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Mercenary equipment
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== Slot changes == Originally, mercenary equipment had the [https://dgcissuetracker.com/browse/EQ-79 following bugs]: * Tank mercs who wear a shield have reduced aggro generation * Rogue mercs who receive two weapons reduce their DPS (by half). Tank mercs also have lower dps with a shield, but tank merc dps is already so low the difference in dps is unlikely to matter. In the [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-15-2017.238466/ February 15, 2017 game update], changes were made which also fixed the above bugs: <blockquote>- Mercenary equipment has been simplified and improved: - - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.<br /> - - Vendors that sell mercenary equipment now sell the newer items.<br /> - - The stats for all levels of mercenary equipment have been improved significantly.<br /> - - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.<br /> - - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.</blockquote>
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