - Modulating Shards can now be created while in combat.

- Rogue - Hastened Frenzied Stabbing should no longer display duplicate entries in the AA window.

- Shadowknight - Increased the damage bonus slightly for Destructive Cascade, Soul Abrasion, Consumption of the Soul, and Harm Touch ranks 18-20.

- Shadowknight - All ranks of Mortal Coil should now be moved to the short duration buff window (some ranks were there already).

- Shadowknight - The AA version of Bobbing Corpse will no longer cast mana to cast.

- Shaman - Shaman now have access to the Extended Wild Growth ability.

- Warrior and Berzerker - Hastened Leap has been refunded and replaced with a new version of the ability. Its functionality is unchanged, but you will need to purchase the new version.

*** Progression Servers ***

- Removed several quest items that were dropping too early on the Progression servers.

- Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.

- Spell hides are now able to be crafted on the progression servers.

- Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.

- Added a special poll for allowing corpse runs on Progression servers. Go to the Polls option on the EQ Button menu to vote!

*** Zek ***

- Player abilities that execute skill attacks will now do less damage in PvP combat. Damage against NPCs should be unchanged.

*** Miscellaneous ***

- Erudin Burning - The horizons of Erud's nightmare have faded to a more sullen hue.

- Fixed a real estate layout details issue where if the first inventory item of a needed type was in a bag, it was not correctly counted.

- Fixed bug that was causing the loading screen progress bar to not show.

- Made some small tweaks to improve texture memory management.

- Removed several quest items that were dropping too early on the Progression servers.

- Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.

- Added in new Swap Houses right click functionality for real estate items. This is available when the player clicks on a stored house while in a yard they own and they have another house placed in the yard. The house swap will succeed if all of the items in their placed house can fit in the stored house (following total, archived, and npc item limits). Also, they cannot have a crate placed in the house or the swap will fail. If the swap fails they will receive an error message informing them of why. The previously placed house will be moved to wherever the stored house came from (it can go to the shed, the closet, or the moving crate).

- Fixed a bug where the quantity window did not work on merchants while the real estate items window was open.

- The slash command /outputfile realestate will now output your real estate items.

- The client will no longer crash when using Auto Inventory with an item on the cursor when the same item is also in the Ammo Slot and an Inventory Bag.

- Fixed a rare crash bug caused by Cleric Mercenaries.

*** UI ***

- Added a Polls option to the EQ Button menu.

- Made modifications to the Real Estate Layout help window.

- Changed the tip window so that if a new tip is opened, the scroll bar resets to the top of the window. If the same window that was previously opened is re-opened, the scroll bar should stay where it was.

- Changed the flow of the marketplace interface.

- Changed -

EQUI_Animations.xml

EQUI_MarketplaceWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_VoteResultsWnd.xml

EQUI_VoteWnd.xml

*** Previously Updated ***

- Fixed an issue causing versions of windows older than XP to no longer run the client.

- The Shuddering Fungus and its placeholders will now spawn at the same rate as the rest of the zone.

- Returned Ghanlin Skyphire to his rightful position on progression servers.

- Bodbin Gimple and Bartle Barnick have decided they are not as scared of the flood of beings to Rivervale and have reappeared. Some of their goods will not be available until new supply chains open.

- Barkeep Clurg is now less apprehensive toward those wishing to form an alliance with him.

- Some gnomish translocators were recently caught taking unscheduled vacations. They have been shipped back to their posts and should once again help you in getting to your destination.

- Scout Rahjiq has left Progression Servers until it is his time.

- Corrected some rare NPCs in Erudin Burning that were not properly resisting slow effects.

- Terror in the Dark - The raid has been repaired and should function normally now.

- Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.

- The EverQuest Team

02/19/2011

*** Hotfix ***

- Returned Yuin Starchaser to his home in Southern Felwithe on Progression servers.

- Returned Ghanlin Skyphire to his home in Erudin on Progression servers.

- Removed some quest items that were dropping too early on Progression servers.

- The Shuddering Fungus and its placeholders will now spawn at the same rate as the rest of the zone.

- The EverQuest Team



Patch Notes for March 17, 2011



- The EverQuest Team and Sony Online Entertainment would like to express our support and condolences for those affected by the recent tragedies in Japan. The cherry trees that have appeared in the Plane of Knowledge and Neighborhood zones are a symbol of our hope for a quick recovery.


*** Items ***


- Replaced the missing augment slots on armor rewards for the 12th Anniversary events.

- Corrected the attachment points for the new mechanical mounts.


*** Spells ***


- Beastlord - Corrected the charm issue with Kron's Maelstrom Rk. III.


*** Quests & Events ***


- Stealing my Life Back - Fixed an error that prevented updates for killing an angry helibot.


- The EverQuest Team



Hotfix Notes - Friday, March 18, 2011


*** Hotfix ***


- The Mechamatic Guardian now has a limiter on the number of steamworks it can command at once. It will no longer process damage if this limit is exceeded.


- Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian. It should also return to where it belongs if pulled or pushed away.


03/25/2011

*** Hotfix ***

- Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.

- The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.

- The EverQuest Team



April 13th, 2011

_____________________



*** Highlights ***


- Corrected an issue that could cause corpses to lock incorrectly.

- Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task. See the Miscellaneous section below for details.

- Many problems with boats have been fixed. See the Miscellaneous section below for details.

- The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.

- Zones with key or flag requirements will now unlock themselves automatically when later expansions open (on standard and progression servers). Meldrath's Mansion and Crystallos zones are now unlocked on standard servers.

- Keep an eye out for Grundle Cogwelder in the Plane of Knowledge. He has been hearing some interesting rumors about hares.



*** Items ***


- Corrected the lore group on bottles of bleach.

- The Portable Forge should no longer spawn on top of the user.

- The Which Came First item will create a more limited variety of eggs now.

- The Potion of Divinity can not be used as often as it could previously.

- Removed the Encompassing Nightmare IV focus from Doll of the Nameless Child and added it to Shiliskin Metamagic Totem, where it would actually be used.

- Slightly increased the backstab damage on House of Thule daggers.

- Added detrimental haste focus to the all/all legs from House of Thule zones.

- The Katta's Signet charm and those like it will now have much more reliable stats.

- The Whirligig Flyer now properly grants AC.

- Corrected typos on several items.

- Corrected several mounts that were not usable in combat.



*** Tradeskills ***


- Good Iva's in Paineel now has an oven.

- Failing to craft Prepared Dream Meat no longer returns any items.

- Older alchemy potions on the Progression Server recipes now stack to 10.

- Fire opals are back in stock at their normal vendors.



*** Quests & Events ***


- Some missing kobold parts have been restored to Toxxulia.

- Wellis Pestule will now ask for the correct item when you are sharpening the Rusty Scourge Knight Saber for him.

- Norten Magmaflinger will now speak to characters at maximum level.

- Corrected the items that Kugaran asks for in the Troll Shadowknight weapon quest.

- Shana Liskia now asks for the correct items in the quest for the Dagger of the Academy.

- Corrected the requirement for reforging rhodium into Burning Ash of the Lake. It now correctly requires completing the Keymaster's event.



*** Spells ***


- The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.

- Players who are under a rabbit illusion will have their viewpoint set much closer to the ground.

- The ventriloquism effect works again.

- Resurrection spells now issue text messages so players can set an audio trigger.

- Fixed an issue with doom spells not working when the target is an NPC.

- Bard - Corrected the cap on the damage shield portion of War March of Dagda.

- Beastlord - Kron's Maelstrom should no longer interfere with Funeral Dirge.

- Cleric and Druid - Increased the strength of Reject Corruption.

- Druid and Shaman - Corrected the amount of corruption cured by Chant of the Tae Ew.

- Druid - Corrected the cap on the AC reduction of Argent Frost.

- Druid - Increased the AE range on Lunamelioration.

- Enchanter - Baffling Constriction now reduces accuracy with all melee skills.

- Magician - Monster Summoning should now summon local denizens in House of Thule zones.

- Necromancer - Scapegoat has had its cost lowered and your scapegoat will now correctly cast spells at your target when summoned.

- Necromancer - Rebalanced the Splirt spell to decay faster and deal more damage overall.

- Necromancer - Corrected the damage added by the Irae Faycite Shard: Splirt to match the new damage values on Splirt (and corrected its name).

- Necromancer - Cascading Deathshield will now properly heal your pet when each bulwark expires.

- Ranger - Corrected the cap on the damage shield portion of Quillcoat.

- Ranger - Moved Burning Ash to timer 4 so it no longer interferes with Cataclysm Ash.

- Ranger - Moved Biting Wind to timer 3 so it no longer interferes with Windwhip Bite.

- Rogue - Removed an invalid cast message from Aggravated Bloodlust III.

- Shadowknight - Corrected the cap on the AC buff portion of Drape of Fear.

- Shadowknight - The snare component of Despairing Darkness will no longer ignore immunities. It is still very difficult for normal NPCs to resist.

- Shadowknight - Corrected the heal cast when Gorgon Mantle Rk. III is broken by melee damage.

- Wizard - The Irae Faycite Shard: Brainfreeze Strike will now correctly add damage to Brainfreeze spells.



*** NPC ***


- Melee DPS mercenaries obtained via LoN rewards can now be buffed by players.

- Fixed some issues when un-suspending a buffed and geared pet that has been suspended across zone lines.

- Fixed a crash bug caused by attempting to log in on a character with no corpse.



*** AA ***


- Fixed a problem causing suspended pets to lose gear and buffs when their owner zoned.

- Magician - Theft of Essence will now work correctly with the Annihilate the Divergent spell line.

- Necromancer - Blood Magic should now behave in a more predictable manner giving full benefit to each rank. Please note, each step for Blood Magic is now shorter than the original.

- Paladin - Reduced the critical damage effect of Valorous Rage across all ranks.

- Paladin - Fixed the AC component of Blessing of the Faithful.



*** Achievements ***


- Epic titles should no longer go away if you place your epic items in your house as long as you have the epic achievement.



*** Progression Servers ***


- Corrected several recipes that were producing too much money and returned the alchemy vendors that sold the parts for them on progression servers.

- The Vial of Pure Water recipe has been made available on Progression servers.

- Newbie weapons (and other items from those quests) on Progression servers will now be weaker until more expansions are unlocked.

- Barbarian Northern Wolf and White Rose armor quests should now be working on progression servers.

- Quests for armor "of Ro" can now be completed on progression servers.

- Shaman armor quests that produce armor "of Justice" can now be completed on progression servers.

- Dark Elf quests for Orc Slayer, Bone Mail, and Ashen Bone Mail armors should now be functioning on progression servers.

- Druid armor quests that produce "Moss Toe" armor can now be completed on progression servers.

- Erudite Abattoir Initiate, Fell Blade, and Templar of Fright armor recipes have been enabled on progression servers.

- Gnome Plague and Initiate's Watchmen armor recipes have been enabled on progression servers.

- Restored some missing gnomish newbie armor quest givers to progression servers.

- Half Elf/Wood Elf quests for Emerald Novice armor should now be functioning on progression servers.

- Halfling Thorn Mail and Bravefoot armor recipes have been enabled on progression servers.

- High Elf Art Keepers and Sylvan Initiate armor can now be created on progression servers.

- Human Coalition Trader, Sturdy Workman, Dismal Knight, Scourge Warrior, Scourge Sorcerer, Rage Sorcerer, Songweavers, Pestilence Priest, and Dismal Warrior armor recipes have been enabled on progression servers.

- Ogre quests for armors of Protection, Darkness, and War should now be functioning on progression servers.

- Troll armor quests for Da Bashers should now be working on progression servers.

- Krivn S`Tai has returned to progression servers.

- Some missing kobold parts have been restored to Toxxulia.

- Returned some creatures that were not spawning properly in the Butcherblock Mountains on progression servers.

- Restored some missing NPC spawns in Lavastorm on progression servers.

- Gnomes can now complete the quest for the Plague Raiser Mace on progression servers.

- Andara C'Luzz has been returned to her post on progression servers.

- Brunnel Kegstander is now available on progression servers.

- Wendel Deeppockets has returned to progression servers.



*** Miscellaneous ***


- Saltpeter is now available in the Lavastorm Mountains.

- Increased the size of the obsidian building blocks to match other building block sets.

- Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.

- Usage:

- /kickplayers task -- Removes all players from shared task and also removes them from the associated dynamic zone.

- /kickplayers exp -- Removes all players from the expedition, including players not currently in the dynamic zone.

- Fixed problems with looting rights.

- Polls: Implemented the ability to teleport to winners of real estate polls.

- Fixed a crash bug when a PvP player's infamy changes and becomes tied with more than 4 other players.

- Fixed a few boat bugs that caused players to drop into the water, drop on the boat and take falling damage, disconnects when zoning on a boat, and the "rubber band" effect when riding with other players on a boat.

- You will no longer need to completely exit out of the game when you get extra character slots. They will be available to you the next time you enter character select.

- Added in Rotate Yard combobox to the Layouts tab of the Real Estate Items window. This allows you to choose which direction you want a yard facing in when it is loaded. Also updated the Layout help page with info on the Rotate Yard option.

- Fixed some minor memory leaks related to spells.



*** UI ***


- Long tool tips will now wrap to multiple lines.

- The item display window has been updated to display total skill mod information.

- In the real estate items window, if a full stack is moved it will remain selected, or the stack it is combined with will become selected. However, if only part of the stack is moved, the remaining portion of the stack will remain selected.

- Fixed an issue that was not allowing the results of closed non-real estate polls to display.


- Added -

EQUI_NameChangeMercWnd.xml

EQUI_NameChangePetWnd.xml


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_CharacterCreate.xml



*** Previously Updated ***



- The First Creation - The Creation should leave a corpse more reliably.

- The Mechamatic Guardian has a limiter on the number of steamworks it can command at once. It will no longer process damage if this limit is exceeded.

- Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian. It should also return to where it belongs if pulled or pushed away.

- Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.

- Fixed the bug with the "Stealing My Life Back" mission that prevented updates for killing an angry helibot.

- Removed NPCs and some quest rewards that were appearing too early on progression servers.

- The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.



- The EverQuest Team


4/19/2001


*** Emergency Update ***


- All EverQuest servers have been brought down for an emergency zone crash fix. We apologize for the inconvenience.



*** Items ***


- Newbie weapons on Progression servers will now start at 60 percent of their normal stats and gain 10 percent per unlocked expansion.

- The Jagged Orc Slayer Sword will now behave like other newbie weapons on Progression servers.

- Merchants have raised their sale prices on many potions that were mistakenly re-priced. They have not changed the price they will pay for them.



*** Quests & Events ***


- Fixed tradeskill combines for Felwithe Defender, Pine Scout, and Pine Druid armor on Progression servers.



- The EverQuest Team



May 25, 2011


*** Items ***


- House of Thule Tier 4 group armor AC was a bit lower than it should have been. It has been raised to the proper level.


- Circle spells such as Guardian Circle I will now only land on players, their pets, and mercenaries.


- The Vicious Rabbit will no longer benefit from AAs that affect swarm pets.


- Changed the focus effect on Recondite Rageblade Gauntlets, Ambiguous Rageblade Gauntlets, and Lucid Rageblade Gauntlets to Bubbling Rage. They were incorrectly using the raid focus effect.


- Items that increase skills now have a cap on how much skill they can increase. For existing items, this cap has been set to be equal to its current effect at maximum level.




*** Quests & Events ***


- The First Creation - Corrected a problem with the raid that could cause some players to crash and prevent the First Creation from leaving a corpse.




*** Spells ***


- Bard - Decreased the damage added by Lyrin's Psalm of Potency slightly but added the ability to affect both fire and magic DoT spells.


- Beastlord - Lowered each rank of Focus of Emiq by one HP so it will no longer overwrite Exigent Focusing.


- Beastlord - The positive and negative effects of Nevir's Aggression and Nevir's Protection have been increased.


- Berserker - Shared Bloodlust and Shared Brutality now share a timer.


- Magician - Spear of Magma has been increased in damage but will be less efficient.


- Monk - Drunken Monkey Style should no longer interfere with other combat abilities.


- Necromancer - Moved Ninavero's Swift Lifedraw to its own timer.


- Rogue - Increased the backstab damage done by Battery.


- Shaman - Idols of Malos are now less intrusive.




*** NPC ***


- Translocator Narrik should now have better aim if you ask him for assistance in travelling to Butcherblock Mountains.


- Bindral Argaff in Plane of Knowledge will now accept the Madness of Stomple item.


- Mooto in Al'Kabor's Nightmare should now be less elusive.


- The Summoned Tribute Master is now available to veterans of at least 13 years.



*** AA ***


- Removed the illusion component of many AA based form changing abilities/buffs. The stat/effect bonus is unchanged. The illusions are planned to be added as separate triggered spells in an upcoming update. The affected abilities are:


- - Beastlord - Bestial Alignment


- - Beastlord - Pact of the Wurine


- - Necromancer - Gift of the Grave


- - Ranger - Guardian of the Forest


- - Ranger - Group Guardian of the Forest


- - Shaman - Group Pact of the Wolf


- - Shaman - Rabid Bear


- - Shadowknight - Visage of Death


- Beastlord - Bestial Bloodrage and Divine Companion Aura no longer have a timer conflict.


- Beastlord - Reduced the reuse timer on Diminutive Companion to 1 second.


- Cleric - Purify Soul no longer shares the timer with Group Purify Soul.


- Druid - Fixed a bug with Nature's Fury that was allowing druids to remove the detrimental aspect of the ability.


- Enchanter - Mental Contortion should now (correctly) debuff all weapon skills instead of just 1hb.


- Enchanter - Phantasmic Reflex should no longer conflict with Cleric's Vie line or Shining Rampart. The damage absorbed has also been increased slightly.


- Enchanter - Beguiler's Banishment and Directed Banishment root effects should no longer conflict with Ranger's Flusterbolt line.


- Enchanter - Edict of Command's new ranks are now available for purchase.


- Magician - Increased the min/max damage bonus for Fire Core starting with Rank 2 scaling up to Rank 5.


- Necromancer - Embalmer's Carapace and Dead Man Floating will no longer have conflicting refresh timers.


- Rogue - Precision has been restructured to actually function the way it was intended now, noticeably increasing backstab accuracy. You may begin rejoicing!


- Wizard - Cryomantic Snare will no longer bypass run speed immunities.


- Wizard - Acute Focus of Arcanum should now correctly focus spells up to level 90.


- Wizard - Third Spire of Arcanum Rk 3 should now correctly focus spells up to level 90.




*** Progression Servers ***


- Iksar Warrior-only equipment will not drop in the Plane of Hate on Progression servers until Kunark is available.


- Opal H'Rugla in Neriak is now available on Progression servers.


- The Bloodsaber Defiler's head will now drop on Progression servers.




*** Miscellaneous ***


- Fixed a server time out issue with certain container items.


- Tweaked server code to better handle load.


- Fixed a problem that occurred when transferring a plot to someone already on the access list for the plot (the new owner would be locked out).


- Fixed an animation issue when certain mounts were in full gallop.


- Fixed an issue where some data was not properly appearing on the Welcome Screen.


- The "My Plot" search will now only show what you actually own instead of everyone with a similar name as you.


- Fixed an issue that caused some textures that had been down-sampled to never be up-sampled again even when they came within the up-sampling distance.


- Fixed a problem related to texture time-outs always using the far time timeout value, causing them to timeout much faster than they should have.


- Fixed a grouping issue with players changing their names.




*** UI ***


- The Marketplace now has a preview tab so you can instantly preview the items.


- Fixed some crash issues when using a custom UI that doesn't have the "MKPW_Subwindows" element in the Marketplace window.


- Fixed a bug that was causing certain windows to not properly resize when inside tab windows.


- Fixed a bunch of display issues regarding lighting, scaling, and camera angles with the preview window.


- Fixed a bug where the item window wasn't properly displaying the skill mod stat for blunt weapons.


- Fixed a resizing bug where if a window was resized to smaller than its min size during a single cursor move (or to larger than its max size), then no resizing would be done, rather than it being resized to the min/max size. It will now be resized to the min/max size in that situation.



- Changed -


EQUI_Animations.xml


EQUI_MarketplaceWnd.xml


EQUI_Templates.xml


- The EverQuest Team



June 1, 2011


*** Hotfix ***


- Removed the requirements for the doors leading in to Meldrath's Mansion (on non-progression servers).



June 15th, 2011

_____________________



*** Highlights ***


- Mount control has been tightened up considerably. When using a mount you will reach top speed much faster than before, and stop even faster. While in combat, the movement is still tighter than before, but not as responsive as when out of combat.

- All mounts available in the marketplace are now Heirloom. This is retroactive to those already purchased.

- Players that go linkdead while part of a raid are now kicked from both the raid and their group.



*** Items ***


- Mount control has been tightened up considerably. When using a mount you will reach top speed much faster than before, and stop even faster. While in combat, the movement is still tighter than before, but not as responsive as when out of combat.

- All mounts available in the marketplace are now Heirloom. This is retroactive to those already purchased.

- The Dragorn War Mask effect can now be buff blocked.

- Increased the drop rate of some sought-after items from Karnor's Castle and the Ruins of Old Sebilis.



*** Tradeskills ***


- The combine to make Spell: Electrical Charge for the wizard epic 1.5 pre-quest can now be completed in the spell research kit.



*** Spells ***


- Changed gravitate effects so they will no longer affect NPCs that can not move on their own.

- Monk - Moved the right-click entries for Flinch and Intercepting Fist to Disciplines-Timer 9 to reflect their true timer.

- Monk - Moved the right-click entry for Drunken Monkey Style to Techniques-Offensive.

- Monk - Lowered the recast time of Cloud of Fists to 30 seconds. It is now on its own timer.

- Monk - Increased the damage dealt by Six-Step Pattern.

- Monk - Increased the bonuses given by Ironfist Discipline.

- Ranger - Ranks II and III of Bullseye Discipline have been decreased in effectiveness.

- Rogue - Increased the damage done by Wound.

- Rogue - Increased the bonuses given to backstab damage by Daggerswipe.



*** AA ***


- Monk - Slightly increased the damage added by Fists of Steel at all ranks.

- Monk - Slightly increased the damage added by Stonefoot at all ranks



*** Miscellaneous ***


- Fixed a problem with texture memory usage when rapidly zoning between zones with lots of players in them that should free up additional extra memory when needed.

- Fixed a bug that caused housing upkeep to be incorrectly calculated in some cases when using upkeep reducing items.

- Players that go linkdead while part of a raid are now kicked from both the raid and their group.

- Removed generation of SSE instructions in a library that was causing very old AMD processors to crash when running the client.

- Fixed some problems in the preview window that caused some NPCs to not be displayed properly.

- Expansions should now be purchasable on the marketplace by players using their 45 free days.

- Corrected an issue where the following tank mercenaries were not generating enough hate - Banshee, Gnome Pirate, Zombie, Dragorn, Amygdalan, Gingerbread Man, and Bazu.

- Corrected zone-line requirements for Crystallos.



*** Progression Servers ***


- Corrected an issue that could cause an invalid poll to appear after a progression server unlocked a new expansion.

- The Ashenbone Broodmaster should no longer deal massive amounts of damage on Progression Servers.

- Some long-lost items will be available for a limited time in the continent of Kunark on progression servers.

- Rallosian, Draconic, and Tunarian weapon ornamentations can now be claimed on progression servers.



*** UI ***


- Fixed a problems causing some custom UIs to crash the client.

- Fixed a bug causing 1H Blunt skill modifiers to be incorrectly displayed for some items.

- The default key bindings for new installs have been changed to WASD keys for movement control rather than the number pad. Installations with existing keyboard settings will not be affected.

- Fellowships can now be managed anywhere, not only next to Randall of the Fellows in the Plane of Knowledge.


- Changed -


- EQUI_HtmlWnd.xml

- EQUI_MarketplaceWnd.xml

- EQUI_TaskWnd.xml



*** Previously Updated ***



- Removed the requirements for the doors leading in to Meldrath's Mansion (on non-progression servers).

- "Tonic IX" potions are once again usable at level 90 as intended.



- The EverQuest Team



June 29th, 2011

_____________________



*** New 14-Day EverQuest Trials! ***


- Have a friend who'd like to try out EverQuest? Our new 14 day trial is now available! Go to http://everquest.com/everquest.vm and click the "Try it Now" link at the top of the screen to begin!



*** Fellowship Experience Sharing ***


- Ever had a friend or friends that fell behind the rest of your group because they could not play as much as the rest of you? Now you can invite them to your fellowship and enable experience sharing. This allows your combat experience to be shared with them even if they are offline!

- The new system requires fellowship members to opt-in from the fellowship window using the new toggle XP button. There is also a new column in the list that displays the XP sharing status of all members. The fellowship leader can toggle XP sharing for anyone, or each member can toggle their own.

- If you have fellowship XP sharing enabled, you both share and receive combat experience with other fellowship members that also have it enabled.

- Experience splitting works very similarly to the way XP is split in a group, except without the group member count bonus.

- Normal group level-range restrictions for getting experience also apply to fellowship XP sharing.



*** UI ***


- New characters get a new default UI layout that should be more functional for most classes and play styles. Existing characters will be unchanged.

- Disabled "right click to inspect" by default for new characters.

- Implemented some minor marketplace improvements.

- Attached SC button to the EQ button.



*** Changed Files ***


- EQUI_Animations.xml

- EQUI_EQMainWnd.xml

- EQUI_FellowshipWnd.xml

- EQUI_MarketplaceWnd.xml

- EQUI_ObjectPreviewWnd.xml

- defaults.ini



- The EverQuest Team



July 6th, 2011

_____________________


*** Emergency Update ***


- Colonel Thalan should once again give updates when reaching the Army of Light camp in the Bloody Kithicor portion of Safe Passage.

- Ambushers will once again spawn in the Studying the Portal mission.

- Crushbone - Lord Darish should be more receptive of visitors. Even those he doesn't like very much.

- Emperor Crush should now drop raid loot in the Hardcore Heritage raid.

- Emperor Crush raid loot in the Hardcore Heritage raid will now have appropriate names and appearances.

- Anyone should be able to gain access to Vox's Lair if A Guardian of Vox has been defeated.

- Polymorph Wands Simple Gnomework and Flame Telmira now have the correct effects.

- Fixed the overly high experience gained from some NPCs in the Permafrost event zone.



- The EverQuest Team


July 20th, 2011

_____________________



*** Highlights ***


- The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a chance to drop from rare mobs in House of Thule zones.

- Items with appearances from the Hardcore Heritage events can now be placed in housing.



*** Items ***


- A heal focus has been added to the Neckguard of Earthen Geomancy.

- Mercenary crates purchased from the marketplace are now heirloom.

- The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a small chance to drop from rare mobs in the House of Thule.

- Stats and focus effects on the Warhammer of Divine Grace and McVaxius` Horn of War from Hardcore Heritage zones have been switched so that the items work as intended.

- The Executioner's Crimson Trophy should now be somewhat more forgiving in the distance it allows from healers.

- Items with appearances from the Hardcore Heritage events can now be placed in housing.



*** Tradeskills ***


- A new recipe to create large blocks of magic clay has been discovered.



*** Quests & Events ***


- Crushbone's raid will no longer allow mercenaries.

- Wu the Enlightened will now ask for the correct items when giving the Test of Tranquility.



*** Spells ***


- Most raid boss NPCs have developed a stronger immunity against fast-acting DoT spells. Other NPCs (including non-boss raid NPCs) are unaffected and will still take full damage.

- Necromancer - Lowered the mana cost for Burlabis' Swift Venom, Ninavero's Swift Deconstruction, Tenak's Flashblaze, Rilfed's Swift Sickness, and Ninavero's Swift Lifedraw.

- Shaman - Lowered the mana cost for all ranks of Nargul's Malady and Undaleen's Venom.

- Fixed an obscure issue relating to resurrection and spell recast timers.



*** NPC ***


- Maldeny Gredlong no longer wanders around Ak'Anon.



*** AA ***


- Fixed a bug that was allowing Powerful Elixirs to extend some abilities that it shouldn't have.

- Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15. Regular servers are unaffected.



*** Progression Servers ***


- Spell research merchants in home cities have had their inventories unrestricted.

- A number of spell research recipes, including Oil of Vitriol and Celestial Cleanser, are now available.

- An Iksar Slave is now available in Frontier Mountains.

- Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15. Regular servers are unaffected.



*** Misc ***


- Changed the display of the entitled time from just years to years and days.

- Optimized some server processing code that could cause lag in highly populated zones.



*** UI ***


- Made numerous preview window fixes relating to displaying models.

- The preview window will now allow you to shift the object in the display by holding down the right mouse button over the object.

- Added buttons to the preview window to shift, zoom in/out, rotate, and reset the image.

- Cleaned up some XML in the map window and commonized the arrow buttons.


- Changed -


- EQUI_Animations.xml

- EQUI_MapViewWnd.xml

- EQUI_MarketplaceWnd.xml

- EQUI_ObjectPreviewWnd.xml

- EQUI_Templates.xml



*** Previously Updated ***


- Emperor Crush raid loot in the Hardcore Heritage raid will now have appropriate names and appearances.

- Polymorph Wands Simple Gnomework and Flame Telmira now have the correct effects.

- Emperor Crush should now drop raid loot in the Hardcore Heritage raid.

- Crushbone - Lord Darish should be more receptive of visitors. Even those he doesn't like very much.

- Colonel Thalan should once again give updates when reaching the Army of Light camp in the Bloody Kithicor portion of Safe Passage.

- Ambushers will once again spawn in the Studying the Portal mission.

- Anyone should be able to gain access to Vox's Lair if A Guardian of Vox has been defeated.

- NPCs in the Permafrost event no longer grant an overly high amount of experience.



- The EverQuest Team



July 26, 2011


*** Emergency Patch ***


- Corrected a script that was sending incorrect messages to players looting items in the Western Wastes.

- Fixed an issue that unexpectedly shortened a number of beneficial melee abilities for several classes.

- Druid - Fixed an inadvertent change that caused Convergence of Spirits to stop functioning.

- Shadowknight - Corrected an issue with Harm Touch on Live servers.

- Shadowknight - Harm Touch damage has been readjusted to account for differences on Progression servers.



- The EverQuest Team


August 10th, 2011

_____________________



*** Highlights ***


- Seek out Meeka Gharn in the Plane of Knowledge and learn of an ancient book thought to lead to many treasures.

- Rare NPCs in "House of Thule" now drop tradable large bags.

- The Dwarven Axe, Dwarven Two-Handed Axe, Bloodruned Mallet, and Fellwinter can now be placed in your house.

- The click effects on Shellscale Bone Fetish Necklace, Silbacle's Rosary of Conquest, and Carved Bone of the Nighthowler no longer share a timer with Geomantra click effects.



*** Items ***


- The Dwarven Axe, Dwarven Two-Handed Axe, Bloodruned Mallet, and Fellwinter can now be placed in your house.

- Rare NPCs in "House of Thule" now drop tradable large bags.

- The click effects on Shellscale Bone Fetish Necklace, Silbacle's Rosary of Conquest, and Carved Bone of the Nighthowler no longer share a timer with Geomantra click effects.

- All items with a Geomantra click effect now share a timer.

- The Bard Arpeggio breastplate spells now have a limited number of counters for the melee damage they provide.

- Hardcore Heritage chest armor no longer has type 15 augment slots. These were removed because the items do not support emblems.

- The Lump of Obsidian's unusable augment slot has been removed.

- Fixed a preview window bug that "locked" an item into place when the viewing angle was rotated all the way to the top or bottom of the item.



*** Tradeskills ***


- Many additional tradeskill components have been marked as ALL/ALL.



*** Quests & Events ***


- Seek out Meeka Gharn in the Plane of Knowledge and learn of an ancient book thought to lead to many treasures.

- "Librarian's Nightmare" - You will no longer have to restart the event if the person carrying the Words of Opening dies before turning it in.

- "At World's End" - Fixed an issue that would cause the event to to reset improperly if players failed at the ice giant fight.



*** Progression Servers ***


- Certain tradeskill research recipes are no longer available too early on Progression Servers.



*** Marketplace ***


- Fixed a bug that caused Potion of Companion Amnesia and Potion of Mercenary Amnesia to not function correctly.

- Items that are on the marketplace for a limited time or on sale now display a timer.



*** Miscellaneous ***


- Fixed a bug that caused large zone lag spikes when doing player trades with large stacks of items.

- Pets and mercenaries will no longer try (and fail) to follow you while you are on a boat. They will wait at the dock until you disembark before teleporting to you.

- If you die while on a boat, your corpse will now be moved to the safe point in the zone.



*** Test Server ***


- Playing on the test server now grants loyalty crowns over time. You need to be actively playing to receive loyalty crowns.

- The Test server is now set to begin and end events two weeks before they will happen on live servers.

- Alternate currency and some disallowed spell components can now be copied when a player uses the /testcopy command.



*** UI ***


- Changed -

- EQUI_EQMainWnd.xml

- EQUI_MarketplaceWnd.xml



*** Previously Updated ***


- Fixed an issue with barter search window where it forgets the vertical size of one of the panes and doesn't display it at all.


- Changed -

- EQUI_BarterSearchWnd.xml



- The EverQuest Team


August 17th, 2011

_____________________



*** Emergency Patch ***


- Corrected issues encountered with mercenary contracts. Any existing contracts should now work correctly.

- Recruit-a-Friend: The recruiter and the recruit now receive the expected experience bonuses when both are logged in at the same time.



- The EverQuest Team



September 15, 2011

_____________________



*** Highlights ***

- Something is about to happen in Steamfont. Gnomes are running all over the place, babbling about "the project".

- The current method of fellowship experience sharing has changed. See the "Fellowships" section below for more details.

- Larger bags can now be found in some House of Thule raid chests. The drop rates of other items in the chests were not reduced in order to add the bags.

- The Potion of Adventure will now persist through death. It continues to be a 30 minute duration potion, so you do need to get back in the action quickly.



*** Fellowships ***

- The current method of experience sharing has been changed to a vitality system:

- Experience splitting for fellowship members that have sharing enabled remains the same. However, rather than going directly into the receiving player's experience, the shared experience goes into two vitality pools, one for regular experience and one for AA experience.

- When a player with vitality in their pools plays, they gain regular and AA experience at a significantly increased rate for kills.

- The bonus is up to 5x for regular experience and up to 3x for AA experience. Normal per-kill caps on experience apply.

- The vitality pools have caps: approximately enough for 10 levels of regular experience, and enough to reach your AA cap for AA experience.

- When a receiving player's vitality becomes capped, their experience sharing is automatically disabled (this is displayed in the fellowship window). It automatically re-enables if some of that vitality is used.

- Messages about when you receive, use, and deplete your vitality pools are given in chat. Eventually these will be augmented and/or replaced with visual vitality indicators on your experience bars.

- You may now join a fellowship only once every 20 hours.



*** Items ***

- Larger bags can now be found in some House of Thule raid chests. With the inclusion of these new bags, the drop rates of other items in the chests have remained the same or increased slightly.

- The Potion of Adventure will now persist through death. It continues to be a 30 minute duration potion, so you do need to get back in the action quickly.

- Inviting Ornate Marble Fireplace, Ornate Marble Fireplace, and Chimney Smoke can now be placed indoors as well as outdoors.

- The Verdant Selyrah Whistle is now heirloom.

- An Ancient Text now has a focus and click effect.

- The icons of several House of Thule items and the Polymorph Wand: Simple Gnoll have changed to match their appearances.

- All Polymorph Wands can now be equipped in the ranged slot.

- Terror Infused Linked Coif and Vambraces now have bard focus effects.

- Grak's Crude Stein and Clurg's Prized Stein now require a little more throwing skill to reach maximum stats.

- Personal trophies will not be placeable in guildhalls. Item descriptions on the trophies have been changed to reflect this.

- The Ruler Ornamentation will now use the correct icon after transforming a weapon.



*** Tradeskills ***

- The difficulty of making Nighttime Nostrum has been increased.



*** Quests & Events ***

- Something is about to happen in Steamfont. Gnomes are running all over the place, babbling about "the project".

- "The Arms of Brell" and "Brell's Will Be Done" - Corrected a problem with the rewards granted by these tasks.

- The rogue epic step in Hate Plane can now be started with only one person.

- "Murdunk's Last Stand" no longer requires three players to trigger the arrival of reinforcements.

- Fixed a bug in the "Terror in the Dark" raid that prevented adds from spawning.



*** Spells ***

- Cleric - Adjusted stacking blockers on Reliance and Hand of Reliance so that they will no longer be overwritten by Druid Skin buffs.

- Druid - Adjusted stacking blockers on Timbercore Skin and Blessing of the Timbercore so that they will no longer be overwritten by Cleric Aegolism buffs.



*** Progression Servers ***

- The Sealed Journal now spawns in Nurga on the Progression Servers.



*** Miscellaneous ***

- Added more precision when when calculating certain numbers. This fixes a number of graphical issues including flickering in newer zones.

- Modified the /testcopy prompt to warn that items in real estates won't be copied.

- Fixed an error in the potion belt help window. The command to remove a potion from the potion belt is not "/potionbelt remove". It is "/potionbelt delete".

- Fixed a server transfer bug with real estates.

- Made some NPC enhancements to in-game languages.

- Modified in-game notes, books, etc. to support languages.



*** Previously Updated ***

- Corrected issues encountered with mercenary contracts. Any existing contracts should now work correctly.

- Recruit-a-Friend: The recruiter and the recruit now receive the expected experience bonuses when both are logged in at the same time.

- Corrected an error in the reward system that was granting lore items to players even if they already had one, which could cause item loss.

- Extended the "Only the Blind Will See" event until September 6th.



- The EverQuest Team



September 21, 2011


*** Emergency Patch ***


- Fixed several issues with the upcoming launch events that were reported by players on Test. Thanks for the help!

- Fixed a crash bug related to languages.

- Fixed an AA experience text bug where it would give unnecessary warnings in certain instances.

- Fixed a bug that could display your other characters guild information when switching characters.

- Zlandicar will now appear in the correct time period on progression servers.



- The EverQuest Team



October 12, 2011

_____________________



*** Highlights ***


- All accounts will be granted a one-time gift of 250 Station Cash the next time they log in!



*** Items ***


- Berserker leg armor from House of Thule now has the proper Frenzy mods.

- The Ancient Text from the Veil of Alaris launch event can now be read. Be sure to read it before the expansion launches!

- Fixed an error that was causing Ranger breastplates to no longer focus the effects of the Focused Tempest of Arrows spell line.

- The Polished Crystalline Jewel augmentation will now properly fit into armor.

- The minimum mana required for spells to trigger focus effects on the Underfoot shawls has been increased.

- Rocketeer Boots now share a common cooldown timer.

- The Veilbreaker Executive Escape Device recast timer will no longer interfere with other items.



*** Tradeskills ***


- Bile Spines now stack.



*** Quests & Events ***


- House of Thule Raid Completion titles have been added, including the server first titles. They will be available immediately to anyone who has earned them.

- Fixed a potential crash that could occur in the mission "Hippity Hoppity Kill."



*** Spells ***


- Bard - Added minimal mana costs to Dirge of Dreams and Noira's Song of Suffering to allow them to be used more easily in melodies.

- Corrected a data error that was causing fizzled spells to cost an indeterminate amount of mana (but usually 0).



*** Progression Servers ***


- The Veil of Alaris launch event NPCs should no longer be present on Progression servers.



*** Miscellaneous ***


- Resolved some remaining pathing issues in the upper floors of the House of Thule.

- Game cards can now be redeemed in game in the Marketplace for Station Cash.

- "Fellowship MOTD:" will no longer appear when there isn't a message but you are in a fellowship.

- Fixed a crash when leaving certain items in augmentation sealers.

- Added a new "move down" key with default keyboard binding of the "END" button. Holding this key down while levitating will cause the player to move downward, even while in 3rd person camera modes.

- Changed jump button behavior for mounts. Previously, jump was disabled for players on mounts. Now if you are mounted the jump button will work. Mounts, like players, can not jump when they are levitating.

- Mounts will no longer be dismissed in very shallow water. They will still be dismissed if the water is deep enough to allow players to swim.

- Corrected the appearance of the Sirensbane in Qeynos.



*** UI ***


- Added vitality bars to the experience and alternate experience gauges in the inventory window. They appear as a green bar at the bottom of the experience bars. The bars represent the percentage of available vitality compared to the vitality cap. When they are full of vitality, the bar will be full. When they have no vitality (or when the max is 0) they will have an empty bar.

- Fixed an issue with the Extended Target Window where marking a target slot as My Mercenary's Target was not always displaying the mercenary's target.

- Items with a negative faction skill mod will now display as having a faction skill mod in the item display window.


- Changed -

EQUI_Animations.xml

EQUI_Inventory.xml

EQUI_MarketplaceWnd.xml

EQUI_RealEstateItemsWnd.xml



*** Previously Updated ***


- Fixed several issues with the upcoming launch events that were reported by players on Test. Thanks for the help!

- Fixed a crash bug related to languages.

- Fixed an AA experience text bug where it would give unnecessary warnings in certain instances.

- Fixed a bug that could display your other characters' guild information when switching characters.

- Fixed a crash bug related to some trigger and chance spells.

- Emissary Grusal should no longer be on vacation within the Dragons Dragons Dragons zones.

- Lowered the purchase price on plots and all real estate upkeep costs by 90 percent. Houses and other such items have the same purchase price. The minimum cost of any non coin based currency is still 1.



- The EverQuest Team




Hotfix Notes - Tuesday, October 25, 2011



*** Hotfix ***



- Gnomish workers will no longer hang out under the Lifter. They will now appreciate it from afar.



November 15, 2011

_____________________



"It's beautiful, you know," said Chief Engineer Dougal. The Veilbreaker, finally complete, tugged gently at its moorings. "Thank you for coming to give us Brell's word. Please tell him that all of Ak'Anon is grateful for his continued interest in our lives. We could not have completed this without his aid and the help of Norrath's heroes."


Emissary Olim's face turned somber as he looked down at the gnome. "Child, do not believe that we have granted you a favor. Crossing the veil will likely cause you great suffering. You go to face an enemy that the gods fear, one that may have destroyed a god already. We have done you no favor by coming here to Steamfont."


"You don't understand us, do you," the engineer said, smiling up at the winged Telmira. "Without challenge, without excitement and discovery, our lives have little meaning. The people that have come from all over Norrath to help with the project know that danger awaits them. After all," Dougal laughed, "when has interaction with our gods not meant danger? Fear not, we will break the veil and discover the truth, and we will do so with joy. Thank you and thank Brell for us."


The EverQuest team is proud to announce the launch of EverQuest: Veil of Alaris, the eighteenth expansion for EverQuest!



*** EverQuest: Veil of Alaris Features ***


The following features are available to players who have purchased Veil of Alaris:

- The level cap is now 95, with hundreds of new spells and alternate advancement abilities available.

- Items can now be activated inside of containers (backpacks, pouches, crates, etc.) as long as the item is not flagged "must equip."

- Customizable guild plots and guild halls are now available. To purchase one, go to the neighborhood door in the guild lobby. Your guild must have at least ten members to purchase a plot (unless you own a guild neighborhood).

- Custom guild halls can be furnished with equivalent items from the old guild hall as well as some new additions. Anyone who owns Veil of Alaris can place items (if your guild permissions allow it).

- Guilds can now place special guild trophies that will give tribute-style benefits to members who have opted in.

- Several creature types from the continent of Alaris can be stuffed and crafted into mounted heads for placement in your home.

- 12 new zones contain thousands of new creatures to encounter and hundreds of new items to obtain.



*** Guilds and Guild Halls ***


The following features are available to all players:

- Guild permissions are now customizable per guild rank, and the number of ranks has been increased to 8.

- The default guild rank permissions are based roughly on the current guild rank permissions.

- Added in new guild permissions, such as Speak In Guild Chat, that can be assigned to the different ranks.

- Rank names can now be customized per guild.

- Members no longer need to be online when you promote or demote them.

- Added new real estate access tab: Owner's Associations. This will allow players to modify the permissions of the owner's guild ranks and the owner's fellowship.

- Added two new real estate access groups: Co-Owner and Acquaintance.

- Made numerous minor enhancements to the UIs for guild management, guild banking, and real estates.

- The left-hand door from the guild lobby will take you to the new guild hall (if your guild has a custom guild hall). The right-hand door will always take you to the standard guild hall.



*** Parcel System ***


The following features are available to all players:

- Added an items and money delivery system.

- When you have a new parcel, an icon will appear in your player window.

- Players can have a maximum of 50 items in their mailbox. Items will only remain in your mailbox for 30 days before they are deleted!

- Items can be sent to other players (or yourself) from certain merchants. These are available in major cities.

- Items are delivered to their target player whether that player is online or offline.

- Stacks of items may be sent and count as one item in the mailbox, but they may only be retrieved as one stack (you can't split stacks from the mailbox).

- The following NPCs are parcel NPCs. The word "Parcel" will be added to their alt tag for easy finding in a future patch.

---Plane of Knowledge: Caden Zharik

---Surefall Glade: Grathin Nilm

---Crescent Reach: Merchant Rehema

---Paineel: Henly Nictropus

---Oggok: Klob Pulp

---Neriak - Commons: Lynsalai T`Nyal

---Grobb: Grallvek

---East Cabilis: Klok Faziz

---Ak'Anon: Zenrel Ottonoggin

---East Freeport: Lindie Rains

---South Qeynos: Ren Pinemyer

---Shar Vahl: Laanas Sejiir

---The Erudin Palace: Sparlus Penfold

---Northern Felwithe: Laernian Caelael

---Halas: Grots

---North Kaladim: Marsha Stonepenner

---Greater Faydark: Merchant Vaelias

---Rivervale: Teelie Meegles

---Rathe Mountains: Zok Malka

---Sunrise Hills: Postmaster Aric Songfairer



*** Hot Bars and Hot Buttons ***


The following features are available to all players:

- Hot bars are now resizable and can be resized to horizontal, vertical, or tiled.

- Increased the number of hot bar buttons to 12.

- Added more hot button bars. There are now a total of 10 hot button bars available.

- Added the ability to link items on hot bars (instead of just slots). An item link will always activate that item regardless of its position in your inventory. Slots can still be linked by holding the alt key while clicking and holding on the item.

- Hot buttons now have right-click and hold menus to allow for customizations in size, icon, labels and more.

- Added visible cool down timers for buttons that have a time period before the next allowable use. The color for this can be set in the options window under the "Colors" tab. The color that is set for the cool down is called "Cooldown Overlay".

- Added the ability to display key mappings in the top right corner of a hot button.



*** Tradeskills ***


- New recipes are available for fletching, poisions, tinkering, food and drink.

- More than 50 new potions are available to be crafted.

- New ornamentations are available for crafting. Some are new, and some use classic weapon appearances from the past.

- Research recipes are now available for 372 level 81-85 spells.

- New sets of Glorious cultural armor can now be crafted. Only new Numinous or Veiled seals can be used in the new armor!

- Jewelcrafters can now make jewelry from enchanted Alaran metal.



*** Items ***


- Created a new augmentation slot type (20) that is used for ornaments.

- The Veilbreaker Executive Escape Device's recast time has been reduced to two hours.

- Fixed an issue with the winged mounts not summoning the high speed version of the mount for those who qualify.



*** Quests & Events ***


- The Essence of Dreams - Corrected a reset problem in Sanctum Somnium raid #2.

- Corrected an error in the "Dreamslayer" server first title for House of Thule.

- Shared tasks in House of Thule and Veil of Alaris will now grant experience to players who are present in the zone when their final chests are opened or final dialogs are triggered. Be sure to wait for your companions before you finish your task!



*** Spells ***


- Druids - Moved the damage absorption portion of the Adrenaline line to slot 11 in order to minimize conflicts.

- Rogues - Corrected a problem causing the smokescreen line of traps to be triggered by non-combat NPCs (such as mounts).

- Shadowknights - Removed the cast times of Despairing Darkness and Insidious Blight and increased the recast times.

- Wizards - Corrected a problem that was causing Vortex Effect counters to be used by spells that were not enhanced by them.

- Corrected a bug that was causing cure spells to ignore the number of counters on detrimental spells. They will now only cure spells when they remove more counters than the spell has on it.



*** Miscellaneous ***


- Improved fog and blending of fog in certain areas.

- Social hotkeys can now be aborted by right clicking them.

- Added a key binding option to the commands section of the key maps called "Stop Action". This functions as /stopcast, /stopsong, and cancels the most recently-run social (if it's still running).

- Fixed various minor bugs relating to languages.

- Fixed many issues with boats.



*** UI ***


- Container windows will also now allow for resizing in all directions before snapping back to the closest fit.

- Added the ability to define which borders are sizable to the UI XML. Hot button bars are using these properties.

- Added "Style_ClientMovable" to "Screen" that allows resizable windows with no title bar to be moved by dragging from any non-occupied bit of client area. The new hot bars use this to allow them to be moved while being resizable as well.

- Added the "HotButton" type that defines the composite 3 button structure of the new hot buttons.

- Added "SnapToChildren" to TileLayoutBox that marks the box to first lay out UI elements normally then extend the non-primary axis to encompass all of the children (including padding). This has been applied to the hot button windows.

- Added "UseInLayoutVertical" and "UseInLayoutHorizontal" to "ScreenPiece". This removes a UI element from being considered in a window that resizes to the size of its children and implemented them in the container window.

- Added "AutoStretchVertical" and "AutoStretchHorizontal" to "ScreenPiece". This breaks apart the "AutoStretch" variable into the two axes for better control of the window. The container window now uses this technology.

- Added "Style_TransparentControl" to "Control" that allows events sent to a window to pass through them (but not the things inside of them). Hot button bars and the spell gem window have been updated to use this.

- Fixed some typos that were causing UIErrors.txt to get filled with invalid errors.

- /copylayout now has three new checkboxes that allow you to specify copying hot buttons (not just their layouts, but their actual contents), hot button loadouts, and socials. The copies for all three of these are actually merges such that they only overwrite buttons, loadouts, and socials if they already exist on a slot by slot basis.

- Added EQTypes for hot buttons and the pet's target hit point percentage label.

- Fixed many long standing minor UI bugs.



- Added -

EQUI_IconSelectionWnd.xml

EQUI_SendMoneyWnd.xml


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_BuffWindow.xml

EQUI_CastSpellWnd.xml

EQUI_Container.xml

EQUI_GuildBankWindow.xml

EQUI_GuildManagementWnd.xml

EQUI_HotButtonWnd.xml

EQUI_Inventory.xml

EQUI_LayoutCopyWnd.xml

EQUI_LootWnd.xml

EQUI_MarketplaceWnd.xml

EQUI_MerchantWnd.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_RealEstateItemsWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_RealEstateNeighborhoodWnd.xml

EQUI_RealEstatePlotSearchWnd.xml

EQUI_RealEstatePurchaseWnd.xml

EQUI_SocialEditWnd.xml

EQUI_Templates.xml

EQUI_TributeBenefitWnd.xml

EQUI_TributeMasterWnd.xml

EQUI_TributeTrophyWnd.xml

SIDL.xml


- Removed -

EQUI_GuildTributeMasterWnd.xml



*** Previously Updated ***


- Gnomish workers will no longer hang out under the Lifter. They will now appreciate it from afar.



- The EverQuest Team



November 18, 2011


*** Emergency Patch ***

- Corrected a problem that could cause NPCs to respawn more slowly than intended in zones with heavy server load.

- Corrected a problem causing the potion belt to be unusable by players who do not own Veil of Alaris.

- Corrected an issue that was causing increased zoning time for players in large guilds.

- Corrected an issue that was causing players to be unable to remove lore items from their shroud bank.

- Merchants in the neighborhood zones will no longer sell you guildhall items you can not use if you do not own Veil of Alaris.

- All VoA raids - Corrected a problem that was only giving raid progression rewards to 53 people rather than the full 54.

- Cleric - Fixed a problem that was causing most rank 1 spells to have the wrong requirements. There should be many more spells available to purchase with lower requirements now.

- Newly-Researchable spells from Seeds of Destruction can now stack to 20.



*** Previously Updated ***

- Corrected a problem that prevented players from getting enough Alaran language skill to progress past Sarith, City of Tides. New language requirements are as follows:

--- Argath and Valley of Lunanyn missions require 10 Alaran language skill.

--- All Sarith tasks and missions require 70 language skill (quests that take place in Rubak have Rubak requirements).

--- Beast Domain, Rubak Oseka, and Resplendent Temple tasks and missions require 73 language skill (instead of 75).

--- City of Bronze, Pillars of Alra, and Windsong Sanctuary tasks and missions require 81 language skill.

--- Sepulcher of Order tasks and missions (all 3 zones) require 88 language skill.



- The EverQuest Team



November 23, 2011


*** Hotfix ***


- Corrected a problem that could cause pets and mercenaries to depop unexpectedly in Sarith, City of Tides.

- Sepulcher of Order - Breaching the Barrier - Trivial NPCs in this mission have had their experience reduced.





December 14, 2011

_____________________



*** Highlights ***


- You can now add more mercenaries to your roster! Unlock slots in the Marketplace and keep the mercenaries with you for when you need them!

- All classes now have a new group of Alternate Advancement abilities available in Veil of Alaris.

- New Hot Zones have arrived! You can now augment your adventuring experience in Crescent Reach, Blightfire Moors, The Great Divide, Stone Hive, Dranik's Scar, Goru`kar Mesa, Plane of Disease, Blackfeather Roost, Sunderock Springs, The Steppes, Vergalid Mines, Direwind Cliffs, Ashengate, Korascian Warrens, and the dreamscape of The Feerrott. To find out more, speak to Franklin Teek and Skal Nethus in the Plane of Knowledge.

- Frostfell has arrived again in Norrath, and Santug's helper is looking for assistance in the Plane of Knowledge!

- Tanya Bekines in Sunrise Hills has a new Guild Hall for sale.



*** Items ***


- Corrected the focus effects on some Soloist Ascension cultural armors.

- The price of House of Thule armor templates has been reduced by half.

- Veil of Alaris armor combine items now have the proper icons.

- Heroic charisma has been removed from Veil of Alaris Enchanter visible armor. Other heroic stats have been increased.

- Guild trophies obtained from Veil of Alaris raids now have new appearances.

- Several house items which were only placeable outdoors can now be placed indoors.

- The charms An Ear for Languages and Forked Tongue of the Polyglot will now always have stats, regardless of how fluent your Alaran is.

- Corrected some discrepancies with resonance focus effects on bard armor.

- Veyer's Stud now has the Enhanced Minion XIV focus instead of Tenacity of Kolos.



*** Tradeskills ***


- Lowered the difficulty for creating a Mounting Board.

- New fletching and research tradeskilled items drop will drop on appropriate creatures in zones outside of Veil of Alaris.

- XVI Distillates are now priced higher than XV Distillates.

- Varlad Rahnta is again selling Metal Hinges in the neighborhoods.



*** Quests & Events ***


- New Hot Zones have arrived! You can now augment your adventuring experience in Crescent Reach, Blightfire Moors, The Great Divide, Stone Hive, Dranik's Scar, Goru`kar Mesa, Plane of Disease, Blackfeather Roost, Sunderock Springs, The Steppes, Vergalid Mines, Direwind Cliffs, Ashengate, Korascian Warrens, and the dreamscape of The Feerrott. To find out more, speak to Franklin Teek and Skal Nethus in the Plane of Knowledge.

- Frostfell has arrived again in Norrath, and Santug's helper is looking for assistance in the Plane of Knowledge!

- Resplendent Temple - Plannty of Tricks - Players will no longer be able to get the update for handing in a bone marrow to Plann if they are not on the correct step of the quest.

- Valley of Lunanyn - It's a Dog-Eat-Cat World Out There - Corrected the number of Wicked Grendlaens requested in the task description.

- Sepulcher - Breaching the Barrier - Revised the mission to ensure the correct makeup of characters is in play.

- Sepulcher - The Triune God mission will now allow 12 players to enter.

- West Sepulcher - Filthy Lure - The Decaying Pumpkins will now lure swinetor when used.

- Corrected an issue that could prevent Thurgadin and Icewell Keep from ever recovering from a failed ring war.



*** Spells ***


- Shadowknight - Added Tome of Gouging Blade to the correct vendors and quest rewards.

- Beastlord - Natural Collaboration will now place an effect called Forecasted Aid on your pet when it is triggered. This is a small damage absorption spell that will trigger Companion's Aid when it is broken.

- The Interceptors in the Beasts' Domain have made a discovery and will now offer type 3 augmentations to those who are able to understand them.

- Virulent Pustules is now removed when zoning.



*** Skills ***


- Fixed an issue where dodge skill caps were set incorrectly for a few classes.



*** NPC ***


- Parcel Merchants now have the word "Parcel" at the beginning of their tag under their name. This makes it easier to navigate to the merchants using the "Find" window.



*** AA ***


- All classes now have a new group of Alternate Advancement abilities available in Veil of Alaris.

- Shadowknights have received a new mount AA: Battle Armored Onyx Skystrider.

- Paladins have received a new mount AA: Parade Armored Pegasus.

- Wizard - Prolonged Destruction and Sustained Destruction have had their mana penalty reduced to account for their conflict with the Gift of Mana line of abilities.

- The warning for having more AA points banked than allowed will now display properly when the limit is over 30.



*** Achievements ***


- The Shatter the Veil achievement now counts for all versions of the Engine Trouble mission.



*** Housing ***


- Tanya Bekines in Sunrise Hills has a new Guild Hall for sale.



*** Marketplace ***


- Watch the Marketplace for the return of Big Bags this month!

- The Celestial Skystrider mount will be descending upon the Marketplace later in December!


- Mercenary Roster -

- Players can now buy extra mercenary slots on the Marketplace and keep a roster of mercenaries that they can switch between. Mercenaries operate the way they used to, except that if you purchase another mercenary, it will become active and replace the mercenary you had active before (if any). Dismissing a mercenary will cause the first remaining mercenary in your roster to become the active mercenary (though suspended). Transferring a mercenary will cause the target player's active mercenary to be suspended and the newly transferred one to become active.

- To switch mercenaries in your roster, open the Mercenary Management UI.

- Added the new command /mercswitch. With no arguments, it lists the current roster of mercenaries and displays the one that is currently active. Adding a parameter allows switching between mercenaries in the roster.



*** Miscellaneous ***


- Added the "View Only" guild bank item setting (that does not allow for withdrawal). When you promote an item this is the default setting. To withdraw the item, the permission must be changed to a different item setting.

- Manage access in guild plots is no longer tied to VoA ownership.



*** UI ***


- Made the map window resizable.

- Added the key map option in Options -> Keys for Potion Belt Slot 5.

- Fixed a minor issue with a stretched arrow in the guild management window.

- The Mend button will now properly depress and un-depress, and will no longer disappear when zoning.

- Fixed an issue where in full screen mode a 3x4 hot bar would resize to a 2x6, and then 1x12, every time the UI was reloaded.

- Changing the ranks of guild members in the access tab should no longer cause the alphabetical ordering to swap. Additionally, issues with the access tab when members are removed should no longer occur.

- Fixed a bug that was causing the guild access list to not update when the hide alts or show offline buttons were enabled or disabled.

- The options window now displays its options as checkboxes instead of large buttons. Clicking on the boxes or label text will enable or disable the options. When an option is enabled, its text is highlighted.


- Changed -

EQUI_CharacterCreate.xml

EQUI_GuildManagementWnd.xml

EQUI_MapViewWnd.xml

EQUI_MercenaryManageWnd.xml

EQUI_NameChangeMercWnd.xml

EQUI_OptionsWindow.xml

EQUI_Templates.xml



*** Previously Updated ***


- Corrected a problem that could cause pets and mercenaries to depop unexpectedly in Sarith, City of Tides.



- The EverQuest Team





Wednesday, January 11, 2012



*** Highlights ***


- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.

- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.

- Players who participated in Beta can now Claim their reward!



*** Items ***


- Vyer's Stud is now usable by beastlords.

- Prescient Fleeting Quiver now has 39% haste.

- Rustic Coat of Carnage and Modest Warmonger Coat now have Sundering Discipline Quickening.

- Rustic Coat of the Assassin and Modest Carnifex Coat now have Eradicator Discipline Quickening.

- Empowered Trophies now have their intended graphics.

- The Token of Fanfare should now be far less intrusive.



*** Tradeskills ***


- Some tradeskilled ornamentations were showing the incorrect icons. These have been fixed.

- Soloist Ascension Sleeve Seal of the Warchief now correctly has String Resonance.



*** Quests & Events ***


- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward if it has not been maxed. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.



*** Spells ***


- Scent of Terris should now correctly modify corruption resists instead of counters.



*** NPC ***


- Krongar the Enrager may now appear after killing Rallosian defectors in the Valley of Lunanyn.

- Prowlers in Beasts' Domain will no longer remain in the same spot where they lose agro.



*** AA ***


- Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.

- Hastened Origin has been refunded, as it is no longer relevant.



*** Achievements ***


- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.

- The achievement "Make Haste" for the mission "Secrets of the Stones" now requires the fragment delivery within 15 minutes, as intended, rather than 8 minutes.

- Fixed a bug that would prevent the completion of the "Pillars of Success" achievement during the mission "The Growing Threat."



*** Progression Servers ***


- Sooty Fine Runic Papyrus is now dropping on progression servers.

- Unfired Shade Summoning Figurine and Shade Summoning Figurine, for the quest "Vampyre Troubles," can now be combined on progression servers.



*** Miscellaneous ***


- Changed the default window size for EQ on a fresh install to default to the current desktop resolution.

- Made a change to prevent out-of-memory crashes on 64-bit systems. On 64-bit operating systems, EverQuest will now use 4GB of address space instead of only 2GB.

- Changed the default display for chat filters to automatically hide SPAM marked messages.



*** UI ***


- Added the ability to tint any control a certain color from the UI XML. The new property is called BackgroundTextureTint.

- Converted the button tinting from the "Buy Slot" button in the Mercenary window to use the new tinting option.


- Changed -

EQUI_MercenaryManageWnd.xml

SIDL.xml



*** Previously Updated ***


- Corrected a flag that was hiding Veil of Alaris type 3 augment spells on live servers.

- Corrected a bug that was causing players to fall through the world in the air maze portion of the East Sepulcher of Order.

- Sarith City - Rebel Assault - Experience for most opponents in the mission has been reduced.

- Sarith City - Rebel Assault - Riago Barthes no longer summons extra sets of NPCs when spam-hailed.

- Resplendent Temple - Two Sides of the Stone - The raid should now reset properly during the second phase.

- Resplendent Temple - Two Sides of the Stone - Vision of Splendor should no longer heal itself during the second phase if all players manage to remove the spell "Filth" within the time limit.

- Resplendent Temple - Two Sides of the Stone - The split portions of the event (Shadow/Vision) should now reset the raid if they are idle for more than 5 seconds after being aggroed.

- Quests - Frostfell - The "a hungry predator" mobs will now return to their spawn points when idle.



- The EverQuest Team



February 8, 2012

_____________________



*** Highlights ***


- Healer Mercenaries now have improved behavior and performance in their Reactive stance.

- Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.

- In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells.

- Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.



*** Items ***


- Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill.

- Some Veil of Alaris warrior and knight weapons had their AC increased.

- Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.

- The Secondary Anchor can now be placed on guild plots.

- An Ancient Artifact is now a type 20 aug.

- Bags of currency sold on the loyalty merchant are now lore.



*** Quests & Events ***


- Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them.

- Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka.

- Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells.

- Raid - The Triune God - Most of the Triunity's messages can now be seen throughout the entire zone.



*** Spells ***


- Shadowknight - Reduced the mana cost of Sholothian Skin significantly.



*** NPC ***


- Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.

- Deathleaper's ability Earsplitting Howl now uses the magic resist type, and the damage has been lowered slightly.



*** AA ***


- Monk - Suppressive Strike has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged.

- Enchanter - Fixed a timer conflict issue with Glyph Spray and Divine Companion Aura.

- Druid/Shaman - Fixed a timer conflict issue with Silent Casting and Paralytic Spores.



*** Mercenaries ***


- Several changes have been made to Healer Mercenaries:

- After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.

- After level 75, healer mercenaries no longer cast Complete Heal.

- When at full health and mana, healer mercenaries will no longer sit.

- Healer mercenaries now respond more quickly when the main tank in their group enters combat.

- The power of the healer mercenaries' spells have been slightly increased.

- The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.

- Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you.



*** Previously Updated ***


- Corrected a pathing problem in Veeshan's Peak that caused a number of its denizens to wander the lava pool near the entrance.



- The EverQuest Team



March 16, 2012

_____________________



*** Highlights ***


- Begin the Hero's Journey!

--- All players are now given a Tome of the Hero's Journey which will guide them with suggested tasks to complete along their journey from 1 to 85. Many of these tasks have been revamped and rebalanced.

--- A set of achievements have been added for the Hero's Journey which will grant rewards along the way.


- Added and improved a number of features regarding navigation.

--- Added a zone guide. This window is a quick way to look up zones in the game by level, zone connections, and other data about the zone. This is also the starting point for the zone path finder. The zone path finder generates a path between any chosen zone and any other zone in the world.

--- Find tracking is now visible in the map window. You'll be able to see your find wisp in the map window and it will auto center around the path and zoom in and out so you can see the whole path.

--- Maps now support custom map directories. Previously if a map was one of the patched maps it would get overwritten when patching. Now we support sub directories in the maps directory for custom maps. The game will now look for a map in the chosen custom map directory (at the top of the map window) and if it can't find one it will look in the default directory.

--- Added label searching. Now you'll be able to search through all of the labels on the map and select one to mark on the map.

--- Added the ability to right click on any point on the map to attempt to bring up a Find Path wisp to it.

--- Added zone connections to the Find window.


- Revamped the tutorial zone and quests within it. To enter the tutorial, select the "Tutorial" button from the character select screen. Your character must be level ten or below to enter the tutorial.

--- New quests have been created to explain important new features such as Mercenaries and Augmentations.

--- All existing quests have been updated with new information.

--- New rewards have been added to the tutorial quests, which should provide new characters with a much better set of starting armor.


- Created a new set of tutorials for advanced game concepts such as Alternate Achievements and Guildhalls. These tutorials are available at level 50 in the Plane of Knowledge. Seek out Secalna Galnor to begin them.


- It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.


- Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.


- There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.



*** Items ***


- Changed the name of Valthon's Shard to Valthun's Shard. Valthun Woodswatcher was upset that people kept getting his name wrong.

- Housing anchors are no longer restricted to one per plot.



*** Quests & Events ***


- It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.

- The Mechanical Fortune Teller in the Plane of Knowledge can give you directions on where to find previous anniversary quest givers for your level.

- All quest givers for anniversary tasks can now be found via the Find window.

- The elusive Iksar Lieutenants in the Field of Scale now have heralds which can be killed in their place in order to satisfy the requirements of Gorenaire's task "Cutting Off The Arms".

- Corrected a mix-up between the names Tynn and Marthor in Phara Dar's "Evil Afoot" task.

- Corrected a problem that could cause melee characters to be unable to exit certain Lost Dungeons of Norrath adventures.

- Erillion, City of Bronze - The first step of the mission "The Traitor Revealed" should now update properly when entering the prison.

- Venorin in Skylance may now use his intended knockback effect.


*** Spells ***


- Bard - Reduced the focus cap, Triple Attack Chance, and Flurry Chance added by the Arias, Auras, and Echoes of the Composer and the Orator.

- Melee classes - Increased the range of Throw Stone to 70 feet.

- Melee classes - Added an additional ability at level 5 named Elbow Strike. This ability is available in the Plane of Knowledge and anywhere else low-level melee tomes are sold.

- Player pets will no longer ignore their target's immunities when casting or proccing spells.

- The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories. They now carry most spells, tomes, or songs that an adventurer will need. They do not carry ancient spells or advanced spell ranks.



*** NPC ***


- Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.

- Killing the helpless citizens in Argath will be less rewarding than it was before.

- The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories. They now carry most spells, tomes, or songs that an adventurer will need. They do not carry ancient spells or advanced spell ranks.

- Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with the "Show Only Items That I Can Use" option.



*** AA ***

- Cleric - Corrected an issue with Battle Frenzy that was causing some damage spells to fail to crit.

- Enchanter - Unlinked the timers for Glyph Spray and Divine Companion Aura.

- Necromancer - Perfected Dead Man Floating will no longer conflict with the Mass Group Buff timer.

- Ranger - Corrected a problem that linked the Spirit of Eagle and Volatile Arrow abilities.

- Shaman - Restored the DoT proc on Languid Bite ranks 7-9.

- Shadowknight - Thought Leech has been changed to share a timer with Leech Touch instead of Harm Touch.

- Shadowknight - Explosion of Hatred should no longer affect the caster.

- Warrior - Warlord's Tenacity should no longer conflict with Druid HP buffs such as Stonebark Skin.

- Cleric, Druid, and Shaman - Corrected the Copious Healing effect of Abundant Healing ranks 21-25.

- Druid and Shaman - Silent Casting should no longer interfere with Paralytic Spores.

- Fixed many AA descriptions that were out of date.

- The next Veteran's Reward has been created. Blessing of the Devoted, which reduces the reuse time of all other Veteran's Rewards by 25 percent, will be available to players as it is earned.

- A new AA ability in the special tab called "Summon Tome of the Hero's Journey" has been created. This ability will allow you to summon a book that offers information on what quests you might want to work on.


*** Achievements ***


- A new category of Achievements has been created called the Hero's Journey. Many existing quests have had achievements added to them in this category.

- Created a set of Achievements to help you track your progress through the new advanced tutorials given in and around the Plane of Knowledge.

- Added a set of Achievements to track progress through our Anniversary quests and events.

*** Mercenaries ***


- The initial price to hire a mercenary has been significantly reduced.

- Improved the AI for healer mercenaries. In certain cases, they will now heal you even if you have heal over time spells or deferred heals on you.



*** Progression Servers ***


- Speaking to a Priest of Discord should now correctly allow you to change your vote when there is an active poll for expansion unlocks.

- Due to the recent unlock of Lost Dungeons of Norrath on Fippy Darkpaw, we have increased the experience modifier on both servers so that it will match standard servers.



*** Miscellaneous ***


- Right-clicking on an item that you cannot use now gives the specific reason why you cannot use the item (whether it be level, race, class, deity, or membership level).

- Changed the default memory management mode to Balanced and removed original memory mode. This should prevent many of the crashes that were occurring in large zones.

- Increased the targeting range on PCs through /target from 70 to 200.

- Many in-game help files have been updated with new information. Even veteran players will probably find something new in the command lists.

- Weapons will no longer go through the head of female Vah Shir and Barbarians when previewing them in the preview window.

- Players that are zoning when their raid expedition is acquired will now receive credit for completing the raid where appropriate.



*** UI ***


- There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.

- Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable.

- Added the ability to buy additional character slots and other account-based features from character select.

- Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with "Show Only Items...".

- The alarm window is no longer a pop-up. It is now accessible from the EQ menu button (EQ -> Actions -> Alarm) or the /alarm command.

- Added a new set of loading screens which feature helpful tips and concept art.

- Added an option to map the "Toggle Bank Bags" feature to a key on your keyboard.

- Added a new window for Alerts and an Alert History window to show any that you have viewed previously. The history window is accessible from the EQ button.

- Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window.

- Updated the "Create Character" button on the Character Creation screen to read "Enter World" instead. The functionality of this button remains the same.

- Converted all of the buttons that were individually declaring the exact "A_BtnNormal" style to use the common "BDT_Normal" template.

- Converted all of the buttons that were individually declaring the exact "A_SmallBtnNormal" style to use the common "BDT_SmallNormal" template.

- Converted all of the buttons that were individually declaring the exact "A_SquareBtnNormal" style to use the common "BDT_Square" template.

- Converted all of the buttons that were individually declaring the exact "A_BigBtnNormal" style to use the common "BDT_BigNormal" template.

- Converted all of the arrow buttons to use the common template.

- Converted all checkboxes where appropriate.

- Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style.

- Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style.

- Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style.

- Removed the Voice Chat Notification window.

- The Welcome Screen will no longer open automatically when zoning into the first tutorial instance.

- Made it so that the newbie character no longer shows when the player is at the character select screen and has no characters.

- Changed the Journal button in the Window Selector window to open the Quest Journal window when clicked.

- Greatly increased the 'highlight' area around label points on the map and changed the highlight code so that only the nearest label point will highlight rather than all that fall within the range.

- Added the ability to change the color of the player on the map window from black. The ini for it (MyColor) is found in the [MapViewWnd] section of your character's ini file and defaults to blue. Additionally, the ability to change the group color, the local player color, and the find path color is now available through the Map Toolbar window. Added new buttons in this window to allow easy modification of each of the color options.

- Modified the map window highlight functionality while the toolbar is active so that either a line or a label will be highlighted but not both. This should make modifying the map easier since it'll be easier to highlight the one thing that is intended to be modified.

- Marked labels no longer show in the map window when the toolbar is not active (this mimics the functionality of marked lines). Fixed a bug where marked labels were not highlighted while the toolbar was active.

- Increased the number of buy lines in the Barter Buyer Window from 50 to 200.



- Added -

EQUI_AlertStackWnd.xml

EQUI_AlertWnd.xml

EQUI_AlertHistoryWnd.xml

EQUI_HelpWnd.xml

EQUI_ZoneGuideWnd.xml

EQUI_ZonePathWnd.xml


- Changed -

EQUI.xml

EQUI_AAWindow.xml

EQUI_ActionsWindow.xml

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_AdventureLeaderboardWnd.xml

EQUI_AdventureRequestWnd.xml

EQUI_AdventureStatsWnd.xml

EQUI_AlarmWnd.xml

EQUI_AlertWnd.xml

EQUI_AltStorageWnd.xml

EQUI_Animations.xml

EQUI_AudioTriggersWindow.xml

EQUI_BandolierWnd.xml

EQUI_BankWnd.xml

EQUI_BarterMerchantWnd.xml

EQUI_BarterSearchWnd.xml

EQUI_BarterWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_BazaarWnd.xml

EQUI_BigBankWnd.xml

EQUI_BlockedBuffWnd.xml

EQUI_BlockedPetBuffWnd.xml

EQUI_BodyTintWnd.xml

EQUI_BookWindow.xml

EQUI_BuffWindow.xml

EQUI_BugReportWnd.xml

EQUI_CharacterCreate.xml

EQUI_CharacterListWnd.xml

EQUI_CharacterSelect.xml

EQUI_ChooseZoneWnd.xml

EQUI_ClaimWnd.xml

EQUI_ColorPickerWnd.xml

EQUI_CombatAbilityWnd.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_ConfirmationDialog.xml

EQUI_Container.xml

EQUI_DynamicZoneWnd.xml

EQUI_EditLabelWnd.xml

EQUI_EQMainWnd.xml

EQUI_FeedbackWnd.xml

EQUI_FellowshipWnd.xml

EQUI_FileSelectionWnd.xml

EQUI_FindLocationWnd.xml

EQUI_FriendsWnd.xml

EQUI_GemsGameWnd.xml

EQUI_GiveWnd.xml

EQUI_GroupMentorWnd.xml

EQUI_GroupSearchWnd.xml

EQUI_GroupWindow.xml

EQUI_GuildBankWnd.xml

EQUI_GuildCreationWnd.xml

EQUI_HelpWnd.xml

EQUI_HeritageSelectionWnd.xml

EQUI_HtmlWnd.xml

EQUI_IconSelectionWnd.xml

EQUI_InspectWnd.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_ItemExpTransferWnd.xml

EQUI_JournalCatWnd.xml

EQUI_JournalNPCWnd.xml

EQUI_LargeDialogWnd.xml

EQUI_LeadershipWnd.xml

EQUI_LFGuildWnd.xml

EQUI_LoadskinWnd.xml

EQUI_LootWnd.xml

EQUI_MailAddressBookWindow.xml

EQUI_MailCompositionWindow.xml

EQUI_MailIgnoreListWindow.xml

EQUI_MailWindow.xml

EQUI_MapToolbarWnd.xml

EQUI_MapViewWnd.xml

EQUI_MarketplaceWnd.xml

EQUI_MeleeBuffWindow.xml

EQUI_MercenaryMerchantWnd.xml

EQUI_MerchantWnd.xml

EQUI_MIZoneSelectWnd.xml

EQUI_MusicPlayerWnd.xml

EQUI_NameChangeMercWnd.xml

EQUI_NameChangePetWnd.xml

EQUI_NameChangeWnd.xml

EQUI_NewPointMerchantWnd.xml

EQUI_NewUserWalkthroughWnd.xml

EQUI_NoteWindow.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_PlayerCustomizationWnd.xml

EQUI_PlayerWindow.xml

EQUI_PointMerchantWnd.xml

EQUI_ProgressionSelectionWnd.xml

EQUI_PvPLeaderboardWnd.xml

EQUI_PvPStatsWnd.xml

EQUI_QuantityWnd.xml

EQUI_RaceChangeWnd.xml

EQUI_RaidOptionsWindow.xml

EQUI_RaidWindow.xml

EQUI_RealEstateItemsWnd.xml

EQUI_RealEstateLayoutDetailsWnd.xml

EQUI_RealEstateNeighborhoodWnd.xml

EQUI_RealEstatePlotSearchWnd.xml

EQUI_RespawnWnd.xml

EQUI_RewardSelectionWnd.xml

EQUI_Screens.xml

EQUI_SelectorWnd.xml

EQUI_SendMoneyWnd.xml

EQUI_ServerListWnd.xml

EQUI_ShortDurationBuffWindow.xml

EQUI_SkillsWindow.xml

EQUI_SocialEditWnd.xml

EQUI_SpellBookWnd.xml

EQUI_SpellDisplay.xml

EQUI_StoryWnd.xml

EQUI_TaskSelectWnd.xml

EQUI_TaskTemplateSelectWnd.xml

EQUI_TaskWnd.xml

EQUI_TCGStartupWnd.xml

EQUI_Templates.xml

EQUI_TemplateSelectWnd.xml

EQUI_TextEntryWnd.xml

EQUI_TipWnd.xml

EQUI_TitleWnd.xml

EQUI_TrackingWnd.xml

EQUI_TradeskillWnd.xml

EQUI_TradeWnd.xml

EQUI_TrainWindow.xml

EQUI_TributeBenefitWnd.xml

EQUI_TributeMasterWnd.xml

EQUI_VideoModesWnd.xml

EQUI_VoiceActionBarWnd.xml

EQUI_VoiceMacroWnd.xml

EQUI_VoiceNoticeWnd.xml

EQUI_VoteWnd.xml

EQUI_ZoneGuideWnd.xml


- Removed -

EQUI_VoiceNoticeWnd.xml



Hotfix Notes - Friday, March 16, 2012


Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.

Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests. All players will still be able to join the task once someone with the correct requirements requests it.

Corrected a problem that was causing Grobb to endlessly repop itself on some servers.

Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.

Removed a section of the Guild Lobby that doesn't connect to anything. You will have to re-run your patcher to see this change.



March 22, 2012

_____________________



*** Highlights ***


- Defiant augments are no longer prestige-flagged.

- Power sources should no longer cause armor to be unusable by Silver or Bronze players.

- Fixed several issues in 13th Anniversary content. Please see the Quests and Events section for details.


*** Items ***


- Corrected an issue with the Polymorph Wand: Lightning Warrior item that could allow people to grow to immense sizes.

- Defiant augments are no longer prestige-flagged.

- Power sources should no longer cause armor to be unusable by Silver or Bronze players.



*** Quests & Events ***


- Corrected a few issues with the Spider's Bite 13th Anniversary quest that could force players to start over or have other issues advancing.

- Fixed a problem in the Summoning the Master task that could cause one of the ritual areas to be unreachable.

- Changed the 13th anniversary raid to allow teleporting to banners that you place in the Tower of Frozen Shadow instance.

- Corrected a problem with the final turn-in for the quest Heads Above the Rest in Blightfire Moors.

- Corrected a problem where Valdoon Kel`Novar was instantly wiping out raid forces. He will now be a bit more judicious in who he targets with his AE lifetaps.

- Corrected an issue with the mission The Sound of Silence that caused players to get stuck when trying to use the Harmonic Disruptor on the active sentry stones.



*** Miscellaneous ***


- Modified the notice that players receive when losing inventory slots. Players will now be referred to a parcel merchant to retrieve their items.

- Mail items in parcels no longer expire.

- Duplicate lore items are no longer destroyed when in a parcel.

- When a player loses access to bag slots, we will now attempt to move the item in the inaccessible bag slots to open bag slots (if they exist). If they do not, then the items will be mailed back to them, however in the case of special no storage items they will be placed in any open inventory slot or on the cursor if there is no other space.

- Removed the ability to redeem head start characters on the Vox server. Players who have already redeemed head start characters on Vox will have those characters moved to a different server of their choice.

- Fixed two separate crashes that could occur when players opened certain merchant windows.



*** UI ***


- Removed the expiration date on parcels in the parcel merchant window because mailed items no longer expire.

- Changed the default behavior for the zone path finder window. "Include Bind Zone" is now off by default.


- Changed -


EQUI_MerchantWnd.xml



*** Previously Updated ***


- Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.

- Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests. All players will still be able to join the task once someone with the correct requirements requests it.

- Corrected a problem that was causing Grobb to endlessly repop itself on some servers.

- Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.

- Removed a section of the Guild Lobby that doesn't connect to anything. You will have to re-run your patcher to see this change.

- Corrected an Achievement error that could cause some players to crash when they updated.



- The EverQuest Team






April 11, 2012

_____________________



*** Highlights ***


- Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost to the Dragonscale Skystrider Mount, which can be purchased in the Marketplace.


- Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.


- Made numerous changes to Tier 3 and Tier 4 Veil of Alaris raids.


- Most items with activated spell effects can now be triggered from within your inventory.


- Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.


- You can now create an Extraplanar Trade Satchel using Extraplanar Silk.


- Reduced the number of players required to experience several older raid events.


- Secalna Galnor can now send you to the tutorial if you are level 10 or lower.


- Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit. This should clear up many issues where players were unable to complete the Hero's Journey meta-achievements.


- You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available. Just tell him that you [wish] to go.



*** Items ***


- Nearly all items that previously needed to be equipped in order to activate their spell effect should now be useable from your inventory if you are capable of equipping that item. These changes intentionally exclude a number of quest and bane items.


- The Rod of Alsa Thel can now be placed in your bank.


- The Midnight Veil can no longer be stored in banks or real estates.


- The Woodwind Finesse effect on the Twisted Reed Flute will no longer affect PBAE songs.



*** Tradeskills ***


- Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.


- You can now find Extraplanar Silk in Veil of Alaris and House of Thule zones. To find instructions on how to use it to craft an Extraplanar Trade Satchel, visit Bookseller Shoden in Argath or Sherin Matrick in the Plane of Knowledge.


- Looted cultural crafting components now have small coin and tribute values.


- Added a coin or tribute value to many looted poison and jewelry tradeskilling components.




*** Quests & Events ***



- Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost to the Dragonscale Skystrider Mount, which can be purchased in the Marketplace.


- Time and Tides raid - Lowered the initial DPS of High Priests within the raid.


- Time and Tides raid - Those who are currently on top of a High Priest’s hate list should no longer receive a whirlpool emote.


- Time and Tides raid - Increased the amount of time characters have to respond to the whirlpool emote.


- Time and Tides raid - Decreased the radius of the whirlpool effect.


- Two Sides of the Stone raid - Significantly lowered the amount of HP Vision or Decay will heal when a condition is "failed".


- Two Sides of the Stone raid - Characters who are dead and unable to follow the "jump" emote will no longer trigger the fail condition.


- Two Sides of the Stone raid - Characters now have a little more time to execute their "jumps" and remove "filth".


- Unearthing Alra raid - Clarified the effect of each tower.


- Unearthing Alra raid - Made a number of changes to the messaging to better explain some previously ambiguous mechanics.


- Cacophony of Power raid - Decreased the mana drain on Dissonance of Depletion.


- Order of Three raid - Removed an unnamed exploit.


- Order of Three raid - Decreased the melee damage of all three main bosses.


- Order of Three raid and mission- The long-term debuffs (Life Enhancing Light, Coat of Oilflowers, Song for the Sea, and Coat of Roiling Water) no longer prevent out of combat regen.


- Order of Three raid and mission - Reduced the radius of Bonds of Guilt and changed the spell's effect from a long snare to a short stun.


- Fumerak the Quintessence raid - Fixed a number of bugs, reduced the damage output of Fumerak and its adds, and improved the messaging.


- The Triune God raid - Prevented the Blinding Lights from moving in a cluster and affecting avatar pathing.


- The Triune God raid - Reduced the sphere of influence sizes for Blinding Lights, Filth Clouds, and personal charm effects. Blinding Lights no longer has a knockback component, and its damage has been reduced.


- The Triune God raid - In the first phase, now only 4 of 8 crystal shards need to be destroyed. You also can damage the Triunity for up to 10% of its health, instead of 5%, on each vulnerability window.


- The Triune God raid - Charmed avatars will now stay focused on attacking crystal shards.


- The Triune God raid - In the second phase, the HP of crystal relics has been reduced by 30%, and their vulnerability window has lengthened.


- The Triune God raid - A checkpoint has been added after the second phase.


- The Triune God raid - The length of time between several emotes and their consequences has been increased.


- The number of players needed to start the following raids has been reduced to 6: Ancient Heroes - Lady Vox, Ancient Heroes - Lord Nagafen, Big Bynn's Return, Crazok Moonfang, Fippy's Revenge, Ralkor's Crystals, The Fanged Moon, and The Soulbleeder Must Bleed.


- Reduced from 4 to 1 the number of players required to be at each altar in the "exiles" portion of the Inktu'ta, the Unmasked Chapel raid.


- The number of players required for the following events has been reduced from 18 to 6: Muramite Proving Ground raid trials, and Erdna the Sleeping Giant in The Steppes.


- 13th Anniversary quests - Removed the option for 1 AA point as a reward. The quests now grant a small amount of experience upon completion.


- 13th Anniversary quests - Lowered the re-use time of the mining pick used in "Responsible Mining".


- 13th Anniversary quests - Corrected a few issues with "Ferocious Feralings" and "Rumor Has It...".


- 13th Anniversary quests - Added an achievement related to the missions.


- 13th Anniversary mission - The AA reward has been increased to 5 AA points, but may now only be selected once.


- 13th Anniversary raid rewards - Players who have already completed the raid should be granted a reward set via their raid achievement. The reward set allows you to select either augmentation that drops from the event. This choice is only granted once. Subsequent victories will allow you to choose between receiving factions or experience.


- Quests granting reward sets that offer faction gains will now adjust opposing factions accordingly.




*** Spells ***


- Enchanter - Increased the damage on Mana Reiteration Strike and Mana Repercussion strike.


- Magician - Exigent Minions and Exigent Servants have discovered a new ability that will only work against certain strong raid targets.



*** NPC ***


- Fixxin is in a great mood due to the 13th anniversary and will be more likely to chat with folks that he normally does not like.


- Geniveve, the Tribute Master in Crescent Reach, will now accept the tribute of any race, not just Drakkins.


- Laurentiu and Marilena in Goru`Kar Mesa are more willing to accept the help of higher level adventurers undertaking the Hero's Journey.


- Secalna Galnor can now send you to the tutorial if you are level 10 or lower.


- Corrected an issue where Cook Idriak was not accepting the Ripe Bixie Heads for his task "Heads Above the Rest".



*** AA ***


- Enchanter - Mesmerization Mastery is now restricted to single-target mez spells only. Area-of-effect spells are not extended.



*** Achievements ***



- To complete the "7th Anniversary Tasks" achievement, you now only need to finish one of the three tasks.


- Added a list of tasks to the Alaran Language Master achievement that shows the language points for the completion of various task groups.


- Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit. This should clear up many issues where players were unable to complete the Hero's Journey meta-achievements.



*** Progression Servers ***


- Small Grease Jar Sketches are now available.



*** Mercenaries ***


- Bloodbone Skeleton tank mercenaries will now keep the attention of their targets as reliably as other mercenaries.


- The following caster DPS mercenaries now cast at the same speed and generate the same amount of hate as other mercenaries - Amygdalan, Aviak, Bloodbone Skeleton, Dragorn, Gingerbread Man, Girplan, Hadal, Marionette, Rallosian Ork, Sarnak, and Swinetor.



*** Miscellaneous ***


- Added two small signs in the Guild Lobby to signify which door will take you to a standard guild hall and which door will take you to a real estate guild hall.


- You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available. Just tell him that you [wish] to go.


- Made it so that members that do not have access to prestige items will no longer be able to insert a prestige augmentation into an item.


- Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.


--- The item slot now appears purple when an item has an augment that is prestige (but the item itself is still enabled).


--- When examining the item, the item name will appear purple, and any augments that are disabled as a result of being prestige appear red.


--- If the item itself is prestige, and disabled as a result, then prestige augments are factored into the item display stats.


--- If the item itself is not prestige, then disabled prestige augments are not factored into the item display stats.



*** UI ***



- Made it so that every UI window will have the "Help" option in its right click menu.


- Fixed an oversight where the "Style_Qmarkbox" didn't actually make the window display its "?" in the title bar. Now it will.


- Converted all the locations from defining the visibility of the "?" in code to the XML file instead.


- Added the "DecalSize" and "Location" properties to the ListboxColumn UI type. This allows custom UI designers to specify the size and positioning of graphical elements within list boxes. This has been implemented in the EQUI_MarketplaceWnd.xml for an example.



- Changed -


EQUI_AAWindow.xml


EQUI_AdventureLeaderboardWnd.xml


EQUI_AdventureRequestWnd.xml


EQUI_AdventureStatsWnd.xml


EQUI_AlertHistoryWnd.xml


EQUI_AltStorageWnd.xml


EQUI_AudioTriggersWindow.xml


EQUI_BandolierWnd.xml


EQUI_BankWnd.xml


EQUI_BarterMerchantWnd.xml


EQUI_BarterSearchWnd.xml


EQUI_BarterWnd.xml


EQUI_BigBankWnd.xml


EQUI_BodyTintWnd.xml


EQUI_ClaimWnd.xml


EQUI_CombatAbilityWnd.xml


EQUI_DynamicZoneWnd.xml


EQUI_FellowshipWnd.xml


EQUI_FriendsWnd.xml


EQUI_GiveWnd.xml


EQUI_GuildBankWnd.xml


EQUI_GuildManagementWnd.xml


EQUI_HotButtonWnd.xml


EQUI_Inventory.xml


EQUI_ItemExpTransferWnd.xml


EQUI_JournalNPCWnd.xml


EQUI_LeadershipWnd.xml


EQUI_LFGuildWnd.xml


EQUI_LootWnd.xml


EQUI_MailAddressBookWindow.xml


EQUI_MailCompositionWindow.xml


EQUI_MailWindow.xml


EQUI_MarketplaceWnd.xml


EQUI_MerchantWnd.xml


EQUI_NewPointMerchantWnd.xml


EQUI_PetInfoWindow.xml


EQUI_PlayerCustomizationWnd.xml


EQUI_PointMerchantWnd.xml


EQUI_PotionBeltWnd.xml


EQUI_PvPLeaderboardWnd.xml


EQUI_PvPStatsWnd.xml


EQUI_QuantityWnd.xml


EQUI_RaidWindow.xml


EQUI_RealEstateItemsWnd.xml


EQUI_RealEstateLayoutDetailsWnd.xml


EQUI_RealEstateManageWnd.xml


EQUI_RealEstateNeighborhoodWnd.xml


EQUI_RealEstatePlotSearchWnd.xml


EQUI_RealEstatePurchaseWnd.xml


EQUI_SendMoneyWnd.xml


EQUI_SkillsWindow.xml


EQUI_SpellBookWnd.xml


EQUI_StoryWnd.xml


EQUI_TaskSelectWnd.xml


EQUI_TaskTemplateSelectWnd.xml


EQUI_TaskWnd.xml


EQUI_TitleWnd.xml


EQUI_TradeskillWnd.xml


EQUI_TradeWnd.xml


EQUI_TrainWindow.xml


EQUI_TributeBenefitWnd.xml


EQUI_TributeMasterWnd.xml


EQUI_TributeTrophyWnd.xml


EQUI_VoiceMacroWnd.xml


EQUI_VoteResultsWnd.xml


EQUI_VoteWnd.xml


EQUI_ZoneGuideWnd.xml


EQUI_ZonePathWnd.xml


SIDL.xml



*** Previously Updated ***



- Corrected an issue that could prevent players from requesting Bobo Gleemaker's mission 'This Ain't Right'.




- The EverQuest Team



May 9, 2012

_____________________



*** Highlights ***


- Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.

- Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.

- A variety of achievements are now available for Seeds of Destruction.

- Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.

- Healer mercenaries now regenerate their mana faster in and out of combat.

- The first player-generated maps have been added. See below for a list of the included maps.



*** Items ***


- All Legends of Norrath claim items are now heirloom.

- The dropped furniture items found in Sarith City and Pillars of Alra can now be traded.



*** Quests & Events ***


- The Triune God raid - Corpses of players who die in the third phase will now be teleported to the proper location if the raid resets.

- Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.

- Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.

- The Triune God mission - The Triunity and its relics will clear themselves of detrimental spells when going invulnerable.

- The Triune God mission - The Shard Explosion spell no longer damages Relics or the Triunity.



*** Spells ***


- Bard - Reduced the amount of flurry chance given by Aria, Aura, and Echo of the Composer and Aria of the Orator.

- Bard - Increased the instrument modifier cap on Aria of the Composer and the Orator.

- Beastlord - Reduced the amount of flurry chance given by Nature's Fury and Kolos' Fury.

- Beastlord - Increased the damage modifier of Bestial Vivisection and Bestial Rending.

- Beastlord - Increased the speed of Spirit of Kolos summoned with Enhanced Minion VII through Enhanced Minion XII to match the speed of pets summoned by higher foci.

- Berserker - Reduced the amount of flurry chance given by Avenging Flurry Discipline ranks 2 and 3.

- Enchanter - Added the effects from Speed of Aransir to Compelling Edict and Enforce. Creatures you charm with these spells will now have all the benefits of a haste spell while under your control, but the haste effects will drop when the charm is broken.

- Magician - All level 91-95 non-swarm pets now come equipped with a Summoned: Visor of Vabtik in addition to the other armor and jewelry they already had equipped.

- Magician - Increased the innate run speed of all level 91-95 pets that are summoned with an applicable focus.

- Magician - Increased the resist modifier and damage dealt by Servant Slay and Minion Slay.

- Magician - Increased the damage dealt by all components of Strike of Many.

- Necromancer - Level 92 and 95 pets summoned with Enhanced Minion XIII and up have had their proper appearance restored.

- Rogue - Smokeblind traps have been set to no longer trigger when touched by mercenaries.



*** Achievements ***


- A variety of achievements are now available for Seeds of Destruction.

- Secalna Galnor now offers the Achievements Tutorial in the Plane of Knowledge.



*** Mercenaries ***


- Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.

- Healer mercenaries now regenerate their mana faster in and out of combat.

- Mercenaries will no longer trigger Smokeblind traps (or other such traps).



*** Maps ***


- The first player-generated maps have been added:

-- Acrylia Caverns map by Cardiac of Drinal

-- Al'Kabor's Nightmare map by Cardiac of Drinal

-- Ashengate map by Blindheart of Drinal

-- Crystallos map by Blindheart of Drinal

-- Goru`kar Mesa map by Zigie of Povar

-- Harbingers Spire map by Zigie of Povar

-- Hills of Shade map by Blindheart of Drinal

-- Icefall Glacier map by Zigie of Povar

-- Kaesora Library map by Jyve of Antonius Bayle

-- Korafax map by Danille of Bristlebane

-- The Steppes map by Jyve of Antonius Bayle

-- Stone Hive map by Blindheart of Drinal

-- Sunderock Springs map by Jyve of Antonius Bayle

-- Toskirakk map by Blindheart of Drinal



*** Miscellaneous ***


- Fixed an issue that caused some players to be unable to remove their shroud forms.

- Fixed issue with pets and mercenaries not properly gaining effects from their worn items. This will prevent melee DPS mercenaries from generating too much hate, among other issues.

- Fixed a crash issue related to selling items while in a shroud.



*** UI ***

- Added a tip file for the evolving item XP transfer window.

- The item display window will only display its scroll bar on the augmentation section when it needs it now (instead of all the time).



- Changed -

EQUI_ItemDisplayWnd.xml



*** Previously Updated ***


- Hatching a Plan - Characters should now receive credit for either destroying eggs before they hatch, or killing the hatchlings that hatch from the eggs.

- Hatching a Plan - The character who has an Empty Vial should now receive a Blood-Filled vial when all eight creatures have been killed, regardless of who killed the final creature.

- A Different Perspective - This mission is now available to all adventurers on non-progression servers regardless of expansions purchased.

- The Triune God raid - Prevented players from having a charm aura placed on them without warning.



- The EverQuest Team



June 27, 2012


_____________________



*** Highlights ***


- Modified how we handle memory management to help reduce our memory footprint. This affects all of the models and animations for everything in the game. This will also help with current systems that are currently crashing due to out of memory issues.


- Changed the AA experience boost for low AA counts from 2500 to 4000 AA. The bonus now tapers linearly from 1000% to normal experience over this new range. Progression servers will not get this bonus until Veil of Alaris is unlocked.


- Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.



*** Items ***


- Most beds now offer the ability for you to take a nap on them when placed in real estate zones.


- The Ethereal Dreamweave Satchel and Dreamweave Satchel are no longer tradable on Firiona Vie.


- Tweaked the archery minimum delay regarding quivers.


- Prescient Fleeting Quiver is once again 90% weight reduction.



*** Tradeskills ***


- Improved the healing focus on all Veiled Seals of the Healer.


- Added the tradeskill useable flag to a large number of items, such as non-placeable tradeskill containers, items that modify your skill levels, and tradeskill tools.



*** Quests & Events ***


- Xanuusus should be more responsive to multiple rangers attempting to demonstrate an act of faith as part of their epic 1.5 pre-task.


- Bristlebane has been shuffling his Deck of Spontaneous Generation and has thrown in a few new tricks. (Five previously unobtainable items that resulted from combinations of mischief cards can now be created.)


- A previously unobtainable item that Einhorst McMannus has been after for many years can now be found.


- The shadows in Innothule Swamp have come alive once again. Ssynthi in Castle Mistmoore might be interested in this.


- Two Sides of the Stone (Raid) - Reduced the detrimental effect of many spells within the raid.


- Two Sides of the Stone (Raid) - "Blobs" now wait a small amount of time before doing damage.


- Two Sides of the Stone (Raid) - Reduced how often adds spawn during the Avatar fight.


- Two Sides of the Stone (Raid) - The amount of recovery time allowed between split phases has been increased.


- The Triune God (Raid) - The Triunity will no longer choose pets as targets when casting Erasure or Mind Strip.



*** Spells ***


- Fixed a problem that was causing all rune spells (or spell shields) on an entity to break when any one broke.


- Fixed a problem that was causing unexpected effects when some spells were cured, such as creating throwing daggers.



*** NPC ***


- Alinai Kaneriti in Butcherblock Mountains should now have a more appropriate title.


- Corrected an outstanding issue with the appearance of mountain giants in Kunark and Basilisks in Jaggedpine Forest.


- Sylisa Cogsworthy and Gaelsori Heriseron in the Bazaar are now happy to help you with delivering and receiving parcels.



*** AA ***


- Changed the AA experience boost for low AA counts from 2500 to 4000 AA. The bonus now tapers linearly from 1000% to normal experience over this new range. Progression servers will not get this bonus until Veil of Alaris is unlocked.




*** Achievements ***


- Corrected an issue that prevented the "Hero of Bloody Kithicor" achievement from being completed.


- Added a list of tasks to the Alaran Language Master achievement that shows the language points for completion of various task groups. You may need to close and re-open your Achievements window after completing a task to force an update.



*** Progression Servers ***


- Corrected an erroneous "vote failed" message that could appear midway through a voting cycle.


- Improved messaging when a vote to unlock an expansion wins, loses, or ties.


- Corrected several spells that were not available on the updated Plane of Knowledge vendors at the appropriate time.


- The neighborhood should no longer be accessible on Progression servers until the House of Thule expansion is unlocked.



*** Miscellaneous ***


- Fixed a crash that sometimes occurred on a progression server when clicking on the atlas button in the map window.


- Fixed a graphics engine issue that potentially causes the alt-tab crashes.


- Reduced the overall memory consumption used when zoning by no longer pre-loading textures that aren't currently in use.


- Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.


- Corrected the path of the Sirensbane through Erud's Crossing.



*** UI ***


- Added the ability to inspect and preview reward items in the Reward Selection Window both by using the Inspect and Preview buttons and by alt-left and alt-right clicking the item icon in the window.


- Fixed a bug that could cause the selected reward option to reset to the top option when selecting a reward item for the first time.



- Changed -


- EQUI_RewardSelectionWnd.xml



*** Previously Updated ***


- Removed several NPCs from progression servers that should not have been active until much later.




- The EverQuest Team



July 18, 2012

_____________________



*** Highlights ***


- Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs.



*** Items ***


- Fixed an issue that was causing the tiger raptor to load textures that were not on it before.



*** Quests & Events ***


- Corrected several script errors that had been causing the Grimling War in Grimling Forest to fail.

- Corrected a door script in Thundercrest Island that had not been functioning.

- Order of Three (Raid) - Reduced the mana drain effects of Mindshock and Bonds of Guilt.

- Order of Three (Raid and Group) - Corrected a problem with Procedural Failure and Peerless Procedural Failure that was causing daggers to be summoned when casting with those effects. The intended effect is... less pleasant.



*** Spells ***


- Bard - Adjusted values on bard overhaste songs to match the values at which they are actually capped by code.

- Ranger - Corrected a scaling error in Sand Wasp Swarm that made this component of Swarm of Sand Wasps deal less damage than its predecessor.



*** AA ***


- Enchanter - Moved the root effect of Beguiler's Banishment Root from slot 3 to slot 12 to avoid conflicts.



*** Progression Servers ***


- Tribute masters should now be available at the appropriate time.



*** Miscellaneous ***


- The teleportation crystal at the outpost in Jaggedpine Forest should now send you back to Surefall Glade.

- Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs.

- Fixed an error that was causing certain plate armor types to appear as chain. They should now correctly appear as plate.

- Fixed some display problems on armor with Velious textures.

- Heroic Dexterity will no longer incorrectly affect all damage types. It should now affect ranged damage only.

- Fixed several sources of client crashes.

- Improved our internal logging for client crashes. Players can now choose to add additional information about what they were doing when they crashed.

- Character transfers that fail will now inform you of the reason why they failed in most cases.



*** Previously Updated ***


- Corrected a broken particle that was causing blue effects to appear over players in auras, causing performance issues.

- Corrected the appearance of the Animated Armor mercenaries.

- Corrected a problem that caused many objects to fail to load when a player changed servers.

- The restless wraith in Txevu will now properly summon the Vrex Invokers.



- The EverQuest Team



Hotfix Notes- Wednesday, July 25, 2012


All players who are level 91 or higher will receive Knowledge of Alaran Culture - Advanced automatically upon entering any Veil of Alaris base zone.


August 3rd, 2011

_____________________



*** Emergency Update ***


- Corrected an issue that was causing server CPU use to spike and adversely affect game performance.



*** Previously Updated ***


- All players who are level 91 or above will be granted Knowledge of Alaran Culture - Advanced upon zoning in to any Veil of Alaris base zone.



- The EverQuest Team




August 15th, 2012


_____________________


*** Highlights ***


- The Hero's Forge is now live! Players who purchase the Hero's Forge armor feature will be able to equip new armor ornaments that are found throughout Norrath.


- All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer. You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them.


- Players can now choose to post updates to Facebook or Twitter from within EverQuest! You can enable this option in the Share tab of the Options window.



*** Items ***


- Reduced the cost of all Augmentation Distillers.


- Several potions that grant a bonus to experience gain have had their effects changed to persist through death.


- Augments can now be directly swapped in a piece of armor by clicking on an inserted augment with another augment on your cursor. Distiller requirements will still apply.


- Fixed the missing spell descriptions on the Glob of Oil, Handful of Coal, and Burning Ember quest items used in and around the Gyrospires.


- Corrected the name of Keremar's Wand to Keramar's Wand.


- Keramar's Crystal-Chain Belt is now using a more appropriate icon.



*** Quests & Events ***


- The Order of Three (Raid) - Corpses left on the roof should be teleported out to the starting area on reset.


- The Order of Three (Raid) - Archers on the roof should no longer be attackable until the fight at the city hall has started.


- Time and Tides (Mission and Raid) - Fixed an issue where High Priest Xalziks would sometimes not spawn.


- Time and Tides (mission) - the Whirlpool spell effect is now a single-target effect and should now only strike players who are inside the whirlpool aura.


- Defeating the Triunity will now have a visible impact within the Sepulcher.


- Updated the augmentation tutorial to reflect the new changes to augments.


- Hill giants in The Steppes should now drop an Ancient Parchment more frequently.


- A Book for Toegnasher - Ancient Parchments required for this quest should now be easier to acquire.



*** Spells ***


- Druid - Added new Zephyr spells to Lavastorm, Dawnshroud Peaks, Plane of Knowledge, Wall of Slaughter, Undershore, and Arcstone. These spells are available alongside their personal and group versions.



*** Achievements ***


- Added savior achievements for Underfoot and Seeds of Destruction content for better organization of tasks in these expansions.


- Included achievements to help track the collection of Hero's Forge armor. These new achievements will be displayed under the General -> Class tab if you have purchased access to the Hero's Forge feature.


- The achievement "The Hitchhiker's Guide to the Past" should now update properly when "Audience with the Warmaster" is completed.


- Removed the erroneous achievement "The Precipice of War Traveler."



*** Progression Servers ***


- Handful of Prism Grains will be available on Progression Servers on the normal merchants when Omens of War is unlocked.



*** Miscellaneous ***


- Fixed a problem that was causing some characters on Free or Silver accounts to die when using the /quit or /exit commands.


- Added code to prevent several apparent freezes when zoning or entering the game in Windows 7.


- Added more server side performance enhancements to better mitigate usage spikes.



*** UI ***


- All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer. You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them.


--- To add an augment to a piece of equipment, pick up the augment on your cursor and click on the desired augment slot.


--- To remove an augment from a piece of equipment, left click on it. If the augment requires a solvent to remove, it will ask you for confirmation before removing it.


--- To destroy a non-removable augment that is in a piece of equipment, right click on the augment and select the Destroy option.


- Added the ability to set the visibility level of new armor in the Display Tab of the Options Window. You can choose to have it on for everyone (default), your raid, your group, yourself, or no one at all.


- Added the ability to enable Facebook or Twitter updates from within EverQuest. These are enabled via the Share tab of the Options Window and can be accessed by the EQ -> Players -> Social Sharing button or with the following commands:


--- /tweet


--- /twitter


--- /facebook


--- /fb


--- /share



- Added -


EQUI_ShareWnd.xml



- Changed -


EQUI.xml


EQUI_Container.xml


EQUI_Inventory.xml


EQUI_ItemDisplay.xml


EQUI_OptionsWindow.xml



*** Previously Updated ***


- All players who are level 91 or higher will receive Knowledge of Alaran Culture - Advanced automatically upon entering any Veil of Alaris base zone.


- Fixed a problem that was causing server performance issues.




- The EverQuest Team


August 17, 2012

_____________________



*** Items ***


- New color variations for Hero's Forge plate, chain, and leather armor are now available. Some can be found on any level 10+ NPCs, and some only in hotzones. Cloth armor variants will be available in the same manner in an upcoming update.

- Hero's Forge ornaments now have new icons to make them easier to differentiate from standard armor.

- Removed the Insidious and Eternal Grove items from the Veil of Alaris raid merchants until those items are ready for release. Any items that have already been purchased will still be valid once the armor sets are available. You may have to remove and replace the augment when this occurs.

-



*** Tradeskills ***


- The Firepride Secret of Heroes has been discovered. Skilled crafters should seek out this new tome available from tradeskill vendors around the world. It contains recipes for creating another color variation of plate, chain, and leather armor. Cloth recipes will not function yet.



*** Miscellaneous ***


- Corrected an issue that was causing the wrong preview to show for the Armor Appearance Slot in the Marketplace.

- The Armor Appearance Slot will no longer appear in the Marketplace if you have already purchased it for your current character.

- Fixed several bugs with social integration features and added more informative error messages.



*** UI ***


- Improved tooltips related to adding and removing augments from the item window.

- Fixed a bug in the Options window that could cause some custom UIs to crash if they didn't have social integration buttons.

- Checking the 'Include Screenshot' checkbox in the EQ Share window will now automatically re-take the screenshot if there is not one present.

- Toggling the 'Hide UI' checkbox in the EQ Share window will now automatically re-take the screenshot.

- Moved the 'Send an Update' button in the Share tab of the Options window closer to the Enable EQPlayers Updates checkbox for improved clarity.

- Cleaned up some unnecessary XML in the Options window.


- Changed -

EQUI_Animations.xml

EQUI_OptionsWindow.xml




- The EverQuest Team




September 19, 2012

_____________________



*** Highlights ***


- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.

- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.

- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.

- The Hero's Forge Leather Chest Ornaments can now be used on robes.

- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.

- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically upon entering the game.

- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.

- Added the ability to turn in stacks of items to NPCs.

- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.



*** Items ***


- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.

- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.

- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.

- The Hero's Forge Leather Chest Ornaments can now be used on robes.

- Alligator Egg, a summoned item, no longer has a coin value.

- The Which Came First snake item now looks like a snake.

- Grizznot's Claws, Polished Obsidian Claws, Claws of the Huntress, Patriarch Claws, Stormclaws, Claws of the Disciple, and Pale Platinum Inlaid Claws now curve the correct direction in both hands.

- The Golden Ticket now explains where to go to use it.

- Augments that do not have a solvent listed can now be removed only by using Perfected Augmentation Distillers.



*** Tradeskills ***


- Resin is now recognized as a tradeskill item.



*** Quests & Events ***


- The Order of Three (Mission) - The debuffs cast by the mini-bosses in will not trigger the raid-level out-of-combat timer.

- The Order of Three (Raid) - Moderately reduced the power of the large towers.

- Morell Ascendant (Mission) - It is no longer possible to accidentally kill Morell Thule.

- A Death Sentence - Handing in items while surrounded by hostile NPCs will no longer cause those items to disappear.

- No Freedom in Death - The lost souls will now begin going insane after 35 minutes.

- Dissolution of Reason - Vorga will now respawn near the lake if you lose your Profane Heart and are unable to defeat him.

- The Gardener - The zone-out point now places you next to the mission giver.

- Have Note Will Travel - The letter-collecting step is now easier to understand.

- Screw Loose - This task in Mechanotus now requires a fifteen minute wait before getting the task again after completion.

- Clearing the Vermin Nests - This task in Gloomingdeep no longer gives updates for killing more vermin nests than required.

- Spider's Eye - For evil factions, you now have to turn in the stones to Pericolo instead of Gordish.

- Rain of Ruin - The task can be completed now if Pyrrdan dies before the ambushers are killed. You will have to wait for him to come back before trying again.

