Critical hits

From Fanra's EverQuest Wiki
Jump to navigation Jump to search

Critical hits are melee hits that do critical damage. Critical damage is damage that is usually double normal damage.

How it works[edit | edit source]

From a Daybreak forum post by niente, EQ Developer, April 11, 2019 (SPA refers to SPell Affect):

Here's an explanation of how critical hits work:

If it's an NPC

- NPCs can't crit except for pets

- Get the leader's SPA 218 (pet crit chance)

- If we roll within that chance, use default crit mod (170%)

- Add SPA 474 (pet crit mod), 330 (crit base dmg %), 496 (crit base dmg % - non stacking)

*** - If the leader has luck, roll for an additional crit mod bonus

- Add 5 damage

- Multiply crit mod, damage done


If it's not an NPC

- if it's a level 12+ WAR/BER, RNG using archery, or ROG using throwing, they can crit

- get total SPA 169 (crit chance)

- if it's possible for us to crit (meet above qualifications or have some amount of crit chance SPA), roll:

- get SPA 219 (Slay Undead)

- If NPC is undead

- If PC has a buff or AA with Slay Undead, get crit mod from that spell

- if we qualify for the Slay Undead roll:

- add 5 damage, multiply by the SPA 219 mod (from AA or Holy Forge)


- get attacker and defender DEX mod:

- if DEX > 255 anything higher returns 20% of its value

- add 45

if attacker is not in (WAR, BER/ROG not throwing, RNG not using archery)

- multiply DEX mod by 3, divide by 5

- multiply DEX mod by total SPA 169

roll from 1 to 3400 (archery), 1100 (throw), 8900 (everything else)


if roll is less than DEX mod, we crit

- add 5 damage

- using default crit mod (170%)

- add SPA 330, 496

- roll luck for additional crit mod bonus

- multiply dmg by mod

- if victim is an NPC and attacker has SPA 440 (Finishing Blow) and victim is the right level

- get finishing blow chance, roll

- using max % HP possible to be done by this rank of Finishing Blow, if NPC is low enough HP, get the DMG from Finishing Blow


- if attacker is a ROG standing behind the victim

- chance = ROG's level * 12 // ROG have 100% chance to Deadly Strike from behind at lvl 100

- roll 1000, if it's less than the chance, multiply damage by 2


- get total SPA 171 (Crippling Blow)

- roll 100, if it's less than SPA 171 we get a Crippling Blow

- if attacker is a PC using Holy Forge and victim is undead, 20% chance of getting a Crippling Blow


- if attacker is in a berserk frenzy or got a successful Crippling Blow from Holy Forge

- add 19% damage

- calculate chance to resist bash

- if you roll successfully, stun victim 2 seconds


- if it's not a Deadly Strike, set the critical hit flag

- otherwise, calculate assassinate chance:

- if we have SPA 345 (Assassinate max level), the victim is humanoid, and the attacker is at least 60

- get chance to assassinate - (DEX capped at 255)

- add 5

- add SPA 349 (Assassinate)

- roll 1000, if we were successful get dmg from SPA 349 (Assassinate base 2)

- cap dmg at 6000000