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=== Recommended === * [https://goodsmaps.com Goodurden's Maps] are the most comprehensive and are being constantly updated, the link ([https://goodsmaps.com goodsmaps.com]) goes to the following map packs: ** Good's Maps ** Good's Scroll of Agents of Change (work only in Plane of Knowledge) ** Collection Ground Spawn ** Raids Maps {{#ev:youtube|SdhPTZXdxWU|500|right|How to install brewall maps tutorial (also works for other maps)}} * [https://www.eqmaps.info/eq-map-files/ Brewall's EverQuest Maps] are another good set and can be used as well. '''Installation''' Unzip inside your EverQuest map folder or drag and drop the content of the zip *Inside* your main EQ *maps* folder (folders in the zip inside your EQ maps folder) and once in-game open the Map Window. You will see a scrolling tab labeled ''default'' on the top left corner of the map window . Left click it and scroll down to Good's Maps... Voila! Also included is a folder for [[Achievements#Collection|Collection]] Ground Spawns. '''Mapping Index''' Abbreviations: * (GM) = Grand Master * (Q) = Quest * (T) = Solo Task * (Mi) = Mission * (M) = Merchant * (R) = Raid * (GS) = Ground Spawn * (S) = Spell * (D) = Disc * (P) = Parcel</blockquote> Colors: * Blue = for non agro NPCs * Dark Blue = NPCs that are involved in a quest but does not start it. Spells/discs vendors also get to be dark! * Dark Turquoise for the GMs in town or instances information inside aggressive zones. * Red = Hunter achievement bosses * <nowiki>*</nowiki> = Roaming NPCs * Dark red = Quests target with medium size(2) and raid bosses with large size(3) * Black = ground spawn and quest updates * Dark Orange = Zones Areas * Pink = Zone lines and portals</blockquote> Layers: * Base: The Zone lines * Layer 1: Non agro NPCs: (M)erchants, (T)asks, (Q)uests, (Mi)ssions (R)aid etc. * Layer 2: Quests/Tasks/Missions information and updates, ground spawn, containers, camp or any useful zone information. * Layer 3: Zone Wide Rare often used for achievements or treasures dropper. Will also use layer 3 in towns and non-aggressive zones to isolate layer 1 from been over crowded. Making them often hard to read. In that case, guild masters and spell/disc vendors will be moved there.
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