- Bile From Below - Corrected an issue that occasionally caused the quest to become gated.

- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the raid completion.



*** Spells ***


- Bard - Moved the song Chant of Battle to the Statistic Buffs -> Armor Class right-click category.

- Beastlord - Empathic Fury has been updated to behave like Savage Fury. It no longer requires targeting your warder.

- Druid - Corrected spell descriptions for the healing portions of Bracing Breath and Encompassing Breath.

- Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.

- Magician - Updated the spell descriptions for Kindle and Blazing Stance to indicate which fire pets they can affect.

- Paladin - Corrected the spell descriptions for Purify and Cleanse to reflect that they are group cures.

- Shadowknight - Cloak of Discord will now properly overwrite Cloak of Luclin.

- Shaman - Corrected the cast/recast times of Fury, Rage, and Voice of the Berserker so they don't lock out other spells.

- Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense.

- Wizard - Corrected the spell descriptions for Blazing Beam Refraction and Beam of Rime Crystals Feedback.

- Wizard - Corrected a problem that caused Concussive spells to enhance only two spells rather than three.

- Updated the descriptions of all PC spells that are restricted by zone type to indicate what zones they can be used in.

- In multiple spell descriptions, corrected the misspelling "firey" with "fiery."

- Visage of the Hideous Harpy and Visage of the Siren Enticer no longer overwrite Familiar of the Emerald Jungle.

- The Little Black Book and Solusek Ro Puppet familiars now leave when their buffs are removed, though they might remain an extra few seconds before leaving.

- The spells Morell's Compulsion and Vision Jolt no longer leave a particle on the player when the effect ends.

- Pets that have Divine Aura or similar spells on them can no longer attack.



*** NPC ***


- Broodmother can now be triggered and made active.

- Vergalid can now be triggered and made active.

- Queen Klaknak's placeholder guard no longer spawns under the world in Al`kabor's Nightmare.

- Alchemist Krizzia in Stone Hive now returns to her spawn location if she's not attacking anyone.

- The looters in Argath now give a small amount of experience when killed.

- Merchants in Lavastorm Mountains are now findable.

- Bella Straw is significantly harder to harm than she was.

- Armsmaster Vohlen in Old Kithicor no longer responds positively to players that do not have the proper faction.

- The guildhall merchant Yenny Werlikanin will now be able to help you send and receive parcels.



*** AA ***


- Enchanter - Enchant Feymetal now has the correct level requirement of 80.

- Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.

- Wizard - Fixed the spell description of Kerafyrm's Prismatic Familiar Rank 2 to correctly reflect its effects.

- Fixed a bug with Companion's Blessing Ranks 14 & 15 that was causing these ranks to be shorter duration than previous ranks.

- Summon Resupply Agent, Clockwork Banker, Permutation Peddler, and Tribute Master veteran rewards now have their reuse timers properly reduced by Blessing of the Devoted.

- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically.



*** Achievements ***


- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.

- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.

- Players will now receive credit for non-repeatable tasks they completed before beginning the Hero's Journey.

- Fixed a bug in "The Triune God" mission preventing the Divine Charm achievement from being completed.



*** Zones ***


- The evacuation point in Fear Itself is now safer than it was before.

- House of Thule, Upper Floors is now considered an "indoor" zone.



*** Progression Servers ***


- The Harm Touch ability will now function similarly to the ability on standard servers once Gates of Discord has opened.



*** Miscellaneous ***


- Dragons and other various NPCs will no longer "bounce" when moving. This also fixes issues where some NPCs and their events could not be activated by player proximity.

- Added the ability to turn in stacks of items to NPCs.

- When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.

- Players who possess a large number of items when they unshroud will no longer crash.

- Players will no longer be dropped from the "General" chat channel when leveling from 90 to 91.

- Casting Path of Tunare while under certain illusions will no longer cause the caster or nearby players to crash.

- In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.

- Real estate plot layouts are now automatically saved whenever you place an item in your plot.

- In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated.

- Renamed the "Gukta Portal" label on the Plane of Knowledge map to "Grobb Portal."

- Players with both Dragons of Norrath factions above the point where the factions grant alternate abilities will now have their factions adjusted, if they have not been adjusted already.

- Corrected an issue where pre-Luclin human and half elf helmets no longer had transparencies on their visors.

- Corrected an issue where a number of pre-Luclin character models were incorrectly displaying black textures or splotches of black on their otherwise working textures. This was most noticeable on dark elf and halfling breastplates, and on nearly every model's boots.

- Corrected an issue where the Eye of Zomm had been changed from white to black.



*** UI ***


- Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.

- Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.

- Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.

- Removed an extra newline character in the skill mod string of the item display window.

- Added dragitem115.tga to the animations file.

- Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.

- Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.

- Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.



- Changed -

EQUI_Animations.xml

EQUI_MarketplaceWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_RealEstatePurchaseWnd.xml




- The EverQuest Team



September 25, 2012

_____________________



*** Spells ***


- Enchanter - Removed the sound effect and particle effects from Twincast Aura.



*** AA ***


- Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the effects.



*** Progression Servers ***


- Pathfinder Arelat is now available on Progression Servers when Omens of War is unlocked.

- Grand Librarian Maelin now accepts the Gelatinous Murkglider Egg on Progression Servers when Omens of War is unlocked.

- Treanik Ireblade is now available on Progression Servers when Kunark is unlocked.

- Fine Potion Vial is now available on Progression Servers when Omens of War is unlocked.



*** Miscellaneous ***


- Fixed an issue where turning in a stack of items on tasks would only take half of the items at once. It will now properly take the full amount and return the rest if there are extras.




- The EverQuest Team




October 16, 2012

_____________________



*** Highlights ***


- Look to the sky! While the sky itself is not falling, parts of it may seem to be. Magus Burlshin, who has hidden himself in the lands around Erillion, has a curiosity about these things. If you share that curiosity, you may want to seek him out.

- In celebration of Harvester's Haunt, look for new items and ornamentations on creatures throughout Norrath.

- The traditional Harvester's Haunt events will run from October 19th to November 7th.

- Hero’s Forge robes have arrived! The Cloth Robe Ornament is granted as a reward set to cloth wearing classes when first purchasing the Hero’s Forge feature. If you already own the Hero's Forge, you can purchase the robe ornaments from Keliss Arden in Plane of Knowledge.



*** Items ***


- In celebration of Harvester's Haunt, look for new items and ornamentations on creatures throughout Norrath.

- Hero’s Forge robes have arrived! The Cloth Robe Ornament is now available from Keliss Arden in Plane of Knowledge. It is also granted to cloth wearing classes when purchasing the Hero’s Forge feature.

- The Guild Hall Anchor Package is now listed as Druid- and Wizard-only on the loyalty merchant.

- Removed errant stats on a number of unequippable or quest items.

- Boots with Hero’s Forge ornaments now display the correct appearance when a robe is worn.

- Adjusted the amount of experience required for the Tears of Alaris evolving item to reach level 20. The amount of experience required to reach level 20 is about what it previously took to reach level 16. At level 20 you can now right click the item to transform it into an augmentation.



*** Quests & Events ***


- Look to the sky! While the sky itself is not falling, parts of it may seem to be. Magus Burlshin, who has hidden himself in the lands around Erillion, has a curiosity about these things. If you share that curiosity, you may want to seek him out.

- The traditional Harvester's Haunt events will run from October 19th to November 7th.

- Breaching the Barrier - Blood Servants should now be affected by snares.

- Fumerak the Quintessence - Made several adjustments to the difficulty of the Sepulcher 3 Raid.

-- When the crystals visibly glow they should now display a message.

-- Reduced the rate at which the statues naturally power up over time.

-- Significantly reduced the rate at which the statues power up from spells being cast.

-- Reduced the range on Brilliant Purification from 25 to 10 and lowered its duration from 30 seconds to 18 seconds.

-- Reduced the range on Allure of Darkness from 12 to 8.

-- Reduced the amount of damage it takes to break Fumerak's Focus of Power, and reduced the amount by which the spell increases Fumerak's damage output.

-- Reduced the melee damage done by Fumerak.

-- Reduced the total HP of Fumerak and the various Devotees by about 15%.



*** Spells ***


- Beastlord - Adjusted the Hundred Hands effect on Kolos' Fury Rk. II and III.

- Enchanter - Compliant Lurch will no longer affect targets above level 100.

- Paladin - Corrected an error in the spell description for Preservation of Oseka Effect.

- Shaman - Corrected an error in the spell description for Vengeance of Sholoth.

- Wizard - Malediction, Denunciation, and Vilification of Havoc are now on timer 11.

- The illusion spells Simple Bellikos, Iksar Skeleton, and Sarnak can now be cast in combat as intended.



*** NPC ***


- Garjah Zotaki Is no longer worth much experience, and no longer leaves a corpse.



*** AA ***


- Druid - Wrath of the Forest Walker now stacks with other buffs.



*** Achievements ***


- Added the God Learner achievement, completed by finding some secret lore in Veil of Alaris.

- Moved the achievement "Twelve Days of Frostfell" from the "General" category to the "EverQuest -> Special" category.

- Added in missing Hero's Forge achievements for Sylvan, Insidious and Eternal Grove armor sets.

- Corrected the icons for the Viridian and Auburn Hero’s Forge achievements.



*** Mercenaries ***


- Corrected an issue with Bloodbone mercenaries not showing up properly on Hadya Ware.



*** Progression Servers ***


- The polls to unlock new expansions on the Progression server will now state which expansion they are unlocking, but require you to travel to a Priest of Discord to participate in them.

- Added a new general poll for Progression servers regarding the duration of the time locks for each expansion. Be sure to log in and vote, if you're high enough level!



*** Miscellaneous ***


- Guild tribute - Symphony of Replenishment now properly uses String Resonance on all tiers.

- Guild tribute - Spiritual Alacrity now uses the correct ranks of Spell Haste on tiers 6-9.

- Reduced the timer from 45 minutes to 5 minutes for the LDON adventure success replay timer.



*** UI ***


- Hid the display of alternate currencies that you don't own. Also made the alternate currency list sortable. To make currencies appear that you don't have, check the "Show currencies that you don't have." checkbox.


- Changed -

EQUI_Inventory.xml




- The EverQuest Team



November 7, 2012

_____________________



*** Miscellaneous ***


- Made several changes to the way EverQuest is compiled. Please keep an eye out for any strange behavior. If you see any, please use /bug, or leave feedback in the update thread posted in the Developer Roundtable at http://forums.station.sony.com/eq.

- Increased the length of a friend's name that could be added using /friends.

- The command /language will now display the current language for the chat window.

- Petamorph wands now work on familiars.

- Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.

- The "/outputfile spellbook" command will now properly output all spells in your spell book.



*** UI ***


- Added the ability to add friends from other servers in the Friends Window.

- Also made it so that the contact button in the Friends Window will operate for friends on other servers.

- Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some AAs with a similar issue.

- Fixed a comment typo in EQUI_Inventory.xml.

- The states of toggled buttons in the Pet Window will now persist through pet or player death.

- Added a "required level" column to the Merchant Window.

- Changed several key mapping names from "toggle (windowfunction) window" to "(windowfunction) window toggle." For example, "Toggle Party window" will now be "Party window toggle."

- Added a checkbox for audio triggers so that players may turn them off and on without deleting them.

- Fixed a visual bug with the "Hunter" button in the Achievements Window.

- Fixed a text clipping issue in note windows.


- Changed -

EQUI_Animations.xml

EQUI_AudioTriggersWindow.xml

EQUI_Inventory.xml

EQUI_MerchantWnd.xml

EQUI_NoteWindow.xml



- The EverQuest Team




November 28, 2012

_____________________



*** EverQuest: Rain of Fear ***


- The power of Fear, captured from its home plane by the Alarans and now freed from the grasp of the Triumvirate, is falling back to Norrath's surface in crystallized form. The largest fragment of this power crashed on Alaris, very near to Erillion, the City of Bronze, but other powerful shards are falling elsewhere across the continents. A new pathway is open outside of Erillion that leads to Shard's Landing, where followers of Cazic-Thule vie with other power-seekers in an attempt to restore their god. Norrath's heroes are called into this conflict to prevent the rise of an even greater danger than the Triumvirate.



*** Highlights ***


- EverQuest's 19th expansion, Rain of Fear, has launched! You can reach Shard's Landing by traveling through Erillion, the City of Bronze, or seek out new lands that other crystal impacts have revealed around the globe!

- Rain of Fear raises the level cap to 100.

- Added Slayer and Collection Achievements. Slayer achievements will update when you kill the listed NPC. Collection achievements will update when you right click the item.

- Added the Aggro Meter to display your current aggro rating in comparison to the most hated on an NPC.



*** Slayer / Collect Achievements ***


- When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.

- A collectible item will have the "Collectible" tag in the item display window.

- To collect an item, right click on the item. When collecting an item you'll receive a notification message.

- Added "Collectible" as a filter option for "Select by Type" in the bazaar window and also alphabetized the type list.



*** Aggro Meter ***


- The new Aggro Meter displays your current percentage of hate compared to the entity that is most hated by the NPC that is the focus of the meter. By default, this shows your current target, but the current aggro target can also be locked so that it won't change when you change your current target.

- The meter can be toggled open and closed using the EQ button, /aggrometer, or by assigning a key binding to it.

- Aggro meter displays can be toggled in the Player, Group, Target, and Extended Target Window using the right click menu for each window.

- Added the ability to set the low, warning, and most hated colors for the aggro ratings. By default they are green, yellow, and red for low, warning, and most hated.

- Added the slash command /aggrolock that functions just like "Set Aggro Target" on the Aggro Meter.



*** Autonomous Brokering ***


- You will now be able to purchase items from a bazaar trader directly from the Bazaar Search Window if you own Rain of Fear.

- You will now be able to barter using the Barter Search Window if you own Rain of Fear.

- You will now be able to open The Bazaar Search and Barter Search windows using key bindings, EQ button commands, and the slash commands from any zone.

- You can now enter Offline Mode when in buyer or trader mode using the slash command or the "Offline Mode" button in the UI. This will allow you to remain in this mode while EverQuest is not running.

- Offline transactions for each purchase / sale will output when you return from offline mode.

- Added in a confirmation for going into Offline Mode. You can turn off this confirmation in the Options window.

- Added in key bindings, EQ button commands, and removed UI restrictions on opening the Bazaar / Trader Search window.

- Each trader item will now appear as the stack size that is for sale. Previously the search results would return the total count of all of that item for sale in one line in the window.

- Implemented a max results per trader filter in the Bazaar Search window.

- Made some changes to the Bazaar Search window to make it look more like the Merchant window.

- - Added a "Preview" button.

- - Shortened "Inspect Item" to "Inspect" and put it at the top of the window.

- - Quantity is now its own column.

- - Added icons to the display (and made them follow the preview / inspect rules for right / left click).

- - The cost display now uses coin columns.

- - Made the "Find Trader" button only work when the highlighted item is being sold from a trader in the zone you are currently in.

- - Alt-left clicking the item line will now bring up the item inspect window for that line.

- Made some changes to the Barter Search window to make it look more like the Merchant window.

- - Added a "Preview" button.

- - Changed "View Item" to "Inspect" and put it at the top for compensation items.

- - Added an "Inspect" button for buy lines.

- - Quantity is now its own column.

- - Made the "Find Buyer" button only work when the highlighted item is being bought from a buyer in the zone you are currently in.

- - Made the icons follow the preview / inspect rules for right / left click.



*** Items ***


- Additional Hero's Forge robes have arrived! They are now available for the Ebon, Viridian, Violet, Beryl, and Auburn armor sets.

- Removed erroneous text from some augments which stated a solvent was required to remove them.



*** Tradeskills ***


- Hero's Forge violet cloth robes are now able to be crafted.

- Recipes that require a container as a component will now allow for auto-combine when the required container is in any container.



*** Quests & Events ***


- Increased the drop rate of the fear shards collected by Magus Burlshin.

- The Chaotic Vortex used in the Agnarr event in the Bastion of Thunder should once again teleport you when you right click it.

- Frostfell events will run from December 7th, 2012 to January 8th, 2013.



*** Spells ***


- Created hundreds of upgraded spells from level 96 to 100. Rank I spells can be found on merchants in Shard's Landing, while higher ranks can be obtained from Tomekeeper Kirkaz, who is also in Shard's Landing.

- Beastlord - Corrected the spell description for Focus of Klar.

- Beastlord - Corrected the spell description for Spirit of Bale.

- Necromancer - Changed all "Scent of X" debuffs to match the icons and particle effects of Scent of Terris.

- Ranger - Corrected the spell icons for the "Swarm of X" DoT and Damage Shield spells.

- Wizard - Updated the fiery sword created by Burnmaster's Pyroblade.



*** AA ***


- Hundreds of Alternate Advancement upgrades are now available for levels 96 to 100.

- Warrior "Gut Punch" has had the accuracy debuff reduced in power for all ranks.

- Finishing Blow no longer requires the NPC to be visibly fleeing to activate.



*** Achievements ***


- Added Slayer and Collection Achievements. Slayer achievements will update when you kill the listed NPC. Collection achievements will update when you right click the item.



*** Progression Servers ***


- Fixed a problem that could cause an expansion to open without a vote.



*** Miscellaneous ***


- Fixed an issue where if you tried to go into full screen mode on a resolution that your monitor didn't support, it would previously crash the game.

- /log will now persist across logins.

- Added new tribute upgrades for level 96 to 100. Some tribute types had new lines added to extend them past 10 ranks.



*** UI ***


- Added artwork for the Slayer and Collection buttons.

- Created new label EQTypes for the primary aggro rating, secondary aggro name, and secondary aggro rating. They are:

AGGRO_TARGET_NAME302

AGGRO_MOST_HATED_NAME303

AGGRO_MOST_HATED_NAME_NO_LOCK304

AGGRO_MY_HATE_PCT305

AGGRO_MY_HATE_PCT_NO_LOCK306

AGGRO_MOST_HATED_HATE_PCT307

AGGRO_MOST_HATED_HATE_PCT_NO_LOCK308

AGGRO_GROUP1_HATE_PCT309

AGGRO_GROUP2_HATE_PCT310

AGGRO_GROUP3_HATE_PCT311

AGGRO_GROUP4_HATE_PCT312

AGGRO_GROUP5_HATE_PCT313

AGGRO_EXT_TARGET1_HATE_PCT314

AGGRO_EXT_TARGET2_HATE_PCT315

AGGRO_EXT_TARGET3_HATE_PCT316

AGGRO_EXT_TARGET4_HATE_PCT317

AGGRO_EXT_TARGET5_HATE_PCT318

AGGRO_EXT_TARGET6_HATE_PCT319

AGGRO_EXT_TARGET7_HATE_PCT320

AGGRO_EXT_TARGET8_HATE_PCT321

AGGRO_EXT_TARGET9_HATE_PCT322

AGGRO_EXT_TARGET10_HATE_PCT323

AGGRO_EXT_TARGET11_HATE_PCT324

AGGRO_EXT_TARGET12_HATE_PCT325

AGGRO_EXT_TARGET13_HATE_PCT326

AGGRO_EXT_TARGET14_HATE_PCT327

AGGRO_EXT_TARGET15_HATE_PCT328

AGGRO_EXT_TARGET16_HATE_PCT329

AGGRO_EXT_TARGET17_HATE_PCT330

AGGRO_EXT_TARGET18_HATE_PCT331

AGGRO_EXT_TARGET19_HATE_PCT332

AGGRO_EXT_TARGET20_HATE_PCT333

- Created a new gauge EQType(149) for the aggro gauge.

- Fixed an issue where automatic vertical scroll bars were sometimes overlapping text.

- Changed the Note window to automatically scroll if the text is too long.

- Changed the buttons in the Achievements window from plain blue to stylized versions.

- Fixed a bug with Merchant windows where the quantity window for purchase would always default to max stack even if the merchant didn't have that many available.

- Added a way to reset the your current UI to the default UI in the Character Select Screen.


- Added -

EQUI_AggroMeterWnd.xml

EQUI_BazaarConfirmationWnd.xml


- Changed -

EQUI.xml

EQUI_AchievementsWnd.xml

EQUI_AchievementWnd.xml

EQUI_Animations.xml

EQUI_BarterWnd.xml

EQUI_BarterSearchWnd.xml

EQUI_BazaarWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_CharacterListWnd.xml

EQUI_ExtendedTargetWindow.xml

EQUI_GroupWindow.xml

EQUI_LFGuildWnd.xml

EQUI_NoteWindow.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_TargetWindow.xml



*** Previously Updated ***


- Corrected a bug that prevented some players with older processors from launching the game.



- The EverQuest Team



November 30, 2012

_____________________



*** Mercenaries ***


- Healer mercenaries above level 95 will now cast heals of appropriate power.



*** Items ***


- Weapons which could not be equipped in the secondary slot have had the Secondary tag removed.



*** Spells ***


- New tribute effects should now be working correctly.



*** AA ***


- Magician - Rank 10 of Force of Elements should now be working properly.



*** Progression Servers ***


- Restricted Rain of Fear claimable items to only be available once that expansion is unlocked on the progression servers.



*** Previously Updated ***


- Fixed an issue where the Shard's Landing raid was not accessible due to a zone filter.




- The EverQuest Team





Hotfix notes: 12/4/12



*** Hotfix ***


- Noel Gladestrider in Shard’s Landing has restored his stock of scrolls for the Druid spells Spikethistle Bulwark, Granitebark Skin, and Granitebark Blessing.

- Fixed a problem where Xorbb Raid 2, Yymp the Abyssal, would not start properly in a new dynamic zone.





December 12, 2012

_____________________



*** Highlights ***


- New hats have arrived in celebration of Frostfell! Adventurers with the Hero's Forge feature can now wear a variety of hat ornamentations that have a chance to drop from all mobs in non-raid zones.

- Player Studio Items will be live on December 13th! Check the Marketplace then to see what's new!

- Fixed an issue that was causing the Small Bright Fear Shards in Shard's Landing to become unavailable over time. These shards will also spawn more frequently.

- New AA upgrades have been added. See the AA section below for more details.



*** Items ***


- Player Studio Items will be live on December 13th! Check the Marketplace then to see what's new!

- New hats have arrived in celebration of Frostfell! Adventurers with the Hero's Forge feature can now wear a variety of hat ornamentations that have a chance to drop from all mobs in non-raid zones.

- Fixed an issue that was causing the Small Bright Fear Shards in Shard's Landing to become unavailable over time. These shards will also spawn more frequently.

- All Rain of Fear equipment with appearances can now be placed in housing.

- Bard focus spells have been added to several armor pieces that were missing them.

- Several missing spells have been located and returned to their items.

- Corrected several item naming errors.



*** Quests & Events ***


- Subdued Subjects - Luring a subdued spinechiller to Veldmir should now properly update the task, regardless of whether you have brought him a subdued orc already.

- Shard Experiences - Chunks of Alaran Flesh will now be available from the intended NPCs.

- A Feast Fit for a Coldain - Baffod now asks for Juicy Bunny Meat and Fresh Snow Griffin Eggs.

- Paradise Lost - Task credit is now only rewarded when handing in the item to the proper NPC.

- Deliver Us Unto Evil - Drjek will now give you a new Large Sliver of Fear if you happen to lose yours.

- Coveted Rubbish - Selya should now respond correctly when approached about its obsession.



*** Spells ***


- Cleric - Corrected the spell landed message of Symbol of Gezat.

- Ranger - Removed the Grasping Spurcoat spell since it had no better effect than Grasping Nettlecoat but cost more mana. It should no longer be for sale or selectable as a reward and can safely be deleted from your spellbook.

- Wizard - Removed Firetree's line of familiar enhancing spells because familiars are no longer hit by spells and do not need the buffs. The spells should no longer be for sale and can safely be deleted from your spellbook.



*** NPC ***


- Magus Burlshin has solved his quandary of duality and will only appear in Shard's Landing now.

- The imposter drolvarg captain commonly seen in Karnor's Castle has been demoted to lieutenant. The real captain was not pleased with his subordinates taking his title.

- Corrected grammar errors in Breeding Grounds, Crystal Caverns: Fragment of Fear, the Valley of King Xorbb, Kael Drakkel: The King's Madness, Shard's Landing, and East Wastes: Zeixshi-Kar's Awakening.

- Mobs in Rain of Fear that con as "easy" no longer reject all slow spells, which will now allow spells with a slowing component to land. However, ninety-nine percent of the slowing component will be mitigated.



*** AA ***


- Berserker - Created 3 new ranks of Hastened Self Preservation.

- Druid - Vinelash Assault has been added to Extended Vinelash Cascade.

- Druid - Survival of the Fortuitous has been added to Fortified Survival.

- Monk - Created 3 new ranks of Hastened Speed Focus.

- Paladin - Created a new rank of Disruptive Persecution.

- Rogue - Created 3 new ranks of Extended Envenomed Blades.

- Rogue - Created 3 new ranks of Precision.

- Shadowknight - Terror of Poira has been added to Quickened Terrors.

- Warrior - Created 5 new ranks of Phalanx of One.

- Warrior - Krondal's Roar will now correctly be affected by Hastened Bazu Roar.



*** Skills ***


- Fixed an issue with skill caps on Forage for levels 96 to 100. The cap has been returned to 200 for all classes with the Forage skill.



*** Achievements ***


- Corrected an error that granted a blank achievement upon logging in to the game.



*** Collections ***


- Collection items should no longer spawn in positions that lure you into portals. Offending spawns have been punished for their treachery.



*** Miscellaneous ***


- Fixed some issues related to memory handling. Crashing after zoning multiple times in a play session should be less frequent now.

- Fixed an issue with emitters that was causing unnecessary memory consumption.

- Optimized a processing and memory issue with the Pet Info window.

- Fixed an issue related to particle density where it wasn't properly using the settings in the Options window.

- Fixed a mercenary leveling issue. You should no longer have to zone to get your mercenary to use its proper focus items after you have just leveled up.

- Fixed an issue with the AA slider and the new Rain of Fear-style rewards. You will now receive all of the level experience that is intended even if the AA allocation is set to 100 percent.

- Added some additional client logging to track down crashing issues. Please keep sending in reports!


*** UI ***


- Modified the Item Inspect window and the Marketplace window to support Player Studio items.

- Changed some text related to bazaar delivery to no longer reference "mailbox" when it should be "parcels."

- Fixed a merchant stack issue where selling an item to a merchant that already has the item was using the stack size as the quantity that the merchant had.


- Changed -

EQUI_Animations.xml

EQUI_BazaarConfirmationWnd.xml

EQUI_ItemDisplay.xml

EQUI_MarketplaceWnd.xml



*** Previously Updated ***


- Fixed an issue that was causing the first raid event in the Valley of King Xorbb to crash.

- Noel Gladestrider in Shard's Landing has restored his stock of scrolls for the Druid spells Spikethistle Bulwark, Granitebark Skin, and Granitebark Blessing.

- Fixed a problem where Xorbb Raid 2, Yymp the Abyssal, would not start properly in a new dynamic zone.




- The EverQuest Team


Hotfix Notes: 12/20/12


*** Hotfix ***


- Walruses and manatees in Siren's Grotto now update the correct slayer achievements.

- Fixed a collection spawn point in Kael Drakkel: The King’s Madness that was previously trapped inside furniture.

- The Wheel of Fists needed for the task "Our Lost Brother, A Cloudy Crystal" should no longer disappear unexpectedly.

- There are now more snow bunnies in East Wastes: Zeixshi-kar's Awakening.

- Stylized Sealed Poison Vial, Bite of the Shissar XVIII, and Distilled Grade A Mamba Venom/Choresine Sample/Taipan Venom have been added to Craftkeeper Irus Tindlefoot in Shard's Landing. To make room for the new inventory, Craftkeeper Bobus Tindlefoot is now holding the pottery ornament sketches.

- In the Valley of King Xorbb quest "The Minotaur Smasher," the smasher golem no longer continuously goes on a rampage after it dies.

- The Breeding Grounds quest "Eggs as Bait" will now update properly.

- Spiders and orcs will now be easier to charm with a dart during the quest "Subdued Subjects" in Crystal Caverns: Fragment of Fear.




Hotfix Notes 12/21/2012


*** Hotfix ***


- Killing bunnies in East Wastes: Zeixshi-Kar's Awakening will now properly update the quest "A Feast Fit for a Coldain."


January 16, 2013

_____________________



*** Highlights ***


- Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.

- Wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and six more are available as global drops.

- Platinum caps for Free and Silver members have been removed.

- The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section below for more details.

- The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.

- Code changes have been made to improve stability and reduce instances of crashing. See the Miscellaneous section below for more details.



*** Items ***


- Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.

- Wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and six more are available as global drops.

- Marketplace Player Studio housing building items have had their stack size increased. The walls now stack to 10, the cubes and tiles to 100, and the stairs to 10.

- Charm of the Crystal Circle now properly checks faction.

- The Ornate Flying Carpet now correctly grants AC instead of fire resist.

- Temple of Fear's Fall items now have type 20 sockets.

- Fixed an issue with the Stone of the Landing which prevented it from reaching maximum stats.

- Removed errant stats from the Spirit Shield Ornament.

- The Sliver of Fear can now be obtained if you have the Frozen Orb of the Fabled King.

- The Sliver of Fear can now be placed in armor.

- The Strength of Legions sword now has a proc effect.

- Increased the duration of the new Thorny Shield spell to 30 minutes.

- Gelid Soulrender and Apocryphal Soulrender Wristbands now have Bash skill mods as intended.

- Corrected an issue causing some dragons to drop incorrect loot in Temple of Fear's Fall.

- Player Studio - Changed the name of the stucco and plaster walls to match the artist's original intent.

- Trophies obtained through Veil of Alaris raids have been given a guild tribute value. The trophies that do not offer any tribute effects have been renamed to reflect the fact that they are powerless.

- Fixed an issue that was causing many of the collection item spawns to disappear when you went to click on them.



*** Quests & Events ***


- Delectable Dragon Pate - Increased the chance that you'll find livers when killing elder dragons in the Breeding Grounds.



*** Spells ***


- Druid and Ranger - Vinelash Cascade and Vinelash Assault now share a timer.

- Enchanter - Mastermind's Echo should now behave like an echo and stay where you cast it.

- Enchanter - Fixed several grammatical issues with Mastermind's Aura and Mastermind's Echo.

- Enchanter - Mastermind's Echo, Echo of Temptation, and Issuance of Mana Reverberation should now have visible indications of their center.

- Magician - Fixed a problem that prevented the spell Summon Cauldron of Many Things from being scribed or cast at all membership levels.

- Vendors across Norrath will now give players 1/10 the value for Rank II and III spells from the House of Thule, Veil of Alaris and Rain of Fear expansion.

- Fixed a bug where extra hate was being generated from spells that have conditional components that don't always land.



*** NPC ***


- Corrected errors that caused some NPCs at levels 95 and above to cast the wrong spells.

- Made the spells Misleading Flash and Baffling Flash cast by most basepop NPCs a bit easier to resist.

- Dragon eggs within the Breeding Grounds should no longer hatch when anything other than a player gets within proximity.

- Some giants and creatures in Kael Drakkel: The King's Madness are now less susceptible to the effects of slowing magic.



*** AA ***


- Druid - Spirit of the Bear casting range has been increased to a range of 200.

- Warrior - Phalanx of One ranks 6-10 will now correctly proc Phalanx of Fury when you are being attacked.

- Warrior - Ridicule has been added to the Hastened Scowl line.



*** Progression Servers ***


- The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.

- Fixed an issue with polls that caused them to fail to display the proper options.



*** Player Housing ***


- The upkeep cost on Evantil's Abode has been significantly decreased.



*** Miscellaneous ***


- Changed how the aggro percentage is displayed and calculated in relation to an NPC's current target. The percentage is now calculated in relation to the target the NPC is currently attacking, rather than the target it hates the most. The aggro percentage displayed on the aggro meter is also now capped at 999 percent. For instance, if a player is the NPC's current target, the player will have 100 percent aggro. If there is a pet also taunting the NPC, and the pet's aggro amount exceeds the player's aggro level by four times, the aggro percentage for the pet will be 400 percent.

- Removed the Platinum caps for Free and Silver members.

- You can now send money though the Parcel system if the receiving player is offline.

- Tweaked the values in memory.ini for Minimum, Balanced, and Maximum memory modes to reduce crashing.

- Fixed a crash related to the Preview window and zoning.

- Improved the handling for texture loading. Downsampling and upsampling of textures is now more flexible and responsive to available memory levels.

- Optimized how memory for text is handled to reduce the total memory footprint of EQ.

- Restored the /particledensity command and hooked it up to sync with the particle density options in the options window.

- Fixed an issue related to precipitation that was causing crashes when switching between servers.

- Fixed a bug that caused Drakkin hair to disappear when using the Frostfell ornaments.

- Fixed an issue with where Hero's Forge head ornaments wouldn't display with some Erudite robes that have hoods.

- Fixed an issue with polls that caused them to fail to display the proper options.



*** UI ***


- Added a new InvSlot type to the inventory window: inventory/Krono. This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.

- Added a button to consume Krono in the inventory window.

- Made some changes to UI processing to reduce the loading and reloading time.

- Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).

- Fixed some minor UI XML typos.

- Added "Container" as a searchable type in the bazaar.

- Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.


- Changed -

EQUI_Animations.xml

EQUI_BodyTintWnd.xml

EQUI_Inventory.xml

EQUI_MapViewWnd.xml

EQUI_PvPStatsWnd.xml

EQUI_RealEstateManageWnd.xml



*** Previously Updated ***


- Walruses and manatees in Siren's Grotto now update the correct slayer achievements.

- Fixed a collection spawn point in Kael Drakkel: The King’s Madness that was previously trapped inside furniture.

- The Wheel of Fists needed for the task "Our Lost Brother, A Cloudy Crystal" should no longer disappear unexpectedly.

- There are now more snow bunnies in East Wastes: Zeixshi-kar's Awakening.

- Stylized Sealed Poison Vial, Bite of the Shissar XVIII, and Distilled Grade A Mamba Venom/Choresine Sample/Taipan Venom have been added to Craftkeeper Irus Tindlefoot in Shard's Landing. To make room for the new inventory, Craftkeeper Bobus Tindlefoot is now holding the pottery ornament sketches.

- In the Valley of King Xorbb quest "The Minotaur Smasher," the smasher golem no longer continuously goes on a rampage after it dies.

- The Breeding Grounds quest "Eggs as Bait" will now update properly.

- Spiders and orcs will now be easier to charm with a dart during the quest "Subdued Subjects" in Crystal Caverns: Fragment of Fear.




- The EverQuest Team



February 13, 2013

_____________________



*** Highlights ***


- Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs throughout Norrath.

- New Hero's Forge wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and five more are available as drops.

- Warriors have a new Heroic Blade activated AA available. Respect!

- Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.

- Mercenaries level 90 and above now regenerate hit points faster when out of combat.



*** Items ***


- The duration of the new Thorny Shield is now 30 minutes.

- Adjusted all stats on cultural weapons from Rain of Fear. Two handed weapons have received a noticeable increase.

- Players are no longer awarded raid currency while in a template (shroud). If you leave the template and remain in the zone, the currency will be granted to you shortly.

- The Ancient Wisdom of Dagarn focus now works on Damage over Time spells.

- Lowered the damage on Meljeldin, Bane of Giants, as it was higher than intended.

- Added descriptions to Rain of Fear all/all items stating the classes which might find the gear most useful.

- Changed the focus spells on Silver Dagger of Destruction and Staff of the Silent Star to Sympathetic Alleviating Burst VI.

- Removed the backstab damage from Nevederia's Horn, as it's secondary only.

- Increased spell damage on the Rain of Fear all/all gear intended for Wizards and Magicians.

- Terrormotes can now be purchased from Armorer Jean Wenlaris and Ilana Sunmire in Shard's Landing.

- Terrormotes now have a chance to drop from dragons in Temple of Fear's Fall.

- Lowered the amount of coin being dropped by the lesser dragons in Temple of Fear's Fall.

- The Refurbished Puppet familiar should now have stats similar to other familiars. You can also place it in your house.

- Banded Feather Streak and Taeinus' Fury Bands now have a fire focus.

- Ancient Wurm Hide Greaves in Temple of Fear's Fall now have more appropriate stats for the classes that can wear them.

- Shield-Like Remains can now be used by all priests and casters.

- The Soulstones used by the Priests of Shadow in the Guild Lobby to summon your corpse have had their recommended and required levels adjusted to reflect their intended level ranges.

- Slightly increased the drop rates for Oath of Marr and Xorbb's Caged Hatred.

- Vulak'Aerr in Temple of Fear's Fall now awards Crystallized Fear when defeated.

- The Caged Aggressive Rat is now heirloom.



*** Quests & Events ***


- Danela's Stand (Raid) - The spell Instilled Fear now works as originally intended.

- Temple of Fear's Fall - Reduced the frequency and damage of Vulak'Aerr's rampage and AE rampage.

- Guardian of the Gate - Increased the time it takes one of the executioners to get to the chopping block. All of them now take more than 110 seconds to get to their destination.

- Guardian of the Gate - Increased the time between executions to reduce possible overlap. Increase was from 65 seconds to 130 seconds.

- Guardian of the Gate - Added a short stun and feign to the target of the execution to ensure that they stop moving so that they do not accidentally break their executioner's mark.

- Guardian of the Gate - Added a personal message to the target of Findlewill's fireballs to give another way for the target to know they are in danger.

- Delivering artifacts to Librarian Hemfar in Crescent Reach for the Serpent Seeker's Charm of Lore should no longer result in reward sets that do not have titles.

- Gouzah Safari - Players will no longer be kicked out of their instance early.

- Evil Afoot - Killing the Iksar Masters guarding the remains of Master Tynn will no longer halt your progress.



*** Spells ***


- Viral spells will no longer improperly affect campsites and guild banners.

- Rain spells will no longer improperly use up their max target count on non-combat NPCs.

- Fixed an issue where short-term debuffs were not being removed when players were resurrected.



*** NPC ***


- Chief Administrator Grigano has retired from patrolling the Ship Workshop and will now only make appearances during the mission 'Administrative Assassination.'

- A wayward elemental in Katta Castrum has been taught to avoid appearing inside of stone walls.



*** AA ***


- Cleric - Burst of Life and Beacon of Life no longer share an ability timer.

- Cleric - Blessed Chains has been moved to a new timer.

- Enchanter - Moved Eldritch Rune to a new timer to resolve a conflict with Veil of Mindshadow.

- Ranger - Removed the spell shield component of Third Spire of the Pathfinder to prevent the ability from fading prematurely.

- Warrior - Warriors have a new Heroic Blade activated AA available. Respect!

- Fixed an issue that was preventing Berserkers from being able to achieve their max AA cap achievement.



*** Achievements ***


- I'm a People Person! - The achievement now clearly states that you must slay Guktans rather than Frogloks to complete the achievement.

- A new achievement has been added: Fearspeaker.

- The Fearspeaker and Rain of Fear Challenger achievements now grant a reward.



*** Progression Servers ***


- Savil Tranquilsong now spawns when Dragons of Norrath is unlocked.



*** Miscellaneous ***


- Returned the caps on these skills to their previous values: backstab, dragon punch, tail rake, round kick, tiger claw, and eagle strike.

- Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.

- Mercenaries level 90 and above will now regenerate hit points faster when out of combat.

- Logging into the game while in a monster shroud no longer results in a message saying that you have been granted the Summon Tome of the Hero's Journey AA.

- Zoning from the dream version of Feerrott to Rathe Mountains should now point you in a more intuitive direction, rather than facing you toward the Feerrott zone line.

- Fixed an issue that prevented the sale of Krono during bartering transactions when the seller only had one Krono.

- Fixed an issue where players were not able to send money via parcels immediately after they had retrieved a parcel.

- Fixed a rare client crash related to edit boxes.

- Fixed a client crash related to reloading the UI while certain dialog windows were open.

- Tweaked the texture loading logic when in the Guild Lobby or the Bazaar to prevent out-of-memory crashes. The functionality should be unchanged in other zones.

- Fixed an issue where hair and head gear would disappear when zoning or when wearing robes at the character select screen.

- Fixed an issue where Erudites' helms would not be visible if they swapped between old and new style robes.

- The relative percentage of hate will now be properly calculated when NPCs assist on a pet tank.

- Corrected an issue in Innothule Swamp and North Ro that prevented your compass from pointing you in the direction of the entrance to your LDON adventure.



*** UI ***


- Added the ability to filter items in the Bazaar based on prestige status.

- Added the ability to filter augments in the Bazaar by slot type.

- The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.

- The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.


- Changed -

EQUI_BazaarSearchWnd.xml



*** Previously Updated ***


- Widened the platinum column in the Bazaar search window, the Bazaar confirmation window, and the merchant window, so that platinum values in the single digit millions will not be cut off.

- Resolved an issue where some players were shown incorrect 'Gold Days Left' values when they were Silver members and appeared to get incorrect days added when they consumed a Krono.

- Many spawn locations for Collection items have been moved in Shard's Landing.

- The algae-covered stones in Goru`kar Mesa, required for the Serpent Seeker's Charm of Lore, will no longer appear under the world.

- Corrected an issue with the spell Instilled Fear within the Danela's Stand raid.

- Fixed an issue with not getting the dagger in the Shard's Landing mission and raid.

- The ring event in South Ro should now work properly, allowing players to progress on the Paladin 2.0 Epic quest.

- The fight with Durunal in Wall of Slaughter should now work properly, allowing players to progress on the Paladin 1.5 Epic quest.

- Fixed a bug in the Evantil raid that could cause the aggressive ants to become non-attackable if too many are allowed to remain up when the boss is killed.

- Several merchants in Shard's Landing have received new spells to sell:

-- Gilbert Songcryer stocks Song: Slaunk's Chant of Poison.

-- Lirit T'Prakk stocks Scroll: Wuran's Decay and Scroll: Clutching Darkness.

-- Varille Alyrinshar stocks Scroll: Slaunk's Spear of Venom.




- The EverQuest Team


Emergency Patch Notes: February 14, 2013


*** Emergency Patch ***


- Corrected several warrior tomes that had been broken and could not be memorized.

- Corrected an issue that was causing free-target heals to fail to cast.

- Corrected an issue that could cause some players' arms to disappear when wearing Hero's Forge plate armor.

- The new Warrior ability Heroic Blade should now affect all skills as intended.



March 13, 2013

_____________________



*** Highlights ***


- Celebrate 14 years of EverQuest with our classic anniversary events, starting March 15th, 2013 and running until April 26th!

- New missions, many created with your help at SOE Live 2012, are available starting March 15th, 2013, and lasting an additional month, through May 26th! The Mechanical Fortune Teller in the Plane of Knowledge will be happy to help players locate quest givers for these new missions.

- Lady Carolline of Thex, located above the entrance gates in the city of Felwithe, can send you on a new adventure related to your existing epic items starting March 15th, 2013. She will be available year-round following this date.

- NPC melee combat will no longer cause other NPCs to move. Players can still move NPCs and NPCs can still move players.

- EverQuest has extended the benefits available to Free and Silver level players! See http://www.everquest.com/free for details!



*** Veteran Rewards ***


- Bristlebane's Jester has leveled up!

- - Bristlebane's Gift will again fill up a health bar.

- - Bristlebane's Surprise will again fill up mana and endurance bars.

- - The Jester's Shape Change effect will no longer remove the target from their mount.

- - The Jester will no longer hand out a stack of his bread or wine to players that already have bread or wine.

- - The Jester will not offer his bread or wine to players who are in a raid.

- - The Jester has learned some new jokes.

- Staunch Recovery has leveled up!

- - The effect of Staunch Recovery will again fill mana, hit point, and endurance bars.

- The Steadfast Servant has leveled up!

- - The Steadfast Servant's available buffs now scale to max level.

- - - Buffs are roughly one tier below spells available to an equivalent level player, and last 15 minutes.

- - The Steadfast Servant will no longer cast buffs on you if you already have a buff with that effect active.



*** Items ***


- Increased damage on many two-handed weapons from Rain of Fear.

- Many items that were lacking the placeable flag can now be placed in housing as intended.

- Many placeable items, including the paintings sold by Claire Nybright in Sunrise Hills, are now usable by all classes and races so they will no longer default to being hidden when browsing merchant lists.

- A number of mounts, illusions and familiars that were unintentionally unable to be cast during combat have been fixed (Notable examples include the Dragorn War Mask, Party Popper Nimbus, and Doll's Mask).

- The Gluttonous Spoon now has a more appropriate icon.

- The Dioptase Fragment is no longer Prestige.

- The Box of Chocolate will now always grant a treat, unlike life.

- All races will now be able to display hair while wearing a pointy hat.

- Updated the pointy hats to fit Vah Shir and Troll Females and Barbarian Males better.



*** Tradeskills ***


- New types of animal-themed helmets are available for crafting! Seek out the Matricks in the Plane of Knowledge for details, and animals throughout Norrath for materials.

- The research recipes for Enchant Planar Alloy and Mass Enchant Planar Alloy should now use Runic Numen Plaque and Fine Runic Numen Plaque in their combines respectively.



*** Quests & Events ***


- Ritual of Terror - The spell Gorilla Roar has been returned to its intended duration.

- The Corrupted Temple of Veeshan - Cekenar's Chain Lightning spell will no longer do extra damage to classes who can critically cast DoTs.

- The Return of King Xorbb - The mission and raid no longer reset if players are outside of the encounter area.

- The Return of King Xorbb (raid) - Saying "next battle" to Thistlebrush when you have already completed the first two raids in the zone will now teleport you to the proper location.

- Danela's Stand (Mission) - The Ry`Gorr miners in this mission should now be a bit easier to kill.

- Plans Gone Awry - Grolak's vision has improved slightly. He will now insist that there be a golem in front of him before he attempts the ceremony to raise it.

- Be on the lookout for some new emerald-colored hats that will be available from March 17th to March 31st.

- April 1st is Bristlebane Day! Keep an eye out for an Emissary of Bristlebane in the Plane of Knowledge, who will have a task for adventurers level 55 and up starting on March 31st.

- The Mechanical Fortune Teller in the Plane of Knowledge will be happy to help players locate quest givers for the new 14th Anniversary quests.

- Lady Carolline of Thex, located above the entrance gates in the city of Felwithe, can send you on a new adventure related to your existing epic items starting March 15th, 2013.



*** Spells ***


- Fixed many spells, such as Drakkin breath abilities and Remorseless Demeanor, which were incorrectly flagged to be unusable in the Plane of Sky, Kedge Keep, and Plane of Fear.

- Ranger - Changed Flusterbolt/Blusterbolt to be Alteration spells to resolve an issue where they might proc one of the specialized arrows.

- Rogue - Corrected Tome: Pinpoint Deficiencies so that it can be used to memorize the ability again.



*** NPC ***


- The fey swarm in Kael Drakkel: The King's Madness now spawns more frequently.

- The black wolves in Al'Kabor's Nightmare now match their name.



*** AA ***


- Beastlord - Fixed a timer issue with Cheetah's Pounce causing conflict with Summon Banker.

- Berserker - Reckless Abandon will now correctly trigger the chance spells after Recourse 2 fades.

- Cleric - Fixed an issue with Touch of the Divine causing it not to work.

- Cleric - Rebalanced the healing power of Touch of the Divine across all ranks.

- Magician - Fixed an issue with Theft of Essence that was causing bane spells above level 83 to not work.

- Necromancer - Removed mana regeneration from Blood Magic to resolve a conflict with Beastlord regeneration spells.

- Paladin - Hand of Piety can now crit again.

- Warrior - Phalanx of One's Proc is no longer interruptable

- Warrior - Blast of Anger is now an instant ability to resolve a conflict with the Bazu Roar line. Hate values have been increased to compensate.

- Wizard - Kerafyrm's Prismatic Familiar Rank 3 now has the correct description.



*** Achievements ***


- The Secrets of Faydwer achievement category has been removed for the time being. It will make its appearance again when the SoF achievements are ready.

- Some rare items from event chests are now available on the raid merchants in Shard's Landing for those who complete the Conqueror of Rain of Fear achievement.

- Achievements have been added for collecting Hero's Forge hat ornaments.



*** Progression Servers ***


- Rhenium Ore should now be dropping on Progression servers after Depths of Darkhollow is unlocked.



*** Zones ***


- The following non-combat zones have been changed so that buff timers are suspended and fall damage is negated: Nexus, Shadowrest, all neighborhoods and housing interiors, The Bazaar, The Plane of Knowledge, The Plane of Tranquility, and the Wedding Chapel.

- Many changes were made to creatures in Chapterhouse of the Fallen to make the zone more playable.

- - Wandering NPCs will be less restless.

- - Researcher Vespra, rats, and timeworn servants are no longer aggressive towards players.

- - The undead in the caverns have been moved around and their aggro ranges have been reduced.

- - Reduced the aggro range on all oozles and beetles.

- - Removed several NPCs from the caverns to create some safe areas.

- Parts for new animal-based hat ornaments can be foraged in zones where those animals live. A particularly elusive example is rumored to live in and near the Jaggedpine Forest. Be wary, as foraging too long in one zone will spook the animals that live there.



*** Miscellaneous ***


- An unreachable Collection item spawn point in Chapterhouse of the Fallen has been moved.

- An unreachable Collection item spawn point in Valley of King Xorbb has been moved.

- The Evantil's Abode house has had its interior item capacity increased from 200 to 300 items.

- Corrected an issue which caused the window on kilns and ovens to display as gray rather than transparent.

- Added a "Sent" column to the Merchant window "Parcel" tab to display the date that a parcel was sent.

- Fixed a grammatical typo in the item display window when inspecting real estate trophies.

- Added the slash command /clearallchat. This functions just like /clearchat except that it clears the chat from all of your chat windows.

- The quest reward message will no longer incorrectly display twice when only giving one reward.

- Removed NPC on NPC melee "push". NPCs can still move players and players can still move NPCs.

- Fixed an issue where /autoinventory was not properly updating the item icon when there were multiple items on your cursor.

- Corrected an issue that was not allowing unflagged players to access Underfoot zones as intended.



*** UI ***


- Added some minimum sizes to some windows to prevent overlap and the accidental hiding of information.

- Removed some unused UI XML files.

- The bandolier window will now close when 'Esc' is pressed and it is the active window.

- The "Player Studio" Marketplace category has been moved to be above "All Items".

- Player Studio items will now appear side-by-side with SOE created items.

- Added an option to the Options window to allow for the toggling of No Drop loot confirmations. This behaves exactly like the previously added /lootnodrop command.


- Changed -

EQUI_Animations.xml

EQUI_JournalNPCWnd.xml

EQUI_MerchantWnd.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_ProgressionSelectionWnd.xml

EQUI_TaskSelectWnd.xml

EQUI_TaskTemplateSelectWnd.xml

EQUI_TaskWnd.xml

EQUI_TributeBenefitWnd.xml

EQUI_TributeMasterWnd.xml


- Removed -

EQUI_MeleeBuffWindow.xml

EQUI_NewUserWalkthroughWnd.xml

EQUI_Screens.xml



*** Previously Updated ***


- Corrected several warrior tomes that had been broken and could not be memorized.

- Corrected an issue that was causing free-target heals to fail to cast.

- Corrected an issue that could cause some players' arms to disappear when wearing Hero's Forge plate armor.

- The new Warrior ability Heroic Blade should now affect all skills as intended.



- The EverQuest Team



March 14, 2013

_____________________



*** Hotfix ***


- Set the default option for looting no-drop items to require confirmation to avoid unexpected behavior.

- Corrected a sporadic zone crash.



March 20, 2013


*** Hotfix ***


* Gearbie Gogglenoggin will now offer the "Infiltrating the Guardian (Level 90)" mission to adventurers level 95 or higher.

* Assistant Gerta will now offer the "Short Circuit (Level 90)" quest to adventurers level 95 or higher.

* The required buffs in the "Big Gnomes, Big Problems" mission are now properly applied on PVP servers.


March 27, 2013

_____________________



*** Hotfix ***


- I'm trying to draw a pretty picture of the Guild Lobby, but you keep messing it up. I made you much easier to draw now! - Bristlebane

- Sheriff Knotter Botter has finished reformulating his plans and has returned to Steamfont Mountains to deal with all those giant skeletons! You can once again participate in the "Ogres at the Gates" and "Big Gnomes, Big Problems" events.




- The EverQuest Team



April 17, 2013

_____________________



*** Highlights ***


- Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear!

- - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids!

- - Every class has new Alternate Advancement abilities, spells, or disciplines available!


- All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.

- Hero's Forge robe augments can now be used on any leather armor.

- Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class).



*** Housing Improvements ***


- House yards and interiors can now hold more items.

- - All yards have had their capacity increased by 30.

- - All one room houses can now hold 300 items.

- - All three room houses can now hold 500 items.

- - The Hermit's Hideaway now holds 400 items.

- - Evantil's Abode now holds 600 items.

- Greatly reduced the size and weight of houses when placed in your inventory.

- Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate.

- Keep an eye on the Marketplace for new updates to housing items. Many of them will be changing quantities (increasing) and prices (decreasing) soon!



*** Items ***


- All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.

- The mana recourse effects on all of Brell's prayer shawls have been increased in power, but now should only benefit the caster once per spell.

- Rust-Tinged Box of Fear now states what class it is for in the Lore tab description.

- Removed Berserkers from Warden's Stone of Enhancement since they can't use 1h weapons.

- Freedom of Dexterity now has added backstab damage.

- Fear Fruit now properly causes damage when eating it.

- Hero's Forge robe augments can now be used on any leather armor.

- Increased the mana, spell damage, and clairvoyance on caster 2h weapons from Rain of Fear. Removed attack, combat effects, and strikethrough from caster 1h and 2h weapons.

- Changed the way the berserker breastplate clicks Chaotic Frenzy and Boundless Frenzy work. The procs are now much harder to resist, but they have a limit of 10 procs as they were originally intended to and occur less often.

- Added labels to many existing items that were part of lore groups but did not indicate so, such as Drops of Focused Sunlight and Stones of Power.

- Fixed a spelling error in the "Title Pack: Animal Lover" item.

- 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release.

- Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'.

- Clarified the tribute description for the 'Trophy of the Garden Path'.

- Yunaizarn's Fang can now stun enemies up to level 100.



*** Tradeskills ***


- Kerst Frostrift and his companions have created what they call the "New Tanaan Merchant Alliance" in the Plane of Knowledge. He might have some particularly interesting news for you if you have completed a certain shawl...

- The book "Fear Powered Fletching" now lists how to create Terror Crossbows and Terror Crossbow Bolts.



*** Quests & Events ***


- Piestro's Day Off - Made significant tuning changes to the mission:

- - Enemies will no longer repop in the mission.

- - Removed most passive abilities from the template characters and replaced them with activated abilities.

- - Lowered the recast timers of several very long abilities so they can be used much more often.

- - Increased template character power relevant to the template class. Warriors now have higher defense and AC. Monks and Rogues have higher melee damage output and avoidance. Casters have larger mana pools and regenerate mana faster.

- - Added a dagger to the rogue template so that they can properly backstab.

- - Most NPCs can now be snared, mesmerized, and otherwise crowd controlled.

- - Reduced the HP, damage, and maximum level of many NPCs that could previously overwhelm the party.

- - Reduced the spell resistance for all NPCs.

- - Changed the maximum number of any particular template character to 1. Each player must now play a different class.

- - Removed the ability to bring Mercenaries into the instance.

- The Dynamic Zones for Grelleth's Palace and Shard's Landing will now allow players to be added after the raid event has been won.

- Guardian of the Gate - Modified the event so its difficulty is closer to other events in its tier:

- - Reduced the amount of damage Findlewill and Mordaur do.

- - Findlewill will only choose one target to cast a fireball on.

- - Fireballs move a bit more slowly now, giving you a better chance to run away!

- The Return of King Xorbb - Raid and Mission - Several changes were made to prevent potential zone crashes: Brantun no longer has the power to crystallize his opponents, and the Soul Stealer no longer uses an aura to steal power.

- Sheriff Knotter Botter is continuing his hiatus while the "Big Gnomes, Big Problems" mission is addressed. Access to all 14th Anniversary missions has been extended to June 26th.



*** Spells ***


- All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

- Ranger - Flusterbolt and Blusterbolt are now physical resist abilities and should land far more reliably.

- Spells that cure detrimental effects, such as Splash of Sanctification and Radiant Cure, will no longer remove charm from pets owned by players.

- Beastlord, Magician, and Necromancer pets (level 96-100) have had their base HP and AC reduced slightly. Reduced the AC and HP advantage given to pets with the most basic focus (Enhanced Minion VII) and adjusted the later ranks accordingly.

- All existing player-castable pet block buffs have had damage caps added to them. These values should easily exceed damage from group content of the appropriate eras:

- - Set a damage cap per hit on Ward of Calliav of 11747.

- - Set a damage cap per hit on Guard of Calliav of 12922.

- - Set a damage cap per hit on Protection of Calliav of 14214.

- - Set a damage cap per hit on Bulwark of Calliav and Feral Guard of 15635.

- - Set a damage cap per hit on Mammoth-Hide Guard of 17198.

- - Set a damage cap per hit on Aegis of Calliav of 17198.

- - Set a damage cap per hit on Dragonscale Guard of 18918.

- - Set a damage cap per hit on Bulwark of Tri'Qaras of 18017/18467/18929.

- - Set a damage cap per hit on Aegis of Kildrukaun of 18918.

- - Set a damage cap per hit on Spectral Rampart of 19580.

- - Set a damage cap per hit on Beastwood Rampart of 20265.

- - Set a damage cap per hit on Beastwood Ward of 22902.



*** AA ***


- All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

- Fixed an issue where using a Glyph AA would cause your current HP to get out of synch with the server.

- AAs such as Mystical Shield that allow you to innately resist spells will no longer block beneficial spells.

- Nature's Bounty will now allow for a proper second forage in zones where there are scripted forage events.

- Berserker - Dying Blow will now correctly trigger when you die.

- Cleric - Corrected an issue with Touch of the Divine which could have prevented it from properly healing the player it landed on.

- Monk - Techniques of Master Wu will now execute only the skill that triggered it, and can now chain a few extra times.



*** Achievements ***


- Existing Rain of Fear Collection Achievements have been moved underneath the Rain of Fear expansion header in the Achievements window. This should not affect player progression on those achievements.



*** Miscellaneous ***


- It is now possible to forage while on a mount.

- Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing.

- Fixed an issue that would cause certain archery attacks to miss when accuracy was too high.

- Fixed multiple instances of abilities and spells with a percent chance to happen missing out on 1% of that chance.

- Adjusted the difficulty of learning Begging, Intimidate, and Disarm. They should be much easier to learn.

- - Intimidate can now gain skill on a success or a failure.

- - Disarm can now be attempted on enemies that are not holding weapons.

- Fixed an issue where ground spawns (such as collection items) could spawn in the air.



*** UI ***


- Added more appropriate minimum sizes to some of the windows.

- Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links.

- Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable".

- Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters.

- Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml.

- Corrected many icons that previously bled into each other.

- Added many more usable icons to the game.

- Converted the location of where we define a window as "Escapable" from the code to the XML for that window. There is now a new XML tag that we recognize "Escapable". By default, all windows that don't have this tag will default to closing when pressing 'Esc'.

- Added the ability to set "'Esc' to Close" to the default context menu for all windows.

- Changed defaults.ini to force many windows to not be escapable by default to address clients using custom UI's that haven't been updated.

- The SC icon will now flash and broadcast a message when an item goes on a flash sale. Clicking the SC button will take you to that item.


- Changed -

EQUI_ActionsWindow.xml

EQUI_AggroMeterWnd.xml

EQUI_AlertStackWnd.xml

EQUI_Animations.xml

EQUI_AuraWnd.xml

EQUI_BreathWindow.xml

EQUI_BuffWindow.xml

EQUI_CastingWindow.xml

EQUI_CastSpellWnd.xml

EQUI_ChatWindow.xml

EQUI_CombatAbilityWnd.xml

EQUI_CompassWnd.xml

EQUI_EQMainWnd.xml

EQUI_ExtendedTargetWindow.xml

EQUI_GroupMentorWnd.xml

EQUI_GroupWindow.xml

EQUI_HotButtonWnd.xml

EQUI_LargeDialogWnd.xml

EQUI_MailCompositionWindow.xml

EQUI_MercenaryManageWnd.xml

EQUI_MusicPlayerWnd.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_PlayerWindow.xml

EQUI_PotionBeltWnd.xml

EQUI_ShortDurationBuffWindow.xml

EQUI_TargetOfTargetWindow.xml

EQUI_TargetWindow.xml

EQUI_Templates.xml

EQUI_TrackingWnd.xml

SIDL.xml


*** Previously Updated ***


- Gearbie Gogglenoggin will now offer the "Infiltrating the Guardian (Level 90)" mission to adventurers level 95 or higher.

- Assistant Gerta will now offer the "Short Circuit (Level 90)" quest to adventurers level 95 or higher.



- The EverQuest Team



April 19, 2013

_____________________



*** Hotfix ***


- Hold Nothing Back - Corrected a case in this Chelsith Reborn quest where the Living Flame item was not giving proper quest credit while in a group.

- Dispelling the Shadows (Group and Raid) - Added a check to prevent a possible reset if an NPC died too early.



- The EverQuest Team



April 24, 2013

_____________________



*** Items ***


- Shadow of Fear bows can now cast Prismatic Ward properly.

- Berserker chest armor now has the proper focus effect name: Sundering Discipline Quickening.

- Brell's Blessed Chromatic Strike and Brell's Sacred Chromatic Strike now trigger a separate mana return effect.



*** Quests & Events ***


- Prove Your Worth, Slave - Task updates should now be given to all players in the group when stealing fisherman bait.

- Hold Nothing Back - Task updates should now be given to all players in the group when lighting Shissar on fire, placing cursed weapons in chests, and throwing relic bundles to cultists.

- Ready The Killing Blow - Task updates should now be given to all players in the group when collecting armor in the gladiator training grounds, and using the tumor on scientists.

- How Puzzling All These Changes Are - The task element for killing shissar guards and rebel informants now directs you to the correct tunnels.

- Dial L for Luclin - If you do not get the update for the ritual, the quest will now reset to allow speaking to Aten Ha Ra again.



*** Spells ***


- Berserker - Modified Augmented Frenzy so that it only augments the Frenzy skill rather than every skill. Increased the base recast time to 2 minutes. Lowered the damage dealt by Augmented Frenzy Strike. Corrected the description of Augmented Frenzy Effect.

- Cleric - Corrected the description of Shining Bastion.



*** NPC ***


- Chelsith Reborn - Turtles on the beach are no longer immune to snare effects.

- New, powerful rare challengers await in Chelsith Reborn. You might discover them if you seek out defeated gladiators, experimental mistakes, and worthy contenders. You will find that they are unusually challenging but unusually rewarding.

- Fixed a problem that could cause Bashermaker to spawn under the world in Mesa.



*** AA ***


- Berserker - Savage Spirit should no longer cause Haste buffs to fade.

- Necromancer - Corrected a description error for Cascade of Decay.

- Wizard - Arcane Destruction should now correctly block up to 200,000hp of incoming damage before fading.



*** Tradeskills ***


- All new shawl recipes now correctly require a Beautiful Tiger Hide as per their descriptions.



- The EverQuest Team



May 14, 2013

_____________________



*** Highlights ***


- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.

- Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.

- Added the /stopdisc command, which will cancel any currently running discipline.

- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

- Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.

- Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.

- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.



*** Items ***


- Prayer Shawl augments now require a distiller to remove.

- Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.

- Fixed the names of a handful of quest items that had been renamed inappropriately.

- All stages of the Accursed Grin of Malevolence now share a lore group.

- All stages of the Wretched Skull Ring now share a lore group.

- Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.

- Removed mana regen from several melee class-only weapons.

- Weapons from Shadow of Fear are now placeable in real estates.

- Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.

- Teleport to anchor spells once again work on players outside your group.

- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.

- Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.



*** Quests & Events ***


- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.

- Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.

- Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.

- Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.

- The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.

- Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.

- Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.

- Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.

- Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.

- Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.

- Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.

- A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones

- The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.

- The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.

- The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.

- The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.

- The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.

- The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.

- The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.

- The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.

- The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.

- The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.

- The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.



*** Spells ***


- Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.

- Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.

- Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.

- Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.

- Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.

- Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.

- Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.

- Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.

- Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.

- Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.

- Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.

- Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.

- Wizard - Increased the recast time of Ethereal Weave to 36 seconds.



*** NPC ***


- The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.

- Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.

- Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.

- The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.

- Many NPCs that were missing apostrophes in their names will now display them correctly.



*** AA ***


- Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.

- Berserker - Juggernaut Surge and Savage Spirit now stack correctly.

- Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.

- Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.



*** Miscellaneous ***


- Improved performance in several zones.

- The Guild Lobby map now includes the area leading to the Neighborhoods.

- Campfires are now fully functional in Plane of Shadow.

- Added the /stopdisc command, which will cancel any currently running discipline.

- Fixed a space issue in your name when you had a title that started with a comma.

- When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.

- Parcels that contain only money can now be retrieved even if your inventory is completely full.

- Items that have evolved to level 16 or higher will now properly display when linked in chat.

- Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.

- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.



*** UI ***


- Fixed some spacing issues and typos in the atlas for Luclin.

- Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.


- Changed -

EQUI_Animations.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_OptionsWindow.xml



*** Already Patched ***


- Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.




- The EverQuest Team


May 15, 2013

_____________________



*** Hotfix ***


- Restored the missing armor appearances for several Hero's Forge sets.



June 19, 2013

_____________________



*** Highlights ***


- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.

- Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.

- New Hot Zones have been implemented! Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.

-- Level 20 - Warslik's Wood

-- Level 25 - Marus Seru

-- Level 30 - Frontier Mountains

-- Level 35 - The Dawnshroud Peaks

-- Level 40 - Jaggedpine Forest

-- Level 45 - Burning Woods

-- Level 50 - Corathus Creep

-- Level 55 - The Bloodfields

-- Level 60 - Undershore

-- Level 65 - Plane of Air

-- Level 70 - Wall of Slaughter

-- Level 75 - Oceangreen Hills

-- Level 80 - Hills of Shade

-- Level 85 - Old Bloodfields

-- Level 90 - Valley of Lunanyn

-- Level 90 - The Grounds



*** Items ***


- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.

- Hero's Forge plate and chain ornaments now fit in both plate and chain armor.

- Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.

- Rarely seen weapons from Rain of Fear raids should now appear more frequently.

- The drop chance for rare items in Rain of Fear raids has been doubled.

- Skill mods on rare versions of Shadow of Fear group gear have been corrected to match their normal versions.

- AC has been increased slightly on Shadow of Fear gear and armor.

- Twilight Leggings of the Assassin now summon the correct poison.

- Twilight Chestwraps of the Unwavering and Silvershade Soulforge Chestwraps now also have the Impenetrable Discipline Quickening focus.

- Daggers from Veil of Alaris and Rain of Fear will now correctly have a skill cap for backstab bonuses.

- Additional items have had their icons updated to better represent the actual object.

- Throwing Boulders now look like boulders instead of daggers.

- Black Powder Pouch had a typo fixed in its lore text.

- Ominous Slicer is now spelled correctly.

- Fixed Ghostrider's Bridle again.



*** Tradeskills ***


- Flawless poison components now correctly drop in all Rain of Fear zones.

- Tonic of Resonant Elemental XVII now shows the correct potential damage bonus in the spell effect description.

- Freshman Toxicologist Carry-All can be created again with the Freshman Artisan Essence.

- Stalwart Charm of Mental Conviction now conveys the same bonuses as other "Stalwart Charm of Mental [Name]" items.

- Black Powder Pouch is no longer food. It was never that tasty in the first place.



*** Quests & Events ***


- EverQuest's 14th Anniversary events have been extended to July 26th, 2013.

- Blackburrow and Cazic Thule will transform to their "Hardcore Heritage" versions from June 28th, 2013 to July 22nd, 2013.

- The anniversary mission Big Gnomes, Big Problems in Steamfont Mountains and its prerequisite quests have been re-enabled.

- Talwyn Flamecaller now explicitly says to use a spell research kit for the Spell: Electrical Charge combine for the Test of Research in the Wizard Epic 1.5 Pre-Quest.

- Hero's Challenge - Fixed an error that prevented this quest from being obtainable in Sverag, Stronghold of Rage.

- General Bragmur can no longer be harmed by players that are escorting him through Iceclad Ocean.

- Dispelling the Shadows - Mission and Raid - The event will no longer reset if Luclin takes too long to walk to her mark during the mid-fight interlude.

- Zeixshi-Kar's Awakening (Raid) - Fixed a script which was causing players to occasionally be left out of the instance.

- Hatchet the Torturer in the Demiplane of Blood should no longer be able to die without leaving a body.

- Tris Wallow III in the Demiplane of Blood will now lock hit-points at a low percentage to prevent her event from accidentally failing.

- Overlord Mata Muram in the Citadel of Anguish should no longer be able to die without leaving a body.

- New Hot Zones have been implemented! Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.

-- Level 20 - Warslik's Wood

-- Level 25 - Marus Seru

-- Level 30 - Frontier Mountains

-- Level 35 - The Dawnshroud Peaks

-- Level 40 - Jaggedpine Forest

-- Level 45 - Burning Woods

-- Level 50 - Corathus Creep

-- Level 55 - The Bloodfields

-- Level 60 - Undershore

-- Level 65 - Plane of Air

-- Level 70 - Wall of Slaughter

-- Level 75 - Oceangreen Hills

-- Level 80 - Hills of Shade

-- Level 85 - Old Bloodfields

-- Level 90 - Valley of Lunanyn

-- Level 90 - The Grounds



*** Spells ***


- Berserker - The Axe of Rallos line of abilities is now on its own timer.

- Monk - Moved the Phantom Zephyr line of mesmerization abilities from timer 8 to timer 9 so it interacts with fewer abilities.

- Monk - Moved Void Step, Shaded Step, and Eye of the Storm from timer 9 to timer 17 so that only 30-second abilities are left on timer 9.

- Monk - Moved Astral Projection and Chrono Projection from timer 13 to timer 18.

- Paladin - Holy Guardian Discipline and Holy Guardian Effect will no longer have their durations increased via focus.

- Rogue - Aspbleeder Discipline will now only increase the damage of your applied poisons, rather than both poisons and weapon procs. Greatly increased the amount of damage added to these procs.

- Rogue - Placed Deadly Aim, Easy Mark, and Jagged Slice ability lines on their own timers.

- Shadowknight - Unholy Guardian Discipline and Unholy Guardian Effect will no longer have their durations increased via focus.

- Shaman - Corrected a grammar error in the scroll for Plague of Insects.

- Wizard - Corrected the spell description for Circle of Flame.

- Wizard - Corrected errors in the descriptions for most of the Concussive line of spells.

- Most player cast auras that remain on their caster will no longer display particle effects. Auras that are placed such as echoes and traps will continue to display particles.



*** NPC ***


- Plane of Knowledge - Alchemist Redsa of the Merchant Alliance now properly sells Bundle of Maidenhair Ferns.

- Goblin Aggressors now have the requisite amount of G in their names.



*** Achievements ***


- Nightmares in Eastern Wastes: Zeixshi-Kar's Awakening should now count for the intended slayer achievements.

- Test Your Reflects - This achievement now functions properly in the "Return of King Xorbb" mission.



*** Miscellaneous ***


- Added the correct music to Chelsith Reborn and the Plane of Shadow.

- Modified the sound of other players' footsteps to be slightly less jarring.

- Pathing has been much improved in Greater Faydark.

- Added the ability to add / remove channels from the /autojoin command. Type /autojoin for more information.

- Added the ability for EQ to set its affinity to all cores when starting up. This can be done by modifying the eqclient.ini value for the instance to -1. For example, to set your second instance of EQ to run on all cores add "CPUAffinity1=-1" to the [Defaults] section of eqclient.ini. Note: if this causes problems for you, please report the issue in /bug and change the CPUAffinity value back to the value it was before you changed it.



*** UI ***


- Added a new page of icons.


- Changed -

EQUI_Animations.xml



- The EverQuest Team



July 16, 2013

_____________________



*** Highlights ***


- Heart of Fear, the final chapter in Rain of Fear, is now available to everyone who has Rain of Fear!

- - Explore three new zones inside the source of Cazic-Thule's power, the Heart of Fear: The Threshold, The Rebirth, and The Epicenter, with new quests, missions, and raids!

- Mission chests in Rain of Fear now have a chance to drop Valiant armor ornaments.

- New Ssraeshzian armor ornaments rewarded by Norx are now properly restricted by armor type. Ornaments previously obtained from Norx have not been changed.

- Tears of Alaris leveling requirements have been adjusted to be slightly more achievable.

- Vulak`Aerr's items from the Corrupted Temple of Veeshan can now be purchased from Ilana Sunmire in Shard's Landing if you have completed that event.



*** Items ***


- Bows from House of Thule and onward now have a type 3 socket and corruption focus.

- Might of Stone is using the correct icon again.

- New Ssraeshzian armor ornaments rewarded by Norx are now properly restricted by armor type. Ornaments previously obtained from Norx have not been changed.

- Tears of Alaris leveling requirements have been adjusted to be slightly more achievable.

- Twilight Coat of Carnage and Silvershade Warmonger Coat now have the Brutal Discipline Quickening focus.

- Verdant Shield of the Shissar and Umbralforge Shield now have the correct mod stats.

- Non-edible tradeskill components are no longer marked as food.

- Fixed an issue that was causing Vah Shir and Froglok chest pieces to not visually change in some cases.



*** Spells ***


- Three new single-target cure spells are now available in the Plane of Knowledge, Firiona Vie, the Overthere, Sunderock Springs, Dragonscale Hills, or the Abysmal Sea.

- Clerics - New resurrection spells are available in the Plane of Knowledge, the Undershore, Sunderock Springs, and Dragonscale Hills.

- Enchanter - Corrected a problem that prevented Silver and Free users from properly casting Curtailing Helix.

- Enchanter - Increased the target cap on Blanket of Forgetfulness to 100.

- Magician - Corrected a problem that prevented Silver and Free users from properly casting or scribing the spell Summon Cauldron of Endless Goods.



*** NPC ***


- Cazic-Thule, Morell-Thule, and Terris-Thule are now consistently hyphenated.

- Fixed textures on the Gnomework variant that wields a drill.

- The inhabitants of Ssraeszhza Temple are now marked more consistently in terms of difficulty and rarity.



*** AA ***


- Enchanter - Increased the target cap on Blanket of Forgetfulness to 100.

- Magician - Call of the Hero rank 2 now has a more clear description of its effects.

- Ranger - Pack Hunt ranks 7, 8, and 9 will now summon the correct pet.

- Rogue - Glyph of the Cataclysm and Third Spire of the Rake should now play nicely together.

- Shaman - Spirit Renewal ranks 4, 5, and 6 should now heal for the correct amounts.

- Wizard - Refunded all ranks of Improved Ward of Destruction, and created ranks 6 - 10 of Ward of Destruction using the Improved Ward data. This will clean up the AA interface.



*** Achievements ***


- The achievements 'Friends to the End' and 'What's Behind Door Number Three?' in the Plane of Shadow raid now function properly.



*** Miscellaneous ***


- Mission chests in Rain of Fear now have a chance to drop Valiant armor ornaments.

- The correct Hot Zones will now display under the filter "Hot Zones" in the Zone Guide window.

- Vulak`Aerr's items from the Corrupted Temple of Veeshan can now be purchased from Ilana Sunmire in Shard's Landing if you have completed that event.



*** UI ***


- Updated the Atlas for Heart of Fear.

- Added more item icons.


- Changed -

EQUI_Animations.xml



*** Previously Updated ***


- Fixed a problem with hunter achievements for rare creatures in the Plane of Shadow.




- The EverQuest Team


Hotfix Notes: Friday, July 19, 2013



*** Hotfix ***


Removed some collection points in Heart of Fear: The Rebirth that were behind zone lines.

Newly formed fear creatures in Heart of Fear zones should no longer linger indefinitely at the gestation crystals that spawned them.

The first element for the quest "Channeling Cazic" should now update for all nearby group members.




July 22, 2013


*** Hotfix ***


· An End to Fear - Mission - saying 'kill' to Harbinger Glask will now grant credit for the first step in the task, preventing the possibility of being unable to open the chest after Xaric is killed.



August 21, 2013

_____________________



*** Highlights ***


- New Hero's Forge robes have arrived! You can change existing Hero's Forge robes between the new and old versions by right-clicking them. New robes will be available in the same places the old robes were found. The Noble Cloth Robe Ornament can be purchased from Keliss Arden for those who have completed the requisite achievement.

- Hero's Forge Sets are now available for purchase in the Marketplace, with additional sets arriving weekly. Keep an eye out for your favorite sets! Note: All sets require the Hero's Forge Feature.

- Looking for a challenge? The Hardcore Heritage zones of Crushbone and The Permafrost Caverns are available until August 26th. Nagafen's Lair and The Castle of Mistmoore will be available from August 23rd to September 16th.

- Rewards for attending SOE Live 2013 are now available. Check your /claim window for the Shiliskin Contract and Globe of Remembrance.

- All Rain of Fear weapons, shields, and equipment with appearances can now be placed in housing.

- [Bracketed] text can now be clicked to say the highlighted words to an NPC. NPCs will still respond to typed out messages, if you wish to respond in this fashion. The color of the bracketed text can be changed in the Options window under the Colors tab.



*** Items ***


- New Hero's Forge robes have arrived! You can change existing Hero's Forge robes between the new and old versions by right-clicking them. New robes will be available in the same places the old robes were found. The Noble Cloth Robe Ornament can be purchased from Keliss Arden for those who have completed the requisite achievement.

- Hero's Forge Sets are now available for purchase in the Marketplace, with additional sets arriving weekly. Keep an eye out for your favorite sets! Note: All sets require the Hero's Forge Feature.

- Rewards for attending SOE Live 2013 are now available. Check your /claim window for the Shiliskin Contract and Globe of Remembrance.

- All Rain of Fear weapons, shields, and equipment with appearances can now be placed in housing.

- Ethereal Destroyer Ornament now can be slotted on all one-handed weapons.

- Felwithe Decimator Ornament now can be slotted on two-handed weapons.

- Progression charms in Heart of Fear now calculate their stats properly.

- Uncursed Freedom helms have had their health, mana, endurance, and AC slightly increased.

- Freedom of the Wild now has a kick modifier.



*** Quests & Events ***


- Looking for a challenge? The Hardcore Heritage zones of Crushbone and The Permafrost Caverns are available until August 26th. Nagafen's Lair and The Castle of Mistmoore will be available from August 23rd to September 16th.

- Lord Nagafen has moved deeper within his lair. If you wish to face him, speak to the Stoic Imp which now resides within his chambers.

- Starting a Muramite Proving Ground group trial will no longer apply a two-hour lockout to all Muramite Proving Ground group trials.

- Facing Your Fear - The task now has a six-hour replay timer.

- Reworked the Taskmaster XVII event in Corathus Creep. Among other benefits, these changes will prevent untargetable Creep Reaper toilers from wreaking havoc in the zone.



*** Spells ***


- Enchanter - Amplifying Aura Effect will now properly apply to all caster, priest, and hybrid classes. It previously did not affect Beastlords.

- Reflective Skin is now a short duration buff.

- Tomekeeper Kerkaz has discovered a way to turn higher-level spell motes into lower-level spell motes. Dreadmotes will remain Dreadmotes, and Terrormotes will remain Terrormotes.



*** NPC ***


- All instances of "Swinetaur" have been changed to the correct name, "Swinetor."

- Lirit T`Prakk has located a steady supply for Scroll: Smoldering Darkness and will carry it regularly now.

- The heads of old mummies will no longer look like zombie heads.

- Zixial the Scaremonger in Heart of Fear: The Rebirth should no longer spawn behind a zone line.

- Augmentation Sealer objects have been removed from zones.



*** AA ***


- Gift of Mana lines have been consolidated into a single line. The ability still functions the same way it did before.

- All of the Stat Cap AA lines have been consolidated into a single line per stat under the Planar name: Planar Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.



*** Progression Servers ***


- Earring Molds are now available after Prophecy of Ro unlocks.



*** Collections ***


- Zone names have been added to the titles and advanced lore descriptions for all Collection items that did not already have them.

- Collection items can now be found in the Hardcore Heritage zones of Nagafen's Lair and The Castle of Mistmoore.



*** Miscellaneous ***


- Corrected the horse riding animation for Elven races so that shields no longer twist into their bodies.

- Corrected the missing textures on Dark Elf males that caused their elbows to turn red while wearing plate armor.

- Dialogue phrases in many older zones will be more forgiving and easier to follow.

- Upgraded a number of internal systems for performance improvements.

- You can now camp out while mounted.

- Druids and Bards can now sort targets in the tracking window.

- [Bracketed] text can now be clicked to say the highlighted words to an NPC. NPCs will still respond to typed out messages, if you wish to respond in this fashion. The color of the bracketed text can be changed in the Options window under the Colors tab.

- When receiving a Krono through the parcel system, the Krono is automatically credited to your account. The parcel you actually receive is only a receipt for the Krono. A message will now appear when retrieving a Krono parcel in order to explain this fact.

- Fixed an issue that was causing mercenaries to suspend themselves in certain locations in The Bloodfields.

- Fixed an armor appearance issue related to illusions.

- Fixed an issue related to animation blending. Animations now transition more smoothly.

- Fixed an issue that could cause crashing in Plane of Shadow when using the Tracking skill.



*** UI ***


- Converted the buttons on the character select screen to use art images instead of plain text.

- Fixed some issues that would cause the Bank and Mercenary windows to get in a strange state if you reloaded the UI skin while these windows were open.

- Increased the maximum number of open item display windows to 6.


- Changed -

EQUI_CharacterListWnd.xml

EQUI_ItemDisplay.xml

EQUI_RespawnWnd.xml



*** Previously Updated ***

- Collection spawn points located behind zone lines in Heart of Fear: The Rebirth have been removed.

- An End to Fear - Mission - saying 'kill' to Harbinger Glask will now grant credit for the first step in the task, preventing the possibility of being unable to open the chest after Xaric is killed.

- Channeling Cazic - The first element of the quest should now update for all nearby group members.

- Newly formed fear creatures in Heart of Fear zones should no longer linger indefinitely at the gestation crystals that spawned them.




- The EverQuest Team



Hotfix Notes: Thursday, August 29, 2013




*** Hotfix ***


- The Collection item, Bad Kobold Poem, will now spawn as intended in Nagafen's Lair for the Hardcore Heritage event.

- Reduced the lockout timer on the Hardcore Heritage raid for Lord Nagafen to 2.5 days. We are still looking into the reported performance issues in the raid zone.


September 18, 2013

_____________________



*** Highlights ***


- The Hardcore Heritage events in Nagafen's Lair and Castle Mistmoore have been extended by one week. They now end on Monday, September 30th.

- Giants, Giants, Giants and Dragons, Dragons, Dragons return! They will be available from September 27th, 2013 to October 28th, 2013.



*** Quests & Events ***


- The Hardcore Heritage events in Nagafen's Lair and Castle Mistmoore have been extended by one week. They now end on Monday, September 30th.

- Giants, Giants, Giants and Dragons, Dragons, Dragons return! They will be available from September 27th, 2013 to October 28th, 2013.

- The Aspect of Earth in Nagafen's Lair will no longer react so vehemently to being slowed.

- Talwyn Flamecaller will be more forthcoming with information about his tests. [What tests], you ask? The kind that are involved in the Wizard epic 1.5 bypass quest.

- The drunkard in Greater Faydark is less self-centered and will no longer talk about himself if you agree to seek out the Nybright sisters.

- Anson McBale in Highpass will again spawn Stanos if you need to see him.

- Researcher Stripcog in Mechanotus will again let you progress through her dialogues.



*** Collections ***


- Hardcore Heritage: The vampires in Castle Mistmoore have become more fashionable. They are now more likely to drop items for the Timeless Fashion collection set.

- Hardcore Heritage: Collection items will no longer hide inside the pianos of Castle Mistmoore.



*** Miscellaneous ***


- Fixed an issue with the Welcome Screen loading up the wrong data.

- Addressed an issue where some zones were trying to use improper port numbers and potentially blocking people from entering these zones.



*** Previously Updated ***

- The Collection item, Bad Kobold Poem, now spawns as intended in Nagafen's Lair for the Hardcore Heritage event.

- Reduced the lockout timer on the Hardcore Heritage raid for Lord Nagafen to 2.5 days.

- Adjusted the drop rate for the Ancient Cloak of Flames by .01 percent.




- The EverQuest Team



October 8, 2013

_____________________



*** Highlights ***


- EverQuest's 20th expansion, Call of the Forsaken, has launched! A cataclysm has befallen the Western Plains of Karana, where a great dragon calling herself Lady Lendiniara has appeared. Is she here to help the people of Norrath, or to destroy them? What connection does this event have to Zebuxoruk, the mad immortal who was forsaken by the gods? Will you be the first to discover the truth in this ongoing saga?



*** Expansion Features ***


All purchasers of Call of the Forsaken gain access to the following:

- Access to four new zones: Ethernere Tainted West Karana, the Dead Hills, Bixie Warfront, and Neriak - Fourth Gate

- Heroic Adventures, a new type of mission that can change each time you play them

- New spells and AAs for every class

- Two additional shared bank slots

- New collections and achievements

- New items and tradeskill recipes

- New raids

- Enhance your Mercenary's power with new mercenary-only items

- Strengthen and customize your mercenary as they earn their own alternate advancement skills



*** Items ***


- The cleave effect on Fearlinked Leather Chest Seal of the Warchief and Fearlinked Silk Chest Seal of the Warchief will now function.

- The farming implements in Crescent Reach are no longer flagged as tradeskill items. While they are tools of a trade, they cannot be used in conventional tradeskills.

- The Chunk of Bronze and Chunk of Iron in Gloomingdeep now have lore in the description indicating Absor could forge the metal into weapons.

- Several items that could be used by all races except Drakkin (Hard Bone Chips, for example) are now usable by all races.



*** Quests & Events ***


- Corrected an issue with the Scaled Curskins quest from Klok Mugruk in East Cabalis.

- Yama Twerik's inactive clockwork recharging event should work correctly.



*** Spells ***


- Increased the number of spell sets that you can save to 20.

- Fixed a bug that caused post-crit foci to apply to DoT spells before critical damage was applied.

- Berserker - Lowered the min damage modifier of Brutal Discipline.

- Berserker - Lowered the damage amount that Reflected Viciousness adds to two-hand piercing to match the other two-hand weapon skills it improves.

- Magician - The Shard of Fire pet should now cast the correct rank of Frenzied Elemental Bolt when under the effects of Frenzied Burnout.

- Magician - Lowered the damage dealt by Salvo of Many with the maximum number of pets on the target's hatelist. Lower "waves" were not affected.

- Ranger - Increased the duration of Bosquestalker's Discipline, lowered the endurance upkeep, and increased the damage added to melee strikes.

- Rogue - Increased resist modifiers for Beset, Gullible Mark, Jugular Lacerate, Gash, Pinpoint Deficiencies, and Smokecloud Effect. They should land much more reliably now.

- Rogue - Increased the skill damage and min damage modifiers of Executioner Discipline.

- Wizard - Ethereal spells no longer deal different amounts of damage to higher-difficulty creatures.



*** NPC ***


- Drill Master Vygan in East Cabilis will again let you progress through his dialogues to get the Pincer Satchel.



*** AA ***


- Fixed an issue where some AA recast timers could get in a bad state and report a recast time of over 1 million hours.

- Fixed an bug where Trap Circumvention was not properly applying the chance to not trigger a trap.

- Cleric - Quiet Miracle now leaves a residual effect called Shroud of the Miracle on your target preventing the use of Quiet Miracle on the same target for 5 minutes.

- Necromancer - Death Bloom's reuse timer has been increased to 10 minutes.

- Rogue - Hastened Purge Poison has been refunded. You now have 3 new ranks of Hastened Purification which brings the Purge Poison timer down to where we want it.



*** Achievements ***


- A number of existing achievements have been modified:

- - The achievements for completing all of the raids in an expansion are now called "Conqueror" achievements rather than "Vanquisher" achievements.

- - The achievements for completing all of the raid challenges in an expansion are now called "Vanquisher" achievements rather than "Conqueror" achievements.

- - New achievements have been created for completing all of the raid challenges in a particular raid. These are referred to as "Vanquisher of Raidname" achievements.

- - The ability to purchase the rare items from Rain of Fear raids from currency merchants is now tied to individual raid "Vanquisher" achievements rather than the achievements for completing all of the raid challenges in the expansion.


- For multi-part expansions like the Rain of Fear, Shadow of Fear, Heart of Fear trilogy, over-arching achievements have been better broken up to reflect individual completion of each release.

- Several over-arching achievements from the Rain of Fear expansion have had optional elements from the Shadow of Fear and Heart of Fear removed and have been renamed.

- - The completion date for those achievements should not have changed, but their name has. For example, the achievement previously titled "Explorer of Rain of Fear" is now called "Lesser Explorer of Rain of Fear" but will still show the date you completed it under its previous title.


- A number of over-arching achievements have been moved from the general category into their relevant sub-categories. This includes hunter achievements, savior achievements and vanquisher achievements.

- The order in which achievements are displayed within their sub-categories has been standardized across all expansions.

- A number of achievement types have had their icons changed and standardized across all expansions.

- The achievements "Fearless Vindicator" (group and raid) are now called "Legend of Fear" (group and raid).

- The new achievement "Challenger of the Heart of Fear" will give access to the reward set that contains the Signet of the Crystal Circle.

- - This is an alternate means for group level players to obtain this item. Raid level players that have completed both this achievement and the achievement "Vanquisher of the Heart of Fear" will not gain any benefit from this duplicate reward set. This is intended.


- Modified the achievement "Hunter of Chelsith Reborn" to make "The Undefeated Blade" and "A Huge Mistake" optional encounters for the achievement's completion.

- Modified the achievement "Shatter the Veil" to not display unless you qualify for its completion.

- Modified the achievement "In the Absence of Fear" to not display unless you qualify for its completion.

- Achievements from the Seeds of Destruction, Underfoot, and House of Thule expansions are now listed in progression order.

- The achievements "Adept Hunter of the Void", "Veteran Hunter of the Void" and "Expert Hunter of the Void" have had their components changed to better reflect an increase in difficulty from one tier to another.



*** Miscellaneous ***


- Increased the number of plots that a character can own to 3 from 2.

- Addressed a number of animation issues.

- Added "/target group #" to allow for targeting a group member. This behaves just like pressing F1 - F6.

- Fixed a bug where players would be unable to train skills if they had too much money in their inventory. Also addressed a number of other locations where having too much money could potentially cause unforeseen issues.

- Corrected an issue where buy lines could be setup for multiple items without having the proper monetary compensation on hand.

- The treasure chest ground spawn in South Ro now looks like a treasure chest instead of a bag. How did it fit into that tiny bag, anyway?

- The hay ground spawn in West Karana now looks like a pile of hay instead of a bag.

- Addressed a client hang when trying to move items from a 32 slot bag to a 36 slot bag all at once.

- Increased the range of sensitivity for mouse-driven camera controls.

- Fixed some capitalization issues with character names in the Universal Chat system.

- When renaming a character, you should no longer lose your friends list nor your e-mail.

- Healer mercenaries will no longer incorrectly attempt to cast spells immediately after zoning when they are in the passive stance.



*** UI ***


- Made the claim window sortable.

- Added a total parcels count to the tab as well as to the header of the parcels tab.

- Removed the "Update EQPlayers" and the "My EQPlayer Page" buttons from the EQ -> Character button.

- Added multiple usable dragitem icons.

- Converted game credits to a two tab system.

- Split up the controls for mouse sensitivity into X and Y sliders and uncapped turning speed.

- Fixed an issue where the Mercenary Manage window was not properly persisting between /loadskin, zoning, or logouts.

- Revamped the character select screen.

- Slowed down and smoothed the rotation on the character select screen.

- Added to character select and character creation the ability to control the camera rotation using the left and right keyboard buttons.

- Changed "Nature" to "Growth" for the Plane of Growth in the atlas.

- Added some new elements to and modified the AA window to display Mercenary AA information.

- Added new EQTypes for the Mercenary AA Experience gauge (150), experience percent label (335), AA points label (336), AA points spent label (337).

- Modified the inventory window to support the display of mercenary statistics and items.

- Added the following EQTypes for mercenary stat labels:

--- MERCENARY_HP = 338

--- MERCENARY_MAX_HP = 339

--- MERCENARY_MANA = 340

--- MERCENARY_MAX_MANA = 341

--- MERCENARY_ENDURANCE = 342

--- MERCENARY_MAX_ENDURANCE = 343

--- MERCENARY_ARMOR_CLASS = 344

--- MERCENARY_ATTACK = 345

--- MERCENARY_HASTE_PERCENT = 346

--- MERCENARY_STRENGTH = 347

--- MERCENARY_STAMINA = 348

--- MERCENARY_INTELLIGENCE = 349

--- MERCENARY_WISDOM = 350

--- MERCENARY_AGILITY = 351

--- MERCENARY_DEXTERITY = 352

--- MERCENARY_CHARISMA = 353

--- MERCENARY_COMBAT_HP_REGEN = 354

--- MERCENARY_COMBAT_MANA_REGEN = 355

--- MERCENARY_COMBAT_ENDURANCE_REGEN = 356

--- MERCENARY_HEAL_AMOUNT = 357

--- MERCENARY_SPELL_DAMAGE = 358


- Changed -

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_BigBankWnd.xml

EQUI_Inventory.xml

EQUI_OptionsWindow.xml

EQUI_MerchantWnd.xml




- The EverQuest Team


October 10, 2013

_____________________



*** Highlights ***


- Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.

- Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.

- Caster mercenaries have regained their lost power.

- Fixed an issue where day and night spawns could get reversed or otherwise confused.

- Fixed several possible zone and server crashes related to Heroic Adventures.

- Fixed a possible zone crash in the barter system.



*** Items ***


- All ranks of Bloodstained Shoulders now share a lore group.

- Fixed a problem with The Bellikos Eye that caused it to incorrectly appear to have charges.



*** Quests & Events ***


- Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.

- They're Everywhere (Heroic Adventure) - The number of required Healing Honey Flasks for step six has been reduced to 10. Added task text to make it more clear that you need to loot them.

- They're Everywhere (Heroic Adventure) - Spider Matriarchs will now spawn adds much less frequently.

- Ryshon Huntsi in West Karana will again offer the note to Kanbuk if you follow his dialogues.

- Holwin in the Plane of Sky will again offer books if you follow his dialogues. His trigger phrases are now less restrictive and bracketed.



*** Spells ***


- Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.



*** NPC ***


- Fixed an issue where day and night spawns could get reversed or otherwise confused.

- Dark Elves in Neriak Fourth Gate now have their full complement of Dark Elf Parts.

- Julaea Zimero has quietly and yet fairly located a new source of spells and now sells Shadowknight scrolls. This is a normal business transaction and no one needs to investigate it any further.

- New Bixie NPCs will no longer continue to play their movement sound after they have stopped moving.



*** AA ***


- Mercenaries - Subtle Strikes and Subtle Magic should now reduce melee and spell hate as described.

- Wizard and Druid - Fixed the hotkey text for Tertiary Recall.

- Shaman - Wind of Malosinete and Union of Spirits no longer share a timer.

- Arcane Destruction and Arcane Whisper no longer have conflicting timers.



*** Achievements ***


- Fixed the errant checkboxes on the Call of the Forsaken Master Scavenger achievement.



*** Mercenaries ***


- Caster mercenaries have regained their lost power.



*** Collections ***


- Fixed a handful of misspelled words in collection item names and descriptions.



*** Miscellaneous ***


- Fixed several possible zone and server crashes related to Heroic Adventures.

- Fixed a possible zone crash in the barter system.

- Fixed an issue that caused the new NPC bracketed text to add incorrect characters to player log files.

- The sounds in the new loading screen should be quieter now and occur less often.




- The EverQuest Team



Hotfix Notes: October 14, 2013


*** HOTFIX ***


Glimpse, the Unseen - Corrected a problem that prevented this raid from completing successfully.

Glimpse, the Unseen - Corrected a problem that caused some NPCs in this raid to attack entities that were not players or pets.


Hotfix Notes: October 17, 2013


*** Hotfix ***


- Entrancer R`Ker in Neriak - Fourth Gate will no longer crash the zone when she reaches low health.

- They're Everywhere! - The dialogue in the combat report for this Heroic Adventure has been adjusted to more clearly reflect the status of the bixie guards.

- They're Everywhere! - Enemy NPCs converted to fight for the players' side have had their logic improved, and should no longer betray the players.

- They're Everywhere! - Bixiefoot no longer has a chance to spawn during the event that has invaders come from all 4 routes.

- They're Everywhere! - Hatching Matriarchs now spawn adds based on their current health, not time passed.

- They're Everywhere! - Friendly NPCs in this Heroic Adventure do less damage, have more hit points, and will no longer prevent the player getting credit for kills.

- They're Everywhere! - Enemy NPCs in this Heroic Adventure should no longer spawn at inappropriate times.

- They're Everywhere! - The Queen and her Advisor can no longer be knocked unconscious, and should never disappear during the mission.

- Bixie Warfront - Plant parts no longer emote during combat.

- Jacyll's Jailbreak - Sneaky Eavesdropper should always give up the quest item after he is defeated now.



Hotfix Notes: October 21, 2013


*** Hotfix ***


- They're Everywhere - The enemy NPCs that invade from all four routes at once have more health, but deal less damage. This should make it harder for friendly NPCs to kill them without player assistance, which could prevent the players from completing the task.

- They're Everywhere - The number of enemy NPCs that invade from all four routes at once has increased by two. This should allow more time for groups struggling on this step to kill the required amount of enemy NPCs.



Hotfix Notes: October 25, 2013


*** Hotfix ***


· Espionage Starts at Home - The loot and XP rewards for Fleeing Witnesses in this Heroic Adventure have been reduced.

· An End to Fear - Raid and Mission - Xaric no longer casts the Lifepool spell when becoming visible, eliminating the potential to heal for large amounts.

· Friendly forces in Ethernere-Tainted West Karana can no longer be attacked or buffed.



November 6, 2013

_____________________



*** Highlights ***


- Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.

- Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.

- The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty. You may find them to be more challenging than before. Experience rewards have been increased on these NPCs.

- Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.

- Adjusted collection spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.

- Made many adjustments and fixes in Heroic Adventures. See the Quests and Events section for details.



*** Items ***


- Uncursed shoulders no longer have Mana or Endurance if your class does not use that stat.

- Items that previously looked like a brown bag when equipped will now have a more appropriate visual. Additionally, these items are now placeable in real estates.

- Fixed an issue that caused the Gunthak Swabby's Eyepatch to cast an unintended spell.

- Corrected tribute values on Call of the Forsaken spell scrolls and tomes.



*** Quests & Events ***


- Testing the Invaders - Burning the boats with the Firebrand will no longer require you to target yourself.

- Testing the Invaders - Significantly reduced the amount of time it takes for the boat to burn.

- Jacyll's Jailbreak - Corrected an error in the task description.

- They've Gone Too Far - All spiderlings will correctly flee when their guardian is killed during this Heroic Adventure.

- Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.

- An Epic Request - Lady Carolline of Thex should now be less picky about how you phrase your willingness to tell her an [interesting tale] for this task.

- An Epic Request - Fixed an issue that could have caused some players to be given an invalid reward set after completing the task.

- Rallos Returns (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.

- Field of Scale - Final Confrontation (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.

- Terror of Illis Taberish - Killing the distorted souls in the Firiona Vie zone will once again update this task.

- Grinbik the Fertile is a bit more sturdy now. It will no longer be possible to accidentally kill him while trying to get "Grinbik’s Blessing" for the ranger epic.

- Loremaster Solstrin will now give back the Runed Coldain Prayer Shawl that can be used to spawn the Dain when you hand it to him to receive the Empty Coldain Issue Kit.

- Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.



*** Spells ***


- Bard - Fixed an issue that prevented Free players from casting the secondary debuffs that are part of all ranks of Chant-style DoT songs.

- Druid - Remote Moonfire now is correctly resisted by cold.

- Enchanter - Fixed an issue that prevented Free players from scribing or casting the spell Ward of Bewilderment. Ward of Bewilderment will no longer cause Ward of Bedazzlement to be overwritten.

- Enchanter - Mental Appropriation is now on timer 11.

- Magician - Monster Summoning VI and Summon Elemental Ore can now be scribed and cast by Free or Silver members.

- Monk - Sting of the Wasp will now affect players as well as NPCs.

- Monk - Phantom Apparition has changed names to Phantom Partisan.

- Ranger - Corrected the icons for Bosquetender's Unity and Shout of the Bosquetender.

- Shaman - Spiritual Surge has had its mana cost and effectiveness reduced.

- Removed player levels and spell groups from several NPC-only spells.

- Alaran Cantrips and Periapts now have a note that tells you where to take them.

- Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.

- Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.



*** NPC ***


- The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty. You may find them to be more challenging than before. Experience rewards have been increased on these NPCs.

- Fixed an issue that would prevent players from receiving credit for killing Dreadmole if he was submerged when he died.

- Prince Tarant Thex in Neriak - Fourth Gate can now be found using the find window.

- Friendly forces in Ethernere Tainted West Karana can no longer be attacked or buffed.

- Population in Vergalid Mines is less crowded.

- Bone golems in Vergalid Mines are now constructs instead of undead, and as such they will no longer see through invisibility.

- The Keepers of the Western Spire in Sunderock will no longer hide underground.

- High level Shadow Knight NPCs should no longer use the abilities Crimson Blade or Scarlet Blade.

- Level 65-80 Ranger NPCs will no longer use the incorrect versions of Hail of Arrows.



*** AA ***


- The timer for the alternate ability Mark of Travel should no longer conflict with timer for Teleport Bind.

- The timer for the alternate ability Tertiary Recall should no longer conflict with the timer for Silent Casting.

- Quickened Scourge Skin will now correctly improve the casting time of the second rank of Scourge Skin.

- The buff granted by the wizard ability Arcane Destruction should now correctly list the benefits it offers.

- The Shroud of the Miracle effect triggered by Quiet Miracle now goes into a standard buff slot rather than the short duration effects window.

- The AC component of the warrior ability Imperator's Command has been changed to improve the buff's stacking with other abilities.

- Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.


*** Tradeskills ***


- The Enchant Feymetal scroll now gives the correct error message when your level is too low to learn it.

- A number of items from the Equipment of the Ethernere tradeskill book that were set as not tradable on the Firiona Vie server are now fixed.

- Scribe Zikett now sells the Guide to Transcendent Bags.

- Brewmaster Berina now sells corks and water flasks.

- Poisons created from Ethernere Essence are now more effective.

- Chronomage's Tonic should now work properly with damage spells.



*** Achievements ***


- The achievement Hunter of Bixie Warfront will no longer require you to kill Firesting and Gellwing Bladeslinger.

- Corrected the achievements for Houses of Thex (mission and raid).

- Created achievements for Bixie and Dark Elf Hero's Forge armor sets.

- Created an achievement for completing all of the Hero's Journey.

- Added a new set of Hero's Journey equipment. They are available as rewards from Seeds of Destruction Hero's Journey achievements.

- Lowered the recommended level to 75 on existing Hero's gear from the Hero's Journey achievements.



*** Collections ***


- Adjusted spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.

- The Severed Hand collectable from Bixie Warfront has been renamed to Partially Eaten Hand.



*** Miscellaneous ***


- The Zone Connection chart has been updated with many fixes and improvements.

- Improved pathing inside the Water Cavern area of Bixie Warfront. This should improve gameplay within the Heroic Adventure "They're Everywhere!" as well.

- The waterfalls in Tipt and Vxed are no longer deafening. What?

- The launcher in Dragonscale Hills will no longer remove levitation effects when transporting you to Fortress Mechanotus.

- Julaea Zimero should now be easier to find in the Ethernere Tainted West Karana.

- House pets are now ambulatory inside the Hive of the Bixie.

- The Hive of the Bixie will now correctly hold 600 items.

- Corrected an error that prevented some zone music from being played unless environmental sounds were also enabled.

- Corrected an issue that could cause a crash when attempting to earn Mercenary AA experience below level 20.

- Fixed an issue where Drakkin couldn't train in languages from their Guild Master.

- Corrected an issue with gaining AA experience from the completion of Heroic Adventures.

- Addressed an issue that was causing the Universal Chat Service to not properly re-connect.



*** UI ***


- Added more item icons.

- Removed the confirmation box from self only real estate anchor teleports.

- Fixed an issue where the Follow or Disband buttons would become grayed out if you were invited to a group before zoning.


- Changed -

EQUI_Animations.xml



*** Previously Updated ***

- Glimpse, the Unseen - Corrected a problem that prevented this raid from completing successfully.

- Glimpse, the Unseen - Corrected a problem that caused some NPCs in this raid to attack entities that were not players or pets.

- Entrancer R`Ker in Neriak - Fourth Gate will no longer crash the zone when she reaches low health.

- They're Everywhere! - The dialogue in the combat report for this Heroic Adventure has been adjusted to more clearly reflect the status of the bixie guards.

- They're Everywhere! - Enemy NPCs converted to fight for the players' side have had their logic improved, and should no longer betray the players.

- They're Everywhere! - Bixiefoot no longer has a chance to spawn during the event that has invaders come from all 4 routes.

- They're Everywhere! - Hatching Matriarchs now spawn adds based on their current health, not time passed.

- They're Everywhere! - Friendly NPCs in this Heroic Adventure do less damage, have more hit points, and will no longer prevent the player getting credit for kills.

- They're Everywhere! - The enemy NPCs that invade from all four routes at once have more health, but deal less damage. This should make it harder for friendly NPCs to kill them without player assistance, which could prevent the players from completing the task.

- They're Everywhere! - The number of enemy NPCs that invade from all four routes at once has increased by two. This should allow more time for groups struggling on this step to kill the required amount of enemy NPCs.

- They're Everywhere! - Enemy NPCs in this Heroic Adventure should no longer spawn at inappropriate times.

- They're Everywhere! - The Queen and her Advisor can no longer be knocked unconscious, and should never disappear during the mission.

- Bixie Warfront - Plant parts no longer emote during combat.

- Jacyll's Jailbreak - Sneaky Eavesdropper should always give up the quest item after he is defeated now.

- Espionage Starts at Home - The loot and XP rewards for Fleeing Witnesses in this Heroic Adventure have been severely reduced.

- An End to Fear - Raid and Mission - Xaric will no longer cast his Lifepool spell after reappearing.



- The EverQuest Team



November 14, 2013

_____________________



*** Emergency Update ***


- Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.

- The Universal Chat Service will no longer force players to reconnect upon zoning.



- The EverQuest Team




December 11, 2013

_____________________



*** Highlights ***


- Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th!

- New Frostfell items have been delivered to the Marketplace. Catch a ride on a reindeer mount, or decorate your home with festive paintings!

- Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the "Quests & Events" section below.

- Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.

- Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.

- Players can now scribe a spell scroll by right-clicking on it.

- Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.



*** Items ***


- All Spinneret Fluids are now properly marked as tradeskill items.

- Removed Spinneret Fluids that were no longer useful from global drop tables.

- Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.

- Recipes "Opal Slush" and "Dristilate" can now be combined in any alchemy tradeskill container.

- Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.

- Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.

- The Figurine Collector's Chest: Denizens no longer drops.

- Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.

- Purity augments are now available as rare drops in Call of the Forsaken.

- Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.

- Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.

- Delectable Dragon Pate can now be placed in your bank.

- Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.

- Tick Tock throwing weapons are now classified as Range/Ammo slot only.

- Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.

- The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.

- The Decorative Augmentation Sealer can now be placed in personal real estate.

- Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.

- Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.



*** Quests & Events ***


- A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.

- Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.

- The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.

- Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.

- Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.

- Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:

-- Man the Defenses - Lowered the respawn time on Magus Wentior.

-- Stop the Contamination - Lowered the required number of players to 1.

-- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.

-- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.

-- Stop the Contamination - A warning is now displayed when supplies are being poisoned.

-- A Dread Challenger - Lowered the required number of players to 1.

-- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.

-- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.

-- Freedom! - Lowered the aggro and assist ranges on slavers.

-- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.

-- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.

-- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.

-- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.

-- Invading the Invaders - Lowered the number of enraged gnolls required to 12.

-- Invading the Invaders - Lowered the number of insignias required to 2.

-- Summary Execution - Lowered the number of Wrext Mal elites required to 3.

-- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.

-- Send the Message - Lowered the number of Blackburrow gnolls required to 10.

-- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.

-- Rain of Ruin - Reduced the number of axes required to 4.

-- Rain of Ruin - Weapon racks now contain 2 axes.

-- Rain of Ruin - Lowered the respawn time on weapon racks.

-- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.

-- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.

-- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.

-- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.

-- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.

-- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.

-- Rain of Ruin - Reduced the number of supply chests required to 5.

-- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.

-- Safe Passage - Lowered the required number of players to 1.

-- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.

-- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.

-- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.

-- Safe Passage - Refugees and guards move 50 percent faster.

-- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.

-- Safe Passage - Refugees and guards now shout for help when they are being attacked.

-- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.

-- Safe Passage - Refugees now walk single file to hide their numbers.

-- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.

-- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].

-- Bitter Victuals - Lowered the required number of players to 1.

-- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.

-- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.

-- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].

-- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.

-- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.

-- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.

-- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.

-- Lost and Found - Dragonslayers will despawn after 15 minutes.

-- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.

-- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.

-- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.

-- Food Supplies - Increased carcass drop rates to 100 percent.

-- Food Supplies - Increased the weight of the Chokidai Carcass to 8.

-- Food Supplies - Reduced the total weight of meat required to 40.

-- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers.

-- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks.

-- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.

-- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.

-- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.

-- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.

-- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.

-- Audience with the Warmaster - Thinned out the population on the top two floors.

-- The Brood of an Emperor - Thinned out the population in the egg chambers.

-- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.

-- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.

-- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.

-- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.

-- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.

-- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.

-- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.

-- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.

-- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.

-- Find Your Allies - Lowered the respawn time on the ground spawn items.

-- Disrupt the Siege - The quest now refers to "catapult operators" instead of "catapult tenders."

-- Disrupt the Siege - Lowered the number of shocktroopers required to 2

-- Disrupt the Siege - Lowered the number of marauders required to 3.

-- Disrupt the Siege - Lowered the number of scouts required to 3.

-- Champions No More - Lowered the number of Rallosians required to 10.

-- Whom Frogs Destroy - Lowered the respawn time on thralls.

-- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.

-- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.

-- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.

-- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.



*** Spells ***


- Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.

- Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.

- Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.

- Pets summoned by NPCs no longer leave corpses.



*** NPC ***


- The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coiffed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.

- The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.

- Updated textures on raptor mounts.

- NPCs in Crescent Reach and Blightfire Moors will drop significantly fewer rusty weapons and cloth armor pieces.

- Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.



*** AA ***


- Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.

- Magician and Shaman - Reduced the effectiveness of the single-target AA version of Malosinete so the spell version can overwrite it.

- If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.



*** Miscellaneous ***


- The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.

- The doors in Veeshan's Peak are no longer doubled.

- Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.



*** UI ***


- Removed confirmation dialog for self-only anchor teleports.

- When a player that is currently invited to a group has zoned, the "follow" and "disband" buttons will now remain active.

- Players can now apply a poison from within a container.

- Players can now scribe a spell scroll by right-clicking on it.

- The Alternate Ability ID number is now displayed before the Alternate Ability description.



*** Previously Updated ***


- Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.

- All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special flag items in EverQuest's Marketplace and EverQuest 2.

- Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.

- The Universal Chat Service will no longer force players to reconnect upon zoning.




- The EverQuest Team



January 22, 2014

_____________________


*** Call of the Forsaken: Hate Rising ***


- Call of the Forsaken: Hate Rising has been released! As adventurers continue to collect the artifacts that Zebuxoruk says will send Lady Lendiniara back to her world, a familiar face returns to suggest that the Forsaken may not be all that he seems.

- Seek out new Heroic Adventures in Ethernere-Tainted West Karana, Neriak 4th Gate, and the Bixie Warfront!

- Discover new raids and missions, each revealing a new aspect of the puzzle surrounding the Ethernere incursion in Norrath.



*** Highlights ***


- Heroic Adventures can now be attempted by players level 85 and up. The difficulty (and rewards) will automatically scale based on the highest level player in the Adventure.

- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task.

- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.

- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.



*** Items ***


- Increased the stats on all types of Mercenary gear.

- Mercenary gear is now all/all.

- The finishing kick from recent monk chest armor has been reduced to a single kick.

- The Cerebral debuff line of Enchanter robe clicks now properly runs out of charges, and no longer works on spells with no mana cost.

- The Tears of Alaris can now be converted to and from augment form.

- The Rallosian Spear Ornamentation has been renamed to Rallosian Greatsword Ornamentation.

- The Blima Ornament, Kingslayer Ornament, and Warpower Ornament can now be used with hand-to-hand weapons.

- Yew Leaves found in the Wakening Lands should be easier to spot now.

- Hero's Sigil of the Council can now be equipped in the ammo slot.

- Adjusted the effect from the item Rod of Dark Rites so that its use charges are only consumed by spells that cost mana.

- Removed particle effects from all items and spells that summon mounts.

- Several items that were tradable on normal servers but not on Firiona Vie have been fixed.



*** Quests & Events ***


- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task. Please use /bug to inform us of cases where this is not true.

- Minimum and maximum level requirements on tasks no longer take the average of the group but instead require that each person meet the requirements.

- Modified shared task names on those tasks that are split in to multiple level groups to indicate the approximate average level it was built for.

- - Example: Lavaspinner Hunting [65] versus Lavaspinner Hunting [68+].

- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.

- Some Heroic Adventures can now display a line on the compass leading to the mission entrance.

- Excavating an Answer - Reduced the number of guardians needed to be slain during one possible step of this Heroic Adventure from 20 to 14.

- Excavating an Answer - Adjusted the spawn location of the awakened creatures that result from attacking the fragile barrier in this Heroic Adventure to alleviate some targeting issues.

- Sarnak Recovery - Escaped Sarnaks will properly update these quests.

- The Long Lost Puppet - The Resplendent Rose needed for this task should be easier to spot.

- Freedom! - Fixed an issue where Grohlok the Tyrant would be immortal if certain conditions were met.

- Removed the level 99 cap on receiving rewards from 10th Anniversary reward sets.

- Chamberlain Krystorf, Seneschal Aldikar, and the Dain's Servant Girl will now present you with the Protection of the Dain if you present your Ring of Dain Frostreaver IV to them.

- The Plane of Sky key previously known as "Veeshan's Key (Key of Misfortune)" that grants access to the quest halls within island 1 has been renamed "Efreeti's Key" and is now saved on your key ring when used.

- The keys required to progress from island 1 to island 9 in the Plane of Sky are now saved on your key ring when used in order to travel from island to island. You must use each key at least once, in order, before using the next key in order for them to be saved on your key ring.

- Removed all faction hits to the Inhabitants of Sky faction. If your reputation with this faction is below neutral, it will be reset to neutral upon entering the Plane of Sky.

- Corrected several issues that could cause Ambersnout to die without leaving a corpse.



*** Spells ***


- Cleric - Increased target limits on all AE versions of Reviviscence by roughly 25 percent to account for the presence of invalid targets in the area.

- Berserker - Open Wound Effect now increases your chance to dodge and riposte rather than riposte and avoid ripostes.

- Magician - Corrected the description of Circle of Fireskin.

- Magician - Fire pets should once again gain a Frenzied Elemental Bolt when using the level 100 version of Frenzied Burnout.

- Warrior - Changed the way No Time to Bleed Effect absorbs damage. It still absorbs the same amount of damage from spells or melee hits, but will no longer block other detrimental effects from landing. The duration of this effect can no longer be extended via AAs.

- Removed particle effects from all items and spells that summon mounts.



*** NPC ***


- The Dread Lord previously known as Dizok Tolax in Neriak - Fourth Gate is now known as Javis Tolax. His namesake cloak has been similarly renamed.

- The rare spawn rates in Sarith, City of Tides for the Kraken, Sea Ranger Huren, Tidalmage Narens, and Primal Mage Mollens have been improved.

- Several citizens of Shar Vahl have returned to wearing their proper attire.

- Several NPCs spawned via items such as tiny spiders, ants and sheep are no longer targetable.

- Sirran the Lunatic has calmed down a bit (just a bit) and will no longer assist other inhabitants of the Plane of Sky.

- Fixed an issue causing some NPCs to deal more damage than they should when scaling to some levels.



*** AA ***


- Alt Activation codes are now correctly listed in the ability descriptions and only for activated abilities.



*** Tradeskills ***


- All one-handed Call of the Forsaken crafted weapons that were primary only are now also able to be equipped in the secondary slot (if they are usable by dual-wield classes).

- The Chronomagic Blast proc bestowed by the Chronomage's Tonic will no longer push affected mobs.



*** Collections ***


- Adjusted where collection items spawn during the heroic adventures "The Hills Are Alive" and "Artifacts of Great Importance" in Dead Hills to prevent inaccessible items.



*** Miscellaneous ***


- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.

- Modified our crash reporting system so that data can be better categorized. This should have no visible changes, however if you are not getting the prompt for more information, please report it using /bug.

- Removed the 15 minute delay between uses of the guildhall teleporter to the guild banner.

- Corrected an error that prevented players from using their guildhall teleporter to teleport to their guild banner if another player who tried to teleport to their guild banner failed to do so and was still standing on the teleport pad.

- Aldo, Hiklo, and Wendal Amondson in the Bazaar have retired from their jobs of exchanging horse bridles for bags of platinum and left the work to their brother Galic who will now directly exchange platinum for your unwanted rope, leather, silk or chain horse bridles of any color.

- Olden, Osborne and Vailin in the Gulf of Gunthak have retired from their jobs of exchanging drogmor drums for bags of platinum and left the work to their brother Hoyt who will now directly exchange platinum for your unwanted small, standard, large or giant drogmor drums of any color.

- Made a slight adjustment to the invisible walls in the north-eastern section of the Southern Desert of Ro to prevent players from becoming stuck when zoning to the Northern Desert of Ro.

- The default map for Neriak Third Gate now lists the zoneline to Neriak Fourth Gate.

- Fixed a pottery wheel in East Freeport that was non-functional.

- Fixed a Marketplace crash caused by item refreshes, typically during flash sales.

- Players who have used /setstartcity should now see the correct city when using /charinfo.



*** UI ***


- Added new dragitem icons.


- Changed -

EQUI_Animations.xml



*** Previously Updated ***

- Frostfell Events - Zott will now update the Search for Bram Bandyboot quest when you agree to [try to find him].

- Freedom! - Grohlok in the quest will now appear when he should, as will the helpers he summons when fighting him.

- Safe Passage - Scout Fathim will once again send you into this mission.

- Destroy the Imposter - Small races will no longer need to jump or levitate to receive the update for going to the tree east of the Tainorith House for this task.



- The EverQuest Team



January 28th, 2014

_____________________



*** Emergency Update ***


- Corrected a problem that could cause players to be rolled back when using the new instant-camp function.


*** Achievements ***


- Corrected an issue that prevented the "Worlds Apart" achievement from being completed after the "Less Is More" achievement is completed.


*** Quests & Events ***


- Heroic Adventure NPCs should scale more appropriately to player level, especially those near level 85.

- Endless War - Infiltrator Nallai will now properly give the bixie disguise to all group members in the zone at the beginning of this Heroic Adventure.

- The King's Court - You should now be able to use the Fine Attire item in this Heroic Adventure to obtain a Dark Elf illusion.

- General Sagrinta's Last Stand - Fixed a bug in this Heroic Adventure that would cause kidnapped bixies to not recognize their freedom. Kidnapped bixies should always follow players after they've been freed now.

- Fixed a number of spells and auras that were not properly activating in their events.



- The EverQuest Team



Hotfix Notes: January 30, 2014


*** Hotfix ***


• In the Heroic Adventure "Royal Access,” the bookcase within the parlor should now disappear when clicked.

• The ornate chest within the Heroic Adventure "Royal Access" should now contain either a key or a note when opened.

• The Heroic Adventure "Life After Death" will no longer become gated if you give Brother Estle more than 3 items of Bear Bile, Saplin Resin, or Sapling Charcoal.

• Player corpses in the Dead Hills raid "The Legacy of Bayle" should now collect near Adana Baxter if Bayle's troops regroup.




Hotfix Notes: February 4, 2014


*** Hotfix ***


•Defeating Brood Mother Visziaj in Crystallos will now also unlock credit for and items belonging to Chief Researcher Entharr, as long as he remains... absent.



Hotfix Notes: February 6th, 2014


*** Hotfix ***



· Corrected an issue that prevented players from obtaining the bonus reward for the Erollisi Day quest "The Perfect Companion."



February 19, 2014

_____________________



*** Highlights ***


- Alternate Advancement Ability Auto-Granting: AA abilities are now auto-granted for Gold players who check the opt-in box on the "Alternate Advancement" window. Abilities up to and including level 85 and Underfoot are auto-granted. See the "AA" section below for more details and exceptions.

- Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the "UI" section below for additional details.

- Many spells and AA abilities related to fighting multiple NPCs at once have been altered. See the "Spells" and "AA" sections below.

- Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved. See the "NPC" section below for more details.

- Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.

- Increased the spawn chance for all rare NPCs in House of Thule.

- Progression servers have a new poll available regarding the implementation of Alternate Advancement Ability Auto-Granting. You must be level 60 and on a progression server to vote.

- Perfected Augmentation Distillers are now being sold on the Marketplace.



*** Items ***


- The Breakdown in Communication gemstones are now on a lore group. Previously, you could have more than one, though wearing multiples would zero out their stats without giving a message as to why. If you find yourself in a situation where you don't have the highest BiC augment for which you are eligible, delete all your BiC augments and hail Fezbin Fizzles in Abysmal Sea to receive the correct replacement.

- Increased the drop rate for Xorbb's Caged Hatred from 1 percent to 5 percent.

- Slightly improved the damage done by the Revenge effect on the Ring of Revenge.

- The Orb of Calm Tides has gained the ability to clear away stormy skies if it is raining in addition to its original power of calling forth rain showers during clear weather.

- Reaper Strike and its Recourse, as well as Lich Sting and its Recourse, now fade after their owners deal 800 hits.

- Leeching Embrace now fades after its owner deals 360 melee hits.

- Leeching Touch now fades after its owner deals 180 melee hits.

- Cultural molds, patterns, symbol patterns, and crafting tools are now available for sale from Culturist Devari in the Plane of Knowledge.

- Fixed an issue where some item ornaments weren't rendering properly.

- The Ceremonial Elixir of Scholarship has been renamed Dusty Ceremonial Elixir of Scholarship. It will remain tradable on Firiona Vie for now. Sarvil Amberstone now awards a new Ceremonial Elixir of Scholarship, which is not tradable on Firiona Vie. If in the future the Dusty Ceremonial Elixir of Scholarship becomes no-trade, the community will receive advanced notice.

- Perfected Augmentation Distillers are now being sold on the Marketplace.



*** Quests & Events ***


- Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.

- Hate Rising - Raid - Corrected a text error that appears when players are struck with the Spear Throw ability.

- Hate Rising - Raid - Banshees now properly remove charm from their victims when defeated.

- Hate Rising - Mission and Raid - Treasure chests no longer spawn in inaccessible areas.

- Endless War - The cliknar bombers in this Heroic Adventure now stop their attack runs after the fourth step, like other, similar effects.

- Endless War - The cliknar bombers in this Heroic Adventure now deal roughly half their previous damage, and their damage isn't inadvertently increased by players' AAs.

- Ritual of Terror - Raid - The duration on the silence component of the Confusing Mists debuff has been reduced to 1 tick.

- Working Overtime - Nibbling Moles in this Heroic Adventure will no longer leave corpses.

- Espionage Starts at Home - Fleeing Witnesses in this Heroic Adventure will no longer leave corpses.

- Dark elves killed during Neriak - Fourth Gate Heroic Adventures now have a chance to drop dark elf Hero's Forge armor ornaments.

- Ancient Heroes - The raids offered by Old Man McKenzie now allow up to 6 of the same class template to be chosen. Previously, these raids only allowed one of each class to be chosen.

- Ancient Heroes - The missions and raids offered by Old Man McKenzie now reward a small amount of experience upon completion.

- All reward sets that grant experience now list an approximate value of the amount of experience given.



*** Spells ***


- Greatly increased the proc rate of Life Drain Poison and Soul Drain Poison.

- The Ire of Marr and Wrath of Marr effects now last for 5 minutes.

- Beastlord - Corrected effect caps that caused Sha's Reprisal to have unintended results.

- Cleric - Made several changes to how the Shining Rampart line of spells works:

-- All ranks now trigger-cast a separate damage absorption buff called Shining Defense, which absorbs 10 percent of incoming melee damage up to a total of 3200 hits.

-- The Shining Rampart buffs themselves now have a limit of 72 defensive procs before they fall, and will proc less often on creatures that are below the level of the spells.

-- All ranks of the Shining Rampart spells have had their mana costs increased a bit to be more equitable with the other two priests' lines of spells.

- Cleric - Added a proc limit of 120 to the Ward of the Divine line of spells.

- Cleric - Anticipated Interposition should now have a more distinctive icon.

- Cleric and Shaman - Corrected an issue that could prevent Free or Silver players from properly casting the Preincarnation spell.

- Druid - Made several changes to the Skin of the Reptile line of spells:

-- All ranks now last the same base amount of time: 4.5 minutes.

-- Mana costs are now lower and scale more smoothly.

-- All ranks have had their proc limit increased to 72 procs.

- Enchanter - Corrected effect caps that caused Dreary Deeds to have unintended results.

- Magician - Changed the early ranks of the Burning Aura line of spells to be limited to 48 procs, rather than 240 incoming attacks, to match later spells in the line.

- Magician - Hulking Bodyguard now fades after 48 hits like later spells in the line.

- Magician - Added a target limit of 12 to all beam spells.

- Necromancer - Corrected effect caps that caused Death's Malaise to have unintended results.

- Paladin - Increased the proc limit on the Ward of Tunare line of spells to 32.

- Paladin and Shadowknight - Corrected effect caps that caused Helix of the Undying to have unintended results.

- Shadowknight - Leechcurse Discipline now has a hit limit of 350 incoming hits.

- Shaman - Made several changes to the Lingering Sloth line of spells:

-- All ranks now have a limit of 240 defensive procs before they fall.

-- All ranks now increase in mana cost as their levels increase.

-- Increased the chances for ranks 1 and 2 of Lassitude and later to cast a healing spell from 30/40/50 percent to 45/47/49 percent.

- Wizard - Increased the target limit on all beam spells to 12.

- Wizard - Increased the target limit on the Funnel of Frost line from 8 to 12.



*** NPC ***


- Increased the spawn chance for all rare NPCs in House of Thule.

- Fellowship campfires are no longer targetable and will now be listed in the "Find" window as "Fellowship Campfire - Player Name's Fellowship."

- Heroic Adventure Rares - All Rares inside of Heroic Adventures now appear in the "Find" window.

- Heroic Adventure Rares - Messages now appear in the chat window and in pop-up text whenever a rare is spawned inside of a Heroic Adventure.

- Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved:

-- Guard Captain N'Mar - The Shield of Foolishness buff now lasts for approximately 2 ticks.

-- Guard Captain N'Mar - The Punitive Measures debuff is now only cast on one player at a time, and now lasts for approximately 2 ticks. It also has a longer recast timer.

-- Guard Captain N'Mar - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.

-- Firesting - Blazing Venom won't be cast on the main tank in a group, lasts for one more tick before casting Spontaneous Combustion, and deals less damage each tick.

-- Firesting - Spontaneous Combustion damage was halved, and is no longer inadvertently modified by player AAs.

-- An Enraged Bixie Drone - Brutal Strike is now only cast when the drone is below 50 percent health. The spell deals slightly less damage and will not be cast on the main tank in a group.

-- Tleroth the Mistress of the Web - The messaging for the Webstorm spell has been improved.

-- Princess Honeywing - Scent of the Future Queen had its description revised to better reflect its effects.

-- Princess Honeywing - Bixie drones spawn less often, drop no loot, and are capped at a maximum of 10 up at a time.

-- Monarch Deathwing - Monarch's Retribution now lasts for approximately 2 ticks, has a longer recast timer, and cannot remove players, pets, or mercs from the Monarch's hatelist.

-- Monarch Deathwing - Debilitating Fumes now lasts for approximately 3 ticks.

-- Gellwing, the Corpse Looter - Brutal Strike is now only cast when Gellwing is below 50 percent health, deals slightly less damage, and will not be cast on the main tank in a group.

-- Gellwing, the Corpse Looter - Empowered Blade's damage has been reduced to 25 percent of previous damage.

-- Bloodsucker - Life Leech deals one-third its previous damage, but now heals the caster for damage dealt. It now only lasts approximately 3 ticks, and has appropriate descriptions.

-- Bloodsucker - Base attack speed has been slowed by 20 percent.

-- Oozoroze - Prismatic Ooze now only lasts approximately 3 ticks, and its damage scales with the Oozoroze's level.

-- Oozoroze - Creeping Ooze's damage has been reduced by approximately 50 percent.

-- Vorovelze - Fungal Cloud now lasts approximately 3 ticks.

-- Lieutenant Robert Ward - Panic has been renamed to Crippling Panic and no longer has a fear effect.

-- Jattius Rattican - Infectious Agony now lasts for approximately 4 ticks.

-- Spirit of the Hills - Crushing Fist's damage was reduced slightly.

-- Squire Gordon Flock - Panic has been renamed to Crippling Panic and no longer has a fear effect.

-- Squire Alan Wells - Crippling Blade now silences its victim instead of inflicting a fear effect.

-- Evoker K`Lexor - The Shield of Foolishness buff now lasts for approximately 2 ticks.

-- Evoker K`Lexor - The Punitive Measures debuff is now only cast on one player at a time. It lasts for approximately 2 ticks and has a longer recast timer.

-- Evoker K`Lexor - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.

-- Rilen D`Tradis - Resentment now lasts for approximately 5 ticks, and Rilen selects his target randomly from his hatelist.

-- Rilen D`Tradis - Messaging has been added to clarify the interaction between his spells.

-- Bloody Tome - Shared Insight now has a cap on the amount of mana an individual character loses.

-- Plague Bringer - Caustic Cloud now only lasts for approximately 3 ticks.

-- Plague Bringer - Has a new ability called Plaguetouch.

- Fixed issue where some NPCs were not scaling to the appropriate player's level in Heroic Adventures.

- Fixed an issue where some NPCs were not dropping certain loot in Heroic Adventures.



*** AA ***


- Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the "UI" section below for additional details.

- Auto-Granting of AAs for Gold Subscribers:

-- A checkbox has been added to the AA window which will allow players to choose if they wish to participate in the auto-granting of AA abilities when they meet the requirements for those abilities.

-- For Time-Locked Progression Servers, the Call of the Forsaken expansion must be open before auto-granting becomes available.

-- All AA abilities up to and including level 85 and the Underfoot expansion, except those noted below, are auto-granted.

--- Excluded AA from auto-grant:

---- Alchemy Mastery

---- Arcane Tongues

---- Baking Mastery

---- Blacksmithing Mastery

---- Fletching Mastery

---- Fletching/Bowyer Mastery

---- Jewel Craft Mastery (Enchanter)

---- Jewel Craft Mastery (Non-Enchanter)

---- Poison Mastery

---- Pottery Mastery

---- Tailoring Mastery

---- Tinkering Mastery

---- Spell Casting Subtlety

----- Spell Casting Subtlety has been removed as a requirement for other "Silent Casting" abilities so players may choose to purchase them as desired.

- Berserker - Decapitation - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.

- Berserker - Decapitation - Created 3 new ranks of this ability to bring its maximum effective level up to 99.

- Cleric - Divine Retribution will now fade after 40 procs.

- Enchanter - Changed the buff icon for Deep Sleep to avoid confusion with mesmerization effects.

- Enchanter - the First Spire of Enchantment now has a proc limit of 24.

- Ranger - Headshot - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.

- Ranger - Headshot - Created 3 new ranks of this ability to bring its maximum effective level up to 99.

- Rogue - Anatomy (Assassinate) - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.

- Rogue - Anatomy - Created 3 new ranks of this ability to bring its maximum effective level up to 99.

- Shadowknight - Mortal Coil now has a hit limit of 1320 incoming hits and will trigger Mortal Residue more often. Mortal Residue's duration has been extended.



*** Progression Servers ***


- Progression servers have a new poll available regarding the implementation of Alternate Ability Auto-Granting. You must be level 60 and on a progression server to vote.

- Hero's Journey achievements that award armor or weapons are now restricted on progression servers.



*** Collections ***


- All Heroic Adventures now spawn 4 Collection items every run. That number was previously randomized in some adventures.



*** Achievements ***


- The Underfoot requirement for opening the "Achievements" window has been removed.



*** Miscellaneous ***


- The doors leading from Lower to Upper House of Thule now appear in the "Find" window and no longer prevent players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.

- The doors leading from Upper to Lower House of Thule now appear in the "Find" window.

- The zone line leading from Upper House of Thule to Morell's Castle now appears in the "Find" window and no longer prevents players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.



*** UI ***


- "EQ" buttons can now be made into hotbuttons. Click and hold any "EQ" button to create a hot button that can be used in any hotbar.

- In the "Edit Social" window and chat windows, putting a '#' symbol before a command will now ignore the rest of that command. This can be used in socials for "commenting" or for ignoring a line without needing to clear the line.

- Right clicking on AA hot buttons will now take you to the correct AA in the "Alternate Advancement" window.

- Leadership abilities were removed from the "Leadership AA" window. The abilities are now built into normal game function and are available without having to spend points.

-- The Leadership abilities window has been removed.

-- Any hotbuttons that were made for these abilities retain their functionality.

-- Leadership abilities are now available without having to spend Leadership AA points.

-- Removed the "Fast LA Purchase" checkbox from the General options.

-- Press 'L' in-game to read a description of the new functionality and to see where to access the abilities.

- Fixed the positioning of the "Player Studio" icon and "Created By" label to properly anchor to the bottom of the preview window when the "Marketplace" window is resized.


- Changed -


EQUI.xml

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_EQMainWnd.xml

EQUI_FindLocationWnd.xml

EQUI_GroupWindow.xml

EQUI_MarketplaceWnd.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml


- Removed -

EQUI_GroupMentorWnd.xml

EQUI_LeadershipWnd.xml



*** Previously Updated ***

- In the Heroic Adventure "Royal Access,” the bookcase within the parlor will now disappear when clicked.

- The ornate chest within the Heroic Adventure "Royal Access" now contains either a key or a note when opened.

- The Heroic Adventure "Life After Death" will no longer become gated if you give Brother Estle more than 3 items of Bear Bile, Sapling Resin, or Sapling Charcoal.

- Player corpses in the Dead Hills raid "The Legacy of Bayle" will now collect near Adana Baxter if Bayle's troops regroup.

- Defeating Brood Mother Visziaj in Crystallos will now also unlock credit for and items belonging to Chief Researcher Entharr, as long as he remains... absent.

- Corrected an issue that prevented players from obtaining the bonus reward for the Erollisi Day quest "The Perfect Companion."




- The EverQuest Team


Hotfix Notes: February 28, 2014


*** Hotfix ***

- Skrasa Ka'rok has returned to active duty for the EverQuest Anniversary festivities.

- Some Anniversary mission givers that were a bit too eager have gone backstage to await their cue. Sherriff Knotter Botter, Piestro, and friends will return in a few weeks.



March 12, 2014

_____________________



*** Highlights ***


- Heroic Characters are now available! You can choose to upgrade an existing character or to create a new Heroic Character from scratch. Please see https://www.everquest.com/news/heroic-character-faq for details.

- Wood Elf Beastlords and Froglok Monks are now available for creation once House of Thule is open.

- Sealed Pure Energeian Orbs can now be opened by anyone if the Underfoot expansion has launched on your server.



*** Items ***


- Added many new items that drop randomly in Call of the Forsaken zones. These items are very rare, but can be traded if you do not desire them for your own use.

- Tradable Rank II spells should now drop randomly in Heroic Adventures.

- Increased the starting power pool on Xorbb's Caged Hatred to 3.5 million. This is about three times the amount in a Pure Energeian Orb.

- Slightly increased the stats on Call of the Forsaken raid charms.

- Cleric Breastplates from Call of the Forsaken can now be used when targeting yourself.

- Preservation of the Ancestors on Shaman breastplates from Call of the Forsaken will now correctly heal your entire group.

- Freedom of Spirit now has a Tiger Claw skill mod.

- Added a corruption focus to the Longbow of the Royal Court and Blued Steelforce Longbow.

- The Steed of War, Umbral Selyrah, Highland Cragslither, and Ornate Flying Carpet mounts will now properly summon their faster versions if you have used a raid speed mount.

- Sealed Pure Energeian Orbs can now be opened by anyone if the Underfoot expansion has launched on your server.

- Fixed the typos in Qeynos Templar armor.

- Several Roboboars that were Collapsable are now Collapsible.



*** Tradeskills ***


- New recipes for cultural armor are available! These recipes have come around through the hard work of the New Tanaan Merchant Alliance and have removed the subcombines. You can purchase the Compendiums from Culturalist Devari in the Plane of Knowledge. You can also get more information from Instructor Tenn. Please note all old recipes still currently function.

- Due to the increase of froglok martial arts enthusiasts, there is new leather cultural armor for frogloks. This armor only comes in the new cultural recipes.



*** Quests & Events ***


- The Defense of Lendiniara - Raid - Commander Galenth's damage has been slightly reduced. He's still quite... grouchy.

- Breaking Mirrors - Corrected a problem that was preventing the mirrors in this Anniversary task from being updated.

- The Hills Are Alive - The Rescue Udwoona's Bunnies step of this Heroic Adventure should update properly if the nearby undead have been defeated.

- The Thunder Gun Escape - Prison Escapees in this Heroic Adventure no longer leave corpses.

- Menace, Doom and Horror - Mission - Fixed a problem that could prevent one of the eponymous NPCs from spawning correctly.

- Sarith, City of Tides - Players can now repeat all of the quests given by Solphius instead of just the first.

- Saving Jacyll - Raid and Mission - The exit location for these events are now closer to Frislo in the base zone.

- Lost Comrades [68+] - Fixed a problem that prevented Shargone, the Ice Drake from spawning.

- Many low hit point adds in Zhisza missions no longer leave corpses.

- A new quest is available for Heroic Characters in the dream version of Feerrott! Speak with Investigator Drolmer and help him with his mercenary problems.



*** Spells ***


- Tradable Rank II spells should now drop randomly in Heroic Adventures.

- Beastlords of specific levels can now summon loftier pets in the Plane of Sky.

- Rogue - Fixed an issue that could cause the Phantom Assassin to lower its target's hatred for its owner by too much, leading to unpredictable behavior.



*** NPC ***


- Sugal the Fist and Ulno the Peaceful have begun training young Frogloks in the ways of the monk in Rathe Mountains.

- Gwelian Wyn now keeps an eye on orc camps in Greater Faydark and will train aspiring Beastlords that seek her out.

- The dream version of Feerrott now has a safe area in the ogre village, protected by wielders of flaming shields. No harmful entity can pass their wall. Many new merchants and other services are now available in this area.

- The snakes in the dream version of Feerrott have become substantially weaker and more melee-friendly.

- Mob hitpoints and attack power in first two tiers of zones in House of Thule have been reduced.

- Ulno the Peaceful and Gwelian Wyn will offer books that tell their stories to interested adventurers.

- Dragorns will no longer hold their weapons backwards.

- Korascian Warrens - Mauk Peskysnout should no longer fall under the world.



*** AA ***


- Shaman - Pathosis spell icon changed to something less confusing with other beneficial abilities.

- Warrior - Phalanx of Fury's aggro generation is now instantly applied instead of over time.

- The Glyph of Indeterminable Reward is now available at level 51 and no longer requires the Alaran language.

- Entering Muramite Proving Grounds or the Plane of Knowledge will synch up your Trials of Mata Muram resist bonus AAs and grant any you may be eligible for.



*** Achievements ***


- Corrected a problem with several of the traveler achievements in Dragons of Norrath.



*** Miscellaneous ***


- Restructured how races and classes are stored throughout the game.

- All players can now be bound in Feerrott - The Dream.

- The Oggok stone in the Plane of Knowledge will now allow you to choose whether you wish to visit the original Feerrott or Feerrott, the Dream when you activate it.



*** UI ***


- Modified various windows in support of Heroic Characters.

- Added in the ability for custom UIs to set tint for the color of buttons when they have been disabled. See DisabledBackgroundTextureTint for details.


- Changed -


SIDL.xml

EQUI_Animations.xml

EQUI_CharacterCreate.xml

EQUI_CharacterListWnd.xml

EQUI_Inventory.xml



*** Previously Updated ***

- Disrupting the Ritual - Fixed a problem that was causing campfires and boxes to bounce around during this mission.

- Saving Jacyll - Raid - The achievement "Drum Solo" should now award properly when you defeat the event with no one in your raid playing the drum more than once.

- Anniversary NPCs in the Plane of Knowledge should be more reliable about showing up to work on time.



- The EverQuest Team


April 2, 2014

_____________________



*** Highlights ***


- The Plane of War is now available! Enter this extremely challenging plane and challenge the Zek brothers to learn their strategic and tactical secrets... but bring strong allies, as only the most skilled (level 95 and above) can hope to survive on an eternal battlefield such as this.



*** Items ***


- All mounts will now run at the speed of the fastest mount you have used. You may need to re-use your fastest mount in order to teach the others how quickly to run.

- Clairvoyance will now message you when it activates.



*** Heroic Characters ***


- New Heroic Characters, whether created or upgraded, will now be directed to begin their adventures in Feerrott, the Dream with Investigator Drolmer.

- Newly-created Heroic Characters on Zek will receive a protective spell that prevents nearly all offensive actions as well. Beware, as this protection will fall away if you venture away from the camp where you start, and will not be reapplied. This protection is not available to upgraded Heroic Characters.

- Characters above level 85 who upgrade to Heroic Characters now get skills added if they were below the caps for level 85 characters.

- Characters who upgrade to Heroic Characters while in the Tutorial zone will now be moved to Feerrott, the Dream automatically.

- Characters below level 85 who upgrade to Heroic Characters will have all corpses wiped of experience before being upgraded. Be sure to get resurrected before upgrading your character!



*** Spells ***


- All player-castable auras that lasted 30 minutes have been extended to last 75 minutes.

- Bard - Ryken's and Ruaabri's Reckless Renewal should now correctly enhance critical healing chance up to their specified levels.

- Beastlord - Smoothed out height differences between ranks of warders for all races. Extremely large warders will be smaller and very small warders will be larger. Height differences between focused and unfocused warders will be less dramatic, but higher level pets should always be larger than smaller level pets.

- Druids - New Zephyrs have been created for each location that previously had both a Ring and a Circle spell. These new scrolls are available in the same locations as the originals.

- Enchanter - Increased the damage absorption caps on all self and targetable runes from level 71 to 100 in order to more closely match NPC damage scaling in that range.

- Enchanter - Increased the duration of Draconic, Polychromatic, Opalescent, Multichromatic, Pearlescent, and Polychromatic Runes to match the durations of later spells in their lines.

- Heroic characters will no longer be automatically granted spells relating to anchors. They will still be available for free when the items are obtained.

- Removed several spells that were mistakenly given to heroic characters but were never released normally. If you have them, they will be level 255 and can safely be removed from your spellbook.



*** NPC ***


- Alchemist Redsa now properly sells Waterwort in the Plane of Knowledge.

- Ice golems in Frostcrypt once again look icy.


*** AA ***


- Enchanter - Reduced the effectiveness of Mental Contortion. Reuse time reduced to 45 minute base (15 minutes with max Hastened Mental Contortion).



*** Quests and Events ***


- Bellfast in Corathus Creep will now correctly offer you the task "Find Fibblebrap 4: The Korlach" if you are eligible.



*** Miscellaneous ***


- Rogues can now successfully reduce their aggro by using hide while auto-attack is enabled.

- The client will now exit fullscreen if there is a crash detected so that the prompt will appear above the window (previously it would make it look like the client had frozen).



*** UI ***


- The petition window now opens in an external browser.

- Increased the number of short duration buff slots from 20 to 30.

- Added a popup window for fast camping in non-combat zones and for general camping.

- The task window will now display the zone name where that task takes place.

- In the case where an item does not have defined worn slots, valid races, and valid classes, we no longer display Class: None Race: None.

- In the case where an item is usable by all races and classes, we no longer display Class: ALL Race: ALL.

- Item-resticted bags now are labeled as to what they can contain.

- The "Find Path" button will now correctly attempt to draw a path between you and your targeted group or raid member.


- Changed -


CascadeMenu.txt

EQUI_ShortDurationBuffWindow.xml

EQUI_TaskWnd.xml



*** Previously Updated ***

- Increased the storage caps for Alternate Advancement points at most levels. The amount of AA points you can store now increases more linearly as you gain levels.

- Investigator Drolmer in the dream version of Feerrott can now more reliably determine whether you are playing as a Heroic Character when you try to accept his quest.

- Heroic character augments are no longer Prestige.

- New items that drop randomly in Call of the Forsaken zones no longer have race restrictions, but no longer drop in Heroic Adventures in order to preserve their intended rarity.

- Stealing My Life Back - Karl Kranigan is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the 11th Anniversary task.



- The EverQuest Team




April 29, 2014

_____________________



*** Highlights ***


- SOE All Access is coming to EverQuest! Please see http://www.everquest.com/membership for details.

- A Make All toggle has been added to the tradeskill window. Please see the Tradeskills section below for details.

- All characters can now participate in the Heroic Character quest granting access to Journeyman Tier 5 mercenaries. Please see the Quests and Events section below for details.

- Auto-Granted AA are now available on Time-Locked Progression Servers. See the Progression Server section below for details.

- New player-designed missions are now active! The mechanical fortune teller in the Plane of Knowledge will tell you which ones are available and where to get them.



*** Heroic Characters ***


- Characters who were above level 85 when they upgraded to Heroic Characters should return to the Plane of Knowledge to update any skills that might not have been increased at the time they upgraded.



*** Items ***


- Added heroic stats to all weapons from Tier 2, Tier 3, and Tier 4 Rain of Fear.

- Plane of War equipment now has tribute value.

- The Hobby Horse will once again be stationary.

- Particle effects from nimbus items will now correctly be removed when zoning.

- Items that have Circle of Power I or II effects will now correctly modify spell critical chance.

- When viewing the Item Display Window, unequipped items will now default to Unmodified and equipped items will default to Modified.

- Charms now use the Modified/Unmodified toggle in the Item Display Window. Unmodified charms display their values at 100 percent, which is usually (but not always) their maximum value.



*** Tradeskills ***


- A Make All toggle has been added to the tradeskill window. When toggled, clicking Combine will craft the current recipe until components or inventory space runs out.



*** Quests & Events ***


- The Mechanical Fortune Teller in the Plane of Knowledge now knows of a fifteenth celebration that is in progress.

- The chance to successfully mine iron ore within the Mines of Narikor in the Plane of War has increased, especially when your mining activities anger nearby miners.

- The chance to successfully harvest wood within the Field of Blood in the Plane of War has increased, especially when your woodcutting activities anger the Yendan.

- Slaver captains in the Mines of Narikor in the Plane of War are now more likely to drop their rings.

- Shamanic crystals in the Plane of War now respawn at a slower rate before all of them are destroyed.

- Hate Rising - Raid - Reduced the total number of Liches and Shades from 18 to 12 each.

- Hate Rising - Raid - Reduced the total number of Banshees from 8 to 6.

- The Doomscale Horde - Raid - Reduced Deathmaster Sarenth's total hit points.

- The Doomscale Horde - Raid - Commander Galenth will now correctly respond to requests for him to 'engage' the enemy or 'hold' his ground.

- The Legacy of Bayle - Raid - Slightly reduced Captain Kanteer's melee damage.

- The Legacy of Bayle - Raid - Reduced the frequency that Captain Kanteer and Sergeant Larenzo use the spell Protection of Bayle.

- Xulous Prime - Raid - Relaxed the tethering restrictions on the clouds of disease.

- Xulous Prime - Raid - Adjusted the time between the warning emote and the spawning of a cloud of disease.

- Saving Jacyll - Raid - Bixie battlemasters, enthrallers and compellers will no longer use lure on their target.

- Saving Jacyll - Raid - Reduced the duration of weakness from 3 to 2 minutes.

- Saving Jacyll - Raid - Reduced the total hit points of enemies encountered in the raid.

- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.

- Jacyll's Jailbreak - Added some extra Honey Tipped Arrows to this Heroic Adventure.

- All characters can now participate in the Heroic Character quest granting access to Journeyman Tier 5 mercenaries. Speak to Investigator Drolmer in Feerrott, the Dream to receive this quest, "No Heroism Without Fear." Note that account access restrictions still apply and you will need to have an All Access account to use the highest tier mercenaries.

- The Dark Disciple Master is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the Cleric Epic: Harmony of the Soul.

- The Elemental Essence of Fire in the Plane of Tactics will no longer leave Tagrin's forge before becoming combatable for the Magician Epic 1.5 quest.



*** Achievements ***


- Added new Achievements for the Plane of War.

- The Doomscale Horde - Raid - Renamed "The Doomscale Horde: Challenge of Toughness (Raid)" achievement to "Deathless Deathmaster" and adjusted its success requirements.

- The Defense of Lendiniara - Raid - Adjusted the success requirements for the "Outlast, Outfight!" achievement.

- The Defense of Lendiniara - Raid - Renamed the "King of the Hill" achievement to "In Defense of M'lady" and adjusted its success requirements.

- Houses of Thex - Raid - Renamed the "And Both Shall Fall" achievement to "Voraciousness" and adjusted its success requirements.

- Xulous Prime - Raid - Adjusted the success requirements for the "Disease Ease" achievement.

- Xulous Prime - Raid - Adjusted the success requirements for the "Bad Breath" achievement.

- Saving Jacyll - Raid - Renamed the "Don't Skip a Beat" achievement to "Spelling Bee" and adjusted its success requirements.

- Saving Jacyll - Raid - Renamed the "Defying the Drum" achievement to "Honey Don't" and adjusted its success requirements.

- Saving Jacyll - Raid - Adjusted the success requirements for the "Drum Solo" achievement.

- Completing the Vanquisher achievements in Call of the Forsaken will now unlock items that can be purchased from Requisitioner Sheon in Ethernere Tainted West Karana.



*** Spells ***


- The Plaguebringer illusion now correctly displays to other players after zoning or when other players zone to the illusioned player.

- Wizard - Corrected the description for teleportation spells to Ethernere-Tainted West Karana.



*** NPC ***


- Fixed Commander Gannar Dolm's spell Dangerous Benefits so that it only triggers from casting cure spells as originally intended.

- Moved Commander Gannar Dolm's spells Dangerous Benefits and Sanctimonious Silence to the bard buff window.

- Commander Gannar Dolm's spell Sanctimonious Silence will now be properly removed when you step out of his aura.

- Gyrup, the Caller's charging boars are now more fragile and will die when they have run into their targets.

- The Grandmaster in the Plane of War will now correctly apply the White Piece and Black Piece effects to characters who challenge him at the chess board.

- Dark elves wearing fancy armor in Neriak - Fourth Gate will no longer strip down to their newbie clothing when they are defeated.

- Several NPCs that wear decorative colored armor will no longer drop that armor when they are defeated.

- Several NPCs that visibly wield epic weapons will no longer drop 'broken' versions of these epic weapons when they are defeated.

- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.

- A geyser elemental in Sunderock Springs that had been hiding underground has been returned to the surface.

- When a fish returns an item they are not interested in, they will no longer politely decline it in perfect common.



*** Progression Servers ***


- Corrected a problem that was preventing some Progression event triggers from being recorded.

- Auto-Granted AA are now available on Time-Locked Progression Servers. These AA will be granted similarly to regular servers with one exception. The following expansions will not count towards the "4 expansions previous" requirement, and will not unlock any new AA as they did not have any new AA released with them:

- - Legacy of Ykesha

- - Lost Dungeons of Norrath

- - Dragons of Norrath

- - Prophecy of Ro

- - The Buried Sea



*** Miscellaneous ***


- Added the ability to throttle log writes instead of opening the file and writing every line each time. The command is /loginterval [seconds]. When set it to 0 it will not throttle at all. By default this is set to one second.

- Auto-AFK functionality has been added and can be configured in General Options. Options include Auto Turn On AFK, Auto Turn Off AFK, Auto Merc Passive and Hide AFK Players.

- Warriors can now use the /shield command while under defensive-type effects.

- Corrected a texture error in the Anniversary banners in the Plane of Knowledge.



*** UI ***


- The Mercenary window "Dismiss" button has had its color changed to red to match the rage the mercenary will experience by finding it no longer has a job.

- A "Your Flurry" filter has been added to Melee Filters.

- Faction messages now display a value for the amount of faction lost or gained.


- Changed -

EQUI_MarketplaceWnd.xml

EQUI_TradeskillWnd.xml

EQUI_OptionsWindow.xml




- The EverQuest Team


May 21, 2014

_____________________



*** Call of the Forsaken: The Tower of Rot ***


- Call of the Forsaken: The Tower of Rot has been released! A mysterious tower looms over the Dead Hills, and a long-forgotten presence comes to life within its walls. As cultists and treasure hunters seek the source of rot within the tower, will you arrive in time to claim a powerful artifact that can help send Lady Lendiniara back to her world?

- Continue your adventures through Call of the Forsaken in the all-new zone, Tower of Rot!



*** Highlights ***


- The Plane of War raid is now a permanent addition to the Plane of War.



*** Items ***


- Weapon drops from rare NPCs in Plane of War now have a type 4 slot instead of type 7.

- Items available in the "War Games" mission in Plane of War now have a required level of 10.

- The Bloodmetal Inlaid Gnollish Totem is now No Trade and Lore.



*** Tradeskills ***


- The "Make All" interval has been increased to prevent the process from prematurely stopping due to a server throttling check.



*** Quests & Events ***


- The Brothers Zek - The Plane of War raid is now a permanent addition to the Plane of War.

- Beyond the Barrier - NPCs involved in this quest in Dead Hills will no longer ignore pets or mercenaries.

- Hate Rising - Mission - The mission now properly requires Call of the Forsaken to participate.

- Sprucing up Shakey - The Enchanted Crystal Harvester will now disappear when it breaks during the task.

- Sprucing up Shakey - The Crystal Harvester recipe can no longer be failed.

- Sprucing up Shakey - The ingredients needed to make a Crystal Harvester are now tradable.

- Plane of War - Completing the final task in Castle Tamriel will now properly flag you for Tower access if you have completed all tasks in Castle Rulnavis.

- Plane of War - Players who have completed all required tasks will be flagged for Tower access when entering the zone.

- Plane of War - Krepp's Tagging Marker now works properly.

- War Games - This anniversary mission now awards Commemorative Coins.

- Magically Delicious - The reward for completing the task is now 20 coins, up from 5.

- Magically Delicious - 5 pages are required per zone, down from 8, and they are now guaranteed drops.

- Magically Delicious - If a character is in a state where they do not have Jimothy Junior but can no longer spawn the "hidden" fight to acquire it, they will be able to trigger the fight again upon starting a new "Magically Delicious" task.



*** Spells ***


- Beastlord - Salve of Sevna, Yubai, and Blezon now heal for more and are more efficient.

- Enchanter - Spectral, Arcane, and Phantasmal Unity will no longer generate as much hatred as before. In addition, they now have a shorter casting time but a much longer recast time.

- Enchanter - Polyspectral, Polyarcanic, and Polyiridescent Runes are slightly less effective and cost slightly more mana. Unity spell costs were also adjusted to match this change.

- Magician - Renewal of Volark, Sirqo, and Hererra now heal for more and are more efficient.

- Magician - Weapons summoned by Grant Spectral Armaments, Grant Manaforged Armaments, and Grant Frightforged Armaments have changed:

-- Damage procs have increased in power and have had a small hate override added.

-- Angering procs now add a percentage of hate instead of a flat amount.

-- Jolting procs now subtract a percentage of hate instead of a flat amount.

- Necromancer - Gelid, Chilled, and Algid Mending now heal for more and are more efficient.

- Paladin - Splash of Sanctification and Splash of Purification now have a much lower chance to cure detrimental spells that are not cured by removing counters. Splash of Cleansing has had this chance added to it.

- Offensive cast proc spells now have a range of 300.

- Updated all spells which use Remove Detrimental and Cancel Beneficial spell effects to use a new method. The chances for those spells to affect their targets have not changed unless otherwise noted.

- Weave of Recovery and Weave of Reclamation now restore mana over time.



*** NPC ***


- In Plane of War, the Judicator's debuff, Weakened Defenses, now appears in the short buff window.

- In Zhisza, Zott will now update the "Search for Bram Bandyboot" quest when you agree to [try to find him].

- Bjorak Stonefist, the Blood Flower merchant in Kael Drakkel, can no longer be attacked.



*** AA ***


- Wizard - Arcane Fusion's crit chance has been reduced due to the spell landing for critical damage more than intended.



*** Miscellaneous ***


- When using Ctrl-Left Click to transfer items from one bag to another, or Ctrl-Right Click to swap contents between bags, the item moving process will now try to fill or swap as many items as possible. Previously, the moving process would fail if there were more items in the transferring bag than the receiving bag could hold. This new filling process also applies to type-specific bags such as your bandolier, which will now receive appropriate type-specific items from a transferring bag that may contain an assortment of item types.

- The commands /assist main, /assist group and /assist raid now function at larger distances, similar to regular /assist.

- The command /stopcast now works while mounted. Additionally, ducking while mounted will now stop your casting.

- Screen gamma is now correctly restored when entering offline mode or using /exit.

- Receiving a title longer than 31 characters will no longer crash the client.

- Fixed an issue that was causing various zones to be overpopulated with NPCs.

- Fixed an issue causing the lines of data within map files to reverse their order every time the files were saved.

- Illusioned AFK players will no longer display as male humans when the Hide AFK option is turned on.



*** UI ***


- You will no longer see one-time alerts displayed each time a character logs in. Alert history can be reviewed in the Alert History window (Alt-H).

- The Quest Journal's "zone" column now correctly sorts by zone name.

- Added label type 360, which can display the percentage of power remaining for the currently equipped power source.

- The Retrieve All button was added to parcel merchants.


- Changed -

EQUI_Animations.xml

EQUI_MerchantWnd.xml

dragitem193.dds

dragitem194.dds




- The EverQuest Team



Hotfix Notes: May 29, 2014


*** Hotfix ***

In the Tower of Rot zone and missions, Shroud of the Forgotten has been temporarily removed from NPCs that drop it. It will return at a later time.


In the Tower of Rot quest "Narius' Plan," interrogating Scions will now give credit to your whole group.


Some NPCs in the Chapterhouse mission "Run, You Fools!" will no longer hit players for unusually high damage.



June 18, 2014

_____________________



*** Highlights ***


- New AAs and spells are now available for all classes! Visit the vendors in the guard camp of Ethernere-Tainted West Karana to find the new spells.

- Warm winds begin to blow in Ethernere-Tainted West Karana and the South Desert of Ro. Winds like these must portend the arrival of something or someone. Stay alert for when the time comes!

- Optimizations have been made to the Tower of Rot, which should improve frame rates in the zone and the raid.



*** Marketplace ***


- Catch a ride on a new Black Wolf mount, arriving this month on the 25th!

- New Player Studio items will be arriving this month on the 18th and 25th! In July, additional items will appear on the 2nd, 9th, and 16th.



*** Items ***


- Increased the recast time on the Miniature Horn of Unity to 10 minutes, but the effect is much friendlier with stacking.

- Added tribute values to several items which had none in Call of the Forsaken.

- Shroud of the Forgotten will now correctly evolve into a cloak. This item once again has a chance to drop from rare NPCs in the Tower of Rot zone, heroic adventure, and mission.

- Heroic Characters will no longer be offered heroic-only augment rewards for quests in early House of Thule zones if the characters have already received the augment rewards for a particular slot.

- Replaced the non-functional Illusions of Grandeur focus on Enchanter robes with a new focus that reduces the recast time of Phantasmal Unity.

- Added a new /destroyitem command that behaves like clicking the Destroy button with an item on the cursor.



*** Quests & Events ***


- Warm winds begin to blow in Ethernere-Tainted West Karana and the South Desert of Ro. Winds like these must portend the arrival of something or someone. Stay alert for when the time comes!

- Narius' Plan - Jrint the Scout has hidden himself in a different location of Tower of Rot, away from the Corpseflower.

- The Search for the Ultimate Story - If you are on the proper step of this quest, you will be able to configure your Clockwork Key using the front door to Meldrath's Majestic Mansion.

- Raid chests in the Ancient Heroes quests from Old Man McKenzie can now be opened with 6 or more players present.



*** Spells ***


- New spells are now available for all classes! Visit the vendors in the guard camp of Ethernere-Tainted West Karana to find the new spells.

- Rogue - Knifeplay Discipline can no longer be activated while Rogue's Fury is active.

- Changed the math behind the Hundred Hands effect. All spells that use this effect have been updated so that they should have the same effectiveness when applied.



*** NPC ***


- Bards, rejoice: drakes can no longer hold weapons in their mouths!



*** AA ***


- New AAs are now available for all classes!

- Bard - Casting bars are now displayed when using AAs with a casting time.

- Bard - When actively singing or using /melody, the song or melody will now be interrupted when using an AA with a casting time.

- Bard - Dirge of the Sleepwalker will now show a casting bar when activated, and then it will continue to refresh like any song. The dirge can be stopped with /stopsong or by left clicking a spell slot.



*** Tradeskills ***


- Orphic cards used in research now correctly produce Strength of the Gladetender Rk. II instead of Strength of the Tracker Rk. II.

- Newer tradeskilled equipment items that were missing shared recast timers have had them applied.

- Magi Rune recipes have been changed to use the general Spell Research Kit.

- Tradeskilled items that were triggering with incorrect skill usage have been corrected.



*** Achievements ***


- Corrected an issue that caused the achievement "Vindicator of the Call (Group)" to be awarded after completing the task "A Rotten Heart" rather than the task "The Fall of Lord Bayle" as intended.

- The two-handed piercing skill has been factored into Weapon Proficiency achievements.

- The "Swing and a Miss" challenge achievement is now worth 10 points instead of 40.

- The "The Fall of Lord Bayle: Challenge of Toughness" challenge achievement is now worth 10 points instead of 40.

- The description for the "Figurine Collector's Chest: Denizens" achievement now correctly describes the collectibles as "Denizens," not "Dolls."



*** Miscellaneous ***


- Optimizations have been made to the Tower of Rot, which should improve frame rates in the both the zone and the raid.

- The ", Spirit of Norrath" and "the Adventurous" suffix titles are now applied appropriately.

- The Icebreaker in Iceclad Ocean and the Pirate Runner's Skiff that ferry travelers between the Northern Desert of Ro and Iceclad Ocean have resumed their operations.



*** UI ***


- Options were added for Hide AFK Pets and Hide AFK Mercenaries. Type /hideafk to see the slash command usage.


- Changed -

EQUI_Animations.xml

EQUI_OptionsWindow.xml

dragitem195.dds

dragitem196.dds



*** Previously Updated ***

- In the Tower of Rot zone and missions, Shroud of the Forgotten was temporarily removed from NPCs that drop it. It has now returned.

- In the Tower of Rot quest "Narius' Plan," interrogating Scions will now give credit to your whole group.

- Some NPCs in the Chapterhouse mission "Run, You Fools!" will no longer hit players for unusually high damage.




- The EverQuest Team


Hotfix Notes: June 18, 2014


*** Hotfix ***



·Corrected a problem that could cause Requisitioner Sheon to give out incorrect tomes or fail to give out a tome for some players.




June 20, 2014

_____________________



*** Items ***


- Happy Memento and Rosette of the Restless Dead will now function properly as charms.



*** Spells ***


- Beastlord - Corrected an error that could prevent Shared Brutal Ferocity and Shared Merciless Ferocity from casting correctly for Free members.

- Druid - Nurturing Growth will no longer extend its duration in zones that freeze beneficial spell durations.

- Ranger - Bosquestalker's Discipline will no longer be affected by AAs that modify the Trueshot line.

- Wizard - Bucolic Reflection will no longer focus the damage it deals to you.



*** AA ***


- Berserker - Uncanny Resilience 22, 23, and 24 are now available.

- Berserker - Juggernaut's Resolve now correctly gives a small mitigation boost.



*** NPC ***


- Pets will now appear in their appropriate sizes to all players, not just their owners.



*** Zone ***


- Corrected a problem that prevented players from leaving the hedge maze in the Plane of Mischief.




- The EverQuest Team



Hotfix Notes: July 2, 2014


*** Hotfix ***


The Brothers Zek (Plane of War) - Lowered the damage done by the Zek Brothers slightly, and lowered AE rampage damage.

The Brothers Zek (Plane of War) - Lowered the HP and damage values of the adds in this event.

The Brothers Zek (Plane of War) - Increased bonus spell damage to adds and increased how quickly it scales up, but the bonus will only apply to the first hit every second.

The Brothers Zek (Plane of War) - Rallosian Priests now have a bigger bonus to melee damage, but will lose health over time while charmed.

The Brothers Zek (Plane of War) - Adds that are weak to fire now take more damage from hand-to-hand attacks. Adds that are weak to cold now take more damage from piercing attacks. Adds that are weak to stuns now take more damage from blunt attacks. Adds that are weak to snares now take more damage from slashing attacks.

Lord Kyle Bayle - Raid - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.

Lord Kyle Bayle - Raid - Kyle Bayle will no longer regenerate hit points while invulnerable.

Lord Kyle Bayle - Raid - Kyle Bayle's royal guards will now respawn every 45 seconds (up from 30 seconds).

Lord Kyle Bayle - Raid - Kyle Bayle's fallen guards will now spawn every 75 seconds (up from 45 seconds).

Lord Kyle Bayle - Raid - Only one fallen advisor can now be active at once.

Lord Kyle Bayle - Mission - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.

A Rotten Heart - Fixed a bug that could cause Adana Baxter to reset her health to full.

An Epic Request - Corrected a problem that could prevent the completion of the Northern Desert of Ro step of the shadowknight instance.


July 16, 2014

_____________________



*** Call of the Forsaken: Argin-Hiz ***


- Call of the Forsaken: Argin-Hiz has been released! The hot ash winds blowing from portals in Ethernere-Tainted West Karana and the Southern Desert of Ro have dissipated, opening the way to the city of Argin-Hiz. The final relic needed to send Lady Lendiniara home lies within the city walls!

- Finish the final chapter of Call of the Forsaken in the all-new zone, Argin-Hiz!



*** Highlights ***


- The time draws near to send Lady Lendiniara back to her world. Retrieve the final relic from Argin-Hiz, stay alert, and heed the call!

- "Death, Death, Death!", previously only available as an SOE Live event, is coming to Live servers for a limited time! See the "Quests & Events" section for more details.

- A number of improvements have been made to mounts. See the "NPC" section for more details.

- Made several changes to the quests and NPCs in the Argin-Hiz launch event. See the "Quests & Events" section for more details.



*** Marketplace ***


- New Worg mounts will be arriving soon on the Marketplace.



*** Quests & Events ***


- The time draws near to send Lady Lendiniara back to her world. Retrieve the final relic from Argin-Hiz, stay alert, and heed the call!

- "Death, Death, Death!", previously only available as an SOE Live event, is coming to Live servers for a limited time! Tudasali, Emissary of Thurgadin, will need your help to defeat the enemies of his people. Starting July 30th, seek out Tudasali in the Great Divide to offer your assistance. This is a "monster mission" that pits adventurers in classic gear against many old world raid targets under a tight time limit!

- Made several changes to the quests and NPCs in the Argin-Hiz launch event:

-- Most quest mobs have had their aggro and assist distances lowered. Ash giants and corpseseeker ashes now have greatly reduced assist distances.

-- The drop rates of all quest items have been increased to 100 percent.

-- The corpse-seeking ashes, ash giants, the Ash Hurricane, and most quest NPCs have had reductions to their HP and/or AC.

-- Lowered some attack stats for all launch event NPCs.

-- Forlorn ash NPCs can now be hailed for the task "Sympathy for the Forlorn" after 90 seconds have passed.

-- All of the tasks now award coins and XP.

-- Forlorn ashes, flameseeker ashes, flame elementals, ash giants, and cinder mates can now be snared.

-- Increased the XP gained from forlorn ashes, flameseeker ashes, flame elementals, ash giants, and the Ash Hurricane.

- The Brothers Zek (Plane of War) - The currency reward for this raid has been upgraded to Fists of Bayle, and the amount given has increased to 20.



*** Spells ***


- Bard - Corrected an error that prevented Largo's Assonant Binding from being cast while in combat.

- Bard - Ryken's Reckless Renewal and Ruaabri's Reckless Renewal will no longer take full modification from instrument effects.

- Beastlord - Ensnaring Bite has been renamed to Fatiguing Bite, which will allow your pet's procs to restore some endurance to your group.

- Increased the number of saved spell sets to 30.



*** NPC ***


- A number of improvements have been made to mounts:

-- Mounts that previously offered stat bonuses as part of the mount spell will now cast a separate buff spell so that you can ride whichever mount you like best without having to worry about buff stacking conflicts.

-- When right clicking the bridle of the mount you are currently riding, you will now be automatically dismounted. This functionality does not apply to the Bridle of the Flying Imperial Sokokar.

-- When right clicking the bridle of a different mount than the one you are currently riding, you will be automatically dismounted, and the new mount will be summoned.

-- Paladins and Shadowknights: When right clicking a non-expendable bridle, your mount will be summoned instantly, matching the functionality of the mounts summoned by your AA abilities.

- Being much higher or lower than the chessboard for the Grandmaster fight in Plane of War is no longer a viable strategy to avoid the chess pieces or out-of-bounds penalties.



*** AA ***


- Shadowknight – Visage of Decay was not applying the melee skill damage reduction as originally intended. This has been fixed.



*** Tradeskills ***


- Soloist Planar Seals now have better instrument modifiers than Soloist Ascension Seals.



*** Achievements ***


- Hero of the Tower of Rot - Completing the task "A Rotten Heart" will now update that step of the this achievement.

- Slayer achievements will now properly update for group and raid members if the final blow to an NPC is done by a member that doesn't have the Rain of Fear expansion.



*** Progression Servers ***


- Corrected a problem that prevented Thach Jerden from spawning on Progression Servers at the appropriate time.



*** Miscellaneous ***


- Corrected the messaging when starting trader mode in the Bazaar.

- Corrected an issue that would cause some zones to stop responding and disconnect all of the players in the zone.

- Heroic Characters can now be copied to test using /testcopy.

- Increased the maximum FPS cap.



*** UI ***


- Enabled number pad key input on edit controls. This includes the chat window.

- Autorun has no default key binding now.

- Moved the icon definitions from the EQUI_Animations.xml file to their own file: EQUI_DragItems.xml. This will reduce the need for custom UI modders to update their UIs when new icon sheets are added.


- Added -


EQUI_DragItems.xml


- Changed -


EQUI.xml

EQUI_Animations.xml




*** Previously Updated ***

- The Brothers Zek - Plane of War - Lowered the damage done by the Zek Brothers slightly, and lowered AE rampage damage.

- The Brothers Zek - Plane of War - Lowered the HP and damage values of the adds in this event.

- The Brothers Zek - Plane of War - Increased bonus spell damage to adds and increased how quickly it scales up, but the bonus will only apply to the first hit every second.

- The Brothers Zek - Plane of War - Rallosian Priests now have a bigger bonus to melee damage, but will lose health over time while charmed.

- The Brothers Zek - Plane of War - Adds that are weak to fire now take more damage from hand-to-hand attacks. Adds that are weak to cold now take more damage from piercing attacks. Adds that are weak to stuns now take more damage from blunt attacks. Adds that are weak to snares now take more damage from slashing attacks.

- Lord Kyle Bayle - Raid - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.

- Lord Kyle Bayle - Raid - Kyle Bayle will no longer regenerate hit points while invulnerable.

- Lord Kyle Bayle - Raid - Kyle Bayle's royal guards will now respawn every 45 seconds instead of 30.

- Lord Kyle Bayle - Raid - Kyle Bayle's fallen guards will now spawn every 75 seconds instead of 45.

- Lord Kyle Bayle - Raid - Only one fallen advisor can now be active at once.

- Lord Kyle Bayle - Mission - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.

- A Rotten Heart - Fixed a bug that could cause Adana Baxter to reset her health to full.

- An Epic Request - Corrected a problem that could prevent the completion of the Northern Desert of Ro step of the shadowknight instance.




- The EverQuest Team



Hotfix Notes: July 17, 2014


*** Hotfix ***


- Fixed a problem that prevented people from using the ladder in Dead Hills to access the Tower of Rot.

- Burning Curiosity - Ember Clerks in Argin-Hiz now respawn more quickly, and will always spawn their appropriate shopkeepers if they are killed by players on the proper step of this task.



August 20, 2014

_____________________



*** Highlights ***


- New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.

- Numerous changes have been made to the way pets deal and receive damage. See the "Spells" section for more details.

- All items with appearances from Call of the Forsaken can now be placed in real estates.

- In the early weeks of September, Arima Fae and Helagan will be looking for adventurers to help them research strange statues. See the "Quests & Events" section for more details.

- Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.



*** Items ***


- New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.

- All items with appearances from Call of the Forsaken can now be placed in real estates.

- The illusion effect from the Guise of the Ancient Gods will last exactly 30 minutes. The recast time will remain at 2 hours.

- The focus effect on Sword of the Sanative will now function correctly.

- Corrected an error with the Dragonscale Skystrider Saddle not offering an improved buff if you have completed the task "Hatching a Plan."

- The healing effect of Manalinked Gauntlets has been reduced.

- Added a type 3 socket to the Burning Sash of Ro.

- Increased the stats on Vestments of the Forsaken to match current mercenary armor.

- The Girdle of the Weaponsmaster is now usable by all classes.



*** Quests & Events ***


- In the early weeks of September, be alert for when Arima Fae and Helagan will need your help:

-- Arima Fae is trying to research strange statues, but is being chased by a guild of thieves. Seek out Arima in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there. This involves a task for all levels.

-- Helagan is looking for adventurers to challenge a guild of thieves so that Arima Fae can continue his work. Seek out Helagan in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there.

- Herb Retrieval - The step to deliver 1 Stingthistle to Alchemist Hesia again requires that the step be completed in Katta Castrum instead of Jewel of Atiiki.

- Rings of Fire - Councilor Grael will now spawn during the mission after the "Defeat High Keeper Kehlar" step has been completed.

- Burn Out - Raid and Mission - Phoenixes will return to the fight if they end up outside for some reason.

- The Journey Home - Raid - The Fires of Hatred auras will disappear more quickly once the rain spell has been cast.

- The Journey Home - Raid - Many emotes now have a further visible range.

- Addressed an issue where some NPCs weren't properly scaling in Heroic Adventures.



*** Spells ***


- Druid - Changed the buff icon for Mysterious Ways so it no longer matches Granitebark Blessing.

- Shadowknight - The Terror line of spells is now instant cast. Increased the amount of hate generated by the line slightly, starting with Terror of Jelvalak. You will receive an AA reimbursement in the future.

- Rogue - The aggro-enhancing effects of the Misdirection line have been made less powerful.

- Magician - Higher ranks of Call of the Heroes now use less mana.

- Beastlord - Corrected a problem that prevented Wood Elf Beastlord warders from bashing properly.

- Magician - Air pets that previously stunned targets up to the current level cap will now stun targets up to 3 levels above the current level cap.

- Magician - Earth Elementals will now use Earth Elemental Strike when summoned at or above level 89.

- Magician - Earth Elemental Strike will now add more hate for its caster when it lands.

- Magician - Earth Elemental Strikes IX and higher will now correctly recourse Earth Elemental Strength back on the caster. This buff will absorb incoming damage above a threshold.

- Paladin - Stuns that were previously capped at the level cap for the expansion in which they were introduced can now stun targets up to 3 levels higher. Stuns that were capped at level cap plus 3 can now stun targets up to level cap plus 5.

- Numerous changes have been made to the way pets deal and receive damage:

-- Beastlord - Spirit of Kolos and Scream at the Moon will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.

-- Beastlord - Spirit of Lachemit and Yell at the Moon will now summon pets with lower HP and AC than before.

-- Beastlord - Pets summoned by Yahnoa's Feralgia and Kesar's Feralgia will start their lives at 100 percent HP.

-- Cleric - Infallable Hammer of Zeal will now hit harder than it did before. Infallible Hammer of Reverence will now hit harder than it did before.

-- Enchanter - Seronvall's Animation and Xorlex's Animation now summon pets with much more HP and AC.

-- Enchanter - Seronvall's Animation and Xorlex's Animation deal more damage than they did before.

-- Magician - Ruthless Servant and Facets of Air, Water, Fire, and Earth will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.

-- Magician - Relentless Servant and Shards of Air, Water, Fire, and Earth will now summon pets with lower HP and AC than before.

-- Magician - Steelbound Bodyguard will now summon pets with more HP and AC. Groundswell Bodyguard will now summon pets with more HP but less AC.

-- Magician - Ruthless Servants and Relentless Servants will start their lives at 100 percent HP.

-- Magician - Ruthless Servant and Relentless Servant now have a wider range of melee damage they can deal, but should deal roughly the same damage over time as they did before.

-- Magician - Facet of Air and Shard of Air have lower maximum hits but should deal similar overall damage within a smaller range.

-- Magician - Facet of Water and Shard of Water have higher maximum and minimum melee damage and should deal more damage overall.

-- Magician - Facet of Earth and Shard of Earth have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.

-- Necromancer - Vak'Ridel's Shade, Reborn Assassin, and Call Skeleton Host will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.

-- Necromancer - Zalifur's Shade, Unearthed Assassin, and Call Skeleton Throng will now summon pets with lower HP and AC than before.

-- Necromancer - Unwitting Sacrifice and Conscripted Sacrifice will now summon pets with more HP and AC.

-- Necromancer - Pets summoned by Call Skeleton Host and Call Skeleton Throng will start their lives at 100 percent HP.

-- Necromancer - Reborn Assassin and Unearthed Assassin have higher maximum and minimum melee damage and should deal more damage overall.

-- Necromancer - Vak'Ridel's Shade and Zalifur's Shade now have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.

-- Shadowknight - Minion of Sholoth now has more HP and AC. Minion of Grelleth now has less AC but more HP.

-- Shadowknight - Minion of Sholoth and Minion of Grelleth now deal more damage than they did before.

-- Shaman - Hilnaah's Faithful now has more HP and AC. Kriegas' Faithful now has less AC but more HP.

-- Shaman - Hilnaah's Faithful and Kriegas' Faithful now deal more damage than they did before.

-- Wizard - Burnmaster's Pyroblade and Mul's Pyroblade will now deal more damage than they did before.



*** AA ***


- Paladin - Raised the level cap on all ranks of Divine Stun by 2.

- Warrior - Rage of the Forsaken - Reduced the hate mod on this ability. The initial values were a typo.

- Warrior - Rage of the Forsaken - Reuse time was increased to 2 minutes.

- Warrior - Blast of Anger - Reduced the hate generated slightly for ranks 6 through 11.

- Paladin - Disruptive Persecution - Changed the "Hate Override" values on the entire line, as it was generating more hate than intended.

- Paladin - Beacon of the Righteous - Reduced the hate generated by this ability to be in line with other tanks.

- Paladin - Beacon of the Righteous - Fixed a bug in the stun duration of this ability. All ranks should have a 3 second stun.

- Shadowknight - Voice of Thule - Increased the hate mod on this ability to be more in line with intended levels.

- Shadowknight - Stream of Hatred - Fixed a bug with the width of the beam causing unpredictable targeting. Also slightly increased the hate generated per target.

- Wizard - Force of Will ranks 14 and 15 were slightly reduced in power, as they were more powerful than intended.

- Wizard - Force of Flame/Ice ranks 2 and 3 have been reduced in power slightly, as they were more powerful than intended.

- Gift of Mana - To reduce confusion, the spells that these AA lines proc have been renamed to indicate their maximum trigger levels. As an example, Gift of Mana 7 is now named Gift of Mana 86-90, as it is triggered by level 86-90 spells.



*** Collections ***


- Fiery Beauty - The item previously named "Vibrant Leaves" that is part of this Argin-Hiz collection set is now named "Autumn Leaves."



*** Achievements ***


- Call of the Forsaken Master Scavenger - Corrected an issue where this achievement was not being updated when the achievement "Look Into The Future" was completed.

- Keeper's Balance - Raid and Mission - Corrected the issue with these achievements being completed when the keepers have been unbalanced.

- Death, Death, Death! - Achievements beyond the first one in the event ("Death, Death, Death!: Decimator") will be hidden unless the "Death, Death, Death!" event is active, in addition to being hidden unless the previous achievement has been completed.



*** Miscellaneous ***


- Fixed an issue with Forage Master where the Forage Skill was hard capped at 252.

- Atiiki now has background music.

- Addressed a client crash issue that occurred when shrouding while a mercenary is active.

- Fixed a client crash issue related to the previewing of certain items while shrouded.

- The auto-split coin remainder is now distributed more equally when looting from a corpse. Also it will now automatically convert up for values greater than 10. For example, instead of receiving 1000 coppers you will now receive 1 platinum.



*** UI ***


- Added a "Note" field for Audio Triggers.

- Entering numbers via the NUMPAD is supported if NUMLOCK is on and the chat bar is active.

- Added a "IgnoreNumLockState" setting support for eqclient.ini. When true, NUMPAD input will be ignored except for key bindings to keys there.

- Added a display option to toggle the hiding of mercenary owner names.

- Added an option to toggle the hiding of mercenary and pet names.

- Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.

- Added /tribute and /trophy command support. Personal and guild tribute, as well as trophy tribute, can be toggled using these commands.

- Added "/tribute personal favor" and "/tribute guild favor" command options to display current favor.

- In the standard merchant window, "Show only items I can use" will now properly work for tomes.


- Changed -


EQUI_AudioTriggersWindow.xml

EQUI_DragItems.xml

EQUI_GuildManagementWnd.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***

- Fixed a geo issue in the mines of Argin-Hiz that was causing players to get stuck.

- Fixed a problem that prevented people from using the ladder in Dead Hills to access the Tower of Rot.

- Burning Curiosity - Ember Clerks in Argin-Hiz now respawn more quickly, and they will always spawn their appropriate shopkeepers if they are killed by players on the proper step of this task.

- When NUMLOCK is turned off, or IgnoreNumLockState is true, it will no longer trigger the chat window.




- The EverQuest Team



August 25, 2014

_____________________



*** Emergency Update ***


- Corrected an issue that could cause offline guild members to be incorrectly added to a raid.

- Fixed a problem that was causing many AA ability timers to conflict with standard melee ability timers.

- Grelleth, Her Majesty the Queen - Corrected an issue where Grelleth was not functioning correctly during her raid encounter.




- The EverQuest Team



October 28, 2014

_____________________



"So where did Firiona say she was going, anyway?" Tivalin asked.


"She said she couldn't tell us all, or else --," Naissa replied, looking upwards and suddenly clamping her hands over her ears. "What is that sound?"


"What do you mean?" he asked, cocking his head. "I don't hear a thing."


"My ears are about to burst!"


"Calm down. You've always been sensitive to powerful magic; it's probably a new experiment. Let me cast this shield over you. It should--"


Beams of light struck all around them, scorching the marble of the courtyard. Tivalin looked up, shielding his eyes against the blinding light that suddenly appeared at the top of the dome.


"By Tsaph's heart! Run!" Tivalin screamed as he pulled the helpless Naissa into the temple. He took a deep breath to sound the alarm, but his cry only came out as a muffled grunt when a red-mailed fist sent him reeling into unconsciousness.


"Sit down, hero. I'm not here for you and I don't have time to chat." The dark elven Mistress of Hate stepped over the pair as she stalked into the chamber where the legendary Combine ruler Tsaph Katta had resided since his poisoning. Behind her, water poured into the city.



*** EverQuest: The Darkened Sea ***


- SOE All Access members are now able to purchase and access EverQuest's twenty-first expansion: The Darkened Sea!

- Gain level 105, and obtain upgraded spells, abilities, and AA powers!

- Explore new islands within the Buried Sea, and work with Firiona Vie to save the life of Tsaph Katta and keep the ancient power of the Combine Empire out of Lanys T'Vyl's hands!

- Use the Mount Key Ring to store your mounts! You can choose to assign a "stat" mount to receive the stat bonus from but have the appearance of a different mount. Hot buttons can be made from the mounts in this window for easy access in a hot bar.



*** Highlights ***


- Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.

- Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!

- Beam spells should no longer incorrectly count corpses in their total number of valid targets.



*** Items ***


- You can now loot a single item out of a no drop stack if you have no drop loot confirmations turned on.

- Using the bandolier to swap between a dual wield setup and a ranged weapon setup will no longer cause items to disappear if your inventory is full.

- Corrected an issue where bane damage on weapons was not properly applying to the proper races.

- Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.

- Adjusted the way that the Melodious Befuddlement effect from Melodious Truncheon is resisted.

- Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!



*** Quests & Events ***


- Heroic Adventures now have a six hour lockout upon completion.

- A Cunning Plan - Looting a key in this raid should once again give you access to the areas where you can battle the Architect and the Monarch.



*** Spells ***


- Druid - Fixed an error that wasn't allowing the spell Savage Spirit to be memorized or cast.

- Druid - Nurturing Growth can no longer have its duration extended by focus effects, but should still prevent itself from being cast again for its duration. Reduced the cast time to 3 seconds since this also can no longer be focused.

- Druid - Skin to Seedlings now works on incoming damage spells up to level 105.

- Enchanter - Baffler's Aura, Arctender's Aura/Echo, and Mastermind's Aura/Echo will now increase endurance regeneration as intended.

- Necromancer - Extended the level cap of spells focused by Scent of Dread to 108.

- Paladin - Increased the level cap of Remorseful Effect, a killshot proc from Remorse for the Fallen, to 105.

- Shadowknight - Increased the level cap of Remorselessness, a killshot proc from Remorseless Demeanor, to 105.

- Shadowknight - Increased the level cap of Unholy Aura Discipline to 250.

- Increased the total number of spell book pages from 90 to 100.

- /tgb will now work with mercenaries.

- Beam spells should no longer incorrectly count corpses in their total number of valid targets.



*** AA ***


- Monk - Added modifiers to Dragon Punch and Eagle Strike to the Two-Fingered Wasp Touch ability. Reduced the damage debuff that is applied to targeted enemies.

- Warrior - Changed Phalanx of One to an activated but very long duration ability to resolve unintended stacking issues with other disciplines.

- Wizard - Removed the mana penalty from Arcane Fury to resolve a stacking issue with Prolonged Destruction.

- Added a new tab to the AA window for spell-specific focuses if your class has them.



*** Miscellaneous ***


- Increased the max buy line amount to 2,000,000 from 1,000,000 plat.

- Fixed an issue where petamorph or metamorph illusions were not properly scaling to the correct height.



*** UI ***


- Increased the maximum number of extended targets you can have. You must obtain new ranks of the Eyes Wide Open AAs to utilize them.

- Added an "Achievements" button to the inventory window.

- Removed the option to forward in-game e-mail to the out of game e-mail address on a player's Station Account.

- Added many new drag item icons.


- Changed -

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_DragItems.xml

EQUI_ExtendedTargetWindow.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_OptionsWindow.xml

EQUI_SpellBookWnd.xml



*** Previously Updated ***

- Bundle of the Ancient Gods will now correctly be removed from your inventory once it is opened.




- The EverQuest Team


November 19, 2014

_____________________



*** Highlights ***


- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.

- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.

- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.

- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.

- Lockout timers for Heroic Adventures have been reduced by half.

- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.

- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.

- The experience modifier in all of The Darkened Sea zones has been increased.

- Physical resistances on The Darkened Sea NPCs have been reduced.

- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.

- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.

- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.

- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.

- Caster DPS mercenaries, when set to the Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.



*** Items ***


- Items from Plane of War now have level 103 focus effects.

- The focus effects on Legatus, Centurio, and Magister items from Call of the Forsaken now extend to level 103.

- New healing distillates are for sale on the potion merchant in the Plane of Knowledge for players at level 105.

- Horse bridles summoned by Paladin and Shadowknight AAs will now be able to be activated from inside bags on Progression Servers when in a potion belt and will no longer take a slot in the Mount Key Ring.

- Added tribute values to Alfred's Stolen Spear, Neplin's Blade, Dagger of Sinister Waters, and pirate-themed global drop raid gear.

- Changed the icon on the Combine Armor Matrix to something more appropriate.

- Pet Illusion: Ankylosaurus is now a bit larger.

- Fixed issues with swapping certain bandolier items that could result in errors.

- Ranged weapons now properly respect their level requirements.

- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.

- Pirate-themed global drop raid gear is now attunable and no longer lore.

- Fixed an issue with using ctrl+left click to fill one bag with the items from another bag.

- The Potion of Binding's spell description now accurately states that it can only bind the person using the potion and not their target.

- Pink Diamonds no longer drop. They are not used and can be sold to any merchant for a reasonable sum.



*** Quests & Events ***


- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.

- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.

- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.

- A Cunning Plan - Looting a key in this Lichen Creep raid should give you immediate access to the virtual areas to battle the Architect and Monarch.

- Clearer Skies - Zoning into the instance via Ognit's dialogs will now put you next to Ognit instead of in the middle of the volcano.

- Crying for the Dead - The recipe for the Memorial Announcements will now consume the inkwell and quill when you create the announcement.

- Crying for the Dead - You can now craft the Memorial Announcements and Full Degmar Inkwell in any zone and get credit for doing so.

- Loyal is the Heart - Removed two of the sirens inside the coral formation, near the sword thief, making it less difficult to defeat this NPC.

- Two Sides of the Shield - Brother Visius is now inside the entrance to the instance. You can hail him to get out of the instance.

- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, Principal Indagatrix Lucia will be more intent on her target when she chooses to fight someone new.

- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, the Magio that is protected when at low HP now clears all buffs.

- Research Wrecks - Captain Mewes in Combine Dredge will now talk to himself while he is reading the papers, and he will speak with you about it when he is done.

- The Pirate and the Pea - Clarified a few points and fixed a few text errors. Captain Mewes now asks to have the bucket returned to him.

- Kedge Counterblow - Made numerous adjustments to this Heroic Adventure in Combine Dredge:

-- NPCs that were removed in the base zone were also removed in this instance.

-- NPCs not vital to the task only have a 20 percent chance to spawn, greatly reducing the population in the zone.

-- The 45 NPCs that required for the kill elements have a 100 percent spawn rate.

-- Though not vital, the group of regrua and Doomscale fighting will continue to spawn at 100 percent.

-- The agro and help radii now match the base zone: The fighting and sleeping NPCs have the same small radii. Indoor NPCs doubled their radii. Outdoor NPCs quadrupled their radii.

-- Adjusted the spawn rate of the elementals at the beginning of the errand from 90 seconds to 60 seconds.

- Castle Relic - Made several changes to Commander Alast Degmar and Sergeant Knotlest in this Degmar Heroic Adventure:

-- Reduced their health by approximately 28 percent.

-- Changed their XP multiplier to 5x from 1x.

- A Friend in Need - Orson will give you another doubloon if you need one during his quest, but he won't be happy about it.

- A Friend in Need - Edmund and Charles both reappear much more quickly.

- Oh, Julia - Captain Janesworth will now only drop as many chains as players that have the quest when he is killed.

- Just Recompense - You no longer have to forage for Mash Tubers and Saltweed on Brother Island. These items can be found as ground spawns.

- The Darkened Sea Progression Quests - Changes were made to help prevent gating issues related to hailing NPCs. When hailing NPCs in group missions, each player in the group will now see the hail text.

- Lockout timers for Heroic Adventures have been reduced by half.

- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.

- Dark elves in Neriak - Fourth Gate Heroic Adventures will no longer lose their outfits when they are slain.

- Krag in the Dead Hills will no longer occasionally be referred to as Karg. Krag appreciates it when people don't confuse him with the barbarian, Karg Icebear.

- The Hills Are Alive - The moldy boxes and barrels in this Heroic Adventure are no longer so aggressive that they will fight back when attacked. They can now be opened, though you still must kill the nearby creatures beforehand.

- The Pellarus Satum is now spelled consistently.

- Gnoll With the Punches - It is no longer possible to kill Parrmug prematurely and break the quest.

- Going Postal - The Feerrott to Freeport dialogues, [Freeport] or [deliver], are now clickable.

- Digging Their Graves - This Nights of the Dead quest now works above level 100.

- Digging Their Graves - It is no longer possible to bypass the shovel cooldown timer.

- Digging Their Graves - The shovel item now has an appropriate, but slightly less funny, cast description.

- Players over level 100 can now turn in Small Glowing Fear Shards to Magus Burlshin.

- Facing Your Fear - This task can now be obtained by adventurers over level 100.



*** Tradeskills ***


- The Black Powder Bomb can only be equipped in Ranged and Ammo slots.

- New cultural waters, Raid Elder Water and Solo Elder Water, are sold by Artisan Antemm in Katta Castrum: Deluge and Culturist Devari in the Plane of Knowledge.

- The recipe for Pure Mana Alcohol in the book "Enchanting Beverages" no longer lists "bottle" twice.

- New crafted Rank 2 spells for research are now able to be traded.

- Fixed multiple issues with level 91-95 research recipes using Orphic Cards and Martial Treatises producing the wrong results.

- Fixed issues with the books "August Weapon Tailoring" and "August Weapon Smithing" showing incorrect text.

- Mixing bowl tradeskill containers that only held 4 items can now hold 10.

- August Brambleborn cultural armor is now usable by Beastlords.

- Alchemy recipes are available for the new healing distillates. You can discover the recipes by manually combining the required items, or the recipes can be scribed via the book "Lost Alchemical Formulas."

- Cultural seals of the Berserker from The Darkened Sea now have the correct version of Ferocity.

- Boundless Penetrating Symbols now have backstab damage bonuses.

- A few crafted items missing level restrictions have been fixed.



*** Spells ***


- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect will be avoided much less often now.

- Druid - Transportation spells to Tempest Temple will now be found properly under the Odus category.

- Druid - Increased the damage shield amount on Daggerspur Bulwark and Legacy of Daggerspurs.

- Magician - Increased the damage dealt by Flameweave Coat and Circle of Flameweaving.

- Magician - Increased the damage dealt by Coronal Skin.

- Monk - Echo of Deceit will be avoided much less often now.

- Ranger - Increased the amount of healing from Cloudfont as it did not receive the standard upgrade.

- Ranger - Increased the damage shield amount on Shield of Nettlespears, Nettlespear Coat, and Protection of the Forest.

- Ranger - Increased the amount of healing from Kromtus Balm as it did not receive the standard upgrade.

- Ranger - Heartsplit will be avoided much less often now.

- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect will be avoided much less often now.

- Shadowknight - Increased the HP and damage shield amount on Drape of the Wrathforged.

- Wizard - Tempest Temple portal spells can now be found properly under the Odus category.

- Wizard - Corrected the spelling of Aegis of Satum and increased the damage it absorbs.

- Wizard - Increased the damage absorbed by Armor of the Codex.

- Wizard - Increased the damage absorbed by Darkmist Guard.

- Fixed issues with some counter-based spell effects that would not decrement their counters properly.

- The proc from the Oathbound Hammer is now a Qeynosian guard ghost swarm pet.

- The Illusion: Cursed Siren and Illusion: Thaell Ew spells will now display correctly.



*** NPC ***


- Indagatrix Materia and Indagator Materia in Arx Mentis will be less likely to cast Bewildering Flash.

- Damton Silverhammer in Degmar will now respond to [Neckchi].

- Most NPCs in the Combine Dredge are now more aware of intruders. Sleeping NPCs are still sleeping; they will only aggro if you stand on their feet. Other indoor NPCs doubled their aggro and help radii. Outdoor NPCs quadrupled their aggro and help radii. Groups of NPCs fighting each other did not have their radii changed.

- The caster NPCs in Combine Dredge that fight other NPCs will no longer draw their enemies onto them.

- The Combine within the Combine Dredge now wield weapons from Arx Mentis, their home.

- Shissar Necromancers in Katta Castrum: Deluge now appear more frequently, and will appear in the library area.

- Slightly increased the chance of rare spawns in Katta Castrum: Deluge.

- Many NPCs that appeared as human males will now display their models correctly.

- Physical resistances on The Darkened Sea NPCs have been reduced.

- Many NPCs that took on an odd sickly color, like the lorekeepers in Valdeholm, are feeling much better now.

- Fixed an issue causing Marcia Attamilgad to occasionally forget to rotate her stock of valuables.

- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.

- Caster DPS mercenaries, when set to Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.

- Fixed issues with NPC pathing in certain dynamic zones that could cause trains.

- Fixed some NPCs in Degmar that were not intended to see through invisiblity. This includes Degmar guards and determined diggers. Degmar guardians and Degmar archers continue to see through invisibility, as intended.

- Jimble Woodentoe can now be found in the New Commonlands.

- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.



*** AA ***


- Berserker - Extended Berserking - Added Brutal Discipline to the supported abilities.

- Berserker - Screaming Axes - Improved Hundred Hands effect, as well as proc rate.

- Druid - Hastened Recall - Added tertiary recall ranks 4, 5, and 6.

- Enchanter - Enchanters can now train Eradicate Magic.

- Magician - Added 3 new ranks of Destructive Fury.

- Magician - Magicians can now train Eradicate Magic.

- Necromancer - Necromancers can now train Eradicate Magic.

- Necromancer - Cascade of Decay - Increased the proc range to 200 units.

- Necromancer - Death's Malaise - Fixed effect cap on the slow effect. Added Strength, Dexterity, Agility, dual-wield and AC debuff.

- Necromancer - Added Self Sacrifice, a new AA which heals your pet while consuming your own health in the process.

- Paladin - Thunder of Karana duration was increased to 60 seconds.

- Paladin - Hand of Tunare silence effect has been reduced to 18 seconds.

- Paladin - Hand of Tunare's counters will now decrease when using the same spell repeatedly.

- Ranger - Created a new AA: Blessing of the Hunter. This is a passive kill shot proc effect that returns a small amount of mana.

- Ranger - Guardian of the Forest has received an increase in attack power and skill damage mod.

- Ranger - Bow Mastery ranks 17, 18, and 19 have been increased slightly to match increases for previous ranks.

- Shadowknight - Mindless Hatred level cap has been increased to 108.

- Warrior - Phalanx of One has been refunded. In its place is a new passive defensive proc, Phalanx of Fury.

- Warrior - Dual-Wield Proficiency now has increased skill damage.

- Warrior - Two-Hand Proficiency now has increased skill damage.

- Wizard - Fixed an issue where Claw of the Oceanlord could overwrite Improved Twincast.

- Wizard - Wizards now have access to the Hastened Recall line of abilities.

- Mounts summoned via AAs can now be activated from the potion belt.

- When your experience to AA is set to 0 you won't see a message when you are at or above the AA cap any more.

- When a spell is cast while Improved Twincast is on, the spell will now properly consume counters.



*** Progression Servers ***


- Added event tracking for Progression servers through The Darkened Sea.

- The Emissaries that give out the "Dragons, Dragons, Dragons!" and "Giants, Giants, Giants!" events will now spawn on the progression servers when the appropriate expansions are unlocked (Secrets of Faydwer and Seeds of Destruction, respectively).



*** Achievements ***


- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.



*** Miscellaneous ***


- Achievements that award titles upon completion will now have those titles listed in the description.

- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.

- The experience modifier in all TDS zones has been increased.

- If you are out of range, the extended target slots will no longer be set to an empty target.

- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.

- Focus AAs will now properly count in the total assigned AAs amount.

- Pathing for small areas in Caverns of Endless Song has been improved.



*** UI ***


- Added a check for the aggro meter hate label so that custom UIs could not accidentally crash the client.

- Added an option to set a chat window to default to speak in "Fellowship" chat.

- Fixed the missing '>' next to "Chat Channel" in the chat filter sub-menu.

- Fixed an issue that was causing item hot buttons to disappear when moving that item from the inventory to the Mount Key Ring.


- Changed -

EQUI_Inventory.xml



*** Previously Updated ***

- Raids for The Darkened Sea can now be obtained from Firiona in Katta Casturm: Deluge as well as from Arx Mentis.

- Updated the Heroic Adventure "Castle Relic" in Degmar. Added a few more safeguards to potentially keep players from getting the Commander into an odd state.

- Corrected the issue that could cause event 1 in Arx Mentis to mistakenly give success.




- The EverQuest Team



Hotfix Notes: November 19, 2014


*** Hotfix ***


- Firiona will no longer get confused and attack Ognit during the battle with Principal Indagatrix Lucia in Arx Mentis.

- The Cost of Balance - You can once again attack the teleport key generators in Arx Mentis.



Hotfix Notes: November 20, 2014


*** Hotfix ***


- Crying for the Dead - You can now receive credit for creating the Full Degmar Inkwell by hailing Thubr Axebringer in Degmar (as long as you have the Full Degmar Inkwell in your inventory). The necessity to hail Thubr is temporary until the next patch.

- Fixed the issue that would cause some of the raids in Arx Mentis to reset after completion.

- Fixed the issue that caused some of the books employed by Principal Quastori Numicia to be immune to attack.

- Removed Summoning from almost all NPCs in brother island. Only the rare NPCs, furthick chargers, and furthick pounders continue to summon. Additionally, siren seekers, siren stealers, siren slashers, and brother guards no longer summon in the mission “The Cover of Night.”

- Fixed an unusual situation that prevented the Proloxis that fight for Principal Indagatrix Lucia from being snared as intended.



Hotfix Notes: November 24, 2014


*** Hotfix ***


- Crying for the Dead - You can now get task credit for creating the Full Degmar Inkwell by hailing Thubr Axebringer in Degmar if you have the full inkwell in your possession or you have already created the Memorial Announcements. The final hail of the task will also give you credit for the Full Degmar Inkwell step even if you have already completed all the other steps of the quest.



Hotfix Notes: November 25, 2014


*** Hotfix ***


- So long as at least one player in the zone has the task "The Hills Are Alive," killing the undead bunny, Puffball, will update the task.



December 11, 2014

_____________________



*** Highlights ***


- The Darkened Sea Collector's Edition now comes with additional items! If you purchase this edition, or have purchased it in the past, you now receive a whistle item that summons a parrot to teleport you to Brother Island. You also receive your choice of one of three Battle Cat Mounts! If you own the Collector's Edition, you may purchase additional Battle Cat Mounts on the Marketplace for your characters.

- On December 12th the 15 Days of Frostfell start! Each day, something unique will be offered in the form of events or sales on items in the Marketplace. Check the website and Marketplace daily to see what we have in store!

- The traditional Frostfell Marketplace items return on December 14th. Frostfell events run from December 3rd to January 22nd.

- New Hero's Forge armor sets will be available January 14th! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.

- Added a group version of the final raid in Arx Mentis, which will be available December 17th. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.

- The progression requirements for traveling to Brother Island have been removed.

- Chests can now be found at the end of most missions in The Darkened Sea.



*** Items ***


- New Hero's Forge armor sets will be available January 14th! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.

- Fixed Irae Faycite Shard: Vigorous Strike and Irae Faycite Shard: Reefcrawler Blade Strike so they can be equipped.

- Increased the focus caps on TDS global drop raid gear to level 105.

- Changed Jonas Dagmire's Skeletal Parrot so the correct maximum stats are visible when inspecting the item.

- Changed the delay on basic 2h weapons in TDS to 30.

- Most Raid Elder Seals have had their required and recommended levels slightly increased.

- Fireshard Ring and Magi Blaster Gauntlet now require Level 95 to use.

- Raid Elder Seals for Leather and Chain now have the correct classes.

- Etherbolt, the spell cast by clicking the Etherbolt Ring, will now do damage properly.

- Distillate of Clarity XIV - XVIII will now regenerate the amount of mana that the description indicates it should.

- Distillate of Spirituality XVIII will now regenerate the amount of HP and mana that the description indicates it should.

- Knowledge of the Past XV will now regenerate the amount of HP that the description indicates it should.

- The Preservation of the Ancestors and Rejuvenation of the Ancestors effects on Tideworn Coat of the Diviner, Highwater Coat of the Diviner, Deepfathom Spiritwalker Coat, and Darkwater Spiritwalker Coat will now work properly.



*** Quests & Events ***


- The traditional Frostfell events run from December 3rd to January 22nd.

- Added a group version of the final raid in Arx Mentis, which will be available December 17th. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.

- Crying for the Dead - Creating the Full Degmar Inkwell in any zone will now give you quest credit. If you have already gotten past this step and used the inkwell, you can hail Thubr in Degmar for credit.

- August Ore and August Animal Pelts now drop in Heroic Adventures from The Darkened Sea.

- Chests can now be found at the end of most missions in The Darkened Sea.

- It is no longer possible to trigger event success before achieving actual success when fighting Principal Vicarum Nomia.

- Several Heroic Adventures should no longer become gated by NPCs becoming non-combatable when certain events occur.

- Physical Resonance and Chain Drag will now properly do damage.

- The Fungal Corruption - The Crystalline Water will now correctly create the Fungal Antidote item when used.

- Burn Out - Mischievous Flameshield, cast by a tiny avatar of Ro, will now work correctly.



*** Spells ***


- Bard - Increased the damage on all ranks of Fjilnauk's Insult to match the standard upgrade.

- Beastlord - Visoracius' Maelstrom now correctly trigger-casts Visoracius' Disease Strike rather than Nak's Disease Strike, and properly follows the rule for possessives.

- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect should be avoided significantly less often now.

- Monk - Echo of Deceit should be avoided significantly less often now.

- Ranger - Heartsplit should be avoided significantly less often now.

- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect should be avoided significantly less often now.

- Stonescale Husk's mana drain component will now drain the appropriate amount of mana.

- Glorious Exoneration Rk. II's damage component is no longer capped lower than intended.



*** NPC ***


- The revelers in Degmar that attack when you steal food or fail to dance with them are now limited to 20 new NPCs. Additionally, their name changed to "an angered reveler," they give significantly less experience, and they will depop in approximately 30 seconds if idle.

- Many golem NPCs that displayed the wrong texture will now display the correct one. For example, there were numerous ice golems that were appearing as rock golems by mistake.

- Lingering Fear will no longer land on paladin or shadowknight characters that have the Fearless AA.

- The spell Grave Chill cast by Nightmare Devourers now uses only one type of slow effect instead of both.



*** AA ***


- Necromancer - Fixed a bug preventing the Self-Sacrifice AA from working properly.

- Decapitation, Mental Contortion, and Steel Vengeance effects are no longer capped lower than intended.

- The maximum possible damage from Infusion of Thunder procs has increased to follow the same percentage increase as the minimum.



*** Achievements ***


- It's a Frog Eat Frog World - Frogloks without armor will now count towards this achievement.

- Added achievements for the "Let's Have Some Fun" and "This Ain't Right" Bristlebane tasks. You can find them in EverQuest -> Special category -> Bristlebane Day - The Repercussions of Fun

- Evil Ended - Fixed an issue that would always reward players with this achievement during the final raid in Arx Mentis.

- It is now possible to acquire all three achievements when fighting Principal Vicarum Nomia.



*** Collections ***


- Fixed a bug where the collection ground spawns in Thuliasaur Island for the set "Our Fading History" could become unobtainable over time.



*** Miscellaneous ***


- The progression requirements for traveling to Brother Island have been removed.

- Corrected graphical anomalies with plate breastplates and shields for certain male troll animations.

- The opening loading theme's volume has been reduced to the volume of other music in the game.

- Fixed some pathing issues.

- Added an "always" option to /hidecorpse. This will make all current corpses and all future corpses disappear.

- The merc points cap message will only appear one time when you hit the point cap.



*** UI ***


- Made the first entry in the map window "default" with a lowercase 'd' so it matches with the atlas tab.

- Fixed an issue where select-box drop-down menus could get stuck on the screen.

- Addressed an issue that could improperly "carry" the blue background from Mount Key Ring hot buttons to other pages in the hot bar.



*** Previously Updated ***

- The Cost of Balance - You can once again attack the teleport key generators in Arx Mentis.

- Firiona will no longer get confused and attack Ognit during the battle with Principal Indagatrix Lucia in Arx Mentis.

- Fixed the issue that would cause some of the raids in Arx Mentis to reset after completion.

- Fixed the issue that caused some of the books employed by Principal Quastori Numicia to be immune to attack.

- Removed Summoning from almost all NPCs in Brother Island. Only the rare NPCs, furthick chargers, and furthick pounders continue to summon. Additionally, siren seekers, siren stealers, siren slashers, and brother guards no longer summon in the mission "The Cover of Night."

- Fixed an unusual situation that prevented the Proloxis that fight for Principal Indagatrix Lucia from being snared as intended.

- So long as at least one player in the zone has the task "The Hills Are Alive," killing the undead bunny, Puffball, will update the task.


- The EverQuest Team



Hotfix Notes: December 12, 2014


*** Hotfix ***


-The Cost of Balance - When entering the instance, you will no longer appear under the world.

-All Rivers Lead to the Sea - Multiple copies of Holmein will no longer spawn when the Unseen, Unheard Helper is spam-hailed.

-In Combine Dredge, Pria the Penitent and her placeholders have been moved down the ramp, away from Amlis the Torturer. This will make it safer for players trying to speak with Amlis. Additionally, NPCs on Pria's encounter will be less observant and not see as far.

-Kedge Counterblow - The rare NPC High Guard Vnayyanye or its placeholder "a restive guard" will no longer spawn early in this Heroic Adventure.



Hotfix Notes: December 16, 2014


*** Hotfix ***


- Argin-Hiz - Burn Out (Raid and Mission) - The Balance and Unbalance achievements are given out appropriately now.



Hotfix Notes: January 8, 2015


*** Hotfix ***


- Changed the way success is granted in the Arx Mentis progression raids, hoping to prevent false wins.

- Fixed a bug in the final raid in Arx Mentis that would allow Firiona and Galeth to tank for the players. Now if no players engage, the event will reset if Calix can’t find a player character to beat up.

- Entering Plane of Knowledge while on the last step of M.C. Tinkerton's tasks or with a reward from M.C. Tinkerton's tasks will update the achievement to complete that task.



Hotfix Notes: January 12, 2015


***Hotfix***


-The NPCs related to M.C. Tinkerton's events will now spawn for the duration of the New Year's events.




January 21, 2015

_____________________



*** Highlights ***


- If you give an item to your pet that it can't equip, the item will now be returned to you.

- Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.

- Increased the HP on mercenaries of level 101 and above by 10 percent.

- Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx mentis. Prices on most pieces from Researcher Orbiana have been reduced.

- Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.

- Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.

- The bag opening sound effects have had their volume reduced significantly.

- Sound effects for treading water, entering water, leaving water, and being underwater have been improved.



*** Items ***


- The Empowered Dragonscale Skystrider Saddle now correctly grants an additional mount slot.

- Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.

- Bags of Silver and Gold Tokens are now available from Alerynril in Plane of Knowledge. On progression servers, Rain of Fear must be open to purchase these bags.

- Corrected several issues with The Darkened Sea cultural armor stats.

- August Bounder armor now has a required level of 101 and a recommended level of 105.

- Cultural charms now increase in power wearing August cultural armor.

- August Cultural armor pieces have had their Emblem slots replaced.

- Corrected an issue that prevented the Trophy of the Seafarer from granting its intended stats.

- Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx Mentis. Prices on most pieces from Researcher Orbiana have been reduced.



*** Tradeskills ***


- Blackwort is now flagged as a tradeskill item.

- Master's Preservation bonus now decays on spells over level 105.

- A text error in the book "Adventures in Woodworking" has been fixed.

- Boundless Reaching Symbols for jewelcraft are now properly scribed from the Boundless Jewelcraft Weapon Augments book.

- Additional clarifying text for the tradeskill "Test" trophy quests has been added.

- Mariner's Alacrity bonus now decays on spells over level 105.

- Energized Clay Goo Pot now improves the pottery trophy when crafted.

- The August Lorekeeper Sleeves recipe is now labeled as such instead of as "August Lorekeeper Robes."



*** Quests & Events ***


- Castle Relic - This Heroic Adventure is now more lenient about giving the key bit to players. Players outside the zone will now receive the key. Also, even if you do not have the key, if you are in the Heroic Adventure instance and have defeated Commander Degmar, the safe room will allow you entry. Note: As part of this change, this task will now lock when the Commander runs from players after their first engagement with him.

- Fixed a bug in Arx Mentis raids that could cause the chest to be removed when the event cleans up.

- They're Everywhere - Reduced the number of injured bixies you need to revive from 15 to 10.

- The Avalanche raid in Icefall Glacier can now be triggered by one person. On progression servers, Seeds of Destruction must be unlocked before it can be triggered solo.

- LDoN quest messages will no longer be sent to players after the Omens of War expansion is enabled on a server.



*** Spells ***


- Multiple Classes - Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.



*** NPC ***


- Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.

- Reduced the agro and assist radii on most NPCs within Combine Dredge and the Combine Dredge Heroic Adventure. As part of this change, also marked the NPCs in the quarry as "indoor" so they will have further decreased agro and assist radii.

- Haunted Jack and Spooky Sally will no longer spawn in cities unless the Nights of the Dead event is active.

- Increased the HP on mercenaries of level 101 and above by 10 percent.



*** AA ***


- Wizard - Quick Damage will now work on Ethereal Fuse.

- Wizard - The description on Quick Damage now indicates the cast time bonus for ranks 4 and 5.

- Wizard - Ethereal Manipulation will now work on the latest ethereal spells: Ethereal Flash, Ethereal Rimeblast, and Ethereal Skyblaze.



*** Achievements ***


- Frostfell: Missing Gifts - Fixed the two incorrect references to Elba Straw. The achievement now references the appropriate NPCs: Cordys Leaflighter and Rellith Akkanar.

- Frostfell: Lost Toymakers - Changed the references of Dreadlands to the proper zone of The Great Divide.

- Frostfell: Gathering Jollies - Fixed the typo of "Knopwledge" to "Knowledge."

- New Years: Frostbeard - Fixed the issue with the tasks from M.C. Tinkerton not being flagged as completed, preventing this achievement from completing.

- Upon login, characters will receive achievement credit for the Frostfell tasks "Saving Santug" or "Searching for Clues" if these tasks were previously completed.

- Corrected an issue that prevented Halius Goldenthorn from selling the Statue of Silisia to players that had completed the achievement "Cavern Collectibles."



*** Miscellaneous ***


- NPC pathing in Bixie Warfront should be more reliable.

- The bag opening sound effects have had their volume reduced significantly.

- Sound effects for treading water, entering water, leaving water, and being underwater have been improved.

- If you give an item to your pet that it can't equip, the item will now be returned to you.

- Fixed a crash that could occur sometimes when going to character selection.

- Fixed an issue that was causing some sounds to ignore your sound volume settings in the Options window.



*** Previously Updated ***

- The Cost of Balance - When entering the instance, you will no longer appear under the world.

- All Rivers Lead to the Sea - You can no longer spawn multiple copies of Holmein by spam-hailing the Unseen, Unheard Helper.

- In Combine Dredge, moved Pria the Penitent and her placeholders down the ramp, away from Amlis the Torturer. This will make it safer for players trying to speak with Amlis. Additionally, NPCs on Pria's encounter will be less observant and not see as far.

- Kedge Counterblow - The rare NPC High Guard Vnayyanye or its placeholder, "a restive guard," will no longer spawn early in this Heroic Adventure.

- Argin-Hiz - Burn Out (Raid and Mission) - The Balance and Unbalance achievements are given out appropriately now.

- Changed the way success is granted in the Arx Mentis progression raids, hoping to prevent false wins.

- Fixed a bug in the final raid in Arx Mentis that would allow Firiona and Galeth to tank for the players. Now if no players engage, the event will reset if Calix can't find a player character to beat up.

- Entering Plane of Knowledge while on the last step of M.C. Tinkerton's tasks or with a reward from M.C. Tinkerton's tasks will update the achievement to complete that task.

- The NPCs related to M.C. Tinkerton's events will now spawn for the duration of the New Year's events.



- The EverQuest Team



January 23, 2015

_____________________



- Fixed an issue where Emblems inserted in August cultural armor were being deleted rather than removed to your cursor.

- Fixed an issue that prevented Froglok August Bounder cultural armor from accepting seals.

- Fixed an issue that prevented cultural charms from working with Froglok cultural armor.

- Fixed the Cleave IX - 42 effect on Cultural Raid Elder Chest Seals.

- All Cultural Raid Elder Seals "of the Oracle" should now decay at level 105, instead of just some of them.

- Fixed an issue where the netstat window was not being correctly toggled via its mapped hotkey (Default: F11).



- The EverQuest Team



January 28, 2015

_____________________


- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance. This applied to Zebuxoruk in The Void, and Dragons and Chromadrakes in Skyshrine.

- Removed some zone_assets.txt files that contained no entries which could cause client memory problems.

- Restored missing particle effects on Arx Mentis raid weapons.



- The EverQuest Team


February 25, 2015

_____________________



*** Highlights ***


- EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.

- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.

- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.



*** Items ***


- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.

- Bayle Marks can now be traded.

- August Bounder armor now has a required level of 101 and a recommended level of 105.

- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.

- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.

- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.

- Made the following modifications to the Decorative Dummies sold by Brent Harnak in Sunrise Hills:

- - The Combat Dummies can now be placed inside personal housing in addition to guildhalls.

- - The Combat Dummies can now have their level, armor class and body type modified.

- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.

- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.

- Replaced all Call of the Forsaken gemstone drops with Rain of Fear gemstones in the Heart of Fear zone.

- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.

- Corrected an error that prevented Bags of Doubloons from being opened.



*** Tradeskills ***


- August Bounder armor now has a required level of 101 and a recommended level of 105.

- AC on The Darkened Sea cloth cultural armor and seals is now more consistent.

- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.



*** Quests & Events ***


- Captain Tita's Ghost (Raid) - Fixed a bug that was causing the Phasmia Ledalus to do considerably more melee damage than was intended.

- Captain Tita's Ghost (Raid) - Adjusted Tita's melee damage increase to occur more quickly only if the majority of her reinforcements are "Annoyed" rather than just "Bored."

- Captain Tita's Ghost (Raid) - Adjusted the Phasmia Vitali so that their use of Pillar of Claws more closely matches their behavior in raid 1.

- Defense of the City (Raid) - This raid will no longer drop spell essences other than Minor Essence of the Citadel.

- Principal Vicarium Noma (Raid) - Fixed a problem that could cause this event to reset if it was successfully beaten very close to the hard reset timer (45 minutes).

- All progression raids in Arx Mentis now drop four to eight Essences of the Citadel.

- A Cunning Plan (Raid) - Mephit minions in this Lichen Creep raid now send their target a message when using their Clawed Swipe ability from afar.

- Corrected an issue with the achievement 'The Tavern at the End of Norrath (Raid).' It now correctly checks for the completion of 'Field of Scale - Confrontation.'

- Those seeking the elusive sphinx Isilisinisusurpa should inquire with Noble Sivrn as to her whereabouts.



*** Spells ***


- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.

- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.

- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.

- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.

- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).

- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.

- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.



*** NPC ***


- Researcher Orbiana will now sell all Essences of the Citadel if you have completed the raids they drop from.

- Vendors around Norrath have agreed to accept less profit when selling Nobles to adventurers. You can now purchase them for a closer amount to their selling price than before.

- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.

- The Animated Tomes in the Dreadspire library will now respawn much more quickly.

- Corrected the appearance of Raveners in Kaesora.



*** AA ***


- Beastlord - Modified Bestial Alignment to change wood elf characters into treants instead of wolves.

- Enchanter - Mana Overburn will now work on Mana Repercussion, Mana Reverberation, and Mana Reciprocation.



*** Progression Servers ***


- Extra mercenary slots can now be purchased on Progression servers.



*** Miscellaneous ***


- If a player picks up a lore ground spawn item they already own, they can now again see the item without requiring that the player change zones or log out and back in.

- Fixed a building in Nedaria's Landing which had missing geometry.

- Fixed various links inside the help and petition system to point to daybreakgamecompany.com instead of SOE.com.

- Changed some of the references to Sony Online Entertainment to Daybreak Game Company and from SOE to DBG.

- Summoned wolves will now run instead of slide.

- Removed the restriction on opening help windows within the Tutorial zone.



*** UI ***


- Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.

- Fixed a grammatical issue in the race change window from "and your bind location to be changed" to "and your bind location will be changed".

- The dynamic zone and guild management window minimum sizes can now be changed in the xml files.

- Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.

- Fixed a bug where some text could overlap in the item window.

- Fixed social integration sync.

- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.



- Changed -


- EQUI_DynamicZoneWnd.xml

- EQUI_GuildManagementWnd.xml

- EQUI_RaceChangeWnd.xml



*** Previously Updated ***

- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance.



- The EverQuest Team



Hotfix Notes: March 5, 2015


*** Hotfix ***



- All Arx Mentis progression raids will now only pull people from the raid areas to their safe points rather than everyone in the zone.

- Praetor Captain Tita (Raid) - Fixed an error that was causing her to cast the wrong spells on the wrong targets and preventing the Slapstick achievement from being completed. She will now correctly use her ability Shield Sweep, which does damage in a forward arc and a little knockback.

- Principal Quastori Numicia (Raid) - Purple and Green golems will no longer regenerate while this event pauses. This should make the Balance of Power achievement a bit easier to complete.

- Principal Indagatrix Lucia (Raid) - Fixed the messaging from the Humas Proloxis and Ignas Proloxis so that all players should be able to see the warning messages from their AoE spells.

