- For information on the rules for third party programs. see Utilities > Legality.
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There are certain rules created by Daybreak regarding gameplay. Violating those rules may result in a temporary suspension or a permanent ban from playing Daybreak games. Here are some of the rules.
Not allowed / exploits
And as a refresher, doing any of the following on ANY server may result in action being taken against your Daybreak Account:
It is not ok for an account to be played unattended or AFK.
If you need to go away for longer than a few seconds please move your character to an empty part of the zone or log out completely.
If a character, including any pets or mercs, is found performing actions while the user is away disciplinary action will be taken against the account.
Disciplinary action for unattended or AFK gameplay can include, but is not limited to; account warning, account suspension, and account termination (ban).
Any bug or otherwise unintentional mechanic that can be manipulated to gain extra/atypical in-game advantages or benefits is considered to be an exploit.
Performing an action that allows you to bypass a lockout timer is an exploit. The timer is an implemented mechanic intended to create a downtime that players have to wait through. Skipping this wait allowed players to repeatedly collect loot, giving them an unintentional advantage. Regardless of how long the ability to do this was in the game, this should be fairly clear cut.
If you come across an exploit, you can report it using /bug. If you repeatedly use it to gain unintended benefits, you'll likely have to face consequences for your actions.
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever.
What follows is an attempt at clarification and not a binding rule.
The non-raid NPCs are a bit different from raid NPCs, yet in many ways the same.
The main intent of the raid instance is to support the raid events. If you have a lockout for a raid, we expect you to not participate in the raid or gain loot from it again until your relevant lockouts expire. Similarly, for the "Augment Farm" we intend you to gain augments, or parts to make augments, from a single clear of the instance per Loot Lockout.
Having a Loot Lockout for an instance does NOT mean you can't participate in a raid if you do not have a lockout for that raid. The Loot Lockout prevents looting from the non-raid NPCs. You can participate in any available raid events as normal and loot items from reward chests upon raid success.
It’s intended that you have have one chance at X per lockout, where X is clearing non-raid NPC for augments, or a raid encounter and its chest reward loot. You can clearly split raid these clears with far less than 54 characters. This is okay. But as with raid loot, it’s not okay to bypass the loot lockout to allow for more instance clears and more loot than would be acquirable normally.
To sum up: One opportunity per lockout. It should be obvious when you’re trying to circumvent the lockout to gain additional loot. I won't engage in a complicated semantics argument on this topic. Also, we may revisit this later if it proves to be problematic.
Program that has autofire button (and you are still in the general vicinity of the keyboard) - Not cheating
Swimming on auto-run into a corner to raise up swimming - Not cheating
Heroic Adventure flipping/chaining
It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.
— Phathom, EQ Developer as highlighed here: Fanra's EverQuest Updates
As confirmed by Ngreth, EQ Developer, on January 16, 2019, it is not a violation of the rules to chain HAs get collection items or rare (named) mobs.