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== Fellowship Experience Sharing == * [http://www.everquest.com/news/imported-eq-enus-52340 EQ Community News - August 2011: Changes to the way in which Fellowship Experience Sharing is applied] The June 29th, 2011 patch introduced Fellowship Experience Sharing. This allows experience to be shared between fellowship members, whether or not they are grouped, on line or off line. A full listing of the technical details has not been posted by SOE but [http://forums.station.sony.com/eq/posts/list.m?topic_id=177383 this thread on the SOE forums] (link dead) explains: * Each player can change only his or her "Shared" or "Not shared" setting in the fellowship window. The fellowship leader can change anyone's setting. Default is "Not shared." * Experience is donated by only the people who have "Shared" selected in the XP Sharing column. To keep your experience all for yourself set the XP Sharing column to "Not shared." * When to turn sharing ON or OFF: ** - Maxed level/AA characters should turn sharing ON when in a group earning kill experience, and turn sharing OFF when logged out or outside a group. ** - Lower level/AA characters should turn sharing OFF when in a group earning kill experience, and turn sharing ON when logged out or outside a group. * Those with the "Shared" toggle will receive shared experience. Those with "Not shared" will not receive shared experience.* * Experience donated is from kills only, not from tasks and such. * Shared experience received* is not modified by lessons, potions or group bonuses. * Shared experience is distributed at intervals of 15 minutes or so. It isn't granted at the time of each kill. * Toons receiving shared experience can be off-line or on-line, on the same account or different account. They can be AFK in the lobby or in another group. * Shared experience received can go to level experience, AA or any combination of the two just as it is set in the receiver's AA window. * If a toon receiving shared experience is maxed out (100% in 100 or 100 AA banked) the exp then goes to waste. * Normal level restrictions apply. The receiver must be within the normal group experience sharing level range. (Receiver must be 2/3 level of the donor.) In the September 15, 2011 patch, Fellowship Experience Sharing was changed: {{Cquote|*** Fellowships *** - The current method of experience sharing has been changed to a vitality system: - Experience splitting for fellowship members that have sharing enabled remains the same. However, rather than going directly into the receiving player's experience, the shared experience goes into two vitality pools, one for regular experience and one for AA experience. - When a player with vitality in their pools plays, they gain regular and AA experience at a significantly increased rate for kills. - The bonus is up to 5x for regular experience and up to 3x for AA experience. Normal per-kill caps on experience apply. - The vitality pools have caps: approximately enough for 10 levels of regular experience, and enough to reach your AA cap for AA experience. - When a receiving player's vitality becomes capped, their experience sharing is automatically disabled (this is displayed in the fellowship window). It automatically re-enables if some of that vitality is used. - Messages about when you receive, use, and deplete your vitality pools are given in chat. Eventually these will be augmented and/or replaced with visual vitality indicators on your experience bars. - You may now join a fellowship only once every 20 hours.}} In the October 12, 2011 patch, the "vitality bars" were added to the UI: {{Cquote|- Added vitality bars to the experience and alternate experience gauges in the inventory window. They appear as a green bar at the bottom of the experience bars. The bars represent the percentage of available vitality compared to the vitality cap. When they are full of vitality, the bar will be full. When they have no vitality (or when the max is 0) they will have an empty bar.}}
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