Editing Tips and Guides
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
This area is for playing '''tips and guides''' | This area is for playing '''tips and guides'''. | ||
{{TOC left}} | {{TOC left}} | ||
{{Guidessb}} | {{Guidessb}} | ||
{{Boxed|<center>Coming back to EQ after a long absence?<br />This [http://www.eqmagetower.com/wiki/ReturningtoEQFAQ FAQ from the Magician's Tower] should help! | {{Boxed|<center>Coming back to EQ after a long absence?<br />This [http://www.eqmagetower.com/wiki/ReturningtoEQFAQ FAQ from the Magician's Tower] should help! | ||
<hr /> | <hr /> | ||
Line 12: | Line 10: | ||
<hr /> | <hr /> | ||
[[Armor Class]] | |||
[http://www.therunes.net/guide_ac.html AC, Avoidance and Defensive Skills explained] (superseded by Armor Class above) | |||
<!-- old link http://reborninfire.proboards91.com/index.cgi?board=guide&action=display&thread=37 --> | <!-- old link http://reborninfire.proboards91.com/index.cgi?board=guide&action=display&thread=37 --> | ||
[ | [[Bind points]] {{·}} [[Developers]] | ||
[[EverQuest zoning screens]] | |||
(zoning screens display useful information) | |||
[[Fellowships]] {{·}} [[Game servers]] | |||
[[Gods]] {{·}} [[Haste]] {{·}} [[Heroic Characters]] | |||
[[Movement rate]] {{·}} [[Overhaste]] | |||
[ | [[Skill Modifiers and Combat Effects]] | ||
[[Veteran Rewards]] | |||
<hr /> | <hr /> | ||
Line 39: | Line 47: | ||
<nowiki>1 game day = 72 real minutes</nowiki> | <nowiki>1 game day = 72 real minutes</nowiki> | ||
<nowiki>1 game hour = 3 real minutes</nowiki> | <nowiki>1 game hour = 3 real minutes</nowiki></center> | ||
}} | |||
== Improving your computer EQ experience == | == Improving your computer EQ experience == | ||
How to get your computer to run EQ better and get better frame rates. | How to get your computer to run EQ better and get better frame rates. | ||
Line 53: | Line 56: | ||
* [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate! | * [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate! | ||
{{cquote| | {{cquote|However, EQ's engine is mostly single threaded (so doesn't take advantage of multiple cores) and is very CPU bound in cases where there are lots of players on screen, so unfortunately your GPU is mostly sitting there idle.||| Steven S. Klug, EverQuest Lead Programmer}} | ||
== Food and drink consumption == | |||
{{cquote|There is really no benefit to running with these [Vertex and Pixel Shaders] off on any video card made in the last 3 or 4 years.||| [http://forums.station.sony.com/eq/posts/preList.m?topic_id{{=}}176183&post_id{{=}}2663716 Steven S. Klug, EverQuest Lead Programmer, May 26, 2011]}} | |||
==Food and drink consumption== | |||
Note that various factors adjust these rates. AAs may be purchased to lower consumption. Several races may consume more than the standard rate. If you are on a mount, your mount will also consume them, greatly increasing your consumption. The AAs which lower consumption seem to also lower your mount's consumption. | Note that various factors adjust these rates. AAs may be purchased to lower consumption. Several races may consume more than the standard rate. If you are on a mount, your mount will also consume them, greatly increasing your consumption. The AAs which lower consumption seem to also lower your mount's consumption. | ||
Line 71: | Line 76: | ||
* Flowing Drink = consumed 1 per 1 hour | * Flowing Drink = consumed 1 per 1 hour | ||
* Refreshing Drink = consumed 1 per 2 hours | * Refreshing Drink = consumed 1 per 2 hours | ||
== ''Lost Dungeons of Norrath'' Adventures == | |||
The ''Lost Dungeons of Norrath'' expansions added "Adventures" to the game. These instanced tasks earn you "Adventure points" which are used to purchase items from special vendors. | |||
In order to request an adventure, you need three or more characters (mercenaries count). | |||
The maximum level difference between characters allowed is 15 levels. Note: With the January 22, 2014 ''[[Hate Rising]]'' release this may have been changed to allow all characters that can share experience to enter the same task. See [[Tips#Levels_in_group_experience_and_missions|below]]. | |||
Once an adventure begins, you can not add anyone to it. | |||
=== [[Zones_by_expansion#Lost_Dungeons_of_Norrath|LDoN]] camps=== | |||
* Deepest Guk - South Ro | |||
* Miragul's Menagerie - Everfrost | |||
* Mistmoore's Catacombs - Butcherblock | |||
* Rujarkian Hills - East Commonlands | |||
* Takish-Hiz - North Ro | |||
== Character statistics == | == Character statistics == | ||
Line 77: | Line 98: | ||
* '''Agility (AGI):''' Affects how quickly you can learn some defensive skills, as well as how difficult it is to hit you. | * '''Agility (AGI):''' Affects how quickly you can learn some defensive skills, as well as how difficult it is to hit you. | ||
* '''Dexterity (DEX):''' How quickly you learn weapon skills, how often weapon will proc, how quickly you learn rogue skills, how hard you hit with bows. | * '''Dexterity (DEX):''' How quickly you learn weapon skills, how often weapon will proc, how quickly you learn rogue skills, how hard you hit with bows. | ||