- Principal Indagatrix Lucia (Raid) - Principal Indagatrix Lucia will no longer jump to attack NPCs, including pets or Firiona. Also, when she warns about incoming parasites, she will shout so that all of her Magia can hear her.

- Calix Quirinus (Raid) - Fixed a bug that prevented players from completing the Evil Ended achievement in this event.



- The EverQuest Team


March 11, 2015

_____________________



*** Highlights ***


- Experience in pre-CotF zones for characters over level 100 has been increased dramatically.

- Mercenary experience gains from task rewards are no longer capped.

- Heroic Adventure completion experience rewards will now be modified by Lesson of the Devoted, Bottles of Adventure, and other experience-modifying buffs.



*** Previously Updated ***

- All Arx Mentis Progression Raids will now only pull people from the raid areas to their safe points rather than everyone in the zone.

- Praetor Captain Tita (Raid) - Fixed an error that was causing her to cast the wrong spells on the wrong targets and preventing the Slapstick achievement from being completed. She will now correctly use her ability Shield Sweep, which does damage in a forward arc and a little knockback.

- Principal Quastori Numicia (Raid) - Purple and Green golems will no longer regenerate while this event pauses. This should make the Balance of Power achievement a bit easier to complete.

- Principal Indagatrix Lucia (Raid) - Fixed the messaging from the Humas Proloxis and Ignas Proloxis so that all players should be able to see the warning messages from their AoE spells.

- Principal Indagatrix Lucia (Raid) - Principal Indagatrix Lucia will no longer jump to attack NPCs, including pets or Firiona. Also, when she warns about incoming parasites, she will shout so that all of her Magia can hear her.

- Calix Quirinus (Raid) - Fixed a bug that prevented players from completing the Evil Ended achievement in this event.


- The EverQuest Team


March 25, 2015

_____________________



*** Highlights ***


- The Advanced Loot System is here! See the section below for details.

- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.

- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.



*** Advanced Loot System ***


- Please note that there are extensive help files available in the /advloot window. The following is an overview to help you get started.

- If you wish to disable the Advanced Loot System, type /advloot, click on the "Edit Filters" button, and then uncheck the "Use Advanced Looting" option there.


- When you are solo, any loot from NPCs you kill will appear in your Personal Loot List. You have these options with things that appear on this list:

- - Loot: Click the green check mark and this item will be placed in your inventory immediately.

- - Leave: Click on the red X and the item will be left on the NPC's corpse.

- - AN (Always Need): Check this box to say you always "need" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).

- - AG (Always Greed): Check this box to say you always "want" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).

- - Never: Click on this red X and the item will be added to your "never" filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).

- - Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.


- When you are in a group, the Master Looter's name will appear in the loot window, and the following options now appear in your Shared Loot List:

- - ND (Need): Indicate that this item will benefit you directly.

- - GD (Greed): Indicate that you would like this item.

- - NO: Indicate that you do not want this item.

- - AN (Always Need): If you select this, you will always roll "Need" for this item.

- - AG (Always Greed): If you select this, you will always roll "Greed" for this item.

- - NV (Never): Indicate that you never want this item.


- If you are the Master Looter, you have the following additional options:

- - Action: This is an icon that shows the current status of the item. It defaults to "Ask" (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to "Stop" (Red octagon), which will stop all action relating to the item.

- - Manage: If you click the gear icon, you open the Manage window. From this window you can choose the following:

- - - Leave On Corpse will leave the item on the corpse. Once the corpse unlocks, anyone is free to loot it.

- - - You can also choose a player in your group from the drop-down menu and click "Give." This will award the item to that player directly.

- - - If you check "Auto Roll," an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.

- - Roll: Check this box to initiate a roll for the item.

- - You can also right-click on the item for the following options:

- - - Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.

- - - Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.

- - - Give to: This option lets you give the item directly to a specific person in your group.



*** Quests & Events ***


- Artifacts of Great Importance - Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly. You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).

- Liquid Courage - A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective. The real method to obtain the objective does not involve this item.

- Korucust's Royal Pain - Corrected a problem that could allow players to complete some task elements out of order and get stuck.

- Korucust's Royal Pain - Removed the requirement to have the key on your cursor when opening locked doors. It can merely be in your inventory.

- Korucust's Royal Pain - Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.

- Korucust's Royal Pain - Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.

- Korucust's Royal Pain - Enemies in this Heroic Adventure now scale down in level more fairly.

- Pirates of Timorous Deep - Pirates you encounter in this mission will no longer enrage at low health.

- Pirates of Timorous Deep - Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.

- Pirates of Timorous Deep - Enemies in this Heroic Adventure now scale down in level more fairly.

- Cleansing the Ground - Fixed a bug that could cause far too many infected and hosts to spawn in this task.

- In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.



*** Spells ***


- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.

- Magicians - Added "No Twincast" effects to all levels of Rampaging Servant. This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.

- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.

- Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.



*** NPC ***


- Brasse's beard has been located and returned to the correct location.

- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.



*** AA ***


- Monk - Removed the knockback effect from Dragon Punch AA procs. Additionally removed the option to create an activation button for this ability because it is a passive effect.



*** Miscellaneous ***


- Changed the default file format for screenshots to JPG instead of BMP. You can change your screenshot format back to BMP or to PNG by placing the line "ScreenshotType=PNG" in the [Defaults] section of your eqclient.ini file.

- Disabled the force pop-up of the expansion at the login screen when you don't have the expansion.

- Removed the force pop-up of the Welcome Screen when logging in.

- Opening the petition window in your default browser should no longer point to an invalid page.

- /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.

- Optimized the processing of long merchant lists. They should open more quickly now.



*** UI ***


- Added the new /autobank command. This will attempt to place any item on your cursor in your bank.

- The voice chat window is no longer active by default.

- /clearchat and /clearallchat now function while in hover mode.

- Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.

- Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.

- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.


- Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the "Reset UI to Default" option just below "Enter World" on the Character Select screen.


- Added -

EQUI_AdvancedLootWnd.xml

EQUI_LootFiltersCopyWnd.xml

EQUI_LootFiltersWnd.xml

EQUI_ManageLootWnd.xml


- Changed -

EQUI_Templates.xml

EQUI_Animations.xml

EQUI_OptionsWindow.xml

EQUI_RaidWindow.xml

EQUI_Templates.xml

EQUI_TextEntryWnd.xml

EQUI.xml


*** Previously Updated ***

- Cleansing the Ground - Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.


- The EverQuest Team



Hotfix Notes: April 9, 2015


*** Hotfix ***


- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.

- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).

- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.

- Fixed several epic 1.0 quest turn-ins that were made non-multi-questable in the last update.



April 22, 2015

_____________________



*** Highlights ***


- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).

- Spells with resource tap components will now stack with each other as intended.

- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.



*** Quests & Events ***


- Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.

- Principal Quastori Numicia - Fixed an error that prevented players from obtaining the Balance of Power achievement in this raid.

- In Kedge Keep, a harbinger of the seas can help adventurers get their epic 1.0 pieces that would normally drop from Phinigel Autropos.

- In Dreadlands, a harbinger of frost can help adventurers get their epic 1.0 pieces that would normally drop from Gorenaire.

- In Skyfire Mountains, a harbinger of flame can help adventurers get their epic 1.0 pieces that would normally drop from Talendor.

- All item drops from these harbingers (including those added in earlier updates) must now be converted via a right-click before they can be handed to the quest NPC.

- These harbingers will not appear on Progression servers until House of Thule is unlocked.



*** Spells ***


- Spells that are triggered by doom effects will now check for stacking conflicts before they are applied.

- Spells with resource tap components will now stack with each other as intended.



*** NPC ***


- Warrior guards in Neriak Commons and Third Gate are no longer flagged as Noble exchange merchants. Guard W`Selo by the bank will still be happy to take your business.



*** Mercenaries ***


- Fixed a problem that caused the game to repeatedly send messages in load balanced zones about suspending mercenaries even when there were no mercenaries to suspend.



*** Miscellaneous ***


- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).

- Fixed a bug that wasn't allowing /autobank to put empty containers in containers in your bank.

- Fixed a misleading message given to players when they attempted to create fellowship camps when three players weren't close enough to the camp.

- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.

- Removed an errant text message when you enter an expedition (not an adventure) that launches with an LDoN switch.

- Created new option for players to switch instances in load-balanced zones with the new /pickzone command. Once a flagged zone reaches a threshold of players, it will start another instance of of the zone which you will be able to go to. The goal of this functionality is to help reduce congestion in starting areas.

- Corrected the order in which the current Progression Server poll questions appear.



*** UI ***


- If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.

- Convertible items now have an item link in the description window to show you what the item will be transformed into.

- Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.

- Made the Audio Triggers list window resizable.


- Changed -


EQUI_ItemDisplay.xml

EQUI_MIZoneSelectWnd.xml



*** Previously Updated ***

- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.

- Several epic 1.0 quest turn-ins which were multi-questable until the most recent update are now multi-questable again.

- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.

- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).



- The EverQuest Team


May 19, 2015

_____________________



*** Highlights ***


- Added a search function for advanced loot filters.

- Improved the load speed of characters into the world and when reloading UI.

- Moved the advanced loot settings from the Edit Filters window into a new window.

- Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.



*** Quests & Events ***


- Calix Quirinus (Raid) - Corrected a bug that caused messaging about Lanys' Area of Effect attack to fail. Cut the radius of her targeted Area of Effect knockback in half.

- Calix Quirinus (Raid) - Corrected a bug that caused Arc Worker adds to change targets every 5 seconds instead of every 20 seconds as intended.



*** Spells ***


- Corrected a bug that caused adjustments to critical chance to also affect critical amount.

- Spells with 'doom' effects, such as Promised heals and Kron's Maelstrom, should now stack more intelligently.



*** NPC ***


- All translocators can now see you if you are hiding or invisible.



*** AA ***


- AA abilities that place a 'doomed' effect on their target will now stack properly.

- Fixed a bug that allowed Enchanters to gain full control over summoned animations without purchasing the Animation Empathy AAs.

- Adjusted the way that the Eyes Wide Open line of AA abilities are granted to be more consistent between ranks. You will no longer be required to purchase any rank at a 0 cost. Additionally, all shrouds and template characters will have Eyes Wide Open granted to them innately so that all slots in the extended target window behave as expected, even in template form.

- Enchanter - Made the following adjustments to Gift of Hazy Thoughts:

-- 1. Increased the proc chance from 5 to 8 percent.

-- 2. The version of Chromatic Haze that is cast by Gift of Hazy Thoughts is now equivalent to rank 6 of the Chromatic Haze instead of rank 1.

-- 3. The spell can now only be triggered when casting 0-duration direct damage spells with a non-zero cast time, minimum level of 85, and a mana cost.

- Enchanter - Adjusted Sanguine Mind Crystal and Azure Mind Crystal in the following ways:

-- 1. Summoning a Mind Crystal now has a 1 second cast time.

-- 2. Summoning a Sanguine Mind Crystal now has a 5 minute recast timer.

-- 3. Summoning an Azure Mind Crystal now has a 5 minute recast timer.

-- 4. The Sanguine Mind Crystals summoned by the AA now share a lore group and 5 minute recast time.

-- 5. The Azure Mind Crystals summoned by the AA now share a lore group and a 5 minute recast timer.

-- 6. The mana cost for summoning a mind crystal is now twice the amount of hit points or mana returned by that crystal. In the case of rank 1 this is a mana cost reduction; for ranks 2-4 this is a mana cost increase.

-- 7. Corrected a typo in the description for the amount of mana returned by Azure Mind Crystals.

- Monk - Restored the knockback on the spell Dragon Force. The monk skill Dragon's Balance will now prevent Dragon Force from being cast while Dragon's Balance Effect is active.

- Shaman - Corrected Extended Languid Bite so that it now functions as described.

- Wizard - The critical chance reduction on Arcane Fusion no longer reduces the critical damage as well.



*** Progression Servers ***


- The new Plane of Knowledge vendors that consolidate all tradeskill items have been restricted to The Darkened Sea or later.



*** Miscellaneous ***


- If you die in a load balanced instance of a zone that you are bound in, you will now respawn in your former instance instead of respawning in the base instance.

- Grouped players who are feared when an NPC that drops loot dies will now correctly see the items without having to re-login or re-zone.

- Fixed a bug with advanced looting occasionally not updating the window properly for non-master looters when an item is given to a player with many items in their shared list.

- Removed the 0.2 second weapon delay associated with using the /autofire command.

- Fixed an error that caused multiple polls to be listed in the incorrect order.



*** UI ***


- Fixed a crash with check boxes in the advanced loot system.

- Fixed a client crash involving reloading the UI and changing race.

- Replaced a few logos and text references to reflect our new company name.



- Changed -

EQUI.xml

EQUI_AdvancedLootWnd.xml

EQUI_Animations.xml

EQUI_CharacterListWnd.xml

EQUI_EQMainWnd.xml

EQUI_LootFiltersWnd.xml

EQUI_LootSettingsWnd.xml

EQUI_MarketplaceWnd.xml



*** Previously Updated ***


- Spider's Bite - The additional spiders in Dreadlands no longer leave a corpse, and there is now a limit to how many can spawn simultaneously.

- Corrected an issue that caused mercenaries to remain in their passive state when attempting to set them to other states.



- The EverQuest Team



May 28, 2015

_____________________



*** Highlights ***


- Many more zones will spin up new instanced versions when they are populated by enough adventurers.



*** Spells ***


- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.

- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.



*** NPC ***


- Soulbinders have discovered how to reliably bind the soul of all adventurers, even in non-city zones.



*** Progression Servers ***


- Forged Firebrand weapon creation will be disabled on Progression Servers until Brunnel Kegstander appears to teach their recipes to the world.

- Kaxon Frennor should now appear on all Progression Servers, but will not offer his newbie weapon quest until the appropriate time.



*** Miscellaneous ***


- Fixed an issue where items intended for Ragefire were appearing on other servers.

- Corrected the navigation of boats through the Ocean of Tears. They should spend much more of their time in the water now.



*** UI ***


- Changed /pickzone so that it will show all of the available instances instead of just the first 10.

- Changed the messaging if you are in a login queue to signify you were already in the queue.



- The EverQuest Team




June 17, 2015

_____________________



*** Highlights ***


- Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.

- Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.

- Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.

- Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.

- All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.



*** Items ***


- Bard - Reduced the casting time of the Arpeggio spells on certain breastplates from 0.3s to instant.



*** Quests & Events ***


- Arx Mentis raids - Glowing Essences of the Citadel now have a small chance to drop in Tier 2 Arx Mentis raids and drop more commonly from Calix Quirinus.

- All Arx Mentis progression raids - Now drop exactly six Essences of the Citadel rather than between four and eight.

- Anniversary - The 5th-13th Anniversary events have been extended to run until July 15th.

- Heritage - The Crushbone and Permafrost Hardcore Heritage events have been extended by a week and will now end on 7/1.



*** Spells ***


- Buffs with limited charges that are consumed when their focus effect is applied now continue to apply their remaining effects until the spell that was focused by that buff is finished resolving. This corrects a problem where the critical chance portion of spells (like Chromatic Haze and Frenzied Devastation) was never applied during the buff's final charge, because the buff was removed after the focus effect was applied but before the critical chance modifier was checked.



*** NPC ***


- All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.

- Added factions to many NPCs in newbie zones that did not have them before, causing guards to hate them once again.



*** AA ***


- Bard - Restored the doppelganger effect and removed the shadowstep component on the AA line "Lyrical Prankster".

- Beastlord - Corrected a bug with ranks 4-6 of the AA line 'Nature's Salve' that caused them to cast the spell associated to rank 3 of the ability. Ranks 4-6 should now increase in power and trigger the effect on your warder as originally intended.

- Rogue - Corrected an issue that caused rank 6 of AA Extended Envenomed Blades to not function.

- Rogue - Corrected an issue that prevented all ranks of the AA Enduring Vision from working.

- Wizard - Arcane Fusion no longer deals damage to non-NPC targets. This should ensure that wizards who fail their Bucolic Gambit are slightly less likely to annihilate themselves.

- Corrected a typo in the description of the buff cast by the AA "Glyph of the Cataclysm".

- Corrected several inconsistencies with the casting level of AA abilities.



*** Progression Servers ***


- Restored the spell merchant Gadallion to the Southern Desert of Ro in all eras.

- The Wizard spell Rend is now available on Progression Servers in all eras.

- The Potion of Companion's Amnesia is now available for purchase in the marketplace on all Progression Servers.

- "an old froglok" in Upper Guk no longer spawns on Progression Servers until the Planes of Power expansion is unlocked.

- Luminescent Weapon Grade Ore is no longer be available for purchase on Progression Servers until Rain of Fear has unlocked.

- Some cookie molds that were not available at launch are no longer available on Progression Servers.

- Recipes that call for Thalium Ore are no longer visible on Progression Servers until Dragons of Norrath.



*** Miscellaneous ***


- Steamfont Mountains will now correctly use load balancing as intended.

- Corrected an oversight that prevented players that were created on the Vox server from being able to select the suffix "of Vox".



*** UI ***


- There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.

- You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won't function (such as combat) will prevent this message from appearing.



- Changed -


*** Previously Updated ***


- Fixed the Deepwater Harpoon quest. Returned the missing sentries to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.



- The EverQuest Team



July 01, 2015

_____________________



*** Highlights ***


- Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!



*** Items ***


- Girdle of the Weaponmaster - The focus effect Boon of the Seeress has been adjusted to include the number of spells that it previously focused, prior to a number of data changes to AA spells.



*** Quests & Events ***


- Aranaea the Cleaver - Fixed an issue with the use of the Arcanist's Ignitor in the Plane of War. Burn it all down!

- Seductive Subterfuge - The task step to "Banish the skeletons, spirits, and banshees" in this Caverns of Endless Song heroic adventure now requires 9 kills instead of 10.



*** Spells ***


- Enchanter - Corrected an issue with the way that damage shield damage from items is calculated in order to fix a problem with the Ward line of spells. Damage shield damage from items will now only be added to your total damage shield amount if your effective Damage Shield total is greater than 0.

- Corrected an issue with player cast spells that trigger an additional spell when the first spell fades. The second spell will now properly use the original caster's focus effects and send damage messages to the correct person.

- AoE resurrection abilities will now properly land on corpses in hover mode.



*** NPC ***


- Original EQ bosses are now immune to memory blur effects.

- Most clockworks throughout Norrath now have a chance to carry saltpeter.



*** AA ***


Magician - Updated Theft of Essence to include the three ranks of the level 103 summoned bane damage spell "Eradicate the Unnatural" as a possible trigger for the "Theft of Essence" pet buff.

Magician - Corrected a bug that caused rank 6 of Extended Fire Core to extend the duration of all spells by 36 seconds rather than extending the duration of just the "Fire Core" AA spells.



*** Progression Servers ***


- The Hole, Kedge Keep, Permafrost Keep, and Nagafen's Lair will spin up new load balanced versions when they are populated by enough adventurers. There is no hard limit to the number of adventurers that can be in any particular version of these zones. Raid NPCs will only spawn in the base instance of these zones.

- The Commonlands can now support many more simultaneous adventurers before it is full.

- Raid bosses will provide more of a challenge on progression servers. They will also spawn more frequently but with more randomization between spawn times.

- The residents of the Plane of Hate and Plane of Fear will spawn more frequently.



*** Miscellaneous ***


- /outputfile will now tell you it's complete in chat. Also if you use /outputfile with an invalid option, it will output the usage message.

- Shadowrest - Corrected an issue that could potentially result in a player becoming stuck in Shadowrest. If the location from which you entered has been cleared, you will now be sent to your original starting location rather than your bind point.



*** UI ***


- Merc AAs - Made the cost column display nothing when the max rank has been purchased.

- Added the current count of players in your current /pickzone instance to the window.

- When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.



- Changed -


*** Previously Updated ***


- Corrected an issue that would cause a zone to crash if a player died from a limited use doom effect.



- The EverQuest Team



July 22, 2015

_____________________



*** Highlights ***


- Proc effect stacking - Multiple procs can now trigger from the same triggering action. Each proc effect that is active will be processed independently. See the Spells section for details.

- Damage shields now report the damage that they do in all cases and can be directed to chat filters.

- Spells that do not take hold will now relay a more accurate description as to why they did not take hold.

- A new item, the Legend of the Oathbreaker, is available with prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, and Against the Void.

- Journeyman's Rucksacks and Journeyman's Pocketed Rucksacks are now available for purchase year-round on all servers that have Omens of War unlocked.



*** Spells ***


- Beastlord - The Nature's Fury line of spells will now correctly reduce offhand damage from damage shields, instead of increasing it.

- Magician - Summon spells such as Call of the Hero no longer cause their target to dismount, unless the location that the target is being summoned to is too small of an area for that target to have summoned a mount.

- Spells that do not take hold will now relay a more accurate description as to why they did not take hold.

- Reduced the critical chance for all rain spells level 96 and above.

- The Spell Critical Chance spell effect has been split into separate Critical Chance and Critical Damage effects. Spells that affected one or the other have been changed to have equivalent effects.

- Proc effect stacking - Changed how buffs that trigger effects when spells and skills are used ("procs") interact with each other. All procs now have the ability to cast concurrently. This changes previous behavior that only allowed one proc spell to be cast at a time.

- - Example one: For a player using the Bone Staff of Wickedness and the buff Spirit of the Puma, it is now possible for both effects to proc independently each melee round. Under the previous rules, players could only cast one or the other spell per melee round.

- - Example two: For a player wielding Kyzer's Ritual Dagger augmented with The Murderer's Heart, it is now possible for both effects to proc independently each time that player casts an appropriate detrimental spell. Under the previous rules, players could only cast one or the other spell per appropriate detrimental spell cast.

- Spells can now be defined as belonging to a Spell Stacking Group. Inspecting a spell that belongs to a Spell Stacking Group will list the name of that group and the rank of that spell within the group in the spell inspection window.

- Assigned Spell Stacking Groups to buffs that trigger effects when casting spells or using skills in order to support the fact that you can now have multiple buffs with these effects active at the same time.

- - Examples: Mana Reiteration Rk. III (which is now rank 22 of the "Mana Flare" stacking group) will now be overwritten by Mana Reciprocation Rk. III (which is now rank 40 of the "Mana Flare" stacking group).

- - Mana Reciprocation Rk. III will *not* be overwritten by Ancient Hedgewizard Brew because Ancient Hedgewizard Brew is part of the stacking group "Resonant Tonics".

- Damage shield damage is now considered magical non-melee damage; this means that melee guard and melee threshold guard spell effects will no longer negate damage shield damage. Rune, spell guard, spell threshold guard, and spells that allow you to absorb damage as mana will continue to block damage shield damage.

- Taking damage from a damage shield is now an action that can decrement the use counter on some limited use spells.

- A number of changes have been implemented regarding damage shield and environmental damage messages:

- - Changed damage shield message filters from "Show All/Hide All" to "Show All/Show Mine/Hide All."

- - Added the ability to filter environmental damage messages for other players as "Show All/Hide All."

- - Added the ability to set individual colors for incoming, outgoing and others' damage shield messages, and to filter them to separate windows.

- - Damage shield messages will now display the amount of damage dealt by a defender to an attacker. Damage assignment has not changed; damage from damage shields is still not assigned to an owner.

- - Damage shield messages will now display the correct message if the amount of damage being taken was negated by spell effects such as rune or spell guard.

- - Changed the filter for spell effects that cause the bearer to take damage when they attack (such as the cleric "Mark" line of spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the attacker takes.

- - Changed the filter for spell effects that cause the caster of a detrimental spell to take damage ("feedback" spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the caster takes.

- - Created new filters and assignable colors for environmental damage messages (such as burning in lava, drowning, suffocating, freezing in ice, falling, or being hit by a trap). They are no longer filtered as if they were damage shield messages.

- Adjusted the spell names and the 'spell landed' and 'spell wore off' messages on a number of spells to reduce the cases where dissimilar spell lines shared the same messages or where multiple spells shared the same name.



*** AA ***


- Corrected a display issue that could occur when two existing AA lines were consolidated into a single line.

- Activated AA abilities that have their timer refunded because their spell failed to take hold or affect a target can no longer trigger spell procs.

- Enchanter - Retuned Gift of Hazy Thoughts to grant a more consistent but lower damage increase. Gift of Hazy Thoughts now triggers Gift of Chromatic Haze rather than Chromatic Haze VI, and can now be triggered by casting damage over time or stun spells in addition to direct damage spells. Gift of Chromatic Haze has a much lower damage focus than Chromatic Haze VI.

- Enchanter - Ranks 1-21 of the AA ability line Nightmare Stasis have been consolidated into ranks 4-24 of the Stasis AA ability line. The /alt act number for Nightmare Stasis (previously 748) is now 409. The functionality of Waking Nightmares, triggered when ranks 4-24 of Stasis breaks, remains unchanged.

- Enchanter - Fixed a bug that prevented the AA ability line Quickened Stasis from shortening the cast time of ranks 4-24 of Stasis.

- Enchanter - The AA ability line Hastened Nightmare Stasis has been renamed Hastened Stasis.

- Enchanter - Fixed a bug with the AA ability line Profound Visage. The ability line now multiplies the base effectiveness of the visage buffs by 20% per rank. (Ex. Rank 6 now allows the bearer of Horrifying Visage to generate 22% more aggro, up from its base 10%.)

- Enchanter - The AA ability line Surreality has been renamed Hastened Mind Over Matter.

- Enchanter - The AA ability line Doppelganger's Beckon has been renamed Hastened Doppelganger.

- Enchanter - The buff triggered by the AA ability Gracious Gift of Mana has been renamed Gracious Gift of Mana 96 to 105 and has had its messages updated to more closely match other "Gift of Mana" spells.

- Enchanter - Corrected a bug with the AA ability Hastened Mesmerization that prevented it from functioning on level 86 through 89 and level 100 to 105 spells.

- Enchanter - Ranks 1-6 of the AA ability line Mana Draw have been consolidated into ranks 2-7 of Gather Mana. The AA ability line Hastened Gathering has been renamed Hastened Gather Mana. Ranks 1-3 of the AA ability line Hastened Mana Draw have been consolidated into ranks 3-5 of Hastened Gather Mana.

- Enchanter - Corrected a bug with the AA ability line Forceful Banishment that prevented it from working on ranks 2-4 of Beguiler's Banishment.



*** Progression Servers ***


- Hunting zones in The Ruins of Kunark will spin up new load balancing versions when they are populated by enough adventurers.

- Many of the bosses in the Plane of Sky, the Plane of Hate, and the Plane of Fear will provide more of a challenge on Progression Servers.

- Antonican Traveler's Bags and Antonican Traveler's Rucksacks are now available for purchase year-round on Progression Servers.



*** Miscellaneous ***


- Added /pickzone fewestplayers to automatically pick the zone with the lowest number of players.

- Fixed a bug that would very occasionally cause you to appear unconscious even though you were full health after a divine save.

- NPCs that are in combat and are pushed by spells with a knockback component should no longer teleport directly to their most hated target if their most hated target remains stationary.

- NPCs that are pushed by spells with a knockback component should appear in their new location more quickly than before.



*** UI ***


- When viewing achievements from chat you will now see the category and sub-category that the achievement is from in the Achievements window.

- Added the ability to open an achievement in the achievements window when viewing an achievement from chat by clicking "View Mine".


- Changed -

EQUI_AchievementWnd.xml



- The EverQuest Team



August 19, 2015

_____________________



*** Highlights ***


- Fixed an issue with turbo processors causing players to run very fast/very slow.

- All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details.

- Added an AA ability for all pet classes that reduces the amount of hate your pet will generate.

- Fixed several issues with the Frenzied Burnout AA line for Magicians.

- Magician and Necromancer pets are now weaker in large numbers against some raid targets on Progression Servers. See that section below for details.



*** Items ***


- Added augmentation slots to a handful of miscellaneous armor and weapons that did not previously have them.

- Magician - Corrected the following issues with the Obedient Companion line of spells cast by magician robes:

- - Renamed these spells to follow a simpler standardization.

- - Robes obtained in The Darkened Sea (excluding Castaway Robe of the Conjuror) will now focus Bolt of Molten Shieldstone rather than Bolt of Molten Magma.

- - Increased the amount of focus damage that TDS robes will add to Bolt of Molten Shieldstone.

- - The Companion's Strikes triggered by the TDS robes can now be cast when your pet backstabs in addition to when it bashes. This gives the water pet the ability to utilize this buff.

- - Corrected several inconsistencies where some robes in the series were casting a lower level version of the bolt focus spell than they should have been.

- The Doljonijiarnimorinar axe now has a positive weight instead of a negative weight.



*** Quests & Events ***


- A cold wind blows through the caverns below the spires that sit at the center of Luclin's deadliest mountains. Practitioners of the dark arts may be interested in seeking this out.

- Plane of Sky - The Djinn quest givers that inhabit the halls below the first island have had their respawn time reduced from 2.4 hours to 20 minutes.

- Alerts have been created for Living Legacy and Brew Day events!

- Alerts for recurring events should show up again if you had dismissed them in years past.



*** Spells ***


- Damage dealt by a defender to their attacker as a result of a damage shield will no longer display two lines of text when this damage is dealt.

- Implemented a new timer ID (-1) for melee abilities that allows them to be used independently.

- Beastlord - Reduced the skill damage modifier on the caster's portion of Bestial Fury Discipline and Empathic Fury by 50, Savage Fury by 13-16, and Savage Rage by 10-16 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.

- Berserker - Moved all axe summoning abilities from timer 7 to timer -1.

- Berserker - All abilities that summon multiple axes now have a 4 second cast time and 12 second recast time.

- Berserker - Reduced the skill damage modifier by 50 on Blind Rage Discipline and Berserking Discipline, Sundering Discipline by 33, and Brutal Discipline by 30 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.

- Monk - Moved the Echo of Misdirection line from timer 6 to timer -1.

- Monk - Moved the Phantom/Apparition line from timer 9 to timer -1.

- Monk - Moved Vigorous Shuriken from timer 14 to timer -1.

- Monk - Moved Drunken Monkey Style from timer 14 to timer -1.

- Monk - Reduced the skill damage modifier on Innerflame Discipline and its upgrades (Crystalpalm, Diamondpalm, Terrorpalm) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.

- Rogue - Moved the Blinding Flash line from timer 8 to timer -1.

- Rogue - Reduced the skill damage modifier on Duelist Discipline and its upgrades (Assassin, Eradicator, Executioner) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.

- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.

- Warrior - Moved Throat Jab from timer 9 to timer -1.

- Warrior - Moved Commanding Voice from timer 9 to timer -1.

- Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1.

- Warrior - Moved the Field Armorer line from timer 10 to timer -1.

- Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1.

- Warrior - Reduced the skill damage modifier on Fellstrike Discipline by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.



*** AA ***


- Implemented the following changes in an effort to create an overall increase in damage over time while leaving the damage dealt under the effects of short duration (burn) disciplines at least what it was previously.

- - Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.

- Ranger - Created a new AA ability called Gladestrider's Leap. It is available starting at level 85 from the Underfoot expansion.

- Ranger - All ranks of the Journeyman's Speed ability now reduce the re-use time for Gladestrider's Leap.

- All pet classes now have an activated AA ability called Companion's Calm Demeanor. This ability, when activated, will reduce the hatred generated by your summoned pets by 40%.

- Enchanter - Renamed the ability Deep Sleep to Projected Somnolence.

- Enchanter - Projected Somnolence retains the chance to trigger Deep Sleep on a mesmerized target, but now also has a 100% chance to trigger Somnolence when the enchanter casts a level 65 or higher cripple spell.

- - Each rank of Somnolence is an equivalent accuracy debuff to each rank of Deep Sleep but does not offer the attack speed debuff (Deep Sleep's Malaise) imparted by rank 6 and higher of Deep Sleep.

- Magician - Fixed the following issues with the line "Frenzied Burnout":

- - Ranks 1-9 now have a functioning flurry chance. This chance is additive with the owner's passive pet flurry chance AA abilities. (The flurry chance on Ranks 7-9 previously did not function for pets.)

- - Ranks 1-9 now have a defined rampage chance. Note: a pet's rampage attacks will not break mesmerization. (Previously, only rank 1 of this AA line and no other had a special case that caused the magician's pet alternate flurry chance and rampage chance. This special case for rank 1 has been removed and now ranks 1-9 have a defined rampage chance.)

- Warrior - Corrected a bug that prevented the ability Dual-Wielding Proficiency from being activated if the warrior had a piercing weapon in their primary hand and a one-handed blunt weapon in their secondary hand.



*** Progression Servers ***


- Increased the maximum number of adventurers that can be in any load balanced version of the Commonlands.

- Many of the bosses in the Ruins of Kunark will provide more of a challenge on Progression Servers. Bosses in the Ruins of Kunark will only spawn in the base version of their zone.

- Returned the defensive skill values of level 1-65 magician and necromancer pets to match what they were in the Planes of Power era. This will only affect Progression Servers until LDoN unlocks on the server. These changes have no impact on other live servers.

- Raid targets that were previously increased in power on Progression Servers now have the ability Mark of the Old Ways. This will reduce the resistances and melee damage output and increase incoming melee damage of Magician and Necromancer pets with increasing severity based on the total number of those pets that are attacking the raid target.

- Progression raid targets have had their difficulty reduced, particularly in the Plane of Sky.



*** Miscellaneous ***


- Link-dead (LD) players will no longer be immediately removed from the world.

- /quit now works like /exit.

- Fixed a bug that caused certain raid bosses to stop appearing in instances on live servers. This primarily impacted Lady Vox and Lord Nagafen in Old Man McKenzie's Ancient Heroes missions.



*** UI ***


- Extended target slots set to display targets that don't exist will now not render a lifebar rather than displaying an empty lifebar with the name "------".



- Changed -



*** Previously Updated ***


- Addressed some world stability issues related to spam filtering.

- You will no longer crash when trying to "View Mine" for an achievement that you cannot view.

- Lowered the AC values of many NPCs in the Arx Mentis raids by up to 45 percent. This should allow melee hits to land for higher damage against these targets.



- The EverQuest Team



September 23, 2015

_____________________



*** Highlights ***


- Modified the way that a weapons damage bonus is calculated. This should result in increased weapon damage bonuses, especially for two-handed weapons.

- Most clickable buff items will now grant you a passive AA ability with a permanent effect! See the Items section for details.

- Look out for new Nights of the Dead items available in the Marketplace, beginning October first!

- Made several changes to the way Fading Memories and other escape abilities work. Please see the AA section for details.


*** Items ***


- Keep an eye on the Marketplace starting in October for new and returning Nights of the Dead items! You'll be delighted to find sinister mounts like the Dark Direhound, horrifying weapon visuals like the Nightmare ornaments, fiendish familiars like the Cat in a Bag, Player Studio offerings, and much much more!

- Updated the way that the alternate advancement ability Sinister Strikes functions. The ability now grants weapons wielded in your offhand a percentage of your weapons damage bonus. This change allows the ability to grant an effect for weapons with a delay lower than 30 and will better scale to higher damage weapons.

- Fixed an issue that would cause items to be deleted if you tried to send them to a player that doesn't exist.

- The server is no longer alcohol powered and no longer requires a sacrifice of an alcoholic beverage when you drink an alcoholic beverage.

- Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities: Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.

- - Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)

- - Activating an item with one of these spells now casts a shadow spell named for the buff line. These shadow spells have no effects but are permanent duration and are intended to allow you to retain the use of these items as a means to reduce the impact of incoming dispel attacks.

- - When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.

- Extended the spell durations of the following item buff lines: Aura of the Void, Essence of Ruaabri, Gnoll Reaver Fortitude, Gunthak Grit / Fortitude, Illusionary Spikes, and Thorny Shield. They all have a permanent duration and persist through death.

- Fixed a problem that could cause some items to be lost when unpacking a suit of Hero's Forge armor.



*** Quests & Events ***


- Look to the marketplace this October for the Cat in a Bag. Each one contains a random adoptable cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for the easily terrified Scaredy Cat familiar and always agitated Cranky Cat familiar!



*** Spells ***


- Spells can now have more than one focus effect at a time, similar to AAs.

- Melee skills that apply buffs to the caster no longer require a target in order to work.

- Shadowknight - Adjusted the hatred multiplier for the gift recourse from the line of Touch spells to be as good or better than the highest rank of the AA ability Voice of Thule that is available at each level range.

- Spells that allow you to gravitate your target toward your location have been modified so that they only function on targets up to level 100. This applies to Compliant Lurch and Forceful Attraction.



*** NPC ***


- Reviewed the majority of enemies in Call of the Forsaken and The Darkened Sea zones with regards to immunity to runspeed changes, mesmerization, stun, lull, charm, and fear, and removed or relaxed restrictions on most NPCs.

- Fixed some enemies that were immune to fling and gravitate effects but would allow players to attempt to cast on them. These spell now fail immediately upon casting on these immune enemies rather than upon landing. This applies primarily to raid encounters and encounters in the Plane of War.


*** AA ***


- Passive AA abilities that modify the amount of hatred generated by the player's actions can now be toggled on and off. This change means these abilities can now be auto-granted to all classes, and allowed us to refund the activated AA ability Negation of Subtlety.

- The AA abilities Knowledge of Alaran Culture and Advanced Knowledge of Alaran Culture have been removed. All Veil of Alaris AA abilities that required the purchase of Advanced Knowledge of Alaran Culture have had that restriction removed.

- Consolidated All bind-wound-related AA ability lines (Bandage Wound, Mithaniel's Binding, Field Dressing, and Combat Medic) into a single general line called Bandage Wounds.

- Consolidated the general innate statistic lines (Innate Strength, Innate Agility, etc) and the statistic cap lines (Planar Strength, Planar Agility, etc) into single ability lines in order to reduce UI clutter in the AA window. For example: Planar Strength is now rank 16 of Innate Strength.

- Glyph of the Indeterminable Reward and Glyph of Unfathomable Reward no longer share a re-use timer with the other Glyph AA abilities.

- Corrected an issue with the Ageless Enmity and Area Taunt AA abilities that prevented them from adding the intended amount of hatred over the previously most hated target.

- The passive AA ability Spell Casting Reinforcement no longer extends the duration of invulnerability spells.

- Unobtainable ranks of Hero's Vitality, Hero's Fortitude, and Hero's Resolution no longer display in the Special tab of the AA window. Newer ranks of the ability are displayed as they become available as rewards for completing content.

- Beastlord - Renamed the AA ability line Extended Feralgia to Extended Moongrowl and corrected it to work on level 105 spells.

- Beastlord - Corrected an issue with the AA Extended Bloodlust that prevented it from extending the duration of the second rank of the Bloodlust ability.

- Beastlord - Renamed the AA ability line Spell Casting Subtlety to Combat Subtlety and updated its description to better reflect the fact that hatred generated by both spells and melee combat is affected by this line.

- Beastlord - Corrected a bug with the passive AA ability Extended Moongrowl that prevented it from extending the duration of the Growl of the Leopard and Feralgia lines of spells as intended.

- Beastlord - Adjusted the required level, expansion and costs for the Shaman and Beastlord versions of the AA abilities Shrink and Group Shrink. This corrects an issue that prevented the beastlord version of the AA ability Shrink from displaying.

- Berserker - Renamed the AA ability line Echoing Cries to Extended War Cry.

- Berserker - Removed the ability for the self-damage component of the AA ability Agony of Absolution to apply critical damage.

- Berserker - Updated the AA ability line Axe of Rallos to function with the level 105 skill Axe of Numicia.

- Berserker - Renamed the AA ability line Extended Havoc to Extended Cry Havoc and it now functions on the ability Cry Carnage.

- Berserker - The AA ability line Decapitate no longer reports "Your target does not meet the spell requirements" when melee attacking targets that are above the level in which the ability can trigger. Instead, the decapitating blow will deal 0 damage to targets that are too high of a level for this ability.

- Berserker - Furious Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.

- Berserker - Created Focused Furious Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.

- Enchanter - Changed the re-use times of all enchant material AA abilities from 1 to 8 hours to 10 to 60 seconds. These abilities now share two re-use timers (one for mass and one for single use).

- Monk - Destructive Force now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.

- Monk - Extra melee rounds granted from Destructive Force now have the ability to trigger additional hits from double attack, etc.

- Monk - Created Focused Destructive Force, a new AA ability that allows you the same number of additional combat rounds on a single target.

- Monk - Updated the AA ability Hastened Destructive Force to function on both Destructive Force and Focused Destructive Force.

- Rogue - Rakes Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.

- Rogue - Created Focused Rakes Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.

- Paladin - Modified the AA ability Beacon of the Righteous so that it will now impart its instantaneous hatred component even if the stun and hatred over time components of the ability are resisted.

- Paladin - Changed the resist modifier for Divine Call to be more in line with other gravitate and fling abilities.

- Paladin and Shadowknight - Added a new passive ability line, Bold Attacks, that increases the amount of hatred generated by your actions. Reduced the effective hate percentages for the activated AA abilities Voice of Thule and Marr's Salvation so that maximum hate generation is close to the same amount.

- Warrior - Added more ranks to the passive AA ability line Bold Attacks and extended the line to lower levels to match the levels that the Paladin and Shadowknight version of this AA ability line become available.

- Warrior - The buff applied when using Rage of the Forsaken has had its duration and aggro multiplier reduced to better reflect intended values with the recent changes to Bold Attacks.

- Warrior - Renamed the AA ability line Hastened Defiance to Hastened Warlords Tenacity and re-ordered the ranks to reflect their proper power growth.

- Warrior - All ranks of the AA ability Warlords Tenacity now count down in buff-frozen zones.

- Warrior - Modified Warlord's Grasp so that the improved taunt portion of the ability will continue to function even if the target is immune to the gravity portion of the ability.

- Warrior - Sneering Grin ranks 1-3 have been changed to be a toggled passive ability.

- Wizard - Modified the AA abilities Frenzied Devastation and Sustained Devastation so that only the spells focused by these abilities will use charges and receive the focus effect.

- - Adjusted the mana cost component of these abilities to make them less mana efficient.

- - Improved the number of charges slightly for Frenzied Devastation and substantially for Sustained Devastation.

- - Improved the chance to critically cast granted by Sustained Devastation.

- - Created two additional ranks of Sustained Devastation to better match the available ranks of Frenzied Devastation.


- Made a number of changes to AA abilities that allow players to escape from combat:

- - Corrected a bug that ignored any chance to escape from combat that was set below 100% on spells that did not have a duration.

- - Changed the invisibility component of abilities that allow you to escape. Now, upon successfully rolling your escape chance, if you are at least 30 feet away from all targets that have you high (top 10) on their hatelist, you will have a spell cast on you. In most cases this spell is an invisibility buff.

- - Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.

- - The distance restriction for the added spell component of these abilities does not apply to the hatelist removal functionality. There is no minimum distance for removing yourself from the hatelists of qualifying NPCs.

- - Put level restrictions in place on all escape abilities. Starting at level 75 most classes are only able to immediately escape combat from NPCs that are yellow con (player level +3) or lower. Exceptions to this are Rogues, Bards, Monks, Shadowknights and Rangers who can escape from NPCs that are up to 5 levels higher. AA abilities available prior to level 71 now work on creatures up to level 75.

- - All classes with escape AA abilities now have new 0 cost ranks available at each level increase that they did not previously have purchasable ranks. These 0 cost ranks increase the maximum level that the abilities will function on.

- - Bard - Increased mana cost for higher level ranks of the AA ability Fading Memories by approximately 3% per player level.

- - Ranger - Removed mana cost for the AA ability Cover Tracks and increased its success rate from 50-70-85% to 60-75-90%.

- - Magician - Combined the AA abilities Drape of Shadows and Cloak of Shadows into a single ability line Drape of Shadows which provides a chance for the Magician to escape from combat and a guaranteed chance for their pet to escape from combat. The combined ability does not require the Magician's pet to be up for the Magician to escape from combat. Merged the Magician passive abilities Hastened Drape of Shadows and Hastened Cloak of Shadows into a single line which provides a 4.5 minute reduction to the reuse time of the combined ability at max rank.

- - Shadowknight - The spell Rigor Mortis will be modified in a later patch to correctly cap the level of targets that it functions on and Last Gasp, Last Breath, Final Gasp and Terminal Breath will be updated with similar functionality to Rigor Mortis. For now, Rigor Mortis is capped at level 109.


- Modified all AA abilities that allow you to fling or gravitate your target to your location so they function only on NPC targets below your current level. Added new 0 cost ranks at every level to increase the level range that the abilities will function on. This applies to Lure of the Siren's Song, Divine Call, Moving Mountains, Warlord's Grasp, and Hate's Attraction.


- Combined the following activated AA abilities into single lines:

- - Acute Focus of Arcanum, Enlightened Focus of Arcanum and Empowered Focus of Arcanum are now ranks 2-5 of Focus of Arcanum.

- - Replenish Companion ranks 1-21 are now ranks 2-22 of Mend Companion.

- - Berserker - Cascading Rage ranks 1-10 are now ranks 4-13 of Untamed Rage. Hastened Cascading Rage has been renamed Hastened Untamed Rage and has been updated to function on all ranks of the combined ability line.

- - Berserker - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.

- - Cleric - Improved Sanctuary is now rank 2 of Sanctuary.

- - Druid - Hand of Ro is now rank 1 of Blessing of Ro, ranks 2-5 of Blessing of Ro are equivalent to what were previously ranks 1-4.

- - Enchanter - Improved Reactive Rune ranks 1-3 are now ranks 3-6 of Reactive Rune.

- - Magician - Small Modulation Shard, Medium Modulation Shard, and Large Modulation Shard are now ranks 1-3 of a combined line: Summon Modulation Shard.

- - Magician - Fire Core ranks 1-10 are now ranks 2-11 of Heart of Flames. Extended Fire Core has been renamed Extended Heart of Flames and has been updated to work on all ranks of Heart of Flames.

- - Magician - Vapor Core ranks 1-12 are now ranks 2-13 of Heart of Vapor. Extended Vapor Core has been renamed Extended Heart of Vapor and has been updated to work on all ranks of Heart of Vapor.

- - Magician - Ice Core ranks 1-7 are now ranks 2-8 of Heart of Ice. Extended Ice Core has been renamed Extended Heart of Ice and has been updated to work on all ranks of Heart of Ice.

- - Magician - Stone Core ranks 1-10 are now ranks 2-11 of Heart of Stone. Extended Stone Core has been renamed Extended Heart of Stone and has been updated to work on all ranks of Heart of Stone.

- - Necromancer - Army of the Dead ranks 1-27 are now ranks 4-30 of Wake the Dead. Graverobbing has been renamed Hastened Wake the Dead and has been updated to function on all ranks of the combined ability line. Quickened Army of the Dead has been renamed Quickened Wake the Dead and has been updated to function on all ranks of the combined ability line.

- - Necromancer - Improved Death Peace is now rank 3 of Death Peace.

- - Necromancer - Perfected Dead Man Floating is now rank 2 of Dead Man Floating.

- - Paladin - Hand of Disruption is now rank 1 of Force of Disruption, ranks 2-15 of Force of Disruption are equivalent to what were previously ranks 1-14.

- - Shadowknight - Improved Death Peace is now rank 3 of Death Peace.

- - Shadowknight - Improved Explosion of Hatred is now rank 3 of Explosion of Hatred. All ranks have been made no-resist.

- - Shadowknight - Improved Explosion of Spite is now rank 2 of Explosion of Spite. All ranks have been made no-resist.

- - Warrior - Enhanced Area Taunt is now rank 2 of Area Taunt. Hastened Instigation has been renamed Hastened Area Taunt and has been updated to function on all ranks of the combined ability.

- - Warrior - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.

- - Wizard - Mana Blast, Mana Blaze and Volatile Mana Blaze are now ranks 2-12 of Mana Burn. Hastened Manaburn has been updated to function on all ranks of the combined ability line.

- - Wizard - Prolonged Destruction ranks 1-15 are now ranks 4-18 of Frenzied Devastation. Sustained Destruction has been renamed Sustained Devastation. Improved Sustained Destruction is now rank 7 of Sustained Devastation. Hastened Prolonged Destruction has been renamed Hastened Devastation and has been updated to function on all ranks of both Frenzied Devastation and Sustained Devastation.

- - Wizard - Frenzied Devastation and Sustained Devastation have been modified so that only the spells focused by these abilities will use charges and receive the focus effect. The mana cost component of these abilities has been adjusted to make them intentionally less mana efficient. The number of charges has been improved slightly for Frenzied Devastation and substantially for Sustained Devastation. The chance to critically cast granted by 'Sustained Devastation' has been improved. Two additional ranks of Sustained Devastation have been created to better match the available ranks of Frenzied Devastation.

- - Wizard - Atol's Unresistable Shackles is now rank 2 of Atol's Shackles.


- Modified the timer data for the following activated AA abilities so that they should no longer conflict:

- - Berserker - Furious Leap with Battle Leap and Battle Stomp.

- - Berserker - Savage Spirit with Identify.

- - Cleric - Call of the Herald with Harmonic Dissonance.

- - Cleric - Blessed Chains with Drakkin racial breath abilities.

- - Cleric - Innate Invis to Undead with Celestial Regeneration.

- - Enchanter - Beguiler's Banishment and Beguiler's Directed Banishment with Drakkin racial breath abilities.

- - Necromancer - Self-Sacrifice with Banestrike.

- - Necromancer - Encroaching Darkness with Bind Affinity.

- - Necromancer - Cloak of Shadows and Innate Invis to Undead with Death Peace.

- - Necromancer - Scent of Terris with Identify.

- - Paladin - Radiant Cure with Heroic Leap.

- - Shadowknight - Bobbing Corpse with Bony Grasp of Death.

- - Shadowknight - Cloak of Shadows with Death Peace.

- - Warrior - Furious Leap with Battle Leap.

- - Wizard - Translocate with Summon Clockwork Banker.


- Corrected the following issues with the AA abilities Projection of Doom, Projection of Fury, and Projection of Piety:

- - Multiple projections can now be used on a single target. Previously, if multiple projections were used on the same target only the most recently summoned pet would transfer aggro to the caster.

- - Corrected a bug where the caster would have their aggro value with the target set to the amount of hate generated by the pet rather than increased by the amount of hate generated by the pet. Previously, if the ability was used late into a fight, it could result in a net loss of hate with the target.



*** Progression Servers ***


- Removed the maximum player limit for the following Kunark zones: Karnor's Castle, The Dreadlands, Skyfire Mountains, The Ruins of Sebilis, The Emerald Jungle, Timorous Deep, and Howling Stones.

- The Plane of Fear and the Plane of Hate now load balance when populated by enough adventurers. Raid targets will only spawn in the base version of the zone.

- Increased the intensity of the effects of Mark of the Old Ways, which is applied to Magician and Necromancer pets that are engaged in combat with raid bosses, to values that are more in line with intended tuning.



*** Miscellaneous ***


- If you are currently bound in a zone that no longer allows Bind Affinity to function, that bind point will be reset to your starting location the next time you enter your current bind zone.

- Monk - The skills Eagle Strike and Dragon Punch (or Tail Rake) now share the same timer as Tiger Claw so that they will no longer conflict with the reuse timer for Kick, Round Kick and Flying Kick.

- The auto-follow command no longer requires you to be grouped with your targeted player.

- Corrected a bug that prevented the Add Funds function in the Marketplace window from working.

- Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.



*** UI ***


- In a future release, marketplace purchases will be able to complete directly without having to open the Marketplace window. Created a new window that contains only information about the specific marketplace item to support this.

- Corrected a bug where NPC wild rampage messages were being filtered as pet wild rampage messages and vice versa.



- Changed -


EQUI.xml

EQUI_PurchaseWnd.xml



*** Previously Updated ***


- Trakanon in Sebilis will drop additional Veeshan's Peak key pieces (Trakanon's Tooth) on progression servers.

- a dracoliche in pre-revamp Plane of Fear is no longer teeny tiny. He is three times his previous size, and the same size as his post-revamp version. a dracoliche in pre-revamp Plane of Fear now has a 100% chance to drop an item, up from 30%.

- The experience rewards for all bone chip quests have been retuned. Half of the bone chip quests had their reward increased dramatically. However, with the current ease of collecting bone chips in the modern game, the reward was very high in some cases, and so those quests have had the reward reduced.

- The Keg of Vox Tail Ale is now available for purchase from various merchants across Norrath.

- An Undead Bard will only spawn in the base version of Old Sebilis.


- The EverQuest Team



September 24, 2015

_____________________



*** Items ***


- Adjusted the weapon damage bonus formula to scale more gracefully for low damage weapons. This should result in damage bonus values that are more in line with the old formula for older items.



*** Spells ***


- Fixed a bug that caused spells with a recourse component to cause triggered spells to hit the caster rather than the caster's target. This is most notable in the case where the wizard claw line of spells would cause effects such as Pyromancy to harm the wizard rather than the wizard's target.

- Bard - Corrected an issue with a number of spells that were not behaving as intended. A notable example of the fix is that Selo's Kick will once again be usable while under the effects of Frenzied Kicks.



*** AA ***


- Beastlord - Made rank 2 of Shrink available to Beastlords.

- Cleric - Bestow Divine Aura has been renamed Bestow Divine Aura Azia and Cascading Divine Aura has been renamed Bestow Divine Aura Beza to simplify the categorization of the abilities.

- Cleric - Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.

- Shaman - Restored the missing rank 2 of Shrink.

- Warrior - Quickened Howl of the Warlord has been fixed to correctly apply its spell haste to all ranks of Howl of the Warlord.

- Warrior - Ranks 2 and 3 of Merciless Blade have been fixed to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Renamed this ability to Merciless Grip to better reflect its ability to increase the damage of all 2-handed weapon types and updated the description.

- Warrior - Corrected a bug with Combatant's Pact that prevented it from having any effect and updated its description. It will now increase the amount of health healed by promised heal triggers.

- Warrior - Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.

- Wizard - Changed the way Frenzied and Sustained Devastation consume limited use charges. Charges will now be consumed based on the number of spells cast and not the number of targets hit. This corrects an issue where spells that hit multiple targets would consume as many charges as there were targets hit by the single spell.

- Wizard - Spells that meet the Frenzied and Sustained Devastation focus criteria that are triggered from twincast or from spell triggers (such as the second spell from Ethereal Weave) will consume a limited use charge.

- Wizard - Removed the mana preservation suppression component from all ranks of Frenzied Devastation and Sustained Devastation.



*** Progression Servers ***


- Items introduced with the 2003 revamp of Veeshan's Peak will no longer drop on Progression Servers until Legacy of Ykesha has unlocked.



- The EverQuest Team



October 21, 2015

_____________________



*** Highlights ***


- Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey.



*** Items ***


- Look for the new Legend of the Storm Break card in the Marketplace, featuring prized items from Storm Break, Travelers, Vengeful Gods, and Doom of the Ancient Ones!

- Dead Hills and Bixie Warfront collectibles now show their zone name in the item's lore tab.



*** Quests & Events ***


- Burden of the Past - The 'attendees' encountered in this Degmar mission are once again susceptible to mesmerization.



*** Spells ***


- Levitate, Levitation, Perfected Levitation and Group Perfected Levitation now share a stacking group with ranks sorted by duration. The highest ranked spell will now overwrite lower ranked spells.

- Berserker - Corrected the 2hp modifiers on Reflected Bloodlust, Reflected Brutality, and Reflected Savagery to match 2hb and 2hs values.

- Berserker - Increased the damage modifiers for all weapons affected by Reflected Cruelty.



*** NPC ***


- Alerynril the Loyal in the Plane of Knowledge will no longer proudly display brown garbage bags on her hands. The derelicte look is so not hot right now.

- Cats are now more domesticated and will meow, hiss, and purr. They will no longer roar like a lion.

- Fixed an issue where NPCs in Heroic Adventures wouldn't always cast their appropriate level spells.



*** AA ***


- Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey. This improves upon the previous implementation that required you to open the AA window and repurchase the ability to activate it. This change applies to Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and Subtle Blows.

- Corrected an issue with a number of bard ability spells that were not behaving as intended. A notable example of the fix is that 'Selo's Kick' will once again be usable while under the effects of 'Frenzied Kicks'.

- Restored the missing rank 2 of the shaman AA ability 'Shrink' and made rank 2 available to beastlords.

- The buffs offered by the ranks of Gift of Mana have been renamed to list only the highest level spell that they will function on.

- Bard - Increased the accuracy component of Ranks 22-24 of Dance of Blades.

- Beastlord - Corrected an issue with all ranks of Taste of Blood that prevented Blood Frenzy from improving your warder's chance to flurry.

- Beastlord - Correct issues with all ranks of Bestial Bloodrage that prevented the flurry chance, hatred reduction and accuracy components from functioning.

- Cleric - Ranks 1-6 of Improved Beacon of Life are now ranks 4-9 of Beacon of Life.

- Cleric - Ranks 1-19 of Improved Burst of Life are now ranks 2-20 of Burst of Life.

- Cleric - Corrected the amount of hate given by Quiet Miracle and Veturika's Perseverance.

- Cleric - Significantly increased the potential bonus damage of Turn Undead ranks 11 and up. Ranks 11-15 of Turn Undead now have a chance to trigger Infusion of Light III, ranks 16-18 now have a chance to trigger Infusion of Light IV.

- Cleric - Renamed Bestow Divine Aura to Bestow Divine Aura Azia and Cascading Divine Aura to Bestow Divine Aura Beza in order to simplify the categorization of the abilities.

- Cleric - Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.

- Druid - All forms of Flight of Eagles and Spirit of Eagle now offer up to a 70% run speed increase.

- Druid - Hastened Storm Strike has been renamed Hastened Storms and will now reduce the reuse time of both Storm Strike and Fire Storm.

- Druid - Third Spire of Nature will now include a previously removed damage shield component.

- Druid - Extended Spirit of the Bear will now correctly function on rank 2 of Spirit of the Bear.

- Druid - Fixation of Ro has been changed to Rank 1 of Blessing of Ro, ranks 1-5 of Blessing of Ro are now ranks 2-6. The combined Blessing of Ro ability will now cast both Blessing of Ro and Fixation of Ro spells in a single button press. Blessing of Ro II-V and Vortex of Ro will no longer block attack debuffs that stack in the same line as Fixation of Ro.

- Enchanter - Modified the re-use timer for 'Beguiler's Banishment' and 'Beguiler's Directed Banishment' to be 8 seconds.

- Enchanter - Corrected a bug with ranks 1-3 of Rune of Banishment that caused it to absorb more damage than was intended.

- Magician - Corrected a bug with ranks 9-11 of Shared Health that caused it to heal the pet less than it should have.

- Necromancer - All forms of Dead Man Floating and Dead Men Floating will no longer conflict with other lines of levitation such as Group Perfected Levitation or Flight of Eagles.

- Necromancer - Cascading Decay is now properly limited to trigger on damage over time spells rather than all detrimental spells with a duration.

- Paladin - Divine Call will now increase your target's hatred for you even if the pull portion of the ability fails to land.

- Paladin - Corrected the amount of hate given by Marr's Gift.

- Paladin - Adjusted the way that Disruptive Persecution generates aggro, total hate per cast is unchanged.

- Paladin - Increased the mana cost for all ranks of Disruptive Persecution to better coincide with the damage dealt by the ability.

- Shadowknight - Hate's Attraction will now increase your target's hatred for you even if the fling portion of the ability fails to land.

- Shadowknight - Quickened Scourge Skin will now correctly function on rank 3 of Scourge Skin.

- Shadowknight - Veil of Darkness has had its description improved to better reflect its functionality. Additionally, the accuracy component of this ability has been adjusted to better coexist with other spells such as Somnolence.

- Shadowknight - Removed the hate override value on ranks 11-25 of Harm Touch. NPCs will now find this attack significantly more infuriating than before.

- Shadowknight - Corrected an oversight with ranks 9-25 of Harm Touch that prevented the damage over time portion of the ability from functioning on NPCs on progression servers after Gates of Discord has opened.

- Shadowknight - The duration of the debuff cast by T`Vyl's Resolve has been extended from 12 to 60 seconds but will now fade after 1500 melee attacks have landed on the target.

- Shadowknight - Removed the melee damage reduction component of Visage of Decay and changed both Visage of Decay and Visage of Death to not stack. Only one visage buff may be active at a time.

- Shaman - Lowered the maximum level of spell that ranks 6-10 of Dampen Resistance will focus and created two new ranks at level 100 and 105 to properly extend the line. Additionally, all ranks of Dampen Resistance have been substantially improved.

- Warrior - Corrected two bugs from the previous patch with Warlord's Tenacity. The ability will now count down in buff held zones and will once again have its duration focused.

- Warrior - Changed the hit limit on Impact Guard, the defensive buff triggered by Brace For Impact, to 12 hits up from 3. Note: The inclusion of a hit limit on this ability was erroneously excluded from the previous patch message.

- Warrior - Corrected the name displayed on hotkeys created for the abilities Imperator's Charge and Imperator's Precision.

- Warrior - Fixed Quickened Howl of the Warlord to correctly apply its spell haste to all ranks of 'Howl of the Warlord'.

- Warrior - Fixed ranks 2 and 3 of Merciless Blade to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Updated its description and renamed it to 'Merciless Grip' in order to better reflect its ability to increase the damage of all 2-handed weapon types.

- Warrior - Corrected a bug with Combatant's Pact that prevented it from having any effect. Updated the description to reflect its actual functionality; it will now increase the amount of health healed by promised heal triggers.

- Warrior - Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.

- Warrior - Phantom Aggressor will now lower its target's hate for itself in addition to generating additional aggro for its owner.

- Wizard - Corrected the amount of hate given by Arcane Fusion.

- Wizard - Adjusted rank 2 of Concussive Intuition so that it no longer has a 30% chance to not return a Concussive hatred reduction buff.



*** Tradeskills ***


- The Brewing Barrel tradeskill stations found Freeport, Crescent Reach, and several other places can no longer be picked up.



*** Miscellaneous ***


- Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.

- Corrected a bug that would cause your bind point to be reset if you entered an instance that matched the base zone that you were bound in.



*** Previously Updated ***


- Items introduced with the 2003 revamp of Veeshan's Peak will no longer drop on progression servers, until Legacy of Ykesha has unlocked.



- The EverQuest Team



November 18, 2015

_____________________



A goddess wakes and gazes into a looking glass. The reflection of her true nature fractures and breaks.


Even as the looking glass shatters and the world around her dissolves, Anashti Sul only looks deeper still into the fragments as they drift away. When her fractured mind glimpses her surroundings, she discovers that she is adrift in an unknown time and place where gods and goddesses maintain direct influence over Norrath. A hunger for power wells within her, having passed many an age with no power at all and an upstart sitting in her place. With a whole new realm before her, she resolves to rule again!



*** Highlights ***


- EverQuest's 22nd expansion, "The Broken Mirror" is out now!

- Added the illusion key ring.

- Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.

- Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.



*** Items ***


- The ornament packs from the Legend of the Storm Break should now contain their original items.



*** Spells ***


- Spells that only hit PC or NPC targets but are not 'targeted spells' can now be cast if your current target does not match the restriction on the spell.

- - For example, the enchanter AA Scintillating Beam can now be cast if you have yourself targeted.

- Spells that target your pet will no longer change your target to your pet, similar to how items that cast spells on your pet do not change your target to your pet.

- Buffs that increase the damage dealt by critical melee hits now function on summoned pets.



*** NPC ***


- Heroic Adventure level-scaling NPCs have been re-tuned to better scale against player power.



*** AA ***


- Corrected an issue that prevented some beneficial spells from being cast if you had yourself targeted.

- - Corrected an error that prevented Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and subtle Blows from being auto-granted at the appropriate expansion unlocks.

- Renamed Aegis of Kildrukaun to Companion's Aegis. Added a substantial mana cost to the ability, and it is now available to Beastlords, Enchanters, Shaman and Shadowknights. Similarly adjusted Quickened Aegis of Kildrukaun.

- Druid & Shaman - Refunded the shaman version of Communion of the Cheetah, and you are now able to buy the Druid / Shaman version of the ability at a lower level. Increased the ability's range from 50 feet to 100 feet.

- - Ranks 1-5 of the shaman ability Extended Communion of the Cheetah are now ranks 2-6 of Communion of the Cheetah and are now available to both classes. Removed Hidden Communion of the Cheetah, and lowered the required level to purchase for the Shaman ability Group Silent Presence from 86 to 85 and reduced its casting time from 0.5 seconds to instant.

- Priests and intelligence casters - Reduced ranks 5 and 6 of Silent Casting from 100% and 120% aggro reduction on all spells to 85% and 90%.

- Necromancer & Shadowknight - Quickened, Hastened, Extended and Reaching Encroaching Darkness are now ranks 2-13 of Encroaching Darkness.

- Shaman & Magician - Improved the resist modifier on ranks 2-4 of Wind of Malosinete so that each rank is less likely to be resisted. Additionally, ranks 2-4 now increase the number of targets that the spell will hit by 1 per rank.

- Enchanter, Magician & Wizard - Substantially increased the aggro reduction for ranks 1-7 of Arcane Whisper and moderately increased their hate over time reduction values. These abilities now additionally lower your hatred with the target by 1% of your total hatred every 6 seconds.

- - Reduced the duration of all ranks to 24 seconds and changed the spell to allow multiple casters to stack the effect on a single target. Reduced the base reuse time of the ability from 30 minutes to 20 minutes.

- Enchanter, Magician & Wizard - Reduced the shadowstep ranged for ranks 1-2 of Dimensional Shield from 100 feet to 25 feet, and it will now reduce the hatred that the attacker that strikes you has for you by 20 and 25%, in addition to reducing the hatred that all of your enemies have for you by a flat amount.

- Corrected the description for ranks 1-12 of Extended Swarm and modified the ability so that both Rangers and Bards can now purchase this line.

- Moved all ranks of Quick Damage from the Class to the Archetype tab of the AA window.

- Lowered the required level to purchase ranks 1-6 of Companion's Fury.

- Added a focus level cap to the following spells and abilities: Funeral Pyre, Flames of Power & Weakness, Elemental Flames, Reinforced Malaise, Chromatic Haze & Gift of Chromatic Haze, Visage of Decay, and Arcane Fury.

- Bard - Extended Bladewhirl is now rank 2 of Extended Dance of Blades.

- Bard - Removed the levitation component on the buff cast by rank 2 of Shauri's Sonorous Clouding. A secondary levitation buff is now triggered when the base song is cast.

- Beastlord - All ranks of Hobble of Spirits now have a permanent duration and no reuse timer.

- Beastlord - All ranks of Taste of Blood now have a permanent duration and no reuse timer.

- Beastlord - Increased the attack bonus granted by all ranks of Third Spire of the Savage Lord.

- Beastlord - Corrected the appearance of pets summoned by Attack of the Warders when used by Wood Elf Beastlords.

- Beastlord - Taste of Blood can now trigger Blood Frenzy on your warder if either you or it are credited with the killing blow on a non-trivial NPC.

- Berserker - Increased duration, maximum damage per hit and total damage absorption for all ranks of Uncanny Resilience.

- Berserker - Juggernaut's Resolve will now reduce the damage dealt by flurry in addition to the other melee skills it currently reduces.

- Berserker - Adjusted War Cry of the Braxi to conflict with fewer similar abilities, additionally, the effect will now fade after 30 successful hits rather than 30 attempted hits.

- Berserker - Can now purchase ranks 1-3 of Hastened Vehement Rage.

- Berserker - Corrected ranks 1-3 of Blinding Fury to trigger Blinded instead of having the blind effect be a part of the 'Blinded by Fury' buff.

- - Made the following changes to the 'Blinded' portion of this ability: the duration of Blinded has been lowered from 18 seconds to 6 seconds, Blinded can no longer be focused for duration, Blinded can no longer be removed.

- Berserker - All ranks of Distraction Attack now reduce your target's hatred toward you by 1% of their total hatred for you, in addition to the flat hate reduction value per proc.

- Berserker - Binding Axe can now deal damage to targets that are immune to the runspeed debuff portion of the ability.

- Druid - Extended Peaceful Spirit of the Wood and Peaceful Convergence of Spirits to have an equal number of ranks as their non-peaceful counterparts. Each rank of the Peaceful abilities now cost 1 point but require you to have purchased the corresponding rank of the non-peaceful ability to be available.

- Druid - Corrected a bug with rank 2 of Extended Spirit of the Wood that prevented it from focusing Peaceful Spirit of the Wood.

- Druid - Reduced the casting time of Blessing of Tunare and Season's Wrath from 2.5 to 1 second.

- Druid - Reduced the casting time of ranks 1-2 of Protection of the Direwood from 1 second to instant.

- Enchanter - Mental Contortion no longer reflects Mind Twist Recourse I when cast.

- Enchanter - Color Shock now functions as a toggled passive ability.

- Enchanter - Changed the functionality of Ethereal Manipulation. This ability now augments your single target Tashina spells to trigger the additional debuff.

- Enchanter - Modified all ranks of Calculated Insanity to function more similarly to Frenzied Devastation, which allows mana preservation effects to function while under the effects of Calculated Insanity. The number of charges for all ranks of the ability has been increased by 50% but the increased mana cost has been retuned to be significantly more costly for ranks 5-15.

- Enchanter - Combined Hastened Mass Group Buff with Beguiler's Hastened Mass Group Buff into a single 9 rank line named 'Hastened Mass Group Buff'. Any ranks in the AA line previously named 'Hastened Mass Group Buff' have been refunded.

- Magician - Improved the total health of the pets summoned by all ranks of Servant of Ro.

- Magician - Corrected an issue that prevented ranks 3-4 of Companion of Necessity from functioning.

- Magician - Improved the pets summoned by ranks 4-18 of Host of the Elements.

- Magician - Can now purchase ranks 1-5 of Quickened Malosinete.

- Magician - Reduced the aggro reduction percentage on ranks 2-13 of Heart of Vapor to 60% at the highest.

- Magician - Corrected an issue that prevented Elemental Form spells from landing if the illusion component was buff-blocked.

- Monk - Ranks 1-2 of Extended Impenetrable Discipline now extend the duration of Earthforce Discipline in addition to Impenetrable Discipline.

- Monk - Corrected an issue with Thunderfoot that caused this ability to trigger its effect less often than was intended.

- Necromancer - Cascade of Decay now functions as a toggled passive ability. Additionally, lowered the minimum duration restriction on the ability from 24 seconds to 12 seconds.

- Paladin - Ranks 1-3 of Hastened Armor of the Inquisitor now also lower the re-use time of Thunder of Karana.

- Ranger - Improved the pets summoned by all ranks of Pack Hunt.

- Ranger - Ferocious Kick has been changed from an activated ability to a passive ability that will trigger when you use your standard kick skill. Adjusted the damage and chance to trigger Fury of the Forest to align with the faster reuse time of the standard kick skill.

- - Ranks 1-3 of Hastened Ferocious Kick are now ranks 4-6 of Ferocious Kick. All ranks of Ferocious Kick now improve your accuracy with your kick skill to 100%.

- Ranger - Can now purchase a new toggled passive ability, Ferocious Kick Subtlety, after purchasing rank 1 of Ferocious Kick. This ability reduces the amount of hatred generated by your Ferocious Kick ability.

- Rogue - Seized Opportunity now increases the chance that your double (and by extension triple) backstab rolls can succeed from any angle.

- Rogue - Ranks 1-3 of Extended Trickery are now ranks 7-9 of Sleight of Hand.

- Rogue - Corrected an issue with Mrylokar's Rigor and Massive Strike that caused these abilities to trigger their effects less often than was intended.

- Shadowknight - Improved the pets summoned by all ranks of Chattering Bones.

- Shadowknight - Soul Touch is now rank 3 of Thought Leech. Ranks 3 and 4 of Thought Leech now returns both mana and endurance when striking your target.

- Shadowknight - Hastened Summon Remains ranks 1-3 are now ranks 2-4 of Summon Remains.

- Shadowknight - Changed the functionality of Reinforced Malaise; it now increases the base damage and mana cost of damage over time spells cast during its duration.

- Shadowknight - Four ranks of Lingering Death are now available for purchase.

- Shadowknight - Renamed Ragged Bite of Agony to 'Focused Bites' and changed its functionality; it is now a passive ability that will trigger when you cast a bite spell or use your Vicious Bite of Chaos ability.

- Shadowknight - Combined the 3 effects of Gift of the Quick Spear into a single buff, and it no longer requires a non-spear direct damage spell in order to trigger the twincast component of the ability.

- Shadowknight - Improved the scaling on ranks 10-17 of Innate Darkblade.

- Shaman - Improved the pets summoned by all ranks of Spirit Call.

- Shaman - Corrected an issue that prevented Spirit of Urgency from functioning.

- Shaman - Ranks 1-3 of Extended Languid Bite are now ranks 4, 6 and 8 of Languid Bite.

- Shaman - Changed the functionality of Wind of Pathosis. This ability now augments your Wind of Malosinete ability to trigger an additional disease debuff.

- Shaman - Changed the functionality of Pathosis. This ability now augments your single target Malo spells to trigger an additional disease debuff.

- Shaman - Ranks 1-3 of Extended Pestilence are now passive abilities that do not need to be activated.

- Shaman - Corrected the accuracy component of Third Spire to enhance all weapon types. Previously, it was only improving accuracy with 1-handed blunt weapons.

- Warrior - Adjusted the resist rate of ranks 1-3 of Call of Challenge so that the ability will have a dramatically improved chance to land on your target.

- Warrior - Adjusted the endurance regeneration component on rank 3 of Imperator's Command to no longer conflict with the Beastlord ability Paragon of Spirit.

- Wizard - Improved the pets summoned by all ranks of Call of Xuzl.

- Wizard - Adjusted the stacking of Lower Element so that it will no longer conflict with the Druid Moonbeam spell line.

- Wizard - Changed Arcane Destruction to function more similarly to Frenzied Devastation. Increased the number of counters for all ranks, and the ability can now coexist with mana preservation effects.

- Wizard - Concussive Intuition ranks 1-2 now reduce your target's hatred for you by 1% per rank when cast and can no longer be resisted when cast.

- - The recourse buffs offered by this ability now reduce hatred of the next three spells of a particular resist type by 85%. Changed the recourse chance's weighting so that it now provides a 40% chance for fire or magic spells to be focused and a 20% chance for ice spells to be focused.



*** Mercenaries ***


- Fixed an issue that caused mercenaries to continually heal you if your HP was limited to less than 100% of normal. They should still heal you when you are damaged below that amount.



*** Miscellaneous ***


- Monk - Increased the skill caps for Kick and Flying Kick by 5 points for all levels. Additionally, increased the monk skills Dragon Punch, Eagle Strike, Round Kick and Tiger Claw caps to match the skill cap values of Kick and Flying Kick and Kick.

- Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.

- Mounts and Illusions that do not have a stat buff can no longer be placed in the stat buff slot and will give an error message.

- Corrected an issue when attempting to gate to your bind point if you were in an instance that matched the geometry of your bind point.

- Corrected an issue in the Arx Mentis raid that could cause players to get stuck in the floor when they try to enter an area of the zone that they are not flagged for.



*** UI ***


- Added the illusion key ring.

- Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.

- Purchasing a character slot, mercenary slot, appearance slot or heroic character slot will now take you to the new purchase window without requiring that you open the entire marketplace.

- Added a new atlas map for The Broken Mirror. The new area is called 'Anashti's Influence'.

- Changed EQUI_DragItems.xml to add the new drag item icons.



- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_DragItems.xml

EQUI_Inventory.xml

EQUI_KeyRingWnd.xml

EQUI_PurchaseGroupWnd.xml



*** Previously Updated ***

- Addressed an issue where certain switches stopped working. For example, the cell door in the tutorial would not properly open.

- Corrected a zone stability issue related to fling when a target is immune to fling.

- Fixed a bug that was causing some people to crash when zoning.



- The EverQuest Team



November 20, 2015

_____________________



*** Items ***


- Added proc effects to all weapons that drop in The Broken Mirror.

- Corrected the appearance of plate wrist and hand pieces for Crypt-Hunter's and Deathseeker's armor sets.

- Corrected the appearances of several new weapons and armor pieces that were displaying the wrong art assets.

- Fixed the appearance and functionality of the Cynosure of Health. It can now be placed in all real estate types and will transport you to the Plane of Health as intended.

- The Pridewing Lion Mount now applies Mount Blessing Qela instead of Mount Blessing Beza.

- Corrected an issue that caused Radiant Pridewing Bridles to display as direhounds when previewed.

- Bard instruments dropped in Hate: Revisited count as their correct item types and have their correct resonance foci attached.

- Added override names for spell foci on The Broken Mirror items.

- Removed Berserkers from many one handed weapons that would just be too dainty for them.



*** Quests & Events ***


- All quest givers throughout The Broken Mirror can now be found using the Find window (Ctrl + F).

- All Heroic Adventures in The Broken Mirror now have 6 hour lockouts.

- The Lost Lexicon Explorers Expedition - Updated the task text to make it more more clear that you can loot Decaying Zombie flesh from all zombies, not just Guktans.

- The Lost Lexicon Explorers Expedition - The Un-Undead-O-Matic now works on all types of neglected citizen zombies.

- The Lost Lexicon Explorers Expedition - Twilius Quill is less greedy and will always return one Decaying Zombie Flesh if you need it for the next step in the task.

- Familiar Haunts: Bokon Boles' summoned zombies now attack his most hated enemy.

- Remember the Good Times - Updated the task text to make it a little more clear how to find Silent Devotees for that step.

- Defenders of the Faith - Corrected a problem that could cause Xhut Adan and Kavilis Adan to spawn more than once.

- In Defense of Health - Fixed the issue that caused invaders to react to their allies from the other side of a mountain.

- Grubbonion's Locked Tower - Grubbonion is now more selective of who he works with, and will only offer his task to those who prove their worth first.

- Grubbonion's Locked Tower - It's now possible to use the Healing Ward item even if you do not complete the optional step in the task.

- Anashti Sul: Lady of Life (Raid) - Holistic Health should no longer target pets or the main tank (unless there is ONLY the main tank) when fighting.

- Anashti Sul: Damsel of Decay (Raid) - Fixed an issue that prevented the Bokon and ooze interaction from working properly.

- Anashti Sul: Damsel of Decay (Raid and Group) - Anashti Sul will now remain stationary throughout the fight.

- Anashti Sul: Damsel of Decay (Raid and Group) - Anashti Sul will directly damage the player on the top of her hatelist if they are outside melee range.

- Anashti Sul: Damsel of Decay (Raid and Group) - Spells and abilities will not land on Anashti Sul if the caster is too far away from her.

- Anashti Sul: Damsel of Decay (Raid and Group) - Anashti Sul will summon the player on the top of her hatelist when she teleports between floors

- Removed some "global" group items that were showing up in raid reward chests.

- Raid chests should now correctly drop Rank III spells rather than Rank II.



*** Spells ***


- Ranger - Corrected the name of Copsestalker's Enrichment in the reward window you get when using Glowing Essences.



*** NPC ***


- Corrected the spelling in the name "a nascent supplicant."

- Cazic-Thule in Hate: Revisited should no longer pop and up down, visually, during his inactive phase.

- Inhabitants of The Plane of Hate: Revisited should correctly spawn in the quadrant that matches their lockout and should no longer wander outside their quadrant.



*** Achievements ***


- Corrected an error that prevented the Call of the Forsaken Conquest achievement "Greater Conquest Answerer" from being visible.

- Corrected an error that caused the Kunark Exploration achievement "The Temple of Droga Traveler" to not be visible.



*** Miscellaneous ***


- The skull monument (which allows you to exit the instance) will now appear in all instances of Crypt of Sul.

- Corrected an issue that prevented the zone connections in The Broken Mirror from showing up in the find window.



*** UI ***


- Fixed a possible crash when opening the new claim offer window using a custom UI.



- The EverQuest Team




December 2, 2015

_____________________



*** Items ***


- Changed TBM Weapons that formerly had DoT procs so they now have analogous direct damage procs.

- All items that drop from scaling content in TBM zones should now have type 9 aug slots so they can be used by higher level players.

- Fixed an issue that caused Raw Timorous, Crypt-Hunter's, and Deathseeker's items to sometimes offer incorrect items. - Fixed an issue that caused Raw Timorous, Crypt-Hunter's, and Deathseeker's Wristguards to grant the wrong number of items to some classes.



*** Quests & Events ***


- Beware, several raid NPCs that were not summoning and should have been, now will be.

- Grubbonion's Locked Tower - Added a small reward for completing the optional step in this quest.

- Corrected a problem that prevented all of the intended items from dropping in TBM chests.




*** Previously Updated ***


- Grubbonion's Locked Tower - Grubbonion will once again correctly assign this task to players who prove their worth.

- Remember the Good Times - Anna Broth will once again correctly assign this task to players who prove their willingness to help.

- Feather in the Wind - Kerath in Sul Vius: Demiplane of Life can once again be attacked when necessary.




- The EverQuest Team



December 9, 2015

_____________________



*** Highlights ***


- Look to the marketplace this December! From the makers of Cat in the Bag comes Dog in a Crate. Each crate contains a random adoptable dog familiar. Trade them to your friends or collect them all yourself. Nothing evokes the true spirit of Frostfell like the gift of puppies!

- Two new sets of Frostfell-themed Hero's Forge armor are now available! You can find one in the Marketplace, while the other can be acquired by completing certain Frostfell quests.

- New and returning festive Frostfell items are available in the marketplace, starting on December 9th, at 11am Pacific!



*** Items ***


- Added "standard" right-click buffs to all non-scaling items from TBM.

- Corrected tribute values for all TBM items.

- Increased the number of guaranteed item drops in all TBM raid chests.

- Added The Incomplete Face of Life and Decay container to merchant: Lyppsenfon Qeyton. Combining the appropriate items from Anashti Sul will result in something wonderful!

- Corrected augmentations with recommended level 110 to recommended level 105.

- Corrected the augment slots for all TBM bows, shields and caster 2-hand weapons.

- All type 5, 7, and 9 augs should now fit properly where they belong.

- Added stats to the Emblem of Antipathy, Mottled Gorgon Feather, Revolting Thought Spur, Mark of Unfeeling Flesh, Phased Distillate of Intolerance, and the Pupil of Stolen Light.

- Players without the Darkened Sea expansion and The Broken Mirror expansion should now again be able to receive stat buffs on their mounts/illusions, if the item has an associated stat buff.

- Fixed flagging on TBM items that were not able to be traded on Firiona Vie.

- Two new sets of Frostfell-themed Hero's Forge armor are now available! You can find one in the Marketplace, while the other can be acquired by completing certain Frostfell quests.

- Haste has been added to some TBM type 9 augmentations.

- New and returning festive Frostfell items are available in the marketplace, starting on December 9th, at 11am Pacific!



*** Quests & Events ***


- Kerath in Sul Vius: Demiplane of Life can once again be attacked.

- Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.

- Grubbonion's Locked Tower - The Healing Ward can be used to kill Korinth the Crusher even after you've completed the step to kill him. However, you must still be on the task and at least on the step to kill him in order to use the item.

- Grubbonion's Locked Tower - The optional step is truly optional this time. We swear. Healing Ward and Decay Spike items should both work properly whether the optional step is completed or not. Added a small reward for completing this step.

- The creatures inhabiting the Crypt of Sul during the Into the Temple adventure are no longer friendly.

- Reduced the cooldown on the Shard of Healing used in the quest The Lost Lexicon Explorers Expedition.

- After Depths of Darkhollow has unlocked on a server, the Qinimi court event can be requested with 1 player.

- Fixed an issue that prevented some rewards, like keys, from being given for Plane of Health raids.

- Added a corpse and PC location reset for Plane of Health and Sul Vius: Demiplane of Life raids.

- Bhaly Adan now has the proper chance to show up in the Bane of Decay adventure.

- In the Sul Vius: Demiplane of Decay raid as well as the group mission version, Anashti Sul, Damsel of Decay is less likely to get into a position where she is out of line of sight after teleporting between floors.

- Killing rares in the Plane of Fear: Revisited will no longer give credit for killing Maestro and Innoruuk in Plane of Hate: Revisited.

- Corrected a bug that prevented achievement credit being applied for killing bosses in The Broken Mirror raid zone Plane of Fear.

- Fixed a zone crash because NPCs don't have chat filters and can't filter their chat. This was causing The Triunity in the Sepulcher Event 5 to crash the zone.



*** Spells ***


- Modulation and cannibalization spells can no longer be cast if the damage dealt by the spell is greater than your maximum health. This functionality previously only applied to the items Summoned: Modulating Rod and Rod of Mystical Transvergence.



*** Mercenaries ***


- Removed Woeful mercenaries from the tab-target list.



*** Achievements ***


- Hunter of the Plane of Hate and Hunter of the Plane of Fear achievements now have half as many "the".

- Corrected text error in the descriptions for the Defenders of the Faith and Bane of Decay Toughness and Time Trial achievement descriptions.

- Removed all achievements related to Bard's Casting Proficiency as they were all redundant with reaching level 10.



*** NPC ***


- In the Plane of Fear: Revisited, the lockouts for nightmares and thought bleeders are no longer reversed. Previously, having a lockout for thought bleeders would prevent nightmares from spawning, and vice versa.

- Several boss NPCs in Argin-Hiz and Arx Mentis now summon: Arc Facultas Ingens, Efreeti Lord Aresh, High Keeper Arieal, High Keeper Jahar, Mayor Livio, Praetor Captain Tita Aragus, Principal Quastori Numicia, Arc Auctus Ingens, Calix Quirinus, Lanys T`Vyl, Principal Indagator Gordianus, a keeper of the flame, and a libre vitala.

- Lord of Ire has returned from his vacation and can be found in the Plane of Hate: Revisited.

- Adjusted how NPCs choose a melee target in relation to player pets:

- - It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range.

- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.

- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.

- Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.



*** AA ***


- Monk - Corrected an issue that caused all three ranks of Thunderfoot to trigger 6% of the time rather than 6, 9, and 12% of the time.

- Updated the description on all ranks of Companion's Wrath to clarify the functionality of the ability.

- Shaman - Corrected a bug with rank 11 of Group Pact of the Wolf that prevented it from extending the duration of the ability as expected.

- Shaman - Corrected the target type of Wind of Pathosis so that it will properly function when triggered by Wind of Malosinete.

- Druid - Added a spell landed message to all ranks of Spirit of the Black Wolf.



*** Progression Servers ***


- Made further adjustments to the power curve of pets prior to the release of the Shadows of Luclin expansion.

- Restricted the creation of Gnome Paladins and Shadowknights and Halfling Paladins and Rangers to Luclin so that their availability matches the availability of their guildmasters and supporting vendors. Any existing characters with this combination will be unaffected.

- Crusaders of Greenmist - The Goblin Penmaster and Enslaved Iksar now spawn in the Frontier Mountains on Progression Servers.



*** Collections ***


- The Shard of Cabilisian Diamond should now show up in the Crypt of Sul.



*** Miscellaneous ***


- Corrected an issue where the message that reports what zone the guildhall teleportation device is set to was not displaying when zoning into neighborhood guildhalls.

- Applying the heroic character upgrade to an existing character will no longer reset your casting specialization skills.

- Look to the marketplace this December! From the makers of Cat in the Bag comes Dog in a Crate. Each crate contains a random adoptable dog familiar. Trade them to your friends or collect them all yourself. Nothing evokes the true spirit of Frostfell like the gift of puppies!



*** UI ***


- Adjusted the default gamma behavior of the game in windowed mode. By default, opening the game will no longer adjust the brightness of your desktop as it should no longer be necessary to increase the gamma slider in order to achieve reasonable in-game visibility. The option to revert to legacy functionality has been included in the advanced display options window with the button 'Enable Windowed Gamma'.

- Removing a stat mount or illusion from the key ring stat slot will now properly remove it.



- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_OptionsWindow.xml



- The EverQuest Team



December 16, 2015

_____________________



*** Items ***


- TBM items now have guild tribute values.

- Fixed items that had unintentional negative resist stats.

- TBM bows, shields, and weapons now have the correct ornamentation slot 20.

- Added focus effects to Deathseeker's Loremaster Greaves and Vambraces.

- Swapped the focus effects on several raid arms and legs items. Arms should have Cleave and Legs should have Ferocity.

- TBM raid gear now has 75 purity.

- Fixed the descriptions on Form of Endurance focus effects.

- Fixed the description on Prismatic Ward focus effects.

- Deathseeker's Soulrender Breastplate now has the Deflection Discipline Bonus focus effect.

- Fixed the description on Knowledge of the Past XXII focus effect.

- Fixed errors on several focus effects that were either backwards and/or more powerful than raid gear.

- Fixed the descriptions on focus effects: Geomantra, Expanding Mind, Form of Defense, and Soothing Breath.

- Sell back values for TBM raid items have been reduced.

- Wither and Decay Hero's Forge Ornaments will no longer display as the wrong armor type.

- TBM Deathseeker's helms now have Faerune.

- TBM non-bow ranged items no longer have a type 21 ornament slot.



*** Quests & Events ***

- Grannus no longer tells you that his spell resistance has dropped when it has not.



*** Achievements ***


- The achievements for wearing Vim and Vigor chain and leather sets now show the correct text in the achievement element descriptions.

- The challenge achievements for Wither and Decay now refer to them by their correct names, and not "Death and Decay."

- Credit will now be given properly for the "Three for One" and "Seven at One Blow" achievements.

- The first and third achievement components in Vanquisher of Anashti Sul, Damsel of Decay are no longer reversed.



*** NPCs ***


- The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.

- Pathing in Sul Vius: Demiplane of Decay and Sul Vius: Demiplane of Life should be improved.



*** Progression Servers ***


- Corrected an issue where the level 1 necromancer pet Cavorting Bones would immediately generate low hp aggro with any attacker at full health.



- The EverQuest Team



January 20, 2016

_____________________



*** Highlights ***


- Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances. See the Items and Progression Servers sections below.

- Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you have already completed these achievements, you will be awarded these items the next time you log on. Using any item will grant you the maximum rank you have earned.

- Corpses in Shadowrest are being removed and items will be parceled to players with some restrictions. See the Miscellaneous section below for details.



*** Items ***


- Wither and Decay Hero's Forge Ornaments will no longer display as the wrong armor type.

- TBM non-bow ranged items no longer have a type 21 ornament slot.

- Updated all TBM level 100+ items' procs and focus effects to be higher level.

- TBM Warrior, Cleric, Paladin, and Shadowknight armors now have bash skill damage bonuses.

- TBM Rogue armor now has backstab skill damage bonuses.

- TBM belts now grant a +1 potion belt slot.

- Removed the type 9 augmentation slot from the Shield of Dreams. The type 9 slot is intended to be used for scaling equipment and its inclusion on this item was an error.

- Removed the type 21 armor ornamentation slots from a number of non-visible armor pieces that errantly contained them.

- Updated the highest ranks of passive AA effects activated via items found in TBM, such as Expanding Mind, Knowledge of the Past, etc, to function.

- Type 5 augmentations found in TBM now fit into primary, secondary, range, and charm slots.

- Added a type 5 augmentation slot to non-progressive two-handed weapons usable by melee classes found in TBM, in addition to their existing type 4 or type 8 slot. Removed their type 3 augmentation slot.

- Changed non-progressive two-handed blunt weapons usable by casters and/or priests in TBM to consistently have augmentation slot types 3, 5, 8, and 8 for raid weapons and types 3, 4, 5, and 7 for group weapons.

- Increased the armor class values of non-progressive shields found in TBM by approximately 20%.

- Added a type 5 augmentation slot to raid shields found in TBM.

- Changed raid Bard instruments found in TBM to consistently have augmentation slot types 3, 5, and 8.

- Changed non-progressive bows found in TBM to consistently have type 3, 4, 5, and 7 or 8 augmentation slots.

- Renamed Rotbow of the High Bokon to Totem of the High Bokon and changed its graphic and icon to reflect the fact that it is intended to be a ranged armor item and not a bow.

- Added intended modifiers for backstab damage and skill to Rogue usable daggers found in TBM.

- Fixed helmets found in TBM to function as light sources, and fixed helmets (such as the Crypt-Hunter's) that previously lacked Faerune.

- Fulcrum and Vengeful type 9 augmentations found in TBM now have 42% haste added for Elegant and Stalwart (level 75 and 85) tiers and 43% for Extravagant (level 90) and higher tiers.

- Renamed several painting housing items to be more consistent.

- Corrected Berserker usable gloves found in TBM that did not have throwing damage focus.

- Corrected items found in TBM that were missing proper skill damage modifiers.

- Changed the sympathetic focus of The Staff of Undead Legions to Strike of Flames.

- Added missing focus effects to TBM caster and priest raid weapons.

- Fixed typos of several items that misspelled Vermilion or Desiccated.

- TBM group belts now have 43% haste instead of 37% haste.

- TBM items with visuals can now be placed in real estates.

- Many TBM weapons and held items have had their visuals changed to a more modern, appropriate look.

- Added Illusion Benefit Water Breathing to all items with Illusion Water Elemental on them.

- Deathseeker's Warmonger Gauntlets now has Battlerager's Strength

- Modified the spell effects of the following items found in TBM:

- - Removed proc and focus effect spells from all progressive weapons (items that contain type 6 and type 9 augmentation slots), excluding Improved Dodge on bows. Added proc spells, and in some cases focus effects, to type 6 augmentations, in order to provide better scaling.

- - Created new variants of some type 6 weapon augmentations specifically for priests and casters. Weapon augmentations with archetype specific variants can be cycled through the various archetypes via the item conversion feature.

- - Stalker's Guillotine proc changed from Force of Magic IX to Vampiric Strike IX.

- - Scepter of Dark Dedication proc changed from Hand of Holy Vengeance IX to Alleviating Burst IX, focus effect changed from Sympathetic Force of Magic XIII to Sympathetic Force of Magic XI.

- - High Priestess' Purifier proc changed from Force of Magic XII to Force of Magic XI, focus effect changed from Sympathetic Strike of Flames XIII to Sympathetic Alleviating Burst IX.

- - Beater of the Teeth proc changed from Calming Strike XII to Force of Magic XIII, focus effect changed from Sympathetic Calming Strike X to Sympathetic Force of Magic XIII.

- - Removed the focus effect Sympathetic Strike of Venom XIV from Bureaucracy Cleaver and fixed the proc Strike of Venom XII.

- - Removed the focus effect Sympathetic Force of Magic XIV from Adan's Reach and fixed the proc Force of Magic XII.

- - Added Improved Dodge V to Bow of Hope, Armsman's Bow, Pestilent Shortbow, and Festering Fusillader.

- - Six Note Blade proc changed from Healing Burst IX to Vampiric Strike X.

- - Blood Fire proc changed from Strike of Flames IX to Strike of Flames X.

- - Spined Dragon Claws proc changed from Force of Corruption IX to Force of Corruption X.

- - Tarantella proc changed from Strike of Venom IX to Strike of Venom X.

- - Bone Razor proc changed from Force of Magic IX to Vampiric Strike X.

- - Interrogator's Pestle proc changed from Force of Anger VIII to Blessed Rune XI.

- - Likato Fistwraps proc changed from Blessed Rune VII to Vampiric Strike X.

- - Dark Feral Ravagers proc changed from Strike of Flames IX to Strike of Flames X.

- - Removed the focus effect Sympathetic Vampiric Strike XII from Soul Leech, Dark Sword of Blood and changed the proc from Vampiric Strike X to Vampiric Strike XIII.

- - Removed the focus effect Sympathetic Strike of Flames XII from Monsoon, Sword of the Swiftwind and changed the proc from Strike of Flames X to Strike of Flames XIII.

- - Removed the focus effect Sympathetic Burst of Ice XII from Frigid Pike of Isolation and changed the proc from Burst of Ice X to Burst of Ice XIII.

- - Removed the focus effect Sympathetic Force of Magic XII from Curtaincaller and changed the proc from Force of Magic X to Force of Magic XIII.

- - Barbarian Spiritist`s Hammer proc changed from Force of Corruption XII to Force of Corruption XIV, focus effect changed from Sympathetic Force of Corruption XII to Sympathetic Force of Corruption XIV.

- - Staff of the Earthcrafter proc changed from Burst of Ice XII to Burst of Ice XIV, focus effect changed from Sympathetic Burst of Ice XII to Sympathetic Burst of Ice XIV.

- - Withered Totem of Widdershins proc changed from Healing Burst XII to Remote Healing Surge XIV, focus effect changed from Sympathetic Hand of Soothing IX to Sympathetic Remote Healing Surge XIV.

- - Terror Condenser of the Faceless proc changed from Strike of Flames XII to Strike of Flames XIV, focus effect changed from Sympathetic Strike of Flames XII to Sympathetic Strike of Flames XIV.

- - Trepidus Evocator proc changed from Strike of Venom XII to Strike of Venom XIV, focus effect changed from Sympathetic Strike of Venom XII to Sympathetic Strike of Venom XIV.

- - Added Improved Dodge VII to Gilded Prodigal Harrier, Prick of Fear, Poignant Pestulator, and Imperial Messenger.

- - Truesight Hammer proc changed from Banish Summoned to Banish Soulless XII, focus effect changed from Sympathetic Burst of Ice XIV to Sympathetic Alleviating Burst X.

- - DawnFire, Morning Star of Light proc changed from Banish Undead to Banish Soulless XII, focus effect changed from Sympathetic Strike of Flames XIV to Sympathetic Invigorating Burst X.

- - Staff of Undead Legions proc changed from Banish Undead to Banish Soulless XIV, focus effect changed from Sympathetic Invigorating Burst VII to Sympathetic Strike of Flames XIV.

- - Evensong proc changed from Calming Strike IX to Burst of Ice X.

- - Increased the proc rank of the following items from X to XI: Feather of the Lady, Sharpened Scale of Emollious, Spike of Lasting Vapor, Feverpitch Martel, Celestial Rotwarder, Shimmering Quill of the Lady, Pallid Billowing Defiler, Sliver of Emollious, and Steaming Mitts of Grannus.

- - Crusty Club of Emollious proc changed from Burst of Ice X to Vampiric Strike XI.

- - Peacock Feather of the Lady proc changed from Strike of Flames X to Vampiric Strike XI.

- - Skinflayer of Boromas proc changed from Blessed Rune XI to Blessed Rune XII.

- - The Incorruptible proc changed from Calming Strike X to Burst of Ice XI.

- - Removed the focus effect Sympathetic Force of Magic XIII from Grannus' Grumblecruncher and changed the proc from Force of Magic XI to Force of Magic XIV.

- - Removed the focus effect Sympathetic Strike of Venom XIII from Echo of the First Schism and changed the proc from Strike of Venom XI to Strike of Venom XIV.

- - Removed the focus effect Sympathetic Force of Corruption XIII from Malintent and changed the proc from Force of Corruption XI to Force of Corruption XIV.

- - Removed the focus effect Sympathetic Strike of Disease XIII from Blightforger and changed the proc from Strike of Disease XI to Strike of Disease XIV.

- - Removed the focus effect Sympathetic Vampiric Strike XIV from Zealator's Ambition and changed the proc from Vampiric Strike XII to Vampiric Strike XV.

- - High Bokon Mangling Staff proc changed from Force of Magic XIII to Force of Magic XV, focus effect changed from Sympathetic Remote Healing Surge XII to Sympathetic Force of Magic XV.

- - Grannus' Steamcleaner proc changed from Hand of Holy Vengeance X to Remote Healing Surge XIII, focus effect changed from Sympathetic Invigorating Burst XIV to Sympathetic Invigorating Burst XI.

- - Removed the focus effect Sympathetic Vampiric Strike XIII from The Shattering Maw and changed the proc from Force of Corruption XI to Force of Corruption XIV.

- - Fleshburner of Boromas proc changed from Strike of Flames XII to Strike of Flames XIII, focus effect changed from Sympathetic Alleviating Burst XIV to Sympathetic Strike of Flames XIII.

- - Excommunicator proc changed from Force of Magic XII to Alleviating Burst XI, focus effect changed from Sympathetic Surge of Corruption XIV to Sympathetic Alleviating Burst XI.

- - Demagogue's Crutch proc changed from Hand of Holy Vengeance X to Remote Healing Surge XV, focus effect changed from Sympathetic Invigorating Burst X to Sympathetic Remote Healing Surge XV.

- - Added Sharpshooting VII and Tiny Companion to Blackmarrow Hooks, Oozing Bone Spike, and Shade's Phase (replaces Knowledge of the Past XVIII).

- - Replaced Knowledge of the Past XVIII on Exalted Earring with Geomantra XVII.

- - Replaced Knowledge of the Past XXII on Trophy of the Scapegoat with Geomantra XXI.

- - Added Sharpshooting IX to Soulcatcher Earhoop and replaced Knowledge of the Past XXIII with Tiny Companion.

- - Replaced Knowledge of the Past XXIII on Sensitizing Thought Orb with Soothing Breath XX.

- - Added Brass Resonance 26 to Preserving Protector's Helm.

- - Increased the ranks of Form of Endurance on raid masks from XX-XXII to XXII-XXIII.

- - Increased the rank of Form of Endurance on Mask of Immortal End from XXII to XXV and Echo of Anger V on Hardened Mask of Immortal End to VI.

- - Removed right click effects from neck armor. Added Taelosian Guard to Strifetorn Necklace. Added Ancestral Memories III to Tallow-smeared Locket and Deadeye Matrix.

- - Replaced all right click effects on shoulder armor with appropriate ranks of Myrmidon's Skill.

- - Added String Resonance 26 to Preserving Protector's Vambraces.

- - Added Cleave VII - 26 (Scaling) to Imbrued Platemail Vambraces and Crypt-Hunter's Loremaster Vambraces.

- - Removed Cleave from Necromancer, Wizard, Magician, and Enchanter arm armor.

- - Increased the ranks of Illusionary Spikes on raid cloaks from XVIII-XIX to XIX-XX.

- - Replaced all right click effects on range armor and weapons with appropriate ranks of Prismatic Ward.

- - Added Percussion Resonance 26 to Preserving Protector's Gauntlets.

- - Added Finesse II and Instrumental Combat focuses to Kelins Seven Stringed Lute, Marrow's Song and Lyssas Darkwood Piccolo.

- - Added the following activated effects to the corresponding instruments. All three instruments share recast timer 3 on a 90 second timer:

- - - Kelin`s Seven Stringed Lute - Ervaj's Defensive Refrain Rk. III

- - - Marrow's Song - Aria of Absolution Rk. III

- - - Lyssa`s Darkwood Piccolo - Fermata of Preservation Rk. III

- - Replaced all right click effects on rings with appropriate ranks of Form of Defense or Knowledge of the Past.

- - Added Fortitude Discipline Duration to Indicolite Breastplate.

- - Added Deflection Discipline Duration to Valorium Chestplate.

- - Reduced the focus Deflection Discipline Duration from raid tier to group tier for Crypt-Hunter's Soulrender Breastplate.

- - Added Wolf Spirit Duration to Vermiculated Tunic.

- - Added Impenetrable Discipline Quickening and Earthforce Discipline Quickening to Shiverback-hide Jerkin.

- - Added Thousand Blades Quickening to Imbrued Platemail Breastplate.

- - Added Executioner Discipline Quickening to Woven Shadow Chestplate.

- - Added Brutal Discipline Quickening to Shadow Rage Tunic.

- - Added Ferocity XI (Scaling) to Imbrued Platemail Greaves and Crypt-Hunter's Loremaster Greaves.

- - Removed Ferocity from Necromancer, Wizard, Magician and Enchanter leg armor.

- - Increased the rank of Ferocity on raid leg armor from XII to XIII.

- - Added Secretion of the Mamba to Woven Shadow Greaves, Crypt-Hunter's Shadowscale Leggings, and Deathseeker's Shadowscale Leggings.

- - Added Singing Resonance 26 to Preserving Protector's Boots.

- - Replaced all right click effects on belts with appropriate ranks of Expanding Mind.

- - Special worn effects have been added to tier 2 raid belts:

- - - Runed Belt of Boromas - Sympathetic Force of Corruption X

- - - Emblazoned Belt of Boromas - Boon of the Seeress

- - - Bolstered Belt of Boromas - Tendon Slice

- - - Cured Flesh Sash of Boromas - Overdrive Punch

- - Added Healing Burst X to Runed Flesh Shield of Boromas.



*** Quests & Events ***


- A Rotten Heart - Tweaked a script in attempt to prevent some player clients from freezing when Adana takes cover at the beginning of Phase 3 of her combat.

- Vanquisher of Anashti Sul, Damsel of Decay - The first and third achievement components are no longer reversed.

- Bindral Argaff is now interested in many illusion items that he was not previously.

- Made several changes and improvements to the star-crossed lovers quest lines in Hills of Shade.

- - Lumber Run - Lumberjacks and Paul are now PC-friendly while the lumberjack ring event is in progress.

- - Lumber Run - Fixed bug in Paul's dialogue where he'd say the wrong thing while the lumberjack ring event is in progress.

- - Lumber Run - Paul will no longer despawn if the lumberjack ring event is successful.

- - Save the Child - Texts are more clear to indicate where Fendel is waiting for the player.

- - Testing the Invaders - Added more information explaining where each scouting location is located in the town to the quest text.

- - A mysterious stranger will now correctly tell you which half of the star-crossed Hills of Shade storyline you're missing if you have completed one half but not the other.

- - The Firebrand item will no longer have a cooldown if used in the wrong location.

- - Defense of the Village - You can now hand in trap components multiple times to the same Kirathas hunter in Hills of Shade.

- Tuned the tasks We Make Our Own Rewards, Fate Rewards the Bold, To the Brave, Go the Spoils!, Lxanvom Labors, and In Defense of Health. Most are changes to reduce the time needed to complete them.

- Anashti Sul, Enslaver of Souls (Raid) - The Enraged Guardian of Sul will no longer spawn along with the three aspects.

- Anashti Sul, Enslaver of Souls (Raid) - The aura doom mechanic will now work properly even if one or both of the targets already have an aura.

- Crypt of Sul (Raid and Group) - The boss corpses will no longer remove themselves when the event is successfully completed.

- Crypt of Sul (Raid and Group) - The cleanup on a success or failure should more reliably remove any existing NPCs associated with the event.

- Anashti Sul, Enslaver of Souls (Raid and Group) - Player corpses will no longer be moved outside and above the world after a successful attempt.

- Plane of Fear: Revisited - The adds from the bosses will now despawn when the events reset.

- TBM instance rares should now announce their presence.

- Fixed the error that was causing the First Impressions Only Happen Once achievement to always be given when defeating Grummus in the group version of the fight.

- In Defense of Health - The chest in one of the tasks was spawning far away from the task's conclusion location. It has been moved closer.

- Deadline - The enemies will no longer be aggressive to people way, way out of their line of sight.

- To The Brave, Go The Spoils! - Fixed a locked door in one of the adventures that prevented completion of the task.

- The High Bokon Boromas raid is now more challenging.

- All Heroic Adventures in TBM that scale now have experience and coin rewards attached. These rewards will not be visible until completion due to the fact that they could scale up or down during the adventure itself.

- Increased the coin and experience rewards for some TBM missions that have been taking players longer to complete than anticipated.



*** Spells ***


- Berserker - Split the skill damage from Dichotomic Rage into three separate attacks so that no individual hit will exceed the limit for melee damage in one strike. Total damage should remain the same.

- Ranger - Fixed a bug that caused Copsestalker's Enrichment to fail to affect Berserker abilities.

- Shadowknight - Corrected spell messaging for Dichotomic Fang.

- Warrior - Adjusted Last Stand Discipline so that it will not be overwritten by Night's Endless Terror.

- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.

- Corrected an issue that would sometimes cause group recourse spells to fail to hit members of your group at certain ranges.

- Rabies, everyone's favorite long-duration low level DoT, will no longer interfere with OOC regen.



*** NPCs ***


- Corrected a spell data problem that made some NPC Shadowknights deal extra damage with Harm Touch.

- Akkapan Adan will no longer summon.

- Merchant NPCs in Sul Vius: Demiplane of Decay heroic adventures are now combatable.

- Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.



*** AA ***


- Bard - Corrected an issue that prevented Shauri's Levitation from hitting members of the Bard's group when using rank 2 of Shauri's Sonorous Clouding.

- Enchanter - Removed the maximum level that the pet summoned by your Illusory Ally can attempt to taunt.

- Magician - Removed the maximum level that the pet summoned by your Companion of Necessity can attempt to taunt.

- Shaman - Removed the maximum level that the pet summoned by your Spirit of Urgency can attempt to taunt.

- Wizard - Corrected an issue where rank 2 of Beam of Displacement would always be resisted.

- Wizard - In order to provide a better balance between group and raid content, the initial damage of ranks 13-16 of Mana Burn have been adjusted to deal a maximum of 25% of the target's health, up to the existing damage values.



*** Progression Servers ***


- On Phinigel, characters with loot lockouts longer than 6.5 days should have those reduced to 6.5 days upon logging in. Please log in any affected characters as soon as possible. This fix will need to be removed in a month or two.

- Fixed an edge case that could cause characters to get multiple loot lockouts for the same instanced raid on Phinigel. This seems to only happen in an instance that spawned with no basepop lockout if your first basepop kill included multiple basepop NPCs at once.

- The Agent of Change will no longer send you under the world when you leave the battle with Lord Nagafen.

- The bosses in the Plane of Sky instance will now be the same difficulty as the bosses in the static zone on progression servers.

- Fixed a problem that prevented Master Yael from spawning in his proper instance.



*** Collections ***


- Items for the An Ounce of Fetid Flesh collection in the Crypt of Sul should be much more common. Items for the Putrid Poisons collection in the Crypt of Decay should spawn properly.

- TBM collection items in errands will no longer respawn.



*** Miscellaneous ***


- If you have old stored corpses, go to Shadowrest and loot your items from your corpses now.

- - All remaining items will be parceled to you after this time runs out, but duplicate lore items will vanish. Also, there is a cap of 50 total items in your parcels. Anything above the cap will be erased after you log out.

- You will now again be able to see your current DBC at character select.

- Reduced the amount of aggro that summoned player pets generate via melee swings. A new AA ability named Companion's Provocative Demeanor has been added to allow summoned companions to generate more than their baseline aggro to coincide with this change.

- Pathing has been updated for Crescent Reach.



*** UI ***


- Changed the claim system so it no longer requires an open top level inventory slot.

- Increased the limit from 30 to 40 for player and pet blocked spells.



- Changed -

EQUI_BlockedBuffWnd.xml

EQUI_BlockedPetBuffWnd.xml



*** Previously Updated ***


- The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.

- Bosses with the Mitigation of the Mighty buff can no longer be charmed.

- Crusader's Test of the Lord - Goblin Penmaster and Enslaved Iksar are now spawning again in the Frontier Mountains.



- The EverQuest Team



February 17, 2016

_____________________



*** Highlights ***


- A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th!

- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.

- Changed how AA Weapon Stances work, and created a new version of the ability for Shadowknights and Paladins.



*** Items ***


- Corrected a bug that prevented Boon of the Seeress from functioning on Emblazoned Belt of Boromas.

- A new Legends of Norrath prize pack will be available March 1st! Legend of the Dragonbrood contains prizes from the Legends of Norrath sets Dragonbrood - The Anarchs, Legacies, and Priestess of the Anarchs.

