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== Spell icons == {{Cquote|<br />Since there seems to be a bit of confusion with the updates to spell images. The long term goal of adding more spell images is to improve the ability to identify abilities/buffs/debuffs at a glance by reducing the number of ability/spell lines that use the same icon. The classic_spell_icons directory is intended to offer players the ability to use the older spell/buff icons for spells that have classic equivalents (which at this point is everything currently in use). Players can either copy the images from this directory to their custom UI directory or just use this new directory if the only UI customization they desire is to use the classic icons. No spells have been made that use icons outside of the original range yet. Eventually spells will be changed/created that use images that don't have classic equivalents, at which point the image sheets that aren't overwritten by the files in classic_spell_icons will be used. Some technical info: The transparency layer in window_pieces02.tga for the spell gem holder was modified, custom UIs may need to adjust for this change. This goes along with a change to the layer order for spell-gems where previously the colored gem-holder was rendered behind the spell image. Now the gem holder with its center set to transparent is rendered on top of the buff image to ensure a consistent outline. Before this patch, assigning a custom spell icon to a hot-bar pulled the image data from gemicons##.tga rather than Spells##.tga which is what caused them to look especially pixelated. This was updated with the patch so that hot-button spell images will pull from the higher resolution Spells##.tga files to reduce this pixelation for hotbuttons.||| [https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-12-2018-patch-notes-and-discussion.249806/page-7#post-3675154 Dzarn, EQ Developer, June 20, 2018]}}
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