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== Rare creatures == Example of /con on a rare creature: <blockquote>Zakija - ''a rare creature'' - scowls at you, ready to attack -- what would you like your tombstone to say?</blockquote> {{Cquote|<br />Some quick answers: Up until recently, it was hit or miss on whether classic spawns that would meet our criteria as 'rare' were flagged. However, as hunter achievements have been implemented, we've identified and flagged these NPCs. As of the June [2017] update, consider information shows whether your target is rare. For example: Lasna Cheroon - a rare creature - scowls at you, ready to attack -- what would you like your tombstone to say? NPCs flagged as rare have a higher chance to spawn during a bonus rares event. The bonus is a multiplier on their chance. So, for example, if the bonus were 76%, a rare NPC that has a 10% chance to spawn on its encounter will have a 17.6% chance instead. Note that this does not guarantee the rare, but it does make it significantly more likely to appear. The bonus for rares for the Independence Weekend is 76%, the same as faction and experience.||| [https://forums.daybreakgames.com/eq/index.php?threads/so-about-that-76-named-spawn-rate.242344/#post-3563050 Prathun, EverQuest Developer]}} {{Cquote|<br />Our general target is one rare every 72 minutes if all placeholders are killed within a minute of their spawning.<br /><br />BUT it's all random number based, so you get streaks.||| [https://forums.daybreakgames.com/eq/index.php?threads/are-bosses-supposed-to-be-this-slow-to-spawn.262435/#post-3859222 Adam "Ngreth" Bell, Senior Designer, EverQuest, January 16, 2020]}}
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