* '''Agility (AGI):''' Affects how quickly you can learn some defensive skills, as well as how difficult it is to hit you. | |||
* '''Wisdom (WIS):''' Affects the amount of mana possessed by the priest classes, rangers, and paladins, also affects how quickly you can learn many skills if your wisdom is higher than your INT. | * '''Wisdom (WIS):''' Affects the amount of mana possessed by the priest classes, rangers, and paladins, also affects how quickly you can learn many skills if your wisdom is higher than your INT. | ||
* '''Intelligence (INT):''' Directly affects how quickly you can learn most skills, affects the amount of mana for bards and all pure casters, as well as shadow knights. | * '''Intelligence (INT):''' Directly affects how quickly you can learn most skills, affects the amount of mana for bards and all pure casters, as well as shadow knights. | ||
Line 82: | Line 104: | ||
{{Cquote| Filatal said: "Charisma affects resists against Mez, Lull, Charm. Outside of a dev coming in and saying they have changed things, this is a fact and can not be assailed. Now, the cap is so low and so easily passed that in today's game it is relatively pointless to gear for Charisma. Lowering magic resists will still give you better bang for your buck on these spells." | {{Cquote| Filatal said: "Charisma affects resists against Mez, Lull, Charm. Outside of a dev coming in and saying they have changed things, this is a fact and can not be assailed. Now, the cap is so low and so easily passed that in today's game it is relatively pointless to gear for Charisma. Lowering magic resists will still give you better bang for your buck on these spells." | ||
This is an extremely accurate statement for the high level game.||| [ | This is an extremely accurate statement for the high level game.||| [http://forums.station.sony.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, SOE Community Relations]}} | ||
=== Heroic statistics === | === Heroic statistics === | ||
Note: Numbers are based on various sources that may be incorrect. | Note: Numbers are based on various sources that may be incorrect. | ||
* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. | * '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. | ||
** 10 Heroic STR increases melee damage by 1 point. | ** 10 Heroic STR increases melee damage by 1 point. | ||
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have | * '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. | ||
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. | * '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. | ||
** Every 25 = +0.1% chance to dodge. | ** Every 25 = +0.1% chance to dodge. | ||
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks | * '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. | ||
** Every 25 = +0.1% chance to riposte. | ** Every 25 = +0.1% chance to riposte. | ||
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have. | * '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have. | ||
Line 136: | Line 121: | ||
* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''. | * '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''. | ||
==Units of measurement== | |||
== Units of measurement == | |||
EQ uses units to measure things like spell range. While they are given as something like 150', they have no official name. | EQ uses units to measure things like spell range. While they are given as something like 150', they have no official name. | ||
However, some information was given out in [http://forums.station.sony.com/eq/posts/list.m?topic_id=161657 this thread]: | However, some information was given out in [http://forums.station.sony.com/eq/posts/list.m?topic_id=161657 this thread]: | ||
{{cquote| | {{cquote|We say feet around here. Is that accurate? I dunno.||| Elidroth Renato (Doug Cronkhite), EQ Game Designer}} | ||
{{cquote| | {{cquote|Humans are 6 EQ units tall, so it's pretty darn close to feet.||| Prathun, EQ Developer}} | ||
== Resists == | ==Resists== | ||
The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000� following chances] to resist mob spells: | The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000� following chances] to resist mob spells: | ||
{{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}} | {{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}} | ||
== Combat Agility / Combat Stability == | ==Combat Agility / Combat Stability== | ||
From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin. | From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin. | ||
Line 160: | Line 143: | ||
This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC). | This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC). | ||
=== Combat Agility Values === | ===Combat Agility Values=== | ||
AFFECTNAME BASE_EFFECT_1 | AFFECTNAME BASE_EFFECT_1 | ||
* Rank 1 - Evasion 2 | * Rank 1 - Evasion 2 | ||
