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== Abilities == {| | {| border="2" cellspacing="1" cellpadding="4" | ''' Level''' | '''Abilities Gained''' |- | align="center" | 1 | * '''Skills:''' 1H Blunt, 2H Blunt, Hand-to-hand, Bind Wounds, Dodge, Dual Wield, Kick, Mend, Throwing, Sense Heading, Defense, Offense, Swimming, Fishing, Beg, Alchohol Tolerance * Skills (Iksar): Forage (capped at 50), Swimming (100) * Regen Rate (Human): 2 points every 6 seconds if sitting, 1 if feigning death, 1 if standing * Regen Rate (Iksar): 4 sitting, 2 FD, 2 standing * Fists Damage/Delay: 4/36 * Weight Limit: 14 stones* <br /> * The term "stones" is used generically for role play and need not have any relationship to the real world term in which 1 stone = 14 lbs. |- | align="center" | 3 | * ''' Skill:''' Safe Fall |- | align="center" | 5 | * '''Skill:''' Round Kick * Fists Damage/Delay: 5/36 |- | align="center" | 8 | * '''Skill:''' Sneak |- | align="center" | 10 | * '''Skill:''' Disarm * '''Skill:''' Tiger Claw * Fists Damage/Delay: 6/36 * First damage cap removed (~20pt cap) |- | align="center" | 12 | * '''Skill:''' Block |- | align="center" | 15 | * '''Skill:''' Double Attack * '''Skill:''' Offense - increases by 10 points instead of usual 5 * Fists Damage/Delay: 7/36 * Weight Limit: 15 stones |- | align="center" | 17 | * '''Skill:''' Feign Death |- | align="center" | 18 | * '''Skill:''' Instill Doubt |- | align="center" | 20 | * '''Skill:''' Eagle Strike * Regen Rate (Human): 3 sitting, 1 FD, 1 standing * Regen Rate (Iksar): 6 sitting, 2 FD, 2 standing * Fists Damage/Delay: 8/36 * Second damage cap removed (~30pt cap) |- | align="center" | 25 | * ''' Skill:''' (Human): Dragon Punch * ''' Skill:''' (Iksar): Tail Rake * Fists Damage/Delay (Human): 9/35 * Fists Damage/Delay (Iksar): 9/36 |- | align="center" | 28 | * Primary Hand Damage Bonus: 1 |- | align="center" | 29 | * '''Skill:''' Double Attack - checks apply to off-hand attacks at 150 DA ''' skill'''. |- | align="center" | 30 | * '''Skill:''' Flying Kick * '''Skill:''' Offense - increases by 10 points instead of usual 5 * Fists Damage/Delay (Human): 10/34 * Fists Damage/Delay (Iksar): 10/35 * Fists become magical weapons (No longer mattes as the [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2022.282258/ Game Update Notes: April 20, 2022] mention - Removed the need for and distinction between magical and non-magical weapons). * Weight Limit: 16 stones |- | align="center" | 31 | * Damage Bonus: 2 |- | align="center" | 34 | * Damage Bonus: 3 |- | align="center" | 35 | * '''Skill:''' Riposte * Fists Damage/Delay (Human): 11/33 * Fists Damage/Delay (Iksar): 11/34 |- | align="center" | 37 | * Damage Bonus: 4 |- | align="center" | 40 | * Fists Damage/Delay (Human): 12/32 * Fists Damage/Delay (Iksar): 12/33 * Damage Bonus: 5 |- | align="center" | 43 | * Damage Bonus: 6 |- | align="center" | 45 | * Fists Damage/Delay (Human): 13/31 * Fists Damage/Delay (Iksar): 13/32 * Weight Limit: 17 stones |- | align="center" | 46 | * Damage Bonus: 7 |- | align="center" | 49 | * Damage Bonus: 8 |- | align="center" | 50 | * '''Skill:''' Phantom Wind * Regen Rate (Human): 4 sitting, 1 FD, 1 standing * Regen Rate (Iksar): 8 sitting, 2 FD, 2 standing * Fists Damage/Delay (Human): 14/30 * Fists Damage/Delay (Iksar): 14/31 |- | align="center" | 51 | * '''Skill:''' Bind Wounds cap raised to 210 and can bind wounds up to 70% at 80hp per bandage with 201+ ''' skill'''. * '''Skill:''' Flying Kick minimum damage raised to 40. * Regen Rate (Human): 5 sitting, 3 FD, 2 standing * Regen Rate (Iksar): 12 sitting, 8 FD, 6 standing * Ability to divert experience into the Alternate Advancement Experience Pooll * Ability to train General Alternate Advancement Skills * Weight Limit: 18 stones * Improved Damage Table |- | align="center" | 52 | * Damage Bonus: 9''' ''' |- | align="center" | 53 | * '''Skill:''' Flying Kick minimum damage raised to 42. * Fists Damage/Delay (Human): 14/29 * Fists Damage/Delay (Iksar): 14/30 |- | align="center" | 54 | * '''Skill:''' Flying Kick minimum damage raised to 43. |- | align="center" | 55 | * '''Skill:''' Flying Kick minimum damage raised to 44. * Ability to train Archtype AA Skills * Weight Limit: 20 stones * Damage Bonus: 10 * Improved Damage Table |- | align="center" | 56 | * Regen Rate (Human): 6 sitting, 4 FD, 3 standing * Regen Rate (Iksar): 16 sitting, 12 FD, 10 standing * Fists Damage/Delay (Human): 14/28 * Fists Damage/Delay (Iksar): 14/29 |- | align="center" | 57 | * '''Skill:''' Flying Kick minimum damage raised to 45. |- | align="center" | 58 | * '''Skill:''' Flying Kick minimum damage raised to 46. * Damage Bonus: 11 |- | align="center" | 59 | * '''Skill:''' Flying Kick minimum damage raised to 47. * Fists Damage/Delay (Human): 14/27 * Fists Damage/Delay (Iksar): 14/28 * Ability to train Class-specific AA Skills |- | align="center" | 60 | * '''Skill:''' Triple Attack * '''Skill:''' Flying Kick minimum damage raised to 48. * Regen Rate (Human): 7 sitting, 5 FD, 4 standing * Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing * Fists Damage/Delay (Human): 14/26 * Fists Damage/Delay (Iksar): 14/27 * Weight Limit: 24 stones * Improved Damage Table |- | align="center" | 61 | * Damage Bonus: 12 * Regen Rate (Human): 8 sitting, 6 FD, 5 standing * Regen Rate (Iksar): 20 sitting, 16 FD, 14 standing * Ability to train Planar AA Skills * Ability caps raised to 260 |- | align="center" | 62 | * Ability caps: 265 |- | align="center" | 63 | * Regen Rate (Human): 9 sitting, 7 FD, 6 standing * Regen Rate (Iksar): 22 sitting, 18 FD, 16 standing * Improved Damage Table * Ability caps: 270 |- | align="center" | 64 | * Damage Bonus: 13 * Ability caps: 275 |- | align="center" | 65 | * Regen Rate (Human): 10 sitting, 8 FD, 7 standing * Regen Rate (Iksar): 24 sitting, 20 FD, 18 standing * Fists Damage/Delay (Human & Iksar): 15/20 * Improved Damage Table * Ability caps: 280 |}
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