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=== Enchanter === Enchanters' choice of specialization depends heavily on the content they are playing. In modern live EverQuest, Evocation is nearly universally regarded as the correct choice, as enchanter nukes have become quite good, and the enchanter's contribution to the group depends on how efficiently they can cast them. Traditionally--and this is still true for early TLP content--the preferred choice has been Alteration. It includes roots, hastes, slows, DoT's, charms, and most buffs and debuffs. All of the Enchanter's most expensive spells are in the school of Alteration. Mana costs for these spells at high levels are enormous and every bit of mana conservation potential is needed to combat this high cost. Conjuration has sometimes been theorized as a good choice for early TLP content since it encompasses the mesmerization line of spells, but in virtually every case it is more efficient to simply use the lower level, shorter-duration mez, and to save mana on buffs and debuffs with an Alteration specialization. Generally speaking, Enchanters on TLP will specialize in Alteration as a primary and Evocation as a secondary. Enchanters on live will specialize in Evocation as primary and Alteration as secondary.
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