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==Chapter 2 - The 4 Shards== shards can be done in any order) <a name="bazu">Head to Nobles Causeway. Look for the Ukun Packleader camp. You can find it by tracking the only Aneuk in zone. Behind this Aneuk, is trench with a canyon. Don't go down, instead make a left north. You will see Bazu Scavenger wandering around. He is snareable and rootable and doesn't summon. Once he's dead you will receive a Frost Shard.</a> -- <a name="tranlinor">Now head to Dranik's Scar. Go near loc -850, +1077. Tranlinor the Maimed will spawn. He is a noc that quads for 800, summons and has a single rampage. So you need a friend or 2 for him. After he's killed you will receive a Wind Shard.</a> -- <a name="wos">Now head to Walls of Slaughter. You need a few groups for this guy and some mezzers. Tell your raid to go to loc +267, +460 on top of the castle. North of Pyrique Redwing. At this point some mobs will pop when you get near. Be sure to indicate to your raid/groups to clear the area first from trash mobs before you pop your named. The mobs are 2 "a nervous guardian" and the main mob which is "A Retired Soldier". You will have to kill his 2 nervous guardian's for the Main mob to "awaken" and agro. Once they are dead, A Retired Soldier will become Lightning Lord. He hits for about 1200 dmg max, summons of course, doesn't rampage and he can be shaman slowed. He spawns 4 to 6 adds called "Lightning Loyalists" , so either mez them or kill them, they are also slowable by shamans. These adds will give a complete heal to the named and die/disappear after they do it, so either kill them before they sacrifice themselves, mez them or just burn the named while he CH's while mezzing/offtanking adds. Take him down and you will receive Rain Shard. He can also drop some good 210hp/mana loot.</a> -- <a name="qinimi">Head to Qinimi for the final shard. In the West part of the zone, you will find a shrine. Get near it and it will pop 3 mobs: Mastruq Commander Gorlakt, Spiritlord Mind and Spiritlord Body. This is a raid fight for sure. You need strong people. Probably 3-4 groups of Time/Qvic people. More for Time flagged. And you need good healers and a good tank. This fight goes similarly to the WoS one, but with a twist. The 2 Bodyguards do a different AE. Body does a 500 dmg Lifetap AE.with a 300 Magic Resist adjust called Body Warp. Mind does a Spell Haste debuff by 50%, 200 Prismatic (or average) resist adjust called Mind Warp. They both hit for 1500 dmg, can be shaman slowed and they are tethered/leeched. Once you kill one Gorlakt will come alive and will inherit the AE of that which you killed first. Gorlakt also hits for about 2800-3000 dmg and rampages. Your best strategy is this: bring both guardians down to low health, then kill BODY first so Gorlakt takes his lifetap, kill the other fast. Then put your MT defensive on Gorlakt. Heal up, and since the lifetap can be interrupted, you will not have any AE issues. Just concentrate all healing on the tank and dps it. Once completed the event will yield Spirit Shard.</a> -- Once you have all 4 Shards. Put them in your bag and combine them. The result is Synched Leather Bag. Take this to Historian Finrazel in Nedaria's Landing. Quote: Historian Finrazel opens the bag and examines the shards with care and awe. He then seals them back into the bag and returns it to you. 'Well, isn't that a sight to behold. I'm grateful to you for letting me see them. It appears that the stories were correct. My guess would be that those shards were given to various Muramite leaders as rewards for some particularly horrible work they had done. I hope you can find a way to make those pieces whole again. I wish I could help you, but you've already exceeded the bounds of my knowledge. I wish you luck finding someone to help you restore the rain spirit shards.
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