- Don't miss your last chance to buy Legend of the Storm Break, which is only available through February 29th!

- Corrected an error with the Legend of the Storm Break that would cause it to require a re-roll in very rare cases.

- Increased the backstab damage on Tarantella from Maestro of Rancor in Plane of Hate: Revisited to its intended value.

- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.

- Corrected the missing 43% haste on the following belts: Feral Tatters, Lordship Belt, and Sash of Triumphant Return.

- Deathseeker's Loremaster Breastplate now has the same version of Ionian Arpeggio as the Darkwater Loremaster Breastplate.

- The Dualities of Life and Decay, the Quintessences of Health and Decay, and the Synthesis of Sul can now be destroyed if you do not need to use them.

- The shoulder equipment Leatherfoot Sandals has been renamed Leatherfoot Mantle.

- Made the following adjustments to the stats on items found in The Broken Mirror:

- - Armor sets with alternate wrist armor have been updated so that the bracers have matching stats.

- - Added missing mana to Anthemion Wristguard, Gloves, Boots; Umbral Platemail Helm, Vambraces, Greaves, and Breastplate; Vermiculated Bracelet, Gloves, and Boots; Imbrued Platemail Bracers, Gauntlets, and Boots; Insidious Halo, Sleeves, Pantaloons, and Robe.

- - Increased the AC on the Deathseeker's Mindlock armor set to provide the intended increase over the previous tier of armor.

- - Removed the endurance stat from visible armor for clerics, druids, shaman, necromancers, wizards, magicians, and enchanters.

- - Reduced the variance in resist stats for all equipment.

- - Increased the base stats, heroic stats, hit points, mana and endurance on two-handed type 9 augments to provide the intended increase over previous tier items.

- - Normalized the base stats on visible armor by tier and class.

- - Increased the stats on Mask of Immortal End and Hardened Mask of Immortal End.

- - Increased the AC on non-visible gear by approximately 10% for raid items and approximately 25% for non-scaling group items.

- - Increased the AC on bows to more closely match other range slot items.

- - Corrected the modifiers on raid armor and gear so that they provide the intended increase over the previous tier.

- Corrected an issue where some ranks of Illusionary Spikes did not have permanent duration.



*** Quests And Events ***


- In Defense of Health - Fixed an issue that was causing enemies not to spawn in one of the versions of this Heroic Adventure.

- Fate Rewards the Bold - Fixed the issue that prevented the third element in these adventures from displaying correctly.

- Wither and Decay (Raid) - The progressive Withering debuffs will now be applied, increased, and removed in a way that is easier to understand.

- Wither and Decay (Raid) - The Withering Limbs debuff should no longer have stacking issues with beneficial effects and is less severe at ranks 1-4.

- Wither and Decay (Raid) - Wither and Decay will no longer auto-aggro players upon resurrection or zone in, though you will still receive Wither's debuffs for arriving while the raid is in progress.

- Anashti Sul, Enslaver of Souls (Group & Raid) - If Anashti Sul initiates a Mortal Decay warning in her phase 2 and transitions to phase 3 before it fires, she will no longer cast the Mortal Decay spell. If she's enraged, however, she'll Mortal Decay all she wants.

- Anashti Sul, Enslaver of Souls (Group) - Spell damage and self-healing values have been toned down dramatically.

- Anashti Sul, Enslaver of Souls (Group) - Anashti Sul will use Poison Blast half as often.

- The Triune God (Raid & Group) - Fixed a zone crash when a certain combination of debuffs were placed on an NPC.

- In Defense of Health - Removed an entry for an unknown zone from the find window.

- Defense of the Village - Handing in trap making materials to a Kirathas Hunter will no longer update the task multiple times and reimburse some of the components.

- Lowered the volume of the sound effect that plays when completing a quest.



*** Spells ***


- Reworked how spell effects are attached to spells to allow for greater flexibility in the number of effects and also how they stack.

- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.

- The spell Alter Plane: Sky will no longer remove all its targets' buffs when it lands.

- Corrected an issue where spells that have a hate override value and deal damage were unintentionally generating twice the expected hatred.

- - Spells that were intentionally designed to generate the owner more hatred have had their hatred values doubled in order to maintain consistent hatred generation for those classes.

- - The net result of this fix should be that non-tank focused damage dealing classes should generate less hatred with some of their spells.

- - Corrected an issue where spells that deal a percentage of the target's health or spells with mana burn effects were not generating hatred equal to the base damage value of the spell.

- Necromancer - The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line.



*** NPCs ***


- Most Necromancer NPCs will no longer cast the 'Scent of' line of spells.



*** AA ***


- Fixed an issue that caused ranks 2-3 of the wizard AA abilities Translocate and Teleport to send their targets to invalid locations.

- Made the following adjustments to the hatred generated by pets dealing melee damage:

- - Removed the alternate abilities Companion's Calm Demeanor and Companion's Provocative Demeanor and instead adjusted the amount of hatred that a pet generates via its melee attacks to be dependent upon whether pet taunt is enabled.

- - Enabling taunt for your summoned pet will cause its melee attacks to generate more hatred than they would if taunt were disabled.

- - Charmed pets and temporary (swarm) pets such as the Magician Rampaging Servant line will generate hatred equivalent to the rate they would if taunt were enabled.

- Added a new passive AA ability for Paladins and Shadowknights named Knight's Sedulity that is granted at level 85 with the release of Underfoot. This ability provides a reduction to incoming melee damage.

- Made the following adjustments to the Weapon Stances offered by the AA ability Combat Proficiency:

- - The abilities 2-Handed Weapon Proficiency, Dual-Wielded Weapon Proficiency, and Defensive Proficiency have been removed and are now defunct. You will need to set up new hotkeys for Combat Proficiency.

- - The base ability Combat Proficiency has been renamed Weapon Stances and has been changed to a toggled AA ability similar to Bold Attacks.

- - Enabling Weapon Stances will allow your weapon configuration to determine which stance buff to apply.

- - Changing the weapons in your primary and secondary slots will now automatically apply the correct stance buff.

- - Disabling Weapon Stances will remove any active stance buff.

- - Adjusted the spell stacking of the three stance buffs to reduce conflicts with other spells. The primary impact of this change is that activating a defensive ability will no longer cause Defensive Proficiency to be removed.

- - A knight specific version of the Weapon Stances ability is now available for purchase for Paladins and Shadowknights.

- Corrected an issue where the AA abilities Bind Sight, Mindless Hatred, and Preincarnation were conflicting with the reuse timer for Companion's Aegis.

- Necromancer - Adjusted the minimum mana focus restriction on Gift of Deathly Resolve and Deathly Resolve from 10 to 100 points.

- Wizard - Corrected an implementation error with ranks 13-16 of Mana Burn that allowed the debuff to increase the damage of non-instant duration spells.

- Lowered the volume of the sound effect that plays when earning a new AA point.



*** Progression Servers ***


- Increased the experience multiplier on Phinigel, Lockjaw, and Ragefire.

- Server specific experience multipliers on Phinigel, Lockjaw, and Ragefire will now impact the experience granted from completing tasks and quests.

- Removed a non-functioning sword from the Progression instances of the Plane of Hate.



*** Tradeskills ***


- Changed the dodge effect granted by Enchanted Sugar Cakes to match other effects from the era.



*** Miscellaneous ***


- A number of changes have been made to the Taunt skill:

- - Corrected a longstanding bug with pet taunt which resulted in pets having a 0% chance to successfully taunt their target.

- - Corrected a bug that could result in Warriors failing to taunt their target if the taunt button was used too rapidly.

- - Increased the overall success rate of taunt, most notably reducing the rate that taunt will fail against higher level targets.

- - Increased the total hatred granted by a successful taunt to 2% more hatred than the most hated target.

- - Added a 2% chance for a successful taunt to result in 10% more hatred than the most hated target.

- - Modified the result of a failed taunt attempt to give the taunter a chance of adding more hatred.

- - Adjusted the success rate of pet taunt to match the same logic that player taunt uses.

- - Added messaging for both player and pet taunt to more clearly inform the user to what degree they or their pet succeeded or failed.

- Players, pets, and mercenaries will no longer emit idle sound effects. This should reduce the cacophony caused by a number of relatively boisterous illusions.

- The music that plays when you die will no longer loop while you are in hover mode.

- Many Velious zones will spin up new instanced versions when they are populated by enough adventurers.

- Name changes that fail will now include more details about why they failed.

- Removed the ability for pets to attack invisible event controllers on purpose or by accident.

- Plane of Hate: Revisited and Plane of Fear: Revisited - These zones will now allow you to place and teleport to guild banners as well as place but not teleport to fellowship campfires.

- Plane of Hate: Revisited - Adjusted the aggro-pathing in an effort to alleviate the likelihood that denizens of the plane will opt to use rooftops to reach their target.



*** UI ***


- When using advanced looting and right clicking on a corpse you have access to, it will now open the advanced loot window.

- Auto crouch is now disabled by default.

- Added an Event Messages chat filter. It is not fully utilized yet, but future event messages will be placed in this chat filter.

- Attempting to camp while over the parcel limit will now prompt you to retrieve the parcels. You can turn this confirmation box off in the options window.

- Massaged some typos and bad grammar out of the game.

- In the Bazaar, the default for the Max Results per Trader field is now 20 from 200.

- Fixed an issue in the claim window which caused it to lock up when attempting to claim a lore item that you already owned.

- Fixed an item preview issue for Drakkin models so that it now correctly matches the color and tattoo settings of the player character.

- Changed the auto-attack on assist setting so that it persists per character instead of per client. New and existing characters will have this toggled on by default. Please use the command /assist on or /assist off to toggle this setting for each individual character going forward.



- Changed -

EQUI_OptionsWindow.xml



*** Previously Updated ***

- High Bokon Boromas (Raid) - High Bokon Boromas will no longer lock his health immediately on engage.

- Anashti Sul, Enslaver of Souls (Raid and Group) - Removed the corpse cleanup functionality from these events in order to prevent situations where Anashti Sul's corpse could not be looted.



- The EverQuest Team


This should have been in the patch notes, but I do not see it.

- Anashti Sul, Enslaver of Souls (Group & Raid) - The doomed Explosion of Pain effects cast by Aura Doom should now cast and land correctly.


March 16, 2016

_____________________



*** Highlights ***


- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!

- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!



*** Items ***


- Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.

- Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.

- Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.

- Transmogrification Scroll is now named Race Change Scroll. Hero's Forge Armor Crate is now named Hero's Forge Suit Consolidator.

- A lore conflict has been resolved with augs inside of key ring items and the parcel system.

- The Bottles of Adventure that are offered when claiming your monthly membership bonus are now Heirloom items.



*** Quests & Events ***


- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!

- Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!

- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!

- Anashti Sul, Lady of Life (Raid) - Corrected some typos in the names of the achievements.

- Anashti Sul, Enslaver of Souls (Group & Raid) - The Dance Dance Retribution achievement can now be failed if a member of the raid is struck with Mortal Decay.

- Wither and Decay - The All Retch and No Vomit achievement will no longer be failed if a pet enters a vomit aura.

- Wither and Decay - The Third Time's a Charm achievement can now be acquired.



*** Spells ***


- Fixed a bug with the Shadow line of no effect spells being overridden by spells with AC in the first slot.

- Beastlord - Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon's Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.

- Beastlord - Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth's Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.

- Druid - Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.

- Enchanter - Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.

- Monk - Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.

- Monk - Increased the damage amount added to attacks by Dichotomic Form.



*** NPCs ***


- The Keeper of Lost Things in Shadowrest has retired, permanently.

- Fungusmen across Norrath, celebrate by squishing your hands together! In original and Kunark zones, Fungusmen have reverted to their classic appearance.



*** Progression Servers ***


- After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.

- Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.

- The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.

- Bosses on progression servers will now regenerate more health, especially while idle.


*** Tradeskills ***


- Tharkis' Select Reserve Catnip will no longer consume two items from the stack when used.



*** Miscellaneous ***


- PvP is now disabled in most instances on the Zek server.

- In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.

- - This is done by setting the loot type in the raid options window to 'Entire Raid'.

- - The other settings in this window are currently ignored when using advanced looting.

- Added the 'Increase Windowed Gamma' option to the advanced display options window. This setting is off by default.

- - This setting will apply dramatically increased brightness when the client is in windowed mode with 'Windowed Gamma' disabled.

- - This is intended to correct the brightness of the game for desktops with relatively dark default settings.

- The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.

- The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:

- - Sound Volume

- - Music Volume

- - Sound Realism

- - Combat Music Enabled

- - Environmental Sounds Enabled

- Cleaned up how all INI files are handled in the client to use a more efficient method.

- Corrected a zone crash that could occur when players were under the effects of Fear.

- Unusual precipitation isn't just for the Plane of Fear any more. You may notice strange rain in other zones as well.

- Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era: Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen's Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter

- The following zones have had their Zone Experience Modifier increased to match other zones in their era: The Temple of Cazic Thule (both versions), Chardok, Dranik's Scar, Frontier Mountains, Grieg's End, Kurn's Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek's Eye, The Estate of Unrest, Velketor's Labyrinth



*** UI ***


- You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot's loot settings window.

- - This will not prevent you from being designated the master looter by the group or raid leader.

- - If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.

- When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.

- The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.

- Removed support and UI for the old EQ Players service.

- The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.

- Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.



- Changed -


EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_KeyRingWnd.xml

EQUI_LootSettingsWnd.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***

- Anashti Sul, Enslaver of Souls (Group & Raid) - Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raid-wide message will also indicate which two characters were targeted.

- Anashti Sul, Enslaver of Souls (Raid) - The event will now reset properly.

- Anashti Sul, Enslaver of Souls (Raid) - Corrected a bug that would cause Anashti Sul's corpse to vanish on success, again, for real.

- Corrected an issue that caused some early-game raid bosses to spawn without their loot.

- Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.



- The EverQuest Team


Dzarn: "Interesting, the following appears to have been omitted from the patch notes:


Previously unreleased music for every Shadows of Luclin zone was recently unearthed from a dangerous trek through the studio archives. These musical pieces will now play when adventuring on Norrath's most cat-filled Moon.



March 23rd, 2016

_____________________


- The Shield of the Dark Waters is now flagged correctly as a shield and can be used to bash. Bash away, all!

- Corrected several mixed-up spawns in Phinigel raid instances.

- Updated links to point to the new Customer Service petition and support sites.



Hotfix Notes: March 28, 2016


*** Hotfix ***


All servers:

- Reduced the respawn timer on the Top Shard of the Jarsath Medallion in the Swamp of No Hope by half.

- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.

- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.


Progression servers:

- Blumblum Swigwater can now be found in Cobalt Scar.

- Yelinak can now be found in Skyshrine.

- Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.



April 20, 2016

_____________________



*** Highlights ***


- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!



*** Items ***


- Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don't already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.

- Vander's Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.

- All visual ornaments will now change the icon of the item they modify into the icon of the ornament.

- It's now possible to complete the achievement for wearing a set of the Golden Hero Hero's Forge ornaments, regardless of how the character acquired that set.



*** Quests & Events ***


- Ancient Heroes - Lady Vox - Corrected a bug that prevented the task from updating when opening Lady Vox's Hoard.

- Made the medallion pieces used for entry into Veeshan's Peak 'no destroy'. The Priest of Discord, however, will still accept these items if you want to be rid of them.

- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.

- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - All chat messages for these events will now use the Event Messages color and filter.

- Anashti Sul, Damsel of Decay (Raid and Group) - Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.

- Anashti Sul, Damsel of Decay (Raid) - Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to enable post effects if you wish to see this visual warning.

- Anashti Sul, Damsel of Decay (Raid) - The Tendrils of Pestilence hazards will despawn after a few minutes.

- Anashti Sul, Damsel of Decay (Raid) - *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.

- Anashti Sul, Lady of Life (Raid) - Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare's Grace, and Vehement Recompense.

- Wither and Decay (Raid) - The titular bosses, Wither and Decay, have had their health lowered by 10%.



*** Spells ***


- Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.

- Enchanter - The Mind Shatter line of DoTs has been increased in power and efficiency. Levels 80 and above now return mana via resource tap rather than a separate buff.

- Enchanter - The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.

- Enchanter - The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.

- Cleric - Increased the damage dealt by the Sermon of the Righteous line significantly. Spells in this line will no longer stack on a single target when cast by the same caster.



*** AA ***


- Corrected an issue where spells that deal damage as a percentage of the target's health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.

- All fade abilities will now make the caster the last possible target of their attackers' rampage attacks regardless of whether the caster successfully escapes from combat.

- Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:

- - Glyph of the Master is now rank 2 of Glyph of Dragon Scales

- - Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets

- - Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential

- - Glyph of the Cataclysm is now rank 2 of Glyph of Destruction

- Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.

- Wizard - Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.



*** Progression Servers ***


- Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.

- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.

- Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.

- Pathing for Veeshan's Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.

- Derakor the Vindicator is no longer visiting Skyshrine on progression servers. This guy no longer thinks he owns the place.

- The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.

- Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked. He uses the Velious version of Mitigation of the Mighty.

- Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increases damage from spells. The damage increase from their spells should roughly match the increase from their melee max hit.

- All buffed bosses will regenerate less health in combat.

- Velious era buffed bosses will mitigate less incoming damage.

- The object from Skyshrine that leads to Cobalt Scar will now display a message if you attempt to use it and do not have the key.



*** Collections ***


- Moved an inaccessible collection location in Fate Rewards the Bold.



*** Miscellaneous ***


- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!

- A number of adjustments have been made to the Alcohol Tolerance skill:

- - A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.

- - A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.

- - Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.

- In the spirit of the anniversary we've applied a bit of polish to the merchant/banker theme music.

- Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.

- Reduced the rate that NPCs hit by melee combat will emit sound.

- Adjusted the animation system so that attack animations take priority over taking damage animations.

- Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.

- Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability would not fade when the caster ran out of endurance.

- Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.

- Velious zones with open raids no longer have a maximum player limitation.

- Temple of Veeshan will no longer load balance.

- Removed the embedded Legends of Norrath (LoN) client from the EverQuest client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.

- Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.

- Made a number of adjustments to the classic Dracoliche model to improve targeting and melee combat with these NPCs.

- Addressed an issue that was causing some parts of the Hero's Forge Tipsy Gnomework armor sets to not properly appear.



*** UI ***


- The AA window now has a sort-able timer column.

- There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.

- You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.

- - This new menu works like load and delete.

- - The new save menu has an option 'Add New Set', which works as before.

- Fixed a graphical UI bug which would happen when you have multiples of the same illusion in your key ring and one is removed.

- Made room for heroic stats to show numbers greater than 999.

- Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.

- The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.

- Alerts associated to events will now disappear when the event has ended.

- Cleaned up some missed references to EQ Players when support was removed for it.

- Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.

- Added an option called 'Auto Show Rewards' that will control whether or not the rewards window will appear when you've been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.

- Added a 'Clear Note' button to the Parcels window.

- Added an option to the 'General' tab to control whether or not to randomize the selection of the loading screen music. The default setting is randomized.



- Changed -


EQUI.xml

EQUI_AAWindow.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_MerchantWnd.xml

EQUI_OptionsWindow.xml

EQUI_RaidOptionsWindow.xml

EQUI_TCGStartupWnd.xml

EQUI_TCGWnd.xml



*** Previously Updated ***


- Corrected Shield of the Dark Waters to function as a shield.

- Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.

- Enchanter - The icon for Dichotomic Reinforcement has been changed to help differentiate it from other spell effects.

- Shadowknight - Corrected a timer conflict with Mindless Hatred and Reaver's Bargain.

- Captain Krasnok (Raid) - Corrected an issue that would prevent you from entering Krasnok's chambers after he is defeated.

- Captain Krasnok (Raid) - Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.

- We have reduced the time needed to gather the keys to Veeshan's Peak in the following ways:

- - Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half.

- - An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.

- - The bloodgill marauder will respawn twice as fast.

- - Verix Kylox's Remains is now almost twice as likely to spawn rather than a placeholder.

- - The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.

- - The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.

- - The pained soul has had its chance to spawn instead of a placeholder slightly increased.

- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.

- Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.

- Blumblum Swigwater can now be found in Cobalt Scar.

- Yelinak can now be found in Skyshrine.

- Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.



- The EverQuest Team

April 20, 2016


Should have been in the patch notes but was left out by mistake:

- Liquid Courage - Corrected a bug that could prevent the Golden Helm of Rallos Zek from being awarded to a qualifying player. Additionally reduced the number of enemies needed to be killed to award this bonus item.



April 22, 2016

_____________________



*** Items ***


- Corrected several problems with augments that drop from new hotzones:

- - All races and classes can use them.

- - They now correctly fit in equipment augment slots 7 or 7 and 8 as applicable.

- - Lowered the augment distiller requirements to match those of other hot zone augments.


*** Quests & Events ***


- Fixed the spelling of the Hot Zone task that asks you to kill Boogyman(men). It now appropriately asks you to kill Boogeyman(men).



*** UI ***


- Fixed a crash with custom UIs and inspecting items.

- Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.


- Changed -




*** Previously Updated ***

- Fixed a problem that allowed some hot zone augments to drop in zones that were not currently flagged as hot zones due to rotations or due to them being on Progression Servers that have not unlocked hot zones yet.



- The EverQuest Team



Hotfix Notes: April 22, 2016


*** Hotfix ***


- Liquid Courage - Corrected a problem that would not count NPCs towards the kill total for this quest if they were killed by mercenaries or pets.

- Corrected a problem that was preventing Vulak`Aerr from spawning correctly in some cases on Progression Servers.

- Prismatic Selyrahs in Resplendent Temple will no longer tell you about Task Element Completion Scripts, even if you ask nicely.



May 18, 2016

_____________________



*** Highlights ***


- Numerous AAs have had their effects consolidated into their main lines.

- We’ve simplified many item mods so that they’re now calculated using Heroic Stats.



*** Items ***


- The following item mods have been converted to 'Heroic Mods' and will now be calculated as a function of a player's total Heroic Statistics:

- - Accuracy: 4 points per point of Heroic Dexterity up to 150 accuracy.

- - Avoidance: 3 points per point of Heroic Agility up to 100 avoidance.

- - Combat Effects: 3 points per point of Heroic Dexterity up to 100 combat effects.

- - Damage Shield: 1 point per point of Heroic Strength up to 35 points of damage shield.

- - Damage Shield Mitigation: 1 point per point of Heroic Strength up to 25 points of damage shield mitigation.

- - DoT Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% DoT Shielding.

- - Shielding: 1% per point of Heroic Stamina up to 35% Shielding.

- - Spell Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% Spell Shielding.

- - Strikethrough: 1% per point of Heroic Agility up to 35% Strikethrough.

- - Stun Resist: 1% per point of Heroic Stamina up to 35% Stun Resist.

- The caps on Heroic Mods have been extended once the player's corresponding Heroic Statistic reaches 400 points. The increased caps and the amount of Heroic Statistics required to increase Heroic Mods beyond their initial caps can be viewed as tooltips in the Stats page of the inventory window.

- Removed the restriction that required Secrets of Faydwer to be unlocked on the server and owned by the player in order to utilize the effects of Heroic Statistics.

- Coinciding with the conversion of numerous 'Item Mods' to 'Heroic Mods', all items that previously had mod values that are now 'Heroic Mods' have had their values converted into Heroic Statistics. If the existing Heroic Statistic on an item was already greater than the conversion value, then it has been left unchanged. Due to the fact that each Heroic Statistic (besides Heroic Charisma) now impacts two Heroic Mods, the conversion ratio has been scaled as follows:

- - Accuracy: 1-3 points is now 1 Heroic Dexterity, 4+ points is now 1 + total/8 rounded up.

- - Avoidance: 1-2 points is now 1 Heroic Agility, 3+ points is now 1 + total/6 rounded up.

- - Combat Effects: 1-2 points is now 1 Heroic Dexterity, 3+ points is now 1 + total/6 rounded up.

- - Damage Shield: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.

- - Damage Shield Mitigation: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.

- - DoT Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.

- - Shielding: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.

- - Spell Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.

- - Strikethrough: 1-3 points is now 1 Heroic Agility, 4+ points is now 3 + total/2 rounded up.

- - Stun Resist: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.

- Bottles of Replenishment and Spirit can no longer be dispelled.

- Frozen Orb of the Fabled King can now cycle through its 5 variations using the item conversion button.

- Stone of the Crystal Circle can now cycle through its 3 variations using the item conversion button.

- The stats on Jenniy's Two-ton Cuirass will again give you something you can hold on to.

- The spell descriptions for Seething Fury on the Rogue epic, Ragebringer, and Rage of Tallon on the Warrior epic, Blade of Tactics, are now correct. The attack and haste components of the buffs on these epics were moved to the items' stats long ago.



*** Quests & Events ***


- Velishan (Raid) - Velishan will now correctly cast the AE Frozen Limbs periodically while in ice form.

- Velishan (Raid) - Velishan's Targeted AE while in ice form, Frost Shock, now has a much lower impact radius.

- Sleeper's Tomb - This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.

- Brew Day - Corrected a scheduling error that turned Brew Day into Brew Year.



*** Spells ***


- Enchanter - The Mind Shatter line will now return mana at a lower rate. It will still return more mana than it did before damage was increased.

- Enchanter - Added hate modifiers to the Mind Shatter, Strangle, and Baffling Constriction lines so they generate less hate when they land.

- Ranger - Increased damage and efficiency of the Locust Swarm line of DoTs, but one character will no longer be able to stack multiple spells from the same line on the same target.

- Ranger - Added a negative hate modifier to the Locust Swarm line of DoTs so it will not generate as much extra hatred as the increased damage would otherwise cause.

- Ranger - Renamed Cloud of Wasps to Wasp Swarm and Horde of Hornets to Hornet Swarm so that those two spell names now fit better in their line.



*** NPC ***


- NPCs handle snare immunity and root immunity independently now. The message displayed when a snare or root spell fails to land on an NPC due to their immunity will indicate this.

- Gargoyles across Norrath, celebrate by flapping your granite wings! In classic zones, Gargoyles have reverted to their classic appearance.



*** AA ***


- Druid & Shaman - Reduced the success rate of Covenant of Spirit.

- Multiple - Reduced the effectiveness of Staff Block for Enchanters, Magicians, Monks, Necromancers, and Wizards.

- Pet Users - The expansion requirements for what was previously Quickened Fortify Companion have been lowered to better follow the natural progression of the ability.

- Bard - Refunded Extended Quick Time as the bonus conferred by this ability did not extend Quick Time more than Extended Ingenuity.

- Berserker - Corrected an issue where Blood Pact Strike was not reflecting Blood Pact Penance.

- Cleric - Reduced the success rate of Touch of the Divine.

- Cleric - Renamed the ability 'Powerful Elixirs' to 'Extended Elixirs' and corrected an issue that caused it to extend the duration of spells outside of the single target and group target Elixir spell lines.

- Monk - Adjusted Kick Mastery to work on all 3 kick special attack types.

- Monk - Adjusted Punch Mastery to include more ranks and more closely match the bonuses offered by Kick Mastery.

- Monk - Adjusted the proc rate of Fists of Steel, ranks 9-10 reduced by 1-2%, ranks 12-15 increased by 1-4%.

- Monk - Corrected an issue where Five Point Palm was not correctly reflecting Five Point Palm Focusing.

- Monk - Pressure Points has been updated to increase the accuracy of all 6 monk special attack types.

- Monk - Renamed Heel of Brithrax to Focusing of Brithrax and adjusted the damage multiplier to function on all 6 monk special attack types.

- Monk - Renamed the ability line Way of the Katori to Disciple of the Katori.

- Necromancer - Corrected data errors for Scent of Terris that caused the line to reduce the target's magic and corruption resistances for less than the intended amounts.

- Necromancer - Modified Hand of Death to directly apply the effects of Death's Grip when the ability is activated rather than requiring the caster to have their health reduced to 80% to trigger the effect.

- Necromancer - Reduced the expansion requirements on ranks 2 and 3 of Life Burn to better align with the consolidation.

- Necromancer - Refunded Quickened Death Bloom as it did not function in its current form and added 4 additional ranks to Death Bloom and Death Blossom to correctly shorten the cast time of these abilities.

- Paladin - Corrected an issue that prevented 'Extended Divine Call' from functioning as intended.

- Paladin - Removed the restriction that prevented Divine Stun from triggering the effects of the Healing Light ability.

- Paladin - Renamed the ability 'Fervent Blessing' to 'Hastened Lay on Hands'.

- Paladin - Renamed the ability 'Hastened Piety' to 'Hastened Hand of Piety'.

- Paladin - Renamed the ability 'Rush to Judgment' to 'Hastened Divine Stun'.

- Ranger - Corrected ranks 1-13 of Scout's Mastery of Piercing to include 2-handed piercing weapons.

- Ranger - Corrected the description and implementation of Nature's Reprieve.

- Ranger - Increased the effectiveness of ranks 10-17 Ranged Finesse by 1-3%.

- Ranger - Refunded ranks 1-3 of Blessing of the Hunter as the mana return offered by this ability was included in ranks 13-15 of Hunter's Fury.

- Ranger - Refunded ranks 1-3 of Quickened Cover Tracks.

- Ranger - Renamed Scout's Mastery of Blunt Weapons to Scout's Mastery of Crushing.

- Shadowknight - Corrected an issue where Vicious Bite of Chaos was not reflecting Vicious Bite of Chaos Recourse.

- Shaman - Corrected a data error that caused rank 10 of Rabid Bear to heal for less than rank 9.

- Consolidated Hastened Mending to be ranks 2-4 of Mend Companion.

- Multiple - Consolidated Blood Tithe to be ranks 4-9 of Affliction Mastery for Druids, Shamans, and Necromancers.

- Multiple - Consolidated Hastened Silent Casting to be ranks 6-13, Quickened Silent Casting to be ranks 15-17, and Extended Silent Casting to be ranks 18-22 of Silent Casting for Enchanters, Magicians, Necromancers, and Wizards.

- Multiple - Consolidated Spell Casting Expertise to be ranks 1-3 of Mastery of the Past for Bards, Enchanters, Magicians, Necromancers, Shadowknights, and Wizards.

- Multiple - Consolidated Vengeful Spirits to be various ranks of Destructive Cascade for Druids, Enchanters, Necromancers, Shadowknights, and Shamans.

- Pet Users - Consolidated Advanced Pet Discipline to be ranks 2-3 of Pet Discipline.

- Pet Users - Consolidated Hastened Companion's Blessing to be ranks 10-12 of Companion's Blessing.

- Pet Users - Consolidated Hastened Companion's Relocation to be ranks 2-4 of Companion's Relocation.

- Pet Users - Consolidated Hastened Divine Companion Aura to be ranks 2-6 of Divine Companion Aura.

- Pet Users - Consolidated Hastened Fortify Companion to be ranks 5-7 and 12-14 and Quickened Fortify Companion to be ranks 3, 10, 15, 19, and 23 of Fortify Companion.

- Pet Users - Consolidated Persistent Minion to be rank 3 of Suspended Minion and Quickened Suspended Minion ranks 1-3 to be ranks 4-6 of Suspended Minion.

- Pet Users - Consolidated Quickened Companion's Aegis to be ranks 2-4 of Companion's Aegis.

- Druid & Shaman - Consolidated Hastened Call of the Wild to be ranks 2-5 and Quickened Call of the Wild to be ranks 6-8 of Call of the Wild.

- Druid & Shaman - Consolidated Hastened Paralytic Spores to be ranks 3-8 of Paralytic Spores.

- Druid & Shaman - Consolidated Hastened Paralytic Spray to be ranks 3-5 and 7-8 of Paralytic Spray.

- Druid & Wizard - Consolidated Hastened Exodus to be ranks 2-9 of Exodus.

- Magicians & Shamans - Consolidated Hastened Malosinete to be ranks 13-18 and 21, Extended Malosinete to be ranks 7-11 and 23-25, and Quickened Malosinete to be ranks 2-6 of Malosinete.

- Magicians & Shamans - Consolidated Hastened Wind of Malosinete to be ranks 5-10 of Wind of Malosinete.

- Monk & Warrior - Consolidated Hastened Grappling Strike to be ranks 2-9 of Grappling Strike.

- Bard - Consolidated Extended Fierce Eye to be rank 2 and Hastened Fierce Eye to be ranks 3-9 of Fierce Eye.

- Bard - Consolidated Hasted Bellow to be ranks 27-29 of Boastful Bellow.

- Bard - Consolidated Hastened Bladed Song to be ranks 10-12 of Bladed Song.

- Bard - Consolidated Hastened Blades to be ranks 4-6, 16-18, and 34-35 and Extended Dance of Blades to be ranks 25, 32-33 of Dance of Blades.

- Bard - Consolidated Hastened Cacophony to be ranks 10-15, 22-24, and 34-36 of Cacophony.

- Bard - Consolidated Hastened Dirge of the Sleepwalker to be ranks 4-6 and 25-26 and Reaching Dirge of the Sleepwalker to be ranks 10-12 and 19-21 of Dirge of the Sleepwalker.

- Bard - Consolidated Hastened Funeral Dirge to be ranks 7-12 and 28 of Funeral Dirge.

- Bard - Consolidated Hastened Hymn of the Last Stand to be ranks 16-18 of Hymn of the Last Stand.

- Bard - Consolidated Hastened Lyre Leap to be ranks 2-4 of Lyre Leap.

- Bard - Consolidated Hastened Quick Time to be ranks 3-5 and 9-15 of Quick Time.

- Bard - Consolidated Hastened Selo's Kick to be ranks 4-5 of Selo's Kick.

- Bard - Consolidated Hastened Song of Stone to be ranks 10-15 and 23-24 of Song of Stone.

- Bard - Consolidated Hastened Tune In Your Head to be ranks 2-8 of Tune Stuck In Your Head.

- Druid - Consolidated the buff Nature's Fury Effect into the primary Nature's Fury buff.

- Druid - Consolidated Extended Nature's Blessing to be ranks 7-9 of Nature's Blessing.

- Druid - Consolidated Hastened Nature's Fury to be ranks 4-11 of Nature's Fury.

- Druid - Consolidated Hastened Nature's Guardian to be ranks 13-18 of Nature's Guardian.

- Druid - Consolidated Hastened Spirit of the Bear to be ranks 2-4 of Spirit of the Bear.

- Druid - Consolidated Hastened Wall of Wind to be ranks 5-10 of Wall of Wind.

- Druid - Consolidated Hastened Wrath of the Wild to be ranks 7-11, 15-19, and 30-31 of Wrath of the Wild.

- Druid - Consolidated Viscid Roots to be ranks 2-4 of Enhanced Root.

- Monk - Consolidated Hastened Eye Gouge to be ranks 22-24 and 28-29 of Eye Gouge.

- Monk - Consolidated Hastened Five Point Palm to be ranks 7-11 of Five Point Palm.

- Monk - Consolidated Hastened Purification of the Body to be ranks 2-11 of Purify Body.

- Monk - Consolidated Hastened Stunning Kick to be ranks 16-18 and 25-27 of Stunning Kick.

- Monk - Consolidated Hastened Thunder to be ranks 3-5 of Infusion of Thunder.

- Monk - Consolidated Hastened Zan Fi's Whistle to be ranks 10-12 and Extended Zan Fi's Whistle to be ranks 13-15 and 23-24 of Zan Fi's Whistle.

- Monk - Consolidated Stonefoot into Kick Mastery and adjusted the minimum damage bonus to work on all 3 kick special attack types.

- Monk - Consolidated the 2-hand blunt minimum damage component of Disciple of the Tonfa into Way of the Katori.

- Monk - Consolidated the hand to hand and 1-hand blunt minimum damage components of Fists of Steel and Punch Mastery into Disciple of the Tonfa.

- Monk - Consolidated the minimum damage component of Heel of Brithrax into Kick Mastery.

- Necromancer - Consolidated Hastened Blood Magic to be ranks 3-8 of Blood Magic.

- Necromancer - Consolidated Hastened Hand of Death to be ranks 4-6 and Quickened Hand of Death to be ranks 7-9 of Hand of Death.

- Necromancer - Consolidated Hastened Mercurial Torment to be ranks 2-4 and and 6-8 of Mercurial Torment.

- Necromancer - Consolidated Hastened Pestilent Paralysis to be ranks 4-7 and 10 of Pestilent Paralysis.

- Necromancer - Consolidated Hastened Scent of Terris to be ranks 3-7 of Scent of Terris.

- Necromancer - Consolidated Hastened Wake the Dead to be ranks 7-9 and 16-18 and Quickened Wake the Dead to be ranks 25-27 of Wake the Dead.

- Necromancer - Consolidated Soul Seeker to be ranks 2-4, 6-11, and 13-16 of Life Burn.

- Rogue - Consolidated Extended Envenomed Blades to be ranks 13-18 of Envenomed Blades.

- Rogue - Consolidated Hastened Getaway to be ranks 2-6 of Stealthy Getaway.

- Rogue - Consolidated Hastened Ligament Slice to be ranks 4-9 and Expertise of Blades to be ranks 10-12 of Ligament Slice.

- Rogue - Consolidated Hastened Purification to be ranks 2-11 of Purge Poison.

- Rogue - Consolidated Hastened Tumble to be ranks 3-5 of Tumble.

- Rogue - Consolidated Seized Opportunity to be ranks 2-16 of Chaotic Stab.

- Shadowknight & Necromancer - Consolidated Hastened Harmshield to be ranks 2-4 of Harmshield.

- Shadowknight - Consolidated Consumption of the Soul 1-26 to be ranks 2-21, 30-35, and 37 of Leech touch and Hastened Leech Touch to be ranks 22-29 and 36 of Leech Touch.

- Shadowknight - Consolidated Quickened Scourge Skin to be ranks 2-4 of Scourge Skin.

- Shaman - Consolidated Extended Spiritual Blessing to be ranks 7 and 16-17 of Spiritual Blessing.

- Shaman - Consolidated Hastened Ancestral Aid to be ranks 16-18 and 25-26 of Ancestral Aid.

- Shaman - Consolidated Hastened Cannibalization to be ranks 6-8, 12, and 15-16 of Cannibalization.

- Shaman - Consolidated Hastened Crippling Spirit to be ranks 3-5 of Crippling Spirit.

- Shaman - Consolidated Hastened Dampen Resistance to be ranks 2, 4, 6, 8, and 10 of Dampen Resistance.

- Shaman - Consolidated Hastened Rabidity to be ranks 2-4 and 12-14 of Rabid Bear.

- Shaman - Consolidated Hastened Spirit Call to be ranks 12-21 and Quickened Spirit Calling to be ranks 31-33 of Spirit Call.

- Shaman - Consolidated Hastened Spiritual Channeling to be ranks 2-9 of Spiritual Channeling.

- Shaman - Consolidated Hastened Turgur's Swarm to be ranks 3-5 of Turgur's Swarm.

- Shaman - Consolidated Hastened Union of Spirits to be ranks 13-15 and 26-27 of Union of Spirits.

- Shaman - Consolidated Hastened Virulent Paralysis to be ranks 10-18 of Virulent Paralysis.



*** Progression Servers ***


- Sleeper's Tomb - This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.

- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Quelolista Samautia in West Freeport when Velious has unlocked.

- The Presence of the Mighty aura effect will no longer aggro pets, break invisibility, or break feign death.

- Thylex will no longer respawn shortly after Vulak has spawned. There is now a random variance on Thylex's respawn time.

- Secrets of Faydwer tradeskill items will no longer drop on Progression Servers until the expansion is unlocked.

- The named drakes in the Halls of Testing in Temple of Veeshan now have Mitigation of the Mighty and will spawn twice as frequently, on average.

- Jortreva the Crusader, Grendish the Crusader, Susarrak the Crusader, and Charayan the Crusader in Skyshrine are restricted until Planes of Power has been unlocked.

- The rocks blocking the entrance to The Nest from Broodlands and Broodlands from Lavastorm should be removed more reliably when access to these areas has been unlocked.



*** Miscellaneous ***


- It should no longer be necessary to zone after adding a key to your keyring before you can enter a zone that requires that key.

- Corrected some Hot Zone targets in Sarith and Atiiki.



*** UI ***


- Fixed an issue that caused problems with the advanced loot window and raids when an NPC/chest would drop more than one of an item.

- - This only occurred when the raid loot mode was set to 'Entire Raid'.

- Added a save confirmation for saving over existing spell sets, hot button sets, and extended target sets.

- The current and maximum labels for Heroic Mods in the Stats page of the inventory window will now display the total corresponding Heroic Statistic necessary to increase that modifier in the tooltip when hovering over the label.

- The item display window no longer displays values for mods that have been changed to Heroic Mods.

- Adjusted the spacing, layout, and groupings of the stat labels in the Stats page of the inventory window.

- Changed the expedition window to report whether players meet the requirements needed to participate in an expedition.

- - Note that requirements for dynamic zones are calculated when it starts up, so there will be a delay before the flagging status is updated on your client.

- - Additionally, some expeditions are set up in special ways so the Status window may display as blank for these cases.

- Fixed a bug in the expedition window which caused it to show with status 'unknown' when adding members to an expedition.

- Changed the raid window to report whether players meet the requirements needed to participate in an expedition.

- - Flag status can be sorted.

- - The Dump command in the raid window has been modified to include the Expedition Missing, Task Missing, and Flagged status.



- Changed -

EQUI_DynamicZoneWnd.xml

EQUI_Inventory.xml

EQUI_OptionsWindow.xml

EQUI_RaidWindow.xml



*** Previously Updated ***

- Liquid Courage - Corrected an issue with the bonus objective where player pets and mercenaries would not increment the bonus counter.

- Liquid Courage - Corrected a bug that could prevent the Golden Helm of Rallos Zek from being awarded to a qualifying player. Additionally reduced the number of enemies needed to be killed to award this bonus item.

- Fixed a crash with custom UIs and inspecting items.

- Fixed an issue with the AA cost column not sorting properly.

- Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.



- The EverQuest Team



June 15, 2016

_____________________



*** Items ***


- Fixed an issue where merchants with 255 or more items would sometimes not allow for purchase of a specific item.

- Items that previously had Cleave VII - 26 (Scaling), Cleave VII - 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.

- The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal are now 'no destroy'. The Priest of Discord, however, will still take these items as tribute.

- The Mirrored Mask that drops in Asylum of Anguish is now 'no destroy'. The Priest of Discord, however, will still take this item as tribute.

- The Mirrored Mask no longer has an augment slot.



*** Quests & Events ***


- 5th Anniversary (Staff of Endless Adventure) - Corrected an issue that prevented Collector's Mistmoore Granite from dropping from gargoyles in Castle Mistmoore.

- Overlord Mata Muram (Raid) - Overlord Mata Muram now grants a title upon his defeat. He will also grant a server-first title on those servers where he has not yet been defeated.

- Corrected an issue with an achievement in the class tab.

- Added achievements for crafting Xanthe's Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).

- Plane of Fear: Revisited: Terror (Raid) - The totems that Terror periodically spawns now have a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.

- Terror (Raid) - Moved the DoT component of Aura of Terror to a separate spell: Aura of Terror Strike.

- Terror (Raid) - Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new, most hated target.

- Plane of Fear: Revisited - Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.

- Anguish, the Fallen Palace (Raids) - All chat messages for these events will now use the Event Messages color and filter.

- Muramite Proving Ground (Raids and Group Events) - All chat messages for these events will now use the Event Messages color and filter.



*** Spells ***


- Enchanter - Corrected an issue that prevented more than one Enchanter from applying a DoT from the Mind Shatter line of spells on a single target.



*** NPCs ***


- Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn's Wave of Flame AE now checks against fire instead of cold.

- Killing Yelinak in Skyshrine will result in a much higher faction hit.



*** Tradeskills ***


- Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.

- The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.

- The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.



*** Progression Servers ***


- The Great Divide instance should be available again on Phinigel.

- The Sleeper's Tomb instance should be available again on Phinigel.

- Peachy D'Vicci will now spawn correctly in Plane of Mischief on Progression servers.

- The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server.

- Harla Dar in Western Wastes will now be treated as a Velious boss.

- Items added to Siren's Grotto, Velketor's Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.



*** Miscellaneous ***


- Many Omens of War zones will spin up new instanced versions when they are populated by enough adventurers.

- Raid events will not spawn in Omens of War load balanced zones.

- The login server will now reflect all of the expansions that are being given for free instead of just what the account is actually flagged for.



*** UI ***


- Tradeskill containers that require a specific race, class, or deity to perform tradeskill combines in will now display these requirements when inspecting those containers.

- Increased the number of deleted items available in the Recover window from 100 to 150.

- Increased the max barter buy limit from 200 to 300.

- Modified the 'Buy Lines' section of the 'Barter Buyer Window' so that adding, modifying, toggling, and removing items from a buy line no longer causes the window to automatically go to the top.

- Added a toggle to the Options Window that lets you turn off Trophy tribute when logging out.

- Changed the 'Flagged' status on the Expedition Window so that it initially displays a Pending status instead of blank and then changes to 'Yes' or 'No'.

- - Expedition zones that have no requirements to enter will now default to 'Yes' instead of blank.

- Fixed an issue in the Alternate Currency window where the 'Max Items in one stack' overlapped with 'Show currencies that you don't have'.

- Fixed an issue with Personal Trophy Tribute where the most recently added tribute benefit did not show up until you zoned.



- Changed -

EQUI_Inventory.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***

- On Progression Servers, the Deluxe Toolbox will now be available when Velious has unlocked. It can be purchased from Adinal Jailbar in Iceclad Ocean or Rylin Coil in Ak`Anon.

- On Progression Servers, Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live servers.

- On Progression Servers, Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool's Gold to accept your newbie note and discuss entry level tradeskilling.

- 16th Anniversary (Cleansing the Grounds) - It is again possible to receive the hidden Cleansing Rod bonus item in this anniversary mission.




- The EverQuest Team





June 20, 2016

_____________________



*** Items ***


- Made the following items 'no destroy'. The Priest of Discord, however, will still take these items as tribute.

- - The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal

- - The seven Signets used to make the Full Insignia Case for entry into Asylum of Anguish

- - The Mirrored Mask that drops in Asylum of Anguish

- The Mirrored Mask no longer has an augment slot.

- Items that previously had Cleave VII - 26 (Scaling), Cleave VII - 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.



*** Quests & Events ***


- The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.

- The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.

- In the anniversary mission "Cleansing the Grounds", it is again possible to receive the hidden Cleansing Rod bonus item.

- Added achievements for crafting Xanthe's Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).

- Access to the Great Divide instance for the 10th Ring War has been removed due to it's failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.

- Phinigel players now have access to the instance of the post-Sleeper, Sleeper's Tomb.

- Plane of Fear: Revisited: Terror (Raid) - Adjusted the totems that Terror periodically spawns so that there is now a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.

- Terror (Raid) - Moved the DoT component of Aura of Terror to a separate spell, Aura of Terror Strike.

- Terror (Raid) - Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new most hated target.

- Terror (Raid) - Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.



*** Spells ***


- Enchanter - Corrected an issue that prevented more than one enchanter from applying a DoT from the Mind Shatter line of spells on a single target.



*** NPC ***


- Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn's Wave of Flame AE now checks against fire instead of cold.

- Raid events will not spawn in Omens of War load balanced zones.

- Killing Yelinak in Skyshrine will result in a much higher faction hit.



*** Progression Servers ***


- Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool's Gold to accept your newbie note and discuss entry level tradeskilling.

- Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live servers.

- It is now possible to bind affinity to the Plane of Mischief.

- Harla Dar will now be treated as a Velious boss.

- Items added to Siren's Grotto, Velketor's Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.

- Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.



*** Tradeskills ***


- Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.

- The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.

- The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.



- The EverQuest Team



June 22, 2016

_____________________



*** Items ***


- Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster's target is not a valid recipient of the cure spell.

- The Shield of the Immaculate has had its cast time returned to instantaneous but now has a 1 second recast time.



*** Quests & Events ***


- The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.

- The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.

- Added achievements to track progression toward access to Anguish, the Fallen Palace.

- Added an achievement for completing the Eron's Jewelry quest line.

- Access to the Great Divide instance for the 10th Ring War has been removed due to it's failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.

- Phinigel players now have access to the instance of the post-Sleeper, Sleeper's Tomb.

- Warden Hanvar's adds will not cease spawning until he is killable.

- Corrected a bug that caused 'An Epic Retelling' to award the wrong items.

- Damsel of Decay (Group and Raid) - Made several tuning adjustments to the raid and mission: The bokon believers are no longer immune to fling and gravitate effects. The bokon believers in the raid event have had their level reduced from 105 to 104. The bokon believers are now much less likely to break free from root effects. Increased the periodic damage timer of the Tendrils of Pestilence traps from 1 second to 2 seconds. Modified the Withering mechanic such that plate tank classes (warriors, paladins, and shadowknights) will not be hit with Withering Physicality as their first debuff, though they are still susceptible if Withering Faith is cured.



*** NPCs ***


- Rares in Velketor's Labyrinth and Dragon Necropolis will no longer drop twice their loot.



*** Progression Servers ***


- Essence of Sunlight now drops from the appropriate NPC's when Velious unlocks.

- The Improved Invisibility spell is researchable in Velious and later. Everlasting Breath, Yaulp V, and Circle of Seasons are researchable in Luclin and later.

- It is now possible to bind affinity to the Plane of Mischief.

- Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.

- It should now be possible to spawn Dain Frostreaver IV by handing Chamberlain Krystorf your Runed Coldain Prayer Shawl.

- Trakanon will now drop Undead Dragongut Strings. The Undead Bard will no longer spawn.

- Bosses in the Plane of Fear 2.0 instance will now correctly get Mitigation of the Mighty III instead of Mitigation of the Mighty I.



*** Tradeskills ***


- Corrected an issue with a tradeskill achievement.

- Items that were flagged as usable in tradeskills that were not part of any active recipe have had their tradeskill flag removed. (This does not impact tradeskill containers or tradeskill trophies which are flagged in this manner in order to fit inside of tradeskill component containers.)

- Infected Rat Livers, Tundra Kodiak Meat, and Filthy Ape Liver now stack to 20. Filthy Ape Liver and Beautiful Tiger Hide are now flagged as tradeskill.



- The EverQuest Team



July 6, 2016

_____________________



*** Highlights ***


- Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars!

- Lynea the pet collector in the Commonlands will purchase your excess adoptable pets for a unique currency. You can buy a random discontinued pet from her using this currency.



*** Items ***


- Corrected an issue with the Unwritten Glyph item that would allow the selection of invalid reward options.

- Corrected the graphic of Confluence.

- Corrected the graphic on several Player Studio robes.

- Filthy Ape Livers no longer stack.



*** Quests & Events ***


- Eron Nurwistle will now allow you to start his series of quests over if you have somehow misplaced your jewelry.

- An Epic Request - The Castle Mistmoore step of An Epic Request can now be completed if the Hardcore Heritage version of Castle Mistmoore is active.

- The Ring War event in Great Divide should work more reliably.

- Corrected a couple Hot Zone targets in the Resplendent Temple.



*** NPCs ***


- Corrected an issue that caused some NPC races to have smaller than intended melee ranges, most notably the dracoliche.



*** AA ***


- Bard - Adjusted ranks 1-6 of Extended Ingenuity so that spells with a mana cost can now be extended.

- Beastlord - Consolidated Extended Bestial Bloodrage to be ranks 5-9 of Bestial Bloodrage and increased the amount of health drained from the warder while this ability is active. Beastlord - Consolidated Quickened Consumption of Spirit to be ranks 3-5 of Consumption of Spirit.

- Beastlord - Consolidated Extended Bloodlust to be rank 2 of Bloodlust. Extended the base duration of the ability to be equal to the impact that Spell Casting Reinforcement has on the line and flagged the line as non-focusable.

- Beastlord - Consolidated Extended Group Bestial Alignment to be ranks 2-6 of Group Bestial Alignment.

- Beastlord - Consolidated Hastened Bestial Alignment to be ranks 4-7 and 12 of Bestial Alignment.

- Beastlord - Consolidated Hastened Bite of the Asp to be ranks 3 and 9-10 of Bite of the Asp.

- Beastlord - Consolidated Hastened Companion's Sacrifice to be ranks 4-6 of Companion's Sacrifice.

- Beastlord - Consolidated Hastened Focused Paragon of Spirit to be ranks 4-6 and 16-18 and Quickened Focused Paragon of Spirit to be ranks 25-29 of Focused Paragon of Spirit. Additionally, ranks 13+ now offer endurance regeneration.

- Beastlord - Consolidated Hastened Gorilla Smash to be ranks 2 and 9-10 of Gorilla Smash.

- Beastlord - Consolidated Hastened Paragon of Spirit to be ranks 11-13, 23-25, and 38 and Quickened Paragon of Spirit to be ranks 26-28 of Paragon of Spirit.

- Beastlord - Consolidated Hastened Possum to be ranks 2-6 and 10-11 of Playing Possum.

- Beastlord - Consolidated Hastened Raven's Claw to be ranks 2 and 9-10 of Raven's claw.

- Beastlord - Consolidated Hastened Thunder to be ranks 4-8 and 12-13 of Roar of Thunder. Additionally, increased the hate reduction for all ranks of Roar of Thunder.

- Beastlord - Consolidated Hastened Warder's Gift to be ranks 7-9 of Warder's Gift and adjusted the amount of health absorbed from the warder to be a scaling percentage rather than a flat value.

- Beastlord - Consolidated Quickened Nature's Salve to be ranks 7-10 of Nature's Salve.

- Berserker - Consolidated Extended Tireless Sprint to be ranks 4-6 and Hastened Tireless Sprint to be ranks 10-15 of Tireless Sprint.

- Berserker - Consolidated Hastened Absolution to be ranks 2-9 of Agony of Absolution.

- Berserker - Consolidated Hastened Blood Pact to be ranks 16-18 and 28-29 of Blood Pact.

- Berserker - Consolidated Hastened Cry of Battle to be ranks 2-10 of Cry of Battle.

- Berserker - Consolidated Hastened Distraction Attack to be ranks 4-8 of Distraction Attack.

- Berserker - Consolidated Hastened Juggernaut Surge to be ranks 7-14 of Juggernaut Surge.

- Berserker - Consolidated Hastened Reckless Abandon to be ranks 4-12 of Reckless Abandon.

- Berserker - Consolidated Hastened Resilience to be ranks 19-21 and 28-31 of Uncanny Resilience.

- Berserker - Consolidated Hastened Savage Spirit to be ranks 7-18 of Savage Spirit.

- Berserker - Consolidated Hastened Untamed Rage to be ranks 14-20 of Untamed Rage.

- Berserker - Consolidated Hastened War Cry to be ranks 1-3 and Echoing Cries to be ranks 4-6 of a combined ability line named 'Improved War Cry'.

- Berserker - Decapitation can now trigger off of Frenzy skill button presses.

- Berserker - Increased the effectiveness of ranks 10-18 of Throwing Mastery.

- Berserker - Moved the minimum damage effects of Two Hands, No Mercy to Juggernaut's Proficiency. Ranks 1-6 of Juggernaut's Proficiency are now ranks 12-17 with newly created ranks 1-11 becoming available at equivalent times that ranks 1-11 of Two Hands, No Mercy became available.

- Berserker - Renamed the ability line 'Conservation' to 'Axemaker's Efficiency'.

- Berserker - Renamed the ability line 'Frenzied Defense' to 'Frenzied Return Strike'.

- Berserker - The ability 'Dying Blow' has been replaced with 'Death's Refusal' which provides 2% chance per rank to return to life with Touch of the Divine.

- Cleric - Renamed the ability line 'Improved Atone' to 'Enhanced Forgetfulness'.

- Enchanter - Consolidated Extended Dreary Deeds to be ranks 2-4 and 6-7 of Dreary Deeds. Additionally, added a mana cost to the ability line.

- Enchanter - Consolidated Hastened Beam of Slumber to be ranks 5-7 of Beam of Slumber.

- Enchanter - Consolidated Hastened Calculated Insanity to be ranks 7-11 and 21-22 of Calculated Insanity.

- Enchanter - Consolidated Hastened Crippling Aurora to be ranks 3-5 and 8 of Crippling Aurora.

- Enchanter - Consolidated Hastened Doppelganger to be ranks 4-6 of Doppelganger.

- Enchanter - Consolidated Hastened Edict of Command to be ranks 7-12, 19-21, and 28-32 of Edict of Command.

- Enchanter - Consolidated Hastened Eldritch Rune to be ranks 21-23 of Eldritch Rune.

- Enchanter - Consolidated Hastened Gather Mana to be ranks 2-4 and 9-14 of Gather Mana.

- Enchanter - Consolidated Hastened Glyph Spray to be ranks 3-8 of Glyph Spray.

- Enchanter - Consolidated Hastened Illusions of Grandeur to be ranks 2-5 of Illusions of Grandeur.

- Enchanter - Consolidated Hastened Mental Contortion to be ranks 3-8 of Mental Contortion.

- Enchanter - Consolidated Hastened Mind Over Matter to be ranks 4-7 of Mind Over Matter.

- Enchanter - Consolidated Hastened Phantasmal Opponent to be ranks 2-7 of Phantasmal Opponent.

- Enchanter - Consolidated Hastened Veil of Mindshadow to be ranks 10-18 and 37 of Veil of Mindshadow.

- Enchanter - Consolidated Pet Discipline to be rank 4 of Animation Empathy.

- Enchanter - Consolidated Quickened Stasis to be ranks 16-18 and Hastened Stasis to be ranks 22-26 and 33 of Stasis. Additionally, the ability line has been renamed 'Noctambulate' in order to better differentiate it from the 'Self Stasis' and 'Friendly Stasis' ability lines.

- Enchanter - Corrected an error that caused the 4th rank of Quick Damage not to be displayed.

- Enchanter - Reduced the damage absorption percentage and hit limit on ranks 11-26 of Mind Over Matter.

- Enchanter - Reduced the damage absorption percentage on all ranks of Veil of Mindshadow.

- Enchanter - Renamed the ability line 'Mana Overburn' to 'Hastened Mana Flare'.

- Magician - Consolidated Extended Frenzied Burnout to be ranks 2-7 and 9-11, Hastened Frenzied Burnout to be ranks 14-18, Quickened Frenzied Burnout to be ranks 22-26, and Reaching Frenzied Burnout to be ranks 28-32 of Frenzied Burnout.

- Magician - Consolidated Extended Heart of Flames to be ranks 11-16 of Heart of Flames.

- Magician - Consolidated Extended Heart of Ice to be ranks 8-13 of Heart of Ice.

- Magician - Consolidated Extended Heart of Stone to be ranks 11-16 of Heart of Stone.

- Magician - Consolidated Extended Heart of Vapor to be ranks 13-18 of Heart of Vapor.

- Magician - Consolidated Extended Raging Servant to be rank 4 of Extended Swarm as the 9 second extension was not additive with the effects of Extended Swarm.

- Magician - Consolidated Hastened Elemental Union to be ranks 4-6 and 16-19 of Elemental Union.

- Magician - Consolidated Hastened Host of Elements to be ranks 16-20 and Quickened Host of the Elements to be ranks 21-25 of Host of the Elements.

- Magician - Consolidated Hastened Virulent Talon to be ranks 3-8 of Virulent Talon.

- Magician - Consolidated Quickened Call Hither to be ranks 4-5 of Call Hither.

- Magician - Consolidated Reaching Shared Health to be ranks 6-8 of Shared Health.

- Magician - Consolidated Summoner's Beckon to be rank 2 of Elemental Pact and renamed the ability line 'Conjurer's Efficiency'.

- Magician - Corrected the implementation of the 'Bolt of Molten Shieldstone', 'Renewal of Calix', and 'Spear of Molten Shieldstone' focus lines to improve the base damage/healing of the spells by 2% per rank rather than add a flat amount of damage/healing.

- Magician - Improved the damage of all ranks Steel Vengeance.

- Magician - Renamed the ability line 'Companion's Gift' to 'Healing Gift' and moved the line to the Archetype tab.

- Multiple - Consolidated Hastened Mass Group to be ranks 2-9 of Mass Group Buff (ranks 2-10 for Enchanters).

- Necromancer - Consolidated Extended Gift of Deathly Resolve to be rank 2 of Gift of Deathly Resolve.

- Necromancer - Consolidated Hastened Dying Grasp to be ranks 3-7 and 9 of Dying Grasp.

- Necromancer - Consolidated Hastened Embrace The Decay to be ranks 3-6 of Embrace the Decay.

- Necromancer - Consolidated Hastened Swarm of Decay to be ranks 7-11 and 15-16 of Swarm of Decay.

- Necromancer - Consolidated Hastened Whisperwind to be ranks 2-6 of Whisperwind.

- Necromancer - Consolidated Quickened Levant to be ranks 2-6 of Levant.

- Necromancer - Increased the number of damage-over-time spells that Deathly Resolve (the effect triggered by Gift of Deathly Resolve) will twincast from 1 to 2.

- Wizard - Added mana costs to Force of Will, Force of Flame, and Force of Ice.

- Wizard - Consolidated Hastened Arcane Fury to be ranks 4-8 of Arcane Fury.

- Wizard - Consolidated Hastened Beam of Displacement to be ranks 2-4 of Beam of Displacement.

- Wizard - Consolidated Hastened Call of Xuzl to be ranks 9-14 of Call of Xuzl.

- Wizard - Consolidated Hastened Force of Will to be ranks 4-8 and 15-17 of Force of Will.

- Wizard - Consolidated Hastened Manaburn to be ranks 10-15 of Mana Burn.

- Wizard - Consolidated Hastened Nexus Gate to be ranks 2-9 of Nexus Gate.

- Wizard - Consolidated Hastened Strong Root to be ranks 2-11 of Strong Root. The component of ranks 4-6 of Hastened Strong root that reduced the likelihood that your target will break free from your root spells has been moved to newly created ranks 1-3 of Fortified Entanglement. Existing ranks of Fortified Entanglement are now ranks 4-9 of the line.

- Wizard - Consolidated Quickened Harvest of Druzzil to be ranks 3-6 and Hastened Harvest of Druzzil to be ranks 10-12 and 16 of Harvest of Druzzil.

- Wizard - Removed E'ci's Icy Blessing, Ro's Fiery Blessing, Druzzil's Mystical Blessing, and the 3 ranks of Kerafyrm's Favor. Kerafyrm's Prismatic Familiar now requires rank 5 of Ro's Flaming Familiar, E'ci's Icy Familiar, and Druzzil's Mystical Familiar. Each of the 4 ranks of Kerafyrm's Prismatic Familiar have had their cost increased by 3 AA points to match the removal of the Blessing lines.

- Wizard - Renamed the ability line 'Spell Casting Fury Mastery' to 'Fury of Magic' and moved the line to the Archetype tab.

Multiple - Reverted the consolidation of expendable Glyph AA abilities. 0Abilities that were previously consolidated have been renamed to convey their role as ranks in a line when sorted. Additionally, the hotkey names for these abilities have been adjusted to improve readability.



*** Progression Servers ***


- Removed the requirement of Rain of Fear to go into Offline Mode when selling things in the Bazaar.

- The Spell: The Zephyr: Stonebrunt should not be available for purchase until Legacy of Ykesha has unlocked on the server.

- The Spell: Hammer of Divinity is researchable in Luclin and later.

- Melalafen will return to Western Wastes when the Planes of Power has unlocked and the Sleeper is awoken. He will depart once Lost Dungeons of Norrath has unlocked.



*** Miscellaneous ***


- Ah, Anguish. Is it a Citadel, an Asylum, or a Fallen Palace? The name will be handled more consistently now.



*** Tradeskills ***


- Corrected several research tradeskill recipes that required the use of defunct class specific lexicons. These recipes can now be completed in a standard research lexicon.



*** UI ***


- Corrected a typo in the description of the Charisma stat tooltip in the stats page of the inventory window.

- Corrected an issue that caused the expedition window to pop up when a shared task spawned a dynamic zone.

- Added an 'Activate All' button to the barter UI to allow you to attempt to activate all of your buy lines.

- Added more icon sheets.



- Changed -

EQUI_Animations.xml

EQUI_BarterWnd.xml

EQUI_DragItems.xml

EQUI_Inventory.xml



- The EverQuest Team



July 13, 2016

_____________________



*** Highlights ***


- The new Quarm Event Server is now available for all All-Access members! All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim! One can be claimed on Quarm and one can be claimed on any other server.



*** Items ***


- Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.



*** Quests & Events ***


- Emollious (Raid) - Emollious' various forms will now be more consistently neutralized by Jerill's traps.

- Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.



*** Spells ***


- Bard - Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.

- Druid - Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.

- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.

- - Cleric - Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.

- - Druid - Added two new direct heals: Nature's Renewal at level 39, and Forest's Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.

- - Druid - Lowered the minimum casting level of Healing Water from 44 to 34.

- - Paladin - Lowered the minimum casting level of Superior Healing from 57 to 48.

- - Ranger - Lowered the minimum casting level of Light Healing from 21 to 20.

- - Ranger - Lowered the minimum casting level of Healing from 38 to 32.

- - Ranger - Lowered the minimum casting level of Greater Healing from 57 to 44.

- - Shaman - Added two new direct heals: Spirit Salve at level 40, and Kragg's Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.



*** NPC ***


- Corrected the appearance of Gargoyles in the Ocean of Tears.



*** AA ***


- Berserker - Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.

- Magician - Corrected an issue that prevented Conjurer's Efficiency from functioning as intended.

- Magician - Renamed the ability line 'Shifting Elements' to 'Hastened Heart of the Elements'.

- Warrior - Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.

- Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.



*** Progression Servers ***


- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. See the spells section above for details.

- Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.



*** Miscellaneous ***


- Added a general world performance improvement when loading characters. In rare cases, when first entering character select your characters may take up to a few minutes to load. They will automatically appear when they're ready to enter the world.



- The EverQuest Team



August 17, 2016

_____________________



*** Highlights ***


- Corrected several issues with the pet window. Existing pet command hotkeys will need to be recreated. See UI section for additional information.

- Many AA consolidations. See AA section for additional information.



*** Items ***


- Items that adjust their stats under particular conditions (typically charm item mechanics) will now display spell effects when inspected.

- The item conversion feature now requires the base item to be free of augments before attempting the conversion process.

- The auras Circle of Power, Circle of Life, Circle of Mana, and Guardian Circle found on a number of rare items can now be activated and maintained regardless of other auras that you may have active.

- Augmentations that only fit in 1H Piercing weapons now refer to 1H Piercing rather than "Piercing."

- The Beastlord ornamentation 'The Warder' has had its Lore flag removed.

- Corrected a problem that caused the Metamorph Totem: Murkglider to appear to be an ankylosaurus when previewed or placed in a house or yard.

- Beastlords - Corrected an issue with the focus effect Frozen Miasma Fury found on Anthemion Jerkin, Crypt-Hunter's Dragonbrood Tunic, and Deathseeker's Dragonbrood Tunic that caused it to focus a number of spells and abilities that it was not intended to.

- The foraged item Golanda Nut can now be traded.

- The focus effect Sympathetic Remote Healing Surge XV is now a focus effect and the proc Remote Healing Surge XV is now a proc on the item Demagogue's Crutch.

- The Quarm-Touched Feran Bridle now shows the correct version of the mount on preview.

- Changed all items marked as Bard instruments so that they can be equipped in either the primary or secondary hand. Note that it intended that you are still only able to equip one instrument at a time.

- Keliss Arden, the Hero's Forge Merchant in the Plane of Knowledge, now sells his Hero's Forge ornament offerings as full suits instead of individual pieces.



*** Quests & Events ***


- Grannus (Raid) - Grannus will stop sharing his pain with players once his hit points are below 5%. This should prevent uncontrollable failures of the Non-Transferable achievement.

- Emollious (Raid) - Fixed an issue with All Must Fall in the Emollious event that caused it to be very hard to get.

- Essence Lens (Group) - The quest rewards can now be cycled from the convert button on the item itself instead of handing it to the quest NPC.

- The Hedge Event (Raid) - The Plane of Nightmare hedge maze escort has been improved.

- - Thelin Poxbourne is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.

- - Saying "ready" to the character outside the maze with an ungrouped character will now teleport that single character into the maze instead of having no effect yet consuming a group count.

- - All dialogue triggers are now [bracketed].

- Nitram's Collection (Raid) - The Plane of Innovation gnome escort has been improved.

- - Nitram Anizok is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.

- - All dialogue triggers are now [bracketed].

- Corrected a potential bug where a player could fail to get their Quarm rewards if they were dead when earning the achievement. If this has happened to you, please contact Customer Service and they can grant you the item to flag your account for the prize.

- Items that are delivered as part of classic quests that were not flagged as 'Quest' items have had their quest flag corrected.

- Raid events from Planes of Power, Gates of Discord, and Omens of War will have their anti-exploit mechanic disabled once the server has unlocked Prophecy of Ro. With modern offensive and defensive capabilities, these often throw a false positive.



*** Spells ***


- Enchanter - Corrected a stacking issue that prevented more than one Enchanter from using the Baffling Constriction line of damage-over-time spells on a single target.

- Beastlord - Made some adjustments to low-level healing spells:

- - Light Healing is now available at level 18 rather than 20.

- - Healing is now available at level 28 rather than 36.

- - Greater Healing is now available at level 38 rather than 57.

- - Spirit Salve is now usable by Beastlords at level 48 and is available where Greater Healing is available.

- - Chloroplast is now available at level 59 rather than 62.

- Cleric - Removed the requirement for targets of Healing Light to be in your group and in line of sight.

- Druid - Removed the requirement for targets of Nature's Renewal and Forest's Renewal to be in your group and in line of sight.

- Shaman - Removed the requirement for targets of Spirit Salve and Kragg's Salve to be in your group and in line of sight.

- Bard - The Lively Crescendo line of songs will no longer be focused for duration. This corrects an issue where they were taking longer than intended to trigger Crescendo Effect on the bard's group.



*** NPCs ***


- Re-Labeled many merchants in Freeport so that their wares can be found more easily.

- The "In Irons" banish spell used by the Praesertums in Sanctus Seru will now teleport the affected character to the jail in the same zone, not the base version of the zone.



*** AA ***


All - A large number of ability lines have been moved from the Class AA window category to either the Archetype or Focus category.

All - Consolidated Bandage Wound to be ranks 4-13 (4-18 for Berserkers and Warriors) of First Aid.

All - Ranks 1-15 of the 5 general Innate Resist AA abilities have been consolidated into a single line that impacts the 5 basic resist types named Innate Spell Resistance. Consolidated Innate Corruption Protection to be ranks 16-20 of this combined line.

All - Ranks 1-15 of the 7 general Innate Statistic AA abilities have been consolidated to a single line that impacts all 7 statistics named Innate Eminence. Ranks 16-55 of these abilities have been consolidated to be ranks 21-60 of Planar Power.

All - Made the following adjustments to the First, Second, and Third Spire lines:

- The Fundament line that was previously required to purchase the first rank of each Spire has had its cost and effects consolidated into the first rank of each Spire.

- Classes that had a Spire hastening line for each spire have had these abilities consolidated to be ranks 4-8 of each spire.

- Classes that had a Spire hastening line that applied to all three spires have had these abilities split and consolidated to be ranks 4-8 (5-9 for Rogues) of each spire.

Multiple - Consolidated Elemental Agility to be ranks 1-3 of Companion's Agility, these ranks are now available to all classes that have access to Companion's Agility.

Multiple - Consolidated Elemental Durability to be ranks 1-3 of Companion's Durability, these ranks are now available to all classes that have access to Companion's Durability.

Multiple - Consolidated Hastened Forceful Rejuvenation to be ranks 2-10 of Forceful Rejuvenation.

Multiple - Consolidated Hastened Improved Twincast to be ranks 5-12 of Improved Twincast.

Multiple - Consolidated Planar Durability to be ranks 5-7 of Natural Durability. The portion of Physical Enhancement (and Improved Physical Enhancement for Rogues) that increases base hit-points by a percentage has been moved to be new ranks 4 and 11 (and 12) of Natural Durability.

Multiple - Consolidated Spell Casting Fury to be ranks 1-3 of Destructive Fury and Fury of Magic. Moved the component of ranks 16+ of Fury of Magic that increased the damage of critical direct-damage spells to Destructive Fury so that all ranks of Fury of Magic impact only the critical direct-damage chance and all ranks of Destructive Fury impact only the critical direct-damage damage-multiplier.

Multiple - Renamed Divine Companion Aura to Companion's Divine Aura.

Multiple - Renamed Sturdy Companion to Companion's Sturdiness.

Bard - Consolidated Hastened Shield of Notes to be ranks 16, 20, 24, and 28 of Shield of Notes.

Bard - Consolidated Selo's Enduring Cadence to be ranks 6-8 of Innate Run Speed.

Beastlord - Consolidated Warder's Alacrity to be ranks 1-14 and 18-26 of Companion's Alacrity.

Beastlord - Consolidated Warder's Fury to be ranks 1-15, 19-23, and 27-29 of Companion's Fury.

Berserker - Consolidated Hastened Binding Axe to be ranks 3, 5, and 7 of Binding Axe.

Berserker - Consolidated Undaunted Fury to be rank 4 of Fear Resistance.

Berserker - Renamed the ability 'Juggernaut's Proficiency' to 'Juggernaut's Weapon Mastery'.

Berserker - Renamed the ability 'Two Hands, No Mercy' to 'Weapon Proficiency'.

Berserker, Monk, Rogue - Reduced the amount of damage done by attacks triggered from Destructive Force, Rake's Rampage, and Furious Rampage.

Berserker, Warrior - Consolidated Dauntless Perseverance to be rank 4 of Stalwart Endurance and made this rank available to Berserkers.

Berserker, Warrior - Consolidated Hastened Rampage to be ranks 2-8 of Rampage.

Berserker, Warrior - Consolidated Hastened Vehement Rage to be ranks 4-6 and 10-11 of Vehement Rage.

Cleric - Consolidated Extended Healing Frenzy to be rank 7 of Healing Frenzy.

Cleric - Consolidated Extended Shield of Reverence to be rank 4 and Hastened Shield of Reverence to be ranks 5-11 of Shield of Reverence.

Cleric - Consolidated Hastened Blessing of Resurrection to be ranks 2-4 and Quickened Blessing of Resurrection to be ranks 5-7 of Blessing of Resurrection. Added a 600 point mana cost to this ability to match Reviviscence.

Cleric - Consolidated Hastened Celestial Hammer to be ranks 16-21 of Celestial Hammer.

Cleric - Consolidated Hastened Celestial Regeneration to be ranks 19-21 and 28-29 of Celestial Regeneration.

Cleric - Consolidated Hastened Channeling the Divine to be ranks 2-6 of Channeling the Divine. Additionally, combined the effects of Price of Divinity into Channeling the Divine so that this ability will no longer take two buff slots.

Cleric - Consolidated Hastened Divine Avatar to be ranks 10-15 and 22-24 of Divine Avatar.

Cleric - Consolidated Hastened Divine Guardian to be ranks 6-8 and 10-11 of Divine Guardian.

Cleric - Consolidated Hastened Divine Resurrection to be ranks 2-6 of Divine Resurrection.

Cleric - Consolidated Hastened Divine Retribution to be ranks 7-9 and 13-15 of Divine Retribution.

Cleric - Consolidated Hastened Focused Celestial Regeneration to be ranks 13-17 of Focused Celestial Regeneration.

Cleric - Consolidated Hastened Group Purify Soul to be ranks 2-6 of Group Purify Soul.

Cleric - Consolidated Hastened Purification of the Soul to be ranks 2-8 and 10-11 of Purify Soul.

Cleric - Consolidated Hastened Turn Undead to be ranks 9-17 and 25 and Quickened Turn Undead to be ranks 20-22, 26, and 33 of Turn Undead.

Cleric - Consolidated Quickened Call of the Herald to be ranks 2-5 of Call of the Herald.

Cleric, Druid, Shaman - Consolidated Cascade of Life to be ranks 6, 12, 18, and 24 of Abundant Healing.

Cleric, Druid, Shaman - Consolidated Hastened Curing to be ranks 4-6, 13-15, and 21 and Quickened Radiant Cure to be ranks 16-20 of Radiant Cure.

Cleric, Paladin - Consolidated Extended Yaulp to be rank 4 of Yaulp (Lesser).

Druid - Consolidated Hastened Nature's Boon to be ranks 15, 19, and 23-25 of Nature's Boon.

Druid - Consolidated Hastened Swarm of Fireflies to be ranks 5-9 of Swarm of Fireflies.

Druid - Reduced the base reuse time of Protection of Direwood from 15 to 2 minutes. Extended the duration from 18 seconds to 30 seconds.

Druid, Ranger, Shaman - Consolidated Fortified Foraging to be ranks 2-4 of Foraging.

Druid, Shaman - Consolidated Affliction Mastery to be ranks 7-15 and 19-27 of Critical Affliction.

Enchanter - Consolidated Hastened Reactive Rune to be ranks 7-11 of Reactive Rune.

Enchanter - Consolidated Hastened Soothing Words to be ranks 4-6 and 13 of Soothing Words.

Enchanter - Ethereal Manipulation has been renamed Tashan's Lingering Cry and will now cause single target Tashani spells cast by the enchanter to trigger a debuff which increases the damage of direct-damage and damage-over-time spells that land on the target.

Enchanter - Phantasmic Reflex will now only trigger on level 110 and lower spells.

Enchanter - The various Enchant Metal abilities have been moved from the class category to the Special category of the AA ability window.

Enchanter, Magician, Necromancer, Wizard - Intelligence casters have been given access to ranks 1-6 of Twinproc.

Enchanter, Magician, Wizard - Consolidated Hastened Arcane Whisper to be ranks 8-12 of Arcane Whisper.

Magician - Consolidated Elemental Alacrity to be ranks 1-14 and 18-37 of Companion's Alacrity.

Magician - Consolidated Elemental Fury to be ranks 1-15, 19-38, and 42-46 of Companion's Fury.

Magician - Consolidated Hastened Second Wind Ward to be ranks 4-8 of Second Wind Ward.

Monk - Consolidated Weightless Steps to be ranks 6-8 of Innate Run Speed.

Monk - The passive ability Dragon Punch has been changed to an activated ability named Dragon Force. Rather than augmenting your existing Dragon Punch skill to trigger a knockback effect on your opponent it will directly trigger the knockback effect when activated.

Necromancer - Added 3 ranks of Fear Resistance to which Dread Incarnate is now rank 4.

Necromancer - Consolidated Death's Fury to be ranks 1-5 and Death's Wrath to be ranks 6-15, 19-40, and 44-46 of Companion's Fury.

Necromancer - Consolidated Greater Blood Tithe to be ranks 13-15 and 18-20 and Affliction Mastery to be ranks 7-12, 16-17, 21, and 25-33 of Critical Affliction.

Necromancer - Consolidated Hastened Dead Mesmerization to be ranks 2-4, 6, 8, 10, 12, 14-15, and 17 of Dead Mesmerization.

Necromancer - Consolidated Quickening of Death to be ranks 1-10 and 14-23 of Companion's Alacrity.

Paladin - Consolidated Divine Fury to be ranks 12-14 of Divine Stun.

Paladin - Consolidated Extended Blessing of the Faithful to be ranks 7-9 of Blessing of the Faithful.

Paladin - Consolidated Extended Speed of the Savior to be ranks 2 and 7 and Hastened Speed of the Savior to be ranks 3-6 of Speed of the Savior.

Paladin - Consolidated Hastened Armor of the Inquisitor to be ranks 16-18 of Armor of the Inquisitor.

Paladin - Consolidated Hastened Beacon of the Righteous to be ranks 4-8, 12, and 17 and Extended Beacon to be ranks 13-14 of Beacon of the Righteous.

Paladin - Consolidated Hastened Gift of Resurrection to be ranks 2-4 and Quickened Gift of Resurrection to be ranks 5-8 of Gift of Resurrection. Added a 700 point mana cost to this ability to match Resurrection.

Paladin - Consolidated Hastened Hand of Piety to be ranks 7-9, 25-26, and 39-40 of Hand of Piety.

Paladin - Consolidated Hastened Leap of Faith to be ranks 3-7 of Leap of Faith.

Paladin - Consolidated Hastened Marr's Salvation to be ranks 2-6 and 8-9 of Marr's Salvation.

Paladin - Consolidated Hastened Projection of Piety to be ranks 3-7 of Projection of Piety.

Paladin - Consolidated Hastened Shield of Brilliance to be ranks 7-9 and 15-18 and Extended Shield of Brilliance to be rank 10 of Shield of Brilliance.

Paladin - Consolidated Quickened Force of Disruption to be ranks 15-17 of Force of Disruption.

Paladin - Consolidated Quickened Radiant Cure to be ranks 7-11 of Radiant Cure.

Paladin - Reduced the base reuse time of Thunder of Karana to 9 minutes to match the reduction previously offered by Hastened Armor of the Inquisitor.

Paladin, Shadowknight - Consolidated Fearless to be rank 4 of Fear Resistance.

Paladin, Shadowknight - Consolidated Hastened Ageless Enmity to be ranks 4-8 of Ageless Enmity.

Paladin, Shadowknight - Consolidated Quickened Helix of the Undying to be ranks 3-7 of Helix of the Undying.

Paladin, Shadowknight - Reduced the effectiveness of Knight's Sedulity from 5% to 4%.

Paladin, Shadowknight - The various Summon Mount abilities have been moved from the class category to the Special category of the AA ability window.

Paladin, Shadowknight - Made a number of modifications to Shield Specialist:

- Ranks 1-5 of Shield Specialist are now ranks 1-5 of Knight's Weapon Mastery, which increases the base damage of all weapon types wielded by the knight regardless of wearing a shield.

- Added a 6th rank and increased the effectiveness of all ranks of this ability.

Ranger - Consolidated Hastened Auspice of the Hunter to be ranks 13-15 and 30-32 and Quickened Auspice of the Hunter to be ranks 22-26 of Auspice of the Hunter.

Ranger - Consolidated Hastened Grasp of Sylvan Spirits to be ranks 2-7 of Grasp of Sylvan Spirits.

Ranger - Consolidated Hastened Group Guardian of the Forest to be ranks 4-6 and 13 of Group Guardian of the Forest.

Ranger - Consolidated Hastened Guardian of the Forest to be ranks 16-20 and 29 of Guardian of the Forest.

Ranger - Consolidated Hastened Harmonious Arrow to be ranks 2-4 of Harmonious Arrow.

Ranger - Consolidated Hastened Imbued Ferocity to be ranks 2-7 of Imbued Ferocity.

Ranger - Consolidated Hastened Outrider's Accuracy to be ranks 10-14 of Outrider's Accuracy.

Ranger - Consolidated Hastened Outrider's Attack to be ranks 3-8 and 13 and Extended Outrider's Attack to be ranks 10-12 and 16 of Outrider's Attack.

Ranger - Consolidated Hastened Outrider's Evasion to be ranks 3-5 of Outrider's Evasion.

Ranger - Consolidated Hastened Protection of the Spirit Wolf to be ranks 13-17 and 24-26 of Protection of the Spirit Wolf.

Ranger - Consolidated Pathfinder's Grace to be ranks 6-8 of Innate Run Speed.

Ranger - Increased the critical chance for archery attacks granted by Combat Fury to equal the critical chance for melee attacks (~6% increase).

Rogue - Consolidated Extended Thief's Eyes to be ranks 1-2 of Enhanced Thief's Eyes.

Rogue - Consolidated Improved Physical Enhancement to be rank 3 of Physical Enhancement.

Rogue - Consolidated Massive Strike Recurrence to be ranks 7, 12, and 18-19 and Flurry of Daggers to be ranks 8, 13, and 20-21 of Massive Strike.

Rogue - Consolidated Speed of the Scoundrel to be rank 6 of Innate Run Speed.

Rogue - Increased the critical chance for throwing attacks granted by Combat Fury to equal the critical chance for melee attacks (~13% increase).

Rogue - The various Cunning Disguise abilities have been moved from the class category to the Special category of the AA ability window.

Shadowknight - Consolidated Death's Fury to be ranks 1-5 and Death's Revenge to be ranks 9-21 and 25-27 of Companion's Fury.

Shadowknight - Consolidated Hastened Hate Step to be ranks 2-4 and 6-7 of Hate Step.

Shadowknight - Consolidated Hastened Projection of Doom to be ranks 3-7 of Projection of Doom.

Shadowknight - Consolidated Hastened TVyl's Resolve to be ranks 3-7 of TVyl's Resolve. Reduced the incoming damage modifier of T`Vyl's Weakness I-III from 15, 30, 35% to 15, 17, 20% and removed the 1500 hit limit restriction on the ability.

Shadowknight - Consolidated Hastened Thought Leech to be ranks 5-7 of Thought Leech.

Shadowknight - Consolidated Hastened Visage of Death to be ranks 4-9 and 13-15 of Visage of Death.

Shadowknight - Consolidated Hastened Visage of Decay to be ranks 4-6 of Visage of Decay.

Shaman - Consolidated Hastened Call of the Ancients to be ranks 9-13 of Call of the Ancients.

Shaman - Consolidated Hastened Spirit Guardian to be ranks 8-12 of Spirit Guardian.

Warrior - Consolidated Extended Resplendent Glory to be ranks 6-9 of Resplendent Glory.

Warrior - Consolidated Hastened Ageless Enmity to be ranks 4-6 of Ageless Enmity.

Warrior - Consolidated Hastened Area Taunt to be ranks 2-7 and 9 of Area Taunt.

Warrior - Consolidated Hastened Blast of Anger to be ranks 4-12 and 20-22 of Blast of Anger.

Warrior - Consolidated Hastened Gut Punch to be ranks 4-8, 11-13, and 19-22 of Gut Punch.

Warrior - Consolidated Hastened Mark of the Mage Hunter to be ranks 7-9 and 13-14 of Mark of the Mage Hunter.

Warrior - Consolidated Hastened Press the Attack to be ranks 5-12 of Press the Attack.

Warrior - Consolidated Hastened Projection of Fury to be ranks 2-4 and 6-9 of Projection of Fury.

Warrior - Consolidated Hastened Rage of Rallos Zek to be ranks 2-6 of Rage of Rallos Zek.

Warrior - Consolidated Hastened War Cry to be ranks 7-12 of War Cry.

Warrior - Consolidated Hastened Warlord's Tenacity to be ranks 7-11, 21-23, and 31 of Warlord's Tenacity.

Warrior - Consolidated Hastened Wars Sheol's Heroic Blade to be ranks 3-7 of Wars Sheol's Heroic Blade.

Warrior - Consolidated Lasting Bravery to be ranks 2-4 and 11-13 and Hastened Warlord's Bravery to be ranks 7-9 and 14-18 of Warlord's Bravery.

Warrior - Consolidated Mass, Affected to be ranks 11-13 of Sturdiness.

Warrior - Consolidated Warlord's Resolve to be rank 4 of Fear Resistance.

Warrior - Made a number of modifications to Shield Specialist and Improved Shield Specialist:

- Ranks 1-13 of Shield Specialist and ranks 1-3 of Improved Shield Specialist are now ranks 1-16 of Warlord's Weapon Mastery, which increases the base damage of all weapon types wielded by the warrior regardless of wearing a shield.

- The chance to trigger Strike of Ire when attacking that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by ranks 10-12+ of Infused by Rage.

- Strike of Ire can now trigger when wielding either a shield or a weapon in your offhand.

- The bonus chance to trigger weapon effects that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by the Defensive Proficiency buff triggered by using a shield with Weapon Stances activated.

Wizard - Consolidated Hastened Ward of Destruction to be ranks 6-7, 13, and 15-16 of Ward of Destruction.

Wizard - Corrected an issue where the swords summoned by ranks 21-23 of Call of Xuzl didn't take as much damage as was intended when they were the direct target of melee or spell attacks. The swords will retain their enhanced durability when hit by rampage or AE spells.



*** Progression Servers ***


- Phinigel - Added an instance of Howling Stones. You'll have to speak with the Agent of Change inside Howling Stones to get it.

- The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server (seriously this time).



*** Miscellaneous ***


- The way that spells and abilities that protect against a percentage of incoming spell or melee damage has been adjusted to more accurately calculate the amount of damage each buff will protect you from and select the best option.

- - Previously, the buff with the highest percentage was always considered better, but this behavior did not account for the amount of damage being done by the hit relative to the maximum per-hit protection that these buffs offered.

- Corrected an issue where spells that modify the body type of their target would cause problems with subsequent spells with the same effect.

- Corrected a longstanding issue where killing a creature with a riposte would cause that creature's corpse to remain targeted.

- Corrected an issue that caused abilities that increase your chance to riposte your opponent to negate your opponent's chance to riposte your attacks.

- - Coinciding with this change, the damage that non-pet NPCs deal with riposte attacks has been globally reduced.

- Fixed an issue with character deletion where the currently selected character would get deleted instead of the character that was prompted for if the selection changed while the prompt window was open.



*** UI ***


- Corrected an issue where the AA window would display Timer 0 for some passive AA abilities.

- Adjusted the ornamentation label in the item display window so that visible ornaments do not cause the window to stretch horizontally.

- Corrected several issues with hotkeys created from the pet window:

- - NOTE: Hotkeys previously created from the Pet Info Window hotkeys will need to be recreated to be fixed.

- - Hotkeys created from pet window command keys will now function if that command is no longer active in the pet window.

- - Hotkeys created from pet window command keys will no longer change function if the slot they were created from changes function.

- - Hotkeys created from pet window commands can be renamed and will now continue to function.

- - Hotkeys can now be created without an active pet.

- - Pet window command keys can now be changed without an active pet.

- Fixed some pop up messages that used the color grey instead of the color selected in 'Event Messages' in the Options->Chat tab.



- Changed -


EQUI_ItemDisplay.xml



- The EverQuest Team


September 21, 2016

_____________________



*** Highlights ***


- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!

- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.

- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.



*** Items ***


- The particles on the weapons Dawn and The Warder have been adjusted.

- Fixed a bug that caused the particles on the Battle Cat Mounts to not display.

- Vergalid Slave Manacles now stack up to 20. They now can not be worn.

- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!



*** Quests & Events ***


- Raid 6 in Discord Tower now has a more appropriate name: Brekt's Throne Room.

- Berserker Epic 1.5 Quest - You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.

- The Achievement description for "Finish What You Started" now has 0 typos instead of 2.

- The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.



*** Spells ***


- Buffs will no longer slow you down if you have a higher run-speed AA ability effect.

- Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.

- Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.

- Corrected an issue that prevented Bard songs from costing endurance.

- Bard - Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.

- Enchanter - Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.

- Paladin - Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.

- Shadowknight - Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.

- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.



*** NPCs ***


- Fixed the consider message for Marnek Jaull so that he will properly return your /con difference. Also fixed other NPCs that were previously returning 'NULL'.



*** Tradeskills ***


- The Aloe Tip will now show up on merchants even if the "Show only items I can use" box is checked.



*** AA ***


- AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.

- - Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display 'Your spell is interrupted.'

- All - Several 'Hastened' abilities have been renamed to 'Improved' and several ability descriptions have been updated in preparation for Empires of Kunark.

- Bard - Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.

- Bard - Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.

- Bard - Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.

- Berserker - Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.

- Berserker - Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.

- Berserker - Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.

- Cleric - Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.

- Cleric - Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.

- Cleric - Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).

- Cleric - Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.

- Cleric - Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.

- Cleric - Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.

- Druid - Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.

- Druid - Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.

- Druid - Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.

- Druid - Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.

- Druid - Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.

- Druid - Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.

- Druid - Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.

- Druid - Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.

- Druid - Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.

- Druid - Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.

- Druid - Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.

- Druid - Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.

- Monk - Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.

- Monk - Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.

- Monk - Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.

- Monk - Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.

- Monk - Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.

- Monk - Destructive Force will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.

- Paladin - Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.

- Paladin - Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.

- Paladin - Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.

- Paladin - Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.

- Paladin - Consolidated Hastened Purification to be ranks 2-9 of Purification.

- Paladin - Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.

- Paladin - Renamed Hastened Sanctification Discipline to 'Improved Sanctification Discipline' and consolidated Extended Sanctification Discipline to be rank 6 of this line.

- Ranger - Consolidated Hastened Entrap to be ranks 3-5 of Entrap.

- Rogue - Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.

- Rogue - Rake's Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.

- Shadowknight - Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.

- Shadowknight - Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.

- Shadowknight - Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line 'Improved Demand For Power'.

- Shaman - Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.



*** Progression Servers ***


- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.

- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.

- Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.

- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.



*** Miscellaneous ***


- Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.

- Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet's owner.

- Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.

- Fixed a client crash with shrouds when opening a merchant with spell scrolls.

- Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.

- Fixed an issue where bandoliers with empty sets would break any sets following the empty set.

- Fixed an issue that prevented Drogmor mounts from functioning.



*** UI ***


- Added a third pane to the claim window that contains additional information about a claim (if there is any).

- Fixed a tab title typo in the credits section on the login server.

- Disabled the Welcome Screen and removed the ability to open it.

- Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.

- Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.



- Changed -

EQUI_ClaimWnd.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***

- Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.



- The EverQuest Team


October 19, 2016

_____________________



*** Highlights ***


- Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details.



*** Items ***


- Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.

- Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.



*** Quests & Events ***


- Karam Dragonforge's quests should now work correctly and not eat valid items. His dialogues will indicate which items he needs.

- - On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require "Square Cut Black Sapphire", "Marquise Cut Alexandrite", "Platinum Trio Ring", and "White Dragon Hide" in order to create a White Dragonscale Cloak.

- - On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require "Platinum Diamond Wedding Ring", "Black Sapphire Platinum Necklace", and "White Dragon Hide" in order to create a White Dragonscale Cloak.

- Deaths of the Unliving - Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the "examine the body" step. Internally this has never been reproduced, so please let us know if you still encounter issues.

- It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.



*** Spells ***


- Necromancer - Moved Dichotomic Paroxysm from timer 18 to timer 20.

- Bard - Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.

- Casting Call of the Hero in Acrylia will again summon A Grimling Hero.



*** NPC ***


- Modified NPC pathing logic when an NPC is in combat against a PC.

- - NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.

- - Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.



*** Progression Servers ***


- Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.

- In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.

- Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.

- The shissar wraiths that spawn after Emperor Ssraeshza's death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.

- Praetorian Myral's extensive beard grooming appointment has completed. He will again spawn in Grieg's End.



*** Miscellaneous ***


- Fixed a few bugs with the advanced looting system.

- - Zones which have been repopped will now properly work with advanced looting.

- - Fixed a crash which could happen when items are removed from the personal loot list.

- - Fixed a problem with multiple of the same item dropping on an npc/chest.

- Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.

- Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.

- Fixed a client crash when the total number of Traders in the bazaar is more than 600.

- Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.

- Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.

- Characters will no longer receive the achievement "Whispers of Kunark."



*** UI ***


- Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.

- Fixed an issue where Pet Rename reminders were not properly being disabled.

- Paste from clipboard will now default to Ctrl-V.

- Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.



- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml



*** Previously Updated ***

- Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor's Room in Ssraeshza Temple is one example.

- Sage Vindillar will no longer attempt to send live test subjects to a place that doesn't exist yet. He will return when Planes of Power is unlocked.

- Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.

- All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.

- Being in the Emperor's room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor's room is removed once Gates of Discord has unlocked on the server.



- The EverQuest Team


November 16, 2016

_____________________



After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.


Make haste and return to the ruins of Kunark to play your part in the coming turmoil!



*** Highlights ***


- EverQuest's 23rd expansion, "Empires of Kunark" is out now!

- With the expansion comes an exciting new feature - the Familiar Key Ring!

- Added the Task Overlay Window.



*** Items ***


- Added the Familiar Key Ring feature.

- - The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.

- - In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!

- - Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.

- Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes.



*** Spells ***


- If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.

- Corrected a number of visual issues related to height and illusion spells:

- - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.

- - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.

- The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.

- Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.

- - Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.

- Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.

- Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.

- Ranked pets in these levels now gain much more accuracy per rank than they did before.

- Boosted the base accuracy of all unfocused pets.

- Boosted the rate of accuracy gain per focus level for focused pets.

- Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.

- Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:

- - All Cleric spells that gave bonus healing for targets at low health

- Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions. They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each "line." The following spells were changed:

- - All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures

- - All Shadowknight/Necromancer spells that dealt additional damage to plants

- - All Magician spells that would hit multiple times based on the number of pets active on the target's hatelist

- Beastlord - Removed push from the Envenomed Breath line of DoT spells.

- Berserker - Moved Dichotomic Rage from timer 18 to timer 21.

- Druid - Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.



*** NPC ***


- Added the ability to rename your familiars. To bring up the familiar name change window, use the command "/changefamiliar." This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.

- Beastlord warders who have their names changed will now display their owners' names.

- A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes.



*** Progression Servers ***


- Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.



*** Miscellaneous ***


- You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command "/pet leave" will no longer function for familiars.

- Added a slash command "/familiar leave" to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.

- Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.

- Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff.

- Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.

- Addressed an issue that would cause fellowship leaders to sometimes change randomly.

- Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.



*** UI ***


- Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:

- - It defaults to 0% opacity. This can be changed using the right click menu.

- - It defaults to allowing clicks through. This can also be disabled using the right click menu.

- - The window is locked by default, preventing accidental moves.

- - You can click on task names to pop up and hide the full quest window.

- - In addition to "/taskoverlay," you can show/hide the window using the EQ button or via a hotkey.

- - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.

- - Tasks can be shown and hidden easily using the new checkboxes in the quest window.

- Added some options for the task overlay window:

- - Automatically add new tasks to task overlay (defaulted to on).

- - Show only open steps for the task (defaulted to on).

- - Add most recent task to top (defaulted to off).

- Added an "Auto Leave" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).

- Fixed an issue where the pet window will show a pet's corpse name when zoning.

- Added a new map for the Empires of Kunark, accessible through the main Atlas map under "Empires of Kunark".

- - The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.

- - Added a new link from the Luclin Underground map to the new Empires of Kunark map.



- Added -

EQUI_TaskOverlayWnd.xml



- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_KeyRingWnd.xml

EQUI_OptionsWindow.xml

EQUI_TaskWnd.xml



*** Previously Updated ***


- Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.



- The EverQuest Team



December 14, 2016

_____________________

*** Highlights ***


- Look to the marketplace this December for the Frostfell Familiar in a Box!



*** Items ***


- Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!

- Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.

- Corrected the description for the Visage of the Hideous Harpy.

- Icesprite Familiar will now summon a familiar and fit in the keyring.

- Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.

- Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server.

- Duffel of the Di`Zok is now Heirloom and No-Destroy.

- Bridle of Queen Velazul's Sokokar is now Heirloom.

- Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet.

- Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.

- Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.

- Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts.



*** Tradeskills ***


- Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.



*** Quests & Events ***


- Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions.

- Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold.

- Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event:

- - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately.

- - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds.

- - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.

- Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.

- Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone.

- S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit.

- Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days).

- The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.

- Other's Things (Group) - Fixed the lack of crystals in this adventure.

- Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.

- Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.

- Rivervale - Fixed a dialogue problem with Kizzie Mintopp.

- Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed.



*** Spells ***


- Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.

- Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.

- Magician - Worlu's Prying Eyes now allow the user to see invisible level 3.

- Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3.

- Ranger - Skylight Sagacity will allow you to see invisible level 3.

- Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.

- Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you.

- Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.

- Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage.

- The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.



*** AA ***


- Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.



*** NPCs ***


- Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.

- Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead.



*** Progression Servers ***


- Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers.



*** Miscellaneous ***


- Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.

- Addressed an issue that caused Guild Looking for Players to no longer function.

- Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.



*** UI ***


- Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.

- - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.'

- Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space.

- Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.

- Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.



- Changed -

EQUI_ItemDisplay.xml



*** Previously Updated ***


- The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.

- On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.



- The EverQuest Team



January 18, 2017

_____________________



*** Highlights ***


- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':

- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).



*** Items ***


- Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor.

- Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'.

- Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.

- Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.



*** Quests And Events ***


- Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.

- Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.

- Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.

- Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.

- The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens.

- Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.

- Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.

- Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.

- Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.

- The quest Guilds and the Guild Lobby again work correctly.

- Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.

- Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine.

- Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.

- The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.

- The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily.

- Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air.

- Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly.



*** Spells ***


- Improved messaging when a spell that you have cast has been overwritten:

- - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.

- - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell.

- - This message will not display when a spell that you cast on yourself is overwritten by yourself.

- Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells.

- Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.

- Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.



*** AA ***


- Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.



*** NPCs ***


- Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.



*** Progression Servers ***


- Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.

- Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.

- Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.

- Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.

- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.

- - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.

- - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.

- - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.

- - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.

- - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.

- - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.

- - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.

- Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.



*** Miscellaneous ***


- Enabled the free trade ruleset for items on Brekt.

- Enabled character transfers to Brekt, except from Firiona Vie.

- Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.

- Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'.

- Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.

- Made various fixes to punctuation and spelling:

- - Added missing direct address comma to many NPC phrases.

- - Added missing comma to set off speaker's tag for say and shout.

- - Corrected several misspellings of Cazic-Thule.

- - Added terminating punctuation to /yell texts.

- Many Planes of Power zones now have load balancing enabled.

- Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.

- Addressed an issue that was causing standard guild halls to not properly spawn.

- Fixed a typo in the faction name Drusella Sathir.

- Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'.

- - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.



*** UI ***


- Added a velocity label to the stats page of the inventory window which will display your current movement speed.

- Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.

- Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':

- - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.

- - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.

- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':

- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.

- - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.

- - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.

- - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.

- Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.

- - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.

- Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.



- Changed -

EQUI_AAWindow.xml

EQUI_Inventory.xml



*** Previously Updated ***


- Fixed an issue that was preventing the Lceanium raid from working.

- Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room.

- Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.

- The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.

- The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.



- The EverQuest Team




February 15, 2017

_____________________



*** Highlights ***


- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.

- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved.

- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).

- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.

- Mercenary equipment has been simplified and improved.

- Level 100+ mercenaries have had their base stats improved.

- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold.



*** Items ***


- Several items with typos in the names no longer have typos.

- The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.

- Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting towards the charms' stats. Additionally, Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.

- Bag tokens are now convertible items. Click the convert button to turn it into a bag. This is a one-way conversion.



*** Quests And Events ***


- The Kar'Zok (Raid) - Beetles and frost spheres should no longer hang around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.

- The Kar'Zok (Raid) - Fixed an issue that was causing the Unstable Potion to not work properly.

- Completing Kor-Sha raids will now activate the next available raid correctly.

- Erollisi Day (Event) - Corrected the placement on three collection spawn locations that became inaccessible behind a locked door in Halas.

- Crusader's Test of the Lord(Quest) - The elusive goblin penkeeper has returned to the Frontier Mountains.

- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.

- Fixed issues with the Substance Delivery Device used for quests in Droga.

- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:

- - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.

- - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.

- - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. The bonus task now offers approximately the same amount of experience as just completing the Heroic Adventure.

- - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.

- - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.

- - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.

- - The number of daily bonus tasks offered per day has been reduced from four to two.

- Lost Dungeons of Norrath changes:

- - Hostages will be less likely to be stopped by nearby monsters as they are fleeing, unless the monsters are very close by.

- - Hostage movement speed has been increased.

- - Hostages will not be stopped by most non-combat NPCs.

- - The kill percentage necessary to trigger the boss in boss adventures or to allow the hostage to escape in hostage adventures has been lowered slightly.

- - Collection adventure items will no longer be seeded on NPCs that do not leave a corpse.

- - The "bad luck" item seeding script will more accurately determine the location nearest to the adventuring party when seeding an additional collection item during an adventure.

- - The "bad luck" item seeding script will no longer seed additional collection items when no one is in the zone or when NPCs aren't being actively killed.



*** Spells ***


- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.

- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.

- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).

- The following lines were consolidated:

- - Sunscorch (Vengeance of the Wild to Sunflash)

- - Stinging Swarm (to Horde of Aculeids)

- - Flame Lick (to Consuming Sunray)

- - Nature's Blazing Wrath (to Nature's Fiery Wrath)

- - Gelid Moonbeam (to Argent Moonbeam)

- - Chill of the Natureward (to Chill of the Copsetender)

- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.

- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:

- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.

- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.

- - All spells had the additional hate modifier removed.

- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.

- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.

- Shaman - Removed the recast time from the Undaleen's Venom line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Blood of Saryrn line of DoTs.

- Shaman - Removed the recast time from the Nargul's Malady line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Breath of Ultor line of DoTs.

- Shaman - Vengeance of Sholoth, Vengeance of Anguish, and Vengeance of Woe have been extended to four ticks rather than two.

- Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.



*** AA ***


- Necromancer & Shadowknight - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.

- Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.

- Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.



*** NPCs ***


- The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies, with one exception: the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.

- A goblin in Nurga was spawning outside the world. He is now back at home.

- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.



*** Mercenaries ***


- Mercenary equipment has been simplified and improved:

- - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.

- - Vendors that sell mercenary equipment now sell the newer items.

- - The stats for all levels of mercenary equipment have been improved significantly.

- - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.

- - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.

- - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.

- Level 100+ mercenaries have had their base stats improved:

- - Increased the total HP and evasion of tank mercenaries

- - Increased the evasion of healer mercenaries

- - Increased the evasion, offense, and HP of melee damage mercenaries

- - Increased the evasion of spell damage mercenaries

- Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.

- Healer and damage caster mercenaries will now update their target when casting spells. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.

- Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.

- Additional ranks of Mercenary Alternate Advancement abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement abilities have been improved:

- - Increased the effectiveness of Furious Wrath from 1% to 2% per rank

- - Increased the effectiveness of Subtle Magic from 2% to 3% per rank



*** Progression Servers ***


- Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.

- Trooper's Pike - The froglok outlander that drops the "Barsh" Froglok Head has returned to the Swamp of No Hope.

- Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.

- Small Bricks of Titanium are now available on progression servers when Velious unlocks.

- Loren Thu'Leth's purchasable items are now restricted to the expansions in which they should be unlocked.

- Fixed a bug where Agents of Change in pickzones would fail to send you to an instance.

- Hateplane 2.0's Agent of Change instance will become available when LDoN unlocks on the server.

- Bite of the Shissar items have been restricted to the unlocking of Underfoot.



*** Miscellaneous ***


- Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.

- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:

- - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.

- - Block entry and will be removed the from the /pick options.

- - Start despawning mercenaries.

- You will now see the mount and illusion key ring features as active immediately after purchasing, without the need to zone or relog.

- Invalid reward sets should no longer display in your list of pending rewards.

- Corrected some default text that contained duplicated punctuation.

- Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. This addresses the issue with Agents of Change in the Plane of Tranquility.

- The Plane of Tranquility now has load balancing enabled.

- When there is a world experience modifier in effect, experience messages will now reflect a bonus.



*** UI ***


- Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.

- - Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed.

- Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.

- - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.

- - A button to quickly access the social sharing window has been added to the EQ button command list.

- When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.



- Changed -

EQUI_Inventory.xml



*** Previously Updated ***


- Queen Velazul Di'Zok (Raid) - The popup message for Queen Velazul Di'Zok's Doomlight ability will now take precedence over her Reflective Scales ability.

- The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken'tlar.

- Plane of Time NPCs will now use the Mitigation of the Mighty buff.

- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.

- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.

- Warrior Epic 2.0 changes:

- - A chat message will indicate when Larnik the Recluse spawns.

- - The messages showing the direction of Larnik the Recluse will occur twice as frequently.

- - The messages showing the direction of the Blackfall Borer will occur twice as frequently.

- Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.



- The EverQuest Team



March 15, 2017

_____________________



*** Highlights ***


- We’ve finished two Player Designed Missions that groups of players created with the development team during SOE Live 2014. “Fippy’s Further Revenge” and “Delving into Frostcrypt” are new tasks for the 18th Anniversary, starting Thursday, March 16, 2017. In addition to this, explore Norrath through the anniversary quest “Tsaph’s Day Off.”

- - There are also NEW rewards available on jubilant merchants for Commemorative Coins! Look for them in the Special Celebratory Goods section of your Find window in the Plane of Knowledge!


*** Items ***


- Corrected the spelling of Hero's Band.

- Extruded Underfoot Diamond now stacks to 100.

- Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra.

- Corrected the description on a number of items that are no longer used in tradeskills but do not have an item conversion option.



*** Tradeskills ***


- Jewelers can now select their cutting or setting tool using the convert item button as well as their jewelry bag.

- The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers.

- The merchants in Abysmal Sea that offer free tradeskill quests will now train you in prerequisite recipes when accepting the quest, once you have earned the refinement ability for that tradeskill.



*** Quests And Events ***


- Run, You Fools! (Group) - Fixed an issue that could cause the completion of the "By The Power of Dead Skulls" achievement in this mission to be unreliable. It should be more reliable now. If you let Taros get the final hit on enough targets, you should get the achievement.

- On Behest of the Emperor and Others' Things (Heroic Adventures) - These no longer share a replay timer.

- The Prince (Raid) - Added a specific message when the Prince has become fully enraged.

- Unstable Creation (Raid) - This no longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more.

- The Blade of Sirrik (Quest) - The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist.

- Three new missions have been added for EverQuest's 18th Anniversary:

- - Fippy is restless again. Find a sloshed gnoll in the Plane of Knowledge to give Fippy a hand.

- - Help Firiona Vie stop Lanys T'Vyl's quest to dominate Norrath! Find her associate, Sionachie Heartsinger in the Plane of Knowledge.

- - Accompany Tsaph Katta himself as he tours the many ancient spires and dragon circles of Norrath!

- Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters.

- Wanderer Astobin in the Plane of Knowledge now offers the Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment.

- Thin Strands of Golden Silk should now drop on non-progression servers.

- Lost Dungeons of Norrath reward points have been increased for more difficult adventure types.

- - Kill count type adventures have not changed.

- - Collect type adventures now reward 20% more points.

- - Boss type adventures now reward 50% more points.

- - Hostage rescue type adventures now reward 75% more points.



*** Spells ***


- Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped:

- - Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI

- - Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII - XII

- - Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II

- Druid - Reduced the efficiency of some Damage over Time spells that were combined in last month's update.

- Druid - Lowered the damage dealt by all spells in the Chill of the Natureward line.

- Shaman - Converted Falhotep's Malosenia and Livio's Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times.

- Shaman - DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated.

- Shaman - Corrected a problem that made Sephry's Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line).



*** NPCs ***


- It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it's already up.



*** Progression Servers ***


- Event NPCs in The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), The Plane of Mischief, and Veksar will be treated as bosses.



*** Miscellaneous ***


- Players can now get onto the floating ruins of Atrebe's Lab while in the non-instance version of Kor-Sha (not applicable for raids).

- Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled.

- All Legacy of Ykesha zones have load balancing enabled.

- The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.

- Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.

- Fixed an issue that could cause Address Book files with invalid filenames to get generated in the client directory.

- Fixed an issue where the Looking For Players information wouldn't properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results.

- Changed the chat color description for 'Membership Restriction Messages' to 'System Messages' to properly reflect what they're actually used for. This aligns with the Chat Filter 'System Messages'.



*** UI ***


- Added the item overflow window available through /itemoverflow. This window will be utilized in the future.

- Fixed a bug that could cause an item description to not properly appear for some abilities.

- Added the ability to enable the display of timestamps in your chat windows.

- - The display of timestamps defaults to off but can be customized per window.

- - Available formats are hh:mm:ss, hh:mm, or mm:ss.

- - The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled, and the timestamps can instead display in a uniform custom color per window.

