Editing Tips and Guides
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
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Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move. Note that by default Windows hides the file extension (the '''.ini''' part) of file names. | Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move. Note that by default Windows hides the file extension (the '''.ini''' part) of file names. | ||
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window. | * The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window. | ||
* The file ''' | * The file '''UI_charactername_servername.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords. | ||
* The file ''' | * The file '''charactername_servername.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets. | ||
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers. | * The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers. | ||
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''. | * The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''. |