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==== Necessary effects ==== Some effects are necessary or at least extremely helpful for some content. Certain mobs, missions, and raids have effects that require you to move out of them or just be aware of their existence. There is no known guide to this from Daybreak, but these recommendations should help. Below are three different settings you can use. You can pick which one you want. The last of the three is recommended by Fanra. * The following has been recommended by [https://forums.daybreakgames.com/eq/index.php?threads/devs-what-effects-do-we-have-to-have-on.227033/#post-3333992 Koryu on the Daybreak forum]: <blockquote>Enable Post Effects setting determines whether the game can tint your screen a color. This is what turns your screen blue for standing in the wrong place during the Praetor Vitio event, red when you get the enraged buff during the Plane of War anniversary mission, or gray when doing the dracoliche part of the J5 merc quest in Dream Feerrott. It can do a little more than simple tinting, such as the color dimming in Miragul's Nightmare that was gradually restored to normal colors as you completed more quests in the zone.</blockquote> <blockquote>Opacity being the opposite of transparency. 0% opacity is 100% transparency, therefore you cannot see the spell effects at all, which is not useful. 100% opacity is 0% transparency, therefore you cannot see the character or creature models any more when a spell goes off and they are buried under particle effects. I recommend selecting Me + NPC to limit whose spell effects you can see, and choose somewhere between 10-20% opacity, whatever is comfortable for you so that you do not feel like the spells are blocking your vision of the action.</blockquote> <blockquote>You do want to see NPC spells, because as an example, the fiery targeting rings in the Plane of War counts as spell effects cast by NPCs, and you don't want to stand in the fire. As for the opacity, the only time I run into problems with spell particle effects lagging me out is when I proc the AE from Gilded Hammer of Ro's Light, there is just something intensive about that blooming white spark animation (which used to be attached to really old aggro procs like Pique and was noticeable even then).</blockquote> * [https://forums.daybreakgames.com/eq/index.php?threads/devs-what-effects-do-we-have-to-have-on.227033/#post-3341936 Beimeith on the Daybreak forum] recommended the following: <blockquote>The following settings will allow you to see all relevant auras and things you need to see without being too overwhelming...except in certain situation where things were poorly designed (Arx Mentis raid 3): {| class="fanratable" style="text-align:center" width=100% |+ Particles |- ! Spell || Env || Player |- | Near Clip: '''Near''' <br /> Density: '''Low''' <br /> On For: '''Me + NPC''' <br /> Opacity: '''25%'''<br /> | Near Clip: '''Near''' <br /> Density: '''Low'''<br /> Opacity: '''25%'''<br /> | Near Clip: '''Near'''<br /> Density: '''Low'''<br /> On For: '''Me + NPC'''<br /> Opacity: '''25%'''<br /> |} </blockquote> * Fanra has found that the following settings work fine for him and recommends them: [[File:Suggested particles setting.png|center]] Some weapon graphics will show particle effects in first person when you move, as the weapon swings by your face. This can be annoying To eliminate this problem, set the Player Near Clip to Farthest.
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