- - Tell windows can also have their timestamp settings customized like normal chat windows.

- Fixed a crash issue when a character had too many zone lockouts.



*** Previously Updated ***


- Some spells that should be available when Planes of Power opens are now available when this expansion opens on progression servers.

- Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance.



- Changed -


EQUI.xml

EQUI_ItemOverflowWnd.xml



- The EverQuest Team



March 22, 2017

_____________________



*** Quests And Events ***


- Delving into Frostcrypt (18th Anniversary) - This mission is now available from Sionachie Heartsinger in the Plane of Knowledge. Corrected an issue that was preventing players from entering the instance.

- Fippy's Revenge (18th Anniversary) - Removed the despawn behavior from the NPCs in the instance.

- Fippy's Revenge (18th Anniversary) - Added additional quest drops. NPCs may still be difficult to find.

- Tsaph's Day Off (18th Anniversary) - Due to how simple the task is, the experience and point rewards for it are now reduced.


*** Items ***


- Teir`Dal Heritage Crate – The icons on the paintings are no longer mixed up. Made some cosmetic fixes and improvements to the opening of the crate.



- The EverQuest Team



April 19, 2017

_____________________

*** Highlights ***


- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.

- Fixed an issue that caused boats to stop following their intended sailing paths.



*** Items ***


- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.

- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.

- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.

- Corrected the lore text on Giant Dire Wolf Skin.

- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.

- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option.



*** Quests And Events ***


- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary.

- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.

- Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset.

- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.

- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.

- Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun.

- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.

- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.

- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.

- Jail Break! (Quest) - It is no longer possible to aggro Arias.

- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.

- Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters.

- Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon.



*** Spells ***


- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.

- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.

- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.

- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.

- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.

- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.

- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.

- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.

- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.



*** AA ***


- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.

- Rewrote the description for Stoicism to more clearly explain its effect.

- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.

- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.

- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.

- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.

- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.

- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.

- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.

- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.

- Made a number of adjustments to buffs that increase the damage of critical melee attacks.

- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.

- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.

- - The following abilities and buffs have been modified to use this new effect:

- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.

- - - Bard - Thousand Blades now grants a non-cumulative increase.

- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.

- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.

- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.

- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.



*** NPCs ***


- The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably.



*** Progression Servers ***


- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.

- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.

- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.

- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.

- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.

- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.

- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.

- Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.

- - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase.

- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:

- - New Year - Omens of War

- - Erollisi Day - Seeds of Destruction

- - Brew Day - no restriction

- - Bristlebane Day - Seeds of Destruction

- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord

- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath

- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro

- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea

- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer

- - 14th-18th anniversary Player Designed Missions - Rain of Fear

- - 17th anniversary Faydwer Gnome Race - no restriction

- - 17th anniversary Hate's Fury - The Broken Mirror

- - 18th anniversary Tsaph's Day Off - Empires of Kunark

- - Stomples Day - Planes of Power

- - Hardcore Heritage Blackburrow - Secrets of Faydwer

- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer

- - Hardcore Heritage Old Guk - Seeds of Destruction

- - Hardcore Heritage Unrest - Seeds of Destruction

- - Hardcore Heritage Crushbone - House of Thule

- - Hardcore Heritage Permafrost - House of Thule

- - Hardcore Heritage Mistmoore - Rain of Fear

- - Hardcore Heritage Nagafen's Lair - Rain of Fear

- - Hardcore Heritage NEW - Empires of Kunark

- - Death, Death, Death! - Scars of Velious

- - Living Legacy - Seeds of Destruction

- - Stone Cold Summer - Veil of Alaris

- - Nights of the Dead - Omens of War

- - Raid, Raid, Raid! - Seeds of Destruction

- - Frostfell - The Serpent's Spine



*** Miscellaneous ***


- Pickzones that lock will no longer suspend mercenaries.

- Fixed an issue that caused boats to stop following their intended sailing paths.

- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:

- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.

- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.

- Fixed several grammatical errors related to tells and emotes.

- Fixed an issue with purchasing Key Ring Slots.

- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.



*** UI ***


- Added chat color and filtering options for 'You can't use that command' messages.

- Added chat color and filtering options for combat ability and AA ability reuse time messages.



*** Previously Updated ***


- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.

- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.

- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.

- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.



- The EverQuest Team



May 17, 2017

_____________________

*** Items ***


- Corrected a bug where some types of throwing items could not be placed in bandolier containers.

- - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.

- - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%.

- Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power.

- In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.



*** Tradeskills ***


- Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.



*** Quests & Events ***


- Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.

- Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.

- Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.

- The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.

- Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.

- All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested.

- The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.

- - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.

- - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.

- - Living Legacy has been consolidated into a single event.

- - Stone Cold Summer has been consolidated into a single event.

- - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.

- - Hardcore Heritage events now begin on June 7th.

- Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points.



*** Spells ***


- Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.

- - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.

- Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'.

- The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.

- Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.

- Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'.

- Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.



*** NPCs ***


- Fixed a kobold that was spawning outside the world in Nagafen's Lair.

- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.



*** Mercenaries ***


- Mercenaries will now automatically get suspended if you join a raid.



*** Progression Servers ***


- The Enchanter spell Apathy is now available when Planes of Power unlocks.

- Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.

- Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.

- Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.

- Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways.



*** Miscellaneous ***


- Addressed an issue where Replay Timers were sometimes improperly increased.

- Addressed an issue that could cause Real Estate Anchors to not properly function.

- Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.



*** UI ***


- Added an event calendar that displays all of the event alerts for the year:

- - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.

- - The event calendar lists all active events with beginning and end dates.

- - The event calendar displays your localized start and end time for each event.

- You can now toggle the potion belt UI on and off using the EQ menu.

- Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.

- Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting.

- Made a number of adjustments to heroic stat labels in the item display window:

- - Corrected a bug that prevented items that have negative heroic stats from displaying these stats.

- - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.

- - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.

- Fixed an issue where newly created characters weren't properly loading their default Hot Buttons.



- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_EventCalendarWnd.xml



*** Previously Updated ***


- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.

- Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.



- The EverQuest Team



May 18, 2017

_____________________


*** Items ***


- The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105

- Darkened Bracer of Wrath now fits on wrists instead of heads.



*** Quests & Events ***


- Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave.

- Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.



*** AA ***


- Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.



*** NPCs ***


- Basilisk NPCs that had an alligator head now have a basilisk head.

- Guardian Adew no longer spawns in the Arena.



*** Progression Servers ***


- Plane of War - Gorod's Medallion will once again spawn in Frostcrypt.



*** Miscellaneous ***


- Fixed an error that caused many scripts in the game to fail to run correctly.



- The EverQuest Team



Hotfix notes May 24, 2017


*** Hotfix ***


- Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.

- Low level spawns have returned near the entrance to Neriak in Nektulos Forest.



June 21, 2017

_____________________

*** Highlights ***


- Updated many items in Hardcore Heritage Sebillis (see Items section).



*** Items ***


- Serisaria's Pearl Stud: Fixed the unprintable character in the lore text.

- Added cleave to Darkened Sebilite Scale Vambraces .

- Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.

- Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.

- The spell on Darkened Breath of Harmony should no longer break Melody.

- Runed Helm of Strategy now has 41% haste.

- Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky.

- The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.

- Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have raid level damage ratios.

- Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.

- Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry.



*** Quests And Events ***


- There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha.

- Updated the Hunter and Raid achievements for Ruins of Kunark zones.

- The guild tutorial quest will now properly add you to 'Novices of Brekt' on the Brekt server.

- Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.

- Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi.

- Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three.

- Reef of Coirnav (Plane of Water) - Addressed the following issues with the Fishlord Craiyk/Lezom events:

- - Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended.

- - Increased the chance that fierce, ferocious, or furious anglerfish will spawn.

- - Reduced the time between anglerfish spawns from 2 minutes to 30 seconds.

- Made the following adjustments and fixes to Hunter and Conqueror achievements:

- - Conquerer of the Hole - Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available.

- - Hunter of The Castle Mistmoore - Renamed a specific 'a werewolf' to 'a werewolf gypsy' and updated the achievement label to reflect this change.

- - Hunter of Feerrott - Fixed a typo where the 'Tae Ew Archon' and 'Tae Ew Templar' were swapped.

- - Hunter of Freeport Sewers - Will now be hidden until Prophecy of Ro unlocks on progression servers.

- - Hunter of Jaggedpine Forest - Two of the three versions of 'A Potameid Matriarch' have been renamed 'A Potameid Dame' and 'A Potameid Matron'. These creatures have been added to the achievement.

- - Hunter of The Plane of Hate - Added 'an ashenbone broodmaster' and 'thought destroyer' to this achievement.

- - Hunter of Timorous Deep - Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement.

- - Hunter of The Warsliks Woods - Removed 'Gibold Goblin Stomper' from this achievement.

- - Ruinslayer - Renamed the 'Veteran Hunter of Kunark' achievement to 'Ruinslayer' and corrected an issue with the 'Hunter of Kurn's Tower' component.

- Hardcore Heritage - The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule.

- Hardcore Heritage - The zone experience modifier in hardcore Sebilis has been increased.



*** Spells ***


- Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks.

- Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations.



*** AA ***


- Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage.



*** NPCs ***


- Considering an NPC will now indicate if that NPC is 'Rare'.

- NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more.

- Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now.

- Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should.

- Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans.

- Rare and boss NPCs in Charasis can no longer be charmed.

- Chardok: The Halls of Betrayal - The three different rare creatures named 'a rabid chokidai' have been given unique names.

- Dalnir - The three different rare creatures named 'a kly imprecator' have been given unique names.

- Kurn's Tower - The three different rare creatures named 'thick boned skeleton' have been given unique names.

- The two different rare creatures named 'Velketor's Experiment' and 'Failed Experiment' in Velketor's Labyrinth have been given unique names.

- Fixed a bug where Nintal in Western Wastes would drop Bufa's Talisman rather than his own talisman.



*** Progression Servers ***


- Alerts for Hot Zones will not display until The Serpent's Spine has unlocked.

- Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath.

- Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.

- Raster of Guk is no longer restricted to the unlocking of Kunark.

- The achievement 'Hunter of Veeshan's Peak (Enhanced)' will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible.

- Plane of Sky - The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan.



*** Miscellaneous ***


- Servers that require membership will now be visible to all players regardless of membership status.

- Achievements that require you to have certain items will now properly check items stored in key rings.

- Many Gates of Discord zones now have load balancing enabled.

- The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted!

- Fixed a crash that could occur while the computer is locked with the client running.

- Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server.



*** UI ***


- The advanced loot window has a new setting, 'Show on new items only'.

- - This will prevent the advanced loot window from popping up if an item drops that is already filtered.

- - This is off by default.

- - The window will always show if something is in your personal loot list.

- - For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll.

- The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters.

- - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in.

- Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled.

- Added the option 'missingSpells' to the /outputfile command.

- - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook.

- The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions.



- Changed -

EQUI_LootSettingsWnd.xml


*** Previously Updated ***


- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.

- Fixed a potential zone crash in Skyshrine and Icewell Keep.

- Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.

- Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.

- Low level spawns have returned near the entrance to Neriak in Nektulos Forest.

- Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful.

- The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.

- The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced.

- The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot.

- Fixed a bug where the hotzone experience bonus would not work with global experience bonuses.

- Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates.

- Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version.

- Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis.

- Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid.

- Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days.

- Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure.



- The EverQuest Team



July 19, 2017

_____________________

*** Highlights ***


- Increased the maximum stack size of most tradeskill components up to 1000.

- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.



*** Items ***


- Spell casting bar and chat now displays the name of the spell being cast from an item.

- All weapon ornamentation augments (Type 20) are no longer magic.

- The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity.

- Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.

- The crafted mounted head furniture from Veil of Alaris is no longer no-trade.

- Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.

- Increased the maximum stack size of most tradeskill components up to 1000.

- Made changes to various Hardcore Heritage Sebilis items:

- - The Hardcore Heritage Sebilis Raid chest items now have purity of 75.

- - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.

- - Darkened Trakanon's Tooth - Increased the HP it offers.

- - Darkened Trakanon's Malleus - Increased Heal amount and Lowered Spell Damage.

- - Darkened Poisoned Mantle - Increased HP and AC.

- - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage.

- Improved the potential power of the Artisan's Prize:

- - Reduced the initial percentage of stats granted by this augment from 75% to 40%.

- - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points.



*** Quests And Events ***


- There are now Hunter and Raid achievements for Lost Dungeons of Norrath.

- Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.

- Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party.

- A few long lost quests in Velious have been restored!

- A heavy mist has returned to Surefall Glade.

- Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.

- Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though!

- Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox.

- The spelling of potamides is now consistent with the mythical creature.

- Fixed the following achievements:

- - Conquerer of the Hole - Echo of Nortlav is now the target.

- - Hunter of the Plane of Hate - An ashenbone drake will now update.

- - Hunter of Eastern Wastes - Chief Ry'Gorr will now update.

- - Hunter of The Tower of Frozen Shadow - Xalgoti will now update.

- Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest:

- - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.

- - Korrigain will tell his story correctly again.

- - The escortable Icefang will no longer repeatedly despawn and respawn.

- - The escortable Icefang runs slightly faster.

- - The escortable Icefang is now player friendly.

- Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event.

- - The event should now respawn more reliably.

- - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.

- - The event should clean up completely on success or failure.

- Updated several Planes of Power hunter and conqueror achievements:

- - Drunder, the Fortress of Zek - Added several missing raid targets.

- - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event.

- - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit.

- - Conqueror of The Plane of Disease - Added a missing raid target.

- - Conqueror of The Plane of Nightmare - Added several missing raid targets.

- - Conqueror of The Plane of Storms - Added several missing raid targets.

- - Conqueror of The Plane of Valor - Added a missing raid target.

- - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase.

- - Conqueror of The Reef of Coirnav - Added some missing raid targets.

- - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon.

- - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik.

- - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets.

- - Hunter of Drunder, the Fortress of Zek - Added a missing rare target.

- - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets.

- - Hunter of The Plane of Storms - Added a missing rare target.

- - Hunter of The Ruins of Lxanvom - Added a missing rare target.

- - Hunter of The Reef of Coirnav - Added a missing rare target.

- - Hunter of Torment, the Plane of Pain - Added several missing rare targets.



*** Spells ***


- Changed all Mount Blessing buffs to no longer be dispellable.



*** NPCs ***


- King Dronan now spawns within the caves of Droga instead of deep inside the walls.

- Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name.

- Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.

- A concerned citizen in Lceanium will stop moving when hailed.

- Harpies in Steamfont Mountains have been reverted to their classic appearance.

- Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade.

- Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.

- Arias in the tutorial has regrown his hair and healed his wounded eye.

- Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone.



*** Progression Servers ***


- Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.

- Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.

- Reduced the amount of broadcast messages for killing raid targets on progression servers.



*** Miscellaneous ***


- Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked.

- - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.

- Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.

- Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.

- Increased the distance that environmental particle effects (smoke, torches, etc) will render.

- When a chat channel is full, new channels will now properly spin up and add new players as needed.

- Fixed a bug that was allowing PVP combat in Dead Hills instances.

- Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones.

- The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.



*** UI ***


- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.

- The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.

- Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.

- The achievement category for Quarm has been removed from the achievements window.

- Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100).



- The EverQuest Team



August 16, 2017

_____________________

*** Highlights ***


- Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. See details below.

- Pick zones with grouping have been improved. See details below.



*** Items ***


- The Scimitar of the Mistwalker pet now attacks its target before disappearing.

- Enraged Goblin Beads no longer have an augment slot.

- Updated the icons on many mount items.

- No-rent items will now be removed from key ring slots after logging out for 30+ minutes in the same fashion that no-rent items are removed from standard inventory slots.

- Returned the original bard song to Darkened Breath of Harmony.

- Many item based proc effects for recent expansions now have a different spell particle.

- Wand of Everlasting Water will only summon 20 water.

- Increased the stack size of fishing bait items to 1000.

- Added the heirloom flag to most 12+ slot, lore, no-drop containers.

- Fixed a number of miscellaneous book/note items that were not displaying the correct text.

- Fixed a number of lore group items that were missing the name of their lore group.

- Removed the placeable flag from a number of shroud/monster mission items.

- Removed the ability to place Ghostly Bridle, Samhain Costume, and Burning Dead Robes in key rings as temporary items were not intended to fit into the key ring.

- Fixed a number of cases where the level required to activate the effect on an item did not match the level required to wear the item.

- Changed bard items that grant Amplification effects (Bloodfiend`s Throat Gem, Phosphorescent Rapier of Light, Shadowsong Cloak, and Voice of the Serpent) to unlock a passive AA ability which grants the same effects. The buff triggered by these items is now a shadow buff similar to other items that unlock passive AA abilities.

- Changed Bloodmetal Inlaid Gnollish Totem to unlock a passive AA ability which grants AC rather than applying a buff that grants AC. The illusion benefit is now a shadow buff similar to other items that unlock passive AA abilities.

- Changed how Gunthak Grit is applied when using Gunthak Swabby's Eyepatch to function like standard illusion benefit buffs.

- Fixed the typo in Rarundel's Memory Stone.

- The following items will now fit into the Illusion Key Ring: Bloodmetal Inlaid Gnollish Totem, Guise of the Ancient Gods, Gunthak Swabby's Eyepatch, Shroud of the Council, and Visage of the Daft Trickster.

- Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. Each crate contains a random item. Trade these Ayr`Dal Heritage items to your friends or collect them all yourself!

- Adjusted the buff stacking of mount and illusion benefits that increase maximum HP:

- - Mount and illusion buffs that previously used slot 11 to increase maximum HP have been moved to slot 13 to allow AA abilities such as Pact of the Wurine or Pact of the Wolf to coexist with these buffs.

- - Mount and illusion benefits that previously triggered a second 'Fortitude' component have had the HP component consolidated into the primary buff.



*** Tradeskills ***


- The scroll for Focus Mass Runed Spellcaster's Essence can now be researched using Runic Charta Arcanum.

- Increased the chance to forage tradeskill components rather than food in Gates of Discord zones.



*** Quests And Events ***


- Queen Velazul Di`zok (Raid) - The Queen will no longer summon the same captain that she has just killed.

- Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells.

- Uqua (Raid) - The door puzzle messages now use the Event Messages filter. The keys on the bench now look like keys instead of bags.

- Harmony of the Soul (Quest) - Killing Muramites in Barindu near where the Kyv Runner died will now indicate when they could have dropped the Encrypted Note but did not. The message indicating the Muramite had the note will now always display.

- Lady Vox (Raid) - Lady Vox should no longer proc a huge damage nuke when she has the Scimitar of the Mistwalker equipped.

- Alternate Access: Qvic (Quest) - The Vial of Foul Toxins is now a right-clickable item that must be used near the water source in Yxtta. This change should help address problems with lag in Yxtta.

- Beastlord - An Epic Request - Corrected a bug that prevented your warder from being recognized during the event.

- Mistmoore Catacombs: Scion Lair of Fury - Fixed a bug where the lockout timer was not given on success.

- Hunter of Dulak's Harbor - Added several missing rare targets.

- Hunter of The Crypt of Nadox - Added a missing rare target.

- Hunter of The Crypt of Decay - Assassin Kakoo will now correctly update this achievement.

- Hunter of The Dawnshroud Peaks - An Age Old Rockhopper will now more consistently update this achievement.

- Conqueror of The Rujarkian Hills - Hidden Vale of Deceit and War March of Imal Ojun will now correctly update this achievement.

- Conqueror of Takish-Hiz - The Palace Grounds will now correctly update this achievement.

- Fixed a bug where the following achievements had overlapping requirements: Conqueror of The Prison of the Forsaken, Conqueror of The Reef of Coirnav, Hunter of Torment, the Plane of Pain, Hunter of The Plane of Storms, Hunter of Drunder, the Fortress of Zek, and Hunter of Eryslai, the Kingdom of Wind.

- Many of the raid bosses in The Broken Mirror will now leave corpses on raid success.

- Fixed a bug where one or more of the possible bosses for these Lost Dungeons of Norrath adventures were broken:

- - Deepest Guk: Drowning Crypt - Jinta Savant Grisk, Madakan, and Oime Ugun

- - Miragul's Menagerie: Frosted Halls - The Dream Defiler

- - Mistmoore's Catacombs: Ritualistic Summoning Grounds - Dierdri the Raven

- - Takish-Hiz: Balancing Chamber - Chancellor Etometh, Lord Pasreet, and Shadow Assassin Juni

- - Takish-Hiz: Sunken Library - Master Architect Naida



*** Spells ***


- Gift of Xev will only summon 20 pods of water.

- Corrected an issue where a number of long duration buffs would display a heal over time message every 6 seconds.

- Fixed a number of combat abilities that were not listed in the right-click menu when creating a hotkey in the combat abilities window.

- Fixed a bug that prevented undead summoned minions from being treated as undead creatures.

- Wizard - Corrected the icon on Chaos Scintillation.



*** NPCs ***


- Reduced the respawn time of The Sleep Walker in Plane of Valor.

- Corrected an issue where a number of NPCs were missing the rare creature designation. Ex: Tarris Ellarn, Shardwing, Elishia Blackguard, and Zed Sticklebush.

- Corrected an issue where a number of raid NPCs were missing the correct difficulty designations. Ex: Faydedar, Phinigel Autropos, and Venril Sathir.

- Corrected the consider message for a number of creatures that were not correctly reporting that 'This creature looks relatively weak.'

- Many NPCs treated as bosses are now immune to memory blur and highsun effects and will exhibit boss pet tanking behavior. This change mostly affected bosses in Cazic-Thule 2.0 and Gates of Discord zones.

- Many NPCs in classic zones like Qeynos and Neriak are now wearing their robes and other chest items instead of merely carrying them.

- Lord Elgnub's spawn time has been reduced to what it was in classic.



*** Progression Servers ***


- The tutorial will now unlock when Gates of Discord unlocks.

- Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful.

- The Veeshan's Peak revamp will open with Omens of War.



*** Miscellaneous ***


- Chests, boxes, and other containers in Lost Dungeons of Norrath adventures now have a chance to drop Adventure Points.

- When a chat channel is full, new channels will now properly spin up and add new players as needed.

- Pick zones with grouping have been improved.

- - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer.

- - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer.

- The command /outputfile missingspells should no longer list spells that cannot be scribed. Ex: Recourse spells triggered by spells that can be scribed.

- The commands /outputfile 'spellbook' and 'missingspells' have been updated:

- - These commands will now list combat abilities in addition to spells

- - Entries are now sorted by level and then alphabetically by spell name

- - Missingspells will now list the lowest rank you do not have. Ex: If you do not have any rank it will only list rank 1, if you have rank 2 it will only list rank 3.



*** UI ***


- Fixed an issue that caused events that are not available on your current server to be displayed in the calendar window.

- The member list in the expedition window can now be sorted by clicking on the column headings. Column width can also now be adjusted.



*** Previously Updated ***


- Lady Vox (Raid) - Lady Vox will no longer wield her drops.

- Berserker Epic: Kerasian Axe of Ire (Quest) - The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War.

- The Rathe Council (Raid) - Added logic to prevent the Rathe Council members from respawning instantly when slain.

- Load balanced versions of Kod'Taz, Broken Trial Grounds will have normal population.



- The EverQuest Team



September 20, 2017

_____________________

*** Highlights ***


- Added the Find Item Window which allows you to search your inventory. See UI section for details.

- Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details.

- Illusion Benefit buffs now persist through death.



*** Items ***


- Stats granted by food and drink will now obey required and recommended levels.

- Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells.

- - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once.

- The kick skill damage modifier has been added to appropriate bard usable items.

- The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier.

- Bards can now use Struck Quartzite augments.

- Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving.

- Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected.

- Nimbuses that had 'aura' in the name have had their names changed, since the word 'aura' implies that the spell would behave as an aura.

- Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors.

- Reverted the names and icons of the items used to create the Hand of Glory.

- Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact:

- - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles.

- - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines.



*** Tradeskills ***


- A spell research table is now available in the Plane of Knowledge near the Rasumus clan.



*** Quests And Events ***


- Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'.

- Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer.

- Access to Asylum of Anguish (Quest) - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance.

- Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain.

- The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn.

- Key to Veeshan's Peak (Quest) - Quest hand-ins can no longer be multiquested.

- Fatestealer (Quest) - Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern.

- Access to Anguish (Quest) - The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access.

- Relm M`Loch's Delivery Service (Quest) - Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky.

- Mastery of Hatred Trial (Raid) - Voracious Ferans will not respawn during and after the event.

- Mastery of Endurance Trial (Raid) - The Ancients will not respawn during and after the event.

- Queen Velazul Di`Zok (Raid) - The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals.

- Kor-Sha Laboratory (Raid) - Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement.

- The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement.


*** Spells ***


- Illusion Benefit buffs now persist through death.

- Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells.

- Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require.

- Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light.

- Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62.

- Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction.

- Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance.

- Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony.

- Warrior - Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor.

- Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes.



*** AA ***


- All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in.

- All - Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes.

- All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues:

- - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7.

- - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11.

- - Cleric - Removed ranks 2-15 of Divine Peace.

- - Druid - Removed ranks 2-11 of Veil of the Underbrush.

- - Enchanter - Removed ranks 2-31 of Friendly Stasis.

- - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11.

- - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14.

- - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8.

- - Monk - Removed ranks 2-11 of Moving Mountains.

- - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4.

- - Paladin - Removed ranks 2-20 of Balefire Burst.

- - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5.

- - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15.

- - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12.

- - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000.

- - Shadowknight - Removed ranks 2-21 of Death's Effigy.

- - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13.

- - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed.

- - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4.

- - Warrior - Removed ranks 2-5 of Warlord's Grasp.

- - Wizard - Removed ranks 2-11 of A Hole in Space.

- Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation.

- Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost.

- Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff.

- Necromancer, Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets.

- Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights.

- Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances:

- - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%.

- - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency).

- - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class.

- Bard - Bards now gain the kick skill at level 17:

- - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses.

- - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill.

- - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick.

- Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability.

- Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs.

- Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either.

- Bard - Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana.

- Bard - Fixed an issue that prevented Lure of the Siren's Song from activating if your current target was immune to its effects.

- Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked.

- Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting.

- Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead.

- Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes.

- Cleric, Necromancer, Paladin - Refunded Sense the Dead.

- Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle.

- Enchanter - Changed Project Illusion into a toggled passive ability.

- Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster.

- Enchanter - Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber.

- Enchanter - Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate.

- Magician - Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500.

- Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation.

- Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000.

- Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time.

- Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick:

- - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses.

- - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses.

- - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds.

- - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge.

- - Master's Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds.

- Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed.

- Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating.

- Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares.

- Necromancer - Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre.

- Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1,500 every 6 seconds to 4,500 every 6 seconds.

- Necromancer - Made the following adjustments to Reluctant Benevolence:

- - All ranks of Reluctant Benevolence are now toggled passive.

- - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12.

- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare.

- Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs.

- Ranger - Improved the resist rate of Ferocious Kicks.

- Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement.

- Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap.

- Shadowknight - Made the following adjustments to Soul Flay:

- - All ranks of Soul Flay are now toggled passive.

- - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9.

- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay.

- Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.

- Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion.

- Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.

- Warrior - Refunded War Stomp as it is less effective than Battle Leap.

- Wizard - Consolidated Druzzil's, E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line.

- Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy.



*** NPCs ***


- Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up.



*** Progression Servers ***


- Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord.

- Rellix in Rivervale is now available when Gates of Discord unlocks.

- Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked.



*** Miscellaneous ***


- Pick Zone Improvement: The ability to /pick as a group has been added.

- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.

- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.

- Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot.

- Added a message at character select if characters are taking a long time to load.

- Players can now correctly invite others to password protected chat channels again.

- Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep.

- Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick.



*** UI ***


- Added the Find Item Window which allows you to search your inventory:

- - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu.

- - You can search for specific item names with /finditem Itemname.

- - The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own.

- - The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click).

- Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off.

- Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden.

- The achievement category icons for recent expansions are now a bit brighter.

- The /pickzone window now displays the number of group members in each instance of your current zone.

- Addressed an issue that caused some events to not properly appear in the calendar.

- Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook.

- Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed.

- Added PrependText and AppendText fields to the label UI type:

- - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team.

- - This is currently demonstrated with the parcel tab in the merchant window.

- - Leading and trailing whitespace in UI text fields will now be correctly displayed.

- Added a chat message and corresponding chat filter for when items are destroyed.



- Added -

EQUI_FindItemWnd.xml


- Changed -

EQUI.xml

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_AudioTriggersWindow.xml

EQUI_BankWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_BigBankWnd.xml

EQUI_EventCalendarWnd.xml

EQUI_FellowshipWnd.xml

EQUI_GuildManagementWnd.xml

EQUI_Inventory.xml

EQUI_ItemSearchWnd.xml

EQUI_LFGuildWnd.xml

EQUI_MapViewWnd.xml

EQUI_MercenaryMerchantWnd.xml

EQUI_MerchantWnd.xml

EQUI_MIZoneSelectWnd.xml

EQUI_MusicPlayerWnd.xml

EQUI_OptionsWindow.xml

EQUI_Templates.xml



*** Previously Updated ***


- Fixed an issue preventing players from being able to join more than one password protected chat channel at a time.

- The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.

- Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.



- The EverQuest Team



October 18, 2017

_____________________


*** Highlights ***


- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level. See the AA section below for details.



*** Items ***


- Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan's Darkwood Breastplate, and Darkened Wild Lord's Tunic. Added Tiger Claw skill damage to Darkened Wild Lord's Tunic.



*** Tradeskills ***


- Restored the Brew Barrel, Jewelry Table, Kiln, Oven, and Pottery Wheel to the neighborhood.

- Corrected an issue that restricted the spell research table in the Plane of Knowledge to casters only.



*** Quests And Events ***


- Doorstep of War (Raid & Mission) - Fixed a bug that could cause the 'You Be The Hero' achievement to fail if enemies are killed by certain spell effects.

- In Defense of Health - Fixed a text error that could mislead people into trying to kill things out of order in the Vile Brutes version.

- Edmuund's Plight - Icecore will now spawn in Frostcrypt.

- Key to Charasis - Reduced the chance for Chancellor of Di`Zok to spawn.



*** Spells ***


- Paladin - Modified the recourse from the Challenge for Honor line so that it will absorb incoming melee damage even if there is a Vie effect on you.

- Shaman - Extended the range for the healing portion of all ranks of the Healing Counterbias line to 300.

- Made the following improvements to the amount of aggro generated by spells:

- - Fixed an issue that prevented abilities like Spell Casting Subtlety and Bold Attacks from improving the aggro of your first spell against a target.

- - Fixed an issue that prevented abilities like Bold Attacks from improving the aggro generated by hate-over-time spells (Ex: Impose for Honor).

- - Fixed an issue that prevented abilities like Spell Casting Subtlety from reducing the aggro generated by damage-over-time spells.



*** AA ***


- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level.

- - You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.

- - Free-to-play members who exceed the stored-limit will be allowed to purchase abilities until their stored AA total is below the stored-limit.

- Added a 'Buy All' button to the Alternate Advancement Window which allows you to purchase as many ranks of an AA ability as you can afford.

- All - Moved Item Effect abilities from the General to the Special tab.

- All - Fixed a bug that prevented abilities that grant resistance to specific effects, such as Mental Fortitude, from working. Reduced the effective percentage of these lines now that the abilities function.

- Multiple - Consolidated Shielding Resistance, Sinister Strikes, and Slippery Attacks to be ranks of Ambidexterity.

- Multiple - Consolidated Quicker Damage to be additional ranks of Quick Damage.

- Multiple - Consolidated Body and Mind Rejuvenation to be rank 4 of Mental Clarity and an equivalent rank 7 of Innate Regeneration. The ability lines were refunded with this change.

- Multiple - Consolidated Natural Healing to be ranks 4-6 of Innate Regeneration. The ability lines were refunded with this change.

- Multiple - The ability line Tactical Mastery has been renamed Strikethrough.

- Multiple - Consolidated Fortify Companion and Companion's Agility, Blessing, Durability, and Sturdiness into a single ability, Companion's Fortification.

- - The ability retains the passive benefits of all the consolidated lines.

- - Activating the ability triggers Fortify Companion and Companion's Blessing.

- - Companion's Blessing now serves as a preemptive buff that will trigger its healing and mitigation effects if your pet drops below 40% health.

- Multiple - Consolidated Companion's Aggression, Alacrity, Fury, and Wrath into a single ability, Companion's Fury. The ability lines were refunded with this change.

- Multiple - Renamed Companion's Divine Aura to Companion's Intervening Divine Aura and changed its functionality. The ability now places a buff on your pet that will trigger invulnerability should its health drop below 20%.

- Multiple - Consolidated Pet Affinity to be a rank of Suspended Minion and renamed the line Companion's Suspension.

- Multiple - Consolidated Pet Discipline and Companion's Relocation into a single line, Companion's Discipline.

- Bard, Rogue - Consolidated Advanced Trap Negotiation to be ranks of Thief's Intuition.

- Berserker, Warrior - Consolidated Ferocity, Flurry, and Punishing Blade to be ranks of Burst of Power.

- Cleric, Shaman - Refunded Extended Elixirs and reduced the level required to purchase ranks 1-3 of Prolonged Salve.

- Druid, Wizard - Refunded Hastened Recall and added 6 additional ranks to the Secondary Recall and Tertiary Recall abilities that offer hastening.

- Necromancer, Shadowknight - Consolidated Feigned Minion to be ranks of Companion's Discipline. The ability lines were refunded with this change.

- Necromancer, Shadowknight - Consolidated Deathly Pact and Intrinsic Efficiency to a single line, Embalmer's Efficiency. The ability lines were refunded with this change.

- Paladin, Shadowknight - Consolidated Flurry, Knight's Advantage, and Speed of the Knight to be ranks of Burst of Power.

- Paladin, Shadowknight, Warrior - Fixed an issue that prevented the buffs triggered by Weapon Stances from taking effect immediately upon changing weapons.

- Bard - Staunch Recovery will now restore mana for bards.

- Bard - Consolidated Allegretto of Battle, Flurry, Harmonious Attack, and Vivace of Conflict to be ranks of Burst of Power. The ability lines were refunded with this change.

- Bard - Consolidated Total Domination to be ranks of Domination Mastery.

- Beastlord - Consolidated Bestial Frenzy and Primal Fury to be ranks of Burst of Power.

- Beastlord - Consolidated Bestial Bloodrage to be ranks of Companion's Fury.

- Cleric - The ability line Righteous Zeal has been renamed Burst of Power.

- Druid - Consolidated Mastery of Nature to be ranks of Dire Charm.

- Enchanter - Consolidated Animation Empathy and Companion's Relocation to be ranks of Companion's Discipline. The ability lines were refunded with this change.

- Enchanter - Consolidated Forceful Banishment to be ranks of Beguiler's Banishment and Beguiler's Directed Banishment.

- Enchanter - Ability: Enchant Planar Alloy and Ability: Mass Enchant Planar Alloy will now activate at level 85 and 86 respectively.

- Magician - Refunded Hastened Heart of the Elements and added 7 additional ranks to Heart of Flames, Ice, Stone, and Vapor that offer hastening.

- Magician - Consolidated Frenzied Burnout to be ranks of Companion's Fury. Reduced the number of counters on Virulent Talon and increased the amount of damage done by Virulent Talon Strike.

- Magician - Consolidated Quick Summoning, Improved Reclaim Energy, and Intrinsic Efficiency to be ranks of Conjurer's Efficiency.

- Monk - Consolidated Ferocity, Punishing Blade, and Rapid Strikes to be ranks of Burst of Power. The ability lines were refunded with this change.

- Monk - Consolidated Tactical Mastery to be ranks of Strikethrough. The ability lines were refunded with this change.

- Monk - Consolidated Critical Mend and Hastened Mend into a single line, Improved Mend.

- Necromancer - Consolidated Frenzy of the Dead to be ranks of Companion's Fury.

- Ranger - Consolidated Ferocity, Lightning Strikes, and Punishing Blade to be ranks of Burst of Power. The ability lines were refunded with this change.

- Ranger - The ability line Keen Blade has been renamed Strikethrough.

- Rogue - Consolidated Flurry to be ranks of Burst of Power.

- Shaman - Fixed a bug that prevented Focus: Regenerating Counterbias from functioning.

- Shaman - The ability line Double Attack has been renamed Burst of Power.

- Shaman - Consolidated Pathosis and Extended Pathosis to be ranks of Malosinete.

- Shaman - Consolidated Wind of Pathosis to be ranks of Wind of Malosinete.

- Warrior - Fixed a bug that prevented Hastened Flash of Anger from functioning.

- Wizard - Consolidated Sustained Devastation and Hastened Devastation to be ranks of Frenzied Devastation.

- Wizard - Consolidated Hastened Fury of the Gods and Fury of Druzzil, E`ci, Kerafyrm, and Ro into a single line, Fury of the Gods.

- - All ranks of this ability will now focus all direct-damage spells, abilities, and effects.

- - The damage focus now scales from 75 at rank 1 to 3600 at rank 53.

- - All ranks now increase base-damage rather than ranks 1-7 increasing total-damage and 8+ increasing base-damage.

- - Reduced the hastening ranks from 3 to 2 minutes per rank and reduced the duration to 4 minutes.



*** Miscellaneous ***


- Added the /run command to make your character run if it isn't. This command is not toggleable (i.e. /run will never make you walk).



*** UI ***


- Fixed a crash related to the Find Item Window and custom UIs.

- Added a new message to the server select screen that indicates when the server is too busy to process your login request.

- Fixed a crash related to the /pick window and custom UIs.

- Updated the spell information window so that it shows more consistent information when you inspect buffs or debuffs.

- - Added the ability for spell descriptions to display links to other spells.

- - Clicking on a spell icon from the spell description will generate a new link in your chat window. Press enter to share the spell in a clickable link.

- - You can also right-click on any of your buffs and choose the option 'Link spell to chat' to generate a spell link.

- Corrected an issue where the advanced loot window sometimes wouldn't list group members in the Give to: and Set all to: fields.

- Corrected an issue where loot filters in the loot filters window could have duplicate item entries.


- Changed -


EQUI_AAWindow.xml



*** Previously Updated ***


- Corrected an issue that allowed flagged players to exist in Anguish but not enter it.

- Access to Anguish (Quest) - It is no longer necessary to get a hidden 7th flag in order to loot items within Anguish.

- Access to Anguish (Quest) - Fixed a problem with 85/15 access not working for Anguish.



- The EverQuest Team



November 15, 2017

_____________________

*** Highlights ***


- Updated the way all merchant windows function and added a search function. See the UI section below for details.

- Delayed the votes for Gates of Discord on Lockjaw and Ragefire by two weeks. Ragefire voting will begin December 25th, and Lockjaw will begin December 27th.



*** Items ***


- Added the intended functionality to several Ring of Scale items that were able to be claimed early:

- - Goblet of Adventure II and Shared Goblet of Adventure II will function as intended.

- - The Devourer Familiar can now be summoned.

- - The Guise of the Iron-Toothed Earthdigger can now be used.

- - The Herald Telcha familiar can now be summoned.

- - The Contract of the Skorpikis can now be used if Seeds of Destruction is open on your server.

- - The Fierce Cockatrice Mount, Bridle of the Balefire Wyvern, Gorowyn teleport items, and Ring of Scale Painting will remain disabled until Ring of Scale launches.



*** AA ***


- The majority of activated AA abilities that buff your group can no longer be cast on your target's group using /TGB, with the following exceptions: Group Perfected Levitation, Flight of Eagles, Perfected Dead Men Floating, Communion of the Cheetah, and Talisman of Celerity I. This change does not impact which abilities can be modified by Mass Group Buff.

- Beastlord, Paladin, Ranger, Shadowknight - Spell Casting Reinforcement no longer extends the duration of disciplines.

- Bard - Increased the base attack and accuracy bonuses of all ranks of Quick Time and adjusted the spells so that they are no longer modified by instrument multipliers.

- Bard - Increased the base damage, armor class reduction, and slow components of all ranks of Bladewhirl. Reduced the resistance debuff components of the spells and removed the ability for instruments to modify them.

- Bard - Increased the damage granted by Troubadour's Synergy.

- Bard - Consolidated Troubadour's Slashing, Piercing, and Crushing Mastery into a single ability line Troubadour's Weapon Mastery. The ability lines were refunded with this change.

- Bard - Modified Focus: Fjilnauk's Insult to also increase the effectiveness of Kaficus' Insult and refunded Focus: Kaficus' Insult.

- Bard - Modified Focus: Tsaph's Insult to also increase the effectiveness of Garath's Insult and refunded Focus: Garath's Insult.

- Beastlord - Adjusted the stacking on Protection of the Warder to better coexist with other melee guard buffs.

- Beastlord - Consolidated Focus of Animus and Focus of the Frozen North into a single ability line named Primalist's Focus. The ability lines were refunded with this change.

- Beastlord - Modified Focus: Kromtus Lance to also increase the effectiveness of Kromrif Lance and refunded Focus: Kromrif Lance.

- Berserker - Adjusted the stacking on Bloodshield and Uncanny Resilience to better coexist with other melee guard buffs.

- Druid - Fixed a bug that prevented ranks 2-4 of Focus: Chill of the Copsetender from functioning.

- Enchanter - Reduced the proc rate of all ranks of Color Shock.

- Magician - Corrected an issue that caused the taunt ability of Companion of Necessity to only hit a single target rather than all targets around it.

- Monk - Modified the additional buff granted by ranks 25-27 of Zan Fi's Whistle to trigger extra damage strikes from Eagle Strike and Dragon Punch (or Tail Rake) in addition to Tiger Claw.

- Monk - Increased the chance for Thunderfoot to trigger on flying kick attacks for ranks 5-8.

- Monk - Fixed a bug that prevented Focus: Dragon's Balance from functioning.

- Ranger - Consolidated Scout's Mastery of Slashing, Piercing, and Crushing into a single ability line named Scout's Weapon Mastery. The ability lines were refunded with this change.

- Rogue - Consolidated Assassin's Mastery of Slashing, Piercing, and Crushing into a single ability line named Assassin's Weapon Mastery. The ability lines were refunded with this change.

- Rogue - Increased the effectiveness of Bladeshield by 3% per rank.

- Shadowknight - Increased the per hit damage absorption of Cascading Theft of Defense so that the sum now equals the total damage absorption of the buff.

- Shaman - Corrected an issue that caused the taunt ability of Spirit of Urgency to only hit a single target rather than all targets around it.

- Shaman - Adjusted the stacking on Rabid Bear's Protection to better coexist with other melee guard buffs.

- Warrior - Adjusted the stacking on Imperator's Command to better coexist with other HP and AC buffs.

- Warrior - Moved the mana and endurance regeneration components of Imperator's Command to Imperator's Charge.

- Warrior - Adjusted the focus effectiveness of Imperator's Precision and removed the restriction that prevented its use on raid targets.



*** Mercenaries ***


- Fixed an issue that prevented mercenaries from triple attacking as intended.



*** Progression Servers ***


- Delayed the votes for Gates of Discord on Lockjaw and Ragefire by two weeks. Ragefire voting will begin December 25th, and Lockjaw will begin December 27th.

- An Epic Request (Rogue) - Fixed an issue that made the Toy Chest puzzle nearly impossible at lower levels.

- Fire pets between levels 51 and 60 will cast lower-damage spells until Planes of Power is unlocked to better match the damage done by other pets in those eras.



*** Miscellaneous ***


- You will now be able to see the name of spells being cast by other players and NPCs regardless of your level difference.

- Fixed a client crash that could occur in the Advanced Loot Window.



*** UI ***


- Fixed a typo in the comment for filigree UI borders.

- Updated all merchants to use the same UI window.

- - The price has been moved into a single cost column regardless of currency type.

- - There is now a note for the current amount of currency that you have in your inventory.

- - Added a search bar to the merchant window.

- Spell icons will no longer overlap the description text in inspection windows.

- Fixed text formatting in the purchase window.

- Added target type and resist type to the spell description window.

- Corrected an issue where raid member names were duplicated in the Give to: and Set all to: lists in the advanced loot window.


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_MarketplaceWnd.xml

EQUI_MerchantWnd.xml

EQUI_NewPointMerchantWnd.xml

EQUI_PointMerchantWnd.xml

EQUI_PurchaseWnd.xml



- The EverQuest Team



Hotfix Notes: November 21, 2017


*** Miscellaneous ***


- Fixed an issue with mailing parcels to offline characters and changing offline character's guild rank level.


*** UI ***


- Adventure Merchants now show the correct range of items.




December 12, 2017

_____________________

*** Highlights ***


- Ring of Scale, EverQuest's 24th expansion, is launching! Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be able to help the Combine to breach the heart of Veeshan's Peak.

- We have extended the first phase of Frostfell quests. See the Quests and Events section below for details.



*** Ring of Scale ***


- Ring of Scale increases the level cap to 110! New spells, combat abilities, and alternate abilities are available.

- Explore new content as the reborn Combine Empire extends their reach on Kunark!

- - The Sarnak have extended their reach with the new city of Gorowyn, located in one of the Skyfire Mountains.

- - The Combine Empire have begin restoring their former settlement in the Overthere, and have driven some of the former residents underground into the ruins of Charasis. What new horrors await them in Sathir's Tomb?

- - Confront the ultimate power threatening Kunark by assaulting the Ring of Scale's fortress in Veeshan's Peak!



*** Items ***


- Added the buffs granted by the Devourer, Drogan Goblin, and Succulent familiars into a common spell stacking group.

- Changed the proc on Hornscale Blade, Grittooth, Lizard Slayer, Skypiercer, and Shark's Tooth Club to the Highest EoK single hand version of the proc.

- Collectible items now have links in the Lore tab to their associated achievement.



*** Quests And Events ***


- Fixed an error with lockout reduction events that caused some players to get full lockouts.

- Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly.

- Frostfell - Saving Santug - Gifts are dropping again in Blackburrow, Everfrost, and Permafrost during phase 1.

- Frostfell phase 1 was extended and now runs until the end of the day on 12/20. Frostfell phase 2 picks up on 12/21.



*** Spells ***


- Corrected an issue that prevented detrimental effects from triggering when runes expired (such as in Polyrefractive Rune).

- Spells that stun or increase/decrease hate with your target will now be more likely to stack.

- - This should prevent abilities such as Hallowed Lodestar or spells like Impose for Honor from conflicting when used by multiple casters.

- Paladin - The Preservation of Tunare line of spells will now increase all hatred you generate while active.

- Magician - Increased the base cast time of Monster Summoning VI and later to 8 seconds.



*** AA ***


- Bard, Enchanter - Fierce Eye can no longer be activated while Illusions of Grandeur is active and all ranks of Illusions of Grandeur now prevent Fierce Eye from overwriting it.

- Bard - Changed all ranks of Boastful Bellow to deal more damage initially and significantly more damage after 18 seconds. Scaled down the resist debuff component and added an endurance cost commensurate with the increased damage.

- Bard - Changed all ranks of Vainglorious Shout to function as a multi-target version of Boastful Bellow. This ability now shares a timer with Boastful Bellow.

- Bard - A new ability line named Sonic Disturbance has been created to augment the functionality changes to Boastful Bellow.

- Bard - Adjusted the stacking on Bladewhirl (the debuff triggered from Dance of Blades) to better coexist with other debuffs.

- Bard - Rallying Solo and Rallying Call (for bard targets) now function the same as Rallying Call for non-bard targets, increasing mana regeneration for the duration rather than restoring mana when the ability is first cast. Increased the amount of mana restored by Rallying Solo and Rallying Call (for bard targets). Adjusted the amount of mana and endurance Rallying Call consumes to be 50% of the amount restored.

- Beastlord - Made the following changes to Feral Swipe, Bite of the Asp, Raven's Claw, Gorilla Smash, Frenzied Swipe, and Hastened Feral Attacks:

- - Round kick can now be used starting at level 65; Feral Swipe is now a passive ability that adds an additional skill attack when using Round Kick.

- - Eagle Strike can now be used starting at level 70; Bite of the Asp is now a passive ability that triggers damage over time when using Eagle Strike.

- - Tiger Claw can now be used starting at level 70; Raven's Claw is now a passive ability that triggers an additional skill attack and attack debuff when using Tiger Claw.

- - Dragon Punch (or Tail Rake) can now be used starting at level 70; Gorilla Smash is now a passive ability that triggers an additional skill attack and stun when using Dragon Punch (or Tail Rake).

- - Added additional ranks to Feral Swipe, Bite of the Asp, Raven's Claw, and Gorilla Smash that increase the effectiveness of each ability in place of the hastening previously offered by Hastened Feral Attacks.

- - Frenzied Swipe now reduces the reuse time of Round Kick by 3 seconds.

- Beastlord - Veteran's Wrath now modifies the critical damage of strike and kick attacks. This ability line was refunded with this change.

- Beastlord - Destructive Cascade is now available to be trained.

- Berserker - All ranks of Distraction Attack have been changed to passive abilities that can be toggled.

- Enchanter - Consolidated Edict of Command to be ranks of Dire Charm. Targets charmed by ranks 2+ of this ability that are level 46 or lower will now be permanently charmed.

- Enchanter - Consolidated Illusory Ally to be ranks of Doppelganger. Pets summoned by Doppelganger have gained the ability to cast any single target direct damage or stun spell that their owner currently has memorized. Starting at rank 20 Doppelganger will summon 3 pets.

- Enchanter - Ranks 4-6 of Soothing Words now reduce the reuse time by 10 minutes per rank, rank 13 by 1 minute, bringing the final reuse time down from 20 minutes to 5 minutes.

- Enchanter - Reduced the armor class debuff on Waking Nightmares, the debuff component of Noctambulate, to better reflect NPC armor class values.

- Enchanter - Increased the range on Tashan's Lingering Cry to ensure it lands at the maximum range that Tashan can be cast.

- Magician - Heart of Flames is no longer restricted to fire-based spells.

- Magician - Increased the duration of Heart of Flames, Vapor, Ice, and Stone as you purchase some ranks.

- Magician - Modified the damage focus component of Elemental Union to stack with Heart of Flames and reduced the damage focus percentage. Increased the duration of the ability at some ranks, added a critical chance increase for all ranks, and added a base mana cost increase component to the ability.

- Magician - Consolidated Elemental Ward to be ranks of Shield of the Elements. Reduced the initial reuse time of the ability, extended its duration, improved its stacking to better coexist with other spell and melee guard buffs, and scaled back the elemental damage reduction.

- Magician - Renamed Mana Reserve to Elemental Conversion. Removed the restriction that you must be below 20% mana to activate the ability. The ability now consumes health from your summoned companion in order to restore your mana.

- Monk - Increased the duration of ranks 3-13 of Destructive Force and Focused Destructive Force by 6 seconds.

- Monk - Reduced the initial reuse time of Imitate Death by 30 seconds.

- Monk - Added additional ranks to Distant Strike which can now be obtained starting at level 65.

- Necromancer - Reduced reuse time of Death Bloom from 10 minutes to 6 minutes, increased the health/mana values of ranks 4 and 6, and refunded Death Blossom.

- Necromancer - Consolidated Overpower Undead to be ranks of Dead Mesmerization.

- Necromancer - Hand of Death now focuses damage over time spells with a minimum duration of 12 seconds rather than 24 seconds.

- Ranger - Reduced the mana cost for rank 10 of Poison Arrows from 1036 to 900.

- Ranger - Destructive Cascade is now available to be trained.

- Shaman - Consolidated Armor of Ancestral Spirits to be ranks of Ancestral Guard.

- Wizard - Arcomancy, Cryomancy, and Pyromancy now share a 2 minute recast timer.



*** NPCs ***


- All NPC Guildmasters can now train players in all skills available to the class.



*** Mercenaries ***


- Players who are only grouped with a mercenary no longer have to confirm before merging with another group.

- Added the mercenary AA ability Essence of the Dragon. It can be purchased for 0 points once you have obtained the Special Progression AA ability Essence of the Dragon.



*** Progression Servers ***


- Level 52 and 58 fire pets will no longer cast wizard spells in addition to their intended Fire Elemental Bolts.



*** Miscellaneous ***


- Made the following adjustments to the Intimidation skill:

- - Corrected a longstanding bug that prevented the attacker from playing the cry animation after failed Intimidation attempts.

- - Increased the reuse time of this skill to 30 seconds.

- - Increased the skill-up rate for Intimidation by approximately 300%.

- - Increased the chance that Intimidation will succeed and introduced a bonus for being a higher level than your target.

- Fixed a periodic zone crash that could occur when leveling up while having a mercenary casting multi-target spells.

- Fixed an issue that caused errors when dismounting if 'Hidecorpse Always' was enabled.



*** UI ***


- The Merchant Window cost column is now right justified.

- Added a default text color for the UI.

- Addressed some button color inconsistencies throughout the UI.

- Right-clicking and holding on any item in the merchant window will now bring up a temporary inspect window.

- Merchant quantities will now correctly update when a player purchases stackable items.

- Fixed an issue that caused Adventure merchants to charge an incorrect price for items.

- Fixed an issue where shared loot was not being properly removed from the Advanced Loot Window when a group joined a raid.

- Fixed an issue where players joining a raid could not see pre-existing items in the Advanced Loot Window.

- Added a new label type for spell gem 13 (414).

- Added support for an additional spell gem.

- Added 20 additional pages to the spellbook.

- You will no longer see a message when deleting an empty bandolier set.

- Corrected an issue that would truncate item names in the message displayed when destroying them.

- Fixed an issue that could cause the client to crash if the description of a combat ability exceeded 512 characters.

- Added the ability to scroll and resize the description area of the Combat Skills window.

- Added more information to the server select screen message when multiple sessions are detected on your account.

- Clicking a spell link in the spell description window will now properly open a spell description window instead of adding a link to the spell in chat.



- Changed -

EQUI_CastSpellWnd.xml

EQUI_CharacterCreate.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_DragItems.xml

EQUI_ItemDisplay.xml

EQUI_MercenaryManageWnd.xml

EQUI_MerchantWnd.xml



- The EverQuest Team



December 14, 2017

_____________________

*** Tradeskills ***


- Corrected an issue that prevented players from completing tradeskill combines intended for Ring of Scale. This includes the upgrades to armor for Empires of Kunark and within Ring of Scale.



*** Quests And Events ***


- Crypt Robbers - Area of effect spells should no longer set off traps.

- Fell Foliage (Mission) - The mission instance no longer has any requirements to enter the zone.

- End of Empire (Raid and Mission) - Talendor's Fiery Breath will now work in the raid and in both the mission and raid will have a slightly narrower cone.



*** Spells ***


- Beastlord, Magician, Necromancer - Level 106 and higher pets can now be summoned without a valid pet focus item.

- Enchanter, Magician, Wizard - Fixed several spells that had "Unknown String" descriptions.

- Median Clawed Tablets of the Ring of Scale and Median Marked Symbols of the Ring of Scale will no longer give Promised Alleviation scrolls to players who are not Magicians or Beastlords.



*** Miscellaneous ***


- Fixed an issue with Monk Health and endurance from level 106 to 110.

- Fixed a bug that caused a reduction in player AC from levels 106-109.



- The EverQuest Team




January 17, 2018

_____________________

*** Highlights ***


- Added an /outputfile recipes command. See the Tradeskills section for details.

- The Iksar Heritage Crate and the Broker's Backpack Set are now available on the Marketplace!

- Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed.

- Fixed a bug that could result in the loss of mercenary experience at higher levels.

- Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size.



*** Items ***


- Mount, Illusion, and Familiar Key Ring Slots have returned to the Marketplace. They now have a cap of 250 slots.

- If an item is stackable and has a convert button, one item from the stack will be converted per click instead of the entire stack.

- Fixed Island Toxin to correctly reduce the target's melee accuracy and increased the duration from 12 to 30 seconds.

- Raised the tier of Improved Dodge on Shattered Mirror of Self-Loathing to VII.

- Bridle of the Balefire Wyvern will now dismiss the mount if clicked again like other mount items.

- Gorowyn Translocator Lantern now notes "This item is placed on a ceiling."

- Scale Touched Dragonbrood Leggings now have Ferocity XI.

- Wrapped Conflagrant augments are no longer temporary and Wrapped Conflagrant type 5 augments stack to 20.

- Ability: Enchant Conflagrant Platinum and Ability: Mass Enchant Conflagrant Platinum are now enchanter only and will correctly teach their abilities.

- The charm descriptions on Polished Ember Relic, Venril Sathir Charm, Ioulin's Warrant, and Conflagrant Charm of Security now correctly state that Ring of Scale armor is required.

- Corrected the visual appearance and icons of Phlogiston Tower Shield, Phlogiston Kite Shield, and Phlogiston Buckler.

- Fixed the name of Signet of the Forge Lord.

- Fixed the negative stats on Grave.

- Fixed the description for Fury of the Beast, the click spell on Beastlord chest items from Ring of Scale.

- Fixed the description for Secretion of the Mamba, the click spell on Rogue leg items from Ring of Scale.

- Fixed the descriptions of Elixir of Clarity XIX, Spider's Bite Poison X, Bite of the Shissar Poison X, Elixir of Health XIX, Healing Potion XIX, Elixir of Healing XXI, Elixir of Spiritualism XIX, Elixir of Replenishment XIX, Spider's Bite Poison Strike XI, Bite of the Shissar Poison Strike XI on various potions and poisons from Ring of Scale.

- Changed the augmentation slot type from 7 to 8 on all Phlogiston non-visible items.

- The purity augmentation slot in Ring of Scale group armor is now type 13.

- Changed the proc on Brilliant One Eye to Burst of Flames III.

- Corrected the proc and focus on Phlogiston Longbow.

- Many legacy Hero's Forge ornaments will no longer drop from higher level NPCs.

- Type 5 Tier 2 augments now drop in appropriate zones.

- Added the ability to place Draconic Poison, Acidic Abrasive, Drachnid Toxin, Phlogiston Miasma, and Draconic Formula in potion belts.

- Irae Faycite Shard: Skorpikis Blade Strike can now correctly be used by rogues.



*** Tradeskills ***


- Added an /outputfile recipes command. It will output the names of tradeskill recipes you know if they qualify you for additional skill points past the 300 cap.

- Sub combine items for Crestra's Earring are now no-trade.

- Changed the text in the Ring of Scale poison book (Osbdosmn) to include a mention of Distilled AA ingredients and correct the reference to Sculptured Poison Vials.

- It is now possible to create Scorpion's Agony XIX, Strike of the Shissar XIX, Strike of Ssraeshza XIX, E`ci's Lament XIX, Myrmidon's Sloth XIX, Fighter's Bane XIX, Vallon's Tactic XIX, Tallon's Tactic XIX, Anger of the Shissar XIX, Hate of the Shissar XIX, Gelidran Lament XIX, Pyrilen Burn XIX, Monk's Bane XIX, Archer's Bane XIX, Warlord's Bane XIX, Messenger's Bane XIX, Quellious' Trauma XIX, Solusek's Burn XIX, and Hero's Toxin III poisons.

- Increased the drop rate of Conflagrant Silk.



*** Quests And Events ***


- Ring of Scale raids will now drop the intended amount of coin.

- Fixed a few typos in Crestra's dialogs.

- Crestra's quests will be more forgiving if you fail to follow instructions and create the earring early. Forcing an update to your inventory (looting or destroying an item) will force an update to your quest if you are currently in this situation.

- Fit for the New World - The guards on patrol will no longer re-spawn and are worth significantly less experience.

- End of Empire (mission) - The mission will no longer grant raid achievements.

- Balance of Power (mission) - Fixed a bug that was making it impossible to succeed at the 'Unburnt' achievement.

- Talendor (mission) - Fixed a messaging error that would say that the 'Hard Way' achievement had failed when it hadn't.

- Talendor (mission) - Nexona no longer casts the raid version of Shadow Flames. Talendor now has hit points more appropriate to a mission for two groups.

- Talendor (mission) - The Veeshan's Peak mission for Ring of Scale now properly requires participants to have the key to Veeshan's Peak.

- Veeshan's Peak (Ring of Scale) - Everyone will need the proper key to be in the zone.

- Fell Foliage (mission) - Made this event more challenging.

- End of Empire (mission) - All three of the soldiers should drop shields.

- Balance of Power (mission) - NPCs in this mission will no longer give raid out of combat cooldowns or /con as raid level targets.

- End of Empire (raid) - Warleader Hegron's corpse will no longer depop if he has loot.

- Chokidai Unbound - The chokidai will find a new master if it can't see the current one. If everyone in the group that is alive in the zone is invisible, it will run away forever and be sad.

- Chokidai Unbound - Lavalisks should no longer fail to spawn at the end of the quest, unless you do not have an egg for them to eat.

- Fixed a bug with some reward sets failing to offer experience for level 106+ players (e.g. the tasks offered by Master Hunter Jilare in Shard's Landing).

- The tasks 'All to Scale', 'Killing Claws', and 'Bipedal Dragons' no longer share a replay timer.

- Fixed a problem with three events that could erroneously send someone on a one-way trip to Qeynos.

- Master Vule, the Silent Tear - This raid is now instanced instead of open air contested. Speak to Margaret Hill in Dreadspire to launch the raid.

- Master Vule, the Silent Tear - This event has received various minor changes and improvements.

- Zi-Thuuli of the Granite Claw - The reward chest for Zi-Thuuli of the Graniteclaw should spawn at his location instead of on a random person in the Demi-Plane of Blood.

- Mayong Mistmoore (Demi-Plane of Blood) - Mayong will only allow a limited number of item debuffs when he is at high health. More opportunities to debuff him will appear as he takes more damage.



*** Spells ***


- Bard songs now display full casting information similar to normal spells when a bard begins to sing.

- Bard songs no longer display a message when the song ends or is interrupted.

- Beastlord - Increased damage, HP, AC, and skills of all level 106+ warders. Increased the level of pets focused by Enhanced Minion XIX and higher.

- Cleric - Increased the damage dealt by Unyielding Hammer of Zeal.

- Cleric - Corrected the spell description for Divine Response.

- Enchanter - Increased damage, HP, AC, and skills of Nureya's Animation.

- Magician - Increased damage, HP, AC, and skills of all level 106+ elementals. Increased the level of pets focused by Enhanced Minion XIX and higher.

- Magician - Fire pets will properly cast Frenzied Elemental Bolt again when under the effect of Frenzied Burnout.

- Necromancer - Increased damage, HP, AC, and skills of all level 106+ servants. Increased the level of pets focused by Enhanced Minion XIX and higher.

- Paladin - Remorse for the Fallen will now affect spells up to level 110.

- Shadowknight - Increased damage, HP, AC, and skills of Minion of T'Vem.

- Shadowknight - Remorselessness will now affect spells up to level 110.

- Shadowknight - The Glowing Clawed Tablet of the Ring of Scale will no longer grant duplicate scrolls.

- Shadowknight - The Glowing Marked Symbol of the Ring of Scale will now grant Scroll: Touch of T`Vem Rk. III in addition to the other level 110 items.

- Shaman - Increased damage, HP, AC, and skills of Mirtuk's Faithful.

- Wizard - Increased damage dealt by Virnax's Pyroblade.

- Wizard - Corrected spell descriptions for Funnel of Frostbite and Claw of Qunard.



*** AA ***


- Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed.

- Mercenary - Changed the prerequisite for rank 11 of Healing Acumen and Mystic Destruction to be rank 15 of Improved Spell Resistance rather than rank 16.

- Berserker - Ranks 4-5 of War Cry of the Braxi will now trigger the correct spell.

- Monk - Fixed a missing 30 second duration extension on ranks 28-30 of Zan Fi's Whistle.

- Paladin, Shadowknight - Enduring Reproval will now focus the level 108 combat ability Spurn.

- Paladin - All ranks of Divine Protector's Unity now include the buff Silent Piety.

- Rogue - Removed the restriction which required you to be invisible to activate Shared Stealth, which fixes the bug where the ability would not last its intended duration if the recipient was invisible.



*** NPCs ***


- Heroic Adventure NPCs will now scale more appropriately at higher levels instead of being drastically easier than similarly leveled content.

- Praetor Scout Ellidia is now findable.

- Added cash loot to NPCs in Ring of Scale zones.

- Made the following changes to the rare NPCs in Gorowyn:

- - Increased the spawn rate of rare NPCs.

- - Changed the placeholder of Head Boiler Akett to a soup boiler so that he is no longer on the same fast-respawning encounter as the meat broilers that are quest targets.



*** Mercenaries ***


- Fixed a bug that could result in the loss of mercenary experience at higher levels.



*** Collections ***


- The items for the 'Rocks and or Boulders' collection set will now correctly spawn in Veeshan's Peak replacing the errantly spawning set 'Dragonhunter's Folly'.

- Corrected a bug where collection items for Sathir's Tomb and Howling Stones could drop from the wrong location.



*** Progression Servers ***


- Enrid Ebonclaw is now available when Omens of War unlocks.

- The Curse Begins - This task can now be completed in era. Nisha Lightbrook's spawn is now restricted to Dragons of Norrath.

- The Ring of Scale Painting can now be claimed after House of Thule has unlocked on the server.



*** Miscellaneous ***


- Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size.

- Race Change Scrolls will now properly grant racial skills.

- Fixed a client crash that could occur when logging into the game or logging out to server select.

- Corrected an issue with /target not consistently working on corpses or players with a corpse in the zone.



*** UI ***


- Added pagination to the guild management window.

- - By default, the page size is 100.

- - This greatly improves responsiveness and performance of the window for large guilds.

- Alternate Currency vendors that offer parcel services will now properly mail your items.

- The merchant window now displays expanded coin cost as a tooltip.

- Purchasing an item will no longer cause the merchant window to scroll back to the top every time.

- Added a default text color for the UI.

- Corrected an issue where the client could crash when changing loot filter settings.

- The bazaar and find item windows UI positioning has been adjusted.


- Changed -

EQUI_AAWindow.xml

EQUI_AchievementsWnd.xml

EQUI_AchievementWnd.xml

EQUI_ActionsWindow.xml

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_AdvancedLootWnd.xml

EQUI_AdventureLeaderboardWnd.xml

EQUI_AdventureRequestWnd.xml

EQUI_AdventureStatsWnd.xml

EQUI_AggroMeterWnd.xml

EQUI_AlarmWnd.xml

EQUI_AlertHistoryWnd.xml

EQUI_AlertStackWnd.xml

EQUI_AlertWnd.xml

EQUI_AltStorageWnd.xml

EQUI_AudioTriggersWindow.xml

EQUI_AVA_ItemSearchWnd.xml

EQUI_BandolierWnd.xml

EQUI_BankWnd.xml

EQUI_BarterMerchantWnd.xml

EQUI_BarterSearchWnd.xml

EQUI_BarterWnd.xml

EQUI_BazaarConfirmationWnd.xml

EQUI_BazaarSearchWnd.xml

EQUI_BazaarWnd.xml

EQUI_BigBankWnd.xml

EQUI_BlockedBuffWnd.xml

EQUI_BlockedPetBuffWnd.xml

EQUI_BodyTintWnd.xml

EQUI_BookWindow.xml

EQUI_BugReportWnd.xml

EQUI_CastingWindow.xml

EQUI_CharacterCreate.xml

EQUI_CharacterListWnd.xml

EQUI_CharacterSelect.xml

EQUI_ChooseZoneWnd.xml

EQUI_ClaimWnd.xml

EQUI_ColorPickerWnd.xml

EQUI_CombatAbilityWnd.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_ConfirmationDialog.xml

EQUI_Container.xml

EQUI_DynamicZoneWnd.xml

EQUI_EditLabelWnd.xml

EQUI_EQMainWnd.xml

EQUI_EventCalendarWnd.xml

EQUI_ExtendedTargetWindow.xml

EQUI_FeedbackWnd.xml

EQUI_FellowshipWnd.xml

EQUI_FileSelectionWnd.xml

EQUI_FindItemWnd.xml

EQUI_FindLocationWnd.xml

EQUI_FriendsWnd.xml

EQUI_GemsGameWnd.xml

EQUI_GiveWnd.xml

EQUI_GroupSearchWnd.xml

EQUI_GroupWindow.xml

EQUI_GuildBankWnd.xml

EQUI_GuildCreationWnd.xml

EQUI_GuildManagementWnd.xml

EQUI_HelpWnd.xml

EQUI_HeritageSelectionWnd.xml

EQUI_HotButtonWnd.xml

EQUI_HtmlWnd.xml

EQUI_IconSelectionWnd.xml

EQUI_InspectWnd.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_ItemExpTransferWnd.xml

EQUI_ItemOverflowWnd.xml

EQUI_JournalCatWnd.xml

EQUI_JournalNPCWnd.xml

EQUI_KeyRingWnd.xml

EQUI_LargeDialogWnd.xml

EQUI_LayoutCopyWnd.xml

EQUI_LFGuildWnd.xml

EQUI_LoadskinWnd.xml

EQUI_LootFiltersCopyWnd.xml

EQUI_LootFiltersWnd.xml

EQUI_LootSettingsWnd.xml

EQUI_LootWnd.xml

EQUI_MailAddressBookWindow.xml

EQUI_MailCompositionWindow.xml

EQUI_MailIgnoreListWindow.xml

EQUI_MailWindow.xml

EQUI_ManageLootWnd.xml

EQUI_MapToolbarWnd.xml

EQUI_MapViewWnd.xml

EQUI_MarketplaceWnd.xml

EQUI_MercenaryInfoWnd.xml

EQUI_MercenaryManageWnd.xml

EQUI_MercenaryMerchantWnd.xml

EQUI_MerchantWnd.xml

EQUI_MIZoneSelectWnd.xml

EQUI_MusicPlayerWnd.xml

EQUI_NameChangeMercWnd.xml

EQUI_NameChangePetWnd.xml

EQUI_NameChangeWnd.xml

EQUI_NoteWindow.xml

EQUI_ObjectPreviewWnd.xml

EQUI_OptionsWindow.xml

EQUI_PetInfoWindow.xml

EQUI_PlayerCustomizationWnd.xml

EQUI_PlayerNotesWindow.xml

EQUI_PlayerWindow.xml

EQUI_PotionBeltWnd.xml

EQUI_ProgressionSelectionWnd.xml

EQUI_PurchaseGroupWnd.xml

EQUI_PurchaseWnd.xml

EQUI_PvPLeaderboardWnd.xml

EQUI_PvPStatsWnd.xml

EQUI_QuantityWnd.xml

EQUI_RaceChangeWnd.xml

EQUI_RaidOptionsWindow.xml

EQUI_RaidWindow.xml

EQUI_RealEstateItemsWnd.xml

EQUI_RealEstateLayoutDetailsWnd.xml

EQUI_RealEstateManageWnd.xml

EQUI_RealEstateNeighborhoodWnd.xml

EQUI_RealEstatePlotSearchWnd.xml

EQUI_RealEstatePurchaseWnd.xml

EQUI_RespawnWnd.xml

EQUI_RewardSelectionWnd.xml

EQUI_SendMoneyWnd.xml

EQUI_ServerListWnd.xml

EQUI_ShareWnd.xml

EQUI_SkillsWindow.xml

EQUI_SocialEditWnd.xml

EQUI_SpellBookWnd.xml

EQUI_StoryWnd.xml

EQUI_TargetOfTargetWindow.xml

EQUI_TargetWindow.xml

EQUI_TaskOverlayWnd.xml

EQUI_TaskSelectWnd.xml

EQUI_TaskTemplateSelectWnd.xml

EQUI_TaskWnd.xml

EQUI_TemplateCharacterWnd.xml

EQUI_TemplateSelectWnd.xml

EQUI_TextEntryWnd.xml

EQUI_TipWnd.xml

EQUI_TitleWnd.xml

EQUI_TrackingWnd.xml

EQUI_TradeskillWnd.xml

EQUI_TradeWnd.xml

EQUI_TrainWindow.xml

EQUI_TributeBenefitWnd.xml

EQUI_TributeMasterWnd.xml

EQUI_TributeTrophyWnd.xml

EQUI_VideoModesWnd.xml

EQUI_VoiceActionBarWnd.xml

EQUI_VoiceMacroWnd.xml

EQUI_VoteResultsWnd.xml

EQUI_VoteWnd.xml

EQUI_ZoneGuideWnd.xml

EQUI_ZonePathWnd.xml



*** Previously Updated ***


- Corrected the rewards for the quests Stomp the Invaders, Stomp the Defenders, and Tooth and Fist.



- The EverQuest Team



February 21, 2018

_____________________


*** Highlights ***


- Fixed several problems with Ring of Scale items. See the Items section below for details.

- Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.



*** Items ***


- Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory.

- Containers that can be converted must now be empty of all items before they will process the conversion.

- Lore is now enforced in the item recovery system. The recover tab in the merchant window will no longer allow for the storage of multiple items in the same lore group. Destroying an item while another in the same lore group exists in the recover tab will not add the most recently destroyed item to the recover tab.

- Fixed the spell types on Crasher to allow the Remote Healing Blessing V proc to function.

- Skull of Null is now All/All and a charm slot item. Fixed the shielding effect. Changed the click spell to Annul Magic.

- The Mask of Monstrosity from the Plane of Mischief now casts Illusion: Ogre instead of Chill Sight.

- The Hoarded Worker Sledgemallet can be equipped in the primary slot instead of the charm slot.

- Added a Spell Research Table for placement in your house. It can be purchased from Varlad Rahnta in the Neighborhood.

- Lowered the damage on Strike of the Blood Orchid to one-hand weapon appropriate.

- Boon of the Soother now triggers on heals instead of damage spells.

- Scale Touched Dragonbrood Cowl now has Faerune.

- Chalandria's fang now mentions its intended level cap of 100.

- Overlord and Archon Phlogiston armor now have 75 purity.

- Ring of Scale unique edible foragables have had the tradeskill flag removed.

- Ring of Scale chase items now have Augmentation slots.

- For Ring of Scale items, added bash damage to shoulders, backstab damage to cloaks, kick damage to neck items, and frenzy damage to select face items.

- Phlogiston two-handed weapons with negative poison resist now have a save of 127.

- Scale Touched Dragonbrood Armwraps now have Cleave VII - 38.

- Fixed an issue with the stats granted by the Ring of Scale power sources, which were lower than intended.

- Sebilisian Dragonhunter Cowl and Sebilisian Dragonhunter Armwraps now have the correct icons.

- Coercer's Conflagrant Wristguard now has the group poison/chromatic focus.

- Coercer's Phlogiston Wristguard, Archon's Phlogiston Bracer, Dread Suzerain's Phlogiston Bracer, and Feral Lord's Phlogiston Wristguard now have the raid poison/chromatic focus.

- Trader's Satchel and its colored variants are now heirloom.

- The following keys will now be added to the key ring when used: Wind Etched Key, Gem-Etched Key, Symbol of Torden, and Crystalline Globe.

- The Brain in a Jar, Painting: Tink N Babble, Statue: Iksar Head, Emperor Ganak Throne, Statue: Iksar Bust, and Froglok Head in a Jar will now be flush with the ground when placed in housing in Cursor Mode.

- Typos in the following items were fixed: Dull Broadsword of Decay, Rust Venom, Tevik's Vision, Forgeborn Shield, Tome of Tash, Spell: Illusion: White Bunny, and the spelling of Hoshkar in focus effects.

- Claiming an item without having the appropriate available inventory space should no longer result in losing both the item and the claim. Instead, either the item will be placed on your cursor or the claim will be restored.

- Race Change Scrolls will no longer remove spells in your spellbook unless you do not qualify to know them due to deity restrictions.



*** Tradeskills ***


- Salvage can now return all items that were used in the recipe regardless of how many items the recipe returns on failure. For example: failing to create a Conflagrant Fish Scale Sheet can now return between two and ten Conflagrant Fish Scale Swatches instead of just two.

- Changed the name of Conflagrant and Phlogiston Katar to Conflagrant and Phlogiston Claws. Renamed the appropriate recipes. Added the proper offhand look and modified the book Weapon and Shields of Combination to mention claws instead of a katar.



*** Quests And Events ***


- If you leave a shared task, you are no longer able to join a different instance of that task until the task you left ends.

- Drusella's Vault (Raid) - It is no longer possible to trigger the raid by standing in the starting area near the room where the raid takes place.

- Balance of Power (Raid) - It should now be possible to receive the Foul Breath achievement.

- Balance of Power (Raid) - The death of the real High Arcron Ioulin will no longer despawn all adds in the raid.

- Balance of Power - (Raid and Mission) - The portals can no longer be opened like chests.

- End of Empire (Raid and Mission) - Fixed an issue where the Kar`Zok soldiers would sometimes not drop a Defender's Shield. The Combine allies in this fight will no longer be selected when using cycle-target.

- Fell Foliage (Mission) - Removed the mechanic where Caktiikii teleports people into the ravine. Slowed the spawn rate of the adds and increased the number required for the boss to lock his HP by one.

- Fell Foliage (Mission) - Reduced the number of the same cactus adds needed to create the atrocious cactus from 5 to 3. Also fixed a bug that caused one too many to be needed to spawn the atrocious cactus.

- Removed zone restrictions from all of the collect steps of Crestra's earring quests.

- Hoshkar - Cloud of Frailty and Massive Cloud of Frailty now debuff casting speed instead of buffing it. In addition, the slow debuff component now stacks with haste effects.

- Corrected the achievement references in the holiday events.

- Find Fibblebrap - Corathus - Bellfast will now offer his missions properly and will give you all of the information that he was originally intended to give.

- Dreadspire Keep - The statue in Dreadspire Keep that can be used to enter the Demi-Plane of Blood will now work properly in pick zones.

- Flight of the Seeker - It is no longer possible to accidentally kill The Seeker and fail the mission.

- The Master of Dreadspire - Hailing The Master of Dreadspire will reveal which answers you gave to Arturos, Irrissa the Seer, Ur-Koraag, and Ariahn Teller.

- The Master of Dreadspire - The Master of Dreadspire will now remember the top several players of his hatelist and resume attacking them after the Burst of Dawn effect from the Glimmering Dawnstone wears off.

- Porthio, the Second Born - The shared aggro between Porthio and Nightshade should work more reliably.

- Emperor Ssraeshza - Emperor is now tethered to his room.

- Most Vex Thal bosses now tether to their rooms.

- Legacy Heroic Adventures have received several tuning and functionality changes:

- - Heroic Adventure NPCs have lower stats at level 106+, compared to their January 2018 stats.

- - Spells cast by NPCs in Heroic Adventures scale in approximately the same way that the NPCs' stats scale. For levels 101+ this was generally an increase.

- - Heroic Adventures stop scaling at the maximum level in the era they were introduced. For example, 15th anniversary and Call of the Forsaken errands released when the maximum level was 100, so even if there is a level 101+ player in the zone, the highest these adventures will scale is as if the max level player in the zone were level 100.

- - Heroic Adventures experience and point reward scaling have been adjusted to better reflect their difficulty.

- - Heroic Adventures daily quest experience and point reward scaling have been adjusted to better reflect their difficulty.



*** Spells ***


- Fixed a bug where some characters were unable to learn any new combat abilities.

- Corrected an issue where some spells erroneously displayed 'begins to sing a song.<>'

- Berserker - Corrected the descriptions for the amount of hatred reduction on Jarring Jolt and Axe of Rekatok Jolt Effect.

- Cleric - Increased the AC granted by Armor of the Merciful slightly.

- Druid - Increased the AC granted by Arcronite Skin and Arcronite Blessing and adjusted stacking blockers so that they are no longer overwritten by Assurance.

- Druid - Increased the mana regeneration rate of Arcronite Skin to match Arcronite Blessing.

- Druid - Greatly reduced the damage of combined DoTs above level 70. The Flame Lick and Gelid Moonbeam lines have been further reduced in damage to reflect that they were not stackable before stacking groups were created.

- Shaman - Greatly reduced the damage of combined DoTs above level 70.



*** AA ***


- Cleric - Fixed the description for rank 18 of Divine Retribution.

- Magician - Fixed a bug that caused Second Wind Ward to trigger Second Wind on the magician rather than their pet when their pet reached low health. Modified Second Wind to better coexist with other AC buffs.

- Paladin - Fixed a bug where ranks 35-37 of Lay on Hands would not reset on death like previous ranks.

- Rogue - Fixed the duration of ranks 22-23 of Rogue's Fury.

- Wizard - Changed rank 11 of Evoker's Synergy to trigger off of Shocking Vortex rather than Ethereal Braid.



*** NPCs ***


- Overthere and Skyfire (Ring of Scale) - NPC spells Aggressive Buffet, Irritating Spines, Rake, and Soul Drain no longer land through immunities. The Irritating Spines debuff's duration has been reduced.

- Veeshan's Peak (Ring of Scale) - NPCs should regard pets in the more common way now.

- Veeshan's Peak (Ring of Scale) - Hard rares will respawn more slowly and will have a maximum of one power source.

- Xalgoz in Sathir's Tomb has returned to his proper race.

- Lashun Novashine in Plane of Health has remembered what he wanted to say and should now respond properly.

- Big cat familiars will no longer eat other people's familiars, because that's naughty. Bad kitty!

- Depths of Darkhollow - Several quest NPCs are now immune to attack. This includes but is not limited to the Doorman in Dreadspire Keep and Shadowalker Dustspirit in Stoneroot Falls.

- Shadowalker Dustspirit in Stoneroot Falls now has the (Missions) tag.



*** Collections ***


- Many collectibles from Call of the Forsaken and The Broken Mirror now have lore text.

- Fixed the typos in the collectibles and associated achievements for the Dull Broadsword of Decay and Rust Venom.



*** Progression Servers ***


- Many UI features are no longer expansion restricted, including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.

- Added an Agent of Change for the Veeshan's Peak revamp, available when Gates of Discord unlocks.

- The Cazic-Thule instance offered by the Agent of Change will now grant lockouts as intended.

- The Temple of Cazic-Thule will now turn into the Accursed Temple of Cazic-Thule when Planes of Power unlocks.

- The Praesertums in Sanctus Seru are now in the progression instance zone with Lord Inquisitor Seru.

- - The Agent of Change no longer requires the key. It still does a level check.

- - The Arx Key teleports you to the Lord Inquisitor Seru area in the base zone UNLESS you are in the progression instance or a pick zone for Sanctus Seru, in which case it will teleport you to the Lord Inquisitor Seru area in the zone you are in.

- - The entrance point of the progression instance is now near the relative location of the Agent of Change that sends you there, not the Agent of Change is in the Lord Inquisitor Seru area that can teleport you out of the instance.

- The initial ranks of mercenary alternate advancement abilities can now be obtained with the release of Seeds of Destruction.

- Fixed a bug that caused low level fire pets to cast an incorrect spell in eras prior to Planes of Power.

- All adoptable heritage crate mounts now have text in the adopt effect description that state that Luclin must be unlocked in order to adopt the mount.

- The sky and outdoor settings are now consistent between Luclin Agent of Change instances and base zones. This will allow for summoning a mount in the instance if it can be summoned in the base zone.

- Ruins of Kunark must be unlocked in order to claim Kunark teleporter items.



*** Miscellaneous ***


- Performed significant upgrades to both the client and server to utilize more modern hardware and operating system features.

- Added a warning message when starting the game on Windows Vista, XP, and older operating systems:

- - In a few months the game will be unable to run on such systems.

- - Please refer to the minimum system requirements on our website.

- Fixed an issue where characters that had previously changed race did not have their innate skills updated to the expected values.

- NPC names will be capitalized at the beginning of FLURRY or RAMPAGE messages.

- Corrected an issue where players on non-PVP servers were hitting a distance limit when /targeting another player.

- Corrected an issue that could cause characters to fail to load into the Character Select screen.

- Corrected several misspellings of Lxanvom.



*** UI ***


- The AA abilities window will now display descriptions for your current ability rank as well as the next rank available for purchase.

- You can now toggle a border on the Task Overlay window.

- Fixed an issue where quests were being removed from the Task Overlay window on logout.

- Merchants that use alternate currencies will no longer purchase your coin items.

- The Find Item Window now filters equipped items and items in your inventory as separate locations.

- Corrected an issue where players were not being added to the guild window after zoning or logging in.

- The bazaar and find item windows UI positioning has been adjusted.

- Added focused mana cost, range, endurance cost, resist mod, and push information to the spell display window.

- The guild window no longer counts players who are not displayed in each page's total, and the players per page setting is now saved.

- Corrected an issue with the Reset button on the Find Item Window.


- Changed -

EQUI_AAWindow.xml

EQUI_BazaarSearchWnd.xml

EQUI_FindItemWnd.xml

EQUI_GuildManagementWnd.xml

EQUI_TaskOverlayWnd.xml



*** Previously Updated ***


- Master Vule the Silent Tear - Master Vule will always leave a corpse when slain.

- Corrected a problem that could cause the Cazic-Thule zone to continually repop when a progression instance was active.

- Cleric - All spells in the Holy Intervention Strike line are now Chromatic resists with a -10 modifier. Fixed several other inconsistencies with early ranks of these spells.

- Necromancer - Fixed a problem that prevented Adalora's Shade and Reliving Assassin from spawning pets if you did not have a spell focus that affected them.



- The EverQuest Team




March 14, 2018

_____________________

*** Highlights ***


- March 16, 2018 marks EverQuest's 19th Anniversary! We're grateful for all of you who have made this possible. Keep an eye out for new and returning special events in the upcoming weeks!

- Have you been looking for an opportunity to start fresh? Our newest Progression Server, Coirnav, launches on March 16, 2018! See the forums for details.

- Bristlebane's been rummaging around in his vault recently and has found some once-lost items! Check the Marketplace for limited time offers during the 19th Anniversary!



*** Items ***


- Adjusted the base modification of Jeweled Skull of Null to make the stats closer to the group version if you have completed no Veeshan's Peak raids.

- Procs on weapons can now activate if the item has a click cooldown that is different from the spell activated on a proc.

- Removed the small knockback from Rain of the Overthere on Hoarded Worker Sledgemallet and Jeweled Hoarded Worker Sledgemallet.

- New player starting tunics can no longer be traded and have no value.

- Fixed the spelling of Deathseeker on three items.



*** Tradeskills ***


- Fixed a problem where combine failures were not always returning the tools used.

- The recipe for Scaleborn Warmonger Coat now requires Combine Draconic Scale Transmogrificant.



*** Quests And Events ***


- End of Empire (Mission and Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.

- Hoshkar (Ring of Scale) - Smoothed out the intervals at which Hoshkar casts his spells. They should no longer cast at the same time.

- Balance of Power (Raid) - Fixed an issue that would prevent completion of the Ghosted achievement.

- Fell Foliage (Mission) - Lowered the maximum number of players allowed in this mission to 6.

- Jondin's Fern Flower quest can now be completed.

- Crypt of Sul Heroic Adventures - Removed some NPCs that should not have spawned in these missions.

- Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror.

- Vex Thal - Bosses will now tether in the Agent of Change instances.

- Vex Thal - Akhevan Warders will again banish people.

- Vex Thal - Kaas Thox Xi Aten Ha Ra will no longer tether if it gravity fluxes.



*** Spells ***


- Detrimental beam spells no longer attempt to hit many types of invalid targets such as friendly NPCs (including pets), auras, and invulnerable NPCs. Beneficial beam spells now include friendly NPCs (including pets), and exclude enemy NPCs and players.

- Spell/Tome reward sets from Ring of Scale will now hide abilities you have already memorized when you view them. If you have used a tablet or symbol before this change but not selected a reward you will have to reuse the tablet or symbol to do so.

- Moved all melee timers up one ID in order to fix several timing issues with procs.

- Bard - Corrected an issue where certain songs would attempt to begin playing twice.

- Druid - Corrected the description of Chill of the Wildtender.

- Druid - Reduced mana costs on most DoT spells to better reflect the damage they do.

- Ranger - Strength of the Wildstalker should now prevent the same or lower ranks of Brell's Blessed Bastion from landing.

- Shaman - Increased the damage on Curse of Sisslak so that it is an upgrade to Bane as intended. Increased damage on higher level spells in the Blood of Saryrn DoT line as a result.

- Shaman - Lowered mana costs on most spells in the combined DoT lines. Fast (two tick duration) DoTs are all more efficient than their parent spells.

- Warrior - Corrected the descriptions for the Scowl line of abilities.



*** AA ***


- Magician - Fixed a bug where rank 1 of Frenzied Burnout only increased 1-Hand Blunt damage rather than all melee damage.

- All - Quick Draw has been refunded.



*** NPCs ***


- NPCs will no longer summon or cast spells on the corpses of players who are hovering.

- Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror.

- Encounters that have a 100% chance to generate a rare now have a delay before they will spawn. These encounters now have a respawn variance as well.

- Veeshan's Peak (Ring of Scale) - Changed the factions used by NPCs in the zone to be distinct from the faction in the original Veeshan's Peak. Faction loss for killing the Denizens of Veeshan's Peak will be heavy. They do not like when mortals kill their kin.

- Overthere (Ring of Scale) - Corrected the spelling of Fereth.

- Mercenary Liaison NPCs now have a more consistent category name and spelling.

- In the Tower of Frozen Shadow, killing an enraged vampire on floor 7 will no longer spawn Cara Omica on floor 4.

- Only one instance of Champion Ultharas will be active at one time in Arcstone.

- Ice goblins in Permafrost now have more varied names. Corrected a problem that could prevent some ice goblins from spawning if there were too many active elsewhere.

- The following NPCs are no longer flagged as rare:

- - Grandmaster R`tal, Mistress of Scorn, Lord of Ire, Lord of Loathing, Avatar of Abhorrence, High Priest M`kari, Coercer T`vala, Magi P`tasa, Ashenbone Broodmaster, Master of Spite, Muramite Commander, Ulga the Elfeater, Ogoruk the Charming, Nendor the Daunting, Zurul the Bonecruncher, Korizar the Neckbreaker, Death Fang Teraz, Alassh the Cannibal, Katazz the Twisted, Nentassh the Blade Queen, Iross the Sledge, The Steel Serpent, Akazz the Blood Goddess, Thunderstone, a rotting warchest, a Malgrin Legion warchest, a Xillsfar Legion warchest, Kael Militia Captain, an Imperial Gravemaster, Wraith of a Di`Zok Hero, Vrex High Priest, Secrets of Faydwer faction vendors, thick boned skeleton, thick tailed skeleton, thick skulled skeleton, Barkley, Bloodmaw, a froglok hunter, a froglok forager, Nosja (the common version), and Daman (the common version)

- The following NPCs are now flagged as rare:

- - Maru the Twelfth Born, A Wrulon Sentry, Tower of Frozen Shadow NPCs that are triggers to spawn rares, a large undead gnoll, an angry librarian, an enraged shadow beast, an enraged relative, Cara Omica, VhalSera, Tserrina Syl`Tor, Tenebrous NPCs that are triggers to spawn rares, Heratius Grolden, Valdanov Zevfeer, Oracle Froskil, Vessel Fryn, Knight Dragol, Master Fasliw, Dreadlord Dekir, Keeper Sepsis, Hierophant Ixyl, Harbinger Josk, Doom, Thruke, Flayhte, Dragontail, Commander Sils, Stonebeak, Ffroaak, and Throkkok

- Many rares have had their spawn chance or spawn time adjusted.



*** Progression Servers ***


- Fixed an issue where /blockspell commands would clear upon zoning.

- The Ice Witch and Greshvoule in Permafrost will not spawn until Planes of Power is unlocked.

- Recipes for Golden Idols and alchemy Distillates now require Shadows of Luclin to be unlocked.

- Added an Agent of Change for Theater of Blood in Arcstone. The Twisted Harmonic Chime will still be needed to request and enter this instance.

- Some doors in Unrest will be locked on servers that have not yet unlocked Ruins of Kunark. You may need to find the key or bring a rogue proficient with lock picks.

- - These keys will no longer drop on servers that have unlocked Ruins of Kunark.



*** Miscellaneous ***


- Fixed an issue that would cause the game to crash when entering Arx Mentis, Chapterhouse of the Fallen, and the Breeding Grounds.

- Fixed an issue that was causing collection or tradeskill task steps to fail outside of specific zones.

- Many original EverQuest zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.



*** UI ***


- Fixed a bug where merchants would mix up the singular and plural name of currencies when buying and selling items for alternate currencies.

- Fixed an issue where the Window Selector would not open the map.

- Fixed an issue where the Map window would not open the map toolbar.

- Fixed an issue where the Task Overlay window was not saving its settings.

- Removed the potion belt and added a new hotbar. Hotbars now go to 11.

- The Guild window no longer resets your scroll position when a guild member zones.


- Changed -

EQUI.xml

EQUI_HotButtonWnd.xml

EQUI_ItemDisplay.xml

EQUI_OptionsWindow.xml

EQUI_PotionBeltWnd.xml



*** Previously Updated ***


- Drusella's Vault - This event should activate properly again.

- The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.

- Bristlebane was here.




- The EverQuest Team



Hotfix Notes: March 19, 2018


*** Quests And Events ***


- The Summoning of Droga (Raid and Mission) - Reverted the changes to the High Priest of Droga's spell resistances.

- A Formal Dinner Party - It is no longer possible to receive the hidden bonus reward without completing the mission.

- A Formal Dinner Party - Fixed a bug that was causing more population than intended to be in the mission.

- Anashti Sul, Enslaver of Souls (Mission) - Reduced the HP and melee damage of Anashti Sul.

- Anashti Sul, Damsel of Decay (Mission) - Reduced the HP of Anashti Sul.

- Vex Thal - The Akhevan Warders associated with bosses Thall Xundraux Diabo and Diabo Xi Va Temariel will now despawn if either boss has been slain.



*** Progression ***


- Calendar events for Coirnav will display correctly.



*** Miscellaneous ***


- Corrected an event alert that was displaying information for the wrong event.



April 18, 2018

_____________________

*** Highlights ***


- EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website.

- Made a number of improvements to hotbars. See the UI section below for details.



*** Items ***


- Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles.

- Changed Guardian's Boon to affect all combat skills and not only 1h blunt.

- Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra.

- Focused Strike of the Blood Orchid now checks against chromatic resists.

- The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory.

- - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped).

- - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached.

- Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus.

- Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale.

- Added stats, for reference only, to power sources.

- Old style molds for weapon ornaments now have a convert button to change them into a new style ornament augment.

- Gnomish Water Pistol no longer stacks.

- Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items.

- - The item information that shows "This item is no longer used in tradeskills" has been removed.

- Reverted the models of the starting weapons Short Sword* and Club* to a classic look.



*** Tradeskills ***


- Changed Ring of Scale poison drops from "Tainted X" to "Desiccated X."

- Changed the required level of all Ring of Scale poisons and components to 106.

- Fixed the name of the recipe for Tome of Savage Volley Rk. II.

- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.

- Crestra's Earring combines now require a minimum skill to attempt. For fishing this is 200. For the 202 trivial combines the minimum skill is 202. All other combines require a minimum skill of 300.

- Phlogiston items are now Prestige.

- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.

- Tradeskill-created ornaments are now augments.



*** Quests And Events ***


- 19th Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear.

- A Formal Dinner Party (19th Anniversary) - Made several changes to this mission:

- - Removed the erroneous faction hit on some NPCs.

- - Reduced the difficulty of most, but not all, NPCs.

- - Corrected some typos and misspellings.

- - Removed the two orcs from the other side of the dining room door.

- - Players will not get the secondary success for proper investigation if they give Melion the incorrect food.

- - The instance will now only allow a total of 6 players and/or mercenaries.

- - This mission will only reward one red berry paste in a chest if the mission is done correctly.

- - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission.

- - The task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.

- Lost but Not Forgotten (19th Anniversary) - Various changes and improvements have been made to this Heroic Adventure.

- - Harris Feril's adds now share aggro with him.

- - Harris Feril's HP will be locked until his adds have been slain.

- - Forceful Presence's adds now share aggro with her.

- - Forceful Presence's HP will be locked until her adds have been slain.

- - Forceful Presence should no longer teleport to an unreachable location.

- - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported.

- - The message indicating how to remove the ward should display more reliably.

- - Messages indicating that the Forceful Presence will soon spawn should display more reliably.

- - Bosses are now immune to many crowd control effects.

- - The task now locks on element 6 instead of element 3.

- - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence.

- - This task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.

- Pieces is Pieces (19th Anniversary) - Made several changes to this quest:

- - The combine for Deep Caverns Collector's Case now requires the task to be complete.

- - Quest items are no longer marked as collectible and are now lore.

- - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark.

- Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly.

- Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete.

- End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian.

- Balance of Power (Mission) - The ghost versions of the bosses will now have the undead property.

- All Ring of Scale raids - Di`Zok Hero's Forge ornaments no longer drop directly from bosses. There will be an additional chest that spawns upon success that contains the Hero's Forge ornament.

- Assault on Atrebe - Fixed a spelling error.

- Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about.

- Sathir's Tomb raids - Combatable sarnaks will attack players on sight.

- Sathir's Tomb raids - Drusella's aura will no longer land on pets.

- Drusella's Vault - Made a few tuning changes to this event.

- - Reduced health on the bonepile and ooze spawners.

- - Increased health on basket spawners.

- - Reduced radius of Drusella's aura.

- - Reduced frequency of Drusella's wander.

- Trail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest.

- Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable.

- Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event.

- Mayong Mistmoore's undead that infest many zones in Norrath once Ayonae Ro has been defeated now respawn more slowly.

- Vex Thal - The Akhevan Warders in the rooms adjacent to Diabo Xi Xin Thall and Thall Va Kelun will no longer banish characters that are in the room with the boss.

- Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.'

- The Berserker newbie armor quest givers will now respond when you click on the bracketed text in their dialogs.



*** Spells ***


- Cleric - Corrected the stun levels on Silent Directive.

- Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic.

- Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95.

- Enchanter - Increased the recast time of all Unity runes.

- Enchanter - Added hate overrides to self and single target rune spells above level 70.

- Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage.

- Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding.

- Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases.



*** AA ***


- Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage.



*** NPCs ***


- Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work.

- Sverag - Rare NPCs that were not respawning properly when population changed should do so now. This specifically addresses issues with Soulfury Embermeer, but should fix others with similar issues.

- Armorer Dach Aldridge no longer spawns in Dead Hills.

- Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank.

- Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain.

- Added a Parcels and Noble Exchange vendor in the Paineel bank.

- Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport.

- Vendors in cities in original EverQuest have more consistent and more correct titles under their names.

- Tigers across Norrath celebrate by roaring in delight! Reverted tigers in older zones to their original appearance.

- The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots.

- An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield.

- Fixed a problem causing Alerynril the Loyal to sometimes hold a bag in her right hand.

- Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included.

- The Minotaur Hero will again terrorize the Steamfont Mountains. Newbie gnomes beware!

- Fixed the odd visual of a kobold missionary in Steamfont Mountains.

- Fixed several ghoul NPCs that were not marked as undead: The Boogeymonster, a voracious fiend, a ravenous fiend, and a drooling ghoul.




*** Mercenaries ***


- The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand.



*** Progression Servers ***


- All Agent of Change raid instances now offer reduced experience compared to the open version of the zone. Previously this was handled inconsistently.

- Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura when that era becomes Fabled on that server.

- Relic now has an Agent of Change instance.

- Relic can now hold an unlimited number of adventurers.

- Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement.

- Reverted several spawns in Runnyeye to restore classic drops and population.

- - The Goblin King, a dazed goblin knight, and a goblin warlord will spawn until Velious has unlocked.

- - Lord Pickclaw, a pickclaw crusader, and Battlelord Paluk will spawn once Velious has unlocked.

- The Chilling Terror will not spawn in Permafrost until Lost Dungeons of Norrath is unlocked.

- The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked.

- Many spawns related to the Freeport poison quests have been restricted to the launch of Seeds of Destruction.

- Numinous Weapon Augmenting is available when House of Thule opens.

- Fixed an issue where tradeskill recipes for Distillates and Golden Idols were being allowed before their intended expansions unlocked. These are now properly restricted.



*** Miscellaneous ***


- Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features.

- - EverQuest will no longer run on Windows Vista or older operating systems.

- - Please refer to the minimum system requirements on our website.

- Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells.

- Fixed a problem that allowed players to create characters with the same name on the same server in some cases.

- Sounds should no longer randomly play multiple times or suddenly increase volume for no reason.

- The music player will now remember your volume between logins.

- Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category.

- Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways.

- Fixed an uncommon crash that could occur when logging in.

- Handing in the Tome of Order and Discord to a Priest of Discord will again flag the character as Player Versus Player.



*** UI ***


- Fixed a display bug with the pet window when right clicking pet-buff icons.

- Updated /useitem to accept item names:

- - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot.

- - This functionality now allows items in your key rings to be activated with the /useitem command.

- - Example: /useitem corrupted hammer of consternation

- Reduced the size of borders on a number of UI windows.

- Adventure point merchants will no longer display platinum prices.

- Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server.

- When race changing, expansion-restricted cities and races will now be unavailable.

- Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn.

- Fixed an issue that prevented the border toggle setting from being saved.

- The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder.

- Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding.

- Made the following improvements to item hotkeys:

- - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack.

- - Items will now display the total number of charges for items that use them.

- - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'.

- - Pre-existing item hotkeys will need to be remade to get these updates.



- Changed -

EQUI_AchievementsWnd.xml

EQUI_AchievementWnd.xml

EQUI_BigBankWnd.xml

EQUI_CastingWindow.xml

EQUI_ExtendedTargetWindow.xml

EQUI_GroupWindow.xml

EQUI_InspectWnd.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_KeyRingWnd.xml

EQUI_PlayerWindow.xml

EQUI_SkillsWindow.xml

EQUI_SpellDisplay.xml

EQUI_TargetWindow.xml


- The EverQuest Team



Hotfix Notes: April 20, 2018


*** UI ***


- Fixed an issue where the quantity of Krono was not displaying correctly. You must update your client to get this fix.



*** Quests and Events ***


- Ring of Scale Raids - Fixed an issue that was preventing the Di'Zok Hero's Forge items from showing up in the chests.

- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on an inaccessible NPC.



*** Progression Servers ***


- Theatre of Blood (Agent of Change) - Fixed an error that was sending player characters to the wrong location when zoning into the instance.

- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.



May 16, 2018

_____________________

*** Highlights ***


- The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details.

- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.

- Added a volume slider to the audio triggers window which acts independently of the game volume slider.

- Race changing now only removes spells for which you don't meet the deity requirements.



*** Items ***


- Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere, respectively.

- The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped.

- Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel

- Ornaments converted from molds to augments have the appropriate description text.

- Converted ornaments are no longer marked as magic.

- The nightmare mount will allow you to ride it if you own the Nightmare Saddle.

- Made the new augment based ornaments that are part of Legends of Norrath sets heirloom.

- Increased the pet focus level on Summoner's Phlogiston Earring.

- The Ring of Scale chase items are placable in real estates.

- Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius.

- Added the Quest tag to the following items:

- - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth

- Fixed typos in the spelling of a few Bouquet items.

- Corrected the spell description for Sword of Darkness and Sword of Corruption, the activated effects on some Shadow Knight breastplates.

- Consuming Zeal, which procs from Rousing Consumption, now correctly deals damage instead of healing its target.



*** Tradeskills ***


- The timer for foraging will now correctly persist between logins.

- A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro).

- Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names.

- The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale.

- The Repeating Crossbow recipe will return a planing tool on failure.

- Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow.

- Urn Sketches are now available on appropriate merchants.



*** Quests And Events ***


- Updated the Hero's Journey text to include direct links to relevant achievements.

- A Formal Dinner Party (19th Anniversary) - Fixed several grammar errors in dialogues.

- Tipsy Gnome Race (17th Anniversary) - Corrected a bug that could lead to the race breaking every 200 iterations.

- Drusella's Vault - Implemented some bug fixes and tuning changes:

- - The size of the decal should now match the size of Drusella's aura.

- - Reduced attack and offense on golems, animated swords, and animated skulls.

- - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast.

- - Reduced radius of Whirlwind Slash.

- - Changed decal warning for Whirlwind Slash to match the impact radius of the spell.

- - Changed the models of the swords and skulls to make them easier to identify.

- - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations.

- - Removed Drusella's wandering during the event.

- - Corrected a misspelling of annihilate in the timer warnings.

- Devastation and Sverag - The chests that spawned on the death of some bosses have been removed. The Legendary Berserker Bones will now drop off the bodies of those bosses.

- Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic.

- - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb.

- - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb.

- Tris Wallow III - It's no longer possible to heal or cure Tris by using spells that are cast from items.

- Corrected old information about tomes in the training dialogue for new berserkers.

- Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate.

- Restored a long forgotten quest chain in the Mines of Nurga.

- Staff of the Observers quest - Borxx once again spawns in Runnyeye.



*** Spells ***


- Spells that absorb direct spell damage will no longer absorb damage shield damage.

- Corrected singing messages from bards in your group and some incorrect song messages.

- Race changing now only removes spells for which you don't meet the deity requirements.

- Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit.

- Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects.

- Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons.

- Cleric - Fixed a typo in the spell landed text for Harmonious Blessing.

- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off.

- Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff.

- Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare.



*** NPCs ***


- NPCs will be more vocal when accepting or rejecting quest items or bribes.

- Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many with the same name.

- Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list.

- Brother Island NPCs will no longer assist NPCs of other races.

- Several NPCs that were decievers are now deceivers.



*** Progression Servers ***


- Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro:

- - For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted).

- - For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal.

- - For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers.

- All Distillate recipes are restricted to Prophecy of Ro or later.

- Hypericum is available when Prophecy of Ro unlocks.

- Porthio the Second Born - can now be completed in the Agent of Change instance of Relic.

- Rathe Council (Plane of Earth) - fixed issue that was causing the council to disappear and reappear repeatedly in the Agent of Change instance.

- Runnyeye's population will be pre-revamp until Scars of Velious unlocks.

- Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord.



*** Miscellaneous ***


- Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled.

- Fixed an issue that caused certain armor pieces to show Anashti Sul Robes instead of the intended models.

- The duplicate 'a large undead gnoll' component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills made after the April 2018 update will count.

- Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan.

- Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.

- Restored the fog in Hate's Fury.



*** UI ***


- The Hero's Journey help text is now directly accessible via a UI button:

- - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion.

- - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests.

- Fixed a bug where the Zone Guide would report that there is no active path each time you zone.

- Using /outputfile will now display a link to the file created.

- Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename.

- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.

- Fixed a bug that would sometimes cause alerts you have already seen to be displayed again.

- Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling.

- The /feedback command will now generate a link to our forums instead of opening the feedback window.

- Added a volume slider to the audio triggers window which acts independently of the game volume slider.

- Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying.

- When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory.

- - Hotbuttons with a blank label will now properly save when zoning or camping.

- - When turning hotbar pages, item links will no longer bleed their color and icon to the other page.

- The Manage Loot Window no longer closes when a member of your group or raid zones or leaves.


- Changed -

EQUI_AudioTriggersWindow.xml

EQUI_FeedbackWnd.xml



*** Previously Updated ***


- Ring of Scale Raids - fixed an issue that was preventing the Di`Zok Hero's Forge items from showing up in the chests.

- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC.

- Theatre of Blood (Agent of Change) - Fixed an issue that was sending player characters to the wrong location when zoning into the instance.

- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.



- The EverQuest Team

June 20, 2018

_____________________

*** Highlights ***


- Charm items with right click effects can now be activated from your inventory.

- Look to the Marketplace this month for the Northman Heritage Crate. Each crate contains a random item. Trade these Northman Heritage items to your friends or collect them all yourself!



*** Items ***


- Charm items with click effects can now be activated from bags and inventory. This includes both Skulls of Null.

- - The convert button will remain on the Skulls of Null for the people that may not have fixed their broken versions.

- Updated the name of the items and recipes for the consolidated Fereth armors.

- Altered the visual appearance of Ancient Gaffi of Trorsmang and Veltar's Staff of Tranquility.

- The Mirror Fragment of Anashti Sul will now only transport you if you are in a Broken Mirror zone.

- Suits of Hero's Forge armor now link to the reward window which allows for inspecting their individual pieces without unpacking the suits.

- Bottle of Shared Adventure effects can now land on you even if you have an existing single-target experience enhancing effect active. These effects do not stack with each other -- only the most powerful one will affect your experience.



*** Tradeskills ***


- Replaced Platinum Geode Necklace in the Jewelcraft Tradeskill Tests with Jaded Velium Ring.

- Fixed the Tradeskill Test quests so the required turn-ins match the required recipes.



*** Quests And Events ***


- Journey Into Terror - **Read Carefully** Crestra will accept Crestra's Empowered Elegant Earring for the final turn in, BUT they will only return Crestra's Elegant Earring. You will not get the raid version back. You will not get a Flawless Conflagrant Diamond.

- Drusella's Vault - Added a popup message when Drusella heads to a raid member's location. Drusella's aura will no longer damage NPCs.

- The Sathir Line - Added a popup message when Drusella chases a raid member. Added a popup message when Venril levels his gaze at a raid member.

- The Plane of Fear: Revisited and The Plane of Hate: Revisited again allow mercenaries.

- Fell Foliage (Mission) - The Atrocious Succulent will no longer spawn burgeoning succulents.

- Measure of the Dead - The energy collection elements will no longer reset if you have already completed the earring combine.

- Anashti Sul, Enslaver of Souls (Group) - Fixed a bug that caused the Enraged Guardian of Sul to be much harder than intended.

- In Defense of Health - Corrected issues with the strength of some NPCs being too high. Fixed a spawn that could spawn a raid NPC in the Heroic Adventure.

- Plane of Health raids - Set many non-boss NPCs to the correct difficulty rating.

- Crypt of Sul Heroic Adventures - Fixed a spawn with a bad encounter that could lead to an NPC 7 levels higher than the highest player in the adventure.

- End of Empire (Raid) - The bonus chest that drops ornamentation will no longer move after it is opened.

- Kragsmash - The speed of body and strength of body adds will now assist Kragsmash more reliably. The adds will despawn if the boss has been slain.

- Sverag, Stronghold of Rage - Characters with the Hero's Challenge will once again be offered a chance to get into the instance.

- Plane of War - Adjusted the appearance of the colossi that offer transportation to Narikor.

- Bastion of Thunder - After the defeat of Emmerik Skyfury, Askr the Lost will now send you to Karana's chamber rather than opening the Chaotic Vortex to do so.

- Fixed an issue that would prevent you from obtaining some cultural tasks if you had other unrelated tasks such as 'Will It Live?'.

- Ancient Heroes - Lord Nagafen - King Tranix, Warlord Skarlon, and Magus Rokyl have returned to this Old Man McKenzie mission.



*** Spells ***


- Corrected a typo in the message you see when attempting to teleport to an anchor that doesn't exist.

- Spells with multiple damage values will now correctly report the total damage done.

- Form of Darkness now fades on zoning.

- Druid and Shaman - The Regeneration line of spells will now increase in power as you gain levels up to level 80.

- Enchanter - Lowered the damage, efficiency, and mana return of the Mind Shatter line of Damage over Time spells. The line has been added to a shared timer and has a recast delay.

- Enchanter - Lowered the damage and efficiency of the Suffocating Sphere and Baffling Constriction lines of Damage over Time spells.

- Shadowknight - Moved Mental Corruption from Utility Detrimental->Combat Innates to Utility Beneficial->Combat Innates since it provides a buff.



