Heroic Adventures: Difference between revisions

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{{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}}
{{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}}
== The Dead Hills ==
The following Heroic Adventures begin in [[The Dead Hills]].
* Artifacts of Great Importance
* Clearing a Path
* Death Peace
* Disrupting the Ritual
* Excavating an Answer
* First Contact (part 1)
* First Contact (part 2)
* Into the Hills
* Scouting Ahead
* The Descending Tower
* The Hills are Alive






[[Category:EverQuest]]
[[Category:EverQuest]]

Revision as of 14:22, 7 October 2013

Heroic Adventures are a system of missions that scale to your party's level and equipment. To be first released with the Call of the Forsaken expansion. They may be considered a more advanced version of Lost Dungeons of Norrath.


Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!

EverQuest.com - Expansion Content

The Dead Hills

The following Heroic Adventures begin in The Dead Hills.

  • Artifacts of Great Importance
  • Clearing a Path
  • Death Peace
  • Disrupting the Ritual
  • Excavating an Answer
  • First Contact (part 1)
  • First Contact (part 2)
  • Into the Hills
  • Scouting Ahead
  • The Descending Tower
  • The Hills are Alive