Editing Talk:Druid

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Early on, druids are a bit of a letdown. Their main attraction until level 90ish is that they can teleport and heal. They make for a great community and leadership role.
Early on, druids are a bit of a letdown. Their main attraction until level 90ish is that they can teleport and heal. They make for a great community and leadership role.
They are not very unique outside of that until you start pushing the higher levels. They become an overpowering force at these higher levels and they begin to have their own unique play-style. Which I have found very fun!
They are not very unique outside of that until you start pushing the higher levels. They become an overpowering force at these higher levels and they begin to have their own unique play-style. Which I have found very fun!
Their focus at these end levels is dealing damage while supporting the tank at the same time.


They are unique in the fact that most of their aa's are targetable on a level 1. You can easily get 400+ damage shield on a level 1, then provide them with unlimited mana(50m/tick). Buff them with 10,000 more hp. Effectively making any character a god - without having to be grouped.
Play style: root(immobilize), snare(movement cripple), DoT(damage over time) spells, DD(direct damage).
 
Play style: root(immobilize), snare(movement cripple), DoT(damage over time) spells{early game}, DD(direct damage){late game}.
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