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== Character statistics == * '''Strength (STR):''' Determines how much you can carry, influences maximum and average damage, influences how quickly you learn many offensive skills * '''Stamina (STA):''' Affects how many hit points you have, how long you can hold your breath. * '''Agility (AGI):''' Affects how quickly you can learn some defensive skills, as well as how difficult it is to hit you. * '''Dexterity (DEX):''' How quickly you learn weapon skills, how often weapon will proc, how quickly you learn rogue skills, how hard you hit with bows. * '''Wisdom (WIS):''' Affects the amount of mana possessed by the priest classes, rangers, and paladins, also affects how quickly you can learn many skills if your wisdom is higher than your INT. * '''Intelligence (INT):''' Directly affects how quickly you can learn most skills, affects the amount of mana for bards and all pure casters, as well as shadow knights. * '''Charisma (CHA):''' Affects the amount you will be paid for goods by NPC merchants, and how much they will pay you, affects the saving throw on certain bard and enchanter spells (charms in particular). {{Cquote| Filatal said: "Charisma affects resists against Mez, Lull, Charm. Outside of a dev coming in and saying they have changed things, this is a fact and can not be assailed. Now, the cap is so low and so easily passed that in today's game it is relatively pointless to gear for Charisma. Lowering magic resists will still give you better bang for your buck on these spells." This is an extremely accurate statement for the high level game.||| [https://forums.daybreakgames.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, Daybreak Community Relations]}} {{Cquote|<br />CHA currently affects: * how much merchants will charge you * bard fizzle chance * Chance of an NPC aggro'ing you when you cast pacify * Chance for SPA 63 to successfully blur your target * Chance for DI spells to heal for their full amount * Chance for SPA 22, 31, 34, 63 to be resisted, you hit this cap at 200 CHA ** Note SPA 3, 20, 22, 99 have a minimum 5% chance of breaking every tick regardless of how much CHA you have. (only 22 gets a CHA bonus) Edit: If you have 342 or greater CHA you have capped your bonus chance to all of the above.||| [https://forums.daybreakgames.com/eq/index.php?threads/importance-of-charisma.220085/#post-3678593 niente, EQ Developer, June 29, 2018]}} {{Cquote|<br />The HP you get from 1 point of STA depends on your class and level. If you have over 255 STA you get 50% of the value (i.e. consider 256 STA to be 255.5 STA, or 300 STA to be 277.5 STA). A level 1 WAR gets 8.3% of their STA as HP. A level 1 MNK gets 7.1% of their STA as HP. A level 1 WIZ gets 6.7% of their STA as HP. A level 50 WAR gets 500% of their STA as HP. A level 50 MNK gets 425% of their STA as HP. A level 50 WIZ gets 400% of their STA as HP. At max level these percentages basically double. Ranking between classes varies by level. After that we add % HP buffs, + HP buffs. Then we get a HSTA bonus (HSTA * 10).||| [https://forums.daybreakgames.com/eq/index.php?threads/stamina-hps-and-character-creation.255662/#post-3764652 niente, EQ Developer, March 14, 2019]}} === Heroic statistics === * [https://www.everquest.com/news/imported-eq-enus-50674 Secrets of Faydwer Game Update Highlights!] - Official introduction to Heroic statistics. Note: Numbers are based on various sources that may be incorrect. * '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. ** 10 Heroic STR increases melee damage by 1 point. * '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Estimates vary about how many hit points you gain per point of heroic stamina, and it varies by class but a guess is about 15 to 19 HP per heroic stamina point. * '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. ** Every 25 = +0.1% chance to dodge. * '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. Heroic Dexterity is also reported to increase your chance to get a critical melee attack. ** Every 25 = +0.1% chance to riposte. * '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have. ** Every 4 points equals +82 mana. Every 25 heroic WIS equals +1 point of mana regeneration. * '''Heroic Intelligence:''' Increases mana pool, mana regen, and the maximum amount of mana regen an int-based caster can have. ** Every 4 points equals +82 mana. Every 25 heroic INT equals +1 point of mana regeneration. * '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''. {{Cquote|<br />All heroic stats now have diminishing returns for values over 4000.||| [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-16-2021.275946/#post-4039270 Game Update Notes: June 16, 2021]}}
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