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Sendaii, the Hive Queen
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==Surviving Wave 3== Now HERE is where it gets extremely tricky! Eight minutes after wave two starts, Queen begins walking clockwise around the room. From the BLACK EGGS spawn six unmezzable "a risen ancient" that charge the raid. Once all of the adds are spawned, she is still non-aggro but will AE Hive Queen Aura when she stops walking. The Queen will pick a spot to walk to, walk to it, stop and cast AE. * Hive Queen Aura > Disease -500 > PBAE 50' > Decrease Hitpoints by 11000 When you see (or hear, since the raid should have people calling out when she moves) her moving, you need to move away from where she is heading. It is suggested setting one group on each BLACK EGG. These adds need to be offtanked and killed one at a time. SEPARATE the six "risen" mobs and tank mezz each one separately. MA/SA on the first risen + adds. Five offtanks if possible positioned and waiting for 2-6th risens, to be offtanked North. Tanks go defensive/use low aggro dps weapons to keep risen alive longest. Once the "risen" adds are separated and tank mezzed, the left over groups will assist the MA of each tank/mezz group and kill their "risen" add in the predetermined order, this way the spawned adds won't become too many and you get overwhelmed. The other five groups continue to tank mezz and not kill their "risen" add until it's their turn in the order. Risen is killed south, where one add is mezzed, other is attacked and killed (6k AE on mob death, back away before death to safe range). Three adds (two immediately mezzed, aggro built up from spare tanks/debuffed) kill off first, then kill second, then third. MA picks second original add, kills, three more adds (two mezzed/debuffed/taunted), rinse, repeat. By the time last add is dying, second offtank lures his south, to be taken by MA, and repeat above process. A spare mezzer should be lurking nearby, aware of the need to mez any pre-mature killing of offtanked risen adds. These risen (nonmezzable, AE Drachnid Drone's Shadow when killed) spawn two "an vengeful ancient" (mezzable, they AE Toxic Blast when killed). Each of these two vengeful spawn three "an enraged ancient" (mezzable, they do not AE when killed). So, each single add is nine total mobs, as demonstrated below: 1 - risen (hits 1k), 2 - vengeful (hits 1600), 3 - enraged (hits 2400) ......1...... (undead, rampages, casts Venomous Thoughts [Magic -250, 5k mana drain]) ..2.......2.. (flurries, casts Spider's Embrace [Poison -100, 3k lifetap] and Puncture [Poison -100, 20 range, 1420dd AE]) 3.3.3...3.3.3 (enrages, casts Spider's Curse [Poison -300, reduces stats by 200 and Poison Resist by 300]) Break the 1, mez the 2's. Kill a 2, and mez/kill its subsequent 3's. Then kill the second 2, and its 3's. If healer mana is a problem, you may have to break some of the 1's to mez 2's and preserve healer mana. Wave 3 kill order: risen, vengeful, enraged, enraged, enraged, vengeful, enraged, enraged, enraged. Once all are dead, everyone is granted 6k hp/mana/endurance. Once ALL the adds are dead, the Queen becomes active.
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