The Darkened Sea

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The Darkened Sea (TDS) is EverQuest's 21st expansion. It was released for All Access members on October 28, 2014 and for Free to play accounts on November 11, 2014. Purchase of either the Standard or the Collector's edition is required to access TDS.

Firiona Vie and Lanys T`vyl battle for control of The Darkened Sea
Image: Sony Online Entertainment


Links

Allakhazam: The Darkened Sea Overview

EQ Resource: The Darkened Sea Overview

Gear charts

Mount Key Ring

Zones

Arx Mentis  · Brother Island  · Caverns of Endless Song  · Combine Dredge  · Degmar, the Lost Castle  · Katta Castrum: Deluge  · Tempest Temple  · Thuliasaur Island

Editions

The Darkened Sea comes in two editions, Standard and Collector's.

All Access discount

If you’re an All-Access member, you can purchase and play this expansion two weeks early (starting on Tuesday, October 28) and you can take 10% off your purchase of either the Standard or Collector’s Edition of The Darkened Sea!

Roshen, SOE Community Relations

Standard Edition

The Standard Edition of The Darkened Sea will be available for $39.99. It will include (in addition to access to The Darkened Sea):

  • Four paintings for your house or guild hall:
Painting: Coastal Brigand
Painting: Forgetful Strike
Painting: Speed of Faith
Painting: The Darkened Sea
  • Contract of the Lizardman - Lizardman mercenary (for each character on your account)
  • Metamorph Totem: Ankylosaurus - Summon an Ankylosaurus dinosaur pet or transform your current pet into an Ankylosaurus dinosaur (for each character on your account).

Collector’s Edition

The Collector’s Edition of The Darkened Sea will be available for $89.99. If you already own the Standard Edition, you can upgrade it to the Collector's Edition for $50.00. It includes all of the items from the Standard Edition, plus the following:

The Heroic Character will come with:
15,000 Platinum
Jungle Raptor Mount
Two 24-Slot Bags
Spells
Thousands of Auto-Granted Alternative Advancement Abilities (AA’s)
Full Set of Equipment, including weapons, armor, Power Source and Charm
Food, Drink, and Ammo
100 Bayle Marks
  • The Wayward Lady House - You will receive one sailing ship house.
  • Contract of the Arc Worker - Arc worker mercenary. Each character on your account will be able to obtain a Contract of the Arc Worker.

The December 2014 game update added the following items to the Colllector's Edition:

  • Brother Island Parrot Whistle - This item transports you directly to Brother Island using a VERY large parrot. This item has a 1 hour recast on it.
  • The choice of one of three colors of armored mounts:
Bronze Armor Battle Cat Saddle
Cerulean Armor Battle Cat Saddle
Crimson Armor Battle Cat Saddle

This mount grants the Mount Blessing Dena Buff (400 mana, 500 health, 120 armor).

In addition, if you want additional Armor Battle Cat colors, they’ll be available in the Marketplace for 2995 SC, only for players that own The Darkened Sea Collector’s Edition.

Those who already own the Collector's Edition are able to /claim these items after the game update.

Features

  • Level Cap Increase to 105
  • New Spells, AAs, and Items for Level 105
  • Mount Key Ring
  • New Tradeskills, new cultural gear.
  • New Spells
  • New AAs
  • Auto-Granted AAs from House of Thule to All Access characters (if auto-grant enabled).
  • New Hero's Forge armor sets.

Level 101+ Pre-CotF XP nerf

Once you hit level 101, content released prior to Call of the Forsaken will grant less experience. This includes tasks, rewards, and farming NPCs.

