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==How It Works: The Lull Spell == Basically it reduces one or both of the aggro ranges of the mob. Remember that mobs have two ranges, aggro range and assist range. Lull songs up to the lvl 61 song will reduce aggro and assist range to a tiny tiny range. So you can pull mobs right by them and they will not assist, and you can walk right up to them and they wont aggro. BUT, and I find this the hardest thing to beat into peoples heads, it does NOT reduce the aggro range to zero. If you walk right over the mob, it will aggro as normal. Time after time, i lull mob and watch folks gaily tromp right over its toes and get smished, the first thing they say after LOADING,Please Wait... is "**Halfling** I thought it was lulled" About this time I am tearing my hair out. It will happen to you too, and it will happen A LOT. The highest level lull song only reduces Assist Range, so you cannot just walk past the mobs, but you can pull mobs right by it and it will not assist. Again, it does not reduce assist range altogether, if the aggroed mob paths right over it, it will assist as normal. So... can mobs resist lull? Most definitely, mobs have an innate check to resist a lull. NOTE: This is NOT a MR check or a check on any normal resists. A mob may well have perfectly normal resists BUT be almost impossible to lull (e.g. LDoN hard mobs or some Qvic mobs) A lot of people assume that MR mobs will be hard to lull, the two things are not connected in any way. So what happens on a resist. Basically when you lull a mob, there are two checks. # Check to see if lull fails. The chance for a lull to fail is modified by only two things afaik. The mobs innate resistance to being lulled and level difference. To be honest, even the lvl difference affect is not confirmed, its just my observation so take that is guesswork. If lull lands all well and good, if it fails then a second check is made. NB: CHA does NOT affect the chance for lull to fail. No sirreee bob. # Check for critical fail. If lull fails this second check the mob will aggro. The only factor I know that affects the chance of critical fail is the bards CHA. The higher your CHA, the less chance of a critical fail if the first check fails. This is one of the main reasons bards desire CHA. Especially in the early-mid level game where lull > almost all content. One thing that not all the newbie bards know, is that lull is considered a beneficial spell and thus does not need line of sight. i.e. If you can target a mob and it's in range, you can lull it, even if its through the wall. This is really necessary for lull to be useful, if you had to go into the mobs room to lull it, it would really be much help. So how can you get a target on the mobs in a room without going in? Again several techniques: ===Getting A Target=== #This de-luxe, royale bard will come with a Singing Steel Helm. If you don't have one, well, it's like not having a drum. Really, get one. Get it now. You can just send in the eye, get your targets. Lull them etc. NB: If you dont have helm you can use Stalking Probes, but this will be a spendy option. The uber super-deluxe bard model will come with Holgresh Elder Beads as these have a much faster cast time. Believe me 7 second cast on the helm seems a long time, when the raid/group is going "FEED ME!! FEED MEEE!!! FEEEEED MEEEE NOOOWWW!!!!" # Gimpy bards use invis! If the mobs don't see invis, then you can invis in to room, get targets, come out and lull. # Gimpy bards also use bind-sight. Open the door and get a target on a mob that you can see, then back up and bind sight on that mob, you can then bind-sight hop round the room, lulling all and sundry. Er... Actually uber mobs use bind-sight too from time to time. Case in point, the Feratha pull. For the uninitiated, Feratha is a big badass puppy in RSS who lives in his big hutch with about 8 guard puppies. The guard puppies are lulleable so if you can lull round his room quick enuff you have a single pull. Howevah!!! The room is too big to lull them all from outside, and you cannot go into the doorway as Feratha has a substantial aggro range and will bite your head off. Sooooo how.... First run downstairs and, from a safe range, get a target on any mob in the room. Then go back upstairs and into the room directly above Feratha. You can now bind sight on the mob and hop around the room lulling with impunity!
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