Heroic Adventures: Difference between revisions

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{{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}}
{{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}}
During Heroic Adventures tasks, there is a chance that a rare (named) mob will spawn.
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== Alternate currency ==
== Alternate currency ==

Revision as of 18:30, 7 October 2013

Heroic Adventures are a system of missions that scale to your party's level and equipment. To be first released with the Call of the Forsaken expansion. They may be considered a more advanced version of Lost Dungeons of Norrath.


Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!

EverQuest.com - Expansion Content

During Heroic Adventures tasks, there is a chance that a rare (named) mob will spawn.

Alternate currency

Marks of Valor are obtained by completing Heroic Adventures. They can be used to purchase mercenary gear, Rank II spells and group level player gear.

Bixie Warfront

The following Heroic Adventures begin in Bixie Warfront.

  • Assault the Main Hive
  • Espionage Starts At Home
  • The Great Hunt

The Dead Hills

The following Heroic Adventures begin in The Dead Hills.

  • Artifacts of Great Importance
  • Clearing a Path
  • Death Peace
  • Disrupting the Ritual
  • Excavating an Answer
  • First Contact (part 1)
  • First Contact (part 2)
  • Into the Hills
  • Scouting Ahead
  • The Descending Tower
  • The Hills are Alive