Line 207: | Line 190: | ||
== Keyboard issues == | == Keyboard issues == | ||
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., | If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., [http://forums.station.sony.com/eq/posts/list.m?topic_id=143320 this thread] offers suggestions on how to fix it. | ||
== Network issues == | == Network issues == | ||
Line 279: | Line 258: | ||
The following chest items are reported to have a robe look: | The following chest items are reported to have a robe look: | ||
* [ | * [http://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat] | ||
* [ | * [http://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit] | ||
The following robes may be worn by monks: | The following robes may be worn by monks: | ||
* | * Robe of the Oracle, Crystal Covered Shroud, Robe of Living Fungus, Advisor Robe | ||
== Parcel delivery system == | == Parcel delivery system == | ||
Line 291: | Line 268: | ||
* When you have a new parcel, an icon will appear in your player window. | * When you have a new parcel, an icon will appear in your player window. | ||
* Players can have a maximum of 50 items in their mailbox | * Players can have a maximum of 50 items in their mailbox. | ||
* Items are delivered to their target player whether that player is online or offline. | * Items are delivered to their target player whether that player is online or offline. | ||
* Stacks of items may be sent and count as one item in the mailbox, but they may only be retrieved as one stack (you can't split stacks from the mailbox). | * Stacks of items may be sent and count as one item in the mailbox, but they may only be retrieved as one stack (you can't split stacks from the mailbox). | ||
Line 298: | Line 275: | ||
* Ak'Anon: Zenrel Ottonoggin | * Ak'Anon: Zenrel Ottonoggin | ||
* Bazaar: Sylisa Cogsworthy, Gaelsori Heriseron | * Bazaar: Sylisa Cogsworthy, Gaelsori Heriseron | ||
* | * Cabilist East: Klok Faziz | ||
* Crescent Reach: Merchant Rehema | |||
* Crescent Reach: Merchant Rehema | |||
* Freeport East: Lindie Rains | * Freeport East: Lindie Rains | ||
* Grobb: Grallvek | * Grobb: Grallvek | ||
* Neriak - Commons: Lynsalai T`Nyal | * Neriak - Commons: Lynsalai T`Nyal | ||
* Oggok: Klob Pulp | * Oggok: Klob Pulp | ||
* Paineel: Henly Nictropus | * Paineel: Henly Nictropus | ||
* Plane of Knowledge: Caden Zharik | * Plane of Knowledge: Caden Zharik | ||
* | * [[Player housing]] zones: Postmaster Aric Songfairer | ||
* Surefall Glade: Grathin Nilm | * Surefall Glade: Grathin Nilm | ||
One (or more) can also be placed inside | One (or more) can also be placed inside the new Grand Guild Halls. | ||
== Ammo slot == | == Ammo slot == | ||
Line 333: | Line 298: | ||
== Experience modifiers == | == Experience modifiers == | ||
The following is not confirmed but is believed to be correct. | The following is not confirmed but is believed to be correct. | ||
Line 342: | Line 306: | ||
* If it's a double XP weekend + Lesson then it's 100 XP + 100 (Double XP) + 100 (Lesson XP) = 300 XP | * If it's a double XP weekend + Lesson then it's 100 XP + 100 (Double XP) + 100 (Lesson XP) = 300 XP | ||
There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs. | There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs. You also can not stack Lesson of the Devoted with an experience potion. | ||
== Trivial Loot Code == | == Trivial Loot Code == | ||
Line 375: | Line 315: | ||
== Saving / Moving EQ == | == Saving / Moving EQ == | ||
* The file "eqclient.ini" stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Station LaunchPad options or in-game Options Window. | |||
* The file | * The file "UI_character_server.ini" stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords. | ||
* The file | * The file "character_server.ini" stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets. | ||
* The file | * The file "AT_default_character_server.ini" in the folder "userdata" stores your audio triggers. | ||
* The file | * The folder "AudioTriggers / shared" stores the actual .wav files for any audio triggers you may have as defined in "AT_default_character_server.ini." | ||
* The folder | * The folder "uifiles / UI Name" is any custom UIs you may have as defined in "UI_character_server.ini" | ||
* The folder | |||
== Auto attack == | == Auto attack == | ||
Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off. | Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off. | ||
== | == Adding group members and experience == | ||
{{Cquote|The simple version is that real players [added to the group] give 20% additional experience per mob up to the 5th player. The 6th player doesn't add to the split. Mercs don't add to the bonus and take a full split if they are the 6th player.||| [http://forums.station.sony.com/eq/index.php?threads/changes-with-the-february-update-developer-updates.207587/page-139#post-3050423 Piestro, EQ Community Relations]}} | |||
[[Category:EverQuest]] | [[Category:EverQuest]] | ||
[[Category:Tips]] | [[Category:Tips]] |