Guild banners

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Guild banners are heraldic flags that may be placed anywhere there are twelve or more members of a guild. All members of the guild may take a portal in the guild hall directly to the banner. In addition, some banners offer additional benefits to those near them. Permission to plant, remove, and change banners is set using the Guild Management tool. Banners were first introduced to EverQuest with The Buried Sea expansion.

Banner benefits only effect members of the guild that planted it, characters near it who are not in that guild will be unaffected by it.

Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground.

While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates.

The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted.

Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.

Update Message - February 13, 2007

Placing

Permission to plant, remove, and change banners is set using the Guild Management tool.

Placing a banner requires 12 guildmates to be in the same zone within 150 distance units from the player planting the banner. If they're too far away, they will not be able to place the banner.

— Maddoc, Assistant Lead Designer

Duration

Once a Standard of Honor banner is planted, it will last indefinitely if there is at least one guild member in the zone. Otherwise it will disappear one hour after all guild members leave the zone. The banner can also be removed via a button control in the guild management window if you have the proper permission.

All other banners last 60 minutes.

Creating banners

The "Standard of Honor" banner is always available and confers no benefits other than appearance and granting the ability for guild members to take the guild portal to it. It requires no materials to use.

The "Banner Material Kit" and "Banner Dye Kit" are the items that are used to create a banner and place it in the world.

When you open the guild window and go to the "Banners" Tab, you should see a list box with a single entry that says "Standard of Honor". Just beneath that list box, you'll see a checkbox that says "Show All", select it.

This will populate the list box with a bunch of banners that are going to be greyed out (which means you don't have the components to create them). Just beneath the checkbox you checked is the description window, which will give you a brief description of the banner's effect, as well as the items needed to create that banner, which you may then purchase those items from the two guild banner vendors in Plane of Knowledge.

The "Banner Exchange Insignia" are used to edit the settings (looks) if your banner. The more you change the looks of your banner, the more it's going to cost you by requiring a higher tier of exchange insignia.

— Maddoc, Assistant Lead Designer

In order to plant a banner besides the "Standard of Honor" requires one (per creation) Guild Banner Materials, purchased from Rhondda the Flagger (Guild Banners) in The Plane of Knowledge. Each Guild Banner Materials costs 10,000 platinum pieces.

Types

Standard of Honor

Standard of Honor - This is always available and confers no benefits other than appearance and granting the ability for guild members to take the guild portal to it. It requires no materials to place.

Empowered Standards

Empowered Standard (of Power)

This banner will rally your guildmates, blessing them with Standard of Power. This banner requires Guild Banner Materials to create. Standard of Power offers the following benefits (which increase in effectiveness every 10 levels up to level 100):

Increases the base damage of your spells by 1-20%.

Increases the effectiveness of your instant-duration healing spells by 1-20%.

Reduces the mana cost of your spells by 1-10%.

Reduces the cast time of spells that have an initial cast time of at least 3 seconds by 10%.

Increases the duration of spells that have a duration of at least 24 seconds by 10%. Spells that grant invulnerability and combat abilities are exempt from this extension.

Increases your chance of performing a critical melee hit with all skills by up to 50%.

Increases your chance of performing a double attack by up to 10%.

Increases the accuracy of your melee and skill attacks by up to 10%.

Increases the chance of your dodge skill succeeding by up to 20%.

Increases the chance that your parry skill will succeed by up to 20%.

Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 200 points.

Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 50 points.

Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 5%.

Increases your health regeneration by up to 100 points.

Increases your mana and endurance regeneration by up to 30 points.

Increases your melee attack speed by up to 36%.

Increases your attack power by up to 300 points.


Empowered Standard of the Barbarian

Empowered Standard of the Dark Elf

Empowered Standard of the Dwarf

Empowered Standard of the Erudite

Empowered Standard of the Gnome

Empowered Standard of the Half Elf

Empowered Standard of the Halfling

Empowered Standard of the High Elf

Empowered Standard of the Human

Empowered Standard of the Iksar

Empowered Standard of the Ogre

Empowered Standard of the Troll

Empowered Standard of the Vah Shir

Empowered Standard of the Wood Elf

Empowered Standard of the Guktan

Empowered Standard of the Drakkin

Empowered Standard of the Earthen Elemental

Empowered Standard of the Aery Elemental

Empowered Standard of the Fiery Elemental

Empowered Standard of the Aqueous Elemental

Empowered Standard of the Spirit Wolf

Empowered Standard of the Werewolf

Empowered Standard of the Evil Eye

Empowered Standard of the Imp

Empowered Standard of the Froglok

Empowered Standard of the Scarecrow

Empowered Standard of the Skeleton

Empowered Standard of the Drybone Skeleton

Empowered Standard of the Frostbone Skeleton

Empowered Standard of the Orc

Empowered Standard of the Goblin

Empowered Standard of the Sporali

Empowered Standard of the Fairy

Empowered Standard of the Scaled Wolf

Superior Standards

The June 13, 2023 Test Update introduced Superior Standards. These may change before going live and also can change after going live.


New "Superior Standards" are available as an option for guild banners. These standards will only function in instances of zones within expansions that have been released for at least six months. These banners offer enhanced buffs to have an "easy" option for raids. We will evaluate these buffs and see if they need further adjusting. These will also function on progression servers with a one-month delay (except Vaniki).

Superior Standard (of Power)

Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.

This banner will rally your guildmates, blessing them with Superior Standard of Power. This banner requires Guild Banner Materials to create. Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):

Increases the base damage of your spells by 11-30%.

Increases the effectiveness of your instant-duration healing spells by 11-30%.

Reduces the mana cost of your spells by 11-30%.

Reduces the cast time of spells that have an initial cast time of at least 3 seconds by 15%.

Increases the duration of spells that have a duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.

Increases your chance of performing a critical melee hit with all skills by up to 100%.

Increases your chance of performing a double attack by up to 30%.

Increases the accuracy of your melee and skill attacks by up to 30%.

Increases the chance of your dodge skill succeeding by up to 20%.

Increases the chance that your parry skill will succeed by up to 20%.

Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 150 points.

Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.

Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 25%.

Increases your health regeneration by up to 30 points per level.

Increases your mana and endurance regeneration by up to 9 points per level.

Increases your melee attack speed by up to 36%.

Increases your base weapon damage by 1% every 8 levels.