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EverQuest has dozens of '''skills'''. The list of your skills are shown by going to the Inventory screen [Alt-O] and clicking the Skills button at the bottom left of the Inventory tab. | EverQuest has dozens of '''skills'''. The list of your skills are shown by going to the Inventory screen [Alt-O] and clicking the Skills button at the bottom left of the Inventory tab. | ||
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In general, the more the character attempts to use a skill, the better he or she will become at it.<ref name=1999skills/> | In general, the more the character attempts to use a skill, the better he or she will become at it.<ref name=1999skills/> | ||
== List == | == List == | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|- | |- | ||
! Skill !! Type !! Active / Passive !! Classes | ! Skill !! Type !! Active / Passive !! Classes | ||
|- | |- | ||
| 1H Blunt || Combat || Passive | | 1H Blunt || Combat || Passive | ||
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|- | |- | ||
| Abjuration || Spell || Passive || Casting | | Abjuration || Spell || Passive || Casting | ||
|- | |- | ||
| Alcohol Tolerance || Non-Combat || Passive || All | | Alcohol Tolerance || Non-Combat || Passive || All | ||
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|- | |- | ||
| Backstab || Combat || Active || [[Rogue]] | | Backstab || Combat || Active || [[Rogue]] | ||
|- | |- | ||
| Bash || Combat || Active || list goes here | | Bash || Combat || Active || list goes here | ||
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| Double Attack || Combat || Passive || [[Monk]] (level 15), [[Paladin]] (level 20), Ranger (level 20), [[Rogue]] (level 16), [[Shadowknight]] (level 20), [[Warrior]] (level 15) | | Double Attack || Combat || Passive || [[Monk]] (level 15), [[Paladin]] (level 20), Ranger (level 20), [[Rogue]] (level 16), [[Shadowknight]] (level 20), [[Warrior]] (level 15) | ||
|- | |- | ||
| Dragon Punch || Combat || Active || [[Monk]] ( | | Dragon Punch || Combat || Active || [[Monk]] (human) | ||
|- | |- | ||
| Dual Wield || Combat || Passive | | Dual Wield || Combat || Passive | ||
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| Feign Death || Utility || Active || [[Beastlord]], [[Monk]] | | Feign Death || Utility || Active || [[Beastlord]], [[Monk]] | ||
|- | |- | ||
| | | Fishing || Tradeskill || Active || All | ||
|- | |- | ||
| Flying Kick || Combat || Active || [[Monk]] | | Flying Kick || Combat || Active || [[Monk]] | ||
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|- | |- | ||
| Intimidate || Combat || Active | | Intimidate || Combat || Active | ||
|- | |- | ||
| Kick || Combat || Active || Melee | | Kick || Combat || Active || Melee | ||
|- | |- | ||
| Lay on Hands || Utility || Active || [[Paladin]] | | Lay on Hands || Utility || Active || [[Paladin]] | ||
|- | |- | ||
| Meditate || Spell || Passive || Casting | | Meditate || Spell || Passive || Casting | ||
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| Pick Pocket || Utility || Active || [[Rogue]] | | Pick Pocket || Utility || Active || [[Rogue]] | ||
|- | |- | ||
| | | Pottery || Tradeskill || Active || All | ||
|- | |- | ||
| Riposte || Combat || Active || Melee | | Riposte || Combat || Active || Melee | ||
|- | |- | ||
| Round Kick || Combat || | | Round Kick || Combat || | ||
|- | |- | ||
| Safe Fall || Non-Combat || Passive || [[Monk]], [[Vah Shir]] | | Safe Fall || Non-Combat || Passive || [[Monk]], [[Vah Shir]] | ||
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|- | |- | ||
| Slam || Combat || Active || | | Slam || Combat || Active || | ||
|- | |- | ||
| Sneak || Utility || Active | | Sneak || Utility || Active | ||
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|- | |- | ||
| Specialize Evocation | | Specialize Evocation | ||
|- | |- | ||
| Swimming || Non-Combat || Passive || All | | Swimming || Non-Combat || Passive || All | ||
|- | |- | ||
| Tailoring || Tradeskill || Active || All | | Tailoring || Tradeskill || Active || All | ||
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|- | |- | ||
| Tiger Claw || Combat || Active || [[Monk]] | | Tiger Claw || Combat || Active || [[Monk]] | ||
|- | |- | ||
| Tracking || Utility || Active || [[Bard]], [[Druid]], [[Ranger]] | | Tracking || Utility || Active || [[Bard]], [[Druid]], [[Ranger]] | ||
