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==Items== * Epic weapons. SOE has stated that they have killed them off by putting in better weapons that are easy to get. Instead of the current - Kill mob, find weapon better than epic, throw epic into bank to never use again. We should get - Kill exact same mob, get "epic rune stone I", combine with epic and have pretty much the same stats as the weapon that would have dropped off the mob but maybe have updated epic clicky effect and it would still be your EPIC. **Then, of course, you could have "epic rune stone II" and "epic rune stone III" off the harder mobs that will upgrade it further. * Many times you complete a quest and are left with items that you don't know what to do with. Do you save them in your bank because they will be needed later or is it safe to delete them? Ideally, a well designed quest will not leave you with any extra items. However, in the real (well, fantasy) world of Norrath, you are often left with them. While I would prefer quests that don't leave you with these items, a quick fix of the problem would be to just add to the bottom of the description of the item, "Note: When you have completed the task "Name of Task", it is safe to delete this item". * The Scimitar of the Mistwalker procs a pet, Mistwalker. The problem is that the pet will not attack your target until you give the /pet attack command. The pet should auto attack the target you attack. ** Of course, it would be even better if it was considered a swarm pet, that fixes the auto attack problem as well as allows you to have a real pet at the same time. However, I assume it was made a normal pet to prevent us from having more than one Mistwalker up at a time. I can live with that if it would only auto attack the target. * Every item which stacks should have the maximum number that may be in a stack in the description of the item. * The Shabby Lobby Door requires people to right click on it and choose, "Open the Door to the Lobby" to go to the Guild Lobby. Please change this so left clicking on it also takes you to the Guild Lobby. ** Also, is it really hard to have a sign on it saying, "To Guild Lobby"? * Guild Regeneration Pool. Even at maximum size, the "Aura of the Hall" radius is too small. It should be increased. * When a No Trade item is looted off a mob (or chest) the item would remain tradeable within the group and/or raid for the first 15 minutes after looting. This sounds like a good idea and would cut down on the number of petitions that GMs have to deal with regarding mistakes made when looting (mainly raid loot). * Some belts give you an extra potion slot. Add on to the description of every belt that has a Potion slot something like: Potion Slot. That way it can be known if a belt has this without having to actually put it on and check.
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