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== Behavior == {{Cquote|NCD is short for "NPC Command." A spawn has a list of sequential NCDs that determine their out of combat behavior. This behavior is the same regardless of what creature(s) are rolled up on the encounter for that spawn. For most modern spawns, their NCDs are 1. Go home, 2. Wait. or 1. Wander route, 2. Wait. These commands loop in most cases, unless an NCD is a goto NCD X or other edge cases, but I digress... [http://everquest.allakhazam.com/search.html?q{{=}}Lord+Elgnub#Mobs Lord Elgnub]'s spawn's NCDs are 1. Go home, 2. Wait, 3. Despawn.||| [https://forums.daybreakgames.com/eq/index.php?threads/42-hours-no-lord-elgnub.242945/#post-3570687 Prathun, EQ Developer]}} {{Cquote|<br />Yep [NPCs that corpse camp are Waiting], exactly. That can happen if the spawn has no Go home NCD.||| [https://forums.daybreakgames.com/eq/index.php?threads/42-hours-no-lord-elgnub.242945/page-2#post-3570714 Prathun, EQ Developer]}}
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