*** AA ***


- Beastlord - Fixed a bug that prevented Frenzied Swipe from being purchasable.

- Berserker - Fixed a bug with rank 5 of Screaming Axes that caused Screaming Fury II to grant less haste than was intended.

- Shadowknight - Fixed errors in the descriptions for ranks 25-26, 40-41, and 45 of Leech Touch.



*** NPCs ***


- Fixed a bug that prevented charmed NPCs and pets from returning items that they will not equip.

- NPCs will be more responsive when returning items they do not want.

- Seer Mal Nae`Shi's dialogues can now be clicked instead of having to type the correct response.



*** Progression Servers ***


- Changed the requirements to create alchemy distillate potions to be relative to equivalent player spell power within the era.

- Echo of Sebilis will despawn if it spawns before Gates of Discord is open.

- Temple of Veeshan (Agent of Change) - Restored Lord Vyemm to the Temple of Veeshan where he is meant to reside.

- All Bottle of X items on the marketplace now use the quest reward window to grant an item appropriate to the current era and your level.

- Bottle of Spirits will be available on progression servers when Luclin opens.

- There is a new Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack. These offer versions of the potions where the effectiveness does not exceed the effectiveness of equivalent player spells. Once Veil of Alaris opens, they will offer the original more powerful potions.

- - Existing Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack items will not be removed from players.



*** Miscellaneous ***


- Corrected an issue that would cause beneficial damage over time spells (such as the Necromancer Lich line) to display damage messages to other players.

- Fixed an issue that would cause pets to lose all of their buffs when zoning if they had a large number of effects on them.

- Fixed several geometry bugs in The Breeding Grounds.

- Fixed the various Tier 6 heroic stat tribute benefits to grant the correct amount of the stat.

- Estimated dates and times of scheduled monthly updates are now visible on the in-game calendar.

- Fixed issues with the classic iksar 2-handed and range attack animations.

- Fixed the spelling of some momentos.



*** UI ***


- Corrected an issue where AA hotbuttons were not properly saving their labels.

- Fixed a typo when trying to grant alternate advancement abilities over the advancement point limit.

- Improved the resolution for spell icons when used for hotbuttons.

- Fixed an issue in the Bazaar where various Dragons of Norrath spells would try to sell for crystals instead of platinum.

- Holding an item on your cursor and left clicking a hotbutton that is red or linked to that item will autoinventory the item.

- Old hotbuttons linked to items will now look up their name.

- Corrected an issue where hotbuttons pointing to an item with 0 charges would stop working.

- Corrected an issue where characters with similar names would not appear in the loot list on the Advanced Loot Window.

- The guild window will correctly keep your selection when other members zone or camp.

- When creating a character or race changing, expansion restricted cities and race-class combinations will now display as unavailable.

- Fixed an issue where /grouproles would not save or load correctly.


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_CastSpellWnd.xml

EQUI_CharacterCreate.xml

EQUI_CursorAttachment.xml

EQUI_GuildManagementWnd.xml

EQUI_HotButtonWnd.xml

EQUI_PetInfoWindow.xml

EQUI_RaceChangeWnd.xml

EQUI_SpellIcons.xml



- The EverQuest Team



July 18, 2018

_____________________

*** Highlights ***


- Keep an eye out for a special gift for All-Access members coming soon!

- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.

- The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the Miscellaneous section below for details.

- Potion packs have returned to the Marketplace. If you consumed a potion pack that did not give you a potion, you should now have those packs restored to you in the Item Overflow Window.



*** Items ***


- Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates.

- Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break while fishing now display the Expendable flag when inspected.

- Augments can now be removed with distillers of greater rank than the one specified.

- - An augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller.

- - The system will attempt to use the lowest rank distiller in your inventory.

- - Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed.

- Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with.

- If one of the new augment based ornaments made from container-based ornaments is attunable, it is now also tradable on Free Trade servers.

- Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60.

- Modified the way you get potions from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them.

- Darkened Coif of Wrath is now a head item.

- Darkened Sleeves of Wrath is now an arms item.

- Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates.

- Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning.

- Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army.

- Fixed the mixed up descriptive text for the various Rallosian Ornamentations.



*** Tradeskills ***


- Burning your bread no longer irrevocably damages the bread tin.



*** Quests And Events ***


- Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat.

- Under the Robe - Arsin the Blaze should now spawn properly in this errand. Note that he will not spawn 100% of the time.

- The Handmaiden - Render should now spawn properly in this errand. Note that he will not spawn 100% of the time.

- Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb.

- The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail.

- Defenders of the Faith - The two valkyries needed to complete this quest should spawn properly.

- Drusella's Vault and Crypt Robbers - Implemented some mechanics changes and bug fixes:

- - NPCs lose the ability to summon while they are inside Drusella's aura.

- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.

- - Increased the number of characters required in the room to trigger Drusella's Vault.

- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.

- - Fixed a bug that caused the deathslime goos to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.

- - The deathslime goos will prefer not to chase tanks or healers unless there are few other choices.

- - The deathslime goos now show the name of the person they are chasing as their alt name. They no longer display their name.

- - Decreased the max speed of deathslime goos slightly.

- - Increased the spawn interval of deathslime goos by 50%.

- - Increased the damage that the globs of goo take from ice spells by 15%.

- - Decreased the health of the globs of goo by 15%.

- - Decreased damage inflicted by Caustic Ooze by 25%.

- Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes.

- Made several changes to Frostcrypt Raids:

- - Beltron will no longer leave his room.

- - Harfang will no longer leave his room.

- - Hearol the Tactician will now clear detrimental spells when he teleports away.

- - Shades of Calm - the meditating shades will engage more often now.

- - Construction of Shadows should work properly now.

- Death, Death, Death - Increased the time limit from 40 to 60 minutes.

- Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress.

- Veeshan's Peak Key - The medallion pieces in the Swamp of No Hope and Kaesora now spawn in multiple locations. Their appearance has been changed to something a bit more visible.



*** Spells ***


- Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions.

- Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts.

- Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels.

- Added a message and chat filter when you or others take damage from auras.



*** AA ***


- Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them.

- All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage. The ability has been changed to not break root.

- All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike.

- Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110.

- Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout.

- Berserker - Removed the hit limit from Blood Sustenance.

- Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning.

- Monk - Doubled the duration for all ranks of Swift Tails' Chant.

- Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance.

- Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before.

- Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue.



*** NPCs ***


- Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct.

- All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts.

- Party goers in Sul Vius: Demiplane of Life will no longer be so aggressive toward visitors while they are attending the party.

- Assistant T'os has returned to dry land.

- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.



*** Progression Servers ***


- Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on all servers.

- Instances given by Agents of Change will no longer send characters into the instance if too low level.

- The various "Voice of" NPCs in Veeshan's Peak are no longer charmable.

- The books to make Exalted Cultural Symbols now become available when The Serpent's Spine expansion unlocks.

- Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear.



*** Miscellaneous ***


- Trial heroic characters can once again be deleted.

- Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off.

- Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available.

- The forage button no longer gets into an unusable state when zoning.

- Improved the classic Giant's ability to hold weapons in its left hand.

- Fixed a problem that caused some Hero's Forge armors to display incorrectly for Frogloks.

- Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category.

- The Autumn Appreciation events have been moved to the Events -> Seasonal category.

- Improved water pathing in Combine Dredge.



*** UI ***


- Fixed a problem that caused the group window to show incorrect information to players whose group status changed while zoning.



- The EverQuest Team


August 15, 2018

_____________________

*** Highlights ***


- Made many changes to the way that glyphs are acquired and activated. See the AA section below for details.



*** Items ***


- Looting more than one item in a stack will now display the quantity looted in chat.

- Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable.

- Fixed a number of typos and inconsistencies in item names.

- Fixed an issue that prevented Kapok Leaves from dropping on specific servers.

- Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music?

- Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types.



*** Quests And Events ***


- Corrected an issue where certain instances were missing a zone name.

- Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel.

- Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed.

- Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone.

- The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable.

- Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot.

- Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event:

- - The Stoneservant golems should reliably spawn in the circle without falling under the world.

- - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot.

- - The Stoneservant golems are now body type Construct instead of Humanoid.

- Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces.

- Innoruuk's Curse - Made the following changes to Marl Kastane:

- - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again.

- - When given the Blood of Kyrenna, Marl will no longer despawn.

- - Reduced the respawn time and added a respawn variance to Marl.

- - Reduced the initial spawn delay of Marl.



*** Spells, Skills, and Combat Abilities ***


- Mercenaries will now correctly report how much they've healed you.

- Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed.

- Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting.

- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations.

- Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff.

- Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged.

- Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose.

- Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle.

- Made the following changes to root spells:

- - Reduced the likelihood that direct-damage spells will break root on a target.

- - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target.

- - Archery and throwing attacks now have a small chance to break root.

- - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare.



*** AA ***


- All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating.

- All - Made the following changes to Glyph abilities:

- - All Glyph abilities now persist through death.

- - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+.

- - Increased the cost of Glyphs to better reflect the intended time investment for each level range.

- - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase.

- - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally.

- - Consolidated the various Glyph abilities into the following 4 lines:

- - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes.

- - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes.

- - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes.

- - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes.

- - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs.

- - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs.

- - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability.

- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.

- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects.

- Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line.

- Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards.

- Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds.

- Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs.

- Beastlord - Added two additional ranks to Frenzied Swipes.

- Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line.

- Cleric - Adjusted the hate override value of Tunare's Grace.

- Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs.

- Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs.

- Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank.

- Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.

- Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank.

- Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank.

- Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.

- Druid - Adjusted the hate override value of Blessing of Tunare.

- Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs.

- Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106.

- Monk - The ability line Vehement Rage is now available to monks.

- Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes.

- Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged.

- Paladin - Added endurance restoration to all three ranks of Marr's Gift.

- Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically.

- Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically.

- Paladin - Added the ability line Hastened Undivided Affirmation.

- Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root.

- Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities.

- Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80.

- Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.

- Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31.

- Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage.

- Shadowknight - Capped the potential mana and endurance return of Thought Leech.

- Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony.

- Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107.

- Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank.

- Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment.

- Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target.

- Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.

- Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component.

- Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line.

- Warrior - Removed the hatelist override component of Warlord's Grasp.

- Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability.

- Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered.



*** NPCs ***


- Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance.

- Rare creatures and raid bosses are now globally immune to gravitate and fling effects.



*** Progression Servers ***


- The research recipe to create Remove Greater Curse now requires The Serpent's Spine.

- The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open.

- Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord.

- Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server.



*** Miscellaneous ***


- Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values.

- Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running.

- Corrected some Out of Combat timer inaccuracies.

- Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly.

- Fixed a bug causing some clients to fail to load social animations by default.

- Traps will now scale correctly in Heroic Adventures.

- Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone.

- Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone.

- Fixed an error when deleting trial heroic characters.



*** UI ***


- Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed.

- Added new chat filters for heals, damage over time spells, direct damage spells, and songs.

- Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line.

- Clarified the message you receive when deleting trial heroic characters.

- Raid invites will now work for characters who are zoning.

- The 'ESC to Close' option on the in-game Marketplace window now functions correctly.


- Changed -

EQUI_MarketplaceWnd.xml

EQUI_PurchaseWnd.xml



- The EverQuest Team



September 19, 2018

_____________________

*** Highlights ***


- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.

- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.

- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.



*** Items ***


- It is no longer possible to use the Fellowship Registration Insignia while invulnerable.

- Changed the icon of the Metamorph Totem: Summer Murkglider.

- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.

- Fixed a bug that could prevent you from recovering deleted lore items. Obtaining another item in the same lore group will still cause deleted items from that lore group to be removed from the recovery tab.

- Corrected several item text errors.



*** Quests And Events ***


- The Sathir Line - Reduced the health of Rile Sathir and Venril Sathir.

- Tirranun - Made the following changes to this event:

- - Fixed a bug that completed the raid early when the first stage of Tirranun was defeated. He will now go into a regenerative phase when his health is lowered below 5%.

- - Fixed a bug that was preventing the correct types of adds from spawning.

- - All text now uses the Event Messages color and filter.

- Queen Velazul Di`Zok - Made the following changes to this event:

- - Fixed a bug that could cause other NPCs in the zone to enrage instead of Queen Velazul Di`Zok.

- - Fixed a bug that was causing some of the Queen's enrage mechanics to occur early.

- The Captured Portal - Killing the Guardian of the Sword will again increase Astire, the Lunar Eclipse's slashing damage mitigation.

- Moved Talendor's Trophy from Talendor to a hero's satchel.

- Talendor should leave a corpse when he dies.

- Silverwing and Xygoz - Veeshan's Peak - PC corpses will now be gathered and a message will be given if the event resets.



*** Spells ***


- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.

- All - Made data changes to all rain spells and updated their descriptions to be more accurate. The spells should behave the same way they did before, but the spell data will look different.

- Cleric - Changed the level 6 spell Sanctuary to be a free target spell.

- Enchanter - Changed the level 5 spell Sentinel to be a free target spell.

- Magician and Shaman - The Malaise line of debuffs now has a greater resist modifier so it will land more often.

- Paladin - The Challenge for Honor line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.

- Paladin and Shadowknight - The Withstand line of combat abilities will now absorb spell damage in addition to melee damage at an increased cost in endurance.

- Shadowknight - The Challenge for Power line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.

- Shaman - Corrected an error with Roar of the Lion that caused it to cast itself on the group an additional time for every group member it landed on.



*** AA ***


- All - Enhanced Reformation now increases your current endurance regeneration in addition to the maximum amount of endurance regeneration available from items.

- Multiple - Ingenuity and Empowered Ingenuity now affect damage-over-time spells in addition to direct damage spells.

- Multiple - Added ranks 6-10 of Innate Enlightenment for intelligence casters.

- Multiple - Passive abilities that add damage to each melee hit have been changed to scale the per-hit damage based on weapon delay. This impacts the following lines:

- - Berserker - Juggernaut's Weapon Mastery and Juggernaut's Mastery of Throwing

- - Monk - Disciple of the Tonfa and Disciple of the Katori

- - Paladin - Valiant Blade

- - Ranger - Close Combat Mastery and Bow Mastery

- - Rogue - Weighted Strikes

- - Shadowknight - Bloodthirsty Blade

- - Warrior - Merciless Grip

- Multiple - Changed buff stacking for spells and abilities that restore mana or endurance when applied (as opposed to restoring every tick) to not conflict with other buffs that do the same.

- - Ex: Swift Tail's Chant and Killing Spree will now coexist.

- Bard - Fixed a bug that prevented Glyph of Arcane Secrets from functioning for bards.

- Cleric - Consolidated Unfailing Divinity, Reaching Divine Intervention, and Hastened Divine Intervention into a single line, Improved Divine Intervention.

- Cleric - Consolidated Enhanced Forgetfulness and Hastened Atonement into a single line, Improved Atonement.

- Druid - Quickened Blessing of Ro has been replaced with a new ability line, Wildtender's Survival, which will trigger the highest rank spell you have scribed from the Survival of the Fittest line.

- Druid - Reduced the base cast time of ranks 4+ of Blessing of Ro and all ranks of Vortex of Ro from 1.5 seconds to 0.75 seconds to match the quickening previously offered by Quickened Blessing of Ro.

- Druid - Rank 2 of Flight of Eagles can now be activated on your own group without a target.

- Druid - Removed the mana and cast time restrictions from Wrath of the Forest Walker.

- Magician - Added a haste component to ranks 7-9 of Theft of Essence.

- Necromancer - Consolidated Willful Death to be ranks of Death Peace.

- Necromancer - Increased the chance for lifetap spells to trigger Reluctant Benevolence from 25 to 30% and added a 15% chance for damage-over-time spells to trigger this ability.

- Ranger - Fixed a bug where the damage-over-time component on all ranks of Flaming Arrows and Poison Arrows was dealing less damage than was intended and flagged Flames, Frost, and Poison of Kesh`yk to not twincast.

- Ranger - Fixed the descriptions on all ranks of Scout's Mastery of the Elements.

- Rogue - Increased the base damage modifier of ranks 5-7 of Improved Onslaught by 10%.

- Shadowknight - Consolidated Willful Death to be ranks of Death Peace.

- Shadowknight - Removed the 5 hit limit from Cascading Theft of Defense.

- Shadowknight - Changed Presence of Fear into a toggled-passive ability, replaced the mesmerization and fear components with an intimidation effect, and reduced the proc chance.

- Shaman - Activating Soothsayer's Intervention will no longer cause any memorized version of spells in the Ancestral Intervention spell line to inherit a recast timer.

- Shaman - Ranks 3 and 4 of Lupine Spirit can now be activated on your group without a target.

- Shaman - Fixed a bug where ranks 8-12 of Spirit Guardian were healing less than was intended and rank 7 had a lower reuse time than intended.

- Shaman - Changed the illusion component of Pact of the Wolf to prevent it from landing on NPCs and corrected a bug that caused it to overwrite other illusion spells.

- Wizard - Removed the mana and cast time restrictions from all ranks of Sorcerer's Vengeance.



*** NPCs ***


- Tunare will play female sounds instead of male.



*** Progression Servers ***


- Culturist Devari, a cultural smithing historian, a cultural tailoring historian, a cultural tinkering historian, and scribe Zikett will spawn when Dragons of Norrath unlocks.

- The Shadows of Luclin gate potions can now be created once Luclin unlocks.

- Quartermaster Grik will once again be available before Gates of Discord is open. He will not be a tribute master until Gates of Discord.



*** Miscellaneous ***


- The commands /alt buy and /alt buyall now use the same 'AA ability Group ID' that the command /alt activate uses, rather than an AA ability's individual ID.

- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.

- Fixed a bug with auto-hide afk that could cause some models to display as a default human instead of rendering them invisible.

- Adjusted various UI sounds (like bag opening and looting coin) to be more in line with the rest of the game's sound levels.

- Adjusted how re-leveling after death is processed in an effort to improve zone responsiveness.

- Fixed an error where you could not unpack your crate of eviction following server transfers.

- Fixed an error that was occasionally causing servers to crash.



*** UI ***


- Corrected an issue where loot messages displayed the quantity remaining on the corpse instead of the amount looted.

- Corrected an issue where hotbuttons that toggle between two states would not change their name.

- Corrected an issue that prevented the correct zone name from being displayed when loading into instanced zones.



*** Previously Updated ***


- Planes of Power Progression - Fixed a bug with Grand Librarian Maelin's "lore" dialogue.



- The EverQuest Team



October 24, 2018

_____________________

*** Items ***


- Fixed an issue that prevented Unwritten Glyph from granting the expected AA abilities.



*** Tradeskills ***


- Fixed an issue where characters that have learned nearly every Research recipe could stop receiving the expected post-300 skill cap bonus.



*** Quests And Events ***


- The Master of Dreadspire - Mayong Mistmoore will now remember his entire hatelist and resume attacking them after the effect from the Burst of Dawn from the Glimmering Dawnstone wears off.

- The Sathir Line - Slightly increased the health of Rile Sathir and Venril Sathir.

- Hoshkar (Ring of Scale Raid) - Removed the four braziers on Hoshkar's platform to improve line of sight on the island.

- The Kar'Zok (Raid) - The assaulters will once again drop their shields under the proper circumstances.

- Proving Grounds: The Mastery of Corruption - Fixed the bugs that were causing the Wizard NPCs' scripts to not work correctly.

- Atrebe (Raid) - Changed the reset mechanism to stop the mid-event resets that have been reported.

- Talendor no longer drops his trophy. It is only available in the hero's satchel.



*** Spells ***


- Fixed an issue that caused NPCs with Mitigation of the Mighty to negate one wave of rain spells.

- Removed the "Cast on Other" messages from all alliance heals.

- Beastlord - Changed Spiritual Unity, Stormblood's Unity, and Feralist's Unity to prevent cases where the component spells could be triggered multiple times per cast.

- Cleric - Corrected the description of Divine Rain.

- Druid - Corrected the description of Forest Showers.

- Magician - Removed the "Cast on Other" message from Arcane Distillect Effect.

- Ranger - Corrected the name of Shout of the Bosquetender to Shout of the Bosquestalker.

- Ranger - Changed Shout of the Bosquestalker to prevent cases where the component spells could be triggered multiple times per cast.

- Ranger - Changed Strength of the Copsestalker and Wildstalker to single-target spells and reduced the mana cost. Adjusted the cost of Shout of the Copsestalker and Wildstalker accordingly.

- Shaman - Fixed an issue where Recourse heals were casting their Watch components multiple times in some instances.

- Shaman - Removed the "Cast on Other" messages from healing rains.



*** AA ***


- Multiple - Reduced the effectiveness of Double Riposte to 5% per rank.

- Beastlord - Adjusted Pact of the Wurine to stack with the shaman ability Group Pact of the Wolf.

- Beastlord - Burst of Power ranks 4+ now add a chance to hit one additional time when double attacking with a 2-handed weapon.

- Beastlord - Consolidated Steadfast Resolve to be ranks 8-13 of Playing Possum.

- Beastlord - Reduced the range of Companion's Sacrifice from 100 to 25 feet to fix a bug that prevented your pet from shielding you if the ability was activated at large distances. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.

- Cleric - Modified all ranks of Celestial Rapidity to function for heal-over-time spells in addition to instant-duration healing and damage spells.

- Druid - Adjusted Spirit of the Black Wolf, Spirit of the White Wolf, Group Spirit of the Black Wolf, and Group Spirit of the White wolf to stack with numerous self-only mana regeneration effects (Yaulp, Manaskin, and Pact of the Wurine.)

- Enchanter - Crippling Aurora has been renamed Enveloping Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on multiple targets.

- Enchanter - Dreary Deeds has been renamed Slowing Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on your target.

- Enchanter - Added 3 ranks to Bite of Tashani and changed the ability line to trigger the highest rank of your Tashina line of spells on multiple targets.

- Enchanter - Changed the icon for Noctambulate to match other mesmerize effects.

- Magician - Fixed an error that caused the haste component of Theft of Essence to reduce instead of increase attack speed.

- Magician - Removed the range extension from ranks 5-15 of Shared Health and added a healing component to ranks 5-8 to fix a bug that prevented your pet from shielding you if the ability was activated beyond its initial range. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.

- Magician - Added a mana cost to all ranks of Force of Elements.

- Magician - Elemental Union has been renamed Thaumaturge's Focus and the ability line has been changed to only focus magic based spells.

- Necromancer - Adjusted Death Bloom to stack with the Manaskin line of spells.

- Necromancer - Scent of Terris has been renamed Scent of Thule and the ability line has been changed to trigger Death's Malaise, your Scent of Terris spell, and the highest rank of your Scent of Gloom line of spells on your target.

- Paladin - Fixed an error that prevented rank 2 of Blessing of Purification from triggering Purified Protection on your target.

- Shaman - Ranks 2-13 of Pact of the Wolf now scale the buff granted to members of the shaman's group down to an earlier rank for lower level group members.

- Warrior - Adjusted Heroic Rage (the recourse from Wars Sheol's Heroic Blade) to stack with the shaman ability Group Pact of the Wolf.

- Wizard - Changed ranks 19-23 of Mana Burn to deal direct damage rather than percentage based damage and fixed an error that prevented the ability's debuff from blocking additional Mana Burn spells from landing.



*** Progression Servers ***


- Merchants will not stock Mechanoinstructions until The Darkened Sea is open.



*** UI ***


- Fixed an issue where zoning into some instances would display their zone number instead of their name.

- Fixed a bug that caused messages indicating that a spell did not land because it was blocked by another spell to appear twice.

- Fixed a bug that caused your stats to appear to be higher than expected when a buff failed to land on you.

- - Ex: Casting Assurance on a target with Arcronite Blessing would cause the target to report having more health than they really had.

- Fixed a bug that would cause the raid window to act as if you had disbanded from a raid when repeatedly pressing the raid invite accept button.

- Corrected an issue where buffs of incorrect players could appear in the target window.

- Moved a variety of messages that were being sent to the My Spells filter into more appropriate filters.

- Added a new Spell Emotes filter, which includes messages related to spells landing and fading.

- Removed the message when an item glows upon casting a spell.



- The EverQuest Team



November 14, 2018

_____________________

*** Items ***


- If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail.

- Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time.

- Corrected the typo on the spell for Lifesoothing Potion

- Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items.



*** Spells ***


- Added messaging when a spell fails to hit a target due to being in a different environment than the caster.

- Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero.

- Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended.



*** Miscellaneous ***


- Changed how guild data works on the server to help alleviate server lag.


*** UI ***


- Added chat messages for player summoned healing auras.

- Fixed an issue where players with large bags could not open all of their bags at once.



- The EverQuest Team



December 11th, 2018

_____________________

*** Highlights ***


- EverQuest's 25th expansion, The Burning Lands, is now live!

- Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details.

- Items will now display their lore text to players at level 50 and higher.



*** The Burning Lands ***


- The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?

- Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details.

- Players with The Burning Lands will have two new shared bank slots available.



*** Items ***


- Items will now display their lore text to players at level 50 and higher.

- Added a new stat, Luck, to many items found in The Burning Lands.

- - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information).

- - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.

- - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.

- Corrected an issue where players could equip multiple lore equipped items using bandolier.

- Upgraded the effect of Threads of Potential and Boon of the Soother.



*** Tradeskills ***


- Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities.

- Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).



*** Spells ***


- Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.

- Aura spells that kill their targets in one tick now properly report the death.

- Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody.

- Modern generic proc spells on items will no longer cause odd skill increases.

- Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function.



*** NPCs ***


- Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.



*** Progression Servers ***


- The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.



*** Miscellaneous ***


- Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether.



*** UI ***


- Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.

- - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.

- - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.

- - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.

- Items located in your Item Overflow will now be listed in the Find Item Window.

- Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.

- Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.

- Added an indicator for twincasted and critical damage over time spells.

- Corrected an issue where players could not make a hotkey for Remove Traps.

- Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.

- Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_BigBankWnd.xml

EQUI_DragItems.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml


- Added -

EQUI_FactionWnd.xml

EQUI_ItemFuseWnd.xml



- The EverQuest Team



December 13, 2018

_____________________

*** NPCs ***


- The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left.



*** Mercenaries ***


- Fixed Jann and Drolvarg Mercenary strings that displayed bad information.



*** Miscellaneous ***


- Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled.



*** UI ***


- The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck.



*** Previously Updated ***


- The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions.

- Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event.

- Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells.



- The EverQuest Team



December 18, 2018

_____________________

*** Items ***


- Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items

- The Threadbare Weighted Tarbard evolving item line now has luck.



*** Quests & Events ***


- Tyrant of Fire - Fixed requirements to get the Deathless achievement.

- Tyrant of Fire - Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring.

- Fight Fire (mission) - Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses.



*** NPCs ***


- Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured.

- Reduced the default spell resistances on The Burning Lands NON-Raid NPCs.

- Enter Mearatas - Dread Last Guardian and Hidden Dust have grown stronger. Beware!

- Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares.




- The EverQuest Team



January 16, 2019

_____________________

*** Highlights ***


- Most NPCs in The Burning Lands group content will inflict less melee damage.

- Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.

- Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details.

- Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.



*** Items ***


- Removed the tribute values from Scaled and Scaleborn Bracer Facets.

- Added Duende Hero's Forge ornaments to The Burning Lands zones.

- Altered the HP, Mana, and Endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance.

- Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version.

- Corrected the AC on Ascending Sun Battle Rod.

- Corrected the appearance of Ascending Sun Claws when equipped in the off-hand.

- Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward.

- Added the appropriate Disease/Corruption Damage focus to Secret Dawn Longbow and Ascending Sun Longbow.

- Crystallized Luck can now be purchased from the NPCs that sell nobles.

- The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look.

- Fixed the icon and appearance of Fiery Quill of Rumination.

- The Burning Lands items now have appropriate tribute values.

- Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage.

- Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags.

- Altered the hate inspired by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury.

- Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot.

- Nature's Destruction and Path of Destruction will no longer trigger on Damage over Time spells.

- Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.

- Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront.

- Removed the tradeskill flag from Primordial Pod of Water.

- Suits of Hero's Forge armor now have item information that describes what types of armor they'll fit into.



*** Tradeskills ***


- Changed The Burning Lands Purified Coal to Primordial Coal to differentiate it from the existing Purified Coal.

- Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond.



*** Quests And Events ***


- Increased the drop rate of Fate's Accumulator and Blazing Euphoria augments in The Burning Lands raids.

- Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and chests.

- Contract of War - The Guarded achievement now requires facing seven or more mephits.

- Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction.

- Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation.

- Fight Fire (Mission) - Fixed the requirements to obtain achievements in this mission.

- Fight Fire (Raid) - Fixed a bug that was preventing the event from resetting in some situations.

- Prince Ralaifin (Mission) - The giant lapillus lava spiderling NPCs no longer leave a corpse.

- Prince Ralaifin (Mission) - Increased the power of enemies in this mission.

- Prince Ralaifin (Raid and Mission) - Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they activate. Increased the power of the raid versions of these spells.

- Prince Ralaifin (Raid) - The message about the Ralaifins filling with holy light will no longer display numbers in the text.

- Sneaky Sarnak - Corrected an issue that could prevent Lcea from being present at the proper time.

- Strange Magic - The Life and Death and Gathering Forces achievements should now work properly.

- Relic Raider - The higher / lower emotes will no longer target player pets.

- Relic Raider - The Perfect Timing achievement now grants properly.

- Remodeling - It's now possible to receive the Unslug Hero achievement.

- Remodeling - Fixed an issue that could cause the slugs and the throne guardians to tether oddly.

- Remodeling - Blazing Sorrow's Darkness will hold up her end of the conversation with Fennin Ro now.

- Trial of the Wending Ways - This trial will no longer give the Appointments Required achievement if the trial is done out of order.

- Tyrant of Fire - It's now possible to receive the Swift Murder achievement.

- Tyrant of Fire - The corpses of the vanquished defenders of the Plane of Fire can no longer be targeted.

- The fling pad from the water room in the Plane of Smoke's arena should land you in a safer location.



*** Spells ***


- Fixed the cast message on Summon Stratos Carpet.

- Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells.

- - Ex: Scribing Dissident Companion could fail to grant Dissident Companion 1-5.

- Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic now indicate which damage type they absorb in their spell description.



*** AA ***


- Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs.

- Poison Mastery AAs now state that they effect Make Poison instead of Tinkering.



*** NPCs ***


- Most NPCs in The Burning Lands group content will inflict less melee damage.

- Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.

- Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets.



*** Miscellaneous ***


- Fixed the typo in Then Eastern Plains of Karana.

- Fixed an issue where some items in the Marketplace Window could not be inspected.

- Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions.

- The game will now launch all external web pages in your default browser.

- The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt.

- Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact.

- - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected.

- Entering a load balanced zone will now send you to the least populated instance of the zone (unless you are joining your group).

- Added scheduled monthly updates to the calendar for the first half of 2019.



*** UI ***


- Charms will now display the correct luck for items when inspected.

- Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open.

- The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name.

- Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description.

- - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!'

- - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!'

- Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits.

- Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified.

- Made the following adjustments to the Alternate Currency tab of the Inventory Window:

- - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' checkbox down so that they no longer overlap the currency list.

- - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to.

- - Added a Reclaim All button that reclaims all currency items in your inventory.

- - Adjusting the column widths of the currency list will now save per character.

- The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed.



- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_Inventory.xml




- The EverQuest Team



February 20, 2019

_____________________



*** Highlights ***

- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.

- Made various changes to evolving items. See the Items section for details.

- Made various improvements to the Coldain ring quests. See the Quests and Events section for details.



*** Items ***


- All equipped evolving items will gain full experience rather than splitting between them.

- Corrected an issue where classes that were not plate couldn't claim the reward for several The Burning Lands evolving items.

- The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.

- The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.

- Corrected the reward set name offered by Silver Efreeti Boots.

- Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.

- Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.

- Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda Glow.

- The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.

- Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.

- Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.

- Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.

- Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.



*** Tradeskills ***


- Sagacious Great Jade no longer sells Etching Tools.



*** Quests And Events ***


- The Conflagration Generals (Raid) - Increased the size of the area that's checked when the bosses need to be positioned near the towers.

- Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.

- Remodeling and Delivery - An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.

- Prince Ralaifin (Raid) - Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.

- Prince Ralaifin (Raid) - Improved the messaging on the billow mechanic.

- Prince Ralaifin (Raid) - All of the spiderlings will despawn on reset.

- Prince Ralaifin (Mission) - Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.

- End of Empire (Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.

- Brass Palace - Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.

- Trials of Smoke - Trial of the Wending Ways: Added a message when failing the Don't Trip achievement.

- Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).

- Trials of Smoke - The Trial of Three will no longer reset after success.

- Trials of Smoke - Trial of the Ashes of Rusted Cliff's Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.

- Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.

- Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.

- The Rise of Smoke (Raid) - Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.

- Royal Visits - Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.

- Relic Raider - Moving to the top of the steps will now be safe for everyone.

- Sky Orchid Understanding in Esianti will now respond to [continue] properly.

- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.

- - Hand-ins for this quest can no longer be multiquested.

- 10th Ring Questline - Made the following changes:

- - Hand-ins for the Coldain ring quests can no longer be multiquested.

- - Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.

- - Several dialogue triggers are bracketed that weren't previously.

- - Fixed many minor bugs and typos.

- - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.

- - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.

- - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.

- - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.

- - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.

- - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.

- - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head.



*** Spells ***


- Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line.

- Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.

- Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.

- Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.



*** Mercenaries ***


- Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.



*** Progression Servers ***


- Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.

- Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.

- Released revamped poison making components and recipes when Seeds of Destruction opens.



*** Miscellaneous ***


- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.

- - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.

- - These bonuses do not apply to tradeskills.

- The Broken Mirror and Empires of Kunark are now free to play on all servers.

- Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.

- Names that were rejected when creating a new character will now display more information about why.

- Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.



*** UI ***


- Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.

- Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.

- Fixed a UI error regarding the shared bank window on progression servers.

- Added a (Riposte) tag to hits and misses that occurred due to a riposte.

- Throwing damage is now reported as a hit instead of a shot.

- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.

- You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.

- Added the spell name and resist type to spell damage messages.

- Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.

- Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.

- Made the following changes to DoT reporting:

- - DoT filters should be working again.

- - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.

- - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.

- - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.

- - NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.


- Changed -

EQUI_Inventory.xml



- The EverQuest Team





March 13, 2019

_____________________

*** Highlights ***


- Added tabs to chat windows. See the UI section for more details.

- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!

- Added new emotes. See Miscellaneous for more information below.

- Updated the appearance of the Gloomingdeep Mines.

- This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!


*** Items ***


- Corrected the spell description of Drogan Goblin Familiar.

- The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state.

- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!

- Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI.

- Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII.

- As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors:

- - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor.

- - Druids and wizards whose Guild Hall Anchor has gone missing will be granted a replacement when logging in.



*** Tradeskills ***


- Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure.



*** Quests And Events ***


- Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a higher chance of being a drolvarg warlord.

- Prince Ralaifin (Mission) - A Giant Lapillus Lava Spiderling no longer summons.

- Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission.

- Death, Death, Death - This event will be available for four weeks a year now, up from two.

- Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence.

- Fight Fire - Fixed an issue that prevented the Leading a Charmed Life achievement from completing.

- Delivery - The Duende Female Mold is no longer lost upon zoning.

- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.


*** Spells ***


- Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage.

- Corrected the spell description for Hand of Holy Wrath VI.

- Corrected a rounding error that caused critical spells to deal one less point of damage/healing than intended.

- Percentage heal spells now display their name in healing messages.



*** AA ***


- Improved the rate that mercenary alternate advancement experience is gained.

- - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110.



*** Progression Servers ***


- Updated the expansion unlock dates for The Broken Mirror and onward to reflect the normal extra time in The Darkened Sea for a level increase expansion.



*** Miscellaneous ***


- The water in Trials of Smoke is now also stocked with Primordial Lion Fish.

- Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes.

- Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted.

- Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time.

- Corrected an issue where melee attacks against slain targets would sometimes report as misses.

- Updated the appearance of the Gloomingdeep Mines.

- Updated various character models to better reflect lighting and detailing.


*** UI ***


- Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.

- Improved the layout of the Marketplace window.

- Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.

- Added the option to blink the active chat window when you begin typing.

- Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.

- - You can move tabs around in the existing windows, or send the tabs to other windows.

- - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.


- Added -

EQUI_ChatContainerWindow.xml


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_ChatWindow.xml

EQUI_MarketplaceWnd.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***


- Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater.

- Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.


- The EverQuest Team



April 17, 2019

_____________________

*** Highlights ***


- There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.

- Added several statless mounts to the Marketplace for progression servers.

- - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.

- - These new mounts are equivalent in speed to silk bridles.

- Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.

- Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.



*** Items ***


- Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant.

- Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones.

- - The chance for each of these to drop per kill has been reduced.

- Fixed the spelling of Exceptional-Quality Scrap Metal.

- Removed the extraneous quest flag from the book Revenge on the Fallen.

- Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level.

- Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor.

- Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments.

- Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards.

- Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI.

- Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells.

- Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse.

- Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75.

- Beastlords can now use the Gloves of Dark Summoning.

- Added Ring of Scale power sources to The Burning Lands rares, and some basepop.



*** Quests And Events ***


- Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids.

- Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues!

- This Ain't Right - Bristlebane will appear when needed again.

- Danger Zone - Player spells will no longer heal ballistae.

- Danger Zone (Group mission) - It's again possible to request this task.

- Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate.

- Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects.

- Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger.

- Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn.

- Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky.

- Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work.

- Ironing Out the Legion - Added loot to Consul of Cooperation.

- Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning.

- Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase.

- Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset.

- Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial.

- Defending Knowledge - Removed erroneous particles from the zone.

- Unfettered Emerald Excellence - Made the following balance changes to this raid event:

- - Lowered the boss's regeneration slightly.

- - Increased the damage done to mephits by bane abilities slightly.

- - Increased the amount of time between mephit waves in the final phase of the encounter.

- - Increased the amount of time between armor suit waves in the final phase of the encounter.

- - Decreased the number of mephit spawns per wave in the final phase of the encounter.

- The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events.

- Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements.



*** Spells ***


- Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die.

- PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged.

- Beastlord - Ogre Beastlord warders are now a little bit larger by default.

- Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell.

- Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities.

- Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda.

- Reduced the effectiveness of Crippling Snare.



*** NPCs ***


- All racnors are now racnars.

- Added coin to Gnome Memorial Mountain NPCs.

- Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'.



*** Mercenaries ***


- Increased some of the statistics of The Burning Lands mercenary items.



*** Progression Servers ***


- Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance.

- The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches.

- Fabled NPCs are now eligible to spawn in Agent of Change instances.

- Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo.

- Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands.

- Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler.

- Changed a number of quest items to not drop until the proper expansion has unlocked:

- - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power.

- - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron.

- - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin.

- - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server.

- - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server.

- - Removed many Planes of Power era quest items from low level zones.



*** Miscellaneous ***


- Corrected an issue where /nod would cause you to disagree wholeheartedly (/no).

- Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath.

- Fixed spelling and grammar errors in the 20th Anniversary achievement challenge.

- Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name.



*** UI ***


- Attempting to open the Faction Window while shrouded will no longer cause a client crash.

- If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.

- Disabled the context menu to move the main chat tab into another chat window.

- Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.

- Riposte messages are now reported before their resulting hit damage.

- Added the ability to customize the color that chat windows are highlighted with when displaying a new message.

- Dealing direct-damage with spells now reports the caster as 'You' rather than your name.

- Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.

- Moved spell reflect messages to the spell failures chat filter.

- Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:

- - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.

- - Messages indicating the start of a spell cast now include a link to the spell description.

- - Messages indicating that a spell has worn off now include a link to the spell description.

- - The spell name in damage reporting messages will now function as a link to the spell description.



*** Previously Updated ***


- Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.

- Fixed an issue where characters would fail to create but the name would still appear in use.

- Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone.

- Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids.

- Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.

- Increased the AA experience rate on Selo.



- The EverQuest Team



May 15, 2019

_____________________


*** Items ***


- Fixed an issue in displaying items, such as the Silkfang Pack, that would either force items to display gibberish or crash your client.

- Mounts now show their speed in the item display window.

- Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus' Key now stack to 100.

- Set the luck on the tank-melee version of Djarn's Gold Amethyst Ring to 5 like the rest of that rank of ring.

- Changed the Consigned Silken Bridle horses to the correct "Silk" speed.

- Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.

- Reduced the effect of Crippling Guard and Tendon Slicer.

- Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.

- Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.

- Increased the AC on the rings from Gnome Memorial mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.

- Improved the click area for the Hovering Ball Familiar.



*** Quests And Events ***


- Unfettered Emerald Excellence - Fixed a bug that was causing raid challenge achievements to always be granted.

- Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on live servers. Previously this would begin after 6 months. On Progression Servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.

- Dragon in the Works - Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.

- Mechagnomic Whirlrender (Raid and Group) - Made a number of bug fixes, messaging improvements, and mechanic changes to this event.

- - Fixed a bug that prevented multiple ballistae bolts fired simultaneously from causing the boss to spend more time grounded.

- - Fixed a bug that caused the boss to spam a message while he was grounded.

- - Fixed bugs that caused some of the add NPC models to look wrong.

- - Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.

- - Fixed bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.

- - Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.

- - Changed the Static Blast mechanic. The ability will now land on a random character on the boss's hatelist, and will only choose the player tanking the boss if there are no other players on the boss's hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.

- - Improved messaging for the event. All important event messages should use the Event Messages filter and color. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.

- - Mechagnomic Whirlrender (Raid) - Increased NPC spell resistances, NPC melee damage output, and spell damage.

- Raid chests in House of Thule will now drop more key items.

- End of Empire (mission) - fixed a bug that could prevent the soulfeasters from becoming active properly.

- Greatest Gnome Hunters - It should no longer be possible to not get enough parts to drop.



*** Spells ***


- Corrected an issue where spell guard effects were being applied to direct damage spells twice.

- Fixed the spell description text for the Hovering Ball Familiar



*** AA ***


- Necromancer - Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.

- Wizard - Corrected an issue that prevented Acromancy Debuff from triggering when using Acromancy.

- Shaman - Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.



*** Progression Servers ***


- Progression servers that have not launched Underfoot now allow players at level 20 and higher to use the Extended Target Window.

- Lord Yelinak should spawn properly in the open world and Agent of Change instances.

- Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.

- The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until Two Gods has been defeated.



*** Miscellaneous ***


- Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.

- Track now indicates whether your target is above or below you.

- Corrected an issue where you would crash when attempting to convert an augment inside another item.


*** UI ***


- Adjusted the Tribute Master window to allow the description pane to be resized.

- Items with limited charges will now display the remaining number of charges when placed in a Keyring.

- - Hotbuttons made from Keyring items will now display recast time and remaining number of charges.

- Added a message in the chat window when players are invited to an instance.


- Changed -

EQUI_TributeMasterWnd.xml



*** Previously Updated ***


- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.

- Addressed an issue that would cause some machines to not be able to login.

- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.

- Lord Yelinak will now spawn correctly in the Agent of Chance instance.

- Yael will once again appear in the instanced versions of The Ruins of Old Paineel.

- Prince Ralaifin Raid: Made another speculative fix for the 'Success on aggro' bug.



- The EverQuest Team



June 19, 2019

_____________________


*** Items ***


- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.

- Stone of Tranquility will no longer drop on NPC's greater than level 114.

- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.

- Added Ondine hero's forge ornaments to Brilliant Jade.

- Increased the drop rate of Fate's Accumulator, Weeping Heaven augments, Secret Dawn augments, Whispering Midnight augments, and Blazing Paradise augments, and Exultant Inhabited Muhbis.

- Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.


*** Tradeskills ***


- Changed the "Class" on the class emblems to only be the class of the armor it makes for easier classification.

- Adjusted old-style research drop tables to increase the chance for recipe components to drop and lower the chance for the cash drops. For example, Words of Possession is more likely to drop than it was and Exquisite Platinum Embossed Rune is less likely to drop than it was.


*** Quests And Events ***


- Unfettered Emerald Excellence - Fixed a bug that allowed some crowd control effects from banes to land on the mephits and armors when they should not have.

- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:

- - The ballistae can no longer be reduced to negative health by the aerial combatbots.

- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.

- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.

- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.

- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.

- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.

- Mechagnomic Whirlrender (Raid and Group) - Added a spec fix to prevent the boss from tethering when it flies back into the sky.


*** Spells ***


- NPCs will now remember damage credit when blurred.

- NPCs will now remember damage credit when charmed.

- Teleportation spells will now break charm.

- Added a hate override to the TBL version of Hate's Fury.

- Translocation spells can no longer be activated or accepted while in combat.


*** NPCs ***


- NPCs that are loot locked will unlock after they have been in the world for half an hour.

- When an NPC is spawned via an item turn in, that NPC is now loot locked (indicated by an asterisk preceding their name and an added "(loot locked)" to their con message) to the player who did the turn in for thirty minutes. During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot. These NPCs will not reward experience. If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in. However, if the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.


*** Progression Servers ***


- Corrected an issue where you could not open the Extended Target Window after reaching level 20 without relogging.


*** Miscellaneous ***


- Added a potential fix for corpses not saving properly when moved.

- Fixed a bug that caused the advanced loot window to display incorrect luck values when multiple copies of the same item with different luck values were listed.

- Removed the no longer in use command /survey.

- Relaxed some overly strict naming rules in regards to multiple consonants in a row.

- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.

- Moved a collectible spawn in the Temple of Droga so that it is accessible.

- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.

- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:

- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.

- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration non-empowered version.

- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.

- - Simplified the various tiers and types of banner/campfire components down to 2 items; 'Guild Banner Materials' and 'Fellowship Campfire Materials'.

- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.


*** UI ***


- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.

- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.

- The Spell Damage filter should be working again.

- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line (similar to player direct damage spells).

- - Scripted spell damage on other players is now visible.

- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.

- Corrected an issue where kill shots were not being reported.

- The 'Highlight New Messages' chat tab option will now persist between logging in and out.

- Increased the displayed precision of self only hit points, mana, endurance, and experience.


- Changed -

EQUI_AAWindow.xml

EQUI_Inventory.xml

EQUI_PlayerWindow.xml


- The EverQuest Team



July 17, 2019

_____________________



*** Items ***


- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs in those zones.

- Wooden Wand of Whispers is now usable by healers and casters.

- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.

- Changed the way procs on items work to reduce the number of spells used.

- Look to the Marketplace this month for the Trollish Heritage Crate. Each crate contains a random item. Trade these Trollish Heritage items to your friends or collect them all yourself!



*** Quests And Events ***


- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.

- Mechamatic Whirlrender (Raid and Group) - Made the following changes:

- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.

- - Added a message when an NPC tethers.

- Unfettered Emerald Excellence - Made the following changes:

- - Fixed the bug that caused raid achievements to always be rewarded.

- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.

- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.

- - Added a chat message when a wave of mephits spawns.



*** Spells ***


- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.

- Accepting a resurrection will now break charm.

- Call of the Hero will now break charm.

- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.

- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.



*** NPCs ***


- Restored some missing rare spawns in The Bloodfields.

- Fang, a rare in Dranik's Scar, will now drop loot.



*** Collections ***


- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas:

- - Reduced the respawn rate.

- - Increased the number of spawns that can be up simultaneously.



*** Progression Servers ***


- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.

- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.



*** Miscellaneous ***


- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.

- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.

- Guild tags in chat will now properly write to your client's log file.

- Faction messages in chat will now be properly cleaned when writing to your client's log file.

- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.

- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.

- Players should no longer be able to attack mercenaries of other players who are hovering.



*** UI ***


- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.

- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.

- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.

- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.

- Mana in the player window will now display the correct percentage.

- Added a Loot Messages chat filter.

- Damage and healing will now properly report to the caster even if they are out of range.

- Added a message if you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.

- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.

- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.

- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.

- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.

- Added coin split messaging to the Loot Messages filter.

- - Split messages for receiving 0 copper will no longer be displayed.



- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml



*** Previously Updated ***


- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.



- The EverQuest Team



August 21, 2019

_____________________



*** Items ***


- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.

- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.

- Added drakkin to many classic game items.

- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.

- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.

- Fixed some item spell descriptions that reported zero effect.

- Fixed the lore text for Inventor's Handbook.



*** Tradeskills ***


- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.

- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.



*** Quests And Events ***


- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.

- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.

- A Goblin's Escort - Made the following changes:

- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.

- - The escort NPCs are now PC friendly.

- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.

- - Increased the movement speed and health of the escort NPCs.

- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.

- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:

- - Increased the range at which these items will work on a nearby target by about 50%.

- - The check for closest valid target will now skip any targets which have already been affected.

- - The Z axis is no longer taken into account when determining nearest target.

- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.

- - It's now necessary to oil all the tools before any of them can be burned.

- - Burned tools now disappear.

- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.

- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.

- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.

- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.

- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.

- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.

- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.



*** Spells ***


- Fixed a bug that was preventing some NPCs from summoning their custom pets.

- Magician - Call of the Hero (including AA versions) can now only be cast on other players.



*** NPCs ***


- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.

- Restored three missing rare spawns from the Broodlands.

- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.

- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.

- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.

- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.



*** Collections ***


- Removed an unreachable collection location in the Empires of Kunark version of Droga.

- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.



*** UI ***


- When inspecting a spell on an item, it will now correctly display the spell at the correct level.

- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.

- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.

- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.

- Made the following changes to the Spell Display Window:

- - Added directional AE degrees, reflectability, and focused spell duration.

- - Added text samples of what is seen when the spell lands on you or others.

- - Increased precision of focused cast time.

- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.

- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.

- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.



- The EverQuest Team



September 10, 2019

_____________________



*** Items ***


- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge.

- Fixed a typo in the lore of Overgrowth Shears.

- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.

- Consolidated the various mount blessings. In nearly all cases, the new buff is equal to or an improvement over the previous buff, with the exception of Mount Blessing Izah which has had its AC value reduced to be in line with the other mount blessings.



*** Quests And Events ***


- Guntrik's quests - Sven and Philicia Drinn are no longer merchants and can be killed.

- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.

- Destroy Marnek's Wand - If a character who has handed in the wand loses their Suncrest Isle instance, the fisherman will offer a new instance.



*** Spells ***


- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.

- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes, etc) to be hit by detrimental spells. They are now immune to all spells as intended.

- Bard - Added a target limit of 5 to the Denon's Desperate Dirge line of AE damage songs.

- Cleric - Sacred Word and Stun Command now have their target limit explicitly defined on the spell.

- Druid - The Heliacal Flare and Lunar Chill lines of targeted AE spells now have their target limit explicitly defined on the spell.

- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of Fire Elemental Bolt VI and VII.

- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.

- Wizard - Thunderbolt now has its target limit explicitly defined on the spell.



*** AA ***


- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.

- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.

- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.

- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.

- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.

- Bard - Granted the ability to use Double Riposte as Bards were the only class with the skill that did not have access to this ability.

- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for Bards for levels 65 and 96-100+.

- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for Berserkers for levels 101+.

- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Berserkers for levels 85-105+.

- Berserker - Renamed Cry of Battle to Mass Group Buff.

- Cleric - Removed the undead-only restriction from Repel the Wicked.

- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.

- Cleric - Shield of Reverence has been changed to a passive ability.

- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for Druids for levels 65+.

- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.

- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.

- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.

- Magician - Updated the buff icon for Thaumaturge's Focus.

- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.

- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.

- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.

- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.

- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.

- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.

- Paladin - Shield of Brilliance has been changed to a passive ability.

- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.

- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.

- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for Rangers for levels 66-70+.

- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Rogues for levels 96 and 101-105+.

- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.

- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.

- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.

- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.

- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).

- Shaman - Feral Bite, the damage triggered by Rabid Bear, has had its damage over time component consolidated into its direct damage component.

- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura, Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.

- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.

- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.

- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.



*** NPCs ***


- Moved a spiderling in the Broodlands that was spawning inside of a tree.

- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.

- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.



*** Progression Servers ***


- Access to Gnome Memorial Mountain now requires that The Burning Lands is unlocked on your server.

- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.



*** Miscellaneous ***


- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.

- You can no longer block, parry, dodge, or riposte an attack that would have missed.

- Made multiple adjustments to Tribute and Guild Tribute:

- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.

- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.

- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, and Strength of Will.

- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.

- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.

- - Guild Tribute: Added String Resonance to rank 8 of Symphony of Replenishment.

- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.

- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.

- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.



*** UI ***


- Made improvements to taunt messages:

- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.

- - Added a new chat filter for taunt messages.

- - Failing to capture your target's attention is more clearly indicated as a partial success.

- - Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).

- - Taunt spells are no longer blocked by spells locking an NPC's aggro.

- - Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).

- NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'

- Removed an extra space from raid chat messages.

- Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.



*** Previously Updated ***


- Shield of Spines reports the correct amount of healing on the item description.

- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.

- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.



- The EverQuest Team



October 16, 2019

_____________________


*** Items ***


- Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.

- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.

- Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.

- Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.



*** Quests and Events ***


- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.

- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.

- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.

- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.



*** Spells ***


- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.

- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.

- Ranger - Drifting Smoke is now flagged outdoor-only as intended.

- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.



*** AA ***


- All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.

- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.

- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader's Invisibility regardless of your proximity to attackers.

- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.

- - Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.

- - Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee's Invisibility regardless of your target's proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.

- - Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.

- - Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.

- - Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.

- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader's Invisibility / Evader's Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.

- - Shadowknight - Death's Effigy - This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.

- - Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- - Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.

- - Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.

- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:

- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.

- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.

- - Berserker - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.

- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.

- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.

- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.

- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.

- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.

- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.

- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.

- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.

- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.

- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.

- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.

- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.

- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to 'all' root spells on that target.

- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.

- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.

- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.

- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.

- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.

- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.

- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.



*** Miscellaneous ***


- When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.

- /pick will now send players and group members to the evac point of a zone.



*** UI ***


- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.

- Corrected a crash bug from moving a tab left of Main Chat.

- Removed some no longer used UI elements from the Marketplace window.

- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.

- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.

- Fixed a bug where you could not disable tribute benefits when running out of favor.



- Changed -

EQUI_MarketplaceWnd.xml



- The EverQuest Team




November 20, 2019

_____________________

*** Spells ***


- Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs.

- Beastlord - Fixed the description for Beramos' Maelstrom.

- Beastlord - Corrected the description for Akalit's Feralgia.

- Beastlord and Magician - Fixed a bug where Promised Alleviation was healing you rather than your pet.



*** AA ***


- All - Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.


- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:

- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.

- - Adjusted the buff stacking of all spires to reduce conflicts.

- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.

- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.

- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.

- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.

- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.

- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.

- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).


- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.

- - The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.

- - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.

- - Monk - Renamed Agile Feet to a monk specific version of Adamant Will.

- - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will.

- - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will.

- - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will.


- Multiple - AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration's worth of damage:

- - Druid - Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.

- - Enchanter - Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.

- - Necromancer - Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.

- - Shadowknight - Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.

- - Shaman - Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.


- Berserker, Monk, Rogue, Warrior - Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.

- Berserker, Monk, Ranger - Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.

- Enchanter, Magician, Wizard - Changed all ranks of Arcane Whisper to reduce your target's hatred for you when the ability is activated rather than splitting the effect over 24 seconds.

- Enchanter, Magician, Wizard - Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.


- Monk, Paladin - Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.

- Necromancer, Shadowknight - Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.


- Bard - Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.

- Bard - Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.

- Bard - Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster's armor class soft cap.

- Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco's Burning Call.


- Beastlord - Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.

- Beastlord - Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.


- Berserker - Changed all ranks of Agony of Absolution to instantly consume 10% of the caster's maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.

- Berserker - Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.

- Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.

- Berserker - Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.

- Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.

- Berserker - Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:

- - Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.

- - Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.

- - The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.

- Berserker - Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:

- - Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.

- - Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.

- - Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.

- Berserker - Revamped Juggernaut's Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster's outgoing melee damage by 20%, this ability will consume 5% of the caster's maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.

- - Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.


- Cleric - Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.

- Cleric - Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.

- Cleric - Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.

- Cleric - Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.

- Cleric - Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.

- Cleric - Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.

- Cleric - Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.

- - The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell's cost by 50%.

- Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life:

- - Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap.

- - The protection offered by this ability now guards against both spell and melee damage.


- Druid - Reduced the initial reuse time and hastening of Nature's Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).

- Druid - Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.

- Druid - Blessing of Tunare now has a 100% chance to critically heal its targets.

- Druid - Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.

- Druid - Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.

- Druid - Reduced the reuse time of Season's Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.

- Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.

- Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.

- Druid - Made the following changes to Storm Strike and Fire Storm:

- - Storm Strike has been renamed Nature's Bolt and has had its damage changed to be consistent regardless of the target's health.

- - Fire Storm has been renamed Nature's Fire and has had additional ranks added to match behavior of Nature's Bolt.

- - An additional ability line has been added named Nature's Frost that mirrors the other two ability lines.

- - Each of the three abilities now has a unique reuse timer as well as a mana cost.


- Enchanter - Refunded all ranks of Soothing Words as the ability was found to be unnecessary.


- Magician - Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.

- Magician - Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.

- Magician - Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.

- - Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.

- Magician - Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion's Aegis.

- Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.

- Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.


- Monk - Increased the value of ranks 4+ of Combat Fury.

- Monk - Added a small critical melee chance modifier to all ranks of Ton Po's Stance.

- Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.

- Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.


- Necromancer - Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.

- Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.

- Necromancer - Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.


- Paladin - Changed Heroic Leap to generate hatred on up to 8 opponents centered around the target you leap toward. Added additional ranks and improved the reuse time of this ability from 2 minutes to 90 seconds.

- - Note: The ability will currently cause you to land directly on your target when activated. This will be corrected in the December update, instead allowing you to land more safely in front of your target.

- Paladin - Increased the healing values for all ranks of Divine Aura and Bestow Divine Aura and added additional ranks that scale from level 85 to 110.

- Paladin - Refunded all ranks of Yaulp (Lesser) and modified ranks 10+ of Divine Stun, ranks 7+ of Force of Disruption, and ranks 3+ of Disruptive Persecution to bless you with the equivalent buff now named Knight's Yaulp. Increased the base duration of Knight's Yaulp to 1 minute.

- Paladin - Doubled the duration of Valorous Rage, removed the armor class penalty, and added a base melee damage improvement effect to all ranks.

- Paladin - Thunder of Karana no longer shares a reuse timer with Armor of the Inquisitor.

- - Rank 1 is now available at level 100 (down from 105).

- - Removed the critical melee damage and incoming healing benefits, added base spell damage focus, and increased the spell critical damage chance and critical damage modifier effects.

- Paladin - Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.

- Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.

- Paladin - Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.


- Ranger - Consolidated Scout's Mastery of the Elements to be ranks of Wrath of the Forest Stalker.

- Ranger - Removed the accuracy penalty from all ranks of Outrider's Evasion and improved the melee damage guard for all ranks.

- Ranger - Adjusted the buff stacking on Group Guardian of the Forest (and Guardian of the Forest for parity) to prevent this ability from conflicting with Frenzied Burnout, Frenzy of the Dead, and Untamed Rage.

- Ranger - Removed all ranks of Frost Arrows and updated Flaming Arrows to include the stun component from Frost Arrows. Changed all ranks of Flaming Arrows and Poison Arrows to deal direct damage rather than direct damage followed by damage over time. Reduced the proc rate on all ranks of Flaming Arrows and Poison Arrows to better space out the damage and mana consumption of these abilities.

- Ranger - Consolidated Glacial Arrow and Volatile Arrow to be ranks of Elemental Arrow. The combined ability line will now increase incoming cold/fire spell and ability damage on your target for 1 minute with a 1 minute reuse time.

- Ranger - The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.

- Ranger - Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout's Weapon Mastery into a single ability line named Weapon Mastery of the Scout.


- Rogue - Removed the accuracy penalty and increased the melee damage guard for all ranks of Tumble.

- Rogue - Consolidated Absorbing Agent to be ranks of Twisted Shank. The combined ability now increases your target's incoming poison damage, reduces the effects of healing, and deals damage for 1 minute with a 90 second reuse time.

- Rogue - Consolidated Dirty Fighting to be ranks of Ligament Slice. The combined ability now directly inflicts blindness, reduces your target's accuracy, movement rate, and armor class for up to 90 seconds when activated.

- Rogue - Increased the damage modifier for all ranks of Shadow's Flanking.

- Rogue - Fixed an error with ranks 5 and 6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.

- Rogue - Consolidated Assassin's Weapon Mastery, Rake's Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.


- Shadowknight - Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.

- Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.

- Shadowknight - Consolidated Bloodthirsty Blade and Knight's Weapon Mastery into a single ability line named Weapon Mastery of the Knight.

- Shadowknight - Consolidated Reinforced Malaise and Visage of Decay into a single ability line that combines the direct damage benefits of Visage with the damage over time at increased mana cost benefits of Malaise.


- Shaman - Refunded all ranks of Hastened Decay as the ability no longer provides benefit given the changes made to the base recast time of short duration damage over time spells.


- Warrior - Consolidated Imperator's Charge to be ranks of Imperator's Command. The combined ability now grants all benefits of each ability line in a single group buff.

- Warrior - Refunded all ranks of Imperator's Precision as it was deemed out of character for the types of debuffs available to warriors.

- Warrior - Consolidated Rage of the Forsaken to be ranks of Warlord's Fury. Reduced the reuse time of this ability from 2 minutes to 90 seconds, increased the initial aggro generated by each rank, adjusted the recourse effects to grant an 80% increase in aggro generation for 18 seconds followed by a 25% increase in combat ability and spell generation for 30 seconds.

- Warrior - Consolidated Merciless Grip and Warlord's Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.


- Wizard - Renamed Concussive Intuition to Concussion and changed this ability line to cast the highest rank of the equivalent level spell from the Concussive Burst line that you have scribed.

- Wizard - Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.

- Wizard - Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.

- - Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.

- - Increased the hate reduction of Pyromancy to include 2% of your total hate.

- - Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.

- - Changed Cryomancy to reduce the target's cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.



*** Progression Servers ***


- Fixed an issue that prevented Falmonius from spawning in the Plane of Knowledge when Rain of Fear unlocks.



*** Miscellaneous ***


- Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.

- Fixed a bug where picking as a group wasn't properly sending players to the evac point of a zone.

- Addressed a zone stability issue related to buffs / debuffs on NPCs.

- Addressed a client crash if you used a Potion of Disgenderment soon after logging in.

- Addressed a client crash when the game closes.

- Addressed a client crash issue when camping to server select or desktop.

- Addressed a client crash when trying to login from server select.



*** UI ***


- Addressed a crash issue in the UI related to entering character select or running the /loadskin command.

- Added a message when players activate a combat ability, visible to themselves and others.

- - Added a chat filter for others' disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.

- Mercenaries will now display their correct name in taunt messages.

- Rank 1-18 of Mana Burn once again will display damage done in the combat log.

- Fixed an issue preventing flash sale items from properly being displayed when they're started.



- The EverQuest Team



December 18, 2019

_____________________



*** Torment of Velious ***


- The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.

- See Belinda in Northern Desert of Ro to get there.

- Increased the maximum level cap to 115.

- Added a new key ring for Hero's Forge armor pieces and suits.



*** Items ***


- New items for level 111 to 115 characters.

- Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.



*** Tradeskills ***


- New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.



*** Quests And Events ***


- New Raids, Quests, and Missions for Torment of Velious!

- - Tier 1 raids are unlocking 30 days after the expansion launches.

- - Tier 2 raids are unlocking 60 days after the expansion launches.

- - Tier 3 raids are unlocking 90 days after the expansion launches.

- End of Empire (Raid) - Fixed a bug that prevented the shield from creating the protective aura.

- Counting Shadows - Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.

- Velishan's Revenge - Corrected a bug that would make it impossible to force the dragon to change forms.

- Braxi Roundup - You can now select a Snowstorm Ornamentation as a reward even if you've already received a Snowstorm Ornamentation in the past.



*** Spells ***


- Added new spells and combat abilities for level 111 to 115 characters.

- Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.

- Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.

- Level 111 to 115 hybrid class healing spells will now target an ally or the target's target, meaning you do not need to switch targets to heal.

- Cleric - Divine Alliance now modifies spells up to level 115.

- Druid - Bosquetender's Alliance now modifies spells up to level 115.

- Druid - Skin to Sumac now modifies spells up to level 115.

- Paladin - Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.

- Paladin - Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.

- Shadowknight - Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.

- Shaman - Ancient Alliance now modifies spells up to level 115.



*** AA ***


- New AA abilities for level 111 to 115 characters.

- All - Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.

- Multiple - Made the following changes to Cleric's Exquisite Benediction, Druid's Nature's Boon, and Shaman's Call of the Ancients:

- - Reduced the initial reuse time from 30 minutes to 20 minutes.

- - Granted the ward immunity from damage so that it cannot be killed early.

- - Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.

- - Increased the range of the ward's heal from 60 to 100 feet.

- Bard - Changed Selo's Sonata to cast the highest rank of Selo's Accelerando that you have scribed and added a passive effect that extends the duration of Selo's Accelerando by 2 minutes.

- Cleric - Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.

- Magician - Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.

- Necromancer - Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.

- Necromancer - Added additional ranks of Embalmer's Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.

- Necromancer - Renamed Gift of Deathly Resolve to Heretic's Twincast and modified the functionality of this ability to match that of Improved Twincast.

- Paladin - Changed Marr's Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.

- Ranger - Consolidated Outrider's Attack to be ranks of Outrider's Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.

- Rogue - Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.

- Shaman - Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.

- Warrior - Removed the self damaging component of Warlord's Tenacity.



*** NPCs ***


- Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.

- Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.

- The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.

- Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.

- Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.


*** Mercenaries ***


- Increased the abilities of level 111 to 115 mercenaries.



*** Progression Servers ***


- Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.

- Decreased turn-ins required to unlock the druid rings in Shard's Landing.



*** Miscellaneous ***


- Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.

- Vex Thal - Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.

- Fixed a crash that can occur at the server select screen.

- Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.

- Granted access to Ring of Scale content for free to play players.



*** UI ***


- Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.

- Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.

- Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.

- Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.

- Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.

- - Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.

- Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.



- Added -

EQUI_OverseerWnd.xml



- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_KeyRingWnd.xml

EQUI_Templates.xml

SIDL.xml



- The EverQuest Team



December 20, 2019

_____________________


*** Items ***


- Players on free-trade servers (Firiona Vie and Brekt) can now trade Gift: Torment of Velious Standard Expansion Ticket and Gift: Level 85 Heroic Character Boost.

- Added the class based armor emblems to Sandrice Gemheart in Froststone.



*** Quests & Events ***


- Removed beta token rewards from Torment of Velious quests.

- All Torment of Velious raid, mission, and quest givers should now be findable.

- All findable Torment of Velious NPCs should have a title, which shows up as their Category in the Find Window.

- - Reward chests are an exception. They are findable, but have no title.

- Corrected the Challenger of Torment of Velious Achievement so it now checks for the correct group challenge achievements for Zero Command, Zero Tolerance, and Zero Loss.

- You Can't Go Back Home

- - Fixed a bug that prevented the blessed torch from burning Ry`Gorr corpses if you'd already completed the step to kill 7 infected orcs.

- - Ry`Gorr Blessed Torch and Ry`Gorr Blessed Sack are now lore items.

- - Adjusted a few of the quest steps to make more sense, grammar wise.

- - Various task text was not able to be seen if the player left the zone.

- - Updated the icon for the necklace to make more sense.

- - Fixed a misspelling of Grunak's name in the task text.



*** Spells ***


- Fixed several spell descriptions that were referencing item names that weren't displaying correctly.

- Added spell descriptions to all NPC spells created for Torment of Velious.

- Bind Affinity will now function in the Torment of Velious Eastern Wastes and Great Divide zones.

- Made several corrections to spells used by NPCs in Torment of Velious.

- - Chilling Touch, Stone Bite, Spider's Web, and Acidic Ice Pool will slow attack speed without removing attack speed buffs.

- - Crushing Ice and Acidic Ice Pool have been given a duration so that their detrimental effects can have some actual effect.

- - Vorag's Curse of the Laggard changed so that it will be harmful rather than beneficial for the target.



*** NPCs ***


- Grunak and Reclamation Officer Borminn have found their way back to the Eastern Wastes.

- Excellent Raiton Evasion and chilled carcasses in Eastern Wastes should no longer display as humans.

- An wandering icepaw kobold is now a wandering icepaw kobold.

- Sanra Gemheart will now work with parcels as advertised.



*** Miscellaneous ***


- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Western Wastes.



*** UI ***


- Fixed a linking issue with the Ry`Gorr Mines section of the Atlas.



- The EverQuest Team



January 15, 2020

_____________________

*** Highlights ***


- Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.



*** Items ***


- Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top level inventory slot open.

- Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.

- Berserkers can now use Mazicul's Magical Makeup.

- Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.

- Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.

- Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.

- The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.



*** Collections ***


- Increased the drop rate of collectibles within the Broken Mirror mission 'The Head of the Snake'.

- Made the following changes to Torment of Velious collections:

- - All collections should now be acquirable.

- - The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.

- - The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor's Labyrinth.

- - Rare NPCs in Kael can now drop collectibles.

- - Geonids in Crystal Caverns no longer drop spider parts.



*** Tradeskills ***


- The tradeskill questline for Torment of Velious is now available.



*** Quests & Events ***


- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).

- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.

- The Way Back Home - Made the following changes to this quest:

- - Reduced the experience and coin granted for completing this quest.

- - The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.

- - The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.

- Rustbottom, Grinder of Gears - Rustbottom is now immune to stun, mesmerization, charm, etc.

- Velium Coldain Insignia Ring (8th Ring) - The character that hands in the Marching Orders will now have loot rights for Chief Ry'Gorr.

- Unfettered Emerald Excellence - Made the following changes:

- - Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.

- - In the final phase, suits of armor that spawn will always be of different types.

- - Added logic to have the suits of armor despawn themselves if the raid has been completed.

- - Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.

- - When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.



*** Spells ***


- Scribing a new rank of a spell will now try to auto-memorize the spell for you.

- Scribing reward set spells will always close your spellbook if updating your memorized spell list.

- Damaging Aura spells now report last hit damage to players who did not receive kill credit.

- Elemental Minion III will now summon the intended pet.



*** AA ***


- All - Fixed numerous description errors.

- All - Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.

- All - Adjusted the levels that ranks 11-12 of each classes' Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.

- Bard - Improved the duration extension of all ranks of Selo's Sonata from 2 to 5 minutes.

- Beastlord - Improved the resist modifier for ranks 11-18 and 23-28 of Raven's Claw and Gorilla Smash.

- Berserker - Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.

- Enchanter - Updated all ranks of Tashan's Lingering Cry to focus spells up to level 115.

- Enchanter - Self Stasis will now count down in buff-held zones.

- Enchanter - Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.

- Enchanter - Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.

- Magician - Updated all ranks of Steel Vengeance to include Shock of Burning Steel.

- Magician - Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.

- Necromancer - Updated all ranks of Funeral Pyre to focus spells up to level 115.

- Paladin - Fixed an issue where the duration of Inquisitor's Judgment ranks 16+ was less than intended.

- Rogue - Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.

- Shadowknight - Updated all ranks of Focused Bites to include Vulak's Bite.

- Shadowknight - Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.

- Shaman - Inconspicuous Totem will now count down in buff-held zones.

- Warrior - Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.

- Wizard - Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.



*** NPCs ***


- Corrected an issue where pets and mounts could be left behind when their owner left the zone.

- Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.

- Zombies in Torment of Velious Great Divide now use newer zombie models.

- Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.

- Fixed a problem with some gargoyles in Velketor's Labyrinth that caused them to have a low chance to land attacks.

- Removed a rare that was spawning in the Kael Drakkel instance erroneously.



*** Progression Servers ***


- Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.

- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.

- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.

- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.

- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.

- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.

- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.

- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.

- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.

- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.

- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.



*** Miscellaneous ***


- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.

- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.

- Achievement links in tells now log correctly.

- Corrected an issue where Heroic Characters would not always have their AAs auto-granted.

- Added achievements for reaching level 115 skill caps.



*** UI ***


- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.

- Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.



- Changed -

EQUI_GroupSearchWnd.xml




- The EverQuest Team




February 11, 2020

_____________________

*** Highlights ***


- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.

- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.

- Addressed a world stability issue related to raids.

- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.



*** Items ***


- Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.

- Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.

- Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.

- Rallos Zek Devotee's Strategy now has the intended mana and endurance.

- Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.

- Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.

- Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.

- Added the appropriate focus to Icebound Mindlock Wristguard.

- The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.

- Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.

- Adjusted the skill damage mod on Velium infused gear.

- Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.

- Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.

- Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.

- Increased the amount of coin on Torment of Velious NPCs.

- Created new instruments for bards and added them to a few rare Torment of Velious NPCs.

- Corrected several items that were marked No Trade on Firiona Vie and Brekt.

- Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.

- Updated several Snowbound armor icons to better match what they look like.

- Fixed several typos in the names and descriptions of Torment of Velious items.

- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.

- Fixed incorrect lore on fourteen Faded Velium Weapon containers.

- Fixed a typo in the lore of Chisel Set.

- Servan't Belt is now Servant's Belt.

- The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.

- Elemental Minion V will now summon a swarm pet as intended.

- Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.



*** Tradeskills ***


- The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.

- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.

- Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.

- Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.

- Increased the drop rate of Velium Laced Nigriventer Venom.

- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.

- Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.

- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.

- Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.

- All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.



*** Quests & Events ***


- Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.

- Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.

- Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.

- Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.

- Griklor the Restless (Mission) - Made the following changes changes to this event:

- - The message that occurs when Griklor's mount is killed will now show up in the chat window.

- - Griklor will now stay on the ground after being brought down for at least 10 seconds.

- - Chilling Sleet will stop once Griklor is killed.

- Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.

- The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.

- Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.

- Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.

- Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.

- Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.

- To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.

- Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.

- Anniversary Fabled - Made the following changes to fabled:

- - Fixed a bug that prevented some fabled NPCs from using the correct stats.

- - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.

- - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.

- - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.

- - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.



*** Spells ***


- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.

- Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.

- Fixed a bug that caused some lifetap spells to return less HP than was intended.

- - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.

- Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.

- Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.

- Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.

- Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.

- Cleric - Fixed an issue that caused Purified Ground to fail to cast.

- Druid - Fixed an issue that caused Icerend Aura to fail to cast.

- Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.

- Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.

- Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.

- Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.



*** AA ***


- The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.

- Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.



*** NPCs ***


- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.

- Updated body types for NPCs in Torment of Velious zones so that they are more consistent.

- Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.

- The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.

- Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.

- Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.

- The windchill sprites in Great Divide have returned to their winter home.

- Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.

- Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.

- Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.

- Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.

- Corrected some of Crusader Vraket's grammar and spelling.



*** Mercenaries ***


- The mercenary Auto Assist toggle button will no longer default to on after changing zones.

- Reduced the amount of experience required per Mercenary AA for levels 112 to 116.

- Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.

- The caster DPS mercenary will now choose spells more appropriate to its level.



*** Collections ***


- Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.



*** Progression Servers ***


- Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.

- Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.

- All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.

- Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.


*** Miscellaneous ***


- Increased the Personal tribute cap to 2,500,000.

- Increased the Guild tribute cap to 20,000,000.

- Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.

- Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.

- Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.

- Fixed an issue that caused raid member notes and raid MotDs to not update.

- Addressed a world stability issue related to raids.

- Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.

- Added an achievement for the Torment of Velious long tradeskill quest.

- It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.

- Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.

- Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.

- Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.



*** UI ***


- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.

- Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.

- Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.

- Fixed an issue that could cause a player's guild tag to display as empty.

- The copy layout command now copies chat filter and chat window settings.

- Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.

- Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.

- Added the count of active quests to the Quest Journal.


- Changed -

EQUI_OverseerWnd.xml

EQUI_TaskWnd.xml

EQUI_Templates.xml



*** Previously Updated ***


- Task Cap Increase is no longer for sale in the Marketplace.



- The EverQuest Team



February 13, 2020

_____________________

*** Items ***


- Corrected the AC and endurance valus and of Lute of the Wanderer, Horn of the Stormcaller, Flute of the Siren, and Drums of the Warlord.



*** Quests & Events ***


- Tower of Frozen Shadow progression - The large frost-bitten gnoll can again be found on the first floor. The shadow beast necromancer can again be found on the sixth floor.

- Griklor the Restless (Raid and Mission) - Fixed issue that was causing Griklor to suddenly go to full health when on his mount.

- Griklor the Restless (Mission) - Griklor will stop getting on his mount once below 30% health. This should fix the issue that could cause him to get stuck on his mount and more closely matches the raid event.



*** Miscellaneous ***


- Fixed an issue with raid groups disbanding randomly.



- The EverQuest Team



March 11, 2020

_____________________


*** Highlights ***


- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information.

- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.

- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players! See below for more details.



*** Items ***


- You can no longer combine items using tradeskills when any ingredient contains one or more augments.

- - Note: Worn visible armor items may have hidden power source augments in them. Unequip your power source before you retrieve the worn item in order to remove the hidden augments.

- Evolving items with the Claim Reward button cannot be claimed until all augments are removed from the item in addition to any other requirements that are present.

- Added AC to the guild tribute Aura of Preservation 14.

- The Claim the Item spells attached to various Iksar, Half Elf, and Dark Elf Heritage Crate items no longer have a spell description that suggests that you will receive a familiar.

- Corrected an issue that prevented high damage 2-handed weapons from dealing their intended damage.



*** Tradeskills ***


- The Faded Velium War Hammer recipe will now give the correct product.

- Crystallized Precious Velium Ore now has a chance to drop in the chest in the missions Seeking the Sorcerer and Icebound Avatar.

- - Six months after the release of Torment of Velious there will be an additional chance to gain Crystallized Precious Velium Ore from those two missions, as well as the Griklor the Restless and Restless Assault missions.



*** Quests And Events ***


- Tower of Frozen Shadow raid events - Made the following changes:

- - Increased the health and melee damage of all raid NPCs.

- - Heart of Frozen Shadow - Fixed a bug that caused the 'It's a No Slow from Me, Dog' achievement to always be granted.

- - Till Death Do Us Part - Added a speculative fix to address reports that sometimes characters successfully spoke to the usher and were assigned a side yet they still received a dancer.

- - Tserrina Syl`Tor - Fixed a bug that prevented one of Tserrina's mechanics from working in her final phase.

- - Tserrina Syl`Tor - Reduced lag in this event.

- - Tserrina Syl`Tor - Tserrina's corpse will no longer move upon success of this raid event. This will hopefully prevent problems with looting the Key of Trauma.

- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.

- New 21st anniversary quests are available! Speak with the Mechanical Fortune Teller in the Plane of Knowledge and she will guide you.

- New anniversary items are available at the Special Celebratory Goods merchants in the Plane of Knowledge! These new goodies can be purchased with Commemorative Coins.



*** Spells ***


- Beastlord - Corrected the name of Griklor's Feralgia.

- Enchanter - Fixed a bug preventing Omica's Animation from taunting.

- Magician - Fixed a bug preventing Riotous Servant, Remote Riotous Servant, and Pyroxenite Bodyguard from taunting.

- Paladin - Concordant Blessing is now available at level 108 from Fairelwil Amsapi, Median Spellbound Lamps, and Median Spellbound Rings.

- Shadowknight - Fixed a bug preventing Minion of Drendar from taunting.

- Shaman - Fixed a bug preventing Grondo's Faithful from taunting.

- Wizard - Fixed a bug where Daveron's Pyroblade and earlier summoned swords were not immune to area damage effects.



*** AA ***


- Rogue - Adjusted all ranks of Etherium Strikes to remove stacking conflicts with the Blinding Speed line of disciplines.

- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players!

- - The restrictions that limited the number of characters that can activate these abilities have been removed.

- - The requirement that your account must be active for 1 to 15+ years has been removed.

- - On progression servers, these abilities will continue to unlock starting with Dragons of Norrath up through Veil of Alaris.



*** NPCs ***


- Sporali in Hills of Shade will no longer cast Chattering Bones XXII.

- Restless Ice Infection now has a longer duration, instead of re-casting itself every six seconds.



*** Overseer ***


- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. Send your Agents on harrowing Overseer Quests, into moments spanning the entirety of Norrath's history, and restore balance where you can. Along the way, you'll gain fabulous rewards and grow in power. You may even draw the attention of Norrath's most famous heroes, and perhaps a few particularly nefarious villains. Do you have what it takes to gain the allegiance of Norrath's elite?

- Access the Overseer interface via the EQ Menu > Quests > Overseer option, or by entering the command /overseer.

- A mysterious presence in the Plane of Knowledge is interested in the coin gained through Overseer Quests.



*** Progression Servers ***


- Fixed the requirements on the door from Drachnid Hive to Dreadspire. Once Secrets of Faydwer has been unlocked for a month, level 70+ characters can access the zone without needing a key.



*** Miscellaneous ***


- Added the /shownpcnames command which toggles npc names on and off like the Option Window checkbox.

- In the guild bank, if you try to set an item to be withdrawable by Single Member and that character doesn't exist, the item will now be set to Public If Usable.

- - If the character gets deleted or transferred to another server, the permissions for that item will also get set to Public If Usable.

- Increased the experience bonus for having other players (not mercenaries) in your group.

- Increased the amount of AA experience you get in groups of 4 or more and raids of 13 or more.

- Fixed the spelling of the bartender's name on the map in Timorous Deep.

- Fast Camping can now be done within guild halls.

- The surname command now allows the use of a second capital letter and a single accent character.

- Fixed a crash that could occur when trying to shroud while on a mount.

- Made the following changes to dynamic zone event replay timers:

- - When zoning into a dynamic zone you will now be given an event replay timer for each event that has been completed since the zone was launched.

- - You will not be given replay timers for any event that was already completed when the zone was launched.

- - If you already have an existing replay timer for an event completed since instance launch, your timer will not be modified.

- - You will receive a warning containing the list of replay timers you will incur upon zoning into the DZ when you are invited to join the DZ.

- - You will not be able to loot items off of raid bosses or chests associated with the completion of an event if your replay timer was not received from this instance of the DZ.

- Changed the way Resurrection Sickness works. It no longer reduces stats. It will now increase the cast time of detrimental spells by 10% and decrease your attack speed by 10%. Both of these values will stack with other spells rather than preventing haste or spell haste effects.

- Changed the way the PvP version of Resurrection Sickness works. The cast time increase and attack speed decrease have the same values, but these effects will stack with other spells rather than preventing haste or spell haste effects.

- Changed the way Revival Sickness works. It no longer caps mana and endurance at 4000. Instead it caps at 25% and slowly decreases the cap by 1% every 5 levels starting at 50. For example, the cap at level 85 is 18% and the cap at level 115 is 12%.

- Improved how the guild message of the day is stored.

- Improved how fellowship member names are stored.

- Accessing Dreadspire, Meldrath's Mansion, and Crystallos should no longer refuse entry the first time until you wait or relog.

- Plane of Knowledge is now listed as a destination of type Priest of Discord from Dranik's Scar in the Zone Connection Guide. This will not always be the destination that the Priest of Discord will send you to, but it should be more correct than the guide not showing a way back to Norrath.



*** UI ***


- Corrected an issue that prevented weapon ornaments that can be placed in all slashing, blunt, or piercing weapons from displaying their slot restriction information in the item inspect window.

- If you zone with the Rewards window open, the rewards now display properly, and no longer require you to close and open the window to see the rewards you have pending.

- Fixed the neighborhood window to always display the name of the guild in the guild plot section.

- The Quest Journal quest selections will now persist through opening and closing the window and zoning.

- Rewards that have a stackable item as one of the reward choices will have a number indicating how many of that item you will receive if the amount is greater than 1.

- Fixed an issue with the Rewards Window where selected rewards could become deselected.

- You can no longer modify the compensation for items or toggle items on and off while barter buyer mode is on. In order to make modifications you will need to exit barter buyer mode.



- Changed -

EQUI_OverseerWnd.xml



- The EverQuest Team



Hotfix Notes: March 12, 2020



*** Items ***

- Potions that change the user into a male Elddar will no longer turn the character into a Doug.


*** Quests & Events ***

- Travit Conwil gives reduced experience and will no longer drop global loot.


*** Overseer ***

- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.


- The EverQuest Team



March 18, 2020

_____________________


*** Items ***


- A mysterious presence will only sell McKenzie's Brew's when Veil of Alaris is unlocked.

- You may now only gain one Collection Dispener items from the Overseer system. Also, there are some rewards that only offer a chance at gaining a collection item. The chance is in the name. The rewards that only give a chance offer an amount of Overseer Tetradrachm to make up for the fact that it's only a chance to gain a collection item.

- Overseer Tetradrachms are no longer trade-able. They are still heirloom.

- Overseer rewards of Tradeskill items and Collectibles unlock one expansion behind. I.E. The Burning Lands collectibles are available when Torment of Velious unlocks, the Torment of Velious crafting supplies are unavailable until the next expansion unlocks.

- Increased the price on most items sold for Overseer Tetradrachm.

- You must be a gold member to choose the collection dispensers, ornament dispensers, or tradeskill items from the overseer rewards. Overseer rewards and other rewards are available to all membership levels.

- Added all races and classes to the Common Agent Catalyst.



*** Quests And Events ***


- Updated the calendar event text and alert text to more correctly describe this year's anniversary events.

- Tower of Frozen Shadow raid events - Made the following changes:

- - Heart of Frozen Shadow - Fixed a bug that caused the 'It's a No Slow from Me, Dog' achievement to always be granted. For real this time.

- - Heart of Frozen Shadow - Fixed a bug that caused many spells to fail to land on drolvarg NPCs and displayed a message that you had failed an achievement when spells did land on them.

- - Tserrina Syl`Tor - Fixed a bug that prevented one of Tserrina's mechanics from working in her final phase. For real this time.

- - Tserrina Syl`Tor - Moved the key from Tserrina to the reward chest.

- Fixed issues with Discuit's dialogues that allowed players to skip parts of his quest.



*** Miscellaneous ***

- Corrected an issue preventing some players from receiving the tutorial Overseer Agent if they had received any Agents prior to opening the Overseer window for the first time.

- Modified the success and fail chances of Overseer quests to succeed more often.

- Fixed a timing issue that could cause dates measured across Daylight Savings Time changes to be off by one.



*** UI ***

- Modified the default width of the Overseer window so that you can select agents on smaller screens.



- Changed -

EQUI_OverseerWnd.xml



- The EverQuest Team



April 15, 2020

_____________________


*** Highlights ***


- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.

- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window



*** Items ***


- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.

- All standard collectible items have been flagged Attunable.

- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.

- Reduced the price of Crystallized Luck on the loyalty merchants.

- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.

- Fixed the lore text on several items that had "&CHAR(34)&" instead of a double quote.

- Removed the Tradeskill flag from Restless Giant Skull.

- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).

- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.



*** Tradeskills ***


- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.

- Removed the Quest flag from the Torment of Velious tradeskill books.

- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.

- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.



*** Quests And Events ***


- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.

- Servant of the Sleeper - Added a sound effect when this raid sets up.

- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.

- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.

- A Formal Dinner Party - Capped the scaling of the mission to level 110.

- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.

- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.

- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.

- Fixed some script errors in several old quests and events.

- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.

- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.

- Made the following changes to the Tower of Frozen Shadow raids:

- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.

- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.

- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.

- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.

- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.



*** Spells ***


- Necromancer - Corrected a bug in the spell description for Incite Ally.

- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.

- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.



*** AA ***


- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.



*** NPCs ***


- Rares will now spawn properly in Mearatas pick zones.

- A minotaur miner will no longer spawn under the world in Dragonscale Hills.

- It is no longer valuable to kill the living giants in Kael (Torment of Velious).

- Zrelik and Horasug have traded spots.

- Algot will no longer cast Algot's Impalement on himself.

- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.

- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.



*** Mercenaries ***


- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.

- Level 111+ 'player race' mercenaries should now equip weapons.



*** Overseer ***


- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.

- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.

- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.

- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.

- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.

- Fixed errors in collections offered by the Overseer Collection Item Dispenser.

- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.

- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.

- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.

- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.

- Overseer Quests no longer have duplicate Traits.

- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits

- Overseer Quests no longer have Negative Traits with bad icons.

- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.

- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.

- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.

- Corrected an issue where Overseer Recovery quests were not being offered.

- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.

- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.

- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.

- Corrected an issue that prevented Conversion quests from being reassigned after completion.



*** Miscellaneous ***


- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.

- Fixed an issue where if an account had certain characters in their name, the account could not log in.

- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.

- Renamed the /hideafk command to /hidemodels.

- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.

- Made the following changes to /inspectbuffs:

- - Added caster name and spell duration in hours, minutes, and seconds.

- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.

- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.

- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.

- The following internal storage changes were made.

- - Made improvements to how zone names of other fellowship members are stored.

- - Improved how character names are stored.

- - Made changes to how player housing stores items.



*** UI ***


- The Link All option when looting now separates items with a vertical bar instead of a comma.

- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.

- Corrected an issue where NPC feign death failures were displaying extra characters in the name.

- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.

- Corrected an issue where healing from wards was not being displayed.

- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.

- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.



- Changed -

EQUI_MercenaryMerchantWnd.xml

EQUI_OptionsWindow.xml



*** Previously Updated ***


- Potions that change the user into a male Elddar will no longer turn the character into a Doug.

- Travit Conwil gives reduced experience and will no longer drop global loot.

- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.



- The EverQuest Team



Hotfix Notes: April 22, 2020


*** Items ***


- Restored the missing visuals of the troll heritage armor ornaments.



*** Quests And Events ***


- Seeking the Sorcerer (Mission) - Mercenaries are allowed in this mission.

- Seeking the Sorcerer and Kael raid (ToV) - fixed issues with the basic population of the zone. They are now of the proper difficulty and will also drop the right rewards.

- Made the following changes to the Tower of Frozen Shadow raids:

- - Heart of Frozen Shadow - Relaxed the limitation on killing type of monsters to reduce the Heart of Frozen Shadow's health. Up to 60% of the heart's HP reduction can come from specters and up to 70% from skeletons / drolvargs.

- - Heart of Frozen Shadow - Fixed the bug that caused the deaths of the drolvargs to behave as if they were a specter.

- - Heart of Frozen Shadow - Reduced the health of the restless ice skeletons / drolvargs.

- - Heart of Frozen Shadow - Increased the health of the non-restless ice skeletons / drolvargs / specters.

- - Heart of Frozen Shadow - Increased how frequently the controller checks to see if it's time to spawn more adds.

- - Heart of Frozen Shadow - Increased how many skeletons or drolvargs spawn.

- - Heart of Frozen Shadow - Lower level slows and AA cast slows will now land on the drolvargs.

- - Heart of Frozen Shadow - Reduced the magic resistance of the drolvargs.

- A Different Perspective - Killing Vhal`Sera will update the step to Unlock the way to the seventh floor.



*** Miscellaneous ***


- Restored the missing Aradune Memorial stone.


- The EverQuest Team


May 20, 2020

_____________________

*** Highlights ***


- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.

- Look to the Marketplace this month for the Human Heritage Crate.

- Made multiple changes to mercenaries. See the Mercenaries section for details.



*** Items ***


- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.

- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!

- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.

- You can again see the achievements for Thaell Ew Hero's Forge armor sets.



*** Tradeskills ***


- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.

- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.

- Added the Planing Tool to the failure returns for Alliance Longbow.



*** Quests & Events ***


- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.

- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).

- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.

- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.

- Basepop in the Torment of Velious raid instances will now summon.

- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.

- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:

- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.

- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.

- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.

- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.

- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.

- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.

- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.

- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.

- Heart of Frozen Shadow - Made the following changes to this raid:

- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.

- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.

- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.

- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.

- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.

- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.

- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.

- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.

- - Drolvargs and skeletons will no longer spawn two at a time.

- - The check to see if more NPCs should spawn will occur more frequently.

- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.

- - It's more likely that spawned specters will be restless.



*** Spells ***


- Fixed an issue where auras would override mount spells when zoning.

- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.

- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.

- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.

- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.

- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.

- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.

- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.

- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.

- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.

- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.

- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.

- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.

- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.



*** AA ***


- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.



*** NPCs ***


- Altered the following Torment of Velious NPC abilities:

- - Foot Stomp - Lowered damage from 155k to 105k.

- - Leap - Lowered damage from 125k to 95k.

- - Pounce - Lowered damage from 155k to 115k and removed the stun.

- - Knee Crack - Lowered damage from 115k to 90k.

- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.

- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.

- - Creeping Pus - Removed the snare.

- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.

- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.

- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.

- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.

- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.



*** Mercenaries ***


- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.

- Altered the Melee DPS mercenary as follows:

- - Decreased the melee damage from level 111 to 115.

- - Added a new higher effectiveness de-aggro spell at level 106 and 113.

- - Added a new higher damage poison proc at level 114.

- Improved the spell selection for healer mercenaries at high levels.



*** Collections ***


- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.



*** Overseer ***


- A new Recruitment quest is now delivered to the offered quest list every rotation.

- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.

- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.

- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.

- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.

- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.

- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.

- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Recovery quests have updated quest text.

- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.

- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.

- - Increased the Job Ranks of Common Agents from 1 to 2.

- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.

- Fixed the success chance display to be consistent between offered quests and active quests.

- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.

- Fixed active quests to be consistent when switching zones or logging in to a different character.

- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.

- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.

- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.



*** Progression Servers ***


- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.

- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.



*** Miscellaneous ***


- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.

- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.

- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.

- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.

- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.

- Sealed a hole in the world in Argin-Hiz.



*** UI ***


- The search in the Marketplace window will now also search through the description of items instead of just the names.

- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.


- Changed -

EQUI_OverseerWnd.xml



- The EverQuest Team



June 17, 2020

_____________________

*** Highlights ***


- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.



*** Items ***


- Fixed a problem with the teleport on Painting: Tassel's Tavern.

- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.

- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.

- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.

- Mounts will no longer activate for Paladins or Shadowknights before Luclin.

- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.



*** Quests & Events ***


- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.

- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.

- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.

- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.

- Heart of Frozen Shadow - Made the following changes to this raid:

- - Increased the threshold before the raid will reset due to all NPCs being idle.

- - It's again equally likely that spawned specters will be restless or non-restless.

- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.

- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.

- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.

- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.

- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.



*** Spells ***


- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.

- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.

- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.

- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.

- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.

- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.



*** NPCs ***


- NPCs in Classic through Luclin will inflict 20% less damage while charmed.



*** Overseer ***


- Removed the membership requirements for collection, tradeskill, and ornament rewards.

- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.

- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.

- Addressed an issue that could cause the agent count when assigning agents to a quest.



*** Progression Servers ***


- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.

- Aradune unlock events will show on the in-game calendar.

- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.



*** Miscellaneous ***


- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.

- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.

- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.

- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.

- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.



*** UI ***


- Corrected an issue where the LDoN leaderboards failed to display all players in the list.

- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.

- Added the command /rewards to open the reward window.

- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.

- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.

- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.



*** Previously Updated ***


- Agnarr: Added three worg mounts to the marketplace.

- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.

- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.

- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.



- The EverQuest Team



July 15, 2020

_____________________

*** Highlights ***


- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.

- Fixed several causes of zone and client crashes.

- Made a number of speculative fixes to address issues with overseer data not loading as expected.

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.

- Norrath now embraces free-range eggs. See Tradeskills section for details.



*** Items ***


- Corrected an issue where some ornamentations would not display after zoning, or in player housing.

- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.

- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.

- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.

- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.

- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.

- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.

- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.

- Fixed the missing ornamentation slot on Darkened Wind Saber.



*** Tradeskills ***


- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.



*** Quests & Events ***


- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.

- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.

- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.

- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.

- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.

- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.

- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!

- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.

- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.

- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.

- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.

- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.

- Made the following changes to the Gloomingdeep Tutorial:

- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.

- - Made several formatting and text fixes.



*** Spells ***


- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.

- Updated the description on some familiar spells that said they summon a minotaur.



*** NPCs ***


- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.

- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.

- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...

- Treants in classic zones have reverted to their classic appearance.

- The cages in Combine Dredge are now less feisty, and no longer fight back.



*** Overseer ***


- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.

- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.

- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.



*** Progression Servers ***


- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.

- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.

- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.

- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.

- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.

- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.



*** Miscellaneous ***


- Corrected an issue where /hidemodels hid your character after dying in the same zone.

- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.



*** UI ***

- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.



- Changed -

EQUI_Inventory.xml



- The EverQuest Team



August 19, 2020

_____________________

*** Highlights ***


- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.

- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.



*** Items ***


- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.

- - This corrects several issues that indicated that the item can not be modified until all augments are removed.

- Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.

- Removed heirloom from tradeable items since it's redundant.

- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.



*** Tradeskills ***


- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.

- Corrected the spelling of crystallized in several recipes.



*** Quests & Events ***


- Ralkor Bloodmoon Raid - Fixed an issue that would cause the event to stall once all of the channelers were killed.

- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.

- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.

- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.

- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.



*** Spells ***


- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.

- Updated the message when scribing ToV spells to be more informative.

- Added a message when learning a new combat ability that includes the ability name.

- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.

- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.

- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.

- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.



*** AA ***


- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.

- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.

- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.

- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.

- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.



*** NPCs ***


- Swarm pets should now have the correct name, even when being summoned at the same time as another.

- Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.



*** Mercenaries ***


- Corrected an issue where mercenaries sometimes displayed numbers after their name.



*** Overseer ***


- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.

- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.

- Fixed an issue with the Agent Tab display when adding an agent while scrolled down.



*** Miscellaneous ***


- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.

- Made further improvements to reduce lag caused by launching dynamic zones.

- Fixed a potential client crash when adding a new item to the Advanced Loot window.

- Fixed a potential client crash when adding an item to a player's cursor.

- Fixed several new types of zone crashes.



*** UI ***


- Corrected an issue where spell damage was only reporting to 75 feet away.

- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.

- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.

- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.

- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.

- Removed voice chat integration from the game.


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_DragItems.xml

EQUI_FriendsWnd.xml

EQUI_GroupWindow.xml

EQUI_OptionsWindow.xml

EQUI_PlayerWindow.xml

EQUI_RaidWindow.xml

EQUI_TopLevelScreens.xml

EQUI_VoiceActionBarWnd.xml



*** Previously Updated ***


- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.



- The EverQuest Team



September 16, 2020

_____________________



*** Highlights ***


- Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.



*** Quests & Events ***


- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.

- Franklin Teek remembered that there is no such thing as "highlor" kobolds in Norrath, and has realized that he meant "highland" kobolds. He apologizes to all adventurers who he confused.



*** Spells ***


- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.

- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.



*** AA ***


- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.



*** NPCs ***


- Lord Bergurgle is no longer susceptible to charm.

- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.



*** Overseer ***


- Fixed an issue that caused the 21st Anniversary Overseer Quest "I Guess This is Growing Up" to remain available after the event had ended.

- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.

- You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.

- The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.

- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.

- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.

- Optional quest party slots now display their required job rank.

- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.

- Unavailable Agents are now sorted to the end of the Available Agents list.

- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.



*** Progression Servers ***


- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:

- - Characters on any progression server may transfer to live servers.

- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.

- - Characters on Aradune and Mangler may transfer to Selo.

- - Characters on Aradune may transfer to Mangler or Rizlona.



*** Miscellaneous ***


- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.

- On new characters, autosplit will now be enabled by default.



*** UI ***


- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.

- Fixed an issue where /grouproles could cause your client to crash.



- Changed -

EQUI_OverseerWnd.xml



- The EverQuest Team



October 21, 2020

_____________________

*** Items ***


- Fixed a small spelling error in the description of Nimbus of the Lit Way.

- Necromancer - Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.

- Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!



*** Tradeskills ***


- Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.



*** Quests & Events ***


- Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.

- Innoruuk's Curse - Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.



*** Spells ***


- Cleric and Paladin - Corrected a bad description for Divine Aura.



*** AA ***


- Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.



*** NPCs ***


- Fixed an issue that was causing pets renamed to a name that contained "pet" to revert to the default pet name.



*** Overseer ***


- Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.



*** Miscellaneous ***


- Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.

- The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.

- Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.



*** UI ***


- Block, shield block, and staff block now display different messages in combat logs.



- The EverQuest Team



November 18, 2020

_____________________


*** Items ***


- Fixed the spell description of Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.

- Music Box: Kaladim will now play music even if you do not target yourself when you click

- Check out the Marketplace for featured Thanksgiving items. Runs from 11/18 until 12/1!



*** Spells ***


- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.

- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.

- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.

- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.



*** Miscellaneous ***


- Addressed a potential zone crash with disconnected players.

- Addressed a potential login server crash related to modifying account data.

- Addressed a potential zone crash related to spell processing.

- The newest wolves no longer count as birds and will trigger as wolves for Slayer achievements. The kills that were wolves but triggered the bird achievements will be removed from the "Bird Flew," "The Zookeeper," and "Featherbrained Plan" Slayer achievements. These kills will not be added to the equivalent wolf achievements. We apologize for the inconvenience this caused.



- The EverQuest Team



December 8, 2020

_____________________

*** Highlights ***


- Claws of Veeshan is now available for anyone that has purchased it.

- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.

- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!

- - The Dragon's Hoard is now available. See below for details.



*** Quests & Events ***


- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.

- - Fixed an issue with snow dervishes appearing with incorrect names.

- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.

- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.



*** Spells ***


- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.

- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.

- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.

- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.



*** AA ***


- The following Archetype AAs are now collectively called "Battlefield Vengeance":

- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.

- - Their functionality remains the same.



*** NPCs ***


- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).

- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.



*** Miscellaneous ***


- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.

- - This will act as a separate bank for each character and allow you to store additional items.

- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.

- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.

- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.

- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.

- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.

- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.

- Fixed a potential client crash when trying to render lighting on some models.

- Fixed a potential rare client crash related to chat channels and invalid character data.



*** UI ***


- Fixed several potential client crashes related to custom UIs and the Overseer window.


- Added -

EQUI_DragonHoardWnd.xml


- Changed -

EQUI.xml

EQUI_Animations.xml

EQUI_BankWnd.xml

EQUI_BigBankWnd.xml

EQUI_FindItemWnd.xml



- The EverQuest Team




December 10, 2020

_____________________



*** Items ***


- Addressed an issue where raid chests and other NPCs that had more than 10 items in them were not properly allowing for those items to be looted.



*** Quests & Events ***


- Aaryonar (mission) - Removed a couple of wandering drakes that could ambush people just as they zoned in.

- The Call (mission) - Corrected an issue that was preventing the achievements from being awarded properly.

- The New Brood (raid) - Messaging for Klandicar's Sortilege Strike and Klandicar's Concussion spells will start a little earlier. On a strategy note, one of those starts happening after Klandicar loses a specific amount of HP, and that should really be the warning...



*** Collections ***


- Corrected an issue that was preventing collections from spawning in a few Claws of Veeshan zones.



*** Miscellaneous ***


- Corrected experience modifiers in the Claws of Veeshan version of Cobalt Scar, The Western Wastes, Skyshrine, and The Temple of Veeshan.



*** UI ***


- Fixed some missing strings on the server select screen.



- The EverQuest Team



January 20, 2021

_____________________


*** Items ***


- Made changes to many items that have unlimited charges and instant-cast spells attached:

- - Many items that previously had no cast or recast time now have a 1 second recast time.

- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.

- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.

- Added tribute to the Item Display Window.

- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.

- Many illusion potions have had their spell descriptions adjusted to make more sense.

- Kitlaa's War Whip is now Kitlaa's War Blade.

- Scroll: Illusion: Hooded Othmir can now be traded as intended.

- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.

- Reduced the drop rate of Crystallized Restless Ore on basepop.

- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.

- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.

- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.

- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.

- Claws of Veeshan Ranger bows have had their click effects attached.

- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.

- The Warforged Emblem currency no longer has a double-space in its name.

- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.

- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.

- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.

- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.

- Fixed many weapon ornaments that had incorrect restrictions or description text.

- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.

- Corrected the description for Velium Composite Scale.

- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.

- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.

- Changed the Silver Spoon Ornament to work on bows exclusively.



*** Quests & Events ***


- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.

- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.

- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.

- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.

- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.

- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.

- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.

- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.

- Quincy Algernope (Dragon Necroplis) - Corrected an issue that prevented "sorry" when spoken in /say from progressing this quest giver's conversation.

- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.

- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.

- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.

- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.

- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.

- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.

- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."

- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.



*** Spells ***


- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.

- Corrected an issue where Quick Time could sometimes cause spells to become locked out.

- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.



*** NPCs ***


- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.

- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."

- - Fixed an issue that caused "The Captain of the Guard" to report being a rare spawn when /considered.

- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.

- Sirens in the Cobalt Scar no longer see through invisibility.

- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.

- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.



*** Mercenaries ***


- Several new ranks have been added to the following mercenary AAs:

- - Improved Health

- - Improved Mana

- - Improved Melee Defense

- - Improved Spell Resistance

- - Furious Wrath

- - Steadfast Resolve

- - Subtle Magic

- - Healing Acumen

- - Subtle Strikes

- - Rising Fury

- - Silent Arcanum

- - Mystic Destruction



*** Collections ***


- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.

- Fixed an issue where some collectibles said they were from a different zone than they actually were.

- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement "Cobalt Scar Scavenger."

- Changed the component name "Journal of a Shadow Knight" to be more "Lost" to better match the other components for the collection achievement "More Lost Journals."



*** Overseer ***


- Made a speculative fix to prevent Overseer quests from failing to start.

- Added in a message reporting when an Overseer agent has recovered.

- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.



*** Miscellaneous ***


- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"

- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.

- Addressed a client crash when unloading models during the zoning or camping process.

- Addressed a client crash when rendering text.

- Fixed a client crash that could occur when failing to initialize chat windows.

- Added diagnostics to help prevent future zone crashes.

- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.

- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.

- Server select and the old login screens will now properly use your default browser when opening a web page.

- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.

- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.



*** UI ***


- Removed the no longer in use embedded browser window.

- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.

- Corrected an issue where Task Overlay options weren't loading and saving correctly.

- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).

- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.

- Added a help window to the Dragon's Hoard window.

- Added tribute as a search option to the Find Item Window and Bazaar Window.

- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.

- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.


- Changed -

EQUI.xml

EQUI_DragonHoardWnd.xml


- Removed -

EQUI_HtmlWnd.xml



- The EverQuest Team



February 17, 2021

_____________________


*** Highlights ***


- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.

- Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.

- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.



*** Items ***


- Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.

- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.

- Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.

- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.

- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.

- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.



*** Quests & Events ***


- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.

- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.

- Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.

- Druid and Ranger Epic: Venril Sathir's remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.

- Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.

- Monk Epic changes:

- - Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.

- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.

- Rogue Epic changes:

- - Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.

- - Founy Jestands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.

- - Renux Herkanor will no longer carry a Jagged Diamond Dagger.

- - General V'ghera will no longer carry a Cazic Quill.

- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.

- Enchanter Epic changes:

- - Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.

- - Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.

- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.

- Shadowknight Epic changes:

- - Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.

- - Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.

- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.

- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.



*** Spells ***


- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.



*** NPCs ***


- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.



*** Overseer ***


- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.



*** Miscellaneous ***


- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:

- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.

- - Only the guild leader will be able to put a placed guild hall in their inventory.

- - Anyone with Move-Item access will be able to adjust a guild hall's placement.

- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.

- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.

- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.

- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.



- The EverQuest Team



March 10, 2021

_____________________



*** Highlights ***


- March 16th marks EverQuest's 22nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests and a new mission. The Jubilant Merchant has new rewards to earn! We're grateful to all of you for an incredible 22 years of support, and we're excited for the future!



*** Items ***


- Proc chance increase is now correctly applied to Surge of Ice on the Velium Threaded Arcane Staff.

- Volcanic Billow Shard can no longer be placed in a bank.



*** Quests & Events ***


- This Can't Be Good - Animated spell books will have Glowing Pages again.

- Zlandicar Reborn Mission - Fixed an exploit that could grant an unearned chest.

- Sontalak Raid - Both wing buffets are now chromatic resist.

- Aaryonar Raid - The Echoes will no longer be removed when they block a spell. Consider that this will force a change of tactics to control which person has the highest rank of these spells.

- Aaryonar Mission - Made the aura punishment effects less harsh. Root balls will no longer explode and will go away much faster. Reduced the damage caused by Pull of Sleet. Only one fireball will be fired at the target(s) with the highest rank of Echo of Fire.

- Aaryonar Raid and Mission - Added a message when the smaller golems spawn.

- Cleric Epic Changes

- - Blood Soaked Prismatic Priest Robe can no longer be traded.

- - Lake Rathe

- - - Only someone that has handed Lord Bergurgle's Crown to Shmendrik can loot the Damaged Goblin Crown from the spirit of flame.

- - - Once you hand the Damaged Goblin Crown to Natasha you will have to hand a new Lord Bergurgle's Crown to Shmendrik to loot the Damaged Goblin Crown again.

- - - Natasha no longer despawns.

- - - Most of the time Natasha cannot be attacked. She can only be fought when she engages with Shmendrik.

- - - Shmendrik cannot be attacked until someone hands him Lord Bergurgle's Crown.

- - Timerous Deep

- - - Only someone that has handed Blood Soaked Plasmatic Priest Robe to Omat will receive the Ornate Sea Shell II when handing Lord Gimblox's Signet Ring to Natasha.

- - - Once you hand the Lord Gimblox's Signet Ring to Natasha you will have to hand a new Blood Soaked Plasmatic Priest Robe to Omat for Natasha to accept another Signet Ring from you.

- - - Natasha no longer despawns and cannot be killed.

- - - Only someone that has handed Sceptre of Ixiblat Fer and Singed Scroll to Omat will receive the Shimmering Pearl when handing A Message to Natasha to Natasha.

- - - Once you hand A Message to Natasha to Natasha you will have to hand a new Sceptre of Ixiblat Fer and Singed Scroll to Omat for Natasha to accept another Message from you.



*** Spells ***


- Necromancer and Shadowknight - Restored the effectiveness of Spell: Summon Corpse. Lowered its mana cost but it now only summons corpses up to level 60.



*** AA ***


- Wizard - Added 3 new ranks to Fury of Magic that will be auto-granted at levels 12, 30, and 50 to replace the previously hard-coded critical chance bonus wizards are granted at these levels.



*** NPCs ***


- During the Anniversary event, check out the Jubilant Merchant in Plane of Knowledge for some new celebratory goods!



*** UI ***


- Players should now only have to confirm the server ruleset on Aradune and Rizlona once per login.

- Attempting to /consider the corpse of a player who has not yet returned to their bind point will no longer report that the corpse is invalid.



- The EverQuest Team



April 21, 2021

_____________________


*** Items ***

- Added Incense of Tranquility to the marketplace. This is available once Planes of Power opens on your server.

- Increased the duration of the 22nd Anniversary food to match that of the drink.

- Fixed a typo in Prismatic Lance Ornament's name.

- Removed class restrictions on some items that drop from discordlings.



*** Quests & Events ***

- Amalgam Arbiter (Raid) - The retribution spectres will now float up into the center of the room instead of on the other side of the ice wall.

- Vulak'Aerr (Raid) - Fixed messaging about the root balls that claimed way more targets than would be affected.

- Restless Assault (Mission)- Changed the word 'axe' to 'weapon' in one of Narandi's messages because sometimes he's carrying a spear.

- Unity (Anniversary Task) - Added a one hour request timer.

- Guardian of the Sand (Task)- Corrected an issue where the task steps could be completed out of order.