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Bandages can be used to stanch the flow of blood from a wound, thereby healing the victim to some extent. This can only be used on seriously injured patients who are not actively pursuing some other activity. | Bandages can be used to stanch the flow of blood from a wound, thereby healing the victim to some extent. This can only be used on seriously injured patients who are not actively pursuing some other activity. | ||
===[[Block]]=== | ===[[Skill_Block|Block]]=== | ||
Negating an attack by deflecting the blow with one's body is a skill unique to the monk, and blocking is one of several skills available to that class. | Negating an attack by deflecting the blow with one's body is a skill unique to the monk, and blocking is one of several skills available to that class. | ||
===[[Brewing]]=== | ===[[Skill_Brewing|Brewing]]=== | ||
Crafting involving the creation of alcoholic drinks, non-alcoholic drinks, blacksmithing tempers and tanning agents. | Crafting involving the creation of alcoholic drinks, non-alcoholic drinks, blacksmithing tempers and tanning agents. | ||
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Some creatures are said to pretend to be dead, in order to fool their attackers into leaving them alone. Clever monks have mimicked this behavior and found it to be very effective for them, too. | Some creatures are said to pretend to be dead, in order to fool their attackers into leaving them alone. Clever monks have mimicked this behavior and found it to be very effective for them, too. | ||
===[[Fishing]]=== | ===[[Skill_Fishing|Fishing]]=== | ||
The art of pulling interesting things from bodies of water with the use of a fishing pole. | The art of pulling interesting things from bodies of water with the use of a fishing pole. | ||
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===[[Skill_Instill_Doubt|Instill Doubt]]=== | ===[[Skill_Instill_Doubt|Instill Doubt]]=== | ||
This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you | This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you. | ||
===[[ | ===[[Skill_Intimidate|Intimidate]]=== | ||
A peculiar ability thought to create a sense of impending doom. Often causes the target to turn its back and flee. | A peculiar ability thought to create a sense of impending doom. Often causes the target to turn its back and flee. | ||
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Rogues, particularly the halfling variety because of their unique and convenient size, have a tendency to lighten those overly heavy pockets of passers-by, but only as a courtesy, of course. Their intended victims, however, will at times detect this activity and will rarely appreciate the attempt. | Rogues, particularly the halfling variety because of their unique and convenient size, have a tendency to lighten those overly heavy pockets of passers-by, but only as a courtesy, of course. Their intended victims, however, will at times detect this activity and will rarely appreciate the attempt. | ||
===[[Pottery]]=== | ===[[Skill_Pottery|Pottery]]=== | ||
Pottery is a skill to craft things out of clay using pottery wheels and kilns located in cities. | Pottery is a skill to craft things out of clay using pottery wheels and kilns located in cities. | ||
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Many areas in the world of Norrath are covered by water, and one's ability to maneuver in that environment is directly related to one's skill level in swimming. As one becomes more adept at this skill, it is possible to move much faster in the water, and possibly even remain underwater for a bit longer as well. | Many areas in the world of Norrath are covered by water, and one's ability to maneuver in that environment is directly related to one's skill level in swimming. As one becomes more adept at this skill, it is possible to move much faster in the water, and possibly even remain underwater for a bit longer as well. | ||
===[[Tailoring]]=== | ===[[Skill_Tailoring|Tailoring]]=== | ||
Tailoring is a skill to craft items (cloth armor, leather armor, backpacks, etc.) out of silk, animal skins and various components using sewing kits as well as looms located in cities. | Tailoring is a skill to craft items (cloth armor, leather armor, backpacks, etc.) out of silk, animal skins and various components using sewing kits as well as looms located in cities. |