From Fanra's EverQuest Wiki
Jump to navigation Jump to search

Achievements are a goal defined outside of normal quests. Unlike the normal systems of quests, achievements are not given by NPCs and may involve everything from the mundane, e.g. simply visiting a zone, to very difficult feats accomplished during another quest.

To view achievements, just type /ach in a chat window or use the EQ Button under Character. It also uses the default keyboard shortcut Shift-M. To place a link to an achievement into the chat window, Ctrl-Left click on the image next to the achievement title.

Achievements were added to the game with the Underfoot expansion.

Slayer[edit | edit source]

Slayer achievements were introduced in Rain of Fear.

Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill.

The primary rewards for this new system are a new special AA and titles. As you kill more and more of each type of mob, you begin to learn more about the weaknesses of each individual race. Once you've slain enough of a particular group of mobs you'll earn a special Alternate Advancement (AA): Banestrike (Special > Banestrike) that increases the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage.

There is also a premiere title you can earn for completing all parts of the hunter system. With over 721 different mob types in game, this new system presents a massive wall of achievements to be earned.

When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.

Overcoming faction problems[edit | edit source]

One of the problems with getting some of the Slayer achievements is that it requires you to kill races that may have faction. You can overcome this problem by killing mobs of the races in zones where they do not have faction (or the faction is irrelevant).

Some examples:

  • Erudites in Erudin Burning.
  • Dwarves / Gnomes in Underfoot.
  • The Devastation zone has a lot of player races.
  • The Seeds of Destruction expansion has various player races as mobs.
  • Gnomes in Secrets of Faydwar.
  • Chapterhouse of the Fallen has a lot of these races as well.
  • Ogres in the Toskirakk zone.
  • Halflings and Elves in Al'Kabor's Nightmare.
  • Human pirates in The Buried Sea.
  • Humans and Elves in Bloody Kithicor and Old Commonlands.
  • Fairicide - Kill wood nymphs in Dragonscale Hills. The faction can help complete some quests.

If you do ruin a faction, you might be able to fix it by purchasing potions from the Loyalty vendor.

Locating mobs[edit | edit source]

In addition to the Slayer links above, some further assistance in locating mobs.

  • Manticores - While you can farm their rare appearances in Eastern Wastes near the north west giant fort, using Lost Dungeons of Norrath (LDoN) adventures is likely to be faster. Go to the LDoN camp at Everfrost Peaks and request an adventure (a group with two players and one mercenary are the minimum required). Easiest to do are to get boss kill adventures. You want adventures in these zones with these bosses:
  • The Grand Library - Bilach of Avarice, Riddlesting, Sionul the Savage
  • The Heart of the Menagerie - Synarcanic Essence, Synarcanic Presence, The Fireborn
  • The Morbid Laboratory - The Flesh of Osoros, Painsinger, The Nibbler
  • The Theater of Imprisoned Horrors - Orgogzolok, Soulroar, Jebreusulun
Should the adventure offered to you have a different boss to kill than one of the ones listed above, you can drop the adventure and after a minute or so, request another. Manticores may be in other LDoN zones and missions, these are just the ones known.

Banestrike[edit | edit source]

The March 15, 2023 game update overhauled the Banestrike ability in order to provide a more consistent and appreciable power increase as well as reduce zone latency caused by its previous functionality. Rather than periodically dealing direct damage to your target, based on its race, Banestrike now provides you a 2, 4, 7, or 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage. This bonus works on all targets, not just the races slayed.

The Banestike AA is found in the Alternate Advancement Window under the Special tab.

You get 2% for completing any single Slayer achievement.

Completing any of one of these in the Slayer > General tab takes you to 4%, doing two gives you 7%, and doing all three gives you 10%:

  • A Force of Nature - All achievements under Slayer > Conquest
  • Highly Decorated - All achievements under Slayer > Special
  • Progressive - All achievements under Slayer > Skill

The Megadeath achievement is just a combo of all three, once you have that you should have 10%.

Collection[edit | edit source]

See also: List of Collection items

Collection items were introduced in Rain of Fear. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest.

There are two ways to gather these collections. Some of the items are found through drops. Others are placed out in the open in the zone and "sparkle" in order to grab the adventurer's attention and promote exploration. The items and collections are themed to each area. For example, you may collect Beard Styles off of Coldain and Frost Giants.

In addition to the achievements they unlock, you'll also get rewards for completing each of the various collections. You will receive approximately 20% of the XP that would be necessary for the level each collection is intended for, as well as another 20% for completion of the entire zone. Some collections also come attached with items and titles.

Many of these collection items are tradable.

A collectible item will have the "Collectible" tag in the item display window.

To collect an item, right click on the item. When collecting an item you'll receive a notification message. Collection achievements will then update.

Each collection set still has a list of 100-400 possible coordinates that the items can spawn at. Each set has a limit on the maximum number of spawns that can be up at any given time. When there are less active spawns than that set's limit, a script pulls a coordinate randomly from the list of possible spawn locations and puts a random item from the collection set there (based on a weighted list).

So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn.

Augur, EQ Developer

Ground-spawned collection items are generally done as two groups. Each will spawn in different areas of the zone. One group might spawn on the upper floors, one on the lower. Or one on the north side of the zone, one on the south. Whatever division makes sense. We have a script that spawns them that runs every minute or so on the zone. It is given a maximum number of items that can be up at once. If there are fewer than that in the zone, it will make one more, then wait another minute. We also assign one of these items to be rare, and it has about a six percent chance to spawn each time. Two will be uncommon, with about a ten percent chance to spawn. The rest spawn more commonly at about fourteen or so percent.

Collection items that drop off NPCs are done in sort of the same way. We pick some portion of the population to drop them, hopefully based on something story related, otherwise we just make sure there are enough to drop them. And each has a chance to drop items similar to the chances for the ground spawns.

Absor, EQ Developer, March 13, 2024

Heroic Adventures[edit | edit source]

3 to 4 collection items spawn in each Heroic Adventure. Beginning with the February 2014 patch, it was standardized to 4 per Heroic Adventure.

Rain of Fear[edit | edit source]

Call of the Forsaken[edit | edit source]

Empires of Kunark[edit | edit source]

Special[edit | edit source]