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Druid AA master wishlist
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== Hunter in the Dark == Permanent AA Channeling the spirits of nature's greatest predators the druids is able to greatly increase his abilities while stalking his prey. Increases natural hp and mana regen (both current and maximum) and significantly increases (spell)damage done while out of combat. Not really powerful, just a fun ability that goes well with the nature theme. The out of combat limitation guarantees that it can be used only once per fight so the initial strike effect can be substantial. The ability itself is meant to help with solo play where druids need a tank merc to survive and either a healer or dps merc to fight since they can not do both at the same time. For groups this is not much use as they will generally open with a buff, debuff or heal and the first strike ability will be gone. And pening with a big first strike before the tank can gain aggro is not conductive to prolonged survival. The form this first strike takes is open to debate, as long as it is substantially more than a single nuke. A DoT would make it safer to use in groups but must be limited to 4 or 5 ticks. If not a separate spell effect then it should double or triple the base damage of the dps spell if the druid meets the requirements of this AA at the time of casting.
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