Overview - Named - Tasks and Missions
The Herald of Oratory
Who- Zarbak
Requirements-
Raid and Recover,
The Assassination Game,
Uncharted Territory,
The Enemy of My Enemy,
The Memory Remains, and
Into the Abyss
Phrase- few
Quest steps:
- Defend Rallos Zek and Solusek Ro from the forces of Erillion - Valley of Lunanyn
- Loot the chest for your reward- Valley of Lunanyn
Reward:
Notes:
Say "go" to enter the instance.
This mission is a form of the Tower Defense type games. Start by reading the dialog of Zarbak to get a feel for
what this means. Then open the chest and take the 51 "marks of the gods". There are seven types of units you can
purchase:
Name | HP | Damage | Speed | Range | Cost |
(1) Zek soldier | Medium | Low | Medium | Medium | 2 Marks |
(2) Zek archer | Low | Very Low | High | Very High | 4 Marks |
(3) Sol Ro fire lord | Medium | High | Low | High | 6 Marks |
(4) Sol Ro dark smoker | Medium | Medium | High | Medium | 8 Marks |
(5) Zek bruiser | High | Very High | Low | Medium | 7 Marks |
(6) Sol Ro soother | Very Low | Healer | High | Very Low | 1 Marks |
(7) Sol Ro ash breather | Low | Slower | Very Low | Very Low | 9 Marks |
Each one your purchase gives you a token, then go to where you want it on the field and click. The unit will appear. After you've bought
and placed units, say "begin" to Zarbak to start the waves. As your forces kill things they drop chests you can loot marks to buy more units. If
an enemy unit reaches the gods the do damage to their "concentration", which starts at 200. If it reaches 0 you lose and the event resets.
The Herald of Oratory will roam a bit ending at a rock north of the gods (marked on map layer 2). The herald has an aura that deals about 18k
a tick to any nearby and you will need units to break down the shield. Once the shield is down you can put a tank on it and dps it down. It does
cast
Shimmering Sound Barrier on itself throughout the fight, a 50 pt ds and
15% chance to reflect spells. Once it is dead go back to the gods and open the chest to complete the mission.
There are many approaches to unit placement to defeat the raid. One way that seems to work well is to purchase 3 bruisers, 5 archers, and 8 healers.
Close to the spot where the Herald ends up you'll place the 3 bruisers and 3 healers in triangular fasion (ie one north, one southeast, one southwest).
Keep the bruisers very close to the rock to make sure they can hit the Herald and place the healers as close to bruisers as you can. This leaves 5 archer/healer
pairs. You'll want to place these near the gods on the lines the enemy units follow in order to protect them. I have added suggested defensive points to
the layer 2 of the Valley map to help out. This leaves you with 2 marks left over. While the Herald is roaming towards the rock you can kill off any
enemy units (use range dps), loot their chest, and buy some extras if you wish. Placing a bruiser or even a soldier at each archer/healer pair will make
sure they survive long enough. Once the Herald reaches the rock watch for the shield to drop, then charge in and beat it down.
The chest contains one level 91-93 spell and one of the following: