Editing Achievements
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
* [https://achievements.eqresource.com/search.php EQ Resource: Achievements Search] | * [https://achievements.eqresource.com/search.php EQ Resource: Achievements Search] | ||
== Slayer == | == Slayer == | ||
Slayer achievements were introduced in ''[[Rain of Fear]]''. | Slayer achievements were introduced in ''[[Rain of Fear]]''. | ||
Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill. | Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill. | ||
The primary rewards for this new system are | The primary rewards for this new system are new special AAs and titles. As you kill more and more of each type of mob, you begin to learn more about the weaknesses of each individual race. Once you've slain enough of a particular group of mobs you'll earn a special AA (Banestrike) that deals damage to that particular race. | ||
There is also a premiere title you can earn for completing all parts of the hunter system. With | There is also a premiere title you can earn for completing all parts of the hunter system. With 722 different mob types in game, this new system presents a massive wall of achievements to be earned. | ||
When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window. | When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window. | ||
Line 38: | Line 34: | ||
* Halflings and Elves in [[Al'Kabor's Nightmare]]. | * Halflings and Elves in [[Al'Kabor's Nightmare]]. | ||
* Human pirates in The Buried Sea. | * Human pirates in The Buried Sea. | ||
* Humans and Elves in Bloody Kithicor and Old Commonlands | * Humans and Elves in Bloody Kithicor and Old Commonlands. | ||
If you do ruin a faction, you ''might'' be able to fix it by purchasing potions from the [[Alternate_currency#Loyalty_Tokens_.28Crowns.29|Loyalty vendor]]. | If you do ruin a faction, you ''might'' be able to fix it by purchasing potions from the [[Alternate_currency#Loyalty_Tokens_.28Crowns.29|Loyalty vendor]]. | ||
=== Banestrike === | === Banestrike === | ||
Once you kill enough of a type of mob, you will be granted the AA Banestrike. Once every 60 seconds (this can be reduced down to 45 seconds with enough achievements) you can press the button to launch an extra attack against that type of mob. | |||
You can avoid the button mashing by using a social to do something like Kick and Banestrike or Cast spell and Banestrike with one key. Banestrike is /alt activate 15073. | |||
Banestrike will not work on any "raid" mob, which means mobs that show, "This creature would take an army to defeat!", when you /con it. | |||
== Collection == | == Collection == | ||
:''See also: [[List of Collection items]]'' | :''See also: [[List of Collection items]]'' | ||
Collection items were introduced in ''[[Rain of Fear]]''. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest. | Collection items were introduced in ''[[Rain of Fear]]''. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest. | ||
Line 91: | Line 63: | ||
So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}} | So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}} | ||
=== Heroic Adventures === | === Heroic Adventures === | ||
3 to 4 collection items spawn in each [[Heroic Adventures|Heroic Adventure]]. Beginning with the February 2014 patch, it | 3 to 4 collection items spawn in each [[Heroic Adventures|Heroic Adventure]]. Beginning with the February 2014 patch, it will be standardized to 4 per Heroic Adventure. | ||
== Rain of Fear == | == Rain of Fear == | ||
* [[Crystal Circle Builder]] | * [[Crystal Circle Builder]] | ||
* [ | * [http://everquest.allakhazam.com/db/quest.html?quest=6924 The Depths of Fear] - Completing this achievement will get you a class specific Dreadstone weapon. Combining the Dreadstone weapon with [http://everquest.allakhazam.com/db/item.html?item=112556 Eye of Fear] (from RoF tier 4 raids) will make it a Possessed Dreadstone weapon. See also: [http://rof.eqresource.com/t4weap.php EQ Resource: Rain of Fear Tier 4 Weapon Overview]. | ||
== Call of the Forsaken == | == Call of the Forsaken == | ||
Line 107: | Line 75: | ||
== [[Empires of Kunark]] == | == [[Empires of Kunark]] == | ||
* | * Essence of the Dragon I (Group) - The achievement grants you immunity to the Kar'Zok (green) sarnak deadly auras. It is obtained by completing most of the ''[[Empires of Kunark]]'' [[Empires_of_Kunark_progression|progression]]. Details can be found here: [[Empires_of_Kunark_progression#Required_for_Kar.27Zok_immunity|Empires of Kunark progression > Required for Kar'Zok immunity]] | ||
== Special == | == Special == |