Sense Heading: Grinding XP in The Darkened Sea

Mob hit points

It's worth noting that there are two different tables of NPC tuning that were used in the expansion. The first is a "normal" HP table that was an increase over past expansions, but it should be about what you're used to for normal difficulty increased between expansions. Eye balling it, it's about 20% up from CotF for tier 2 (Caverns of Endless Song, Brother Island), and another 20% for Tier 3 (Thulliasaur and Arx Mentis). The second table has double the normal HP and double the XP mod. As mentioned by other ins in the thread there many classes that have abilities that are better suited to longer fights, and wanted to make those more widely useful. Most zones have a majority of the normal monsters you're used to, with a sprinkling of the higher HP monsters usually distinguished by unique names or appearances.

Tier 2 normal monsters have about 2.8M for base population with rares having about 10M.

Tier 3 normal monsters have about 3.3M for base population with rares having about 14M.

If you see something dramatically out of bounds from that then its probably an error.

Rytan, EQ Developer

I should have also mentioned they do about 80% of the damage of a normal mob to somewhat mitigate the downsides of a longer fight.

Rytan, EQ Developer

Zones

Higher tier zones are locked until you complete certain missions.

Tier 1:

Tier 2:

Tier 3:

  • Arx Mentis - Final zone. This zone is a floating fortress of the Combine Empire.
  • Combine Dredge - Mining platforms to harvest from the bottom of the ocean. Raised from the ocean by magic.
  • Degmar, the Lost Castle - Insane dwarves. Magical barrier keeps out the sea.
  • Thuliasaur Island - Dinosaurs and lizardmen. And Drogmor. Temple to Cazic-Thule.

Getting to TDS

Zone connections map

Binding

It is believed that all classes can bind in Katta Castrum: Deluge. Casters and priests can also bind in Brother Island, Tempest Temple and Thuliasaur Island.

Progression

Some zones will be locked until you complete certain missions.

Here is the zone order to unlock (Katta Castrum: Deluge, Tempest Temple, and Brother Island unlocked just by owning TDS):

Zone unlocking

Completing the following missions will grant you access to Caverns of Endless Song:


Completing the following missions will grant you access to Degmar, the Lost Castle:


Completing the following missions will grant you access to Thuliasaur Island:


Completing the following missions will grant you access to Combine Dredge:


Completing the following missions will grant you access to Arx Mentis:

Raid progression

To request the raids, you need to do all the quests in Zone unlocking above as well as the following Arx Mentis tasks:

New to TDS are "One Off" raids. These raids will give participants a 4.5 day lockout upon requesting the raid. The lockout remains even if you fail. Both One Off raids spawn when you beat Defense of the City. However, Praetor Vitio spawns in the Tier 2 part of the zone and not accessible without flagging.

All seven raids take place in the same instance of Arx Mentis. You can request the raids from Firiona Vie in both Katta Castrum: Deluge and Arx Mentis.

Campfires do not work inside raid instance. Guild banners do work inside instance.

You have to flag for access to Tier 2 and Tier 3 raid instance areas. Unflagged players entering the higher tier areas get kicked to the entrance area.


Spells

Rank I

Rank I are purchased from vendors in Katta Castrum: Deluge. They can be found using the Find window (Ctrl-F).

Rank II

Rank II spell essences drop from any random mob, more often from named mobs. Right clicking on the essence will pop-up a reward window, no need to turn them in.

  • Minor Briny Essence - Level 101
  • Lesser Briny Essence - Level 102
  • Median Briny Essence - Level 103
  • Greater Briny Essence - Level 104
  • Glowing Briny Essence - Level 105

Rank III

Rank III spell essences are gotten from raid chests. Right clicking on the essence will pop-up a reward window, no need to turn them in.

  • Minor Essence of the Citadel - Level 101
  • Lesser Essence of the Citadel - Level 102
  • Median Essence of the Citadel - Level 103
  • Greater Essence of the Citadel - Level 104
  • Glowing Essence of the Citadel - Level 105

Teleport spells

See: Getting to TDS

Armor

There are three tiers of group gear and one tier of raid gear.

The armor system remains like that of the past few expansions. Group armor templates drop from named mobs. Raid armor templates come from raid chests.

