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==Healer== Healers are very similar to Clerics, in that they cast a lot of the same buffs and spells. they are not as good as a real PC as the AI is not as skillful as a person has the potential of being. That being said, they are better than not having a healer in general. A healer will buff your group, keep the group healed as needed, primarily focusing on their owner and then the MA. === Manage settings === You can set your healer merc to Balanced, Efficient, Passive, or Reactive. * '''Balanced''': Merc tries to balance mana savings and healing. Since it is rare that healers run out of mana, use this only if you somehow have a mana problem, or you are using two healer mercs for tough mobs; place one on Reactive and one on Balanced so they don't both cast the same spells at the same time, possibly wasting heals. * '''Efficient''': Merc tries to save mana. This is where they will cast Complete Heal. I recommend never using this. * '''Passive''': Merc does nothing. If merc is passive for an entire round (15 minutes), they will stop charging you after that until you make them active. * '''Reactive''': Merc does all they can to keep your party alive, not worrying about mana. Recommended 99% of the time. On Efficient, and maybe Balanced, they will cast Complete Heal, which 99.99% of the time you do not want. ===Buffing=== '''When will they buff''' {{cquote|...they will buff you when they are out of combat, in a non-passive stance, and they have buffs to cast on you that you don't already have. ...They also need to be over 50% mana.||| [http://forums.station.sony.com/eq/posts/list.m?topic_id{{=}}141633 Steven S. Klug, EverQuest Assistant Lead Programmer]}} '''Buffing much lower level characters''' If you are grouped with characters that are so much lower in level then you are that the buffs for your level will not work for them, the merc cleric will not use buffs that will work on them. Merc clerics will only cast spells of their level. {{Cquote|They only memorize spells appropriate for their level. Though I suppose if you were desperate you could shroud down to force the merc to mem those level spells. Or temporarily transfer ownership to the lower level player.||| [http://forums.station.sony.com/eq/posts/list.m?topic_id{{=}}142183 Steven S. Klug, EverQuest Assistant Lead Programmer]}} === Curing === {{Cquote|<br />So the main issue here is limited intelligence in the AI. The AI calculates DPS you are taking and tries to choose between healing or doing other things. Part of that is curing. If in it's limited intelligence it thinks you will die if it does something else, it would try and heal you instead of curing you. And sometimes they are just dumb about it. In a larger group, they prioritize the person in combat with the NPC, even if another character, not in combat, might be dying from a DoT. Sometimes this seems to be taken too far and if you are not in combat at all, it ignores the DoT killing you. If we give curing too much priority, it might cure you while you have a DoT AND are taking NPC damage, and then while it is curing you, you die from the DoT damage. Basics, the Mercs are dumb. While smarter than normal NPCs, they are still dumb. If you can come up with a consistent, reproducible situation, we might be able to look further into this.||| [https://forums.daybreakgames.com/eq/index.php?threads/cleric-merc-no-longer-cures-diseases.281435/page-2#post-4117251 Adam "Ngreth" Bell, Senior Designer, EverQuest, April 4, 2022]}}
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