NPCs

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This page is for information on Non Player Characters (NPCs), both quest ones and mobs (monsters).

There are nearly as many NPCs in EverQuest as there are people in Tampa, Florida: The total population of Norrathian NPCs is well over 344,935!

Piestro, EQ Community Relations, March 15, 2013



Consider messages (faction and difficulty)[edit]

See also: Rare creatures

When you Consider NPCs (/con) you will get a message. The message relays two things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you.


Attitude (from worst to best):

ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally

NPCs will attack you on sight if "ready to attack" and "threateningly". They will not attack but will refuse to trade if "dubious".


How tough:

Gray: xxx, Green: xxx, Light blue: looks kind of dangerous, Dark blue: it appears to be quite formidable, White: looks like quite a gamble, Yellow: xxx, Red: what would you like your tombstone to say?


Raid NPCs will have "This creature would take an army to defeat!" as part of their consider message.

Spawn Timers[edit]

"Actually we just reduced the spawn times for everything Luclin and below (I think we stopped there - pretty sure) to 3 days +/- (X) less than a year ago for all raid targets that were over that limit. There are no plans to reduce it any further at this time." - Nodyin, EQ Designer http://forums.station.sony.com/eqold/posts/list.m?start=0&topic_id=106875&#1495972

Ancient Cyclops[edit]

"There's one spawn in South Ro with a 30.66666666 minute repop time that has a 10% chance of being the ancient cyclops, but he has to spawn at night. He's on the same spawn table with a_desert_madman, a_dervish_cutthroat, a_sand_giant, and a_mummy." - Prathun, EQ Designer http://forums.station.sony.com/eqold/posts/list.m?topic_id=143508

Little Bo[edit]

Little Bo (Elite Supplier) in The Steam Factory zone is at location -61 +443.

Mob corpse timer[edit]

If the mob is level 54 or below, the corpse will disappear eight minutes after death. Corpses of mobs level 55 or higher last for 30 minutes.

Mob debuff / DoT limit[edit]

According to this thread, the maximum debuffs / DoTs that may be placed on mob is 97. The 97 consists of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs).

Rare creatures[edit]

Some quick answers:

Up until recently, it was hit or miss on whether classic spawns that would meet our criteria as 'rare' were flagged. However, as hunter achievements have been implemented, we've identified and flagged these NPCs.

As of the June [2017] update, consider information shows whether your target is rare. For example: Lasna Cheroon - a rare creature - scowls at you, ready to attack -- what would you like your tombstone to say?

NPCs flagged as rare have a higher chance to spawn during a bonus rares event. The bonus is a multiplier on their chance. So, for example, if the bonus were 76%, a rare NPC that has a 10% chance to spawn on its encounter will have a 17.6% chance instead. Note that this does not guarantee the rare, but it does make it significantly more likely to appear.

The bonus for rares for the Independence Weekend is 76%, the same as faction and experience.

Prathun, EverQuest Developer

Behavior[edit]

NCD is short for "NPC Command." A spawn has a list of sequential NCDs that determine their out of combat behavior. This behavior is the same regardless of what creature(s) are rolled up on the encounter for that spawn. For most modern spawns, their NCDs are 1. Go home, 2. Wait. or 1. Wander route, 2. Wait. These commands loop in most cases, unless an NCD is a goto NCD X or other edge cases, but I digress... Lord Elgnub's spawn's NCDs are 1. Go home, 2. Wait, 3. Despawn.

Prathun, EQ Developer


Yep [NPCs that corpse camp are Waiting], exactly. That can happen if the spawn has no Go home NCD.

Prathun, EQ Developer

Elf names[edit]

For the NPC elves:

  • Sol'Dal - Fire Elves
  • Sul'Dal - Sand Elves