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The Demiplane of Blood
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== Tier 1 == Tier one is available upon zoning in. === Graniteclaw === * [http://everquest.allakhazam.com/db/quest.html?quest=3333 Allakhazam - Demiplane Tier 1: Graniteclaw] Defeat ''Zi-Thuuli of the Granite Claw''. He has a chance to spawn upon the death of any 73rd level+ mob. The fourth time he is successfully encountered is his last appearance. Spreading Stone, a Death Touch trigger, is cast in bulk on random people throughout the encounter. === Redfang === * [http://everquest.allakhazam.com/db/quest.html?quest=3331 Allakhazam - Demiplane Tier 1: Redfang] Defeat ''Sanguimanus the Redfang'', spawned by killing the six screecher bats at the base of the bat cavern's spiral ramp. <blockquote>An ear-piercing screech reverberates throughout the surreal cavernous Demi-Plane of Blood, announcing the arrival of Redfang.</blockquote> He spawns on the ramp leading up, near the first window, and can be difficult to target. He single-target rampages; hits for ~4500; spawns four blooddrinker bats (hit for ~2000; unmezzable; unsnareable) upon being aggro'd; and procs a frontal silence spell and an AE lifetap. Four minutes after spawning, Redfang despawns. When this happens, numerous ''a voracious bat'' (hit for ~1200; flurry) appear and attack. These spawn in bunches of 5 on top of 3 random raiders. 4 seconds after being rooted, an emote goes off and the rooted voracious bats despawn. One minute after this occurs, Redfang spawns again and must be aggro'd within a certain amount of time, otherwise the event resets. Rinse and repeat until Redfang is killed. === Wailing Sisters === * [http://everquest.allakhazam.com/db/quest.html?quest=3265 Allakhazam - Demiplane Tier 1: Wailing Sisters] Follow Althea, Brenda, and Christine around the crypt area and "betray" then by reporting them to the other sisters (a certain amount of emotes must be completed within 20-25 minutes). This event takes place in the bedroom and crypt area just inside the Dreadspire lobby. It is triggered by hailing one of the three vampire sisters, Althea, Brenda, and Christine. A horde of adds will spawn once the event is triggered. Note that if the event goes beyond 20 minutes, the initial wave may spawn again. Three people must follow the sisters around the crypt area and report their actions to the other sisters. You have 25 minutes to correctly relay 10 emotes to the each of the sisters. Upon hailing a sister, she will give you an emote with trigger text, which may be one of these: CONSPIRING, CRYING QUIETLY, DEAD RAT, DIARY, LETTER OPENER, POISONOUS SUBSTANCE, SABOTAGING, SCOPING, SPYING, WOODEN STAKE She will then ask what one of her sisters is up to. The person hailing needs to let the other people know what the sister emoted and to tell the sister they hailed what she asks. This needs to be done for each sister. The sisters move around at set times, with emotes given when they will move. Various doors become randomly locked and people following the sisters need to learn the paths to get to them. Each person should hail only one sister, if you hail several, they will no longer trust you and won't give you information. === Hatchet the Torturer === * [http://everquest.allakhazam.com/db/quest.html?quest=3332 Allakhazam - Demiplane Tier 1: Hatchet the Torturer] ''Hatchet the Torturer'' is located in a chamber entered through the drachnid tunnels. A horde of undead is also present in his room. Engage him. ==== Emotes ==== Throughout the encounter, people will receive emotes. Follow A, B, and C, or he will proc Decapitating Chop (death touch) on you. (Emotes for this event are listed below.) '''A''' : "Hatchet levels his axe at your upper body and prepares to swing. You should duck." Duck until you see: :"Hatchet's axe passes harmlessly overhead." '''B''' : "Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs." Get under him until you see: : "By darting between Hatchet's hooves, he has no way to strike you." '''C''' : "Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible." Run to the opposite side of the room until you see: : "You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly." '''Chasing emote''' : "Hatchet the Torturer levels his horns at _____ and prepares to charge!" At this time, Hatchet's target (seen in the emote) must evade Hatchet for 25 seconds until you see: : "Hatchet the Torturer pauses to catch his breath." If he catches his target, he AEs the spell Minotaur Gore (AE death touch) and can't be damaged until another "charge" emote. ==== Traps ==== After a certain amount of time: :"You hear the screech of rusted metal grinding against rusted metal, punctuated by a sharp *click*. A device has been activated." A trap spawns somewhere inside the chamber. It appears as a bear trap. After a successful charge/chase, Hatchet must be brought over to one of the spawned traps. Someone should click on the trap to "trap" him. :"Hatchet the Torturer roars in frustration and agony as the trap snaps down on his leg! He buckles and collapses." This process must be repeated every 20% of Hatchet's health. Varying numbers of tortured spirits and enraged spirits spawn during the "trapping" process.
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