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:''For tradeskills see: [[Tradeskills]]''
EverQuest has dozens of '''skills'''.  The list of your skills are shown by going to the Inventory screen [Alt-O] and clicking the Skills button at the bottom left of the Inventory tab.
EverQuest has dozens of '''skills'''.  The list of your skills are shown by going to the Inventory screen [Alt-O] and clicking the Skills button at the bottom left of the Inventory tab.


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In general, the more the character attempts to use a skill, the better he or she will become at it.<ref name=1999skills/>
In general, the more the character attempts to use a skill, the better he or she will become at it.<ref name=1999skills/>


 
== Skill List ==
Be aware that some skills will not be shown to the player (or work properly) until at least one skill point is spent on the skill at your class Guildmaster (found in home cities and the Plane of Knowledge).
{| class="wikitable sortable"
 
* [https://docs.google.com/spreadsheets/d/1jOP9KDGYMAmTsmLqyiKZI4xbNJkrxXrsFjDYa_sWOTg/edit#gid=249746481 Soulbanshee's EverQuest Skill Caps (Google spreadsheet)]
 
== List ==
{| class="wikitable sortable" style="text-align: center;"
|-
! Skill !! Type !! Active / Passive !! Classes / Races
|-
| 1H Blunt || Combat || Passive
|-
| 1H Slash || Combat || Passive
|-
| 2H Blunt || Combat || Passive
|-
|-
| 2H Slash || Combat || Passive
! Skill !! Type !! Active / Passive !! Classes
|-
|-
| Abjuration || Spell || Passive || Casting
| Abjuration || Spell || Passive || Casting
|-
| [[Alchemy]] || Tradeskill || Active || [[Shaman]]
|-
|-
| Alcohol Tolerance || Non-Combat || Passive || All
| Alcohol Tolerance || Non-Combat || Passive || All
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|-
|-
| Backstab || Combat || Active || [[Rogue]]
| Backstab || Combat || Active || [[Rogue]]
|-
| [[Baking]] || Tradeskill || Active || All
|-
|-
| Bash || Combat || Active || list goes here
| Bash || Combat || Active || list goes here
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| Dodge || Combat || Passive || All
| Dodge || Combat || Passive || All
|-
|-
| Double Attack || Combat || Passive || [[Monk]] (level 15), [[Paladin]] (level 20), Ranger (level 20), [[Rogue]] (level 16), [[Shadowknight]] (level 20), [[Warrior]] (level 15)
| Double Attack || Combat || Passive || [[Monk]] (level 15), [[Paladin]](level 20), Ranger (level 20), [[Rogue]] (level 16), [[Shadowknight]] (level 20), [[Warrior]] (level 15)
|-
|-
| Dragon Punch || Combat || Active || [[Monk]] ([[human]])
| Dragon Punch || Combat || Active || [[Monk]] (human)
|-
|-
| Dual Wield || Combat || Passive
| Dual Wield || Combat || Passive
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| Evocation || Spell || Passive || Caster
| Evocation || Spell || Passive || Caster
|-
|-
| Feign Death || Utility || Active || [[Beastlord]], [[Monk]]
| Feign Death || Utility || Active
|-
| [[Fishing]] || Tradeskill || Active || All
|-
|-
| [[Fletching]] || Tradeskill || Active || All
| Fishing || Tradeskill || Active || All
|-
|-
| Flying Kick || Combat || Active || [[Monk]]
| Flying Kick || Combat || Example
|-
|-
| Foraging || Non-Combat || Active || All
| Example || Example || Example
|-
|-
| Hand to Hand || Combat || Active || All
| Example || Example || Example
|-
|-
| Harm Touch || Combat || Active || [[Shadowknight]]
| Example || Example || Example
|-
|-
| Hide || Utility || Active ||
| Example || Example || Example
|-
| Instill Doubt
|-
| Intimidate || Combat || Active
|-
| [[Jewelcraft]] || Tradeskill || Active || All
|-
| Kick || Combat || Active || Melee
|-
| Lay on Hands || Utility || Active || [[Paladin]]
|-
| [[Make Poison]] || Tradeskill || Active || [[Rogue]]
|-
| Meditate || Spell || Passive || Casting
|-
| Mend || Utility || Active || [[Monk]]
|-
| Offense || Combat || Passive || All
|-
| Parry || Combat || Passive
|-
| Pick Lock || Utility || Active ||  [[Bard]], [[Rogue]]
|-
| Pick Pocket || Utility || Active || [[Rogue]]
|-
| Piercing || Combat || Passive
|-
| [[Pottery]] || Tradeskill || Active || All
|-
| Riposte || Combat || Active || Melee
|-
| Round Kick || Combat || Active
|-
| Safe Fall || Non-Combat || Passive || [[Monk]], [[Vah Shir]]
|-
| Sense Heading || Utility || Active || All
|-
| Sense Traps || Utility || Active || [[Bard]], [[Rogue]]
|-
| Singing || || || [[Bard]]
|-
| Slam || Combat || Active ||
|-
| [[Smithing]] || Tradeskill || Active || All
|-
| Sneak || Utility || Active
|-
| Specialize Abjuration
|-
| Specialize Alteration
|-
| Specialize Conjuration
|-
| Specialize Divination
|-
| Specialize Evocation
|-
| [[Spell Research]] || Tradeskill || Active || All
|-
| Swimming || Non-Combat || Passive || All
|-
| Tail Rake || Combat || Active || [[Monk]] ([[Iksar]])
|-
| Tailoring || Tradeskill || Active || All
|-
| Taunt || Combat || Active
|-
| Throwing || Combat || Active || All
|-
| Tiger Claw || Combat || Active || [[Monk]]
|-
| [[Tinkering]] || Tradeskill || Active || [[Gnome]]
|-
| Tracking || Utility || Active || [[Bard]], [[Druid]], [[Ranger]]
|}
|}
Foraging
Hand to Hand
Harm Touch
Hide
Instill Doubt
Intimidate
Kick
Lay on Hands
Meditate
Mend
Offense
: 1H Slash
: 1H Blunt
: 2H Slash
: 2H Blunt
: Piercing
Brass Instruments
: Percussion
: Stringed Instruments
: Wind Instruments
Parry
Pick Lock
Pick Pocket
Pottery
Riposte
Round Kick
Safe Fall
Sense Heading
Sense Traps
Singing
Slam
Sneak
Specialization
: Specialize Abjuration
: Specialize Alteration
: Specialize Conjuration
: Specialize Divination
: Specialize Evocation
Swimming
Tailoring
Taunt
Throwing
Tiger Claw
Tracking


