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=== Loot lockouts === {{Cquote|<br />What follows is an attempt at clarification and not a binding rule. The non-raid NPCs are a bit different from raid NPCs, yet in many ways the same. The main intent of the raid instance is to support the raid events. If you have a lockout for a raid, we expect you to not participate in the raid or gain loot from it again until your relevant lockouts expire. Similarly, for the "Augment Farm" we intend you to gain augments, or parts to make augments, from a single clear of the instance per Loot Lockout. Having a Loot Lockout for an instance does NOT mean you can't participate in a raid if you do not have a lockout for that raid. The Loot Lockout prevents looting from the non-raid NPCs. You can participate in any available raid events as normal and loot items from reward chests upon raid success. It’s intended that you have have one chance at X per lockout, where X is clearing non-raid NPC for augments, or a raid encounter and its chest reward loot. You can clearly split raid these clears with far less than 54 characters. This is okay. But as with raid loot, it’s not okay to bypass the loot lockout to allow for more instance clears and more loot than would be acquirable normally. To sum up: One opportunity per lockout. It should be obvious when you’re trying to circumvent the lockout to gain additional loot. I won't engage in a complicated semantics argument on this topic. Also, we may revisit this later if it proves to be problematic. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tov-earring-evolving-quest.262197/page-12#post-3863215 Adam "Ngreth" Bell, Senior Designer, EverQuest, January 28, 2020]}}
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