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==== Advanced Options ==== [[File:Display tab Advanced Options DX11.png|right]] '''Card Features''' - This section displays information about your video card and what features it supports. '''Use new water in old zones''' - This toggles whether or not you see updated water graphics in older zones. Changing this option does not take effect until you zone. '''Dynamic Sky Reflection Size''' - This determines the quality of the reflections in the sky graphics. Changing this option does not take effect until you zone. Higher numbers use more computer power. '''Sky Reflection Update Interval''' - This determines how often the reflections will update. More often uses more computer power. '''Terrain Texture Quality''' - This determines how much detail will display on the ground textures. Changing this option does not take effect until you zone. '''Memory Mode''' (Least, Balanced, Most) - This setting determines how much memory (RAM) EQ will use. If you have a lot of memory and a 64 bit Operating System, you can try Most. If you have limited memory, try Least. Note that Least Memory Mode often means that after you zone it will take several seconds for the game to properly draw characters. In 2016, a change was made regarding this: {{Cquote|<br />If your client crashed due to running out of memory it'll set itself to Least memory usage so that you won't crash due to out of memory (or at least not as often).||| [https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-07-13-16.234065/#post-3452441 JChan, EQ Programmer, July 13, 2016]}} '''Allow 2.0 Pixel Shaders''' - Enable it if your "Card Features" show Pixel Shader 2.0 or higher. You will see a slight performance hit in less detailed scenes, but more detailed scenes will see an increase in frame rate and quality. '''Use Advanced Lighting''' - Toggles whether a dynamic lighting algorithm is used or a less advanced one. It determines whether or not EverQuest is using per pixel or per vertex lighting. Per Pixel Lighting does its own unique lighting calculation for each location on the screen. Per Vertex Lighting simply calculates lighting on each vertex and blends between them. Advanced Lighting may over brighten some areas with multiple light sources, and has a high impact on performance in crowded areas, even without many light sources. In other words, turning off Advanced Lighting can help if everything is too bright, as may happen in some areas or zones. Turning it off can greatly improve performance in crowded zones or areas. '''Shadows''' - Toggles whether or not shadows are displayed. These have a high impact on performance, so it is suggested to keep them disabled on lesser machines. '''Radial Flora''' - Toggles whether ground plants and other flora graphics are displayed. Disable this if you wish to improve performance. '''Disable Tattoo''' - This toggles whether you see Tattoo art on characters. Changes made to this will not take effect until you zone. '''Enable Post Effects and Enable Bloom Lighting''' - These effects work best with graphics cards that have Pixel Shader 2.0 (or higher) support. Older or lower-end cards may experience trouble with frame rates. Unchecking Post Effects may also help. Post effects provide some nice flavor to some stuff in House of Thule and up. It appears the post effects so far range from simple screen tinting, to color filters (color grading, desaturation, etc), to bloom. Some early Shader 2.0 cards might see a performance hit from these, seriously doubt any Shader 3.0 or better cards will even notice. If you are experiencing severe lag, try unchecking Bloom Lighting. Bloom overexposes bright areas of the screen to make it appear to glow, and requires Post Effects turned on to function. '''Shadow Clip Plane''' - This determines the distance at which object shadows will be drawn. For closer range, slide the meter to the left and for farther range slide it to the right. Recommended that people with lower end computers move this all the way to the left, as shadows are unneeded fluff. '''Actor Clip Plane''': These determine the distance at which objects will be drawn. For closer range, slide the meter to the left and for farther range slide it to the right. '''Max. Frames Per Second''' - This is the maximum frames per second the game will attempt to render. '''Max Background FPS''' - This is the maximum frames per second the game will attempt to render if the game is in the background. If you minimize or tab out of the game, this is the speed it will use. People who are multi-boxing or otherwise want to do other things on their computer may wish to change this. If you are running more than one EQ per computer, you want to adjust this for autofollow. The character that is following should change this to Unlimited (all the way to the right). This will improve your autofollow considerably.
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