*** Spells ***

- Druid and Wizard - Created teleport spells that teleport to the Plane of Tranquility. These are sold in Shadowhaven and are available once Planes of Power opens. Look for Ealerel Tidebringer and Goesl Sealsonich.

- Enchanter - All spells in the Color Flux line now share the same timer.

- Necromancer - Increased the damage done by Withering Decay, Sphere of Blight, Sphere of Withering, and Sphere of Dissolution. Decreased the damage done by Echo of Dissolution, Remote Sphere of Decay, Remote Sphere of Blight, and Remote Sphere of Withering. Increased the mana costs of the entire line.

- Fixed a bug where group auras would not reapply if a player died, re-entered the zone, and was then resurrected within the area of the aura.



*** NPCs ***

- The efreeti in Western Wastes (CoV) will no longer death-touch their targets.

- The razorgills in the Unity mission will now look like fish.

- Audri Deepfacet in the Plane of Knowledge will now hand you the correct Legendary Jewel Crafting journal.

- Milas An`Rev will no longer be able to be in the same place multiple times.



*** Mercenaries ***

- Fixed some missing text when hiring Othmir mercenaries from Iauld Atiqa in the Plane of Knowledge.



*** Collections ***

- Corrected an issue with collection items from Claws of Veeshan that did not have the attunable flag.



*** Progression Servers ***

- Corrected an issue where out of era AAs could be purchased on progression servers.

- For the first two months after Planes of Power first opens on a server, the giants in the Plane of Storms that normally carry Esoteric Medallions will carry more of them, and other giants in that zone will have a small chance to carry their own medallion.



*** Miscellaneous ***

- Fixed a typo in the name of 'Captain Alron Cuppboard' for the achievement 'Mercenary of The Western Wastes'.

- Fixed an issue where some players would be stuck loading indefinitely when attempting to enter the world.

- 22nd Anniversary achievements have now been added.

- Officers can now take leadership of the guild with the /usurp command if no leader or senior officers have been online in the past year.



*** UI ***

- Corrected a typo in the /usurp command.

- Corrected an issue where the Message of the Day would display each time you zoned.

- Adjusted the position of the 'Not Scribed / Scribed' and 'Collected' labels in the Item Display window to not overlap with the tribute values.

- Added weapon ratio to the Item Display Window.

- - Added weapon ratio, damage, and delay to the Find Item and Bazaar search.

- Adjusted the default column widths in the Aura Window to reduce the likelihood that aura names will be cut short by the aura slot value.

- Pet hold and ghold now correctly keep their states after logging out of the game.



- Changed -

EQUI_ItemDisplay.xml



*** Previously Updated ***

- Removed the Anniversary Pack and Bundle that is no longer available from the marketplace.



- The EverQuest Team



May 19, 2021

_____________________



*** Highlights ***


- For the first time, you can quickly identify the gains and losses of equipping an item to determine if an item is an upgrade and by how much. See the UI section below for more information.

- New Hunter Achievements have been added for expansions Gates of Discord through Underfoot. See the NPCs section for details.

- Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!

- Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!



*** Items ***


- Descriptive text has been corrected for Outrider of Karana and Norrath Keeper's bundles.

- Augmentation Distillers now stack up to 100.

- Added missing descriptive text for the Evantil Guild Trophy.

- Corrected an issue with the Legend of the Jarsath Destroyer pack that prevented it from giving the Visage of the Girplan as a prize. Replaced one chance at a Jester with Prize: Visage of the Girplan. The chance to get other items is unchanged.

- Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!

- Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!



*** Quests & Events ***


- There will no longer be broadcasts about the tipsy gnome race. You can speak to Teena to get an idea of when it starts up again.

- Fixed an issue that was causing some fabled NPCs to restore all of their health every tick. The following should no longer have this issue: The Fabled Manaetic Behemoth, The Fabled Saryrn, The Fabled Terris-Thule, and The Fabled Warlord Gintolaken. In the Plane of Time instance: The Fabled Tallon Zek, The Fabled Vallon Zek, and The Fabled Saryrn.

- Fixed an issue with the Zlandicar Raid that could cause the dracoliches to spawn too quickly.

- Fixed a reset issue with the Defenders of the Tomb raid that could cause the event to reset if all the drakes were killed. Also reduced the hit points and damage of the drakes by 20% or more.

- Reworked the Rhag Cycle in Ssraeshza Temple using more modern techniques. Each boss should spawn reliably upon the death of the last.

- Modified the fourth event in Deathknell. Ayonae Ro will now become "vulnerable" over time (and health) rather than all at once.



*** Spells ***


- Fixed the spelling of Root Ball Exlosion and Root Bundle Exlosion.

- Corrected an issue where beam spells would sometimes try to hit mounts and targets out of line of sight.

- Necromancer - The Necrotizing Wounds line of spells will no longer stack with itself if cast by the same caster. The spells will do more damage and cost more mana. The proliferation spells that are triggered by these spells are unchanged.

- Necromancer - The Splurt line of spells will no longer stack with itself or with the Necrotizing Wounds line of spells. Higher ranks will deal more damage and cost more mana.

- Necromancer - The Scourge of Fates line of spells will no longer stack with itself. Scourge of Destiny now deals more damage and costs more mana. The spell line no longer uses a shared timer.

- Necromancer - Reduced the damage and mana cost for several DoT lines, including Pyre of Mori, Flashblaze, Searing Shadow, Pallid Haze, Curse of Mortality, and Swift Deconstruction. While these lines were individually not overperforming, in combination they resulted in far more damage than was healthy to allow to continue. Further changes to these or other lines may occur in the future.



*** AA ***


- Corrected an issue where the 'Buy All' button for Mercenary AA Abilities was not properly checking remaining points and prerequisite ranks.



*** NPCs ***


- A full set of Hunter achievements, including new titles and era-appropriate container rewards, have been added to the following achievement categories:

- - Gates of Discord

- - Omens of War

- - Dragons of Norrath

- - Depths of Darkhollow

- - Prophecy of Ro

- - The Serpent's Spine

- - The Buried Sea

- - Secrets of Faydwer

- - Underfoot

- The following Hunter achievement container rewards have had their capacity increased:

- - Novice Dream Hunter's Satchel, from 15 to 26

- - Adept Dream Hunter's Satchel, from 15 to 28

- - Veteran Dream Hunter's Satchel, from 16 to 30

- - Expert Dream Hunter's Satchel, from 16 to 32

- - Satchel of the Dreamslayer, from 20 to 34

- - Novice Veil Hunter's Satchel, from 16 to 30

- - Adept Veil Hunter's Satchel, from 18 to 32

- - Veteran Veil Hunter's Satchel, from 22 to 34

- - Expert Veil Hunter's Satchel, from 24 to 36

- - Satchel of the Veilslayer, from 28 to 38

- - Adept Fear Hunter's Satchel, from 24 to 32

- - Expert Fear Hunter's Satchel, from 28 to 34

- - Expert Shadow Hunter's Satchel, from 30 to 36

- - Satchel of the Fearslayer, from 32 to 40

- All expansion achievement sub-categories have been re-ordered to be more consistent.

- The Hunter achievement "Hunter of Gnome Memorial Mountain" has been moved from the Secrets of Faydwer category to The Burning Lands category as an optional component of the "Burnslayer" achievement.



*** Miscellaneous ***


- Fixed the exit from Velketor's Labyrinth in Torment of Velious to deposit folks in the Great Divide rather than Eastern Wastes.

- Fixed a longstanding zone instability problem related to fellowship campfires.

- Merged groups will no longer include offline members in the creation of a new group. They will need to be invited to the group again if they log back in.



*** UI ***


- Added in the Item Compare feature.

- - You can now easily identify the gains and losses of equipping an item or which slot to equip it in to gain the most benefit.

- - To use this, inspect any equippable or augment item and select the currently equipped item in the new dropdown box you want to compare to.

- - This will allow you to see all the relevant equipment traits, stats, and effects that would be added or removed and any value differences.

- - Your race, class, and deity must match on the item in order to compare.

- Added two additional color options 'Item Stat Positive' and 'Item Stat Negative' which allow you to customize the colors used to display stat values in the Item Display Window.

- Corrected an issue that allowed shared bank bags to be opened while shrouded.

- Corrected an issue where weapon ratio would not accumulate damage correctly if the base item and an augment both had elemental or bane damage. Moved elemental damage to a secondary ratio that displays in parenthesis since it varies by NPC resistances.

- Added a potential fix for the raid window sometimes causing the client to lock up when moving players into groups.

- Messages about pending overflow items when logging in will now be displayed with the System Messages filter instead of showing up with Spell Failures.

- Fixed a typo in the Server Transfer Window.

- Corrected an issue that prevented Loot All in the Advanced Loot window from looting all.



- Changed -

EQUI_ItemDisplay.xml

EQUI_Templates.xml



*** Previously Updated ***


- Extended the first phase of the anniversary events by two weeks.

- Fixed an issue in the mission A Different Perspective that prevented the 6th step "Unlock the way to the seventh floor" element from completing successfully.

- Fixed an issue that was preventing all NPCs in the Plane of Time and some NPCs in other Planes of Power zones from becoming Fabled.


- The EverQuest Team



June 16, 2021

_____________________


*** Highlights ***


- Check out the new Past Expansion Collector's Edition Bundle in the Marketplace this month from June 16 to June 30! Available on servers with Underfoot unlocked. Individual items are available while the expansion they originally came with is active.

- Made many changes to Gates of Discord through Underfoot hunter achievements. See the NPCs section for details.

- Updated randomized loot tables for Mischief and Thornblade in Classic. See the Progression Servers section for details.

- Granted The Burning Lands for free to Test Server and live players.



*** Items ***


- Starting bag, food, and drink on newly created characters is no longer tradable even on a free-trade server.

- Check out the new Past Expansion Collector's Edition Bundle in the Marketplace this month from June 16 to June 30! Available on servers with Underfoot unlocked. Individual items are available while the expansion they originally came with is active.

- Increased the size and the cap of the Dragon's Hoard for all players. The free to play limit has been increased from 25 to 40 slots, and the all access limit has been increased from 100 to 125 slots.

- Guild Hall packages will now be available in the marketplace when the Veil of Alaris expansion is available, which is when neighborhood guild halls can be used.

- Limited the purchase of Incense of Tranquility to ten per transaction, and altered the packages to match the same limit, keeping the same discount rates. You may purchase more, but doing so will require multiple transactions.



*** Quests & Events ***


- The reward chest for The Amalgam Arbiter will have all of its loot all the time.

- The mail delivery quests offered by members of the League of Antonican Bards have been changed to be non-repeatable.



*** Spells ***


- Hate over time spells no longer apply hate to players after death or evac as long as you don't respawn in the same zone or evac in under 6 seconds.

- Corrected an issue where certain types of healing and damage spells would display focus effect messages even if the Focus Effect filter was turned off.

- Beastlord - The Trushar's Mending line of healing spells will now heal your target if it is an ally, or your target's target if it is cast on a foe.

- Ranger - The Sylvan Light and Desperate Deluge lines of healing spells will now heal your target if it is an ally, or your target's target if they are cast on a foe.

- Paladin - The Burst of Sunlight, Light of Life/Gleaming Light, and Ethereal Cleansing lines of healing spells will now heal your target if it is an ally, or your target's target if they are cast on a foe.



*** AA ***


- Corrected an issue where the 'Buy All' button for AA Abilities was not properly checking remaining points and prerequisite ranks.



*** NPCs ***


- Headshot will no longer work on the wyverns in Cobalt Scar (Claws of Veeshan).

- The following incompletable hunter achievements have been removed:

- - Depths of Darkhollow: Hunter of The Hatchery

- - The Buried Sea: Hunter of Suncrest Isle

- - The Buried Sea: Hunter of Jardel's Hook

- Adjusted hunter achievement point values for Gates of Discord through Underfoot to better reflect their actual hunter target counts.

- The following hunter achievement now grants a title reward:

- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage (Rageslayer, and the Rageslayer)

- The following hunter achievement components have been removed:

- - Gates of Discord: Hunter of Qinimi, Court of Nihilia: Rarundel`s Memory

- - Gates of Discord: Hunter of Barindu, Hanging Gardens: Colossus of War

- - Omens of War: Hunter of Nobles' Causeway: a murkglider pup, Stone Thrower

- - Dragons of Norrath: The Accursed Nest: Protector Kanadin

- - Depths of Darkhollow: Adept Hunter of Depths of Darkhollow: Hunter of The Hatchery

- - Prophecy of Ro: Hunter of Relic, the Artifact City: a raging spellstream, a relic crushpile, a walking bone pile

- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage: Martihaz the Destroyer, Zaignoz the Insane

- - The Serpent's Spine: Hunter of Goru`kar Mesa: Lup Calea

- - The Serpent's Spine: Hunter of Blackfeather Roost: a harpy explorer

- - The Serpent's Spine: Hunter of Vergalid Mines: Vegalak

- - The Serpent's Spine: Hunter of Direwind Cliffs: Blackwolf, Direwing

- - The Serpent's Spine: Hunter of Icefall Glacier: a dire wolf pup

- - The Serpent's Spine: Hunter of Frostcrypt: Floe, Ice, Icefloe

- - The Serpent's Spine: Hunter of Valdeholm: tornado servant

- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Suncrest Isle, Hunter of Jardel's Hook

- - Secrets of Faydwer: Hunter of Fortress Mechanotus: Oxidilus the Junk Collector

- - Secrets of Faydwer: Hunter of Meldrath's Majestic Mansion: Findlewill

- Corrected a typo in the name Chieftain Darkmaw in Prophecy of Ro: Hunter of Sverag, Stronghold of Rage.

- The following hunter achievement component names have been updated:

- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage: Chieftain Darkmaw

- - Secrets of Faydwer: Hunter of Fortress Mechanotus: Hardbottom, Recycler Union

- - Underfoot: Hunter of Kernagir, the Shining City: A Shop Sweeper (Trelinna, Lady of Pain)

- - Underfoot: Hunter of Kernagir, the Shining City: A Wary Guard (Sirana, the Knife Mistress)

- Additionally, all hunter achievement component names now use the same casing as their targets.

- The following hunter achievement components are now part of the following achievements:

- - Prophecy of Ro: Slayer of Prophecy: Hunter of Sverag, Stronghold of Rage

- - Prophecy of Ro: Veteran Hunter of Prophecy of Ro: Hunter of Theater of Blood

- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Thalassius, the Coral Keep

- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Jewel of Atiiki

- - The Buried Sea: Hunter of The Buried Sea: Dreadclaw

- - The Buried Sea: Hunter of The Buried Sea: Helushka

- - The Buried Sea: Hunter of The Buried Sea: Blacksail Bob

- - The Buried Sea: Hunter of The Buried Sea: Bloody Marc

- - The Buried Sea: Hunter of The Buried Sea: Jelly Bones Bud

- - The Buried Sea: Hunter of The Buried Sea: Tetraton

- The following hunter achievement component is now optional:

- - Prophecy of Ro: Slayer of Prophecy: Hunter of Sverag, Stronghold of Rage

- The following hunter targets should now reliably spawn:

- - Dragons of Norrath: Hunter of Stillmoon Temple: Jadewing, Wei Zhang, Stoneskin

- - Dragons of Norrath: Hunter of Thundercrest Isles: Fersama, Fumi the Vigilant, Gox Ironmaw, Hidekazu, Hidetada, Hidetora, Kafu the Turbulent, Kodama the Voltaic, Kunz Boomsetter, Mihoko the Rector, Minoru the Crafty, Ninsei the Tempest, Rinako the Stalwart, Sor Stormreach, Sugita the Vicarious, Toshiharu, Toshinobu, Yoshiaga, Yoshihiro, Yukari the Enlightened

- The following hunter targets can be killed in the given zone and correctly give hunter kill credit:

- - The Buried Sea: Hunter of The Buried Sea: Dreadclaw, Helushka

- The following hunter target can no longer be killed without spawning its adds, correctly spawns its adds at <=50% HP, and correctly gives hunter kill credit (and loot) when the loot granting add is killed:

- - Underfoot: Hunter of The Convorteum: Animated Lava



*** Progression Servers ***


- Updated Phinigel to be a standard live server instead of a progression server, and enabled free to play.

- Mischief and Thornblade now allow character transfers to Firiona Vie when characters have reached the requirements for transfers.

- Made the following changes to randomized loot tables on Mischief and Thornblade in Classic:

- - Moved spite golems to the same loot table as trash in Plane of Hate and Plane of Fear.

- - Moved the Plane of Hate and Plane of Fear mini bosses to their own loot table.

- - Removed the Plane of Sky azaracks from being randomized.



*** Miscellaneous ***


- Fixed an issue where %1 was being displayed when certain spells or combat abilities failed.

- Added a message when security locked accounts log in without LaunchPad.

- Added a message for all unhandled login errors that includes the error code.

- All heroic stats now have diminishing returns for values over 4000.

- Granted The Burning Lands for free to Test Server and live players.



*** UI ***


- Out of date custom EQUI_ItemDisplay files will no longer cause a client crash and instead will log an error.

- Corrected an issue where only 85 debuffs would display in the target window instead of the total 97.

- Invite all DZ in the guild interface now sends invites to people already in raid to the DZ.


- Changed -

EQUI_TargetWindow.xml


- The EverQuest Team



July 21, 2021

_____________________



*** Highlights ***


- We've updated the Overseer system with new Agent Packs, quests, and traits. See below for more information.

- Merged Selo onto Povar.


*** Items ***


- Rat Ears will no longer be available for purchase from merchants until The Serpent's Spine is active.

- Items that are contained in the Past Expansion Collector's Edition Bundle are now flagged as Heirloom.

- Added text to Guild Teleport items to indicate which zone each item will align the teleporter to.

- Fixed a typo in the Velium Endowed Censer's name.

- All past Heritage Crate wrapped furniture items can now be placed in neighborhoods without having been unwrapped. Restrictions to unwrap these items have now been removed, with the restrictions having been moved to the teleport spells when applicable.

- Renamed the Masterwork Axe Components used for Berserker abilities to Fine Axe Components. Everything will be fine.



*** Quests & Events ***


- Reduced the respawn time for Kurron Ni from about 84 hours to about 4 hours.

- Balls of Ice and Stone and an earthen prison in the Vulak and Aaryonar raid events can now be targeted by bolt spells.



*** Spells ***


- The /disc command has been updated to accept partial discipline names.

- Fixed several instances where bolt-style spells were appearing as bags in flight.

- DoTs and Hate-over-time spells no longer apply hate to players after death or evac.

- Berserker - Corrected the progression of the riposte chance benefits on Ritual Scarification. The values for Rank I and Rank II were swapped.

- Berserker - Raised the HP caps on all ranks of Ritual Scarification.

- Necromancer - Corrected a bad description for Ashen Skin and Frozen Skin.

- Paladin - Increased the stun level cap for Force of Orthiss and Force of the Jade Cohort by 5.

- Rogue - Corrected an issue in the description for Dissident Weapons and Composite Weapons.

- Rogue - Adjusted Pinpoint Defects to improve over previous abilities in the line. All ranks now reduce the target's evasion by 7 percent. The spell now adds an additional amount of damage to every melee strike from the rear arc of its target. This effect will fade after a limited number of strikes.

- Multiple Classes - One-tick buffs that trigger other buffs (like Unity buffs or some progressive spells) will now count down in non-combat zones rather than blinking forever.



*** AA ***


- Warrior - The Combatant's Pact description now explicitly lists that it focuses both Druid and Cleric versions of promised healing spells.



*** NPCs ***


- Fixed an issue that prevented The Buried Sea Hunter achievement, Brineslayer, from being completable despite having already completed the Adept Hunter of the Buried Sea achievement.



*** Overseer ***


- New Overseer Agent Packs will be available in late July

- - The Fighter Pack, Worker Pack, and Traveler Pack are coming to the marketplace

- - These packs grant 3 uncommon agents with jobs that match the pack type:

- - - The Fighter Pack can grant Marauders, Spies, or Soldiers.

- - - The Worker Pack can grant Artisans, Harvesters, or Scholars.

- - - The Traveler Pack can grant Diplomats, Merchants, or Explorers.

- New Agents and Quests

- - New Agents of all rarities have been added to the Overseer system.

- - New quests of all levels and rarities, featuring new job and trait combinations exclusive to these new Agents, have also been added.

- - New recruitment quests for new iconic Agents have also been added.

- Quest Party Fixes

- - Quest party slots with a combination of jobs/traits that necessitated using duplicates of the same iconic Agent have been adjusted to NOT have such job/trait combinations; this fixes a few quests that could not be started because of the iconic rule.

- - Quest party slots with a combination of jobs/traits that necessitated using a particular Agent that lacked the requisite job rank have been adjusted to NOT have such job/trait combinations; this fixes a few quests that had a combination of jobs/traits that could not be fully matched.

- - Quest party slots should no longer have duplicates of the same trait assigned to them.

- Agent Lore/Trait Fixes

- - Fixed a number of minor grammatical issues in the Agent lore text of several Agents.

- - Resolved various shenanigans involving Agent lore text and quotation marks.

- - Clockwork VIIX now has lore text calling out his disguise.

- - Guard Orcflayer no longer has any references to Felwithe in his lore text and now has the Warrior trait instead of the Ranger trait.

- - Inquisitive Wanderer now has the Cleric trait instead of the Monk trait.

- - The Fairy trait has been renamed Faerie.

- When choosing an Overseer quest, the window will show the full trait name and the trait will not wrap around to the next line.

- Overseer items, such as Agent Echoes, now have descriptions explaining what they do.



*** Progression Servers ***


- Keys should now drop from the appropriate NPCs on randomized loot servers.

- Removed the auto AFK kick from Aradune.



*** Miscellaneous ***


- Fixed a client crash related to spell particles that would occur most commonly in Claws of Veeshan raids.

- The output from /who now includes the full zone name in addition to the short name.

- Corrected an issue that caused Accuracy, Avoidance, Combat Effects, and Damage Shield Mitigation to be under calculated.

- Merged Selo onto Povar.



*** UI ***


- Healing messages will now be displayed when a player casts a heal over time spell on a damaged pet.

- The /alt list command will now display links correctly.

- Fixed spacing of sections in Achievement_hunter_collect_*.tga.

- Fixed reward window spell links not opening a spell window. Ctrl + click on a spell link the reward window now places a link in the chat window.

- Fixed combat ability links not opening a spell window. Ctrl + click on a skill in the combat ability window or on a skill link now places a link in the chat window.

- The entire armor ornamentation slot is now able to be interacted with.



- Changed -

EQUI_Animations.xml

EQUI_OverseerWnd.xml



- The EverQuest Team



August 18, 2021

_____________________

*** Items ***


- Corrected an issue where many Scars of Velious quest items were not flagged as usable in quests.

- Corrected a typo in the names of Cleaver of Vengeance and Endpoint, Greatbow of Vengeance Ornament.

- Rat Ears have been removed from all merchants.

- Updated the Misty Acorn to look like an acorn rather than a leaf.



*** Tradeskills ***


- Tradeskill Auto-combine will no longer stop randomly from lag.



*** Quests & Events ***


- Vulak`Aerr Raid (Sleeper's Tomb: The Call) - Fixed an issue that could cause the first instance of the auras on the central platform to appear at the same time as the message warning that they are about to appear. To help clarify, the messages are like this: The crystal over the central platform glows and sends power into the yellow crystal.

- Dream Master (Sanctus Somnium Raid) - Fixed an issue where the puzzle grid was not visible.

- Trial of Fire (Plane of Justice) - Added a speculative fix for an issue where this trial can fail to reset.



*** Spells ***


- Added a chat message if you attempt to use a spell or AA ability which triggers another spell that you don't have scribed.

- NPCs that use Cazic Touch will no longer have numbers in their shout message when targeting mercenaries.



*** NPCs ***


- The weaker monsters in Heart of Fear will no longer drop valuable loot.

- Fixed an issue that prevented Findlewill in Meldrath's Majestic Mansion from respawning, though you still have to kill "a crew chief" to actually get him to respawn.



*** Overseer ***


- Overseer quests meant for the infamous Clockwork VIIX no longer insist that he really IS a Clockwork when in fact he is very much a Gnome.



*** Progression Servers ***


- Phinigel Autropos and Drusella Sathir are no longer susceptible to mesmerization.



*** Miscellaneous ***


- Added a new command to allow dismissing your swarm pets: /pet swarmleave.

- Corrected an issue where NPCs with low hatred for all their opponents would not always choose to attack a player that successfully used the taunt skill.

- Made a speculative fix to a crash caused by real estate in a character transfer.

- Corrected an issue that kept you in walk mode if your /follow target zoned.

- Entering offline trader mode will now disable the LFG and AFK flags.

- Moved all Gnome Memorial Mountain achievements to The Burning Lands category.

- Added a new optional hunter achievement:

- - The Serpent's Spine: Veteran Hunter of The Serpent's Spine: Hunter of Frostcrypt (Icefloe)

- Added missing achievements for zones with huntable NPCs:

- - The Buried Sea: Veteran Hunter of The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary

- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Beza

- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Zeka

- Increased the point values of two existing hunter achievements:

- - The Buried Sea: Veteran Hunter of the Buried Sea (increased from 20 to 30)

- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer (increased from 40 to 50)

- Added missing hunter targets to their respective achievements:

- - Gates of Discord: Hunter of Kod'Taz: Coerced Tiv Chanter, Subservient Punisher, and Subjugated Vrex Caller

- - Omens of War: Hunter of Harbinger's Spire: Crafter Arvang

- - Omens of War: Hunter of Catacombs of Dranik: High Sorceress Vi'tara

- - Omens of War: Hunter of Sewers of Dranik: Craftsman Ferinio and Stonefoot

- - The Serpent's Spine: Hunter of Blackfeather Roost: A Harpy Explorer and a violent harpy

- - The Serpent's Spine: Hunter of Frostcrypt (Icefloe): Ice, Floe, Icefloe

- - The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary: Chitters, Copperfang, Defiler Jaziriiz, Elder Kazzi, Holloweyes, and The Stonecarver

- - Secrets of Faydwer: Hunter of Gyrospire Beza: Chamberlain XI, Commander Gearmost, Commander Shockmore, Engineer Tristos, Fuelmaster XXI, Garden Keeper IXV, Lerosma, and Minotaur Warleader

- - Secrets of Faydwer: Hunter of Gyrospire Zeka: Chamberlain VI, Commander Gearwell, Engineer LXII, Fuelmaster XI, Repair Steamwork XIV, Shocktroop Commander XIX, Zeka Repairer III

- - Secrets of Faydwer: Hunter of Meldrath's Majestic Mansion: Findlewill



*** UI ***


- Corrected an issue where NPCs couldn't be rotated in real estates.

- Corrected an issue where combat abilities that shared a reuse timer would not display a cooldown correctly on hotbuttons if you used the ability with a longer reuse timer first.

- Corrected an issue with the bazaar window where the price and level-range fields would be reset each time the window was closed.

- Corrected an issue with the bazaar window where the "Max Results Per Trader" field was not properly reset when using the Reset button.



- The EverQuest Team



September 15, 2021

_____________________



*** Highlights ***


- Agents of Change are now available for All Access members on all servers.



*** Quests & Events ***


- Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that.

- NPCs that have an active loot lock will now only accept trades from players who belong to the credited party.

- Cikdew has found her voice and will be looking for assistance during Nights of the Dead.

- Arlien Browch has been seen hauling a large shipment of pumpkins. She should reach the Commonlands Tunnel just in time for Nights of the Dead. 

- The mission Gorowyn: Balance of Power now correctly references Gorowyn as the target zone in the Quest Journal, rather than Chardok.



*** Spells ***


- Fixed an issue where Steadfast Servants would refuse to cast Servant's Haste on players who have unlocked any ranks of the Item: Hidden Power / Ancestral Memories AA ability line.

- Dark Rites charges are no longer consumed when memorizing spells.

- Updated the confirmation popup box for translocation spells to not disappear if you enter combat.

- - Updated the confirmation popup box for translocation spells to last for 2 minutes.

- - Updated translocation spells to (once again) be cast by casters if they are in combat and land on targets that may be in combat.

- Corrected an issue where the Gambit line of Wizard spells could cause the Wizard to damage themselves with an offensive proc.



*** AA ***


- Corrected an issue with the AA ability, Companion's Discipline, that granted the ability to use the /pet qswarm command at the wrong rank.

- Corrected an issue where pet command hotkeys would issue the wrong command. Hotkeys for target, swarm, qswarm, resume, and swleave will need to be re-made.

- Corrected an issue where the damage bonuses to Archery and Throwing from Weapon Mastery of the Scout and Weapon Mastery of the Juggernaut were giving only a small percentage of the intended bonus. They should now give roughly the same damage bonus seen for melee weapons.



*** NPCs ***


- Venril Sathir is no longer susceptible to mesmerization spells.

- The Seeds of Destruction Hunter achievements now have appropriate completion rewards:

- - The Voidslayer achievement now grants a 28 slot bag and the titles "Voidslayer" and "the Voidslayer"

- - The Expert Hunter achievement now grants a 26 slot bag

- - The Veteran Hunter achievement now grants a 24 slot bag

- - The Adept Hunter achievement now grants a 22 slot bag

- - The Novice Hunter achievement now grants a 20 slot bag

- Added missing hunter targets to their respective achievements:

- - Gates of Discord: Hunter of Riwwi: Pixxt Hihkx

- - Gates of Discord: Hunter of Riwwi: Pixxt Kihkx

- - Gates of Discord: Hunter of Kod'Taz: Enslaved Vrex Zealot

- - Omens of War: Nobles' Causeway: Stone Thrower



*** Overseer ***


- Made a speculative fix to missing Overseer quests.



*** Progression Servers ***


- Fixed an issue with the loot on some prominent Velious raid targets that prevented proper randomization on Mischief and Thornblade.

- Reduced the respawn time of Gloradin Coldheart by some amount.



*** Miscellaneous ***


- Corrected an issue where NPCs would drop you from their hatelist if you were too far away under the wrong conditions.

- Agents of Change are now available for All Access members on all servers.

- Login timeout errors no longer display the wrong error message, such as "String not found."

- Added a chat message when receiving a translocate.

- - The dialog box from the kickplayers command will no longer invalidate other dialog boxes, like those from translocation spells.

- - Translocation spells can now be cast on yourself.

- Broadcasts of system-wide messages will now always have a single space before the message is displayed.

- Logging in with 500 or more items in your Item Overflow will now display a message, suggesting you collect your belongings.



*** UI ***


- Corrected a spelling error when a player is too low level to give PVP points.

- Corrected an issue where heal-over-time spells would display negative values on NPCs.

- Fixed an issue where the reuse time on activated items would sometimes fail to display correctly.


- Changed -

EQUI_Inventory.xml

EQUI_LootWnd.xml


- The EverQuest Team



October 20, 2021

_____________________



*** Items ***


- Look to the Marketplace this month for the Feir'Dal Heritage Crate. Each crate contains a random item. Trade these Feir'Dal Heritage items to your friends or collect them all yourself!



*** Tradeskills ***


- Updated the Combine button to show your chance of successfully combining the selected recipe.

- Added a quantity label to the recipe's component icons in the Tradeskill window.



*** Quests & Events ***


- Changed the aura color used by the banish aura in the Claws of Veeshan Sontalak raid.

- (Raid) Restless Assault - Changed the "melting" decal for Narandi the Restless back to blue.

- Cikdew has found her voice and will be looking for assistance during the Nights of the Dead.



*** Spells ***


- Fixed a bug where Translocate: Primary Anchor and Primary Anchor Push would fail if the request was accepted after 40 seconds.

- Fixed a bug where Translocate spells cast while you were in the same zone would fail to teleport you to the correct location.



*** AA ***


- Increased the cap on banked Mercenary AA experience points to one-half of your current level, every 10 levels, starting at level 50 (up from 10 at level 50, 15 at level 80, and 20 at level 100.)



*** NPCs ***


- The agents of change on live servers are no longer default humans.



*** Mercenaries ***


- Experience granted from quests, tasks, and rewards (non-kill sources) will now increase your Mercenary Alternate Advancement Experience regardless of whether your mercenary is currently active.



*** Overseer ***


- Corrected an issue with recovery quests not prioritizing the correct agent rarity and incapacitation type.



*** Progression Servers ***


- Resolved an issue on progression servers where Xon Quexill would tell the adventurers to go to someone who doesn't exist...yet. Once Planes of Power unlocks on a server, the text will reflect that the correct person is available.

- Added a chance for all NPCs in appropriate zones to drop the pieces needed for the Key to Vex Thal. The droprate will be doubled for the first month of the release of Shadows of Luclin. After that month, it will still have an increased drop rate, however not as much.



*** Miscellaneous ***


- Any server other than Miragul, Mischief, Thornblade, and Firiona Vie can now transfer to Phinigel.

- Guild members who are not really in a guild can now be removed.

- Corrected an issue where an account would sometimes think a player was still online when going from character select to server select.

- Updated the /usetarget command to work with traders and barterers.

- Added the /waypoint command, which can be used to draw a find path to a specific coordinate location. This location is also marked on the map.

- A successful strikethrough of a riposte no longer results in an additional melee hit.



*** UI ***


- Corrected an overlapping slot in the loot window.

- The Marketplace at Character Select will now allow you to keep browsing after a purchase of any item and to make subsequent purchases. Mercenary slot items will be hidden from the Marketplace if they will take you over the maximum allowed feature slots.

- Corrected an issue with the Item Display window having a repeating texture.

- Added an option to the Map window that allows a label to show with your group's position.



- Changed -

EQUI_DragItems.xml

EQUI_ItemDisplay.xml

EQUI_LootWnd.xml

EQUI_MapViewWnd.xml



*** Previously Updated ***


- The Seeds of Destruction Hunter achievements should now properly reward you.

- Corrected an issue where certain players could not enter instances from an Agent of Change.

- Added Agents of Change that were missing from the following zones: Lavastorm, Everfrost, Cauldron, Paineel, Arcstone, Feerrott, Freeport East, and South Ro.

- Fixed a critical zone crash.

- Vulak can now be spawned in the Agent of Change instances.

- Addressed an issue that can cause the Agents of Change to not properly determine if players are able to enter zones in certain cases.



- The EverQuest Team



November 17, 2021

_____________________

*** Highlights ***


- Grab your bags for Black Friday and Cyber Monday. All bags sold for Daybreak Cash are 15% off from 11/25/2021 to 12/01/2021!



*** Items ***


- Fixed a bug where selling a stack of items via barter would sometimes only sell partial stacks.

- Fixed the recourse spell in Claws of Veeshan Bard breastplate click effects.

- Lore items will no longer disappear from a canceled trade.



*** Tradeskills ***


- Corrected multiple issues with the success chance label on the Tradeskill window.



*** Quests & Events ***


- Quests with rewards that will result in a lore conflict will now return your items.

- Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead.

- Fixed an issue with the To Kill a Thel Ereth Ril quest where turning in the quest item to Alchemist Vaskerin would result in getting the wrong quest item in return.



*** Spells ***


- Enchanter - The proc portion of Night's Endless Terror and Night's Perpetual Terror now have a unique buff icon. The illusion portion retains the standard illusion icon.

- Corrected an issue where a combination of Troubadour's Synergy and Evoker's Synergy would proc Ignite Blood.



*** Overseer ***


- Corrected an issue where all available Agents would not always be listed when starting a new quest.

- Fixed a bug that caused Overseer quest stats to sometimes be incorrect after zoning.



*** Progression Servers ***


- Found the missing Agents of Change on Phinigel and made them get back to work.

- Cazic Cenobite will now have a chance to drop Rubicite Boots on Progression servers while in-era.



*** Miscellaneous ***


- The 500 free DBC reward will no longer display "Add Time" for Lifetime accounts as the default.

- Fixed the issue where an angry eqgame.exe process would hang around in the background after exiting the game.

- Fixed a bug that could cause a client crash when casting spells.

- Added several new zone loading bar messages.

- Corrected an issue with items being removed from the Advanced Loot Window prior to 15 minutes.

- Corrected a bug that could cause the client to crash when zoning.



*** UI ***


- Fixed a client crash that could occur when clicking on an achievement link in an item's lore tab if the achievement does not fully exist yet.



*** Previously Updated ***


- Corrected an issue where translocate spells resulted in a message about the destination zone not being ready.

- Fixed an issue with the Vex Thal Key Shard drops.

- Corrected an issue where NPCs could strike through a riposte even under the effects of a 100% avoidance discipline, such as Deflection or Deftdance.

- Corrected an issue where the Adventurer's Perk experience bonus didn't apply to AA.

- Corrected an issue where the Merchant's Perk would sometimes display that you got a bonus tradeskill skill-up, but the skill-up chance had failed.

- The Yxxta riddle should function in Avatar of Change instances.


- The EverQuest Team



December 7, 2021

_____________________



*** Highlights ***


- The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry.

-- Reach the new maximum level of 120.

-- Learn new spells, combat abilities, and Alternate Abilities.

-- Find new items and learn new tradeskill recipes.

-- Explore seven new zones.

-- Participate in new raids and quests.

-- Gain a new teleportation item key ring.

-- Complete new achievements.

-- To join the investigation, seek out a concerned shade in the Nexus.



*** Items ***


- Fixed lore text grammar issues for the Satchel of the Combine Hero.

- Small Bottle of Soy Sauce can now be stacked.

- Moved keys into achievements for easy tracking.

- Fixed an issue that prevented the Hole Key from saving to your list of /keys.

- Fixed an issue that prevented Veeshan's Key from saving to your list of /keys after the arrival of Dry Sapara.



*** NPCs ***


- New merchants have moved into the Guild Lobby.



*** Progression Servers ***


- Miragul will no longer show an unlock for Terror of Luclin on the calendar.

- Fixed an issue with expansion unlock voting on Ragefire.



*** Miscellaneous ***


- Added a new key ring for Teleportation Items.

- Addressed an issue with the Advanced Loot system where multiple counts of the same item couldn't be properly assigned to people or left on the corpse.



*** UI ***


- Changed /keys to toggle the display of the General > Keys achievements category in the achievement window, replacing the old behavior of listing key text in the chat window.

- Fixed a custom UI crash when trying to render decal files that don't exist in the default UI.

- Fixed a visual bug that could occur when moving items from inventory slots into key ring slots.

- The "Players not in a group" section of the raid window can now be resized instead of having to scroll through it.


- Changed -


EQUI_Animations.xml

EQUI_KeyRingWnd.xml

EQUI_RaidWindow.xml



- The EverQuest Team



January 19, 2022

_____________________

*** Highlights ***


- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.

- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.



*** Items ***


- Attempting to enter a zone you do not have access to with the Fellowship Registration Insignia will no longer give you an item recast timer.

- Two new sets of Hero's Forge armor are now available, and can be acquired through Terror of Luclin group and raid content.

- Bow of Nightfall, Shade Bow, and Luclinite Ensanguined Longbow will now correctly grant Prismatic Ward AA ranks instead of casting Prismatic Ward.

- The Servant's Sustenance augmentation has had its Heroic Stamina corrected.

- Fixed the activated effect on raid tier Bard breastplates to correctly focus level 105-120 spells.

- Blood-soaked weapons are now less icy in appearance.

- Faded Waxing Crescent armor containers are no longer Lore or No Trade.

- Removed the secondary equip slot from Ornate Restless Great Axe.

- Rain of Fear Collector's Edition collection items now correctly state that you need to own Rain of Fear Collector's Edition or Painting: Shard's Landing in order to collect them.

- The weapon ornaments offered in the Royal Antonican Weapon Ornament Pack will now have the option of exchanging them for any other ornament offered in that pack.

- Improved the item descriptions for the Sword of Truth Template and Avanish weapon ornaments to correctly describe what types of weapons they work on.

- The description for Secretion of the Mamba on Torment of Velious and Claws of Veeshan rogue pants now matches the rank of poison given.

- Fixed spell description errors with Personal Hemic Source and several ranks of Alleviating Burst.

- Fixed a typo on the Olive Branch Bow's name.

- Fixed a typo in lore text for Shiny House Key.



*** Tradeskills ***


- Increased the drop rate of tradeskill components in Terror of Luclin zones.

- Increased the odds that foraging for items in Terror of Luclin zones will result in items specific to Terror of Luclin.

- Bloodied Luclinite Corrupted Garnets now have a chance to drop off more enemies in Terror of Luclin zones.

- Small Twigs can no longer be fished in Terror of Luclin zones.

- Fixed typos in the names of the 'Free Range Egg' and 'Snake Egg' variations of the 'Meet Lover's Omelet' recipe.

- Terror of Luclin recipe names should now correctly match the name of the resulting item.

- Corrected the recipe text in the book 'Of Flowing Blood Volume 09 - Runestones'.



*** Quests & Events ***


- Removed the replay timers on all Agent of Change instances. The lockouts will remain, of course.

- Netherbian Swarm Commander (Raid) - Fixed a bug that would grant the 'Each in Turn' achievement under conditions where it had been failed.

- Zelnithak (Raid) - The rumbling ground particle will now more closely match the area where the danger lies.

- Doomshade (Raid) - Doomshade will now increase the number of doom targets by 1 each time it activates, instead of 2.

- Shei Vinitras (Raid):

- - Moved Shei Vinitras to the edge of the platform.

- - Fixed the issue the kept Shei Vinitras locked at 2% health

- - Changed Mark of Vinitras to be in the songs buff window. Also, made this change to the mission version of this spell.

- - Fixed a typo in the enrage timer messaging.

- Close the Gate (Raid):

- - It will no longer be possible to reset the raid after it has been won.

- - Kratakel, Lord Misery will no longer call out NPCs for nightmares.

- - Increased the damage done by Never Awaken, Neck Slice, and Touch of Light.

- Close the Gate (Mission):

- - Improved the name and description of the following challenge achievement: Incomplete Shadows - Do not allow the light and dark orbs created by Pli Liako to overlap.

- - Kratakel, Lord Misery will now choose proper targets for his daggers.

- Aten Ha Ra (Raid and Mission) - Taking too long will now cause unstable shadows to appear as reinforcements.

- Aten Ha Ra (Mission) - Fixed the min/max player count for the mission to be 1 to 6 instead of 6 to 54.

- Oubliette of Light (Raid and Mission) - Made a speculative fix to issues that caused people to be teleported to odd places when falling off platforms.

- Threading the Loop - Reduced the experience gained from NPCs spawned during the quest.

- Free the Goranga - The pli senshali will now have to wait a little while after being called into the fight before they can start killing people.

- Eliknot Terrilon's Shadow Valley quests: Tripled the drop rate of items needed to complete the tasks: A Taste of Venom, Hunting Beetles, and Terror Limbs for Firewood.

- Basilica of Adumbration partisan quests now have 1 hour replay timers instead of 30 minutes.

- Live as Brothers or Perish as Fools quest:

- - Fixed an issue where stealth characters would cause the shimmering presence to not spawn.

- - Fixed an issue with Terro Kai not continuing the quest as expected.

- Corrected hail steps in the following tasks: 'Even If They Weren't So Great', 'Sincerely, Cissela', and 'When Soul Meets Soul'.

- Gigglegibber goblins' Frostfell quests:

- - Saga of the Empty Purse - Fixed a typo that referred to one of the dolls as 'Ticking' when it was intended to be 'Cicking'.

- - An Adorable Yeti Doll - Belumb, the Yeti will no longer offer this quest until House of Thule is unlocked.

- - Corrected the quest giver listed in the 'Frostfell: Braxi Roundup' achievement to be 'Santug Claugg's Helper'.

- - Added an experience reward to the collection set 'Misplaced Dollies'.

- The Journeyman's Compass now recognizes explorers who have ventured to every zone released with the Claws of Veeshan and Terror of Luclin expansions.

- The Key of Veeshan achievement will now unlock under the same conditions as the Cipher of Veeshan achievement, removing the need to speak to Enrid Ebonclaw to re-obtain the original key.

- Ring of Slime (Raid) - This Temple of Cazic-Thule raid event should now function properly in Agent of Change instances.

- Vex Thal (Raid) - Corrected an issue where Agent of Change instances would contain akhevan warders for bosses that were not spawned due to event lockout timers.

- Blessed Coldain Prayer Shawl - Only the person that hands the Runed Coldain Prayer Shawl to General Bragmur will be able to hand it to the Avatar of Below to obtain the final shawl.

- Extended Target Window (Tutorial Quest) - Fixed text that was cut off in the the last dialog window of this quest.

- Using the Marketplace (Tutorial Quest) - Updated the task to better reflect the current state of the Marketplace window.

- Parcel Merchants (Tutorial Quest) - Improved the instructions offered by Caden Zharik to better describe the Parcel system.



*** Spells ***


- Added 20 pages to the spellbook.

- Fixed cases where the word 'mesmerized' was misspelled in several spell descriptions.

- Bard item benefit spells Niv's Melody of Preservation, Wind of Marr, and Doben's Spry Sonata Rk. II should no longer have stacking issues with other longer duration buffs.

- Beastlord - Corrected the spelling of emnity in several spells in the Bestial Vivisection line. You may now growl with enmity.

- Berserker - Corrected the name of Frothing Rage Rk. II. Previously both ranks II and III were named Rk. III.

- Enchanter - Enchant Refined Velium now refers to the correct component of Refined Velium.

- Druid - Added ranks II and III of Moonwhisper Crystals to the Glowing Etched Bloodstone and Glowing Shadowscribed Parchment reward sets. While Rank I now does slightly less damage, ranks II and III are more powerful.

- Druid - Renamed Onyx Blessing to Luclinite Blessing to match the single target version of the spell.

- Druid - Added the spell Howling Hail at level 116. It is available alongside Cinch of Ro.

- Druid and Wizard - Corrected the spell descriptions for all spells that teleport to Shadow Valley.

- Shaman - Renamed Antediluvian Interruption to Antediluvian Intervention.

- Warrior - Fixed a misspelling in the worn off message of the Dichotomic shielding line.



*** AA ***


- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.

- Updated the following Monk AAs:

- - Weapon Mastery of the Katori - Increased the two-hand blunt damage modifier for ranks 70-75.

- - Zan Fi's Whistle - Increased the hand-to-hand, one-hand blunt, two-hand blunt, and flying kick damage modifiers for ranks 31 and 32.

- - Zan Fi's Whistle - Increased the skill attack damage percent modifier for ranks 31 and 32.

- Updated the following Wizard AAs:

- - Arcane Fury - Reduced the max level of spells that can be buffed by the rank 12 spell to 120.

- - Arcane Fusion - Reduced the hate gain on the new rank.

- - Mana Burn - Reduced the hate gain on the new rank.

- - Focus: Evoker's Synergy - Updated rank 14 to only focus "Thaumaturgic Vortex".

- Updated the following Necromancer AAs:

- - Cascade of Decay - Updated ranks 38 and 40 to be actual upgrades over previous ranks.

- - Gift of the Grave - Updated rank 12 to be an actual upgrade over previous ranks.

- - Swarm of Decay - Updated the NPCs spawned by ranks 32-34 to use a new rank of "Dark Arrow".

- - Wake the Dead - Updated the NPCs spawned by ranks 46-48 to use a new rank of "Spirit Claw".

- Updated the following Magician AA:

- - Flames of Power - Updated the counter increase on rank 8 to be 3 instead of 2.

- Updated the following Shaman AA:

- - Turgur's Swarm / Turgur's Virulent Swarm - Updated the description of rank 10 to correctly indicate that the strength debuff is slightly weaker than the dexterity and agility debuffs.

- - Union of Spirits - Updated ranks 22-36 to have buff components comparable to ranks 30-42 of Ancestral Aid, which will once again let Union of Spirits correctly overwrite Ancestral Aid.

- Added new ranks to the following Shaman AAs:

- - Turgur's Swarm (Rank: 11) (Level: 120)

- - Turgur's Virulent Swarm (Rank: 11) (Level: 120)

- - Focus: Spiritual Swell (Rank: 10-11) (Level: 118-120)

- Updated the following Druid AA:

- - Distant Conflagration - Updated the AA description for ranks 6-7 to include a reference to "Remote Sunbolt" and "Remote Moonchill".

- Added new ranks to the following Druid AAs:

- - Blessing of Ro (Rank: 8) (Level: 116)

- - Vortex of Ro (Rank: 5) (Level: 117)

- - Wildtender's Survival (Rank: 16) (Level: 118)

- - Focus: Plummeting Hail (Rank: 11-12) (Level: 118-120)

- Added a new rank to the following Cleric AA:

- - Yaulp (Rank: 9) (Level: 116)

- Updated the following Enchanter AAs:

- - Rune of Banishment - Updated the description string for all ranks to show the correct max target level that the activated spell can affect.

- - Phantasmal Opponent - Updated the levels of the spawned NPCs for ranks 11 and 12 to be 115 and 120.

- Added new ranks to the following Enchanter AAs:

- - Beam of Slumber (Rank: 24-26) (Level: 116-120)

- - Bite of Tashani (Rank: 8) (Level: 117)

- - Focus: Gravity Twist (Rank: 15-16) (Level: 117-120)

- Added new ranks to the following Bard AA:

- - Focus: Tsaph's Insult (Rank: 11-12) (Level: 117-120)

- Added new ranks to the following Shadowknight AAs:

- - Gift of the Quick Spear (Rank: 2) (Level: 119)

- - Focus: Focused Bites (Rank: 5) (Level: 116)

- Added new ranks to the following Paladin and Shadowknight AA:

- - Focus: Enduring Reproval (Rank: 4-6) (Level: 118-120)



*** NPCs ***


- Creatures introduced in The Burning Lands, Torment of Velious, Claws of Veeshan, and Terror of Luclin expansions now correctly count towards Slayer achievements and can be the targets of Banestrike.

- Removed fling and knockback immunity from the majority of base population in Terror of Luclin raid instances.

- Removed fling, gravitate, and shadowstep immunity from most standard NPCs in Ka Vethan, Basilica of Adumbration, Vex Thal, Maiden's Eye, and Umbral Plains. A few will have some, but not all of these immunities.

- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.

- Charmed NPCs in Torment of Velious, Claws of Veeshan, and Terror of Luclin have been made stronger.

- Bloodfalls - The bats of Bloodfalls are no longer displaying false modesty, and will now have weaker combat stats to match their '' consider description.

- Ka Vethan - Fixed an issue that errantly caused some NPCs to give 5 minute out of combat timers.

- Ka Vethan - Corrected the appearance of shades in Ka Vethan that were errantly displaying a human skeleton within their floating robes.

- Maiden's Eye (ToL) - Added dialogues to the Spell and Augment vendors.

- Basilica of Adumbration and Vex Thal (ToL) - Rare NPCs in these zones have been eating well and have grown tougher.

- Vex Thal (ToL) - Akheva in Vex Thal can now be headshot.

- Lavastorm - Solusek goblins no longer have expansive mana pools, and now have mana in line with similar level creatures.

- Adjusted the area where the Stonegrabber NPCs can be targeted.



*** Mercenaries ***


- Restless Orc, Othmir, and Stonegrabber mercenaries will now equip proper focus items.



*** Collections ***


- Added Gnome Memorial Mountain collection items to the Overseer collection item dispenser.



*** Overseer ***


- Added the critical success rewards for Claws of Veeshan tradeskill items.

- Fixed a bug where Overseer quests would sometimes stop rotating and max active quests would be stuck at 1.



*** Progression Servers ***


- Tagged the following Planes of Power items as Quest items: Mouths of Baraguj Szuul, Mystical Essence of Wind, Mystical Essence of Smoke, Mystical Essence of Mist, and Mystical Essence of Dust.

- - This guarantees that the items will drop from their expected NPCs on servers with randomized loot.

- Adjusted the rarity of Planes of Power raid NPCs. This will affect how much loot they get on Random Loot servers, not what loot they get. Also moved 15 NPCs to different buckets.

- Added some additional items for Monks and Beastlords in the Shadows of Luclin era Umbral Plains.

- Updated Miragul to be a standard live server.



*** Miscellaneous ***


- Fixed the zone line between Bloodfalls and the Castle Mistmoore so it will show on find and function properly in the zone guide. This is not a fix to the other way around.

- Addressed an issue that could cause achievements to not properly allow for completion after a zone is repopped.

- Corrected the appearance of the sky in Shadow Valley to look more shadowy, like it actually exists in the Plane of Shadow.

- Renamed the "CPUAffinity" setting to "ClientCore" in the eqclient.ini file. The new default has been set to "-1" which allows the client to run on any and multiple cores. Setting a number other than the default will still force the client to run on a specific core.

- Added a coin sound when you receive alternate currency.

- Updated zoning logic to better balance players across a zone's available instances.

- The 5 minute pickzone timer should now only apply when using /pickzone.

- Added the "/kickplayers raid" command which allows a raid leader to remove everyone from their raid.



*** UI ***


- When receiving an AA experience reward, text will inform the player of any AA experience gained.

- Fixed the Raid Window to save and persist the adjusted sizes of the 'Players in a Group' and 'Players not in a Group' lists.

- Removed the auto consent options from the Options Window and turned them on by default. These options can still be disabled from within your character's INI file in the Defaults section with the property AutoConsentGroup, AutoConsentRaid, or AutoConsentGuild set to either 1 or 0.

- Added an option to the chat context menu dropdown to allow users to change the font size in a specific window.

- Fixed an annoyance where the reward selection window list would reset its vertical position each time a reward option was selected for preview.

- Added a minimum required player count to the dynamic zone window.

- Added a minimum, maximum, and current player count to the Shared Task tab of the task window.

- Decreased the space that targets take up in the extended target window.

- NPCs with locked HP will now report damage they are taking more accurately. Damage will include the (Locked) tag if it was a partial hit on an NPC with locked HP. If no damage occurred, it will not be reported.

- Added the ability to sort the members in the Fellowship Window by any of the columns.

- A message is now displayed when loot is left on a corpse after expiring from the Advanced Loot Window.

- - Fixed messages from loot expiring from the Advanced Loot Window to not have an extra "a" or "an".


- Changed -

EQUI_DynamicZoneWnd.xml

EQUI_ExtendedTargetWindow.xml

EQUI_OptionsWindow.xml

EQUI_TaskWnd.xml



*** Previously Updated ***


- Basic NPCs in the Terror of Luclin expansion will drop coins.

- Live as Brothers or Perish as Fools (Quest) - Fixed an issue with Terro Kai not continuing the quest.

- Corrected an issue where quests that awarded the same item you turned in would result in a lore item error.

- Corrected an issue where the Teleportation Item Key Ring slots were not available for purchase.

- Corrected an issue where items could not be removed from the Familiar or Illusion Key Rings.



- The EverQuest Team




February 15, 2022

_____________________



*** Highlights ***


- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.

- Made several improvements to the logic used when entering a zone with multiple instances. See the Miscellaneous section for details.

- Ported the servers and clients to 64 bit versions. Now with more bit-ness!



*** Items ***


- Reduced the power of focus effects on Terror of Luclin blood-soaked items to match Claws of Veeshan raid item focus effects.

- Augments awarded by Terror of Luclin achievements will now require a Class XXI solvent to remove them.

- Shadow Broadsword Ornament no longer looks like a katar when applied to a hand-to-hand weapon.

- Snowstorm weapon ornamentations now only have 1-hand, 2-hand, bow and shield requirements.

- Many weapon ornaments will now fit in more items. Restrictions have been relaxed.

- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.

- Visage of the Faydark Forest Guardian illusion should now have a better camera height, and now also casts levitation.

- Waning Gibbous Dragonbrood Wristguard should now have a more appropriate icon.



*** Tradeskills ***


- Luclin Sparkling Water can now be made with Ice or Chunk of Ice.



*** Quests & Events ***


- Shei Vinitras's corpse will no longer despawn with loot when defeated in Ka Vethan.

- Corrected an issue where the quest "Organ Trail" would be impossible for a high level character to complete.

- Doomshade - Put in a speculative fix for possible instance of Boom Shade being cast twice. Note that Shade's Doom is cast on two targets at a time, and so the spell can be doomed twice at the same time from different targets.

- Rabbits found in The Eastern Wastes of modern Velious and the Basilica of Adumbration on modern Luclin now correctly count towards the Slayer achievement, Pesticide.

- City zones - Fixed an issue with Santug Claugg spawning during the Frostfell celebration event.

- Added a replay timer of 30 minutes to all Agents of Change instances.

- Free the Goranga (Raid) - Corrected an issue where the chest would not always contain loot.



*** Spells ***


- Altered the stacking blockers on Persistence, Shadewell Keeper, Hand of the Dreaming Keeper, Luclinite Skin, and Luclinite Blessing so they stack in the preferred manner.

- Beastlord - Increased the mana cost and damage dealt by Frozen Blight.

- Berserker - The description for Axe of Xin Diabo now refers to the correct item name.

- Druid - Slightly altered the AC of Opaline Blessing so it overwrites and blocks Opaline Skin. Adjusted the blockers so it will block Righteousness, Stormwall Keeper, and Hand of the Stormwall Keeper.

- Druid - Players who have already claimed ranks 2 or 3 of Sootheseance will have the appropriate rank of Moonwhisper Crystals added to their spellbook. Players who have already claimed ranks 2 or 3 of Cinch of Ro will have the appropriate rank of Howling Hail added to their spellbook.


*** NPCs ***


- Ka Vethan raid basepop will no longer respawn.

- Netherbians in the raid instance of Umbral Plains can now see invisible and not invisibility to undead, as befits the undead they are.

- In many dialogues and task descriptions, our Faeries have taken a unified front in terms of the spelling of their people. Note that this does not include items or shrouds.

- The faction for Faeries in the Greater and Lesser Faydarks now has the updated spelling.



*** Progression Servers ***


- Removed the player cap for Muramite Proving Grounds.

- Players on Agnarr can now transfer to Mangler, Rizlona, and Aradune.



*** Miscellaneous ***


- Made the following improvements to the logic used when entering a zone with multiple instances:

- - Players in a raid will be put into the base instance of a zone unless their reason for zoning requires otherwise, such as being resurrected or teleporting to a campfire.

- - Players will enter the same zone as their group, even if no group member is in the destination zone. There is still a very small chance the group is split if a new instance spawns while the group is zoning.

- - Teleportation spells such as Tranquility Portal will always send you to the base zone. Visions of Argan (cast by Baraguj Szuul in Plane of Torment) and Evacuation spells will send you to the same zone.

- Increased the AC soft cap for levels 116 to 120.

- Corrected an issue with the guild tribute "Aura of Preservation" where the AC was not increasing correctly with ranks XIII, XIV, and XV.

- The zone line to Bloodfalls within the Castle of Mistmoore is now findable and will also function with the zone guide.

- Activating familiar pet illusion items should now cast the proper effect depending on your target.

- Corrected an issue that allowed NPCs to move if one of their root debuffs wore off, but they still had another active.

- Corrected the position of the elevator in the Castle of Mistmoore.

- Heroic characters can no longer be sacrificed for Essence Emeralds until they reach level 86.



*** UI ***


- The links generated from clicking Link All in the Loot Window are now complete and less broken.

- Added additional loading screen tips to describe Membership Perks.

- Updated the text of the help page for the server select screen's chat window.

- Updated the Options window to consistently show the Target Extended Target keybinds.



- The EverQuest Team



March 9, 2022

_____________________



*** Highlights ***


- March 16th marks EverQuest's 23rd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests, a new mission, and a new raid.



*** Items ***


- Ranger - Irae Faycite Shard: Summer's Torrent is now available in Maiden's Eye (Terror of Luclin).

- Rogue - Irae Faycite Shard: Netherbian Blade Strike is now available for purchase in Maiden's Eye (Terror of Luclin).

- Royal Antonican weapon ornaments can no longer be claimed while equipped on a weapon. They will have to be removed from the weapon before claiming a different ornament.

- Flagged many Gates of Discord key items as quest items.



*** Quests & Events ***


- Now all four missions in Terror of Luclin will have 6-hour replay timers. We previously changed 3 of them and neglected to message that change.

- Aten Ha Ra (ToL Mission/Raid) - Improved the combat pathing for NPCs in Aten Ha Ra's room.

- Aten Ha Ra (ToL Mission/Raid) - Added a speculative fix for the possibility that adds can spawn after the event is won.

- Shei Vinitras (ToL Mission) - The mission chest should no longer spawn until you have credit for killing Shei Vinitras.

- Shei Vinitras (ToL Mission) - Shei Vinitras should now leave a corpse.

- Stalwart Defenders (Solteris) - Unbalancing Balreth will no longer cause the event to fail. Instead, the uncontrollable golems will spawn once for each set of Rear Guard golems if they are unbalanced. The uncontrollable golems will need to be defeated to win the event.

- March 16th marks EverQuest's 23rd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests, a new mission, and a new raid.



*** Spells ***


- Fixed a bug where teleporting to your bind while in the same zone would prevent using a zone line.

- Fixed a bug where using a translocate spell to the current zone, would prevent subsequent translocation.

- Beastlord - All spells in the Spiritual Vigor line will once again block Paladin Brell's buffs and Ranger Strength buffs from landing as they used to.

- Monk - Doom of the Thirteen Fingers (I, II, and III), Doom of Fourteen Fists (I, II, and III), and Doom of Fifteen Strikes (I, II, and III) will once again have a chance to crit.

- Ranger - All spells in the Strength of the Hunter line will once again block Paladin Brell's buffs and Beastlord Spiritual Vigor spells from landing as they used to.



*** AA ***


- All - Steadfast Servant - Fixed an issue with the description of rank 1.

- All - Enhanced Reformation - Fixed an issue with the description of ranks 1 and 46.

- Beastlord - Companion's Fury - Rank 139 now grants a new rank of Bestial Bloodrage.

- Magician - Companion's Fury - Rank 199 now grants a new rank of Frenzied Burnout, Virulent Talon, and Virulent Talon Strike.

- Necromancer - Companion's Fury - Rank 153 now grants a new rank of Frenzy of the Dead, Nightmare Draw, and Lingering Nightmares.

- Necromancer - Funeral Pyre - Added a new rank, available at level 116, that increases the damage bonus by 1% and the applicable spell level to 120.

- Wizard - Spire of Arcanum - Rank 27: Increased the applicable spell level of the activated mana cost reduction to 120.

- Wizard - Quick Damage: Updated ranks 5-10 to focus Ethereal Twist.

- Made the following updates to Glyph AAs:

- - Glyphs that grant buffs are now labeled "Mythic Glyph of..."

- - Glyph of Angry Thoughts has been renamed Mythic Glyph of Inspired Provocation.

- - Glyph of Destruction has been renamed Mythic Glyph of Ultimate Power.

- - Mythic Glyph of Ultimate Power - Now increases healing spell crit chance by an additional 1% per tier, i.e. 15/16/17/18/19%.

- - Mythic Glyph of Ultimate Power IV - Now increases player/pet melee and spell crit damage by 65%.

- - Mythic Glyph of Ultimate Power V - Now increases player/pet melee and spell crit damage by 70%.

- - Mythic Glyph of Arcane Secrets IV - Is now effective on spells up to level 114.

- - Mythic Glyph of Arcane Secrets V - Now grants 1% to 40% mana cost reduction and is effective on spells up to level 129.



*** NPCs ***


- Beastlord pets should more consistently display their name as a warder. Existing pets may need to be re-summoned in order to receive the updated name.

- Lord Nagafen and Lady Vox will no longer banish attackers that are above level 52.



*** Progression Servers ***


- Enabled server transfers off of Miragul.

- Enabled server transfers to Aradune from Agnarr.



*** Miscellaneous ***


- Made the following changes to Barter:

- - Relaxed the restriction on remote selling and remote buying to Shadows of Luclin instead of Rain of Fear.

- - Added commas to the display of prices in the Barter and Buyer windows.

- Made improvements to how offline characters are saved in an ongoing effort to reduce lag spikes on the world server.

- - World server lag spikes typically manifest themselves as extended zoning times and delayed cross-zone communication (tells, guild chat, etc.).

- - This particular change reduces lag spikes that were caused by the world server unnecessarily waiting for background work to complete.



*** UI ***


- Accepting a resurrection will now update your respawn window selection to the location of your corpse.

- Fixed a bug that caused a crash when the Manage Loot window was being used.

- Fixed a notorious crash that occurred when changing filters in the Advanced Loot Window.

- Updated the /copylayout command to properly copy hotbutton window size, spinner, and keymap options.

- Converted the Effects, Short Term Effects, and Target windows to dynamically layout the positioning of effects and support a variable number of effects.


- Changed -

EQUI_BuffWindow.xml

EQUI_ShortDurationBuffWindow.xml

EQUI_TargetWindow.xml

EQUI_Templates.xml



*** Previously Updated ***


- Increased the amount of loot that drops in many Lost Dungeons of Norrath raid chests. The odds of what items are dropped each time were also altered in most cases where the number of rolls increased.



- The EverQuest Team



April 20, 2022

_____________________



*** Highlights ***


- Added two more missions for the 23rd Anniversary. See Quests & Events for details.

- Replay timers will now apply their full duration upon completion of their associated task/quest.

- Removed the need for and distinction between magical and non-magical weapons.

- All NPCs have had their 'body type' reviewed and potentially adjusted. See NPCs for details.

- Many new achievements have been added for quests belonging to each of the original starting cities on Norrath! See Quests & Events for details.



*** Items ***


- Processing Gizmo, Oiled Cog, and Flickering Finkenheimer are all now flagged as Quest items.

- Choker of Entropy has had its AC adjusted to be more inline with intentions.

- Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).

- Tidal Force and Eclipsed Light armor ornaments will now show correctly when equipped on Frogloks.

- Blessed Akhevan Shadow Shears can now be converted to a version without stats and is useable by all classes and races. This is so anyone can take advantage of the tailoring skill mod.

- Magmatic Sessiloid Saddle size when placed in a housing plot will now better match other Sessiloid sizes.

- Removed the concept of Recommended Skill on equipment and added equivalent Recommended Levels to the following items: Gauntlets of the Blood Fiend, Girdle of Magnificence, Helm of the Vampyric Traitor, Jezekiell's Fervent Blade, and Katta Staff of Peace.

- Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.

- Removed the need for and distinction between magical and non-magical weapons.



*** Quests & Events ***


- Many new achievements have been added for quests belonging to each of the original starting cities on Norrath!

- - You can find these achievements under The Hero's Journey >> Quests.

- Close the Gate (Raid) - When Pli Liako dies, his aura will despawn. Also, fixed issues with the messaging about nightmares from Kratakel, Lord Misery.

- The Masked Invaders (Raid) - raid in Underfoot will no longer spawn a chest before the raid starts.

- Mad Emperor (Raid) - Corrected issue that caused the event lockout to be triggered on the death of any NPC rather than the chest.

- Mad Emperor (Raid) - Credit should now be given for completing the Everything For Last achievement.

- Added the 23rd Anniversary mission Risky Rat Rescue, given by Drifter Minki in The Nexus.

- Added the 23rd Anniversary mission Whispers in the Dark, given by Spiritist Nathra in Shar Vahl.

- Primal Vampire (Raid) - The Boiling Bloodrage effect will be removed on success and reset. This might help with occasional UI interactions that can be caused by charm.

- Aten Ha Ra (Raid) - Updated the raid basepop so they they can now drop the luck augment.

- Ostorm in the Temple of Solusek Ro now has a different method for allowing you to reset your specializations. It no longer requires the use of a ruby and will let you choose values to preserve for your primary, secondary, and tertiary specializations.

- Tasks with a replay timer between one and six hours have had their replay timer reduced by 20%.

- Replay timers will now apply their full duration upon completion of their associated task/quest.



*** Spells ***


- Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.

- Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.

- Ranger - Strength of the Dusksage Stalker should no longer overwrite Protection of the Valley and vice versa. Each will once again prevent the other from landing. This should be true for all spells in the line.

- Paladin - Increased the damage and mana cost of Doctrine of Annulment.

- Shaman - The Responsive Spirit and Attentive Spirit buffs' healing ability will now work if the caster is sitting or ducking when the conditions are met to cast it.

- Shadowknight - Remorselessness now focuses lifetap spells up to level 120.

- Enchanter - Fixed several errors in the descriptions for Subjugate and later spells in that line.

- Corrected an issue with effects (such as Restless Ice) not being removed when respawning to bind.

- Made the following changes to specialization skills:

- - Corrected an issue where the difference in specialization skills slowly disappeared starting with level 91, having been completely eliminated by level 120.

- - Once a player is above level 40, their secondary specialization skill cap (from Secondary Forte) will be set to 50 skill points below the primary cap, while tertiary specializations are 100 points below the primary skill cap. This should smooth the difference in skill values from level 40 to 120.

- - Characters over level 90 who had high third, fourth, and fifth specialization skills have had those skills updated to be below the tertiary cap. You will have to intentionally improve your specialization skill again. See Ostorm in the Temple of Solusek Ro to reorder your skills.



*** NPCs ***


- Raid bosses and rare NPCs are universally no longer susceptible to begging or pick pocket.

- All NPCs have had their 'body type' reviewed and potentially adjusted:

- - Removed the distinction between summoned elementals and other constructs, insects and other animals, lycanthropes and other humanoids, vampires and other undead, distinguished figures of the Ring of Scale or the Claws of Veeshan and other dragons, and distinguished figures of Kael Drakkel and other giants.

- - Creatures now uniformly belong to one of the following categories:

- - - Special damage targets - Greater Akheva, Draz Nurakk, and Zek.

- - - Animals - Non-magical living organisms, not plants, not quite humanoids.

- - - Construct/Elemental - Conjured, Elemental, or animated matter, including Clockworks.

- - - Dragons - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.

- - - Extraplanar - Death-Touching creature, typically the Avatar of a God.

- - - Giants - Large bipedal creatures descended from the creations of Rallos Zek.

- - - Humanoids - Living non-magical sentient bipedal organisms.

- - - Magical - Magical creatures and anything that does not fit into another category.

- - - Plants - Potentially sentient living photosynthetic or fungus-based non-animal organism.

- - - Undead - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.



*** Progression Servers ***


- Omens of War will open June 1st instead of May 25th on Mischief and Thornblade.

- Prophecy of Ro will open June 1st instead of May 25th on Aradune and Rizlona.

- Removed the auto AFK kick from Thornblade.

- Out of combat regeneration will now be available when Gates of Discord is unlocked.



*** Miscellaneous ***


- Fixed an issue that would prevent new zone instances from properly starting, which will reduce the load on zone servers.

- Fixed a bug that could prevent auras from detecting players, this will resolve issues where players are sometimes unable to enter The Mechamatic Guardian, Caverns of Endless Song, or activate their Guild Hall Portal.

- Fixed a bug that prevented mounted vendors from properly being hidden when hide traders and barterers is set. Pets of hidden vendors will now be hidden as well.

- Potentially fixed a client crash that could occur when processing buffs in raids.

- Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.

- Added a message when an NPC is successfully disarmed.

- Successfully disarming an NPC will now move that weapon into the NPC's inventory rather than dropping the item on the ground.

- Pick pocketing items from NPCs is now restricted to items that cannot be worn rather than items that were non-magical.

- Added messaging when a rogue uses the pick pocketing skill.



*** UI ***


- Updated pet window to use a single template for buffs.

- Added a chat message when your pet's spells are resisted. The message uses the Pet Spells chat filter and is only visible to the pet's owner.

- The Fellowship Window will now display the correct last online time for leaders.

- Added parcels to the Find Item window.

- Added a 'Clear Tab Text' option to the chat window context menu (right click menu) as a shortcut for /clearchat.


- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml

EQUI_PetInfoWindow.xml

EQUI_Templates.xml



- The EverQuest Team



April 25, 2022

_____________________


*** Quests & Events ***


- Ikkinz (Raid Event) - Fixed Stalwart Defender being immune to pick pocket.



*** Spells ***


- Corrected an issue that caused some disciplines to be unusable after zoning.

- Corrected an issue where specialization skills would reset when you zoned at lower levels.



*** NPCs ***


- The Shades of Luclin have had their ability to see through invisibility reduced in cases where the change to undead body types created unintentionally hostile environments.



May 18, 2022

_____________________

*** Highlights ***


- Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200. This required a one-time clearing of saved buffs on mercenaries and pets.

- Check out everquest.com/packs this month for the new Trying Toxicologist and Vexing Vermin Bundles!

- Mercenary tiers have been simplified. See below for details.

- Look to the Marketplace this month for the Ogre Heritage Crate. Each crate contains a random item. Trade these Ogre Heritage items to your friends or collect them all yourself!



*** Items ***


- Added a chance for Weather-Worn Signet, Tarnished Signet, and Glimmering Signet to drop off of dragorn within The Ruined City of Dranik, Muramite Proving Grounds, and Wall of Slaughter. Crystal-Gemmed Signet have a chance to drop from pyrilen in the Riftseekers' Sanctum.

- Added the quest flag to the following items: Weather-Worn Signet, Tarnished Signet, Glimmering Signet, Crystal-Gemmed Signet, Two-Toned Signet, Discolored Signet, Dust-Marred Signet, Mastery of Mind Rune, Mastery of Body Rune, Mastery of Tactics Rune, Mastery of Arcana Rune, Mastery of Realms Rune, and Mastery of Power Rune.



*** Quests & Events ***


- Whispers in the Dark: The Shak Dratha Overseer can be defeated at any time during the mission and get credit for doing so.

- Close the Gate (Raid): The ravens will now be removed on success and reset. Also, NPCs should no longer be targeted by the dark aura and shining light emotes.

- Solteris Raid: Ur-Floxiz Lochmaul will now be active and ready to fight.

- Torment of Velious raid chests can once again be looted.

- Mistmoore Catacombs: The Lost Party - The two-group LDON adventure offered by Alinai Kaneriti has been updated to use the shared task system.

- The Rujarkian Hills: Rescue Bartleby - The two-group LDON adventure offered by Eewatt Halmoore has been updated to use the shared task system and should now function as expected.

- Updated the achievement "Hero's Journey >> Quests >> Qeynos Quests - Bard Report" to register quest completion if a combination of day and night shift reports are turned in.

- The Revolt of Gloomingdeep: The step "Speak to Elegist and learn about Mercenaries" is now optional.



*** Spells ***


- Druid - Debuff values now match for Cowl and Gaze of Ro, as well as Cinch and Scrutiny of Ro. This will once again allow the single target debuffs to overwrite the AE debuffs and vice versa.

- Paladin - Remorseful Effect now focuses heal spells up to level 120.

- Shaman - Added a worn off message to the Pack of Aina line of spells that add swarm pets as a cast proc.

- Corrected an issue where spells that increase incoming damage by a percentage, such as Season's Wrath, would apply their bonus twice if the target was also affected by spells that increase incoming damage by a flat rate, such as Tenebrous Sunray.

- Spells that consume the target's mana or endurance to heal or harm the target, such as Tears of Xenacious, will now report the amount of damage or healing done to the target and caster.

- Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in NPC maximum from 97 to 200. This required a one-time clearing of saved buffs on mercenaries and pets.



*** NPCs ***


- Updated Mayong Mistmoore to consistently use the undead bodytype.

- Updated shades in Terror of Luclin to consistently use the undead bodytype and akheva to consistently use the humanoid bodytype.

- Relm M'Lock will now send your entire party to either the Plane of Hate or the Plane of Sky when you hand in the proper stone.



*** Mercenaries ***


- Mercenaries have been simplified. There are no longer Tiers of mercenaries, only Apprentice and Journeyman ranks.

- - The Apprentice mercenaries are the former Apprentice Tier-V while Journeyman mercenaries are the former Journeyman Tier-V.

- - You must have an all-access account in order to use Journeyman mercenaries. This includes temporary all access gained through using Krono.



*** Progression Servers ***


- Enabled free transfers off Phinigel to other non-progression servers.



*** Miscellaneous ***


- Fixed an issue that caused cloth skirt armor to display for erudite females when wearing a chain tunic.

- Fixed a client disconnect when exchanging coins at a banker.



*** UI ***


- Fixed an issue where right clicking a social would not reset the currently running social line.

- Corrected an issue that caused the keybind for toggling the visibility of the Spell Gems and Player Information windows to not work properly.

- Updated the EQ button to always have the Achievements button available on all servers.

- Corrected an issue that caused some window settings, such as lock status, to reset when zoning.

- Updated the Grab Item button in the Find Item Window to use a slider for choosing a quantity of items to grab. Using CTRL or SHIFT while pressing the button now grabs one or all of an item, respectively.



*** Previously Updated ***

- Corrected an issue that caused some disciplines to be unusable after zoning.

- Ikkinz (Raid Event) - Fixed Stalwart Defender being immune to pick pocket.

- Corrected an issue where specialization skills would reset when you zoned at lower levels.

- The Shades of Luclin have had their ability to see through invisibility reduced in cases where the change to undead body types created unintentionally hostile environments.



- The EverQuest Team



June 7, 2022 ???

_____________________

*** Highlights ***


- Torment of Velious is now free-to-play on Test and Live servers.

- Enjoy new seasonal Overseer quests and agents. See Overseer section below for more information.



*** Items ***


- Familiars available from the Ogre Heritage Crate will now show a casting bar when being used as a pet illusion.

- The Animated Pawn Familiar is now a more reasonable size when used as a pet illusion.

- The Infected Rat Familiar will now have the correct appearance when used as a pet illusion.

- The Tradable: Teleport Item Key Ring Slot (5) will now only convert if the player owns the Teleport Item Key Ring Slot feature.

- Frightening Flatbread and Ashen Apple Juice are now No-Trade.

- Pliant Purity Peridot can now be slotted into primary, secondary, and range items.

- Currency rewards offered by the Bag of Currency can now be claimed on all server types if the appropriate expansion is available.



*** Quests & Events ***


- Tome of New Beginnings (Tacvi Raid) - The remains of Prathun, Rashere, Vahlara, and Valtron will now appear in consistent locations.



*** Spells ***


- Corrected an issue where charmed pets were limited to 10 buffs.

- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.

- Divine Intermediation and similar spells now report the name of the spell instead of 'Unknown Spell' when triggered.



*** Overseer ***


- New Agents and Quests for Scorched Skies

- - Several new agents specific to the Scorched Skies event are coming to Overseer in July.

- - A new line of event quests are also coming in July, featuring new job and trait combinations exclusive to the new event agents. These can be earned as rewards for completing the quests.

- New Overseer Event Agent Packs will be available during seasonal events.

- - The Scorched Skies Pack, available on the marketplace in July.

- - The Nights of the Dead Pack, available on the marketplace in October.

- - The Frostfell Pack, available on the marketplace in December.

- - These packs each grant 12 agents belonging to their respective events.



*** Progression Servers ***


- Added missing unlock events for the Vaniki server.

- The Berserker epic NPCs will allow players level 36 and up to participate on Level Locked Progression servers.



*** Miscellaneous ***


- Torment of Velious is now free-to-play on Test and Live servers.

- Removed the minimum level requirement to use /autoskill.

- Bug reports (/bug) will now prompt you for information, copy the relevant information to your clipboard, and open up the Bug Reports section of the forums to create a new post.

- Fixed an issue that would prevent a player's Dragon's Hoard from being included in server transfers.



*** UI ***


- Added 'Leave All' buttons to the Advanced Loot window for both Personal and Shared Loot.

- Updated the Inventory window to show 7-digit HP, mana, and endurance values.

- Updated the Combat Skills Selection Window to save and persist adjusted column sizes and layout settings.



- Changed -


EQUI_AdvancedLootWnd.xml

EQUI_BugReportWnd.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_Inventory.xml



*** Previously Updated ***


- Corrected an issue where beneficial dispel and certain detrimental dispel effects (such as Splash of Repentance) did not remove any buffs/debuffs.

- Apprentice mercenaries may now be purchased and used by all free-to-play accounts.

- The agent of change in Feerrott, South Ro, and Paineel will send you to the 'original version' progression instances until Omens of War unlocks.

- Corrected an issue where the Level Locked Progression ruleset did not apply a 10 level offset when entering Plane of Fear, Plane of Growth, Temple of Veeshan, and Plane of Mischief.

- Corrected an issue where the bonus loot modifier did not apply to NPC equipment. This affects NPCs such as Lord Bergurgle, Lord Gimblox, and Lord Yelinak.

- Corrected an issue on Level Locked Progression servers where certain stun spells would only work on NPCs up to level 10.



- The EverQuest Team



June 15, 2022

_____________________

*** Highlights ***


- Torment of Velious is now free-to-play on Test and Live servers.

- Enjoy new seasonal Overseer quests and agents. See Overseer section below for more information.



*** Items ***


- Familiars available from the Ogre Heritage Crate will now show a casting bar when being used as a pet illusion.

- The Animated Pawn Familiar is now a more reasonable size when used as a pet illusion.

- The Infected Rat Familiar will now have the correct appearance when used as a pet illusion.

- The Tradable: Teleport Item Key Ring Slot (5) will now only convert if the player owns the Teleport Item Key Ring Slot feature.

- Frightening Flatbread and Ashen Apple Juice are now No-Trade.

- Pliant Purity Peridot can now be slotted into primary, secondary, and range items.

- Currency rewards offered by the Bag of Currency can now be claimed on all server types if the appropriate expansion is available.



*** Quests & Events ***


- Tome of New Beginnings (Tacvi Raid) - The remains of Prathun, Rashere, Vahlara, and Valtron will now appear in consistent locations.



*** Spells ***


- Corrected an issue where charmed pets were limited to 10 buffs.

- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.

- Divine Intermediation and similar spells now report the name of the spell instead of 'Unknown Spell' when triggered.



*** Overseer ***


- New Agents and Quests for Scorched Skies

- - Several new agents specific to the Scorched Skies event are coming to Overseer in July.

- - A new line of event quests are also coming in July, featuring new job and trait combinations exclusive to the new event agents. These can be earned as rewards for completing the quests.

- New Overseer Event Agent Packs will be available during seasonal events.

- - The Scorched Skies Pack, available on the marketplace in July.

- - The Nights of the Dead Pack, available on the marketplace in October.

- - The Frostfell Pack, available on the marketplace in December.

- - These packs each grant 12 agents belonging to their respective events.



*** Progression Servers ***


- Added missing unlock events for the Vaniki server.

- The Berserker epic NPCs will allow players level 36 and up to participate on Level Locked Progression servers.



*** Miscellaneous ***


- Torment of Velious is now free-to-play on Test and Live servers.

- Removed the minimum level requirement to use /autoskill.

- Bug reports (/bug) will now prompt you for information, copy the relevant information to your clipboard, and open up the Bug Reports section of the forums to create a new post.

- Fixed an issue that would prevent a player's Dragon's Hoard from being included in server transfers.



*** UI ***


- Added 'Leave All' buttons to the Advanced Loot window for both Personal and Shared Loot.

- Updated the Inventory window to show 7-digit HP, mana, and endurance values.

- Updated the Combat Skills Selection Window to save and persist adjusted column sizes and layout settings.



- Changed -


EQUI_AdvancedLootWnd.xml

EQUI_BugReportWnd.xml

EQUI_CombatSkillsSelectWindow.xml

EQUI_Inventory.xml



*** Previously Updated ***


- Corrected an issue where beneficial dispel and certain detrimental dispel effects (such as Splash of Repentance) did not remove any buffs/debuffs.

- Apprentice mercenaries may now be purchased and used by all free-to-play accounts.

- The agent of change in Feerrott, South Ro, and Paineel will send you to the 'original version' progression instances until Omens of War unlocks.

- Corrected an issue where the Level Locked Progression ruleset did not apply a 10 level offset when entering Plane of Fear, Plane of Growth, Temple of Veeshan, and Plane of Mischief.

- Corrected an issue where the bonus loot modifier did not apply to NPC equipment. This affects NPCs such as Lord Bergurgle, Lord Gimblox, and Lord Yelinak.

- Corrected an issue on Level Locked Progression servers where certain stun spells would only work on NPCs up to level 10.



- The EverQuest Team



July 20, 2022

_____________________

*** Highlights ***


- The Miragul and Phinigel servers have merged into Vox.



*** Items ***


- Trinket of the Far Frozen Wastes will now teleport you to a less dangerous location.

- Frightening Food Flask and Ashen Ampule will now give stacks of 20 food and/or drink items per use.

- Fixed an issue with "Raediva Nostrum" displaying the wrong lore text.

- Updated the spell Sympathetic Minion attached to Faded Orb of the Magus, Glowing Orb of the Magus, Splendid Orb of the Magus, Brilliant Orb of the Magus, and Radiant Orb of the Arch Magus so that it summons swarm pets.

- Suffix titles for Ogre and Feir'Dal Heritage crates will now show correctly in reward previews.



*** Quests & Events ***


- Shei Vinitras Raid and Mission: Slightly reduced the height of the Auras on the sweepers datiar xi tekar in this event to reduce the likelihood that players on the raised platform will be hit.

- The following achievements have been temporarily removed while we investigate issues with the underlying quests:

- - The Hero's Journey - Ak'Anon Quests - Tinmizer's Fabulous Compactor

- - The Hero's Journey - Cabilis Quests - Blood Ink

- - The Hero's Journey - Cabilis Quests - Illweed Parchment

- - The Hero's Journey - Neriak Quests - Death of Lyda Nasin

- - The Hero's Journey - Oggok Quests - Craknek Hero

- - The Hero's Journey - Surefall Glade Quests - Gnoll Paws

- Additionally, the following achievement now indicates that the quest as written is meant for Paladins - The Hero's Journey - Erudin Quests - Fisherman Convert.



*** Spells ***


- Magician - Fixed an error with the body type of pets summoned by Monster Summoning spells that prevented Reclaim Energy from working as expected.



*** AA ***  


- Archetype - Sympathetic Amplification - Added a new 7-rank passive AA available to Druids, Enchanters, Magicians, Necromancers, Rangers, Shaman, and Wizards that increases the base effectiveness of spell-triggered magical effects from equipped weapons and augments by a percentage. Rank 1 of this new AA can be purchased at level 80, if the Underfoot expansion is unlocked, and all ranks are eligible for auto-grant.

- Bard - Focus - Troubadour's Synergy - Fixed an issue that prevented Troubadour's Synergy Effect from removing Troubadour's Synergy upon triggering. Also fixed an issue that caused Troubadour's Synergy to interact unexpectedly with Necromancer's Necrotize Ally.

- The Bard and Shadow Knight AAs Funeral Dirge and T`Vyl's Resolve have seen unsustainable growth over the last several expansions. As a result, both spells are now notably more powerful than is healthy for overall class balance. The following changes have been made to bring these spells back in line.

- - Funeral Dirge

- - - Increased the maximum duration of the base spell at max rank to 66 seconds

- - - Made the base spell unresistable

- - - Reduced the incoming melee damage debuff of the base spell at ranks 23-26 to 22%

- - - Increased the fade damage of the Shrieking Death proc across ranks 1-22 to a maximum of 35,000 damage

- - - Reduced the fade damage of the Shrieking Death proc across ranks 23-26 to a maximum of 75,000 damage

- - T`Vyl's Resolve

- - - Reduced the reuse time of the base spell at max rank to 8 minutes

- - - Increased the damage of the initial melee skill attacks across all ranks to a maximum of 900 damage per attack

- - - Made the Weakness proc unresistable

- - - Increased the incoming melee damage debuff of the Weakness proc at ranks 1-2 to 16% and 18%

- - - Reduced the incoming melee damage debuff of the Weakness proc at ranks 4-7 to 20%



*** Overseer ***


- Fixed an issue with the Overseer Quest, Recruit Bimbalicus the Soulbleeder, that caused Bimbalicus to be a required agent... when recruiting Bimbalicus.

- New Achievement Category

- - "Overseer" has been added as a new achievement category

- - Achievements in this category are "World" achievements, meaning they can only be completed once per world for a given player account - As a result, all rewards granted by these achievements either apply to every character on a given account and world or can be traded between characters on the same account and world

- New Achievement Types

- - "Special" achievements are for collecting Overseer Agents from outside of the Overseer feature, such as Fippy Darkpaw (more on him below)

- - "Holiday" achievements are for completing seasonal Overseer Quests - The first achievement in this category is for the Scorched Sky event but expect more soon!

- - "Faydwer Agents" are achievements for collecting the current set of non-special, non-holiday Overseer Agents

- - "Faydwer Quests" are achievements for reaching higher levels in each of the main Overseer Quest categories; Plunder, Military, Stealth, Crafting, Harvesting, Research, Diplomacy, Trade, and Exploration

- New Achievement Rewards

- - Achievements for completing Holiday Overseer Quests and collecting Common, Uncommon, and Rare Overseer Agents grant Sealed Tetradrachm Coffers, which are Heirloom items that can be consumed to gain a large number of Tetradachm currency

- - Achievements for collecting Elite Overseer Agents grant several unique rewards; the Gnomish Hovering Transport mount, the Visage of the Bixie Worker illusion, and 10 Flame-Scorched Ornaments

- - Achievements for reaching higher levels in each main Overseer Quest category grant numerous Agent Packs

- - Achievements for reaching max level in multiple Overseer Quest categories grant 3 exclusive Elite Overseer Agents; Avatar of Anashti Sul, Avatar of Luclin, and Avatar of Quellious

- New Quests

- - Several new Overseer Quests have been created for each of the new Elite Overseer Agents, including recruitment quests that become available once their requisite achievements are completed

- Starter Bundle Changes

- - The Overseer Starter Bundle, when purchased from the marketplace, now completes the new Overseer - Special - Collect Fippy Darkpaw achievement, which in turn grants the Overseer Starter Bundle item

- - This change lets a player who has already purchased this bundle gain the purchased item on every world where they have a character, including the world they originally redeemed the item

- - Additionally, Fippy Darkpaw now has his own recruitment quest that becomes available once the Collect Fippy Darkpaw achievement is completed



*** Progression Servers ***


- Expedient Recovery can no longer be used in combat enabled zones on level locked servers.

- Enabled /pickzone in Jaggedpine Forest.



*** Miscellaneous ***  


- Corrected an issue with targeting offline characters from the group window.

- Disabled Bloom Lighting by default.

- Added the /memspellslot command which allows memorizing a spell into a specific spell gem slot. The command accepts two parameters: the spell gem slot and the spell's name or ID.

- The client will now always launch in windowed mode rather than fullscreen.

- /tar, /con, and social emotes like /dance and /hug should now work with pet names and %m.

- Added a default of fellowship auto-consent for corpse dragging. This can be changed by setting AutoConsentFellowship=0 under Defaults in a character's .ini file.



*** UI ***


- Fixed the weapon ratio in the Item Display Window to be updated correctly for players below the recommended level.

- Added additional options to /advloot to allow for setting an option for all loot in the window. Example: "/advloot shared setallto leaveall". See the Advanced Loot help window for more details.

- Fixed the advanced loot window getting into a bad state after the /kickplayers raid command is used.

- Updated the Target Window to no longer require Target_HPPercLabel to be present.


- Changed -

- EQUI_Animations.xml

- EQUI_Templates.xml



*** Previously Updated ***


- Agents of Change - Fixed the minimum level check to enter AoC instances on Vaniki.

- Vaniki: Added a version of the Ireblind Imp for the berserker epic that will spawn in Agent of Change instances of Fear before Omens of War launches.

- Vaniki: Lowered a level check made by Kelkim Menkia for the bard epic.

- Vaniki: Lowered a level check made by Elder Animist Dumul for the beastlord epic.

- Vaniki: Increased the global rare spawn chance on Vaniki by 50%.

- The Level Locked Progression challenges that grant titles now grant 999 quantity.

- Fixed a zone crash related to Divine Intermediation and similar effects.


- The EverQuest Team



August 17, 2022

_____________________

*** Highlights ***


- Made several improvements to achievement processing to improve zone latency.

- The Darkened Sea expansion bundles will be available from August 17 through August 30.

- Increased the default number of available Extended Target Window slots to 20, and removed the alternate ability requirement.



*** Items ***


- Made Eye of Yar`Lir and Eye of Vishimtar quest items.

- 10th Anniversary Firework Focus items have had a typo corrected in their lore text.



*** Tradeskills ***


- Failing a combine due to insufficient skill will now also display the minimum required skill.



*** Quests & Events ***


- Miragul's Reanimation Formula will now drop from appropriate level 60 Lost Dungeons of Norrath adventures.

- Updated a dialog trigger on Baenar Swiftsong to make it easier to experience the rest of the story they give.

- A Journey Home (Raid): Charm and fear will be removed from players before the chest spawns to prevent an effect on a charmed player killing the chest.

- Removed respawn of NPCs from many mission and raid zones.



*** Spells ***


- Reduced the level of the Planes of Power imbue spells by five levels.

- Updated Outrider's and Blackguard's Synergy to work properly with the appropriate skills.

- Spell damage applied to an NPC target, without a caster, will now use the correct damage reporting channel instead of say.

- Added messaging to the Heals (You) and Heals (Others) channels when a debuff with counters is cured.

- Fixed a bug that caused some bolt and area effect spells to display a small bag.



*** AA ***


- The progression AA Gift of the Keepers, Valor of the Keepers, Embrace of the Keepers, Power of the Keepers, and Sanctity of the Keepers now require level 60.

- Fixed an issue with incorrect ranks of AAs being purchased when using the Buy All button on a mercenary AA.



*** NPCs ***


- Shadow Valley - A remnant of shade can now be tracked.



*** Overseer ***


- The button to retire a selected Agent will now be disabled for Agents that cannot be retired.



*** Progression Servers ***


- Updated the required level of Vaniki's Challenge: Defeat Defense of the City.

- The tutorial will now allow level 6 to 14 players to zone into it on Vaniki.

- Removed the AFK kick from Vaniki.

- The level 60 progression reward has been changed to the Visage of Vaniki. You should receive this reward even if you received the other. We will not be reclaiming the other reward. Enjoy!

- Moved the availability of the Heroic Character quests to when Call of the Forsaken opens instead of when part 2 opens.



*** Miscellaneous ***


- Increased the max number of items that can be sold in one barter transaction from 20 to 100.

- - Holding shift while selling to a buyer will now work if you have less of the item to sell than the transaction cap.

- When you fail to cast a spell that requires out of combat, your timer will be updated.

- Improved the way that achievements are processed in order to reduce zone latency.



*** UI ***


- Corrected an issue where your Heroic Character count would not update correctly at the character select screen.

- Increased the default number of available Extended Target Window slots to 20, and removed the alternate ability requirement.

- Added chat messages when cancelling or completing a trade.

- Updated trade chat messaging to include the quantity of items or coin offered. These messages will now display for both the sender and recipient using the System Messages chat filter.

- The aggro meter is now available when players reach level 20 instead of when Rain of Fear launches.

- The Randomize Loading Music setting should now work properly when unchecked.

- When a selected quest advances to a step involving a different zone, the quest journal will now keep the same quest selected.



- The EverQuest Team




September 21, 2022

_____________________

*** Highlights ***


- Added the ability to output a filtered (Complete, Open, and/or Locked) list of your achievements using either a new button in the achievements window or the slash command: /outputfile achievements.

- Level 100 Heroic Characters are now available on servers that have unlocked Torment of Velious.



*** Quests & Events ***


- Mata Muram (Raid) - Added a speculative fix to ensure Mata Muram does not target people in 'hover mode' with his gaze.

- Free the Goranga (Raid) - Targets of the shadow chains effect will no longer be hit by the moonfall effects, so they can run as far away as they would like. Messaging has been added to let the target know when the chains protect them from the moonfall.

- Theater of Blood Access - The Twisted Harmonic Chime will now attune to you. Click it to attune, then click it again to teleport. You will only need to complete the attune step once.

- Kreljnok's Sword of Eternal Power - The map in East Wastes will no longer lie to you about Larnik's location. Additionally, Larnik can now be found after 4 to 6 hours following his last defeat.

- Demiplane of Blood Progression - Congealed Blood of Redfang, Rune-Etched Stone, Shrunken Head, and Sister's Handkerchief are five times more likely to drop from the creatures that drop them.

- Added an additional Eye of Yar`Lir and Eye of Vishimtar to the chest that drops in their raid.

- Essedera should be available again in Eastern Wastes (Torment of Velious).

- Altered the method used to give rewards for Terror of Luclin raids. The new method should be more tolerent of characters who are zoning at the time the rewards are granted. This includes flags and point currency but not the chest.



*** Spells ***


- Corrected an issue where hate could overflow to a lower value in a very long fight.



*** AA ***


- Activated abilities will be less likely to apply their reuse timer if they are interrupted by the caster zoning.



*** NPCs ***


- Marcia Attamilgad has decided to change the price she'll pay for a few items that aren't as rare as they once were.

- Phinigel Autropos, Dracoliche, Dread, and Terror are now immune to crowd control effects.



*** Progression Servers ***


- Mount blessings for knight classes should now apply during the intended active expansions on progression servers.

- Evolving items on Level Locked servers can now evolve when the owner is up to 10 levels lower than the item's required level.

- Teleport items rewarded on Vaniki have had their recast timers reduced, can be placed in housing, and no longer share recast timers with other teleport items.

- Elder Animist Dumul in Shar Vahl will accept the Copper Medal of War at level 50 on most servers or 40 on level capped servers.



*** Miscellaneous ***


- Made improvements to how achievements are processed to further reduce zone lag.

- Experience gain messages will now also display the percentage gained. This change currently only applies to regular experience (not AA).

- Return Home should refresh in some cases where the zone you are trying to enter is unavailable.

- Fixed a crash that could occur when removing an overflow item.

- Creating a Heroic Character on the Test server will now decrement your count of Heroic Character Consumables Pack.

- The safe point in Chardok has been moved to the zone-in point when entering from the Burning Woods.

- Some typos have been resolved in Shar Vahl flavor text. This does not affect any quest lines.



*** UI ***


- Your current target should now be highlighted with an outline of their consider color in the Extended Target Window.

- Updated the default location for hotbars 1-4 and updated bars 3-4 to show by default.

- Fixed an issue that would add a duplicate item when using Link All from the Advanced Loot Window.

- Updated the Bazaar and Merchant windows to include commas in the price of items.

- Clicking on the Extended Target Window but not on a target should keep your current target and no longer target yourself.

- Updated the Combat Skills Window to save the sorted column.

- Right-clicking a combat ability hotkey will now open up the Combat Skills window and select that combat ability.

- Alphabetized the list of commands when using /help.

- Updated the Claim window to better indicate if a feature is unavailable to claim.

- Fixed a problem with the Chat Options button on the Login Server's chat window being inaccessible.

- Added tooltip information explaining what the aggro numbers in Group and the Extended Target windows mean.

- Added the ability to output a filtered (Complete, Open, and/or Locked) list of your achievements using either a new button in the achievements window or the slash command: /outputfile achievements.


- Changed -


EQUI.xml

EQUI_AchievementsWnd.xml

EQUI_AdvancedLootWnd.xml

EQUI_CharacterCreate.xml

EQUI_CharacterListWnd.xml

EQUI_ClaimWnd.xml

EQUI_Inventory.xml

EQUI_PlayerWindow.xml

EQUI_TargetWindow.xml



*** Previously Updated ***


- Fixed a bug that could result in unexpected results when making a tradeskill combine.

- The progression AA Gift of the Dark Reign, Tenacity of the Dark Reign, Embrace of the Dark Reign, Power of the Dark Reign, and Fervor of the Dark Reign now require level 60.



- The EverQuest Team




October 26, 2022

_____________________

*** Highlights ***


- New Overseer agents, quests, and achievements for Nights of the Dead have been added. See the Overseer section below for more details.

- Look to the Marketplace this month for the Erudite Heritage Crate. Each crate contains a random item. Trade these Erudite Heritage items to your friends or collect them all yourself!

- Continued reducing the amount of zone lag caused by spell casts and procs.



*** Tradeskills ***


- Crafting Planes of Power Timeless and Ornate armors no longer grants a small amount of experience.

- Failing to bake a Loaf of Bread no longer has a small chance to result in a Burnt Loaf of Bread. However, Burnt Loaf of Bread can now be crafted by placing a Loaf of Bread in an oven, no Bread Tin required.

- Recipes that consume a Flawless Conflagrant Diamond and whose failure had a small chance to result in a Crushed Conflagrant Diamond will now instead always return the Flawless Conflagrant Diamond.



*** Quests & Events ***


- Primal Vampire, Close the Gate, and Oubliette of Light (Raids) - Corrected an error that didn't award completion credit for beating these events.



*** Spells ***


- Bard - Removed the hidden requirement on the following 7 songs that prevented their use unless a matching instrument was equipped: Shauri's Sonorous Clouding, Cantata of Soothing, Melody of Ervaj, Occlusion of Sound, Composition of Ervaj, Harmony of Sound, and Harmony of Tone.

- Corrected a misspelled word in the description for Yeti Chill.



*** AA ***


- Attempting to trigger multiple AAs with cast times should no longer give a timer for the ones that don't cast.

- Necromancer - Reluctant Benevolence - Fixed an issue with the Disabled description.

- Monk - Technique of Master Wu - Ranks 36 and 37: Increased the percentage chance to hit for the first non-guaranteed strikes to be a 5% increase per rank.



*** Mercenaries ***


- Fixed a bug where, after server transfer or test copy, characters with open mercenary slots were unable to hire new ones.



*** Overseer ***


- Several new event agents specific to the Nights of the Dead event have been added to Overseer.

- A new line of event quests, available at all Overseer levels, are also available for a limited time during Nights of the Dead (and for an extra 2 weeks after Nights of the Dead ends!).

- New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Nights of the Dead event quests.



*** Miscellaneous ***


- Bards can now begin improving all instrument skills starting at level 1.

- Logging into a pickzone from character select will now prioritize returning you to the same pick you camped out from.

- Made a speculative fix to a problem when reconnecting after going link dead:

- - Logging into the same world after disconnecting from a zone and landing at the server selection screen, rather than the character selection screen, will now automatically kick the link dead PC rather than prompting you to do so.

- NPCs can now respond to /emote messages in the same manner they do /say messages.

- Armor can now be dyed with red, green, and blue values below 25.



*** UI ***


- Fixed a client crash that could occur when upgrading a Heroic Character with a custom UI.

- Fixed a bug where experience gained percentages displayed were inaccurate while in a party with players of different levels.

- Fixed a client crash that could occur when using a custom Extended Target Window.

- Rewards that grant currency will now display the name and quantity being granted in a chat message.

- When merging two groups, the leader of the joining group's Advanced Loot Window will now flash if there is at least one item in the loot list. The confirmation popup will no longer appear if the list is empty.



- The EverQuest Team




November 16, 2022

_____________________


*** Items ***

- Fixed a client crash when inserting an augment you can't use into an item you are currently wearing on Free Trade servers.

- Shadowsilk Sash has had its spell description fixed.


*** Tradeskills ***


- Recipes should once again award the most significant product(s) before returned components such as tools.



*** Quests & Events ***


- Kill Kangur (Raid) - Altered this event so that the main loot is in a chest that is opened as the last step of the event.

- Primal Vampire (Raid) - Updated the fail chat text to reflect the correct name of the Achievements 'No Ascent' and 'Feastless'.

- Quoth the Raven... - Ravenous gorals will no longer give credit for this quest.

- The Hero's Journey - Neriak Quests - Death of Lyda Nasin (Achievement) - This achievement has been restored as the target of this quest, Lyda Nasin, can now be found in East Freeport.



*** Spells ***


- Warrior - Altered Determined Reprisal and Wade into Battle to fix a stacking conflict with Spire of the Warlord.

- Rogue - Added Thief's Eyes and Thief's Vision to a stacking group to ensure that lower ranks will not overwrite higher ranks.

- Enchanter - Arcane Disjunction has been adjusted to no longer conflict with the Wizard Class AA, Trifurcating Magic.

- Corrected an issue with the text of the description for Yeti Chill.



*** AA ***


- Magician - Theft of Essence - The proc rate for this ability has been updated to 100%.

- Magician - Elemental Conversion - This has been updated to ignore damage mitigation factors on the pet.

- Magician - Elemental Conversion - Several ranks have been adjusted to consume slightly more pet health while returning slightly more mana.

- Enchanter - Beguiler's Synergy - This will now buff chromatic spells in addition to fire, ice, and magic spells.


*** NPCs ***


- Drifter Minki will now leave the Nexus when he is not needed. Fear not as he will return during the Anniversary.



*** Overseer ***


- Fixed a typo in the Overseer Quest 'Guard the Goods'.

- Several new event-specific Agents have been added to Overseer, available only during the Frostfell event in December.

- A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Frostfell.

- New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Frostfell event Overseer Quests.



*** Miscellaneous ***

- Corrected an issue where a beta copy would not work if the character's name was taken.

- Fixed a zone crash that would rarely happen when moving items in containers.

- Temple of Veeshan will now spawn a pickzone if it reaches 25 players.


*** UI ***


- The Bazaar Search window's platinum column is now right-justified.



*** Previously Updated ***


- Corrected an issue that was preventing raid currency from being properly awarded after victories in Terror of Luclin raids.

- Treants and Giants in Blightfire Moors should now drop Diseased Ichor during Nights of the Dead.

- Corrected an issue that caused several combat skills to be hidden in the combat skills window.

- Corrected an issue where some tasks did not have a reduced level requirement on level locked servers.



- The EverQuest Team



December 6, 2022

_____________________



*** Highlights ***


*** Night of Shadows ***

Welcome to EverQuest: Night of Shadows, the 29th expansion for EverQuest!

Norrathians have ended the conflict between Mayong Mistmoore and Luclin herself, but can they relax their vigilance? The recent attention of Luclin has emboldened the Akheva, and they continue their plans to conquer the moon!

As war rages across the surface of Luclin, disaster has befallen Shadow Haven deep below. The mysterious sealed door has been smashed open, and the great spirit trapped behind it has rampaged through the city, leaving death and destruction before retreating to the unknown caverns it escaped from. What maddened the spirits? How can the Akheva be stopped? Can Shar Vahl survive as war threatens to engulf the city? The truth lies in the shadows -- will you survive to find it?

- Learn new spells, combat abilities, and Alternate Abilities.

- Find new items and learn new tradeskill recipes.

- Explore seven new zones.

- Participate in new raids and quests.

- Complete new achievements.

- Enter Firefall Pass through a new passageway in Umbral Plains opened by the moonquake.

- Store and use tradeskill components like never before with the new Tradeskill Component Depot. See details below.



*** Items ***


- Merchant Olwen in Western Wastes no longer has quantity restrictions on oranges, limes, lemons, or medicinal herbs.

- Corrected an issue that prevented the Journeyman's Compass from gaining additional progress.

- Potion Merchants that sell distillate potions now offer XX and XXI versions.

- Royal Antonican Weapon Ornament Pack now stacks to 20.



*** Quests & Events ***


- The Kar`Zok (Raid): Restored the missing currency reward to this event.

- Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:

- - Veil of Alaris

- - The Ring of Scale

- - The Burning Lands

- - Torment of Velious



*** Spells ***


- Updated the description for all ranks of Enhanced Minion so that they indicate the levels they affect.



*** AA ***


- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.

- Renamed the following AAs to Innate Prowess and moved to the Archetype tab:

- - Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.

- - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.

- - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.

- - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.

- - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.

- - Bard - Innate Songblade

- - Paladin - Innate Holyblade

- - Shadow Knight - Innate Darkblade

- - Warrior - Innate Fellstrike

- Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We've adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.

- Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.

- - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.

- - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.

- - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.

- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.

- - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.

- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.

- - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.



*** NPCs ***


- Corrected an issue where NPCs (such as raid chests) could only hold 36 items.



*** Miscellaneous ***


- Added the Personal Tradeskill Depot:

- - With the purchase of the new expansion your account will gain a Tradeskill Component Depot that comes with 250 - 490 slots (depending on the expansion edition purchased) for stacks of different tradeskill items. You can purchase additional slots via the marketplace.

- - Each slot ignores the standard stack sizes and can hold up to 99,999 of an item.

- - To withdraw or deposit items from/to your Personal Tradeskill Depot, you'll need to be at a bank. However, you can consume items from anywhere as long as you have Personal Depot checked in the Tradeskill Window.

- - - You will only be able to deposit stackable tradeskill items that are not attunable, temporary, lore, no trade (and also not heirloom), containers, or no storage.

- - Items in your Personal Tradeskill Depot can only be used in normal tradeskill combines. You cannot experiment using your depot, the items must be in your inventory.

- - Your Personal Depot can only contain a single stack of each item. For example, if you have 99,999 Cup of Flour in your Personal Depot, you will not be able to deposit any more.

- - All characters on an account on the same server will share the same Personal Tradeskill Depot, much like the shared bank. When a character is transferred to a different server, their Personal Depot will not be included.

- - Updated /outputfile inventory to include items from your Personal Tradeskill Depot if it is loaded (either by opening it at a bank or using it for tradeskill combines).



*** UI ***


- The atlas now correctly displays Luclin in space instead of in the ocean.

- The Tradeskill Window now has a checkbox to consume items from your Personal Tradeskill Depot. When checked, it will pull items from your Personal Tradeskill Depot before pulling from your inventory.

- Added a button to view your Personal Tradeskill Depot from the Tradeskill Window. You will only be able to view items this way, you'll need to open it from a bank to withdraw or deposit items.


- Added -


EQUI_TradeskillDepotWnd.xml


- Changed -


EQUI.xml

EQUI_Animations.xml

EQUI_BankWnd.xml

EQUI_BigBankWnd.xml

EQUI_FindItemWnd.xml

EQUI_GuildBankWnd.xml

EQUI_LootWnd.xml

EQUI_TradeskillWnd.xml



*** Previously Updated ***


- Corrected an issue that caused mercenaries to not receive the correct focus equipment which could result in them being underpowered.



- The EverQuest Team



December 8, 2022

_____________________



*** Items ***


- Tradable: Tradeskill Component Depot Slot (x20) no longer stack.

- The Overseer reward for Extra Life can now only be claimed after Seeds of Destruction is open.

- The Majestic Mallard Mount reward for Extra Life can now only be claimed after Shadows of Luclin is open.

- Royal Antonican weapon ornament rewards can no longer be claimed while socketed into a weapon.



*** Quests & Events ***


- Shar Vahl, Divided - A Peace Offering - The grimling reports can now combined within Shainai's Satchel.

- The Darklight Caverns mercenary quests will now drop no more than 6 quest items per creature.

- Added experience to all Night of Shadows quests and added coins to the tasks that were missing coins.

- The Spirit Fades (Raid) - This is now properly locked until Night of Shadows phase three raids open (3/4/2023).



*** NPCs ***


- Shar Vahl, Divided - Combatable NPC difficulty has been tuned to match the loot distribution.

- Shar Vahl, Divided Pit - Combatable NPCs will now run faster, on par with NPCs in other zones.

- Shar Vahl, Divided Pit - Scorpions will now cast the correct sting spells.

- Mercenary Liaison Aemlai Psawaslleh in Plane of Knowledge will no longer appear before Secrets of Faydwer is open.

- NPCs in Night of Shadows base zones will now drop coin.



*** Collections ***


- Moved an unreachable collectable in Ruins of Shadowhaven.



*** Overseer ***


- The Terror of Luclin Overseer rewards are now properly restricted to Nights of Shadows.



*** Miscellaneous ***


- Fixed a bug that could potentially cause personal Tradeskill Depot items to be lost.




- The EverQuest Team