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== Collection == :''See also: [[List of Collection items]]'' * [https://forums.daybreakgames.com/eq/index.php?threads/cov-collections.272594/ Daybreak forum thread: COV Collections!] * [https://forums.daybreakgames.com/eq/index.php?threads/tol-collects-and-where-to-find.279839/ Daybreak forum thread: TOL Collects and where to find!] Collection items were introduced in ''[[Rain of Fear]]''. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest. There are two ways to gather these collections. Some of the items are found through drops. Others are placed out in the open in the zone and "sparkle" in order to grab the adventurer's attention and promote exploration. The items and collections are themed to each area. For example, you may collect Beard Styles off of Coldain and Frost Giants. In addition to the achievements they unlock, you'll also get rewards for completing each of the various collections. You will receive approximately 20% of the XP that would be necessary for the level each collection is intended for, as well as another 20% for completion of the entire zone. Some collections also come attached with items and titles. Many of these collection items are tradable. A collectible item will have the "Collectible" [[Items#Item_tags|tag]] in the item display window. To collect an item, right click on the item. When collecting an item you'll receive a notification message. Collection [[achievements]] will then update. {{Cquote|Each collection set still has a list of 100-400 possible coordinates that the items can spawn at. Each set has a limit on the maximum number of spawns that can be up at any given time. When there are less active spawns than that set's limit, a script pulls a coordinate randomly from the list of possible spawn locations and puts a random item from the collection set there (based on a weighted list). So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}} {{Cquote|Ground-spawned collection items are generally done as two groups. Each will spawn in different areas of the zone. One group might spawn on the upper floors, one on the lower. Or one on the north side of the zone, one on the south. Whatever division makes sense. We have a script that spawns them that runs every minute or so on the zone. It is given a maximum number of items that can be up at once. If there are fewer than that in the zone, it will make one more, then wait another minute. We also assign one of these items to be rare, and it has about a six percent chance to spawn each time. Two will be uncommon, with about a ten percent chance to spawn. The rest spawn more commonly at about fourteen or so percent. Collection items that drop off NPCs are done in sort of the same way. We pick some portion of the population to drop them, hopefully based on something story related, otherwise we just make sure there are enough to drop them. And each has a chance to drop items similar to the chances for the ground spawns. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293104 Absor, EQ Developer, March 13, 2024]}} === Heroic Adventures === 3 to 4 collection items spawn in each [[Heroic Adventures|Heroic Adventure]]. Beginning with the February 2014 patch, it was standardized to 4 per Heroic Adventure.
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