Armor templates are combined inside a Synthesis Chamber. The Synthesis Chamber is not used up in the process. For tier 2 and tier 3 group armor, if you have the lower level armor piece, you place it in the Synthesis Chamber with the template and hit combine. If you do not have the lower level armor piece, you need to combine the template with a Combine Armor Matrix.

Even though there is only one tier of raid armor, you still need to use a Combine Armor Matrix with the Synthesis Chamber to make it.

Seersmith Caius (Armor Templates) in Katta Castrum: Deluge sells Synthesis Chamber for about 13k pp and Combine Armor Matrix for about 15k pp.

Group

  • Tier 1 dropped item is "Castaway <slot name>" It makes "Castaway <slot name> of <class specific name>"
  • Tier 2 dropped item is "Tideworn <slot name>" It makes "Tideworn <slot name> of <class specific name>"
  • Tier 3 dropped item is "Highwater <slot name>" It makes "Highwater <slot name> of <class specific name>"

Raid

  • Dropped item is "Darkwater <slot name>" It makes "Darkwater <slot name> of <class specific name>"

Alternate currency

TDS introduces two new alternate currency types.

Tier 1 - Yllethil Starsun (Group Merchant) in Tempest Temple.
Tier 2 - Cha`nya Athendi (Group Merchant) in Caverns of Endless Song.
Tier 3 - Agrimensor Crescentia (Group Merchant) in Degmar, the Lost Castle.
Mercenary Gear Merchant - a merchant in Arx Mentis.

Faction

Main article: The Darkened Sea factions

For TDS, faction matters once more. In order to get some quests, you need good faction with various groups. See the main article for details.

Quest reward chests

Most quests and instanced missions in TDS do not have rewards chests for completing them. Some do.

Here's a list of missions / instanced quests with chests at the end:

Tempest Temple - Clear Skies
Katta Castrum: Deluge - The Edge of Balance
Brother Island - The Cover of Night
Degmar - Burden of the Past
Thuliasaur - Fit for the New World
Dredge - Deep Lies the Snow
Arx Mentis - All Rivers Lead to the Sea
Arx Mentis - Confronting Calix

Chandrok, EQ Developer

Lore

Firiona Vie has been traveling the world on a mission from the goddess Tunare to bring the realm back into balance. Her latest efforts have brought her to the Buried Sea, seeking to heal the ruler of the Combine Empire, Tsaph Katta.

Now it’s time for you to travel to the domed city of Katta Castrum and find Firiona! After Firiona came here with her allies to heal Tsaph, the city was attacked by Lanys T`vyl and a corrupt splinter faction of the Combine. In the chaos, Tsaph was kidnapped. Now it’s up to Norrath’s heroes to find and rescue Tsaph, foil the nefarious plans Lanys has, and acquire amazing loot along the way!

What Lurks Beneath The Darkened Sea?

Video trailers

SOE Live Keynote

SOE Live 2014: EverQuest - The Darkened Sea Expansion Keynote

Preview videos

Preview videos below released by SOE. Note that they are all without sound except for the robes video:

(Videos open in new tab)

Arx Mentis Caverns of Endless Song
Combine Dredge Degmar, the Lost Castle
Tempest Temple Thuliasaur Island
New Robes

All are welcome to use them for fan websites or personal use. Videos copyright Sony Online Entertainment LLC.

Official trailer

Pre-order

As announced at SOE Live, The Darkened Sea will be our 21st Expansion and it will be launched in a slightly different way than in years past. We do not plan on having a Pre-Order period this year before the launch date. However, if you are an All-Access Member, you will be able to buy and get into the expansion on October 28, two weeks earlier than our full release on November 11, 2014. We are also working on an easy way for players to purchase the expansion plus a monthly subscription to get in quickly and avoid getting left behind. Stay tuned for those details very soon.

The Darkened Sea Beta, SOE Live, and Additional Updates, Thom "Phathom" Terrazas, EverQuest Producer, Sept. 15, 2014