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The Plane of War
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== Zone history == The original quests that were documented for the zone:<ref name="Dzarnlore"/> 1. A quest in each castle to despawn the first floor and spawn NPCs on the second floor. These quests were put in because outdoor zones during this era had numerous Z-axis aggro problems which would cause the second floor to train down onto the first floor on just about any pull. 2. A quest where you would obtain the battle plans of the opposing castle and bring them to the herald of the castle you are working for. Doing this would trigger a small ring-war style event in the central field in which your party was tasked with killing several waves of enemies that marched from the opposing castle toward your castle. If any of them made it, it would be considered a loss. This event did not appear to be finished when I looked into it. 3. Originally, many of the Planes of Power zones were going to have a quest that better explained the back-story and history of Zebuxoruk. One such quest involved a warrior who, while battling in the Field of Strife, laid down his arms and allowed himself to be defeated. The punishment for defeat on the Field of Strife is banishment to the slave mines of Narikor. The Zebuxoruk back-story quest would have involved finding out why this warrior would willingly do such a thing. This too was never implemented. 4. The last quest in the zone has to do with the fact that this zone was intended to come before Drunder (Plane of Tactics) in zone progression order. At the southern end of the Field of Strife is a small tower with a large chessboard on the lower floor. There were several golems of two opposing colors. In order to progress to Drunder you would have to defeat the pieces in the correct order. When it goes live you will be able to very clearly see how this southern tower would have lead to Drunder. Although the golems existed on the chessboard in the zone's original data, the quest to zone-in to the Plane of Tactics did not appear to be finished. 5. An aside to the comments about quest 4; in the southern tower are two rooms on the second floor. Tallon and Vallon Zek resided in these upper rooms. The original progression between War and Tactics would have involved entering Drunder from the Plane of War, progressing through either the east or west wing of Drunder and then returning to the Plane of War to fight Tallon and Vallon. After doing that you would be able to return to Drunder to do battle with Rallos Zek. The spirit of some of these original quests will be incorporated into the quests that you'll encounter in War. The first step will be gaining access to the Field of Strife by paying tribute to the great Sphinx that guards the door separating the Zekarian from the Field of Strife. Once you have gained access to the Field of Strife you will also have gained access to the mines of Narikor. From there you will have to prove your might on the Field of Strife and gain keys that will allow you entry into each castle. Once you have proven your worth to each side you will have earned the right to enter the southern tower. The 15th anniversary mission that takes place in the Plane of War is designed to be a modern recreation of mini ring-war that was written in the original documents.
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