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== Combat Agility / Combat Stability == From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin. The figures are the ones entered into the formula for Real AC and Miss evasion. Let's take ACLimitMod 50 This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC). === Combat Agility Values === AFFECTNAME BASE_EFFECT_1 * Rank 1 - Evasion 2 * Rank 2 - Evasion 5 * Rank 3 - Evasion 10 * Rank 4 - Evasion 13 * Rank 5 - Evasion 16 * Rank 6 - Evasion 19 * Rank 7 - Evasion 22 * Rank 8 - Evasion 25 * Rank 9 - Evasion 26 * Rank 10 - Evasion 27 * Rank 11 - Evasion 28 * Rank 12 - Evasion 30 * Rank 13 - Evasion 32 * Rank 14 - Evasion 33 * Rank 15 - Evasion 34 * Rank 16 - Evasion 35 * Rank 17 - Evasion 37 * Rank 18 - Evasion 39 * Rank 19 to Rank 33 - Increase by 1 each rank (Evasion 40 to Evasion 54) * Rank 34 to Rank 54 - Estimated to increase by 1 each rank (Evasion 55 to Evasion 75) ===Combat Stability Values=== AFFECTNAME BASE_EFFECT_1 * Rank 1 - ACLimitMod 2 * Rank 2 - ACLimitMod 5 * Rank 3 - ACLimitMod 10 * Rank 4 - ACLimitMod 13 * Rank 5 - ACLimitMod 16 * Rank 6 - ACLimitMod 19 * Rank 7 - ACLimitMod 22 * Rank 8 - ACLimitMod 25 * Rank 9 - ACLimitMod 27 * Rank 10 - ACLimitMod 29 * Rank 11 - ACLimitMod 31 * Rank 12 - ACLimitMod 33 * Rank 13 - ACLimitMod 35 * Rank 14 - ACLimitMod 37 * Rank 15 - ACLimitMod 39 * Rank 16 - ACLimitMod 41 * Rank 17 - ACLimitMod 43 * Rank 18 - ACLimitMod 45 * Rank 19 to Rank 33 - Increase by 1 each rank (ACLimitMod 46 to ACLimitMod 60) * Rank 34 to Rank 53 - Estimated to increase by 1 each rank (ACLimitMod 60 to ACLimitMod 80)
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