Faction
[Replying to post: "Do you have any idea how many factions there are in EverQuest?"]
"I do. Approximately 1,860."
Faction in EverQuest is a measure of how much a group of mobs or NPCs like or hate you.
Various mobs and NPCs belong to faction groups. Some belong to multiple faction groups.
Every player starts out with various levels of like or dislike with every faction group. They may be different depending on your race and/or class. Killing mobs and completing quests can change faction levels.
When you Consider (/con) NPCs and mobs you will get a message. The message relays two things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you.
- Allakhazam's Faction list
- EQ Resource: EverQuest Faction Explained
- TheRunes.net: Everquest Faction Information
- Underfoot factions
- Veil of Alaris factions
- Rain of Fear factions
- The Darkened Sea factions
Levels
Attitude (from worst to best):
ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally
NPCs will attack you on sight if "ready to attack" and "threateningly". They will not attack but will refuse to trade if "dubious".
Good faction is often required to purchase items and obtain quests.
Faction chart
The following estimates need to be confirmed by SOE to find out if any of them are correct. But the best guesses by players are here. Note: Maximum ally faction has been confirmed to be 7000. See also this SOE forum thread: Faction level, over 9000?.
Estimate A
- Ally = 1450 to 2500 points
- Warmly = 1100 to 1450
- Kindly = 750 to 1100
- Amiable = 150 to 750
- Indifferent = 0 to 150
- Apprehensive = 0 to -150
- Dubious = -150 to -750
- Threateningly = -750 to -1100
- Ready to Attack = -1100 to -2500
Estimate B
- Ally = 1100 to 2100
- Warmly = 750 to 1099
- Kindly = 500 to 749
- Amiable = 100 to 499
- Indifferent = 0 to 99
- Apprehensive = -100 to -1
- Dubious = -500 to -101
- Threatening = -800 to -501
- Ready to Attack = -2100 to -801
Estimate C
- Ally = 2200+
- Warmly = 1500 to 2199
- Kindly = 1000 to 1499
- Amiable = 199 to 999
- Indifferent = 0 to 199
- Apprehensive = -200 to -1
- Dubious = -1000 to -201
- Threatening = -1500 to -1001
- Ready to Attack = below -1500
Heroic Charisma
SOE explained how Heroic Charisma effects faction:
“ | The bonuses of heroic charisma on faction gains have to be set 'per faction' so the vast majority of factions are not set up to use this scaling.
The scaling on Castle Rulnavis and Castle Tamrel gains are: for every 50 points of heroic charisma you have you get 20% more gains up to 100% at 500 points of heroic charisma. Rather than truncating gains (because the minimum faction adjustment is 1 point) a decimal remainder causes the system to do a random roll to determine whether or not an extra point is added. The interval on 'most but not all' other factions that use heroic charisma for modification are for every 100 points you get a 20% bonus up to 100% at 1000. Additionally, 'most but not all' of the other factions that use heroic charisma have a 'reaction bonus' whereby you get 20 more points to your reaction to that faction for every 100 heroic charisma up to a maximum of 100 bonus reaction points for 1000 points of heroic charisma. Most of the factions that make use of heroic charisma are from SoF and SoD. For reference, the following factions do make use of heroic charisma to scale your gains/losses: Castle Rulnavis Castle Tamrel The Borrowers Bertoxxulous' Chosen Camp Valor Ladies of the Light Loyalists of Kerafyrm Crusaders of Veeshan Brownie Rebels Ak'Anon Strike Force V Fang Breakers The Fallen Ancestors of the Crypt Minions of Meldrath Bloodmoon Were-Orcs Darkvine Villagers Wind Nymphs Guardian Defense Forces Residents of the Glade Bayle's Irregulars Plaguebringer Parishioners Blackburrow Gnolls Darkpaw Gnolls Army of Light Thaulen Teir'Duuren Kithicor Irregulars Prisoners of the Dark Elves Discordant Agents Dragorn Forces Discordant Army Toskirakk Slaves Toskirakk Slavers Rallosian Guards Toskirakk Merchants Rathe Council Rallosian Invaders Rathe Living Heaps Rathe Council Defenders Darkhammer Dwarves Primal Crystallines Oceangreen Residents Cirtan, Bayle's Herald Silla Herald Tynoc, Herald of Scale Mitius, Herald of Change Herald Argoth Herald of Druzzil Ro Ancient Blackburrow Gnolls Sebilisian Empire Discordant Armies King Naythox Thex Loyalists Queen Cristanos Thex Loyalists
The Borrowers Loyalists of Kerafyrm The Fallen Ancestors of the Crypt Minions of Meldrath Bloodmoon Were-Orcs Darkvine Villagers Wind Nymphs Guardian Defense Forces Residents of the Glade Bayle's Irregulars Plaguebringer Parishioners Blackburrow Gnolls Darkpaw Gnolls Army of Light Thaulen Teir'Duuren Kithicor Irregulars Prisoners of the Dark Elves Discordant Agents Dragorn Forces Discordant Army Toskirakk Slaves Toskirakk Slavers Rallosian Guards Toskirakk Merchants Rathe Council Rallosian Invaders Rathe Living Heaps Rathe Council Defenders Darkhammer Dwarves Primal Crystallines Oceangreen Residents Ancient Blackburrow Gnolls Sebilisian Empire Discordant Armies King Naythox Thex Loyalists Queen Cristanos Thex Loyalists |
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