== Descriptions ==
===[[Skill_Abjuration|Abjuration]]===
===[[Skill_Abjuration|Abjuration]]===


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Bandages can be used to stanch the flow of blood from a wound, thereby healing the victim to some extent. This can only be used on seriously injured patients who are not actively pursuing some other activity.
Bandages can be used to stanch the flow of blood from a wound, thereby healing the victim to some extent. This can only be used on seriously injured patients who are not actively pursuing some other activity.


===[[Block]]===
===[[Skill_Block|Block]]===


Negating an attack by deflecting the blow with one's body is a skill unique to the monk, and blocking is one of several skills available to that class.
Negating an attack by deflecting the blow with one's body is a skill unique to the monk, and blocking is one of several skills available to that class.


===[[Brewing]]===
===[[Skill_Brewing|Brewing]]===


Crafting involving the creation of alcoholic drinks, non-alcoholic drinks, blacksmithing tempers and tanning agents.
Crafting involving the creation of alcoholic drinks, non-alcoholic drinks, blacksmithing tempers and tanning agents.
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Some creatures are said to pretend to be dead, in order to fool their attackers into leaving them alone. Clever monks have mimicked this behavior and found it to be very effective for them, too.
Some creatures are said to pretend to be dead, in order to fool their attackers into leaving them alone. Clever monks have mimicked this behavior and found it to be very effective for them, too.


===[[Fishing]]===
===[[Skill_Fishing|Fishing]]===


The art of pulling interesting things from bodies of water with the use of a fishing pole.
The art of pulling interesting things from bodies of water with the use of a fishing pole.
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===[[Skill_Instill_Doubt|Instill Doubt]]===
===[[Skill_Instill_Doubt|Instill Doubt]]===


This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you.
This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you.  


This skill removed and replaced with '''Intimidation'''.
===[[Skill_Intimidate|Intimidate]]===
 
===[[Skill_Intimidation|Intimidation]]===


A peculiar ability thought to create a sense of impending doom. Often causes the target to turn its back and flee.
A peculiar ability thought to create a sense of impending doom. Often causes the target to turn its back and flee.
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Rogues, particularly the halfling variety because of their unique and convenient size, have a tendency to lighten those overly heavy pockets of passers-by, but only as a courtesy, of course. Their intended victims, however, will at times detect this activity and will rarely appreciate the attempt.
Rogues, particularly the halfling variety because of their unique and convenient size, have a tendency to lighten those overly heavy pockets of passers-by, but only as a courtesy, of course. Their intended victims, however, will at times detect this activity and will rarely appreciate the attempt.


===[[Pottery]]===
===[[Skill_Pottery|Pottery]]===


Pottery is a skill to craft things out of clay using pottery wheels and kilns located in cities.
Pottery is a skill to craft things out of clay using pottery wheels and kilns located in cities.
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Many areas in the world of Norrath are covered by water, and one's ability to maneuver in that environment is directly related to one's skill level in swimming. As one becomes more adept at this skill, it is possible to move much faster in the water, and possibly even remain underwater for a bit longer as well.
Many areas in the world of Norrath are covered by water, and one's ability to maneuver in that environment is directly related to one's skill level in swimming. As one becomes more adept at this skill, it is possible to move much faster in the water, and possibly even remain underwater for a bit longer as well.


===[[Tailoring]]===
===[[Skill_Tailoring|Tailoring]]===


Tailoring is a skill to craft items (cloth armor, leather armor, backpacks, etc.) out of silk, animal skins and various components using sewing kits as well as looms located in cities.
Tailoring is a skill to craft items (cloth armor, leather armor, backpacks, etc.) out of silk, animal skins and various components using sewing kits as well as looms located in cities.
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Rangers, druids and bards, through natural or magical abilities, are able to follow traces of others over varying distances. They have never been known to share the secret of this ability with the other classes, which leads one to believe that it is a very difficult skill.
Rangers, druids and bards, through natural or magical abilities, are able to follow traces of others over varying distances. They have never been known to share the secret of this ability with the other classes, which leads one to believe that it is a very difficult skill.
=== [[Racial: Infravision]] ===
Slightly improved night vision.
=== [[Racial: Ultravision]] ===
Extremely improved night vision.


== References ==
== References ==
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