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== Official word == From SOE (used with permission, updated as new information is revealed): === What Heroic Adventures Are === A Heroic Adventure is a series of customized tasks, with multiple options for what can happen at each step of each task, and multiple routes to take you on each story. They are instanced, and designed for 2-3 players with mercs to finish them in 30-45 minutes. === Level ranges === ''Call of the Forsaken'' Heroic Adventures can be attempted by players level 75 and up. ''The Darkened Sea'' Heroic Adventures can be attempted by players level 95 and up. The difficulty (and rewards) will automatically scale based on the highest level player in the Adventure. === How You Get Them === Inside several open world zones in CotF and TDS, you will find quest-givers for Heroic Adventurers, with the "Heroic Adventures" label under their name. When you request a Heroic Adventure from that NPC, you will get a task in that section of the zone. === How It Works Inside the Heroic Adventure === Each step on a task can have multiple options. For example, a specific task may take you through the Bixie factory, but there are three different scenarios that can be playing out there: a productive work day, a worker strike, or an after-hours theft. NPCs will not respawn inside of the instance. You are meant to play through the Heroic Adventure content, and then leave and get another one--not farm the NPCs inside it for hours. You will only see the current Task Element in your Task window, but if you accidentally kill the NPCs for a future Element before you can see it, you will still get credit for it. The NPCs inside of the Heroic Adventure zone will scale all of their stats, damage, and loot based on the highest-level character in the player group. {{Cquote|The level of the requesting player only sets the initial level of the NPCs. Once players enter the heroic adventure, the NPC levels adjust dynamically in real-time.||| [http://forums.station.sony.com/eq/index.php?threads/new-world-drops.208968/page-12#post-3065933 Elidroth, EQ Developer]}} === Rare (named) mobs === Rares will spawn inside of the Heroic Adventures, and will have set positions along the tasks and routes, so you can learn where to find them if you're hunting a particular one. They will not spawn every time you progress along that route, but will have a % chance to spawn. {{Cquote|The current spawn rates were calculated using the average completion time of each HA on Live and a modified time-goal for how long it should take a group to get the rare. The goal was to achieve a similar balance to how much time it takes to get a Rare to spawn in an open zone. (As you noted, the old HA spawn rates made them significantly worse than open-world Rares.) The new spawn rates bounce between 20% and 70%, according to how long it takes to complete the HA. Placeholders are there to help players realize the Rare spawn step has occurred, since the step that spawns the Rare changes between HAs. If you notice it without the PH, that's great.||| [http://forums.station.sony.com/eq/index.php?threads/whom-it-may-concern-heroic-adventures.207034/#post-3039553 Augur, EQ Developer]}} {{Cquote|The old spawn rates were a flat 30% for every HA. The new spawn rates for the original HAs are between 30-70%. The new Hate Rising HAs are all close to 20% because of how much quicker they are to complete. A coordinated group should be able to farm Rares inside of HAs slightly faster than you could in an open-world zone. Average groups will be a bit slower. Obviously, a solo player will be lagging behind open-world zone farm times. We're happy with that current comparison. That said, we're always watching the completion times for HAs and will adjust the spawn rates as necessary. Let us know if there's an HA in particular you want us to check.||| [http://forums.station.sony.com/eq/index.php?threads/whom-it-may-concern-heroic-adventures.207034/page-2#post-3039670 Augur, EQ Developer]}} {{Cquote|All Rares inside of an HA should be Findable [using Ctrl-F]. If you encounter any that aren't, please report them here and we'll make the adjustment.||| [http://forums.station.sony.com/eq/index.php?threads/whom-it-may-concern-heroic-adventures.207034/page-3#post-3042992 Augur, EQ Developer]}} {{Cquote|This is the solution that I'll be implementing for the next patch [Feb. 2014], which will apply to all HA Rares: * Chat box emote and screen pop-up on Rare spawn (Pop-up is delayed a few seconds after the Collections pop-up that happens on the same step) * Findable * No emotes or pop-ups for placeholder spawn||| [http://forums.station.sony.com/eq/index.php?threads/whom-it-may-concern-heroic-adventures.207034/page-4#post-3045093 Augur, EQ Developer]}} === Flipping === {{Cquote|<br />It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.||| Phathom, EQ Developer as highlighed here: [https://fanraeq.blogspot.com/2018/12/daybreak-bans-farming-missionshas.html Fanra's EverQuest Updates]}} As [https://forums.daybreakgames.com/eq/index.php?threads/chase-item-evolving.253621/page-7#post-3734259 confirmed by Ngreth, EQ Developer, on January 16, 2019], it is not a violation of the rules to chain HAs get collection items or rare (named) mobs.
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